three-stdlib 2.16.0 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -969
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class e extends t.Loader{constructor(t){super(t)}load(e,r,n,o){const s=this,a=new t.FileLoader(this.manager);a.setPath(this.path),a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,(function(t){try{r(s.parse(t))}catch(t){o?o(t):console.error(t),s.manager.itemError(e)}}),n,o)}parse(e){function r(t,e,r){for(let n=0,o=t.length;n<o;n++)if(t[n]!==e.getUint8(r+n,!1))return!1;return!0}const n=function(t){if("string"==typeof t){const e=new Uint8Array(t.length);for(let r=0;r<t.length;r++)e[r]=255&t.charCodeAt(r);return e.buffer||e}return t}(e);return function(t){const e=new DataView(t);if(84+50*e.getUint32(80,!0)===e.byteLength)return!0;const n=[115,111,108,105,100];for(let t=0;t<5;t++)if(r(n,e,t))return!1;return!0}(n)?function(e){const r=new DataView(e),n=r.getUint32(80,!0);let o,s,a,i,l,u,f,c,g=!1;for(let t=0;t<70;t++)1129270351==r.getUint32(t,!1)&&82==r.getUint8(t+4)&&61==r.getUint8(t+5)&&(g=!0,i=new Float32Array(3*n*3),l=r.getUint8(t+6)/255,u=r.getUint8(t+7)/255,f=r.getUint8(t+8)/255,c=r.getUint8(t+9)/255);const h=new t.BufferGeometry,d=new Float32Array(3*n*3),p=new Float32Array(3*n*3);for(let t=0;t<n;t++){const e=84+50*t,n=r.getFloat32(e,!0),c=r.getFloat32(e+4,!0),h=r.getFloat32(e+8,!0);if(g){const t=r.getUint16(e+48,!0);0==(32768&t)?(o=(31&t)/31,s=(t>>5&31)/31,a=(t>>10&31)/31):(o=l,s=u,a=f)}for(let l=1;l<=3;l++){const u=e+12*l,f=3*t*3+3*(l-1);d[f]=r.getFloat32(u,!0),d[f+1]=r.getFloat32(u+4,!0),d[f+2]=r.getFloat32(u+8,!0),p[f]=n,p[f+1]=c,p[f+2]=h,g&&(i[f]=o,i[f+1]=s,i[f+2]=a)}}return h.setAttribute("position",new t.BufferAttribute(d,3)),h.setAttribute("normal",new t.BufferAttribute(p,3)),g&&(h.setAttribute("color",new t.BufferAttribute(i,3)),h.hasColors=!0,h.alpha=c),h}(n):function(e){const r=new t.BufferGeometry,n=/solid([\s\S]*?)endsolid/g,o=/facet([\s\S]*?)endfacet/g;let s=0;const a=/[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source,i=new RegExp("vertex"+a+a+a,"g"),l=new RegExp("normal"+a+a+a,"g"),u=[],f=[],c=new t.Vector3;let g,h=0,d=0,p=0;for(;null!==(g=n.exec(e));){d=p;const t=g[0];for(;null!==(g=o.exec(t));){let t=0,e=0;const r=g[0];for(;null!==(g=l.exec(r));)c.x=parseFloat(g[1]),c.y=parseFloat(g[2]),c.z=parseFloat(g[3]),e++;for(;null!==(g=i.exec(r));)u.push(parseFloat(g[1]),parseFloat(g[2]),parseFloat(g[3])),f.push(c.x,c.y,c.z),t++,p++;1!==e&&console.error("THREE.STLLoader: Something isn't right with the normal of face number "+s),3!==t&&console.error("THREE.STLLoader: Something isn't right with the vertices of face number "+s),s++}const e=d,n=p-d;r.addGroup(e,n,h),h++}return r.setAttribute("position",new t.Float32BufferAttribute(u,3)),r.setAttribute("normal",new t.Float32BufferAttribute(f,3)),r}("string"!=typeof(o=e)?t.LoaderUtils.decodeText(new Uint8Array(o)):o);var o}}exports.STLLoader=e;
@@ -1,65 +1,140 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- class STLLoader extends THREE.Loader {
1
+ import { Loader, FileLoader, BufferGeometry, BufferAttribute, Vector3, Float32BufferAttribute, LoaderUtils } from 'three';
2
+
3
+ /**
4
+ * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
5
+ *
6
+ * Supports both binary and ASCII encoded files, with automatic detection of type.
7
+ *
8
+ * The loader returns a non-indexed buffer geometry.
9
+ *
10
+ * Limitations:
11
+ * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
12
+ * There is perhaps some question as to how valid it is to always assume little-endian-ness.
13
+ * ASCII decoding assumes file is UTF-8.
14
+ *
15
+ * Usage:
16
+ * const loader = new STLLoader();
17
+ * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
18
+ * scene.add( new THREE.Mesh( geometry ) );
19
+ * });
20
+ *
21
+ * For binary STLs geometry might contain colors for vertices. To use it:
22
+ * // use the same code to load STL as above
23
+ * if (geometry.hasColors) {
24
+ * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: true });
25
+ * } else { .... }
26
+ * const mesh = new THREE.Mesh( geometry, material );
27
+ *
28
+ * For ASCII STLs containing multiple solids, each solid is assigned to a different group.
29
+ * Groups can be used to assign a different color by defining an array of materials with the same length of
30
+ * geometry.groups and passing it to the Mesh constructor:
31
+ *
32
+ * const mesh = new THREE.Mesh( geometry, material );
33
+ *
34
+ * For example:
35
+ *
36
+ * const materials = [];
37
+ * const nGeometryGroups = geometry.groups.length;
38
+ *
39
+ * const colorMap = ...; // Some logic to index colors.
40
+ *
41
+ * for (let i = 0; i < nGeometryGroups; i++) {
42
+ *
43
+ * const material = new THREE.MeshPhongMaterial({
44
+ * color: colorMap[i],
45
+ * wireframe: false
46
+ * });
47
+ *
48
+ * }
49
+ *
50
+ * materials.push(material);
51
+ * const mesh = new THREE.Mesh(geometry, materials);
52
+ */
53
+
54
+ class STLLoader extends Loader {
5
55
  constructor(manager) {
6
56
  super(manager);
7
57
  }
58
+
8
59
  load(url, onLoad, onProgress, onError) {
9
60
  const scope = this;
10
- const loader = new THREE.FileLoader(this.manager);
61
+ const loader = new FileLoader(this.manager);
11
62
  loader.setPath(this.path);
12
- loader.setResponseType("arraybuffer");
63
+ loader.setResponseType('arraybuffer');
13
64
  loader.setRequestHeader(this.requestHeader);
14
65
  loader.setWithCredentials(this.withCredentials);
15
- loader.load(
16
- url,
17
- function(text) {
18
- try {
19
- onLoad(scope.parse(text));
20
- } catch (e) {
21
- if (onError) {
22
- onError(e);
23
- } else {
24
- console.error(e);
25
- }
26
- scope.manager.itemError(url);
66
+ loader.load(url, function (text) {
67
+ try {
68
+ onLoad(scope.parse(text));
69
+ } catch (e) {
70
+ if (onError) {
71
+ onError(e);
72
+ } else {
73
+ console.error(e);
27
74
  }
28
- },
29
- onProgress,
30
- onError
31
- );
75
+
76
+ scope.manager.itemError(url);
77
+ }
78
+ }, onProgress, onError);
32
79
  }
80
+
33
81
  parse(data) {
34
- function isBinary(data2) {
35
- const reader = new DataView(data2);
82
+ function isBinary(data) {
83
+ const reader = new DataView(data);
36
84
  const face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
37
85
  const n_faces = reader.getUint32(80, true);
38
86
  const expect = 80 + 32 / 8 + n_faces * face_size;
87
+
39
88
  if (expect === reader.byteLength) {
40
89
  return true;
41
- }
90
+ } // An ASCII STL data must begin with 'solid ' as the first six bytes.
91
+ // However, ASCII STLs lacking the SPACE after the 'd' are known to be
92
+ // plentiful. So, check the first 5 bytes for 'solid'.
93
+ // Several encodings, such as UTF-8, precede the text with up to 5 bytes:
94
+ // https://en.wikipedia.org/wiki/Byte_order_mark#Byte_order_marks_by_encoding
95
+ // Search for "solid" to start anywhere after those prefixes.
96
+ // US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd'
97
+
98
+
42
99
  const solid = [115, 111, 108, 105, 100];
100
+
43
101
  for (let off = 0; off < 5; off++) {
44
- if (matchDataViewAt(solid, reader, off))
45
- return false;
46
- }
102
+ // If "solid" text is matched to the current offset, declare it to be an ASCII STL.
103
+ if (matchDataViewAt(solid, reader, off)) return false;
104
+ } // Couldn't find "solid" text at the beginning; it is binary STL.
105
+
106
+
47
107
  return true;
48
108
  }
109
+
49
110
  function matchDataViewAt(query, reader, offset) {
111
+ // Check if each byte in query matches the corresponding byte from the current offset
50
112
  for (let i = 0, il = query.length; i < il; i++) {
51
- if (query[i] !== reader.getUint8(offset + i, false))
52
- return false;
113
+ if (query[i] !== reader.getUint8(offset + i, false)) return false;
53
114
  }
115
+
54
116
  return true;
55
117
  }
56
- function parseBinary(data2) {
57
- const reader = new DataView(data2);
118
+
119
+ function parseBinary(data) {
120
+ const reader = new DataView(data);
58
121
  const faces = reader.getUint32(80, true);
59
- let r, g, b, hasColors = false, colors;
60
- let defaultR, defaultG, defaultB, alpha;
122
+ let r,
123
+ g,
124
+ b,
125
+ hasColors = false,
126
+ colors;
127
+ let defaultR, defaultG, defaultB, alpha; // process STL header
128
+ // check for default color in header ("COLOR=rgba" sequence).
129
+
61
130
  for (let index = 0; index < 80 - 10; index++) {
62
- if (reader.getUint32(index, false) == 1129270351 && reader.getUint8(index + 4) == 82 && reader.getUint8(index + 5) == 61) {
131
+ if (reader.getUint32(index, false) == 0x434f4c4f
132
+ /*COLO*/
133
+ && reader.getUint8(index + 4) == 0x52
134
+ /*'R'*/
135
+ && reader.getUint8(index + 5) == 0x3d
136
+ /*'='*/
137
+ ) {
63
138
  hasColors = true;
64
139
  colors = new Float32Array(faces * 3 * 3);
65
140
  defaultR = reader.getUint8(index + 6) / 255;
@@ -68,28 +143,34 @@ class STLLoader extends THREE.Loader {
68
143
  alpha = reader.getUint8(index + 9) / 255;
69
144
  }
70
145
  }
146
+
71
147
  const dataOffset = 84;
72
148
  const faceLength = 12 * 4 + 2;
73
- const geometry = new THREE.BufferGeometry();
149
+ const geometry = new BufferGeometry();
74
150
  const vertices = new Float32Array(faces * 3 * 3);
75
151
  const normals = new Float32Array(faces * 3 * 3);
152
+
76
153
  for (let face = 0; face < faces; face++) {
77
154
  const start = dataOffset + face * faceLength;
78
155
  const normalX = reader.getFloat32(start, true);
79
156
  const normalY = reader.getFloat32(start + 4, true);
80
157
  const normalZ = reader.getFloat32(start + 8, true);
158
+
81
159
  if (hasColors) {
82
160
  const packedColor = reader.getUint16(start + 48, true);
83
- if ((packedColor & 32768) === 0) {
84
- r = (packedColor & 31) / 31;
85
- g = (packedColor >> 5 & 31) / 31;
86
- b = (packedColor >> 10 & 31) / 31;
161
+
162
+ if ((packedColor & 0x8000) === 0) {
163
+ // facet has its own unique color
164
+ r = (packedColor & 0x1f) / 31;
165
+ g = (packedColor >> 5 & 0x1f) / 31;
166
+ b = (packedColor >> 10 & 0x1f) / 31;
87
167
  } else {
88
168
  r = defaultR;
89
169
  g = defaultG;
90
170
  b = defaultB;
91
171
  }
92
172
  }
173
+
93
174
  for (let i = 1; i <= 3; i++) {
94
175
  const vertexstart = start + i * 12;
95
176
  const componentIdx = face * 3 * 3 + (i - 1) * 3;
@@ -99,6 +180,7 @@ class STLLoader extends THREE.Loader {
99
180
  normals[componentIdx] = normalX;
100
181
  normals[componentIdx + 1] = normalY;
101
182
  normals[componentIdx + 2] = normalZ;
183
+
102
184
  if (hasColors) {
103
185
  colors[componentIdx] = r;
104
186
  colors[componentIdx + 1] = g;
@@ -106,85 +188,109 @@ class STLLoader extends THREE.Loader {
106
188
  }
107
189
  }
108
190
  }
109
- geometry.setAttribute("position", new THREE.BufferAttribute(vertices, 3));
110
- geometry.setAttribute("normal", new THREE.BufferAttribute(normals, 3));
191
+
192
+ geometry.setAttribute('position', new BufferAttribute(vertices, 3));
193
+ geometry.setAttribute('normal', new BufferAttribute(normals, 3));
194
+
111
195
  if (hasColors) {
112
- geometry.setAttribute("color", new THREE.BufferAttribute(colors, 3));
196
+ geometry.setAttribute('color', new BufferAttribute(colors, 3));
113
197
  geometry.hasColors = true;
114
198
  geometry.alpha = alpha;
115
199
  }
200
+
116
201
  return geometry;
117
202
  }
118
- function parseASCII(data2) {
119
- const geometry = new THREE.BufferGeometry();
203
+
204
+ function parseASCII(data) {
205
+ const geometry = new BufferGeometry();
120
206
  const patternSolid = /solid([\s\S]*?)endsolid/g;
121
207
  const patternFace = /facet([\s\S]*?)endfacet/g;
122
208
  let faceCounter = 0;
123
209
  const patternFloat = /[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source;
124
- const patternVertex = new RegExp("vertex" + patternFloat + patternFloat + patternFloat, "g");
125
- const patternNormal = new RegExp("normal" + patternFloat + patternFloat + patternFloat, "g");
210
+ const patternVertex = new RegExp('vertex' + patternFloat + patternFloat + patternFloat, 'g');
211
+ const patternNormal = new RegExp('normal' + patternFloat + patternFloat + patternFloat, 'g');
126
212
  const vertices = [];
127
213
  const normals = [];
128
- const normal = new THREE.Vector3();
214
+ const normal = new Vector3();
129
215
  let result;
130
216
  let groupCount = 0;
131
217
  let startVertex = 0;
132
218
  let endVertex = 0;
133
- while ((result = patternSolid.exec(data2)) !== null) {
219
+
220
+ while ((result = patternSolid.exec(data)) !== null) {
134
221
  startVertex = endVertex;
135
222
  const solid = result[0];
223
+
136
224
  while ((result = patternFace.exec(solid)) !== null) {
137
225
  let vertexCountPerFace = 0;
138
226
  let normalCountPerFace = 0;
139
227
  const text = result[0];
228
+
140
229
  while ((result = patternNormal.exec(text)) !== null) {
141
230
  normal.x = parseFloat(result[1]);
142
231
  normal.y = parseFloat(result[2]);
143
232
  normal.z = parseFloat(result[3]);
144
233
  normalCountPerFace++;
145
234
  }
235
+
146
236
  while ((result = patternVertex.exec(text)) !== null) {
147
237
  vertices.push(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3]));
148
238
  normals.push(normal.x, normal.y, normal.z);
149
239
  vertexCountPerFace++;
150
240
  endVertex++;
151
- }
241
+ } // every face have to own ONE valid normal
242
+
243
+
152
244
  if (normalCountPerFace !== 1) {
153
245
  console.error("THREE.STLLoader: Something isn't right with the normal of face number " + faceCounter);
154
- }
246
+ } // each face have to own THREE valid vertices
247
+
248
+
155
249
  if (vertexCountPerFace !== 3) {
156
250
  console.error("THREE.STLLoader: Something isn't right with the vertices of face number " + faceCounter);
157
251
  }
252
+
158
253
  faceCounter++;
159
254
  }
255
+
160
256
  const start = startVertex;
161
257
  const count = endVertex - startVertex;
162
258
  geometry.addGroup(start, count, groupCount);
163
259
  groupCount++;
164
260
  }
165
- geometry.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
166
- geometry.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
261
+
262
+ geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
263
+ geometry.setAttribute('normal', new Float32BufferAttribute(normals, 3));
167
264
  return geometry;
168
265
  }
266
+
169
267
  function ensureString(buffer) {
170
- if (typeof buffer !== "string") {
171
- return THREE.LoaderUtils.decodeText(new Uint8Array(buffer));
268
+ if (typeof buffer !== 'string') {
269
+ return LoaderUtils.decodeText(new Uint8Array(buffer));
172
270
  }
271
+
173
272
  return buffer;
174
273
  }
274
+
175
275
  function ensureBinary(buffer) {
176
- if (typeof buffer === "string") {
276
+ if (typeof buffer === 'string') {
177
277
  const array_buffer = new Uint8Array(buffer.length);
278
+
178
279
  for (let i = 0; i < buffer.length; i++) {
179
- array_buffer[i] = buffer.charCodeAt(i) & 255;
280
+ array_buffer[i] = buffer.charCodeAt(i) & 0xff; // implicitly assumes little-endian
180
281
  }
282
+
181
283
  return array_buffer.buffer || array_buffer;
182
284
  } else {
183
285
  return buffer;
184
286
  }
185
- }
287
+ } // start
288
+
289
+
186
290
  const binData = ensureBinary(data);
187
291
  return isBinary(binData) ? parseBinary(binData) : parseASCII(ensureString(data));
188
292
  }
293
+
189
294
  }
190
- exports.STLLoader = STLLoader;
295
+
296
+ export { STLLoader };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class e extends t.Loader{constructor(t){super(t),this.defaultDPI=90,this.defaultUnit="px"}load(e,r,n,o){const i=this,s=new t.FileLoader(i.manager);s.setPath(i.path),s.setRequestHeader(i.requestHeader),s.setWithCredentials(i.withCredentials),s.load(e,(function(t){try{r(i.parse(t))}catch(t){o?o(t):console.error(t),i.manager.itemError(e)}}),n,o)}parse(e){const r=this;function n(t,e,r,n,i,s,c,a){if(0==e||0==r)return void t.lineTo(a.x,a.y);n=n*Math.PI/180,e=Math.abs(e),r=Math.abs(r);const l=(c.x-a.x)/2,u=(c.y-a.y)/2,y=Math.cos(n)*l+Math.sin(n)*u,f=-Math.sin(n)*l+Math.cos(n)*u;let h=e*e,p=r*r;const x=y*y,d=f*f,b=x/h+d/p;if(b>1){const t=Math.sqrt(b);h=(e*=t)*e,p=(r*=t)*r}const g=h*d+p*x,m=(h*p-g)/g;let A=Math.sqrt(Math.max(0,m));i===s&&(A=-A);const 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h=0;h<f;h++)if(y=t[h],Array.isArray(e)&&e.includes(a.length%r)&&n.FLAGS.test(y))o=1,s=y,u();else{if(0===o){if(n.WHITESPACE.test(y))continue;if(n.DIGIT.test(y)||n.SIGN.test(y)){o=1,s=y;continue}if(n.POINT.test(y)){o=2,s=y;continue}n.COMMA.test(y)&&(i&&l(y,h,a),i=!0)}if(1===o){if(n.DIGIT.test(y)){s+=y;continue}if(n.POINT.test(y)){s+=y,o=2;continue}if(n.EXP.test(y)){o=3;continue}n.SIGN.test(y)&&1===s.length&&n.SIGN.test(s[0])&&l(y,h,a)}if(2===o){if(n.DIGIT.test(y)){s+=y;continue}if(n.EXP.test(y)){o=3;continue}n.POINT.test(y)&&"."===s[s.length-1]&&l(y,h,a)}if(3===o){if(n.DIGIT.test(y)){c+=y;continue}if(n.SIGN.test(y)){if(""===c){c+=y;continue}1===c.length&&n.SIGN.test(c)&&l(y,h,a)}}n.WHITESPACE.test(y)?(u(),o=0,i=!1):n.COMMA.test(y)?(u(),o=0,i=!0):n.SIGN.test(y)?(u(),o=1,s=y):n.POINT.test(y)?(u(),o=2,s=y):l(y,h,a)}return u(),a}const 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n=/(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g,o=new t.ShapePath;let i=0;return e.getAttribute("points").replace(n,r),o.currentPath.autoClose=!1,o}(r);break;case"circle":o=i(r,o),v=function(e){const r=u(e.getAttribute("cx")||0),n=u(e.getAttribute("cy")||0),o=u(e.getAttribute("r")||0),i=new t.Path;i.absarc(r,n,o,0,2*Math.PI);const s=new t.ShapePath;return s.subPaths.push(i),s}(r);break;case"ellipse":o=i(r,o),v=function(e){const r=u(e.getAttribute("cx")||0),n=u(e.getAttribute("cy")||0),o=u(e.getAttribute("rx")||0),i=u(e.getAttribute("ry")||0),s=new t.Path;s.absellipse(r,n,o,i,0,2*Math.PI);const c=new t.ShapePath;return c.subPaths.push(s),c}(r);break;case"line":o=i(r,o),v=function(e){const r=u(e.getAttribute("x1")||0),n=u(e.getAttribute("y1")||0),o=u(e.getAttribute("x2")||0),i=u(e.getAttribute("y2")||0),s=new t.ShapePath;return s.moveTo(r,n),s.lineTo(o,i),s.currentPath.autoClose=!1,s}(r);break;case"defs":l=!1;break;case"use":o=i(r,o);const 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r=0;r<t.length;r++)e(t[r],o)}a&&(x.pop(),x.length>0?w.copy(x[x.length-1]):w.identity())}(v.documentElement,{fill:"#000",fillOpacity:1,strokeOpacity:1,strokeWidth:1,strokeLineJoin:"miter",strokeLineCap:"butt",strokeMiterLimit:4});return{paths:h,xml:v.documentElement}}static createShapes(e){const r=999999999,n=0,o=1,i=2,s=3,c=4,a=5,l=6,u={loc:n,t:0};function y(t,e,r,o){const s=t.x,c=e.x,a=r.x,l=o.x,y=t.y,h=e.y,p=r.y,x=o.y,d=(l-a)*(y-p)-(x-p)*(s-a),b=(x-p)*(c-s)-(l-a)*(h-y),g=d/b,m=((c-s)*(y-p)-(h-y)*(s-a))/b;if(0===b&&0!==d||g<=0||g>=1||m<0||m>1)return null;if(0===d&&0===b){for(let a=0;a<2;a++){if(f(0===a?r:o,t,e),u.loc==n){const t=0===a?r:o;return{x:t.x,y:t.y,t:u.t}}if(u.loc==i){return{x:+(s+u.t*(c-s)).toPrecision(10),y:+(y+u.t*(h-y)).toPrecision(10),t:u.t}}}return null}for(let i=0;i<2;i++)if(f(0===i?r:o,t,e),u.loc==n){const t=0===i?r:o;return{x:t.x,y:t.y,t:u.t}}return{x:+(s+g*(c-s)).toPrecision(10),y:+(y+g*(h-y)).toPrecision(10),t:g}}function f(t,e,r){const y=r.x-e.x,f=r.y-e.y,h=t.x-e.x,p=t.y-e.y,x=y*p-h*f;if(t.x===e.x&&t.y===e.y)return u.loc=n,void(u.t=0);if(t.x===r.x&&t.y===r.y)return u.loc=o,void(u.t=1);if(x<-Number.EPSILON)return void(u.loc=s);if(x>Number.EPSILON)return void(u.loc=c);if(y*h<0||f*p<0)return void(u.loc=a);if(Math.sqrt(y*y+f*f)<Math.sqrt(h*h+p*p))return void(u.loc=l);let d;d=0!==y?h/y:p/f,u.loc=i,u.t=d}function h(e,r,n){const o=new t.Vector2;r.getCenter(o);const i=[];return n.forEach((r=>{if(r.boundingBox.containsPoint(o)){(function(e,r){const n=[],o=[];for(let i=1;i<e.length;i++){const s=e[i-1],c=e[i];for(let e=1;e<r.length;e++){const i=y(s,c,r[e-1],r[e]);null!==i&&void 0===n.find((t=>t.t<=i.t+Number.EPSILON&&t.t>=i.t-Number.EPSILON))&&(n.push(i),o.push(new t.Vector2(i.x,i.y)))}}return o})(e,r.points).forEach((t=>{i.push({identifier:r.identifier,isCW:r.isCW,point:t})}))}})),i.sort(((t,e)=>t.point.x-e.point.x)),i}let p=0,x=r,d=-999999999,b=e.subPaths.map((e=>{const n=e.getPoints();let o=-999999999,i=r,s=-999999999,c=r;for(let t=0;t<n.length;t++){const e=n[t];e.y>o&&(o=e.y),e.y<i&&(i=e.y),e.x>s&&(s=e.x),e.x<c&&(c=e.x)}return d<=s&&(d=s+1),x>=c&&(x=c-1),{curves:e.curves,points:n,isCW:t.ShapeUtils.isClockWise(n),identifier:p++,boundingBox:new t.Box2(new t.Vector2(c,i),new t.Vector2(s,o))}}));b=b.filter((t=>t.points.length>1));const g=b.map((r=>function(e,r,n,o,i){null!=i&&""!==i||(i="nonzero");const s=new t.Vector2;e.boundingBox.getCenter(s);const c=h([new t.Vector2(n,s.y),new t.Vector2(o,s.y)],e.boundingBox,r);c.sort(((t,e)=>t.point.x-e.point.x));const a=[],l=[];c.forEach((t=>{t.identifier===e.identifier?a.push(t):l.push(t)}));const u=a[0].point.x,y=[];let f=0;for(;f<l.length&&l[f].point.x<u;)y.length>0&&y[y.length-1]===l[f].identifier?y.pop():y.push(l[f].identifier),f++;if(y.push(e.identifier),"evenodd"===i){const t=y.length%2==0,r=y[y.length-2];return{identifier:e.identifier,isHole:t,for:r}}if("nonzero"===i){let t=!0,n=null,o=null;for(let e=0;e<y.length;e++){const i=y[e];t?(o=r[i].isCW,t=!1,n=i):o!==r[i].isCW&&(o=r[i].isCW,t=!0)}return{identifier:e.identifier,isHole:t,for:n}}console.warn('fill-rule: "'+i+'" is currently not implemented.')}(r,b,x,d,e.userData.style.fillRule))),m=[];return b.forEach((e=>{if(!g[e.identifier].isHole){const r=new t.Shape;r.curves=e.curves;g.filter((t=>t.isHole&&t.for===e.identifier)).forEach((e=>{const n=b[e.identifier],o=new t.Path;o.curves=n.curves,r.holes.push(o)})),m.push(r)}})),m}static getStrokeStyle(t,e,r,n,o){return{strokeColor:e=void 0!==e?e:"#000",strokeWidth:t=void 0!==t?t:1,strokeLineJoin:r=void 0!==r?r:"miter",strokeLineCap:n=void 0!==n?n:"butt",strokeMiterLimit:o=void 0!==o?o:4}}static pointsToStroke(r,n,o,i){const s=[],c=[],a=[];if(0===e.pointsToStrokeWithBuffers(r,n,o,i,s,c,a))return null;const l=new t.BufferGeometry;return l.setAttribute("position",new t.Float32BufferAttribute(s,3)),l.setAttribute("normal",new t.Float32BufferAttribute(c,3)),l.setAttribute("uv",new t.Float32BufferAttribute(a,2)),l}static pointsToStrokeWithBuffers(e,r,n,o,i,s,c,a){const l=new t.Vector2,u=new t.Vector2,y=new t.Vector2,f=new t.Vector2,h=new t.Vector2,p=new t.Vector2,x=new t.Vector2,d=new t.Vector2,b=new t.Vector2,g=new t.Vector2,m=new t.Vector2,A=new t.Vector2,k=new t.Vector2,w=new t.Vector2,v=new t.Vector2,M=new t.Vector2,P=new t.Vector2;n=void 0!==n?n:12,o=void 0!==o?o:.001,a=void 0!==a?a:0;const T=(e=function(t){let e=!1;for(let r=1,n=t.length-1;r<n;r++)if(t[r].distanceTo(t[r+1])<o){e=!0;break}if(!e)return t;const r=[];r.push(t[0]);for(let e=1,n=t.length-1;e<n;e++)t[e].distanceTo(t[e+1])>=o&&r.push(t[e]);return r.push(t[t.length-1]),r}(e)).length;if(T<2)return 0;const S=e[0].equals(e[T-1]);let V,C,I=e[0];const E=r.strokeWidth/2,L=1/(T-1);let N,O,z,G,W=0,q=!1,B=0,D=3*a,R=2*a;H(e[0],e[1],l).multiplyScalar(E),d.copy(e[0]).sub(l),b.copy(e[0]).add(l),g.copy(d),m.copy(b);for(let t=1;t<T;t++){V=e[t],C=t===T-1?S?e[1]:void 0:e[t+1];const n=l;if(H(I,V,n),y.copy(n).multiplyScalar(E),A.copy(V).sub(y),k.copy(V).add(y),N=W+L,O=!1,void 0!==C){H(V,C,u),y.copy(u).multiplyScalar(E),w.copy(V).sub(y),v.copy(V).add(y),z=!0,y.subVectors(C,I),n.dot(y)<0&&(z=!1),1===t&&(q=z),y.subVectors(C,V),y.normalize();const e=Math.abs(n.dot(y));if(0!==e){const t=E/e;y.multiplyScalar(-t),f.subVectors(V,I),h.copy(f).setLength(t).add(y),M.copy(h).negate();const n=h.length(),o=f.length();f.divideScalar(o),p.subVectors(C,V);const i=p.length();switch(p.divideScalar(i),f.dot(M)<o&&p.dot(M)<i&&(O=!0),P.copy(h).add(V),M.add(V),G=!1,O?z?(v.copy(M),k.copy(M)):(w.copy(M),A.copy(M)):U(),r.strokeLineJoin){case"bevel":X(z,O,N);break;case"round":J(z,O),z?j(V,A,w,N,0):j(V,v,k,N,1);break;case"miter":case"miter-clip":default:const t=E*r.strokeMiterLimit/n;if(t<1){if("miter-clip"!==r.strokeLineJoin){X(z,O,N);break}J(z,O),z?(p.subVectors(P,A).multiplyScalar(t).add(A),x.subVectors(P,w).multiplyScalar(t).add(w),F(A,N,0),F(p,N,0),F(V,N,.5),F(V,N,.5),F(p,N,0),F(x,N,0),F(V,N,.5),F(x,N,0),F(w,N,0)):(p.subVectors(P,k).multiplyScalar(t).add(k),x.subVectors(P,v).multiplyScalar(t).add(v),F(k,N,1),F(p,N,1),F(V,N,.5),F(V,N,.5),F(p,N,1),F(x,N,1),F(V,N,.5),F(x,N,1),F(v,N,1))}else O?(z?(F(b,W,1),F(d,W,0),F(P,N,0),F(b,W,1),F(P,N,0),F(M,N,1)):(F(b,W,1),F(d,W,0),F(P,N,1),F(d,W,0),F(M,N,0),F(P,N,1)),z?w.copy(P):v.copy(P)):z?(F(A,N,0),F(P,N,0),F(V,N,.5),F(V,N,.5),F(P,N,0),F(w,N,0)):(F(k,N,1),F(P,N,1),F(V,N,.5),F(V,N,.5),F(P,N,1),F(v,N,1)),G=!0}}else U()}else U();S||t!==T-1||Y(e[0],g,m,z,!0,W),W=N,I=V,d.copy(w),b.copy(v)}if(S){if(O&&i){let t=P,e=M;q!==z&&(t=M,e=P),z?(G||q)&&(e.toArray(i,0),e.toArray(i,9),G&&t.toArray(i,3)):!G&&q||(e.toArray(i,3),e.toArray(i,9),G&&t.toArray(i,0))}}else Y(V,A,k,z,!1,N);return B;function H(t,e,r){return r.subVectors(e,t),r.set(-r.y,r.x).normalize()}function F(t,e,r){i&&(i[D]=t.x,i[D+1]=t.y,i[D+2]=0,s&&(s[D]=0,s[D+1]=0,s[D+2]=1),D+=3,c&&(c[R]=e,c[R+1]=r,R+=2)),B+=3}function j(t,e,r,o,i){l.copy(e).sub(t).normalize(),u.copy(r).sub(t).normalize();let s=Math.PI;const c=l.dot(u);Math.abs(c)<1&&(s=Math.abs(Math.acos(c))),s/=n,y.copy(e);for(let e=0,r=n-1;e<r;e++)f.copy(y).rotateAround(t,s),F(y,o,i),F(f,o,i),F(t,o,.5),y.copy(f);F(f,o,i),F(r,o,i),F(t,o,.5)}function U(){F(b,W,1),F(d,W,0),F(A,N,0),F(b,W,1),F(A,N,1),F(k,N,0)}function X(t,e,r){e?t?(F(b,W,1),F(d,W,0),F(A,N,0),F(b,W,1),F(A,N,0),F(M,N,1),F(A,r,0),F(w,r,0),F(M,r,.5)):(F(b,W,1),F(d,W,0),F(k,N,1),F(d,W,0),F(M,N,0),F(k,N,1),F(k,r,1),F(v,r,0),F(M,r,.5)):t?(F(A,r,0),F(w,r,0),F(V,r,.5)):(F(k,r,1),F(v,r,0),F(V,r,.5))}function J(t,e){e&&(t?(F(b,W,1),F(d,W,0),F(A,N,0),F(b,W,1),F(A,N,0),F(M,N,1),F(A,W,0),F(V,N,.5),F(M,N,1),F(V,N,.5),F(w,W,0),F(M,N,1)):(F(b,W,1),F(d,W,0),F(k,N,1),F(d,W,0),F(M,N,0),F(k,N,1),F(k,W,1),F(M,N,0),F(V,N,.5),F(V,N,.5),F(M,N,0),F(v,W,1)))}function Y(t,e,n,o,s,c){switch(r.strokeLineCap){case"round":s?j(t,n,e,c,.5):j(t,e,n,c,.5);break;case"square":if(s)l.subVectors(e,t),u.set(l.y,-l.x),y.addVectors(l,u).add(t),f.subVectors(u,l).add(t),o?(y.toArray(i,3),f.toArray(i,0),f.toArray(i,9)):(y.toArray(i,3),y.toArray(i,9),f.toArray(i,0));else{l.subVectors(n,t),u.set(l.y,-l.x),y.addVectors(l,u).add(t),f.subVectors(u,l).add(t);const e=i.length;o?(y.toArray(i,e-3),f.toArray(i,e-6),f.toArray(i,e-12)):(y.toArray(i,e-6),f.toArray(i,e-3),f.toArray(i,e-12))}}}}}exports.SVGLoader=e;