three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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package/misc/MorphBlendMesh.js
CHANGED
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THREE.Mesh.call(this, geometry, material);
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import { Mesh, MathUtils } from 'three';
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var MorphBlendMesh = function (geometry, material) {
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Mesh.call(this, geometry, material);
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this.animationsMap = {};
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this.animationsList = [];
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this.animationsList = []; // prepare default animation
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// (all frames played together in 1 second)
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var numFrames = Object.keys(this.morphTargetDictionary).length;
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var name =
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var name = '__default';
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var startFrame = 0;
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var endFrame = numFrames - 1;
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var fps = numFrames / 1;
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this.createAnimation(name, startFrame, endFrame, fps);
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this.setAnimationWeight(name, 1);
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};
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MorphBlendMesh.prototype = Object.assign(Object.create(Mesh.prototype), {
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constructor: MorphBlendMesh,
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createAnimation: function(name, start, end, fps) {
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createAnimation: function (name, start, end, fps) {
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var animation = {
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start,
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end,
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start: start,
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end: end,
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length: end - start + 1,
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fps,
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fps: fps,
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duration: (end - start) / fps,
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27
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lastFrame: 0,
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currentFrame: 0,
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this.animationsMap[name] = animation;
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this.animationsList.push(animation);
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},
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autoCreateAnimations: function(fps) {
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autoCreateAnimations: function (fps) {
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var firstAnimation,
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frameRanges = {};
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for (let key in this.morphTargetDictionary) {
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start: Infinity,
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};
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},
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setAnimationDirectionForward: function(name) {
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setAnimationFPS: function(name, fps) {
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setAnimationWeight: function(name, weight) {
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getAnimationTime: function(name) {
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getAnimationTime: function (name) {
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time = animation.time;
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return time;
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},
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getAnimationDuration: function(name) {
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getAnimationDuration: function (name) {
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var duration = -1;
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duration = animation.duration;
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return duration;
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},
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playAnimation: function(name) {
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playAnimation: function (name) {
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var animation = this.animationsMap[name];
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if (animation) {
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animation.time = 0;
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animation.active = true;
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} else {
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console.warn(
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console.warn('THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()');
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}
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},
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stopAnimation: function(name) {
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stopAnimation: function (name) {
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var animation = this.animationsMap[name];
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if (animation) {
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animation.active = false;
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}
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},
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update: function(delta) {
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update: function (delta) {
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for (let i = 0, il = this.animationsList.length; i < il; i++) {
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var animation = this.animationsList[i];
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if (!animation.active)
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continue;
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if (!animation.active) continue;
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var frameTime = animation.duration / animation.length;
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animation.time += animation.direction * delta;
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if (animation.mirroredLoop) {
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if (animation.time > animation.duration || animation.time < 0) {
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animation.direction *= -1;
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if (animation.time > animation.duration) {
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animation.time = animation.duration;
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animation.directionBackwards = true;
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}
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+
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if (animation.time < 0) {
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animation.time = 0;
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animation.directionBackwards = false;
|
@@ -152,11 +173,12 @@ MorphBlendMesh.prototype = Object.assign(Object.create(THREE.Mesh.prototype), {
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}
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} else {
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animation.time = animation.time % animation.duration;
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if (animation.time < 0)
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animation.time += animation.duration;
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+
if (animation.time < 0) animation.time += animation.duration;
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}
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-
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+
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var keyframe = animation.start + MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
|
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var weight = animation.weight;
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+
|
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182
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if (keyframe !== animation.currentFrame) {
|
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this.morphTargetInfluences[animation.lastFrame] = 0;
|
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this.morphTargetInfluences[animation.currentFrame] = 1 * weight;
|
@@ -164,9 +186,10 @@ MorphBlendMesh.prototype = Object.assign(Object.create(THREE.Mesh.prototype), {
|
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164
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animation.lastFrame = animation.currentFrame;
|
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animation.currentFrame = keyframe;
|
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}
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+
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var mix = animation.time % frameTime / frameTime;
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if (animation.directionBackwards)
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-
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if (animation.directionBackwards) mix = 1 - mix;
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+
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if (animation.currentFrame !== animation.lastFrame) {
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this.morphTargetInfluences[animation.currentFrame] = mix * weight;
|
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this.morphTargetInfluences[animation.lastFrame] = (1 - mix) * weight;
|
@@ -176,4 +199,5 @@ MorphBlendMesh.prototype = Object.assign(Object.create(THREE.Mesh.prototype), {
|
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176
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}
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}
|
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});
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-
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+
|
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+
export { MorphBlendMesh };
|
@@ -0,0 +1 @@
|
|
1
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");function t(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var i=t(require("potpack"));exports.ProgressiveLightMap=class{constructor(t,i=1024){this.renderer=t,this.res=i,this.lightMapContainers=[],this.compiled=!1,this.scene=new e.Scene,this.scene.background=null,this.tinyTarget=new e.WebGLRenderTarget(1,1),this.buffer1Active=!1,this.firstUpdate=!0,this.warned=!1;const r=/(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent)?alfFloatType:e.FloatType;this.progressiveLightMap1=new e.WebGLRenderTarget(this.res,this.res,{type:r}),this.progressiveLightMap2=new e.WebGLRenderTarget(this.res,this.res,{type:r}),this.uvMat=new e.MeshPhongMaterial,this.uvMat.uniforms={},this.uvMat.onBeforeCompile=e=>{e.vertexShader="#define USE_LIGHTMAP\n"+e.vertexShader.slice(0,-1)+"\tgl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }";const t=e.fragmentShader.indexOf("void main() {");e.fragmentShader="varying vec2 vUv2;\n"+e.fragmentShader.slice(0,t)+"\tuniform sampler2D previousShadowMap;\n\tuniform float averagingWindow;\n"+e.fragmentShader.slice(t-1,-1)+"\nvec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;\n\t\t\t\tgl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);\n\t\t\t}",e.uniforms.previousShadowMap={value:this.progressiveLightMap1.texture},e.uniforms.averagingWindow={value:100},this.uvMat.uniforms=e.uniforms,this.uvMat.userData.shader=e,this.compiled=!0}}addObjectsToLightMap(e){this.uv_boxes=[];const t=3/this.res;for(let i=0;i<e.length;i++){const r=e[i];r.isLight?this.scene.attach(r):r.geometry.hasAttribute("uv")?(null==this.blurringPlane&&this._initializeBlurPlane(this.res,this.progressiveLightMap1),r.material.lightMap=this.progressiveLightMap2.texture,r.material.dithering=!0,r.castShadow=!0,r.receiveShadow=!0,r.renderOrder=1e3+i,this.uv_boxes.push({w:1+2*t,h:1+2*t,index:i}),this.lightMapContainers.push({basicMat:r.material,object:r}),this.compiled=!1):console.warn("All lightmap objects need UVs!")}const r=i.default(this.uv_boxes);this.uv_boxes.forEach((i=>{const s=e[i.index].geometry.getAttribute("uv").clone();for(let e=0;e<s.array.length;e+=s.itemSize)s.array[e]=(s.array[e]+i.x+t)/r.w,s.array[e+1]=(s.array[e+1]+i.y+t)/r.h;e[i.index].geometry.setAttribute("uv2",s),e[i.index].geometry.getAttribute("uv2").needsUpdate=!0}))}update(e,t=100,i=!0){if(null==this.blurringPlane)return;const r=this.renderer.getRenderTarget();this.blurringPlane.visible=i;for(let e=0;e<this.lightMapContainers.length;e++)this.lightMapContainers[e].object.oldScene=this.lightMapContainers[e].object.parent,this.scene.attach(this.lightMapContainers[e].object);this.firstUpdate&&(this.renderer.setRenderTarget(this.tinyTarget),this.renderer.render(this.scene,e),this.firstUpdate=!1);for(let e=0;e<this.lightMapContainers.length;e++)this.uvMat.uniforms.averagingWindow={value:t},this.lightMapContainers[e].object.material=this.uvMat,this.lightMapContainers[e].object.oldFrustumCulled=this.lightMapContainers[e].object.frustumCulled,this.lightMapContainers[e].object.frustumCulled=!1;const s=this.buffer1Active?this.progressiveLightMap1:this.progressiveLightMap2,a=this.buffer1Active?this.progressiveLightMap2:this.progressiveLightMap1;this.renderer.setRenderTarget(s),this.uvMat.uniforms.previousShadowMap={value:a.texture},this.blurringPlane.material.uniforms.previousShadowMap={value:a.texture},this.buffer1Active=!this.buffer1Active,this.renderer.render(this.scene,e);for(let e=0;e<this.lightMapContainers.length;e++)this.lightMapContainers[e].object.frustumCulled=this.lightMapContainers[e].object.oldFrustumCulled,this.lightMapContainers[e].object.material=this.lightMapContainers[e].basicMat,this.lightMapContainers[e].object.oldScene.attach(this.lightMapContainers[e].object);this.renderer.setRenderTarget(r)}showDebugLightmap(t,i){0!=this.lightMapContainers.length?(null==this.labelMesh&&(this.labelMaterial=new e.MeshBasicMaterial({map:this.progressiveLightMap1.texture,side:e.DoubleSide}),this.labelPlane=new e.PlaneGeometry(100,100),this.labelMesh=new e.Mesh(this.labelPlane,this.labelMaterial),this.labelMesh.position.y=250,this.lightMapContainers[0].object.parent.add(this.labelMesh)),null!=i&&this.labelMesh.position.copy(i),this.labelMesh.visible=t):this.warned||(console.warn("Call this after adding the objects!"),this.warned=!0)}_initializeBlurPlane(t,i=null){const r=new e.MeshBasicMaterial;r.uniforms={previousShadowMap:{value:null},pixelOffset:{value:1/t},polygonOffset:!0,polygonOffsetFactor:-1,polygonOffsetUnits:3},r.onBeforeCompile=e=>{e.vertexShader="#define USE_UV\n"+e.vertexShader.slice(0,-1)+"\tgl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";const s=e.fragmentShader.indexOf("void main() {");e.fragmentShader="#define USE_UV\n"+e.fragmentShader.slice(0,s)+"\tuniform sampler2D previousShadowMap;\n\tuniform float pixelOffset;\n"+e.fragmentShader.slice(s-1,-1)+"\tgl_FragColor.rgb = (\n\t\t\t texture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +\n\t\t\t texture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +\n\t\t\t texture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +\n\t\t\t texture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +\n\t\t\t texture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +\n\t\t\t texture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +\n\t\t\t texture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +\n\t\t\t texture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;\n\t\t}",e.uniforms.previousShadowMap={value:i.texture},e.uniforms.pixelOffset={value:.5/t},r.uniforms=e.uniforms,r.userData.shader=e,this.compiled=!0},this.blurringPlane=new e.Mesh(new e.PlaneGeometry(1,1),r),this.blurringPlane.name="Blurring Plane",this.blurringPlane.frustumCulled=!1,this.blurringPlane.renderOrder=0,this.blurringPlane.material.depthWrite=!1,this.scene.add(this.blurringPlane)}};
|
@@ -1,147 +1,255 @@
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|
1
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-
|
2
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|
3
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|
4
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|
5
|
-
|
6
|
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|
1
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+
import { Scene, WebGLRenderTarget, FloatType, MeshPhongMaterial, MeshBasicMaterial, DoubleSide, PlaneGeometry, Mesh } from 'three';
|
2
|
+
import potpack from 'potpack';
|
3
|
+
|
4
|
+
/**
|
5
|
+
* Progressive Light Map Accumulator, by [zalo](https://github.com/zalo/)
|
6
|
+
*
|
7
|
+
* To use, simply construct a `ProgressiveLightMap` object,
|
8
|
+
* `plmap.addObjectsToLightMap(object)` an array of semi-static
|
9
|
+
* objects and lights to the class once, and then call
|
10
|
+
* `plmap.update(camera)` every frame to begin accumulating
|
11
|
+
* lighting samples.
|
12
|
+
*
|
13
|
+
* This should begin accumulating lightmaps which apply to
|
14
|
+
* your objects, so you can start jittering lighting to achieve
|
15
|
+
* the texture-space effect you're looking for.
|
16
|
+
*
|
17
|
+
* @param {WebGLRenderer} renderer A WebGL Rendering Context
|
18
|
+
* @param {number} res The side-long dimension of you total lightmap
|
19
|
+
*/
|
20
|
+
|
7
21
|
class ProgressiveLightMap {
|
8
22
|
constructor(renderer, res = 1024) {
|
9
23
|
this.renderer = renderer;
|
10
24
|
this.res = res;
|
11
25
|
this.lightMapContainers = [];
|
12
26
|
this.compiled = false;
|
13
|
-
this.scene = new
|
27
|
+
this.scene = new Scene();
|
14
28
|
this.scene.background = null;
|
15
|
-
this.tinyTarget = new
|
29
|
+
this.tinyTarget = new WebGLRenderTarget(1, 1);
|
16
30
|
this.buffer1Active = false;
|
17
31
|
this.firstUpdate = true;
|
18
|
-
this.warned = false;
|
19
|
-
|
20
|
-
|
21
|
-
this.
|
22
|
-
|
32
|
+
this.warned = false; // Create the Progressive LightMap Texture
|
33
|
+
|
34
|
+
const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : FloatType;
|
35
|
+
this.progressiveLightMap1 = new WebGLRenderTarget(this.res, this.res, {
|
36
|
+
type: format
|
37
|
+
});
|
38
|
+
this.progressiveLightMap2 = new WebGLRenderTarget(this.res, this.res, {
|
39
|
+
type: format
|
40
|
+
}); // Inject some spicy new logic into a standard phong material
|
41
|
+
|
42
|
+
this.uvMat = new MeshPhongMaterial();
|
23
43
|
this.uvMat.uniforms = {};
|
24
|
-
|
25
|
-
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26
|
-
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27
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-
shader.
|
28
|
-
|
44
|
+
|
45
|
+
this.uvMat.onBeforeCompile = shader => {
|
46
|
+
// Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
|
47
|
+
shader.vertexShader = '#define USE_LIGHTMAP\n' + shader.vertexShader.slice(0, -1) + ' gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }'; // Fragment Shader: Set Pixels to average in the Previous frame's Shadows
|
48
|
+
|
49
|
+
const bodyStart = shader.fragmentShader.indexOf('void main() {');
|
50
|
+
shader.fragmentShader = 'varying vec2 vUv2;\n' + shader.fragmentShader.slice(0, bodyStart) + ' uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n' + shader.fragmentShader.slice(bodyStart - 1, -1) + `\nvec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
|
29
51
|
gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
|
30
|
-
}`;
|
31
|
-
|
32
|
-
shader.uniforms.
|
33
|
-
|
52
|
+
}`; // Set the Previous Frame's Texture Buffer and Averaging Window
|
53
|
+
|
54
|
+
shader.uniforms.previousShadowMap = {
|
55
|
+
value: this.progressiveLightMap1.texture
|
56
|
+
};
|
57
|
+
shader.uniforms.averagingWindow = {
|
58
|
+
value: 100
|
59
|
+
};
|
60
|
+
this.uvMat.uniforms = shader.uniforms; // Set the new Shader to this
|
61
|
+
|
34
62
|
this.uvMat.userData.shader = shader;
|
35
63
|
this.compiled = true;
|
36
64
|
};
|
37
65
|
}
|
66
|
+
/**
|
67
|
+
* Sets these objects' materials' lightmaps and modifies their uv2's.
|
68
|
+
* @param {Object3D} objects An array of objects and lights to set up your lightmap.
|
69
|
+
*/
|
70
|
+
|
71
|
+
|
38
72
|
addObjectsToLightMap(objects) {
|
73
|
+
// Prepare list of UV bounding boxes for packing later...
|
39
74
|
this.uv_boxes = [];
|
40
75
|
const padding = 3 / this.res;
|
76
|
+
|
41
77
|
for (let ob = 0; ob < objects.length; ob++) {
|
42
|
-
const object = objects[ob];
|
78
|
+
const object = objects[ob]; // If this object is a light, simply add it to the internal scene
|
79
|
+
|
43
80
|
if (object.isLight) {
|
44
81
|
this.scene.attach(object);
|
45
82
|
continue;
|
46
83
|
}
|
47
|
-
|
48
|
-
|
84
|
+
|
85
|
+
if (!object.geometry.hasAttribute('uv')) {
|
86
|
+
console.warn('All lightmap objects need UVs!');
|
49
87
|
continue;
|
50
88
|
}
|
89
|
+
|
51
90
|
if (this.blurringPlane == null) {
|
52
91
|
this._initializeBlurPlane(this.res, this.progressiveLightMap1);
|
53
|
-
}
|
92
|
+
} // Apply the lightmap to the object
|
93
|
+
|
94
|
+
|
54
95
|
object.material.lightMap = this.progressiveLightMap2.texture;
|
55
96
|
object.material.dithering = true;
|
56
97
|
object.castShadow = true;
|
57
98
|
object.receiveShadow = true;
|
58
|
-
object.renderOrder =
|
59
|
-
|
60
|
-
|
99
|
+
object.renderOrder = 1000 + ob; // Prepare UV boxes for potpack
|
100
|
+
// TODO: Size these by object surface area
|
101
|
+
|
102
|
+
this.uv_boxes.push({
|
103
|
+
w: 1 + padding * 2,
|
104
|
+
h: 1 + padding * 2,
|
105
|
+
index: ob
|
106
|
+
});
|
107
|
+
this.lightMapContainers.push({
|
108
|
+
basicMat: object.material,
|
109
|
+
object: object
|
110
|
+
});
|
61
111
|
this.compiled = false;
|
62
|
-
}
|
63
|
-
|
64
|
-
|
65
|
-
|
112
|
+
} // Pack the objects' lightmap UVs into the same global space
|
113
|
+
|
114
|
+
|
115
|
+
const dimensions = potpack(this.uv_boxes);
|
116
|
+
this.uv_boxes.forEach(box => {
|
117
|
+
const uv2 = objects[box.index].geometry.getAttribute('uv').clone();
|
118
|
+
|
66
119
|
for (let i = 0; i < uv2.array.length; i += uv2.itemSize) {
|
67
120
|
uv2.array[i] = (uv2.array[i] + box.x + padding) / dimensions.w;
|
68
121
|
uv2.array[i + 1] = (uv2.array[i + 1] + box.y + padding) / dimensions.h;
|
69
122
|
}
|
70
|
-
|
71
|
-
objects[box.index].geometry.
|
123
|
+
|
124
|
+
objects[box.index].geometry.setAttribute('uv2', uv2);
|
125
|
+
objects[box.index].geometry.getAttribute('uv2').needsUpdate = true;
|
72
126
|
});
|
73
127
|
}
|
128
|
+
/**
|
129
|
+
* This function renders each mesh one at a time into their respective surface maps
|
130
|
+
* @param {Camera} camera Standard Rendering Camera
|
131
|
+
* @param {number} blendWindow When >1, samples will accumulate over time.
|
132
|
+
* @param {boolean} blurEdges Whether to fix UV Edges via blurring
|
133
|
+
*/
|
134
|
+
|
135
|
+
|
74
136
|
update(camera, blendWindow = 100, blurEdges = true) {
|
75
137
|
if (this.blurringPlane == null) {
|
76
138
|
return;
|
77
|
-
}
|
78
|
-
|
79
|
-
|
139
|
+
} // Store the original Render Target
|
140
|
+
|
141
|
+
|
142
|
+
const oldTarget = this.renderer.getRenderTarget(); // The blurring plane applies blur to the seams of the lightmap
|
143
|
+
|
144
|
+
this.blurringPlane.visible = blurEdges; // Steal the Object3D from the real world to our special dimension
|
145
|
+
|
80
146
|
for (let l = 0; l < this.lightMapContainers.length; l++) {
|
81
147
|
this.lightMapContainers[l].object.oldScene = this.lightMapContainers[l].object.parent;
|
82
148
|
this.scene.attach(this.lightMapContainers[l].object);
|
83
|
-
}
|
149
|
+
} // Render once normally to initialize everything
|
150
|
+
|
151
|
+
|
84
152
|
if (this.firstUpdate) {
|
85
|
-
this.renderer.setRenderTarget(this.tinyTarget);
|
153
|
+
this.renderer.setRenderTarget(this.tinyTarget); // Tiny for Speed
|
154
|
+
|
86
155
|
this.renderer.render(this.scene, camera);
|
87
156
|
this.firstUpdate = false;
|
88
|
-
}
|
157
|
+
} // Set each object's material to the UV Unwrapped Surface Mapping Version
|
158
|
+
|
159
|
+
|
89
160
|
for (let l = 0; l < this.lightMapContainers.length; l++) {
|
90
|
-
this.uvMat.uniforms.averagingWindow = {
|
161
|
+
this.uvMat.uniforms.averagingWindow = {
|
162
|
+
value: blendWindow
|
163
|
+
};
|
91
164
|
this.lightMapContainers[l].object.material = this.uvMat;
|
92
165
|
this.lightMapContainers[l].object.oldFrustumCulled = this.lightMapContainers[l].object.frustumCulled;
|
93
166
|
this.lightMapContainers[l].object.frustumCulled = false;
|
94
|
-
}
|
167
|
+
} // Ping-pong two surface buffers for reading/writing
|
168
|
+
|
169
|
+
|
95
170
|
const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
|
96
|
-
const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
|
171
|
+
const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1; // Render the object's surface maps
|
172
|
+
|
97
173
|
this.renderer.setRenderTarget(activeMap);
|
98
|
-
this.uvMat.uniforms.previousShadowMap = {
|
99
|
-
|
174
|
+
this.uvMat.uniforms.previousShadowMap = {
|
175
|
+
value: inactiveMap.texture
|
176
|
+
};
|
177
|
+
this.blurringPlane.material.uniforms.previousShadowMap = {
|
178
|
+
value: inactiveMap.texture
|
179
|
+
};
|
100
180
|
this.buffer1Active = !this.buffer1Active;
|
101
|
-
this.renderer.render(this.scene, camera);
|
181
|
+
this.renderer.render(this.scene, camera); // Restore the object's Real-time Material and add it back to the original world
|
182
|
+
|
102
183
|
for (let l = 0; l < this.lightMapContainers.length; l++) {
|
103
184
|
this.lightMapContainers[l].object.frustumCulled = this.lightMapContainers[l].object.oldFrustumCulled;
|
104
185
|
this.lightMapContainers[l].object.material = this.lightMapContainers[l].basicMat;
|
105
186
|
this.lightMapContainers[l].object.oldScene.attach(this.lightMapContainers[l].object);
|
106
|
-
}
|
187
|
+
} // Restore the original Render Target
|
188
|
+
|
189
|
+
|
107
190
|
this.renderer.setRenderTarget(oldTarget);
|
108
191
|
}
|
109
|
-
|
192
|
+
/** DEBUG
|
193
|
+
* Draw the lightmap in the main scene. Call this after adding the objects to it.
|
194
|
+
* @param {boolean} visible Whether the debug plane should be visible
|
195
|
+
* @param {Vector3} position Where the debug plane should be drawn
|
196
|
+
*/
|
197
|
+
|
198
|
+
|
199
|
+
showDebugLightmap(visible, position = undefined) {
|
110
200
|
if (this.lightMapContainers.length == 0) {
|
111
201
|
if (!this.warned) {
|
112
|
-
console.warn(
|
202
|
+
console.warn('Call this after adding the objects!');
|
113
203
|
this.warned = true;
|
114
204
|
}
|
205
|
+
|
115
206
|
return;
|
116
207
|
}
|
208
|
+
|
117
209
|
if (this.labelMesh == null) {
|
118
|
-
this.labelMaterial = new
|
210
|
+
this.labelMaterial = new MeshBasicMaterial({
|
119
211
|
map: this.progressiveLightMap1.texture,
|
120
|
-
side:
|
212
|
+
side: DoubleSide
|
121
213
|
});
|
122
|
-
this.labelPlane = new
|
123
|
-
this.labelMesh = new
|
214
|
+
this.labelPlane = new PlaneGeometry(100, 100);
|
215
|
+
this.labelMesh = new Mesh(this.labelPlane, this.labelMaterial);
|
124
216
|
this.labelMesh.position.y = 250;
|
125
217
|
this.lightMapContainers[0].object.parent.add(this.labelMesh);
|
126
218
|
}
|
127
|
-
|
219
|
+
|
220
|
+
if (position != undefined) {
|
128
221
|
this.labelMesh.position.copy(position);
|
129
222
|
}
|
223
|
+
|
130
224
|
this.labelMesh.visible = visible;
|
131
225
|
}
|
226
|
+
/**
|
227
|
+
* INTERNAL Creates the Blurring Plane
|
228
|
+
* @param {number} res The square resolution of this object's lightMap.
|
229
|
+
* @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
|
230
|
+
*/
|
231
|
+
|
232
|
+
|
132
233
|
_initializeBlurPlane(res, lightMap = null) {
|
133
|
-
const blurMaterial = new
|
234
|
+
const blurMaterial = new MeshBasicMaterial();
|
134
235
|
blurMaterial.uniforms = {
|
135
|
-
previousShadowMap: {
|
136
|
-
|
236
|
+
previousShadowMap: {
|
237
|
+
value: null
|
238
|
+
},
|
239
|
+
pixelOffset: {
|
240
|
+
value: 1.0 / res
|
241
|
+
},
|
137
242
|
polygonOffset: true,
|
138
243
|
polygonOffsetFactor: -1,
|
139
|
-
polygonOffsetUnits: 3
|
244
|
+
polygonOffsetUnits: 3.0
|
140
245
|
};
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
shader.
|
246
|
+
|
247
|
+
blurMaterial.onBeforeCompile = shader => {
|
248
|
+
// Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
|
249
|
+
shader.vertexShader = '#define USE_UV\n' + shader.vertexShader.slice(0, -1) + ' gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }'; // Fragment Shader: Set Pixels to 9-tap box blur the current frame's Shadows
|
250
|
+
|
251
|
+
const bodyStart = shader.fragmentShader.indexOf('void main() {');
|
252
|
+
shader.fragmentShader = '#define USE_UV\n' + shader.fragmentShader.slice(0, bodyStart) + ' uniform sampler2D previousShadowMap;\n uniform float pixelOffset;\n' + shader.fragmentShader.slice(bodyStart - 1, -1) + ` gl_FragColor.rgb = (
|
145
253
|
texture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +
|
146
254
|
texture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +
|
147
255
|
texture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +
|
@@ -150,19 +258,28 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
|
|
150
258
|
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +
|
151
259
|
texture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +
|
152
260
|
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;
|
153
|
-
}`;
|
154
|
-
|
155
|
-
shader.uniforms.
|
156
|
-
|
261
|
+
}`; // Set the LightMap Accumulation Buffer
|
262
|
+
|
263
|
+
shader.uniforms.previousShadowMap = {
|
264
|
+
value: lightMap.texture
|
265
|
+
};
|
266
|
+
shader.uniforms.pixelOffset = {
|
267
|
+
value: 0.5 / res
|
268
|
+
};
|
269
|
+
blurMaterial.uniforms = shader.uniforms; // Set the new Shader to this
|
270
|
+
|
157
271
|
blurMaterial.userData.shader = shader;
|
158
272
|
this.compiled = true;
|
159
273
|
};
|
160
|
-
|
161
|
-
this.blurringPlane
|
274
|
+
|
275
|
+
this.blurringPlane = new Mesh(new PlaneGeometry(1, 1), blurMaterial);
|
276
|
+
this.blurringPlane.name = 'Blurring Plane';
|
162
277
|
this.blurringPlane.frustumCulled = false;
|
163
278
|
this.blurringPlane.renderOrder = 0;
|
164
279
|
this.blurringPlane.material.depthWrite = false;
|
165
280
|
this.scene.add(this.blurringPlane);
|
166
281
|
}
|
282
|
+
|
167
283
|
}
|
168
|
-
|
284
|
+
|
285
|
+
export { ProgressiveLightMap };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=function(t,r){e.BufferGeometry.call(this);var o=[],n=[],a=[],p=[1,1,1],s=[1,1,0],u=new e.Vector3(0,1,0),y=new e.Vector3,c=new e.Vector3,i=new e.Quaternion,h=new e.Quaternion;h.setFromAxisAngle(u,Math.PI/2);var l=new e.Vector3,w=new e.Vector3;w.copy(t.getPointAt(0));var d=[new e.Vector3(-.225,0,0),new e.Vector3(0,-.05,0),new e.Vector3(0,-.175,0),new e.Vector3(0,-.05,0),new e.Vector3(.225,0,0),new e.Vector3(0,-.175,0)],f=2*Math.PI,V=5,x=[];for(let t=0;t<V;t++){var z=t/V*f;x.push(new e.Vector3(.06*Math.sin(z),.06*Math.cos(z),0))}V=6;var A=[];for(let t=0;t<V;t++){z=t/V*f;A.push(new e.Vector3(.025*Math.sin(z),.025*Math.cos(z),0))}var m=new e.Vector3,Q=new e.Vector3;function M(e,t){Q.set(0,0,-1).applyQuaternion(i);for(let r=0;r<e.length;r++)m.copy(e[r]),m.applyQuaternion(i),m.add(l),o.push(m.x,m.y,m.z),n.push(Q.x,Q.y,Q.z),a.push(t[0],t[1],t[2]);Q.set(0,0,1).applyQuaternion(i);for(let r=e.length-1;r>=0;r--)m.copy(e[r]),m.applyQuaternion(i),m.add(l),o.push(m.x,m.y,m.z),n.push(Q.x,Q.y,Q.z),a.push(t[0],t[1],t[2])}var v=new e.Vector3,b=new e.Vector3,B=new e.Vector3,g=new e.Vector3,G=new e.Vector3,P=new e.Vector3,F=new e.Vector3,I=new e.Vector3;function j(e,t,r){for(let u=0,y=e.length;u<y;u++){var p=e[u],s=e[(u+1)%y];v.copy(p).add(t),v.applyQuaternion(i),v.add(l),b.copy(s).add(t),b.applyQuaternion(i),b.add(l),B.copy(s).add(t),B.applyQuaternion(h),B.add(w),g.copy(p).add(t),g.applyQuaternion(h),g.add(w),o.push(v.x,v.y,v.z),o.push(b.x,b.y,b.z),o.push(g.x,g.y,g.z),o.push(b.x,b.y,b.z),o.push(B.x,B.y,B.z),o.push(g.x,g.y,g.z),G.copy(p),G.applyQuaternion(i),G.normalize(),P.copy(s),P.applyQuaternion(i),P.normalize(),F.copy(s),F.applyQuaternion(h),F.normalize(),I.copy(p),I.applyQuaternion(h),I.normalize(),n.push(G.x,G.y,G.z),n.push(P.x,P.y,P.z),n.push(I.x,I.y,I.z),n.push(P.x,P.y,P.z),n.push(F.x,F.y,F.z),n.push(I.x,I.y,I.z),a.push(r[0],r[1],r[2]),a.push(r[0],r[1],r[2]),a.push(r[0],r[1],r[2]),a.push(r[0],r[1],r[2]),a.push(r[0],r[1],r[2]),a.push(r[0],r[1],r[2])}}var O=new e.Vector3;for(let e=1;e<=r;e++){l.copy(t.getPointAt(e/r)),u.set(0,1,0),y.subVectors(l,w).normalize(),c.crossVectors(u,y).normalize(),u.crossVectors(y,c);z=Math.atan2(y.x,y.z);i.setFromAxisAngle(u,z),e%2==0&&M(d,s),j(x,O.set(0,-.125,0),s),j(A,O.set(.2,0,0),p),j(A,O.set(-.2,0,0),p),w.copy(l),h.copy(i)}this.setAttribute("position",new e.BufferAttribute(new Float32Array(o),3)),this.setAttribute("normal",new e.BufferAttribute(new Float32Array(n),3)),this.setAttribute("color",new e.BufferAttribute(new Float32Array(a),3))};t.prototype=Object.create(e.BufferGeometry.prototype);var r=function(t,r){e.BufferGeometry.call(this);var o=[],n=[],a=new e.Quaternion,p=new e.Vector3(0,1,0),s=new e.Vector3,u=new e.Vector3,y=[new e.Vector3(0,.05,-.05),new e.Vector3(0,.05,.05),new e.Vector3(0,-.05,0)],c=[new e.Vector3(-.05,0,.05),new e.Vector3(-.05,0,-.05),new e.Vector3(.05,0,0)],i=[new e.Vector3(.05,0,-.05),new e.Vector3(.05,0,.05),new e.Vector3(-.05,0,0)],h=new e.Vector3,l=new e.Vector3,w=new e.Vector3,d=new e.Vector3,f=new e.Vector3,V=new e.Vector3,x=new e.Vector3,z=new e.Vector3;function A(e,t,r){for(let u=0,y=e.length;u<y;u++){var p=e[u],s=e[(u+1)%y];h.copy(p),h.applyQuaternion(a),h.add(t),l.copy(s),l.applyQuaternion(a),l.add(t),w.copy(s),w.applyQuaternion(a),w.add(r),d.copy(p),d.applyQuaternion(a),d.add(r),o.push(h.x,h.y,h.z),o.push(l.x,l.y,l.z),o.push(d.x,d.y,d.z),o.push(l.x,l.y,l.z),o.push(w.x,w.y,w.z),o.push(d.x,d.y,d.z),f.copy(p),f.applyQuaternion(a),f.normalize(),V.copy(s),V.applyQuaternion(a),V.normalize(),x.copy(s),x.applyQuaternion(a),x.normalize(),z.copy(p),z.applyQuaternion(a),z.normalize(),n.push(f.x,f.y,f.z),n.push(V.x,V.y,V.z),n.push(z.x,z.y,z.z),n.push(V.x,V.y,V.z),n.push(x.x,x.y,x.z),n.push(z.x,z.y,z.z)}}var m=new e.Vector3,Q=new e.Vector3;for(let e=1;e<=r;e++){s.copy(t.getPointAt(e/r)),u.copy(t.getTangentAt(e/r));var M=Math.atan2(u.x,u.z);a.setFromAxisAngle(p,M),s.y>10?(m.set(-.75,-.35,0),m.applyQuaternion(a),m.add(s),Q.set(.75,-.35,0),Q.applyQuaternion(a),Q.add(s),A(y,m,Q),m.set(-.7,-.3,0),m.applyQuaternion(a),m.add(s),Q.set(-.7,-s.y,0),Q.applyQuaternion(a),Q.add(s),A(c,m,Q),m.set(.7,-.3,0),m.applyQuaternion(a),m.add(s),Q.set(.7,-s.y,0),Q.applyQuaternion(a),Q.add(s),A(i,m,Q)):(m.set(0,-.2,0),m.applyQuaternion(a),m.add(s),Q.set(0,-s.y,0),Q.applyQuaternion(a),Q.add(s),A(i,m,Q))}this.setAttribute("position",new e.BufferAttribute(new Float32Array(o),3)),this.setAttribute("normal",new e.BufferAttribute(new Float32Array(n),3))};r.prototype=Object.create(e.BufferGeometry.prototype);var o=function(t,r){e.BufferGeometry.call(this);var o=[],n=new e.Vector3(0,1,0),a=new e.Vector3,p=new e.Quaternion,s=new e.Quaternion;s.setFromAxisAngle(n,Math.PI/2);var u=new e.Vector3,y=new e.Vector3;y.copy(t.getPointAt(0)),y.y=0;var c=new e.Vector3,i=new e.Vector3,h=new e.Vector3,l=new e.Vector3;for(let e=1;e<=r;e++){u.copy(t.getPointAt(e/r)),u.y=0,a.subVectors(u,y);var w=Math.atan2(a.x,a.z);p.setFromAxisAngle(n,w),c.set(-.3,0,0),c.applyQuaternion(p),c.add(u),i.set(.3,0,0),i.applyQuaternion(p),i.add(u),h.set(.3,0,0),h.applyQuaternion(s),h.add(y),l.set(-.3,0,0),l.applyQuaternion(s),l.add(y),o.push(c.x,c.y,c.z),o.push(i.x,i.y,i.z),o.push(l.x,l.y,l.z),o.push(i.x,i.y,i.z),o.push(h.x,h.y,h.z),o.push(l.x,l.y,l.z),y.copy(u),s.copy(p)}this.setAttribute("position",new e.BufferAttribute(new Float32Array(o),3))};o.prototype=Object.create(e.BufferGeometry.prototype);var n=function(){e.BufferGeometry.call(this);var t=[];for(let e=0;e<100;e++){var r=800*Math.random()-400,o=50*Math.random()+50,n=800*Math.random()-400,a=40*Math.random()+20;t.push(r-a,o,n-a),t.push(r+a,o,n-a),t.push(r-a,o,n+a),t.push(r+a,o,n-a),t.push(r+a,o,n+a),t.push(r-a,o,n+a)}this.setAttribute("position",new e.BufferAttribute(new Float32Array(t),3))};n.prototype=Object.create(e.BufferGeometry.prototype);var a=function(t){e.BufferGeometry.call(this);var r=[],o=[],n=new e.Raycaster;n.ray.direction.set(0,-1,0);for(let e=0;e<2e3;e++){var a=500*Math.random()-250,p=500*Math.random()-250;n.ray.origin.set(a,50,p);var s=n.intersectObject(t);if(0!==s.length){var u=s[0].point.y,y=5*Math.random()+.5,c=Math.random()*Math.PI*2;r.push(a+Math.sin(c),u,p+Math.cos(c)),r.push(a,u+y,p),r.push(a+Math.sin(c+Math.PI),u,p+Math.cos(c+Math.PI)),c+=Math.PI/2,r.push(a+Math.sin(c),u,p+Math.cos(c)),r.push(a,u+y,p),r.push(a+Math.sin(c+Math.PI),u,p+Math.cos(c+Math.PI));var i=.1*Math.random();for(let e=0;e<6;e++)o.push(.2+i,.4+i,0)}}this.setAttribute("position",new e.BufferAttribute(new Float32Array(r),3)),this.setAttribute("color",new e.BufferAttribute(new Float32Array(o),3))};a.prototype=Object.create(e.BufferGeometry.prototype),exports.RollerCoasterGeometry=t,exports.RollerCoasterLiftersGeometry=r,exports.RollerCoasterShadowGeometry=o,exports.SkyGeometry=n,exports.TreesGeometry=a;
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