three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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const maxblur = params.maxblur !== undefined ? params.maxblur : 1.0; // render targets
|
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+
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const width = params.width || window.innerWidth || 1;
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const height = params.height || window.innerHeight || 1;
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this.renderTargetDepth = new
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minFilter:
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magFilter:
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this.renderTargetDepth = new WebGLRenderTarget(width, height, {
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minFilter: NearestFilter,
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magFilter: NearestFilter
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});
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this.renderTargetDepth.texture.name =
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this.materialDepth
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this.materialDepth.
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-
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this.renderTargetDepth.texture.name = 'BokehPass.depth'; // depth material
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this.materialDepth = new MeshDepthMaterial();
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this.materialDepth.depthPacking = RGBADepthPacking;
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this.materialDepth.blending = NoBlending; // bokeh material
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+
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if (BokehShader === undefined) {
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console.error('BokehPass relies on BokehShader');
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}
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-
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const
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bokehUniforms
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bokehUniforms[
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bokehUniforms[
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bokehUniforms[
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bokehUniforms[
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bokehUniforms[
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bokehUniforms[
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-
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+
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const bokehShader = BokehShader;
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const bokehUniforms = UniformsUtils.clone(bokehShader.uniforms);
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bokehUniforms['tDepth'].value = this.renderTargetDepth.texture;
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bokehUniforms['focus'].value = focus;
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bokehUniforms['aspect'].value = aspect;
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bokehUniforms['aperture'].value = aperture;
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bokehUniforms['maxblur'].value = maxblur;
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bokehUniforms['nearClip'].value = camera.near;
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bokehUniforms['farClip'].value = camera.far;
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this.materialBokeh = new ShaderMaterial({
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defines: Object.assign({}, bokehShader.defines),
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uniforms: bokehUniforms,
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vertexShader: bokehShader.vertexShader,
|
@@ -42,23 +63,29 @@ class BokehPass extends Pass.Pass {
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});
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this.uniforms = bokehUniforms;
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this.needsSwap = false;
|
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-
this.fsQuad = new
|
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-
this._oldClearColor = new
|
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+
this.fsQuad = new FullScreenQuad(this.materialBokeh);
|
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this._oldClearColor = new Color();
|
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}
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-
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+
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render(renderer, writeBuffer, readBuffer
|
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/*, deltaTime, maskActive */
|
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) {
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+
// Render depth into texture
|
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this.scene.overrideMaterial = this.materialDepth;
|
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|
renderer.getClearColor(this._oldClearColor);
|
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const oldClearAlpha = renderer.getClearAlpha();
|
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const oldAutoClear = renderer.autoClear;
|
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renderer.autoClear = false;
|
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-
renderer.setClearColor(
|
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-
renderer.setClearAlpha(1);
|
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+
renderer.setClearColor(0xffffff);
|
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|
+
renderer.setClearAlpha(1.0);
|
56
81
|
renderer.setRenderTarget(this.renderTargetDepth);
|
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82
|
renderer.clear();
|
58
|
-
renderer.render(this.scene, this.camera);
|
59
|
-
|
60
|
-
this.uniforms[
|
61
|
-
this.uniforms[
|
83
|
+
renderer.render(this.scene, this.camera); // Render bokeh composite
|
84
|
+
|
85
|
+
this.uniforms['tColor'].value = readBuffer.texture;
|
86
|
+
this.uniforms['nearClip'].value = this.camera.near;
|
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|
+
this.uniforms['farClip'].value = this.camera.far;
|
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+
|
62
89
|
if (this.renderToScreen) {
|
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90
|
renderer.setRenderTarget(null);
|
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|
this.fsQuad.render(renderer);
|
@@ -67,10 +94,13 @@ class BokehPass extends Pass.Pass {
|
|
67
94
|
renderer.clear();
|
68
95
|
this.fsQuad.render(renderer);
|
69
96
|
}
|
97
|
+
|
70
98
|
this.scene.overrideMaterial = null;
|
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99
|
renderer.setClearColor(this._oldClearColor);
|
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100
|
renderer.setClearAlpha(oldClearAlpha);
|
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101
|
renderer.autoClear = oldAutoClear;
|
74
102
|
}
|
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|
+
|
75
104
|
}
|
76
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-
|
105
|
+
|
106
|
+
export { BokehPass };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),l=require("three");function o(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var t=o(e);class a extends r.Pass{constructor(e,r){super(),t.default(this,"clearColor",void 0),t.default(this,"clearAlpha",void 0),t.default(this,"_oldClearColor",void 0),this.needsSwap=!1,this.clearColor=void 0!==e?e:0,this.clearAlpha=void 0!==r?r:0,this._oldClearColor=new l.Color}render(e,r,l){let o;this.clearColor&&(e.getClearColor(this._oldClearColor),o=e.getClearAlpha(),e.setClearColor(this.clearColor,this.clearAlpha)),e.setRenderTarget(this.renderToScreen?null:l),e.clear(),this.clearColor&&e.setClearColor(this._oldClearColor,o)}}exports.ClearPass=a;
|
@@ -1,27 +1,42 @@
|
|
1
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-
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2
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-
|
3
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-
|
4
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-
|
5
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-
class ClearPass extends Pass
|
1
|
+
import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
2
|
+
import { Pass } from './Pass.js';
|
3
|
+
import { Color } from 'three';
|
4
|
+
|
5
|
+
class ClearPass extends Pass {
|
6
6
|
constructor(clearColor, clearAlpha) {
|
7
7
|
super();
|
8
|
+
|
9
|
+
_defineProperty(this, "clearColor", void 0);
|
10
|
+
|
11
|
+
_defineProperty(this, "clearAlpha", void 0);
|
12
|
+
|
13
|
+
_defineProperty(this, "_oldClearColor", void 0);
|
14
|
+
|
8
15
|
this.needsSwap = false;
|
9
|
-
this.clearColor = clearColor !==
|
10
|
-
this.clearAlpha = clearAlpha !==
|
11
|
-
this._oldClearColor = new
|
16
|
+
this.clearColor = clearColor !== undefined ? clearColor : 0x000000;
|
17
|
+
this.clearAlpha = clearAlpha !== undefined ? clearAlpha : 0;
|
18
|
+
this._oldClearColor = new Color();
|
12
19
|
}
|
13
|
-
|
20
|
+
|
21
|
+
render(renderer, writeBuffer, readBuffer
|
22
|
+
/*, deltaTime, maskActive */
|
23
|
+
) {
|
14
24
|
let oldClearAlpha;
|
25
|
+
|
15
26
|
if (this.clearColor) {
|
16
27
|
renderer.getClearColor(this._oldClearColor);
|
17
28
|
oldClearAlpha = renderer.getClearAlpha();
|
18
29
|
renderer.setClearColor(this.clearColor, this.clearAlpha);
|
19
30
|
}
|
31
|
+
|
20
32
|
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
|
21
33
|
renderer.clear();
|
34
|
+
|
22
35
|
if (this.clearColor) {
|
23
36
|
renderer.setClearColor(this._oldClearColor, oldClearAlpha);
|
24
37
|
}
|
25
38
|
}
|
39
|
+
|
26
40
|
}
|
27
|
-
|
41
|
+
|
42
|
+
export { ClearPass };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./Pass.cjs.js");require("@babel/runtime/helpers/defineProperty");var r=function(t,r,a){this.camera=t,this.needsSwap=!1,this.cubeShader=e.ShaderLib.cube,this.cubeMesh=new e.Mesh(new e.BoxGeometry(10,10,10),new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(this.cubeShader.uniforms),vertexShader:this.cubeShader.vertexShader,fragmentShader:this.cubeShader.fragmentShader,depthTest:!1,depthWrite:!1,side:e.BackSide})),Object.defineProperty(this.cubeMesh.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),this.envMap=r,this.opacity=void 0!==a?a:1,this.cubeScene=new e.Scene,this.cubeCamera=new e.PerspectiveCamera,this.cubeScene.add(this.cubeMesh)};r.prototype=Object.assign(Object.create(t.Pass.prototype),{constructor:r,render:function(e,t,r){var a=e.autoClear;e.autoClear=!1,this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix),this.cubeCamera.quaternion.setFromRotationMatrix(this.camera.matrixWorld),this.cubeMesh.material.uniforms.envMap.value=this.envMap,this.cubeMesh.material.uniforms.flipEnvMap.value=this.envMap.isCubeTexture&&this.envMap._needsFlipEnvMap?-1:1,this.cubeMesh.material.uniforms.opacity.value=this.opacity,this.cubeMesh.material.transparent=this.opacity<1,e.setRenderTarget(this.renderToScreen?null:r),this.clear&&e.clear(),e.render(this.cubeScene,this.cubeCamera),e.autoClear=a}}),exports.CubeTexturePass=r;
|
@@ -1,36 +1,35 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
var CubeTexturePass = function(camera, envMap, opacity) {
|
1
|
+
import { ShaderLib, Mesh, BoxGeometry, ShaderMaterial, UniformsUtils, BackSide, Scene, PerspectiveCamera } from 'three';
|
2
|
+
import { Pass } from './Pass.js';
|
3
|
+
|
4
|
+
var CubeTexturePass = function (camera, envMap, opacity) {
|
6
5
|
this.camera = camera;
|
7
6
|
this.needsSwap = false;
|
8
|
-
this.cubeShader =
|
9
|
-
this.cubeMesh = new
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
);
|
20
|
-
Object.defineProperty(this.cubeMesh.material, "envMap", {
|
21
|
-
get: function() {
|
7
|
+
this.cubeShader = ShaderLib['cube'];
|
8
|
+
this.cubeMesh = new Mesh(new BoxGeometry(10, 10, 10), new ShaderMaterial({
|
9
|
+
uniforms: UniformsUtils.clone(this.cubeShader.uniforms),
|
10
|
+
vertexShader: this.cubeShader.vertexShader,
|
11
|
+
fragmentShader: this.cubeShader.fragmentShader,
|
12
|
+
depthTest: false,
|
13
|
+
depthWrite: false,
|
14
|
+
side: BackSide
|
15
|
+
}));
|
16
|
+
Object.defineProperty(this.cubeMesh.material, 'envMap', {
|
17
|
+
get: function () {
|
22
18
|
return this.uniforms.envMap.value;
|
23
19
|
}
|
24
20
|
});
|
25
21
|
this.envMap = envMap;
|
26
|
-
this.opacity = opacity !==
|
27
|
-
this.cubeScene = new
|
28
|
-
this.cubeCamera = new
|
22
|
+
this.opacity = opacity !== undefined ? opacity : 1.0;
|
23
|
+
this.cubeScene = new Scene();
|
24
|
+
this.cubeCamera = new PerspectiveCamera();
|
29
25
|
this.cubeScene.add(this.cubeMesh);
|
30
26
|
};
|
31
|
-
|
27
|
+
|
28
|
+
CubeTexturePass.prototype = Object.assign(Object.create(Pass.prototype), {
|
32
29
|
constructor: CubeTexturePass,
|
33
|
-
render: function(renderer, writeBuffer, readBuffer
|
30
|
+
render: function (renderer, writeBuffer, readBuffer
|
31
|
+
/*, deltaTime, maskActive*/
|
32
|
+
) {
|
34
33
|
var oldAutoClear = renderer.autoClear;
|
35
34
|
renderer.autoClear = false;
|
36
35
|
this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix);
|
@@ -38,12 +37,12 @@ CubeTexturePass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
|
|
38
37
|
this.cubeMesh.material.uniforms.envMap.value = this.envMap;
|
39
38
|
this.cubeMesh.material.uniforms.flipEnvMap.value = this.envMap.isCubeTexture && this.envMap._needsFlipEnvMap ? -1 : 1;
|
40
39
|
this.cubeMesh.material.uniforms.opacity.value = this.opacity;
|
41
|
-
this.cubeMesh.material.transparent = this.opacity < 1;
|
40
|
+
this.cubeMesh.material.transparent = this.opacity < 1.0;
|
42
41
|
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
|
43
|
-
if (this.clear)
|
44
|
-
renderer.clear();
|
42
|
+
if (this.clear) renderer.clear();
|
45
43
|
renderer.render(this.cubeScene, this.cubeCamera);
|
46
44
|
renderer.autoClear = oldAutoClear;
|
47
45
|
}
|
48
46
|
});
|
49
|
-
|
47
|
+
|
48
|
+
export { CubeTexturePass };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),s=require("three"),t=require("../shaders/DotScreenShader.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var a=i(e);class n extends r.Pass{constructor(e,i,n){super(),a.default(this,"material",void 0),a.default(this,"fsQuad",void 0),a.default(this,"uniforms",void 0),void 0===t.DotScreenShader&&console.error("THREE.DotScreenPass relies on THREE.DotScreenShader");const o=t.DotScreenShader;this.uniforms=s.UniformsUtils.clone(o.uniforms),void 0!==e&&this.uniforms.center.value.copy(e),void 0!==i&&(this.uniforms.angle.value=i),void 0!==n&&(this.uniforms.scale.value=n),this.material=new s.ShaderMaterial({uniforms:this.uniforms,vertexShader:o.vertexShader,fragmentShader:o.fragmentShader}),this.fsQuad=new r.FullScreenQuad(this.material)}render(e,r,s){this.uniforms.tDiffuse.value=s.texture,this.uniforms.tSize.value.set(s.width,s.height),this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(r),this.clear&&e.clear(),this.fsQuad.render(e))}}exports.DotScreenPass=n;
|
@@ -1,40 +1,48 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
class DotScreenPass extends Pass
|
1
|
+
import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
2
|
+
import { Pass, FullScreenQuad } from './Pass.js';
|
3
|
+
import { UniformsUtils, ShaderMaterial } from 'three';
|
4
|
+
import { DotScreenShader } from '../shaders/DotScreenShader.js';
|
5
|
+
|
6
|
+
class DotScreenPass extends Pass {
|
7
7
|
constructor(center, angle, scale) {
|
8
8
|
super();
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
this
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
9
|
+
|
10
|
+
_defineProperty(this, "material", void 0);
|
11
|
+
|
12
|
+
_defineProperty(this, "fsQuad", void 0);
|
13
|
+
|
14
|
+
_defineProperty(this, "uniforms", void 0);
|
15
|
+
|
16
|
+
if (DotScreenShader === undefined) console.error('THREE.DotScreenPass relies on THREE.DotScreenShader');
|
17
|
+
const shader = DotScreenShader;
|
18
|
+
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
19
|
+
if (center !== undefined) this.uniforms['center'].value.copy(center);
|
20
|
+
if (angle !== undefined) this.uniforms['angle'].value = angle;
|
21
|
+
if (scale !== undefined) this.uniforms['scale'].value = scale;
|
22
|
+
this.material = new ShaderMaterial({
|
20
23
|
uniforms: this.uniforms,
|
21
24
|
vertexShader: shader.vertexShader,
|
22
25
|
fragmentShader: shader.fragmentShader
|
23
26
|
});
|
24
|
-
this.fsQuad = new
|
27
|
+
this.fsQuad = new FullScreenQuad(this.material);
|
25
28
|
}
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
+
|
30
|
+
render(renderer, writeBuffer, readBuffer
|
31
|
+
/*, deltaTime, maskActive */
|
32
|
+
) {
|
33
|
+
this.uniforms['tDiffuse'].value = readBuffer.texture;
|
34
|
+
this.uniforms['tSize'].value.set(readBuffer.width, readBuffer.height);
|
35
|
+
|
29
36
|
if (this.renderToScreen) {
|
30
37
|
renderer.setRenderTarget(null);
|
31
38
|
this.fsQuad.render(renderer);
|
32
39
|
} else {
|
33
40
|
renderer.setRenderTarget(writeBuffer);
|
34
|
-
if (this.clear)
|
35
|
-
renderer.clear();
|
41
|
+
if (this.clear) renderer.clear();
|
36
42
|
this.fsQuad.render(renderer);
|
37
43
|
}
|
38
44
|
}
|
45
|
+
|
39
46
|
}
|
40
|
-
|
47
|
+
|
48
|
+
export { DotScreenPass };
|
@@ -0,0 +1 @@
|
|
1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),s=require("../shaders/CopyShader.cjs.js"),i=require("./ShaderPass.cjs.js"),r=require("./MaskPass.cjs.js");function h(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("./Pass.cjs.js");var a=h(e);exports.EffectComposer=class{constructor(e,r){if(a.default(this,"renderer",void 0),a.default(this,"_pixelRatio",void 0),a.default(this,"_width",void 0),a.default(this,"_height",void 0),a.default(this,"renderTarget1",void 0),a.default(this,"renderTarget2",void 0),a.default(this,"writeBuffer",void 0),a.default(this,"readBuffer",void 0),a.default(this,"renderToScreen",void 0),a.default(this,"passes",[]),a.default(this,"copyPass",void 0),a.default(this,"clock",void 0),this.renderer=e,void 0===r){const s={minFilter:t.LinearFilter,magFilter:t.LinearFilter,format:t.RGBAFormat},i=e.getSize(new t.Vector2);this._pixelRatio=e.getPixelRatio(),this._width=i.width,this._height=i.height,(r=new t.WebGLRenderTarget(this._width*this._pixelRatio,this._height*this._pixelRatio,s)).texture.name="EffectComposer.rt1"}else this._pixelRatio=1,this._width=r.width,this._height=r.height;this.renderTarget1=r,this.renderTarget2=r.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,void 0===s.CopyShader&&console.error("THREE.EffectComposer relies on CopyShader"),void 0===i.ShaderPass&&console.error("THREE.EffectComposer relies on ShaderPass"),this.copyPass=new i.ShaderPass(s.CopyShader),this.clock=new t.Clock}swapBuffers(){const e=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=e}addPass(e){this.passes.push(e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}insertPass(e,t){this.passes.splice(t,0,e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}removePass(e){const t=this.passes.indexOf(e);-1!==t&&this.passes.splice(t,1)}isLastEnabledPass(e){for(let t=e+1;t<this.passes.length;t++)if(this.passes[t].enabled)return!1;return!0}render(e){void 0===e&&(e=this.clock.getDelta());const t=this.renderer.getRenderTarget();let s=!1;const i=this.passes.length;for(let t=0;t<i;t++){const i=this.passes[t];if(!1!==i.enabled){if(i.renderToScreen=this.renderToScreen&&this.isLastEnabledPass(t),i.render(this.renderer,this.writeBuffer,this.readBuffer,e,s),i.needsSwap){if(s){const t=this.renderer.getContext(),s=this.renderer.state.buffers.stencil;s.setFunc(t.NOTEQUAL,1,4294967295),this.copyPass.render(this.renderer,this.writeBuffer,this.readBuffer,e),s.setFunc(t.EQUAL,1,4294967295)}this.swapBuffers()}void 0!==r.MaskPass&&(i instanceof r.MaskPass?s=!0:i instanceof r.ClearMaskPass&&(s=!1))}}this.renderer.setRenderTarget(t)}reset(e){if(void 0===e){const s=this.renderer.getSize(new t.Vector2);this._pixelRatio=this.renderer.getPixelRatio(),this._width=s.width,this._height=s.height,(e=this.renderTarget1.clone()).setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.renderTarget1=e,this.renderTarget2=e.clone(),this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2}setSize(e,t){this._width=e,this._height=t;const s=this._width*this._pixelRatio,i=this._height*this._pixelRatio;this.renderTarget1.setSize(s,i),this.renderTarget2.setSize(s,i);for(let e=0;e<this.passes.length;e++)this.passes[e].setSize(s,i)}setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}};
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
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import { Vector2, WebGLRenderTarget, Clock, LinearFilter, RGBAFormat } from 'three';
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import { CopyShader } from '../shaders/CopyShader.js';
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import { ShaderPass } from './ShaderPass.js';
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import { MaskPass, ClearMaskPass } from './MaskPass.js';
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class EffectComposer {
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constructor(renderer, renderTarget) {
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this
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_defineProperty(this, "renderer", void 0);
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_defineProperty(this, "_pixelRatio", void 0);
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_defineProperty(this, "_width", void 0);
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_defineProperty(this, "_height", void 0);
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_defineProperty(this, "renderTarget1", void 0);
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_defineProperty(this, "renderTarget2", void 0);
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_defineProperty(this, "writeBuffer", void 0);
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_defineProperty(this, "readBuffer", void 0);
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_defineProperty(this, "renderToScreen", void 0);
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_defineProperty(this, "passes", []);
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_defineProperty(this, "copyPass", void 0);
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_defineProperty(this, "clock", void 0);
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this.renderer = renderer;
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if (renderTarget === undefined) {
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const parameters = {
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minFilter:
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magFilter:
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format:
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minFilter: LinearFilter,
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magFilter: LinearFilter,
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format: RGBAFormat
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};
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const size = renderer.getSize(new
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const size = renderer.getSize(new Vector2());
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this._pixelRatio = renderer.getPixelRatio();
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this._width = size.width;
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this._height = size.height;
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renderTarget = new
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this._height * this._pixelRatio,
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parameters
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);
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renderTarget.texture.name = "EffectComposer.rt1";
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renderTarget = new WebGLRenderTarget(this._width * this._pixelRatio, this._height * this._pixelRatio, parameters);
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renderTarget.texture.name = 'EffectComposer.rt1';
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} else {
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this._pixelRatio = 1;
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this._width = renderTarget.width;
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this._height = renderTarget.height;
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}
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this.renderTarget1 = renderTarget;
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this.renderTarget2 = renderTarget.clone();
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this.renderTarget2.texture.name =
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this.renderTarget2.texture.name = 'EffectComposer.rt2';
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this.writeBuffer = this.renderTarget1;
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this.readBuffer = this.renderTarget2;
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this.renderToScreen = true;
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this.renderToScreen = true; // dependencies
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if (CopyShader === undefined) {
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console.error('THREE.EffectComposer relies on CopyShader');
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}
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if (ShaderPass === undefined) {
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console.error('THREE.EffectComposer relies on ShaderPass');
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}
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this.
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this.copyPass = new ShaderPass(CopyShader);
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this.clock = new Clock();
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}
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swapBuffers() {
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const tmp = this.readBuffer;
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this.readBuffer = this.writeBuffer;
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}
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addPass(pass) {
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this.passes.push(pass);
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pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
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}
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insertPass(pass, index) {
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this.passes.splice(index, 0, pass);
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pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
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}
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removePass(pass) {
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if (index !== -1) {
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}
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isLastEnabledPass(passIndex) {
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for (let i = passIndex + 1; i < this.passes.length; i++) {
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return false;
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}
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return true;
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}
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render(deltaTime) {
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if (deltaTime === undefined) {
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deltaTime = this.clock.getDelta();
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}
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const currentRenderTarget = this.renderer.getRenderTarget();
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let maskActive = false;
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const il = this.passes.length;
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for (let i = 0; i < il; i++) {
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const pass = this.passes[i];
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if (pass.enabled === false)
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continue;
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if (pass.enabled === false) continue;
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pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass(i);
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pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);
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if (pass.needsSwap) {
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if (maskActive) {
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const context = this.renderer.getContext();
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const stencil = this.renderer.state.buffers.stencil;
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const stencil = this.renderer.state.buffers.stencil; //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
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stencil.setFunc(context.NOTEQUAL, 1, 0xffffffff);
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this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime); //context.stencilFunc( context.EQUAL, 1, 0xffffffff );
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stencil.setFunc(context.EQUAL, 1, 0xffffffff);
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}
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this.swapBuffers();
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}
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if (MaskPass !== undefined) {
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if (pass instanceof MaskPass) {
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maskActive = true;
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} else if (pass instanceof
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} else if (pass instanceof ClearMaskPass) {
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maskActive = false;
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}
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}
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}
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this.renderer.setRenderTarget(currentRenderTarget);
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}
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reset(renderTarget) {
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if (renderTarget ===
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const size = this.renderer.getSize(new
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if (renderTarget === undefined) {
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const size = this.renderer.getSize(new Vector2());
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this._pixelRatio = this.renderer.getPixelRatio();
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this._width = size.width;
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this._height = size.height;
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renderTarget = this.renderTarget1.clone();
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renderTarget.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
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}
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this.renderTarget1.dispose();
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this.renderTarget2.dispose();
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this.renderTarget1 = renderTarget;
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this.writeBuffer = this.renderTarget1;
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this.readBuffer = this.renderTarget2;
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}
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setSize(width, height) {
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this._width = width;
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this._height = height;
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const effectiveHeight = this._height * this._pixelRatio;
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this.renderTarget1.setSize(effectiveWidth, effectiveHeight);
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this.renderTarget2.setSize(effectiveWidth, effectiveHeight);
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for (let i = 0; i < this.passes.length; i++) {
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this.passes[i].setSize(effectiveWidth, effectiveHeight);
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}
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}
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setPixelRatio(pixelRatio) {
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this._pixelRatio = pixelRatio;
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this.setSize(this._width, this._height);
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}
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}
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export { EffectComposer };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),s=require("three"),i=require("../shaders/FilmShader.cjs.js");function t(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var a=t(e);class n extends r.Pass{constructor(e,t,n,u){super(),a.default(this,"material",void 0),a.default(this,"fsQuad",void 0),a.default(this,"uniforms",void 0),void 0===i.FilmShader&&console.error("THREE.FilmPass relies on FilmShader");const d=i.FilmShader;this.uniforms=s.UniformsUtils.clone(d.uniforms),this.material=new s.ShaderMaterial({uniforms:this.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader}),void 0!==u&&(this.uniforms.grayscale.value=u),void 0!==e&&(this.uniforms.nIntensity.value=e),void 0!==t&&(this.uniforms.sIntensity.value=t),void 0!==n&&(this.uniforms.sCount.value=n),this.fsQuad=new r.FullScreenQuad(this.material)}render(e,r,s,i,t){this.uniforms.tDiffuse.value=s.texture,this.uniforms.time.value+=i,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(r),this.clear&&e.clear(),this.fsQuad.render(e))}}exports.FilmPass=n;
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