three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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import { Matrix4, Vector3, Box3, DirectionalLight, MathUtils, ShaderChunk, Vector2 } from "three";
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const _cameraToLightMatrix = new Matrix4();
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class CSM {
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constructor(data) {
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this.injectInclude();
|
35
|
-
}
|
36
|
-
createLights() {
|
37
|
-
for (let i = 0; i < this.cascades; i++) {
|
38
|
-
const light = new DirectionalLight(16777215, this.lightIntensity);
|
39
|
-
light.castShadow = true;
|
40
|
-
light.shadow.mapSize.width = this.shadowMapSize;
|
41
|
-
light.shadow.mapSize.height = this.shadowMapSize;
|
42
|
-
light.shadow.camera.near = this.lightNear;
|
43
|
-
light.shadow.camera.far = this.lightFar;
|
44
|
-
light.shadow.bias = this.shadowBias;
|
45
|
-
this.parent.add(light);
|
46
|
-
this.parent.add(light.target);
|
47
|
-
this.lights.push(light);
|
48
|
-
}
|
49
|
-
}
|
50
|
-
initCascades() {
|
51
|
-
const camera = this.camera;
|
52
|
-
camera.updateProjectionMatrix();
|
53
|
-
this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar);
|
54
|
-
this.mainFrustum.split(this.breaks, this.frustums);
|
55
|
-
}
|
56
|
-
updateShadowBounds() {
|
57
|
-
const frustums = this.frustums;
|
58
|
-
for (let i = 0; i < frustums.length; i++) {
|
59
|
-
const light = this.lights[i];
|
60
|
-
const shadowCam = light.shadow.camera;
|
61
|
-
const frustum = this.frustums[i];
|
62
|
-
const nearVerts = frustum.vertices.near;
|
63
|
-
const farVerts = frustum.vertices.far;
|
64
|
-
const point1 = farVerts[0];
|
65
|
-
let point2;
|
66
|
-
if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) {
|
67
|
-
point2 = farVerts[2];
|
68
|
-
} else {
|
69
|
-
point2 = nearVerts[2];
|
70
|
-
}
|
71
|
-
let squaredBBWidth = point1.distanceTo(point2);
|
72
|
-
if (this.fade) {
|
73
|
-
const camera = this.camera;
|
74
|
-
const far = Math.max(camera.far, this.maxFar);
|
75
|
-
const linearDepth = frustum.vertices.far[0].z / (far - camera.near);
|
76
|
-
const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near);
|
77
|
-
squaredBBWidth += margin;
|
78
|
-
}
|
79
|
-
shadowCam.left = -squaredBBWidth / 2;
|
80
|
-
shadowCam.right = squaredBBWidth / 2;
|
81
|
-
shadowCam.top = squaredBBWidth / 2;
|
82
|
-
shadowCam.bottom = -squaredBBWidth / 2;
|
83
|
-
shadowCam.updateProjectionMatrix();
|
84
|
-
}
|
85
|
-
}
|
86
|
-
getBreaks() {
|
87
|
-
const camera = this.camera;
|
88
|
-
const far = Math.min(camera.far, this.maxFar);
|
89
|
-
this.breaks.length = 0;
|
90
|
-
switch (this.mode) {
|
91
|
-
case "uniform":
|
92
|
-
uniformSplit(this.cascades, camera.near, far, this.breaks);
|
93
|
-
break;
|
94
|
-
case "logarithmic":
|
95
|
-
logarithmicSplit(this.cascades, camera.near, far, this.breaks);
|
96
|
-
break;
|
97
|
-
case "practical":
|
98
|
-
practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks);
|
99
|
-
break;
|
100
|
-
case "custom":
|
101
|
-
if (this.customSplitsCallback === void 0)
|
102
|
-
console.error("CSM: Custom split scheme callback not defined.");
|
103
|
-
this.customSplitsCallback(this.cascades, camera.near, far, this.breaks);
|
104
|
-
break;
|
105
|
-
}
|
106
|
-
function uniformSplit(amount, near, far2, target) {
|
107
|
-
for (let i = 1; i < amount; i++) {
|
108
|
-
target.push((near + (far2 - near) * i / amount) / far2);
|
109
|
-
}
|
110
|
-
target.push(1);
|
111
|
-
}
|
112
|
-
function logarithmicSplit(amount, near, far2, target) {
|
113
|
-
for (let i = 1; i < amount; i++) {
|
114
|
-
target.push(near * (far2 / near) ** (i / amount) / far2);
|
115
|
-
}
|
116
|
-
target.push(1);
|
117
|
-
}
|
118
|
-
function practicalSplit(amount, near, far2, lambda, target) {
|
119
|
-
_uniformArray.length = 0;
|
120
|
-
_logArray.length = 0;
|
121
|
-
logarithmicSplit(amount, near, far2, _logArray);
|
122
|
-
uniformSplit(amount, near, far2, _uniformArray);
|
123
|
-
for (let i = 1; i < amount; i++) {
|
124
|
-
target.push(MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
|
125
|
-
}
|
126
|
-
target.push(1);
|
127
|
-
}
|
128
|
-
}
|
129
|
-
update() {
|
130
|
-
const camera = this.camera;
|
131
|
-
const frustums = this.frustums;
|
132
|
-
for (let i = 0; i < frustums.length; i++) {
|
133
|
-
const light = this.lights[i];
|
134
|
-
const shadowCam = light.shadow.camera;
|
135
|
-
const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize;
|
136
|
-
const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize;
|
137
|
-
light.shadow.camera.updateMatrixWorld(true);
|
138
|
-
_cameraToLightMatrix.multiplyMatrices(light.shadow.camera.matrixWorldInverse, camera.matrixWorld);
|
139
|
-
frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum);
|
140
|
-
const nearVerts = _lightSpaceFrustum.vertices.near;
|
141
|
-
const farVerts = _lightSpaceFrustum.vertices.far;
|
142
|
-
_bbox.makeEmpty();
|
143
|
-
for (let j = 0; j < 4; j++) {
|
144
|
-
_bbox.expandByPoint(nearVerts[j]);
|
145
|
-
_bbox.expandByPoint(farVerts[j]);
|
146
|
-
}
|
147
|
-
_bbox.getCenter(_center);
|
148
|
-
_center.z = _bbox.max.z + this.lightMargin;
|
149
|
-
_center.x = Math.floor(_center.x / texelWidth) * texelWidth;
|
150
|
-
_center.y = Math.floor(_center.y / texelHeight) * texelHeight;
|
151
|
-
_center.applyMatrix4(light.shadow.camera.matrixWorld);
|
152
|
-
light.position.copy(_center);
|
153
|
-
light.target.position.copy(_center);
|
154
|
-
light.target.position.x += this.lightDirection.x;
|
155
|
-
light.target.position.y += this.lightDirection.y;
|
156
|
-
light.target.position.z += this.lightDirection.z;
|
157
|
-
}
|
158
|
-
}
|
159
|
-
injectInclude() {
|
160
|
-
ShaderChunk.lights_fragment_begin = CSMShader.lights_fragment_begin;
|
161
|
-
ShaderChunk.lights_pars_begin = CSMShader.lights_pars_begin;
|
162
|
-
}
|
163
|
-
setupMaterial(material) {
|
164
|
-
material.defines = material.defines || {};
|
165
|
-
material.defines.USE_CSM = 1;
|
166
|
-
material.defines.CSM_CASCADES = this.cascades;
|
167
|
-
if (this.fade) {
|
168
|
-
material.defines.CSM_FADE = "";
|
169
|
-
}
|
170
|
-
const breaksVec2 = [];
|
171
|
-
const scope = this;
|
172
|
-
const shaders = this.shaders;
|
173
|
-
material.onBeforeCompile = function(shader) {
|
174
|
-
const far = Math.min(scope.camera.far, scope.maxFar);
|
175
|
-
scope.getExtendedBreaks(breaksVec2);
|
176
|
-
shader.uniforms.CSM_cascades = { value: breaksVec2 };
|
177
|
-
shader.uniforms.cameraNear = { value: scope.camera.near };
|
178
|
-
shader.uniforms.shadowFar = { value: far };
|
179
|
-
shaders.set(material, shader);
|
180
|
-
};
|
181
|
-
shaders.set(material, null);
|
182
|
-
}
|
183
|
-
updateUniforms() {
|
184
|
-
const far = Math.min(this.camera.far, this.maxFar);
|
185
|
-
const shaders = this.shaders;
|
186
|
-
shaders.forEach(function(shader, material) {
|
187
|
-
if (shader !== null) {
|
188
|
-
const uniforms = shader.uniforms;
|
189
|
-
this.getExtendedBreaks(uniforms.CSM_cascades.value);
|
190
|
-
uniforms.cameraNear.value = this.camera.near;
|
191
|
-
uniforms.shadowFar.value = far;
|
192
|
-
}
|
193
|
-
if (!this.fade && "CSM_FADE" in material.defines) {
|
194
|
-
delete material.defines.CSM_FADE;
|
195
|
-
material.needsUpdate = true;
|
196
|
-
} else if (this.fade && !("CSM_FADE" in material.defines)) {
|
197
|
-
material.defines.CSM_FADE = "";
|
198
|
-
material.needsUpdate = true;
|
199
|
-
}
|
200
|
-
}, this);
|
201
|
-
}
|
202
|
-
getExtendedBreaks(target) {
|
203
|
-
while (target.length < this.breaks.length) {
|
204
|
-
target.push(new Vector2());
|
205
|
-
}
|
206
|
-
target.length = this.breaks.length;
|
207
|
-
for (let i = 0; i < this.cascades; i++) {
|
208
|
-
const amount = this.breaks[i];
|
209
|
-
const prev = this.breaks[i - 1] || 0;
|
210
|
-
target[i].x = prev;
|
211
|
-
target[i].y = amount;
|
212
|
-
}
|
213
|
-
}
|
214
|
-
updateFrustums() {
|
215
|
-
this.getBreaks();
|
216
|
-
this.initCascades();
|
217
|
-
this.updateShadowBounds();
|
218
|
-
this.updateUniforms();
|
219
|
-
}
|
220
|
-
remove() {
|
221
|
-
for (let i = 0; i < this.lights.length; i++) {
|
222
|
-
this.parent.remove(this.lights[i]);
|
223
|
-
}
|
224
|
-
}
|
225
|
-
dispose() {
|
226
|
-
const shaders = this.shaders;
|
227
|
-
shaders.forEach(function(shader, material) {
|
228
|
-
delete material.onBeforeCompile;
|
229
|
-
delete material.defines.USE_CSM;
|
230
|
-
delete material.defines.CSM_CASCADES;
|
231
|
-
delete material.defines.CSM_FADE;
|
232
|
-
if (shader !== null) {
|
233
|
-
delete shader.uniforms.CSM_cascades;
|
234
|
-
delete shader.uniforms.cameraNear;
|
235
|
-
delete shader.uniforms.shadowFar;
|
236
|
-
}
|
237
|
-
material.needsUpdate = true;
|
238
|
-
});
|
239
|
-
shaders.clear();
|
240
|
-
}
|
241
|
-
}
|
242
|
-
export {
|
243
|
-
CSM
|
244
|
-
};
|
package/csm/CSMFrustum.mjs
DELETED
@@ -1,75 +0,0 @@
|
|
1
|
-
import { Matrix4, Vector3 } from "three";
|
2
|
-
const inverseProjectionMatrix = new Matrix4();
|
3
|
-
class CSMFrustum {
|
4
|
-
constructor(data) {
|
5
|
-
data = data || {};
|
6
|
-
this.vertices = {
|
7
|
-
near: [new Vector3(), new Vector3(), new Vector3(), new Vector3()],
|
8
|
-
far: [new Vector3(), new Vector3(), new Vector3(), new Vector3()]
|
9
|
-
};
|
10
|
-
if (data.projectionMatrix !== void 0) {
|
11
|
-
this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 1e4);
|
12
|
-
}
|
13
|
-
}
|
14
|
-
setFromProjectionMatrix(projectionMatrix, maxFar) {
|
15
|
-
const isOrthographic = projectionMatrix.elements[2 * 4 + 3] === 0;
|
16
|
-
inverseProjectionMatrix.copy(projectionMatrix).invert();
|
17
|
-
this.vertices.near[0].set(1, 1, -1);
|
18
|
-
this.vertices.near[1].set(1, -1, -1);
|
19
|
-
this.vertices.near[2].set(-1, -1, -1);
|
20
|
-
this.vertices.near[3].set(-1, 1, -1);
|
21
|
-
this.vertices.near.forEach(function(v) {
|
22
|
-
v.applyMatrix4(inverseProjectionMatrix);
|
23
|
-
});
|
24
|
-
this.vertices.far[0].set(1, 1, 1);
|
25
|
-
this.vertices.far[1].set(1, -1, 1);
|
26
|
-
this.vertices.far[2].set(-1, -1, 1);
|
27
|
-
this.vertices.far[3].set(-1, 1, 1);
|
28
|
-
this.vertices.far.forEach(function(v) {
|
29
|
-
v.applyMatrix4(inverseProjectionMatrix);
|
30
|
-
const absZ = Math.abs(v.z);
|
31
|
-
if (isOrthographic) {
|
32
|
-
v.z *= Math.min(maxFar / absZ, 1);
|
33
|
-
} else {
|
34
|
-
v.multiplyScalar(Math.min(maxFar / absZ, 1));
|
35
|
-
}
|
36
|
-
});
|
37
|
-
return this.vertices;
|
38
|
-
}
|
39
|
-
split(breaks, target) {
|
40
|
-
while (breaks.length > target.length) {
|
41
|
-
target.push(new CSMFrustum());
|
42
|
-
}
|
43
|
-
target.length = breaks.length;
|
44
|
-
for (let i = 0; i < breaks.length; i++) {
|
45
|
-
const cascade = target[i];
|
46
|
-
if (i === 0) {
|
47
|
-
for (let j = 0; j < 4; j++) {
|
48
|
-
cascade.vertices.near[j].copy(this.vertices.near[j]);
|
49
|
-
}
|
50
|
-
} else {
|
51
|
-
for (let j = 0; j < 4; j++) {
|
52
|
-
cascade.vertices.near[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i - 1]);
|
53
|
-
}
|
54
|
-
}
|
55
|
-
if (i === breaks.length - 1) {
|
56
|
-
for (let j = 0; j < 4; j++) {
|
57
|
-
cascade.vertices.far[j].copy(this.vertices.far[j]);
|
58
|
-
}
|
59
|
-
} else {
|
60
|
-
for (let j = 0; j < 4; j++) {
|
61
|
-
cascade.vertices.far[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i]);
|
62
|
-
}
|
63
|
-
}
|
64
|
-
}
|
65
|
-
}
|
66
|
-
toSpace(cameraMatrix, target) {
|
67
|
-
for (let i = 0; i < 4; i++) {
|
68
|
-
target.vertices.near[i].copy(this.vertices.near[i]).applyMatrix4(cameraMatrix);
|
69
|
-
target.vertices.far[i].copy(this.vertices.far[i]).applyMatrix4(cameraMatrix);
|
70
|
-
}
|
71
|
-
}
|
72
|
-
}
|
73
|
-
export {
|
74
|
-
CSMFrustum
|
75
|
-
};
|
package/csm/CSMHelper.mjs
DELETED
@@ -1,114 +0,0 @@
|
|
1
|
-
import { Group, BufferGeometry, BufferAttribute, LineSegments, LineBasicMaterial, Box3Helper, Box3, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from "three";
|
2
|
-
class CSMHelper extends Group {
|
3
|
-
constructor(csm) {
|
4
|
-
super();
|
5
|
-
this.csm = csm;
|
6
|
-
this.displayFrustum = true;
|
7
|
-
this.displayPlanes = true;
|
8
|
-
this.displayShadowBounds = true;
|
9
|
-
const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
|
10
|
-
const positions = new Float32Array(24);
|
11
|
-
const frustumGeometry = new BufferGeometry();
|
12
|
-
frustumGeometry.setIndex(new BufferAttribute(indices, 1));
|
13
|
-
frustumGeometry.setAttribute("position", new BufferAttribute(positions, 3, false));
|
14
|
-
const frustumLines = new LineSegments(frustumGeometry, new LineBasicMaterial());
|
15
|
-
this.add(frustumLines);
|
16
|
-
this.frustumLines = frustumLines;
|
17
|
-
this.cascadeLines = [];
|
18
|
-
this.cascadePlanes = [];
|
19
|
-
this.shadowLines = [];
|
20
|
-
}
|
21
|
-
updateVisibility() {
|
22
|
-
const displayFrustum = this.displayFrustum;
|
23
|
-
const displayPlanes = this.displayPlanes;
|
24
|
-
const displayShadowBounds = this.displayShadowBounds;
|
25
|
-
const frustumLines = this.frustumLines;
|
26
|
-
const cascadeLines = this.cascadeLines;
|
27
|
-
const cascadePlanes = this.cascadePlanes;
|
28
|
-
const shadowLines = this.shadowLines;
|
29
|
-
for (let i = 0, l = cascadeLines.length; i < l; i++) {
|
30
|
-
const cascadeLine = cascadeLines[i];
|
31
|
-
const cascadePlane = cascadePlanes[i];
|
32
|
-
const shadowLineGroup = shadowLines[i];
|
33
|
-
cascadeLine.visible = displayFrustum;
|
34
|
-
cascadePlane.visible = displayFrustum && displayPlanes;
|
35
|
-
shadowLineGroup.visible = displayShadowBounds;
|
36
|
-
}
|
37
|
-
frustumLines.visible = displayFrustum;
|
38
|
-
}
|
39
|
-
update() {
|
40
|
-
const csm = this.csm;
|
41
|
-
const camera = csm.camera;
|
42
|
-
const cascades = csm.cascades;
|
43
|
-
const mainFrustum = csm.mainFrustum;
|
44
|
-
const frustums = csm.frustums;
|
45
|
-
const lights = csm.lights;
|
46
|
-
const frustumLines = this.frustumLines;
|
47
|
-
const frustumLinePositions = frustumLines.geometry.getAttribute("position");
|
48
|
-
const cascadeLines = this.cascadeLines;
|
49
|
-
const cascadePlanes = this.cascadePlanes;
|
50
|
-
const shadowLines = this.shadowLines;
|
51
|
-
this.position.copy(camera.position);
|
52
|
-
this.quaternion.copy(camera.quaternion);
|
53
|
-
this.scale.copy(camera.scale);
|
54
|
-
this.updateMatrixWorld(true);
|
55
|
-
while (cascadeLines.length > cascades) {
|
56
|
-
this.remove(cascadeLines.pop());
|
57
|
-
this.remove(cascadePlanes.pop());
|
58
|
-
this.remove(shadowLines.pop());
|
59
|
-
}
|
60
|
-
while (cascadeLines.length < cascades) {
|
61
|
-
const cascadeLine = new Box3Helper(new Box3(), 16777215);
|
62
|
-
const planeMat = new MeshBasicMaterial({ transparent: true, opacity: 0.1, depthWrite: false, side: DoubleSide });
|
63
|
-
const cascadePlane = new Mesh(new PlaneGeometry(), planeMat);
|
64
|
-
const shadowLineGroup = new Group();
|
65
|
-
const shadowLine = new Box3Helper(new Box3(), 16776960);
|
66
|
-
shadowLineGroup.add(shadowLine);
|
67
|
-
this.add(cascadeLine);
|
68
|
-
this.add(cascadePlane);
|
69
|
-
this.add(shadowLineGroup);
|
70
|
-
cascadeLines.push(cascadeLine);
|
71
|
-
cascadePlanes.push(cascadePlane);
|
72
|
-
shadowLines.push(shadowLineGroup);
|
73
|
-
}
|
74
|
-
for (let i = 0; i < cascades; i++) {
|
75
|
-
const frustum = frustums[i];
|
76
|
-
const light = lights[i];
|
77
|
-
const shadowCam = light.shadow.camera;
|
78
|
-
const farVerts2 = frustum.vertices.far;
|
79
|
-
const cascadeLine = cascadeLines[i];
|
80
|
-
const cascadePlane = cascadePlanes[i];
|
81
|
-
const shadowLineGroup = shadowLines[i];
|
82
|
-
const shadowLine = shadowLineGroup.children[0];
|
83
|
-
cascadeLine.box.min.copy(farVerts2[2]);
|
84
|
-
cascadeLine.box.max.copy(farVerts2[0]);
|
85
|
-
cascadeLine.box.max.z += 1e-4;
|
86
|
-
cascadePlane.position.addVectors(farVerts2[0], farVerts2[2]);
|
87
|
-
cascadePlane.position.multiplyScalar(0.5);
|
88
|
-
cascadePlane.scale.subVectors(farVerts2[0], farVerts2[2]);
|
89
|
-
cascadePlane.scale.z = 1e-4;
|
90
|
-
this.remove(shadowLineGroup);
|
91
|
-
shadowLineGroup.position.copy(shadowCam.position);
|
92
|
-
shadowLineGroup.quaternion.copy(shadowCam.quaternion);
|
93
|
-
shadowLineGroup.scale.copy(shadowCam.scale);
|
94
|
-
shadowLineGroup.updateMatrixWorld(true);
|
95
|
-
this.attach(shadowLineGroup);
|
96
|
-
shadowLine.box.min.set(shadowCam.bottom, shadowCam.left, -shadowCam.far);
|
97
|
-
shadowLine.box.max.set(shadowCam.top, shadowCam.right, -shadowCam.near);
|
98
|
-
}
|
99
|
-
const nearVerts = mainFrustum.vertices.near;
|
100
|
-
const farVerts = mainFrustum.vertices.far;
|
101
|
-
frustumLinePositions.setXYZ(0, farVerts[0].x, farVerts[0].y, farVerts[0].z);
|
102
|
-
frustumLinePositions.setXYZ(1, farVerts[3].x, farVerts[3].y, farVerts[3].z);
|
103
|
-
frustumLinePositions.setXYZ(2, farVerts[2].x, farVerts[2].y, farVerts[2].z);
|
104
|
-
frustumLinePositions.setXYZ(3, farVerts[1].x, farVerts[1].y, farVerts[1].z);
|
105
|
-
frustumLinePositions.setXYZ(4, nearVerts[0].x, nearVerts[0].y, nearVerts[0].z);
|
106
|
-
frustumLinePositions.setXYZ(5, nearVerts[3].x, nearVerts[3].y, nearVerts[3].z);
|
107
|
-
frustumLinePositions.setXYZ(6, nearVerts[2].x, nearVerts[2].y, nearVerts[2].z);
|
108
|
-
frustumLinePositions.setXYZ(7, nearVerts[1].x, nearVerts[1].y, nearVerts[1].z);
|
109
|
-
frustumLinePositions.needsUpdate = true;
|
110
|
-
}
|
111
|
-
}
|
112
|
-
export {
|
113
|
-
CSMHelper
|
114
|
-
};
|
package/csm/CSMShader.mjs
DELETED
@@ -1,251 +0,0 @@
|
|
1
|
-
import { ShaderChunk } from "three";
|
2
|
-
const CSMShader = {
|
3
|
-
lights_fragment_begin: `
|
4
|
-
GeometricContext geometry;
|
5
|
-
|
6
|
-
geometry.position = - vViewPosition;
|
7
|
-
geometry.normal = normal;
|
8
|
-
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
9
|
-
|
10
|
-
#ifdef CLEARCOAT
|
11
|
-
|
12
|
-
geometry.clearcoatNormal = clearcoatNormal;
|
13
|
-
|
14
|
-
#endif
|
15
|
-
|
16
|
-
IncidentLight directLight;
|
17
|
-
|
18
|
-
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
19
|
-
|
20
|
-
PointLight pointLight;
|
21
|
-
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
22
|
-
PointLightShadow pointLightShadow;
|
23
|
-
#endif
|
24
|
-
|
25
|
-
#pragma unroll_loop_start
|
26
|
-
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
27
|
-
|
28
|
-
pointLight = pointLights[ i ];
|
29
|
-
|
30
|
-
getPointLightInfo( pointLight, geometry, directLight );
|
31
|
-
|
32
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
33
|
-
pointLightShadow = pointLightShadows[ i ];
|
34
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
35
|
-
#endif
|
36
|
-
|
37
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
38
|
-
|
39
|
-
}
|
40
|
-
#pragma unroll_loop_end
|
41
|
-
|
42
|
-
#endif
|
43
|
-
|
44
|
-
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
45
|
-
|
46
|
-
SpotLight spotLight;
|
47
|
-
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
48
|
-
SpotLightShadow spotLightShadow;
|
49
|
-
#endif
|
50
|
-
|
51
|
-
#pragma unroll_loop_start
|
52
|
-
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
53
|
-
|
54
|
-
spotLight = spotLights[ i ];
|
55
|
-
|
56
|
-
getSpotLightInfo( spotLight, geometry, directLight );
|
57
|
-
|
58
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
59
|
-
spotLightShadow = spotLightShadows[ i ];
|
60
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
61
|
-
#endif
|
62
|
-
|
63
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
64
|
-
|
65
|
-
}
|
66
|
-
#pragma unroll_loop_end
|
67
|
-
|
68
|
-
#endif
|
69
|
-
|
70
|
-
#if ( NUM_DIR_LIGHTS > 0) && defined( RE_Direct ) && defined( USE_CSM ) && defined( CSM_CASCADES )
|
71
|
-
|
72
|
-
DirectionalLight directionalLight;
|
73
|
-
float linearDepth = (vViewPosition.z) / (shadowFar - cameraNear);
|
74
|
-
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
75
|
-
DirectionalLightShadow directionalLightShadow;
|
76
|
-
#endif
|
77
|
-
|
78
|
-
#if defined( USE_SHADOWMAP ) && defined( CSM_FADE )
|
79
|
-
vec2 cascade;
|
80
|
-
float cascadeCenter;
|
81
|
-
float closestEdge;
|
82
|
-
float margin;
|
83
|
-
float csmx;
|
84
|
-
float csmy;
|
85
|
-
|
86
|
-
#pragma unroll_loop_start
|
87
|
-
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
88
|
-
|
89
|
-
directionalLight = directionalLights[ i ];
|
90
|
-
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
91
|
-
|
92
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
93
|
-
// NOTE: Depth gets larger away from the camera.
|
94
|
-
// cascade.x is closer, cascade.y is further
|
95
|
-
cascade = CSM_cascades[ i ];
|
96
|
-
cascadeCenter = ( cascade.x + cascade.y ) / 2.0;
|
97
|
-
closestEdge = linearDepth < cascadeCenter ? cascade.x : cascade.y;
|
98
|
-
margin = 0.25 * pow( closestEdge, 2.0 );
|
99
|
-
csmx = cascade.x - margin / 2.0;
|
100
|
-
csmy = cascade.y + margin / 2.0;
|
101
|
-
if( linearDepth >= csmx && ( linearDepth < csmy || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 ) ) {
|
102
|
-
|
103
|
-
float dist = min( linearDepth - csmx, csmy - linearDepth );
|
104
|
-
float ratio = clamp( dist / margin, 0.0, 1.0 );
|
105
|
-
|
106
|
-
vec3 prevColor = directLight.color;
|
107
|
-
directionalLightShadow = directionalLightShadows[ i ];
|
108
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
109
|
-
|
110
|
-
bool shouldFadeLastCascade = UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth > cascadeCenter;
|
111
|
-
directLight.color = mix( prevColor, directLight.color, shouldFadeLastCascade ? ratio : 1.0 );
|
112
|
-
|
113
|
-
ReflectedLight prevLight = reflectedLight;
|
114
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
115
|
-
|
116
|
-
bool shouldBlend = UNROLLED_LOOP_INDEX != CSM_CASCADES - 1 || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth < cascadeCenter;
|
117
|
-
float blendRatio = shouldBlend ? ratio : 1.0;
|
118
|
-
|
119
|
-
reflectedLight.directDiffuse = mix( prevLight.directDiffuse, reflectedLight.directDiffuse, blendRatio );
|
120
|
-
reflectedLight.directSpecular = mix( prevLight.directSpecular, reflectedLight.directSpecular, blendRatio );
|
121
|
-
reflectedLight.indirectDiffuse = mix( prevLight.indirectDiffuse, reflectedLight.indirectDiffuse, blendRatio );
|
122
|
-
reflectedLight.indirectSpecular = mix( prevLight.indirectSpecular, reflectedLight.indirectSpecular, blendRatio );
|
123
|
-
|
124
|
-
}
|
125
|
-
#endif
|
126
|
-
|
127
|
-
}
|
128
|
-
#pragma unroll_loop_end
|
129
|
-
#else
|
130
|
-
|
131
|
-
#pragma unroll_loop_start
|
132
|
-
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
133
|
-
|
134
|
-
directionalLight = directionalLights[ i ];
|
135
|
-
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
136
|
-
|
137
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
138
|
-
|
139
|
-
directionalLightShadow = directionalLightShadows[ i ];
|
140
|
-
if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y) directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
141
|
-
|
142
|
-
if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && (linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1)) RE_Direct( directLight, geometry, material, reflectedLight );
|
143
|
-
|
144
|
-
#endif
|
145
|
-
|
146
|
-
}
|
147
|
-
#pragma unroll_loop_end
|
148
|
-
|
149
|
-
#endif
|
150
|
-
|
151
|
-
#if ( NUM_DIR_LIGHTS > NUM_DIR_LIGHT_SHADOWS)
|
152
|
-
// compute the lights not casting shadows (if any)
|
153
|
-
|
154
|
-
#pragma unroll_loop_start
|
155
|
-
for ( int i = NUM_DIR_LIGHT_SHADOWS; i < NUM_DIR_LIGHTS; i ++ ) {
|
156
|
-
|
157
|
-
directionalLight = directionalLights[ i ];
|
158
|
-
|
159
|
-
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
160
|
-
|
161
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
162
|
-
|
163
|
-
}
|
164
|
-
#pragma unroll_loop_end
|
165
|
-
|
166
|
-
#endif
|
167
|
-
|
168
|
-
#endif
|
169
|
-
|
170
|
-
|
171
|
-
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) && !defined( USE_CSM ) && !defined( CSM_CASCADES )
|
172
|
-
|
173
|
-
DirectionalLight directionalLight;
|
174
|
-
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
175
|
-
DirectionalLightShadow directionalLightShadow;
|
176
|
-
#endif
|
177
|
-
|
178
|
-
#pragma unroll_loop_start
|
179
|
-
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
180
|
-
|
181
|
-
directionalLight = directionalLights[ i ];
|
182
|
-
|
183
|
-
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
184
|
-
|
185
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
186
|
-
directionalLightShadow = directionalLightShadows[ i ];
|
187
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
188
|
-
#endif
|
189
|
-
|
190
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
191
|
-
|
192
|
-
}
|
193
|
-
#pragma unroll_loop_end
|
194
|
-
|
195
|
-
#endif
|
196
|
-
|
197
|
-
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
198
|
-
|
199
|
-
RectAreaLight rectAreaLight;
|
200
|
-
|
201
|
-
#pragma unroll_loop_start
|
202
|
-
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
203
|
-
|
204
|
-
rectAreaLight = rectAreaLights[ i ];
|
205
|
-
RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
|
206
|
-
|
207
|
-
}
|
208
|
-
#pragma unroll_loop_end
|
209
|
-
|
210
|
-
#endif
|
211
|
-
|
212
|
-
#if defined( RE_IndirectDiffuse )
|
213
|
-
|
214
|
-
vec3 iblIrradiance = vec3( 0.0 );
|
215
|
-
|
216
|
-
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
217
|
-
|
218
|
-
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
|
219
|
-
|
220
|
-
#if ( NUM_HEMI_LIGHTS > 0 )
|
221
|
-
|
222
|
-
#pragma unroll_loop_start
|
223
|
-
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
224
|
-
|
225
|
-
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
226
|
-
|
227
|
-
}
|
228
|
-
#pragma unroll_loop_end
|
229
|
-
|
230
|
-
#endif
|
231
|
-
|
232
|
-
#endif
|
233
|
-
|
234
|
-
#if defined( RE_IndirectSpecular )
|
235
|
-
|
236
|
-
vec3 radiance = vec3( 0.0 );
|
237
|
-
vec3 clearcoatRadiance = vec3( 0.0 );
|
238
|
-
|
239
|
-
#endif
|
240
|
-
`,
|
241
|
-
lights_pars_begin: `
|
242
|
-
#if defined( USE_CSM ) && defined( CSM_CASCADES )
|
243
|
-
uniform vec2 CSM_cascades[CSM_CASCADES];
|
244
|
-
uniform float cameraNear;
|
245
|
-
uniform float shadowFar;
|
246
|
-
#endif
|
247
|
-
` + ShaderChunk.lights_pars_begin
|
248
|
-
};
|
249
|
-
export {
|
250
|
-
CSMShader
|
251
|
-
};
|