three-stdlib 2.16.0 → 2.16.1

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Files changed (1218) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.js +152 -82
  25. package/controls/OrbitControls.cjs.js +1 -0
  26. package/controls/OrbitControls.js +481 -232
  27. package/controls/PointerLockControls.cjs.js +1 -0
  28. package/controls/PointerLockControls.js +99 -63
  29. package/controls/TrackballControls.cjs.js +1 -0
  30. package/controls/TrackballControls.js +383 -211
  31. package/controls/TransformControls.cjs.js +1 -0
  32. package/controls/TransformControls.js +782 -575
  33. package/controls/experimental/CameraControls.cjs.js +1 -0
  34. package/controls/experimental/CameraControls.js +609 -329
  35. package/csm/CSM.cjs.js +1 -0
  36. package/csm/CSM.js +108 -47
  37. package/csm/CSMFrustum.cjs.js +1 -0
  38. package/csm/CSMFrustum.js +29 -14
  39. package/csm/CSMHelper.cjs.js +1 -0
  40. package/csm/CSMHelper.js +34 -20
  41. package/csm/CSMShader.cjs.js +1 -0
  42. package/csm/CSMShader.js +11 -7
  43. package/curves/CurveExtras.cjs.js +1 -0
  44. package/curves/CurveExtras.js +115 -73
  45. package/curves/NURBSCurve.cjs.js +1 -0
  46. package/curves/NURBSCurve.js +43 -15
  47. package/curves/NURBSSurface.cjs.js +1 -0
  48. package/curves/NURBSSurface.js +27 -11
  49. package/curves/NURBSUtils.cjs.js +1 -0
  50. package/curves/NURBSUtils.js +203 -54
  51. package/custom.d.cjs.js +1 -0
  52. package/{shaders/types.mjs → custom.d.js} +0 -0
  53. package/deprecated/Geometry.cjs.js +1 -0
  54. package/deprecated/Geometry.js +486 -191
  55. package/effects/AnaglyphEffect.cjs.js +1 -0
  56. package/effects/AnaglyphEffect.js +60 -95
  57. package/effects/AsciiEffect.cjs.js +1 -0
  58. package/effects/AsciiEffect.js +110 -80
  59. package/effects/OutlineEffect.cjs.js +1 -0
  60. package/effects/OutlineEffect.js +204 -121
  61. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  62. package/effects/ParallaxBarrierEffect.js +38 -39
  63. package/effects/PeppersGhostEffect.cjs.js +1 -0
  64. package/effects/PeppersGhostEffect.js +68 -19
  65. package/effects/StereoEffect.cjs.js +1 -0
  66. package/effects/StereoEffect.js +16 -12
  67. package/environments/RoomEnvironment.cjs.js +1 -0
  68. package/environments/RoomEnvironment.js +47 -52
  69. package/exporters/ColladaExporter.cjs.js +1 -0
  70. package/exporters/ColladaExporter.js +241 -115
  71. package/exporters/DRACOExporter.cjs.js +1 -0
  72. package/exporters/DRACOExporter.js +121 -67
  73. package/exporters/GLTFExporter.cjs.js +1 -0
  74. package/exporters/GLTFExporter.js +1014 -463
  75. package/exporters/MMDExporter.cjs.js +1 -0
  76. package/exporters/MMDExporter.js +102 -44
  77. package/exporters/OBJExporter.cjs.js +1 -0
  78. package/exporters/OBJExporter.js +140 -78
  79. package/exporters/PLYExporter.cjs.js +1 -0
  80. package/exporters/PLYExporter.js +154 -93
  81. package/exporters/STLExporter.cjs.js +1 -0
  82. package/exporters/STLExporter.js +81 -30
  83. package/exporters/USDZExporter.cjs.js +1 -0
  84. package/exporters/USDZExporter.js +144 -84
  85. package/geometries/BoxLineGeometry.cjs.js +1 -0
  86. package/geometries/BoxLineGeometry.js +14 -7
  87. package/geometries/ConvexGeometry.cjs.js +1 -0
  88. package/geometries/ConvexGeometry.js +23 -14
  89. package/geometries/DecalGeometry.cjs.js +1 -0
  90. package/geometries/DecalGeometry.js +162 -108
  91. package/geometries/LightningStrike.cjs.js +1 -0
  92. package/geometries/LightningStrike.js +294 -101
  93. package/geometries/ParametricGeometries.cjs.js +1 -0
  94. package/geometries/ParametricGeometries.js +76 -26
  95. package/geometries/ParametricGeometry.cjs.js +1 -0
  96. package/geometries/ParametricGeometry.js +48 -24
  97. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  98. package/geometries/RoundedBoxGeometry.js +64 -33
  99. package/geometries/TeapotGeometry.cjs.js +1 -0
  100. package/geometries/TeapotGeometry.js +174 -1434
  101. package/geometries/TextGeometry.cjs.js +1 -0
  102. package/geometries/TextGeometry.js +17 -9
  103. package/helpers/LightProbeHelper.cjs.js +1 -0
  104. package/helpers/LightProbeHelper.js +21 -53
  105. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  106. package/helpers/PositionalAudioHelper.js +30 -23
  107. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  108. package/helpers/RectAreaLightHelper.js +33 -17
  109. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  110. package/helpers/VertexNormalsHelper.js +41 -20
  111. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  112. package/helpers/VertexTangentsHelper.js +36 -18
  113. package/index.cjs.js +1 -0
  114. package/index.js +333 -969
  115. package/interactive/InteractiveGroup.cjs.js +1 -0
  116. package/interactive/InteractiveGroup.d.ts +5 -0
  117. package/interactive/InteractiveGroup.js +87 -0
  118. package/interactive/SelectionBox.cjs.js +1 -0
  119. package/interactive/SelectionBox.js +46 -31
  120. package/interactive/SelectionHelper.cjs.js +1 -0
  121. package/interactive/SelectionHelper.js +21 -16
  122. package/libs/MeshoptDecoder.cjs.js +1 -0
  123. package/libs/MeshoptDecoder.js +58 -147
  124. package/libs/MotionControllers.cjs.js +1 -0
  125. package/libs/MotionControllers.js +208 -66
  126. package/lights/LightProbeGenerator.cjs.js +1 -0
  127. package/lights/LightProbeGenerator.js +96 -40
  128. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  129. package/lights/RectAreaLightUniformsLib.js +9 -32842
  130. package/lines/Line2.cjs.js +1 -0
  131. package/lines/Line2.js +12 -9
  132. package/lines/LineGeometry.cjs.js +1 -0
  133. package/lines/LineGeometry.js +19 -7
  134. package/lines/LineMaterial.cjs.js +1 -0
  135. package/lines/LineMaterial.js +89 -51
  136. package/lines/LineSegments2.cjs.js +1 -0
  137. package/lines/LineSegments2.js +165 -56
  138. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  139. package/lines/LineSegmentsGeometry.js +71 -29
  140. package/lines/Wireframe.cjs.js +1 -0
  141. package/lines/Wireframe.js +29 -15
  142. package/lines/WireframeGeometry2.cjs.js +1 -0
  143. package/lines/WireframeGeometry2.js +9 -8
  144. package/loaders/3DMLoader.cjs.js +1 -0
  145. package/loaders/3DMLoader.js +469 -234
  146. package/loaders/3MFLoader.cjs.js +1 -0
  147. package/loaders/3MFLoader.js +555 -340
  148. package/loaders/AMFLoader.cjs.js +1 -0
  149. package/loaders/AMFLoader.js +219 -114
  150. package/loaders/AssimpLoader.cjs.js +1 -0
  151. package/loaders/AssimpLoader.js +725 -328
  152. package/loaders/BVHLoader.cjs.js +1 -0
  153. package/loaders/BVHLoader.js +200 -94
  154. package/loaders/BasisTextureLoader.cjs.js +1 -0
  155. package/loaders/BasisTextureLoader.js +357 -229
  156. package/loaders/ColladaLoader.cjs.js +1 -0
  157. package/loaders/ColladaLoader.js +1522 -932
  158. package/loaders/DDSLoader.cjs.js +1 -0
  159. package/loaders/DDSLoader.js +108 -42
  160. package/loaders/DRACOLoader.cjs.js +1 -0
  161. package/loaders/DRACOLoader.js +210 -103
  162. package/loaders/EXRLoader.cjs.js +1 -0
  163. package/loaders/EXRLoader.js +809 -461
  164. package/loaders/FBXLoader.cjs.js +1 -0
  165. package/loaders/FBXLoader.js +1397 -842
  166. package/loaders/FontLoader.cjs.js +1 -0
  167. package/loaders/FontLoader.js +66 -33
  168. package/loaders/GCodeLoader.cjs.js +1 -0
  169. package/loaders/GCodeLoader.js +111 -63
  170. package/loaders/GLTFLoader.cjs.js +1 -0
  171. package/loaders/GLTFLoader.js +1484 -771
  172. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  173. package/loaders/HDRCubeTextureLoader.js +50 -45
  174. package/loaders/KMZLoader.cjs.js +1 -0
  175. package/loaders/KMZLoader.js +55 -42
  176. package/loaders/KTX2Loader.cjs.js +1 -0
  177. package/loaders/KTX2Loader.js +362 -229
  178. package/loaders/KTXLoader.cjs.js +1 -0
  179. package/loaders/KTXLoader.js +99 -37
  180. package/loaders/LDrawLoader.cjs.js +1 -0
  181. package/loaders/LDrawLoader.js +746 -313
  182. package/loaders/LUT3dlLoader.cjs.js +1 -0
  183. package/loaders/LUT3dlLoader.js +62 -50
  184. package/loaders/LUTCubeLoader.cjs.js +1 -0
  185. package/loaders/LUTCubeLoader.js +56 -45
  186. package/loaders/LWOLoader.cjs.js +1 -0
  187. package/loaders/LWOLoader.js +339 -227
  188. package/loaders/LottieLoader.cjs.js +1 -0
  189. package/loaders/LottieLoader.js +38 -36
  190. package/loaders/MD2Loader.cjs.js +1 -0
  191. package/loaders/MD2Loader.js +91 -248
  192. package/loaders/MDDLoader.cjs.js +1 -0
  193. package/loaders/MDDLoader.js +45 -25
  194. package/loaders/MMDLoader.cjs.js +1 -0
  195. package/loaders/MMDLoader.js +795 -359
  196. package/loaders/MTLLoader.cjs.js +1 -0
  197. package/loaders/MTLLoader.js +201 -91
  198. package/loaders/NRRDLoader.cjs.js +1 -0
  199. package/loaders/NRRDLoader.js +263 -182
  200. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  201. package/loaders/NodeMaterialLoader.js +14 -121
  202. package/loaders/OBJLoader.cjs.js +1 -0
  203. package/loaders/OBJLoader.js +283 -161
  204. package/loaders/PCDLoader.cjs.js +1 -0
  205. package/loaders/PCDLoader.js +164 -145
  206. package/loaders/PDBLoader.cjs.js +1 -0
  207. package/loaders/PDBLoader.js +63 -45
  208. package/loaders/PLYLoader.cjs.js +1 -0
  209. package/loaders/PLYLoader.js +203 -106
  210. package/loaders/PRWMLoader.cjs.js +1 -0
  211. package/loaders/PRWMLoader.js +110 -73
  212. package/loaders/PVRLoader.cjs.js +1 -0
  213. package/loaders/PVRLoader.js +93 -32
  214. package/loaders/RGBELoader.cjs.js +1 -0
  215. package/loaders/RGBELoader.js +233 -96
  216. package/loaders/RGBMLoader.cjs.js +1 -0
  217. package/loaders/RGBMLoader.js +514 -344
  218. package/loaders/STLLoader.cjs.js +1 -0
  219. package/loaders/STLLoader.js +165 -59
  220. package/loaders/SVGLoader.cjs.js +1 -0
  221. package/loaders/SVGLoader.js +851 -481
  222. package/loaders/TDSLoader.cjs.js +1 -0
  223. package/loaders/TDSLoader.js +527 -137
  224. package/loaders/TGALoader.cjs.js +1 -0
  225. package/loaders/TGALoader.js +205 -94
  226. package/loaders/TTFLoader.cjs.js +1 -0
  227. package/loaders/TTFLoader.js +79 -58
  228. package/loaders/TiltLoader.cjs.js +1 -0
  229. package/loaders/TiltLoader.js +167 -129
  230. package/loaders/VOXLoader.cjs.js +1 -0
  231. package/loaders/VOXLoader.js +84 -320
  232. package/loaders/VRMLLoader.cjs.js +1 -0
  233. package/loaders/VRMLLoader.js +1268 -786
  234. package/loaders/VRMLoader.cjs.js +1 -0
  235. package/loaders/VRMLoader.js +31 -23
  236. package/loaders/VTKLoader.cjs.js +1 -0
  237. package/loaders/VTKLoader.js +407 -219
  238. package/loaders/XLoader.cjs.js +1 -0
  239. package/loaders/XLoader.js +1259 -1083
  240. package/loaders/XYZLoader.cjs.js +1 -0
  241. package/loaders/XYZLoader.js +34 -28
  242. package/loaders/lwo/IFFParser.cjs.js +1 -0
  243. package/loaders/lwo/IFFParser.js +492 -238
  244. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  245. package/loaders/lwo/LWO2Parser.js +279 -176
  246. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  247. package/loaders/lwo/LWO3Parser.js +247 -160
  248. package/math/Capsule.cjs.js +1 -0
  249. package/math/Capsule.js +43 -56
  250. package/math/ColorConverter.cjs.js +1 -0
  251. package/math/ColorConverter.js +32 -18
  252. package/math/ConvexHull.cjs.js +1 -0
  253. package/math/ConvexHull.js +357 -97
  254. package/math/ImprovedNoise.cjs.js +1 -0
  255. package/math/ImprovedNoise.js +32 -282
  256. package/math/Lut.cjs.js +1 -0
  257. package/math/Lut.js +35 -51
  258. package/math/MeshSurfaceSampler.cjs.js +1 -0
  259. package/math/MeshSurfaceSampler.js +68 -25
  260. package/math/OBB.cjs.js +1 -0
  261. package/math/OBB.js +152 -91
  262. package/math/Octree.cjs.js +1 -0
  263. package/math/Octree.js +139 -76
  264. package/math/SimplexNoise.cjs.js +1 -0
  265. package/math/SimplexNoise.js +238 -217
  266. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  267. package/misc/ConvexObjectBreaker.js +185 -79
  268. package/misc/GPUComputationRenderer.cjs.js +1 -0
  269. package/misc/GPUComputationRenderer.js +194 -69
  270. package/misc/Gyroscope.cjs.js +1 -0
  271. package/misc/Gyroscope.js +22 -16
  272. package/misc/MD2Character.cjs.js +1 -0
  273. package/misc/MD2Character.js +74 -52
  274. package/misc/MD2CharacterComplex.cjs.js +1 -0
  275. package/misc/MD2CharacterComplex.js +163 -112
  276. package/misc/MorphAnimMesh.cjs.js +1 -0
  277. package/misc/MorphAnimMesh.js +28 -20
  278. package/misc/MorphBlendMesh.cjs.js +1 -0
  279. package/misc/MorphBlendMesh.js +69 -45
  280. package/misc/ProgressiveLightmap.cjs.js +1 -0
  281. package/misc/ProgressiveLightmap.js +187 -70
  282. package/misc/RollerCoaster.cjs.js +1 -0
  283. package/misc/RollerCoaster.js +135 -106
  284. package/misc/TubePainter.cjs.js +1 -0
  285. package/misc/TubePainter.js +92 -74
  286. package/misc/Volume.cjs.js +1 -0
  287. package/misc/Volume.js +270 -108
  288. package/misc/VolumeSlice.cjs.js +1 -0
  289. package/misc/VolumeSlice.js +122 -34
  290. package/misc/WebGL.cjs.js +1 -0
  291. package/misc/WebGL.js +34 -37
  292. package/modifiers/CurveModifier.cjs.js +1 -0
  293. package/modifiers/CurveModifier.js +151 -46
  294. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  295. package/modifiers/EdgeSplitModifier.js +90 -46
  296. package/modifiers/SimplifyModifier.cjs.js +1 -0
  297. package/modifiers/SimplifyModifier.js +202 -77
  298. package/modifiers/TessellateModifier.cjs.js +1 -0
  299. package/modifiers/TessellateModifier.js +90 -65
  300. package/nodes/Nodes.cjs.js +1 -0
  301. package/nodes/Nodes.js +140 -274
  302. package/nodes/ShaderNode.cjs.js +1 -0
  303. package/nodes/ShaderNode.js +196 -296
  304. package/nodes/accessors/BufferNode.cjs.js +1 -0
  305. package/nodes/accessors/BufferNode.js +8 -4
  306. package/nodes/accessors/CameraNode.cjs.js +1 -0
  307. package/nodes/accessors/CameraNode.js +25 -20
  308. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  310. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  312. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  314. package/nodes/accessors/ModelNode.cjs.js +1 -0
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  320. package/nodes/accessors/Object3DNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1136. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1137. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1138. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1139. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1140. package/renderers/webgpu/constants.mjs +0 -230
  1141. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1142. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1143. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1145. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1146. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1147. package/shaders/AfterimageShader.mjs +0 -32
  1148. package/shaders/BasicShader.mjs +0 -12
  1149. package/shaders/BleachBypassShader.mjs +0 -35
  1150. package/shaders/BlendShader.mjs +0 -30
  1151. package/shaders/BokehShader.mjs +0 -106
  1152. package/shaders/BokehShader2.mjs +0 -269
  1153. package/shaders/BrightnessContrastShader.mjs +0 -32
  1154. package/shaders/ColorCorrectionShader.mjs +0 -30
  1155. package/shaders/ColorifyShader.mjs +0 -28
  1156. package/shaders/ConvolutionShader.mjs +0 -55
  1157. package/shaders/CopyShader.mjs +0 -25
  1158. package/shaders/DOFMipMapShader.mjs +0 -32
  1159. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1160. package/shaders/DigitalGlitch.mjs +0 -78
  1161. package/shaders/DotScreenShader.mjs +0 -39
  1162. package/shaders/FXAAShader.mjs +0 -1098
  1163. package/shaders/FilmShader.mjs +0 -42
  1164. package/shaders/FocusShader.mjs +0 -55
  1165. package/shaders/FreiChenShader.mjs +0 -61
  1166. package/shaders/FresnelShader.mjs +0 -47
  1167. package/shaders/GammaCorrectionShader.mjs +0 -23
  1168. package/shaders/GodRaysShader.mjs +0 -146
  1169. package/shaders/HalftoneShader.mjs +0 -212
  1170. package/shaders/HorizontalBlurShader.mjs +0 -43
  1171. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1172. package/shaders/HueSaturationShader.mjs +0 -41
  1173. package/shaders/KaleidoShader.mjs +0 -34
  1174. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1175. package/shaders/LuminosityShader.mjs +0 -25
  1176. package/shaders/MirrorShader.mjs +0 -35
  1177. package/shaders/NormalMapShader.mjs +0 -31
  1178. package/shaders/ParallaxShader.mjs +0 -113
  1179. package/shaders/PixelShader.mjs +0 -28
  1180. package/shaders/RGBShiftShader.mjs +0 -30
  1181. package/shaders/SAOShader.mjs +0 -144
  1182. package/shaders/SMAAShader.mjs +0 -272
  1183. package/shaders/SSAOShader.mjs +0 -172
  1184. package/shaders/SSRShader.mjs +0 -324
  1185. package/shaders/SepiaShader.mjs +0 -29
  1186. package/shaders/SobelOperatorShader.mjs +0 -44
  1187. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1188. package/shaders/TechnicolorShader.mjs +0 -24
  1189. package/shaders/ToneMapShader.mjs +0 -48
  1190. package/shaders/ToonShader.mjs +0 -188
  1191. package/shaders/TriangleBlurShader.mjs +0 -36
  1192. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1193. package/shaders/VerticalBlurShader.mjs +0 -44
  1194. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1195. package/shaders/VignetteShader.mjs +0 -28
  1196. package/shaders/VolumeShader.mjs +0 -178
  1197. package/shaders/WaterRefractionShader.mjs +0 -57
  1198. package/textures/FlakesTexture.mjs +0 -30
  1199. package/types/helpers.mjs +0 -4
  1200. package/utils/BufferGeometryUtils.mjs +0 -570
  1201. package/utils/GeometryCompressionUtils.mjs +0 -547
  1202. package/utils/GeometryUtils.mjs +0 -108
  1203. package/utils/RoughnessMipmapper.mjs +0 -213
  1204. package/utils/SceneUtils.mjs +0 -36
  1205. package/utils/ShadowMapViewer.mjs +0 -114
  1206. package/utils/SkeletonUtils.mjs +0 -292
  1207. package/utils/UVsDebug.mjs +0 -85
  1208. package/utils/WorkerPool.mjs +0 -62
  1209. package/webxr/ARButton.mjs +0 -119
  1210. package/webxr/OculusHandModel.mjs +0 -71
  1211. package/webxr/OculusHandPointerModel.mjs +0 -207
  1212. package/webxr/Text2D.mjs +0 -31
  1213. package/webxr/VRButton.mjs +0 -105
  1214. package/webxr/XRControllerModelFactory.mjs +0 -146
  1215. package/webxr/XREstimatedLight.mjs +0 -126
  1216. package/webxr/XRHandMeshModel.mjs +0 -73
  1217. package/webxr/XRHandModelFactory.mjs +0 -61
  1218. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,188 +0,0 @@
1
- import { Vector3, Color } from "three";
2
- const ToonShader1 = {
3
- uniforms: {
4
- uDirLightPos: { value: new Vector3() },
5
- uDirLightColor: { value: new Color(15658734) },
6
- uAmbientLightColor: { value: new Color(328965) },
7
- uBaseColor: { value: new Color(16777215) }
8
- },
9
- vertexShader: [
10
- "varying vec3 vNormal;",
11
- "varying vec3 vRefract;",
12
- "void main() {",
13
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
14
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
15
- " vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
16
- " vNormal = normalize( normalMatrix * normal );",
17
- " vec3 I = worldPosition.xyz - cameraPosition;",
18
- " vRefract = refract( normalize( I ), worldNormal, 1.02 );",
19
- " gl_Position = projectionMatrix * mvPosition;",
20
- "}"
21
- ].join("\n"),
22
- fragmentShader: [
23
- "uniform vec3 uBaseColor;",
24
- "uniform vec3 uDirLightPos;",
25
- "uniform vec3 uDirLightColor;",
26
- "uniform vec3 uAmbientLightColor;",
27
- "varying vec3 vNormal;",
28
- "varying vec3 vRefract;",
29
- "void main() {",
30
- " float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
31
- " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
32
- " float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
33
- " intensity += length(lightWeighting) * 0.2;",
34
- " float cameraWeighting = dot( normalize( vNormal ), vRefract );",
35
- " intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
36
- " intensity = intensity * 0.2 + 0.3;",
37
- " if ( intensity < 0.50 ) {",
38
- " gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
39
- " } else {",
40
- " gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
41
- "}",
42
- "}"
43
- ].join("\n")
44
- };
45
- const ToonShader2 = {
46
- uniforms: {
47
- uDirLightPos: { value: new Vector3() },
48
- uDirLightColor: { value: new Color(15658734) },
49
- uAmbientLightColor: { value: new Color(328965) },
50
- uBaseColor: { value: new Color(15658734) },
51
- uLineColor1: { value: new Color(8421504) },
52
- uLineColor2: { value: new Color(0) },
53
- uLineColor3: { value: new Color(0) },
54
- uLineColor4: { value: new Color(0) }
55
- },
56
- vertexShader: [
57
- "varying vec3 vNormal;",
58
- "void main() {",
59
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
60
- " vNormal = normalize( normalMatrix * normal );",
61
- "}"
62
- ].join("\n"),
63
- fragmentShader: [
64
- "uniform vec3 uBaseColor;",
65
- "uniform vec3 uLineColor1;",
66
- "uniform vec3 uLineColor2;",
67
- "uniform vec3 uLineColor3;",
68
- "uniform vec3 uLineColor4;",
69
- "uniform vec3 uDirLightPos;",
70
- "uniform vec3 uDirLightColor;",
71
- "uniform vec3 uAmbientLightColor;",
72
- "varying vec3 vNormal;",
73
- "void main() {",
74
- " float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
75
- " float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
76
- " gl_FragColor = vec4( uBaseColor, 1.0 );",
77
- " if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
78
- " gl_FragColor *= vec4( uLineColor1, 1.0 );",
79
- " }",
80
- " if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
81
- " gl_FragColor *= vec4( uLineColor2, 1.0 );",
82
- " }",
83
- "}"
84
- ].join("\n")
85
- };
86
- const ToonShaderHatching = {
87
- uniforms: {
88
- uDirLightPos: { value: new Vector3() },
89
- uDirLightColor: { value: new Color(15658734) },
90
- uAmbientLightColor: { value: new Color(328965) },
91
- uBaseColor: { value: new Color(16777215) },
92
- uLineColor1: { value: new Color(0) },
93
- uLineColor2: { value: new Color(0) },
94
- uLineColor3: { value: new Color(0) },
95
- uLineColor4: { value: new Color(0) }
96
- },
97
- vertexShader: [
98
- "varying vec3 vNormal;",
99
- "void main() {",
100
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
101
- " vNormal = normalize( normalMatrix * normal );",
102
- "}"
103
- ].join("\n"),
104
- fragmentShader: [
105
- "uniform vec3 uBaseColor;",
106
- "uniform vec3 uLineColor1;",
107
- "uniform vec3 uLineColor2;",
108
- "uniform vec3 uLineColor3;",
109
- "uniform vec3 uLineColor4;",
110
- "uniform vec3 uDirLightPos;",
111
- "uniform vec3 uDirLightColor;",
112
- "uniform vec3 uAmbientLightColor;",
113
- "varying vec3 vNormal;",
114
- "void main() {",
115
- " float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
116
- " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
117
- " gl_FragColor = vec4( uBaseColor, 1.0 );",
118
- " if ( length(lightWeighting) < 1.00 ) {",
119
- " if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
120
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
121
- " }",
122
- " }",
123
- " if ( length(lightWeighting) < 0.75 ) {",
124
- " if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
125
- " gl_FragColor = vec4( uLineColor2, 1.0 );",
126
- " }",
127
- " }",
128
- " if ( length(lightWeighting) < 0.50 ) {",
129
- " if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
130
- " gl_FragColor = vec4( uLineColor3, 1.0 );",
131
- " }",
132
- " }",
133
- " if ( length(lightWeighting) < 0.3465 ) {",
134
- " if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
135
- " gl_FragColor = vec4( uLineColor4, 1.0 );",
136
- " }",
137
- " }",
138
- "}"
139
- ].join("\n")
140
- };
141
- const ToonShaderDotted = {
142
- uniforms: {
143
- uDirLightPos: { value: new Vector3() },
144
- uDirLightColor: { value: new Color(15658734) },
145
- uAmbientLightColor: { value: new Color(328965) },
146
- uBaseColor: { value: new Color(16777215) },
147
- uLineColor1: { value: new Color(0) }
148
- },
149
- vertexShader: [
150
- "varying vec3 vNormal;",
151
- "void main() {",
152
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
153
- " vNormal = normalize( normalMatrix * normal );",
154
- "}"
155
- ].join("\n"),
156
- fragmentShader: [
157
- "uniform vec3 uBaseColor;",
158
- "uniform vec3 uLineColor1;",
159
- "uniform vec3 uLineColor2;",
160
- "uniform vec3 uLineColor3;",
161
- "uniform vec3 uLineColor4;",
162
- "uniform vec3 uDirLightPos;",
163
- "uniform vec3 uDirLightColor;",
164
- "uniform vec3 uAmbientLightColor;",
165
- "varying vec3 vNormal;",
166
- "void main() {",
167
- "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
168
- "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
169
- "gl_FragColor = vec4( uBaseColor, 1.0 );",
170
- "if ( length(lightWeighting) < 1.00 ) {",
171
- " if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
172
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
173
- " }",
174
- " }",
175
- " if ( length(lightWeighting) < 0.50 ) {",
176
- " if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
177
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
178
- " }",
179
- " }",
180
- "}"
181
- ].join("\n")
182
- };
183
- export {
184
- ToonShader1,
185
- ToonShader2,
186
- ToonShaderDotted,
187
- ToonShaderHatching
188
- };
@@ -1,36 +0,0 @@
1
- import { Vector2 } from "three";
2
- const TriangleBlurShader = {
3
- uniforms: {
4
- texture: { value: null },
5
- delta: { value: new Vector2(1, 1) }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "#include <common>",
16
- "#define ITERATIONS 10.0",
17
- "uniform sampler2D texture;",
18
- "uniform vec2 delta;",
19
- "varying vec2 vUv;",
20
- "void main() {",
21
- " vec4 color = vec4( 0.0 );",
22
- " float total = 0.0;",
23
- " float offset = rand( vUv );",
24
- " for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {",
25
- " float percent = ( t + offset - 0.5 ) / ITERATIONS;",
26
- " float weight = 1.0 - abs( percent );",
27
- " color += texture2D( texture, vUv + delta * percent ) * weight;",
28
- " total += weight;",
29
- " }",
30
- " gl_FragColor = color / total;",
31
- "}"
32
- ].join("\n")
33
- };
34
- export {
35
- TriangleBlurShader
36
- };
@@ -1,26 +0,0 @@
1
- const UnpackDepthRGBAShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- opacity: { value: 1 }
5
- },
6
- vertexShader: [
7
- "varying vec2 vUv;",
8
- "void main() {",
9
- " vUv = uv;",
10
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
11
- "}"
12
- ].join("\n"),
13
- fragmentShader: [
14
- "uniform float opacity;",
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "#include <packing>",
18
- "void main() {",
19
- " float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );",
20
- " gl_FragColor = vec4( vec3( depth ), opacity );",
21
- "}"
22
- ].join("\n")
23
- };
24
- export {
25
- UnpackDepthRGBAShader
26
- };
@@ -1,44 +0,0 @@
1
- const VerticalBlurShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- v: { value: 1 / 512 }
5
- },
6
- vertexShader: `
7
- varying vec2 vUv;
8
-
9
- void main() {
10
-
11
- vUv = uv;
12
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
13
-
14
- }
15
- `,
16
- fragmentShader: `
17
-
18
- uniform sampler2D tDiffuse;
19
- uniform float v;
20
-
21
- varying vec2 vUv;
22
-
23
- void main() {
24
-
25
- vec4 sum = vec4( 0.0 );
26
-
27
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;
28
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;
29
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;
30
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;
31
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
32
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;
33
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;
34
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;
35
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;
36
-
37
- gl_FragColor = sum;
38
-
39
- }
40
- `
41
- };
42
- export {
43
- VerticalBlurShader
44
- };
@@ -1,37 +0,0 @@
1
- const VerticalTiltShiftShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- v: { value: 1 / 512 },
5
- r: { value: 0.35 }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float v;",
17
- "uniform float r;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " vec4 sum = vec4( 0.0 );",
21
- " float vv = v * abs( r - vUv.y );",
22
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;",
23
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;",
24
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;",
25
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;",
26
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
27
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;",
28
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;",
29
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;",
30
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;",
31
- " gl_FragColor = sum;",
32
- "}"
33
- ].join("\n")
34
- };
35
- export {
36
- VerticalTiltShiftShader
37
- };
@@ -1,28 +0,0 @@
1
- const VignetteShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- offset: { value: 1 },
5
- darkness: { value: 1 }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform float offset;",
16
- "uniform float darkness;",
17
- "uniform sampler2D tDiffuse;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " vec4 texel = texture2D( tDiffuse, vUv );",
21
- " vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );",
22
- " gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );",
23
- "}"
24
- ].join("\n")
25
- };
26
- export {
27
- VignetteShader
28
- };
@@ -1,178 +0,0 @@
1
- import { Vector3, Vector2 } from "three";
2
- const VolumeRenderShader1 = {
3
- uniforms: {
4
- u_size: { value: new Vector3(1, 1, 1) },
5
- u_renderstyle: { value: 0 },
6
- u_renderthreshold: { value: 0.5 },
7
- u_clim: { value: new Vector2(1, 1) },
8
- u_data: { value: null },
9
- u_cmdata: { value: null }
10
- },
11
- vertexShader: [
12
- " varying vec4 v_nearpos;",
13
- " varying vec4 v_farpos;",
14
- " varying vec3 v_position;",
15
- " void main() {",
16
- " mat4 viewtransformf = modelViewMatrix;",
17
- " mat4 viewtransformi = inverse(modelViewMatrix);",
18
- " vec4 position4 = vec4(position, 1.0);",
19
- " vec4 pos_in_cam = viewtransformf * position4;",
20
- " pos_in_cam.z = -pos_in_cam.w;",
21
- " v_nearpos = viewtransformi * pos_in_cam;",
22
- " pos_in_cam.z = pos_in_cam.w;",
23
- " v_farpos = viewtransformi * pos_in_cam;",
24
- " v_position = position;",
25
- " gl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;",
26
- " }"
27
- ].join("\n"),
28
- fragmentShader: [
29
- " precision highp float;",
30
- " precision mediump sampler3D;",
31
- " uniform vec3 u_size;",
32
- " uniform int u_renderstyle;",
33
- " uniform float u_renderthreshold;",
34
- " uniform vec2 u_clim;",
35
- " uniform sampler3D u_data;",
36
- " uniform sampler2D u_cmdata;",
37
- " varying vec3 v_position;",
38
- " varying vec4 v_nearpos;",
39
- " varying vec4 v_farpos;",
40
- " const int MAX_STEPS = 887; // 887 for 512^3, 1774 for 1024^3",
41
- " const int REFINEMENT_STEPS = 4;",
42
- " const float relative_step_size = 1.0;",
43
- " const vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);",
44
- " const vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);",
45
- " const vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);",
46
- " const float shininess = 40.0;",
47
- " void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);",
48
- " void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);",
49
- " float sample1(vec3 texcoords);",
50
- " vec4 apply_colormap(float val);",
51
- " vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);",
52
- " void main() {",
53
- " vec3 farpos = v_farpos.xyz / v_farpos.w;",
54
- " vec3 nearpos = v_nearpos.xyz / v_nearpos.w;",
55
- " vec3 view_ray = normalize(nearpos.xyz - farpos.xyz);",
56
- " float distance = dot(nearpos - v_position, view_ray);",
57
- " distance = max(distance, min((-0.5 - v_position.x) / view_ray.x,",
58
- " (u_size.x - 0.5 - v_position.x) / view_ray.x));",
59
- " distance = max(distance, min((-0.5 - v_position.y) / view_ray.y,",
60
- " (u_size.y - 0.5 - v_position.y) / view_ray.y));",
61
- " distance = max(distance, min((-0.5 - v_position.z) / view_ray.z,",
62
- " (u_size.z - 0.5 - v_position.z) / view_ray.z));",
63
- " vec3 front = v_position + view_ray * distance;",
64
- " int nsteps = int(-distance / relative_step_size + 0.5);",
65
- " if ( nsteps < 1 )",
66
- " discard;",
67
- " vec3 step = ((v_position - front) / u_size) / float(nsteps);",
68
- " vec3 start_loc = front / u_size;",
69
- " if (u_renderstyle == 0)",
70
- " cast_mip(start_loc, step, nsteps, view_ray);",
71
- " else if (u_renderstyle == 1)",
72
- " cast_iso(start_loc, step, nsteps, view_ray);",
73
- " if (gl_FragColor.a < 0.05)",
74
- " discard;",
75
- " }",
76
- " float sample1(vec3 texcoords) {",
77
- " /* Sample float value from a 3D texture. Assumes intensity data. */",
78
- " return texture(u_data, texcoords.xyz).r;",
79
- " }",
80
- " vec4 apply_colormap(float val) {",
81
- " val = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);",
82
- " return texture2D(u_cmdata, vec2(val, 0.5));",
83
- " }",
84
- " void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {",
85
- " float max_val = -1e6;",
86
- " int max_i = 100;",
87
- " vec3 loc = start_loc;",
88
- " for (int iter=0; iter<MAX_STEPS; iter++) {",
89
- " if (iter >= nsteps)",
90
- " break;",
91
- " float val = sample1(loc);",
92
- " if (val > max_val) {",
93
- " max_val = val;",
94
- " max_i = iter;",
95
- " }",
96
- " loc += step;",
97
- " }",
98
- " vec3 iloc = start_loc + step * (float(max_i) - 0.5);",
99
- " vec3 istep = step / float(REFINEMENT_STEPS);",
100
- " for (int i=0; i<REFINEMENT_STEPS; i++) {",
101
- " max_val = max(max_val, sample1(iloc));",
102
- " iloc += istep;",
103
- " }",
104
- " gl_FragColor = apply_colormap(max_val);",
105
- " }",
106
- " void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {",
107
- " gl_FragColor = vec4(0.0); // init transparent",
108
- " vec4 color3 = vec4(0.0); // final color",
109
- " vec3 dstep = 1.5 / u_size; // step to sample derivative",
110
- " vec3 loc = start_loc;",
111
- " float low_threshold = u_renderthreshold - 0.02 * (u_clim[1] - u_clim[0]);",
112
- " for (int iter=0; iter<MAX_STEPS; iter++) {",
113
- " if (iter >= nsteps)",
114
- " break;",
115
- " float val = sample1(loc);",
116
- " if (val > low_threshold) {",
117
- " vec3 iloc = loc - 0.5 * step;",
118
- " vec3 istep = step / float(REFINEMENT_STEPS);",
119
- " for (int i=0; i<REFINEMENT_STEPS; i++) {",
120
- " val = sample1(iloc);",
121
- " if (val > u_renderthreshold) {",
122
- " gl_FragColor = add_lighting(val, iloc, dstep, view_ray);",
123
- " return;",
124
- " }",
125
- " iloc += istep;",
126
- " }",
127
- " }",
128
- " loc += step;",
129
- " }",
130
- " }",
131
- " vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)",
132
- " {",
133
- " vec3 V = normalize(view_ray);",
134
- " vec3 N;",
135
- " float val1, val2;",
136
- " val1 = sample1(loc + vec3(-step[0], 0.0, 0.0));",
137
- " val2 = sample1(loc + vec3(+step[0], 0.0, 0.0));",
138
- " N[0] = val1 - val2;",
139
- " val = max(max(val1, val2), val);",
140
- " val1 = sample1(loc + vec3(0.0, -step[1], 0.0));",
141
- " val2 = sample1(loc + vec3(0.0, +step[1], 0.0));",
142
- " N[1] = val1 - val2;",
143
- " val = max(max(val1, val2), val);",
144
- " val1 = sample1(loc + vec3(0.0, 0.0, -step[2]));",
145
- " val2 = sample1(loc + vec3(0.0, 0.0, +step[2]));",
146
- " N[2] = val1 - val2;",
147
- " val = max(max(val1, val2), val);",
148
- " float gm = length(N); // gradient magnitude",
149
- " N = normalize(N);",
150
- " float Nselect = float(dot(N, V) > 0.0);",
151
- " N = (2.0 * Nselect - 1.0) * N; // == Nselect * N - (1.0-Nselect)*N;",
152
- " vec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);",
153
- " vec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);",
154
- " vec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);",
155
- " for (int i=0; i<1; i++)",
156
- " {",
157
- " vec3 L = normalize(view_ray); //lightDirs[i];",
158
- " float lightEnabled = float( length(L) > 0.0 );",
159
- " L = normalize(L + (1.0 - lightEnabled));",
160
- " float lambertTerm = clamp(dot(N, L), 0.0, 1.0);",
161
- " vec3 H = normalize(L+V); // Halfway vector",
162
- " float specularTerm = pow(max(dot(H, N), 0.0), shininess);",
163
- " float mask1 = lightEnabled;",
164
- " ambient_color += mask1 * ambient_color; // * gl_LightSource[i].ambient;",
165
- " diffuse_color += mask1 * lambertTerm;",
166
- " specular_color += mask1 * specularTerm * specular_color;",
167
- " }",
168
- " vec4 final_color;",
169
- " vec4 color = apply_colormap(val);",
170
- " final_color = color * (ambient_color + diffuse_color) + specular_color;",
171
- " final_color.a = color.a;",
172
- " return final_color;",
173
- " }"
174
- ].join("\n")
175
- };
176
- export {
177
- VolumeRenderShader1
178
- };
@@ -1,57 +0,0 @@
1
- const WaterRefractionShader = {
2
- uniforms: {
3
- color: {
4
- value: null
5
- },
6
- time: {
7
- value: 0
8
- },
9
- tDiffuse: {
10
- value: null
11
- },
12
- tDudv: {
13
- value: null
14
- },
15
- textureMatrix: {
16
- value: null
17
- }
18
- },
19
- vertexShader: [
20
- "uniform mat4 textureMatrix;",
21
- "varying vec2 vUv;",
22
- "varying vec4 vUvRefraction;",
23
- "void main() {",
24
- " vUv = uv;",
25
- " vUvRefraction = textureMatrix * vec4( position, 1.0 );",
26
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
27
- "}"
28
- ].join("\n"),
29
- fragmentShader: [
30
- "uniform vec3 color;",
31
- "uniform float time;",
32
- "uniform sampler2D tDiffuse;",
33
- "uniform sampler2D tDudv;",
34
- "varying vec2 vUv;",
35
- "varying vec4 vUvRefraction;",
36
- "float blendOverlay( float base, float blend ) {",
37
- " return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );",
38
- "}",
39
- "vec3 blendOverlay( vec3 base, vec3 blend ) {",
40
- " return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ),blendOverlay( base.b, blend.b ) );",
41
- "}",
42
- "void main() {",
43
- " float waveStrength = 0.1;",
44
- " float waveSpeed = 0.03;",
45
- " vec2 distortedUv = texture2D( tDudv, vec2( vUv.x + time * waveSpeed, vUv.y ) ).rg * waveStrength;",
46
- " distortedUv = vUv.xy + vec2( distortedUv.x, distortedUv.y + time * waveSpeed );",
47
- " vec2 distortion = ( texture2D( tDudv, distortedUv ).rg * 2.0 - 1.0 ) * waveStrength;",
48
- " vec4 uv = vec4( vUvRefraction );",
49
- " uv.xy += distortion;",
50
- " vec4 base = texture2DProj( tDiffuse, uv );",
51
- " gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );",
52
- "}"
53
- ].join("\n")
54
- };
55
- export {
56
- WaterRefractionShader
57
- };
@@ -1,30 +0,0 @@
1
- class FlakesTexture {
2
- constructor(width = 512, height = 512) {
3
- const canvas = document.createElement("canvas");
4
- canvas.width = width;
5
- canvas.height = height;
6
- const context = canvas.getContext("2d");
7
- context.fillStyle = "rgb(127,127,255)";
8
- context.fillRect(0, 0, width, height);
9
- for (let i = 0; i < 4e3; i++) {
10
- const x = Math.random() * width;
11
- const y = Math.random() * height;
12
- const r = Math.random() * 3 + 3;
13
- let nx = Math.random() * 2 - 1;
14
- let ny = Math.random() * 2 - 1;
15
- let nz = 1.5;
16
- const l = Math.sqrt(nx * nx + ny * ny + nz * nz);
17
- nx /= l;
18
- ny /= l;
19
- nz /= l;
20
- context.fillStyle = "rgb(" + (nx * 127 + 127) + "," + (ny * 127 + 127) + "," + nz * 255 + ")";
21
- context.beginPath();
22
- context.arc(x, y, r, 0, Math.PI * 2);
23
- context.fill();
24
- }
25
- return canvas;
26
- }
27
- }
28
- export {
29
- FlakesTexture
30
- };
package/types/helpers.mjs DELETED
@@ -1,4 +0,0 @@
1
- const getWithKey = (obj, key) => obj[key];
2
- export {
3
- getWithKey
4
- };