three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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- package/webxr/ARButton.mjs +0 -119
- package/webxr/OculusHandModel.mjs +0 -71
- package/webxr/OculusHandPointerModel.mjs +0 -207
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- package/webxr/XREstimatedLight.mjs +0 -126
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- package/webxr/XRHandModelFactory.mjs +0 -61
- package/webxr/XRHandPrimitiveModel.mjs +0 -68
package/nodes/utils/JoinNode.mjs
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import Node from "../core/Node.mjs";
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class JoinNode extends Node {
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constructor(nodes = []) {
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super();
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);
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generate(builder) {
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}
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import TempNode from "../core/TempNode.mjs";
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super("vec2");
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generate(builder) {
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const uv = add(mul(join(dot(x, transformedNormalView), dot(y, transformedNormalView)), 0.495), 0.5);
|
11
|
-
return uv.build(builder, this.getNodeType(builder));
|
12
|
-
}
|
13
|
-
}
|
14
|
-
export {
|
15
|
-
MatcapUVNode as default
|
16
|
-
};
|
package/nodes/utils/OscNode.mjs
DELETED
@@ -1,50 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import Node from "../core/Node.mjs";
|
8
|
-
import TimerNode from "./TimerNode.mjs";
|
9
|
-
import { add, mul, sin, round, fract, abs, sub } from "../ShaderNode.mjs";
|
10
|
-
const _OscNode = class extends Node {
|
11
|
-
constructor(method = _OscNode.SINE, timeNode = new TimerNode()) {
|
12
|
-
super();
|
13
|
-
this.method = method;
|
14
|
-
this.timeNode = timeNode;
|
15
|
-
}
|
16
|
-
getNodeType(builder) {
|
17
|
-
return this.timeNode.getNodeType(builder);
|
18
|
-
}
|
19
|
-
generate(builder) {
|
20
|
-
const method = this.method;
|
21
|
-
const timeNode = this.timeNode;
|
22
|
-
let outputNode = null;
|
23
|
-
if (method === _OscNode.SINE) {
|
24
|
-
outputNode = add(mul(sin(mul(add(timeNode, 0.75), Math.PI * 2)), 0.5), 0.5);
|
25
|
-
} else if (method === _OscNode.SQUARE) {
|
26
|
-
outputNode = round(fract(timeNode));
|
27
|
-
} else if (method === _OscNode.TRIANGLE) {
|
28
|
-
outputNode = abs(sub(1, mul(fract(add(timeNode, 0.5)), 2)));
|
29
|
-
} else if (method === _OscNode.SAWTOOTH) {
|
30
|
-
outputNode = fract(timeNode);
|
31
|
-
}
|
32
|
-
return outputNode.build(builder);
|
33
|
-
}
|
34
|
-
serialize(data) {
|
35
|
-
super.serialize(data);
|
36
|
-
data.method = this.method;
|
37
|
-
}
|
38
|
-
deserialize(data) {
|
39
|
-
super.deserialize(data);
|
40
|
-
this.method = data.method;
|
41
|
-
}
|
42
|
-
};
|
43
|
-
let OscNode = _OscNode;
|
44
|
-
__publicField(OscNode, "SINE", "sine");
|
45
|
-
__publicField(OscNode, "SQUARE", "square");
|
46
|
-
__publicField(OscNode, "TRIANGLE", "triangle");
|
47
|
-
__publicField(OscNode, "SAWTOOTH", "sawtooth");
|
48
|
-
export {
|
49
|
-
OscNode as default
|
50
|
-
};
|
@@ -1,45 +0,0 @@
|
|
1
|
-
import Node from "../core/Node.mjs";
|
2
|
-
import { vector } from "../core/NodeBuilder.mjs";
|
3
|
-
class SplitNode extends Node {
|
4
|
-
constructor(node, components = "x") {
|
5
|
-
super();
|
6
|
-
this.node = node;
|
7
|
-
this.components = components;
|
8
|
-
}
|
9
|
-
getVectorLength() {
|
10
|
-
let vectorLength = this.components.length;
|
11
|
-
for (const c of this.components) {
|
12
|
-
vectorLength = Math.max(vector.indexOf(c) + 1, vectorLength);
|
13
|
-
}
|
14
|
-
return vectorLength;
|
15
|
-
}
|
16
|
-
getNodeType(builder) {
|
17
|
-
return builder.getTypeFromLength(this.components.length);
|
18
|
-
}
|
19
|
-
generate(builder) {
|
20
|
-
const node = this.node;
|
21
|
-
const nodeTypeLength = builder.getTypeLength(node.getNodeType(builder));
|
22
|
-
if (nodeTypeLength > 1) {
|
23
|
-
let type = null;
|
24
|
-
const componentsLength = this.getVectorLength();
|
25
|
-
if (componentsLength >= nodeTypeLength) {
|
26
|
-
type = builder.getTypeFromLength(this.getVectorLength());
|
27
|
-
}
|
28
|
-
const nodeSnippet = node.build(builder, type);
|
29
|
-
return `${nodeSnippet}.${this.components}`;
|
30
|
-
} else {
|
31
|
-
return node.build(builder);
|
32
|
-
}
|
33
|
-
}
|
34
|
-
serialize(data) {
|
35
|
-
super.serialize(data);
|
36
|
-
data.components = this.components;
|
37
|
-
}
|
38
|
-
deserialize(data) {
|
39
|
-
super.deserialize(data);
|
40
|
-
this.components = data.components;
|
41
|
-
}
|
42
|
-
}
|
43
|
-
export {
|
44
|
-
SplitNode as default
|
45
|
-
};
|
@@ -1,40 +0,0 @@
|
|
1
|
-
import Node from "../core/Node.mjs";
|
2
|
-
import ConstNode from "../core/ConstNode.mjs";
|
3
|
-
import UVNode from "../accessors/UVNode.mjs";
|
4
|
-
import MathNode from "../math/MathNode.mjs";
|
5
|
-
import OperatorNode from "../math/OperatorNode.mjs";
|
6
|
-
import SplitNode from "./SplitNode.mjs";
|
7
|
-
import JoinNode from "./JoinNode.mjs";
|
8
|
-
class SpriteSheetUVNode extends Node {
|
9
|
-
constructor(countNode, uvNode = new UVNode(), frameNode = new ConstNode(0)) {
|
10
|
-
super("vec2");
|
11
|
-
this.countNode = countNode;
|
12
|
-
this.uvNode = uvNode;
|
13
|
-
this.frameNode = frameNode;
|
14
|
-
}
|
15
|
-
generate(builder) {
|
16
|
-
const count = this.countNode;
|
17
|
-
const uv = this.uvNode;
|
18
|
-
const frame = this.frameNode;
|
19
|
-
const one = new ConstNode(1);
|
20
|
-
const width = new SplitNode(count, "x");
|
21
|
-
const height = new SplitNode(count, "y");
|
22
|
-
const total = new OperatorNode("*", width, height);
|
23
|
-
const roundFrame = new MathNode(MathNode.FLOOR, new MathNode(MathNode.MOD, frame, total));
|
24
|
-
const frameNum = new OperatorNode("+", roundFrame, one);
|
25
|
-
const cell = new MathNode(MathNode.MOD, roundFrame, width);
|
26
|
-
const row = new MathNode(MathNode.CEIL, new OperatorNode("/", frameNum, width));
|
27
|
-
const rowInv = new OperatorNode("-", height, row);
|
28
|
-
const scale = new OperatorNode("/", one, count);
|
29
|
-
const uvFrameOffset = new JoinNode([
|
30
|
-
new OperatorNode("*", cell, new SplitNode(scale, "x")),
|
31
|
-
new OperatorNode("*", rowInv, new SplitNode(scale, "y"))
|
32
|
-
]);
|
33
|
-
const uvScale = new OperatorNode("*", uv, scale);
|
34
|
-
const uvFrame = new OperatorNode("+", uvScale, uvFrameOffset);
|
35
|
-
return uvFrame.build(builder, this.getNodeType(builder));
|
36
|
-
}
|
37
|
-
}
|
38
|
-
export {
|
39
|
-
SpriteSheetUVNode as default
|
40
|
-
};
|
@@ -1,44 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import UniformNode from "../core/UniformNode.mjs";
|
8
|
-
import { NodeUpdateType } from "../core/constants.mjs";
|
9
|
-
const _TimerNode = class extends UniformNode {
|
10
|
-
constructor(scope = _TimerNode.LOCAL) {
|
11
|
-
super(0);
|
12
|
-
this.scope = scope;
|
13
|
-
this.scale = 1;
|
14
|
-
this.updateType = NodeUpdateType.Frame;
|
15
|
-
}
|
16
|
-
update(frame) {
|
17
|
-
const scope = this.scope;
|
18
|
-
const scale = this.scale;
|
19
|
-
if (scope === _TimerNode.LOCAL) {
|
20
|
-
this.value += frame.deltaTime * scale;
|
21
|
-
} else if (scope === _TimerNode.DELTA) {
|
22
|
-
this.value = frame.deltaTime * scale;
|
23
|
-
} else {
|
24
|
-
this.value = frame.time * scale;
|
25
|
-
}
|
26
|
-
}
|
27
|
-
serialize(data) {
|
28
|
-
super.serialize(data);
|
29
|
-
data.scope = this.scope;
|
30
|
-
data.scale = this.scale;
|
31
|
-
}
|
32
|
-
deserialize(data) {
|
33
|
-
super.deserialize(data);
|
34
|
-
this.scope = data.scope;
|
35
|
-
this.scale = data.scale;
|
36
|
-
}
|
37
|
-
};
|
38
|
-
let TimerNode = _TimerNode;
|
39
|
-
__publicField(TimerNode, "LOCAL", "local");
|
40
|
-
__publicField(TimerNode, "GLOBAL", "global");
|
41
|
-
__publicField(TimerNode, "DELTA", "delta");
|
42
|
-
export {
|
43
|
-
TimerNode as default
|
44
|
-
};
|
@@ -1,130 +0,0 @@
|
|
1
|
-
import { Mesh, IcosahedronGeometry, ShaderMaterial, DoubleSide } from "three";
|
2
|
-
const isCubeTexture = (def) => def && def.isCubeTexture;
|
3
|
-
class GroundProjectedEnv extends Mesh {
|
4
|
-
constructor(texture, options) {
|
5
|
-
var _a, _b;
|
6
|
-
const isCubeMap = isCubeTexture(texture);
|
7
|
-
const w = (_b = isCubeMap ? (_a = texture.image[0]) == null ? void 0 : _a.width : texture.image.width) != null ? _b : 1024;
|
8
|
-
const cubeSize = w / 4;
|
9
|
-
const _lodMax = Math.floor(Math.log2(cubeSize));
|
10
|
-
const _cubeSize = Math.pow(2, _lodMax);
|
11
|
-
const width = 3 * Math.max(_cubeSize, 16 * 7);
|
12
|
-
const height = 4 * _cubeSize;
|
13
|
-
const defines = [
|
14
|
-
isCubeMap ? "#define ENVMAP_TYPE_CUBE" : "",
|
15
|
-
`#define CUBEUV_TEXEL_WIDTH ${1 / width}`,
|
16
|
-
`#define CUBEUV_TEXEL_HEIGHT ${1 / height}`,
|
17
|
-
`#define CUBEUV_MAX_MIP ${_lodMax}.0`
|
18
|
-
];
|
19
|
-
const vertexShader = `
|
20
|
-
varying vec3 vWorldPosition;
|
21
|
-
void main()
|
22
|
-
{
|
23
|
-
vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );
|
24
|
-
vWorldPosition = worldPosition.xyz;
|
25
|
-
|
26
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
27
|
-
}
|
28
|
-
`;
|
29
|
-
const fragmentShader = defines.join("\n") + `
|
30
|
-
#define ENVMAP_TYPE_CUBE_UV
|
31
|
-
varying vec3 vWorldPosition;
|
32
|
-
uniform float radius;
|
33
|
-
uniform float height;
|
34
|
-
uniform float angle;
|
35
|
-
#ifdef ENVMAP_TYPE_CUBE
|
36
|
-
uniform samplerCube map;
|
37
|
-
#else
|
38
|
-
uniform sampler2D map;
|
39
|
-
#endif
|
40
|
-
// From: https://www.shadertoy.com/view/4tsBD7
|
41
|
-
float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r )
|
42
|
-
{
|
43
|
-
float d = dot ( rd, n );
|
44
|
-
|
45
|
-
if( d > 0.0 ) { return 1e6; }
|
46
|
-
|
47
|
-
vec3 o = ro - c;
|
48
|
-
float t = - dot( n, o ) / d;
|
49
|
-
vec3 q = o + rd * t;
|
50
|
-
|
51
|
-
return ( dot( q, q ) < r * r ) ? t : 1e6;
|
52
|
-
}
|
53
|
-
// From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm
|
54
|
-
float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra )
|
55
|
-
{
|
56
|
-
vec3 oc = ro - ce;
|
57
|
-
float b = dot( oc, rd );
|
58
|
-
float c = dot( oc, oc ) - ra * ra;
|
59
|
-
float h = b * b - c;
|
60
|
-
|
61
|
-
if( h < 0.0 ) { return -1.0; }
|
62
|
-
|
63
|
-
h = sqrt( h );
|
64
|
-
|
65
|
-
return - b + h;
|
66
|
-
}
|
67
|
-
vec3 project()
|
68
|
-
{
|
69
|
-
vec3 p = normalize( vWorldPosition );
|
70
|
-
vec3 camPos = cameraPosition;
|
71
|
-
camPos.y -= height;
|
72
|
-
float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );
|
73
|
-
if( intersection > 0.0 ) {
|
74
|
-
|
75
|
-
vec3 h = vec3( 0.0, - height, 0.0 );
|
76
|
-
float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );
|
77
|
-
p = ( camPos + min( intersection, intersection2 ) * p ) / radius;
|
78
|
-
} else {
|
79
|
-
p = vec3( 0.0, 1.0, 0.0 );
|
80
|
-
}
|
81
|
-
return p;
|
82
|
-
}
|
83
|
-
#include <common>
|
84
|
-
#include <cube_uv_reflection_fragment>
|
85
|
-
void main()
|
86
|
-
{
|
87
|
-
vec3 projectedWorldPosition = project();
|
88
|
-
|
89
|
-
#ifdef ENVMAP_TYPE_CUBE
|
90
|
-
vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;
|
91
|
-
#else
|
92
|
-
vec3 direction = normalize( projectedWorldPosition );
|
93
|
-
vec2 uv = equirectUv( direction );
|
94
|
-
vec3 outcolor = texture2D( map, uv ).rgb;
|
95
|
-
#endif
|
96
|
-
gl_FragColor = vec4( outcolor, 1.0 );
|
97
|
-
#include <tonemapping_fragment>
|
98
|
-
#include <encodings_fragment>
|
99
|
-
}
|
100
|
-
`;
|
101
|
-
const uniforms = {
|
102
|
-
map: { value: texture },
|
103
|
-
height: { value: (options == null ? void 0 : options.height) || 15 },
|
104
|
-
radius: { value: (options == null ? void 0 : options.radius) || 100 }
|
105
|
-
};
|
106
|
-
const geometry = new IcosahedronGeometry(1, 16);
|
107
|
-
const material = new ShaderMaterial({
|
108
|
-
uniforms,
|
109
|
-
fragmentShader,
|
110
|
-
vertexShader,
|
111
|
-
side: DoubleSide
|
112
|
-
});
|
113
|
-
super(geometry, material);
|
114
|
-
}
|
115
|
-
set radius(radius) {
|
116
|
-
this.material.uniforms.radius.value = radius;
|
117
|
-
}
|
118
|
-
get radius() {
|
119
|
-
return this.material.uniforms.radius.value;
|
120
|
-
}
|
121
|
-
set height(height) {
|
122
|
-
this.material.uniforms.height.value = height;
|
123
|
-
}
|
124
|
-
get height() {
|
125
|
-
return this.material.uniforms.height.value;
|
126
|
-
}
|
127
|
-
}
|
128
|
-
export {
|
129
|
-
GroundProjectedEnv
|
130
|
-
};
|
package/objects/Lensflare.mjs
DELETED
@@ -1,262 +0,0 @@
|
|
1
|
-
import { Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4, BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute } from "three";
|
2
|
-
class Lensflare extends Mesh {
|
3
|
-
constructor() {
|
4
|
-
super(Lensflare.Geometry, new MeshBasicMaterial({ opacity: 0, transparent: true }));
|
5
|
-
this.type = "Lensflare";
|
6
|
-
this.frustumCulled = false;
|
7
|
-
this.renderOrder = Infinity;
|
8
|
-
const positionScreen = new Vector3();
|
9
|
-
const positionView = new Vector3();
|
10
|
-
const tempMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
|
11
|
-
tempMap.minFilter = NearestFilter;
|
12
|
-
tempMap.magFilter = NearestFilter;
|
13
|
-
tempMap.wrapS = ClampToEdgeWrapping;
|
14
|
-
tempMap.wrapT = ClampToEdgeWrapping;
|
15
|
-
const occlusionMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
|
16
|
-
occlusionMap.minFilter = NearestFilter;
|
17
|
-
occlusionMap.magFilter = NearestFilter;
|
18
|
-
occlusionMap.wrapS = ClampToEdgeWrapping;
|
19
|
-
occlusionMap.wrapT = ClampToEdgeWrapping;
|
20
|
-
const geometry = Lensflare.Geometry;
|
21
|
-
const material1a = new RawShaderMaterial({
|
22
|
-
uniforms: {
|
23
|
-
scale: { value: null },
|
24
|
-
screenPosition: { value: null }
|
25
|
-
},
|
26
|
-
vertexShader: `
|
27
|
-
|
28
|
-
precision highp float;
|
29
|
-
|
30
|
-
uniform vec3 screenPosition;
|
31
|
-
uniform vec2 scale;
|
32
|
-
|
33
|
-
attribute vec3 position;
|
34
|
-
|
35
|
-
void main() {
|
36
|
-
|
37
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gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
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}`,
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fragmentShader: `
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precision highp float;
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void main() {
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gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );
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}`,
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depthTest: true,
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depthWrite: false,
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transparent: false
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});
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const material1b = new RawShaderMaterial({
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uniforms: {
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map: { value: tempMap },
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scale: { value: null },
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screenPosition: { value: null }
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},
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vertexShader: `
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precision highp float;
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uniform vec3 screenPosition;
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uniform vec2 scale;
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attribute vec3 position;
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attribute vec2 uv;
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varying vec2 vUV;
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void main() {
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vUV = uv;
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gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
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}`,
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fragmentShader: `
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precision highp float;
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uniform sampler2D map;
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varying vec2 vUV;
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void main() {
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gl_FragColor = texture2D( map, vUV );
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}`,
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depthTest: false,
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depthWrite: false,
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transparent: false
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});
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const mesh1 = new Mesh(geometry, material1a);
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const elements = [];
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const shader = LensflareElement.Shader;
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const material2 = new RawShaderMaterial({
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uniforms: {
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map: { value: null },
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occlusionMap: { value: occlusionMap },
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color: { value: new Color(16777215) },
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scale: { value: new Vector2() },
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screenPosition: { value: new Vector3() }
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},
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader,
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blending: AdditiveBlending,
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transparent: true,
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depthWrite: false
|
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});
|
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const mesh2 = new Mesh(geometry, material2);
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this.addElement = function(element) {
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elements.push(element);
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};
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const scale = new Vector2();
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const screenPositionPixels = new Vector2();
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const validArea = new Box2();
|
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const viewport = new Vector4();
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this.onBeforeRender = function(renderer, scene, camera) {
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renderer.getCurrentViewport(viewport);
|
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const invAspect = viewport.w / viewport.z;
|
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const halfViewportWidth = viewport.z / 2;
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const halfViewportHeight = viewport.w / 2;
|
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let size = 16 / viewport.w;
|
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scale.set(size * invAspect, size);
|
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validArea.min.set(viewport.x, viewport.y);
|
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validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
|
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positionView.setFromMatrixPosition(this.matrixWorld);
|
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positionView.applyMatrix4(camera.matrixWorldInverse);
|
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|
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if (positionView.z > 0)
|
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return;
|
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positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
|
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|
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screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
|
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|
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screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
|
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if (validArea.containsPoint(screenPositionPixels)) {
|
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renderer.copyFramebufferToTexture(screenPositionPixels, tempMap);
|
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|
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let uniforms = material1a.uniforms;
|
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|
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uniforms["scale"].value = scale;
|
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|
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uniforms["screenPosition"].value = positionScreen;
|
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|
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renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
|
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|
-
renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
|
143
|
-
uniforms = material1b.uniforms;
|
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|
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uniforms["scale"].value = scale;
|
145
|
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uniforms["screenPosition"].value = positionScreen;
|
146
|
-
renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
|
147
|
-
const vecX = -positionScreen.x * 2;
|
148
|
-
const vecY = -positionScreen.y * 2;
|
149
|
-
for (let i = 0, l = elements.length; i < l; i++) {
|
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|
-
const element = elements[i];
|
151
|
-
const uniforms2 = material2.uniforms;
|
152
|
-
uniforms2["color"].value.copy(element.color);
|
153
|
-
uniforms2["map"].value = element.texture;
|
154
|
-
uniforms2["screenPosition"].value.x = positionScreen.x + vecX * element.distance;
|
155
|
-
uniforms2["screenPosition"].value.y = positionScreen.y + vecY * element.distance;
|
156
|
-
size = element.size / viewport.w;
|
157
|
-
const invAspect2 = viewport.w / viewport.z;
|
158
|
-
uniforms2["scale"].value.set(size * invAspect2, size);
|
159
|
-
material2.uniformsNeedUpdate = true;
|
160
|
-
renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
|
161
|
-
}
|
162
|
-
}
|
163
|
-
};
|
164
|
-
this.dispose = function() {
|
165
|
-
material1a.dispose();
|
166
|
-
material1b.dispose();
|
167
|
-
material2.dispose();
|
168
|
-
tempMap.dispose();
|
169
|
-
occlusionMap.dispose();
|
170
|
-
for (let i = 0, l = elements.length; i < l; i++) {
|
171
|
-
elements[i].texture.dispose();
|
172
|
-
}
|
173
|
-
};
|
174
|
-
}
|
175
|
-
}
|
176
|
-
Lensflare.prototype.isLensflare = true;
|
177
|
-
class LensflareElement {
|
178
|
-
constructor(texture, size = 1, distance = 0, color = new Color(16777215)) {
|
179
|
-
this.texture = texture;
|
180
|
-
this.size = size;
|
181
|
-
this.distance = distance;
|
182
|
-
this.color = color;
|
183
|
-
}
|
184
|
-
}
|
185
|
-
LensflareElement.Shader = {
|
186
|
-
uniforms: {
|
187
|
-
map: { value: null },
|
188
|
-
occlusionMap: { value: null },
|
189
|
-
color: { value: null },
|
190
|
-
scale: { value: null },
|
191
|
-
screenPosition: { value: null }
|
192
|
-
},
|
193
|
-
vertexShader: `
|
194
|
-
|
195
|
-
precision highp float;
|
196
|
-
|
197
|
-
uniform vec3 screenPosition;
|
198
|
-
uniform vec2 scale;
|
199
|
-
|
200
|
-
uniform sampler2D occlusionMap;
|
201
|
-
|
202
|
-
attribute vec3 position;
|
203
|
-
attribute vec2 uv;
|
204
|
-
|
205
|
-
varying vec2 vUV;
|
206
|
-
varying float vVisibility;
|
207
|
-
|
208
|
-
void main() {
|
209
|
-
|
210
|
-
vUV = uv;
|
211
|
-
|
212
|
-
vec2 pos = position.xy;
|
213
|
-
|
214
|
-
vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );
|
215
|
-
visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );
|
216
|
-
visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );
|
217
|
-
visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );
|
218
|
-
visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );
|
219
|
-
visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );
|
220
|
-
visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );
|
221
|
-
visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );
|
222
|
-
visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );
|
223
|
-
|
224
|
-
vVisibility = visibility.r / 9.0;
|
225
|
-
vVisibility *= 1.0 - visibility.g / 9.0;
|
226
|
-
vVisibility *= visibility.b / 9.0;
|
227
|
-
|
228
|
-
gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
|
229
|
-
|
230
|
-
}`,
|
231
|
-
fragmentShader: `
|
232
|
-
|
233
|
-
precision highp float;
|
234
|
-
|
235
|
-
uniform sampler2D map;
|
236
|
-
uniform vec3 color;
|
237
|
-
|
238
|
-
varying vec2 vUV;
|
239
|
-
varying float vVisibility;
|
240
|
-
|
241
|
-
void main() {
|
242
|
-
|
243
|
-
vec4 texture = texture2D( map, vUV );
|
244
|
-
texture.a *= vVisibility;
|
245
|
-
gl_FragColor = texture;
|
246
|
-
gl_FragColor.rgb *= color;
|
247
|
-
|
248
|
-
}`
|
249
|
-
};
|
250
|
-
Lensflare.Geometry = function() {
|
251
|
-
const geometry = new BufferGeometry();
|
252
|
-
const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
|
253
|
-
const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
|
254
|
-
geometry.setIndex([0, 1, 2, 0, 2, 3]);
|
255
|
-
geometry.setAttribute("position", new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
|
256
|
-
geometry.setAttribute("uv", new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
|
257
|
-
return geometry;
|
258
|
-
}();
|
259
|
-
export {
|
260
|
-
Lensflare,
|
261
|
-
LensflareElement
|
262
|
-
};
|