three-stdlib 2.22.10 → 2.23.1

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Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,15 +1,13 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const Pass = require("./Pass.js");
10
- const THREE = require("three");
11
- const DigitalGlitch = require("../shaders/DigitalGlitch.js");
12
- class GlitchPass extends Pass.Pass {
7
+ import { Pass, FullScreenQuad } from "./Pass.js";
8
+ import { UniformsUtils, ShaderMaterial, LuminanceFormat, MathUtils, DataTexture, RedFormat, FloatType } from "three";
9
+ import { DigitalGlitch } from "../shaders/DigitalGlitch.js";
10
+ class GlitchPass extends Pass {
13
11
  constructor(dt_size = 64) {
14
12
  super();
15
13
  __publicField(this, "material");
@@ -18,40 +16,40 @@ class GlitchPass extends Pass.Pass {
18
16
  __publicField(this, "curF");
19
17
  __publicField(this, "randX");
20
18
  __publicField(this, "uniforms");
21
- this.uniforms = THREE.UniformsUtils.clone(DigitalGlitch.DigitalGlitch.uniforms);
19
+ this.uniforms = UniformsUtils.clone(DigitalGlitch.uniforms);
22
20
  this.uniforms["tDisp"].value = this.generateHeightmap(dt_size);
23
- this.material = new THREE.ShaderMaterial({
21
+ this.material = new ShaderMaterial({
24
22
  uniforms: this.uniforms,
25
- vertexShader: DigitalGlitch.DigitalGlitch.vertexShader,
26
- fragmentShader: DigitalGlitch.DigitalGlitch.fragmentShader
23
+ vertexShader: DigitalGlitch.vertexShader,
24
+ fragmentShader: DigitalGlitch.fragmentShader
27
25
  });
28
- this.fsQuad = new Pass.FullScreenQuad(this.material);
26
+ this.fsQuad = new FullScreenQuad(this.material);
29
27
  this.goWild = false;
30
28
  this.curF = 0;
31
29
  this.generateTrigger();
32
30
  }
33
31
  render(renderer, writeBuffer, readBuffer) {
34
32
  if (renderer.capabilities.isWebGL2 === false)
35
- this.uniforms["tDisp"].value.format = THREE.LuminanceFormat;
33
+ this.uniforms["tDisp"].value.format = LuminanceFormat;
36
34
  this.uniforms["tDiffuse"].value = readBuffer.texture;
37
35
  this.uniforms["seed"].value = Math.random();
38
36
  this.uniforms["byp"].value = 0;
39
37
  if (this.curF % this.randX == 0 || this.goWild == true) {
40
38
  this.uniforms["amount"].value = Math.random() / 30;
41
- this.uniforms["angle"].value = THREE.MathUtils.randFloat(-Math.PI, Math.PI);
42
- this.uniforms["seed_x"].value = THREE.MathUtils.randFloat(-1, 1);
43
- this.uniforms["seed_y"].value = THREE.MathUtils.randFloat(-1, 1);
44
- this.uniforms["distortion_x"].value = THREE.MathUtils.randFloat(0, 1);
45
- this.uniforms["distortion_y"].value = THREE.MathUtils.randFloat(0, 1);
39
+ this.uniforms["angle"].value = MathUtils.randFloat(-Math.PI, Math.PI);
40
+ this.uniforms["seed_x"].value = MathUtils.randFloat(-1, 1);
41
+ this.uniforms["seed_y"].value = MathUtils.randFloat(-1, 1);
42
+ this.uniforms["distortion_x"].value = MathUtils.randFloat(0, 1);
43
+ this.uniforms["distortion_y"].value = MathUtils.randFloat(0, 1);
46
44
  this.curF = 0;
47
45
  this.generateTrigger();
48
46
  } else if (this.curF % this.randX < this.randX / 5) {
49
47
  this.uniforms["amount"].value = Math.random() / 90;
50
- this.uniforms["angle"].value = THREE.MathUtils.randFloat(-Math.PI, Math.PI);
51
- this.uniforms["distortion_x"].value = THREE.MathUtils.randFloat(0, 1);
52
- this.uniforms["distortion_y"].value = THREE.MathUtils.randFloat(0, 1);
53
- this.uniforms["seed_x"].value = THREE.MathUtils.randFloat(-0.3, 0.3);
54
- this.uniforms["seed_y"].value = THREE.MathUtils.randFloat(-0.3, 0.3);
48
+ this.uniforms["angle"].value = MathUtils.randFloat(-Math.PI, Math.PI);
49
+ this.uniforms["distortion_x"].value = MathUtils.randFloat(0, 1);
50
+ this.uniforms["distortion_y"].value = MathUtils.randFloat(0, 1);
51
+ this.uniforms["seed_x"].value = MathUtils.randFloat(-0.3, 0.3);
52
+ this.uniforms["seed_y"].value = MathUtils.randFloat(-0.3, 0.3);
55
53
  } else if (this.goWild == false) {
56
54
  this.uniforms["byp"].value = 1;
57
55
  }
@@ -67,18 +65,20 @@ class GlitchPass extends Pass.Pass {
67
65
  }
68
66
  }
69
67
  generateTrigger() {
70
- this.randX = THREE.MathUtils.randInt(120, 240);
68
+ this.randX = MathUtils.randInt(120, 240);
71
69
  }
72
70
  generateHeightmap(dt_size) {
73
71
  const data_arr = new Float32Array(dt_size * dt_size);
74
72
  const length = dt_size * dt_size;
75
73
  for (let i = 0; i < length; i++) {
76
- const val = THREE.MathUtils.randFloat(0, 1);
74
+ const val = MathUtils.randFloat(0, 1);
77
75
  data_arr[i] = val;
78
76
  }
79
- const texture = new THREE.DataTexture(data_arr, dt_size, dt_size, THREE.RedFormat, THREE.FloatType);
77
+ const texture = new DataTexture(data_arr, dt_size, dt_size, RedFormat, FloatType);
80
78
  texture.needsUpdate = true;
81
79
  return texture;
82
80
  }
83
81
  }
84
- exports.GlitchPass = GlitchPass;
82
+ export {
83
+ GlitchPass
84
+ };
@@ -1,26 +1,28 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Pass, FullScreenQuad } from "./Pass.mjs";
8
- import { UniformsUtils, ShaderMaterial } from "three";
9
- import { HalftoneShader } from "../shaders/HalftoneShader.mjs";
10
- class HalftonePass extends Pass {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const Pass = require("./Pass.cjs");
10
+ const THREE = require("three");
11
+ const HalftoneShader = require("../shaders/HalftoneShader.cjs");
12
+ class HalftonePass extends Pass.Pass {
11
13
  constructor(width, height, params) {
12
14
  super();
13
15
  __publicField(this, "material");
14
16
  __publicField(this, "fsQuad");
15
17
  __publicField(this, "uniforms");
16
- if (HalftoneShader === void 0) {
18
+ if (HalftoneShader.HalftoneShader === void 0) {
17
19
  console.error("THREE.HalftonePass requires HalftoneShader");
18
20
  }
19
- this.uniforms = UniformsUtils.clone(HalftoneShader.uniforms);
20
- this.material = new ShaderMaterial({
21
+ this.uniforms = THREE.UniformsUtils.clone(HalftoneShader.HalftoneShader.uniforms);
22
+ this.material = new THREE.ShaderMaterial({
21
23
  uniforms: this.uniforms,
22
- fragmentShader: HalftoneShader.fragmentShader,
23
- vertexShader: HalftoneShader.vertexShader
24
+ fragmentShader: HalftoneShader.HalftoneShader.fragmentShader,
25
+ vertexShader: HalftoneShader.HalftoneShader.vertexShader
24
26
  });
25
27
  this.uniforms.width.value = width;
26
28
  this.uniforms.height.value = height;
@@ -29,7 +31,7 @@ class HalftonePass extends Pass {
29
31
  this.uniforms[key].value = params[key];
30
32
  }
31
33
  }
32
- this.fsQuad = new FullScreenQuad(this.material);
34
+ this.fsQuad = new Pass.FullScreenQuad(this.material);
33
35
  }
34
36
  render(renderer, writeBuffer, readBuffer) {
35
37
  this.material.uniforms["tDiffuse"].value = readBuffer.texture;
@@ -48,6 +50,4 @@ class HalftonePass extends Pass {
48
50
  this.uniforms.height.value = height;
49
51
  }
50
52
  }
51
- export {
52
- HalftonePass
53
- };
53
+ exports.HalftonePass = HalftonePass;
@@ -1,28 +1,26 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const Pass = require("./Pass.js");
10
- const THREE = require("three");
11
- const HalftoneShader = require("../shaders/HalftoneShader.js");
12
- class HalftonePass extends Pass.Pass {
7
+ import { Pass, FullScreenQuad } from "./Pass.js";
8
+ import { UniformsUtils, ShaderMaterial } from "three";
9
+ import { HalftoneShader } from "../shaders/HalftoneShader.js";
10
+ class HalftonePass extends Pass {
13
11
  constructor(width, height, params) {
14
12
  super();
15
13
  __publicField(this, "material");
16
14
  __publicField(this, "fsQuad");
17
15
  __publicField(this, "uniforms");
18
- if (HalftoneShader.HalftoneShader === void 0) {
16
+ if (HalftoneShader === void 0) {
19
17
  console.error("THREE.HalftonePass requires HalftoneShader");
20
18
  }
21
- this.uniforms = THREE.UniformsUtils.clone(HalftoneShader.HalftoneShader.uniforms);
22
- this.material = new THREE.ShaderMaterial({
19
+ this.uniforms = UniformsUtils.clone(HalftoneShader.uniforms);
20
+ this.material = new ShaderMaterial({
23
21
  uniforms: this.uniforms,
24
- fragmentShader: HalftoneShader.HalftoneShader.fragmentShader,
25
- vertexShader: HalftoneShader.HalftoneShader.vertexShader
22
+ fragmentShader: HalftoneShader.fragmentShader,
23
+ vertexShader: HalftoneShader.vertexShader
26
24
  });
27
25
  this.uniforms.width.value = width;
28
26
  this.uniforms.height.value = height;
@@ -31,7 +29,7 @@ class HalftonePass extends Pass.Pass {
31
29
  this.uniforms[key].value = params[key];
32
30
  }
33
31
  }
34
- this.fsQuad = new Pass.FullScreenQuad(this.material);
32
+ this.fsQuad = new FullScreenQuad(this.material);
35
33
  }
36
34
  render(renderer, writeBuffer, readBuffer) {
37
35
  this.material.uniforms["tDiffuse"].value = readBuffer.texture;
@@ -50,4 +48,6 @@ class HalftonePass extends Pass.Pass {
50
48
  this.uniforms.height.value = height;
51
49
  }
52
50
  }
53
- exports.HalftonePass = HalftonePass;
51
+ export {
52
+ HalftonePass
53
+ };
@@ -1,4 +1,6 @@
1
- import { ShaderPass } from "./ShaderPass.mjs";
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const ShaderPass = require("./ShaderPass.cjs");
2
4
  const LUTShader = {
3
5
  defines: {
4
6
  USE_3DTEXTURE: 1
@@ -101,7 +103,7 @@ const LUTShader = {
101
103
  `
102
104
  )
103
105
  };
104
- class LUTPass extends ShaderPass {
106
+ class LUTPass extends ShaderPass.ShaderPass {
105
107
  set lut(v) {
106
108
  const material = this.material;
107
109
  if (v !== this.lut) {
@@ -137,6 +139,4 @@ class LUTPass extends ShaderPass {
137
139
  this.intensity = "intensity" in options ? options.intensity : 1;
138
140
  }
139
141
  }
140
- export {
141
- LUTPass
142
- };
142
+ exports.LUTPass = LUTPass;
@@ -1,6 +1,4 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const ShaderPass = require("./ShaderPass.js");
1
+ import { ShaderPass } from "./ShaderPass.js";
4
2
  const LUTShader = {
5
3
  defines: {
6
4
  USE_3DTEXTURE: 1
@@ -103,7 +101,7 @@ const LUTShader = {
103
101
  `
104
102
  )
105
103
  };
106
- class LUTPass extends ShaderPass.ShaderPass {
104
+ class LUTPass extends ShaderPass {
107
105
  set lut(v) {
108
106
  const material = this.material;
109
107
  if (v !== this.lut) {
@@ -139,4 +137,6 @@ class LUTPass extends ShaderPass.ShaderPass {
139
137
  this.intensity = "intensity" in options ? options.intensity : 1;
140
138
  }
141
139
  }
142
- exports.LUTPass = LUTPass;
140
+ export {
141
+ LUTPass
142
+ };
@@ -1,11 +1,13 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Pass } from "./Pass.mjs";
8
- class MaskPass extends Pass {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const Pass = require("./Pass.cjs");
10
+ class MaskPass extends Pass.Pass {
9
11
  constructor(scene, camera) {
10
12
  super();
11
13
  __publicField(this, "scene");
@@ -53,7 +55,7 @@ class MaskPass extends Pass {
53
55
  state.buffers.stencil.setLocked(true);
54
56
  }
55
57
  }
56
- class ClearMaskPass extends Pass {
58
+ class ClearMaskPass extends Pass.Pass {
57
59
  constructor() {
58
60
  super();
59
61
  this.needsSwap = false;
@@ -63,7 +65,5 @@ class ClearMaskPass extends Pass {
63
65
  renderer.state.buffers.stencil.setTest(false);
64
66
  }
65
67
  }
66
- export {
67
- ClearMaskPass,
68
- MaskPass
69
- };
68
+ exports.ClearMaskPass = ClearMaskPass;
69
+ exports.MaskPass = MaskPass;
@@ -1,13 +1,11 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const Pass = require("./Pass.js");
10
- class MaskPass extends Pass.Pass {
7
+ import { Pass } from "./Pass.js";
8
+ class MaskPass extends Pass {
11
9
  constructor(scene, camera) {
12
10
  super();
13
11
  __publicField(this, "scene");
@@ -55,7 +53,7 @@ class MaskPass extends Pass.Pass {
55
53
  state.buffers.stencil.setLocked(true);
56
54
  }
57
55
  }
58
- class ClearMaskPass extends Pass.Pass {
56
+ class ClearMaskPass extends Pass {
59
57
  constructor() {
60
58
  super();
61
59
  this.needsSwap = false;
@@ -65,5 +63,7 @@ class ClearMaskPass extends Pass.Pass {
65
63
  renderer.state.buffers.stencil.setTest(false);
66
64
  }
67
65
  }
68
- exports.ClearMaskPass = ClearMaskPass;
69
- exports.MaskPass = MaskPass;
66
+ export {
67
+ ClearMaskPass,
68
+ MaskPass
69
+ };
@@ -1,13 +1,15 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Pass, FullScreenQuad } from "./Pass.mjs";
8
- import { Vector2, Color, WebGLRenderTarget, MeshDepthMaterial, DoubleSide, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Matrix4, Vector3, AdditiveBlending } from "three";
9
- import { CopyShader } from "../shaders/CopyShader.mjs";
10
- class OutlinePass extends Pass {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const Pass = require("./Pass.cjs");
10
+ const THREE = require("three");
11
+ const CopyShader = require("../shaders/CopyShader.cjs");
12
+ class OutlinePass extends Pass.Pass {
11
13
  constructor(resolution, scene, camera, selectedObjects) {
12
14
  super();
13
15
  __publicField(this, "renderScene");
@@ -45,13 +47,13 @@ class OutlinePass extends Pass {
45
47
  __publicField(this, "_visibilityCache");
46
48
  __publicField(this, "_oldClearColor");
47
49
  __publicField(this, "copyUniforms");
48
- __publicField(this, "BlurDirectionX", new Vector2(1, 0));
49
- __publicField(this, "BlurDirectionY", new Vector2(0, 1));
50
+ __publicField(this, "BlurDirectionX", new THREE.Vector2(1, 0));
51
+ __publicField(this, "BlurDirectionY", new THREE.Vector2(0, 1));
50
52
  this.renderScene = scene;
51
53
  this.renderCamera = camera;
52
54
  this.selectedObjects = selectedObjects !== void 0 ? selectedObjects : [];
53
- this.visibleEdgeColor = new Color(1, 1, 1);
54
- this.hiddenEdgeColor = new Color(0.1, 0.04, 0.02);
55
+ this.visibleEdgeColor = new THREE.Color(1, 1, 1);
56
+ this.hiddenEdgeColor = new THREE.Color(0.1, 0.04, 0.02);
55
57
  this.edgeGlow = 0;
56
58
  this.usePatternTexture = false;
57
59
  this.edgeThickness = 1;
@@ -59,39 +61,39 @@ class OutlinePass extends Pass {
59
61
  this.downSampleRatio = 2;
60
62
  this.pulsePeriod = 0;
61
63
  this._visibilityCache = /* @__PURE__ */ new Map();
62
- this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
64
+ this.resolution = resolution !== void 0 ? new THREE.Vector2(resolution.x, resolution.y) : new THREE.Vector2(256, 256);
63
65
  const resx = Math.round(this.resolution.x / this.downSampleRatio);
64
66
  const resy = Math.round(this.resolution.y / this.downSampleRatio);
65
- this.renderTargetMaskBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
67
+ this.renderTargetMaskBuffer = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y);
66
68
  this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask";
67
69
  this.renderTargetMaskBuffer.texture.generateMipmaps = false;
68
- this.depthMaterial = new MeshDepthMaterial();
69
- this.depthMaterial.side = DoubleSide;
70
- this.depthMaterial.depthPacking = RGBADepthPacking;
71
- this.depthMaterial.blending = NoBlending;
70
+ this.depthMaterial = new THREE.MeshDepthMaterial();
71
+ this.depthMaterial.side = THREE.DoubleSide;
72
+ this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
73
+ this.depthMaterial.blending = THREE.NoBlending;
72
74
  this.prepareMaskMaterial = this.getPrepareMaskMaterial();
73
- this.prepareMaskMaterial.side = DoubleSide;
75
+ this.prepareMaskMaterial.side = THREE.DoubleSide;
74
76
  this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(
75
77
  this.prepareMaskMaterial.fragmentShader,
76
78
  this.renderCamera
77
79
  );
78
- this.renderTargetDepthBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
80
+ this.renderTargetDepthBuffer = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y);
79
81
  this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth";
80
82
  this.renderTargetDepthBuffer.texture.generateMipmaps = false;
81
- this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget(resx, resy);
83
+ this.renderTargetMaskDownSampleBuffer = new THREE.WebGLRenderTarget(resx, resy);
82
84
  this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample";
83
85
  this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
84
- this.renderTargetBlurBuffer1 = new WebGLRenderTarget(resx, resy);
86
+ this.renderTargetBlurBuffer1 = new THREE.WebGLRenderTarget(resx, resy);
85
87
  this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1";
86
88
  this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
87
- this.renderTargetBlurBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
89
+ this.renderTargetBlurBuffer2 = new THREE.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
88
90
  this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2";
89
91
  this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
90
92
  this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
91
- this.renderTargetEdgeBuffer1 = new WebGLRenderTarget(resx, resy);
93
+ this.renderTargetEdgeBuffer1 = new THREE.WebGLRenderTarget(resx, resy);
92
94
  this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1";
93
95
  this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
94
- this.renderTargetEdgeBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
96
+ this.renderTargetEdgeBuffer2 = new THREE.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
95
97
  this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2";
96
98
  this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
97
99
  const MAX_EDGE_THICKNESS = 4;
@@ -103,28 +105,28 @@ class OutlinePass extends Pass {
103
105
  this.separableBlurMaterial2.uniforms["texSize"].value.set(Math.round(resx / 2), Math.round(resy / 2));
104
106
  this.separableBlurMaterial2.uniforms["kernelRadius"].value = MAX_EDGE_GLOW;
105
107
  this.overlayMaterial = this.getOverlayMaterial();
106
- if (CopyShader === void 0)
108
+ if (CopyShader.CopyShader === void 0)
107
109
  console.error("THREE.OutlinePass relies on CopyShader");
108
- const copyShader = CopyShader;
109
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
110
+ const copyShader = CopyShader.CopyShader;
111
+ this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
110
112
  this.copyUniforms["opacity"].value = 1;
111
- this.materialCopy = new ShaderMaterial({
113
+ this.materialCopy = new THREE.ShaderMaterial({
112
114
  uniforms: this.copyUniforms,
113
115
  vertexShader: copyShader.vertexShader,
114
116
  fragmentShader: copyShader.fragmentShader,
115
- blending: NoBlending,
117
+ blending: THREE.NoBlending,
116
118
  depthTest: false,
117
119
  depthWrite: false,
118
120
  transparent: true
119
121
  });
120
122
  this.enabled = true;
121
123
  this.needsSwap = false;
122
- this._oldClearColor = new Color();
124
+ this._oldClearColor = new THREE.Color();
123
125
  this.oldClearAlpha = 1;
124
- this.fsQuad = new FullScreenQuad(this.materialCopy);
125
- this.tempPulseColor1 = new Color();
126
- this.tempPulseColor2 = new Color();
127
- this.textureMatrix = new Matrix4();
126
+ this.fsQuad = new Pass.FullScreenQuad(this.materialCopy);
127
+ this.tempPulseColor1 = new THREE.Color();
128
+ this.tempPulseColor2 = new THREE.Color();
129
+ this.textureMatrix = new THREE.Matrix4();
128
130
  function replaceDepthToViewZ(string, camera2) {
129
131
  const type = camera2.isPerspectiveCamera ? "perspective" : "orthographic";
130
132
  return string.replace(/DEPTH_TO_VIEW_Z/g, type + "DepthToViewZ");
@@ -318,10 +320,10 @@ class OutlinePass extends Pass {
318
320
  }
319
321
  }
320
322
  getPrepareMaskMaterial() {
321
- return new ShaderMaterial({
323
+ return new THREE.ShaderMaterial({
322
324
  uniforms: {
323
325
  depthTexture: { value: null },
324
- cameraNearFar: { value: new Vector2(0.5, 0.5) },
326
+ cameraNearFar: { value: new THREE.Vector2(0.5, 0.5) },
325
327
  textureMatrix: { value: null }
326
328
  },
327
329
  vertexShader: `#include <morphtarget_pars_vertex>
@@ -353,12 +355,12 @@ class OutlinePass extends Pass {
353
355
  });
354
356
  }
355
357
  getEdgeDetectionMaterial() {
356
- return new ShaderMaterial({
358
+ return new THREE.ShaderMaterial({
357
359
  uniforms: {
358
360
  maskTexture: { value: null },
359
- texSize: { value: new Vector2(0.5, 0.5) },
360
- visibleEdgeColor: { value: new Vector3(1, 1, 1) },
361
- hiddenEdgeColor: { value: new Vector3(1, 1, 1) }
361
+ texSize: { value: new THREE.Vector2(0.5, 0.5) },
362
+ visibleEdgeColor: { value: new THREE.Vector3(1, 1, 1) },
363
+ hiddenEdgeColor: { value: new THREE.Vector3(1, 1, 1) }
362
364
  },
363
365
  vertexShader: `varying vec2 vUv;
364
366
  void main() {
@@ -389,14 +391,14 @@ class OutlinePass extends Pass {
389
391
  });
390
392
  }
391
393
  getSeperableBlurMaterial(maxRadius) {
392
- return new ShaderMaterial({
394
+ return new THREE.ShaderMaterial({
393
395
  defines: {
394
396
  MAX_RADIUS: maxRadius
395
397
  },
396
398
  uniforms: {
397
399
  colorTexture: { value: null },
398
- texSize: { value: new Vector2(0.5, 0.5) },
399
- direction: { value: new Vector2(0.5, 0.5) },
400
+ texSize: { value: new THREE.Vector2(0.5, 0.5) },
401
+ direction: { value: new THREE.Vector2(0.5, 0.5) },
400
402
  kernelRadius: { value: 1 }
401
403
  },
402
404
  vertexShader: `varying vec2 vUv;
@@ -432,7 +434,7 @@ class OutlinePass extends Pass {
432
434
  });
433
435
  }
434
436
  getOverlayMaterial() {
435
- return new ShaderMaterial({
437
+ return new THREE.ShaderMaterial({
436
438
  uniforms: {
437
439
  maskTexture: { value: null },
438
440
  edgeTexture1: { value: null },
@@ -467,13 +469,11 @@ class OutlinePass extends Pass {
467
469
  finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
468
470
  gl_FragColor = finalColor;
469
471
  }`,
470
- blending: AdditiveBlending,
472
+ blending: THREE.AdditiveBlending,
471
473
  depthTest: false,
472
474
  depthWrite: false,
473
475
  transparent: true
474
476
  });
475
477
  }
476
478
  }
477
- export {
478
- OutlinePass
479
- };
479
+ exports.OutlinePass = OutlinePass;