three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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import { Color, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, LinearFilter, RGBAFormat, HalfFloatType, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, MeshBasicMaterial, SrcAlphaFactor, OneMinusSrcAlphaFactor, AddEquation, NormalBlending } from "three";
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import { FullScreenQuad, Pass } from "./Pass.mjs";
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},
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37
|
-
set(val) {
|
38
|
-
if (this._selects === val)
|
39
|
-
return;
|
40
|
-
this._selects = val;
|
41
|
-
if (Array.isArray(val)) {
|
42
|
-
this.isSelective = true;
|
43
|
-
this.ssrMaterial.defines.isSelective = true;
|
44
|
-
this.ssrMaterial.needsUpdate = true;
|
45
|
-
} else {
|
46
|
-
this.isSelective = false;
|
47
|
-
this.ssrMaterial.defines.isSelective = false;
|
48
|
-
this.ssrMaterial.needsUpdate = true;
|
49
|
-
}
|
50
|
-
}
|
51
|
-
});
|
52
|
-
this._isBouncing = isBouncing;
|
53
|
-
Object.defineProperty(this, "isBouncing", {
|
54
|
-
get() {
|
55
|
-
return this._isBouncing;
|
56
|
-
},
|
57
|
-
set(val) {
|
58
|
-
if (this._isBouncing === val)
|
59
|
-
return;
|
60
|
-
this._isBouncing = val;
|
61
|
-
if (val) {
|
62
|
-
this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
|
63
|
-
} else {
|
64
|
-
this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
65
|
-
}
|
66
|
-
}
|
67
|
-
});
|
68
|
-
this.isBlur = true;
|
69
|
-
this._isDistanceAttenuation = SSRShader.defines.isDistanceAttenuation;
|
70
|
-
Object.defineProperty(this, "isDistanceAttenuation", {
|
71
|
-
get() {
|
72
|
-
return this._isDistanceAttenuation;
|
73
|
-
},
|
74
|
-
set(val) {
|
75
|
-
if (this._isDistanceAttenuation === val)
|
76
|
-
return;
|
77
|
-
this._isDistanceAttenuation = val;
|
78
|
-
this.ssrMaterial.defines.isDistanceAttenuation = val;
|
79
|
-
this.ssrMaterial.needsUpdate = true;
|
80
|
-
}
|
81
|
-
});
|
82
|
-
this._isFresnel = SSRShader.defines.isFresnel;
|
83
|
-
Object.defineProperty(this, "isFresnel", {
|
84
|
-
get() {
|
85
|
-
return this._isFresnel;
|
86
|
-
},
|
87
|
-
set(val) {
|
88
|
-
if (this._isFresnel === val)
|
89
|
-
return;
|
90
|
-
this._isFresnel = val;
|
91
|
-
this.ssrMaterial.defines.isFresnel = val;
|
92
|
-
this.ssrMaterial.needsUpdate = true;
|
93
|
-
}
|
94
|
-
});
|
95
|
-
this._isInfiniteThick = SSRShader.defines.isInfiniteThick;
|
96
|
-
Object.defineProperty(this, "isInfiniteThick", {
|
97
|
-
get() {
|
98
|
-
return this._isInfiniteThick;
|
99
|
-
},
|
100
|
-
set(val) {
|
101
|
-
if (this._isInfiniteThick === val)
|
102
|
-
return;
|
103
|
-
this._isInfiniteThick = val;
|
104
|
-
this.ssrMaterial.defines.isInfiniteThick = val;
|
105
|
-
this.ssrMaterial.needsUpdate = true;
|
106
|
-
}
|
107
|
-
});
|
108
|
-
this.thickTolerance = SSRShader.uniforms.thickTolerance.value;
|
109
|
-
var depthTexture = new DepthTexture();
|
110
|
-
depthTexture.type = UnsignedShortType;
|
111
|
-
depthTexture.minFilter = NearestFilter;
|
112
|
-
depthTexture.maxFilter = NearestFilter;
|
113
|
-
this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
114
|
-
minFilter: LinearFilter,
|
115
|
-
magFilter: LinearFilter,
|
116
|
-
format: RGBAFormat,
|
117
|
-
depthTexture,
|
118
|
-
depthBuffer: true
|
119
|
-
});
|
120
|
-
this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
121
|
-
minFilter: LinearFilter,
|
122
|
-
magFilter: LinearFilter,
|
123
|
-
format: RGBAFormat
|
124
|
-
});
|
125
|
-
this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
126
|
-
minFilter: NearestFilter,
|
127
|
-
magFilter: NearestFilter,
|
128
|
-
format: RGBAFormat,
|
129
|
-
type: HalfFloatType
|
130
|
-
});
|
131
|
-
this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
132
|
-
minFilter: NearestFilter,
|
133
|
-
magFilter: NearestFilter,
|
134
|
-
format: RGBAFormat
|
135
|
-
});
|
136
|
-
this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
137
|
-
minFilter: LinearFilter,
|
138
|
-
magFilter: LinearFilter,
|
139
|
-
format: RGBAFormat
|
140
|
-
});
|
141
|
-
this.blurRenderTarget = this.ssrRenderTarget.clone();
|
142
|
-
this.blurRenderTarget2 = this.ssrRenderTarget.clone();
|
143
|
-
if (SSRShader === void 0) {
|
144
|
-
console.error("THREE.SSRPass: The pass relies on SSRShader.");
|
145
|
-
}
|
146
|
-
this.ssrMaterial = new ShaderMaterial({
|
147
|
-
defines: Object.assign(
|
148
|
-
{
|
149
|
-
MAX_STEP: Math.sqrt(window.innerWidth * window.innerWidth + window.innerHeight * window.innerHeight)
|
150
|
-
},
|
151
|
-
SSRShader.defines
|
152
|
-
),
|
153
|
-
uniforms: UniformsUtils.clone(SSRShader.uniforms),
|
154
|
-
vertexShader: SSRShader.vertexShader,
|
155
|
-
fragmentShader: SSRShader.fragmentShader,
|
156
|
-
blending: NoBlending
|
157
|
-
});
|
158
|
-
if (!isPerspectiveCamera) {
|
159
|
-
this.ssrMaterial.defines.isPerspectiveCamera = isPerspectiveCamera;
|
160
|
-
this.ssrMaterial.needsUpdate = true;
|
161
|
-
}
|
162
|
-
this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
163
|
-
this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
|
164
|
-
this.ssrMaterial.defines.isSelective = this.isSelective;
|
165
|
-
this.ssrMaterial.needsUpdate = true;
|
166
|
-
this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
|
167
|
-
this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
|
168
|
-
this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
|
169
|
-
this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
|
170
|
-
this.ssrMaterial.uniforms["surfDist"].value = this.surfDist;
|
171
|
-
this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
172
|
-
this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
173
|
-
this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
174
|
-
this.normalMaterial = new MeshNormalMaterial({ morphTargets });
|
175
|
-
this.normalMaterial.blending = NoBlending;
|
176
|
-
this.metalnessOnMaterial = new MeshBasicMaterial({
|
177
|
-
color: "white"
|
178
|
-
});
|
179
|
-
this.metalnessOffMaterial = new MeshBasicMaterial({
|
180
|
-
color: "black"
|
181
|
-
});
|
182
|
-
this.blurMaterial = new ShaderMaterial({
|
183
|
-
defines: Object.assign({}, SSRBlurShader.defines),
|
184
|
-
uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
|
185
|
-
vertexShader: SSRBlurShader.vertexShader,
|
186
|
-
fragmentShader: SSRBlurShader.fragmentShader
|
187
|
-
});
|
188
|
-
this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
189
|
-
this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
190
|
-
this.blurMaterial2 = new ShaderMaterial({
|
191
|
-
defines: Object.assign({}, SSRBlurShader.defines),
|
192
|
-
uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
|
193
|
-
vertexShader: SSRBlurShader.vertexShader,
|
194
|
-
fragmentShader: SSRBlurShader.fragmentShader
|
195
|
-
});
|
196
|
-
this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
|
197
|
-
this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
|
198
|
-
this.depthRenderMaterial = new ShaderMaterial({
|
199
|
-
defines: Object.assign({}, SSRDepthShader.defines),
|
200
|
-
uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
|
201
|
-
vertexShader: SSRDepthShader.vertexShader,
|
202
|
-
fragmentShader: SSRDepthShader.fragmentShader,
|
203
|
-
blending: NoBlending
|
204
|
-
});
|
205
|
-
this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
|
206
|
-
this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
|
207
|
-
this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
|
208
|
-
this.copyMaterial = new ShaderMaterial({
|
209
|
-
uniforms: UniformsUtils.clone(CopyShader.uniforms),
|
210
|
-
vertexShader: CopyShader.vertexShader,
|
211
|
-
fragmentShader: CopyShader.fragmentShader,
|
212
|
-
transparent: true,
|
213
|
-
depthTest: false,
|
214
|
-
depthWrite: false,
|
215
|
-
blendSrc: SrcAlphaFactor,
|
216
|
-
blendDst: OneMinusSrcAlphaFactor,
|
217
|
-
blendEquation: AddEquation,
|
218
|
-
blendSrcAlpha: SrcAlphaFactor,
|
219
|
-
blendDstAlpha: OneMinusSrcAlphaFactor,
|
220
|
-
blendEquationAlpha: AddEquation
|
221
|
-
});
|
222
|
-
this.fsQuad = new FullScreenQuad(null);
|
223
|
-
this.originalClearColor = new Color();
|
224
|
-
};
|
225
|
-
SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
226
|
-
constructor: SSRPass,
|
227
|
-
dispose: function() {
|
228
|
-
this.beautyRenderTarget.dispose();
|
229
|
-
this.prevRenderTarget.dispose();
|
230
|
-
this.normalRenderTarget.dispose();
|
231
|
-
this.metalnessRenderTarget.dispose();
|
232
|
-
this.ssrRenderTarget.dispose();
|
233
|
-
this.blurRenderTarget.dispose();
|
234
|
-
this.blurRenderTarget2.dispose();
|
235
|
-
this.normalMaterial.dispose();
|
236
|
-
this.metalnessOnMaterial.dispose();
|
237
|
-
this.metalnessOffMaterial.dispose();
|
238
|
-
this.blurMaterial.dispose();
|
239
|
-
this.blurMaterial2.dispose();
|
240
|
-
this.copyMaterial.dispose();
|
241
|
-
this.depthRenderMaterial.dispose();
|
242
|
-
this.fsQuad.dispose();
|
243
|
-
},
|
244
|
-
render: function(renderer, writeBuffer) {
|
245
|
-
if (this.encoding)
|
246
|
-
this.beautyRenderTarget.texture.encoding = this.encoding;
|
247
|
-
renderer.setRenderTarget(this.beautyRenderTarget);
|
248
|
-
renderer.clear();
|
249
|
-
if (this.groundReflector) {
|
250
|
-
this.groundReflector.doRender(this.renderer, this.scene, this.camera);
|
251
|
-
this.groundReflector.visible = true;
|
252
|
-
}
|
253
|
-
renderer.render(this.scene, this.camera);
|
254
|
-
if (this.groundReflector)
|
255
|
-
this.groundReflector.visible = false;
|
256
|
-
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
|
257
|
-
if (this.isSelective) {
|
258
|
-
this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
|
259
|
-
}
|
260
|
-
this.ssrMaterial.uniforms["opacity"].value = this.opacity;
|
261
|
-
this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
|
262
|
-
this.ssrMaterial.uniforms["surfDist"].value = this.surfDist;
|
263
|
-
this.ssrMaterial.uniforms["thickTolerance"].value = this.thickTolerance;
|
264
|
-
this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
|
265
|
-
if (this.isBlur) {
|
266
|
-
this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
|
267
|
-
this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
|
268
|
-
}
|
269
|
-
switch (this.output) {
|
270
|
-
case SSRPass.OUTPUT.Default:
|
271
|
-
if (this.isBouncing) {
|
272
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
273
|
-
this.copyMaterial.blending = NoBlending;
|
274
|
-
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
275
|
-
if (this.isBlur)
|
276
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
277
|
-
else
|
278
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
279
|
-
this.copyMaterial.blending = NormalBlending;
|
280
|
-
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
281
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
|
282
|
-
this.copyMaterial.blending = NoBlending;
|
283
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
284
|
-
} else {
|
285
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
286
|
-
this.copyMaterial.blending = NoBlending;
|
287
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
288
|
-
if (this.isBlur)
|
289
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
290
|
-
else
|
291
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
292
|
-
this.copyMaterial.blending = NormalBlending;
|
293
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
294
|
-
}
|
295
|
-
break;
|
296
|
-
case SSRPass.OUTPUT.SSR:
|
297
|
-
if (this.isBlur)
|
298
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
299
|
-
else
|
300
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
301
|
-
this.copyMaterial.blending = NoBlending;
|
302
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
303
|
-
if (this.isBouncing) {
|
304
|
-
if (this.isBlur)
|
305
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
306
|
-
else
|
307
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
308
|
-
this.copyMaterial.blending = NoBlending;
|
309
|
-
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
310
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
311
|
-
this.copyMaterial.blending = NormalBlending;
|
312
|
-
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
313
|
-
}
|
314
|
-
break;
|
315
|
-
case SSRPass.OUTPUT.Beauty:
|
316
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
317
|
-
this.copyMaterial.blending = NoBlending;
|
318
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
319
|
-
break;
|
320
|
-
case SSRPass.OUTPUT.Depth:
|
321
|
-
this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
|
322
|
-
break;
|
323
|
-
case SSRPass.OUTPUT.Normal:
|
324
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
|
325
|
-
this.copyMaterial.blending = NoBlending;
|
326
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
327
|
-
break;
|
328
|
-
case SSRPass.OUTPUT.Metalness:
|
329
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
|
330
|
-
this.copyMaterial.blending = NoBlending;
|
331
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
332
|
-
break;
|
333
|
-
default:
|
334
|
-
console.warn("THREE.SSRPass: Unknown output type.");
|
335
|
-
}
|
336
|
-
},
|
337
|
-
renderPass: function(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
338
|
-
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
339
|
-
var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
340
|
-
var originalAutoClear = renderer.autoClear;
|
341
|
-
renderer.setRenderTarget(renderTarget);
|
342
|
-
renderer.autoClear = false;
|
343
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
344
|
-
renderer.setClearColor(clearColor);
|
345
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
346
|
-
renderer.clear();
|
347
|
-
}
|
348
|
-
this.fsQuad.material = passMaterial;
|
349
|
-
this.fsQuad.render(renderer);
|
350
|
-
renderer.autoClear = originalAutoClear;
|
351
|
-
renderer.setClearColor(this.originalClearColor);
|
352
|
-
renderer.setClearAlpha(originalClearAlpha);
|
353
|
-
},
|
354
|
-
renderOverride: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
355
|
-
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
356
|
-
var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
357
|
-
var originalAutoClear = renderer.autoClear;
|
358
|
-
renderer.setRenderTarget(renderTarget);
|
359
|
-
renderer.autoClear = false;
|
360
|
-
clearColor = overrideMaterial.clearColor || clearColor;
|
361
|
-
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
362
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
363
|
-
renderer.setClearColor(clearColor);
|
364
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
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renderer.clear();
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}
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this.scene.overrideMaterial = overrideMaterial;
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renderer.render(this.scene, this.camera);
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this.scene.overrideMaterial = null;
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renderer.autoClear = originalAutoClear;
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renderer.setClearColor(this.originalClearColor);
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|
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renderer.setClearAlpha(originalClearAlpha);
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},
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renderMetalness: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
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this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
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|
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var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
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var originalAutoClear = renderer.autoClear;
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renderer.setRenderTarget(renderTarget);
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renderer.autoClear = false;
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clearColor = overrideMaterial.clearColor || clearColor;
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clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
382
|
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if (clearColor !== void 0 && clearColor !== null) {
|
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renderer.setClearColor(clearColor);
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|
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renderer.setClearAlpha(clearAlpha || 0);
|
385
|
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renderer.clear();
|
386
|
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}
|
387
|
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this.scene.traverseVisible((child) => {
|
388
|
-
child._SSRPassMaterialBack = child.material;
|
389
|
-
if (this._selects.includes(child)) {
|
390
|
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child.material = this.metalnessOnMaterial;
|
391
|
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} else {
|
392
|
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child.material = this.metalnessOffMaterial;
|
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|
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}
|
394
|
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});
|
395
|
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renderer.render(this.scene, this.camera);
|
396
|
-
this.scene.traverseVisible((child) => {
|
397
|
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child.material = child._SSRPassMaterialBack;
|
398
|
-
});
|
399
|
-
renderer.autoClear = originalAutoClear;
|
400
|
-
renderer.setClearColor(this.originalClearColor);
|
401
|
-
renderer.setClearAlpha(originalClearAlpha);
|
402
|
-
},
|
403
|
-
setSize: function(width, height) {
|
404
|
-
this.width = width;
|
405
|
-
this.height = height;
|
406
|
-
this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
|
407
|
-
this.ssrMaterial.needsUpdate = true;
|
408
|
-
this.beautyRenderTarget.setSize(width, height);
|
409
|
-
this.prevRenderTarget.setSize(width, height);
|
410
|
-
this.ssrRenderTarget.setSize(width, height);
|
411
|
-
this.normalRenderTarget.setSize(width, height);
|
412
|
-
this.metalnessRenderTarget.setSize(width, height);
|
413
|
-
this.blurRenderTarget.setSize(width, height);
|
414
|
-
this.blurRenderTarget2.setSize(width, height);
|
415
|
-
this.ssrMaterial.uniforms["resolution"].value.set(width, height);
|
416
|
-
this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
417
|
-
this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
418
|
-
this.blurMaterial.uniforms["resolution"].value.set(width, height);
|
419
|
-
this.blurMaterial2.uniforms["resolution"].value.set(width, height);
|
420
|
-
}
|
421
|
-
});
|
422
|
-
SSRPass.OUTPUT = {
|
423
|
-
Default: 0,
|
424
|
-
SSR: 1,
|
425
|
-
Beauty: 3,
|
426
|
-
Depth: 4,
|
427
|
-
Normal: 5,
|
428
|
-
Metalness: 7
|
429
|
-
};
|
430
|
-
export {
|
431
|
-
SSRPass
|
432
|
-
};
|
@@ -1,37 +0,0 @@
|
|
1
|
-
import { UniformsUtils, ShaderMaterial, WebGLRenderTarget } from "three";
|
2
|
-
import { Pass, FullScreenQuad } from "./Pass.mjs";
|
3
|
-
import { CopyShader } from "../shaders/CopyShader.mjs";
|
4
|
-
class SavePass extends Pass {
|
5
|
-
constructor(renderTarget) {
|
6
|
-
super();
|
7
|
-
if (CopyShader === void 0)
|
8
|
-
console.error("THREE.SavePass relies on CopyShader");
|
9
|
-
const shader = CopyShader;
|
10
|
-
this.textureID = "tDiffuse";
|
11
|
-
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
12
|
-
this.material = new ShaderMaterial({
|
13
|
-
uniforms: this.uniforms,
|
14
|
-
vertexShader: shader.vertexShader,
|
15
|
-
fragmentShader: shader.fragmentShader
|
16
|
-
});
|
17
|
-
this.renderTarget = renderTarget;
|
18
|
-
if (this.renderTarget === void 0) {
|
19
|
-
this.renderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
|
20
|
-
this.renderTarget.texture.name = "SavePass.rt";
|
21
|
-
}
|
22
|
-
this.needsSwap = false;
|
23
|
-
this.fsQuad = new FullScreenQuad(this.material);
|
24
|
-
}
|
25
|
-
render(renderer, writeBuffer, readBuffer) {
|
26
|
-
if (this.uniforms[this.textureID]) {
|
27
|
-
this.uniforms[this.textureID].value = readBuffer.texture;
|
28
|
-
}
|
29
|
-
renderer.setRenderTarget(this.renderTarget);
|
30
|
-
if (this.clear)
|
31
|
-
renderer.clear();
|
32
|
-
this.fsQuad.render(renderer);
|
33
|
-
}
|
34
|
-
}
|
35
|
-
export {
|
36
|
-
SavePass
|
37
|
-
};
|
@@ -1,39 +0,0 @@
|
|
1
|
-
import { ShaderMaterial, UniformsUtils } from "three";
|
2
|
-
import { Pass, FullScreenQuad } from "./Pass.mjs";
|
3
|
-
class ShaderPass extends Pass {
|
4
|
-
constructor(shader, textureID = "tDiffuse") {
|
5
|
-
super();
|
6
|
-
this.textureID = textureID;
|
7
|
-
if (shader instanceof ShaderMaterial) {
|
8
|
-
this.uniforms = shader.uniforms;
|
9
|
-
this.material = shader;
|
10
|
-
} else {
|
11
|
-
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
12
|
-
this.material = new ShaderMaterial({
|
13
|
-
defines: Object.assign({}, shader.defines),
|
14
|
-
uniforms: this.uniforms,
|
15
|
-
vertexShader: shader.vertexShader,
|
16
|
-
fragmentShader: shader.fragmentShader
|
17
|
-
});
|
18
|
-
}
|
19
|
-
this.fsQuad = new FullScreenQuad(this.material);
|
20
|
-
}
|
21
|
-
render(renderer, writeBuffer, readBuffer) {
|
22
|
-
if (this.uniforms[this.textureID]) {
|
23
|
-
this.uniforms[this.textureID].value = readBuffer.texture;
|
24
|
-
}
|
25
|
-
this.fsQuad.material = this.material;
|
26
|
-
if (this.renderToScreen) {
|
27
|
-
renderer.setRenderTarget(null);
|
28
|
-
this.fsQuad.render(renderer);
|
29
|
-
} else {
|
30
|
-
renderer.setRenderTarget(writeBuffer);
|
31
|
-
if (this.clear)
|
32
|
-
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
|
33
|
-
this.fsQuad.render(renderer);
|
34
|
-
}
|
35
|
-
}
|
36
|
-
}
|
37
|
-
export {
|
38
|
-
ShaderPass
|
39
|
-
};
|
@@ -1,88 +0,0 @@
|
|
1
|
-
import { WebGLRenderTarget } from "three";
|
2
|
-
import { SSAARenderPass } from "./SSAARenderPass.mjs";
|
3
|
-
var TAARenderPass = function(scene, camera, clearColor, clearAlpha) {
|
4
|
-
if (SSAARenderPass === void 0) {
|
5
|
-
console.error("THREE.TAARenderPass relies on SSAARenderPass");
|
6
|
-
}
|
7
|
-
SSAARenderPass.call(this, scene, camera, clearColor, clearAlpha);
|
8
|
-
this.sampleLevel = 0;
|
9
|
-
this.accumulate = false;
|
10
|
-
};
|
11
|
-
TAARenderPass.JitterVectors = SSAARenderPass.JitterVectors;
|
12
|
-
TAARenderPass.prototype = Object.assign(Object.create(SSAARenderPass.prototype), {
|
13
|
-
constructor: TAARenderPass,
|
14
|
-
render: function(renderer, writeBuffer, readBuffer, deltaTime) {
|
15
|
-
if (!this.accumulate) {
|
16
|
-
SSAARenderPass.prototype.render.call(this, renderer, writeBuffer, readBuffer, deltaTime);
|
17
|
-
this.accumulateIndex = -1;
|
18
|
-
return;
|
19
|
-
}
|
20
|
-
var jitterOffsets = TAARenderPass.JitterVectors[5];
|
21
|
-
if (!this.sampleRenderTarget) {
|
22
|
-
this.sampleRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
|
23
|
-
this.sampleRenderTarget.texture.name = "TAARenderPass.sample";
|
24
|
-
}
|
25
|
-
if (!this.holdRenderTarget) {
|
26
|
-
this.holdRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
|
27
|
-
this.holdRenderTarget.texture.name = "TAARenderPass.hold";
|
28
|
-
}
|
29
|
-
if (this.accumulate && this.accumulateIndex === -1) {
|
30
|
-
SSAARenderPass.prototype.render.call(this, renderer, this.holdRenderTarget, readBuffer, deltaTime);
|
31
|
-
this.accumulateIndex = 0;
|
32
|
-
}
|
33
|
-
var autoClear = renderer.autoClear;
|
34
|
-
renderer.autoClear = false;
|
35
|
-
var sampleWeight = 1 / jitterOffsets.length;
|
36
|
-
if (this.accumulateIndex >= 0 && this.accumulateIndex < jitterOffsets.length) {
|
37
|
-
this.copyUniforms["opacity"].value = sampleWeight;
|
38
|
-
this.copyUniforms["tDiffuse"].value = writeBuffer.texture;
|
39
|
-
var numSamplesPerFrame = Math.pow(2, this.sampleLevel);
|
40
|
-
for (let i = 0; i < numSamplesPerFrame; i++) {
|
41
|
-
var j = this.accumulateIndex;
|
42
|
-
var jitterOffset = jitterOffsets[j];
|
43
|
-
if (this.camera.setViewOffset) {
|
44
|
-
this.camera.setViewOffset(
|
45
|
-
readBuffer.width,
|
46
|
-
readBuffer.height,
|
47
|
-
jitterOffset[0] * 0.0625,
|
48
|
-
jitterOffset[1] * 0.0625,
|
49
|
-
readBuffer.width,
|
50
|
-
readBuffer.height
|
51
|
-
);
|
52
|
-
}
|
53
|
-
renderer.setRenderTarget(writeBuffer);
|
54
|
-
renderer.clear();
|
55
|
-
renderer.render(this.scene, this.camera);
|
56
|
-
renderer.setRenderTarget(this.sampleRenderTarget);
|
57
|
-
if (this.accumulateIndex === 0)
|
58
|
-
renderer.clear();
|
59
|
-
this.fsQuad.render(renderer);
|
60
|
-
this.accumulateIndex++;
|
61
|
-
if (this.accumulateIndex >= jitterOffsets.length)
|
62
|
-
break;
|
63
|
-
}
|
64
|
-
if (this.camera.clearViewOffset)
|
65
|
-
this.camera.clearViewOffset();
|
66
|
-
}
|
67
|
-
var accumulationWeight = this.accumulateIndex * sampleWeight;
|
68
|
-
if (accumulationWeight > 0) {
|
69
|
-
this.copyUniforms["opacity"].value = 1;
|
70
|
-
this.copyUniforms["tDiffuse"].value = this.sampleRenderTarget.texture;
|
71
|
-
renderer.setRenderTarget(writeBuffer);
|
72
|
-
renderer.clear();
|
73
|
-
this.fsQuad.render(renderer);
|
74
|
-
}
|
75
|
-
if (accumulationWeight < 1) {
|
76
|
-
this.copyUniforms["opacity"].value = 1 - accumulationWeight;
|
77
|
-
this.copyUniforms["tDiffuse"].value = this.holdRenderTarget.texture;
|
78
|
-
renderer.setRenderTarget(writeBuffer);
|
79
|
-
if (accumulationWeight === 0)
|
80
|
-
renderer.clear();
|
81
|
-
this.fsQuad.render(renderer);
|
82
|
-
}
|
83
|
-
renderer.autoClear = autoClear;
|
84
|
-
}
|
85
|
-
});
|
86
|
-
export {
|
87
|
-
TAARenderPass
|
88
|
-
};
|
@@ -1,39 +0,0 @@
|
|
1
|
-
import { UniformsUtils, ShaderMaterial } from "three";
|
2
|
-
import { FullScreenQuad, Pass } from "./Pass.mjs";
|
3
|
-
import { CopyShader } from "../shaders/CopyShader.mjs";
|
4
|
-
var TexturePass = function(map, opacity) {
|
5
|
-
if (CopyShader === void 0)
|
6
|
-
console.error("THREE.TexturePass relies on CopyShader");
|
7
|
-
var shader = CopyShader;
|
8
|
-
this.map = map;
|
9
|
-
this.opacity = opacity !== void 0 ? opacity : 1;
|
10
|
-
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
11
|
-
this.material = new ShaderMaterial({
|
12
|
-
uniforms: this.uniforms,
|
13
|
-
vertexShader: shader.vertexShader,
|
14
|
-
fragmentShader: shader.fragmentShader,
|
15
|
-
depthTest: false,
|
16
|
-
depthWrite: false
|
17
|
-
});
|
18
|
-
this.needsSwap = false;
|
19
|
-
this.fsQuad = new FullScreenQuad(null);
|
20
|
-
};
|
21
|
-
TexturePass.prototype = Object.assign(Object.create(Pass.prototype), {
|
22
|
-
constructor: TexturePass,
|
23
|
-
render: function(renderer, writeBuffer, readBuffer) {
|
24
|
-
var oldAutoClear = renderer.autoClear;
|
25
|
-
renderer.autoClear = false;
|
26
|
-
this.fsQuad.material = this.material;
|
27
|
-
this.uniforms["opacity"].value = this.opacity;
|
28
|
-
this.uniforms["tDiffuse"].value = this.map;
|
29
|
-
this.material.transparent = this.opacity < 1;
|
30
|
-
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
|
31
|
-
if (this.clear)
|
32
|
-
renderer.clear();
|
33
|
-
this.fsQuad.render(renderer);
|
34
|
-
renderer.autoClear = oldAutoClear;
|
35
|
-
}
|
36
|
-
});
|
37
|
-
export {
|
38
|
-
TexturePass
|
39
|
-
};
|