three-stdlib 2.22.10 → 2.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
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  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
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  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
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  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
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  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
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  534. package/dist/webxr/XREstimatedLight.js +8 -8
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  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,6 +1,8 @@
1
- import { Object3D, TextureLoader, UVMapping, Box3, MathUtils, MeshLambertMaterial } from "three";
2
- import { MD2Loader } from "../loaders/MD2Loader.mjs";
3
- import { MorphBlendMesh } from "./MorphBlendMesh.mjs";
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const MD2Loader = require("../loaders/MD2Loader.cjs");
5
+ const MorphBlendMesh = require("./MorphBlendMesh.cjs");
4
6
  class MD2CharacterComplex {
5
7
  constructor() {
6
8
  this.scale = 1;
@@ -12,7 +14,7 @@ class MD2CharacterComplex {
12
14
  this.backAcceleration = 600;
13
15
  this.frontDecceleration = 600;
14
16
  this.angularSpeed = 2.5;
15
- this.root = new Object3D();
17
+ this.root = new THREE.Object3D();
16
18
  this.meshBody = null;
17
19
  this.meshWeapon = null;
18
20
  this.controls = null;
@@ -70,11 +72,11 @@ class MD2CharacterComplex {
70
72
  loadParts(config) {
71
73
  const scope = this;
72
74
  function loadTextures(baseUrl, textureUrls) {
73
- const textureLoader = new TextureLoader();
75
+ const textureLoader = new THREE.TextureLoader();
74
76
  const textures = [];
75
77
  for (let i = 0; i < textureUrls.length; i++) {
76
78
  textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
77
- textures[i].mapping = UVMapping;
79
+ textures[i].mapping = THREE.UVMapping;
78
80
  textures[i].name = textureUrls[i];
79
81
  if ("colorSpace" in textures[i])
80
82
  textures[i].colorSpace = "srgb";
@@ -97,9 +99,9 @@ class MD2CharacterComplex {
97
99
  weaponsTextures[i] = config.weapons[i][1];
98
100
  this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
99
101
  this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
100
- const loader = new MD2Loader();
102
+ const loader = new MD2Loader.MD2Loader();
101
103
  loader.load(config.baseUrl + config.body, function(geo) {
102
- const boundingBox = new Box3();
104
+ const boundingBox = new THREE.Box3();
103
105
  boundingBox.setFromBufferAttribute(geo.attributes.position);
104
106
  scope.root.position.y = -scope.scale * boundingBox.min.y;
105
107
  const mesh = scope._createPart(geo, scope.skinsBody[0]);
@@ -270,13 +272,13 @@ class MD2CharacterComplex {
270
272
  this.maxSpeed = this.walkSpeed;
271
273
  this.maxReverseSpeed = -this.maxSpeed;
272
274
  if (controls.moveForward)
273
- this.speed = MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
275
+ this.speed = THREE.MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
274
276
  if (controls.moveBackward)
275
- this.speed = MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
277
+ this.speed = THREE.MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
276
278
  const dir = 1;
277
279
  if (controls.moveLeft) {
278
280
  this.bodyOrientation += delta * this.angularSpeed;
279
- this.speed = MathUtils.clamp(
281
+ this.speed = THREE.MathUtils.clamp(
280
282
  this.speed + dir * delta * this.frontAcceleration,
281
283
  this.maxReverseSpeed,
282
284
  this.maxSpeed
@@ -284,7 +286,7 @@ class MD2CharacterComplex {
284
286
  }
285
287
  if (controls.moveRight) {
286
288
  this.bodyOrientation -= delta * this.angularSpeed;
287
- this.speed = MathUtils.clamp(
289
+ this.speed = THREE.MathUtils.clamp(
288
290
  this.speed + dir * delta * this.frontAcceleration,
289
291
  this.maxReverseSpeed,
290
292
  this.maxSpeed
@@ -293,10 +295,10 @@ class MD2CharacterComplex {
293
295
  if (!(controls.moveForward || controls.moveBackward)) {
294
296
  if (this.speed > 0) {
295
297
  const k = exponentialEaseOut(this.speed / this.maxSpeed);
296
- this.speed = MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
298
+ this.speed = THREE.MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
297
299
  } else {
298
300
  const k = exponentialEaseOut(this.speed / this.maxReverseSpeed);
299
- this.speed = MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
301
+ this.speed = THREE.MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
300
302
  }
301
303
  }
302
304
  const forwardDelta = this.speed * delta;
@@ -306,20 +308,20 @@ class MD2CharacterComplex {
306
308
  }
307
309
  // internal
308
310
  _createPart(geometry, skinMap) {
309
- const materialWireframe = new MeshLambertMaterial({
311
+ const materialWireframe = new THREE.MeshLambertMaterial({
310
312
  color: 16755200,
311
313
  wireframe: true,
312
314
  morphTargets: true,
313
315
  morphNormals: true
314
316
  });
315
- const materialTexture = new MeshLambertMaterial({
317
+ const materialTexture = new THREE.MeshLambertMaterial({
316
318
  color: 16777215,
317
319
  wireframe: false,
318
320
  map: skinMap,
319
321
  morphTargets: true,
320
322
  morphNormals: true
321
323
  });
322
- const mesh = new MorphBlendMesh(geometry, materialTexture);
324
+ const mesh = new MorphBlendMesh.MorphBlendMesh(geometry, materialTexture);
323
325
  mesh.rotation.y = -Math.PI / 2;
324
326
  mesh.materialTexture = materialTexture;
325
327
  mesh.materialWireframe = materialWireframe;
@@ -327,6 +329,4 @@ class MD2CharacterComplex {
327
329
  return mesh;
328
330
  }
329
331
  }
330
- export {
331
- MD2CharacterComplex
332
- };
332
+ exports.MD2CharacterComplex = MD2CharacterComplex;
@@ -1,8 +1,6 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const MD2Loader = require("../loaders/MD2Loader.js");
5
- const MorphBlendMesh = require("./MorphBlendMesh.js");
1
+ import { Object3D, TextureLoader, UVMapping, Box3, MathUtils, MeshLambertMaterial } from "three";
2
+ import { MD2Loader } from "../loaders/MD2Loader.js";
3
+ import { MorphBlendMesh } from "./MorphBlendMesh.js";
6
4
  class MD2CharacterComplex {
7
5
  constructor() {
8
6
  this.scale = 1;
@@ -14,7 +12,7 @@ class MD2CharacterComplex {
14
12
  this.backAcceleration = 600;
15
13
  this.frontDecceleration = 600;
16
14
  this.angularSpeed = 2.5;
17
- this.root = new THREE.Object3D();
15
+ this.root = new Object3D();
18
16
  this.meshBody = null;
19
17
  this.meshWeapon = null;
20
18
  this.controls = null;
@@ -72,11 +70,11 @@ class MD2CharacterComplex {
72
70
  loadParts(config) {
73
71
  const scope = this;
74
72
  function loadTextures(baseUrl, textureUrls) {
75
- const textureLoader = new THREE.TextureLoader();
73
+ const textureLoader = new TextureLoader();
76
74
  const textures = [];
77
75
  for (let i = 0; i < textureUrls.length; i++) {
78
76
  textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
79
- textures[i].mapping = THREE.UVMapping;
77
+ textures[i].mapping = UVMapping;
80
78
  textures[i].name = textureUrls[i];
81
79
  if ("colorSpace" in textures[i])
82
80
  textures[i].colorSpace = "srgb";
@@ -99,9 +97,9 @@ class MD2CharacterComplex {
99
97
  weaponsTextures[i] = config.weapons[i][1];
100
98
  this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
101
99
  this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
102
- const loader = new MD2Loader.MD2Loader();
100
+ const loader = new MD2Loader();
103
101
  loader.load(config.baseUrl + config.body, function(geo) {
104
- const boundingBox = new THREE.Box3();
102
+ const boundingBox = new Box3();
105
103
  boundingBox.setFromBufferAttribute(geo.attributes.position);
106
104
  scope.root.position.y = -scope.scale * boundingBox.min.y;
107
105
  const mesh = scope._createPart(geo, scope.skinsBody[0]);
@@ -272,13 +270,13 @@ class MD2CharacterComplex {
272
270
  this.maxSpeed = this.walkSpeed;
273
271
  this.maxReverseSpeed = -this.maxSpeed;
274
272
  if (controls.moveForward)
275
- this.speed = THREE.MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
273
+ this.speed = MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
276
274
  if (controls.moveBackward)
277
- this.speed = THREE.MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
275
+ this.speed = MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
278
276
  const dir = 1;
279
277
  if (controls.moveLeft) {
280
278
  this.bodyOrientation += delta * this.angularSpeed;
281
- this.speed = THREE.MathUtils.clamp(
279
+ this.speed = MathUtils.clamp(
282
280
  this.speed + dir * delta * this.frontAcceleration,
283
281
  this.maxReverseSpeed,
284
282
  this.maxSpeed
@@ -286,7 +284,7 @@ class MD2CharacterComplex {
286
284
  }
287
285
  if (controls.moveRight) {
288
286
  this.bodyOrientation -= delta * this.angularSpeed;
289
- this.speed = THREE.MathUtils.clamp(
287
+ this.speed = MathUtils.clamp(
290
288
  this.speed + dir * delta * this.frontAcceleration,
291
289
  this.maxReverseSpeed,
292
290
  this.maxSpeed
@@ -295,10 +293,10 @@ class MD2CharacterComplex {
295
293
  if (!(controls.moveForward || controls.moveBackward)) {
296
294
  if (this.speed > 0) {
297
295
  const k = exponentialEaseOut(this.speed / this.maxSpeed);
298
- this.speed = THREE.MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
296
+ this.speed = MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
299
297
  } else {
300
298
  const k = exponentialEaseOut(this.speed / this.maxReverseSpeed);
301
- this.speed = THREE.MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
299
+ this.speed = MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
302
300
  }
303
301
  }
304
302
  const forwardDelta = this.speed * delta;
@@ -308,20 +306,20 @@ class MD2CharacterComplex {
308
306
  }
309
307
  // internal
310
308
  _createPart(geometry, skinMap) {
311
- const materialWireframe = new THREE.MeshLambertMaterial({
309
+ const materialWireframe = new MeshLambertMaterial({
312
310
  color: 16755200,
313
311
  wireframe: true,
314
312
  morphTargets: true,
315
313
  morphNormals: true
316
314
  });
317
- const materialTexture = new THREE.MeshLambertMaterial({
315
+ const materialTexture = new MeshLambertMaterial({
318
316
  color: 16777215,
319
317
  wireframe: false,
320
318
  map: skinMap,
321
319
  morphTargets: true,
322
320
  morphNormals: true
323
321
  });
324
- const mesh = new MorphBlendMesh.MorphBlendMesh(geometry, materialTexture);
322
+ const mesh = new MorphBlendMesh(geometry, materialTexture);
325
323
  mesh.rotation.y = -Math.PI / 2;
326
324
  mesh.materialTexture = materialTexture;
327
325
  mesh.materialWireframe = materialWireframe;
@@ -329,4 +327,6 @@ class MD2CharacterComplex {
329
327
  return mesh;
330
328
  }
331
329
  }
332
- exports.MD2CharacterComplex = MD2CharacterComplex;
330
+ export {
331
+ MD2CharacterComplex
332
+ };
@@ -1,9 +1,11 @@
1
- import { Mesh, AnimationMixer, AnimationClip } from "three";
2
- class MorphAnimMesh extends Mesh {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class MorphAnimMesh extends THREE.Mesh {
3
5
  constructor(geometry, material) {
4
6
  super(geometry, material);
5
7
  this.type = "MorphAnimMesh";
6
- this.mixer = new AnimationMixer(this);
8
+ this.mixer = new THREE.AnimationMixer(this);
7
9
  this.activeAction = null;
8
10
  }
9
11
  setDirectionForward() {
@@ -17,7 +19,7 @@ class MorphAnimMesh extends Mesh {
17
19
  this.activeAction.stop();
18
20
  this.activeAction = null;
19
21
  }
20
- const clip = AnimationClip.findByName(this, label);
22
+ const clip = THREE.AnimationClip.findByName(this, label);
21
23
  if (clip) {
22
24
  const action = this.mixer.clipAction(clip);
23
25
  action.timeScale = clip.tracks.length * fps / clip.duration;
@@ -31,10 +33,8 @@ class MorphAnimMesh extends Mesh {
31
33
  }
32
34
  copy(source, recursive) {
33
35
  super.copy(source, recursive);
34
- this.mixer = new AnimationMixer(this);
36
+ this.mixer = new THREE.AnimationMixer(this);
35
37
  return this;
36
38
  }
37
39
  }
38
- export {
39
- MorphAnimMesh
40
- };
40
+ exports.MorphAnimMesh = MorphAnimMesh;
@@ -1,11 +1,9 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class MorphAnimMesh extends THREE.Mesh {
1
+ import { Mesh, AnimationMixer, AnimationClip } from "three";
2
+ class MorphAnimMesh extends Mesh {
5
3
  constructor(geometry, material) {
6
4
  super(geometry, material);
7
5
  this.type = "MorphAnimMesh";
8
- this.mixer = new THREE.AnimationMixer(this);
6
+ this.mixer = new AnimationMixer(this);
9
7
  this.activeAction = null;
10
8
  }
11
9
  setDirectionForward() {
@@ -19,7 +17,7 @@ class MorphAnimMesh extends THREE.Mesh {
19
17
  this.activeAction.stop();
20
18
  this.activeAction = null;
21
19
  }
22
- const clip = THREE.AnimationClip.findByName(this, label);
20
+ const clip = AnimationClip.findByName(this, label);
23
21
  if (clip) {
24
22
  const action = this.mixer.clipAction(clip);
25
23
  action.timeScale = clip.tracks.length * fps / clip.duration;
@@ -33,8 +31,10 @@ class MorphAnimMesh extends THREE.Mesh {
33
31
  }
34
32
  copy(source, recursive) {
35
33
  super.copy(source, recursive);
36
- this.mixer = new THREE.AnimationMixer(this);
34
+ this.mixer = new AnimationMixer(this);
37
35
  return this;
38
36
  }
39
37
  }
40
- exports.MorphAnimMesh = MorphAnimMesh;
38
+ export {
39
+ MorphAnimMesh
40
+ };
@@ -1,5 +1,7 @@
1
- import { Mesh, MathUtils } from "three";
2
- class MorphBlendMesh extends Mesh {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class MorphBlendMesh extends THREE.Mesh {
3
5
  constructor(geometry, material) {
4
6
  super(geometry, material);
5
7
  this.animationsMap = {};
@@ -153,7 +155,7 @@ class MorphBlendMesh extends Mesh {
153
155
  if (animation.time < 0)
154
156
  animation.time += animation.duration;
155
157
  }
156
- const keyframe = animation.start + MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
158
+ const keyframe = animation.start + THREE.MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
157
159
  const weight = animation.weight;
158
160
  if (keyframe !== animation.currentFrame) {
159
161
  this.morphTargetInfluences[animation.lastFrame] = 0;
@@ -174,6 +176,4 @@ class MorphBlendMesh extends Mesh {
174
176
  }
175
177
  }
176
178
  }
177
- export {
178
- MorphBlendMesh
179
- };
179
+ exports.MorphBlendMesh = MorphBlendMesh;
@@ -1,7 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class MorphBlendMesh extends THREE.Mesh {
1
+ import { Mesh, MathUtils } from "three";
2
+ class MorphBlendMesh extends Mesh {
5
3
  constructor(geometry, material) {
6
4
  super(geometry, material);
7
5
  this.animationsMap = {};
@@ -155,7 +153,7 @@ class MorphBlendMesh extends THREE.Mesh {
155
153
  if (animation.time < 0)
156
154
  animation.time += animation.duration;
157
155
  }
158
- const keyframe = animation.start + THREE.MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
156
+ const keyframe = animation.start + MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
159
157
  const weight = animation.weight;
160
158
  if (keyframe !== animation.currentFrame) {
161
159
  this.morphTargetInfluences[animation.lastFrame] = 0;
@@ -176,4 +174,6 @@ class MorphBlendMesh extends THREE.Mesh {
176
174
  }
177
175
  }
178
176
  }
179
- exports.MorphBlendMesh = MorphBlendMesh;
177
+ export {
178
+ MorphBlendMesh
179
+ };
@@ -1,21 +1,23 @@
1
- import { Scene, WebGLRenderTarget, FloatType, MeshPhongMaterial, MeshBasicMaterial, DoubleSide, PlaneGeometry, Mesh } from "three";
2
- import potpack from "potpack";
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const potpack = require("potpack");
3
5
  class ProgressiveLightMap {
4
6
  constructor(renderer, res = 1024) {
5
7
  this.renderer = renderer;
6
8
  this.res = res;
7
9
  this.lightMapContainers = [];
8
10
  this.compiled = false;
9
- this.scene = new Scene();
11
+ this.scene = new THREE.Scene();
10
12
  this.scene.background = null;
11
- this.tinyTarget = new WebGLRenderTarget(1, 1);
13
+ this.tinyTarget = new THREE.WebGLRenderTarget(1, 1);
12
14
  this.buffer1Active = false;
13
15
  this.firstUpdate = true;
14
16
  this.warned = false;
15
- const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : FloatType;
16
- this.progressiveLightMap1 = new WebGLRenderTarget(this.res, this.res, { type: format });
17
- this.progressiveLightMap2 = new WebGLRenderTarget(this.res, this.res, { type: format });
18
- this.uvMat = new MeshPhongMaterial();
17
+ const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : THREE.FloatType;
18
+ this.progressiveLightMap1 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
19
+ this.progressiveLightMap2 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
20
+ this.uvMat = new THREE.MeshPhongMaterial();
19
21
  this.uvMat.uniforms = {};
20
22
  this.uvMat.onBeforeCompile = (shader) => {
21
23
  shader.vertexShader = "#define USE_LIGHTMAP\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }";
@@ -126,12 +128,12 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
126
128
  return;
127
129
  }
128
130
  if (this.labelMesh == null) {
129
- this.labelMaterial = new MeshBasicMaterial({
131
+ this.labelMaterial = new THREE.MeshBasicMaterial({
130
132
  map: this.progressiveLightMap1.texture,
131
- side: DoubleSide
133
+ side: THREE.DoubleSide
132
134
  });
133
- this.labelPlane = new PlaneGeometry(100, 100);
134
- this.labelMesh = new Mesh(this.labelPlane, this.labelMaterial);
135
+ this.labelPlane = new THREE.PlaneGeometry(100, 100);
136
+ this.labelMesh = new THREE.Mesh(this.labelPlane, this.labelMaterial);
135
137
  this.labelMesh.position.y = 250;
136
138
  this.lightMapContainers[0].object.parent.add(this.labelMesh);
137
139
  }
@@ -146,7 +148,7 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
146
148
  * @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
147
149
  */
148
150
  _initializeBlurPlane(res, lightMap = null) {
149
- const blurMaterial = new MeshBasicMaterial();
151
+ const blurMaterial = new THREE.MeshBasicMaterial();
150
152
  blurMaterial.uniforms = {
151
153
  previousShadowMap: { value: null },
152
154
  pixelOffset: { value: 1 / res },
@@ -173,7 +175,7 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
173
175
  blurMaterial.userData.shader = shader;
174
176
  this.compiled = true;
175
177
  };
176
- this.blurringPlane = new Mesh(new PlaneGeometry(1, 1), blurMaterial);
178
+ this.blurringPlane = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), blurMaterial);
177
179
  this.blurringPlane.name = "Blurring Plane";
178
180
  this.blurringPlane.frustumCulled = false;
179
181
  this.blurringPlane.renderOrder = 0;
@@ -181,6 +183,4 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
181
183
  this.scene.add(this.blurringPlane);
182
184
  }
183
185
  }
184
- export {
185
- ProgressiveLightMap
186
- };
186
+ exports.ProgressiveLightMap = ProgressiveLightMap;
@@ -1,23 +1,21 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const potpack = require("potpack");
1
+ import { Scene, WebGLRenderTarget, FloatType, MeshPhongMaterial, MeshBasicMaterial, DoubleSide, PlaneGeometry, Mesh } from "three";
2
+ import potpack from "potpack";
5
3
  class ProgressiveLightMap {
6
4
  constructor(renderer, res = 1024) {
7
5
  this.renderer = renderer;
8
6
  this.res = res;
9
7
  this.lightMapContainers = [];
10
8
  this.compiled = false;
11
- this.scene = new THREE.Scene();
9
+ this.scene = new Scene();
12
10
  this.scene.background = null;
13
- this.tinyTarget = new THREE.WebGLRenderTarget(1, 1);
11
+ this.tinyTarget = new WebGLRenderTarget(1, 1);
14
12
  this.buffer1Active = false;
15
13
  this.firstUpdate = true;
16
14
  this.warned = false;
17
- const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : THREE.FloatType;
18
- this.progressiveLightMap1 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
19
- this.progressiveLightMap2 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
20
- this.uvMat = new THREE.MeshPhongMaterial();
15
+ const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : FloatType;
16
+ this.progressiveLightMap1 = new WebGLRenderTarget(this.res, this.res, { type: format });
17
+ this.progressiveLightMap2 = new WebGLRenderTarget(this.res, this.res, { type: format });
18
+ this.uvMat = new MeshPhongMaterial();
21
19
  this.uvMat.uniforms = {};
22
20
  this.uvMat.onBeforeCompile = (shader) => {
23
21
  shader.vertexShader = "#define USE_LIGHTMAP\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }";
@@ -128,12 +126,12 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
128
126
  return;
129
127
  }
130
128
  if (this.labelMesh == null) {
131
- this.labelMaterial = new THREE.MeshBasicMaterial({
129
+ this.labelMaterial = new MeshBasicMaterial({
132
130
  map: this.progressiveLightMap1.texture,
133
- side: THREE.DoubleSide
131
+ side: DoubleSide
134
132
  });
135
- this.labelPlane = new THREE.PlaneGeometry(100, 100);
136
- this.labelMesh = new THREE.Mesh(this.labelPlane, this.labelMaterial);
133
+ this.labelPlane = new PlaneGeometry(100, 100);
134
+ this.labelMesh = new Mesh(this.labelPlane, this.labelMaterial);
137
135
  this.labelMesh.position.y = 250;
138
136
  this.lightMapContainers[0].object.parent.add(this.labelMesh);
139
137
  }
@@ -148,7 +146,7 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
148
146
  * @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
149
147
  */
150
148
  _initializeBlurPlane(res, lightMap = null) {
151
- const blurMaterial = new THREE.MeshBasicMaterial();
149
+ const blurMaterial = new MeshBasicMaterial();
152
150
  blurMaterial.uniforms = {
153
151
  previousShadowMap: { value: null },
154
152
  pixelOffset: { value: 1 / res },
@@ -175,7 +173,7 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
175
173
  blurMaterial.userData.shader = shader;
176
174
  this.compiled = true;
177
175
  };
178
- this.blurringPlane = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), blurMaterial);
176
+ this.blurringPlane = new Mesh(new PlaneGeometry(1, 1), blurMaterial);
179
177
  this.blurringPlane.name = "Blurring Plane";
180
178
  this.blurringPlane.frustumCulled = false;
181
179
  this.blurringPlane.renderOrder = 0;
@@ -183,4 +181,6 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
183
181
  this.scene.add(this.blurringPlane);
184
182
  }
185
183
  }
186
- exports.ProgressiveLightMap = ProgressiveLightMap;
184
+ export {
185
+ ProgressiveLightMap
186
+ };