three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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package/misc/VolumeSlice.js
CHANGED
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import { Texture, LinearFilter, ClampToEdgeWrapping, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from 'three';
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/**
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* This class has been made to hold a slice of a volume data
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* @class
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* @param {Volume} volume The associated volume
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* @param {number} [index=0] The index of the slice
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* @param {string} [axis='z'] For now only 'x', 'y' or 'z' but later it will change to a normal vector
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* @see Volume
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*/
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var VolumeSlice = function (volume, index, axis) {
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var slice = this;
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/**
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* @member {Volume} volume The associated volume
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*/
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this.volume = volume;
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/**
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* @member {Number} index The index of the slice, if changed, will automatically call updateGeometry at the next repaint
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*/
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index = index || 0;
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get: function() {
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get: function () {
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return index;
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set: function(value) {
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set: function (value) {
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index = value;
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slice.geometryNeedsUpdate = true;
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return index;
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}
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});
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/**
|
35
|
+
* @member {String} axis The normal axis
|
36
|
+
*/
|
37
|
+
|
38
|
+
this.axis = axis || 'z';
|
39
|
+
/**
|
40
|
+
* @member {HTMLCanvasElement} canvas The final canvas used for the texture
|
41
|
+
*/
|
42
|
+
|
43
|
+
/**
|
44
|
+
* @member {CanvasRenderingContext2D} ctx Context of the canvas
|
45
|
+
*/
|
46
|
+
|
47
|
+
this.canvas = document.createElement('canvas');
|
48
|
+
/**
|
49
|
+
* @member {HTMLCanvasElement} canvasBuffer The intermediary canvas used to paint the data
|
50
|
+
*/
|
51
|
+
|
52
|
+
/**
|
53
|
+
* @member {CanvasRenderingContext2D} ctxBuffer Context of the canvas buffer
|
54
|
+
*/
|
55
|
+
|
56
|
+
this.canvasBuffer = document.createElement('canvas');
|
21
57
|
this.updateGeometry();
|
22
|
-
var canvasMap = new
|
23
|
-
canvasMap.minFilter =
|
24
|
-
canvasMap.wrapS = canvasMap.wrapT =
|
25
|
-
var material = new
|
58
|
+
var canvasMap = new Texture(this.canvas);
|
59
|
+
canvasMap.minFilter = LinearFilter;
|
60
|
+
canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
|
61
|
+
var material = new MeshBasicMaterial({
|
26
62
|
map: canvasMap,
|
27
|
-
side:
|
63
|
+
side: DoubleSide,
|
28
64
|
transparent: true
|
29
65
|
});
|
30
|
-
|
66
|
+
/**
|
67
|
+
* @member {Mesh} mesh The mesh ready to get used in the scene
|
68
|
+
*/
|
69
|
+
|
70
|
+
this.mesh = new Mesh(this.geometry, material);
|
31
71
|
this.mesh.matrixAutoUpdate = false;
|
72
|
+
/**
|
73
|
+
* @member {Boolean} geometryNeedsUpdate If set to true, updateGeometry will be triggered at the next repaint
|
74
|
+
*/
|
75
|
+
|
32
76
|
this.geometryNeedsUpdate = true;
|
33
77
|
this.repaint();
|
78
|
+
/**
|
79
|
+
* @member {Number} iLength Width of slice in the original coordinate system, corresponds to the width of the buffer canvas
|
80
|
+
*/
|
81
|
+
|
82
|
+
/**
|
83
|
+
* @member {Number} jLength Height of slice in the original coordinate system, corresponds to the height of the buffer canvas
|
84
|
+
*/
|
85
|
+
|
86
|
+
/**
|
87
|
+
* @member {Function} sliceAccess Function that allow the slice to access right data
|
88
|
+
* @see Volume.extractPerpendicularPlane
|
89
|
+
* @param {Number} i The first coordinate
|
90
|
+
* @param {Number} j The second coordinate
|
91
|
+
* @returns {Number} the index corresponding to the voxel in volume.data of the given position in the slice
|
92
|
+
*/
|
34
93
|
};
|
94
|
+
|
35
95
|
VolumeSlice.prototype = {
|
36
96
|
constructor: VolumeSlice,
|
37
|
-
|
97
|
+
|
98
|
+
/**
|
99
|
+
* @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
|
100
|
+
* @memberof VolumeSlice
|
101
|
+
*/
|
102
|
+
repaint: function () {
|
38
103
|
if (this.geometryNeedsUpdate) {
|
39
104
|
this.updateGeometry();
|
40
105
|
}
|
41
|
-
|
106
|
+
|
107
|
+
var iLength = this.iLength,
|
108
|
+
jLength = this.jLength,
|
109
|
+
sliceAccess = this.sliceAccess,
|
110
|
+
volume = this.volume,
|
111
|
+
canvas = this.canvasBuffer,
|
112
|
+
ctx = this.ctxBuffer; // get the imageData and pixel array from the canvas
|
113
|
+
|
42
114
|
var imgData = ctx.getImageData(0, 0, iLength, jLength);
|
43
115
|
var data = imgData.data;
|
44
116
|
var volumeData = volume.data;
|
45
117
|
var upperThreshold = volume.upperThreshold;
|
46
118
|
var lowerThreshold = volume.lowerThreshold;
|
47
119
|
var windowLow = volume.windowLow;
|
48
|
-
var windowHigh = volume.windowHigh;
|
120
|
+
var windowHigh = volume.windowHigh; // manipulate some pixel elements
|
121
|
+
|
49
122
|
var pixelCount = 0;
|
50
|
-
|
123
|
+
|
124
|
+
if (volume.dataType === 'label') {
|
125
|
+
//this part is currently useless but will be used when colortables will be handled
|
51
126
|
for (let j = 0; j < jLength; j++) {
|
52
127
|
for (let i = 0; i < iLength; i++) {
|
53
128
|
var label = volumeData[sliceAccess(i, j)];
|
54
129
|
label = label >= this.colorMap.length ? label % this.colorMap.length + 1 : label;
|
55
130
|
var color = this.colorMap[label];
|
56
|
-
data[4 * pixelCount] = color >> 24 &
|
57
|
-
data[4 * pixelCount + 1] = color >> 16 &
|
58
|
-
data[4 * pixelCount + 2] = color >> 8 &
|
59
|
-
data[4 * pixelCount + 3] = color &
|
131
|
+
data[4 * pixelCount] = color >> 24 & 0xff;
|
132
|
+
data[4 * pixelCount + 1] = color >> 16 & 0xff;
|
133
|
+
data[4 * pixelCount + 2] = color >> 8 & 0xff;
|
134
|
+
data[4 * pixelCount + 3] = color & 0xff;
|
60
135
|
pixelCount++;
|
61
136
|
}
|
62
137
|
}
|
@@ -64,8 +139,10 @@ VolumeSlice.prototype = {
|
|
64
139
|
for (let j = 0; j < jLength; j++) {
|
65
140
|
for (let i = 0; i < iLength; i++) {
|
66
141
|
var value = volumeData[sliceAccess(i, j)];
|
67
|
-
var alpha =
|
68
|
-
|
142
|
+
var alpha = 0xff; //apply threshold
|
143
|
+
|
144
|
+
alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0; //apply window level
|
145
|
+
|
69
146
|
value = Math.floor(255 * (value - windowLow) / (windowHigh - windowLow));
|
70
147
|
value = value > 255 ? 255 : value < 0 ? 0 : value | 0;
|
71
148
|
data[4 * pixelCount] = value;
|
@@ -76,11 +153,18 @@ VolumeSlice.prototype = {
|
|
76
153
|
}
|
77
154
|
}
|
78
155
|
}
|
156
|
+
|
79
157
|
ctx.putImageData(imgData, 0, 0);
|
80
158
|
this.ctx.drawImage(canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height);
|
81
159
|
this.mesh.material.map.needsUpdate = true;
|
82
160
|
},
|
83
|
-
|
161
|
+
|
162
|
+
/**
|
163
|
+
* @member {Function} Refresh the geometry according to axis and index
|
164
|
+
* @see Volume.extractPerpendicularPlane
|
165
|
+
* @memberof VolumeSlice
|
166
|
+
*/
|
167
|
+
updateGeometry: function () {
|
84
168
|
var extracted = this.volume.extractPerpendicularPlane(this.axis, this.index);
|
85
169
|
this.sliceAccess = extracted.sliceAccess;
|
86
170
|
this.jLength = extracted.jLength;
|
@@ -90,17 +174,21 @@ VolumeSlice.prototype = {
|
|
90
174
|
this.canvas.height = extracted.planeHeight;
|
91
175
|
this.canvasBuffer.width = this.iLength;
|
92
176
|
this.canvasBuffer.height = this.jLength;
|
93
|
-
this.ctx = this.canvas.getContext(
|
94
|
-
this.ctxBuffer = this.canvasBuffer.getContext(
|
95
|
-
if (this.geometry)
|
96
|
-
|
97
|
-
this.geometry = new
|
177
|
+
this.ctx = this.canvas.getContext('2d');
|
178
|
+
this.ctxBuffer = this.canvasBuffer.getContext('2d');
|
179
|
+
if (this.geometry) this.geometry.dispose(); // dispose existing geometry
|
180
|
+
|
181
|
+
this.geometry = new PlaneGeometry(extracted.planeWidth, extracted.planeHeight);
|
182
|
+
|
98
183
|
if (this.mesh) {
|
99
|
-
this.mesh.geometry = this.geometry;
|
184
|
+
this.mesh.geometry = this.geometry; //reset mesh matrix
|
185
|
+
|
100
186
|
this.mesh.matrix.identity();
|
101
187
|
this.mesh.applyMatrix4(this.matrix);
|
102
188
|
}
|
189
|
+
|
103
190
|
this.geometryNeedsUpdate = false;
|
104
191
|
}
|
105
192
|
};
|
106
|
-
|
193
|
+
|
194
|
+
export { VolumeSlice };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";let e,t;Object.defineProperty(exports,"__esModule",{value:!0}),exports.getErrorMessage=function(e){const t={1:window.WebGLRenderingContext,2:window.WebGL2RenderingContext},n=document.createElement("div");n.id="webglmessage",n.style.fontFamily="monospace",n.style.fontSize="13px",n.style.fontWeight="normal",n.style.textAlign="center",n.style.background="#fff",n.style.color="#000",n.style.padding="1.5em",n.style.width="400px",n.style.margin="5em auto 0";let r='Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';return r=t[e]?r.replace("$0","graphics card"):r.replace("$0","browser"),r=r.replace("$1",{1:"WebGL",2:"WebGL 2"}[e]),n.innerHTML=r,n},exports.getWebGL2ErrorMessage=function(){return this.getErrorMessage(2)},exports.getWebGLErrorMessage=function(){return this.getErrorMessage(1)},exports.isWebGL2Available=function(){if(void 0!==t)return t;try{var e;let n;const r=document.createElement("canvas");return t=!(!window.WebGL2RenderingContext||!(n=r.getContext("webgl2"))),n&&(null===(e=n.getExtension("WEBGL_lose_context"))||void 0===e||e.loseContext()),t}catch(e){return t=!1}},exports.isWebGLAvailable=function(){if(void 0!==e)return e;try{var t;let n;const r=document.createElement("canvas");return e=!(!window.WebGLRenderingContext||!(n=r.getContext("webgl"))),n&&(null===(t=n.getExtension("WEBGL_lose_context"))||void 0===t||t.loseContext()),e}catch(t){return e=!1}};
|
package/misc/WebGL.js
CHANGED
@@ -1,31 +1,29 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
1
|
let webGLAvailable, webGL2Available;
|
4
2
|
function isWebGLAvailable() {
|
5
|
-
|
6
|
-
|
7
|
-
return webGLAvailable;
|
3
|
+
if (webGLAvailable !== undefined) return webGLAvailable;
|
4
|
+
|
8
5
|
try {
|
6
|
+
var _gl$getExtension;
|
7
|
+
|
9
8
|
let gl;
|
10
|
-
const canvas = document.createElement(
|
11
|
-
webGLAvailable = !!(window.WebGLRenderingContext && (gl = canvas.getContext(
|
12
|
-
if (gl)
|
13
|
-
(_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
|
9
|
+
const canvas = document.createElement('canvas');
|
10
|
+
webGLAvailable = !!(window.WebGLRenderingContext && (gl = canvas.getContext('webgl')));
|
11
|
+
if (gl) (_gl$getExtension = gl.getExtension('WEBGL_lose_context')) === null || _gl$getExtension === void 0 ? void 0 : _gl$getExtension.loseContext();
|
14
12
|
return webGLAvailable;
|
15
13
|
} catch (e) {
|
16
14
|
return webGLAvailable = false;
|
17
15
|
}
|
18
16
|
}
|
19
17
|
function isWebGL2Available() {
|
20
|
-
|
21
|
-
|
22
|
-
return webGL2Available;
|
18
|
+
if (webGL2Available !== undefined) return webGL2Available;
|
19
|
+
|
23
20
|
try {
|
21
|
+
var _gl$getExtension2;
|
22
|
+
|
24
23
|
let gl;
|
25
|
-
const canvas = document.createElement(
|
26
|
-
webGL2Available = !!(window.WebGL2RenderingContext && (gl = canvas.getContext(
|
27
|
-
if (gl)
|
28
|
-
(_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
|
24
|
+
const canvas = document.createElement('canvas');
|
25
|
+
webGL2Available = !!(window.WebGL2RenderingContext && (gl = canvas.getContext('webgl2')));
|
26
|
+
if (gl) (_gl$getExtension2 = gl.getExtension('WEBGL_lose_context')) === null || _gl$getExtension2 === void 0 ? void 0 : _gl$getExtension2.loseContext();
|
29
27
|
return webGL2Available;
|
30
28
|
} catch (e) {
|
31
29
|
return webGL2Available = false;
|
@@ -39,36 +37,35 @@ function getWebGL2ErrorMessage() {
|
|
39
37
|
}
|
40
38
|
function getErrorMessage(version) {
|
41
39
|
const names = {
|
42
|
-
1:
|
43
|
-
2:
|
40
|
+
1: 'WebGL',
|
41
|
+
2: 'WebGL 2'
|
44
42
|
};
|
45
43
|
const contexts = {
|
46
44
|
1: window.WebGLRenderingContext,
|
47
45
|
2: window.WebGL2RenderingContext
|
48
46
|
};
|
49
|
-
const element = document.createElement(
|
50
|
-
element.id =
|
51
|
-
element.style.fontFamily =
|
52
|
-
element.style.fontSize =
|
53
|
-
element.style.fontWeight =
|
54
|
-
element.style.textAlign =
|
55
|
-
element.style.background =
|
56
|
-
element.style.color =
|
57
|
-
element.style.padding =
|
58
|
-
element.style.width =
|
59
|
-
element.style.margin =
|
47
|
+
const element = document.createElement('div');
|
48
|
+
element.id = 'webglmessage';
|
49
|
+
element.style.fontFamily = 'monospace';
|
50
|
+
element.style.fontSize = '13px';
|
51
|
+
element.style.fontWeight = 'normal';
|
52
|
+
element.style.textAlign = 'center';
|
53
|
+
element.style.background = '#fff';
|
54
|
+
element.style.color = '#000';
|
55
|
+
element.style.padding = '1.5em';
|
56
|
+
element.style.width = '400px';
|
57
|
+
element.style.margin = '5em auto 0';
|
60
58
|
let message = 'Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';
|
59
|
+
|
61
60
|
if (contexts[version]) {
|
62
|
-
message = message.replace(
|
61
|
+
message = message.replace('$0', 'graphics card');
|
63
62
|
} else {
|
64
|
-
message = message.replace(
|
63
|
+
message = message.replace('$0', 'browser');
|
65
64
|
}
|
66
|
-
|
65
|
+
|
66
|
+
message = message.replace('$1', names[version]);
|
67
67
|
element.innerHTML = message;
|
68
68
|
return element;
|
69
69
|
}
|
70
|
-
|
71
|
-
|
72
|
-
exports.getWebGLErrorMessage = getWebGLErrorMessage;
|
73
|
-
exports.isWebGL2Available = isWebGL2Available;
|
74
|
-
exports.isWebGLAvailable = isWebGLAvailable;
|
70
|
+
|
71
|
+
export { getErrorMessage, getWebGL2ErrorMessage, getWebGLErrorMessage, isWebGL2Available, isWebGLAvailable };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var r=n(e);const s=(e=1)=>{const n=new Float32Array(4096*e*4),r=new t.DataTexture(n,1024,4*e,t.RGBAFormat,t.FloatType);return r.wrapS=t.RepeatWrapping,r.wrapT=t.RepeatWrapping,r.magFilter=t.NearestFilter,r.needsUpdate=!0,r},i=(e,t,n=0)=>{const r=Math.floor(1024);t.arcLengthDivisions=r/2,t.updateArcLengths();const s=t.getSpacedPoints(r),i=t.computeFrenetFrames(r,!0);for(let t=0;t<r;t++){const r=Math.floor(t/1024),o=t%1024;let f=s[t];a(e,o,f.x,f.y,f.z,0+r+4*n),f=i.tangents[t],a(e,o,f.x,f.y,f.z,1+r+4*n),f=i.normals[t],a(e,o,f.x,f.y,f.z,2+r+4*n),f=i.binormals[t],a(e,o,f.x,f.y,f.z,3+r+4*n)}e.needsUpdate=!0},a=(e,t,n,r,s,i)=>{const a=e.image,{data:o}=a,f=4096*i;o[4*t+f+0]=n,o[4*t+f+1]=r,o[4*t+f+2]=s,o[4*t+f+3]=1},o=e=>({spineTexture:{value:e},pathOffset:{type:"f",value:0},pathSegment:{type:"f",value:1},spineOffset:{type:"f",value:161},spineLength:{type:"f",value:400},flow:{type:"i",value:1}});function f(e,t,n=1){e.__ok||(e.__ok=!0,e.onBeforeCompile=e=>{if(e.__modified)return;e.__modified=!0,Object.assign(e.uniforms,t);const r=`\n\t\tuniform sampler2D spineTexture;\n\t\tuniform float pathOffset;\n\t\tuniform float pathSegment;\n\t\tuniform float spineOffset;\n\t\tuniform float spineLength;\n\t\tuniform int flow;\n\n\t\tfloat textureLayers = ${4*n}.;\n\t\tfloat textureStacks = 1.;\n\n\t\t${e.vertexShader}\n\t\t`.replace("#include <beginnormal_vertex>","").replace("#include <defaultnormal_vertex>","").replace("#include <begin_vertex>","").replace(/void\s*main\s*\(\)\s*\{/,"\n void main() {\n #include <beginnormal_vertex>\n\n vec4 worldPos = modelMatrix * vec4(position, 1.);\n\n bool bend = flow > 0;\n float xWeight = bend ? 0. : 1.;\n\n #ifdef USE_INSTANCING\n float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];\n float spineLengthFromInstanceMatrix = instanceMatrix[3][0];\n float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;\n float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;\n #else\n float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;\n float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;\n #endif\n\n mt = mod(mt, textureStacks);\n float rowOffset = floor(mt);\n\n #ifdef USE_INSTANCING\n rowOffset += instanceMatrix[3][1] * 4.;\n #endif\n\n vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;\n mat3 basis = mat3(a, b, c);\n\n vec3 transformed = basis\n * vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)\n + spinePos;\n\n vec3 transformedNormal = normalMatrix * (basis * objectNormal);\n\t\t\t").replace("#include <project_vertex>","vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n\t\t\t\tgl_Position = projectionMatrix * mvPosition;");e.vertexShader=r})}class l{constructor(e,n=1){r.default(this,"curveArray",void 0),r.default(this,"curveLengthArray",void 0),r.default(this,"object3D",void 0),r.default(this,"splineTexure",void 0),r.default(this,"uniforms",void 0);const i=e.clone(),a=s(n),l=o(a);i.traverse((e=>{(e instanceof t.Mesh||e instanceof t.InstancedMesh)&&(e.material=e.material.clone(),f(e.material,l,n))})),this.curveArray=new Array(n),this.curveLengthArray=new Array(n),this.object3D=i,this.splineTexure=a,this.uniforms=l}updateCurve(e,t){if(e>=this.curveArray.length)throw Error("Index out of range for Flow");const n=t.getLength();this.uniforms.spineLength.value=n,this.curveLengthArray[e]=n,this.curveArray[e]=t,i(this.splineTexure,t,e)}moveAlongCurve(e){this.uniforms.pathOffset.value+=e}}const u=new t.Matrix4;exports.Flow=l,exports.InstancedFlow=class extends l{constructor(e,n,s,i){const a=new t.InstancedMesh(s,i,e);a.instanceMatrix.setUsage(t.DynamicDrawUsage),super(a,n),r.default(this,"offsets",void 0),r.default(this,"whichCurve",void 0),this.offsets=new Array(e).fill(0),this.whichCurve=new Array(e).fill(0)}writeChanges(e){u.makeTranslation(this.curveLengthArray[this.whichCurve[e]],this.whichCurve[e],this.offsets[e]),this.object3D.setMatrixAt(e,u),this.object3D.instanceMatrix.needsUpdate=!0}moveIndividualAlongCurve(e,t){this.offsets[e]+=t,this.writeChanges(e)}setCurve(e,t){if(isNaN(t))throw Error("curve index being set is Not a Number (NaN)");this.whichCurve[e]=t,this.writeChanges(e)}},exports.getUniforms=o,exports.initSplineTexture=s,exports.modifyShader=f,exports.updateSplineTexture=i;
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
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import { DataTexture, RGBAFormat, FloatType, RepeatWrapping, NearestFilter, Mesh, InstancedMesh, Matrix4, DynamicDrawUsage } from 'three';
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// Original src: https://github.com/zz85/threejs-path-flow
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const CHANNELS = 4;
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const TEXTURE_WIDTH = 1024;
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const TEXTURE_HEIGHT = 4;
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/**
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* Make a new DataTexture to store the descriptions of the curves.
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*
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* @param { number } numberOfCurves the number of curves needed to be described by this texture.
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*/
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const initSplineTexture = (numberOfCurves = 1) => {
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const dataArray = new Float32Array(TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS);
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const dataTexture = new
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dataTexture.wrapS =
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dataTexture.wrapT =
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dataTexture.magFilter =
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const dataTexture = new DataTexture(dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, RGBAFormat, FloatType);
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dataTexture.wrapS = RepeatWrapping;
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dataTexture.wrapT = RepeatWrapping;
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dataTexture.magFilter = NearestFilter;
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dataTexture.needsUpdate = true;
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return dataTexture;
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};
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/**
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* Write the curve description to the data texture
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*
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* @param { DataTexture } texture The DataTexture to write to
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* @param { Curve } splineCurve The curve to describe
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* @param { number } offset Which curve slot to write to
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*/
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const updateSplineTexture = (texture, splineCurve, offset = 0) => {
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const numberOfPoints = Math.floor(TEXTURE_WIDTH * (TEXTURE_HEIGHT / 4));
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splineCurve.arcLengthDivisions = numberOfPoints / 2;
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splineCurve.updateArcLengths();
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const points = splineCurve.getSpacedPoints(numberOfPoints);
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const frenetFrames = splineCurve.computeFrenetFrames(numberOfPoints, true);
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for (let i = 0; i < numberOfPoints; i++) {
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const rowOffset = Math.floor(i / TEXTURE_WIDTH);
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const rowIndex = i % TEXTURE_WIDTH;
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pt = frenetFrames.binormals[i];
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setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + TEXTURE_HEIGHT * offset);
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}
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texture.needsUpdate = true;
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};
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const setTextureValue = (texture, index, x, y, z, o) => {
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const image = texture.image;
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const {
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const {
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data
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} = image;
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const i = CHANNELS * TEXTURE_WIDTH * o; // Row Offset
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data[index * CHANNELS + i + 0] = x;
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data[index * CHANNELS + i + 1] = y;
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data[index * CHANNELS + i + 2] = z;
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data[index * CHANNELS + i + 3] = 1;
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};
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/**
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* Create a new set of uniforms for describing the curve modifier
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*
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* @param { DataTexture } Texture which holds the curve description
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*/
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const getUniforms = splineTexture => ({
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spineTexture: {
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value: splineTexture
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},
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pathOffset: {
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type: 'f',
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value: 0
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},
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// time of path curve
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pathSegment: {
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type: 'f',
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value: 1
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},
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// fractional length of path
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spineOffset: {
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type: 'f',
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value: 161
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},
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spineLength: {
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type: 'f',
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value: 400
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},
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flow: {
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type: 'i',
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value: 1
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}
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});
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function modifyShader(material, uniforms, numberOfCurves = 1) {
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material.__ok = true;
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material.onBeforeCompile = shader => {
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if (shader.__modified) return;
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shader.__modified = true;
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Object.assign(shader.uniforms, uniforms);
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const vertexShader =
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const vertexShader =
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/* glsl */
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`
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uniform sampler2D spineTexture;
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uniform float pathOffset;
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uniform float pathSegment;
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float textureStacks = ${TEXTURE_HEIGHT / 4}.;
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${shader.vertexShader}
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` // chunk import moved in front of modified shader below
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.replace('#include <beginnormal_vertex>', '') // vec3 transformedNormal declaration overriden below
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.replace('#include <defaultnormal_vertex>', '') // vec3 transformed declaration overriden below
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.replace('#include <begin_vertex>', '') // shader override
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.replace(/void\s*main\s*\(\)\s*\{/,
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/* glsl */
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`
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void main() {
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#include <beginnormal_vertex>
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+ spinePos;
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vec3 transformedNormal = normalMatrix * (basis * objectNormal);
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`
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gl_Position = projectionMatrix * mvPosition;`
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);
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`).replace('#include <project_vertex>',
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/* glsl */
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`vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
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gl_Position = projectionMatrix * mvPosition;`);
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shader.vertexShader = vertexShader;
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};
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}
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/**
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* A helper class for making meshes bend aroudn curves
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*/
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class Flow {
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/**
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* @param {Mesh} mesh The mesh to clone and modify to bend around the curve
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* @param {number} numberOfCurves The amount of space that should preallocated for additional curves
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*/
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constructor(mesh, numberOfCurves = 1) {
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_defineProperty(this, "curveArray", void 0);
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_defineProperty(this, "curveLengthArray", void 0);
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_defineProperty(this, "object3D", void 0);
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_defineProperty(this, "splineTexure", void 0);
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_defineProperty(this, "uniforms", void 0);
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const obj3D = mesh.clone();
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const splineTexure = initSplineTexture(numberOfCurves);
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const uniforms = getUniforms(splineTexure);
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obj3D.traverse(
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if (child instanceof
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obj3D.traverse(child => {
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if (child instanceof Mesh || child instanceof InstancedMesh) {
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child.material = child.material.clone();
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modifyShader(child.material, uniforms, numberOfCurves);
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}
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this.splineTexure = splineTexure;
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this.uniforms = uniforms;
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}
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updateCurve(index, curve) {
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if (index >= this.curveArray.length)
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throw Error("Index out of range for Flow");
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if (index >= this.curveArray.length) throw Error('Index out of range for Flow');
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const curveLength = curve.getLength();
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this.uniforms.spineLength.value = curveLength;
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this.curveLengthArray[index] = curveLength;
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this.curveArray[index] = curve;
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updateSplineTexture(this.splineTexure, curve, index);
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}
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moveAlongCurve(amount) {
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this.uniforms.pathOffset.value += amount;
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}
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}
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const matrix = new
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const matrix = new Matrix4();
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/**
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* A helper class for creating instanced versions of flow, where the instances are placed on the curve.
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*/
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class InstancedFlow extends Flow {
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/**
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*
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* @param {number} count The number of instanced elements
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* @param {number} curveCount The number of curves to preallocate for
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* @param {Geometry} geometry The geometry to use for the instanced mesh
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* @param {Material} material The material to use for the instanced mesh
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*/
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constructor(count, curveCount, geometry, material) {
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const mesh = new
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mesh.instanceMatrix.setUsage(
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const mesh = new InstancedMesh(geometry, material, count);
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mesh.instanceMatrix.setUsage(DynamicDrawUsage);
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super(mesh, curveCount);
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_defineProperty(this, "offsets", void 0);
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_defineProperty(this, "whichCurve", void 0);
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this.offsets = new Array(count).fill(0);
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this.whichCurve = new Array(count).fill(0);
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}
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/**
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* The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
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* This writes that information to the matrix and marks it as needing update.
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*
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* @param {number} index of the instanced element to update
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*/
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writeChanges(index) {
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matrix.makeTranslation(this.curveLengthArray[this.whichCurve[index]], this.whichCurve[index], this.offsets[index]);
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this.object3D.setMatrixAt(index, matrix);
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this.object3D.instanceMatrix.needsUpdate = true;
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}
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/**
|
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* Move an individual element along the curve by a specific amount
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*
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* @param {number} index Which element to update
|
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* @param {number} offset Move by how much
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*/
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moveIndividualAlongCurve(index, offset) {
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this.offsets[index] += offset;
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this.writeChanges(index);
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}
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/**
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* Select which curve to use for an element
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*
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* @param {number} index the index of the instanced element to update
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* @param {number} curveNo the index of the curve it should use
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*/
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setCurve(index, curveNo) {
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if (isNaN(curveNo))
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throw Error("curve index being set is Not a Number (NaN)");
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if (isNaN(curveNo)) throw Error('curve index being set is Not a Number (NaN)');
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this.whichCurve[index] = curveNo;
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this.writeChanges(index);
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}
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}
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exports.getUniforms = getUniforms;
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exports.initSplineTexture = initSplineTexture;
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exports.modifyShader = modifyShader;
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exports.updateSplineTexture = updateSplineTexture;
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export { Flow, InstancedFlow, getUniforms, initSplineTexture, modifyShader, updateSplineTexture };
|
@@ -0,0 +1 @@
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|
1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("three"),s=require("../BufferGeometryUtils-971dfde3.js");function i(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}require("../types/helpers.cjs.js");var o=i(t);exports.EdgeSplitModifier=class{constructor(){o.default(this,"A",new e.Vector3),o.default(this,"B",new e.Vector3),o.default(this,"C",new e.Vector3),o.default(this,"positions",[]),o.default(this,"normals",new Float32Array),o.default(this,"indexes",[]),o.default(this,"pointToIndexMap",[]),o.default(this,"splitIndexes",[]),o.default(this,"oldNormals",[]),o.default(this,"computeNormals",(()=>{this.normals=new Float32Array(3*this.indexes.length);for(let t=0;t<this.indexes.length;t+=3){let e=this.indexes[t];this.A.set(this.positions[3*e],this.positions[3*e+1],this.positions[3*e+2]),e=this.indexes[t+1],this.B.set(this.positions[3*e],this.positions[3*e+1],this.positions[3*e+2]),e=this.indexes[t+2],this.C.set(this.positions[3*e],this.positions[3*e+1],this.positions[3*e+2]),this.C.sub(this.B),this.A.sub(this.B);const s=this.C.cross(this.A).normalize();for(let e=0;e<3;e++)this.normals[3*(t+e)]=s.x,this.normals[3*(t+e)+1]=s.y,this.normals[3*(t+e)+2]=s.z}})),o.default(this,"mapPositionsToIndexes",(()=>{this.pointToIndexMap=Array(this.positions.length/3);for(let t=0;t<this.indexes.length;t++){const e=this.indexes[t];null==this.pointToIndexMap[e]&&(this.pointToIndexMap[e]=[]),this.pointToIndexMap[e].push(t)}})),o.default(this,"edgeSplitToGroups",((t,e,s)=>{this.A.set(this.normals[3*s],this.normals[3*s+1],this.normals[3*s+2]).normalize();const i={splitGroup:[],currentGroup:[s]};for(let o of t)o!==s&&(this.B.set(this.normals[3*o],this.normals[3*o+1],this.normals[3*o+2]).normalize(),this.B.dot(this.A)<e?i.splitGroup.push(o):i.currentGroup.push(o));return i})),o.default(this,"edgeSplit",((t,e,s=null)=>{if(0===t.length)return;const i=[];for(let s of t)i.push(this.edgeSplitToGroups(t,e,s));let o=i[0];for(let t of i)t.currentGroup.length>o.currentGroup.length&&(o=t);null!=s&&this.splitIndexes.push({original:s,indexes:o.currentGroup}),o.splitGroup.length&&this.edgeSplit(o.splitGroup,e,s||o.currentGroup[0])})),o.default(this,"modify",((t,i,o=!0)=>{let r=!1;if(t.attributes.normal&&(r=!0,t=t.clone(),!0===o&&null!==t.index&&(this.oldNormals=t.attributes.normal.array),t.deleteAttribute("normal")),null==t.index){if(void 0===s.BufferGeometryUtils)throw"THREE.EdgeSplitModifier relies on BufferGeometryUtils";t=s.mergeVertices(t)}this.indexes=t.index.array,this.positions=t.getAttribute("position").array,this.computeNormals(),this.mapPositionsToIndexes(),this.splitIndexes=[];for(let t of this.pointToIndexMap)this.edgeSplit(t,Math.cos(i)-.001);const n={};for(let s of Object.keys(t.attributes)){const i=t.attributes[s],o=new i.array.constructor((this.indexes.length+this.splitIndexes.length)*i.itemSize);o.set(i.array),n[s]=new e.BufferAttribute(o,i.itemSize,i.normalized)}const l=new Uint32Array(this.indexes.length);l.set(this.indexes);for(let t=0;t<this.splitIndexes.length;t++){const e=this.splitIndexes[t],s=this.indexes[e.original];for(let e of Object.values(n))for(let i=0;i<e.itemSize;i++)e.array[(this.indexes.length+t)*e.itemSize+i]=e.array[s*e.itemSize+i];for(let s of e.indexes)l[s]=this.indexes.length+t}(t=new e.BufferGeometry).setIndex(new e.BufferAttribute(l,1));for(let e of Object.keys(n))t.setAttribute(e,n[e]);if(r&&(t.computeVertexNormals(),null!==this.oldNormals)){const e=new Array(this.oldNormals.length/3).fill(!1);for(let t of this.splitIndexes)e[t.original]=!0;for(let s=0;s<e.length;s++)if(!1===e[s])for(let e=0;e<3;e++)t.attributes.normal.array[3*s+e]=this.oldNormals[3*s+e]}return t}))}};
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