three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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package/animation/CCDIKSolver.js
CHANGED
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
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const THREE = require("three");
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-
class CCDIKHelper extends THREE.Object3D {
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+
import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
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import { Object3D, Matrix4, Vector3, SphereGeometry, MeshBasicMaterial, Color, LineBasicMaterial, Mesh, Line, Quaternion, BufferGeometry, BufferAttribute } from 'three';
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class CCDIKHelper extends Object3D {
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constructor(mesh, iks = []) {
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super();
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_defineProperty(this, "_m", new Matrix4());
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_defineProperty(this, "_v", new Vector3());
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this.root = mesh;
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this.iks = iks;
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this.matrix.copy(mesh.matrixWorld);
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15
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this.matrixAutoUpdate = false;
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this.sphereGeometry = new
|
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this.targetSphereMaterial = new
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color: new
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this.sphereGeometry = new SphereGeometry(0.25, 16, 8);
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this.targetSphereMaterial = new MeshBasicMaterial({
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color: new Color(0xff8888),
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depthTest: false,
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depthWrite: false,
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transparent: true
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});
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this.effectorSphereMaterial = new
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color: new
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+
this.effectorSphereMaterial = new MeshBasicMaterial({
|
24
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+
color: new Color(0x88ff88),
|
28
25
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depthTest: false,
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depthWrite: false,
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transparent: true
|
31
28
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});
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32
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-
this.linkSphereMaterial = new
|
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-
color: new
|
29
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+
this.linkSphereMaterial = new MeshBasicMaterial({
|
30
|
+
color: new Color(0x8888ff),
|
34
31
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depthTest: false,
|
35
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depthWrite: false,
|
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33
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transparent: true
|
37
34
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});
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-
this.lineMaterial = new
|
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|
-
color: new
|
35
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+
this.lineMaterial = new LineBasicMaterial({
|
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+
color: new Color(0xff0000),
|
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|
depthTest: false,
|
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38
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depthWrite: false,
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transparent: true
|
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40
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});
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+
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42
|
function createLineGeometry(ik) {
|
45
|
-
const geometry = new
|
43
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+
const geometry = new BufferGeometry();
|
46
44
|
const vertices = new Float32Array((2 + ik.links.length) * 3);
|
47
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-
geometry.setAttribute(
|
45
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+
geometry.setAttribute('position', new BufferAttribute(vertices, 3));
|
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46
|
return geometry;
|
49
47
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}
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48
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+
|
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49
|
function createTargetMesh() {
|
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-
return new
|
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+
return new Mesh(scope.sphereGeometry, scope.targetSphereMaterial);
|
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51
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}
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+
|
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53
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function createEffectorMesh() {
|
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-
return new
|
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+
return new Mesh(scope.sphereGeometry, scope.effectorSphereMaterial);
|
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55
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}
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+
|
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|
function createLinkMesh() {
|
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-
return new
|
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+
return new Mesh(scope.sphereGeometry, scope.linkSphereMaterial);
|
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}
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+
|
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|
function createLine(ik) {
|
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-
return new
|
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+
return new Line(createLineGeometry(ik), scope.lineMaterial);
|
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63
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}
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+
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for (let i = 0, il = iks.length; i < il; i++) {
|
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66
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const ik = iks[i];
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this.add(createTargetMesh());
|
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68
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this.add(createEffectorMesh());
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+
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for (let j = 0, jl = ik.links.length; j < jl; j++) {
|
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|
this.add(createLinkMesh());
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}
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+
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this.add(createLine(ik));
|
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}
|
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}
|
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+
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_getPosition(bone, matrixWorldInv) {
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|
return this._v.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv);
|
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|
}
|
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+
|
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82
|
_setPositionOfBoneToAttributeArray(array, index, bone, matrixWorldInv) {
|
76
83
|
const v = this._getPosition(bone, matrixWorldInv);
|
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+
|
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85
|
array[index * 3 + 0] = v.x;
|
78
86
|
array[index * 3 + 1] = v.y;
|
79
87
|
array[index * 3 + 2] = v.z;
|
80
88
|
}
|
89
|
+
|
81
90
|
updateMatrixWorld(force) {
|
82
91
|
const mesh = this.root;
|
92
|
+
|
83
93
|
if (this.visible) {
|
84
94
|
let offset = 0;
|
85
95
|
const iks = this.iks;
|
86
96
|
const bones = mesh.skeleton.bones;
|
97
|
+
|
87
98
|
this._m.copy(mesh.matrixWorld).invert();
|
99
|
+
|
88
100
|
for (let i = 0, il = iks.length; i < il; i++) {
|
89
101
|
const ik = iks[i];
|
90
102
|
const targetBone = bones[ik.target];
|
@@ -93,81 +105,136 @@ class CCDIKHelper extends THREE.Object3D {
|
|
93
105
|
const effectorMesh = this.children[offset++];
|
94
106
|
targetMesh.position.copy(this._getPosition(targetBone, this._m));
|
95
107
|
effectorMesh.position.copy(this._getPosition(effectorBone, this._m));
|
108
|
+
|
96
109
|
for (let j = 0, jl = ik.links.length; j < jl; j++) {
|
97
110
|
const link = ik.links[j];
|
98
111
|
const linkBone = bones[link.index];
|
99
112
|
const linkMesh = this.children[offset++];
|
100
113
|
linkMesh.position.copy(this._getPosition(linkBone, this._m));
|
101
114
|
}
|
115
|
+
|
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116
|
const line = this.children[offset++];
|
103
117
|
const array = line.geometry.attributes.position.array;
|
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|
+
|
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119
|
this._setPositionOfBoneToAttributeArray(array, 0, targetBone, this._m);
|
120
|
+
|
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121
|
this._setPositionOfBoneToAttributeArray(array, 1, effectorBone, this._m);
|
122
|
+
|
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123
|
for (let j = 0, jl = ik.links.length; j < jl; j++) {
|
107
124
|
const link = ik.links[j];
|
108
125
|
const linkBone = bones[link.index];
|
126
|
+
|
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127
|
this._setPositionOfBoneToAttributeArray(array, j + 2, linkBone, this._m);
|
110
128
|
}
|
129
|
+
|
111
130
|
line.geometry.attributes.position.needsUpdate = true;
|
112
131
|
}
|
113
132
|
}
|
133
|
+
|
114
134
|
this.matrix.copy(mesh.matrixWorld);
|
115
135
|
super.updateMatrixWorld(force);
|
116
136
|
}
|
137
|
+
|
117
138
|
}
|
139
|
+
/**
|
140
|
+
* CCD Algorithm
|
141
|
+
* - https://sites.google.com/site/auraliusproject/ccd-algorithm
|
142
|
+
*
|
143
|
+
* // ik parameter example
|
144
|
+
* //
|
145
|
+
* // target, effector, index in links are bone index in skeleton.bones.
|
146
|
+
* // the bones relation should be
|
147
|
+
* // <-- parent child -->
|
148
|
+
* // links[ n ], links[ n - 1 ], ..., links[ 0 ], effector
|
149
|
+
* iks = [ {
|
150
|
+
* target: 1,
|
151
|
+
* effector: 2,
|
152
|
+
* links: [ { index: 5, limitation: new Vector3( 1, 0, 0 ) }, { index: 4, enabled: false }, { index : 3 } ],
|
153
|
+
* iteration: 10,
|
154
|
+
* minAngle: 0.0,
|
155
|
+
* maxAngle: 1.0,
|
156
|
+
* } ];
|
157
|
+
*/
|
158
|
+
|
159
|
+
|
118
160
|
class CCDIKSolver {
|
119
161
|
constructor(mesh, iks) {
|
120
|
-
|
121
|
-
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
126
|
-
|
127
|
-
|
128
|
-
|
129
|
-
|
162
|
+
_defineProperty(this, "q", new Quaternion());
|
163
|
+
|
164
|
+
_defineProperty(this, "targetPos", new Vector3());
|
165
|
+
|
166
|
+
_defineProperty(this, "targetVec", new Vector3());
|
167
|
+
|
168
|
+
_defineProperty(this, "effectorPos", new Vector3());
|
169
|
+
|
170
|
+
_defineProperty(this, "effectorVec", new Vector3());
|
171
|
+
|
172
|
+
_defineProperty(this, "linkPos", new Vector3());
|
173
|
+
|
174
|
+
_defineProperty(this, "invLinkQ", new Quaternion());
|
175
|
+
|
176
|
+
_defineProperty(this, "linkScale", new Vector3());
|
177
|
+
|
178
|
+
_defineProperty(this, "axis", new Vector3());
|
179
|
+
|
180
|
+
_defineProperty(this, "vector", new Vector3());
|
181
|
+
|
130
182
|
this.mesh = mesh;
|
131
183
|
this.iks = iks;
|
132
184
|
const bones = this.mesh.skeleton.bones;
|
185
|
+
|
133
186
|
for (let i = 0, il = this.iks.length; i < il; i++) {
|
134
187
|
const ik = this.iks[i];
|
135
188
|
const effector = bones[ik.effector];
|
136
189
|
const links = ik.links;
|
137
190
|
let link0, link1;
|
138
191
|
link0 = effector;
|
192
|
+
|
139
193
|
for (let j = 0, jl = links.length; j < jl; j++) {
|
140
194
|
link1 = bones[links[j].index];
|
195
|
+
|
141
196
|
if (link0.parent !== link1) {
|
142
197
|
console.warn(`THREE.CCDIKSolver: bone ${link0.name} is not the child of bone ${link1.name}`);
|
143
198
|
}
|
199
|
+
|
144
200
|
link0 = link1;
|
145
201
|
}
|
146
202
|
}
|
147
203
|
}
|
204
|
+
|
148
205
|
update() {
|
149
206
|
const bones = this.mesh.skeleton.bones;
|
150
|
-
const iks = this.iks;
|
207
|
+
const iks = this.iks; // for reference overhead reduction in loop
|
208
|
+
|
151
209
|
const math = Math;
|
210
|
+
|
152
211
|
for (let i = 0, il = iks.length; i < il; i++) {
|
153
212
|
const ik = iks[i];
|
154
213
|
const effector = bones[ik.effector];
|
155
|
-
const target = bones[ik.target];
|
214
|
+
const target = bones[ik.target]; // don't use getWorldPosition() here for the performance
|
215
|
+
// because it calls updateMatrixWorld( true ) inside.
|
216
|
+
|
156
217
|
this.targetPos.setFromMatrixPosition(target.matrixWorld);
|
157
218
|
const links = ik.links;
|
158
|
-
const iteration = ik.iteration !==
|
219
|
+
const iteration = ik.iteration !== undefined ? ik.iteration : 1;
|
220
|
+
|
159
221
|
for (let j = 0; j < iteration; j++) {
|
160
222
|
let rotated = false;
|
223
|
+
|
161
224
|
for (let k = 0, kl = links.length; k < kl; k++) {
|
162
|
-
const link = bones[links[k].index];
|
163
|
-
|
164
|
-
|
225
|
+
const link = bones[links[k].index]; // skip this link and following links.
|
226
|
+
// this skip is used for MMD performance optimization.
|
227
|
+
|
228
|
+
if (links[k].enabled === false) break;
|
165
229
|
const limitation = links[k].limitation;
|
166
230
|
const rotationMin = links[k].rotationMin;
|
167
|
-
const rotationMax = links[k].rotationMax;
|
231
|
+
const rotationMax = links[k].rotationMax; // don't use getWorldPosition/Quaternion() here for the performance
|
232
|
+
// because they call updateMatrixWorld( true ) inside.
|
233
|
+
|
168
234
|
link.matrixWorld.decompose(this.linkPos, this.invLinkQ, this.linkScale);
|
169
235
|
this.invLinkQ.invert();
|
170
|
-
this.effectorPos.setFromMatrixPosition(effector.matrixWorld);
|
236
|
+
this.effectorPos.setFromMatrixPosition(effector.matrixWorld); // work in link world
|
237
|
+
|
171
238
|
this.effectorVec.subVectors(this.effectorPos, this.linkPos);
|
172
239
|
this.effectorVec.applyQuaternion(this.invLinkQ);
|
173
240
|
this.effectorVec.normalize();
|
@@ -175,49 +242,61 @@ class CCDIKSolver {
|
|
175
242
|
this.targetVec.applyQuaternion(this.invLinkQ);
|
176
243
|
this.targetVec.normalize();
|
177
244
|
let angle = this.targetVec.dot(this.effectorVec);
|
178
|
-
|
179
|
-
|
180
|
-
|
181
|
-
|
245
|
+
|
246
|
+
if (angle > 1.0) {
|
247
|
+
angle = 1.0;
|
248
|
+
} else if (angle < -1.0) {
|
249
|
+
angle = -1.0;
|
182
250
|
}
|
183
|
-
|
184
|
-
|
185
|
-
|
186
|
-
|
251
|
+
|
252
|
+
angle = math.acos(angle); // skip if changing angle is too small to prevent vibration of bone
|
253
|
+
// Refer to http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
|
254
|
+
|
255
|
+
if (angle < 1e-5) continue;
|
256
|
+
|
257
|
+
if (ik.minAngle !== undefined && angle < ik.minAngle) {
|
187
258
|
angle = ik.minAngle;
|
188
259
|
}
|
189
|
-
|
260
|
+
|
261
|
+
if (ik.maxAngle !== undefined && angle > ik.maxAngle) {
|
190
262
|
angle = ik.maxAngle;
|
191
263
|
}
|
264
|
+
|
192
265
|
this.axis.crossVectors(this.effectorVec, this.targetVec);
|
193
266
|
this.axis.normalize();
|
194
267
|
this.q.setFromAxisAngle(this.axis, angle);
|
195
|
-
link.quaternion.multiply(this.q);
|
196
|
-
|
268
|
+
link.quaternion.multiply(this.q); // TODO: re-consider the limitation specification
|
269
|
+
|
270
|
+
if (limitation !== undefined) {
|
197
271
|
let c = link.quaternion.w;
|
198
|
-
if (c > 1)
|
199
|
-
c = 1;
|
272
|
+
if (c > 1.0) c = 1.0;
|
200
273
|
const c2 = math.sqrt(1 - c * c);
|
201
274
|
link.quaternion.set(limitation.x * c2, limitation.y * c2, limitation.z * c2, c);
|
202
275
|
}
|
203
|
-
|
276
|
+
|
277
|
+
if (rotationMin !== undefined) {
|
204
278
|
link.rotation.setFromVector3(link.rotation.toVector3(this.vector).max(rotationMin));
|
205
279
|
}
|
206
|
-
|
280
|
+
|
281
|
+
if (rotationMax !== undefined) {
|
207
282
|
link.rotation.setFromVector3(link.rotation.toVector3(this.vector).min(rotationMax));
|
208
283
|
}
|
284
|
+
|
209
285
|
link.updateMatrixWorld(true);
|
210
286
|
rotated = true;
|
211
287
|
}
|
212
|
-
|
213
|
-
|
288
|
+
|
289
|
+
if (!rotated) break;
|
214
290
|
}
|
215
291
|
}
|
292
|
+
|
216
293
|
return this;
|
217
294
|
}
|
295
|
+
|
218
296
|
createHelper() {
|
219
297
|
return new CCDIKHelper(this.mesh, this.mesh.geometry.userData.MMD.iks);
|
220
298
|
}
|
299
|
+
|
221
300
|
}
|
222
|
-
|
223
|
-
|
301
|
+
|
302
|
+
export { CCDIKHelper, CCDIKSolver };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./CCDIKSolver.cjs.js"),i=require("./MMDPhysics.cjs.js");require("@babel/runtime/helpers/defineProperty");const s=(()=>{function s(t){t=t||{},this.meshes=[],this.camera=null,this.cameraTarget=new e.Object3D,this.cameraTarget.name="target",this.audio=null,this.audioManager=null,this.objects=new WeakMap,this.configuration={sync:void 0===t.sync||t.sync,afterglow:void 0!==t.afterglow?t.afterglow:0,resetPhysicsOnLoop:void 0===t.resetPhysicsOnLoop||t.resetPhysicsOnLoop},this.enabled={animation:!0,ik:!0,grant:!0,physics:!0,cameraAnimation:!0},this.onBeforePhysics=()=>{},this.sharedPhysics=!1,this.masterPhysics=null}function n(e,t){t=t||{},this.audio=e,this.elapsedTime=0,this.currentTime=0,this.delayTime=void 0!==t.delayTime?t.delayTime:0,this.audioDuration=this.audio.buffer.duration,this.duration=this.audioDuration+this.delayTime}function r(e,t){this.mesh=e,this.grants=t||[]}return s.prototype={constructor:s,add:function(e,t){if(t=t||{},e.isSkinnedMesh)this._addMesh(e,t);else if(e.isCamera)this._setupCamera(e,t);else{if("Audio"!==e.type)throw new Error("THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance.");this._setupAudio(e,t)}return this.configuration.sync&&this._syncDuration(),this},remove:function(e){if(e.isSkinnedMesh)this._removeMesh(e);else if(e.isCamera)this._clearCamera(e);else{if("Audio"!==e.type)throw new Error("THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance.");this._clearAudio(e)}return this.configuration.sync&&this._syncDuration(),this},update:function(e){null!==this.audioManager&&this.audioManager.control(e);for(let t=0;t<this.meshes.length;t++)this._animateMesh(this.meshes[t],e);return this.sharedPhysics&&this._updateSharedPhysics(e),null!==this.camera&&this._animateCamera(this.camera,e),this},pose:function(t,i,s){!1!==(s=s||{}).resetPose&&t.pose();const n=t.skeleton.bones,r=i.bones,o={};for(let e=0,t=n.length;e<t;e++)o[n[e].name]=e;const a=new e.Vector3,h=new e.Quaternion;for(let e=0,t=r.length;e<t;e++){const t=r[e],i=o[t.name];if(void 0===i)continue;const s=n[i];s.position.add(a.fromArray(t.translation)),s.quaternion.multiply(h.fromArray(t.quaternion))}return t.updateMatrixWorld(!0),!1!==s.ik&&this._createCCDIKSolver(t).update(s.saveOriginalBonesBeforeIK),!1!==s.grant&&this.createGrantSolver(t).update(),this},enable:function(e,t){if(void 0===this.enabled[e])throw new Error(`THREE.MMDAnimationHelper.enable: unknown key ${e}`);if(this.enabled[e]=t,"physics"===e)for(let e=0,i=this.meshes.length;e<i;e++)this._optimizeIK(this.meshes[e],t);return this},createGrantSolver:function(e){return new r(e,e.geometry.userData.MMD.grants)},_addMesh:function(e,t){if(this.meshes.indexOf(e)>=0)throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${e.name}' has already been added.`);return this.meshes.push(e),this.objects.set(e,{looped:!1}),this._setupMeshAnimation(e,t.animation),!1!==t.physics&&this._setupMeshPhysics(e,t),this},_setupCamera:function(e,t){if(this.camera===e)throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${e.name}' has already been set.`);return this.camera&&this.clearCamera(this.camera),this.camera=e,e.add(this.cameraTarget),this.objects.set(e,{}),void 0!==t.animation&&this._setupCameraAnimation(e,t.animation),this},_setupAudio:function(e,t){if(this.audio===e)throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${e.name}' has already been set.`);return this.audio&&this.clearAudio(this.audio),this.audio=e,this.audioManager=new n(e,t),this.objects.set(this.audioManager,{duration:this.audioManager.duration}),this},_removeMesh:function(e){let t=!1,i=0;for(let s=0,n=this.meshes.length;s<n;s++)this.meshes[s]!==e?this.meshes[i++]=this.meshes[s]:(this.objects.delete(e),t=!0);if(!t)throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${e.name}' has not been added yet.`);return this.meshes.length=i,this},_clearCamera:function(e){if(e!==this.camera)throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${e.name}' has not been set yet.`);return this.camera.remove(this.cameraTarget),this.objects.delete(this.camera),this.camera=null,this},_clearAudio:function(e){if(e!==this.audio)throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${e.name}' has not been set yet.`);return this.objects.delete(this.audioManager),this.audio=null,this.audioManager=null,this},_setupMeshAnimation:function(t,i){const s=this.objects.get(t);if(void 0!==i){const n=Array.isArray(i)?i:[i];s.mixer=new e.AnimationMixer(t);for(let e=0,t=n.length;e<t;e++)s.mixer.clipAction(n[e]).play();s.mixer.addEventListener("loop",(e=>{const t=e.action._clip.tracks;t.length>0&&".bones"!==t[0].name.slice(0,6)||(s.looped=!0)}))}return s.ikSolver=this._createCCDIKSolver(t),s.grantSolver=this.createGrantSolver(t),this},_setupCameraAnimation:function(t,i){const s=Array.isArray(i)?i:[i],n=this.objects.get(t);n.mixer=new e.AnimationMixer(t);for(let e=0,t=s.length;e<t;e++)n.mixer.clipAction(s[e]).play()},_setupMeshPhysics:function(e,t){const i=this.objects.get(e);if(void 0===t.world&&this.sharedPhysics){const e=this._getMasterPhysics();null!==e&&(world=e.world)}i.physics=this._createMMDPhysics(e,t),i.mixer&&!1!==t.animationWarmup&&(this._animateMesh(e,0),i.physics.reset()),i.physics.warmup(void 0!==t.warmup?t.warmup:60),this._optimizeIK(e,!0)},_animateMesh:function(e,t){const i=this.objects.get(e),s=i.mixer,n=i.ikSolver,r=i.grantSolver,o=i.physics,a=i.looped;s&&this.enabled.animation&&(this._restoreBones(e),s.update(t),this._saveBones(e),n&&this.enabled.ik&&(e.updateMatrixWorld(!0),n.update()),r&&this.enabled.grant&&r.update()),!0===a&&this.enabled.physics&&(o&&this.configuration.resetPhysicsOnLoop&&o.reset(),i.looped=!1),o&&this.enabled.physics&&!this.sharedPhysics&&(this.onBeforePhysics(e),o.update(t))},_animateCamera:function(e,t){const i=this.objects.get(e).mixer;i&&this.enabled.cameraAnimation&&(i.update(t),e.updateProjectionMatrix(),e.up.set(0,1,0),e.up.applyQuaternion(e.quaternion),e.lookAt(this.cameraTarget.position))},_optimizeIK:function(e,t){const i=e.geometry.userData.MMD.iks,s=e.geometry.userData.MMD.bones;for(let e=0,n=i.length;e<n;e++){const n=i[e].links;for(let e=0,i=n.length;e<i;e++){const i=n[e];i.enabled=!0!==t||!(s[i.index].rigidBodyType>0)}}},_createCCDIKSolver:function(e){if(void 0===t.CCDIKSolver)throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");return new t.CCDIKSolver(e,e.geometry.userData.MMD.iks)},_createMMDPhysics:function(e,t){if(void 0===i.MMDPhysics)throw new Error("THREE.MMDPhysics: Import MMDPhysics.");return new i.MMDPhysics(e,e.geometry.userData.MMD.rigidBodies,e.geometry.userData.MMD.constraints,t)},_syncDuration:function(){let e=0;const t=this.objects,i=this.meshes,s=this.camera,n=this.audioManager;for(let s=0,n=i.length;s<n;s++){if(void 0!==(o=this.objects.get(i[s]).mixer))for(let i=0;i<o._actions.length;i++){var r=o._actions[i]._clip;t.has(r)||t.set(r,{duration:r.duration}),e=Math.max(e,t.get(r).duration)}}if(null!==s&&void 0!==(o=this.objects.get(s).mixer))for(let i=0,s=o._actions.length;i<s;i++){r=o._actions[i]._clip;t.has(r)||t.set(r,{duration:r.duration}),e=Math.max(e,t.get(r).duration)}null!==n&&(e=Math.max(e,t.get(n).duration)),e+=this.configuration.afterglow;for(let t=0,i=this.meshes.length;t<i;t++){var o;if(void 0!==(o=this.objects.get(this.meshes[t]).mixer))for(let t=0,i=o._actions.length;t<i;t++)o._actions[t]._clip.duration=e}if(null!==s&&void 0!==(o=this.objects.get(s).mixer))for(let t=0,i=o._actions.length;t<i;t++)o._actions[t]._clip.duration=e;null!==n&&(n.duration=e)},_updatePropertyMixersBuffer:function(e){const t=this.objects.get(e).mixer,i=t._bindings,s=t._accuIndex;for(let e=0,t=i.length;e<t;e++){const t=i[e],n=t.buffer,r=(s+1)*t.valueSize;t.binding.getValue(n,r)}},_saveBones:function(e){const t=this.objects.get(e),i=e.skeleton.bones;let s=t.backupBones;void 0===s&&(s=new Float32Array(7*i.length),t.backupBones=s);for(let e=0,t=i.length;e<t;e++){const t=i[e];t.position.toArray(s,7*e),t.quaternion.toArray(s,7*e+3)}},_restoreBones:function(e){const t=this.objects.get(e).backupBones;if(void 0===t)return;const i=e.skeleton.bones;for(let e=0,s=i.length;e<s;e++){const s=i[e];s.position.fromArray(t,7*e),s.quaternion.fromArray(t,7*e+3)}},_getMasterPhysics:function(){if(null!==this.masterPhysics)return this.masterPhysics;for(let e=0,t=this.meshes.length;e<t;e++){const t=this.meshes[e].physics;if(null!=t)return this.masterPhysics=t,this.masterPhysics}return null},_updateSharedPhysics:function(e){if(0===this.meshes.length||!this.enabled.physics||!this.sharedPhysics)return;const t=this._getMasterPhysics();if(null!==t){for(let e=0,t=this.meshes.length;e<t;e++){null!=(i=this.meshes[e].physics)&&i.updateRigidBodies()}t.stepSimulation(e);for(let e=0,t=this.meshes.length;e<t;e++){var i;null!=(i=this.meshes[e].physics)&&i.updateBones()}}}},n.prototype={constructor:n,control:function(e){return this.elapsed+=e,this.currentTime+=e,this._shouldStopAudio()&&this.audio.stop(),this._shouldStartAudio()&&this.audio.play(),this},_shouldStartAudio:function(){if(this.audio.isPlaying)return!1;for(;this.currentTime>=this.duration;)this.currentTime-=this.duration;return!(this.currentTime<this.delayTime)&&!(this.currentTime-this.delayTime>this.audioDuration)},_shouldStopAudio:function(){return this.audio.isPlaying&&this.currentTime>=this.duration}},r.prototype={constructor:r,update:(()=>{const t=new e.Quaternion;return function(){const e=this.mesh.skeleton.bones,i=this.grants;for(let s=0,n=i.length;s<n;s++){const n=i[s],r=e[n.index],o=e[n.parentIndex];n.isLocal?(n.affectPosition,n.affectRotation):(n.affectPosition,n.affectRotation&&(t.set(0,0,0,1),t.slerp(o.quaternion,n.ratio),r.quaternion.multiply(t)))}return this}})()},s})();exports.MMDAnimationHelper=s;
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