three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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import { BufferGeometry, Vector3, Uint32BufferAttribute, Float32BufferAttribute, DynamicDrawUsage, MathUtils } from 'three';
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/**
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* @fileoverview LightningStrike object for creating lightning strikes and voltaic arcs.
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* Usage
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* var myRay = new LightningStrike( paramsObject );
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* myRay.update( currentTime );
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* You should normally leave the ray position to (0, 0, 0). You should control it by changing the sourceOffset and destOffset parameters.
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* The paramsObject can contain any of the following parameters.
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* 'LightningStrike' (also called 'ray'): An independent voltaic arc with its ramifications and defined with a set of parameters.
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* The following parameters can be changed any time and if they vary smoothly, the ray form will also change smoothly:
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* @param {Vector3} sourceOffset The point where the ray starts.
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+
*
|
36
|
+
* @param {Vector3} destOffset The point where the ray ends.
|
37
|
+
*
|
38
|
+
* @param {double} timeScale The rate at wich the ray form changes in time. Default: 1
|
39
|
+
*
|
40
|
+
* @param {double} roughness From 0 to 1. The higher the value, the more wrinkled is the ray. Default: 0.9
|
41
|
+
*
|
42
|
+
* @param {double} straightness From 0 to 1. The higher the value, the more straight will be a subray path. Default: 0.7
|
43
|
+
*
|
44
|
+
* @param {Vector3} up0 Ray 'up' direction at the ray starting point. Must be normalized. It should be perpendicular to the ray forward direction but it doesn't matter much.
|
45
|
+
*
|
46
|
+
* @param {Vector3} up1 Like the up0 parameter but at the end of the ray. Must be normalized.
|
47
|
+
*
|
48
|
+
* @param {double} radius0 Radius of the main ray trunk at the start point. Default: 1
|
49
|
+
*
|
50
|
+
* @param {double} radius1 Radius of the main ray trunk at the end point. Default: 1
|
51
|
+
*
|
52
|
+
* @param {double} radius0Factor The radius0 of a subray is this factor times the radius0 of its parent subray. Default: 0.5
|
53
|
+
*
|
54
|
+
* @param {double} radius1Factor The radius1 of a subray is this factor times the radius1 of its parent subray. Default: 0.2
|
55
|
+
*
|
56
|
+
* @param {minRadius} Minimum value a subray radius0 or radius1 can get. Default: 0.1
|
57
|
+
*
|
58
|
+
*
|
59
|
+
* The following parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
|
60
|
+
*
|
61
|
+
* @param {boolean} isEternal If true the ray never extinguishes. Otherwise its life is controlled by the 'birthTime' and 'deathTime' parameters. Default: true if any of those two parameters is undefined.
|
62
|
+
*
|
63
|
+
* @param {double} birthTime The time at which the ray starts its life and begins propagating. Only if isEternal is false. Default: None.
|
64
|
+
*
|
65
|
+
* @param {double} deathTime The time at which the ray ends vanishing and its life. Only if isEternal is false. Default: None.
|
66
|
+
*
|
67
|
+
* @param {double} propagationTimeFactor From 0 to 1. Lifetime factor at which the ray ends propagating and enters the steady phase. For example, 0.1 means it is propagating 1/10 of its lifetime. Default: 0.1
|
68
|
+
*
|
69
|
+
* @param {double} vanishingTimeFactor From 0 to 1. Lifetime factor at which the ray ends the steady phase and begins vanishing. For example, 0.9 means it is vanishing 1/10 of its lifetime. Default: 0.9
|
70
|
+
*
|
71
|
+
* @param {double} subrayPeriod Subrays cycle periodically. This is their time period. Default: 4
|
72
|
+
*
|
73
|
+
* @param {double} subrayDutyCycle From 0 to 1. This is the fraction of time a subray is active. Default: 0.6
|
74
|
+
*
|
75
|
+
*
|
76
|
+
* These parameters cannot change after lightning creation:
|
77
|
+
*
|
78
|
+
* @param {integer} maxIterations: Greater than 0. The number of ray's leaf segments is 2**maxIterations. Default: 9
|
79
|
+
*
|
80
|
+
* @param {boolean} isStatic Set to true only for rays which won't change over time and are not attached to moving objects (Rare case). It is used to set the vertex buffers non-dynamic. You can omit calling update() for these rays.
|
81
|
+
*
|
82
|
+
* @param {integer} ramification Greater than 0. Maximum number of child subrays a subray can have. Default: 5
|
83
|
+
*
|
84
|
+
* @param {integer} maxSubrayRecursion Greater than 0. Maximum level of recursion (subray descendant generations). Default: 3
|
85
|
+
*
|
86
|
+
* @param {double} recursionProbability From 0 to 1. The lower the value, the less chance each new generation of subrays has to generate new subrays. Default: 0.6
|
87
|
+
*
|
88
|
+
* @param {boolean} generateUVs If true, the ray geometry will have uv coordinates generated. u runs along the ray, and v across its perimeter. Default: false.
|
89
|
+
*
|
90
|
+
* @param {Object} randomGenerator Set here your random number generator which will seed the SimplexNoise and other decisions during ray tree creation.
|
91
|
+
* It can be used to generate repeatable rays. For that, set also the noiseSeed parameter, and each ray created with that generator and seed pair will be identical in time.
|
92
|
+
* The randomGenerator parameter should be an object with a random() function similar to Math.random, but seedable.
|
93
|
+
* It must have also a getSeed() method, which returns the current seed, and a setSeed( seed ) method, which accepts as seed a fractional number from 0 to 1, as well as any other number.
|
94
|
+
* The default value is an internal generator for some uses and Math.random for others (It is non-repeatable even if noiseSeed is supplied)
|
95
|
+
*
|
96
|
+
* @param {double} noiseSeed Seed used to make repeatable rays (see the randomGenerator)
|
97
|
+
*
|
98
|
+
* @param {function} onDecideSubrayCreation Set this to change the callback which decides subray creation. You can look at the default callback in the code (createDefaultSubrayCreationCallbacks)for more info.
|
99
|
+
*
|
100
|
+
* @param {function} onSubrayCreation This is another callback, more simple than the previous one. It can be used to adapt the form of subrays or other parameters once a subray has been created and initialized. It is used in the examples to adapt subrays to a sphere or to a plane.
|
101
|
+
*
|
102
|
+
*
|
103
|
+
*/
|
104
|
+
|
105
|
+
class LightningStrike extends BufferGeometry {
|
6
106
|
constructor(rayParameters) {
|
7
107
|
super();
|
8
|
-
this.type =
|
108
|
+
this.type = 'LightningStrike'; // Set parameters, and set undefined parameters to default values
|
109
|
+
|
9
110
|
rayParameters = rayParameters || {};
|
10
|
-
this.init(LightningStrike.copyParameters(rayParameters, rayParameters));
|
111
|
+
this.init(LightningStrike.copyParameters(rayParameters, rayParameters)); // Creates and populates the mesh
|
112
|
+
|
11
113
|
this.createMesh();
|
12
114
|
}
|
115
|
+
|
13
116
|
update(time) {
|
14
|
-
if (this.isStatic)
|
15
|
-
|
117
|
+
if (this.isStatic) return;
|
118
|
+
|
16
119
|
if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
|
17
120
|
this.updateMesh(time);
|
121
|
+
|
18
122
|
if (time < this.subrays[0].endPropagationTime) {
|
19
123
|
this.state = LightningStrike.RAY_PROPAGATING;
|
20
124
|
} else if (time > this.subrays[0].beginVanishingTime) {
|
@@ -22,9 +126,11 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
22
126
|
} else {
|
23
127
|
this.state = LightningStrike.RAY_STEADY;
|
24
128
|
}
|
129
|
+
|
25
130
|
this.visible = true;
|
26
131
|
} else {
|
27
132
|
this.visible = false;
|
133
|
+
|
28
134
|
if (time < this.rayParameters.birthTime) {
|
29
135
|
this.state = LightningStrike.RAY_UNBORN;
|
30
136
|
} else {
|
@@ -32,50 +138,64 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
32
138
|
}
|
33
139
|
}
|
34
140
|
}
|
141
|
+
|
35
142
|
init(rayParameters) {
|
36
|
-
|
37
|
-
this.
|
143
|
+
// Init all the state from the parameters
|
144
|
+
this.rayParameters = rayParameters; // These parameters cannot change after lightning creation:
|
145
|
+
|
146
|
+
this.maxIterations = rayParameters.maxIterations !== undefined ? Math.floor(rayParameters.maxIterations) : 9;
|
38
147
|
rayParameters.maxIterations = this.maxIterations;
|
39
|
-
this.isStatic = rayParameters.isStatic !==
|
148
|
+
this.isStatic = rayParameters.isStatic !== undefined ? rayParameters.isStatic : false;
|
40
149
|
rayParameters.isStatic = this.isStatic;
|
41
|
-
this.ramification = rayParameters.ramification !==
|
150
|
+
this.ramification = rayParameters.ramification !== undefined ? Math.floor(rayParameters.ramification) : 5;
|
42
151
|
rayParameters.ramification = this.ramification;
|
43
|
-
this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !==
|
152
|
+
this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== undefined ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
|
44
153
|
rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
|
45
|
-
this.recursionProbability = rayParameters.recursionProbability !==
|
154
|
+
this.recursionProbability = rayParameters.recursionProbability !== undefined ? rayParameters.recursionProbability : 0.6;
|
46
155
|
rayParameters.recursionProbability = this.recursionProbability;
|
47
|
-
this.generateUVs = rayParameters.generateUVs !==
|
48
|
-
rayParameters.generateUVs = this.generateUVs;
|
49
|
-
|
156
|
+
this.generateUVs = rayParameters.generateUVs !== undefined ? rayParameters.generateUVs : false;
|
157
|
+
rayParameters.generateUVs = this.generateUVs; // Random generator
|
158
|
+
|
159
|
+
if (rayParameters.randomGenerator !== undefined) {
|
50
160
|
this.randomGenerator = rayParameters.randomGenerator;
|
51
161
|
this.seedGenerator = rayParameters.randomGenerator;
|
52
|
-
|
162
|
+
|
163
|
+
if (rayParameters.noiseSeed !== undefined) {
|
53
164
|
this.seedGenerator.setSeed(rayParameters.noiseSeed);
|
54
165
|
}
|
55
166
|
} else {
|
56
167
|
this.randomGenerator = LightningStrike.createRandomGenerator();
|
57
168
|
this.seedGenerator = Math;
|
58
|
-
}
|
59
|
-
|
169
|
+
} // Ray creation callbacks
|
170
|
+
|
171
|
+
|
172
|
+
if (rayParameters.onDecideSubrayCreation !== undefined) {
|
60
173
|
this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
|
61
174
|
} else {
|
62
175
|
this.createDefaultSubrayCreationCallbacks();
|
63
|
-
|
176
|
+
|
177
|
+
if (rayParameters.onSubrayCreation !== undefined) {
|
64
178
|
this.onSubrayCreation = rayParameters.onSubrayCreation;
|
65
179
|
}
|
66
|
-
}
|
180
|
+
} // Internal state
|
181
|
+
|
182
|
+
|
67
183
|
this.state = LightningStrike.RAY_INITIALIZED;
|
68
184
|
this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
|
69
185
|
rayParameters.maxSubrays = this.maxSubrays;
|
70
186
|
this.maxRaySegments = 2 * (1 << this.maxIterations);
|
71
187
|
this.subrays = [];
|
188
|
+
|
72
189
|
for (let i = 0; i < this.maxSubrays; i++) {
|
73
190
|
this.subrays.push(this.createSubray());
|
74
191
|
}
|
192
|
+
|
75
193
|
this.raySegments = [];
|
194
|
+
|
76
195
|
for (let i = 0; i < this.maxRaySegments; i++) {
|
77
196
|
this.raySegments.push(this.createSegment());
|
78
197
|
}
|
198
|
+
|
79
199
|
this.time = 0;
|
80
200
|
this.timeFraction = 0;
|
81
201
|
this.currentSegmentCallback = null;
|
@@ -94,58 +214,72 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
94
214
|
this.indices = null;
|
95
215
|
this.positionAttribute = null;
|
96
216
|
this.uvsAttribute = null;
|
97
|
-
this.simplexX = new SimplexNoise
|
98
|
-
this.simplexY = new SimplexNoise
|
99
|
-
this.simplexZ = new SimplexNoise
|
100
|
-
|
101
|
-
this.
|
102
|
-
this.
|
103
|
-
this.
|
104
|
-
this.
|
105
|
-
this.
|
106
|
-
this.
|
107
|
-
this.
|
108
|
-
this.
|
217
|
+
this.simplexX = new SimplexNoise(this.seedGenerator);
|
218
|
+
this.simplexY = new SimplexNoise(this.seedGenerator);
|
219
|
+
this.simplexZ = new SimplexNoise(this.seedGenerator); // Temp vectors
|
220
|
+
|
221
|
+
this.forwards = new Vector3();
|
222
|
+
this.forwardsFill = new Vector3();
|
223
|
+
this.side = new Vector3();
|
224
|
+
this.down = new Vector3();
|
225
|
+
this.middlePos = new Vector3();
|
226
|
+
this.middleLinPos = new Vector3();
|
227
|
+
this.newPos = new Vector3();
|
228
|
+
this.vPos = new Vector3();
|
229
|
+
this.cross1 = new Vector3();
|
109
230
|
}
|
231
|
+
|
110
232
|
createMesh() {
|
111
233
|
const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
|
112
234
|
const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
|
113
235
|
const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
|
114
236
|
this.vertices = new Float32Array(maxVerts * 3);
|
115
237
|
this.indices = new Uint32Array(maxIndices);
|
238
|
+
|
116
239
|
if (this.generateUVs) {
|
117
240
|
this.uvs = new Float32Array(maxVerts * 2);
|
118
|
-
}
|
241
|
+
} // Populate the mesh
|
242
|
+
|
243
|
+
|
119
244
|
this.fillMesh(0);
|
120
|
-
this.setIndex(new
|
121
|
-
this.positionAttribute = new
|
122
|
-
this.setAttribute(
|
245
|
+
this.setIndex(new Uint32BufferAttribute(this.indices, 1));
|
246
|
+
this.positionAttribute = new Float32BufferAttribute(this.vertices, 3);
|
247
|
+
this.setAttribute('position', this.positionAttribute);
|
248
|
+
|
123
249
|
if (this.generateUVs) {
|
124
|
-
this.uvsAttribute = new
|
125
|
-
this.setAttribute(
|
250
|
+
this.uvsAttribute = new Float32BufferAttribute(new Float32Array(this.uvs), 2);
|
251
|
+
this.setAttribute('uv', this.uvsAttribute);
|
126
252
|
}
|
253
|
+
|
127
254
|
if (!this.isStatic) {
|
128
|
-
this.index.usage =
|
129
|
-
this.positionAttribute.usage =
|
255
|
+
this.index.usage = DynamicDrawUsage;
|
256
|
+
this.positionAttribute.usage = DynamicDrawUsage;
|
257
|
+
|
130
258
|
if (this.generateUVs) {
|
131
|
-
this.uvsAttribute.usage =
|
259
|
+
this.uvsAttribute.usage = DynamicDrawUsage;
|
132
260
|
}
|
133
|
-
}
|
261
|
+
} // Store buffers for later modification
|
262
|
+
|
263
|
+
|
134
264
|
this.vertices = this.positionAttribute.array;
|
135
265
|
this.indices = this.index.array;
|
266
|
+
|
136
267
|
if (this.generateUVs) {
|
137
268
|
this.uvs = this.uvsAttribute.array;
|
138
269
|
}
|
139
270
|
}
|
271
|
+
|
140
272
|
updateMesh(time) {
|
141
273
|
this.fillMesh(time);
|
142
274
|
this.drawRange.count = this.currentIndex;
|
143
275
|
this.index.needsUpdate = true;
|
144
276
|
this.positionAttribute.needsUpdate = true;
|
277
|
+
|
145
278
|
if (this.generateUVs) {
|
146
279
|
this.uvsAttribute.needsUpdate = true;
|
147
280
|
}
|
148
281
|
}
|
282
|
+
|
149
283
|
fillMesh(time) {
|
150
284
|
const scope = this;
|
151
285
|
this.currentVertex = 0;
|
@@ -154,30 +288,41 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
154
288
|
this.currentUVCoordinate = 0;
|
155
289
|
this.fractalRay(time, function fillVertices(segment) {
|
156
290
|
const subray = scope.currentSubray;
|
291
|
+
|
157
292
|
if (time < subray.birthTime) {
|
293
|
+
//&& ( ! this.rayParameters.isEternal || scope.currentSubray.recursion > 0 ) ) {
|
158
294
|
return;
|
159
295
|
} else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) {
|
296
|
+
// Eternal rays don't propagate nor vanish, but its subrays do
|
160
297
|
scope.createPrism(segment);
|
161
298
|
scope.onDecideSubrayCreation(segment, scope);
|
162
299
|
} else if (time < subray.endPropagationTime) {
|
163
300
|
if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) {
|
301
|
+
// Ray propagation has arrived to this segment
|
164
302
|
scope.createPrism(segment);
|
165
303
|
scope.onDecideSubrayCreation(segment, scope);
|
166
304
|
}
|
167
305
|
} else if (time < subray.beginVanishingTime) {
|
306
|
+
// Ray is steady (nor propagating nor vanishing)
|
168
307
|
scope.createPrism(segment);
|
169
308
|
scope.onDecideSubrayCreation(segment, scope);
|
170
309
|
} else {
|
171
310
|
if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) {
|
311
|
+
// Segment has not yet vanished
|
172
312
|
scope.createPrism(segment);
|
173
313
|
}
|
314
|
+
|
174
315
|
scope.onDecideSubrayCreation(segment, scope);
|
175
316
|
}
|
176
317
|
});
|
177
318
|
}
|
178
|
-
|
319
|
+
|
320
|
+
addNewSubray()
|
321
|
+
/*rayParameters*/
|
322
|
+
{
|
179
323
|
return this.subrays[this.numSubrays++];
|
180
324
|
}
|
325
|
+
|
181
326
|
initSubray(subray, rayParameters) {
|
182
327
|
subray.pos0.copy(rayParameters.sourceOffset);
|
183
328
|
subray.pos1.copy(rayParameters.destOffset);
|
@@ -193,23 +338,26 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
193
338
|
subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
|
194
339
|
subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
|
195
340
|
subray.maxIterations = this.maxIterations;
|
196
|
-
subray.seed = rayParameters.noiseSeed !==
|
341
|
+
subray.seed = rayParameters.noiseSeed !== undefined ? rayParameters.noiseSeed : 0;
|
197
342
|
subray.recursion = 0;
|
198
343
|
}
|
344
|
+
|
199
345
|
fractalRay(time, segmentCallback) {
|
200
346
|
this.time = time;
|
201
347
|
this.currentSegmentCallback = segmentCallback;
|
202
|
-
this.numSubrays = 0;
|
203
|
-
|
348
|
+
this.numSubrays = 0; // Add the top level subray
|
349
|
+
|
350
|
+
this.initSubray(this.addNewSubray(), this.rayParameters); // Process all subrays that are being generated until consuming all of them
|
351
|
+
|
204
352
|
for (let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) {
|
205
353
|
const subray = this.subrays[subrayIndex];
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this.currentSubray = subray;
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this.randomGenerator.setSeed(subray.seed);
|
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-
subray.endPropagationTime =
|
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-
subray.beginVanishingTime =
|
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+
subray.endPropagationTime = MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
|
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+
subray.beginVanishingTime = MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
|
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const random1 = this.randomGenerator.random;
|
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-
subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(
|
212
|
-
subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(
|
359
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+
subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1000);
|
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+
subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1000);
|
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|
this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
|
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this.currentSegmentIndex = 0;
|
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363
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this.isInitialSegment = true;
|
@@ -229,33 +377,38 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
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this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
|
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this.fractalRayRecursive(segment);
|
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}
|
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+
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this.currentSegmentCallback = null;
|
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this.currentSubray = null;
|
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}
|
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+
|
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fractalRayRecursive(segment) {
|
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+
// Leave recursion condition
|
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|
if (segment.iteration >= this.currentSubray.maxIterations) {
|
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|
this.currentSegmentCallback(segment);
|
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return;
|
239
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-
}
|
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|
+
} // Interpolation
|
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+
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+
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this.forwards.subVectors(segment.pos1, segment.pos0);
|
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|
let lForwards = this.forwards.length();
|
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-
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+
|
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+
if (lForwards < 0.000001) {
|
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this.forwards.set(0, 0, 0.01);
|
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lForwards = this.forwards.length();
|
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|
}
|
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+
|
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401
|
const middleRadius = (segment.radius0 + segment.radius1) * 0.5;
|
247
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|
const middleFraction = (segment.fraction0 + segment.fraction1) * 0.5;
|
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403
|
const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
|
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404
|
this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
|
250
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|
this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
|
251
|
-
const p = this.middleLinPos;
|
252
|
-
|
253
|
-
|
254
|
-
this.simplexY.noise4d(p.x, p.y, p.z, timeDimension),
|
255
|
-
this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension)
|
256
|
-
);
|
406
|
+
const p = this.middleLinPos; // Noise
|
407
|
+
|
408
|
+
this.newPos.set(this.simplexX.noise4d(p.x, p.y, p.z, timeDimension), this.simplexY.noise4d(p.x, p.y, p.z, timeDimension), this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension));
|
257
409
|
this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
|
258
|
-
this.newPos.add(this.middlePos);
|
410
|
+
this.newPos.add(this.middlePos); // Recursion
|
411
|
+
|
259
412
|
const newSegment1 = this.getNewSegment();
|
260
413
|
newSegment1.pos0.copy(segment.pos0);
|
261
414
|
newSegment1.pos1.copy(this.newPos);
|
@@ -286,16 +439,22 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
286
439
|
this.fractalRayRecursive(newSegment1);
|
287
440
|
this.fractalRayRecursive(newSegment2);
|
288
441
|
}
|
442
|
+
|
289
443
|
createPrism(segment) {
|
444
|
+
// Creates one triangular prism and its vertices at the segment
|
290
445
|
this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
|
446
|
+
|
291
447
|
if (this.isInitialSegment) {
|
292
448
|
this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
|
293
449
|
this.isInitialSegment = false;
|
294
450
|
}
|
451
|
+
|
295
452
|
this.currentCreateTriangleVertices(segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1);
|
296
453
|
this.createPrismFaces();
|
297
454
|
}
|
455
|
+
|
298
456
|
createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
|
457
|
+
// Create an equilateral triangle (only vertices)
|
299
458
|
this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
|
300
459
|
this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
|
301
460
|
const p = this.vPos;
|
@@ -314,7 +473,9 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
314
473
|
v[this.currentCoordinate++] = p.z;
|
315
474
|
this.currentVertex += 3;
|
316
475
|
}
|
476
|
+
|
317
477
|
createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
|
478
|
+
// Create an equilateral triangle (only vertices)
|
318
479
|
this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
|
319
480
|
this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
|
320
481
|
const p = this.vPos;
|
@@ -340,7 +501,10 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
340
501
|
uv[this.currentUVCoordinate++] = 1;
|
341
502
|
this.currentVertex += 3;
|
342
503
|
}
|
343
|
-
|
504
|
+
|
505
|
+
createPrismFaces(vertex
|
506
|
+
/*, index*/
|
507
|
+
) {
|
344
508
|
const indices = this.indices;
|
345
509
|
var vertex = this.currentVertex - 6;
|
346
510
|
indices[this.currentIndex++] = vertex + 1;
|
@@ -362,21 +526,26 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
362
526
|
indices[this.currentIndex++] = vertex + 3;
|
363
527
|
indices[this.currentIndex++] = vertex + 5;
|
364
528
|
}
|
529
|
+
|
365
530
|
createDefaultSubrayCreationCallbacks() {
|
366
531
|
const random1 = this.randomGenerator.random;
|
532
|
+
|
367
533
|
this.onDecideSubrayCreation = (segment, lightningStrike) => {
|
534
|
+
// Decide subrays creation at parent (sub)ray segment
|
368
535
|
const subray = lightningStrike.currentSubray;
|
369
536
|
const period = lightningStrike.rayParameters.subrayPeriod;
|
370
537
|
const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
|
371
|
-
const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period :
|
538
|
+
const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
|
372
539
|
const phase = lightningStrike.time - phase0;
|
373
540
|
const currentCycle = Math.floor(phase / period);
|
374
541
|
const childSubraySeed = random1() * (currentCycle + 1);
|
375
542
|
const isActive = phase % period <= dutyCycle * period;
|
376
543
|
let probability = 0;
|
544
|
+
|
377
545
|
if (isActive) {
|
378
|
-
probability = lightningStrike.subrayProbability;
|
546
|
+
probability = lightningStrike.subrayProbability; // Distribution test: probability *= segment.fraction0 > 0.5 && segment.fraction0 < 0.9 ? 1 / 0.4 : 0;
|
379
547
|
}
|
548
|
+
|
380
549
|
if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
|
381
550
|
const childSubray = lightningStrike.addNewSubray();
|
382
551
|
const parentSeed = lightningStrike.randomGenerator.getSeed();
|
@@ -384,21 +553,20 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
384
553
|
lightningStrike.randomGenerator.setSeed(childSubraySeed);
|
385
554
|
childSubray.recursion = subray.recursion + 1;
|
386
555
|
childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
|
387
|
-
childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(
|
388
|
-
childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(
|
556
|
+
childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1000);
|
557
|
+
childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1000);
|
389
558
|
childSubray.up0.copy(subray.up0);
|
390
559
|
childSubray.up1.copy(subray.up1);
|
391
560
|
childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
|
392
|
-
childSubray.radius1 = Math.min(
|
393
|
-
lightningStrike.rayParameters.minRadius,
|
394
|
-
segment.radius1 * lightningStrike.rayParameters.radius1Factor
|
395
|
-
);
|
561
|
+
childSubray.radius1 = Math.min(lightningStrike.rayParameters.minRadius, segment.radius1 * lightningStrike.rayParameters.radius1Factor);
|
396
562
|
childSubray.birthTime = phase0 + currentCycle * period;
|
397
563
|
childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
|
564
|
+
|
398
565
|
if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
|
399
566
|
childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
|
400
567
|
childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
|
401
568
|
}
|
569
|
+
|
402
570
|
childSubray.timeScale = subray.timeScale * 2;
|
403
571
|
childSubray.roughness = subray.roughness;
|
404
572
|
childSubray.straightness = subray.straightness;
|
@@ -408,14 +576,20 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
408
576
|
lightningStrike.randomGenerator.setSeed(parentSeed);
|
409
577
|
}
|
410
578
|
};
|
411
|
-
|
412
|
-
const
|
413
|
-
const
|
414
|
-
const
|
579
|
+
|
580
|
+
const vec1Pos = new Vector3();
|
581
|
+
const vec2Forward = new Vector3();
|
582
|
+
const vec3Side = new Vector3();
|
583
|
+
const vec4Up = new Vector3();
|
584
|
+
|
415
585
|
this.onSubrayCreation = (segment, parentSubray, childSubray, lightningStrike) => {
|
586
|
+
// Decide childSubray origin and destination positions (pos0 and pos1) and possibly other properties of childSubray
|
587
|
+
// Just use the default cone position generator
|
416
588
|
lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
|
417
589
|
};
|
590
|
+
|
418
591
|
this.subrayConePosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
|
592
|
+
// Sets childSubray pos0 and pos1 in a cone
|
419
593
|
childSubray.pos0.copy(segment.pos0);
|
420
594
|
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
421
595
|
vec2Forward.copy(vec1Pos).normalize();
|
@@ -427,7 +601,9 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
427
601
|
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
428
602
|
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
429
603
|
};
|
604
|
+
|
430
605
|
this.subrayCylinderPosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
|
606
|
+
// Sets childSubray pos0 and pos1 in a cylinder
|
431
607
|
childSubray.pos0.copy(segment.pos0);
|
432
608
|
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
433
609
|
vec2Forward.copy(vec1Pos).normalize();
|
@@ -440,17 +616,18 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
440
616
|
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
441
617
|
};
|
442
618
|
}
|
619
|
+
|
443
620
|
createSubray() {
|
444
621
|
return {
|
445
622
|
seed: 0,
|
446
623
|
maxIterations: 0,
|
447
624
|
recursion: 0,
|
448
|
-
pos0: new
|
449
|
-
pos1: new
|
450
|
-
linPos0: new
|
451
|
-
linPos1: new
|
452
|
-
up0: new
|
453
|
-
up1: new
|
625
|
+
pos0: new Vector3(),
|
626
|
+
pos1: new Vector3(),
|
627
|
+
linPos0: new Vector3(),
|
628
|
+
linPos1: new Vector3(),
|
629
|
+
up0: new Vector3(),
|
630
|
+
up1: new Vector3(),
|
454
631
|
radius0: 0,
|
455
632
|
radius1: 0,
|
456
633
|
birthTime: 0,
|
@@ -464,15 +641,16 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
464
641
|
beginVanishingTime: 0
|
465
642
|
};
|
466
643
|
}
|
644
|
+
|
467
645
|
createSegment() {
|
468
646
|
return {
|
469
647
|
iteration: 0,
|
470
|
-
pos0: new
|
471
|
-
pos1: new
|
472
|
-
linPos0: new
|
473
|
-
linPos1: new
|
474
|
-
up0: new
|
475
|
-
up1: new
|
648
|
+
pos0: new Vector3(),
|
649
|
+
pos1: new Vector3(),
|
650
|
+
linPos0: new Vector3(),
|
651
|
+
linPos1: new Vector3(),
|
652
|
+
up0: new Vector3(),
|
653
|
+
up1: new Vector3(),
|
476
654
|
radius0: 0,
|
477
655
|
radius1: 0,
|
478
656
|
fraction0: 0,
|
@@ -480,19 +658,25 @@ class LightningStrike extends THREE.BufferGeometry {
|
|
480
658
|
positionVariationFactor: 0
|
481
659
|
};
|
482
660
|
}
|
661
|
+
|
483
662
|
getNewSegment() {
|
484
663
|
return this.raySegments[this.currentSegmentIndex++];
|
485
664
|
}
|
665
|
+
|
486
666
|
copy(source) {
|
487
667
|
super.copy(source);
|
488
668
|
this.init(LightningStrike.copyParameters({}, source.rayParameters));
|
489
669
|
return this;
|
490
670
|
}
|
671
|
+
|
491
672
|
clone() {
|
492
673
|
return new this.constructor(LightningStrike.copyParameters({}, this.rayParameters));
|
493
674
|
}
|
675
|
+
|
494
676
|
}
|
495
|
-
|
677
|
+
|
678
|
+
LightningStrike.prototype.isLightningStrike = true; // Ray states
|
679
|
+
|
496
680
|
LightningStrike.RAY_INITIALIZED = 0;
|
497
681
|
LightningStrike.RAY_UNBORN = 1;
|
498
682
|
LightningStrike.RAY_PROPAGATING = 2;
|
@@ -501,47 +685,56 @@ LightningStrike.RAY_VANISHING = 4;
|
|
501
685
|
LightningStrike.RAY_EXTINGUISHED = 5;
|
502
686
|
LightningStrike.COS30DEG = Math.cos(30 * Math.PI / 180);
|
503
687
|
LightningStrike.SIN30DEG = Math.sin(30 * Math.PI / 180);
|
688
|
+
|
504
689
|
LightningStrike.createRandomGenerator = () => {
|
505
690
|
const numSeeds = 2053;
|
506
691
|
const seeds = [];
|
692
|
+
|
507
693
|
for (let i = 0; i < numSeeds; i++) {
|
508
694
|
seeds.push(Math.random());
|
509
695
|
}
|
696
|
+
|
510
697
|
const generator = {
|
511
698
|
currentSeed: 0,
|
512
|
-
random: function() {
|
699
|
+
random: function () {
|
513
700
|
const value = seeds[generator.currentSeed];
|
514
701
|
generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
|
515
702
|
return value;
|
516
703
|
},
|
517
|
-
getSeed: function() {
|
704
|
+
getSeed: function () {
|
518
705
|
return generator.currentSeed / numSeeds;
|
519
706
|
},
|
520
|
-
setSeed: function(seed) {
|
707
|
+
setSeed: function (seed) {
|
521
708
|
generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
|
522
709
|
}
|
523
710
|
};
|
524
711
|
return generator;
|
525
712
|
};
|
713
|
+
|
526
714
|
LightningStrike.copyParameters = (dest, source) => {
|
527
715
|
source = source || {};
|
528
716
|
dest = dest || {};
|
529
|
-
|
717
|
+
|
718
|
+
const vecCopy = v => {
|
530
719
|
if (source === dest) {
|
531
720
|
return v;
|
532
721
|
} else {
|
533
722
|
return v.clone();
|
534
723
|
}
|
535
724
|
};
|
536
|
-
|
537
|
-
dest.
|
538
|
-
dest.
|
539
|
-
dest.
|
540
|
-
|
541
|
-
dest.
|
542
|
-
dest.
|
543
|
-
dest.
|
725
|
+
|
726
|
+
dest.sourceOffset = source.sourceOffset !== undefined ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== undefined ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== undefined ? source.timeScale : 1, dest.roughness = source.roughness !== undefined ? source.roughness : 0.9, dest.straightness = source.straightness !== undefined ? source.straightness : 0.7, dest.up0 = source.up0 !== undefined ? vecCopy(source.up0) : new Vector3(0, 0, 1);
|
727
|
+
dest.up1 = source.up1 !== undefined ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== undefined ? source.radius0 : 1, dest.radius1 = source.radius1 !== undefined ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== undefined ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== undefined ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== undefined ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
|
728
|
+
dest.isEternal = source.isEternal !== undefined ? source.isEternal : source.birthTime === undefined || source.deathTime === undefined, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== undefined ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== undefined ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== undefined ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== undefined ? source.subrayDutyCycle : 0.6; // These parameters cannot change after lightning creation:
|
729
|
+
|
730
|
+
dest.maxIterations = source.maxIterations !== undefined ? source.maxIterations : 9;
|
731
|
+
dest.isStatic = source.isStatic !== undefined ? source.isStatic : false;
|
732
|
+
dest.ramification = source.ramification !== undefined ? source.ramification : 5;
|
733
|
+
dest.maxSubrayRecursion = source.maxSubrayRecursion !== undefined ? source.maxSubrayRecursion : 3;
|
734
|
+
dest.recursionProbability = source.recursionProbability !== undefined ? source.recursionProbability : 0.6;
|
735
|
+
dest.generateUVs = source.generateUVs !== undefined ? source.generateUVs : false;
|
544
736
|
dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
|
545
737
|
return dest;
|
546
738
|
};
|
547
|
-
|
739
|
+
|
740
|
+
export { LightningStrike };
|