three-stdlib 2.16.0 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -969
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  309. package/nodes/accessors/CubeTextureNode.js +26 -14
  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  311. package/nodes/accessors/MaterialNode.js +53 -43
  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  313. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
  315. package/nodes/accessors/ModelNode.js +5 -3
  316. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  317. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  318. package/nodes/accessors/NormalNode.cjs.js +1 -0
  319. package/nodes/accessors/NormalNode.js +39 -40
  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  321. package/nodes/accessors/Object3DNode.js +50 -40
  322. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  323. package/nodes/accessors/PointUVNode.js +9 -5
  324. package/nodes/accessors/PositionNode.cjs.js +1 -0
  325. package/nodes/accessors/PositionNode.js +41 -42
  326. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  327. package/nodes/accessors/ReferenceNode.js +17 -10
  328. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  329. package/nodes/accessors/ReflectNode.js +26 -23
  330. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  331. package/nodes/accessors/SkinningNode.js +48 -46
  332. package/nodes/accessors/TextureNode.cjs.js +1 -0
  333. package/nodes/accessors/TextureNode.js +29 -14
  334. package/nodes/accessors/UVNode.cjs.js +1 -0
  335. package/nodes/accessors/UVNode.js +11 -5
  336. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  337. package/nodes/core/ArrayUniformNode.js +7 -3
  338. package/nodes/core/AttributeNode.cjs.js +1 -0
  339. package/nodes/core/AttributeNode.js +12 -5
  340. package/nodes/core/BypassNode.cjs.js +1 -0
  341. package/nodes/core/BypassNode.js +12 -5
  342. package/nodes/core/CodeNode.cjs.js +1 -0
  343. package/nodes/core/CodeNode.js +12 -4
  344. package/nodes/core/ConstNode.cjs.js +1 -0
  345. package/nodes/core/ConstNode.js +7 -3
  346. package/nodes/core/ContextNode.cjs.js +1 -0
  347. package/nodes/core/ContextNode.js +8 -3
  348. package/nodes/core/ExpressionNode.cjs.js +1 -0
  349. package/nodes/core/ExpressionNode.js +9 -5
  350. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  351. package/nodes/core/FunctionCallNode.js +15 -6
  352. package/nodes/core/FunctionNode.cjs.js +1 -0
  353. package/nodes/core/FunctionNode.js +25 -10
  354. package/nodes/core/InputNode.cjs.js +1 -0
  355. package/nodes/core/InputNode.js +23 -12
  356. package/nodes/core/Node.cjs.js +1 -0
  357. package/nodes/core/Node.js +75 -35
  358. package/nodes/core/NodeAttribute.cjs.js +1 -0
  359. package/nodes/core/NodeAttribute.js +4 -2
  360. package/nodes/core/NodeBuilder.cjs.js +1 -0
  361. package/nodes/core/NodeBuilder.js +224 -110
  362. package/nodes/core/NodeCode.cjs.js +1 -0
  363. package/nodes/core/NodeCode.js +7 -4
  364. package/nodes/core/NodeFrame.cjs.js +1 -0
  365. package/nodes/core/NodeFrame.js +12 -9
  366. package/nodes/core/NodeFunction.cjs.js +1 -0
  367. package/nodes/core/NodeFunction.js +17 -0
  368. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  369. package/nodes/core/NodeFunctionInput.js +5 -3
  370. package/nodes/core/NodeKeywords.cjs.js +1 -0
  371. package/nodes/core/NodeKeywords.js +16 -5
  372. package/nodes/core/NodeParser.cjs.js +1 -0
  373. package/nodes/core/NodeParser.js +8 -0
  374. package/nodes/core/NodeUniform.cjs.js +1 -0
  375. package/nodes/core/NodeUniform.js +7 -3
  376. package/nodes/core/NodeUtils.cjs.js +1 -0
  377. package/nodes/core/NodeUtils.js +43 -39
  378. package/nodes/core/NodeVar.cjs.js +1 -0
  379. package/nodes/core/NodeVar.js +4 -2
  380. package/nodes/core/NodeVary.cjs.js +1 -0
  381. package/nodes/core/NodeVary.js +4 -2
  382. package/nodes/core/PropertyNode.cjs.js +1 -0
  383. package/nodes/core/PropertyNode.js +10 -4
  384. package/nodes/core/TempNode.cjs.js +1 -0
  385. package/nodes/core/TempNode.js +11 -5
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  1133. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1134. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,6 +1,6 @@
1
- "use strict";
2
- const constants = require("./constants.js");
3
- const THREE = require("three");
1
+ import { GPUInputStepMode, OneMinusBlendColorFactor, BlendColorFactor, GPUColorWriteFlags, GPUPrimitiveTopology, GPUStencilOperation, GPUVertexFormat, GPUIndexFormat, GPUBlendFactor, GPUBlendOperation, GPUTextureFormat, GPUCompareFunction, GPUFrontFace, GPUCullMode } from './constants.js';
2
+ import { NoBlending, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NormalBlending, SrcAlphaSaturateFactor, OneMinusDstAlphaFactor, DstAlphaFactor, OneMinusDstColorFactor, DstColorFactor, OneMinusSrcAlphaFactor, SrcAlphaFactor, OneMinusSrcColorFactor, SrcColorFactor, OneFactor, ZeroFactor, MaxEquation, MinEquation, ReverseSubtractEquation, SubtractEquation, AddEquation, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, DoubleSide, BackSide, FrontSide, NotEqualStencilFunc, GreaterStencilFunc, GreaterEqualStencilFunc, EqualStencilFunc, LessEqualStencilFunc, LessStencilFunc, AlwaysStencilFunc, NeverStencilFunc, DecrementWrapStencilOp, IncrementWrapStencilOp, DecrementStencilOp, IncrementStencilOp, InvertStencilOp, ReplaceStencilOp, ZeroStencilOp, KeepStencilOp } from 'three';
3
+
4
4
  class WebGPURenderPipelines {
5
5
  constructor(renderer, properties, device, glslang, sampleCount, nodes) {
6
6
  this.renderer = renderer;
@@ -9,76 +9,115 @@ class WebGPURenderPipelines {
9
9
  this.glslang = glslang;
10
10
  this.sampleCount = sampleCount;
11
11
  this.nodes = nodes;
12
- this.pipelines = /* @__PURE__ */ new WeakMap();
13
- this.shaderAttributes = /* @__PURE__ */ new WeakMap();
12
+ this.pipelines = new WeakMap();
13
+ this.shaderAttributes = new WeakMap();
14
14
  this.shaderModules = {
15
- vertex: /* @__PURE__ */ new Map(),
16
- fragment: /* @__PURE__ */ new Map()
15
+ vertex: new Map(),
16
+ fragment: new Map()
17
17
  };
18
18
  }
19
+
19
20
  get(object) {
21
+ // @TODO: Avoid a 1:1 relationship between pipelines and objects. It's necessary
22
+ // to check various conditions in order to request an appropriate pipeline.
23
+ //
24
+ // - material's version and node configuration
25
+ // - environment map (material)
26
+ // - fog and environment (scene)
27
+ // - output encoding (renderer)
28
+ // - light state
29
+ // - clipping planes
30
+ //
31
+ // The renderer needs to manage multiple pipelines per object so
32
+ // GPUDevice.createRenderPipeline() is only called when no pipeline exists for the
33
+ // current configuration.
20
34
  let pipeline = this.pipelines.get(object);
21
- if (pipeline === void 0) {
35
+
36
+ if (pipeline === undefined) {
22
37
  const device = this.device;
23
38
  const properties = this.properties;
24
- const material = object.material;
25
- const nodeBuilder = this.nodes.get(material);
39
+ const material = object.material; // get shader
40
+
41
+ const nodeBuilder = this.nodes.get(material); // shader modules
42
+
26
43
  const glslang = this.glslang;
27
44
  let moduleVertex = this.shaderModules.vertex.get(nodeBuilder.vertexShader);
28
- if (moduleVertex === void 0) {
29
- const byteCodeVertex = glslang.compileGLSL(nodeBuilder.vertexShader, "vertex");
45
+
46
+ if (moduleVertex === undefined) {
47
+ const byteCodeVertex = glslang.compileGLSL(nodeBuilder.vertexShader, 'vertex');
30
48
  moduleVertex = {
31
- module: device.createShaderModule({ code: byteCodeVertex }),
32
- entryPoint: "main"
49
+ module: device.createShaderModule({
50
+ code: byteCodeVertex
51
+ }),
52
+ entryPoint: 'main'
33
53
  };
34
54
  this.shaderModules.vertex.set(nodeBuilder.vertexShader, moduleVertex);
35
55
  }
56
+
36
57
  let moduleFragment = this.shaderModules.fragment.get(nodeBuilder.fragmentShader);
37
- if (moduleFragment === void 0) {
38
- const byteCodeFragment = glslang.compileGLSL(nodeBuilder.fragmentShader, "fragment");
58
+
59
+ if (moduleFragment === undefined) {
60
+ const byteCodeFragment = glslang.compileGLSL(nodeBuilder.fragmentShader, 'fragment');
39
61
  moduleFragment = {
40
- module: device.createShaderModule({ code: byteCodeFragment }),
41
- entryPoint: "main"
62
+ module: device.createShaderModule({
63
+ code: byteCodeFragment
64
+ }),
65
+ entryPoint: 'main'
42
66
  };
43
67
  this.shaderModules.fragment.set(nodeBuilder.fragmentShader, moduleFragment);
44
- }
68
+ } // dispose material
69
+
70
+
45
71
  const materialProperties = properties.get(material);
46
- if (materialProperties.disposeCallback === void 0) {
72
+
73
+ if (materialProperties.disposeCallback === undefined) {
47
74
  const disposeCallback = onMaterialDispose.bind(this);
48
75
  materialProperties.disposeCallback = disposeCallback;
49
- material.addEventListener("dispose", disposeCallback);
50
- }
51
- const shaderAttributes = this._parseShaderAttributes(nodeBuilder.vertexShader);
76
+ material.addEventListener('dispose', disposeCallback);
77
+ } // determine shader attributes
78
+
79
+
80
+ const shaderAttributes = this._parseShaderAttributes(nodeBuilder.vertexShader); // vertex buffers
81
+
82
+
52
83
  const vertexBuffers = [];
53
84
  const geometry = object.geometry;
85
+
54
86
  for (let attribute of shaderAttributes) {
55
87
  const name = attribute.name;
56
88
  const geometryAttribute = geometry.getAttribute(name);
57
- const stepMode = geometryAttribute !== void 0 && geometryAttribute.isInstancedBufferAttribute ? constants.GPUInputStepMode.Instance : constants.GPUInputStepMode.Vertex;
89
+ const stepMode = geometryAttribute !== undefined && geometryAttribute.isInstancedBufferAttribute ? GPUInputStepMode.Instance : GPUInputStepMode.Vertex;
58
90
  vertexBuffers.push({
59
91
  arrayStride: attribute.arrayStride,
60
- attributes: [
61
- {
62
- shaderLocation: attribute.slot,
63
- offset: 0,
64
- format: attribute.format
65
- }
66
- ],
67
- stepMode
92
+ attributes: [{
93
+ shaderLocation: attribute.slot,
94
+ offset: 0,
95
+ format: attribute.format
96
+ }],
97
+ stepMode: stepMode
68
98
  });
69
- }
99
+ } //
100
+
101
+
70
102
  let indexFormat;
103
+
71
104
  if (object.isLine) {
72
105
  const count = geometry.index ? geometry.index.count : geometry.attributes.position.count;
73
- indexFormat = count > 65535 ? constants.GPUIndexFormat.Uint32 : constants.GPUIndexFormat.Uint16;
74
- }
106
+ indexFormat = count > 65535 ? GPUIndexFormat.Uint32 : GPUIndexFormat.Uint16; // define data type for primitive restart value
107
+ } //
108
+
109
+
75
110
  let alphaBlend = {};
76
111
  let colorBlend = {};
77
- if (material.transparent === true && material.blending !== THREE.NoBlending) {
112
+
113
+ if (material.transparent === true && material.blending !== NoBlending) {
78
114
  alphaBlend = this._getAlphaBlend(material);
79
115
  colorBlend = this._getColorBlend(material);
80
- }
116
+ } //
117
+
118
+
81
119
  let stencilFront = {};
120
+
82
121
  if (material.stencilWrite === true) {
83
122
  stencilFront = {
84
123
  compare: this._getStencilCompare(material),
@@ -86,122 +125,133 @@ class WebGPURenderPipelines {
86
125
  depthFailOp: this._getStencilOperation(material.stencilZFail),
87
126
  passOp: this._getStencilOperation(material.stencilZPass)
88
127
  };
89
- }
128
+ } // pipeline
129
+
130
+
90
131
  const primitiveTopology = this._getPrimitiveTopology(object);
132
+
91
133
  const rasterizationState = this._getRasterizationStateDescriptor(material);
134
+
92
135
  const colorWriteMask = this._getColorWriteMask(material);
136
+
93
137
  const depthCompare = this._getDepthCompare(material);
138
+
94
139
  const colorFormat = this._getColorFormat(this.renderer);
140
+
95
141
  const depthStencilFormat = this._getDepthStencilFormat(this.renderer);
142
+
96
143
  pipeline = device.createRenderPipeline({
97
144
  vertexStage: moduleVertex,
98
145
  fragmentStage: moduleFragment,
99
- primitiveTopology,
100
- rasterizationState,
101
- colorStates: [
102
- {
103
- format: colorFormat,
104
- alphaBlend,
105
- colorBlend,
106
- writeMask: colorWriteMask
107
- }
108
- ],
146
+ primitiveTopology: primitiveTopology,
147
+ rasterizationState: rasterizationState,
148
+ colorStates: [{
149
+ format: colorFormat,
150
+ alphaBlend: alphaBlend,
151
+ colorBlend: colorBlend,
152
+ writeMask: colorWriteMask
153
+ }],
109
154
  depthStencilState: {
110
155
  format: depthStencilFormat,
111
156
  depthWriteEnabled: material.depthWrite,
112
- depthCompare,
113
- stencilFront,
157
+ depthCompare: depthCompare,
158
+ stencilFront: stencilFront,
114
159
  stencilBack: {},
160
+ // three.js does not provide an API to configure the back function (gl.stencilFuncSeparate() was never used)
115
161
  stencilReadMask: material.stencilFuncMask,
116
162
  stencilWriteMask: material.stencilWriteMask
117
163
  },
118
164
  vertexState: {
119
- indexFormat,
120
- vertexBuffers
165
+ indexFormat: indexFormat,
166
+ vertexBuffers: vertexBuffers
121
167
  },
122
168
  sampleCount: this.sampleCount
123
169
  });
124
170
  this.pipelines.set(object, pipeline);
125
171
  this.shaderAttributes.set(pipeline, shaderAttributes);
126
172
  }
173
+
127
174
  return pipeline;
128
175
  }
176
+
129
177
  getShaderAttributes(pipeline) {
130
178
  return this.shaderAttributes.get(pipeline);
131
179
  }
180
+
132
181
  dispose() {
133
- this.pipelines = /* @__PURE__ */ new WeakMap();
134
- this.shaderAttributes = /* @__PURE__ */ new WeakMap();
182
+ this.pipelines = new WeakMap();
183
+ this.shaderAttributes = new WeakMap();
135
184
  this.shaderModules = {
136
- vertex: /* @__PURE__ */ new Map(),
137
- fragment: /* @__PURE__ */ new Map()
185
+ vertex: new Map(),
186
+ fragment: new Map()
138
187
  };
139
188
  }
189
+
140
190
  _getArrayStride(type) {
141
- if (type === "float")
142
- return 4;
143
- if (type === "vec2")
144
- return 8;
145
- if (type === "vec3")
146
- return 12;
147
- if (type === "vec4")
148
- return 16;
149
- if (type === "int")
150
- return 4;
151
- if (type === "ivec2")
152
- return 8;
153
- if (type === "ivec3")
154
- return 12;
155
- if (type === "ivec4")
156
- return 16;
157
- if (type === "uint")
158
- return 4;
159
- if (type === "uvec2")
160
- return 8;
161
- if (type === "uvec3")
162
- return 12;
163
- if (type === "uvec4")
164
- return 16;
165
- console.error("THREE.WebGPURenderer: Shader variable type not supported yet.", type);
191
+ // @TODO: This code is GLSL specific. We need to update when we switch to WGSL.
192
+ if (type === 'float') return 4;
193
+ if (type === 'vec2') return 8;
194
+ if (type === 'vec3') return 12;
195
+ if (type === 'vec4') return 16;
196
+ if (type === 'int') return 4;
197
+ if (type === 'ivec2') return 8;
198
+ if (type === 'ivec3') return 12;
199
+ if (type === 'ivec4') return 16;
200
+ if (type === 'uint') return 4;
201
+ if (type === 'uvec2') return 8;
202
+ if (type === 'uvec3') return 12;
203
+ if (type === 'uvec4') return 16;
204
+ console.error('THREE.WebGPURenderer: Shader variable type not supported yet.', type);
166
205
  }
206
+
167
207
  _getAlphaBlend(material) {
168
208
  const blending = material.blending;
169
209
  const premultipliedAlpha = material.premultipliedAlpha;
170
- let alphaBlend = void 0;
210
+ let alphaBlend = undefined;
211
+
171
212
  switch (blending) {
172
- case THREE.NormalBlending:
213
+ case NormalBlending:
173
214
  if (premultipliedAlpha === false) {
174
215
  alphaBlend = {
175
- srcFactor: constants.GPUBlendFactor.One,
176
- dstFactor: constants.GPUBlendFactor.OneMinusSrcAlpha,
177
- operation: constants.GPUBlendOperation.Add
216
+ srcFactor: GPUBlendFactor.One,
217
+ dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
218
+ operation: GPUBlendOperation.Add
178
219
  };
179
220
  }
221
+
180
222
  break;
181
- case THREE.AdditiveBlending:
223
+
224
+ case AdditiveBlending:
225
+ // no alphaBlend settings
182
226
  break;
183
- case THREE.SubtractiveBlending:
227
+
228
+ case SubtractiveBlending:
184
229
  if (premultipliedAlpha === true) {
185
230
  alphaBlend = {
186
- srcFactor: constants.GPUBlendFactor.OneMinusSrcColor,
187
- dstFactor: constants.GPUBlendFactor.OneMinusSrcAlpha,
188
- operation: constants.GPUBlendOperation.Add
231
+ srcFactor: GPUBlendFactor.OneMinusSrcColor,
232
+ dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
233
+ operation: GPUBlendOperation.Add
189
234
  };
190
235
  }
236
+
191
237
  break;
192
- case THREE.MultiplyBlending:
238
+
239
+ case MultiplyBlending:
193
240
  if (premultipliedAlpha === true) {
194
241
  alphaBlend = {
195
- srcFactor: constants.GPUBlendFactor.Zero,
196
- dstFactor: constants.GPUBlendFactor.SrcAlpha,
197
- operation: constants.GPUBlendOperation.Add
242
+ srcFactor: GPUBlendFactor.Zero,
243
+ dstFactor: GPUBlendFactor.SrcAlpha,
244
+ operation: GPUBlendOperation.Add
198
245
  };
199
246
  }
247
+
200
248
  break;
201
- case THREE.CustomBlending:
249
+
250
+ case CustomBlending:
202
251
  const blendSrcAlpha = material.blendSrcAlpha;
203
252
  const blendDstAlpha = material.blendDstAlpha;
204
253
  const blendEquationAlpha = material.blendEquationAlpha;
254
+
205
255
  if (blendSrcAlpha !== null && blendDstAlpha !== null && blendEquationAlpha !== null) {
206
256
  alphaBlend = {
207
257
  srcFactor: this._getBlendFactor(blendSrcAlpha),
@@ -209,82 +259,110 @@ class WebGPURenderPipelines {
209
259
  operation: this._getBlendOperation(blendEquationAlpha)
210
260
  };
211
261
  }
262
+
212
263
  break;
264
+
213
265
  default:
214
- console.error("THREE.WebGPURenderer: Blending not supported.", blending);
266
+ console.error('THREE.WebGPURenderer: Blending not supported.', blending);
215
267
  }
268
+
216
269
  return alphaBlend;
217
270
  }
271
+
218
272
  _getBlendFactor(blend) {
219
273
  let blendFactor;
274
+
220
275
  switch (blend) {
221
- case THREE.ZeroFactor:
222
- blendFactor = constants.GPUBlendFactor.Zero;
276
+ case ZeroFactor:
277
+ blendFactor = GPUBlendFactor.Zero;
223
278
  break;
224
- case THREE.OneFactor:
225
- blendFactor = constants.GPUBlendFactor.One;
279
+
280
+ case OneFactor:
281
+ blendFactor = GPUBlendFactor.One;
226
282
  break;
227
- case THREE.SrcColorFactor:
228
- blendFactor = constants.GPUBlendFactor.SrcColor;
283
+
284
+ case SrcColorFactor:
285
+ blendFactor = GPUBlendFactor.SrcColor;
229
286
  break;
230
- case THREE.OneMinusSrcColorFactor:
231
- blendFactor = constants.GPUBlendFactor.OneMinusSrcColor;
287
+
288
+ case OneMinusSrcColorFactor:
289
+ blendFactor = GPUBlendFactor.OneMinusSrcColor;
232
290
  break;
233
- case THREE.SrcAlphaFactor:
234
- blendFactor = constants.GPUBlendFactor.SrcAlpha;
291
+
292
+ case SrcAlphaFactor:
293
+ blendFactor = GPUBlendFactor.SrcAlpha;
235
294
  break;
236
- case THREE.OneMinusSrcAlphaFactor:
237
- blendFactor = constants.GPUBlendFactor.OneMinusSrcAlpha;
295
+
296
+ case OneMinusSrcAlphaFactor:
297
+ blendFactor = GPUBlendFactor.OneMinusSrcAlpha;
238
298
  break;
239
- case THREE.DstColorFactor:
240
- blendFactor = constants.GPUBlendFactor.DstColor;
299
+
300
+ case DstColorFactor:
301
+ blendFactor = GPUBlendFactor.DstColor;
241
302
  break;
242
- case THREE.OneMinusDstColorFactor:
243
- blendFactor = constants.GPUBlendFactor.OneMinusDstColor;
303
+
304
+ case OneMinusDstColorFactor:
305
+ blendFactor = GPUBlendFactor.OneMinusDstColor;
244
306
  break;
245
- case THREE.DstAlphaFactor:
246
- blendFactor = constants.GPUBlendFactor.DstAlpha;
307
+
308
+ case DstAlphaFactor:
309
+ blendFactor = GPUBlendFactor.DstAlpha;
247
310
  break;
248
- case THREE.OneMinusDstAlphaFactor:
249
- blendFactor = constants.GPUBlendFactor.OneMinusDstAlpha;
311
+
312
+ case OneMinusDstAlphaFactor:
313
+ blendFactor = GPUBlendFactor.OneMinusDstAlpha;
250
314
  break;
251
- case THREE.SrcAlphaSaturateFactor:
252
- blendFactor = constants.GPUBlendFactor.SrcAlphaSaturated;
315
+
316
+ case SrcAlphaSaturateFactor:
317
+ blendFactor = GPUBlendFactor.SrcAlphaSaturated;
253
318
  break;
254
- case constants.BlendColorFactor:
255
- blendFactor = constants.GPUBlendFactor.BlendColor;
319
+
320
+ case BlendColorFactor:
321
+ blendFactor = GPUBlendFactor.BlendColor;
256
322
  break;
257
- case constants.OneMinusBlendColorFactor:
258
- blendFactor = constants.GPUBlendFactor.OneMinusBlendColor;
323
+
324
+ case OneMinusBlendColorFactor:
325
+ blendFactor = GPUBlendFactor.OneMinusBlendColor;
259
326
  break;
327
+
260
328
  default:
261
- console.error("THREE.WebGPURenderer: Blend factor not supported.", blend);
329
+ console.error('THREE.WebGPURenderer: Blend factor not supported.', blend);
262
330
  }
331
+
263
332
  return blendFactor;
264
333
  }
334
+
265
335
  _getBlendOperation(blendEquation) {
266
336
  let blendOperation;
337
+
267
338
  switch (blendEquation) {
268
- case THREE.AddEquation:
269
- blendOperation = constants.GPUBlendOperation.Add;
339
+ case AddEquation:
340
+ blendOperation = GPUBlendOperation.Add;
270
341
  break;
271
- case THREE.SubtractEquation:
272
- blendOperation = constants.GPUBlendOperation.Subtract;
342
+
343
+ case SubtractEquation:
344
+ blendOperation = GPUBlendOperation.Subtract;
273
345
  break;
274
- case THREE.ReverseSubtractEquation:
275
- blendOperation = constants.GPUBlendOperation.ReverseSubtract;
346
+
347
+ case ReverseSubtractEquation:
348
+ blendOperation = GPUBlendOperation.ReverseSubtract;
276
349
  break;
277
- case THREE.MinEquation:
278
- blendOperation = constants.GPUBlendOperation.Min;
350
+
351
+ case MinEquation:
352
+ blendOperation = GPUBlendOperation.Min;
279
353
  break;
280
- case THREE.MaxEquation:
281
- blendOperation = constants.GPUBlendOperation.Max;
354
+
355
+ case MaxEquation:
356
+ blendOperation = GPUBlendOperation.Max;
282
357
  break;
358
+
283
359
  default:
284
- console.error("THREE.WebGPURenderer: Blend equation not supported.", blendEquation);
360
+ console.error('THREE.WebGPURenderer: Blend equation not supported.', blendEquation);
285
361
  }
362
+
286
363
  return blendOperation;
287
364
  }
365
+
288
366
  _getColorBlend(material) {
289
367
  const blending = material.blending;
290
368
  const premultipliedAlpha = material.premultipliedAlpha;
@@ -293,241 +371,289 @@ class WebGPURenderPipelines {
293
371
  dstFactor: null,
294
372
  operation: null
295
373
  };
374
+
296
375
  switch (blending) {
297
- case THREE.NormalBlending:
298
- colorBlend.srcFactor = premultipliedAlpha === true ? constants.GPUBlendFactor.One : constants.GPUBlendFactor.SrcAlpha;
299
- colorBlend.dstFactor = constants.GPUBlendFactor.OneMinusSrcAlpha;
300
- colorBlend.operation = constants.GPUBlendOperation.Add;
301
- break;
302
- case THREE.AdditiveBlending:
303
- colorBlend.srcFactor = premultipliedAlpha === true ? constants.GPUBlendFactor.One : constants.GPUBlendFactor.SrcAlpha;
304
- colorBlend.operation = constants.GPUBlendOperation.Add;
305
- break;
306
- case THREE.SubtractiveBlending:
307
- colorBlend.srcFactor = constants.GPUBlendFactor.Zero;
308
- colorBlend.dstFactor = premultipliedAlpha === true ? constants.GPUBlendFactor.Zero : constants.GPUBlendFactor.OneMinusSrcColor;
309
- colorBlend.operation = constants.GPUBlendOperation.Add;
310
- break;
311
- case THREE.MultiplyBlending:
312
- colorBlend.srcFactor = constants.GPUBlendFactor.Zero;
313
- colorBlend.dstFactor = constants.GPUBlendFactor.SrcColor;
314
- colorBlend.operation = constants.GPUBlendOperation.Add;
315
- break;
316
- case THREE.CustomBlending:
376
+ case NormalBlending:
377
+ colorBlend.srcFactor = premultipliedAlpha === true ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
378
+ colorBlend.dstFactor = GPUBlendFactor.OneMinusSrcAlpha;
379
+ colorBlend.operation = GPUBlendOperation.Add;
380
+ break;
381
+
382
+ case AdditiveBlending:
383
+ colorBlend.srcFactor = premultipliedAlpha === true ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
384
+ colorBlend.operation = GPUBlendOperation.Add;
385
+ break;
386
+
387
+ case SubtractiveBlending:
388
+ colorBlend.srcFactor = GPUBlendFactor.Zero;
389
+ colorBlend.dstFactor = premultipliedAlpha === true ? GPUBlendFactor.Zero : GPUBlendFactor.OneMinusSrcColor;
390
+ colorBlend.operation = GPUBlendOperation.Add;
391
+ break;
392
+
393
+ case MultiplyBlending:
394
+ colorBlend.srcFactor = GPUBlendFactor.Zero;
395
+ colorBlend.dstFactor = GPUBlendFactor.SrcColor;
396
+ colorBlend.operation = GPUBlendOperation.Add;
397
+ break;
398
+
399
+ case CustomBlending:
317
400
  colorBlend.srcFactor = this._getBlendFactor(material.blendSrc);
318
401
  colorBlend.dstFactor = this._getBlendFactor(material.blendDst);
319
402
  colorBlend.operation = this._getBlendOperation(material.blendEquation);
320
403
  break;
404
+
321
405
  default:
322
- console.error("THREE.WebGPURenderer: Blending not supported.", blending);
406
+ console.error('THREE.WebGPURenderer: Blending not supported.', blending);
323
407
  }
408
+
324
409
  return colorBlend;
325
410
  }
411
+
326
412
  _getColorFormat(renderer) {
327
413
  let format;
328
414
  const renderTarget = renderer.getRenderTarget();
415
+
329
416
  if (renderTarget !== null) {
330
417
  const renderTargetProperties = this.properties.get(renderTarget);
331
418
  format = renderTargetProperties.colorTextureFormat;
332
419
  } else {
333
- format = constants.GPUTextureFormat.BRGA8Unorm;
420
+ format = GPUTextureFormat.BRGA8Unorm; // default swap chain format
334
421
  }
422
+
335
423
  return format;
336
424
  }
425
+
337
426
  _getColorWriteMask(material) {
338
- return material.colorWrite === true ? constants.GPUColorWriteFlags.All : constants.GPUColorWriteFlags.None;
427
+ return material.colorWrite === true ? GPUColorWriteFlags.All : GPUColorWriteFlags.None;
339
428
  }
429
+
340
430
  _getDepthCompare(material) {
341
431
  let depthCompare;
432
+
342
433
  if (material.depthTest === false) {
343
- depthCompare = constants.GPUCompareFunction.Always;
434
+ depthCompare = GPUCompareFunction.Always;
344
435
  } else {
345
436
  const depthFunc = material.depthFunc;
437
+
346
438
  switch (depthFunc) {
347
- case THREE.NeverDepth:
348
- depthCompare = constants.GPUCompareFunction.Never;
439
+ case NeverDepth:
440
+ depthCompare = GPUCompareFunction.Never;
349
441
  break;
350
- case THREE.AlwaysDepth:
351
- depthCompare = constants.GPUCompareFunction.Always;
442
+
443
+ case AlwaysDepth:
444
+ depthCompare = GPUCompareFunction.Always;
352
445
  break;
353
- case THREE.LessDepth:
354
- depthCompare = constants.GPUCompareFunction.Less;
446
+
447
+ case LessDepth:
448
+ depthCompare = GPUCompareFunction.Less;
355
449
  break;
356
- case THREE.LessEqualDepth:
357
- depthCompare = constants.GPUCompareFunction.LessEqual;
450
+
451
+ case LessEqualDepth:
452
+ depthCompare = GPUCompareFunction.LessEqual;
358
453
  break;
359
- case THREE.EqualDepth:
360
- depthCompare = constants.GPUCompareFunction.Equal;
454
+
455
+ case EqualDepth:
456
+ depthCompare = GPUCompareFunction.Equal;
361
457
  break;
362
- case THREE.GreaterEqualDepth:
363
- depthCompare = constants.GPUCompareFunction.GreaterEqual;
458
+
459
+ case GreaterEqualDepth:
460
+ depthCompare = GPUCompareFunction.GreaterEqual;
364
461
  break;
365
- case THREE.GreaterDepth:
366
- depthCompare = constants.GPUCompareFunction.Greater;
462
+
463
+ case GreaterDepth:
464
+ depthCompare = GPUCompareFunction.Greater;
367
465
  break;
368
- case THREE.NotEqualDepth:
369
- depthCompare = constants.GPUCompareFunction.NotEqual;
466
+
467
+ case NotEqualDepth:
468
+ depthCompare = GPUCompareFunction.NotEqual;
370
469
  break;
470
+
371
471
  default:
372
- console.error("THREE.WebGPURenderer: Invalid depth function.", depthFunc);
472
+ console.error('THREE.WebGPURenderer: Invalid depth function.', depthFunc);
373
473
  }
374
474
  }
475
+
375
476
  return depthCompare;
376
477
  }
478
+
377
479
  _getDepthStencilFormat(renderer) {
378
480
  let format;
379
481
  const renderTarget = renderer.getRenderTarget();
482
+
380
483
  if (renderTarget !== null) {
381
484
  const renderTargetProperties = this.properties.get(renderTarget);
382
485
  format = renderTargetProperties.depthTextureFormat;
383
486
  } else {
384
- format = constants.GPUTextureFormat.Depth24PlusStencil8;
487
+ format = GPUTextureFormat.Depth24PlusStencil8;
385
488
  }
489
+
386
490
  return format;
387
491
  }
492
+
388
493
  _getPrimitiveTopology(object) {
389
- if (object.isMesh)
390
- return constants.GPUPrimitiveTopology.TriangleList;
391
- else if (object.isPoints)
392
- return constants.GPUPrimitiveTopology.PointList;
393
- else if (object.isLine)
394
- return constants.GPUPrimitiveTopology.LineStrip;
395
- else if (object.isLineSegments)
396
- return constants.GPUPrimitiveTopology.LineList;
494
+ if (object.isMesh) return GPUPrimitiveTopology.TriangleList;else if (object.isPoints) return GPUPrimitiveTopology.PointList;else if (object.isLine) return GPUPrimitiveTopology.LineStrip;else if (object.isLineSegments) return GPUPrimitiveTopology.LineList;
397
495
  }
496
+
398
497
  _getRasterizationStateDescriptor(material) {
399
498
  const descriptor = {};
499
+
400
500
  switch (material.side) {
401
- case THREE.FrontSide:
402
- descriptor.frontFace = constants.GPUFrontFace.CCW;
403
- descriptor.cullMode = constants.GPUCullMode.Back;
501
+ case FrontSide:
502
+ descriptor.frontFace = GPUFrontFace.CCW;
503
+ descriptor.cullMode = GPUCullMode.Back;
404
504
  break;
405
- case THREE.BackSide:
406
- descriptor.frontFace = constants.GPUFrontFace.CW;
407
- descriptor.cullMode = constants.GPUCullMode.Back;
505
+
506
+ case BackSide:
507
+ descriptor.frontFace = GPUFrontFace.CW;
508
+ descriptor.cullMode = GPUCullMode.Back;
408
509
  break;
409
- case THREE.DoubleSide:
410
- descriptor.frontFace = constants.GPUFrontFace.CCW;
411
- descriptor.cullMode = constants.GPUCullMode.None;
510
+
511
+ case DoubleSide:
512
+ descriptor.frontFace = GPUFrontFace.CCW;
513
+ descriptor.cullMode = GPUCullMode.None;
412
514
  break;
515
+
413
516
  default:
414
- console.error("THREE.WebGPURenderer: Unknown Material.side value.", material.side);
517
+ console.error('THREE.WebGPURenderer: Unknown Material.side value.', material.side);
415
518
  break;
416
519
  }
520
+
417
521
  return descriptor;
418
522
  }
523
+
419
524
  _getStencilCompare(material) {
420
525
  let stencilCompare;
421
526
  const stencilFunc = material.stencilFunc;
527
+
422
528
  switch (stencilFunc) {
423
- case THREE.NeverStencilFunc:
424
- stencilCompare = constants.GPUCompareFunction.Never;
529
+ case NeverStencilFunc:
530
+ stencilCompare = GPUCompareFunction.Never;
425
531
  break;
426
- case THREE.AlwaysStencilFunc:
427
- stencilCompare = constants.GPUCompareFunction.Always;
532
+
533
+ case AlwaysStencilFunc:
534
+ stencilCompare = GPUCompareFunction.Always;
428
535
  break;
429
- case THREE.LessStencilFunc:
430
- stencilCompare = constants.GPUCompareFunction.Less;
536
+
537
+ case LessStencilFunc:
538
+ stencilCompare = GPUCompareFunction.Less;
431
539
  break;
432
- case THREE.LessEqualStencilFunc:
433
- stencilCompare = constants.GPUCompareFunction.LessEqual;
540
+
541
+ case LessEqualStencilFunc:
542
+ stencilCompare = GPUCompareFunction.LessEqual;
434
543
  break;
435
- case THREE.EqualStencilFunc:
436
- stencilCompare = constants.GPUCompareFunction.Equal;
544
+
545
+ case EqualStencilFunc:
546
+ stencilCompare = GPUCompareFunction.Equal;
437
547
  break;
438
- case THREE.GreaterEqualStencilFunc:
439
- stencilCompare = constants.GPUCompareFunction.GreaterEqual;
548
+
549
+ case GreaterEqualStencilFunc:
550
+ stencilCompare = GPUCompareFunction.GreaterEqual;
440
551
  break;
441
- case THREE.GreaterStencilFunc:
442
- stencilCompare = constants.GPUCompareFunction.Greater;
552
+
553
+ case GreaterStencilFunc:
554
+ stencilCompare = GPUCompareFunction.Greater;
443
555
  break;
444
- case THREE.NotEqualStencilFunc:
445
- stencilCompare = constants.GPUCompareFunction.NotEqual;
556
+
557
+ case NotEqualStencilFunc:
558
+ stencilCompare = GPUCompareFunction.NotEqual;
446
559
  break;
560
+
447
561
  default:
448
- console.error("THREE.WebGPURenderer: Invalid stencil function.", stencilFunc);
562
+ console.error('THREE.WebGPURenderer: Invalid stencil function.', stencilFunc);
449
563
  }
564
+
450
565
  return stencilCompare;
451
566
  }
567
+
452
568
  _getStencilOperation(op) {
453
569
  let stencilOperation;
570
+
454
571
  switch (op) {
455
- case THREE.KeepStencilOp:
456
- stencilOperation = constants.GPUStencilOperation.Keep;
572
+ case KeepStencilOp:
573
+ stencilOperation = GPUStencilOperation.Keep;
457
574
  break;
458
- case THREE.ZeroStencilOp:
459
- stencilOperation = constants.GPUStencilOperation.Zero;
575
+
576
+ case ZeroStencilOp:
577
+ stencilOperation = GPUStencilOperation.Zero;
460
578
  break;
461
- case THREE.ReplaceStencilOp:
462
- stencilOperation = constants.GPUStencilOperation.Replace;
579
+
580
+ case ReplaceStencilOp:
581
+ stencilOperation = GPUStencilOperation.Replace;
463
582
  break;
464
- case THREE.InvertStencilOp:
465
- stencilOperation = constants.GPUStencilOperation.Invert;
583
+
584
+ case InvertStencilOp:
585
+ stencilOperation = GPUStencilOperation.Invert;
466
586
  break;
467
- case THREE.IncrementStencilOp:
468
- stencilOperation = constants.GPUStencilOperation.IncrementClamp;
587
+
588
+ case IncrementStencilOp:
589
+ stencilOperation = GPUStencilOperation.IncrementClamp;
469
590
  break;
470
- case THREE.DecrementStencilOp:
471
- stencilOperation = constants.GPUStencilOperation.DecrementClamp;
591
+
592
+ case DecrementStencilOp:
593
+ stencilOperation = GPUStencilOperation.DecrementClamp;
472
594
  break;
473
- case THREE.IncrementWrapStencilOp:
474
- stencilOperation = constants.GPUStencilOperation.IncrementWrap;
595
+
596
+ case IncrementWrapStencilOp:
597
+ stencilOperation = GPUStencilOperation.IncrementWrap;
475
598
  break;
476
- case THREE.DecrementWrapStencilOp:
477
- stencilOperation = constants.GPUStencilOperation.DecrementWrap;
599
+
600
+ case DecrementWrapStencilOp:
601
+ stencilOperation = GPUStencilOperation.DecrementWrap;
478
602
  break;
603
+
479
604
  default:
480
- console.error("THREE.WebGPURenderer: Invalid stencil operation.", stencilOperation);
605
+ console.error('THREE.WebGPURenderer: Invalid stencil operation.', stencilOperation);
481
606
  }
607
+
482
608
  return stencilOperation;
483
609
  }
610
+
484
611
  _getVertexFormat(type) {
485
- if (type === "float")
486
- return constants.GPUVertexFormat.Float;
487
- if (type === "vec2")
488
- return constants.GPUVertexFormat.Float2;
489
- if (type === "vec3")
490
- return constants.GPUVertexFormat.Float3;
491
- if (type === "vec4")
492
- return constants.GPUVertexFormat.Float4;
493
- if (type === "int")
494
- return constants.GPUVertexFormat.Int;
495
- if (type === "ivec2")
496
- return constants.GPUVertexFormat.Int2;
497
- if (type === "ivec3")
498
- return constants.GPUVertexFormat.Int3;
499
- if (type === "ivec4")
500
- return constants.GPUVertexFormat.Int4;
501
- if (type === "uint")
502
- return constants.GPUVertexFormat.UInt;
503
- if (type === "uvec2")
504
- return constants.GPUVertexFormat.UInt2;
505
- if (type === "uvec3")
506
- return constants.GPUVertexFormat.UInt3;
507
- if (type === "uvec4")
508
- return constants.GPUVertexFormat.UInt4;
509
- console.error("THREE.WebGPURenderer: Shader variable type not supported yet.", type);
612
+ // @TODO: This code is GLSL specific. We need to update when we switch to WGSL.
613
+ if (type === 'float') return GPUVertexFormat.Float;
614
+ if (type === 'vec2') return GPUVertexFormat.Float2;
615
+ if (type === 'vec3') return GPUVertexFormat.Float3;
616
+ if (type === 'vec4') return GPUVertexFormat.Float4;
617
+ if (type === 'int') return GPUVertexFormat.Int;
618
+ if (type === 'ivec2') return GPUVertexFormat.Int2;
619
+ if (type === 'ivec3') return GPUVertexFormat.Int3;
620
+ if (type === 'ivec4') return GPUVertexFormat.Int4;
621
+ if (type === 'uint') return GPUVertexFormat.UInt;
622
+ if (type === 'uvec2') return GPUVertexFormat.UInt2;
623
+ if (type === 'uvec3') return GPUVertexFormat.UInt3;
624
+ if (type === 'uvec4') return GPUVertexFormat.UInt4;
625
+ console.error('THREE.WebGPURenderer: Shader variable type not supported yet.', type);
510
626
  }
627
+
511
628
  _parseShaderAttributes(shader) {
629
+ // find "layout (location = num) in type name" in vertex shader
512
630
  const regex = /\s*layout\s*\(\s*location\s*=\s*(?<location>[0-9]+)\s*\)\s*in\s+(?<type>\w+)\s+(?<name>\w+)\s*;/gim;
513
631
  let shaderAttribute = null;
514
632
  const attributes = [];
633
+
515
634
  while (shaderAttribute = regex.exec(shader)) {
516
635
  const shaderLocation = parseInt(shaderAttribute.groups.location);
636
+
517
637
  const arrayStride = this._getArrayStride(shaderAttribute.groups.type);
638
+
518
639
  const vertexFormat = this._getVertexFormat(shaderAttribute.groups.type);
640
+
519
641
  attributes.push({
520
642
  name: shaderAttribute.groups.name,
521
- arrayStride,
643
+ arrayStride: arrayStride,
522
644
  slot: shaderLocation,
523
645
  format: vertexFormat
524
646
  });
525
- }
526
- return attributes.sort(function(a, b) {
647
+ } // the sort ensures to setup vertex buffers in the correct order
648
+
649
+
650
+ return attributes.sort(function (a, b) {
527
651
  return a.slot - b.slot;
528
652
  });
529
653
  }
654
+
530
655
  }
656
+
531
657
  function onMaterialDispose(event) {
532
658
  const properties = this.properties;
533
659
  const nodes = this.nodes;
@@ -535,10 +661,11 @@ function onMaterialDispose(event) {
535
661
  const material = event.target;
536
662
  const materialProperties = properties.get(material);
537
663
  const nodeBuilder = nodes.get(material);
538
- material.removeEventListener("dispose", materialProperties.disposeCallback);
664
+ material.removeEventListener('dispose', materialProperties.disposeCallback);
539
665
  properties.remove(material);
540
666
  nodes.remove(material);
541
667
  shaderModules.vertex.delete(nodeBuilder.vertexShader);
542
- shaderModules.fragment.delete(nodeBuilder.fragmentShader);
668
+ shaderModules.fragment.delete(nodeBuilder.fragmentShader); // @TODO: still needed remove bindings and pipeline
543
669
  }
544
- module.exports = WebGPURenderPipelines;
670
+
671
+ export default WebGPURenderPipelines;