three-stdlib 2.22.10 → 2.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,46 +1,48 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Vector2, Color, WebGLRenderTarget, HalfFloatType, UniformsUtils, ShaderMaterial, Vector3, AdditiveBlending, MeshBasicMaterial } from "three";
8
- import { Pass, FullScreenQuad } from "./Pass.mjs";
9
- import { CopyShader } from "../shaders/CopyShader.mjs";
10
- import { LuminosityHighPassShader } from "../shaders/LuminosityHighPassShader.mjs";
11
- const _UnrealBloomPass = class extends Pass {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const Pass = require("./Pass.cjs");
11
+ const CopyShader = require("../shaders/CopyShader.cjs");
12
+ const LuminosityHighPassShader = require("../shaders/LuminosityHighPassShader.cjs");
13
+ const _UnrealBloomPass = class extends Pass.Pass {
12
14
  constructor(resolution, strength, radius, threshold) {
13
15
  super();
14
16
  this.strength = strength !== void 0 ? strength : 1;
15
17
  this.radius = radius;
16
18
  this.threshold = threshold;
17
- this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
18
- this.clearColor = new Color(0, 0, 0);
19
+ this.resolution = resolution !== void 0 ? new THREE.Vector2(resolution.x, resolution.y) : new THREE.Vector2(256, 256);
20
+ this.clearColor = new THREE.Color(0, 0, 0);
19
21
  this.renderTargetsHorizontal = [];
20
22
  this.renderTargetsVertical = [];
21
23
  this.nMips = 5;
22
24
  let resx = Math.round(this.resolution.x / 2);
23
25
  let resy = Math.round(this.resolution.y / 2);
24
- this.renderTargetBright = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
26
+ this.renderTargetBright = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
25
27
  this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
26
28
  this.renderTargetBright.texture.generateMipmaps = false;
27
29
  for (let i = 0; i < this.nMips; i++) {
28
- const renderTargetHorizonal = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
30
+ const renderTargetHorizonal = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
29
31
  renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
30
32
  renderTargetHorizonal.texture.generateMipmaps = false;
31
33
  this.renderTargetsHorizontal.push(renderTargetHorizonal);
32
- const renderTargetVertical = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
34
+ const renderTargetVertical = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
33
35
  renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
34
36
  renderTargetVertical.texture.generateMipmaps = false;
35
37
  this.renderTargetsVertical.push(renderTargetVertical);
36
38
  resx = Math.round(resx / 2);
37
39
  resy = Math.round(resy / 2);
38
40
  }
39
- const highPassShader = LuminosityHighPassShader;
40
- this.highPassUniforms = UniformsUtils.clone(highPassShader.uniforms);
41
+ const highPassShader = LuminosityHighPassShader.LuminosityHighPassShader;
42
+ this.highPassUniforms = THREE.UniformsUtils.clone(highPassShader.uniforms);
41
43
  this.highPassUniforms["luminosityThreshold"].value = threshold;
42
44
  this.highPassUniforms["smoothWidth"].value = 0.01;
43
- this.materialHighPassFilter = new ShaderMaterial({
45
+ this.materialHighPassFilter = new THREE.ShaderMaterial({
44
46
  uniforms: this.highPassUniforms,
45
47
  vertexShader: highPassShader.vertexShader,
46
48
  fragmentShader: highPassShader.fragmentShader,
@@ -52,7 +54,7 @@ const _UnrealBloomPass = class extends Pass {
52
54
  resy = Math.round(this.resolution.y / 2);
53
55
  for (let i = 0; i < this.nMips; i++) {
54
56
  this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
55
- this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
57
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
56
58
  resx = Math.round(resx / 2);
57
59
  resy = Math.round(resy / 2);
58
60
  }
@@ -68,31 +70,31 @@ const _UnrealBloomPass = class extends Pass {
68
70
  const bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
69
71
  this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
70
72
  this.bloomTintColors = [
71
- new Vector3(1, 1, 1),
72
- new Vector3(1, 1, 1),
73
- new Vector3(1, 1, 1),
74
- new Vector3(1, 1, 1),
75
- new Vector3(1, 1, 1)
73
+ new THREE.Vector3(1, 1, 1),
74
+ new THREE.Vector3(1, 1, 1),
75
+ new THREE.Vector3(1, 1, 1),
76
+ new THREE.Vector3(1, 1, 1),
77
+ new THREE.Vector3(1, 1, 1)
76
78
  ];
77
79
  this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
78
- const copyShader = CopyShader;
79
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
80
+ const copyShader = CopyShader.CopyShader;
81
+ this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
80
82
  this.copyUniforms["opacity"].value = 1;
81
- this.materialCopy = new ShaderMaterial({
83
+ this.materialCopy = new THREE.ShaderMaterial({
82
84
  uniforms: this.copyUniforms,
83
85
  vertexShader: copyShader.vertexShader,
84
86
  fragmentShader: copyShader.fragmentShader,
85
- blending: AdditiveBlending,
87
+ blending: THREE.AdditiveBlending,
86
88
  depthTest: false,
87
89
  depthWrite: false,
88
90
  transparent: true
89
91
  });
90
92
  this.enabled = true;
91
93
  this.needsSwap = false;
92
- this._oldClearColor = new Color();
94
+ this._oldClearColor = new THREE.Color();
93
95
  this.oldClearAlpha = 1;
94
- this.basic = new MeshBasicMaterial();
95
- this.fsQuad = new FullScreenQuad(null);
96
+ this.basic = new THREE.MeshBasicMaterial();
97
+ this.fsQuad = new Pass.FullScreenQuad(null);
96
98
  }
97
99
  dispose() {
98
100
  for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
@@ -117,7 +119,7 @@ const _UnrealBloomPass = class extends Pass {
117
119
  for (let i = 0; i < this.nMips; i++) {
118
120
  this.renderTargetsHorizontal[i].setSize(resx, resy);
119
121
  this.renderTargetsVertical[i].setSize(resx, resy);
120
- this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
122
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
121
123
  resx = Math.round(resx / 2);
122
124
  resy = Math.round(resy / 2);
123
125
  }
@@ -180,15 +182,15 @@ const _UnrealBloomPass = class extends Pass {
180
182
  renderer.autoClear = oldAutoClear;
181
183
  }
182
184
  getSeperableBlurMaterial(kernelRadius) {
183
- return new ShaderMaterial({
185
+ return new THREE.ShaderMaterial({
184
186
  defines: {
185
187
  KERNEL_RADIUS: kernelRadius,
186
188
  SIGMA: kernelRadius
187
189
  },
188
190
  uniforms: {
189
191
  colorTexture: { value: null },
190
- texSize: { value: new Vector2(0.5, 0.5) },
191
- direction: { value: new Vector2(0.5, 0.5) }
192
+ texSize: { value: new THREE.Vector2(0.5, 0.5) },
193
+ direction: { value: new THREE.Vector2(0.5, 0.5) }
192
194
  },
193
195
  vertexShader: `varying vec2 vUv;
194
196
  void main() {
@@ -223,7 +225,7 @@ const _UnrealBloomPass = class extends Pass {
223
225
  });
224
226
  }
225
227
  getCompositeMaterial(nMips) {
226
- return new ShaderMaterial({
228
+ return new THREE.ShaderMaterial({
227
229
  defines: {
228
230
  NUM_MIPS: nMips
229
231
  },
@@ -270,8 +272,6 @@ const _UnrealBloomPass = class extends Pass {
270
272
  }
271
273
  };
272
274
  let UnrealBloomPass = _UnrealBloomPass;
273
- __publicField(UnrealBloomPass, "BlurDirectionX", /* @__PURE__ */ new Vector2(1, 0));
274
- __publicField(UnrealBloomPass, "BlurDirectionY", /* @__PURE__ */ new Vector2(0, 1));
275
- export {
276
- UnrealBloomPass
277
- };
275
+ __publicField(UnrealBloomPass, "BlurDirectionX", /* @__PURE__ */ new THREE.Vector2(1, 0));
276
+ __publicField(UnrealBloomPass, "BlurDirectionY", /* @__PURE__ */ new THREE.Vector2(0, 1));
277
+ exports.UnrealBloomPass = UnrealBloomPass;
@@ -1,48 +1,46 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.js");
11
- const CopyShader = require("../shaders/CopyShader.js");
12
- const LuminosityHighPassShader = require("../shaders/LuminosityHighPassShader.js");
13
- const _UnrealBloomPass = class extends Pass.Pass {
7
+ import { Vector2, Color, WebGLRenderTarget, HalfFloatType, UniformsUtils, ShaderMaterial, Vector3, AdditiveBlending, MeshBasicMaterial } from "three";
8
+ import { Pass, FullScreenQuad } from "./Pass.js";
9
+ import { CopyShader } from "../shaders/CopyShader.js";
10
+ import { LuminosityHighPassShader } from "../shaders/LuminosityHighPassShader.js";
11
+ const _UnrealBloomPass = class extends Pass {
14
12
  constructor(resolution, strength, radius, threshold) {
15
13
  super();
16
14
  this.strength = strength !== void 0 ? strength : 1;
17
15
  this.radius = radius;
18
16
  this.threshold = threshold;
19
- this.resolution = resolution !== void 0 ? new THREE.Vector2(resolution.x, resolution.y) : new THREE.Vector2(256, 256);
20
- this.clearColor = new THREE.Color(0, 0, 0);
17
+ this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
18
+ this.clearColor = new Color(0, 0, 0);
21
19
  this.renderTargetsHorizontal = [];
22
20
  this.renderTargetsVertical = [];
23
21
  this.nMips = 5;
24
22
  let resx = Math.round(this.resolution.x / 2);
25
23
  let resy = Math.round(this.resolution.y / 2);
26
- this.renderTargetBright = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
24
+ this.renderTargetBright = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
27
25
  this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
28
26
  this.renderTargetBright.texture.generateMipmaps = false;
29
27
  for (let i = 0; i < this.nMips; i++) {
30
- const renderTargetHorizonal = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
28
+ const renderTargetHorizonal = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
31
29
  renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
32
30
  renderTargetHorizonal.texture.generateMipmaps = false;
33
31
  this.renderTargetsHorizontal.push(renderTargetHorizonal);
34
- const renderTargetVertical = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
32
+ const renderTargetVertical = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
35
33
  renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
36
34
  renderTargetVertical.texture.generateMipmaps = false;
37
35
  this.renderTargetsVertical.push(renderTargetVertical);
38
36
  resx = Math.round(resx / 2);
39
37
  resy = Math.round(resy / 2);
40
38
  }
41
- const highPassShader = LuminosityHighPassShader.LuminosityHighPassShader;
42
- this.highPassUniforms = THREE.UniformsUtils.clone(highPassShader.uniforms);
39
+ const highPassShader = LuminosityHighPassShader;
40
+ this.highPassUniforms = UniformsUtils.clone(highPassShader.uniforms);
43
41
  this.highPassUniforms["luminosityThreshold"].value = threshold;
44
42
  this.highPassUniforms["smoothWidth"].value = 0.01;
45
- this.materialHighPassFilter = new THREE.ShaderMaterial({
43
+ this.materialHighPassFilter = new ShaderMaterial({
46
44
  uniforms: this.highPassUniforms,
47
45
  vertexShader: highPassShader.vertexShader,
48
46
  fragmentShader: highPassShader.fragmentShader,
@@ -54,7 +52,7 @@ const _UnrealBloomPass = class extends Pass.Pass {
54
52
  resy = Math.round(this.resolution.y / 2);
55
53
  for (let i = 0; i < this.nMips; i++) {
56
54
  this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
57
- this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
55
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
58
56
  resx = Math.round(resx / 2);
59
57
  resy = Math.round(resy / 2);
60
58
  }
@@ -70,31 +68,31 @@ const _UnrealBloomPass = class extends Pass.Pass {
70
68
  const bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
71
69
  this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
72
70
  this.bloomTintColors = [
73
- new THREE.Vector3(1, 1, 1),
74
- new THREE.Vector3(1, 1, 1),
75
- new THREE.Vector3(1, 1, 1),
76
- new THREE.Vector3(1, 1, 1),
77
- new THREE.Vector3(1, 1, 1)
71
+ new Vector3(1, 1, 1),
72
+ new Vector3(1, 1, 1),
73
+ new Vector3(1, 1, 1),
74
+ new Vector3(1, 1, 1),
75
+ new Vector3(1, 1, 1)
78
76
  ];
79
77
  this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
80
- const copyShader = CopyShader.CopyShader;
81
- this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
78
+ const copyShader = CopyShader;
79
+ this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
82
80
  this.copyUniforms["opacity"].value = 1;
83
- this.materialCopy = new THREE.ShaderMaterial({
81
+ this.materialCopy = new ShaderMaterial({
84
82
  uniforms: this.copyUniforms,
85
83
  vertexShader: copyShader.vertexShader,
86
84
  fragmentShader: copyShader.fragmentShader,
87
- blending: THREE.AdditiveBlending,
85
+ blending: AdditiveBlending,
88
86
  depthTest: false,
89
87
  depthWrite: false,
90
88
  transparent: true
91
89
  });
92
90
  this.enabled = true;
93
91
  this.needsSwap = false;
94
- this._oldClearColor = new THREE.Color();
92
+ this._oldClearColor = new Color();
95
93
  this.oldClearAlpha = 1;
96
- this.basic = new THREE.MeshBasicMaterial();
97
- this.fsQuad = new Pass.FullScreenQuad(null);
94
+ this.basic = new MeshBasicMaterial();
95
+ this.fsQuad = new FullScreenQuad(null);
98
96
  }
99
97
  dispose() {
100
98
  for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
@@ -119,7 +117,7 @@ const _UnrealBloomPass = class extends Pass.Pass {
119
117
  for (let i = 0; i < this.nMips; i++) {
120
118
  this.renderTargetsHorizontal[i].setSize(resx, resy);
121
119
  this.renderTargetsVertical[i].setSize(resx, resy);
122
- this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
120
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
123
121
  resx = Math.round(resx / 2);
124
122
  resy = Math.round(resy / 2);
125
123
  }
@@ -182,15 +180,15 @@ const _UnrealBloomPass = class extends Pass.Pass {
182
180
  renderer.autoClear = oldAutoClear;
183
181
  }
184
182
  getSeperableBlurMaterial(kernelRadius) {
185
- return new THREE.ShaderMaterial({
183
+ return new ShaderMaterial({
186
184
  defines: {
187
185
  KERNEL_RADIUS: kernelRadius,
188
186
  SIGMA: kernelRadius
189
187
  },
190
188
  uniforms: {
191
189
  colorTexture: { value: null },
192
- texSize: { value: new THREE.Vector2(0.5, 0.5) },
193
- direction: { value: new THREE.Vector2(0.5, 0.5) }
190
+ texSize: { value: new Vector2(0.5, 0.5) },
191
+ direction: { value: new Vector2(0.5, 0.5) }
194
192
  },
195
193
  vertexShader: `varying vec2 vUv;
196
194
  void main() {
@@ -225,7 +223,7 @@ const _UnrealBloomPass = class extends Pass.Pass {
225
223
  });
226
224
  }
227
225
  getCompositeMaterial(nMips) {
228
- return new THREE.ShaderMaterial({
226
+ return new ShaderMaterial({
229
227
  defines: {
230
228
  NUM_MIPS: nMips
231
229
  },
@@ -272,6 +270,8 @@ const _UnrealBloomPass = class extends Pass.Pass {
272
270
  }
273
271
  };
274
272
  let UnrealBloomPass = _UnrealBloomPass;
275
- __publicField(UnrealBloomPass, "BlurDirectionX", /* @__PURE__ */ new THREE.Vector2(1, 0));
276
- __publicField(UnrealBloomPass, "BlurDirectionY", /* @__PURE__ */ new THREE.Vector2(0, 1));
277
- exports.UnrealBloomPass = UnrealBloomPass;
273
+ __publicField(UnrealBloomPass, "BlurDirectionX", /* @__PURE__ */ new Vector2(1, 0));
274
+ __publicField(UnrealBloomPass, "BlurDirectionY", /* @__PURE__ */ new Vector2(0, 1));
275
+ export {
276
+ UnrealBloomPass
277
+ };
@@ -1,12 +1,14 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { UniformsUtils, Vector2, ShaderMaterial } from "three";
8
- import { Pass, FullScreenQuad } from "./Pass.mjs";
9
- class WaterPass extends Pass {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const Pass = require("./Pass.cjs");
11
+ class WaterPass extends Pass.Pass {
10
12
  constructor() {
11
13
  super();
12
14
  __publicField(this, "material");
@@ -14,13 +16,13 @@ class WaterPass extends Pass {
14
16
  __publicField(this, "factor");
15
17
  __publicField(this, "time");
16
18
  __publicField(this, "uniforms");
17
- this.uniforms = UniformsUtils.clone({
19
+ this.uniforms = THREE.UniformsUtils.clone({
18
20
  tex: { value: null },
19
21
  time: { value: 0 },
20
22
  factor: { value: 0 },
21
- resolution: { value: new Vector2(64, 64) }
23
+ resolution: { value: new THREE.Vector2(64, 64) }
22
24
  });
23
- this.material = new ShaderMaterial({
25
+ this.material = new THREE.ShaderMaterial({
24
26
  uniforms: this.uniforms,
25
27
  vertexShader: `
26
28
  varying vec2 vUv;
@@ -48,7 +50,7 @@ class WaterPass extends Pass {
48
50
  gl_FragColor = rgba;
49
51
  }`
50
52
  });
51
- this.fsQuad = new FullScreenQuad(this.material);
53
+ this.fsQuad = new Pass.FullScreenQuad(this.material);
52
54
  this.factor = 0;
53
55
  this.time = 0;
54
56
  }
@@ -67,6 +69,4 @@ class WaterPass extends Pass {
67
69
  }
68
70
  }
69
71
  }
70
- export {
71
- WaterPass
72
- };
72
+ exports.WaterPass = WaterPass;
@@ -1,14 +1,12 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.js");
11
- class WaterPass extends Pass.Pass {
7
+ import { UniformsUtils, Vector2, ShaderMaterial } from "three";
8
+ import { Pass, FullScreenQuad } from "./Pass.js";
9
+ class WaterPass extends Pass {
12
10
  constructor() {
13
11
  super();
14
12
  __publicField(this, "material");
@@ -16,13 +14,13 @@ class WaterPass extends Pass.Pass {
16
14
  __publicField(this, "factor");
17
15
  __publicField(this, "time");
18
16
  __publicField(this, "uniforms");
19
- this.uniforms = THREE.UniformsUtils.clone({
17
+ this.uniforms = UniformsUtils.clone({
20
18
  tex: { value: null },
21
19
  time: { value: 0 },
22
20
  factor: { value: 0 },
23
- resolution: { value: new THREE.Vector2(64, 64) }
21
+ resolution: { value: new Vector2(64, 64) }
24
22
  });
25
- this.material = new THREE.ShaderMaterial({
23
+ this.material = new ShaderMaterial({
26
24
  uniforms: this.uniforms,
27
25
  vertexShader: `
28
26
  varying vec2 vUv;
@@ -50,7 +48,7 @@ class WaterPass extends Pass.Pass {
50
48
  gl_FragColor = rgba;
51
49
  }`
52
50
  });
53
- this.fsQuad = new Pass.FullScreenQuad(this.material);
51
+ this.fsQuad = new FullScreenQuad(this.material);
54
52
  this.factor = 0;
55
53
  this.time = 0;
56
54
  }
@@ -69,4 +67,6 @@ class WaterPass extends Pass.Pass {
69
67
  }
70
68
  }
71
69
  }
72
- exports.WaterPass = WaterPass;
70
+ export {
71
+ WaterPass
72
+ };
@@ -1,5 +1,7 @@
1
- import { Object3D, Vector2, Vector3, Matrix4 } from "three";
2
- class CSS2DObject extends Object3D {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class CSS2DObject extends THREE.Object3D {
3
5
  constructor(element = document.createElement("div")) {
4
6
  super();
5
7
  this.isCSS2DObject = true;
@@ -7,7 +9,7 @@ class CSS2DObject extends Object3D {
7
9
  this.element.style.position = "absolute";
8
10
  this.element.style.userSelect = "none";
9
11
  this.element.setAttribute("draggable", false);
10
- this.center = new Vector2(0.5, 0.5);
12
+ this.center = new THREE.Vector2(0.5, 0.5);
11
13
  this.addEventListener("removed", function() {
12
14
  this.traverse(function(object) {
13
15
  if (object.element instanceof Element && object.element.parentNode !== null) {
@@ -23,11 +25,11 @@ class CSS2DObject extends Object3D {
23
25
  return this;
24
26
  }
25
27
  }
26
- const _vector = /* @__PURE__ */ new Vector3();
27
- const _viewMatrix = /* @__PURE__ */ new Matrix4();
28
- const _viewProjectionMatrix = /* @__PURE__ */ new Matrix4();
29
- const _a = /* @__PURE__ */ new Vector3();
30
- const _b = /* @__PURE__ */ new Vector3();
28
+ const _vector = /* @__PURE__ */ new THREE.Vector3();
29
+ const _viewMatrix = /* @__PURE__ */ new THREE.Matrix4();
30
+ const _viewProjectionMatrix = /* @__PURE__ */ new THREE.Matrix4();
31
+ const _a = /* @__PURE__ */ new THREE.Vector3();
32
+ const _b = /* @__PURE__ */ new THREE.Vector3();
31
33
  class CSS2DRenderer {
32
34
  constructor(parameters = {}) {
33
35
  const _this = this;
@@ -116,7 +118,5 @@ class CSS2DRenderer {
116
118
  }
117
119
  }
118
120
  }
119
- export {
120
- CSS2DObject,
121
- CSS2DRenderer
122
- };
121
+ exports.CSS2DObject = CSS2DObject;
122
+ exports.CSS2DRenderer = CSS2DRenderer;
@@ -1,7 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class CSS2DObject extends THREE.Object3D {
1
+ import { Object3D, Vector2, Vector3, Matrix4 } from "three";
2
+ class CSS2DObject extends Object3D {
5
3
  constructor(element = document.createElement("div")) {
6
4
  super();
7
5
  this.isCSS2DObject = true;
@@ -9,7 +7,7 @@ class CSS2DObject extends THREE.Object3D {
9
7
  this.element.style.position = "absolute";
10
8
  this.element.style.userSelect = "none";
11
9
  this.element.setAttribute("draggable", false);
12
- this.center = new THREE.Vector2(0.5, 0.5);
10
+ this.center = new Vector2(0.5, 0.5);
13
11
  this.addEventListener("removed", function() {
14
12
  this.traverse(function(object) {
15
13
  if (object.element instanceof Element && object.element.parentNode !== null) {
@@ -25,11 +23,11 @@ class CSS2DObject extends THREE.Object3D {
25
23
  return this;
26
24
  }
27
25
  }
28
- const _vector = /* @__PURE__ */ new THREE.Vector3();
29
- const _viewMatrix = /* @__PURE__ */ new THREE.Matrix4();
30
- const _viewProjectionMatrix = /* @__PURE__ */ new THREE.Matrix4();
31
- const _a = /* @__PURE__ */ new THREE.Vector3();
32
- const _b = /* @__PURE__ */ new THREE.Vector3();
26
+ const _vector = /* @__PURE__ */ new Vector3();
27
+ const _viewMatrix = /* @__PURE__ */ new Matrix4();
28
+ const _viewProjectionMatrix = /* @__PURE__ */ new Matrix4();
29
+ const _a = /* @__PURE__ */ new Vector3();
30
+ const _b = /* @__PURE__ */ new Vector3();
33
31
  class CSS2DRenderer {
34
32
  constructor(parameters = {}) {
35
33
  const _this = this;
@@ -118,5 +116,7 @@ class CSS2DRenderer {
118
116
  }
119
117
  }
120
118
  }
121
- exports.CSS2DObject = CSS2DObject;
122
- exports.CSS2DRenderer = CSS2DRenderer;
119
+ export {
120
+ CSS2DObject,
121
+ CSS2DRenderer
122
+ };
@@ -1,8 +1,10 @@
1
- import { Vector3, Quaternion, Object3D, Matrix4 } from "three";
2
- const _position = /* @__PURE__ */ new Vector3();
3
- const _quaternion = /* @__PURE__ */ new Quaternion();
4
- const _scale = /* @__PURE__ */ new Vector3();
5
- class CSS3DObject extends Object3D {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const _position = /* @__PURE__ */ new THREE.Vector3();
5
+ const _quaternion = /* @__PURE__ */ new THREE.Quaternion();
6
+ const _scale = /* @__PURE__ */ new THREE.Vector3();
7
+ class CSS3DObject extends THREE.Object3D {
6
8
  constructor(element = document.createElement("div")) {
7
9
  super();
8
10
  this.isCSS3DObject = true;
@@ -37,8 +39,8 @@ class CSS3DSprite extends CSS3DObject {
37
39
  return this;
38
40
  }
39
41
  }
40
- const _matrix = /* @__PURE__ */ new Matrix4();
41
- const _matrix2 = /* @__PURE__ */ new Matrix4();
42
+ const _matrix = /* @__PURE__ */ new THREE.Matrix4();
43
+ const _matrix2 = /* @__PURE__ */ new THREE.Matrix4();
42
44
  class CSS3DRenderer {
43
45
  constructor(parameters = {}) {
44
46
  const _this = this;
@@ -160,8 +162,6 @@ class CSS3DRenderer {
160
162
  }
161
163
  }
162
164
  }
163
- export {
164
- CSS3DObject,
165
- CSS3DRenderer,
166
- CSS3DSprite
167
- };
165
+ exports.CSS3DObject = CSS3DObject;
166
+ exports.CSS3DRenderer = CSS3DRenderer;
167
+ exports.CSS3DSprite = CSS3DSprite;
@@ -1,10 +1,8 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const _position = /* @__PURE__ */ new THREE.Vector3();
5
- const _quaternion = /* @__PURE__ */ new THREE.Quaternion();
6
- const _scale = /* @__PURE__ */ new THREE.Vector3();
7
- class CSS3DObject extends THREE.Object3D {
1
+ import { Vector3, Quaternion, Object3D, Matrix4 } from "three";
2
+ const _position = /* @__PURE__ */ new Vector3();
3
+ const _quaternion = /* @__PURE__ */ new Quaternion();
4
+ const _scale = /* @__PURE__ */ new Vector3();
5
+ class CSS3DObject extends Object3D {
8
6
  constructor(element = document.createElement("div")) {
9
7
  super();
10
8
  this.isCSS3DObject = true;
@@ -39,8 +37,8 @@ class CSS3DSprite extends CSS3DObject {
39
37
  return this;
40
38
  }
41
39
  }
42
- const _matrix = /* @__PURE__ */ new THREE.Matrix4();
43
- const _matrix2 = /* @__PURE__ */ new THREE.Matrix4();
40
+ const _matrix = /* @__PURE__ */ new Matrix4();
41
+ const _matrix2 = /* @__PURE__ */ new Matrix4();
44
42
  class CSS3DRenderer {
45
43
  constructor(parameters = {}) {
46
44
  const _this = this;
@@ -162,6 +160,8 @@ class CSS3DRenderer {
162
160
  }
163
161
  }
164
162
  }
165
- exports.CSS3DObject = CSS3DObject;
166
- exports.CSS3DRenderer = CSS3DRenderer;
167
- exports.CSS3DSprite = CSS3DSprite;
163
+ export {
164
+ CSS3DObject,
165
+ CSS3DRenderer,
166
+ CSS3DSprite
167
+ };