three-stdlib 2.16.0 → 2.16.1
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.js +152 -82
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
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const ACESFilmicToneMappingShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
exposure: { value: 1 }
|
5
|
-
},
|
6
|
-
vertexShader: [
|
7
|
-
"varying vec2 vUv;",
|
8
|
-
"void main() {",
|
9
|
-
" vUv = uv;",
|
10
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
11
|
-
"}"
|
12
|
-
].join("\n"),
|
13
|
-
fragmentShader: [
|
14
|
-
"#define saturate(a) clamp( a, 0.0, 1.0 )",
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"uniform float exposure;",
|
17
|
-
"varying vec2 vUv;",
|
18
|
-
"vec3 RRTAndODTFit( vec3 v ) {",
|
19
|
-
" vec3 a = v * ( v + 0.0245786 ) - 0.000090537;",
|
20
|
-
" vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;",
|
21
|
-
" return a / b;",
|
22
|
-
"}",
|
23
|
-
"vec3 ACESFilmicToneMapping( vec3 color ) {",
|
24
|
-
" const mat3 ACESInputMat = mat3(",
|
25
|
-
" vec3( 0.59719, 0.07600, 0.02840 ),",
|
26
|
-
" vec3( 0.35458, 0.90834, 0.13383 ),",
|
27
|
-
" vec3( 0.04823, 0.01566, 0.83777 )",
|
28
|
-
" );",
|
29
|
-
" const mat3 ACESOutputMat = mat3(",
|
30
|
-
" vec3( 1.60475, -0.10208, -0.00327 ),",
|
31
|
-
" vec3( -0.53108, 1.10813, -0.07276 ),",
|
32
|
-
" vec3( -0.07367, -0.00605, 1.07602 )",
|
33
|
-
" );",
|
34
|
-
" color = ACESInputMat * color;",
|
35
|
-
" color = RRTAndODTFit( color );",
|
36
|
-
" color = ACESOutputMat * color;",
|
37
|
-
" return saturate( color );",
|
38
|
-
"}",
|
39
|
-
"void main() {",
|
40
|
-
" vec4 tex = texture2D( tDiffuse, vUv );",
|
41
|
-
" tex.rgb *= exposure / 0.6;",
|
42
|
-
" gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );",
|
43
|
-
"}"
|
44
|
-
].join("\n")
|
45
|
-
};
|
46
|
-
export {
|
47
|
-
ACESFilmicToneMappingShader
|
48
|
-
};
|
@@ -1,32 +0,0 @@
|
|
1
|
-
const AfterimageShader = {
|
2
|
-
uniforms: {
|
3
|
-
damp: { value: 0.96 },
|
4
|
-
tOld: { value: null },
|
5
|
-
tNew: { value: null }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform float damp;",
|
16
|
-
"uniform sampler2D tOld;",
|
17
|
-
"uniform sampler2D tNew;",
|
18
|
-
"varying vec2 vUv;",
|
19
|
-
"vec4 when_gt( vec4 x, float y ) {",
|
20
|
-
" return max( sign( x - y ), 0.0 );",
|
21
|
-
"}",
|
22
|
-
"void main() {",
|
23
|
-
" vec4 texelOld = texture2D( tOld, vUv );",
|
24
|
-
" vec4 texelNew = texture2D( tNew, vUv );",
|
25
|
-
" texelOld *= damp * when_gt( texelOld, 0.1 );",
|
26
|
-
" gl_FragColor = max(texelNew, texelOld);",
|
27
|
-
"}"
|
28
|
-
].join("\n")
|
29
|
-
};
|
30
|
-
export {
|
31
|
-
AfterimageShader
|
32
|
-
};
|
package/shaders/BasicShader.mjs
DELETED
@@ -1,12 +0,0 @@
|
|
1
|
-
const BasicShader = {
|
2
|
-
uniforms: {},
|
3
|
-
vertexShader: [
|
4
|
-
"void main() {",
|
5
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
6
|
-
"}"
|
7
|
-
].join("\n"),
|
8
|
-
fragmentShader: ["void main() {", " gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );", "}"].join("\n")
|
9
|
-
};
|
10
|
-
export {
|
11
|
-
BasicShader
|
12
|
-
};
|
@@ -1,35 +0,0 @@
|
|
1
|
-
const BleachBypassShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
opacity: { value: 1 }
|
5
|
-
},
|
6
|
-
vertexShader: [
|
7
|
-
"varying vec2 vUv;",
|
8
|
-
"void main() {",
|
9
|
-
" vUv = uv;",
|
10
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
11
|
-
"}"
|
12
|
-
].join("\n"),
|
13
|
-
fragmentShader: [
|
14
|
-
"uniform float opacity;",
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"varying vec2 vUv;",
|
17
|
-
"void main() {",
|
18
|
-
" vec4 base = texture2D( tDiffuse, vUv );",
|
19
|
-
" vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );",
|
20
|
-
" float lum = dot( lumCoeff, base.rgb );",
|
21
|
-
" vec3 blend = vec3( lum );",
|
22
|
-
" float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );",
|
23
|
-
" vec3 result1 = 2.0 * base.rgb * blend;",
|
24
|
-
" vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );",
|
25
|
-
" vec3 newColor = mix( result1, result2, L );",
|
26
|
-
" float A2 = opacity * base.a;",
|
27
|
-
" vec3 mixRGB = A2 * newColor.rgb;",
|
28
|
-
" mixRGB += ( ( 1.0 - A2 ) * base.rgb );",
|
29
|
-
" gl_FragColor = vec4( mixRGB, base.a );",
|
30
|
-
"}"
|
31
|
-
].join("\n")
|
32
|
-
};
|
33
|
-
export {
|
34
|
-
BleachBypassShader
|
35
|
-
};
|
package/shaders/BlendShader.mjs
DELETED
@@ -1,30 +0,0 @@
|
|
1
|
-
const BlendShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse1: { value: null },
|
4
|
-
tDiffuse2: { value: null },
|
5
|
-
mixRatio: { value: 0.5 },
|
6
|
-
opacity: { value: 1 }
|
7
|
-
},
|
8
|
-
vertexShader: [
|
9
|
-
"varying vec2 vUv;",
|
10
|
-
"void main() {",
|
11
|
-
" vUv = uv;",
|
12
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
13
|
-
"}"
|
14
|
-
].join("\n"),
|
15
|
-
fragmentShader: [
|
16
|
-
"uniform float opacity;",
|
17
|
-
"uniform float mixRatio;",
|
18
|
-
"uniform sampler2D tDiffuse1;",
|
19
|
-
"uniform sampler2D tDiffuse2;",
|
20
|
-
"varying vec2 vUv;",
|
21
|
-
"void main() {",
|
22
|
-
" vec4 texel1 = texture2D( tDiffuse1, vUv );",
|
23
|
-
" vec4 texel2 = texture2D( tDiffuse2, vUv );",
|
24
|
-
" gl_FragColor = opacity * mix( texel1, texel2, mixRatio );",
|
25
|
-
"}"
|
26
|
-
].join("\n")
|
27
|
-
};
|
28
|
-
export {
|
29
|
-
BlendShader
|
30
|
-
};
|
package/shaders/BokehShader.mjs
DELETED
@@ -1,106 +0,0 @@
|
|
1
|
-
const BokehShader = {
|
2
|
-
defines: {
|
3
|
-
DEPTH_PACKING: 1,
|
4
|
-
PERSPECTIVE_CAMERA: 1
|
5
|
-
},
|
6
|
-
uniforms: {
|
7
|
-
tColor: { value: null },
|
8
|
-
tDepth: { value: null },
|
9
|
-
focus: { value: 1 },
|
10
|
-
aspect: { value: 1 },
|
11
|
-
aperture: { value: 0.025 },
|
12
|
-
maxblur: { value: 0.01 },
|
13
|
-
nearClip: { value: 1 },
|
14
|
-
farClip: { value: 1e3 }
|
15
|
-
},
|
16
|
-
vertexShader: [
|
17
|
-
"varying vec2 vUv;",
|
18
|
-
"void main() {",
|
19
|
-
" vUv = uv;",
|
20
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
21
|
-
"}"
|
22
|
-
].join("\n"),
|
23
|
-
fragmentShader: [
|
24
|
-
"#include <common>",
|
25
|
-
"varying vec2 vUv;",
|
26
|
-
"uniform sampler2D tColor;",
|
27
|
-
"uniform sampler2D tDepth;",
|
28
|
-
"uniform float maxblur;",
|
29
|
-
"uniform float aperture;",
|
30
|
-
"uniform float nearClip;",
|
31
|
-
"uniform float farClip;",
|
32
|
-
"uniform float focus;",
|
33
|
-
"uniform float aspect;",
|
34
|
-
"#include <packing>",
|
35
|
-
"float getDepth( const in vec2 screenPosition ) {",
|
36
|
-
" #if DEPTH_PACKING == 1",
|
37
|
-
" return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
|
38
|
-
" #else",
|
39
|
-
" return texture2D( tDepth, screenPosition ).x;",
|
40
|
-
" #endif",
|
41
|
-
"}",
|
42
|
-
"float getViewZ( const in float depth ) {",
|
43
|
-
" #if PERSPECTIVE_CAMERA == 1",
|
44
|
-
" return perspectiveDepthToViewZ( depth, nearClip, farClip );",
|
45
|
-
" #else",
|
46
|
-
" return orthographicDepthToViewZ( depth, nearClip, farClip );",
|
47
|
-
" #endif",
|
48
|
-
"}",
|
49
|
-
"void main() {",
|
50
|
-
" vec2 aspectcorrect = vec2( 1.0, aspect );",
|
51
|
-
" float viewZ = getViewZ( getDepth( vUv ) );",
|
52
|
-
" float factor = ( focus + viewZ );",
|
53
|
-
" vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );",
|
54
|
-
" vec2 dofblur9 = dofblur * 0.9;",
|
55
|
-
" vec2 dofblur7 = dofblur * 0.7;",
|
56
|
-
" vec2 dofblur4 = dofblur * 0.4;",
|
57
|
-
" vec4 col = vec4( 0.0 );",
|
58
|
-
" col += texture2D( tColor, vUv.xy );",
|
59
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );",
|
60
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );",
|
61
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );",
|
62
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );",
|
63
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );",
|
64
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );",
|
65
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );",
|
66
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );",
|
67
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );",
|
68
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );",
|
69
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );",
|
70
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );",
|
71
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );",
|
72
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );",
|
73
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );",
|
74
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );",
|
75
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
|
76
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
|
77
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
|
78
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
|
79
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
|
80
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
|
81
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
|
82
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
|
83
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
|
84
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );",
|
85
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
|
86
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );",
|
87
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
|
88
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );",
|
89
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
|
90
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );",
|
91
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
|
92
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
|
93
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
|
94
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );",
|
95
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
|
96
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
|
97
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
|
98
|
-
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );",
|
99
|
-
" gl_FragColor = col / 41.0;",
|
100
|
-
" gl_FragColor.a = 1.0;",
|
101
|
-
"}"
|
102
|
-
].join("\n")
|
103
|
-
};
|
104
|
-
export {
|
105
|
-
BokehShader
|
106
|
-
};
|
package/shaders/BokehShader2.mjs
DELETED
@@ -1,269 +0,0 @@
|
|
1
|
-
import { Vector2 } from "three";
|
2
|
-
const BokehShader2 = {
|
3
|
-
uniforms: {
|
4
|
-
textureWidth: { value: 1 },
|
5
|
-
textureHeight: { value: 1 },
|
6
|
-
focalDepth: { value: 1 },
|
7
|
-
focalLength: { value: 24 },
|
8
|
-
fstop: { value: 0.9 },
|
9
|
-
tColor: { value: null },
|
10
|
-
tDepth: { value: null },
|
11
|
-
maxblur: { value: 1 },
|
12
|
-
showFocus: { value: 0 },
|
13
|
-
manualdof: { value: 0 },
|
14
|
-
vignetting: { value: 0 },
|
15
|
-
depthblur: { value: 0 },
|
16
|
-
threshold: { value: 0.5 },
|
17
|
-
gain: { value: 2 },
|
18
|
-
bias: { value: 0.5 },
|
19
|
-
fringe: { value: 0.7 },
|
20
|
-
znear: { value: 0.1 },
|
21
|
-
zfar: { value: 100 },
|
22
|
-
noise: { value: 1 },
|
23
|
-
dithering: { value: 1e-4 },
|
24
|
-
pentagon: { value: 0 },
|
25
|
-
shaderFocus: { value: 1 },
|
26
|
-
focusCoords: { value: new Vector2() }
|
27
|
-
},
|
28
|
-
vertexShader: [
|
29
|
-
"varying vec2 vUv;",
|
30
|
-
"void main() {",
|
31
|
-
" vUv = uv;",
|
32
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
33
|
-
"}"
|
34
|
-
].join("\n"),
|
35
|
-
fragmentShader: [
|
36
|
-
"#include <common>",
|
37
|
-
"varying vec2 vUv;",
|
38
|
-
"uniform sampler2D tColor;",
|
39
|
-
"uniform sampler2D tDepth;",
|
40
|
-
"uniform float textureWidth;",
|
41
|
-
"uniform float textureHeight;",
|
42
|
-
"uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below",
|
43
|
-
"uniform float focalLength; //focal length in mm",
|
44
|
-
"uniform float fstop; //f-stop value",
|
45
|
-
"uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)",
|
46
|
-
"/*",
|
47
|
-
"make sure that these two values are the same for your camera, otherwise distances will be wrong.",
|
48
|
-
"*/",
|
49
|
-
"uniform float znear; // camera clipping start",
|
50
|
-
"uniform float zfar; // camera clipping end",
|
51
|
-
"//------------------------------------------",
|
52
|
-
"//user variables",
|
53
|
-
"const int samples = SAMPLES; //samples on the first ring",
|
54
|
-
"const int rings = RINGS; //ring count",
|
55
|
-
"const int maxringsamples = rings * samples;",
|
56
|
-
"uniform bool manualdof; // manual dof calculation",
|
57
|
-
"float ndofstart = 1.0; // near dof blur start",
|
58
|
-
"float ndofdist = 2.0; // near dof blur falloff distance",
|
59
|
-
"float fdofstart = 1.0; // far dof blur start",
|
60
|
-
"float fdofdist = 3.0; // far dof blur falloff distance",
|
61
|
-
"float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)",
|
62
|
-
"uniform bool vignetting; // use optical lens vignetting",
|
63
|
-
"float vignout = 1.3; // vignetting outer border",
|
64
|
-
"float vignin = 0.0; // vignetting inner border",
|
65
|
-
"float vignfade = 22.0; // f-stops till vignete fades",
|
66
|
-
"uniform bool shaderFocus;",
|
67
|
-
"// disable if you use external focalDepth value",
|
68
|
-
"uniform vec2 focusCoords;",
|
69
|
-
"// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)",
|
70
|
-
"// if center of screen use vec2(0.5, 0.5);",
|
71
|
-
"uniform float maxblur;",
|
72
|
-
"//clamp value of max blur (0.0 = no blur, 1.0 default)",
|
73
|
-
"uniform float threshold; // highlight threshold;",
|
74
|
-
"uniform float gain; // highlight gain;",
|
75
|
-
"uniform float bias; // bokeh edge bias",
|
76
|
-
"uniform float fringe; // bokeh chromatic aberration / fringing",
|
77
|
-
"uniform bool noise; //use noise instead of pattern for sample dithering",
|
78
|
-
"uniform float dithering;",
|
79
|
-
"uniform bool depthblur; // blur the depth buffer",
|
80
|
-
"float dbsize = 1.25; // depth blur size",
|
81
|
-
"/*",
|
82
|
-
"next part is experimental",
|
83
|
-
"not looking good with small sample and ring count",
|
84
|
-
"looks okay starting from samples = 4, rings = 4",
|
85
|
-
"*/",
|
86
|
-
"uniform bool pentagon; //use pentagon as bokeh shape?",
|
87
|
-
"float feather = 0.4; //pentagon shape feather",
|
88
|
-
"//------------------------------------------",
|
89
|
-
"float penta(vec2 coords) {",
|
90
|
-
" //pentagonal shape",
|
91
|
-
" float scale = float(rings) - 1.3;",
|
92
|
-
" vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);",
|
93
|
-
" vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);",
|
94
|
-
" vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);",
|
95
|
-
" vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);",
|
96
|
-
" vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);",
|
97
|
-
" vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);",
|
98
|
-
" vec4 one = vec4( 1.0 );",
|
99
|
-
" vec4 P = vec4((coords),vec2(scale, scale));",
|
100
|
-
" vec4 dist = vec4(0.0);",
|
101
|
-
" float inorout = -4.0;",
|
102
|
-
" dist.x = dot( P, HS0 );",
|
103
|
-
" dist.y = dot( P, HS1 );",
|
104
|
-
" dist.z = dot( P, HS2 );",
|
105
|
-
" dist.w = dot( P, HS3 );",
|
106
|
-
" dist = smoothstep( -feather, feather, dist );",
|
107
|
-
" inorout += dot( dist, one );",
|
108
|
-
" dist.x = dot( P, HS4 );",
|
109
|
-
" dist.y = HS5.w - abs( P.z );",
|
110
|
-
" dist = smoothstep( -feather, feather, dist );",
|
111
|
-
" inorout += dist.x;",
|
112
|
-
" return clamp( inorout, 0.0, 1.0 );",
|
113
|
-
"}",
|
114
|
-
"float bdepth(vec2 coords) {",
|
115
|
-
" // Depth buffer blur",
|
116
|
-
" float d = 0.0;",
|
117
|
-
" float kernel[9];",
|
118
|
-
" vec2 offset[9];",
|
119
|
-
" vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;",
|
120
|
-
" offset[0] = vec2(-wh.x,-wh.y);",
|
121
|
-
" offset[1] = vec2( 0.0, -wh.y);",
|
122
|
-
" offset[2] = vec2( wh.x -wh.y);",
|
123
|
-
" offset[3] = vec2(-wh.x, 0.0);",
|
124
|
-
" offset[4] = vec2( 0.0, 0.0);",
|
125
|
-
" offset[5] = vec2( wh.x, 0.0);",
|
126
|
-
" offset[6] = vec2(-wh.x, wh.y);",
|
127
|
-
" offset[7] = vec2( 0.0, wh.y);",
|
128
|
-
" offset[8] = vec2( wh.x, wh.y);",
|
129
|
-
" kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;",
|
130
|
-
" kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;",
|
131
|
-
" kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;",
|
132
|
-
" for( int i=0; i<9; i++ ) {",
|
133
|
-
" float tmp = texture2D(tDepth, coords + offset[i]).r;",
|
134
|
-
" d += tmp * kernel[i];",
|
135
|
-
" }",
|
136
|
-
" return d;",
|
137
|
-
"}",
|
138
|
-
"vec3 color(vec2 coords,float blur) {",
|
139
|
-
" //processing the sample",
|
140
|
-
" vec3 col = vec3(0.0);",
|
141
|
-
" vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);",
|
142
|
-
" col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;",
|
143
|
-
" col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;",
|
144
|
-
" col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;",
|
145
|
-
" vec3 lumcoeff = vec3(0.299,0.587,0.114);",
|
146
|
-
" float lum = dot(col.rgb, lumcoeff);",
|
147
|
-
" float thresh = max((lum-threshold)*gain, 0.0);",
|
148
|
-
" return col+mix(vec3(0.0),col,thresh*blur);",
|
149
|
-
"}",
|
150
|
-
"vec3 debugFocus(vec3 col, float blur, float depth) {",
|
151
|
-
" float edge = 0.002*depth; //distance based edge smoothing",
|
152
|
-
" float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);",
|
153
|
-
" float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);",
|
154
|
-
" col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);",
|
155
|
-
" col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);",
|
156
|
-
" return col;",
|
157
|
-
"}",
|
158
|
-
"float linearize(float depth) {",
|
159
|
-
" return -zfar * znear / (depth * (zfar - znear) - zfar);",
|
160
|
-
"}",
|
161
|
-
"float vignette() {",
|
162
|
-
" float dist = distance(vUv.xy, vec2(0.5,0.5));",
|
163
|
-
" dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);",
|
164
|
-
" return clamp(dist,0.0,1.0);",
|
165
|
-
"}",
|
166
|
-
"float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {",
|
167
|
-
" float rings2 = float(rings);",
|
168
|
-
" float step = PI*2.0 / float(ringsamples);",
|
169
|
-
" float pw = cos(j*step)*i;",
|
170
|
-
" float ph = sin(j*step)*i;",
|
171
|
-
" float p = 1.0;",
|
172
|
-
" if (pentagon) {",
|
173
|
-
" p = penta(vec2(pw,ph));",
|
174
|
-
" }",
|
175
|
-
" col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;",
|
176
|
-
" return 1.0 * mix(1.0, i /rings2, bias) * p;",
|
177
|
-
"}",
|
178
|
-
"void main() {",
|
179
|
-
" //scene depth calculation",
|
180
|
-
" float depth = linearize(texture2D(tDepth,vUv.xy).x);",
|
181
|
-
" // Blur depth?",
|
182
|
-
" if ( depthblur ) {",
|
183
|
-
" depth = linearize(bdepth(vUv.xy));",
|
184
|
-
" }",
|
185
|
-
" //focal plane calculation",
|
186
|
-
" float fDepth = focalDepth;",
|
187
|
-
" if (shaderFocus) {",
|
188
|
-
" fDepth = linearize(texture2D(tDepth,focusCoords).x);",
|
189
|
-
" }",
|
190
|
-
" // dof blur factor calculation",
|
191
|
-
" float blur = 0.0;",
|
192
|
-
" if (manualdof) {",
|
193
|
-
" float a = depth-fDepth; // Focal plane",
|
194
|
-
" float b = (a-fdofstart)/fdofdist; // Far DoF",
|
195
|
-
" float c = (-a-ndofstart)/ndofdist; // Near Dof",
|
196
|
-
" blur = (a>0.0) ? b : c;",
|
197
|
-
" } else {",
|
198
|
-
" float f = focalLength; // focal length in mm",
|
199
|
-
" float d = fDepth*1000.0; // focal plane in mm",
|
200
|
-
" float o = depth*1000.0; // depth in mm",
|
201
|
-
" float a = (o*f)/(o-f);",
|
202
|
-
" float b = (d*f)/(d-f);",
|
203
|
-
" float c = (d-f)/(d*fstop*CoC);",
|
204
|
-
" blur = abs(a-b)*c;",
|
205
|
-
" }",
|
206
|
-
" blur = clamp(blur,0.0,1.0);",
|
207
|
-
" // calculation of pattern for dithering",
|
208
|
-
" vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;",
|
209
|
-
" // getting blur x and y step factor",
|
210
|
-
" float w = (1.0/textureWidth)*blur*maxblur+noise.x;",
|
211
|
-
" float h = (1.0/textureHeight)*blur*maxblur+noise.y;",
|
212
|
-
" // calculation of final color",
|
213
|
-
" vec3 col = vec3(0.0);",
|
214
|
-
" if(blur < 0.05) {",
|
215
|
-
" //some optimization thingy",
|
216
|
-
" col = texture2D(tColor, vUv.xy).rgb;",
|
217
|
-
" } else {",
|
218
|
-
" col = texture2D(tColor, vUv.xy).rgb;",
|
219
|
-
" float s = 1.0;",
|
220
|
-
" int ringsamples;",
|
221
|
-
" for (int i = 1; i <= rings; i++) {",
|
222
|
-
" /*unboxstart*/",
|
223
|
-
" ringsamples = i * samples;",
|
224
|
-
" for (int j = 0 ; j < maxringsamples ; j++) {",
|
225
|
-
" if (j >= ringsamples) break;",
|
226
|
-
" s += gather(float(i), float(j), ringsamples, col, w, h, blur);",
|
227
|
-
" }",
|
228
|
-
" /*unboxend*/",
|
229
|
-
" }",
|
230
|
-
" col /= s; //divide by sample count",
|
231
|
-
" }",
|
232
|
-
" if (showFocus) {",
|
233
|
-
" col = debugFocus(col, blur, depth);",
|
234
|
-
" }",
|
235
|
-
" if (vignetting) {",
|
236
|
-
" col *= vignette();",
|
237
|
-
" }",
|
238
|
-
" gl_FragColor.rgb = col;",
|
239
|
-
" gl_FragColor.a = 1.0;",
|
240
|
-
"} "
|
241
|
-
].join("\n")
|
242
|
-
};
|
243
|
-
const BokehDepthShader = {
|
244
|
-
uniforms: {
|
245
|
-
mNear: { value: 1 },
|
246
|
-
mFar: { value: 1e3 }
|
247
|
-
},
|
248
|
-
vertexShader: [
|
249
|
-
"varying float vViewZDepth;",
|
250
|
-
"void main() {",
|
251
|
-
" #include <begin_vertex>",
|
252
|
-
" #include <project_vertex>",
|
253
|
-
" vViewZDepth = - mvPosition.z;",
|
254
|
-
"}"
|
255
|
-
].join("\n"),
|
256
|
-
fragmentShader: [
|
257
|
-
"uniform float mNear;",
|
258
|
-
"uniform float mFar;",
|
259
|
-
"varying float vViewZDepth;",
|
260
|
-
"void main() {",
|
261
|
-
" float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
|
262
|
-
" gl_FragColor = vec4( vec3( color ), 1.0 );",
|
263
|
-
"} "
|
264
|
-
].join("\n")
|
265
|
-
};
|
266
|
-
export {
|
267
|
-
BokehDepthShader,
|
268
|
-
BokehShader2
|
269
|
-
};
|
@@ -1,32 +0,0 @@
|
|
1
|
-
const BrightnessContrastShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
brightness: { value: 0 },
|
5
|
-
contrast: { value: 0 }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"uniform float brightness;",
|
17
|
-
"uniform float contrast;",
|
18
|
-
"varying vec2 vUv;",
|
19
|
-
"void main() {",
|
20
|
-
" gl_FragColor = texture2D( tDiffuse, vUv );",
|
21
|
-
" gl_FragColor.rgb += brightness;",
|
22
|
-
" if (contrast > 0.0) {",
|
23
|
-
" gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;",
|
24
|
-
" } else {",
|
25
|
-
" gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;",
|
26
|
-
" }",
|
27
|
-
"}"
|
28
|
-
].join("\n")
|
29
|
-
};
|
30
|
-
export {
|
31
|
-
BrightnessContrastShader
|
32
|
-
};
|
@@ -1,30 +0,0 @@
|
|
1
|
-
import { Vector3 } from "three";
|
2
|
-
const ColorCorrectionShader = {
|
3
|
-
uniforms: {
|
4
|
-
tDiffuse: { value: null },
|
5
|
-
powRGB: { value: new Vector3(2, 2, 2) },
|
6
|
-
mulRGB: { value: new Vector3(1, 1, 1) },
|
7
|
-
addRGB: { value: new Vector3(0, 0, 0) }
|
8
|
-
},
|
9
|
-
vertexShader: [
|
10
|
-
"varying vec2 vUv;",
|
11
|
-
"void main() {",
|
12
|
-
" vUv = uv;",
|
13
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
-
"}"
|
15
|
-
].join("\n"),
|
16
|
-
fragmentShader: [
|
17
|
-
"uniform sampler2D tDiffuse;",
|
18
|
-
"uniform vec3 powRGB;",
|
19
|
-
"uniform vec3 mulRGB;",
|
20
|
-
"uniform vec3 addRGB;",
|
21
|
-
"varying vec2 vUv;",
|
22
|
-
"void main() {",
|
23
|
-
" gl_FragColor = texture2D( tDiffuse, vUv );",
|
24
|
-
" gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );",
|
25
|
-
"}"
|
26
|
-
].join("\n")
|
27
|
-
};
|
28
|
-
export {
|
29
|
-
ColorCorrectionShader
|
30
|
-
};
|
@@ -1,28 +0,0 @@
|
|
1
|
-
import { Color } from "three";
|
2
|
-
const ColorifyShader = {
|
3
|
-
uniforms: {
|
4
|
-
tDiffuse: { value: null },
|
5
|
-
color: { value: new Color(16777215) }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform vec3 color;",
|
16
|
-
"uniform sampler2D tDiffuse;",
|
17
|
-
"varying vec2 vUv;",
|
18
|
-
"void main() {",
|
19
|
-
" vec4 texel = texture2D( tDiffuse, vUv );",
|
20
|
-
" vec3 luma = vec3( 0.299, 0.587, 0.114 );",
|
21
|
-
" float v = dot( texel.xyz, luma );",
|
22
|
-
" gl_FragColor = vec4( v * color, texel.w );",
|
23
|
-
"}"
|
24
|
-
].join("\n")
|
25
|
-
};
|
26
|
-
export {
|
27
|
-
ColorifyShader
|
28
|
-
};
|