three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.Mesh{constructor(r,n={}){super(r),this.type="Reflector";const a=this,o=void 0!==n.color?new e.Color(n.color):new e.Color(8355711),l=n.textureWidth||512,i=n.textureHeight||512,s=n.clipBias||0,d=n.shader||t.ReflectorShader,c=new e.Plane,u=new e.Vector3,p=new e.Vector3,m=new e.Vector3,x=new e.Matrix4,v=new e.Vector3(0,0,-1),f=new e.Vector4,b=new e.Vector3,g=new e.Vector3,h=new e.Vector4,M=new e.Matrix4,y=new e.PerspectiveCamera,w=new e.WebGLRenderTarget(l,i),R=new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(d.uniforms),fragmentShader:d.fragmentShader,vertexShader:d.vertexShader});R.uniforms.tDiffuse.value=w.texture,R.uniforms.color.value=o,R.uniforms.textureMatrix.value=M,this.material=R,this.onBeforeRender=function(e,t,r){if(p.setFromMatrixPosition(a.matrixWorld),m.setFromMatrixPosition(r.matrixWorld),x.extractRotation(a.matrixWorld),u.set(0,0,1),u.applyMatrix4(x),b.subVectors(p,m),b.dot(u)>0)return;b.reflect(u).negate(),b.add(p),x.extractRotation(r.matrixWorld),v.set(0,0,-1),v.applyMatrix4(x),v.add(m),g.subVectors(p,v),g.reflect(u).negate(),g.add(p),y.position.copy(b),y.up.set(0,1,0),y.up.applyMatrix4(x),y.up.reflect(u),y.lookAt(g),y.far=r.far,y.updateMatrixWorld(),y.projectionMatrix.copy(r.projectionMatrix),M.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),M.multiply(y.projectionMatrix),M.multiply(y.matrixWorldInverse),M.multiply(a.matrixWorld),c.setFromNormalAndCoplanarPoint(u,p),c.applyMatrix4(y.matrixWorldInverse),f.set(c.normal.x,c.normal.y,c.normal.z,c.constant);const n=y.projectionMatrix;h.x=(Math.sign(f.x)+n.elements[8])/n.elements[0],h.y=(Math.sign(f.y)+n.elements[9])/n.elements[5],h.z=-1,h.w=(1+n.elements[10])/n.elements[14],f.multiplyScalar(2/f.dot(h)),n.elements[2]=f.x,n.elements[6]=f.y,n.elements[10]=f.z+1-s,n.elements[14]=f.w,w.texture.encoding=e.outputEncoding,a.visible=!1;const o=e.getRenderTarget(),l=e.xr.enabled,i=e.shadowMap.autoUpdate;e.xr.enabled=!1,e.shadowMap.autoUpdate=!1,e.setRenderTarget(w),e.state.buffers.depth.setMask(!0),!1===e.autoClear&&e.clear(),e.render(t,y),e.xr.enabled=l,e.shadowMap.autoUpdate=i,e.setRenderTarget(o);const d=r.viewport;void 0!==d&&e.state.viewport(d),a.visible=!0},this.getRenderTarget=function(){return w},this.dispose=function(){w.dispose(),a.material.dispose()}}}t.prototype.isReflector=!0,t.ReflectorShader={uniforms:{color:{value:null},tDiffuse:{value:null},textureMatrix:{value:null}},vertexShader:"\n\t\tuniform mat4 textureMatrix;\n\t\tvarying vec4 vUv;\n\n\t\t#include <common>\n\t\t#include <logdepthbuf_pars_vertex>\n\n\t\tvoid main() {\n\n\t\t\tvUv = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t\t#include <logdepthbuf_vertex>\n\n\t\t}",fragmentShader:"\n\t\tuniform vec3 color;\n\t\tuniform sampler2D tDiffuse;\n\t\tvarying vec4 vUv;\n\n\t\t#include <logdepthbuf_pars_fragment>\n\n\t\tfloat blendOverlay( float base, float blend ) {\n\n\t\t\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );\n\n\t\t}\n\n\t\tvec3 blendOverlay( vec3 base, vec3 blend ) {\n\n\t\t\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#include <logdepthbuf_fragment>\n\n\t\t\tvec4 base = texture2DProj( tDiffuse, vUv );\n\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );\n\n\t\t}"},exports.Reflector=t;
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package/objects/Reflector.js
CHANGED
@@ -1,47 +1,48 @@
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class Reflector extends THREE.Mesh {
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import { Mesh, Color, Plane, Vector3, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, ShaderMaterial, UniformsUtils } from 'three';
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class Reflector extends Mesh {
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constructor(geometry, options = {}) {
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super(geometry);
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this.type =
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this.type = 'Reflector';
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const scope = this;
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const color = options.color !==
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const color = options.color !== undefined ? new Color(options.color) : new Color(0x7f7f7f);
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const textureWidth = options.textureWidth || 512;
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10
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const textureHeight = options.textureHeight || 512;
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const clipBias = options.clipBias || 0;
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const shader = options.shader || Reflector.ReflectorShader;
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const
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const
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const
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const
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const
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const
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const
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const
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const
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const
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const
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const
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const
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const shader = options.shader || Reflector.ReflectorShader; //
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const reflectorPlane = new Plane();
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const normal = new Vector3();
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const reflectorWorldPosition = new Vector3();
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const cameraWorldPosition = new Vector3();
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const rotationMatrix = new Matrix4();
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const lookAtPosition = new Vector3(0, 0, -1);
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const clipPlane = new Vector4();
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const view = new Vector3();
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const target = new Vector3();
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const q = new Vector4();
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const textureMatrix = new Matrix4();
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const virtualCamera = new PerspectiveCamera();
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const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
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const material = new ShaderMaterial({
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uniforms: UniformsUtils.clone(shader.uniforms),
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader
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});
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material.uniforms[
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material.uniforms[
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material.uniforms[
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material.uniforms['tDiffuse'].value = renderTarget.texture;
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material.uniforms['color'].value = color;
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material.uniforms['textureMatrix'].value = textureMatrix;
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this.material = material;
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this.onBeforeRender = function (renderer, scene, camera) {
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reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
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cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
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rotationMatrix.extractRotation(scope.matrixWorld);
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normal.set(0, 0, 1);
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normal.applyMatrix4(rotationMatrix);
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view.subVectors(reflectorWorldPosition, cameraWorldPosition);
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view.subVectors(reflectorWorldPosition, cameraWorldPosition); // Avoid rendering when reflector is facing away
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if (view.dot(normal) > 0) return;
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view.reflect(normal).negate();
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view.add(reflectorWorldPosition);
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rotationMatrix.extractRotation(camera.matrixWorld);
|
@@ -56,56 +57,72 @@ class Reflector extends THREE.Mesh {
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virtualCamera.up.applyMatrix4(rotationMatrix);
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virtualCamera.up.reflect(normal);
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virtualCamera.lookAt(target);
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virtualCamera.far = camera.far;
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virtualCamera.far = camera.far; // Used in WebGLBackground
|
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virtualCamera.updateMatrixWorld();
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virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
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virtualCamera.projectionMatrix.copy(camera.projectionMatrix); // Update the texture matrix
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textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
|
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textureMatrix.multiply(virtualCamera.projectionMatrix);
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textureMatrix.multiply(virtualCamera.matrixWorldInverse);
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textureMatrix.multiply(scope.matrixWorld);
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textureMatrix.multiply(scope.matrixWorld); // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
|
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// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
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reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
|
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reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
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clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
|
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const projectionMatrix = virtualCamera.projectionMatrix;
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q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
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q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
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-
q.z = -1;
|
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-
q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
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-
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q.z = -1.0;
|
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q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14]; // Calculate the scaled plane vector
|
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clipPlane.multiplyScalar(2.0 / clipPlane.dot(q)); // Replacing the third row of the projection matrix
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projectionMatrix.elements[2] = clipPlane.x;
|
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projectionMatrix.elements[6] = clipPlane.y;
|
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-
projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
|
78
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-
projectionMatrix.elements[14] = clipPlane.w;
|
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projectionMatrix.elements[10] = clipPlane.z + 1.0 - clipBias;
|
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+
projectionMatrix.elements[14] = clipPlane.w; // Render
|
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+
|
79
87
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renderTarget.texture.encoding = renderer.outputEncoding;
|
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scope.visible = false;
|
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|
const currentRenderTarget = renderer.getRenderTarget();
|
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90
|
const currentXrEnabled = renderer.xr.enabled;
|
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const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
84
|
-
renderer.xr.enabled = false;
|
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|
-
|
92
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+
renderer.xr.enabled = false; // Avoid camera modification
|
93
|
+
|
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+
renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
|
95
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+
|
86
96
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renderer.setRenderTarget(renderTarget);
|
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renderer.state.buffers.depth.setMask(true);
|
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-
|
89
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-
|
97
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+
renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
|
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+
|
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|
+
if (renderer.autoClear === false) renderer.clear();
|
90
100
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renderer.render(scene, virtualCamera);
|
91
101
|
renderer.xr.enabled = currentXrEnabled;
|
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102
|
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
93
|
-
renderer.setRenderTarget(currentRenderTarget);
|
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|
+
renderer.setRenderTarget(currentRenderTarget); // Restore viewport
|
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+
|
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105
|
const viewport = camera.viewport;
|
95
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-
|
106
|
+
|
107
|
+
if (viewport !== undefined) {
|
96
108
|
renderer.state.viewport(viewport);
|
97
109
|
}
|
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+
|
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111
|
scope.visible = true;
|
99
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|
};
|
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-
|
113
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+
|
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+
this.getRenderTarget = function () {
|
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|
return renderTarget;
|
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116
|
};
|
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-
|
117
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+
|
118
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+
this.dispose = function () {
|
104
119
|
renderTarget.dispose();
|
105
120
|
scope.material.dispose();
|
106
121
|
};
|
107
122
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}
|
123
|
+
|
108
124
|
}
|
125
|
+
|
109
126
|
Reflector.prototype.isReflector = true;
|
110
127
|
Reflector.ReflectorShader = {
|
111
128
|
uniforms: {
|
@@ -119,7 +136,9 @@ Reflector.ReflectorShader = {
|
|
119
136
|
value: null
|
120
137
|
}
|
121
138
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},
|
122
|
-
vertexShader:
|
139
|
+
vertexShader:
|
140
|
+
/* glsl */
|
141
|
+
`
|
123
142
|
uniform mat4 textureMatrix;
|
124
143
|
varying vec4 vUv;
|
125
144
|
|
@@ -135,7 +154,9 @@ Reflector.ReflectorShader = {
|
|
135
154
|
#include <logdepthbuf_vertex>
|
136
155
|
|
137
156
|
}`,
|
138
|
-
fragmentShader:
|
157
|
+
fragmentShader:
|
158
|
+
/* glsl */
|
159
|
+
`
|
139
160
|
uniform vec3 color;
|
140
161
|
uniform sampler2D tDiffuse;
|
141
162
|
varying vec4 vUv;
|
@@ -163,4 +184,5 @@ Reflector.ReflectorShader = {
|
|
163
184
|
|
164
185
|
}`
|
165
186
|
};
|
166
|
-
|
187
|
+
|
188
|
+
export { Reflector };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class e extends t.Mesh{constructor(r,a={}){super(r),this.type="ReflectorForSSRPass";const n=this,i=void 0!==a.color?new t.Color(a.color):new t.Color(8355711),o=a.textureWidth||512,l=a.textureHeight||512,s=a.clipBias||0,u=a.shader||e.ReflectorShader,c=!0===a.useDepthTexture,d=new t.Vector3(0,1,0),v=new t.Vector3,f=new t.Vector3;n.needsUpdate=!1,n.maxDistance=e.ReflectorShader.uniforms.maxDistance.value,n.opacity=e.ReflectorShader.uniforms.opacity.value,n.color=i,n.resolution=a.resolution||new t.Vector2(window.innerWidth,window.innerHeight),n._distanceAttenuation=e.ReflectorShader.defines.DISTANCE_ATTENUATION,Object.defineProperty(n,"distanceAttenuation",{get:()=>n._distanceAttenuation,set(t){n._distanceAttenuation!==t&&(n._distanceAttenuation=t,n.material.defines.DISTANCE_ATTENUATION=t,n.material.needsUpdate=!0)}}),n._fresnel=e.ReflectorShader.defines.FRESNEL,Object.defineProperty(n,"fresnel",{get:()=>n._fresnel,set(t){n._fresnel!==t&&(n._fresnel=t,n.material.defines.FRESNEL=t,n.material.needsUpdate=!0)}});const p=new t.Vector3,m=new t.Vector3,x=new t.Vector3,h=new t.Matrix4,w=new t.Vector3(0,0,-1),g=new t.Vector3,M=new t.Vector3,b=new t.Matrix4,y=new t.PerspectiveCamera;let C;c&&(C=new t.DepthTexture,C.type=t.UnsignedShortType,C.minFilter=t.NearestFilter,C.magFilter=t.NearestFilter);const P={depthTexture:c?C:null},D=new t.WebGLRenderTarget(o,l,P),S=new t.ShaderMaterial({transparent:c,defines:Object.assign({},e.ReflectorShader.defines,{useDepthTexture:c}),uniforms:t.UniformsUtils.clone(u.uniforms),fragmentShader:u.fragmentShader,vertexShader:u.vertexShader});S.uniforms.tDiffuse.value=D.texture,S.uniforms.color.value=n.color,S.uniforms.textureMatrix.value=b,c&&(S.uniforms.tDepth.value=D.depthTexture),this.material=S;const T=[new t.Plane(new t.Vector3(0,1,0),s)];this.doRender=function(t,e,r){if(S.uniforms.maxDistance.value=n.maxDistance,S.uniforms.color.value=n.color,S.uniforms.opacity.value=n.opacity,v.copy(r.position).normalize(),f.copy(v).reflect(d),S.uniforms.fresnelCoe.value=(v.dot(f)+1)/2,m.setFromMatrixPosition(n.matrixWorld),x.setFromMatrixPosition(r.matrixWorld),h.extractRotation(n.matrixWorld),p.set(0,0,1),p.applyMatrix4(h),g.subVectors(m,x),g.dot(p)>0)return;g.reflect(p).negate(),g.add(m),h.extractRotation(r.matrixWorld),w.set(0,0,-1),w.applyMatrix4(h),w.add(x),M.subVectors(m,w),M.reflect(p).negate(),M.add(m),y.position.copy(g),y.up.set(0,1,0),y.up.applyMatrix4(h),y.up.reflect(p),y.lookAt(M),y.far=r.far,y.updateMatrixWorld(),y.projectionMatrix.copy(r.projectionMatrix),S.uniforms.virtualCameraNear.value=r.near,S.uniforms.virtualCameraFar.value=r.far,S.uniforms.virtualCameraMatrixWorld.value=y.matrixWorld,S.uniforms.virtualCameraProjectionMatrix.value=r.projectionMatrix,S.uniforms.virtualCameraProjectionMatrixInverse.value=r.projectionMatrixInverse,S.uniforms.resolution.value=n.resolution,b.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),b.multiply(y.projectionMatrix),b.multiply(y.matrixWorldInverse),b.multiply(n.matrixWorld),D.texture.encoding=t.outputEncoding;const a=t.getRenderTarget(),i=t.xr.enabled,o=t.shadowMap.autoUpdate,l=t.clippingPlanes;t.xr.enabled=!1,t.shadowMap.autoUpdate=!1,t.clippingPlanes=T,t.setRenderTarget(D),t.state.buffers.depth.setMask(!0),!1===t.autoClear&&t.clear(),t.render(e,y),t.xr.enabled=i,t.shadowMap.autoUpdate=o,t.clippingPlanes=l,t.setRenderTarget(a);const s=r.viewport;void 0!==s&&t.state.viewport(s)},this.getRenderTarget=function(){return D}}}e.prototype.isReflectorForSSRPass=!0,e.ReflectorShader={defines:{DISTANCE_ATTENUATION:!0,FRESNEL:!0},uniforms:{color:{value:null},tDiffuse:{value:null},tDepth:{value:null},textureMatrix:{value:new t.Matrix4},maxDistance:{value:180},opacity:{value:.5},fresnelCoe:{value:null},virtualCameraNear:{value:null},virtualCameraFar:{value:null},virtualCameraProjectionMatrix:{value:new t.Matrix4},virtualCameraMatrixWorld:{value:new t.Matrix4},virtualCameraProjectionMatrixInverse:{value:new t.Matrix4},resolution:{value:new t.Vector2}},vertexShader:"\n\t\tuniform mat4 textureMatrix;\n\t\tvarying vec4 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",fragmentShader:"\n\t\tuniform vec3 color;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tDepth;\n\t\tuniform float maxDistance;\n\t\tuniform float opacity;\n\t\tuniform float fresnelCoe;\n\t\tuniform float virtualCameraNear;\n\t\tuniform float virtualCameraFar;\n\t\tuniform mat4 virtualCameraProjectionMatrix;\n\t\tuniform mat4 virtualCameraProjectionMatrixInverse;\n\t\tuniform mat4 virtualCameraMatrixWorld;\n\t\tuniform vec2 resolution;\n\t\tvarying vec4 vUv;\n\t\t#include <packing>\n\t\tfloat blendOverlay( float base, float blend ) {\n\t\t\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );\n\t\t}\n\t\tvec3 blendOverlay( vec3 base, vec3 blend ) {\n\t\t\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );\n\t\t}\n\t\tfloat getDepth( const in vec2 uv ) {\n\t\t\treturn texture2D( tDepth, uv ).x;\n\t\t}\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\treturn perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );\n\t\t}\n\t\tvec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {\n\t\t\tvec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc\n\t\t\tclipPosition *= clipW; //clip\n\t\t\treturn ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view\n\t\t}\n\t\tvoid main() {\n\t\t\tvec4 base = texture2DProj( tDiffuse, vUv );\n\t\t\t#ifdef useDepthTexture\n\t\t\t\tvec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;\n\t\t\t\tuv.x=1.-uv.x;\n\t\t\t\tfloat depth = texture2DProj( tDepth, vUv ).r;\n\t\t\t\tfloat viewZ = getViewZ( depth );\n\t\t\t\tfloat clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];\n\t\t\t\tvec3 viewPosition=getViewPosition( uv, depth, clipW );\n\t\t\t\tvec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;\n\t\t\t\tif(worldPosition.y>maxDistance) discard;\n\t\t\t\tfloat op=opacity;\n\t\t\t\t#ifdef DISTANCE_ATTENUATION\n\t\t\t\t\tfloat ratio=1.-(worldPosition.y/maxDistance);\n\t\t\t\t\tfloat attenuation=ratio*ratio;\n\t\t\t\t\top=opacity*attenuation;\n\t\t\t\t#endif\n\t\t\t\t#ifdef FRESNEL\n\t\t\t\t\top*=fresnelCoe;\n\t\t\t\t#endif\n\t\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), op );\n\t\t\t#else\n\t\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );\n\t\t\t#endif\n\t\t}\n\t"},exports.ReflectorForSSRPass=e;
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class ReflectorForSSRPass extends THREE.Mesh {
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import { Mesh, Color, Vector3, Vector2, Matrix4, PerspectiveCamera, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Plane } from 'three';
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class ReflectorForSSRPass extends Mesh {
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constructor(geometry, options = {}) {
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super(geometry);
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this.type =
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this.type = 'ReflectorForSSRPass';
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const scope = this;
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const color = options.color !==
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const color = options.color !== undefined ? new Color(options.color) : new Color(0x7f7f7f);
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const textureWidth = options.textureWidth || 512;
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const textureHeight = options.textureHeight || 512;
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const clipBias = options.clipBias || 0;
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const shader = options.shader || ReflectorForSSRPass.ReflectorShader;
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const useDepthTexture = options.useDepthTexture === true;
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const yAxis = new
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const vecTemp0 = new
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const vecTemp1 = new
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const yAxis = new Vector3(0, 1, 0);
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const vecTemp0 = new Vector3();
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const vecTemp1 = new Vector3(); //
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scope.needsUpdate = false;
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scope.maxDistance = ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
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scope.opacity = ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
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scope.color = color;
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scope.resolution = options.resolution || new
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scope.resolution = options.resolution || new Vector2(window.innerWidth, window.innerHeight);
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scope._distanceAttenuation = ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
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Object.defineProperty(scope,
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Object.defineProperty(scope, 'distanceAttenuation', {
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get() {
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return scope._distanceAttenuation;
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},
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set(val) {
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if (scope._distanceAttenuation === val)
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return;
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if (scope._distanceAttenuation === val) return;
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scope._distanceAttenuation = val;
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scope.material.defines.DISTANCE_ATTENUATION = val;
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scope.material.needsUpdate = true;
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}
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});
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scope._fresnel = ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
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Object.defineProperty(scope,
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Object.defineProperty(scope, 'fresnel', {
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get() {
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return scope._fresnel;
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},
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set(val) {
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if (scope._fresnel === val)
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return;
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if (scope._fresnel === val) return;
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scope._fresnel = val;
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scope.material.defines.FRESNEL = val;
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scope.material.needsUpdate = true;
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}
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});
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const normal = new
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const reflectorWorldPosition = new
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const cameraWorldPosition = new
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const rotationMatrix = new
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const lookAtPosition = new
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const view = new
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const target = new
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const textureMatrix = new
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const virtualCamera = new
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const normal = new Vector3();
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const reflectorWorldPosition = new Vector3();
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const cameraWorldPosition = new Vector3();
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const rotationMatrix = new Matrix4();
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const lookAtPosition = new Vector3(0, 0, -1);
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const view = new Vector3();
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const target = new Vector3();
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const textureMatrix = new Matrix4();
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const virtualCamera = new PerspectiveCamera();
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let depthTexture;
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if (useDepthTexture) {
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depthTexture = new
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depthTexture.type =
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depthTexture.minFilter =
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depthTexture.magFilter =
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depthTexture = new DepthTexture();
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depthTexture.type = UnsignedShortType;
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depthTexture.minFilter = NearestFilter;
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depthTexture.magFilter = NearestFilter;
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}
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const parameters = {
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depthTexture: useDepthTexture ? depthTexture : null
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};
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const renderTarget = new
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const material = new
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const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, parameters);
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const material = new ShaderMaterial({
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transparent: useDepthTexture,
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defines: Object.assign({}, ReflectorForSSRPass.ReflectorShader.defines, {
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useDepthTexture
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}),
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uniforms:
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uniforms: UniformsUtils.clone(shader.uniforms),
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader
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});
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material.uniforms[
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material.uniforms[
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material.uniforms[
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material.uniforms['tDiffuse'].value = renderTarget.texture;
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material.uniforms['color'].value = scope.color;
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material.uniforms['textureMatrix'].value = textureMatrix;
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if (useDepthTexture) {
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material.uniforms[
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material.uniforms['tDepth'].value = renderTarget.depthTexture;
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}
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this.material = material;
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const globalPlane = new
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const globalPlane = new Plane(new Vector3(0, 1, 0), clipBias);
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const globalPlanes = [globalPlane];
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material.uniforms[
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material.uniforms[
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this.doRender = function (renderer, scene, camera) {
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material.uniforms['maxDistance'].value = scope.maxDistance;
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material.uniforms['color'].value = scope.color;
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material.uniforms['opacity'].value = scope.opacity;
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vecTemp0.copy(camera.position).normalize();
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vecTemp1.copy(vecTemp0).reflect(yAxis);
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material.uniforms[
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material.uniforms['fresnelCoe'].value = (vecTemp0.dot(vecTemp1) + 1) / 2; // TODO: Also need to use glsl viewPosition and viewNormal per pixel.
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reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
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cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
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rotationMatrix.extractRotation(scope.matrixWorld);
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normal.set(0, 0, 1);
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normal.applyMatrix4(rotationMatrix);
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view.subVectors(reflectorWorldPosition, cameraWorldPosition);
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view.subVectors(reflectorWorldPosition, cameraWorldPosition); // Avoid rendering when reflector is facing away
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if (view.dot(normal) > 0) return;
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view.reflect(normal).negate();
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view.add(reflectorWorldPosition);
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rotationMatrix.extractRotation(camera.matrixWorld);
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virtualCamera.up.applyMatrix4(rotationMatrix);
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virtualCamera.up.reflect(normal);
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virtualCamera.lookAt(target);
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virtualCamera.far = camera.far;
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virtualCamera.far = camera.far; // Used in WebGLBackground
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virtualCamera.updateMatrixWorld();
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virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
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material.uniforms[
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material.uniforms[
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material.uniforms[
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material.uniforms[
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material.uniforms[
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material.uniforms[
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material.uniforms['virtualCameraNear'].value = camera.near;
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material.uniforms['virtualCameraFar'].value = camera.far;
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material.uniforms['virtualCameraMatrixWorld'].value = virtualCamera.matrixWorld;
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material.uniforms['virtualCameraProjectionMatrix'].value = camera.projectionMatrix;
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material.uniforms['virtualCameraProjectionMatrixInverse'].value = camera.projectionMatrixInverse;
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material.uniforms['resolution'].value = scope.resolution; // Update the texture matrix
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textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
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textureMatrix.multiply(virtualCamera.projectionMatrix);
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textureMatrix.multiply(virtualCamera.matrixWorldInverse);
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textureMatrix.multiply(scope.matrixWorld);
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textureMatrix.multiply(scope.matrixWorld); // Render
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renderTarget.texture.encoding = renderer.outputEncoding; // scope.visible = false;
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const currentRenderTarget = renderer.getRenderTarget();
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const currentXrEnabled = renderer.xr.enabled;
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const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
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const currentClippingPlanes = renderer.clippingPlanes;
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renderer.xr.enabled = false;
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renderer.xr.enabled = false; // Avoid camera modification
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renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
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renderer.clippingPlanes = globalPlanes;
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renderer.setRenderTarget(renderTarget);
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renderer.state.buffers.depth.setMask(true);
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renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
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if (renderer.autoClear === false) renderer.clear();
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renderer.render(scene, virtualCamera);
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renderer.xr.enabled = currentXrEnabled;
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renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
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renderer.clippingPlanes = currentClippingPlanes;
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renderer.setRenderTarget(currentRenderTarget);
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renderer.setRenderTarget(currentRenderTarget); // Restore viewport
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const viewport = camera.viewport;
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if (viewport !== undefined) {
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renderer.state.viewport(viewport);
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}
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} // scope.visible = true;
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};
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this.getRenderTarget = function () {
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return renderTarget;
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};
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}
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}
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ReflectorForSSRPass.prototype.isReflectorForSSRPass = true;
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ReflectorForSSRPass.ReflectorShader = {
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defines: {
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@@ -160,21 +180,49 @@ ReflectorForSSRPass.ReflectorShader = {
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FRESNEL: true
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},
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uniforms: {
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color: {
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-
|
183
|
+
color: {
|
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|
+
value: null
|
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+
},
|
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+
tDiffuse: {
|
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+
value: null
|
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+
},
|
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+
tDepth: {
|
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+
value: null
|
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+
},
|
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textureMatrix: {
|
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value: new Matrix4()
|
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+
},
|
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+
maxDistance: {
|
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+
value: 180
|
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+
},
|
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+
opacity: {
|
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+
value: 0.5
|
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+
},
|
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+
fresnelCoe: {
|
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+
value: null
|
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+
},
|
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+
virtualCameraNear: {
|
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+
value: null
|
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+
},
|
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+
virtualCameraFar: {
|
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+
value: null
|
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|
+
},
|
210
|
+
virtualCameraProjectionMatrix: {
|
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|
+
value: new Matrix4()
|
212
|
+
},
|
213
|
+
virtualCameraMatrixWorld: {
|
214
|
+
value: new Matrix4()
|
215
|
+
},
|
216
|
+
virtualCameraProjectionMatrixInverse: {
|
217
|
+
value: new Matrix4()
|
218
|
+
},
|
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|
+
resolution: {
|
220
|
+
value: new Vector2()
|
221
|
+
}
|
176
222
|
},
|
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|
-
vertexShader:
|
223
|
+
vertexShader:
|
224
|
+
/* glsl */
|
225
|
+
`
|
178
226
|
uniform mat4 textureMatrix;
|
179
227
|
varying vec4 vUv;
|
180
228
|
|
@@ -185,7 +233,9 @@ ReflectorForSSRPass.ReflectorShader = {
|
|
185
233
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
186
234
|
|
187
235
|
}`,
|
188
|
-
fragmentShader:
|
236
|
+
fragmentShader:
|
237
|
+
/* glsl */
|
238
|
+
`
|
189
239
|
uniform vec3 color;
|
190
240
|
uniform sampler2D tDiffuse;
|
191
241
|
uniform sampler2D tDepth;
|
@@ -244,4 +294,5 @@ ReflectorForSSRPass.ReflectorShader = {
|
|
244
294
|
}
|
245
295
|
`
|
246
296
|
};
|
247
|
-
|
297
|
+
|
298
|
+
export { ReflectorForSSRPass };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Reflector.cjs.js");require("three");class r extends e.Reflector{constructor(e,r){super(e,r),this.geometry.setDrawRange(0,0)}}exports.ReflectorRTT=r;
|
package/objects/ReflectorRTT.js
CHANGED
@@ -1,10 +1,11 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
class ReflectorRTT extends Reflector.Reflector {
|
1
|
+
import { Reflector } from './Reflector.js';
|
2
|
+
|
3
|
+
class ReflectorRTT extends Reflector {
|
5
4
|
constructor(geometry, options) {
|
6
5
|
super(geometry, options);
|
7
|
-
this.geometry.setDrawRange(0, 0);
|
6
|
+
this.geometry.setDrawRange(0, 0); // avoid rendering geometry
|
8
7
|
}
|
8
|
+
|
9
9
|
}
|
10
|
-
|
10
|
+
|
11
|
+
export { ReflectorRTT };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.Mesh{constructor(r,n={}){super(r),this.type="Refractor";const o=this,a=void 0!==n.color?new e.Color(n.color):new e.Color(8355711),i=n.textureWidth||512,l=n.textureHeight||512,s=n.clipBias||0,c=n.shader||t.RefractorShader,u=new e.PerspectiveCamera;u.matrixAutoUpdate=!1,u.userData.refractor=!0;const d=new e.Plane,m=new e.Matrix4,v=new e.WebGLRenderTarget(i,l);this.material=new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(c.uniforms),vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,transparent:!0}),this.material.uniforms.color.value=a,this.material.uniforms.tDiffuse.value=v.texture,this.material.uniforms.textureMatrix.value=m;const x=function(){const t=new e.Vector3,r=new e.Vector3,n=new e.Matrix4,a=new e.Vector3,i=new e.Vector3;return function(e){return t.setFromMatrixPosition(o.matrixWorld),r.setFromMatrixPosition(e.matrixWorld),a.subVectors(t,r),n.extractRotation(o.matrixWorld),i.set(0,0,1),i.applyMatrix4(n),a.dot(i)<0}}(),p=function(){const t=new e.Vector3,r=new e.Vector3,n=new e.Quaternion,a=new e.Vector3;return function(){o.matrixWorld.decompose(r,n,a),t.set(0,0,1).applyQuaternion(n).normalize(),t.negate(),d.setFromNormalAndCoplanarPoint(t,r)}}(),f=function(){const t=new e.Plane,r=new e.Vector4,n=new e.Vector4;return function(e){u.matrixWorld.copy(e.matrixWorld),u.matrixWorldInverse.copy(u.matrixWorld).invert(),u.projectionMatrix.copy(e.projectionMatrix),u.far=e.far,t.copy(d),t.applyMatrix4(u.matrixWorldInverse),r.set(t.normal.x,t.normal.y,t.normal.z,t.constant);const o=u.projectionMatrix;n.x=(Math.sign(r.x)+o.elements[8])/o.elements[0],n.y=(Math.sign(r.y)+o.elements[9])/o.elements[5],n.z=-1,n.w=(1+o.elements[10])/o.elements[14],r.multiplyScalar(2/r.dot(n)),o.elements[2]=r.x,o.elements[6]=r.y,o.elements[10]=r.z+1-s,o.elements[14]=r.w}}();this.onBeforeRender=function(e,t,r){v.texture.encoding=e.outputEncoding,!0!==r.userData.refractor&&!0!=!x(r)&&(p(),function(e){m.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),m.multiply(e.projectionMatrix),m.multiply(e.matrixWorldInverse),m.multiply(o.matrixWorld)}(r),f(r),function(e,t,r){o.visible=!1;const n=e.getRenderTarget(),a=e.xr.enabled,i=e.shadowMap.autoUpdate;e.xr.enabled=!1,e.shadowMap.autoUpdate=!1,e.setRenderTarget(v),!1===e.autoClear&&e.clear(),e.render(t,u),e.xr.enabled=a,e.shadowMap.autoUpdate=i,e.setRenderTarget(n);const l=r.viewport;void 0!==l&&e.state.viewport(l),o.visible=!0}(e,t,r))},this.getRenderTarget=function(){return v},this.dispose=function(){v.dispose(),o.material.dispose()}}}t.prototype.isRefractor=!0,t.RefractorShader={uniforms:{color:{value:null},tDiffuse:{value:null},textureMatrix:{value:null}},vertexShader:"\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = textureMatrix * vec4( position, 1.0 );\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",fragmentShader:"\n\n\t\tuniform vec3 color;\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec4 vUv;\n\n\t\tfloat blendOverlay( float base, float blend ) {\n\n\t\t\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );\n\n\t\t}\n\n\t\tvec3 blendOverlay( vec3 base, vec3 blend ) {\n\n\t\t\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvec4 base = texture2DProj( tDiffuse, vUv );\n\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );\n\n\t\t}"},exports.Refractor=t;
|