three-stdlib 2.16.0 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -969
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,6 +1,6 @@
1
- "use strict";
2
- const constants = require("./constants.js");
3
- const THREE = require("three");
1
+ import { GPUInputStepMode, OneMinusBlendColorFactor, BlendColorFactor, GPUColorWriteFlags, GPUPrimitiveTopology, GPUStencilOperation, GPUVertexFormat, GPUIndexFormat, GPUBlendFactor, GPUBlendOperation, GPUTextureFormat, GPUCompareFunction, GPUFrontFace, GPUCullMode } from './constants.js';
2
+ import { NoBlending, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NormalBlending, SrcAlphaSaturateFactor, OneMinusDstAlphaFactor, DstAlphaFactor, OneMinusDstColorFactor, DstColorFactor, OneMinusSrcAlphaFactor, SrcAlphaFactor, OneMinusSrcColorFactor, SrcColorFactor, OneFactor, ZeroFactor, MaxEquation, MinEquation, ReverseSubtractEquation, SubtractEquation, AddEquation, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, DoubleSide, BackSide, FrontSide, NotEqualStencilFunc, GreaterStencilFunc, GreaterEqualStencilFunc, EqualStencilFunc, LessEqualStencilFunc, LessStencilFunc, AlwaysStencilFunc, NeverStencilFunc, DecrementWrapStencilOp, IncrementWrapStencilOp, DecrementStencilOp, IncrementStencilOp, InvertStencilOp, ReplaceStencilOp, ZeroStencilOp, KeepStencilOp } from 'three';
3
+
4
4
  class WebGPURenderPipelines {
5
5
  constructor(renderer, properties, device, glslang, sampleCount, nodes) {
6
6
  this.renderer = renderer;
@@ -9,76 +9,115 @@ class WebGPURenderPipelines {
9
9
  this.glslang = glslang;
10
10
  this.sampleCount = sampleCount;
11
11
  this.nodes = nodes;
12
- this.pipelines = /* @__PURE__ */ new WeakMap();
13
- this.shaderAttributes = /* @__PURE__ */ new WeakMap();
12
+ this.pipelines = new WeakMap();
13
+ this.shaderAttributes = new WeakMap();
14
14
  this.shaderModules = {
15
- vertex: /* @__PURE__ */ new Map(),
16
- fragment: /* @__PURE__ */ new Map()
15
+ vertex: new Map(),
16
+ fragment: new Map()
17
17
  };
18
18
  }
19
+
19
20
  get(object) {
21
+ // @TODO: Avoid a 1:1 relationship between pipelines and objects. It's necessary
22
+ // to check various conditions in order to request an appropriate pipeline.
23
+ //
24
+ // - material's version and node configuration
25
+ // - environment map (material)
26
+ // - fog and environment (scene)
27
+ // - output encoding (renderer)
28
+ // - light state
29
+ // - clipping planes
30
+ //
31
+ // The renderer needs to manage multiple pipelines per object so
32
+ // GPUDevice.createRenderPipeline() is only called when no pipeline exists for the
33
+ // current configuration.
20
34
  let pipeline = this.pipelines.get(object);
21
- if (pipeline === void 0) {
35
+
36
+ if (pipeline === undefined) {
22
37
  const device = this.device;
23
38
  const properties = this.properties;
24
- const material = object.material;
25
- const nodeBuilder = this.nodes.get(material);
39
+ const material = object.material; // get shader
40
+
41
+ const nodeBuilder = this.nodes.get(material); // shader modules
42
+
26
43
  const glslang = this.glslang;
27
44
  let moduleVertex = this.shaderModules.vertex.get(nodeBuilder.vertexShader);
28
- if (moduleVertex === void 0) {
29
- const byteCodeVertex = glslang.compileGLSL(nodeBuilder.vertexShader, "vertex");
45
+
46
+ if (moduleVertex === undefined) {
47
+ const byteCodeVertex = glslang.compileGLSL(nodeBuilder.vertexShader, 'vertex');
30
48
  moduleVertex = {
31
- module: device.createShaderModule({ code: byteCodeVertex }),
32
- entryPoint: "main"
49
+ module: device.createShaderModule({
50
+ code: byteCodeVertex
51
+ }),
52
+ entryPoint: 'main'
33
53
  };
34
54
  this.shaderModules.vertex.set(nodeBuilder.vertexShader, moduleVertex);
35
55
  }
56
+
36
57
  let moduleFragment = this.shaderModules.fragment.get(nodeBuilder.fragmentShader);
37
- if (moduleFragment === void 0) {
38
- const byteCodeFragment = glslang.compileGLSL(nodeBuilder.fragmentShader, "fragment");
58
+
59
+ if (moduleFragment === undefined) {
60
+ const byteCodeFragment = glslang.compileGLSL(nodeBuilder.fragmentShader, 'fragment');
39
61
  moduleFragment = {
40
- module: device.createShaderModule({ code: byteCodeFragment }),
41
- entryPoint: "main"
62
+ module: device.createShaderModule({
63
+ code: byteCodeFragment
64
+ }),
65
+ entryPoint: 'main'
42
66
  };
43
67
  this.shaderModules.fragment.set(nodeBuilder.fragmentShader, moduleFragment);
44
- }
68
+ } // dispose material
69
+
70
+
45
71
  const materialProperties = properties.get(material);
46
- if (materialProperties.disposeCallback === void 0) {
72
+
73
+ if (materialProperties.disposeCallback === undefined) {
47
74
  const disposeCallback = onMaterialDispose.bind(this);
48
75
  materialProperties.disposeCallback = disposeCallback;
49
- material.addEventListener("dispose", disposeCallback);
50
- }
51
- const shaderAttributes = this._parseShaderAttributes(nodeBuilder.vertexShader);
76
+ material.addEventListener('dispose', disposeCallback);
77
+ } // determine shader attributes
78
+
79
+
80
+ const shaderAttributes = this._parseShaderAttributes(nodeBuilder.vertexShader); // vertex buffers
81
+
82
+
52
83
  const vertexBuffers = [];
53
84
  const geometry = object.geometry;
85
+
54
86
  for (let attribute of shaderAttributes) {
55
87
  const name = attribute.name;
56
88
  const geometryAttribute = geometry.getAttribute(name);
57
- const stepMode = geometryAttribute !== void 0 && geometryAttribute.isInstancedBufferAttribute ? constants.GPUInputStepMode.Instance : constants.GPUInputStepMode.Vertex;
89
+ const stepMode = geometryAttribute !== undefined && geometryAttribute.isInstancedBufferAttribute ? GPUInputStepMode.Instance : GPUInputStepMode.Vertex;
58
90
  vertexBuffers.push({
59
91
  arrayStride: attribute.arrayStride,
60
- attributes: [
61
- {
62
- shaderLocation: attribute.slot,
63
- offset: 0,
64
- format: attribute.format
65
- }
66
- ],
67
- stepMode
92
+ attributes: [{
93
+ shaderLocation: attribute.slot,
94
+ offset: 0,
95
+ format: attribute.format
96
+ }],
97
+ stepMode: stepMode
68
98
  });
69
- }
99
+ } //
100
+
101
+
70
102
  let indexFormat;
103
+
71
104
  if (object.isLine) {
72
105
  const count = geometry.index ? geometry.index.count : geometry.attributes.position.count;
73
- indexFormat = count > 65535 ? constants.GPUIndexFormat.Uint32 : constants.GPUIndexFormat.Uint16;
74
- }
106
+ indexFormat = count > 65535 ? GPUIndexFormat.Uint32 : GPUIndexFormat.Uint16; // define data type for primitive restart value
107
+ } //
108
+
109
+
75
110
  let alphaBlend = {};
76
111
  let colorBlend = {};
77
- if (material.transparent === true && material.blending !== THREE.NoBlending) {
112
+
113
+ if (material.transparent === true && material.blending !== NoBlending) {
78
114
  alphaBlend = this._getAlphaBlend(material);
79
115
  colorBlend = this._getColorBlend(material);
80
- }
116
+ } //
117
+
118
+
81
119
  let stencilFront = {};
120
+
82
121
  if (material.stencilWrite === true) {
83
122
  stencilFront = {
84
123
  compare: this._getStencilCompare(material),
@@ -86,122 +125,133 @@ class WebGPURenderPipelines {
86
125
  depthFailOp: this._getStencilOperation(material.stencilZFail),
87
126
  passOp: this._getStencilOperation(material.stencilZPass)
88
127
  };
89
- }
128
+ } // pipeline
129
+
130
+
90
131
  const primitiveTopology = this._getPrimitiveTopology(object);
132
+
91
133
  const rasterizationState = this._getRasterizationStateDescriptor(material);
134
+
92
135
  const colorWriteMask = this._getColorWriteMask(material);
136
+
93
137
  const depthCompare = this._getDepthCompare(material);
138
+
94
139
  const colorFormat = this._getColorFormat(this.renderer);
140
+
95
141
  const depthStencilFormat = this._getDepthStencilFormat(this.renderer);
142
+
96
143
  pipeline = device.createRenderPipeline({
97
144
  vertexStage: moduleVertex,
98
145
  fragmentStage: moduleFragment,
99
- primitiveTopology,
100
- rasterizationState,
101
- colorStates: [
102
- {
103
- format: colorFormat,
104
- alphaBlend,
105
- colorBlend,
106
- writeMask: colorWriteMask
107
- }
108
- ],
146
+ primitiveTopology: primitiveTopology,
147
+ rasterizationState: rasterizationState,
148
+ colorStates: [{
149
+ format: colorFormat,
150
+ alphaBlend: alphaBlend,
151
+ colorBlend: colorBlend,
152
+ writeMask: colorWriteMask
153
+ }],
109
154
  depthStencilState: {
110
155
  format: depthStencilFormat,
111
156
  depthWriteEnabled: material.depthWrite,
112
- depthCompare,
113
- stencilFront,
157
+ depthCompare: depthCompare,
158
+ stencilFront: stencilFront,
114
159
  stencilBack: {},
160
+ // three.js does not provide an API to configure the back function (gl.stencilFuncSeparate() was never used)
115
161
  stencilReadMask: material.stencilFuncMask,
116
162
  stencilWriteMask: material.stencilWriteMask
117
163
  },
118
164
  vertexState: {
119
- indexFormat,
120
- vertexBuffers
165
+ indexFormat: indexFormat,
166
+ vertexBuffers: vertexBuffers
121
167
  },
122
168
  sampleCount: this.sampleCount
123
169
  });
124
170
  this.pipelines.set(object, pipeline);
125
171
  this.shaderAttributes.set(pipeline, shaderAttributes);
126
172
  }
173
+
127
174
  return pipeline;
128
175
  }
176
+
129
177
  getShaderAttributes(pipeline) {
130
178
  return this.shaderAttributes.get(pipeline);
131
179
  }
180
+
132
181
  dispose() {
133
- this.pipelines = /* @__PURE__ */ new WeakMap();
134
- this.shaderAttributes = /* @__PURE__ */ new WeakMap();
182
+ this.pipelines = new WeakMap();
183
+ this.shaderAttributes = new WeakMap();
135
184
  this.shaderModules = {
136
- vertex: /* @__PURE__ */ new Map(),
137
- fragment: /* @__PURE__ */ new Map()
185
+ vertex: new Map(),
186
+ fragment: new Map()
138
187
  };
139
188
  }
189
+
140
190
  _getArrayStride(type) {
141
- if (type === "float")
142
- return 4;
143
- if (type === "vec2")
144
- return 8;
145
- if (type === "vec3")
146
- return 12;
147
- if (type === "vec4")
148
- return 16;
149
- if (type === "int")
150
- return 4;
151
- if (type === "ivec2")
152
- return 8;
153
- if (type === "ivec3")
154
- return 12;
155
- if (type === "ivec4")
156
- return 16;
157
- if (type === "uint")
158
- return 4;
159
- if (type === "uvec2")
160
- return 8;
161
- if (type === "uvec3")
162
- return 12;
163
- if (type === "uvec4")
164
- return 16;
165
- console.error("THREE.WebGPURenderer: Shader variable type not supported yet.", type);
191
+ // @TODO: This code is GLSL specific. We need to update when we switch to WGSL.
192
+ if (type === 'float') return 4;
193
+ if (type === 'vec2') return 8;
194
+ if (type === 'vec3') return 12;
195
+ if (type === 'vec4') return 16;
196
+ if (type === 'int') return 4;
197
+ if (type === 'ivec2') return 8;
198
+ if (type === 'ivec3') return 12;
199
+ if (type === 'ivec4') return 16;
200
+ if (type === 'uint') return 4;
201
+ if (type === 'uvec2') return 8;
202
+ if (type === 'uvec3') return 12;
203
+ if (type === 'uvec4') return 16;
204
+ console.error('THREE.WebGPURenderer: Shader variable type not supported yet.', type);
166
205
  }
206
+
167
207
  _getAlphaBlend(material) {
168
208
  const blending = material.blending;
169
209
  const premultipliedAlpha = material.premultipliedAlpha;
170
- let alphaBlend = void 0;
210
+ let alphaBlend = undefined;
211
+
171
212
  switch (blending) {
172
- case THREE.NormalBlending:
213
+ case NormalBlending:
173
214
  if (premultipliedAlpha === false) {
174
215
  alphaBlend = {
175
- srcFactor: constants.GPUBlendFactor.One,
176
- dstFactor: constants.GPUBlendFactor.OneMinusSrcAlpha,
177
- operation: constants.GPUBlendOperation.Add
216
+ srcFactor: GPUBlendFactor.One,
217
+ dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
218
+ operation: GPUBlendOperation.Add
178
219
  };
179
220
  }
221
+
180
222
  break;
181
- case THREE.AdditiveBlending:
223
+
224
+ case AdditiveBlending:
225
+ // no alphaBlend settings
182
226
  break;
183
- case THREE.SubtractiveBlending:
227
+
228
+ case SubtractiveBlending:
184
229
  if (premultipliedAlpha === true) {
185
230
  alphaBlend = {
186
- srcFactor: constants.GPUBlendFactor.OneMinusSrcColor,
187
- dstFactor: constants.GPUBlendFactor.OneMinusSrcAlpha,
188
- operation: constants.GPUBlendOperation.Add
231
+ srcFactor: GPUBlendFactor.OneMinusSrcColor,
232
+ dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
233
+ operation: GPUBlendOperation.Add
189
234
  };
190
235
  }
236
+
191
237
  break;
192
- case THREE.MultiplyBlending:
238
+
239
+ case MultiplyBlending:
193
240
  if (premultipliedAlpha === true) {
194
241
  alphaBlend = {
195
- srcFactor: constants.GPUBlendFactor.Zero,
196
- dstFactor: constants.GPUBlendFactor.SrcAlpha,
197
- operation: constants.GPUBlendOperation.Add
242
+ srcFactor: GPUBlendFactor.Zero,
243
+ dstFactor: GPUBlendFactor.SrcAlpha,
244
+ operation: GPUBlendOperation.Add
198
245
  };
199
246
  }
247
+
200
248
  break;
201
- case THREE.CustomBlending:
249
+
250
+ case CustomBlending:
202
251
  const blendSrcAlpha = material.blendSrcAlpha;
203
252
  const blendDstAlpha = material.blendDstAlpha;
204
253
  const blendEquationAlpha = material.blendEquationAlpha;
254
+
205
255
  if (blendSrcAlpha !== null && blendDstAlpha !== null && blendEquationAlpha !== null) {
206
256
  alphaBlend = {
207
257
  srcFactor: this._getBlendFactor(blendSrcAlpha),
@@ -209,82 +259,110 @@ class WebGPURenderPipelines {
209
259
  operation: this._getBlendOperation(blendEquationAlpha)
210
260
  };
211
261
  }
262
+
212
263
  break;
264
+
213
265
  default:
214
- console.error("THREE.WebGPURenderer: Blending not supported.", blending);
266
+ console.error('THREE.WebGPURenderer: Blending not supported.', blending);
215
267
  }
268
+
216
269
  return alphaBlend;
217
270
  }
271
+
218
272
  _getBlendFactor(blend) {
219
273
  let blendFactor;
274
+
220
275
  switch (blend) {
221
- case THREE.ZeroFactor:
222
- blendFactor = constants.GPUBlendFactor.Zero;
276
+ case ZeroFactor:
277
+ blendFactor = GPUBlendFactor.Zero;
223
278
  break;
224
- case THREE.OneFactor:
225
- blendFactor = constants.GPUBlendFactor.One;
279
+
280
+ case OneFactor:
281
+ blendFactor = GPUBlendFactor.One;
226
282
  break;
227
- case THREE.SrcColorFactor:
228
- blendFactor = constants.GPUBlendFactor.SrcColor;
283
+
284
+ case SrcColorFactor:
285
+ blendFactor = GPUBlendFactor.SrcColor;
229
286
  break;
230
- case THREE.OneMinusSrcColorFactor:
231
- blendFactor = constants.GPUBlendFactor.OneMinusSrcColor;
287
+
288
+ case OneMinusSrcColorFactor:
289
+ blendFactor = GPUBlendFactor.OneMinusSrcColor;
232
290
  break;
233
- case THREE.SrcAlphaFactor:
234
- blendFactor = constants.GPUBlendFactor.SrcAlpha;
291
+
292
+ case SrcAlphaFactor:
293
+ blendFactor = GPUBlendFactor.SrcAlpha;
235
294
  break;
236
- case THREE.OneMinusSrcAlphaFactor:
237
- blendFactor = constants.GPUBlendFactor.OneMinusSrcAlpha;
295
+
296
+ case OneMinusSrcAlphaFactor:
297
+ blendFactor = GPUBlendFactor.OneMinusSrcAlpha;
238
298
  break;
239
- case THREE.DstColorFactor:
240
- blendFactor = constants.GPUBlendFactor.DstColor;
299
+
300
+ case DstColorFactor:
301
+ blendFactor = GPUBlendFactor.DstColor;
241
302
  break;
242
- case THREE.OneMinusDstColorFactor:
243
- blendFactor = constants.GPUBlendFactor.OneMinusDstColor;
303
+
304
+ case OneMinusDstColorFactor:
305
+ blendFactor = GPUBlendFactor.OneMinusDstColor;
244
306
  break;
245
- case THREE.DstAlphaFactor:
246
- blendFactor = constants.GPUBlendFactor.DstAlpha;
307
+
308
+ case DstAlphaFactor:
309
+ blendFactor = GPUBlendFactor.DstAlpha;
247
310
  break;
248
- case THREE.OneMinusDstAlphaFactor:
249
- blendFactor = constants.GPUBlendFactor.OneMinusDstAlpha;
311
+
312
+ case OneMinusDstAlphaFactor:
313
+ blendFactor = GPUBlendFactor.OneMinusDstAlpha;
250
314
  break;
251
- case THREE.SrcAlphaSaturateFactor:
252
- blendFactor = constants.GPUBlendFactor.SrcAlphaSaturated;
315
+
316
+ case SrcAlphaSaturateFactor:
317
+ blendFactor = GPUBlendFactor.SrcAlphaSaturated;
253
318
  break;
254
- case constants.BlendColorFactor:
255
- blendFactor = constants.GPUBlendFactor.BlendColor;
319
+
320
+ case BlendColorFactor:
321
+ blendFactor = GPUBlendFactor.BlendColor;
256
322
  break;
257
- case constants.OneMinusBlendColorFactor:
258
- blendFactor = constants.GPUBlendFactor.OneMinusBlendColor;
323
+
324
+ case OneMinusBlendColorFactor:
325
+ blendFactor = GPUBlendFactor.OneMinusBlendColor;
259
326
  break;
327
+
260
328
  default:
261
- console.error("THREE.WebGPURenderer: Blend factor not supported.", blend);
329
+ console.error('THREE.WebGPURenderer: Blend factor not supported.', blend);
262
330
  }
331
+
263
332
  return blendFactor;
264
333
  }
334
+
265
335
  _getBlendOperation(blendEquation) {
266
336
  let blendOperation;
337
+
267
338
  switch (blendEquation) {
268
- case THREE.AddEquation:
269
- blendOperation = constants.GPUBlendOperation.Add;
339
+ case AddEquation:
340
+ blendOperation = GPUBlendOperation.Add;
270
341
  break;
271
- case THREE.SubtractEquation:
272
- blendOperation = constants.GPUBlendOperation.Subtract;
342
+
343
+ case SubtractEquation:
344
+ blendOperation = GPUBlendOperation.Subtract;
273
345
  break;
274
- case THREE.ReverseSubtractEquation:
275
- blendOperation = constants.GPUBlendOperation.ReverseSubtract;
346
+
347
+ case ReverseSubtractEquation:
348
+ blendOperation = GPUBlendOperation.ReverseSubtract;
276
349
  break;
277
- case THREE.MinEquation:
278
- blendOperation = constants.GPUBlendOperation.Min;
350
+
351
+ case MinEquation:
352
+ blendOperation = GPUBlendOperation.Min;
279
353
  break;
280
- case THREE.MaxEquation:
281
- blendOperation = constants.GPUBlendOperation.Max;
354
+
355
+ case MaxEquation:
356
+ blendOperation = GPUBlendOperation.Max;
282
357
  break;
358
+
283
359
  default:
284
- console.error("THREE.WebGPURenderer: Blend equation not supported.", blendEquation);
360
+ console.error('THREE.WebGPURenderer: Blend equation not supported.', blendEquation);
285
361
  }
362
+
286
363
  return blendOperation;
287
364
  }
365
+
288
366
  _getColorBlend(material) {
289
367
  const blending = material.blending;
290
368
  const premultipliedAlpha = material.premultipliedAlpha;
@@ -293,241 +371,289 @@ class WebGPURenderPipelines {
293
371
  dstFactor: null,
294
372
  operation: null
295
373
  };
374
+
296
375
  switch (blending) {
297
- case THREE.NormalBlending:
298
- colorBlend.srcFactor = premultipliedAlpha === true ? constants.GPUBlendFactor.One : constants.GPUBlendFactor.SrcAlpha;
299
- colorBlend.dstFactor = constants.GPUBlendFactor.OneMinusSrcAlpha;
300
- colorBlend.operation = constants.GPUBlendOperation.Add;
301
- break;
302
- case THREE.AdditiveBlending:
303
- colorBlend.srcFactor = premultipliedAlpha === true ? constants.GPUBlendFactor.One : constants.GPUBlendFactor.SrcAlpha;
304
- colorBlend.operation = constants.GPUBlendOperation.Add;
305
- break;
306
- case THREE.SubtractiveBlending:
307
- colorBlend.srcFactor = constants.GPUBlendFactor.Zero;
308
- colorBlend.dstFactor = premultipliedAlpha === true ? constants.GPUBlendFactor.Zero : constants.GPUBlendFactor.OneMinusSrcColor;
309
- colorBlend.operation = constants.GPUBlendOperation.Add;
310
- break;
311
- case THREE.MultiplyBlending:
312
- colorBlend.srcFactor = constants.GPUBlendFactor.Zero;
313
- colorBlend.dstFactor = constants.GPUBlendFactor.SrcColor;
314
- colorBlend.operation = constants.GPUBlendOperation.Add;
315
- break;
316
- case THREE.CustomBlending:
376
+ case NormalBlending:
377
+ colorBlend.srcFactor = premultipliedAlpha === true ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
378
+ colorBlend.dstFactor = GPUBlendFactor.OneMinusSrcAlpha;
379
+ colorBlend.operation = GPUBlendOperation.Add;
380
+ break;
381
+
382
+ case AdditiveBlending:
383
+ colorBlend.srcFactor = premultipliedAlpha === true ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
384
+ colorBlend.operation = GPUBlendOperation.Add;
385
+ break;
386
+
387
+ case SubtractiveBlending:
388
+ colorBlend.srcFactor = GPUBlendFactor.Zero;
389
+ colorBlend.dstFactor = premultipliedAlpha === true ? GPUBlendFactor.Zero : GPUBlendFactor.OneMinusSrcColor;
390
+ colorBlend.operation = GPUBlendOperation.Add;
391
+ break;
392
+
393
+ case MultiplyBlending:
394
+ colorBlend.srcFactor = GPUBlendFactor.Zero;
395
+ colorBlend.dstFactor = GPUBlendFactor.SrcColor;
396
+ colorBlend.operation = GPUBlendOperation.Add;
397
+ break;
398
+
399
+ case CustomBlending:
317
400
  colorBlend.srcFactor = this._getBlendFactor(material.blendSrc);
318
401
  colorBlend.dstFactor = this._getBlendFactor(material.blendDst);
319
402
  colorBlend.operation = this._getBlendOperation(material.blendEquation);
320
403
  break;
404
+
321
405
  default:
322
- console.error("THREE.WebGPURenderer: Blending not supported.", blending);
406
+ console.error('THREE.WebGPURenderer: Blending not supported.', blending);
323
407
  }
408
+
324
409
  return colorBlend;
325
410
  }
411
+
326
412
  _getColorFormat(renderer) {
327
413
  let format;
328
414
  const renderTarget = renderer.getRenderTarget();
415
+
329
416
  if (renderTarget !== null) {
330
417
  const renderTargetProperties = this.properties.get(renderTarget);
331
418
  format = renderTargetProperties.colorTextureFormat;
332
419
  } else {
333
- format = constants.GPUTextureFormat.BRGA8Unorm;
420
+ format = GPUTextureFormat.BRGA8Unorm; // default swap chain format
334
421
  }
422
+
335
423
  return format;
336
424
  }
425
+
337
426
  _getColorWriteMask(material) {
338
- return material.colorWrite === true ? constants.GPUColorWriteFlags.All : constants.GPUColorWriteFlags.None;
427
+ return material.colorWrite === true ? GPUColorWriteFlags.All : GPUColorWriteFlags.None;
339
428
  }
429
+
340
430
  _getDepthCompare(material) {
341
431
  let depthCompare;
432
+
342
433
  if (material.depthTest === false) {
343
- depthCompare = constants.GPUCompareFunction.Always;
434
+ depthCompare = GPUCompareFunction.Always;
344
435
  } else {
345
436
  const depthFunc = material.depthFunc;
437
+
346
438
  switch (depthFunc) {
347
- case THREE.NeverDepth:
348
- depthCompare = constants.GPUCompareFunction.Never;
439
+ case NeverDepth:
440
+ depthCompare = GPUCompareFunction.Never;
349
441
  break;
350
- case THREE.AlwaysDepth:
351
- depthCompare = constants.GPUCompareFunction.Always;
442
+
443
+ case AlwaysDepth:
444
+ depthCompare = GPUCompareFunction.Always;
352
445
  break;
353
- case THREE.LessDepth:
354
- depthCompare = constants.GPUCompareFunction.Less;
446
+
447
+ case LessDepth:
448
+ depthCompare = GPUCompareFunction.Less;
355
449
  break;
356
- case THREE.LessEqualDepth:
357
- depthCompare = constants.GPUCompareFunction.LessEqual;
450
+
451
+ case LessEqualDepth:
452
+ depthCompare = GPUCompareFunction.LessEqual;
358
453
  break;
359
- case THREE.EqualDepth:
360
- depthCompare = constants.GPUCompareFunction.Equal;
454
+
455
+ case EqualDepth:
456
+ depthCompare = GPUCompareFunction.Equal;
361
457
  break;
362
- case THREE.GreaterEqualDepth:
363
- depthCompare = constants.GPUCompareFunction.GreaterEqual;
458
+
459
+ case GreaterEqualDepth:
460
+ depthCompare = GPUCompareFunction.GreaterEqual;
364
461
  break;
365
- case THREE.GreaterDepth:
366
- depthCompare = constants.GPUCompareFunction.Greater;
462
+
463
+ case GreaterDepth:
464
+ depthCompare = GPUCompareFunction.Greater;
367
465
  break;
368
- case THREE.NotEqualDepth:
369
- depthCompare = constants.GPUCompareFunction.NotEqual;
466
+
467
+ case NotEqualDepth:
468
+ depthCompare = GPUCompareFunction.NotEqual;
370
469
  break;
470
+
371
471
  default:
372
- console.error("THREE.WebGPURenderer: Invalid depth function.", depthFunc);
472
+ console.error('THREE.WebGPURenderer: Invalid depth function.', depthFunc);
373
473
  }
374
474
  }
475
+
375
476
  return depthCompare;
376
477
  }
478
+
377
479
  _getDepthStencilFormat(renderer) {
378
480
  let format;
379
481
  const renderTarget = renderer.getRenderTarget();
482
+
380
483
  if (renderTarget !== null) {
381
484
  const renderTargetProperties = this.properties.get(renderTarget);
382
485
  format = renderTargetProperties.depthTextureFormat;
383
486
  } else {
384
- format = constants.GPUTextureFormat.Depth24PlusStencil8;
487
+ format = GPUTextureFormat.Depth24PlusStencil8;
385
488
  }
489
+
386
490
  return format;
387
491
  }
492
+
388
493
  _getPrimitiveTopology(object) {
389
- if (object.isMesh)
390
- return constants.GPUPrimitiveTopology.TriangleList;
391
- else if (object.isPoints)
392
- return constants.GPUPrimitiveTopology.PointList;
393
- else if (object.isLine)
394
- return constants.GPUPrimitiveTopology.LineStrip;
395
- else if (object.isLineSegments)
396
- return constants.GPUPrimitiveTopology.LineList;
494
+ if (object.isMesh) return GPUPrimitiveTopology.TriangleList;else if (object.isPoints) return GPUPrimitiveTopology.PointList;else if (object.isLine) return GPUPrimitiveTopology.LineStrip;else if (object.isLineSegments) return GPUPrimitiveTopology.LineList;
397
495
  }
496
+
398
497
  _getRasterizationStateDescriptor(material) {
399
498
  const descriptor = {};
499
+
400
500
  switch (material.side) {
401
- case THREE.FrontSide:
402
- descriptor.frontFace = constants.GPUFrontFace.CCW;
403
- descriptor.cullMode = constants.GPUCullMode.Back;
501
+ case FrontSide:
502
+ descriptor.frontFace = GPUFrontFace.CCW;
503
+ descriptor.cullMode = GPUCullMode.Back;
404
504
  break;
405
- case THREE.BackSide:
406
- descriptor.frontFace = constants.GPUFrontFace.CW;
407
- descriptor.cullMode = constants.GPUCullMode.Back;
505
+
506
+ case BackSide:
507
+ descriptor.frontFace = GPUFrontFace.CW;
508
+ descriptor.cullMode = GPUCullMode.Back;
408
509
  break;
409
- case THREE.DoubleSide:
410
- descriptor.frontFace = constants.GPUFrontFace.CCW;
411
- descriptor.cullMode = constants.GPUCullMode.None;
510
+
511
+ case DoubleSide:
512
+ descriptor.frontFace = GPUFrontFace.CCW;
513
+ descriptor.cullMode = GPUCullMode.None;
412
514
  break;
515
+
413
516
  default:
414
- console.error("THREE.WebGPURenderer: Unknown Material.side value.", material.side);
517
+ console.error('THREE.WebGPURenderer: Unknown Material.side value.', material.side);
415
518
  break;
416
519
  }
520
+
417
521
  return descriptor;
418
522
  }
523
+
419
524
  _getStencilCompare(material) {
420
525
  let stencilCompare;
421
526
  const stencilFunc = material.stencilFunc;
527
+
422
528
  switch (stencilFunc) {
423
- case THREE.NeverStencilFunc:
424
- stencilCompare = constants.GPUCompareFunction.Never;
529
+ case NeverStencilFunc:
530
+ stencilCompare = GPUCompareFunction.Never;
425
531
  break;
426
- case THREE.AlwaysStencilFunc:
427
- stencilCompare = constants.GPUCompareFunction.Always;
532
+
533
+ case AlwaysStencilFunc:
534
+ stencilCompare = GPUCompareFunction.Always;
428
535
  break;
429
- case THREE.LessStencilFunc:
430
- stencilCompare = constants.GPUCompareFunction.Less;
536
+
537
+ case LessStencilFunc:
538
+ stencilCompare = GPUCompareFunction.Less;
431
539
  break;
432
- case THREE.LessEqualStencilFunc:
433
- stencilCompare = constants.GPUCompareFunction.LessEqual;
540
+
541
+ case LessEqualStencilFunc:
542
+ stencilCompare = GPUCompareFunction.LessEqual;
434
543
  break;
435
- case THREE.EqualStencilFunc:
436
- stencilCompare = constants.GPUCompareFunction.Equal;
544
+
545
+ case EqualStencilFunc:
546
+ stencilCompare = GPUCompareFunction.Equal;
437
547
  break;
438
- case THREE.GreaterEqualStencilFunc:
439
- stencilCompare = constants.GPUCompareFunction.GreaterEqual;
548
+
549
+ case GreaterEqualStencilFunc:
550
+ stencilCompare = GPUCompareFunction.GreaterEqual;
440
551
  break;
441
- case THREE.GreaterStencilFunc:
442
- stencilCompare = constants.GPUCompareFunction.Greater;
552
+
553
+ case GreaterStencilFunc:
554
+ stencilCompare = GPUCompareFunction.Greater;
443
555
  break;
444
- case THREE.NotEqualStencilFunc:
445
- stencilCompare = constants.GPUCompareFunction.NotEqual;
556
+
557
+ case NotEqualStencilFunc:
558
+ stencilCompare = GPUCompareFunction.NotEqual;
446
559
  break;
560
+
447
561
  default:
448
- console.error("THREE.WebGPURenderer: Invalid stencil function.", stencilFunc);
562
+ console.error('THREE.WebGPURenderer: Invalid stencil function.', stencilFunc);
449
563
  }
564
+
450
565
  return stencilCompare;
451
566
  }
567
+
452
568
  _getStencilOperation(op) {
453
569
  let stencilOperation;
570
+
454
571
  switch (op) {
455
- case THREE.KeepStencilOp:
456
- stencilOperation = constants.GPUStencilOperation.Keep;
572
+ case KeepStencilOp:
573
+ stencilOperation = GPUStencilOperation.Keep;
457
574
  break;
458
- case THREE.ZeroStencilOp:
459
- stencilOperation = constants.GPUStencilOperation.Zero;
575
+
576
+ case ZeroStencilOp:
577
+ stencilOperation = GPUStencilOperation.Zero;
460
578
  break;
461
- case THREE.ReplaceStencilOp:
462
- stencilOperation = constants.GPUStencilOperation.Replace;
579
+
580
+ case ReplaceStencilOp:
581
+ stencilOperation = GPUStencilOperation.Replace;
463
582
  break;
464
- case THREE.InvertStencilOp:
465
- stencilOperation = constants.GPUStencilOperation.Invert;
583
+
584
+ case InvertStencilOp:
585
+ stencilOperation = GPUStencilOperation.Invert;
466
586
  break;
467
- case THREE.IncrementStencilOp:
468
- stencilOperation = constants.GPUStencilOperation.IncrementClamp;
587
+
588
+ case IncrementStencilOp:
589
+ stencilOperation = GPUStencilOperation.IncrementClamp;
469
590
  break;
470
- case THREE.DecrementStencilOp:
471
- stencilOperation = constants.GPUStencilOperation.DecrementClamp;
591
+
592
+ case DecrementStencilOp:
593
+ stencilOperation = GPUStencilOperation.DecrementClamp;
472
594
  break;
473
- case THREE.IncrementWrapStencilOp:
474
- stencilOperation = constants.GPUStencilOperation.IncrementWrap;
595
+
596
+ case IncrementWrapStencilOp:
597
+ stencilOperation = GPUStencilOperation.IncrementWrap;
475
598
  break;
476
- case THREE.DecrementWrapStencilOp:
477
- stencilOperation = constants.GPUStencilOperation.DecrementWrap;
599
+
600
+ case DecrementWrapStencilOp:
601
+ stencilOperation = GPUStencilOperation.DecrementWrap;
478
602
  break;
603
+
479
604
  default:
480
- console.error("THREE.WebGPURenderer: Invalid stencil operation.", stencilOperation);
605
+ console.error('THREE.WebGPURenderer: Invalid stencil operation.', stencilOperation);
481
606
  }
607
+
482
608
  return stencilOperation;
483
609
  }
610
+
484
611
  _getVertexFormat(type) {
485
- if (type === "float")
486
- return constants.GPUVertexFormat.Float;
487
- if (type === "vec2")
488
- return constants.GPUVertexFormat.Float2;
489
- if (type === "vec3")
490
- return constants.GPUVertexFormat.Float3;
491
- if (type === "vec4")
492
- return constants.GPUVertexFormat.Float4;
493
- if (type === "int")
494
- return constants.GPUVertexFormat.Int;
495
- if (type === "ivec2")
496
- return constants.GPUVertexFormat.Int2;
497
- if (type === "ivec3")
498
- return constants.GPUVertexFormat.Int3;
499
- if (type === "ivec4")
500
- return constants.GPUVertexFormat.Int4;
501
- if (type === "uint")
502
- return constants.GPUVertexFormat.UInt;
503
- if (type === "uvec2")
504
- return constants.GPUVertexFormat.UInt2;
505
- if (type === "uvec3")
506
- return constants.GPUVertexFormat.UInt3;
507
- if (type === "uvec4")
508
- return constants.GPUVertexFormat.UInt4;
509
- console.error("THREE.WebGPURenderer: Shader variable type not supported yet.", type);
612
+ // @TODO: This code is GLSL specific. We need to update when we switch to WGSL.
613
+ if (type === 'float') return GPUVertexFormat.Float;
614
+ if (type === 'vec2') return GPUVertexFormat.Float2;
615
+ if (type === 'vec3') return GPUVertexFormat.Float3;
616
+ if (type === 'vec4') return GPUVertexFormat.Float4;
617
+ if (type === 'int') return GPUVertexFormat.Int;
618
+ if (type === 'ivec2') return GPUVertexFormat.Int2;
619
+ if (type === 'ivec3') return GPUVertexFormat.Int3;
620
+ if (type === 'ivec4') return GPUVertexFormat.Int4;
621
+ if (type === 'uint') return GPUVertexFormat.UInt;
622
+ if (type === 'uvec2') return GPUVertexFormat.UInt2;
623
+ if (type === 'uvec3') return GPUVertexFormat.UInt3;
624
+ if (type === 'uvec4') return GPUVertexFormat.UInt4;
625
+ console.error('THREE.WebGPURenderer: Shader variable type not supported yet.', type);
510
626
  }
627
+
511
628
  _parseShaderAttributes(shader) {
629
+ // find "layout (location = num) in type name" in vertex shader
512
630
  const regex = /\s*layout\s*\(\s*location\s*=\s*(?<location>[0-9]+)\s*\)\s*in\s+(?<type>\w+)\s+(?<name>\w+)\s*;/gim;
513
631
  let shaderAttribute = null;
514
632
  const attributes = [];
633
+
515
634
  while (shaderAttribute = regex.exec(shader)) {
516
635
  const shaderLocation = parseInt(shaderAttribute.groups.location);
636
+
517
637
  const arrayStride = this._getArrayStride(shaderAttribute.groups.type);
638
+
518
639
  const vertexFormat = this._getVertexFormat(shaderAttribute.groups.type);
640
+
519
641
  attributes.push({
520
642
  name: shaderAttribute.groups.name,
521
- arrayStride,
643
+ arrayStride: arrayStride,
522
644
  slot: shaderLocation,
523
645
  format: vertexFormat
524
646
  });
525
- }
526
- return attributes.sort(function(a, b) {
647
+ } // the sort ensures to setup vertex buffers in the correct order
648
+
649
+
650
+ return attributes.sort(function (a, b) {
527
651
  return a.slot - b.slot;
528
652
  });
529
653
  }
654
+
530
655
  }
656
+
531
657
  function onMaterialDispose(event) {
532
658
  const properties = this.properties;
533
659
  const nodes = this.nodes;
@@ -535,10 +661,11 @@ function onMaterialDispose(event) {
535
661
  const material = event.target;
536
662
  const materialProperties = properties.get(material);
537
663
  const nodeBuilder = nodes.get(material);
538
- material.removeEventListener("dispose", materialProperties.disposeCallback);
664
+ material.removeEventListener('dispose', materialProperties.disposeCallback);
539
665
  properties.remove(material);
540
666
  nodes.remove(material);
541
667
  shaderModules.vertex.delete(nodeBuilder.vertexShader);
542
- shaderModules.fragment.delete(nodeBuilder.fragmentShader);
668
+ shaderModules.fragment.delete(nodeBuilder.fragmentShader); // @TODO: still needed remove bindings and pipeline
543
669
  }
544
- module.exports = WebGPURenderPipelines;
670
+
671
+ export default WebGPURenderPipelines;