three-stdlib 2.16.0 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -969
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
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  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,208 +1,157 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+
3
+ // Ported from Stefan Gustavson's java implementation
4
+ // http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
5
+ // Read Stefan's excellent paper for details on how this code works.
6
+ //
7
+ // Sean McCullough banksean@gmail.com
8
+ //
9
+ // Added 4D noise
3
10
  class SimplexNoise {
11
+ // To remove the need for index wrapping, double the permutation table length
12
+ // A lookup table to traverse the simplex around a given point in 4D.
13
+ // Details can be found where this table is used, in the 4D noise method.
14
+
15
+ /**
16
+ * You can pass in a random number generator object if you like.
17
+ * It is assumed to have a random() method.
18
+ */
4
19
  constructor(r = Math) {
5
- this.grad3 = [
6
- [1, 1, 0],
7
- [-1, 1, 0],
8
- [1, -1, 0],
9
- [-1, -1, 0],
10
- [1, 0, 1],
11
- [-1, 0, 1],
12
- [1, 0, -1],
13
- [-1, 0, -1],
14
- [0, 1, 1],
15
- [0, -1, 1],
16
- [0, 1, -1],
17
- [0, -1, -1]
18
- ];
19
- this.grad4 = [
20
- [0, 1, 1, 1],
21
- [0, 1, 1, -1],
22
- [0, 1, -1, 1],
23
- [0, 1, -1, -1],
24
- [0, -1, 1, 1],
25
- [0, -1, 1, -1],
26
- [0, -1, -1, 1],
27
- [0, -1, -1, -1],
28
- [1, 0, 1, 1],
29
- [1, 0, 1, -1],
30
- [1, 0, -1, 1],
31
- [1, 0, -1, -1],
32
- [-1, 0, 1, 1],
33
- [-1, 0, 1, -1],
34
- [-1, 0, -1, 1],
35
- [-1, 0, -1, -1],
36
- [1, 1, 0, 1],
37
- [1, 1, 0, -1],
38
- [1, -1, 0, 1],
39
- [1, -1, 0, -1],
40
- [-1, 1, 0, 1],
41
- [-1, 1, 0, -1],
42
- [-1, -1, 0, 1],
43
- [-1, -1, 0, -1],
44
- [1, 1, 1, 0],
45
- [1, 1, -1, 0],
46
- [1, -1, 1, 0],
47
- [1, -1, -1, 0],
48
- [-1, 1, 1, 0],
49
- [-1, 1, -1, 0],
50
- [-1, -1, 1, 0],
51
- [-1, -1, -1, 0]
52
- ];
53
- this.p = [];
54
- this.perm = [];
55
- this.simplex = [
56
- [0, 1, 2, 3],
57
- [0, 1, 3, 2],
58
- [0, 0, 0, 0],
59
- [0, 2, 3, 1],
60
- [0, 0, 0, 0],
61
- [0, 0, 0, 0],
62
- [0, 0, 0, 0],
63
- [1, 2, 3, 0],
64
- [0, 2, 1, 3],
65
- [0, 0, 0, 0],
66
- [0, 3, 1, 2],
67
- [0, 3, 2, 1],
68
- [0, 0, 0, 0],
69
- [0, 0, 0, 0],
70
- [0, 0, 0, 0],
71
- [1, 3, 2, 0],
72
- [0, 0, 0, 0],
73
- [0, 0, 0, 0],
74
- [0, 0, 0, 0],
75
- [0, 0, 0, 0],
76
- [0, 0, 0, 0],
77
- [0, 0, 0, 0],
78
- [0, 0, 0, 0],
79
- [0, 0, 0, 0],
80
- [1, 2, 0, 3],
81
- [0, 0, 0, 0],
82
- [1, 3, 0, 2],
83
- [0, 0, 0, 0],
84
- [0, 0, 0, 0],
85
- [0, 0, 0, 0],
86
- [2, 3, 0, 1],
87
- [2, 3, 1, 0],
88
- [1, 0, 2, 3],
89
- [1, 0, 3, 2],
90
- [0, 0, 0, 0],
91
- [0, 0, 0, 0],
92
- [0, 0, 0, 0],
93
- [2, 0, 3, 1],
94
- [0, 0, 0, 0],
95
- [2, 1, 3, 0],
96
- [0, 0, 0, 0],
97
- [0, 0, 0, 0],
98
- [0, 0, 0, 0],
99
- [0, 0, 0, 0],
100
- [0, 0, 0, 0],
101
- [0, 0, 0, 0],
102
- [0, 0, 0, 0],
103
- [0, 0, 0, 0],
104
- [2, 0, 1, 3],
105
- [0, 0, 0, 0],
106
- [0, 0, 0, 0],
107
- [0, 0, 0, 0],
108
- [3, 0, 1, 2],
109
- [3, 0, 2, 1],
110
- [0, 0, 0, 0],
111
- [3, 1, 2, 0],
112
- [2, 1, 0, 3],
113
- [0, 0, 0, 0],
114
- [0, 0, 0, 0],
115
- [0, 0, 0, 0],
116
- [3, 1, 0, 2],
117
- [0, 0, 0, 0],
118
- [3, 2, 0, 1],
119
- [3, 2, 1, 0]
120
- ];
121
- this.dot = (g, x, y) => {
20
+ _defineProperty(this, "grad3", [[1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0], [1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1], [0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1]]);
21
+
22
+ _defineProperty(this, "grad4", [[0, 1, 1, 1], [0, 1, 1, -1], [0, 1, -1, 1], [0, 1, -1, -1], [0, -1, 1, 1], [0, -1, 1, -1], [0, -1, -1, 1], [0, -1, -1, -1], [1, 0, 1, 1], [1, 0, 1, -1], [1, 0, -1, 1], [1, 0, -1, -1], [-1, 0, 1, 1], [-1, 0, 1, -1], [-1, 0, -1, 1], [-1, 0, -1, -1], [1, 1, 0, 1], [1, 1, 0, -1], [1, -1, 0, 1], [1, -1, 0, -1], [-1, 1, 0, 1], [-1, 1, 0, -1], [-1, -1, 0, 1], [-1, -1, 0, -1], [1, 1, 1, 0], [1, 1, -1, 0], [1, -1, 1, 0], [1, -1, -1, 0], [-1, 1, 1, 0], [-1, 1, -1, 0], [-1, -1, 1, 0], [-1, -1, -1, 0]]);
23
+
24
+ _defineProperty(this, "p", []);
25
+
26
+ _defineProperty(this, "perm", []);
27
+
28
+ _defineProperty(this, "simplex", [[0, 1, 2, 3], [0, 1, 3, 2], [0, 0, 0, 0], [0, 2, 3, 1], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 2, 3, 0], [0, 2, 1, 3], [0, 0, 0, 0], [0, 3, 1, 2], [0, 3, 2, 1], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 3, 2, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 2, 0, 3], [0, 0, 0, 0], [1, 3, 0, 2], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 3, 0, 1], [2, 3, 1, 0], [1, 0, 2, 3], [1, 0, 3, 2], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 0, 3, 1], [0, 0, 0, 0], [2, 1, 3, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 0, 1, 3], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [3, 0, 1, 2], [3, 0, 2, 1], [0, 0, 0, 0], [3, 1, 2, 0], [2, 1, 0, 3], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [3, 1, 0, 2], [0, 0, 0, 0], [3, 2, 0, 1], [3, 2, 1, 0]]);
29
+
30
+ _defineProperty(this, "dot", (g, x, y) => {
122
31
  return g[0] * x + g[1] * y;
123
- };
124
- this.dot3 = (g, x, y, z) => {
32
+ });
33
+
34
+ _defineProperty(this, "dot3", (g, x, y, z) => {
125
35
  return g[0] * x + g[1] * y + g[2] * z;
126
- };
127
- this.dot4 = (g, x, y, z, w) => {
36
+ });
37
+
38
+ _defineProperty(this, "dot4", (g, x, y, z, w) => {
128
39
  return g[0] * x + g[1] * y + g[2] * z + g[3] * w;
129
- };
130
- this.noise = (xin, yin) => {
40
+ });
41
+
42
+ _defineProperty(this, "noise", (xin, yin) => {
131
43
  let n0;
132
44
  let n1;
133
- let n2;
134
- const F2 = 0.5 * (Math.sqrt(3) - 1);
135
- const s = (xin + yin) * F2;
45
+ let n2; // Noise contributions from the three corners
46
+ // Skew the input space to determine which simplex cell we're in
47
+
48
+ const F2 = 0.5 * (Math.sqrt(3.0) - 1.0);
49
+ const s = (xin + yin) * F2; // Hairy factor for 2D
50
+
136
51
  const i = Math.floor(xin + s);
137
52
  const j = Math.floor(yin + s);
138
- const G2 = (3 - Math.sqrt(3)) / 6;
53
+ const G2 = (3.0 - Math.sqrt(3.0)) / 6.0;
139
54
  const t = (i + j) * G2;
140
- const X0 = i - t;
55
+ const X0 = i - t; // Unskew the cell origin back to (x,y) space
56
+
141
57
  const Y0 = j - t;
142
- const x0 = xin - X0;
143
- const y0 = yin - Y0;
144
- let i1 = 0;
58
+ const x0 = xin - X0; // The x,y distances from the cell origin
59
+
60
+ const y0 = yin - Y0; // For the 2D case, the simplex shape is an equilateral triangle.
61
+ // Determine which simplex we are in.
62
+ // upper triangle, YX order: (0,0)->(0,1)->(1,1)
63
+
64
+ let i1 = 0; // Offsets for second (middle) corner of simplex in (i,j) coords
65
+
145
66
  let j1 = 1;
67
+
146
68
  if (x0 > y0) {
147
69
  i1 = 1;
148
70
  j1 = 0;
149
- }
150
- const x1 = x0 - i1 + G2;
71
+ } // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
72
+ // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
73
+ // c = (3-sqrt(3))/6
74
+
75
+
76
+ const x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
77
+
151
78
  const y1 = y0 - j1 + G2;
152
- const x2 = x0 - 1 + 2 * G2;
153
- const y2 = y0 - 1 + 2 * G2;
79
+ const x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
80
+
81
+ const y2 = y0 - 1.0 + 2.0 * G2; // Work out the hashed gradient indices of the three simplex corners
82
+
154
83
  const ii = i & 255;
155
84
  const jj = j & 255;
156
85
  const gi0 = this.perm[ii + this.perm[jj]] % 12;
157
86
  const gi1 = this.perm[ii + i1 + this.perm[jj + j1]] % 12;
158
- const gi2 = this.perm[ii + 1 + this.perm[jj + 1]] % 12;
87
+ const gi2 = this.perm[ii + 1 + this.perm[jj + 1]] % 12; // Calculate the contribution from the three corners
88
+
159
89
  let t0 = 0.5 - x0 * x0 - y0 * y0;
90
+
160
91
  if (t0 < 0) {
161
- n0 = 0;
92
+ n0 = 0.0;
162
93
  } else {
163
94
  t0 *= t0;
164
- n0 = t0 * t0 * this.dot(this.grad3[gi0], x0, y0);
95
+ n0 = t0 * t0 * this.dot(this.grad3[gi0], x0, y0); // (x,y) of grad3 used for 2D gradient
165
96
  }
97
+
166
98
  let t1 = 0.5 - x1 * x1 - y1 * y1;
99
+
167
100
  if (t1 < 0) {
168
- n1 = 0;
101
+ n1 = 0.0;
169
102
  } else {
170
103
  t1 *= t1;
171
104
  n1 = t1 * t1 * this.dot(this.grad3[gi1], x1, y1);
172
105
  }
106
+
173
107
  let t2 = 0.5 - x2 * x2 - y2 * y2;
108
+
174
109
  if (t2 < 0) {
175
- n2 = 0;
110
+ n2 = 0.0;
176
111
  } else {
177
112
  t2 *= t2;
178
113
  n2 = t2 * t2 * this.dot(this.grad3[gi2], x2, y2);
179
- }
180
- return 70 * (n0 + n1 + n2);
181
- };
182
- this.noise3d = (xin, yin, zin) => {
114
+ } // Add contributions from each corner to get the final noise value.
115
+ // The result is scaled to return values in the interval [-1,1].
116
+
117
+
118
+ return 70.0 * (n0 + n1 + n2);
119
+ });
120
+
121
+ _defineProperty(this, "noise3d", (xin, yin, zin) => {
122
+ // Noise contributions from the four corners
183
123
  let n0;
184
124
  let n1;
185
125
  let n2;
186
- let n3;
187
- const F3 = 1 / 3;
188
- const s = (xin + yin + zin) * F3;
126
+ let n3; // Skew the input space to determine which simplex cell we're in
127
+
128
+ const F3 = 1.0 / 3.0;
129
+ const s = (xin + yin + zin) * F3; // Very nice and simple skew factor for 3D
130
+
189
131
  const i = Math.floor(xin + s);
190
132
  const j = Math.floor(yin + s);
191
133
  const k = Math.floor(zin + s);
192
- const G3 = 1 / 6;
134
+ const G3 = 1.0 / 6.0; // Very nice and simple unskew factor, too
135
+
193
136
  const t = (i + j + k) * G3;
194
- const X0 = i - t;
137
+ const X0 = i - t; // Unskew the cell origin back to (x,y,z) space
138
+
195
139
  const Y0 = j - t;
196
140
  const Z0 = k - t;
197
- const x0 = xin - X0;
141
+ const x0 = xin - X0; // The x,y,z distances from the cell origin
142
+
198
143
  const y0 = yin - Y0;
199
- const z0 = zin - Z0;
144
+ const z0 = zin - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
145
+ // Determine which simplex we are in.
146
+
200
147
  let i1;
201
148
  let j1;
202
- let k1;
149
+ let k1; // Offsets for second corner of simplex in (i,j,k) coords
150
+
203
151
  let i2;
204
152
  let j2;
205
- let k2;
153
+ let k2; // Offsets for third corner of simplex in (i,j,k) coords
154
+
206
155
  if (x0 >= y0) {
207
156
  if (y0 >= z0) {
208
157
  i1 = 1;
@@ -210,14 +159,14 @@ class SimplexNoise {
210
159
  k1 = 0;
211
160
  i2 = 1;
212
161
  j2 = 1;
213
- k2 = 0;
162
+ k2 = 0; // X Y Z order
214
163
  } else if (x0 >= z0) {
215
164
  i1 = 1;
216
165
  j1 = 0;
217
166
  k1 = 0;
218
167
  i2 = 1;
219
168
  j2 = 0;
220
- k2 = 1;
169
+ k2 = 1; // X Z Y order
221
170
  } else {
222
171
  i1 = 0;
223
172
  j1 = 0;
@@ -225,22 +174,24 @@ class SimplexNoise {
225
174
  i2 = 1;
226
175
  j2 = 0;
227
176
  k2 = 1;
228
- }
177
+ } // Z X Y order
178
+
229
179
  } else {
180
+ // x0<y0
230
181
  if (y0 < z0) {
231
182
  i1 = 0;
232
183
  j1 = 0;
233
184
  k1 = 1;
234
185
  i2 = 0;
235
186
  j2 = 1;
236
- k2 = 1;
187
+ k2 = 1; // Z Y X order
237
188
  } else if (x0 < z0) {
238
189
  i1 = 0;
239
190
  j1 = 1;
240
191
  k1 = 0;
241
192
  i2 = 0;
242
193
  j2 = 1;
243
- k2 = 1;
194
+ k2 = 1; // Y Z X order
244
195
  } else {
245
196
  i1 = 0;
246
197
  j1 = 1;
@@ -248,126 +199,180 @@ class SimplexNoise {
248
199
  i2 = 1;
249
200
  j2 = 1;
250
201
  k2 = 0;
251
- }
252
- }
253
- const x1 = x0 - i1 + G3;
202
+ } // Y X Z order
203
+
204
+ } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
205
+ // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
206
+ // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
207
+ // c = 1/6.
208
+
209
+
210
+ const x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
211
+
254
212
  const y1 = y0 - j1 + G3;
255
213
  const z1 = z0 - k1 + G3;
256
- const x2 = x0 - i2 + 2 * G3;
257
- const y2 = y0 - j2 + 2 * G3;
258
- const z2 = z0 - k2 + 2 * G3;
259
- const x3 = x0 - 1 + 3 * G3;
260
- const y3 = y0 - 1 + 3 * G3;
261
- const z3 = z0 - 1 + 3 * G3;
214
+ const x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
215
+
216
+ const y2 = y0 - j2 + 2.0 * G3;
217
+ const z2 = z0 - k2 + 2.0 * G3;
218
+ const x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
219
+
220
+ const y3 = y0 - 1.0 + 3.0 * G3;
221
+ const z3 = z0 - 1.0 + 3.0 * G3; // Work out the hashed gradient indices of the four simplex corners
222
+
262
223
  const ii = i & 255;
263
224
  const jj = j & 255;
264
225
  const kk = k & 255;
265
226
  const gi0 = this.perm[ii + this.perm[jj + this.perm[kk]]] % 12;
266
227
  const gi1 = this.perm[ii + i1 + this.perm[jj + j1 + this.perm[kk + k1]]] % 12;
267
228
  const gi2 = this.perm[ii + i2 + this.perm[jj + j2 + this.perm[kk + k2]]] % 12;
268
- const gi3 = this.perm[ii + 1 + this.perm[jj + 1 + this.perm[kk + 1]]] % 12;
229
+ const gi3 = this.perm[ii + 1 + this.perm[jj + 1 + this.perm[kk + 1]]] % 12; // Calculate the contribution from the four corners
230
+
269
231
  let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
232
+
270
233
  if (t0 < 0) {
271
- n0 = 0;
234
+ n0 = 0.0;
272
235
  } else {
273
236
  t0 *= t0;
274
237
  n0 = t0 * t0 * this.dot3(this.grad3[gi0], x0, y0, z0);
275
238
  }
239
+
276
240
  let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
241
+
277
242
  if (t1 < 0) {
278
- n1 = 0;
243
+ n1 = 0.0;
279
244
  } else {
280
245
  t1 *= t1;
281
246
  n1 = t1 * t1 * this.dot3(this.grad3[gi1], x1, y1, z1);
282
247
  }
248
+
283
249
  let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
250
+
284
251
  if (t2 < 0) {
285
- n2 = 0;
252
+ n2 = 0.0;
286
253
  } else {
287
254
  t2 *= t2;
288
255
  n2 = t2 * t2 * this.dot3(this.grad3[gi2], x2, y2, z2);
289
256
  }
257
+
290
258
  let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
259
+
291
260
  if (t3 < 0) {
292
- n3 = 0;
261
+ n3 = 0.0;
293
262
  } else {
294
263
  t3 *= t3;
295
264
  n3 = t3 * t3 * this.dot3(this.grad3[gi3], x3, y3, z3);
296
- }
297
- return 32 * (n0 + n1 + n2 + n3);
298
- };
299
- this.noise4d = (x, y, z, w) => {
265
+ } // Add contributions from each corner to get the final noise value.
266
+ // The result is scaled to stay just inside [-1,1]
267
+
268
+
269
+ return 32.0 * (n0 + n1 + n2 + n3);
270
+ });
271
+
272
+ _defineProperty(this, "noise4d", (x, y, z, w) => {
273
+ // For faster and easier lookups
300
274
  const grad4 = this.grad4;
301
275
  const simplex = this.simplex;
302
- const perm = this.perm;
303
- const F4 = (Math.sqrt(5) - 1) / 4;
304
- const G4 = (5 - Math.sqrt(5)) / 20;
276
+ const perm = this.perm; // The skewing and unskewing factors are hairy again for the 4D case
277
+
278
+ const F4 = (Math.sqrt(5.0) - 1.0) / 4.0;
279
+ const G4 = (5.0 - Math.sqrt(5.0)) / 20.0;
305
280
  let n0;
306
281
  let n1;
307
282
  let n2;
308
283
  let n3;
309
- let n4;
310
- const s = (x + y + z + w) * F4;
284
+ let n4; // Noise contributions from the five corners
285
+ // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
286
+
287
+ const s = (x + y + z + w) * F4; // Factor for 4D skewing
288
+
311
289
  const i = Math.floor(x + s);
312
290
  const j = Math.floor(y + s);
313
291
  const k = Math.floor(z + s);
314
292
  const l = Math.floor(w + s);
315
- const t = (i + j + k + l) * G4;
316
- const X0 = i - t;
293
+ const t = (i + j + k + l) * G4; // Factor for 4D unskewing
294
+
295
+ const X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
296
+
317
297
  const Y0 = j - t;
318
298
  const Z0 = k - t;
319
299
  const W0 = l - t;
320
- const x0 = x - X0;
300
+ const x0 = x - X0; // The x,y,z,w distances from the cell origin
301
+
321
302
  const y0 = y - Y0;
322
303
  const z0 = z - Z0;
323
- const w0 = w - W0;
304
+ const w0 = w - W0; // For the 4D case, the simplex is a 4D shape I won't even try to describe.
305
+ // To find out which of the 24 possible simplices we're in, we need to
306
+ // determine the magnitude ordering of x0, y0, z0 and w0.
307
+ // The method below is a good way of finding the ordering of x,y,z,w and
308
+ // then find the correct traversal order for the simplex we’re in.
309
+ // First, six pair-wise comparisons are performed between each possible pair
310
+ // of the four coordinates, and the results are used to add up binary bits
311
+ // for an integer index.
312
+
324
313
  const c1 = x0 > y0 ? 32 : 0;
325
314
  const c2 = x0 > z0 ? 16 : 0;
326
315
  const c3 = y0 > z0 ? 8 : 0;
327
316
  const c4 = x0 > w0 ? 4 : 0;
328
317
  const c5 = y0 > w0 ? 2 : 0;
329
318
  const c6 = z0 > w0 ? 1 : 0;
330
- const c = c1 + c2 + c3 + c4 + c5 + c6;
319
+ const c = c1 + c2 + c3 + c4 + c5 + c6; // The integer offsets for the second simplex corner
320
+
331
321
  let i1;
332
322
  let j1;
333
323
  let k1;
334
- let l1;
324
+ let l1; // The integer offsets for the third simplex corner
325
+
335
326
  let i2;
336
327
  let j2;
337
328
  let k2;
338
- let l2;
329
+ let l2; // The integer offsets for the fourth simplex corner
330
+
339
331
  let i3;
340
332
  let j3;
341
333
  let k3;
342
- let l3;
334
+ let l3; // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
335
+ // Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
336
+ // impossible. Only the 24 indices which have non-zero entries make any sense.
337
+ // We use a thresholding to set the coordinates in turn from the largest magnitude.
338
+ // The number 3 in the "simplex" array is at the position of the largest coordinate.
339
+
343
340
  i1 = simplex[c][0] >= 3 ? 1 : 0;
344
341
  j1 = simplex[c][1] >= 3 ? 1 : 0;
345
342
  k1 = simplex[c][2] >= 3 ? 1 : 0;
346
- l1 = simplex[c][3] >= 3 ? 1 : 0;
343
+ l1 = simplex[c][3] >= 3 ? 1 : 0; // The number 2 in the "simplex" array is at the second largest coordinate.
344
+
347
345
  i2 = simplex[c][0] >= 2 ? 1 : 0;
348
346
  j2 = simplex[c][1] >= 2 ? 1 : 0;
349
347
  k2 = simplex[c][2] >= 2 ? 1 : 0;
350
- l2 = simplex[c][3] >= 2 ? 1 : 0;
348
+ l2 = simplex[c][3] >= 2 ? 1 : 0; // The number 1 in the "simplex" array is at the second smallest coordinate.
349
+
351
350
  i3 = simplex[c][0] >= 1 ? 1 : 0;
352
351
  j3 = simplex[c][1] >= 1 ? 1 : 0;
353
352
  k3 = simplex[c][2] >= 1 ? 1 : 0;
354
- l3 = simplex[c][3] >= 1 ? 1 : 0;
355
- const x1 = x0 - i1 + G4;
353
+ l3 = simplex[c][3] >= 1 ? 1 : 0; // The fifth corner has all coordinate offsets = 1, so no need to look that up.
354
+
355
+ const x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
356
+
356
357
  const y1 = y0 - j1 + G4;
357
358
  const z1 = z0 - k1 + G4;
358
359
  const w1 = w0 - l1 + G4;
359
- const x2 = x0 - i2 + 2 * G4;
360
- const y2 = y0 - j2 + 2 * G4;
361
- const z2 = z0 - k2 + 2 * G4;
362
- const w2 = w0 - l2 + 2 * G4;
363
- const x3 = x0 - i3 + 3 * G4;
364
- const y3 = y0 - j3 + 3 * G4;
365
- const z3 = z0 - k3 + 3 * G4;
366
- const w3 = w0 - l3 + 3 * G4;
367
- const x4 = x0 - 1 + 4 * G4;
368
- const y4 = y0 - 1 + 4 * G4;
369
- const z4 = z0 - 1 + 4 * G4;
370
- const w4 = w0 - 1 + 4 * G4;
360
+ const x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
361
+
362
+ const y2 = y0 - j2 + 2.0 * G4;
363
+ const z2 = z0 - k2 + 2.0 * G4;
364
+ const w2 = w0 - l2 + 2.0 * G4;
365
+ const x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
366
+
367
+ const y3 = y0 - j3 + 3.0 * G4;
368
+ const z3 = z0 - k3 + 3.0 * G4;
369
+ const w3 = w0 - l3 + 3.0 * G4;
370
+ const x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
371
+
372
+ const y4 = y0 - 1.0 + 4.0 * G4;
373
+ const z4 = z0 - 1.0 + 4.0 * G4;
374
+ const w4 = w0 - 1.0 + 4.0 * G4; // Work out the hashed gradient indices of the five simplex corners
375
+
371
376
  const ii = i & 255;
372
377
  const jj = j & 255;
373
378
  const kk = k & 255;
@@ -376,50 +381,66 @@ class SimplexNoise {
376
381
  const gi1 = perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]] % 32;
377
382
  const gi2 = perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]] % 32;
378
383
  const gi3 = perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]] % 32;
379
- const gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
384
+ const gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32; // Calculate the contribution from the five corners
385
+
380
386
  let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
387
+
381
388
  if (t0 < 0) {
382
- n0 = 0;
389
+ n0 = 0.0;
383
390
  } else {
384
391
  t0 *= t0;
385
392
  n0 = t0 * t0 * this.dot4(grad4[gi0], x0, y0, z0, w0);
386
393
  }
394
+
387
395
  let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
396
+
388
397
  if (t1 < 0) {
389
- n1 = 0;
398
+ n1 = 0.0;
390
399
  } else {
391
400
  t1 *= t1;
392
401
  n1 = t1 * t1 * this.dot4(grad4[gi1], x1, y1, z1, w1);
393
402
  }
403
+
394
404
  let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
405
+
395
406
  if (t2 < 0) {
396
- n2 = 0;
407
+ n2 = 0.0;
397
408
  } else {
398
409
  t2 *= t2;
399
410
  n2 = t2 * t2 * this.dot4(grad4[gi2], x2, y2, z2, w2);
400
411
  }
412
+
401
413
  let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
414
+
402
415
  if (t3 < 0) {
403
- n3 = 0;
416
+ n3 = 0.0;
404
417
  } else {
405
418
  t3 *= t3;
406
419
  n3 = t3 * t3 * this.dot4(grad4[gi3], x3, y3, z3, w3);
407
420
  }
421
+
408
422
  let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
423
+
409
424
  if (t4 < 0) {
410
- n4 = 0;
425
+ n4 = 0.0;
411
426
  } else {
412
427
  t4 *= t4;
413
428
  n4 = t4 * t4 * this.dot4(grad4[gi4], x4, y4, z4, w4);
414
- }
415
- return 27 * (n0 + n1 + n2 + n3 + n4);
416
- };
429
+ } // Sum up and scale the result to cover the range [-1,1]
430
+
431
+
432
+ return 27.0 * (n0 + n1 + n2 + n3 + n4);
433
+ });
434
+
417
435
  for (let i = 0; i < 256; i++) {
418
436
  this.p[i] = Math.floor(r.random() * 256);
419
437
  }
438
+
420
439
  for (let i = 0; i < 512; i++) {
421
440
  this.perm[i] = this.p[i & 255];
422
441
  }
423
442
  }
443
+
424
444
  }
425
- exports.SimplexNoise = SimplexNoise;
445
+
446
+ export { SimplexNoise };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("../geometries/ConvexGeometry.cjs.js");require("../math/ConvexHull.cjs.js");var r,o=function(t,r){this.minSizeForBreak=t||1.4,this.smallDelta=r||1e-4,this.tempLine1=new e.Line3,this.tempPlane1=new e.Plane,this.tempPlane2=new e.Plane,this.tempPlane_Cut=new e.Plane,this.tempCM1=new e.Vector3,this.tempCM2=new e.Vector3,this.tempVector3=new e.Vector3,this.tempVector3_2=new e.Vector3,this.tempVector3_3=new e.Vector3,this.tempVector3_P0=new e.Vector3,this.tempVector3_P1=new e.Vector3,this.tempVector3_P2=new e.Vector3,this.tempVector3_N0=new e.Vector3,this.tempVector3_N1=new e.Vector3,this.tempVector3_AB=new e.Vector3,this.tempVector3_CB=new e.Vector3,this.tempResultObjects={object1:null,object2:null},this.segments=[];for(let e=0;e<900;e++)this.segments[e]=!1};o.prototype={constructor:o,prepareBreakableObject:function(e,t,r,o,n){e.geometry.isBufferGeometry||console.error("THREE.ConvexObjectBreaker.prepareBreakableObject(): Parameter object must have a BufferGeometry.");var s=e.userData;s.mass=t,s.velocity=r.clone(),s.angularVelocity=o.clone(),s.breakable=n},subdivideByImpact:function(e,t,r,o,n){var s=[],a=this.tempPlane1,i=this.tempPlane2;this.tempVector3.addVectors(t,r),a.setFromCoplanarPoints(t,e.position,this.tempVector3);var c=n+o,m=this;return function n(p,l,h,u){if(Math.random()<.05*u||u>c)s.push(p);else{var v=Math.PI;0===u?(i.normal.copy(a.normal),i.constant=a.constant):u<=o?(v=(h-l)*(.2+.6*Math.random())+l,m.tempVector3_2.copy(e.position).sub(t).applyAxisAngle(r,v).add(t),i.setFromCoplanarPoints(t,m.tempVector3,m.tempVector3_2)):(v=(.5*(1&u)+.2*(2-Math.random()))*Math.PI,m.tempVector3_2.copy(t).sub(p.position).applyAxisAngle(r,v).add(p.position),m.tempVector3_3.copy(r).add(p.position),i.setFromCoplanarPoints(p.position,m.tempVector3_3,m.tempVector3_2)),m.cutByPlane(p,i,m.tempResultObjects);var V=m.tempResultObjects.object1,y=m.tempResultObjects.object2;V&&n(V,l,v,u+1),y&&n(y,v,h,u+1)}}(e,0,2*Math.PI,0),s},cutByPlane:function(r,n,s){var a=r.geometry,i=a.attributes.position.array,c=a.attributes.normal.array,m=i.length/3,p=m/3,l=a.getIndex();function h(e,t){var r=3*e+t;return l?l[r]:r}l&&(p=(l=l.array).length/3);var u=[],v=[],V=this.smallDelta,y=m*m;for(let e=0;e<y;e++)this.segments[e]=!1;var d=this.tempVector3_P0,f=this.tempVector3_P1,b=this.tempVector3_N0,P=this.tempVector3_N1;for(let e=0;e<p-1;e++){var g=h(e,0),C=h(e,1),M=h(e,2);b.set(c[g],c[g]+1,c[g]+2);for(let t=e+1;t<p;t++){var j=h(t,0),x=h(t,1),_=h(t,2);P.set(c[j],c[j]+1,c[j]+2),1-b.dot(P)<V&&(g===j||g===x||g===_?C===j||C===x||C===_?(this.segments[g*m+C]=!0,this.segments[C*m+g]=!0):(this.segments[M*m+g]=!0,this.segments[g*m+M]=!0):C!==j&&C!==x&&C!==_||(this.segments[M*m+C]=!0,this.segments[C*m+M]=!0))}}var w=this.tempPlane_Cut;r.updateMatrix(),o.transformPlaneToLocalSpace(n,r.matrix,w);for(let t=0;t<p;t++){var B=h(t,0),O=h(t,1),z=h(t,2);for(let t=0;t<3;t++){var k=0===t?B:1===t?O:z,I=0===t?O:1===t?z:B;if(!this.segments[k*m+I]){this.segments[k*m+I]=!0,this.segments[I*m+k]=!0,d.set(i[3*k],i[3*k+1],i[3*k+2]),f.set(i[3*I],i[3*I+1],i[3*I+2]);var F=0;(D=w.distanceToPoint(d))>V?(F=2,v.push(d.clone())):D<-V?(F=1,u.push(d.clone())):(F=3,u.push(d.clone()),v.push(d.clone()));var D,L=0;if((D=w.distanceToPoint(f))>V?(L=2,v.push(f.clone())):D<-V?(L=1,u.push(f.clone())):(L=3,u.push(f.clone()),v.push(f.clone())),1===F&&2===L||2===F&&1===L){this.tempLine1.start.copy(d),this.tempLine1.end.copy(f);var q=new e.Vector3;if(void 0===(q=w.intersectLine(this.tempLine1,q)))return console.error("Internal error: segment does not intersect plane."),s.segmentedObject1=null,s.segmentedObject2=null,0;u.push(q),v.push(q.clone())}}}}var S=.5*r.userData.mass;this.tempCM1.set(0,0,0);var T=0,A=u.length;if(A>0){for(let e=0;e<A;e++)this.tempCM1.add(u[e]);this.tempCM1.divideScalar(A);for(let e=0;e<A;e++){(N=u[e]).sub(this.tempCM1),T=Math.max(T,N.x,N.y,N.z)}this.tempCM1.add(r.position)}this.tempCM2.set(0,0,0);var G=0,R=v.length;if(R>0){for(let e=0;e<R;e++)this.tempCM2.add(v[e]);this.tempCM2.divideScalar(R);for(let e=0;e<R;e++){var N;(N=v[e]).sub(this.tempCM2),G=Math.max(G,N.x,N.y,N.z)}this.tempCM2.add(r.position)}var E=null,H=null,J=0;return A>4&&((E=new e.Mesh(new t.ConvexGeometry(u),r.material)).position.copy(this.tempCM1),E.quaternion.copy(r.quaternion),this.prepareBreakableObject(E,S,r.userData.velocity,r.userData.angularVelocity,2*T>this.minSizeForBreak),J++),R>4&&((H=new e.Mesh(new t.ConvexGeometry(v),r.material)).position.copy(this.tempCM2),H.quaternion.copy(r.quaternion),this.prepareBreakableObject(H,S,r.userData.velocity,r.userData.angularVelocity,2*G>this.minSizeForBreak),J++),s.object1=E,s.object2=H,J}},o.transformFreeVector=function(e,t){var r=e.x,o=e.y,n=e.z,s=t.elements;return e.x=s[0]*r+s[4]*o+s[8]*n,e.y=s[1]*r+s[5]*o+s[9]*n,e.z=s[2]*r+s[6]*o+s[10]*n,e},o.transformFreeVectorInverse=function(e,t){var r=e.x,o=e.y,n=e.z,s=t.elements;return e.x=s[0]*r+s[1]*o+s[2]*n,e.y=s[4]*r+s[5]*o+s[6]*n,e.z=s[8]*r+s[9]*o+s[10]*n,e},o.transformTiedVectorInverse=function(e,t){var r=e.x,o=e.y,n=e.z,s=t.elements;return e.x=s[0]*r+s[1]*o+s[2]*n-s[12],e.y=s[4]*r+s[5]*o+s[6]*n-s[13],e.z=s[8]*r+s[9]*o+s[10]*n-s[14],e},o.transformPlaneToLocalSpace=(r=new e.Vector3,function(e,t,n){n.normal.copy(e.normal),n.constant=e.constant;var s=o.transformTiedVectorInverse(e.coplanarPoint(r),t);o.transformFreeVectorInverse(n.normal,t),n.constant=-s.dot(n.normal)}),exports.ConvexObjectBreaker=o;