three-stdlib 2.22.10 → 2.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,12 +1,10 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
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  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
7
+ import { Vector3, Mesh, SkinnedMesh } from "three";
10
8
  class STLExporter {
11
9
  constructor() {
12
10
  __publicField(this, "binary");
@@ -25,17 +23,17 @@ class STLExporter {
25
23
  this.offset = 80;
26
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  this.objects = [];
27
25
  this.triangles = 0;
28
- this.vA = new THREE.Vector3();
29
- this.vB = new THREE.Vector3();
30
- this.vC = new THREE.Vector3();
31
- this.cb = new THREE.Vector3();
32
- this.ab = new THREE.Vector3();
33
- this.normal = new THREE.Vector3();
26
+ this.vA = new Vector3();
27
+ this.vB = new Vector3();
28
+ this.vC = new Vector3();
29
+ this.cb = new Vector3();
30
+ this.ab = new Vector3();
31
+ this.normal = new Vector3();
34
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  }
35
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  parse(scene, options) {
36
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  this.binary = options.binary !== void 0 ? options.binary : false;
37
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  scene.traverse((object) => {
38
- if (object instanceof THREE.Mesh && object.isMesh) {
36
+ if (object instanceof Mesh && object.isMesh) {
39
37
  const geometry = object.geometry;
40
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  if (!geometry.isBufferGeometry) {
41
39
  throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");
@@ -64,7 +62,7 @@ class STLExporter {
64
62
  const geometry = this.objects[i].geometry;
65
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  const index = geometry.index;
66
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  const positionAttribute = geometry.getAttribute("position");
67
- if (object instanceof THREE.SkinnedMesh) {
65
+ if (object instanceof SkinnedMesh) {
68
66
  if (index !== null) {
69
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  for (let j = 0; j < index.count; j += 3) {
70
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  const a = index.getX(j + 0);
@@ -143,4 +141,6 @@ class STLExporter {
143
141
  }
144
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  }
145
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  }
146
- exports.STLExporter = STLExporter;
144
+ export {
145
+ STLExporter
146
+ };
@@ -1,11 +1,13 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
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  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
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  return value;
6
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  };
7
- import { strToU8, zipSync } from "fflate";
8
- import { Mesh, MeshPhysicalMaterial } from "three";
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const fflate = require("fflate");
10
+ const THREE = require("three");
9
11
  class USDZExporter {
10
12
  constructor() {
11
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  __publicField(this, "PRECISION", 7);
@@ -21,7 +23,7 @@ class USDZExporter {
21
23
  this.files[modelFileName] = null;
22
24
  let output = this.buildHeader();
23
25
  scene.traverseVisible((object) => {
24
- if (object instanceof Mesh && object.isMesh && object.material.isMeshStandardMaterial) {
26
+ if (object instanceof THREE.Mesh && object.isMesh && object.material.isMeshStandardMaterial) {
25
27
  const geometry = object.geometry;
26
28
  const material = object.material;
27
29
  const geometryFileName = "geometries/Geometry_" + geometry.id + ".usd";
@@ -36,7 +38,7 @@ class USDZExporter {
36
38
  }
37
39
  });
38
40
  output += this.buildMaterials(this.materials);
39
- this.files[modelFileName] = strToU8(output);
41
+ this.files[modelFileName] = fflate.strToU8(output);
40
42
  output = null;
41
43
  for (const id in this.textures) {
42
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  const texture = this.textures[id];
@@ -65,7 +67,7 @@ class USDZExporter {
65
67
  offset = file.length;
66
68
  }
67
69
  }
68
- return zipSync(this.files, { level: 0 });
70
+ return fflate.zipSync(this.files, { level: 0 });
69
71
  }
70
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  imageToCanvas(image, color) {
71
73
  if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== "undefined" && image instanceof OffscreenCanvas || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) {
@@ -108,7 +110,7 @@ class USDZExporter {
108
110
  buildUSDFileAsString(dataToInsert) {
109
111
  let output = this.buildHeader();
110
112
  output += dataToInsert;
111
- return strToU8(output);
113
+ return fflate.strToU8(output);
112
114
  }
113
115
  // Xform
114
116
  buildXform(object, geometry, material) {
@@ -270,7 +272,7 @@ ${array.join("")}
270
272
  inputs.push(`${pad}float inputs:metallic = ${material.metalness}`);
271
273
  }
272
274
  inputs.push(`${pad}float inputs:opacity = ${material.opacity}`);
273
- if (material instanceof MeshPhysicalMaterial) {
275
+ if (material instanceof THREE.MeshPhysicalMaterial) {
274
276
  inputs.push(`${pad}float inputs:clearcoat = ${material.clearcoat}`);
275
277
  inputs.push(`${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}`);
276
278
  inputs.push(`${pad}float inputs:ior = ${material.ior}`);
@@ -335,6 +337,4 @@ ${samplers.join("\n")}
335
337
  return `(${vector.x}, ${vector.y})`;
336
338
  }
337
339
  }
338
- export {
339
- USDZExporter
340
- };
340
+ exports.USDZExporter = USDZExporter;
@@ -1,13 +1,11 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const fflate = require("fflate");
10
- const THREE = require("three");
7
+ import { strToU8, zipSync } from "fflate";
8
+ import { Mesh, MeshPhysicalMaterial } from "three";
11
9
  class USDZExporter {
12
10
  constructor() {
13
11
  __publicField(this, "PRECISION", 7);
@@ -23,7 +21,7 @@ class USDZExporter {
23
21
  this.files[modelFileName] = null;
24
22
  let output = this.buildHeader();
25
23
  scene.traverseVisible((object) => {
26
- if (object instanceof THREE.Mesh && object.isMesh && object.material.isMeshStandardMaterial) {
24
+ if (object instanceof Mesh && object.isMesh && object.material.isMeshStandardMaterial) {
27
25
  const geometry = object.geometry;
28
26
  const material = object.material;
29
27
  const geometryFileName = "geometries/Geometry_" + geometry.id + ".usd";
@@ -38,7 +36,7 @@ class USDZExporter {
38
36
  }
39
37
  });
40
38
  output += this.buildMaterials(this.materials);
41
- this.files[modelFileName] = fflate.strToU8(output);
39
+ this.files[modelFileName] = strToU8(output);
42
40
  output = null;
43
41
  for (const id in this.textures) {
44
42
  const texture = this.textures[id];
@@ -67,7 +65,7 @@ class USDZExporter {
67
65
  offset = file.length;
68
66
  }
69
67
  }
70
- return fflate.zipSync(this.files, { level: 0 });
68
+ return zipSync(this.files, { level: 0 });
71
69
  }
72
70
  imageToCanvas(image, color) {
73
71
  if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== "undefined" && image instanceof OffscreenCanvas || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) {
@@ -110,7 +108,7 @@ class USDZExporter {
110
108
  buildUSDFileAsString(dataToInsert) {
111
109
  let output = this.buildHeader();
112
110
  output += dataToInsert;
113
- return fflate.strToU8(output);
111
+ return strToU8(output);
114
112
  }
115
113
  // Xform
116
114
  buildXform(object, geometry, material) {
@@ -272,7 +270,7 @@ ${array.join("")}
272
270
  inputs.push(`${pad}float inputs:metallic = ${material.metalness}`);
273
271
  }
274
272
  inputs.push(`${pad}float inputs:opacity = ${material.opacity}`);
275
- if (material instanceof THREE.MeshPhysicalMaterial) {
273
+ if (material instanceof MeshPhysicalMaterial) {
276
274
  inputs.push(`${pad}float inputs:clearcoat = ${material.clearcoat}`);
277
275
  inputs.push(`${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}`);
278
276
  inputs.push(`${pad}float inputs:ior = ${material.ior}`);
@@ -337,4 +335,6 @@ ${samplers.join("\n")}
337
335
  return `(${vector.x}, ${vector.y})`;
338
336
  }
339
337
  }
340
- exports.USDZExporter = USDZExporter;
338
+ export {
339
+ USDZExporter
340
+ };
@@ -1,5 +1,7 @@
1
- import { BufferGeometry, Float32BufferAttribute } from "three";
2
- class BoxLineGeometry extends BufferGeometry {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class BoxLineGeometry extends THREE.BufferGeometry {
3
5
  constructor(width, height, depth, widthSegments, heightSegments, depthSegments) {
4
6
  super();
5
7
  width = width || 1;
@@ -37,9 +39,7 @@ class BoxLineGeometry extends BufferGeometry {
37
39
  vertices.push(widthHalf, -heightHalf, z, -widthHalf, -heightHalf, z);
38
40
  z += segmentDepth;
39
41
  }
40
- this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
42
+ this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
41
43
  }
42
44
  }
43
- export {
44
- BoxLineGeometry
45
- };
45
+ exports.BoxLineGeometry = BoxLineGeometry;
@@ -1,7 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class BoxLineGeometry extends THREE.BufferGeometry {
1
+ import { BufferGeometry, Float32BufferAttribute } from "three";
2
+ class BoxLineGeometry extends BufferGeometry {
5
3
  constructor(width, height, depth, widthSegments, heightSegments, depthSegments) {
6
4
  super();
7
5
  width = width || 1;
@@ -39,7 +37,9 @@ class BoxLineGeometry extends THREE.BufferGeometry {
39
37
  vertices.push(widthHalf, -heightHalf, z, -widthHalf, -heightHalf, z);
40
38
  z += segmentDepth;
41
39
  }
42
- this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
40
+ this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
43
41
  }
44
42
  }
45
- exports.BoxLineGeometry = BoxLineGeometry;
43
+ export {
44
+ BoxLineGeometry
45
+ };
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const ConvexHull = require("../math/ConvexHull.cjs");
5
+ class ConvexGeometry extends THREE.BufferGeometry {
6
+ constructor(points = []) {
7
+ super();
8
+ const vertices = [];
9
+ const normals = [];
10
+ const convexHull = new ConvexHull.ConvexHull().setFromPoints(points);
11
+ const faces = convexHull.faces;
12
+ for (let i = 0; i < faces.length; i++) {
13
+ const face = faces[i];
14
+ let edge = face.edge;
15
+ do {
16
+ const point = edge.head().point;
17
+ vertices.push(point.x, point.y, point.z);
18
+ normals.push(face.normal.x, face.normal.y, face.normal.z);
19
+ edge = edge.next;
20
+ } while (edge !== face.edge);
21
+ }
22
+ this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
23
+ this.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
24
+ }
25
+ }
26
+ exports.ConvexGeometry = ConvexGeometry;
@@ -1,13 +1,11 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const ConvexHull = require("../math/ConvexHull.js");
5
- class ConvexGeometry extends THREE.BufferGeometry {
1
+ import { BufferGeometry, Float32BufferAttribute } from "three";
2
+ import { ConvexHull } from "../math/ConvexHull.js";
3
+ class ConvexGeometry extends BufferGeometry {
6
4
  constructor(points = []) {
7
5
  super();
8
6
  const vertices = [];
9
7
  const normals = [];
10
- const convexHull = new ConvexHull.ConvexHull().setFromPoints(points);
8
+ const convexHull = new ConvexHull().setFromPoints(points);
11
9
  const faces = convexHull.faces;
12
10
  for (let i = 0; i < faces.length; i++) {
13
11
  const face = faces[i];
@@ -19,8 +17,10 @@ class ConvexGeometry extends THREE.BufferGeometry {
19
17
  edge = edge.next;
20
18
  } while (edge !== face.edge);
21
19
  }
22
- this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
23
- this.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
20
+ this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
21
+ this.setAttribute("normal", new Float32BufferAttribute(normals, 3));
24
22
  }
25
23
  }
26
- exports.ConvexGeometry = ConvexGeometry;
24
+ export {
25
+ ConvexGeometry
26
+ };
@@ -1,25 +1,27 @@
1
- import { BufferGeometry, Vector3, Matrix4, Float32BufferAttribute } from "three";
2
- class DecalGeometry extends BufferGeometry {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class DecalGeometry extends THREE.BufferGeometry {
3
5
  constructor(mesh, position, orientation, size) {
4
6
  super();
5
7
  const vertices = [];
6
8
  const normals = [];
7
9
  const uvs = [];
8
- const plane = new Vector3();
9
- const projectorMatrix = new Matrix4();
10
+ const plane = new THREE.Vector3();
11
+ const projectorMatrix = new THREE.Matrix4();
10
12
  projectorMatrix.makeRotationFromEuler(orientation);
11
13
  projectorMatrix.setPosition(position);
12
- const projectorMatrixInverse = new Matrix4();
14
+ const projectorMatrixInverse = new THREE.Matrix4();
13
15
  projectorMatrixInverse.copy(projectorMatrix).invert();
14
16
  generate();
15
- this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
16
- this.setAttribute("normal", new Float32BufferAttribute(normals, 3));
17
- this.setAttribute("uv", new Float32BufferAttribute(uvs, 2));
17
+ this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
18
+ this.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
19
+ this.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
18
20
  function generate() {
19
21
  let i;
20
22
  let decalVertices = [];
21
- const vertex = new Vector3();
22
- const normal = new Vector3();
23
+ const vertex = new THREE.Vector3();
24
+ const normal = new THREE.Vector3();
23
25
  if (mesh.geometry.isGeometry === true) {
24
26
  console.error("THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead.");
25
27
  return;
@@ -154,12 +156,12 @@ class DecalGeometry extends BufferGeometry {
154
156
  const d1 = v1.position.dot(p) - s;
155
157
  const s0 = d0 / (d0 - d1);
156
158
  const v = new DecalVertex(
157
- new Vector3(
159
+ new THREE.Vector3(
158
160
  v0.position.x + s0 * (v1.position.x - v0.position.x),
159
161
  v0.position.y + s0 * (v1.position.y - v0.position.y),
160
162
  v0.position.z + s0 * (v1.position.z - v0.position.z)
161
163
  ),
162
- new Vector3(
164
+ new THREE.Vector3(
163
165
  v0.normal.x + s0 * (v1.normal.x - v0.normal.x),
164
166
  v0.normal.y + s0 * (v1.normal.y - v0.normal.y),
165
167
  v0.normal.z + s0 * (v1.normal.z - v0.normal.z)
@@ -178,7 +180,5 @@ class DecalVertex {
178
180
  return new this.constructor(this.position.clone(), this.normal.clone());
179
181
  }
180
182
  }
181
- export {
182
- DecalGeometry,
183
- DecalVertex
184
- };
183
+ exports.DecalGeometry = DecalGeometry;
184
+ exports.DecalVertex = DecalVertex;
@@ -1,27 +1,25 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class DecalGeometry extends THREE.BufferGeometry {
1
+ import { BufferGeometry, Vector3, Matrix4, Float32BufferAttribute } from "three";
2
+ class DecalGeometry extends BufferGeometry {
5
3
  constructor(mesh, position, orientation, size) {
6
4
  super();
7
5
  const vertices = [];
8
6
  const normals = [];
9
7
  const uvs = [];
10
- const plane = new THREE.Vector3();
11
- const projectorMatrix = new THREE.Matrix4();
8
+ const plane = new Vector3();
9
+ const projectorMatrix = new Matrix4();
12
10
  projectorMatrix.makeRotationFromEuler(orientation);
13
11
  projectorMatrix.setPosition(position);
14
- const projectorMatrixInverse = new THREE.Matrix4();
12
+ const projectorMatrixInverse = new Matrix4();
15
13
  projectorMatrixInverse.copy(projectorMatrix).invert();
16
14
  generate();
17
- this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
18
- this.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
19
- this.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
15
+ this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
16
+ this.setAttribute("normal", new Float32BufferAttribute(normals, 3));
17
+ this.setAttribute("uv", new Float32BufferAttribute(uvs, 2));
20
18
  function generate() {
21
19
  let i;
22
20
  let decalVertices = [];
23
- const vertex = new THREE.Vector3();
24
- const normal = new THREE.Vector3();
21
+ const vertex = new Vector3();
22
+ const normal = new Vector3();
25
23
  if (mesh.geometry.isGeometry === true) {
26
24
  console.error("THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead.");
27
25
  return;
@@ -156,12 +154,12 @@ class DecalGeometry extends THREE.BufferGeometry {
156
154
  const d1 = v1.position.dot(p) - s;
157
155
  const s0 = d0 / (d0 - d1);
158
156
  const v = new DecalVertex(
159
- new THREE.Vector3(
157
+ new Vector3(
160
158
  v0.position.x + s0 * (v1.position.x - v0.position.x),
161
159
  v0.position.y + s0 * (v1.position.y - v0.position.y),
162
160
  v0.position.z + s0 * (v1.position.z - v0.position.z)
163
161
  ),
164
- new THREE.Vector3(
162
+ new Vector3(
165
163
  v0.normal.x + s0 * (v1.normal.x - v0.normal.x),
166
164
  v0.normal.y + s0 * (v1.normal.y - v0.normal.y),
167
165
  v0.normal.z + s0 * (v1.normal.z - v0.normal.z)
@@ -180,5 +178,7 @@ class DecalVertex {
180
178
  return new this.constructor(this.position.clone(), this.normal.clone());
181
179
  }
182
180
  }
183
- exports.DecalGeometry = DecalGeometry;
184
- exports.DecalVertex = DecalVertex;
181
+ export {
182
+ DecalGeometry,
183
+ DecalVertex
184
+ };
@@ -1,12 +1,14 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { BufferGeometry, Vector3, Uint32BufferAttribute, Float32BufferAttribute, DynamicDrawUsage, MathUtils } from "three";
8
- import { SimplexNoise } from "../math/SimplexNoise.mjs";
9
- const _LightningStrike = class extends BufferGeometry {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const SimplexNoise = require("../math/SimplexNoise.cjs");
11
+ const _LightningStrike = class extends THREE.BufferGeometry {
10
12
  constructor(rayParameters = {}) {
11
13
  super();
12
14
  this.isLightningStrike = true;
@@ -44,8 +46,8 @@ const _LightningStrike = class extends BufferGeometry {
44
46
  return v.clone();
45
47
  }
46
48
  };
47
- dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new Vector3(0, 0, 1);
48
- dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
49
+ dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new THREE.Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new THREE.Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new THREE.Vector3(0, 0, 1);
50
+ dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new THREE.Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
49
51
  dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
50
52
  dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
51
53
  dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
@@ -140,18 +142,18 @@ const _LightningStrike = class extends BufferGeometry {
140
142
  this.indices = null;
141
143
  this.positionAttribute = null;
142
144
  this.uvsAttribute = null;
143
- this.simplexX = new SimplexNoise(this.seedGenerator);
144
- this.simplexY = new SimplexNoise(this.seedGenerator);
145
- this.simplexZ = new SimplexNoise(this.seedGenerator);
146
- this.forwards = new Vector3();
147
- this.forwardsFill = new Vector3();
148
- this.side = new Vector3();
149
- this.down = new Vector3();
150
- this.middlePos = new Vector3();
151
- this.middleLinPos = new Vector3();
152
- this.newPos = new Vector3();
153
- this.vPos = new Vector3();
154
- this.cross1 = new Vector3();
145
+ this.simplexX = new SimplexNoise.SimplexNoise(this.seedGenerator);
146
+ this.simplexY = new SimplexNoise.SimplexNoise(this.seedGenerator);
147
+ this.simplexZ = new SimplexNoise.SimplexNoise(this.seedGenerator);
148
+ this.forwards = new THREE.Vector3();
149
+ this.forwardsFill = new THREE.Vector3();
150
+ this.side = new THREE.Vector3();
151
+ this.down = new THREE.Vector3();
152
+ this.middlePos = new THREE.Vector3();
153
+ this.middleLinPos = new THREE.Vector3();
154
+ this.newPos = new THREE.Vector3();
155
+ this.vPos = new THREE.Vector3();
156
+ this.cross1 = new THREE.Vector3();
155
157
  }
156
158
  createMesh() {
157
159
  const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
@@ -163,18 +165,18 @@ const _LightningStrike = class extends BufferGeometry {
163
165
  this.uvs = new Float32Array(maxVerts * 2);
164
166
  }
165
167
  this.fillMesh(0);
166
- this.setIndex(new Uint32BufferAttribute(this.indices, 1));
167
- this.positionAttribute = new Float32BufferAttribute(this.vertices, 3);
168
+ this.setIndex(new THREE.Uint32BufferAttribute(this.indices, 1));
169
+ this.positionAttribute = new THREE.Float32BufferAttribute(this.vertices, 3);
168
170
  this.setAttribute("position", this.positionAttribute);
169
171
  if (this.generateUVs) {
170
- this.uvsAttribute = new Float32BufferAttribute(new Float32Array(this.uvs), 2);
172
+ this.uvsAttribute = new THREE.Float32BufferAttribute(new Float32Array(this.uvs), 2);
171
173
  this.setAttribute("uv", this.uvsAttribute);
172
174
  }
173
175
  if (!this.isStatic) {
174
- this.index.usage = DynamicDrawUsage;
175
- this.positionAttribute.usage = DynamicDrawUsage;
176
+ this.index.usage = THREE.DynamicDrawUsage;
177
+ this.positionAttribute.usage = THREE.DynamicDrawUsage;
176
178
  if (this.generateUVs) {
177
- this.uvsAttribute.usage = DynamicDrawUsage;
179
+ this.uvsAttribute.usage = THREE.DynamicDrawUsage;
178
180
  }
179
181
  }
180
182
  this.vertices = this.positionAttribute.array;
@@ -251,8 +253,8 @@ const _LightningStrike = class extends BufferGeometry {
251
253
  const subray = this.subrays[subrayIndex];
252
254
  this.currentSubray = subray;
253
255
  this.randomGenerator.setSeed(subray.seed);
254
- subray.endPropagationTime = MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
255
- subray.beginVanishingTime = MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
256
+ subray.endPropagationTime = THREE.MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
257
+ subray.beginVanishingTime = THREE.MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
256
258
  const random1 = this.randomGenerator.random;
257
259
  subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
258
260
  subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
@@ -414,7 +416,7 @@ const _LightningStrike = class extends BufferGeometry {
414
416
  const subray = lightningStrike.currentSubray;
415
417
  const period = lightningStrike.rayParameters.subrayPeriod;
416
418
  const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
417
- const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
419
+ const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : THREE.MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
418
420
  const phase = lightningStrike.time - phase0;
419
421
  const currentCycle = Math.floor(phase / period);
420
422
  const childSubraySeed = random1() * (currentCycle + 1);
@@ -454,10 +456,10 @@ const _LightningStrike = class extends BufferGeometry {
454
456
  lightningStrike.randomGenerator.setSeed(parentSeed);
455
457
  }
456
458
  };
457
- const vec1Pos = new Vector3();
458
- const vec2Forward = new Vector3();
459
- const vec3Side = new Vector3();
460
- const vec4Up = new Vector3();
459
+ const vec1Pos = new THREE.Vector3();
460
+ const vec2Forward = new THREE.Vector3();
461
+ const vec3Side = new THREE.Vector3();
462
+ const vec4Up = new THREE.Vector3();
461
463
  this.onSubrayCreation = function(segment, parentSubray, childSubray, lightningStrike) {
462
464
  lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
463
465
  };
@@ -491,12 +493,12 @@ const _LightningStrike = class extends BufferGeometry {
491
493
  seed: 0,
492
494
  maxIterations: 0,
493
495
  recursion: 0,
494
- pos0: new Vector3(),
495
- pos1: new Vector3(),
496
- linPos0: new Vector3(),
497
- linPos1: new Vector3(),
498
- up0: new Vector3(),
499
- up1: new Vector3(),
496
+ pos0: new THREE.Vector3(),
497
+ pos1: new THREE.Vector3(),
498
+ linPos0: new THREE.Vector3(),
499
+ linPos1: new THREE.Vector3(),
500
+ up0: new THREE.Vector3(),
501
+ up1: new THREE.Vector3(),
500
502
  radius0: 0,
501
503
  radius1: 0,
502
504
  birthTime: 0,
@@ -513,12 +515,12 @@ const _LightningStrike = class extends BufferGeometry {
513
515
  createSegment() {
514
516
  return {
515
517
  iteration: 0,
516
- pos0: new Vector3(),
517
- pos1: new Vector3(),
518
- linPos0: new Vector3(),
519
- linPos1: new Vector3(),
520
- up0: new Vector3(),
521
- up1: new Vector3(),
518
+ pos0: new THREE.Vector3(),
519
+ pos1: new THREE.Vector3(),
520
+ linPos0: new THREE.Vector3(),
521
+ linPos1: new THREE.Vector3(),
522
+ up0: new THREE.Vector3(),
523
+ up1: new THREE.Vector3(),
522
524
  radius0: 0,
523
525
  radius1: 0,
524
526
  fraction0: 0,
@@ -548,6 +550,4 @@ __publicField(LightningStrike, "RAY_VANISHING", 4);
548
550
  __publicField(LightningStrike, "RAY_EXTINGUISHED", 5);
549
551
  __publicField(LightningStrike, "COS30DEG", Math.cos(30 * Math.PI / 180));
550
552
  __publicField(LightningStrike, "SIN30DEG", Math.sin(30 * Math.PI / 180));
551
- export {
552
- LightningStrike
553
- };
553
+ exports.LightningStrike = LightningStrike;