three-stdlib 2.22.10 → 2.23.1

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Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,6 +1,8 @@
1
- import { Object3D, TextureLoader, UVMapping, Box3, MathUtils, MeshLambertMaterial } from "three";
2
- import { MD2Loader } from "../loaders/MD2Loader.mjs";
3
- import { MorphBlendMesh } from "./MorphBlendMesh.mjs";
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const MD2Loader = require("../loaders/MD2Loader.cjs");
5
+ const MorphBlendMesh = require("./MorphBlendMesh.cjs");
4
6
  class MD2CharacterComplex {
5
7
  constructor() {
6
8
  this.scale = 1;
@@ -12,7 +14,7 @@ class MD2CharacterComplex {
12
14
  this.backAcceleration = 600;
13
15
  this.frontDecceleration = 600;
14
16
  this.angularSpeed = 2.5;
15
- this.root = new Object3D();
17
+ this.root = new THREE.Object3D();
16
18
  this.meshBody = null;
17
19
  this.meshWeapon = null;
18
20
  this.controls = null;
@@ -70,11 +72,11 @@ class MD2CharacterComplex {
70
72
  loadParts(config) {
71
73
  const scope = this;
72
74
  function loadTextures(baseUrl, textureUrls) {
73
- const textureLoader = new TextureLoader();
75
+ const textureLoader = new THREE.TextureLoader();
74
76
  const textures = [];
75
77
  for (let i = 0; i < textureUrls.length; i++) {
76
78
  textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
77
- textures[i].mapping = UVMapping;
79
+ textures[i].mapping = THREE.UVMapping;
78
80
  textures[i].name = textureUrls[i];
79
81
  if ("colorSpace" in textures[i])
80
82
  textures[i].colorSpace = "srgb";
@@ -97,9 +99,9 @@ class MD2CharacterComplex {
97
99
  weaponsTextures[i] = config.weapons[i][1];
98
100
  this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
99
101
  this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
100
- const loader = new MD2Loader();
102
+ const loader = new MD2Loader.MD2Loader();
101
103
  loader.load(config.baseUrl + config.body, function(geo) {
102
- const boundingBox = new Box3();
104
+ const boundingBox = new THREE.Box3();
103
105
  boundingBox.setFromBufferAttribute(geo.attributes.position);
104
106
  scope.root.position.y = -scope.scale * boundingBox.min.y;
105
107
  const mesh = scope._createPart(geo, scope.skinsBody[0]);
@@ -270,13 +272,13 @@ class MD2CharacterComplex {
270
272
  this.maxSpeed = this.walkSpeed;
271
273
  this.maxReverseSpeed = -this.maxSpeed;
272
274
  if (controls.moveForward)
273
- this.speed = MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
275
+ this.speed = THREE.MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
274
276
  if (controls.moveBackward)
275
- this.speed = MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
277
+ this.speed = THREE.MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
276
278
  const dir = 1;
277
279
  if (controls.moveLeft) {
278
280
  this.bodyOrientation += delta * this.angularSpeed;
279
- this.speed = MathUtils.clamp(
281
+ this.speed = THREE.MathUtils.clamp(
280
282
  this.speed + dir * delta * this.frontAcceleration,
281
283
  this.maxReverseSpeed,
282
284
  this.maxSpeed
@@ -284,7 +286,7 @@ class MD2CharacterComplex {
284
286
  }
285
287
  if (controls.moveRight) {
286
288
  this.bodyOrientation -= delta * this.angularSpeed;
287
- this.speed = MathUtils.clamp(
289
+ this.speed = THREE.MathUtils.clamp(
288
290
  this.speed + dir * delta * this.frontAcceleration,
289
291
  this.maxReverseSpeed,
290
292
  this.maxSpeed
@@ -293,10 +295,10 @@ class MD2CharacterComplex {
293
295
  if (!(controls.moveForward || controls.moveBackward)) {
294
296
  if (this.speed > 0) {
295
297
  const k = exponentialEaseOut(this.speed / this.maxSpeed);
296
- this.speed = MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
298
+ this.speed = THREE.MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
297
299
  } else {
298
300
  const k = exponentialEaseOut(this.speed / this.maxReverseSpeed);
299
- this.speed = MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
301
+ this.speed = THREE.MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
300
302
  }
301
303
  }
302
304
  const forwardDelta = this.speed * delta;
@@ -306,20 +308,20 @@ class MD2CharacterComplex {
306
308
  }
307
309
  // internal
308
310
  _createPart(geometry, skinMap) {
309
- const materialWireframe = new MeshLambertMaterial({
311
+ const materialWireframe = new THREE.MeshLambertMaterial({
310
312
  color: 16755200,
311
313
  wireframe: true,
312
314
  morphTargets: true,
313
315
  morphNormals: true
314
316
  });
315
- const materialTexture = new MeshLambertMaterial({
317
+ const materialTexture = new THREE.MeshLambertMaterial({
316
318
  color: 16777215,
317
319
  wireframe: false,
318
320
  map: skinMap,
319
321
  morphTargets: true,
320
322
  morphNormals: true
321
323
  });
322
- const mesh = new MorphBlendMesh(geometry, materialTexture);
324
+ const mesh = new MorphBlendMesh.MorphBlendMesh(geometry, materialTexture);
323
325
  mesh.rotation.y = -Math.PI / 2;
324
326
  mesh.materialTexture = materialTexture;
325
327
  mesh.materialWireframe = materialWireframe;
@@ -327,6 +329,4 @@ class MD2CharacterComplex {
327
329
  return mesh;
328
330
  }
329
331
  }
330
- export {
331
- MD2CharacterComplex
332
- };
332
+ exports.MD2CharacterComplex = MD2CharacterComplex;
@@ -1,8 +1,6 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const MD2Loader = require("../loaders/MD2Loader.js");
5
- const MorphBlendMesh = require("./MorphBlendMesh.js");
1
+ import { Object3D, TextureLoader, UVMapping, Box3, MathUtils, MeshLambertMaterial } from "three";
2
+ import { MD2Loader } from "../loaders/MD2Loader.js";
3
+ import { MorphBlendMesh } from "./MorphBlendMesh.js";
6
4
  class MD2CharacterComplex {
7
5
  constructor() {
8
6
  this.scale = 1;
@@ -14,7 +12,7 @@ class MD2CharacterComplex {
14
12
  this.backAcceleration = 600;
15
13
  this.frontDecceleration = 600;
16
14
  this.angularSpeed = 2.5;
17
- this.root = new THREE.Object3D();
15
+ this.root = new Object3D();
18
16
  this.meshBody = null;
19
17
  this.meshWeapon = null;
20
18
  this.controls = null;
@@ -72,11 +70,11 @@ class MD2CharacterComplex {
72
70
  loadParts(config) {
73
71
  const scope = this;
74
72
  function loadTextures(baseUrl, textureUrls) {
75
- const textureLoader = new THREE.TextureLoader();
73
+ const textureLoader = new TextureLoader();
76
74
  const textures = [];
77
75
  for (let i = 0; i < textureUrls.length; i++) {
78
76
  textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
79
- textures[i].mapping = THREE.UVMapping;
77
+ textures[i].mapping = UVMapping;
80
78
  textures[i].name = textureUrls[i];
81
79
  if ("colorSpace" in textures[i])
82
80
  textures[i].colorSpace = "srgb";
@@ -99,9 +97,9 @@ class MD2CharacterComplex {
99
97
  weaponsTextures[i] = config.weapons[i][1];
100
98
  this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
101
99
  this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
102
- const loader = new MD2Loader.MD2Loader();
100
+ const loader = new MD2Loader();
103
101
  loader.load(config.baseUrl + config.body, function(geo) {
104
- const boundingBox = new THREE.Box3();
102
+ const boundingBox = new Box3();
105
103
  boundingBox.setFromBufferAttribute(geo.attributes.position);
106
104
  scope.root.position.y = -scope.scale * boundingBox.min.y;
107
105
  const mesh = scope._createPart(geo, scope.skinsBody[0]);
@@ -272,13 +270,13 @@ class MD2CharacterComplex {
272
270
  this.maxSpeed = this.walkSpeed;
273
271
  this.maxReverseSpeed = -this.maxSpeed;
274
272
  if (controls.moveForward)
275
- this.speed = THREE.MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
273
+ this.speed = MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
276
274
  if (controls.moveBackward)
277
- this.speed = THREE.MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
275
+ this.speed = MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
278
276
  const dir = 1;
279
277
  if (controls.moveLeft) {
280
278
  this.bodyOrientation += delta * this.angularSpeed;
281
- this.speed = THREE.MathUtils.clamp(
279
+ this.speed = MathUtils.clamp(
282
280
  this.speed + dir * delta * this.frontAcceleration,
283
281
  this.maxReverseSpeed,
284
282
  this.maxSpeed
@@ -286,7 +284,7 @@ class MD2CharacterComplex {
286
284
  }
287
285
  if (controls.moveRight) {
288
286
  this.bodyOrientation -= delta * this.angularSpeed;
289
- this.speed = THREE.MathUtils.clamp(
287
+ this.speed = MathUtils.clamp(
290
288
  this.speed + dir * delta * this.frontAcceleration,
291
289
  this.maxReverseSpeed,
292
290
  this.maxSpeed
@@ -295,10 +293,10 @@ class MD2CharacterComplex {
295
293
  if (!(controls.moveForward || controls.moveBackward)) {
296
294
  if (this.speed > 0) {
297
295
  const k = exponentialEaseOut(this.speed / this.maxSpeed);
298
- this.speed = THREE.MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
296
+ this.speed = MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
299
297
  } else {
300
298
  const k = exponentialEaseOut(this.speed / this.maxReverseSpeed);
301
- this.speed = THREE.MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
299
+ this.speed = MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
302
300
  }
303
301
  }
304
302
  const forwardDelta = this.speed * delta;
@@ -308,20 +306,20 @@ class MD2CharacterComplex {
308
306
  }
309
307
  // internal
310
308
  _createPart(geometry, skinMap) {
311
- const materialWireframe = new THREE.MeshLambertMaterial({
309
+ const materialWireframe = new MeshLambertMaterial({
312
310
  color: 16755200,
313
311
  wireframe: true,
314
312
  morphTargets: true,
315
313
  morphNormals: true
316
314
  });
317
- const materialTexture = new THREE.MeshLambertMaterial({
315
+ const materialTexture = new MeshLambertMaterial({
318
316
  color: 16777215,
319
317
  wireframe: false,
320
318
  map: skinMap,
321
319
  morphTargets: true,
322
320
  morphNormals: true
323
321
  });
324
- const mesh = new MorphBlendMesh.MorphBlendMesh(geometry, materialTexture);
322
+ const mesh = new MorphBlendMesh(geometry, materialTexture);
325
323
  mesh.rotation.y = -Math.PI / 2;
326
324
  mesh.materialTexture = materialTexture;
327
325
  mesh.materialWireframe = materialWireframe;
@@ -329,4 +327,6 @@ class MD2CharacterComplex {
329
327
  return mesh;
330
328
  }
331
329
  }
332
- exports.MD2CharacterComplex = MD2CharacterComplex;
330
+ export {
331
+ MD2CharacterComplex
332
+ };
@@ -1,9 +1,11 @@
1
- import { Mesh, AnimationMixer, AnimationClip } from "three";
2
- class MorphAnimMesh extends Mesh {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class MorphAnimMesh extends THREE.Mesh {
3
5
  constructor(geometry, material) {
4
6
  super(geometry, material);
5
7
  this.type = "MorphAnimMesh";
6
- this.mixer = new AnimationMixer(this);
8
+ this.mixer = new THREE.AnimationMixer(this);
7
9
  this.activeAction = null;
8
10
  }
9
11
  setDirectionForward() {
@@ -17,7 +19,7 @@ class MorphAnimMesh extends Mesh {
17
19
  this.activeAction.stop();
18
20
  this.activeAction = null;
19
21
  }
20
- const clip = AnimationClip.findByName(this, label);
22
+ const clip = THREE.AnimationClip.findByName(this, label);
21
23
  if (clip) {
22
24
  const action = this.mixer.clipAction(clip);
23
25
  action.timeScale = clip.tracks.length * fps / clip.duration;
@@ -31,10 +33,8 @@ class MorphAnimMesh extends Mesh {
31
33
  }
32
34
  copy(source, recursive) {
33
35
  super.copy(source, recursive);
34
- this.mixer = new AnimationMixer(this);
36
+ this.mixer = new THREE.AnimationMixer(this);
35
37
  return this;
36
38
  }
37
39
  }
38
- export {
39
- MorphAnimMesh
40
- };
40
+ exports.MorphAnimMesh = MorphAnimMesh;
@@ -1,11 +1,9 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class MorphAnimMesh extends THREE.Mesh {
1
+ import { Mesh, AnimationMixer, AnimationClip } from "three";
2
+ class MorphAnimMesh extends Mesh {
5
3
  constructor(geometry, material) {
6
4
  super(geometry, material);
7
5
  this.type = "MorphAnimMesh";
8
- this.mixer = new THREE.AnimationMixer(this);
6
+ this.mixer = new AnimationMixer(this);
9
7
  this.activeAction = null;
10
8
  }
11
9
  setDirectionForward() {
@@ -19,7 +17,7 @@ class MorphAnimMesh extends THREE.Mesh {
19
17
  this.activeAction.stop();
20
18
  this.activeAction = null;
21
19
  }
22
- const clip = THREE.AnimationClip.findByName(this, label);
20
+ const clip = AnimationClip.findByName(this, label);
23
21
  if (clip) {
24
22
  const action = this.mixer.clipAction(clip);
25
23
  action.timeScale = clip.tracks.length * fps / clip.duration;
@@ -33,8 +31,10 @@ class MorphAnimMesh extends THREE.Mesh {
33
31
  }
34
32
  copy(source, recursive) {
35
33
  super.copy(source, recursive);
36
- this.mixer = new THREE.AnimationMixer(this);
34
+ this.mixer = new AnimationMixer(this);
37
35
  return this;
38
36
  }
39
37
  }
40
- exports.MorphAnimMesh = MorphAnimMesh;
38
+ export {
39
+ MorphAnimMesh
40
+ };
@@ -1,5 +1,7 @@
1
- import { Mesh, MathUtils } from "three";
2
- class MorphBlendMesh extends Mesh {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class MorphBlendMesh extends THREE.Mesh {
3
5
  constructor(geometry, material) {
4
6
  super(geometry, material);
5
7
  this.animationsMap = {};
@@ -153,7 +155,7 @@ class MorphBlendMesh extends Mesh {
153
155
  if (animation.time < 0)
154
156
  animation.time += animation.duration;
155
157
  }
156
- const keyframe = animation.start + MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
158
+ const keyframe = animation.start + THREE.MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
157
159
  const weight = animation.weight;
158
160
  if (keyframe !== animation.currentFrame) {
159
161
  this.morphTargetInfluences[animation.lastFrame] = 0;
@@ -174,6 +176,4 @@ class MorphBlendMesh extends Mesh {
174
176
  }
175
177
  }
176
178
  }
177
- export {
178
- MorphBlendMesh
179
- };
179
+ exports.MorphBlendMesh = MorphBlendMesh;
@@ -1,7 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class MorphBlendMesh extends THREE.Mesh {
1
+ import { Mesh, MathUtils } from "three";
2
+ class MorphBlendMesh extends Mesh {
5
3
  constructor(geometry, material) {
6
4
  super(geometry, material);
7
5
  this.animationsMap = {};
@@ -155,7 +153,7 @@ class MorphBlendMesh extends THREE.Mesh {
155
153
  if (animation.time < 0)
156
154
  animation.time += animation.duration;
157
155
  }
158
- const keyframe = animation.start + THREE.MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
156
+ const keyframe = animation.start + MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
159
157
  const weight = animation.weight;
160
158
  if (keyframe !== animation.currentFrame) {
161
159
  this.morphTargetInfluences[animation.lastFrame] = 0;
@@ -176,4 +174,6 @@ class MorphBlendMesh extends THREE.Mesh {
176
174
  }
177
175
  }
178
176
  }
179
- exports.MorphBlendMesh = MorphBlendMesh;
177
+ export {
178
+ MorphBlendMesh
179
+ };
@@ -1,21 +1,23 @@
1
- import { Scene, WebGLRenderTarget, FloatType, MeshPhongMaterial, MeshBasicMaterial, DoubleSide, PlaneGeometry, Mesh } from "three";
2
- import potpack from "potpack";
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const potpack = require("potpack");
3
5
  class ProgressiveLightMap {
4
6
  constructor(renderer, res = 1024) {
5
7
  this.renderer = renderer;
6
8
  this.res = res;
7
9
  this.lightMapContainers = [];
8
10
  this.compiled = false;
9
- this.scene = new Scene();
11
+ this.scene = new THREE.Scene();
10
12
  this.scene.background = null;
11
- this.tinyTarget = new WebGLRenderTarget(1, 1);
13
+ this.tinyTarget = new THREE.WebGLRenderTarget(1, 1);
12
14
  this.buffer1Active = false;
13
15
  this.firstUpdate = true;
14
16
  this.warned = false;
15
- const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : FloatType;
16
- this.progressiveLightMap1 = new WebGLRenderTarget(this.res, this.res, { type: format });
17
- this.progressiveLightMap2 = new WebGLRenderTarget(this.res, this.res, { type: format });
18
- this.uvMat = new MeshPhongMaterial();
17
+ const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : THREE.FloatType;
18
+ this.progressiveLightMap1 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
19
+ this.progressiveLightMap2 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
20
+ this.uvMat = new THREE.MeshPhongMaterial();
19
21
  this.uvMat.uniforms = {};
20
22
  this.uvMat.onBeforeCompile = (shader) => {
21
23
  shader.vertexShader = "#define USE_LIGHTMAP\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }";
@@ -126,12 +128,12 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
126
128
  return;
127
129
  }
128
130
  if (this.labelMesh == null) {
129
- this.labelMaterial = new MeshBasicMaterial({
131
+ this.labelMaterial = new THREE.MeshBasicMaterial({
130
132
  map: this.progressiveLightMap1.texture,
131
- side: DoubleSide
133
+ side: THREE.DoubleSide
132
134
  });
133
- this.labelPlane = new PlaneGeometry(100, 100);
134
- this.labelMesh = new Mesh(this.labelPlane, this.labelMaterial);
135
+ this.labelPlane = new THREE.PlaneGeometry(100, 100);
136
+ this.labelMesh = new THREE.Mesh(this.labelPlane, this.labelMaterial);
135
137
  this.labelMesh.position.y = 250;
136
138
  this.lightMapContainers[0].object.parent.add(this.labelMesh);
137
139
  }
@@ -146,7 +148,7 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
146
148
  * @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
147
149
  */
148
150
  _initializeBlurPlane(res, lightMap = null) {
149
- const blurMaterial = new MeshBasicMaterial();
151
+ const blurMaterial = new THREE.MeshBasicMaterial();
150
152
  blurMaterial.uniforms = {
151
153
  previousShadowMap: { value: null },
152
154
  pixelOffset: { value: 1 / res },
@@ -173,7 +175,7 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
173
175
  blurMaterial.userData.shader = shader;
174
176
  this.compiled = true;
175
177
  };
176
- this.blurringPlane = new Mesh(new PlaneGeometry(1, 1), blurMaterial);
178
+ this.blurringPlane = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), blurMaterial);
177
179
  this.blurringPlane.name = "Blurring Plane";
178
180
  this.blurringPlane.frustumCulled = false;
179
181
  this.blurringPlane.renderOrder = 0;
@@ -181,6 +183,4 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
181
183
  this.scene.add(this.blurringPlane);
182
184
  }
183
185
  }
184
- export {
185
- ProgressiveLightMap
186
- };
186
+ exports.ProgressiveLightMap = ProgressiveLightMap;
@@ -1,23 +1,21 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const potpack = require("potpack");
1
+ import { Scene, WebGLRenderTarget, FloatType, MeshPhongMaterial, MeshBasicMaterial, DoubleSide, PlaneGeometry, Mesh } from "three";
2
+ import potpack from "potpack";
5
3
  class ProgressiveLightMap {
6
4
  constructor(renderer, res = 1024) {
7
5
  this.renderer = renderer;
8
6
  this.res = res;
9
7
  this.lightMapContainers = [];
10
8
  this.compiled = false;
11
- this.scene = new THREE.Scene();
9
+ this.scene = new Scene();
12
10
  this.scene.background = null;
13
- this.tinyTarget = new THREE.WebGLRenderTarget(1, 1);
11
+ this.tinyTarget = new WebGLRenderTarget(1, 1);
14
12
  this.buffer1Active = false;
15
13
  this.firstUpdate = true;
16
14
  this.warned = false;
17
- const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : THREE.FloatType;
18
- this.progressiveLightMap1 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
19
- this.progressiveLightMap2 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
20
- this.uvMat = new THREE.MeshPhongMaterial();
15
+ const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : FloatType;
16
+ this.progressiveLightMap1 = new WebGLRenderTarget(this.res, this.res, { type: format });
17
+ this.progressiveLightMap2 = new WebGLRenderTarget(this.res, this.res, { type: format });
18
+ this.uvMat = new MeshPhongMaterial();
21
19
  this.uvMat.uniforms = {};
22
20
  this.uvMat.onBeforeCompile = (shader) => {
23
21
  shader.vertexShader = "#define USE_LIGHTMAP\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }";
@@ -128,12 +126,12 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
128
126
  return;
129
127
  }
130
128
  if (this.labelMesh == null) {
131
- this.labelMaterial = new THREE.MeshBasicMaterial({
129
+ this.labelMaterial = new MeshBasicMaterial({
132
130
  map: this.progressiveLightMap1.texture,
133
- side: THREE.DoubleSide
131
+ side: DoubleSide
134
132
  });
135
- this.labelPlane = new THREE.PlaneGeometry(100, 100);
136
- this.labelMesh = new THREE.Mesh(this.labelPlane, this.labelMaterial);
133
+ this.labelPlane = new PlaneGeometry(100, 100);
134
+ this.labelMesh = new Mesh(this.labelPlane, this.labelMaterial);
137
135
  this.labelMesh.position.y = 250;
138
136
  this.lightMapContainers[0].object.parent.add(this.labelMesh);
139
137
  }
@@ -148,7 +146,7 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
148
146
  * @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
149
147
  */
150
148
  _initializeBlurPlane(res, lightMap = null) {
151
- const blurMaterial = new THREE.MeshBasicMaterial();
149
+ const blurMaterial = new MeshBasicMaterial();
152
150
  blurMaterial.uniforms = {
153
151
  previousShadowMap: { value: null },
154
152
  pixelOffset: { value: 1 / res },
@@ -175,7 +173,7 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
175
173
  blurMaterial.userData.shader = shader;
176
174
  this.compiled = true;
177
175
  };
178
- this.blurringPlane = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), blurMaterial);
176
+ this.blurringPlane = new Mesh(new PlaneGeometry(1, 1), blurMaterial);
179
177
  this.blurringPlane.name = "Blurring Plane";
180
178
  this.blurringPlane.frustumCulled = false;
181
179
  this.blurringPlane.renderOrder = 0;
@@ -183,4 +181,6 @@ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
183
181
  this.scene.add(this.blurringPlane);
184
182
  }
185
183
  }
186
- exports.ProgressiveLightMap = ProgressiveLightMap;
184
+ export {
185
+ ProgressiveLightMap
186
+ };