three-stdlib 2.16.0 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -969
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,547 +0,0 @@
1
- import { BufferGeometry, Vector3, Uint32BufferAttribute, Float32BufferAttribute, DynamicDrawUsage, MathUtils } from "three";
2
- import { SimplexNoise } from "../math/SimplexNoise.mjs";
3
- class LightningStrike extends BufferGeometry {
4
- constructor(rayParameters) {
5
- super();
6
- this.type = "LightningStrike";
7
- rayParameters = rayParameters || {};
8
- this.init(LightningStrike.copyParameters(rayParameters, rayParameters));
9
- this.createMesh();
10
- }
11
- update(time) {
12
- if (this.isStatic)
13
- return;
14
- if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
15
- this.updateMesh(time);
16
- if (time < this.subrays[0].endPropagationTime) {
17
- this.state = LightningStrike.RAY_PROPAGATING;
18
- } else if (time > this.subrays[0].beginVanishingTime) {
19
- this.state = LightningStrike.RAY_VANISHING;
20
- } else {
21
- this.state = LightningStrike.RAY_STEADY;
22
- }
23
- this.visible = true;
24
- } else {
25
- this.visible = false;
26
- if (time < this.rayParameters.birthTime) {
27
- this.state = LightningStrike.RAY_UNBORN;
28
- } else {
29
- this.state = LightningStrike.RAY_EXTINGUISHED;
30
- }
31
- }
32
- }
33
- init(rayParameters) {
34
- this.rayParameters = rayParameters;
35
- this.maxIterations = rayParameters.maxIterations !== void 0 ? Math.floor(rayParameters.maxIterations) : 9;
36
- rayParameters.maxIterations = this.maxIterations;
37
- this.isStatic = rayParameters.isStatic !== void 0 ? rayParameters.isStatic : false;
38
- rayParameters.isStatic = this.isStatic;
39
- this.ramification = rayParameters.ramification !== void 0 ? Math.floor(rayParameters.ramification) : 5;
40
- rayParameters.ramification = this.ramification;
41
- this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== void 0 ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
42
- rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
43
- this.recursionProbability = rayParameters.recursionProbability !== void 0 ? rayParameters.recursionProbability : 0.6;
44
- rayParameters.recursionProbability = this.recursionProbability;
45
- this.generateUVs = rayParameters.generateUVs !== void 0 ? rayParameters.generateUVs : false;
46
- rayParameters.generateUVs = this.generateUVs;
47
- if (rayParameters.randomGenerator !== void 0) {
48
- this.randomGenerator = rayParameters.randomGenerator;
49
- this.seedGenerator = rayParameters.randomGenerator;
50
- if (rayParameters.noiseSeed !== void 0) {
51
- this.seedGenerator.setSeed(rayParameters.noiseSeed);
52
- }
53
- } else {
54
- this.randomGenerator = LightningStrike.createRandomGenerator();
55
- this.seedGenerator = Math;
56
- }
57
- if (rayParameters.onDecideSubrayCreation !== void 0) {
58
- this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
59
- } else {
60
- this.createDefaultSubrayCreationCallbacks();
61
- if (rayParameters.onSubrayCreation !== void 0) {
62
- this.onSubrayCreation = rayParameters.onSubrayCreation;
63
- }
64
- }
65
- this.state = LightningStrike.RAY_INITIALIZED;
66
- this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
67
- rayParameters.maxSubrays = this.maxSubrays;
68
- this.maxRaySegments = 2 * (1 << this.maxIterations);
69
- this.subrays = [];
70
- for (let i = 0; i < this.maxSubrays; i++) {
71
- this.subrays.push(this.createSubray());
72
- }
73
- this.raySegments = [];
74
- for (let i = 0; i < this.maxRaySegments; i++) {
75
- this.raySegments.push(this.createSegment());
76
- }
77
- this.time = 0;
78
- this.timeFraction = 0;
79
- this.currentSegmentCallback = null;
80
- this.currentCreateTriangleVertices = this.generateUVs ? this.createTriangleVerticesWithUVs : this.createTriangleVerticesWithoutUVs;
81
- this.numSubrays = 0;
82
- this.currentSubray = null;
83
- this.currentSegmentIndex = 0;
84
- this.isInitialSegment = false;
85
- this.subrayProbability = 0;
86
- this.currentVertex = 0;
87
- this.currentIndex = 0;
88
- this.currentCoordinate = 0;
89
- this.currentUVCoordinate = 0;
90
- this.vertices = null;
91
- this.uvs = null;
92
- this.indices = null;
93
- this.positionAttribute = null;
94
- this.uvsAttribute = null;
95
- this.simplexX = new SimplexNoise(this.seedGenerator);
96
- this.simplexY = new SimplexNoise(this.seedGenerator);
97
- this.simplexZ = new SimplexNoise(this.seedGenerator);
98
- this.forwards = new Vector3();
99
- this.forwardsFill = new Vector3();
100
- this.side = new Vector3();
101
- this.down = new Vector3();
102
- this.middlePos = new Vector3();
103
- this.middleLinPos = new Vector3();
104
- this.newPos = new Vector3();
105
- this.vPos = new Vector3();
106
- this.cross1 = new Vector3();
107
- }
108
- createMesh() {
109
- const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
110
- const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
111
- const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
112
- this.vertices = new Float32Array(maxVerts * 3);
113
- this.indices = new Uint32Array(maxIndices);
114
- if (this.generateUVs) {
115
- this.uvs = new Float32Array(maxVerts * 2);
116
- }
117
- this.fillMesh(0);
118
- this.setIndex(new Uint32BufferAttribute(this.indices, 1));
119
- this.positionAttribute = new Float32BufferAttribute(this.vertices, 3);
120
- this.setAttribute("position", this.positionAttribute);
121
- if (this.generateUVs) {
122
- this.uvsAttribute = new Float32BufferAttribute(new Float32Array(this.uvs), 2);
123
- this.setAttribute("uv", this.uvsAttribute);
124
- }
125
- if (!this.isStatic) {
126
- this.index.usage = DynamicDrawUsage;
127
- this.positionAttribute.usage = DynamicDrawUsage;
128
- if (this.generateUVs) {
129
- this.uvsAttribute.usage = DynamicDrawUsage;
130
- }
131
- }
132
- this.vertices = this.positionAttribute.array;
133
- this.indices = this.index.array;
134
- if (this.generateUVs) {
135
- this.uvs = this.uvsAttribute.array;
136
- }
137
- }
138
- updateMesh(time) {
139
- this.fillMesh(time);
140
- this.drawRange.count = this.currentIndex;
141
- this.index.needsUpdate = true;
142
- this.positionAttribute.needsUpdate = true;
143
- if (this.generateUVs) {
144
- this.uvsAttribute.needsUpdate = true;
145
- }
146
- }
147
- fillMesh(time) {
148
- const scope = this;
149
- this.currentVertex = 0;
150
- this.currentIndex = 0;
151
- this.currentCoordinate = 0;
152
- this.currentUVCoordinate = 0;
153
- this.fractalRay(time, function fillVertices(segment) {
154
- const subray = scope.currentSubray;
155
- if (time < subray.birthTime) {
156
- return;
157
- } else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) {
158
- scope.createPrism(segment);
159
- scope.onDecideSubrayCreation(segment, scope);
160
- } else if (time < subray.endPropagationTime) {
161
- if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) {
162
- scope.createPrism(segment);
163
- scope.onDecideSubrayCreation(segment, scope);
164
- }
165
- } else if (time < subray.beginVanishingTime) {
166
- scope.createPrism(segment);
167
- scope.onDecideSubrayCreation(segment, scope);
168
- } else {
169
- if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) {
170
- scope.createPrism(segment);
171
- }
172
- scope.onDecideSubrayCreation(segment, scope);
173
- }
174
- });
175
- }
176
- addNewSubray() {
177
- return this.subrays[this.numSubrays++];
178
- }
179
- initSubray(subray, rayParameters) {
180
- subray.pos0.copy(rayParameters.sourceOffset);
181
- subray.pos1.copy(rayParameters.destOffset);
182
- subray.up0.copy(rayParameters.up0);
183
- subray.up1.copy(rayParameters.up1);
184
- subray.radius0 = rayParameters.radius0;
185
- subray.radius1 = rayParameters.radius1;
186
- subray.birthTime = rayParameters.birthTime;
187
- subray.deathTime = rayParameters.deathTime;
188
- subray.timeScale = rayParameters.timeScale;
189
- subray.roughness = rayParameters.roughness;
190
- subray.straightness = rayParameters.straightness;
191
- subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
192
- subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
193
- subray.maxIterations = this.maxIterations;
194
- subray.seed = rayParameters.noiseSeed !== void 0 ? rayParameters.noiseSeed : 0;
195
- subray.recursion = 0;
196
- }
197
- fractalRay(time, segmentCallback) {
198
- this.time = time;
199
- this.currentSegmentCallback = segmentCallback;
200
- this.numSubrays = 0;
201
- this.initSubray(this.addNewSubray(), this.rayParameters);
202
- for (let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) {
203
- const subray = this.subrays[subrayIndex];
204
- this.currentSubray = subray;
205
- this.randomGenerator.setSeed(subray.seed);
206
- subray.endPropagationTime = MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
207
- subray.beginVanishingTime = MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
208
- const random1 = this.randomGenerator.random;
209
- subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
210
- subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
211
- this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
212
- this.currentSegmentIndex = 0;
213
- this.isInitialSegment = true;
214
- const segment = this.getNewSegment();
215
- segment.iteration = 0;
216
- segment.pos0.copy(subray.pos0);
217
- segment.pos1.copy(subray.pos1);
218
- segment.linPos0.copy(subray.linPos0);
219
- segment.linPos1.copy(subray.linPos1);
220
- segment.up0.copy(subray.up0);
221
- segment.up1.copy(subray.up1);
222
- segment.radius0 = subray.radius0;
223
- segment.radius1 = subray.radius1;
224
- segment.fraction0 = 0;
225
- segment.fraction1 = 1;
226
- segment.positionVariationFactor = 1 - subray.straightness;
227
- this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
228
- this.fractalRayRecursive(segment);
229
- }
230
- this.currentSegmentCallback = null;
231
- this.currentSubray = null;
232
- }
233
- fractalRayRecursive(segment) {
234
- if (segment.iteration >= this.currentSubray.maxIterations) {
235
- this.currentSegmentCallback(segment);
236
- return;
237
- }
238
- this.forwards.subVectors(segment.pos1, segment.pos0);
239
- let lForwards = this.forwards.length();
240
- if (lForwards < 1e-6) {
241
- this.forwards.set(0, 0, 0.01);
242
- lForwards = this.forwards.length();
243
- }
244
- const middleRadius = (segment.radius0 + segment.radius1) * 0.5;
245
- const middleFraction = (segment.fraction0 + segment.fraction1) * 0.5;
246
- const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
247
- this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
248
- this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
249
- const p = this.middleLinPos;
250
- this.newPos.set(
251
- this.simplexX.noise4d(p.x, p.y, p.z, timeDimension),
252
- this.simplexY.noise4d(p.x, p.y, p.z, timeDimension),
253
- this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension)
254
- );
255
- this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
256
- this.newPos.add(this.middlePos);
257
- const newSegment1 = this.getNewSegment();
258
- newSegment1.pos0.copy(segment.pos0);
259
- newSegment1.pos1.copy(this.newPos);
260
- newSegment1.linPos0.copy(segment.linPos0);
261
- newSegment1.linPos1.copy(this.middleLinPos);
262
- newSegment1.up0.copy(segment.up0);
263
- newSegment1.up1.copy(segment.up1);
264
- newSegment1.radius0 = segment.radius0;
265
- newSegment1.radius1 = middleRadius;
266
- newSegment1.fraction0 = segment.fraction0;
267
- newSegment1.fraction1 = middleFraction;
268
- newSegment1.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
269
- newSegment1.iteration = segment.iteration + 1;
270
- const newSegment2 = this.getNewSegment();
271
- newSegment2.pos0.copy(this.newPos);
272
- newSegment2.pos1.copy(segment.pos1);
273
- newSegment2.linPos0.copy(this.middleLinPos);
274
- newSegment2.linPos1.copy(segment.linPos1);
275
- this.cross1.crossVectors(segment.up0, this.forwards.normalize());
276
- newSegment2.up0.crossVectors(this.forwards, this.cross1).normalize();
277
- newSegment2.up1.copy(segment.up1);
278
- newSegment2.radius0 = middleRadius;
279
- newSegment2.radius1 = segment.radius1;
280
- newSegment2.fraction0 = middleFraction;
281
- newSegment2.fraction1 = segment.fraction1;
282
- newSegment2.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
283
- newSegment2.iteration = segment.iteration + 1;
284
- this.fractalRayRecursive(newSegment1);
285
- this.fractalRayRecursive(newSegment2);
286
- }
287
- createPrism(segment) {
288
- this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
289
- if (this.isInitialSegment) {
290
- this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
291
- this.isInitialSegment = false;
292
- }
293
- this.currentCreateTriangleVertices(segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1);
294
- this.createPrismFaces();
295
- }
296
- createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
297
- this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
298
- this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
299
- const p = this.vPos;
300
- const v = this.vertices;
301
- p.copy(pos).sub(this.side).add(this.down);
302
- v[this.currentCoordinate++] = p.x;
303
- v[this.currentCoordinate++] = p.y;
304
- v[this.currentCoordinate++] = p.z;
305
- p.copy(pos).add(this.side).add(this.down);
306
- v[this.currentCoordinate++] = p.x;
307
- v[this.currentCoordinate++] = p.y;
308
- v[this.currentCoordinate++] = p.z;
309
- p.copy(up).multiplyScalar(radius).add(pos);
310
- v[this.currentCoordinate++] = p.x;
311
- v[this.currentCoordinate++] = p.y;
312
- v[this.currentCoordinate++] = p.z;
313
- this.currentVertex += 3;
314
- }
315
- createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
316
- this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
317
- this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
318
- const p = this.vPos;
319
- const v = this.vertices;
320
- const uv = this.uvs;
321
- p.copy(pos).sub(this.side).add(this.down);
322
- v[this.currentCoordinate++] = p.x;
323
- v[this.currentCoordinate++] = p.y;
324
- v[this.currentCoordinate++] = p.z;
325
- uv[this.currentUVCoordinate++] = u;
326
- uv[this.currentUVCoordinate++] = 0;
327
- p.copy(pos).add(this.side).add(this.down);
328
- v[this.currentCoordinate++] = p.x;
329
- v[this.currentCoordinate++] = p.y;
330
- v[this.currentCoordinate++] = p.z;
331
- uv[this.currentUVCoordinate++] = u;
332
- uv[this.currentUVCoordinate++] = 0.5;
333
- p.copy(up).multiplyScalar(radius).add(pos);
334
- v[this.currentCoordinate++] = p.x;
335
- v[this.currentCoordinate++] = p.y;
336
- v[this.currentCoordinate++] = p.z;
337
- uv[this.currentUVCoordinate++] = u;
338
- uv[this.currentUVCoordinate++] = 1;
339
- this.currentVertex += 3;
340
- }
341
- createPrismFaces(vertex) {
342
- const indices = this.indices;
343
- var vertex = this.currentVertex - 6;
344
- indices[this.currentIndex++] = vertex + 1;
345
- indices[this.currentIndex++] = vertex + 2;
346
- indices[this.currentIndex++] = vertex + 5;
347
- indices[this.currentIndex++] = vertex + 1;
348
- indices[this.currentIndex++] = vertex + 5;
349
- indices[this.currentIndex++] = vertex + 4;
350
- indices[this.currentIndex++] = vertex + 0;
351
- indices[this.currentIndex++] = vertex + 1;
352
- indices[this.currentIndex++] = vertex + 4;
353
- indices[this.currentIndex++] = vertex + 0;
354
- indices[this.currentIndex++] = vertex + 4;
355
- indices[this.currentIndex++] = vertex + 3;
356
- indices[this.currentIndex++] = vertex + 2;
357
- indices[this.currentIndex++] = vertex + 0;
358
- indices[this.currentIndex++] = vertex + 3;
359
- indices[this.currentIndex++] = vertex + 2;
360
- indices[this.currentIndex++] = vertex + 3;
361
- indices[this.currentIndex++] = vertex + 5;
362
- }
363
- createDefaultSubrayCreationCallbacks() {
364
- const random1 = this.randomGenerator.random;
365
- this.onDecideSubrayCreation = (segment, lightningStrike) => {
366
- const subray = lightningStrike.currentSubray;
367
- const period = lightningStrike.rayParameters.subrayPeriod;
368
- const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
369
- const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
370
- const phase = lightningStrike.time - phase0;
371
- const currentCycle = Math.floor(phase / period);
372
- const childSubraySeed = random1() * (currentCycle + 1);
373
- const isActive = phase % period <= dutyCycle * period;
374
- let probability = 0;
375
- if (isActive) {
376
- probability = lightningStrike.subrayProbability;
377
- }
378
- if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
379
- const childSubray = lightningStrike.addNewSubray();
380
- const parentSeed = lightningStrike.randomGenerator.getSeed();
381
- childSubray.seed = childSubraySeed;
382
- lightningStrike.randomGenerator.setSeed(childSubraySeed);
383
- childSubray.recursion = subray.recursion + 1;
384
- childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
385
- childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
386
- childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
387
- childSubray.up0.copy(subray.up0);
388
- childSubray.up1.copy(subray.up1);
389
- childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
390
- childSubray.radius1 = Math.min(
391
- lightningStrike.rayParameters.minRadius,
392
- segment.radius1 * lightningStrike.rayParameters.radius1Factor
393
- );
394
- childSubray.birthTime = phase0 + currentCycle * period;
395
- childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
396
- if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
397
- childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
398
- childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
399
- }
400
- childSubray.timeScale = subray.timeScale * 2;
401
- childSubray.roughness = subray.roughness;
402
- childSubray.straightness = subray.straightness;
403
- childSubray.propagationTimeFactor = subray.propagationTimeFactor;
404
- childSubray.vanishingTimeFactor = subray.vanishingTimeFactor;
405
- lightningStrike.onSubrayCreation(segment, subray, childSubray, lightningStrike);
406
- lightningStrike.randomGenerator.setSeed(parentSeed);
407
- }
408
- };
409
- const vec1Pos = new Vector3();
410
- const vec2Forward = new Vector3();
411
- const vec3Side = new Vector3();
412
- const vec4Up = new Vector3();
413
- this.onSubrayCreation = (segment, parentSubray, childSubray, lightningStrike) => {
414
- lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
415
- };
416
- this.subrayConePosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
417
- childSubray.pos0.copy(segment.pos0);
418
- vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
419
- vec2Forward.copy(vec1Pos).normalize();
420
- vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * (random1() * heightFactor));
421
- const length = vec1Pos.length();
422
- vec3Side.crossVectors(parentSubray.up0, vec2Forward);
423
- const angle = 2 * Math.PI * random1();
424
- vec3Side.multiplyScalar(Math.cos(angle));
425
- vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
426
- childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
427
- };
428
- this.subrayCylinderPosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
429
- childSubray.pos0.copy(segment.pos0);
430
- vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
431
- vec2Forward.copy(vec1Pos).normalize();
432
- vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * ((2 * random1() - 1) * heightFactor));
433
- const length = vec1Pos.length();
434
- vec3Side.crossVectors(parentSubray.up0, vec2Forward);
435
- const angle = 2 * Math.PI * random1();
436
- vec3Side.multiplyScalar(Math.cos(angle));
437
- vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
438
- childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
439
- };
440
- }
441
- createSubray() {
442
- return {
443
- seed: 0,
444
- maxIterations: 0,
445
- recursion: 0,
446
- pos0: new Vector3(),
447
- pos1: new Vector3(),
448
- linPos0: new Vector3(),
449
- linPos1: new Vector3(),
450
- up0: new Vector3(),
451
- up1: new Vector3(),
452
- radius0: 0,
453
- radius1: 0,
454
- birthTime: 0,
455
- deathTime: 0,
456
- timeScale: 0,
457
- roughness: 0,
458
- straightness: 0,
459
- propagationTimeFactor: 0,
460
- vanishingTimeFactor: 0,
461
- endPropagationTime: 0,
462
- beginVanishingTime: 0
463
- };
464
- }
465
- createSegment() {
466
- return {
467
- iteration: 0,
468
- pos0: new Vector3(),
469
- pos1: new Vector3(),
470
- linPos0: new Vector3(),
471
- linPos1: new Vector3(),
472
- up0: new Vector3(),
473
- up1: new Vector3(),
474
- radius0: 0,
475
- radius1: 0,
476
- fraction0: 0,
477
- fraction1: 0,
478
- positionVariationFactor: 0
479
- };
480
- }
481
- getNewSegment() {
482
- return this.raySegments[this.currentSegmentIndex++];
483
- }
484
- copy(source) {
485
- super.copy(source);
486
- this.init(LightningStrike.copyParameters({}, source.rayParameters));
487
- return this;
488
- }
489
- clone() {
490
- return new this.constructor(LightningStrike.copyParameters({}, this.rayParameters));
491
- }
492
- }
493
- LightningStrike.prototype.isLightningStrike = true;
494
- LightningStrike.RAY_INITIALIZED = 0;
495
- LightningStrike.RAY_UNBORN = 1;
496
- LightningStrike.RAY_PROPAGATING = 2;
497
- LightningStrike.RAY_STEADY = 3;
498
- LightningStrike.RAY_VANISHING = 4;
499
- LightningStrike.RAY_EXTINGUISHED = 5;
500
- LightningStrike.COS30DEG = Math.cos(30 * Math.PI / 180);
501
- LightningStrike.SIN30DEG = Math.sin(30 * Math.PI / 180);
502
- LightningStrike.createRandomGenerator = () => {
503
- const numSeeds = 2053;
504
- const seeds = [];
505
- for (let i = 0; i < numSeeds; i++) {
506
- seeds.push(Math.random());
507
- }
508
- const generator = {
509
- currentSeed: 0,
510
- random: function() {
511
- const value = seeds[generator.currentSeed];
512
- generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
513
- return value;
514
- },
515
- getSeed: function() {
516
- return generator.currentSeed / numSeeds;
517
- },
518
- setSeed: function(seed) {
519
- generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
520
- }
521
- };
522
- return generator;
523
- };
524
- LightningStrike.copyParameters = (dest, source) => {
525
- source = source || {};
526
- dest = dest || {};
527
- const vecCopy = (v) => {
528
- if (source === dest) {
529
- return v;
530
- } else {
531
- return v.clone();
532
- }
533
- };
534
- dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new Vector3(0, 0, 1);
535
- dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
536
- dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
537
- dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
538
- dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
539
- dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
540
- dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
541
- dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
542
- dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
543
- return dest;
544
- };
545
- export {
546
- LightningStrike
547
- };
@@ -1,129 +0,0 @@
1
- import { Vector3, Curve } from "three";
2
- import { ParametricGeometry } from "./ParametricGeometry.mjs";
3
- const ParametricGeometries = {
4
- klein: function(v, u, target) {
5
- u *= Math.PI;
6
- v *= 2 * Math.PI;
7
- u = u * 2;
8
- let x, z;
9
- if (u < Math.PI) {
10
- x = 3 * Math.cos(u) * (1 + Math.sin(u)) + 2 * (1 - Math.cos(u) / 2) * Math.cos(u) * Math.cos(v);
11
- z = -8 * Math.sin(u) - 2 * (1 - Math.cos(u) / 2) * Math.sin(u) * Math.cos(v);
12
- } else {
13
- x = 3 * Math.cos(u) * (1 + Math.sin(u)) + 2 * (1 - Math.cos(u) / 2) * Math.cos(v + Math.PI);
14
- z = -8 * Math.sin(u);
15
- }
16
- const y = -2 * (1 - Math.cos(u) / 2) * Math.sin(v);
17
- target.set(x, y, z);
18
- },
19
- plane: function(width, height) {
20
- return function(u, v, target) {
21
- const x = u * width;
22
- const y = 0;
23
- const z = v * height;
24
- target.set(x, y, z);
25
- };
26
- },
27
- mobius: function(u, t, target) {
28
- u = u - 0.5;
29
- const v = 2 * Math.PI * t;
30
- const a = 2;
31
- const x = Math.cos(v) * (a + u * Math.cos(v / 2));
32
- const y = Math.sin(v) * (a + u * Math.cos(v / 2));
33
- const z = u * Math.sin(v / 2);
34
- target.set(x, y, z);
35
- },
36
- mobius3d: function(u, t, target) {
37
- u *= Math.PI;
38
- t *= 2 * Math.PI;
39
- u = u * 2;
40
- const phi = u / 2;
41
- const major = 2.25, a = 0.125, b = 0.65;
42
- let x = a * Math.cos(t) * Math.cos(phi) - b * Math.sin(t) * Math.sin(phi);
43
- const z = a * Math.cos(t) * Math.sin(phi) + b * Math.sin(t) * Math.cos(phi);
44
- const y = (major + x) * Math.sin(u);
45
- x = (major + x) * Math.cos(u);
46
- target.set(x, y, z);
47
- }
48
- };
49
- ParametricGeometries.TubeGeometry = class TubeGeometry extends ParametricGeometry {
50
- constructor(path, segments = 64, radius = 1, segmentsRadius = 8, closed = false) {
51
- const numpoints = segments + 1;
52
- const frames = path.computeFrenetFrames(segments, closed), tangents = frames.tangents, normals = frames.normals, binormals = frames.binormals;
53
- const position = new Vector3();
54
- function ParametricTube(u, v, target) {
55
- v *= 2 * Math.PI;
56
- const i = Math.floor(u * (numpoints - 1));
57
- path.getPointAt(u, position);
58
- const normal = normals[i];
59
- const binormal = binormals[i];
60
- const cx = -radius * Math.cos(v);
61
- const cy = radius * Math.sin(v);
62
- position.x += cx * normal.x + cy * binormal.x;
63
- position.y += cx * normal.y + cy * binormal.y;
64
- position.z += cx * normal.z + cy * binormal.z;
65
- target.copy(position);
66
- }
67
- super(ParametricTube, segments, segmentsRadius);
68
- this.tangents = tangents;
69
- this.normals = normals;
70
- this.binormals = binormals;
71
- this.path = path;
72
- this.segments = segments;
73
- this.radius = radius;
74
- this.segmentsRadius = segmentsRadius;
75
- this.closed = closed;
76
- }
77
- };
78
- ParametricGeometries.TorusKnotGeometry = class TorusKnotGeometry extends ParametricGeometries.TubeGeometry {
79
- constructor(radius = 200, tube = 40, segmentsT = 64, segmentsR = 8, p = 2, q = 3) {
80
- class TorusKnotCurve extends Curve {
81
- getPoint(t, optionalTarget = new Vector3()) {
82
- const point = optionalTarget;
83
- t *= Math.PI * 2;
84
- const r = 0.5;
85
- const x = (1 + r * Math.cos(q * t)) * Math.cos(p * t);
86
- const y = (1 + r * Math.cos(q * t)) * Math.sin(p * t);
87
- const z = r * Math.sin(q * t);
88
- return point.set(x, y, z).multiplyScalar(radius);
89
- }
90
- }
91
- const segments = segmentsT;
92
- const radiusSegments = segmentsR;
93
- const extrudePath = new TorusKnotCurve();
94
- super(extrudePath, segments, tube, radiusSegments, true, false);
95
- this.radius = radius;
96
- this.tube = tube;
97
- this.segmentsT = segmentsT;
98
- this.segmentsR = segmentsR;
99
- this.p = p;
100
- this.q = q;
101
- }
102
- };
103
- ParametricGeometries.SphereGeometry = class SphereGeometry extends ParametricGeometry {
104
- constructor(size, u, v) {
105
- function sphere(u2, v2, target) {
106
- u2 *= Math.PI;
107
- v2 *= 2 * Math.PI;
108
- const x = size * Math.sin(u2) * Math.cos(v2);
109
- const y = size * Math.sin(u2) * Math.sin(v2);
110
- const z = size * Math.cos(u2);
111
- target.set(x, y, z);
112
- }
113
- super(sphere, u, v);
114
- }
115
- };
116
- ParametricGeometries.PlaneGeometry = class PlaneGeometry extends ParametricGeometry {
117
- constructor(width, depth, segmentsWidth, segmentsDepth) {
118
- function plane(u, v, target) {
119
- const x = u * width;
120
- const y = 0;
121
- const z = v * depth;
122
- target.set(x, y, z);
123
- }
124
- super(plane, segmentsWidth, segmentsDepth);
125
- }
126
- };
127
- export {
128
- ParametricGeometries
129
- };