three-stdlib 2.22.10 → 2.23.1

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Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,46 +1,48 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Vector2, Color, WebGLRenderTarget, HalfFloatType, UniformsUtils, ShaderMaterial, Vector3, AdditiveBlending, MeshBasicMaterial } from "three";
8
- import { Pass, FullScreenQuad } from "./Pass.mjs";
9
- import { CopyShader } from "../shaders/CopyShader.mjs";
10
- import { LuminosityHighPassShader } from "../shaders/LuminosityHighPassShader.mjs";
11
- const _UnrealBloomPass = class extends Pass {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const Pass = require("./Pass.cjs");
11
+ const CopyShader = require("../shaders/CopyShader.cjs");
12
+ const LuminosityHighPassShader = require("../shaders/LuminosityHighPassShader.cjs");
13
+ const _UnrealBloomPass = class extends Pass.Pass {
12
14
  constructor(resolution, strength, radius, threshold) {
13
15
  super();
14
16
  this.strength = strength !== void 0 ? strength : 1;
15
17
  this.radius = radius;
16
18
  this.threshold = threshold;
17
- this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
18
- this.clearColor = new Color(0, 0, 0);
19
+ this.resolution = resolution !== void 0 ? new THREE.Vector2(resolution.x, resolution.y) : new THREE.Vector2(256, 256);
20
+ this.clearColor = new THREE.Color(0, 0, 0);
19
21
  this.renderTargetsHorizontal = [];
20
22
  this.renderTargetsVertical = [];
21
23
  this.nMips = 5;
22
24
  let resx = Math.round(this.resolution.x / 2);
23
25
  let resy = Math.round(this.resolution.y / 2);
24
- this.renderTargetBright = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
26
+ this.renderTargetBright = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
25
27
  this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
26
28
  this.renderTargetBright.texture.generateMipmaps = false;
27
29
  for (let i = 0; i < this.nMips; i++) {
28
- const renderTargetHorizonal = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
30
+ const renderTargetHorizonal = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
29
31
  renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
30
32
  renderTargetHorizonal.texture.generateMipmaps = false;
31
33
  this.renderTargetsHorizontal.push(renderTargetHorizonal);
32
- const renderTargetVertical = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
34
+ const renderTargetVertical = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
33
35
  renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
34
36
  renderTargetVertical.texture.generateMipmaps = false;
35
37
  this.renderTargetsVertical.push(renderTargetVertical);
36
38
  resx = Math.round(resx / 2);
37
39
  resy = Math.round(resy / 2);
38
40
  }
39
- const highPassShader = LuminosityHighPassShader;
40
- this.highPassUniforms = UniformsUtils.clone(highPassShader.uniforms);
41
+ const highPassShader = LuminosityHighPassShader.LuminosityHighPassShader;
42
+ this.highPassUniforms = THREE.UniformsUtils.clone(highPassShader.uniforms);
41
43
  this.highPassUniforms["luminosityThreshold"].value = threshold;
42
44
  this.highPassUniforms["smoothWidth"].value = 0.01;
43
- this.materialHighPassFilter = new ShaderMaterial({
45
+ this.materialHighPassFilter = new THREE.ShaderMaterial({
44
46
  uniforms: this.highPassUniforms,
45
47
  vertexShader: highPassShader.vertexShader,
46
48
  fragmentShader: highPassShader.fragmentShader,
@@ -52,7 +54,7 @@ const _UnrealBloomPass = class extends Pass {
52
54
  resy = Math.round(this.resolution.y / 2);
53
55
  for (let i = 0; i < this.nMips; i++) {
54
56
  this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
55
- this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
57
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
56
58
  resx = Math.round(resx / 2);
57
59
  resy = Math.round(resy / 2);
58
60
  }
@@ -68,31 +70,31 @@ const _UnrealBloomPass = class extends Pass {
68
70
  const bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
69
71
  this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
70
72
  this.bloomTintColors = [
71
- new Vector3(1, 1, 1),
72
- new Vector3(1, 1, 1),
73
- new Vector3(1, 1, 1),
74
- new Vector3(1, 1, 1),
75
- new Vector3(1, 1, 1)
73
+ new THREE.Vector3(1, 1, 1),
74
+ new THREE.Vector3(1, 1, 1),
75
+ new THREE.Vector3(1, 1, 1),
76
+ new THREE.Vector3(1, 1, 1),
77
+ new THREE.Vector3(1, 1, 1)
76
78
  ];
77
79
  this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
78
- const copyShader = CopyShader;
79
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
80
+ const copyShader = CopyShader.CopyShader;
81
+ this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
80
82
  this.copyUniforms["opacity"].value = 1;
81
- this.materialCopy = new ShaderMaterial({
83
+ this.materialCopy = new THREE.ShaderMaterial({
82
84
  uniforms: this.copyUniforms,
83
85
  vertexShader: copyShader.vertexShader,
84
86
  fragmentShader: copyShader.fragmentShader,
85
- blending: AdditiveBlending,
87
+ blending: THREE.AdditiveBlending,
86
88
  depthTest: false,
87
89
  depthWrite: false,
88
90
  transparent: true
89
91
  });
90
92
  this.enabled = true;
91
93
  this.needsSwap = false;
92
- this._oldClearColor = new Color();
94
+ this._oldClearColor = new THREE.Color();
93
95
  this.oldClearAlpha = 1;
94
- this.basic = new MeshBasicMaterial();
95
- this.fsQuad = new FullScreenQuad(null);
96
+ this.basic = new THREE.MeshBasicMaterial();
97
+ this.fsQuad = new Pass.FullScreenQuad(null);
96
98
  }
97
99
  dispose() {
98
100
  for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
@@ -117,7 +119,7 @@ const _UnrealBloomPass = class extends Pass {
117
119
  for (let i = 0; i < this.nMips; i++) {
118
120
  this.renderTargetsHorizontal[i].setSize(resx, resy);
119
121
  this.renderTargetsVertical[i].setSize(resx, resy);
120
- this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
122
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
121
123
  resx = Math.round(resx / 2);
122
124
  resy = Math.round(resy / 2);
123
125
  }
@@ -180,15 +182,15 @@ const _UnrealBloomPass = class extends Pass {
180
182
  renderer.autoClear = oldAutoClear;
181
183
  }
182
184
  getSeperableBlurMaterial(kernelRadius) {
183
- return new ShaderMaterial({
185
+ return new THREE.ShaderMaterial({
184
186
  defines: {
185
187
  KERNEL_RADIUS: kernelRadius,
186
188
  SIGMA: kernelRadius
187
189
  },
188
190
  uniforms: {
189
191
  colorTexture: { value: null },
190
- texSize: { value: new Vector2(0.5, 0.5) },
191
- direction: { value: new Vector2(0.5, 0.5) }
192
+ texSize: { value: new THREE.Vector2(0.5, 0.5) },
193
+ direction: { value: new THREE.Vector2(0.5, 0.5) }
192
194
  },
193
195
  vertexShader: `varying vec2 vUv;
194
196
  void main() {
@@ -223,7 +225,7 @@ const _UnrealBloomPass = class extends Pass {
223
225
  });
224
226
  }
225
227
  getCompositeMaterial(nMips) {
226
- return new ShaderMaterial({
228
+ return new THREE.ShaderMaterial({
227
229
  defines: {
228
230
  NUM_MIPS: nMips
229
231
  },
@@ -270,8 +272,6 @@ const _UnrealBloomPass = class extends Pass {
270
272
  }
271
273
  };
272
274
  let UnrealBloomPass = _UnrealBloomPass;
273
- __publicField(UnrealBloomPass, "BlurDirectionX", /* @__PURE__ */ new Vector2(1, 0));
274
- __publicField(UnrealBloomPass, "BlurDirectionY", /* @__PURE__ */ new Vector2(0, 1));
275
- export {
276
- UnrealBloomPass
277
- };
275
+ __publicField(UnrealBloomPass, "BlurDirectionX", /* @__PURE__ */ new THREE.Vector2(1, 0));
276
+ __publicField(UnrealBloomPass, "BlurDirectionY", /* @__PURE__ */ new THREE.Vector2(0, 1));
277
+ exports.UnrealBloomPass = UnrealBloomPass;
@@ -1,48 +1,46 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.js");
11
- const CopyShader = require("../shaders/CopyShader.js");
12
- const LuminosityHighPassShader = require("../shaders/LuminosityHighPassShader.js");
13
- const _UnrealBloomPass = class extends Pass.Pass {
7
+ import { Vector2, Color, WebGLRenderTarget, HalfFloatType, UniformsUtils, ShaderMaterial, Vector3, AdditiveBlending, MeshBasicMaterial } from "three";
8
+ import { Pass, FullScreenQuad } from "./Pass.js";
9
+ import { CopyShader } from "../shaders/CopyShader.js";
10
+ import { LuminosityHighPassShader } from "../shaders/LuminosityHighPassShader.js";
11
+ const _UnrealBloomPass = class extends Pass {
14
12
  constructor(resolution, strength, radius, threshold) {
15
13
  super();
16
14
  this.strength = strength !== void 0 ? strength : 1;
17
15
  this.radius = radius;
18
16
  this.threshold = threshold;
19
- this.resolution = resolution !== void 0 ? new THREE.Vector2(resolution.x, resolution.y) : new THREE.Vector2(256, 256);
20
- this.clearColor = new THREE.Color(0, 0, 0);
17
+ this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
18
+ this.clearColor = new Color(0, 0, 0);
21
19
  this.renderTargetsHorizontal = [];
22
20
  this.renderTargetsVertical = [];
23
21
  this.nMips = 5;
24
22
  let resx = Math.round(this.resolution.x / 2);
25
23
  let resy = Math.round(this.resolution.y / 2);
26
- this.renderTargetBright = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
24
+ this.renderTargetBright = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
27
25
  this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
28
26
  this.renderTargetBright.texture.generateMipmaps = false;
29
27
  for (let i = 0; i < this.nMips; i++) {
30
- const renderTargetHorizonal = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
28
+ const renderTargetHorizonal = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
31
29
  renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
32
30
  renderTargetHorizonal.texture.generateMipmaps = false;
33
31
  this.renderTargetsHorizontal.push(renderTargetHorizonal);
34
- const renderTargetVertical = new THREE.WebGLRenderTarget(resx, resy, { type: THREE.HalfFloatType });
32
+ const renderTargetVertical = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
35
33
  renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
36
34
  renderTargetVertical.texture.generateMipmaps = false;
37
35
  this.renderTargetsVertical.push(renderTargetVertical);
38
36
  resx = Math.round(resx / 2);
39
37
  resy = Math.round(resy / 2);
40
38
  }
41
- const highPassShader = LuminosityHighPassShader.LuminosityHighPassShader;
42
- this.highPassUniforms = THREE.UniformsUtils.clone(highPassShader.uniforms);
39
+ const highPassShader = LuminosityHighPassShader;
40
+ this.highPassUniforms = UniformsUtils.clone(highPassShader.uniforms);
43
41
  this.highPassUniforms["luminosityThreshold"].value = threshold;
44
42
  this.highPassUniforms["smoothWidth"].value = 0.01;
45
- this.materialHighPassFilter = new THREE.ShaderMaterial({
43
+ this.materialHighPassFilter = new ShaderMaterial({
46
44
  uniforms: this.highPassUniforms,
47
45
  vertexShader: highPassShader.vertexShader,
48
46
  fragmentShader: highPassShader.fragmentShader,
@@ -54,7 +52,7 @@ const _UnrealBloomPass = class extends Pass.Pass {
54
52
  resy = Math.round(this.resolution.y / 2);
55
53
  for (let i = 0; i < this.nMips; i++) {
56
54
  this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
57
- this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
55
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
58
56
  resx = Math.round(resx / 2);
59
57
  resy = Math.round(resy / 2);
60
58
  }
@@ -70,31 +68,31 @@ const _UnrealBloomPass = class extends Pass.Pass {
70
68
  const bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
71
69
  this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
72
70
  this.bloomTintColors = [
73
- new THREE.Vector3(1, 1, 1),
74
- new THREE.Vector3(1, 1, 1),
75
- new THREE.Vector3(1, 1, 1),
76
- new THREE.Vector3(1, 1, 1),
77
- new THREE.Vector3(1, 1, 1)
71
+ new Vector3(1, 1, 1),
72
+ new Vector3(1, 1, 1),
73
+ new Vector3(1, 1, 1),
74
+ new Vector3(1, 1, 1),
75
+ new Vector3(1, 1, 1)
78
76
  ];
79
77
  this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
80
- const copyShader = CopyShader.CopyShader;
81
- this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
78
+ const copyShader = CopyShader;
79
+ this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
82
80
  this.copyUniforms["opacity"].value = 1;
83
- this.materialCopy = new THREE.ShaderMaterial({
81
+ this.materialCopy = new ShaderMaterial({
84
82
  uniforms: this.copyUniforms,
85
83
  vertexShader: copyShader.vertexShader,
86
84
  fragmentShader: copyShader.fragmentShader,
87
- blending: THREE.AdditiveBlending,
85
+ blending: AdditiveBlending,
88
86
  depthTest: false,
89
87
  depthWrite: false,
90
88
  transparent: true
91
89
  });
92
90
  this.enabled = true;
93
91
  this.needsSwap = false;
94
- this._oldClearColor = new THREE.Color();
92
+ this._oldClearColor = new Color();
95
93
  this.oldClearAlpha = 1;
96
- this.basic = new THREE.MeshBasicMaterial();
97
- this.fsQuad = new Pass.FullScreenQuad(null);
94
+ this.basic = new MeshBasicMaterial();
95
+ this.fsQuad = new FullScreenQuad(null);
98
96
  }
99
97
  dispose() {
100
98
  for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
@@ -119,7 +117,7 @@ const _UnrealBloomPass = class extends Pass.Pass {
119
117
  for (let i = 0; i < this.nMips; i++) {
120
118
  this.renderTargetsHorizontal[i].setSize(resx, resy);
121
119
  this.renderTargetsVertical[i].setSize(resx, resy);
122
- this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
120
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
123
121
  resx = Math.round(resx / 2);
124
122
  resy = Math.round(resy / 2);
125
123
  }
@@ -182,15 +180,15 @@ const _UnrealBloomPass = class extends Pass.Pass {
182
180
  renderer.autoClear = oldAutoClear;
183
181
  }
184
182
  getSeperableBlurMaterial(kernelRadius) {
185
- return new THREE.ShaderMaterial({
183
+ return new ShaderMaterial({
186
184
  defines: {
187
185
  KERNEL_RADIUS: kernelRadius,
188
186
  SIGMA: kernelRadius
189
187
  },
190
188
  uniforms: {
191
189
  colorTexture: { value: null },
192
- texSize: { value: new THREE.Vector2(0.5, 0.5) },
193
- direction: { value: new THREE.Vector2(0.5, 0.5) }
190
+ texSize: { value: new Vector2(0.5, 0.5) },
191
+ direction: { value: new Vector2(0.5, 0.5) }
194
192
  },
195
193
  vertexShader: `varying vec2 vUv;
196
194
  void main() {
@@ -225,7 +223,7 @@ const _UnrealBloomPass = class extends Pass.Pass {
225
223
  });
226
224
  }
227
225
  getCompositeMaterial(nMips) {
228
- return new THREE.ShaderMaterial({
226
+ return new ShaderMaterial({
229
227
  defines: {
230
228
  NUM_MIPS: nMips
231
229
  },
@@ -272,6 +270,8 @@ const _UnrealBloomPass = class extends Pass.Pass {
272
270
  }
273
271
  };
274
272
  let UnrealBloomPass = _UnrealBloomPass;
275
- __publicField(UnrealBloomPass, "BlurDirectionX", /* @__PURE__ */ new THREE.Vector2(1, 0));
276
- __publicField(UnrealBloomPass, "BlurDirectionY", /* @__PURE__ */ new THREE.Vector2(0, 1));
277
- exports.UnrealBloomPass = UnrealBloomPass;
273
+ __publicField(UnrealBloomPass, "BlurDirectionX", /* @__PURE__ */ new Vector2(1, 0));
274
+ __publicField(UnrealBloomPass, "BlurDirectionY", /* @__PURE__ */ new Vector2(0, 1));
275
+ export {
276
+ UnrealBloomPass
277
+ };
@@ -1,12 +1,14 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { UniformsUtils, Vector2, ShaderMaterial } from "three";
8
- import { Pass, FullScreenQuad } from "./Pass.mjs";
9
- class WaterPass extends Pass {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const Pass = require("./Pass.cjs");
11
+ class WaterPass extends Pass.Pass {
10
12
  constructor() {
11
13
  super();
12
14
  __publicField(this, "material");
@@ -14,13 +16,13 @@ class WaterPass extends Pass {
14
16
  __publicField(this, "factor");
15
17
  __publicField(this, "time");
16
18
  __publicField(this, "uniforms");
17
- this.uniforms = UniformsUtils.clone({
19
+ this.uniforms = THREE.UniformsUtils.clone({
18
20
  tex: { value: null },
19
21
  time: { value: 0 },
20
22
  factor: { value: 0 },
21
- resolution: { value: new Vector2(64, 64) }
23
+ resolution: { value: new THREE.Vector2(64, 64) }
22
24
  });
23
- this.material = new ShaderMaterial({
25
+ this.material = new THREE.ShaderMaterial({
24
26
  uniforms: this.uniforms,
25
27
  vertexShader: `
26
28
  varying vec2 vUv;
@@ -48,7 +50,7 @@ class WaterPass extends Pass {
48
50
  gl_FragColor = rgba;
49
51
  }`
50
52
  });
51
- this.fsQuad = new FullScreenQuad(this.material);
53
+ this.fsQuad = new Pass.FullScreenQuad(this.material);
52
54
  this.factor = 0;
53
55
  this.time = 0;
54
56
  }
@@ -67,6 +69,4 @@ class WaterPass extends Pass {
67
69
  }
68
70
  }
69
71
  }
70
- export {
71
- WaterPass
72
- };
72
+ exports.WaterPass = WaterPass;
@@ -1,14 +1,12 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.js");
11
- class WaterPass extends Pass.Pass {
7
+ import { UniformsUtils, Vector2, ShaderMaterial } from "three";
8
+ import { Pass, FullScreenQuad } from "./Pass.js";
9
+ class WaterPass extends Pass {
12
10
  constructor() {
13
11
  super();
14
12
  __publicField(this, "material");
@@ -16,13 +14,13 @@ class WaterPass extends Pass.Pass {
16
14
  __publicField(this, "factor");
17
15
  __publicField(this, "time");
18
16
  __publicField(this, "uniforms");
19
- this.uniforms = THREE.UniformsUtils.clone({
17
+ this.uniforms = UniformsUtils.clone({
20
18
  tex: { value: null },
21
19
  time: { value: 0 },
22
20
  factor: { value: 0 },
23
- resolution: { value: new THREE.Vector2(64, 64) }
21
+ resolution: { value: new Vector2(64, 64) }
24
22
  });
25
- this.material = new THREE.ShaderMaterial({
23
+ this.material = new ShaderMaterial({
26
24
  uniforms: this.uniforms,
27
25
  vertexShader: `
28
26
  varying vec2 vUv;
@@ -50,7 +48,7 @@ class WaterPass extends Pass.Pass {
50
48
  gl_FragColor = rgba;
51
49
  }`
52
50
  });
53
- this.fsQuad = new Pass.FullScreenQuad(this.material);
51
+ this.fsQuad = new FullScreenQuad(this.material);
54
52
  this.factor = 0;
55
53
  this.time = 0;
56
54
  }
@@ -69,4 +67,6 @@ class WaterPass extends Pass.Pass {
69
67
  }
70
68
  }
71
69
  }
72
- exports.WaterPass = WaterPass;
70
+ export {
71
+ WaterPass
72
+ };
@@ -1,5 +1,7 @@
1
- import { Object3D, Vector2, Vector3, Matrix4 } from "three";
2
- class CSS2DObject extends Object3D {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class CSS2DObject extends THREE.Object3D {
3
5
  constructor(element = document.createElement("div")) {
4
6
  super();
5
7
  this.isCSS2DObject = true;
@@ -7,7 +9,7 @@ class CSS2DObject extends Object3D {
7
9
  this.element.style.position = "absolute";
8
10
  this.element.style.userSelect = "none";
9
11
  this.element.setAttribute("draggable", false);
10
- this.center = new Vector2(0.5, 0.5);
12
+ this.center = new THREE.Vector2(0.5, 0.5);
11
13
  this.addEventListener("removed", function() {
12
14
  this.traverse(function(object) {
13
15
  if (object.element instanceof Element && object.element.parentNode !== null) {
@@ -23,11 +25,11 @@ class CSS2DObject extends Object3D {
23
25
  return this;
24
26
  }
25
27
  }
26
- const _vector = /* @__PURE__ */ new Vector3();
27
- const _viewMatrix = /* @__PURE__ */ new Matrix4();
28
- const _viewProjectionMatrix = /* @__PURE__ */ new Matrix4();
29
- const _a = /* @__PURE__ */ new Vector3();
30
- const _b = /* @__PURE__ */ new Vector3();
28
+ const _vector = /* @__PURE__ */ new THREE.Vector3();
29
+ const _viewMatrix = /* @__PURE__ */ new THREE.Matrix4();
30
+ const _viewProjectionMatrix = /* @__PURE__ */ new THREE.Matrix4();
31
+ const _a = /* @__PURE__ */ new THREE.Vector3();
32
+ const _b = /* @__PURE__ */ new THREE.Vector3();
31
33
  class CSS2DRenderer {
32
34
  constructor(parameters = {}) {
33
35
  const _this = this;
@@ -116,7 +118,5 @@ class CSS2DRenderer {
116
118
  }
117
119
  }
118
120
  }
119
- export {
120
- CSS2DObject,
121
- CSS2DRenderer
122
- };
121
+ exports.CSS2DObject = CSS2DObject;
122
+ exports.CSS2DRenderer = CSS2DRenderer;
@@ -1,7 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class CSS2DObject extends THREE.Object3D {
1
+ import { Object3D, Vector2, Vector3, Matrix4 } from "three";
2
+ class CSS2DObject extends Object3D {
5
3
  constructor(element = document.createElement("div")) {
6
4
  super();
7
5
  this.isCSS2DObject = true;
@@ -9,7 +7,7 @@ class CSS2DObject extends THREE.Object3D {
9
7
  this.element.style.position = "absolute";
10
8
  this.element.style.userSelect = "none";
11
9
  this.element.setAttribute("draggable", false);
12
- this.center = new THREE.Vector2(0.5, 0.5);
10
+ this.center = new Vector2(0.5, 0.5);
13
11
  this.addEventListener("removed", function() {
14
12
  this.traverse(function(object) {
15
13
  if (object.element instanceof Element && object.element.parentNode !== null) {
@@ -25,11 +23,11 @@ class CSS2DObject extends THREE.Object3D {
25
23
  return this;
26
24
  }
27
25
  }
28
- const _vector = /* @__PURE__ */ new THREE.Vector3();
29
- const _viewMatrix = /* @__PURE__ */ new THREE.Matrix4();
30
- const _viewProjectionMatrix = /* @__PURE__ */ new THREE.Matrix4();
31
- const _a = /* @__PURE__ */ new THREE.Vector3();
32
- const _b = /* @__PURE__ */ new THREE.Vector3();
26
+ const _vector = /* @__PURE__ */ new Vector3();
27
+ const _viewMatrix = /* @__PURE__ */ new Matrix4();
28
+ const _viewProjectionMatrix = /* @__PURE__ */ new Matrix4();
29
+ const _a = /* @__PURE__ */ new Vector3();
30
+ const _b = /* @__PURE__ */ new Vector3();
33
31
  class CSS2DRenderer {
34
32
  constructor(parameters = {}) {
35
33
  const _this = this;
@@ -118,5 +116,7 @@ class CSS2DRenderer {
118
116
  }
119
117
  }
120
118
  }
121
- exports.CSS2DObject = CSS2DObject;
122
- exports.CSS2DRenderer = CSS2DRenderer;
119
+ export {
120
+ CSS2DObject,
121
+ CSS2DRenderer
122
+ };
@@ -1,8 +1,10 @@
1
- import { Vector3, Quaternion, Object3D, Matrix4 } from "three";
2
- const _position = /* @__PURE__ */ new Vector3();
3
- const _quaternion = /* @__PURE__ */ new Quaternion();
4
- const _scale = /* @__PURE__ */ new Vector3();
5
- class CSS3DObject extends Object3D {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const _position = /* @__PURE__ */ new THREE.Vector3();
5
+ const _quaternion = /* @__PURE__ */ new THREE.Quaternion();
6
+ const _scale = /* @__PURE__ */ new THREE.Vector3();
7
+ class CSS3DObject extends THREE.Object3D {
6
8
  constructor(element = document.createElement("div")) {
7
9
  super();
8
10
  this.isCSS3DObject = true;
@@ -37,8 +39,8 @@ class CSS3DSprite extends CSS3DObject {
37
39
  return this;
38
40
  }
39
41
  }
40
- const _matrix = /* @__PURE__ */ new Matrix4();
41
- const _matrix2 = /* @__PURE__ */ new Matrix4();
42
+ const _matrix = /* @__PURE__ */ new THREE.Matrix4();
43
+ const _matrix2 = /* @__PURE__ */ new THREE.Matrix4();
42
44
  class CSS3DRenderer {
43
45
  constructor(parameters = {}) {
44
46
  const _this = this;
@@ -160,8 +162,6 @@ class CSS3DRenderer {
160
162
  }
161
163
  }
162
164
  }
163
- export {
164
- CSS3DObject,
165
- CSS3DRenderer,
166
- CSS3DSprite
167
- };
165
+ exports.CSS3DObject = CSS3DObject;
166
+ exports.CSS3DRenderer = CSS3DRenderer;
167
+ exports.CSS3DSprite = CSS3DSprite;
@@ -1,10 +1,8 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const _position = /* @__PURE__ */ new THREE.Vector3();
5
- const _quaternion = /* @__PURE__ */ new THREE.Quaternion();
6
- const _scale = /* @__PURE__ */ new THREE.Vector3();
7
- class CSS3DObject extends THREE.Object3D {
1
+ import { Vector3, Quaternion, Object3D, Matrix4 } from "three";
2
+ const _position = /* @__PURE__ */ new Vector3();
3
+ const _quaternion = /* @__PURE__ */ new Quaternion();
4
+ const _scale = /* @__PURE__ */ new Vector3();
5
+ class CSS3DObject extends Object3D {
8
6
  constructor(element = document.createElement("div")) {
9
7
  super();
10
8
  this.isCSS3DObject = true;
@@ -39,8 +37,8 @@ class CSS3DSprite extends CSS3DObject {
39
37
  return this;
40
38
  }
41
39
  }
42
- const _matrix = /* @__PURE__ */ new THREE.Matrix4();
43
- const _matrix2 = /* @__PURE__ */ new THREE.Matrix4();
40
+ const _matrix = /* @__PURE__ */ new Matrix4();
41
+ const _matrix2 = /* @__PURE__ */ new Matrix4();
44
42
  class CSS3DRenderer {
45
43
  constructor(parameters = {}) {
46
44
  const _this = this;
@@ -162,6 +160,8 @@ class CSS3DRenderer {
162
160
  }
163
161
  }
164
162
  }
165
- exports.CSS3DObject = CSS3DObject;
166
- exports.CSS3DRenderer = CSS3DRenderer;
167
- exports.CSS3DSprite = CSS3DSprite;
163
+ export {
164
+ CSS3DObject,
165
+ CSS3DRenderer,
166
+ CSS3DSprite
167
+ };