three-stdlib 2.22.10 → 2.23.1

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Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,17 +1,19 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Color, Vector2, WebGLRenderTarget, HalfFloatType, NearestFilter, DepthTexture, UnsignedShortType, MeshDepthMaterial, RGBADepthPacking, NoBlending, MeshNormalMaterial, ShaderMaterial, UniformsUtils, CustomBlending, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor } from "three";
8
- import { Pass, FullScreenQuad } from "./Pass.mjs";
9
- import { SAOShader } from "../shaders/SAOShader.mjs";
10
- import { DepthLimitedBlurShader, BlurShaderUtils } from "../shaders/DepthLimitedBlurShader.mjs";
11
- import { CopyShader } from "../shaders/CopyShader.mjs";
12
- import { UnpackDepthRGBAShader } from "../shaders/UnpackDepthRGBAShader.mjs";
13
- class SAOPass extends Pass {
14
- constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new Vector2(256, 256)) {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const Pass = require("./Pass.cjs");
11
+ const SAOShader = require("../shaders/SAOShader.cjs");
12
+ const DepthLimitedBlurShader = require("../shaders/DepthLimitedBlurShader.cjs");
13
+ const CopyShader = require("../shaders/CopyShader.cjs");
14
+ const UnpackDepthRGBAShader = require("../shaders/UnpackDepthRGBAShader.cjs");
15
+ class SAOPass extends Pass.Pass {
16
+ constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new THREE.Vector2(256, 256)) {
15
17
  super();
16
18
  this.scene = scene;
17
19
  this.camera = camera;
@@ -19,8 +21,8 @@ class SAOPass extends Pass {
19
21
  this.needsSwap = false;
20
22
  this.supportsDepthTextureExtension = useDepthTexture;
21
23
  this.supportsNormalTexture = useNormals;
22
- this.originalClearColor = new Color();
23
- this._oldClearColor = new Color();
24
+ this.originalClearColor = new THREE.Color();
25
+ this._oldClearColor = new THREE.Color();
24
26
  this.oldClearAlpha = 1;
25
27
  this.params = {
26
28
  output: 0,
@@ -34,33 +36,33 @@ class SAOPass extends Pass {
34
36
  saoBlurStdDev: 4,
35
37
  saoBlurDepthCutoff: 0.01
36
38
  };
37
- this.resolution = new Vector2(resolution.x, resolution.y);
38
- this.saoRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: HalfFloatType });
39
+ this.resolution = new THREE.Vector2(resolution.x, resolution.y);
40
+ this.saoRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: THREE.HalfFloatType });
39
41
  this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
40
42
  this.beautyRenderTarget = this.saoRenderTarget.clone();
41
- this.normalRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, {
42
- minFilter: NearestFilter,
43
- magFilter: NearestFilter,
44
- type: HalfFloatType
43
+ this.normalRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
44
+ minFilter: THREE.NearestFilter,
45
+ magFilter: THREE.NearestFilter,
46
+ type: THREE.HalfFloatType
45
47
  });
46
48
  this.depthRenderTarget = this.normalRenderTarget.clone();
47
49
  let depthTexture;
48
50
  if (this.supportsDepthTextureExtension) {
49
- depthTexture = new DepthTexture();
50
- depthTexture.type = UnsignedShortType;
51
+ depthTexture = new THREE.DepthTexture();
52
+ depthTexture.type = THREE.UnsignedShortType;
51
53
  this.beautyRenderTarget.depthTexture = depthTexture;
52
54
  this.beautyRenderTarget.depthBuffer = true;
53
55
  }
54
- this.depthMaterial = new MeshDepthMaterial();
55
- this.depthMaterial.depthPacking = RGBADepthPacking;
56
- this.depthMaterial.blending = NoBlending;
57
- this.normalMaterial = new MeshNormalMaterial();
58
- this.normalMaterial.blending = NoBlending;
59
- this.saoMaterial = new ShaderMaterial({
60
- defines: Object.assign({}, SAOShader.defines),
61
- fragmentShader: SAOShader.fragmentShader,
62
- vertexShader: SAOShader.vertexShader,
63
- uniforms: UniformsUtils.clone(SAOShader.uniforms)
56
+ this.depthMaterial = new THREE.MeshDepthMaterial();
57
+ this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
58
+ this.depthMaterial.blending = THREE.NoBlending;
59
+ this.normalMaterial = new THREE.MeshNormalMaterial();
60
+ this.normalMaterial.blending = THREE.NoBlending;
61
+ this.saoMaterial = new THREE.ShaderMaterial({
62
+ defines: Object.assign({}, SAOShader.SAOShader.defines),
63
+ fragmentShader: SAOShader.SAOShader.fragmentShader,
64
+ vertexShader: SAOShader.SAOShader.vertexShader,
65
+ uniforms: THREE.UniformsUtils.clone(SAOShader.SAOShader.uniforms)
64
66
  });
65
67
  this.saoMaterial.extensions.derivatives = true;
66
68
  this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
@@ -71,58 +73,58 @@ class SAOPass extends Pass {
71
73
  this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
72
74
  this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
73
75
  this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
74
- this.saoMaterial.blending = NoBlending;
75
- this.vBlurMaterial = new ShaderMaterial({
76
- uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
77
- defines: Object.assign({}, DepthLimitedBlurShader.defines),
78
- vertexShader: DepthLimitedBlurShader.vertexShader,
79
- fragmentShader: DepthLimitedBlurShader.fragmentShader
76
+ this.saoMaterial.blending = THREE.NoBlending;
77
+ this.vBlurMaterial = new THREE.ShaderMaterial({
78
+ uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
79
+ defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
80
+ vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
81
+ fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
80
82
  });
81
83
  this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
82
84
  this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
83
85
  this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
84
86
  this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
85
87
  this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
86
- this.vBlurMaterial.blending = NoBlending;
87
- this.hBlurMaterial = new ShaderMaterial({
88
- uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
89
- defines: Object.assign({}, DepthLimitedBlurShader.defines),
90
- vertexShader: DepthLimitedBlurShader.vertexShader,
91
- fragmentShader: DepthLimitedBlurShader.fragmentShader
88
+ this.vBlurMaterial.blending = THREE.NoBlending;
89
+ this.hBlurMaterial = new THREE.ShaderMaterial({
90
+ uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
91
+ defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
92
+ vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
93
+ fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
92
94
  });
93
95
  this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
94
96
  this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
95
97
  this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
96
98
  this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
97
99
  this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
98
- this.hBlurMaterial.blending = NoBlending;
99
- this.materialCopy = new ShaderMaterial({
100
- uniforms: UniformsUtils.clone(CopyShader.uniforms),
101
- vertexShader: CopyShader.vertexShader,
102
- fragmentShader: CopyShader.fragmentShader,
103
- blending: NoBlending
100
+ this.hBlurMaterial.blending = THREE.NoBlending;
101
+ this.materialCopy = new THREE.ShaderMaterial({
102
+ uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
103
+ vertexShader: CopyShader.CopyShader.vertexShader,
104
+ fragmentShader: CopyShader.CopyShader.fragmentShader,
105
+ blending: THREE.NoBlending
104
106
  });
105
107
  this.materialCopy.transparent = true;
106
108
  this.materialCopy.depthTest = false;
107
109
  this.materialCopy.depthWrite = false;
108
- this.materialCopy.blending = CustomBlending;
109
- this.materialCopy.blendSrc = DstColorFactor;
110
- this.materialCopy.blendDst = ZeroFactor;
111
- this.materialCopy.blendEquation = AddEquation;
112
- this.materialCopy.blendSrcAlpha = DstAlphaFactor;
113
- this.materialCopy.blendDstAlpha = ZeroFactor;
114
- this.materialCopy.blendEquationAlpha = AddEquation;
115
- this.depthCopy = new ShaderMaterial({
116
- uniforms: UniformsUtils.clone(UnpackDepthRGBAShader.uniforms),
117
- vertexShader: UnpackDepthRGBAShader.vertexShader,
118
- fragmentShader: UnpackDepthRGBAShader.fragmentShader,
119
- blending: NoBlending
110
+ this.materialCopy.blending = THREE.CustomBlending;
111
+ this.materialCopy.blendSrc = THREE.DstColorFactor;
112
+ this.materialCopy.blendDst = THREE.ZeroFactor;
113
+ this.materialCopy.blendEquation = THREE.AddEquation;
114
+ this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor;
115
+ this.materialCopy.blendDstAlpha = THREE.ZeroFactor;
116
+ this.materialCopy.blendEquationAlpha = THREE.AddEquation;
117
+ this.depthCopy = new THREE.ShaderMaterial({
118
+ uniforms: THREE.UniformsUtils.clone(UnpackDepthRGBAShader.UnpackDepthRGBAShader.uniforms),
119
+ vertexShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.vertexShader,
120
+ fragmentShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.fragmentShader,
121
+ blending: THREE.NoBlending
120
122
  });
121
- this.fsQuad = new FullScreenQuad(null);
123
+ this.fsQuad = new Pass.FullScreenQuad(null);
122
124
  }
123
125
  render(renderer, writeBuffer, readBuffer) {
124
126
  if (this.renderToScreen) {
125
- this.materialCopy.blending = NoBlending;
127
+ this.materialCopy.blending = THREE.NoBlending;
126
128
  this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
127
129
  this.materialCopy.needsUpdate = true;
128
130
  this.renderPass(renderer, this.materialCopy, null);
@@ -152,17 +154,17 @@ class SAOPass extends Pass {
152
154
  this.hBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
153
155
  this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
154
156
  if (this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius) {
155
- BlurShaderUtils.configure(
157
+ DepthLimitedBlurShader.BlurShaderUtils.configure(
156
158
  this.vBlurMaterial,
157
159
  this.params.saoBlurRadius,
158
160
  this.params.saoBlurStdDev,
159
- new Vector2(0, 1)
161
+ new THREE.Vector2(0, 1)
160
162
  );
161
- BlurShaderUtils.configure(
163
+ DepthLimitedBlurShader.BlurShaderUtils.configure(
162
164
  this.hBlurMaterial,
163
165
  this.params.saoBlurRadius,
164
166
  this.params.saoBlurStdDev,
165
- new Vector2(1, 0)
167
+ new THREE.Vector2(1, 0)
166
168
  );
167
169
  this.prevStdDev = this.params.saoBlurStdDev;
168
170
  this.prevNumSamples = this.params.saoBlurRadius;
@@ -200,9 +202,9 @@ class SAOPass extends Pass {
200
202
  this.materialCopy.needsUpdate = true;
201
203
  }
202
204
  if (this.params.output === 0) {
203
- outputMaterial.blending = CustomBlending;
205
+ outputMaterial.blending = THREE.CustomBlending;
204
206
  } else {
205
- outputMaterial.blending = NoBlending;
207
+ outputMaterial.blending = THREE.NoBlending;
206
208
  }
207
209
  this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
208
210
  renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
@@ -283,6 +285,4 @@ __publicField(SAOPass, "OUTPUT", {
283
285
  Depth: 3,
284
286
  Normal: 4
285
287
  });
286
- export {
287
- SAOPass
288
- };
288
+ exports.SAOPass = SAOPass;
@@ -1,19 +1,17 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.js");
11
- const SAOShader = require("../shaders/SAOShader.js");
12
- const DepthLimitedBlurShader = require("../shaders/DepthLimitedBlurShader.js");
13
- const CopyShader = require("../shaders/CopyShader.js");
14
- const UnpackDepthRGBAShader = require("../shaders/UnpackDepthRGBAShader.js");
15
- class SAOPass extends Pass.Pass {
16
- constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new THREE.Vector2(256, 256)) {
7
+ import { Color, Vector2, WebGLRenderTarget, HalfFloatType, NearestFilter, DepthTexture, UnsignedShortType, MeshDepthMaterial, RGBADepthPacking, NoBlending, MeshNormalMaterial, ShaderMaterial, UniformsUtils, CustomBlending, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor } from "three";
8
+ import { Pass, FullScreenQuad } from "./Pass.js";
9
+ import { SAOShader } from "../shaders/SAOShader.js";
10
+ import { DepthLimitedBlurShader, BlurShaderUtils } from "../shaders/DepthLimitedBlurShader.js";
11
+ import { CopyShader } from "../shaders/CopyShader.js";
12
+ import { UnpackDepthRGBAShader } from "../shaders/UnpackDepthRGBAShader.js";
13
+ class SAOPass extends Pass {
14
+ constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new Vector2(256, 256)) {
17
15
  super();
18
16
  this.scene = scene;
19
17
  this.camera = camera;
@@ -21,8 +19,8 @@ class SAOPass extends Pass.Pass {
21
19
  this.needsSwap = false;
22
20
  this.supportsDepthTextureExtension = useDepthTexture;
23
21
  this.supportsNormalTexture = useNormals;
24
- this.originalClearColor = new THREE.Color();
25
- this._oldClearColor = new THREE.Color();
22
+ this.originalClearColor = new Color();
23
+ this._oldClearColor = new Color();
26
24
  this.oldClearAlpha = 1;
27
25
  this.params = {
28
26
  output: 0,
@@ -36,33 +34,33 @@ class SAOPass extends Pass.Pass {
36
34
  saoBlurStdDev: 4,
37
35
  saoBlurDepthCutoff: 0.01
38
36
  };
39
- this.resolution = new THREE.Vector2(resolution.x, resolution.y);
40
- this.saoRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: THREE.HalfFloatType });
37
+ this.resolution = new Vector2(resolution.x, resolution.y);
38
+ this.saoRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: HalfFloatType });
41
39
  this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
42
40
  this.beautyRenderTarget = this.saoRenderTarget.clone();
43
- this.normalRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
44
- minFilter: THREE.NearestFilter,
45
- magFilter: THREE.NearestFilter,
46
- type: THREE.HalfFloatType
41
+ this.normalRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, {
42
+ minFilter: NearestFilter,
43
+ magFilter: NearestFilter,
44
+ type: HalfFloatType
47
45
  });
48
46
  this.depthRenderTarget = this.normalRenderTarget.clone();
49
47
  let depthTexture;
50
48
  if (this.supportsDepthTextureExtension) {
51
- depthTexture = new THREE.DepthTexture();
52
- depthTexture.type = THREE.UnsignedShortType;
49
+ depthTexture = new DepthTexture();
50
+ depthTexture.type = UnsignedShortType;
53
51
  this.beautyRenderTarget.depthTexture = depthTexture;
54
52
  this.beautyRenderTarget.depthBuffer = true;
55
53
  }
56
- this.depthMaterial = new THREE.MeshDepthMaterial();
57
- this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
58
- this.depthMaterial.blending = THREE.NoBlending;
59
- this.normalMaterial = new THREE.MeshNormalMaterial();
60
- this.normalMaterial.blending = THREE.NoBlending;
61
- this.saoMaterial = new THREE.ShaderMaterial({
62
- defines: Object.assign({}, SAOShader.SAOShader.defines),
63
- fragmentShader: SAOShader.SAOShader.fragmentShader,
64
- vertexShader: SAOShader.SAOShader.vertexShader,
65
- uniforms: THREE.UniformsUtils.clone(SAOShader.SAOShader.uniforms)
54
+ this.depthMaterial = new MeshDepthMaterial();
55
+ this.depthMaterial.depthPacking = RGBADepthPacking;
56
+ this.depthMaterial.blending = NoBlending;
57
+ this.normalMaterial = new MeshNormalMaterial();
58
+ this.normalMaterial.blending = NoBlending;
59
+ this.saoMaterial = new ShaderMaterial({
60
+ defines: Object.assign({}, SAOShader.defines),
61
+ fragmentShader: SAOShader.fragmentShader,
62
+ vertexShader: SAOShader.vertexShader,
63
+ uniforms: UniformsUtils.clone(SAOShader.uniforms)
66
64
  });
67
65
  this.saoMaterial.extensions.derivatives = true;
68
66
  this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
@@ -73,58 +71,58 @@ class SAOPass extends Pass.Pass {
73
71
  this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
74
72
  this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
75
73
  this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
76
- this.saoMaterial.blending = THREE.NoBlending;
77
- this.vBlurMaterial = new THREE.ShaderMaterial({
78
- uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
79
- defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
80
- vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
81
- fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
74
+ this.saoMaterial.blending = NoBlending;
75
+ this.vBlurMaterial = new ShaderMaterial({
76
+ uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
77
+ defines: Object.assign({}, DepthLimitedBlurShader.defines),
78
+ vertexShader: DepthLimitedBlurShader.vertexShader,
79
+ fragmentShader: DepthLimitedBlurShader.fragmentShader
82
80
  });
83
81
  this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
84
82
  this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
85
83
  this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
86
84
  this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
87
85
  this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
88
- this.vBlurMaterial.blending = THREE.NoBlending;
89
- this.hBlurMaterial = new THREE.ShaderMaterial({
90
- uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
91
- defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
92
- vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
93
- fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
86
+ this.vBlurMaterial.blending = NoBlending;
87
+ this.hBlurMaterial = new ShaderMaterial({
88
+ uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
89
+ defines: Object.assign({}, DepthLimitedBlurShader.defines),
90
+ vertexShader: DepthLimitedBlurShader.vertexShader,
91
+ fragmentShader: DepthLimitedBlurShader.fragmentShader
94
92
  });
95
93
  this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
96
94
  this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
97
95
  this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
98
96
  this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
99
97
  this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
100
- this.hBlurMaterial.blending = THREE.NoBlending;
101
- this.materialCopy = new THREE.ShaderMaterial({
102
- uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
103
- vertexShader: CopyShader.CopyShader.vertexShader,
104
- fragmentShader: CopyShader.CopyShader.fragmentShader,
105
- blending: THREE.NoBlending
98
+ this.hBlurMaterial.blending = NoBlending;
99
+ this.materialCopy = new ShaderMaterial({
100
+ uniforms: UniformsUtils.clone(CopyShader.uniforms),
101
+ vertexShader: CopyShader.vertexShader,
102
+ fragmentShader: CopyShader.fragmentShader,
103
+ blending: NoBlending
106
104
  });
107
105
  this.materialCopy.transparent = true;
108
106
  this.materialCopy.depthTest = false;
109
107
  this.materialCopy.depthWrite = false;
110
- this.materialCopy.blending = THREE.CustomBlending;
111
- this.materialCopy.blendSrc = THREE.DstColorFactor;
112
- this.materialCopy.blendDst = THREE.ZeroFactor;
113
- this.materialCopy.blendEquation = THREE.AddEquation;
114
- this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor;
115
- this.materialCopy.blendDstAlpha = THREE.ZeroFactor;
116
- this.materialCopy.blendEquationAlpha = THREE.AddEquation;
117
- this.depthCopy = new THREE.ShaderMaterial({
118
- uniforms: THREE.UniformsUtils.clone(UnpackDepthRGBAShader.UnpackDepthRGBAShader.uniforms),
119
- vertexShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.vertexShader,
120
- fragmentShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.fragmentShader,
121
- blending: THREE.NoBlending
108
+ this.materialCopy.blending = CustomBlending;
109
+ this.materialCopy.blendSrc = DstColorFactor;
110
+ this.materialCopy.blendDst = ZeroFactor;
111
+ this.materialCopy.blendEquation = AddEquation;
112
+ this.materialCopy.blendSrcAlpha = DstAlphaFactor;
113
+ this.materialCopy.blendDstAlpha = ZeroFactor;
114
+ this.materialCopy.blendEquationAlpha = AddEquation;
115
+ this.depthCopy = new ShaderMaterial({
116
+ uniforms: UniformsUtils.clone(UnpackDepthRGBAShader.uniforms),
117
+ vertexShader: UnpackDepthRGBAShader.vertexShader,
118
+ fragmentShader: UnpackDepthRGBAShader.fragmentShader,
119
+ blending: NoBlending
122
120
  });
123
- this.fsQuad = new Pass.FullScreenQuad(null);
121
+ this.fsQuad = new FullScreenQuad(null);
124
122
  }
125
123
  render(renderer, writeBuffer, readBuffer) {
126
124
  if (this.renderToScreen) {
127
- this.materialCopy.blending = THREE.NoBlending;
125
+ this.materialCopy.blending = NoBlending;
128
126
  this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
129
127
  this.materialCopy.needsUpdate = true;
130
128
  this.renderPass(renderer, this.materialCopy, null);
@@ -154,17 +152,17 @@ class SAOPass extends Pass.Pass {
154
152
  this.hBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
155
153
  this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
156
154
  if (this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius) {
157
- DepthLimitedBlurShader.BlurShaderUtils.configure(
155
+ BlurShaderUtils.configure(
158
156
  this.vBlurMaterial,
159
157
  this.params.saoBlurRadius,
160
158
  this.params.saoBlurStdDev,
161
- new THREE.Vector2(0, 1)
159
+ new Vector2(0, 1)
162
160
  );
163
- DepthLimitedBlurShader.BlurShaderUtils.configure(
161
+ BlurShaderUtils.configure(
164
162
  this.hBlurMaterial,
165
163
  this.params.saoBlurRadius,
166
164
  this.params.saoBlurStdDev,
167
- new THREE.Vector2(1, 0)
165
+ new Vector2(1, 0)
168
166
  );
169
167
  this.prevStdDev = this.params.saoBlurStdDev;
170
168
  this.prevNumSamples = this.params.saoBlurRadius;
@@ -202,9 +200,9 @@ class SAOPass extends Pass.Pass {
202
200
  this.materialCopy.needsUpdate = true;
203
201
  }
204
202
  if (this.params.output === 0) {
205
- outputMaterial.blending = THREE.CustomBlending;
203
+ outputMaterial.blending = CustomBlending;
206
204
  } else {
207
- outputMaterial.blending = THREE.NoBlending;
205
+ outputMaterial.blending = NoBlending;
208
206
  }
209
207
  this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
210
208
  renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
@@ -285,4 +283,6 @@ __publicField(SAOPass, "OUTPUT", {
285
283
  Depth: 3,
286
284
  Normal: 4
287
285
  });
288
- exports.SAOPass = SAOPass;
286
+ export {
287
+ SAOPass
288
+ };
@@ -1,14 +1,16 @@
1
- import { WebGLRenderTarget, Texture, LinearFilter, NearestFilter, UniformsUtils, ShaderMaterial } from "three";
2
- import { Pass, FullScreenQuad } from "./Pass.mjs";
3
- import { SMAAEdgesShader, SMAAWeightsShader, SMAABlendShader } from "../shaders/SMAAShader.mjs";
4
- class SMAAPass extends Pass {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const Pass = require("./Pass.cjs");
5
+ const SMAAShader = require("../shaders/SMAAShader.cjs");
6
+ class SMAAPass extends Pass.Pass {
5
7
  constructor(width, height) {
6
8
  super();
7
- this.edgesRT = new WebGLRenderTarget(width, height, {
9
+ this.edgesRT = new THREE.WebGLRenderTarget(width, height, {
8
10
  depthBuffer: false
9
11
  });
10
12
  this.edgesRT.texture.name = "SMAAPass.edges";
11
- this.weightsRT = new WebGLRenderTarget(width, height, {
13
+ this.weightsRT = new THREE.WebGLRenderTarget(width, height, {
12
14
  depthBuffer: false
13
15
  });
14
16
  this.weightsRT.texture.name = "SMAAPass.weights";
@@ -18,10 +20,10 @@ class SMAAPass extends Pass {
18
20
  areaTextureImage.onload = function() {
19
21
  scope.areaTexture.needsUpdate = true;
20
22
  };
21
- this.areaTexture = new Texture();
23
+ this.areaTexture = new THREE.Texture();
22
24
  this.areaTexture.name = "SMAAPass.area";
23
25
  this.areaTexture.image = areaTextureImage;
24
- this.areaTexture.minFilter = LinearFilter;
26
+ this.areaTexture.minFilter = THREE.LinearFilter;
25
27
  this.areaTexture.generateMipmaps = false;
26
28
  this.areaTexture.flipY = false;
27
29
  const searchTextureImage = new Image();
@@ -29,45 +31,45 @@ class SMAAPass extends Pass {
29
31
  searchTextureImage.onload = function() {
30
32
  scope.searchTexture.needsUpdate = true;
31
33
  };
32
- this.searchTexture = new Texture();
34
+ this.searchTexture = new THREE.Texture();
33
35
  this.searchTexture.name = "SMAAPass.search";
34
36
  this.searchTexture.image = searchTextureImage;
35
- this.searchTexture.magFilter = NearestFilter;
36
- this.searchTexture.minFilter = NearestFilter;
37
+ this.searchTexture.magFilter = THREE.NearestFilter;
38
+ this.searchTexture.minFilter = THREE.NearestFilter;
37
39
  this.searchTexture.generateMipmaps = false;
38
40
  this.searchTexture.flipY = false;
39
- if (SMAAEdgesShader === void 0) {
41
+ if (SMAAShader.SMAAEdgesShader === void 0) {
40
42
  console.error("THREE.SMAAPass relies on SMAAShader");
41
43
  }
42
- this.uniformsEdges = UniformsUtils.clone(SMAAEdgesShader.uniforms);
44
+ this.uniformsEdges = THREE.UniformsUtils.clone(SMAAShader.SMAAEdgesShader.uniforms);
43
45
  this.uniformsEdges["resolution"].value.set(1 / width, 1 / height);
44
- this.materialEdges = new ShaderMaterial({
45
- defines: Object.assign({}, SMAAEdgesShader.defines),
46
+ this.materialEdges = new THREE.ShaderMaterial({
47
+ defines: Object.assign({}, SMAAShader.SMAAEdgesShader.defines),
46
48
  uniforms: this.uniformsEdges,
47
- vertexShader: SMAAEdgesShader.vertexShader,
48
- fragmentShader: SMAAEdgesShader.fragmentShader
49
+ vertexShader: SMAAShader.SMAAEdgesShader.vertexShader,
50
+ fragmentShader: SMAAShader.SMAAEdgesShader.fragmentShader
49
51
  });
50
- this.uniformsWeights = UniformsUtils.clone(SMAAWeightsShader.uniforms);
52
+ this.uniformsWeights = THREE.UniformsUtils.clone(SMAAShader.SMAAWeightsShader.uniforms);
51
53
  this.uniformsWeights["resolution"].value.set(1 / width, 1 / height);
52
54
  this.uniformsWeights["tDiffuse"].value = this.edgesRT.texture;
53
55
  this.uniformsWeights["tArea"].value = this.areaTexture;
54
56
  this.uniformsWeights["tSearch"].value = this.searchTexture;
55
- this.materialWeights = new ShaderMaterial({
56
- defines: Object.assign({}, SMAAWeightsShader.defines),
57
+ this.materialWeights = new THREE.ShaderMaterial({
58
+ defines: Object.assign({}, SMAAShader.SMAAWeightsShader.defines),
57
59
  uniforms: this.uniformsWeights,
58
- vertexShader: SMAAWeightsShader.vertexShader,
59
- fragmentShader: SMAAWeightsShader.fragmentShader
60
+ vertexShader: SMAAShader.SMAAWeightsShader.vertexShader,
61
+ fragmentShader: SMAAShader.SMAAWeightsShader.fragmentShader
60
62
  });
61
- this.uniformsBlend = UniformsUtils.clone(SMAABlendShader.uniforms);
63
+ this.uniformsBlend = THREE.UniformsUtils.clone(SMAAShader.SMAABlendShader.uniforms);
62
64
  this.uniformsBlend["resolution"].value.set(1 / width, 1 / height);
63
65
  this.uniformsBlend["tDiffuse"].value = this.weightsRT.texture;
64
- this.materialBlend = new ShaderMaterial({
66
+ this.materialBlend = new THREE.ShaderMaterial({
65
67
  uniforms: this.uniformsBlend,
66
- vertexShader: SMAABlendShader.vertexShader,
67
- fragmentShader: SMAABlendShader.fragmentShader
68
+ vertexShader: SMAAShader.SMAABlendShader.vertexShader,
69
+ fragmentShader: SMAAShader.SMAABlendShader.fragmentShader
68
70
  });
69
71
  this.needsSwap = false;
70
- this.fsQuad = new FullScreenQuad(null);
72
+ this.fsQuad = new Pass.FullScreenQuad(null);
71
73
  }
72
74
  render(renderer, writeBuffer, readBuffer) {
73
75
  this.uniformsEdges["tDiffuse"].value = readBuffer.texture;
@@ -107,6 +109,4 @@ class SMAAPass extends Pass {
107
109
  return "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEIAAAAhCAAAAABIXyLAAAAAOElEQVRIx2NgGAWjYBSMglEwEICREYRgFBZBqDCSLA2MGPUIVQETE9iNUAqLR5gIeoQKRgwXjwAAGn4AtaFeYLEAAAAASUVORK5CYII=";
108
110
  }
109
111
  }
110
- export {
111
- SMAAPass
112
- };
112
+ exports.SMAAPass = SMAAPass;