three-stdlib 2.22.10 → 2.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
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  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
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  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
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  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
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  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
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  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,45 +1,43 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
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  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
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8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const geometry = /* @__PURE__ */ new THREE.BufferGeometry();
7
+ import { BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute, Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4 } from "three";
8
+ const geometry = /* @__PURE__ */ new BufferGeometry();
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9
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10
+ const interleavedBuffer = /* @__PURE__ */ new InterleavedBuffer(float32Array, 5);
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11
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14
12
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15
13
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16
- /* @__PURE__ */ new THREE.InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)
14
+ /* @__PURE__ */ new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)
17
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19
17
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20
- /* @__PURE__ */ new THREE.InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)
18
+ /* @__PURE__ */ new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)
21
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22
- const _Lensflare = class extends THREE.Mesh {
20
+ const _Lensflare = class extends Mesh {
23
21
  constructor() {
24
- super(_Lensflare.Geometry, new THREE.MeshBasicMaterial({ opacity: 0, transparent: true }));
22
+ super(_Lensflare.Geometry, new MeshBasicMaterial({ opacity: 0, transparent: true }));
25
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  this.isLensflare = true;
26
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  this.type = "Lensflare";
27
25
  this.frustumCulled = false;
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  this.renderOrder = Infinity;
29
- const positionScreen = new THREE.Vector3();
30
- const positionView = new THREE.Vector3();
31
- const tempMap = new THREE.DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, THREE.RGBAFormat);
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- tempMap.minFilter = THREE.NearestFilter;
33
- tempMap.magFilter = THREE.NearestFilter;
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- tempMap.wrapS = THREE.ClampToEdgeWrapping;
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- tempMap.wrapT = THREE.ClampToEdgeWrapping;
36
- const occlusionMap = new THREE.DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, THREE.RGBAFormat);
37
- occlusionMap.minFilter = THREE.NearestFilter;
38
- occlusionMap.magFilter = THREE.NearestFilter;
39
- occlusionMap.wrapS = THREE.ClampToEdgeWrapping;
40
- occlusionMap.wrapT = THREE.ClampToEdgeWrapping;
27
+ const positionScreen = new Vector3();
28
+ const positionView = new Vector3();
29
+ const tempMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
30
+ tempMap.minFilter = NearestFilter;
31
+ tempMap.magFilter = NearestFilter;
32
+ tempMap.wrapS = ClampToEdgeWrapping;
33
+ tempMap.wrapT = ClampToEdgeWrapping;
34
+ const occlusionMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
35
+ occlusionMap.minFilter = NearestFilter;
36
+ occlusionMap.magFilter = NearestFilter;
37
+ occlusionMap.wrapS = ClampToEdgeWrapping;
38
+ occlusionMap.wrapT = ClampToEdgeWrapping;
41
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  const geometry2 = _Lensflare.Geometry;
42
- const material1a = new THREE.RawShaderMaterial({
40
+ const material1a = new RawShaderMaterial({
43
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  uniforms: {
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  scale: { value: null },
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  screenPosition: { value: null }
@@ -77,7 +75,7 @@ const _Lensflare = class extends THREE.Mesh {
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  depthWrite: false,
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  });
80
- const material1b = new THREE.RawShaderMaterial({
78
+ const material1b = new RawShaderMaterial({
81
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  uniforms: {
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  map: { value: tempMap },
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  scale: { value: null },
@@ -125,31 +123,31 @@ const _Lensflare = class extends THREE.Mesh {
125
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  depthWrite: false,
126
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  transparent: false
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  });
128
- const mesh1 = new THREE.Mesh(geometry2, material1a);
126
+ const mesh1 = new Mesh(geometry2, material1a);
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  const elements = [];
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  const shader = LensflareElement.Shader;
131
- const material2 = new THREE.RawShaderMaterial({
129
+ const material2 = new RawShaderMaterial({
132
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  uniforms: {
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  map: { value: null },
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  occlusionMap: { value: occlusionMap },
135
- color: { value: new THREE.Color(16777215) },
136
- scale: { value: new THREE.Vector2() },
137
- screenPosition: { value: new THREE.Vector3() }
133
+ color: { value: new Color(16777215) },
134
+ scale: { value: new Vector2() },
135
+ screenPosition: { value: new Vector3() }
138
136
  },
139
137
  vertexShader: shader.vertexShader,
140
138
  fragmentShader: shader.fragmentShader,
141
- blending: THREE.AdditiveBlending,
139
+ blending: AdditiveBlending,
142
140
  transparent: true,
143
141
  depthWrite: false
144
142
  });
145
- const mesh2 = new THREE.Mesh(geometry2, material2);
143
+ const mesh2 = new Mesh(geometry2, material2);
146
144
  this.addElement = function(element) {
147
145
  elements.push(element);
148
146
  };
149
- const scale = new THREE.Vector2();
150
- const screenPositionPixels = new THREE.Vector2();
151
- const validArea = new THREE.Box2();
152
- const viewport = new THREE.Vector4();
147
+ const scale = new Vector2();
148
+ const screenPositionPixels = new Vector2();
149
+ const validArea = new Box2();
150
+ const viewport = new Vector4();
153
151
  this.onBeforeRender = function(renderer, scene, camera) {
154
152
  renderer.getCurrentViewport(viewport);
155
153
  const invAspect = viewport.w / viewport.z;
@@ -209,7 +207,7 @@ const _Lensflare = class extends THREE.Mesh {
209
207
  let Lensflare = _Lensflare;
210
208
  __publicField(Lensflare, "Geometry", geometry);
211
209
  class LensflareElement {
212
- constructor(texture, size = 1, distance = 0, color = new THREE.Color(16777215)) {
210
+ constructor(texture, size = 1, distance = 0, color = new Color(16777215)) {
213
211
  this.texture = texture;
214
212
  this.size = size;
215
213
  this.distance = distance;
@@ -287,5 +285,7 @@ __publicField(LensflareElement, "Shader", {
287
285
  }`
288
286
  )
289
287
  });
290
- exports.Lensflare = Lensflare;
291
- exports.LensflareElement = LensflareElement;
288
+ export {
289
+ Lensflare,
290
+ LensflareElement
291
+ };
@@ -1,6 +1,8 @@
1
- import { Object3D, MeshBasicMaterial, MathUtils, Mesh } from "three";
2
- import { LightningStrike } from "../geometries/LightningStrike.mjs";
3
- class LightningStorm extends Object3D {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const LightningStrike = require("../geometries/LightningStrike.cjs");
5
+ class LightningStorm extends THREE.Object3D {
4
6
  constructor(stormParams = {}) {
5
7
  super();
6
8
  this.isLightningStorm = true;
@@ -14,18 +16,18 @@ class LightningStorm extends Object3D {
14
16
  stormParams.lightningMaxPeriod = stormParams.lightningMaxPeriod !== void 0 ? stormParams.lightningMaxPeriod : 7;
15
17
  stormParams.lightningMinDuration = stormParams.lightningMinDuration !== void 0 ? stormParams.lightningMinDuration : 1;
16
18
  stormParams.lightningMaxDuration = stormParams.lightningMaxDuration !== void 0 ? stormParams.lightningMaxDuration : 2.5;
17
- this.lightningParameters = LightningStrike.copyParameters(
19
+ this.lightningParameters = LightningStrike.LightningStrike.copyParameters(
18
20
  stormParams.lightningParameters,
19
21
  stormParams.lightningParameters
20
22
  );
21
23
  this.lightningParameters.isEternal = false;
22
- this.lightningMaterial = stormParams.lightningMaterial !== void 0 ? stormParams.lightningMaterial : new MeshBasicMaterial({ color: 11599871 });
24
+ this.lightningMaterial = stormParams.lightningMaterial !== void 0 ? stormParams.lightningMaterial : new THREE.MeshBasicMaterial({ color: 11599871 });
23
25
  if (stormParams.onRayPosition !== void 0) {
24
26
  this.onRayPosition = stormParams.onRayPosition;
25
27
  } else {
26
28
  this.onRayPosition = function(source, dest) {
27
29
  dest.set((Math.random() - 0.5) * stormParams.size, 0, (Math.random() - 0.5) * stormParams.size);
28
- const height = MathUtils.lerp(stormParams.minHeight, stormParams.maxHeight, Math.random());
30
+ const height = THREE.MathUtils.lerp(stormParams.minHeight, stormParams.maxHeight, Math.random());
29
31
  source.set(stormParams.maxSlope * (2 * Math.random() - 1), 1, stormParams.maxSlope * (2 * Math.random() - 1)).multiplyScalar(height).add(dest);
30
32
  };
31
33
  }
@@ -35,8 +37,8 @@ class LightningStorm extends Object3D {
35
37
  this.lightningsMeshes = [];
36
38
  this.deadLightningsMeshes = [];
37
39
  for (let i = 0; i < this.stormParams.maxLightnings; i++) {
38
- const lightning = new LightningStrike(LightningStrike.copyParameters({}, this.lightningParameters));
39
- const mesh = new Mesh(lightning, this.lightningMaterial);
40
+ const lightning = new LightningStrike.LightningStrike(LightningStrike.LightningStrike.copyParameters({}, this.lightningParameters));
41
+ const mesh = new THREE.Mesh(lightning, this.lightningMaterial);
40
42
  this.deadLightningsMeshes.push(mesh);
41
43
  }
42
44
  }
@@ -48,12 +50,12 @@ class LightningStorm extends Object3D {
48
50
  if (time >= this.nextLightningTime) {
49
51
  const lightningMesh = this.deadLightningsMeshes.pop();
50
52
  if (lightningMesh) {
51
- const lightningParams1 = LightningStrike.copyParameters(
53
+ const lightningParams1 = LightningStrike.LightningStrike.copyParameters(
52
54
  lightningMesh.geometry.rayParameters,
53
55
  this.lightningParameters
54
56
  );
55
57
  lightningParams1.birthTime = time;
56
- lightningParams1.deathTime = time + MathUtils.lerp(this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random());
58
+ lightningParams1.deathTime = time + THREE.MathUtils.lerp(this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random());
57
59
  this.onRayPosition(lightningParams1.sourceOffset, lightningParams1.destOffset);
58
60
  lightningParams1.noiseSeed = Math.random();
59
61
  this.add(lightningMesh);
@@ -67,12 +69,12 @@ class LightningStorm extends Object3D {
67
69
  const lightning = mesh.geometry;
68
70
  const prevState = lightning.state;
69
71
  lightning.update(time);
70
- if (prevState === LightningStrike.RAY_PROPAGATING && lightning.state > prevState) {
72
+ if (prevState === LightningStrike.LightningStrike.RAY_PROPAGATING && lightning.state > prevState) {
71
73
  if (this.onLightningDown) {
72
74
  this.onLightningDown(lightning);
73
75
  }
74
76
  }
75
- if (lightning.state === LightningStrike.RAY_EXTINGUISHED) {
77
+ if (lightning.state === LightningStrike.LightningStrike.RAY_EXTINGUISHED) {
76
78
  this.lightningsMeshes.splice(this.lightningsMeshes.indexOf(mesh), 1);
77
79
  this.deadLightningsMeshes.push(mesh);
78
80
  this.remove(mesh);
@@ -83,7 +85,7 @@ class LightningStorm extends Object3D {
83
85
  }
84
86
  }
85
87
  getNextLightningTime(currentTime) {
86
- return currentTime + MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
88
+ return currentTime + THREE.MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
87
89
  }
88
90
  copy(source, recursive) {
89
91
  super.copy(source, recursive);
@@ -96,7 +98,7 @@ class LightningStorm extends Object3D {
96
98
  this.stormParams.lightningMaxPeriod = source.stormParams.lightningMaxPeriod;
97
99
  this.stormParams.lightningMinDuration = source.stormParams.lightningMinDuration;
98
100
  this.stormParams.lightningMaxDuration = source.stormParams.lightningMaxDuration;
99
- this.lightningParameters = LightningStrike.copyParameters({}, source.lightningParameters);
101
+ this.lightningParameters = LightningStrike.LightningStrike.copyParameters({}, source.lightningParameters);
100
102
  this.lightningMaterial = source.stormParams.lightningMaterial;
101
103
  this.onLightningDown = source.onLightningDown;
102
104
  return this;
@@ -105,6 +107,4 @@ class LightningStorm extends Object3D {
105
107
  return new this.constructor(this.stormParams).copy(this);
106
108
  }
107
109
  }
108
- export {
109
- LightningStorm
110
- };
110
+ exports.LightningStorm = LightningStorm;
@@ -1,8 +1,6 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const LightningStrike = require("../geometries/LightningStrike.js");
5
- class LightningStorm extends THREE.Object3D {
1
+ import { Object3D, MeshBasicMaterial, MathUtils, Mesh } from "three";
2
+ import { LightningStrike } from "../geometries/LightningStrike.js";
3
+ class LightningStorm extends Object3D {
6
4
  constructor(stormParams = {}) {
7
5
  super();
8
6
  this.isLightningStorm = true;
@@ -16,18 +14,18 @@ class LightningStorm extends THREE.Object3D {
16
14
  stormParams.lightningMaxPeriod = stormParams.lightningMaxPeriod !== void 0 ? stormParams.lightningMaxPeriod : 7;
17
15
  stormParams.lightningMinDuration = stormParams.lightningMinDuration !== void 0 ? stormParams.lightningMinDuration : 1;
18
16
  stormParams.lightningMaxDuration = stormParams.lightningMaxDuration !== void 0 ? stormParams.lightningMaxDuration : 2.5;
19
- this.lightningParameters = LightningStrike.LightningStrike.copyParameters(
17
+ this.lightningParameters = LightningStrike.copyParameters(
20
18
  stormParams.lightningParameters,
21
19
  stormParams.lightningParameters
22
20
  );
23
21
  this.lightningParameters.isEternal = false;
24
- this.lightningMaterial = stormParams.lightningMaterial !== void 0 ? stormParams.lightningMaterial : new THREE.MeshBasicMaterial({ color: 11599871 });
22
+ this.lightningMaterial = stormParams.lightningMaterial !== void 0 ? stormParams.lightningMaterial : new MeshBasicMaterial({ color: 11599871 });
25
23
  if (stormParams.onRayPosition !== void 0) {
26
24
  this.onRayPosition = stormParams.onRayPosition;
27
25
  } else {
28
26
  this.onRayPosition = function(source, dest) {
29
27
  dest.set((Math.random() - 0.5) * stormParams.size, 0, (Math.random() - 0.5) * stormParams.size);
30
- const height = THREE.MathUtils.lerp(stormParams.minHeight, stormParams.maxHeight, Math.random());
28
+ const height = MathUtils.lerp(stormParams.minHeight, stormParams.maxHeight, Math.random());
31
29
  source.set(stormParams.maxSlope * (2 * Math.random() - 1), 1, stormParams.maxSlope * (2 * Math.random() - 1)).multiplyScalar(height).add(dest);
32
30
  };
33
31
  }
@@ -37,8 +35,8 @@ class LightningStorm extends THREE.Object3D {
37
35
  this.lightningsMeshes = [];
38
36
  this.deadLightningsMeshes = [];
39
37
  for (let i = 0; i < this.stormParams.maxLightnings; i++) {
40
- const lightning = new LightningStrike.LightningStrike(LightningStrike.LightningStrike.copyParameters({}, this.lightningParameters));
41
- const mesh = new THREE.Mesh(lightning, this.lightningMaterial);
38
+ const lightning = new LightningStrike(LightningStrike.copyParameters({}, this.lightningParameters));
39
+ const mesh = new Mesh(lightning, this.lightningMaterial);
42
40
  this.deadLightningsMeshes.push(mesh);
43
41
  }
44
42
  }
@@ -50,12 +48,12 @@ class LightningStorm extends THREE.Object3D {
50
48
  if (time >= this.nextLightningTime) {
51
49
  const lightningMesh = this.deadLightningsMeshes.pop();
52
50
  if (lightningMesh) {
53
- const lightningParams1 = LightningStrike.LightningStrike.copyParameters(
51
+ const lightningParams1 = LightningStrike.copyParameters(
54
52
  lightningMesh.geometry.rayParameters,
55
53
  this.lightningParameters
56
54
  );
57
55
  lightningParams1.birthTime = time;
58
- lightningParams1.deathTime = time + THREE.MathUtils.lerp(this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random());
56
+ lightningParams1.deathTime = time + MathUtils.lerp(this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random());
59
57
  this.onRayPosition(lightningParams1.sourceOffset, lightningParams1.destOffset);
60
58
  lightningParams1.noiseSeed = Math.random();
61
59
  this.add(lightningMesh);
@@ -69,12 +67,12 @@ class LightningStorm extends THREE.Object3D {
69
67
  const lightning = mesh.geometry;
70
68
  const prevState = lightning.state;
71
69
  lightning.update(time);
72
- if (prevState === LightningStrike.LightningStrike.RAY_PROPAGATING && lightning.state > prevState) {
70
+ if (prevState === LightningStrike.RAY_PROPAGATING && lightning.state > prevState) {
73
71
  if (this.onLightningDown) {
74
72
  this.onLightningDown(lightning);
75
73
  }
76
74
  }
77
- if (lightning.state === LightningStrike.LightningStrike.RAY_EXTINGUISHED) {
75
+ if (lightning.state === LightningStrike.RAY_EXTINGUISHED) {
78
76
  this.lightningsMeshes.splice(this.lightningsMeshes.indexOf(mesh), 1);
79
77
  this.deadLightningsMeshes.push(mesh);
80
78
  this.remove(mesh);
@@ -85,7 +83,7 @@ class LightningStorm extends THREE.Object3D {
85
83
  }
86
84
  }
87
85
  getNextLightningTime(currentTime) {
88
- return currentTime + THREE.MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
86
+ return currentTime + MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
89
87
  }
90
88
  copy(source, recursive) {
91
89
  super.copy(source, recursive);
@@ -98,7 +96,7 @@ class LightningStorm extends THREE.Object3D {
98
96
  this.stormParams.lightningMaxPeriod = source.stormParams.lightningMaxPeriod;
99
97
  this.stormParams.lightningMinDuration = source.stormParams.lightningMinDuration;
100
98
  this.stormParams.lightningMaxDuration = source.stormParams.lightningMaxDuration;
101
- this.lightningParameters = LightningStrike.LightningStrike.copyParameters({}, source.lightningParameters);
99
+ this.lightningParameters = LightningStrike.copyParameters({}, source.lightningParameters);
102
100
  this.lightningMaterial = source.stormParams.lightningMaterial;
103
101
  this.onLightningDown = source.onLightningDown;
104
102
  return this;
@@ -107,4 +105,6 @@ class LightningStorm extends THREE.Object3D {
107
105
  return new this.constructor(this.stormParams).copy(this);
108
106
  }
109
107
  }
110
- exports.LightningStorm = LightningStorm;
108
+ export {
109
+ LightningStorm
110
+ };
@@ -1,7 +1,9 @@
1
- import { Mesh, BufferGeometry, BufferAttribute, DynamicDrawUsage, Sphere, Vector3, Color } from "three";
2
- class MarchingCubes extends Mesh {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class MarchingCubes extends THREE.Mesh {
3
5
  constructor(resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 1e4) {
4
- const geometry = new BufferGeometry();
6
+ const geometry = new THREE.BufferGeometry();
5
7
  super(geometry, material);
6
8
  this.isMarchingCubes = true;
7
9
  const scope = this;
@@ -26,26 +28,26 @@ class MarchingCubes extends Mesh {
26
28
  this.count = 0;
27
29
  const maxVertexCount = maxPolyCount * 3;
28
30
  this.positionArray = new Float32Array(maxVertexCount * 3);
29
- const positionAttribute = new BufferAttribute(this.positionArray, 3);
30
- positionAttribute.setUsage(DynamicDrawUsage);
31
+ const positionAttribute = new THREE.BufferAttribute(this.positionArray, 3);
32
+ positionAttribute.setUsage(THREE.DynamicDrawUsage);
31
33
  geometry.setAttribute("position", positionAttribute);
32
34
  this.normalArray = new Float32Array(maxVertexCount * 3);
33
- const normalAttribute = new BufferAttribute(this.normalArray, 3);
34
- normalAttribute.setUsage(DynamicDrawUsage);
35
+ const normalAttribute = new THREE.BufferAttribute(this.normalArray, 3);
36
+ normalAttribute.setUsage(THREE.DynamicDrawUsage);
35
37
  geometry.setAttribute("normal", normalAttribute);
36
38
  if (this.enableUvs) {
37
39
  this.uvArray = new Float32Array(maxVertexCount * 2);
38
- const uvAttribute = new BufferAttribute(this.uvArray, 2);
39
- uvAttribute.setUsage(DynamicDrawUsage);
40
+ const uvAttribute = new THREE.BufferAttribute(this.uvArray, 2);
41
+ uvAttribute.setUsage(THREE.DynamicDrawUsage);
40
42
  geometry.setAttribute("uv", uvAttribute);
41
43
  }
42
44
  if (this.enableColors) {
43
45
  this.colorArray = new Float32Array(maxVertexCount * 3);
44
- const colorAttribute = new BufferAttribute(this.colorArray, 3);
45
- colorAttribute.setUsage(DynamicDrawUsage);
46
+ const colorAttribute = new THREE.BufferAttribute(this.colorArray, 3);
47
+ colorAttribute.setUsage(THREE.DynamicDrawUsage);
46
48
  geometry.setAttribute("color", colorAttribute);
47
49
  }
48
- geometry.boundingSphere = new Sphere(new Vector3(), 1);
50
+ geometry.boundingSphere = new THREE.Sphere(new THREE.Vector3(), 1);
49
51
  };
50
52
  function lerp(a, b, t) {
51
53
  return a + (b - a) * t;
@@ -253,16 +255,16 @@ class MarchingCubes extends Mesh {
253
255
  const sign = Math.sign(strength);
254
256
  strength = Math.abs(strength);
255
257
  const userDefineColor = !(colors === void 0 || colors === null);
256
- let ballColor = new Color(ballx, bally, ballz);
258
+ let ballColor = new THREE.Color(ballx, bally, ballz);
257
259
  if (userDefineColor) {
258
260
  try {
259
- ballColor = colors instanceof Color ? colors : Array.isArray(colors) ? new Color(
261
+ ballColor = colors instanceof THREE.Color ? colors : Array.isArray(colors) ? new THREE.Color(
260
262
  Math.min(Math.abs(colors[0]), 1),
261
263
  Math.min(Math.abs(colors[1]), 1),
262
264
  Math.min(Math.abs(colors[2]), 1)
263
- ) : new Color(colors);
265
+ ) : new THREE.Color(colors);
264
266
  } catch (err) {
265
- ballColor = new Color(ballx, bally, ballz);
267
+ ballColor = new THREE.Color(ballx, bally, ballz);
266
268
  }
267
269
  }
268
270
  const radius = this.size * Math.sqrt(strength / subtract), zs = ballz * this.size, ys = bally * this.size, xs = ballx * this.size;
@@ -4802,8 +4804,6 @@ const triTable = new Int32Array([
4802
4804
  -1,
4803
4805
  -1
4804
4806
  ]);
4805
- export {
4806
- MarchingCubes,
4807
- edgeTable,
4808
- triTable
4809
- };
4807
+ exports.MarchingCubes = MarchingCubes;
4808
+ exports.edgeTable = edgeTable;
4809
+ exports.triTable = triTable;
@@ -1,9 +1,7 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class MarchingCubes extends THREE.Mesh {
1
+ import { Mesh, BufferGeometry, BufferAttribute, DynamicDrawUsage, Sphere, Vector3, Color } from "three";
2
+ class MarchingCubes extends Mesh {
5
3
  constructor(resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 1e4) {
6
- const geometry = new THREE.BufferGeometry();
4
+ const geometry = new BufferGeometry();
7
5
  super(geometry, material);
8
6
  this.isMarchingCubes = true;
9
7
  const scope = this;
@@ -28,26 +26,26 @@ class MarchingCubes extends THREE.Mesh {
28
26
  this.count = 0;
29
27
  const maxVertexCount = maxPolyCount * 3;
30
28
  this.positionArray = new Float32Array(maxVertexCount * 3);
31
- const positionAttribute = new THREE.BufferAttribute(this.positionArray, 3);
32
- positionAttribute.setUsage(THREE.DynamicDrawUsage);
29
+ const positionAttribute = new BufferAttribute(this.positionArray, 3);
30
+ positionAttribute.setUsage(DynamicDrawUsage);
33
31
  geometry.setAttribute("position", positionAttribute);
34
32
  this.normalArray = new Float32Array(maxVertexCount * 3);
35
- const normalAttribute = new THREE.BufferAttribute(this.normalArray, 3);
36
- normalAttribute.setUsage(THREE.DynamicDrawUsage);
33
+ const normalAttribute = new BufferAttribute(this.normalArray, 3);
34
+ normalAttribute.setUsage(DynamicDrawUsage);
37
35
  geometry.setAttribute("normal", normalAttribute);
38
36
  if (this.enableUvs) {
39
37
  this.uvArray = new Float32Array(maxVertexCount * 2);
40
- const uvAttribute = new THREE.BufferAttribute(this.uvArray, 2);
41
- uvAttribute.setUsage(THREE.DynamicDrawUsage);
38
+ const uvAttribute = new BufferAttribute(this.uvArray, 2);
39
+ uvAttribute.setUsage(DynamicDrawUsage);
42
40
  geometry.setAttribute("uv", uvAttribute);
43
41
  }
44
42
  if (this.enableColors) {
45
43
  this.colorArray = new Float32Array(maxVertexCount * 3);
46
- const colorAttribute = new THREE.BufferAttribute(this.colorArray, 3);
47
- colorAttribute.setUsage(THREE.DynamicDrawUsage);
44
+ const colorAttribute = new BufferAttribute(this.colorArray, 3);
45
+ colorAttribute.setUsage(DynamicDrawUsage);
48
46
  geometry.setAttribute("color", colorAttribute);
49
47
  }
50
- geometry.boundingSphere = new THREE.Sphere(new THREE.Vector3(), 1);
48
+ geometry.boundingSphere = new Sphere(new Vector3(), 1);
51
49
  };
52
50
  function lerp(a, b, t) {
53
51
  return a + (b - a) * t;
@@ -255,16 +253,16 @@ class MarchingCubes extends THREE.Mesh {
255
253
  const sign = Math.sign(strength);
256
254
  strength = Math.abs(strength);
257
255
  const userDefineColor = !(colors === void 0 || colors === null);
258
- let ballColor = new THREE.Color(ballx, bally, ballz);
256
+ let ballColor = new Color(ballx, bally, ballz);
259
257
  if (userDefineColor) {
260
258
  try {
261
- ballColor = colors instanceof THREE.Color ? colors : Array.isArray(colors) ? new THREE.Color(
259
+ ballColor = colors instanceof Color ? colors : Array.isArray(colors) ? new Color(
262
260
  Math.min(Math.abs(colors[0]), 1),
263
261
  Math.min(Math.abs(colors[1]), 1),
264
262
  Math.min(Math.abs(colors[2]), 1)
265
- ) : new THREE.Color(colors);
263
+ ) : new Color(colors);
266
264
  } catch (err) {
267
- ballColor = new THREE.Color(ballx, bally, ballz);
265
+ ballColor = new Color(ballx, bally, ballz);
268
266
  }
269
267
  }
270
268
  const radius = this.size * Math.sqrt(strength / subtract), zs = ballz * this.size, ys = bally * this.size, xs = ballx * this.size;
@@ -4804,6 +4802,8 @@ const triTable = new Int32Array([
4804
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  -1,
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  -1
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  ]);
4807
- exports.MarchingCubes = MarchingCubes;
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- exports.edgeTable = edgeTable;
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- exports.triTable = triTable;
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+ export {
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+ MarchingCubes,
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+ edgeTable,
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+ triTable
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+ };
@@ -1,41 +1,43 @@
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+ "use strict";
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  var __defProp = Object.defineProperty;
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  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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  var __publicField = (obj, key, value) => {
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  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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  return value;
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  };
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- import { Mesh, PerspectiveCamera, Color, Plane, Vector3, Matrix4, Vector4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoToneMapping } from "three";
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- const _Reflector = class extends Mesh {
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
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+ const _Reflector = class extends THREE.Mesh {
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  constructor(geometry, options = {}) {
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  super(geometry);
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  this.isReflector = true;
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  this.type = "Reflector";
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- this.camera = new PerspectiveCamera();
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+ this.camera = new THREE.PerspectiveCamera();
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  const scope = this;
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- const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
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+ const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
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  const textureWidth = options.textureWidth || 512;
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  const textureHeight = options.textureHeight || 512;
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  const clipBias = options.clipBias || 0;
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  const shader = options.shader || _Reflector.ReflectorShader;
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  const multisample = options.multisample !== void 0 ? options.multisample : 4;
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- const reflectorPlane = new Plane();
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- const normal = new Vector3();
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- const reflectorWorldPosition = new Vector3();
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- const cameraWorldPosition = new Vector3();
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- const rotationMatrix = new Matrix4();
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- const lookAtPosition = new Vector3(0, 0, -1);
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- const clipPlane = new Vector4();
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- const view = new Vector3();
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- const target = new Vector3();
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- const q = new Vector4();
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- const textureMatrix = new Matrix4();
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+ const reflectorPlane = new THREE.Plane();
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+ const normal = new THREE.Vector3();
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+ const reflectorWorldPosition = new THREE.Vector3();
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+ const cameraWorldPosition = new THREE.Vector3();
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+ const rotationMatrix = new THREE.Matrix4();
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+ const lookAtPosition = new THREE.Vector3(0, 0, -1);
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+ const clipPlane = new THREE.Vector4();
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+ const view = new THREE.Vector3();
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+ const target = new THREE.Vector3();
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+ const q = new THREE.Vector4();
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+ const textureMatrix = new THREE.Matrix4();
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  const virtualCamera = this.camera;
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- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
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+ const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, {
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  samples: multisample,
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- type: HalfFloatType
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+ type: THREE.HalfFloatType
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  });
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- const material = new ShaderMaterial({
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- uniforms: UniformsUtils.clone(shader.uniforms),
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+ const material = new THREE.ShaderMaterial({
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+ uniforms: THREE.UniformsUtils.clone(shader.uniforms),
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  fragmentShader: shader.fragmentShader,
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  vertexShader: shader.vertexShader
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  });
@@ -102,7 +104,7 @@ const _Reflector = class extends Mesh {
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  renderer.outputColorSpace = "linear-srgb";
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  else
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  renderer.outputEncoding = 3e3;
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- renderer.toneMapping = NoToneMapping;
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+ renderer.toneMapping = THREE.NoToneMapping;
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  renderer.setRenderTarget(renderTarget);
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  renderer.state.buffers.depth.setMask(true);
108
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  if (renderer.autoClear === false)
@@ -197,6 +199,4 @@ __publicField(Reflector, "ReflectorShader", {
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  }`
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  )
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  });
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- export {
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- Reflector
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- };
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+ exports.Reflector = Reflector;