three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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- package/webxr/XREstimatedLight.mjs +0 -126
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- package/webxr/XRHandModelFactory.mjs +0 -61
- package/webxr/XRHandPrimitiveModel.mjs +0 -68
package/animation/MMDPhysics.js
CHANGED
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import { Object3D, Vector3, Quaternion, Matrix4, Mesh, Euler, Bone, MeshBasicMaterial, Color, BoxGeometry, SphereGeometry, CylinderGeometry } from 'three';
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/**
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* Dependencies
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* - Ammo.js https://github.com/kripken/ammo.js
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*
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* MMDPhysics calculates physics with Ammo(Bullet based JavaScript Physics engine)
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* for MMD model loaded by MMDLoader.
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*
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* TODO
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* - Physics in Worker
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*/
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/* global Ammo */
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const MMDPhysics = (() => {
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/**
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* @param {THREE.SkinnedMesh} mesh
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* @param {Array<Object>} rigidBodyParams
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* @param {Array<Object>} (optional) constraintParams
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* @param {Object} params - (optional)
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* @param {Number} params.unitStep - Default is 1 / 65.
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* @param {Integer} params.maxStepNum - Default is 3.
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* @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
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*/
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function MMDPhysics(mesh, rigidBodyParams, constraintParams, params) {
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if (typeof Ammo === 'undefined') {
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throw new Error('THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js');
|
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29
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}
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constraintParams = constraintParams || [];
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params = params || {};
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this.manager = new ResourceManager();
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|
this.mesh = mesh;
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
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-
|
18
|
-
|
35
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+
/*
|
36
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+
* I don't know why but 1/60 unitStep easily breaks models
|
37
|
+
* so I set it 1/65 so far.
|
38
|
+
* Don't set too small unitStep because
|
39
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+
* the smaller unitStep can make the performance worse.
|
40
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+
*/
|
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|
+
|
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|
+
this.unitStep = params.unitStep !== undefined ? params.unitStep : 1 / 65;
|
43
|
+
this.maxStepNum = params.maxStepNum !== undefined ? params.maxStepNum : 3;
|
44
|
+
this.gravity = new Vector3(0, -9.8 * 10, 0);
|
45
|
+
if (params.gravity !== undefined) this.gravity.copy(params.gravity);
|
46
|
+
this.world = params.world !== undefined ? params.world : null; // experimental
|
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|
+
|
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|
this.bodies = [];
|
20
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|
this.constraints = [];
|
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+
|
21
51
|
this._init(mesh, rigidBodyParams, constraintParams);
|
22
52
|
}
|
23
|
-
|
24
|
-
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25
|
-
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53
|
+
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|
+
MMDPhysics.prototype = {
|
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|
+
constructor: MMDPhysics,
|
56
|
+
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|
+
/**
|
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|
+
* Advances Physics calculation and updates bones.
|
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|
+
*
|
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|
+
* @param {Number} delta - time in second
|
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|
+
* @return {MMDPhysics}
|
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+
*/
|
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+
update: function (delta) {
|
26
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|
const manager = this.manager;
|
27
|
-
const mesh = this.mesh;
|
65
|
+
const mesh = this.mesh; // rigid bodies and constrains are for
|
66
|
+
// mesh's world scale (1, 1, 1).
|
67
|
+
// Convert to (1, 1, 1) if it isn't.
|
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|
+
|
28
69
|
let isNonDefaultScale = false;
|
29
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|
const position = manager.allocThreeVector3();
|
30
71
|
const quaternion = manager.allocThreeQuaternion();
|
31
72
|
const scale = manager.allocThreeVector3();
|
32
73
|
mesh.matrixWorld.decompose(position, quaternion, scale);
|
74
|
+
|
33
75
|
if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
|
34
76
|
isNonDefaultScale = true;
|
35
77
|
}
|
78
|
+
|
36
79
|
let parent;
|
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|
+
|
37
81
|
if (isNonDefaultScale) {
|
38
82
|
parent = mesh.parent;
|
39
|
-
if (parent !== null)
|
40
|
-
mesh.parent = null;
|
83
|
+
if (parent !== null) mesh.parent = null;
|
41
84
|
scale.copy(this.mesh.scale);
|
42
85
|
mesh.scale.set(1, 1, 1);
|
43
86
|
mesh.updateMatrixWorld(true);
|
44
|
-
}
|
87
|
+
} // calculate physics and update bones
|
88
|
+
|
89
|
+
|
45
90
|
this._updateRigidBodies();
|
91
|
+
|
46
92
|
this._stepSimulation(delta);
|
47
|
-
|
93
|
+
|
94
|
+
this._updateBones(); // restore mesh if converted above
|
95
|
+
|
96
|
+
|
48
97
|
if (isNonDefaultScale) {
|
49
|
-
if (parent !== null)
|
50
|
-
mesh.parent = parent;
|
98
|
+
if (parent !== null) mesh.parent = parent;
|
51
99
|
mesh.scale.copy(scale);
|
52
100
|
}
|
101
|
+
|
53
102
|
manager.freeThreeVector3(scale);
|
54
103
|
manager.freeThreeQuaternion(quaternion);
|
55
104
|
manager.freeThreeVector3(position);
|
56
105
|
return this;
|
57
106
|
},
|
58
|
-
|
107
|
+
|
108
|
+
/**
|
109
|
+
* Resets rigid bodies transorm to current bone's.
|
110
|
+
*
|
111
|
+
* @return {MMDPhysics}
|
112
|
+
*/
|
113
|
+
reset: function () {
|
59
114
|
for (let i = 0, il = this.bodies.length; i < il; i++) {
|
60
115
|
this.bodies[i].reset();
|
61
116
|
}
|
117
|
+
|
62
118
|
return this;
|
63
119
|
},
|
64
|
-
|
120
|
+
|
121
|
+
/**
|
122
|
+
* Warm ups Rigid bodies. Calculates cycles steps.
|
123
|
+
*
|
124
|
+
* @param {Integer} cycles
|
125
|
+
* @return {MMDPhysics}
|
126
|
+
*/
|
127
|
+
warmup: function (cycles) {
|
65
128
|
for (let i = 0; i < cycles; i++) {
|
66
129
|
this.update(1 / 60);
|
67
130
|
}
|
131
|
+
|
68
132
|
return this;
|
69
133
|
},
|
70
|
-
|
134
|
+
|
135
|
+
/**
|
136
|
+
* Sets gravity.
|
137
|
+
*
|
138
|
+
* @param {Vector3} gravity
|
139
|
+
* @return {MMDPhysicsHelper}
|
140
|
+
*/
|
141
|
+
setGravity: function (gravity) {
|
71
142
|
this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
|
72
143
|
this.gravity.copy(gravity);
|
73
144
|
return this;
|
74
145
|
},
|
75
|
-
|
146
|
+
|
147
|
+
/**
|
148
|
+
* Creates MMDPhysicsHelper
|
149
|
+
*
|
150
|
+
* @return {MMDPhysicsHelper}
|
151
|
+
*/
|
152
|
+
createHelper: function () {
|
76
153
|
return new MMDPhysicsHelper(this.mesh, this);
|
77
154
|
},
|
78
|
-
|
79
|
-
|
155
|
+
// private methods
|
156
|
+
_init: function (mesh, rigidBodyParams, constraintParams) {
|
157
|
+
const manager = this.manager; // rigid body/constraint parameters are for
|
158
|
+
// mesh's default world transform as position(0, 0, 0),
|
159
|
+
// quaternion(0, 0, 0, 1) and scale(0, 0, 0)
|
160
|
+
|
80
161
|
let parent = mesh.parent;
|
81
|
-
if (parent !== null)
|
82
|
-
parent = null;
|
162
|
+
if (parent !== null) parent = null;
|
83
163
|
const currentPosition = manager.allocThreeVector3();
|
84
164
|
const currentQuaternion = manager.allocThreeQuaternion();
|
85
165
|
const currentScale = manager.allocThreeVector3();
|
@@ -90,14 +170,17 @@ const MMDPhysics = (() => {
|
|
90
170
|
mesh.quaternion.set(0, 0, 0, 1);
|
91
171
|
mesh.scale.set(1, 1, 1);
|
92
172
|
mesh.updateMatrixWorld(true);
|
173
|
+
|
93
174
|
if (this.world === null) {
|
94
175
|
this.world = this._createWorld();
|
95
176
|
this.setGravity(this.gravity);
|
96
177
|
}
|
178
|
+
|
97
179
|
this._initRigidBodies(rigidBodyParams);
|
180
|
+
|
98
181
|
this._initConstraints(constraintParams);
|
99
|
-
|
100
|
-
|
182
|
+
|
183
|
+
if (parent !== null) mesh.parent = parent;
|
101
184
|
mesh.position.copy(currentPosition);
|
102
185
|
mesh.quaternion.copy(currentQuaternion);
|
103
186
|
mesh.scale.copy(currentScale);
|
@@ -107,7 +190,7 @@ const MMDPhysics = (() => {
|
|
107
190
|
manager.freeThreeQuaternion(currentQuaternion);
|
108
191
|
manager.freeThreeVector3(currentScale);
|
109
192
|
},
|
110
|
-
_createWorld: function() {
|
193
|
+
_createWorld: function () {
|
111
194
|
const config = new Ammo.btDefaultCollisionConfiguration();
|
112
195
|
const dispatcher = new Ammo.btCollisionDispatcher(config);
|
113
196
|
const cache = new Ammo.btDbvtBroadphase();
|
@@ -115,12 +198,12 @@ const MMDPhysics = (() => {
|
|
115
198
|
const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
|
116
199
|
return world;
|
117
200
|
},
|
118
|
-
_initRigidBodies: function(rigidBodies) {
|
201
|
+
_initRigidBodies: function (rigidBodies) {
|
119
202
|
for (let i = 0, il = rigidBodies.length; i < il; i++) {
|
120
203
|
this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
|
121
204
|
}
|
122
205
|
},
|
123
|
-
_initConstraints: function(constraints) {
|
206
|
+
_initConstraints: function (constraints) {
|
124
207
|
for (let i = 0, il = constraints.length; i < il; i++) {
|
125
208
|
const params = constraints[i];
|
126
209
|
const bodyA = this.bodies[params.rigidBodyIndex1];
|
@@ -128,122 +211,138 @@ const MMDPhysics = (() => {
|
|
128
211
|
this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
|
129
212
|
}
|
130
213
|
},
|
131
|
-
_stepSimulation: function(delta) {
|
214
|
+
_stepSimulation: function (delta) {
|
132
215
|
const unitStep = this.unitStep;
|
133
216
|
let stepTime = delta;
|
134
217
|
let maxStepNum = (delta / unitStep | 0) + 1;
|
218
|
+
|
135
219
|
if (stepTime < unitStep) {
|
136
220
|
stepTime = unitStep;
|
137
221
|
maxStepNum = 1;
|
138
222
|
}
|
223
|
+
|
139
224
|
if (maxStepNum > this.maxStepNum) {
|
140
225
|
maxStepNum = this.maxStepNum;
|
141
226
|
}
|
227
|
+
|
142
228
|
this.world.stepSimulation(stepTime, maxStepNum, unitStep);
|
143
229
|
},
|
144
|
-
_updateRigidBodies: function() {
|
230
|
+
_updateRigidBodies: function () {
|
145
231
|
for (let i = 0, il = this.bodies.length; i < il; i++) {
|
146
232
|
this.bodies[i].updateFromBone();
|
147
233
|
}
|
148
234
|
},
|
149
|
-
_updateBones: function() {
|
235
|
+
_updateBones: function () {
|
150
236
|
for (let i = 0, il = this.bodies.length; i < il; i++) {
|
151
237
|
this.bodies[i].updateBone();
|
152
238
|
}
|
153
239
|
}
|
154
240
|
};
|
241
|
+
/**
|
242
|
+
* This manager's responsibilies are
|
243
|
+
*
|
244
|
+
* 1. manage Ammo.js and Three.js object resources and
|
245
|
+
* improve the performance and the memory consumption by
|
246
|
+
* reusing objects.
|
247
|
+
*
|
248
|
+
* 2. provide simple Ammo object operations.
|
249
|
+
*/
|
250
|
+
|
155
251
|
function ResourceManager() {
|
252
|
+
// for Three.js
|
156
253
|
this.threeVector3s = [];
|
157
254
|
this.threeMatrix4s = [];
|
158
255
|
this.threeQuaternions = [];
|
159
|
-
this.threeEulers = [];
|
256
|
+
this.threeEulers = []; // for Ammo.js
|
257
|
+
|
160
258
|
this.transforms = [];
|
161
259
|
this.quaternions = [];
|
162
260
|
this.vector3s = [];
|
163
261
|
}
|
262
|
+
|
164
263
|
ResourceManager.prototype = {
|
165
264
|
constructor: ResourceManager,
|
166
|
-
allocThreeVector3: function() {
|
167
|
-
return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new
|
265
|
+
allocThreeVector3: function () {
|
266
|
+
return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3();
|
168
267
|
},
|
169
|
-
freeThreeVector3: function(v) {
|
268
|
+
freeThreeVector3: function (v) {
|
170
269
|
this.threeVector3s.push(v);
|
171
270
|
},
|
172
|
-
allocThreeMatrix4: function() {
|
173
|
-
return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new
|
271
|
+
allocThreeMatrix4: function () {
|
272
|
+
return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4();
|
174
273
|
},
|
175
|
-
freeThreeMatrix4: function(m) {
|
274
|
+
freeThreeMatrix4: function (m) {
|
176
275
|
this.threeMatrix4s.push(m);
|
177
276
|
},
|
178
|
-
allocThreeQuaternion: function() {
|
179
|
-
return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new
|
277
|
+
allocThreeQuaternion: function () {
|
278
|
+
return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion();
|
180
279
|
},
|
181
|
-
freeThreeQuaternion: function(q) {
|
280
|
+
freeThreeQuaternion: function (q) {
|
182
281
|
this.threeQuaternions.push(q);
|
183
282
|
},
|
184
|
-
allocThreeEuler: function() {
|
185
|
-
return this.threeEulers.length > 0 ? this.threeEulers.pop() : new
|
283
|
+
allocThreeEuler: function () {
|
284
|
+
return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler();
|
186
285
|
},
|
187
|
-
freeThreeEuler: function(e) {
|
286
|
+
freeThreeEuler: function (e) {
|
188
287
|
this.threeEulers.push(e);
|
189
288
|
},
|
190
|
-
allocTransform: function() {
|
289
|
+
allocTransform: function () {
|
191
290
|
return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
|
192
291
|
},
|
193
|
-
freeTransform: function(t) {
|
292
|
+
freeTransform: function (t) {
|
194
293
|
this.transforms.push(t);
|
195
294
|
},
|
196
|
-
allocQuaternion: function() {
|
295
|
+
allocQuaternion: function () {
|
197
296
|
return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
|
198
297
|
},
|
199
|
-
freeQuaternion: function(q) {
|
298
|
+
freeQuaternion: function (q) {
|
200
299
|
this.quaternions.push(q);
|
201
300
|
},
|
202
|
-
allocVector3: function() {
|
301
|
+
allocVector3: function () {
|
203
302
|
return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
|
204
303
|
},
|
205
|
-
freeVector3: function(v) {
|
304
|
+
freeVector3: function (v) {
|
206
305
|
this.vector3s.push(v);
|
207
306
|
},
|
208
|
-
setIdentity: function(t) {
|
307
|
+
setIdentity: function (t) {
|
209
308
|
t.setIdentity();
|
210
309
|
},
|
211
|
-
getBasis: function(t) {
|
310
|
+
getBasis: function (t) {
|
212
311
|
const q = this.allocQuaternion();
|
213
312
|
t.getBasis().getRotation(q);
|
214
313
|
return q;
|
215
314
|
},
|
216
|
-
getBasisAsMatrix3: function(t) {
|
315
|
+
getBasisAsMatrix3: function (t) {
|
217
316
|
const q = this.getBasis(t);
|
218
317
|
const m = this.quaternionToMatrix3(q);
|
219
318
|
this.freeQuaternion(q);
|
220
319
|
return m;
|
221
320
|
},
|
222
|
-
getOrigin: function(t) {
|
321
|
+
getOrigin: function (t) {
|
223
322
|
return t.getOrigin();
|
224
323
|
},
|
225
|
-
setOrigin: function(t, v) {
|
324
|
+
setOrigin: function (t, v) {
|
226
325
|
t.getOrigin().setValue(v.x(), v.y(), v.z());
|
227
326
|
},
|
228
|
-
copyOrigin: function(t1, t2) {
|
327
|
+
copyOrigin: function (t1, t2) {
|
229
328
|
const o = t2.getOrigin();
|
230
329
|
this.setOrigin(t1, o);
|
231
330
|
},
|
232
|
-
setBasis: function(t, q) {
|
331
|
+
setBasis: function (t, q) {
|
233
332
|
t.setRotation(q);
|
234
333
|
},
|
235
|
-
setBasisFromMatrix3: function(t, m) {
|
334
|
+
setBasisFromMatrix3: function (t, m) {
|
236
335
|
const q = this.matrix3ToQuaternion(m);
|
237
336
|
this.setBasis(t, q);
|
238
337
|
this.freeQuaternion(q);
|
239
338
|
},
|
240
|
-
setOriginFromArray3: function(t, a) {
|
339
|
+
setOriginFromArray3: function (t, a) {
|
241
340
|
t.getOrigin().setValue(a[0], a[1], a[2]);
|
242
341
|
},
|
243
|
-
setOriginFromThreeVector3: function(t, v) {
|
342
|
+
setOriginFromThreeVector3: function (t, v) {
|
244
343
|
t.getOrigin().setValue(v.x, v.y, v.z);
|
245
344
|
},
|
246
|
-
setBasisFromArray3: function(t, a) {
|
345
|
+
setBasisFromArray3: function (t, a) {
|
247
346
|
const thQ = this.allocThreeQuaternion();
|
248
347
|
const thE = this.allocThreeEuler();
|
249
348
|
thE.set(a[0], a[1], a[2]);
|
@@ -251,7 +350,7 @@ const MMDPhysics = (() => {
|
|
251
350
|
this.freeThreeEuler(thE);
|
252
351
|
this.freeThreeQuaternion(thQ);
|
253
352
|
},
|
254
|
-
setBasisFromThreeQuaternion: function(t, a) {
|
353
|
+
setBasisFromThreeQuaternion: function (t, a) {
|
255
354
|
const q = this.allocQuaternion();
|
256
355
|
q.setX(a.x);
|
257
356
|
q.setY(a.y);
|
@@ -260,7 +359,7 @@ const MMDPhysics = (() => {
|
|
260
359
|
this.setBasis(t, q);
|
261
360
|
this.freeQuaternion(q);
|
262
361
|
},
|
263
|
-
multiplyTransforms: function(t1, t2) {
|
362
|
+
multiplyTransforms: function (t1, t2) {
|
264
363
|
const t = this.allocTransform();
|
265
364
|
this.setIdentity(t);
|
266
365
|
const m1 = this.getBasisAsMatrix3(t1);
|
@@ -276,7 +375,7 @@ const MMDPhysics = (() => {
|
|
276
375
|
this.freeVector3(v2);
|
277
376
|
return t;
|
278
377
|
},
|
279
|
-
inverseTransform: function(t) {
|
378
|
+
inverseTransform: function (t) {
|
280
379
|
const t2 = this.allocTransform();
|
281
380
|
const m1 = this.getBasisAsMatrix3(t);
|
282
381
|
const o = this.getOrigin(t);
|
@@ -289,7 +388,7 @@ const MMDPhysics = (() => {
|
|
289
388
|
this.freeVector3(v2);
|
290
389
|
return t2;
|
291
390
|
},
|
292
|
-
multiplyMatrices3: function(m1, m2) {
|
391
|
+
multiplyMatrices3: function (m1, m2) {
|
293
392
|
const m3 = [];
|
294
393
|
const v10 = this.rowOfMatrix3(m1, 0);
|
295
394
|
const v11 = this.rowOfMatrix3(m1, 1);
|
@@ -314,30 +413,30 @@ const MMDPhysics = (() => {
|
|
314
413
|
this.freeVector3(v22);
|
315
414
|
return m3;
|
316
415
|
},
|
317
|
-
addVector3: function(v1, v2) {
|
416
|
+
addVector3: function (v1, v2) {
|
318
417
|
const v = this.allocVector3();
|
319
418
|
v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
|
320
419
|
return v;
|
321
420
|
},
|
322
|
-
dotVectors3: function(v1, v2) {
|
421
|
+
dotVectors3: function (v1, v2) {
|
323
422
|
return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
|
324
423
|
},
|
325
|
-
rowOfMatrix3: function(m, i) {
|
424
|
+
rowOfMatrix3: function (m, i) {
|
326
425
|
const v = this.allocVector3();
|
327
426
|
v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
|
328
427
|
return v;
|
329
428
|
},
|
330
|
-
columnOfMatrix3: function(m, i) {
|
429
|
+
columnOfMatrix3: function (m, i) {
|
331
430
|
const v = this.allocVector3();
|
332
431
|
v.setValue(m[i + 0], m[i + 3], m[i + 6]);
|
333
432
|
return v;
|
334
433
|
},
|
335
|
-
negativeVector3: function(v) {
|
434
|
+
negativeVector3: function (v) {
|
336
435
|
const v2 = this.allocVector3();
|
337
436
|
v2.setValue(-v.x(), -v.y(), -v.z());
|
338
437
|
return v2;
|
339
438
|
},
|
340
|
-
multiplyMatrix3ByVector3: function(m, v) {
|
439
|
+
multiplyMatrix3ByVector3: function (m, v) {
|
341
440
|
const v4 = this.allocVector3();
|
342
441
|
const v0 = this.rowOfMatrix3(m, 0);
|
343
442
|
const v1 = this.rowOfMatrix3(m, 1);
|
@@ -351,7 +450,7 @@ const MMDPhysics = (() => {
|
|
351
450
|
this.freeVector3(v2);
|
352
451
|
return v4;
|
353
452
|
},
|
354
|
-
transposeMatrix3: function(m) {
|
453
|
+
transposeMatrix3: function (m) {
|
355
454
|
const m2 = [];
|
356
455
|
m2[0] = m[0];
|
357
456
|
m2[1] = m[3];
|
@@ -364,7 +463,7 @@ const MMDPhysics = (() => {
|
|
364
463
|
m2[8] = m[8];
|
365
464
|
return m2;
|
366
465
|
},
|
367
|
-
quaternionToMatrix3: function(q) {
|
466
|
+
quaternionToMatrix3: function (q) {
|
368
467
|
const m = [];
|
369
468
|
const x = q.x();
|
370
469
|
const y = q.y();
|
@@ -390,34 +489,36 @@ const MMDPhysics = (() => {
|
|
390
489
|
m[8] = 1 - 2 * (xx + yy);
|
391
490
|
return m;
|
392
491
|
},
|
393
|
-
matrix3ToQuaternion: function(m) {
|
492
|
+
matrix3ToQuaternion: function (m) {
|
394
493
|
const t = m[0] + m[4] + m[8];
|
395
494
|
let s, x, y, z, w;
|
495
|
+
|
396
496
|
if (t > 0) {
|
397
|
-
s = Math.sqrt(t + 1) * 2;
|
497
|
+
s = Math.sqrt(t + 1.0) * 2;
|
398
498
|
w = 0.25 * s;
|
399
499
|
x = (m[7] - m[5]) / s;
|
400
500
|
y = (m[2] - m[6]) / s;
|
401
501
|
z = (m[3] - m[1]) / s;
|
402
502
|
} else if (m[0] > m[4] && m[0] > m[8]) {
|
403
|
-
s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
|
503
|
+
s = Math.sqrt(1.0 + m[0] - m[4] - m[8]) * 2;
|
404
504
|
w = (m[7] - m[5]) / s;
|
405
505
|
x = 0.25 * s;
|
406
506
|
y = (m[1] + m[3]) / s;
|
407
507
|
z = (m[2] + m[6]) / s;
|
408
508
|
} else if (m[4] > m[8]) {
|
409
|
-
s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
|
509
|
+
s = Math.sqrt(1.0 + m[4] - m[0] - m[8]) * 2;
|
410
510
|
w = (m[2] - m[6]) / s;
|
411
511
|
x = (m[1] + m[3]) / s;
|
412
512
|
y = 0.25 * s;
|
413
513
|
z = (m[5] + m[7]) / s;
|
414
514
|
} else {
|
415
|
-
s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
|
515
|
+
s = Math.sqrt(1.0 + m[8] - m[0] - m[4]) * 2;
|
416
516
|
w = (m[3] - m[1]) / s;
|
417
517
|
x = (m[2] + m[6]) / s;
|
418
518
|
y = (m[5] + m[7]) / s;
|
419
519
|
z = 0.25 * s;
|
420
520
|
}
|
521
|
+
|
421
522
|
const q = this.allocQuaternion();
|
422
523
|
q.setX(x);
|
423
524
|
q.setY(y);
|
@@ -426,6 +527,13 @@ const MMDPhysics = (() => {
|
|
426
527
|
return q;
|
427
528
|
}
|
428
529
|
};
|
530
|
+
/**
|
531
|
+
* @param {THREE.SkinnedMesh} mesh
|
532
|
+
* @param {Ammo.btDiscreteDynamicsWorld} world
|
533
|
+
* @param {Object} params
|
534
|
+
* @param {ResourceManager} manager
|
535
|
+
*/
|
536
|
+
|
429
537
|
function RigidBody(mesh, world, params, manager) {
|
430
538
|
this.mesh = mesh;
|
431
539
|
this.world = world;
|
@@ -435,58 +543,92 @@ const MMDPhysics = (() => {
|
|
435
543
|
this.bone = null;
|
436
544
|
this.boneOffsetForm = null;
|
437
545
|
this.boneOffsetFormInverse = null;
|
546
|
+
|
438
547
|
this._init();
|
439
548
|
}
|
549
|
+
|
440
550
|
RigidBody.prototype = {
|
441
|
-
constructor:
|
442
|
-
|
551
|
+
constructor: MMDPhysics.RigidBody,
|
552
|
+
|
553
|
+
/**
|
554
|
+
* Resets rigid body transform to the current bone's.
|
555
|
+
*
|
556
|
+
* @return {RigidBody}
|
557
|
+
*/
|
558
|
+
reset: function () {
|
443
559
|
this._setTransformFromBone();
|
560
|
+
|
444
561
|
return this;
|
445
562
|
},
|
446
|
-
|
563
|
+
|
564
|
+
/**
|
565
|
+
* Updates rigid body's transform from the current bone.
|
566
|
+
*
|
567
|
+
* @return {RidigBody}
|
568
|
+
*/
|
569
|
+
updateFromBone: function () {
|
447
570
|
if (this.params.boneIndex !== -1 && this.params.type === 0) {
|
448
571
|
this._setTransformFromBone();
|
449
572
|
}
|
573
|
+
|
450
574
|
return this;
|
451
575
|
},
|
452
|
-
|
576
|
+
|
577
|
+
/**
|
578
|
+
* Updates bone from the current ridid body's transform.
|
579
|
+
*
|
580
|
+
* @return {RidigBody}
|
581
|
+
*/
|
582
|
+
updateBone: function () {
|
453
583
|
if (this.params.type === 0 || this.params.boneIndex === -1) {
|
454
584
|
return this;
|
455
585
|
}
|
586
|
+
|
456
587
|
this._updateBoneRotation();
|
588
|
+
|
457
589
|
if (this.params.type === 1) {
|
458
590
|
this._updateBonePosition();
|
459
591
|
}
|
592
|
+
|
460
593
|
this.bone.updateMatrixWorld(true);
|
594
|
+
|
461
595
|
if (this.params.type === 2) {
|
462
596
|
this._setPositionFromBone();
|
463
597
|
}
|
598
|
+
|
464
599
|
return this;
|
465
600
|
},
|
466
|
-
|
601
|
+
// private methods
|
602
|
+
_init: function () {
|
467
603
|
function generateShape(p) {
|
468
604
|
switch (p.shapeType) {
|
469
605
|
case 0:
|
470
606
|
return new Ammo.btSphereShape(p.width);
|
607
|
+
|
471
608
|
case 1:
|
472
609
|
return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
|
610
|
+
|
473
611
|
case 2:
|
474
612
|
return new Ammo.btCapsuleShape(p.width, p.height);
|
613
|
+
|
475
614
|
default:
|
476
615
|
throw `unknown shape type ${p.shapeType}`;
|
477
616
|
}
|
478
617
|
}
|
618
|
+
|
479
619
|
const manager = this.manager;
|
480
620
|
const params = this.params;
|
481
621
|
const bones = this.mesh.skeleton.bones;
|
482
|
-
const bone = params.boneIndex === -1 ? new
|
622
|
+
const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex];
|
483
623
|
const shape = generateShape(params);
|
484
624
|
const weight = params.type === 0 ? 0 : params.weight;
|
485
625
|
const localInertia = manager.allocVector3();
|
486
626
|
localInertia.setValue(0, 0, 0);
|
627
|
+
|
487
628
|
if (weight !== 0) {
|
488
629
|
shape.calculateLocalInertia(weight, localInertia);
|
489
630
|
}
|
631
|
+
|
490
632
|
const boneOffsetForm = manager.allocTransform();
|
491
633
|
manager.setIdentity(boneOffsetForm);
|
492
634
|
manager.setOriginFromArray3(boneOffsetForm, params.position);
|
@@ -501,10 +643,18 @@ const MMDPhysics = (() => {
|
|
501
643
|
info.set_m_friction(params.friction);
|
502
644
|
info.set_m_restitution(params.restitution);
|
503
645
|
const body = new Ammo.btRigidBody(info);
|
646
|
+
|
504
647
|
if (params.type === 0) {
|
505
648
|
body.setCollisionFlags(body.getCollisionFlags() | 2);
|
649
|
+
/*
|
650
|
+
* It'd be better to comment out this line though in general I should call this method
|
651
|
+
* because I'm not sure why but physics will be more like MMD's
|
652
|
+
* if I comment out.
|
653
|
+
*/
|
654
|
+
|
506
655
|
body.setActivationState(4);
|
507
656
|
}
|
657
|
+
|
508
658
|
body.setDamping(params.positionDamping, params.rotationDamping);
|
509
659
|
body.setSleepingThresholds(0, 0);
|
510
660
|
this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
|
@@ -517,7 +667,7 @@ const MMDPhysics = (() => {
|
|
517
667
|
manager.freeTransform(boneForm);
|
518
668
|
manager.freeThreeVector3(vector);
|
519
669
|
},
|
520
|
-
_getBoneTransform: function() {
|
670
|
+
_getBoneTransform: function () {
|
521
671
|
const manager = this.manager;
|
522
672
|
const p = manager.allocThreeVector3();
|
523
673
|
const q = manager.allocThreeQuaternion();
|
@@ -533,32 +683,42 @@ const MMDPhysics = (() => {
|
|
533
683
|
manager.freeThreeVector3(p);
|
534
684
|
return form;
|
535
685
|
},
|
536
|
-
_getWorldTransformForBone: function() {
|
686
|
+
_getWorldTransformForBone: function () {
|
537
687
|
const manager = this.manager;
|
538
688
|
const tr = this.body.getCenterOfMassTransform();
|
539
689
|
return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
|
540
690
|
},
|
541
|
-
_setTransformFromBone: function() {
|
691
|
+
_setTransformFromBone: function () {
|
542
692
|
const manager = this.manager;
|
543
|
-
|
693
|
+
|
694
|
+
const form = this._getBoneTransform(); // TODO: check the most appropriate way to set
|
695
|
+
//this.body.setWorldTransform( form );
|
696
|
+
|
697
|
+
|
544
698
|
this.body.setCenterOfMassTransform(form);
|
545
699
|
this.body.getMotionState().setWorldTransform(form);
|
546
700
|
manager.freeTransform(form);
|
547
701
|
},
|
548
|
-
_setPositionFromBone: function() {
|
702
|
+
_setPositionFromBone: function () {
|
549
703
|
const manager = this.manager;
|
704
|
+
|
550
705
|
const form = this._getBoneTransform();
|
706
|
+
|
551
707
|
const tr = manager.allocTransform();
|
552
708
|
this.body.getMotionState().getWorldTransform(tr);
|
553
|
-
manager.copyOrigin(tr, form);
|
709
|
+
manager.copyOrigin(tr, form); // TODO: check the most appropriate way to set
|
710
|
+
//this.body.setWorldTransform( tr );
|
711
|
+
|
554
712
|
this.body.setCenterOfMassTransform(tr);
|
555
713
|
this.body.getMotionState().setWorldTransform(tr);
|
556
714
|
manager.freeTransform(tr);
|
557
715
|
manager.freeTransform(form);
|
558
716
|
},
|
559
|
-
_updateBoneRotation: function() {
|
717
|
+
_updateBoneRotation: function () {
|
560
718
|
const manager = this.manager;
|
719
|
+
|
561
720
|
const tr = this._getWorldTransformForBone();
|
721
|
+
|
562
722
|
const q = manager.getBasis(tr);
|
563
723
|
const thQ = manager.allocThreeQuaternion();
|
564
724
|
const thQ2 = manager.allocThreeQuaternion();
|
@@ -566,8 +726,12 @@ const MMDPhysics = (() => {
|
|
566
726
|
thQ.set(q.x(), q.y(), q.z(), q.w());
|
567
727
|
thQ2.setFromRotationMatrix(this.bone.matrixWorld);
|
568
728
|
thQ2.conjugate();
|
569
|
-
thQ2.multiply(thQ);
|
570
|
-
|
729
|
+
thQ2.multiply(thQ); //this.bone.quaternion.multiply( thQ2 );
|
730
|
+
|
731
|
+
thQ3.setFromRotationMatrix(this.bone.matrix); // Renormalizing quaternion here because repeatedly transforming
|
732
|
+
// quaternion continuously accumulates floating point error and
|
733
|
+
// can end up being overflow. See #15335
|
734
|
+
|
571
735
|
this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
|
572
736
|
manager.freeThreeQuaternion(thQ);
|
573
737
|
manager.freeThreeQuaternion(thQ2);
|
@@ -575,20 +739,33 @@ const MMDPhysics = (() => {
|
|
575
739
|
manager.freeQuaternion(q);
|
576
740
|
manager.freeTransform(tr);
|
577
741
|
},
|
578
|
-
_updateBonePosition: function() {
|
742
|
+
_updateBonePosition: function () {
|
579
743
|
const manager = this.manager;
|
744
|
+
|
580
745
|
const tr = this._getWorldTransformForBone();
|
746
|
+
|
581
747
|
const thV = manager.allocThreeVector3();
|
582
748
|
const o = manager.getOrigin(tr);
|
583
749
|
thV.set(o.x(), o.y(), o.z());
|
750
|
+
|
584
751
|
if (this.bone.parent) {
|
585
752
|
this.bone.parent.worldToLocal(thV);
|
586
753
|
}
|
754
|
+
|
587
755
|
this.bone.position.copy(thV);
|
588
756
|
manager.freeThreeVector3(thV);
|
589
757
|
manager.freeTransform(tr);
|
590
758
|
}
|
591
759
|
};
|
760
|
+
/**
|
761
|
+
* @param {THREE.SkinnedMesh} mesh
|
762
|
+
* @param {Ammo.btDiscreteDynamicsWorld} world
|
763
|
+
* @param {RigidBody} bodyA
|
764
|
+
* @param {RigidBody} bodyB
|
765
|
+
* @param {Object} params
|
766
|
+
* @param {ResourceManager} manager
|
767
|
+
*/
|
768
|
+
|
592
769
|
function Constraint(mesh, world, bodyA, bodyB, params, manager) {
|
593
770
|
this.mesh = mesh;
|
594
771
|
this.world = world;
|
@@ -597,11 +774,14 @@ const MMDPhysics = (() => {
|
|
597
774
|
this.params = params;
|
598
775
|
this.manager = manager;
|
599
776
|
this.constraint = null;
|
777
|
+
|
600
778
|
this._init();
|
601
779
|
}
|
780
|
+
|
602
781
|
Constraint.prototype = {
|
603
782
|
constructor: Constraint,
|
604
|
-
|
783
|
+
// private method
|
784
|
+
_init: function () {
|
605
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|
const manager = this.manager;
|
606
786
|
const params = this.params;
|
607
787
|
const bodyA = this.bodyA;
|
@@ -631,23 +811,35 @@ const MMDPhysics = (() => {
|
|
631
811
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constraint.setLinearUpperLimit(lul);
|
632
812
|
constraint.setAngularLowerLimit(all);
|
633
813
|
constraint.setAngularUpperLimit(aul);
|
814
|
+
|
634
815
|
for (let i = 0; i < 3; i++) {
|
635
816
|
if (params.springPosition[i] !== 0) {
|
636
817
|
constraint.enableSpring(i, true);
|
637
818
|
constraint.setStiffness(i, params.springPosition[i]);
|
638
819
|
}
|
639
820
|
}
|
821
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+
|
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822
|
for (let i = 0; i < 3; i++) {
|
641
823
|
if (params.springRotation[i] !== 0) {
|
642
824
|
constraint.enableSpring(i + 3, true);
|
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825
|
constraint.setStiffness(i + 3, params.springRotation[i]);
|
644
826
|
}
|
645
827
|
}
|
646
|
-
|
828
|
+
/*
|
829
|
+
* Currently(10/31/2016) official ammo.js doesn't support
|
830
|
+
* btGeneric6DofSpringConstraint.setParam method.
|
831
|
+
* You need custom ammo.js (add the method into idl) if you wanna use.
|
832
|
+
* By setting this parameter, physics will be more like MMD's
|
833
|
+
*/
|
834
|
+
|
835
|
+
|
836
|
+
if (constraint.setParam !== undefined) {
|
647
837
|
for (let i = 0; i < 6; i++) {
|
838
|
+
// this parameter is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
|
648
839
|
constraint.setParam(2, 0.475, i);
|
649
840
|
}
|
650
841
|
}
|
842
|
+
|
651
843
|
this.world.addConstraint(constraint, true);
|
652
844
|
this.constraint = constraint;
|
653
845
|
manager.freeTransform(form);
|
@@ -663,57 +855,66 @@ const MMDPhysics = (() => {
|
|
663
855
|
manager.freeVector3(aul);
|
664
856
|
}
|
665
857
|
};
|
858
|
+
/**
|
859
|
+
* Visualize Rigid bodies
|
860
|
+
*
|
861
|
+
* @param {THREE.SkinnedMesh} mesh
|
862
|
+
* @param {Physics} physics
|
863
|
+
*/
|
864
|
+
|
666
865
|
function MMDPhysicsHelper(mesh, physics) {
|
667
|
-
|
866
|
+
Object3D.call(this);
|
668
867
|
this.root = mesh;
|
669
868
|
this.physics = physics;
|
670
869
|
this.matrix.copy(mesh.matrixWorld);
|
671
870
|
this.matrixAutoUpdate = false;
|
672
871
|
this.materials = [];
|
673
|
-
this.materials.push(
|
674
|
-
new
|
675
|
-
|
676
|
-
|
677
|
-
|
678
|
-
|
679
|
-
|
680
|
-
|
681
|
-
|
682
|
-
|
683
|
-
|
684
|
-
|
685
|
-
|
686
|
-
|
687
|
-
|
688
|
-
|
689
|
-
|
690
|
-
|
691
|
-
|
692
|
-
|
693
|
-
|
694
|
-
|
695
|
-
|
696
|
-
|
697
|
-
|
698
|
-
depthWrite: false,
|
699
|
-
opacity: 0.25,
|
700
|
-
transparent: true
|
701
|
-
})
|
702
|
-
);
|
872
|
+
this.materials.push(new MeshBasicMaterial({
|
873
|
+
color: new Color(0xff8888),
|
874
|
+
wireframe: true,
|
875
|
+
depthTest: false,
|
876
|
+
depthWrite: false,
|
877
|
+
opacity: 0.25,
|
878
|
+
transparent: true
|
879
|
+
}));
|
880
|
+
this.materials.push(new MeshBasicMaterial({
|
881
|
+
color: new Color(0x88ff88),
|
882
|
+
wireframe: true,
|
883
|
+
depthTest: false,
|
884
|
+
depthWrite: false,
|
885
|
+
opacity: 0.25,
|
886
|
+
transparent: true
|
887
|
+
}));
|
888
|
+
this.materials.push(new MeshBasicMaterial({
|
889
|
+
color: new Color(0x8888ff),
|
890
|
+
wireframe: true,
|
891
|
+
depthTest: false,
|
892
|
+
depthWrite: false,
|
893
|
+
opacity: 0.25,
|
894
|
+
transparent: true
|
895
|
+
}));
|
896
|
+
|
703
897
|
this._init();
|
704
898
|
}
|
705
|
-
|
899
|
+
|
900
|
+
MMDPhysicsHelper.prototype = Object.assign(Object.create(Object3D.prototype), {
|
706
901
|
constructor: MMDPhysicsHelper,
|
902
|
+
|
903
|
+
/**
|
904
|
+
* Updates Rigid Bodies visualization.
|
905
|
+
*/
|
707
906
|
updateMatrixWorld: (() => {
|
708
|
-
const position = new
|
709
|
-
const quaternion = new
|
710
|
-
const scale = new
|
711
|
-
const matrixWorldInv = new
|
907
|
+
const position = new Vector3();
|
908
|
+
const quaternion = new Quaternion();
|
909
|
+
const scale = new Vector3();
|
910
|
+
const matrixWorldInv = new Matrix4();
|
712
911
|
return function updateMatrixWorld(force) {
|
713
912
|
const mesh = this.root;
|
913
|
+
|
714
914
|
if (this.visible) {
|
715
915
|
const bodies = this.physics.bodies;
|
716
916
|
matrixWorldInv.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1)).invert();
|
917
|
+
|
717
918
|
for (let i = 0, il = bodies.length; i < il; i++) {
|
718
919
|
const body = bodies[i].body;
|
719
920
|
const child = this.children[i];
|
@@ -724,32 +925,36 @@ const MMDPhysics = (() => {
|
|
724
925
|
child.quaternion.setFromRotationMatrix(matrixWorldInv).multiply(quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
|
725
926
|
}
|
726
927
|
}
|
928
|
+
|
727
929
|
this.matrix.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1));
|
728
|
-
|
930
|
+
Object3D.prototype.updateMatrixWorld.call(this, force);
|
729
931
|
};
|
730
932
|
})(),
|
731
|
-
|
933
|
+
// private method
|
934
|
+
_init: function () {
|
732
935
|
const bodies = this.physics.bodies;
|
936
|
+
|
733
937
|
function createGeometry(param) {
|
734
938
|
switch (param.shapeType) {
|
735
939
|
case 0:
|
736
|
-
return new
|
940
|
+
return new SphereGeometry(param.width, 16, 8);
|
941
|
+
|
737
942
|
case 1:
|
738
|
-
return new
|
943
|
+
return new BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
|
944
|
+
|
739
945
|
case 2:
|
740
946
|
return new createCapsuleGeometry(param.width, param.height, 16, 8);
|
947
|
+
|
741
948
|
default:
|
742
949
|
return null;
|
743
950
|
}
|
744
|
-
}
|
951
|
+
} // copy from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mytest37.js?ver=20160815
|
952
|
+
|
953
|
+
|
745
954
|
function createCapsuleGeometry(radius, cylinderHeight, segmentsRadius, segmentsHeight) {
|
746
|
-
const geometry = new
|
747
|
-
const upperSphere = new
|
748
|
-
|
749
|
-
);
|
750
|
-
const lowerSphere = new THREE.Mesh(
|
751
|
-
new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2)
|
752
|
-
);
|
955
|
+
const geometry = new CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
|
956
|
+
const upperSphere = new Mesh(new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2));
|
957
|
+
const lowerSphere = new Mesh(new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2));
|
753
958
|
upperSphere.position.set(0, cylinderHeight / 2, 0);
|
754
959
|
lowerSphere.position.set(0, -cylinderHeight / 2, 0);
|
755
960
|
upperSphere.updateMatrix();
|
@@ -758,12 +963,14 @@ const MMDPhysics = (() => {
|
|
758
963
|
geometry.merge(lowerSphere.geometry, lowerSphere.matrix);
|
759
964
|
return geometry;
|
760
965
|
}
|
966
|
+
|
761
967
|
for (let i = 0, il = bodies.length; i < il; i++) {
|
762
968
|
const param = bodies[i].params;
|
763
|
-
this.add(new
|
969
|
+
this.add(new Mesh(createGeometry(param), this.materials[param.type]));
|
764
970
|
}
|
765
971
|
}
|
766
972
|
});
|
767
|
-
return
|
973
|
+
return MMDPhysics;
|
768
974
|
})();
|
769
|
-
|
975
|
+
|
976
|
+
export { MMDPhysics };
|