three-stdlib 2.22.10 → 2.23.1

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Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
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  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
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  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
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  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
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  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
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  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
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  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
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  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
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  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
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  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
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  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
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  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
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  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
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  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
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  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
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  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
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  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
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  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
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  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
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  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
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  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
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  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
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  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
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  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
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  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
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  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
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  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
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  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
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  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
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  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
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  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
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  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
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  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
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  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
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  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
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  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,26 +1,28 @@
1
- import { Vector3, Line3, Plane, Mesh } from "three";
2
- import { ConvexGeometry } from "../geometries/ConvexGeometry.mjs";
3
- const _v1 = /* @__PURE__ */ new Vector3();
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const ConvexGeometry = require("../geometries/ConvexGeometry.cjs");
5
+ const _v1 = /* @__PURE__ */ new THREE.Vector3();
4
6
  class ConvexObjectBreaker {
5
7
  constructor(minSizeForBreak = 1.4, smallDelta = 1e-4) {
6
8
  this.minSizeForBreak = minSizeForBreak;
7
9
  this.smallDelta = smallDelta;
8
- this.tempLine1 = new Line3();
9
- this.tempPlane1 = new Plane();
10
- this.tempPlane2 = new Plane();
11
- this.tempPlane_Cut = new Plane();
12
- this.tempCM1 = new Vector3();
13
- this.tempCM2 = new Vector3();
14
- this.tempVector3 = new Vector3();
15
- this.tempVector3_2 = new Vector3();
16
- this.tempVector3_3 = new Vector3();
17
- this.tempVector3_P0 = new Vector3();
18
- this.tempVector3_P1 = new Vector3();
19
- this.tempVector3_P2 = new Vector3();
20
- this.tempVector3_N0 = new Vector3();
21
- this.tempVector3_N1 = new Vector3();
22
- this.tempVector3_AB = new Vector3();
23
- this.tempVector3_CB = new Vector3();
10
+ this.tempLine1 = new THREE.Line3();
11
+ this.tempPlane1 = new THREE.Plane();
12
+ this.tempPlane2 = new THREE.Plane();
13
+ this.tempPlane_Cut = new THREE.Plane();
14
+ this.tempCM1 = new THREE.Vector3();
15
+ this.tempCM2 = new THREE.Vector3();
16
+ this.tempVector3 = new THREE.Vector3();
17
+ this.tempVector3_2 = new THREE.Vector3();
18
+ this.tempVector3_3 = new THREE.Vector3();
19
+ this.tempVector3_P0 = new THREE.Vector3();
20
+ this.tempVector3_P1 = new THREE.Vector3();
21
+ this.tempVector3_P2 = new THREE.Vector3();
22
+ this.tempVector3_N0 = new THREE.Vector3();
23
+ this.tempVector3_N1 = new THREE.Vector3();
24
+ this.tempVector3_AB = new THREE.Vector3();
25
+ this.tempVector3_CB = new THREE.Vector3();
24
26
  this.tempResultObjects = { object1: null, object2: null };
25
27
  this.segments = [];
26
28
  const n = 30 * 30;
@@ -180,7 +182,7 @@ class ConvexObjectBreaker {
180
182
  if (mark0 === 1 && mark1 === 2 || mark0 === 2 && mark1 === 1) {
181
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  this.tempLine1.start.copy(p0);
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  this.tempLine1.end.copy(p1);
183
- let intersection = new Vector3();
185
+ let intersection = new THREE.Vector3();
184
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  intersection = localPlane.intersectLine(this.tempLine1, intersection);
185
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  if (intersection === null) {
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  console.error("Internal error: segment does not intersect plane.");
@@ -226,7 +228,7 @@ class ConvexObjectBreaker {
226
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  let object2 = null;
227
229
  let numObjects = 0;
228
230
  if (numPoints1 > 4) {
229
- object1 = new Mesh(new ConvexGeometry(points1), object.material);
231
+ object1 = new THREE.Mesh(new ConvexGeometry.ConvexGeometry(points1), object.material);
230
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  object1.position.copy(this.tempCM1);
231
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  object1.quaternion.copy(object.quaternion);
232
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  this.prepareBreakableObject(
@@ -239,7 +241,7 @@ class ConvexObjectBreaker {
239
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  numObjects++;
240
242
  }
241
243
  if (numPoints2 > 4) {
242
- object2 = new Mesh(new ConvexGeometry(points2), object.material);
244
+ object2 = new THREE.Mesh(new ConvexGeometry.ConvexGeometry(points2), object.material);
243
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  object2.position.copy(this.tempCM2);
244
246
  object2.quaternion.copy(object.quaternion);
245
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  this.prepareBreakableObject(
@@ -287,6 +289,4 @@ class ConvexObjectBreaker {
287
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  resultPlane.constant = -referencePoint.dot(resultPlane.normal);
288
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  }
289
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  }
290
- export {
291
- ConvexObjectBreaker
292
- };
292
+ exports.ConvexObjectBreaker = ConvexObjectBreaker;
@@ -1,28 +1,26 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const ConvexGeometry = require("../geometries/ConvexGeometry.js");
5
- const _v1 = /* @__PURE__ */ new THREE.Vector3();
1
+ import { Vector3, Line3, Plane, Mesh } from "three";
2
+ import { ConvexGeometry } from "../geometries/ConvexGeometry.js";
3
+ const _v1 = /* @__PURE__ */ new Vector3();
6
4
  class ConvexObjectBreaker {
7
5
  constructor(minSizeForBreak = 1.4, smallDelta = 1e-4) {
8
6
  this.minSizeForBreak = minSizeForBreak;
9
7
  this.smallDelta = smallDelta;
10
- this.tempLine1 = new THREE.Line3();
11
- this.tempPlane1 = new THREE.Plane();
12
- this.tempPlane2 = new THREE.Plane();
13
- this.tempPlane_Cut = new THREE.Plane();
14
- this.tempCM1 = new THREE.Vector3();
15
- this.tempCM2 = new THREE.Vector3();
16
- this.tempVector3 = new THREE.Vector3();
17
- this.tempVector3_2 = new THREE.Vector3();
18
- this.tempVector3_3 = new THREE.Vector3();
19
- this.tempVector3_P0 = new THREE.Vector3();
20
- this.tempVector3_P1 = new THREE.Vector3();
21
- this.tempVector3_P2 = new THREE.Vector3();
22
- this.tempVector3_N0 = new THREE.Vector3();
23
- this.tempVector3_N1 = new THREE.Vector3();
24
- this.tempVector3_AB = new THREE.Vector3();
25
- this.tempVector3_CB = new THREE.Vector3();
8
+ this.tempLine1 = new Line3();
9
+ this.tempPlane1 = new Plane();
10
+ this.tempPlane2 = new Plane();
11
+ this.tempPlane_Cut = new Plane();
12
+ this.tempCM1 = new Vector3();
13
+ this.tempCM2 = new Vector3();
14
+ this.tempVector3 = new Vector3();
15
+ this.tempVector3_2 = new Vector3();
16
+ this.tempVector3_3 = new Vector3();
17
+ this.tempVector3_P0 = new Vector3();
18
+ this.tempVector3_P1 = new Vector3();
19
+ this.tempVector3_P2 = new Vector3();
20
+ this.tempVector3_N0 = new Vector3();
21
+ this.tempVector3_N1 = new Vector3();
22
+ this.tempVector3_AB = new Vector3();
23
+ this.tempVector3_CB = new Vector3();
26
24
  this.tempResultObjects = { object1: null, object2: null };
27
25
  this.segments = [];
28
26
  const n = 30 * 30;
@@ -182,7 +180,7 @@ class ConvexObjectBreaker {
182
180
  if (mark0 === 1 && mark1 === 2 || mark0 === 2 && mark1 === 1) {
183
181
  this.tempLine1.start.copy(p0);
184
182
  this.tempLine1.end.copy(p1);
185
- let intersection = new THREE.Vector3();
183
+ let intersection = new Vector3();
186
184
  intersection = localPlane.intersectLine(this.tempLine1, intersection);
187
185
  if (intersection === null) {
188
186
  console.error("Internal error: segment does not intersect plane.");
@@ -228,7 +226,7 @@ class ConvexObjectBreaker {
228
226
  let object2 = null;
229
227
  let numObjects = 0;
230
228
  if (numPoints1 > 4) {
231
- object1 = new THREE.Mesh(new ConvexGeometry.ConvexGeometry(points1), object.material);
229
+ object1 = new Mesh(new ConvexGeometry(points1), object.material);
232
230
  object1.position.copy(this.tempCM1);
233
231
  object1.quaternion.copy(object.quaternion);
234
232
  this.prepareBreakableObject(
@@ -241,7 +239,7 @@ class ConvexObjectBreaker {
241
239
  numObjects++;
242
240
  }
243
241
  if (numPoints2 > 4) {
244
- object2 = new THREE.Mesh(new ConvexGeometry.ConvexGeometry(points2), object.material);
242
+ object2 = new Mesh(new ConvexGeometry(points2), object.material);
245
243
  object2.position.copy(this.tempCM2);
246
244
  object2.quaternion.copy(object.quaternion);
247
245
  this.prepareBreakableObject(
@@ -289,4 +287,6 @@ class ConvexObjectBreaker {
289
287
  resultPlane.constant = -referencePoint.dot(resultPlane.normal);
290
288
  }
291
289
  }
292
- exports.ConvexObjectBreaker = ConvexObjectBreaker;
290
+ export {
291
+ ConvexObjectBreaker
292
+ };
@@ -1,17 +1,19 @@
1
- import { FloatType, Scene, Camera, Mesh, PlaneGeometry, NearestFilter, ShaderMaterial, ClampToEdgeWrapping, WebGLRenderTarget, RGBAFormat, DataTexture, NoToneMapping } from "three";
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
2
4
  class GPUComputationRenderer {
3
5
  constructor(sizeX, sizeY, renderer) {
4
6
  this.variables = [];
5
7
  this.currentTextureIndex = 0;
6
- let dataType = FloatType;
7
- const scene = new Scene();
8
- const camera = new Camera();
8
+ let dataType = THREE.FloatType;
9
+ const scene = new THREE.Scene();
10
+ const camera = new THREE.Camera();
9
11
  camera.position.z = 1;
10
12
  const passThruUniforms = {
11
13
  passThruTexture: { value: null }
12
14
  };
13
15
  const passThruShader = createShaderMaterial(getPassThroughFragmentShader(), passThruUniforms);
14
- const mesh = new Mesh(new PlaneGeometry(2, 2), passThruShader);
16
+ const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), passThruShader);
15
17
  scene.add(mesh);
16
18
  this.setDataType = function(type) {
17
19
  dataType = type;
@@ -27,8 +29,8 @@ class GPUComputationRenderer {
27
29
  renderTargets: [],
28
30
  wrapS: null,
29
31
  wrapT: null,
30
- minFilter: NearestFilter,
31
- magFilter: NearestFilter
32
+ minFilter: THREE.NearestFilter,
33
+ magFilter: THREE.NearestFilter
32
34
  };
33
35
  this.variables.push(variable);
34
36
  return variable;
@@ -131,7 +133,7 @@ class GPUComputationRenderer {
131
133
  this.addResolutionDefine = addResolutionDefine;
132
134
  function createShaderMaterial(computeFragmentShader, uniforms) {
133
135
  uniforms = uniforms || {};
134
- const material = new ShaderMaterial({
136
+ const material = new THREE.ShaderMaterial({
135
137
  uniforms,
136
138
  vertexShader: getPassThroughVertexShader(),
137
139
  fragmentShader: computeFragmentShader
@@ -143,16 +145,16 @@ class GPUComputationRenderer {
143
145
  this.createRenderTarget = function(sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
144
146
  sizeXTexture = sizeXTexture || sizeX;
145
147
  sizeYTexture = sizeYTexture || sizeY;
146
- wrapS = wrapS || ClampToEdgeWrapping;
147
- wrapT = wrapT || ClampToEdgeWrapping;
148
- minFilter = minFilter || NearestFilter;
149
- magFilter = magFilter || NearestFilter;
150
- const renderTarget = new WebGLRenderTarget(sizeXTexture, sizeYTexture, {
148
+ wrapS = wrapS || THREE.ClampToEdgeWrapping;
149
+ wrapT = wrapT || THREE.ClampToEdgeWrapping;
150
+ minFilter = minFilter || THREE.NearestFilter;
151
+ magFilter = magFilter || THREE.NearestFilter;
152
+ const renderTarget = new THREE.WebGLRenderTarget(sizeXTexture, sizeYTexture, {
151
153
  wrapS,
152
154
  wrapT,
153
155
  minFilter,
154
156
  magFilter,
155
- format: RGBAFormat,
157
+ format: THREE.RGBAFormat,
156
158
  type: dataType,
157
159
  depthBuffer: false
158
160
  });
@@ -160,7 +162,7 @@ class GPUComputationRenderer {
160
162
  };
161
163
  this.createTexture = function() {
162
164
  const data = new Float32Array(sizeX * sizeY * 4);
163
- const texture = new DataTexture(data, sizeX, sizeY, RGBAFormat, FloatType);
165
+ const texture = new THREE.DataTexture(data, sizeX, sizeY, THREE.RGBAFormat, THREE.FloatType);
164
166
  texture.needsUpdate = true;
165
167
  return texture;
166
168
  };
@@ -181,7 +183,7 @@ class GPUComputationRenderer {
181
183
  renderer.outputColorSpace = "srgb-linear";
182
184
  else
183
185
  renderer.encoding = 3e3;
184
- renderer.toneMapping = NoToneMapping;
186
+ renderer.toneMapping = THREE.NoToneMapping;
185
187
  mesh.material = material;
186
188
  renderer.setRenderTarget(output);
187
189
  renderer.render(scene, camera);
@@ -200,6 +202,4 @@ class GPUComputationRenderer {
200
202
  }
201
203
  }
202
204
  }
203
- export {
204
- GPUComputationRenderer
205
- };
205
+ exports.GPUComputationRenderer = GPUComputationRenderer;
@@ -1,19 +1,17 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
1
+ import { FloatType, Scene, Camera, Mesh, PlaneGeometry, NearestFilter, ShaderMaterial, ClampToEdgeWrapping, WebGLRenderTarget, RGBAFormat, DataTexture, NoToneMapping } from "three";
4
2
  class GPUComputationRenderer {
5
3
  constructor(sizeX, sizeY, renderer) {
6
4
  this.variables = [];
7
5
  this.currentTextureIndex = 0;
8
- let dataType = THREE.FloatType;
9
- const scene = new THREE.Scene();
10
- const camera = new THREE.Camera();
6
+ let dataType = FloatType;
7
+ const scene = new Scene();
8
+ const camera = new Camera();
11
9
  camera.position.z = 1;
12
10
  const passThruUniforms = {
13
11
  passThruTexture: { value: null }
14
12
  };
15
13
  const passThruShader = createShaderMaterial(getPassThroughFragmentShader(), passThruUniforms);
16
- const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), passThruShader);
14
+ const mesh = new Mesh(new PlaneGeometry(2, 2), passThruShader);
17
15
  scene.add(mesh);
18
16
  this.setDataType = function(type) {
19
17
  dataType = type;
@@ -29,8 +27,8 @@ class GPUComputationRenderer {
29
27
  renderTargets: [],
30
28
  wrapS: null,
31
29
  wrapT: null,
32
- minFilter: THREE.NearestFilter,
33
- magFilter: THREE.NearestFilter
30
+ minFilter: NearestFilter,
31
+ magFilter: NearestFilter
34
32
  };
35
33
  this.variables.push(variable);
36
34
  return variable;
@@ -133,7 +131,7 @@ class GPUComputationRenderer {
133
131
  this.addResolutionDefine = addResolutionDefine;
134
132
  function createShaderMaterial(computeFragmentShader, uniforms) {
135
133
  uniforms = uniforms || {};
136
- const material = new THREE.ShaderMaterial({
134
+ const material = new ShaderMaterial({
137
135
  uniforms,
138
136
  vertexShader: getPassThroughVertexShader(),
139
137
  fragmentShader: computeFragmentShader
@@ -145,16 +143,16 @@ class GPUComputationRenderer {
145
143
  this.createRenderTarget = function(sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
146
144
  sizeXTexture = sizeXTexture || sizeX;
147
145
  sizeYTexture = sizeYTexture || sizeY;
148
- wrapS = wrapS || THREE.ClampToEdgeWrapping;
149
- wrapT = wrapT || THREE.ClampToEdgeWrapping;
150
- minFilter = minFilter || THREE.NearestFilter;
151
- magFilter = magFilter || THREE.NearestFilter;
152
- const renderTarget = new THREE.WebGLRenderTarget(sizeXTexture, sizeYTexture, {
146
+ wrapS = wrapS || ClampToEdgeWrapping;
147
+ wrapT = wrapT || ClampToEdgeWrapping;
148
+ minFilter = minFilter || NearestFilter;
149
+ magFilter = magFilter || NearestFilter;
150
+ const renderTarget = new WebGLRenderTarget(sizeXTexture, sizeYTexture, {
153
151
  wrapS,
154
152
  wrapT,
155
153
  minFilter,
156
154
  magFilter,
157
- format: THREE.RGBAFormat,
155
+ format: RGBAFormat,
158
156
  type: dataType,
159
157
  depthBuffer: false
160
158
  });
@@ -162,7 +160,7 @@ class GPUComputationRenderer {
162
160
  };
163
161
  this.createTexture = function() {
164
162
  const data = new Float32Array(sizeX * sizeY * 4);
165
- const texture = new THREE.DataTexture(data, sizeX, sizeY, THREE.RGBAFormat, THREE.FloatType);
163
+ const texture = new DataTexture(data, sizeX, sizeY, RGBAFormat, FloatType);
166
164
  texture.needsUpdate = true;
167
165
  return texture;
168
166
  };
@@ -183,7 +181,7 @@ class GPUComputationRenderer {
183
181
  renderer.outputColorSpace = "srgb-linear";
184
182
  else
185
183
  renderer.encoding = 3e3;
186
- renderer.toneMapping = THREE.NoToneMapping;
184
+ renderer.toneMapping = NoToneMapping;
187
185
  mesh.material = material;
188
186
  renderer.setRenderTarget(output);
189
187
  renderer.render(scene, camera);
@@ -202,4 +200,6 @@ class GPUComputationRenderer {
202
200
  }
203
201
  }
204
202
  }
205
- exports.GPUComputationRenderer = GPUComputationRenderer;
203
+ export {
204
+ GPUComputationRenderer
205
+ };
@@ -1,11 +1,13 @@
1
- import { Vector3, Quaternion, Object3D } from "three";
2
- const _translationObject = /* @__PURE__ */ new Vector3();
3
- const _quaternionObject = /* @__PURE__ */ new Quaternion();
4
- const _scaleObject = /* @__PURE__ */ new Vector3();
5
- const _translationWorld = /* @__PURE__ */ new Vector3();
6
- const _quaternionWorld = /* @__PURE__ */ new Quaternion();
7
- const _scaleWorld = /* @__PURE__ */ new Vector3();
8
- class Gyroscope extends Object3D {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const _translationObject = /* @__PURE__ */ new THREE.Vector3();
5
+ const _quaternionObject = /* @__PURE__ */ new THREE.Quaternion();
6
+ const _scaleObject = /* @__PURE__ */ new THREE.Vector3();
7
+ const _translationWorld = /* @__PURE__ */ new THREE.Vector3();
8
+ const _quaternionWorld = /* @__PURE__ */ new THREE.Quaternion();
9
+ const _scaleWorld = /* @__PURE__ */ new THREE.Vector3();
10
+ class Gyroscope extends THREE.Object3D {
9
11
  constructor() {
10
12
  super();
11
13
  }
@@ -28,6 +30,4 @@ class Gyroscope extends Object3D {
28
30
  }
29
31
  }
30
32
  }
31
- export {
32
- Gyroscope
33
- };
33
+ exports.Gyroscope = Gyroscope;
@@ -1,13 +1,11 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const _translationObject = /* @__PURE__ */ new THREE.Vector3();
5
- const _quaternionObject = /* @__PURE__ */ new THREE.Quaternion();
6
- const _scaleObject = /* @__PURE__ */ new THREE.Vector3();
7
- const _translationWorld = /* @__PURE__ */ new THREE.Vector3();
8
- const _quaternionWorld = /* @__PURE__ */ new THREE.Quaternion();
9
- const _scaleWorld = /* @__PURE__ */ new THREE.Vector3();
10
- class Gyroscope extends THREE.Object3D {
1
+ import { Vector3, Quaternion, Object3D } from "three";
2
+ const _translationObject = /* @__PURE__ */ new Vector3();
3
+ const _quaternionObject = /* @__PURE__ */ new Quaternion();
4
+ const _scaleObject = /* @__PURE__ */ new Vector3();
5
+ const _translationWorld = /* @__PURE__ */ new Vector3();
6
+ const _quaternionWorld = /* @__PURE__ */ new Quaternion();
7
+ const _scaleWorld = /* @__PURE__ */ new Vector3();
8
+ class Gyroscope extends Object3D {
11
9
  constructor() {
12
10
  super();
13
11
  }
@@ -30,4 +28,6 @@ class Gyroscope extends THREE.Object3D {
30
28
  }
31
29
  }
32
30
  }
33
- exports.Gyroscope = Gyroscope;
31
+ export {
32
+ Gyroscope
33
+ };
@@ -1,10 +1,12 @@
1
- import { Object3D, MeshLambertMaterial, Mesh, TextureLoader, UVMapping, Box3, AnimationMixer } from "three";
2
- import { MD2Loader } from "../loaders/MD2Loader.mjs";
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const MD2Loader = require("../loaders/MD2Loader.cjs");
3
5
  class MD2Character {
4
6
  constructor() {
5
7
  this.scale = 1;
6
8
  this.animationFPS = 6;
7
- this.root = new Object3D();
9
+ this.root = new THREE.Object3D();
8
10
  this.meshBody = null;
9
11
  this.meshWeapon = null;
10
12
  this.skinsBody = [];
@@ -19,20 +21,20 @@ class MD2Character {
19
21
  loadParts(config) {
20
22
  const scope = this;
21
23
  function createPart(geometry, skinMap) {
22
- const materialWireframe = new MeshLambertMaterial({
24
+ const materialWireframe = new THREE.MeshLambertMaterial({
23
25
  color: 16755200,
24
26
  wireframe: true,
25
27
  morphTargets: true,
26
28
  morphNormals: true
27
29
  });
28
- const materialTexture = new MeshLambertMaterial({
30
+ const materialTexture = new THREE.MeshLambertMaterial({
29
31
  color: 16777215,
30
32
  wireframe: false,
31
33
  map: skinMap,
32
34
  morphTargets: true,
33
35
  morphNormals: true
34
36
  });
35
- const mesh = new Mesh(geometry, materialTexture);
37
+ const mesh = new THREE.Mesh(geometry, materialTexture);
36
38
  mesh.rotation.y = -Math.PI / 2;
37
39
  mesh.castShadow = true;
38
40
  mesh.receiveShadow = true;
@@ -41,11 +43,11 @@ class MD2Character {
41
43
  return mesh;
42
44
  }
43
45
  function loadTextures(baseUrl, textureUrls) {
44
- const textureLoader = new TextureLoader();
46
+ const textureLoader = new THREE.TextureLoader();
45
47
  const textures = [];
46
48
  for (let i = 0; i < textureUrls.length; i++) {
47
49
  textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
48
- textures[i].mapping = UVMapping;
50
+ textures[i].mapping = THREE.UVMapping;
49
51
  textures[i].name = textureUrls[i];
50
52
  if ("colorSpace" in textures[i])
51
53
  textures[i].colorSpace = "srgb";
@@ -65,9 +67,9 @@ class MD2Character {
65
67
  weaponsTextures[i] = config.weapons[i][1];
66
68
  this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
67
69
  this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
68
- const loader = new MD2Loader();
70
+ const loader = new MD2Loader.MD2Loader();
69
71
  loader.load(config.baseUrl + config.body, function(geo) {
70
- const boundingBox = new Box3();
72
+ const boundingBox = new THREE.Box3();
71
73
  boundingBox.setFromBufferAttribute(geo.attributes.position);
72
74
  scope.root.position.y = -scope.scale * boundingBox.min.y;
73
75
  const mesh = createPart(geo, scope.skinsBody[0]);
@@ -76,7 +78,7 @@ class MD2Character {
76
78
  scope.meshBody = mesh;
77
79
  scope.meshBody.clipOffset = 0;
78
80
  scope.activeAnimationClipName = mesh.geometry.animations[0].name;
79
- scope.mixer = new AnimationMixer(mesh);
81
+ scope.mixer = new THREE.AnimationMixer(mesh);
80
82
  checkLoadingComplete();
81
83
  });
82
84
  const generateCallback = function(index, name) {
@@ -162,6 +164,4 @@ class MD2Character {
162
164
  this.mixer.update(delta);
163
165
  }
164
166
  }
165
- export {
166
- MD2Character
167
- };
167
+ exports.MD2Character = MD2Character;
@@ -1,12 +1,10 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const MD2Loader = require("../loaders/MD2Loader.js");
1
+ import { Object3D, MeshLambertMaterial, Mesh, TextureLoader, UVMapping, Box3, AnimationMixer } from "three";
2
+ import { MD2Loader } from "../loaders/MD2Loader.js";
5
3
  class MD2Character {
6
4
  constructor() {
7
5
  this.scale = 1;
8
6
  this.animationFPS = 6;
9
- this.root = new THREE.Object3D();
7
+ this.root = new Object3D();
10
8
  this.meshBody = null;
11
9
  this.meshWeapon = null;
12
10
  this.skinsBody = [];
@@ -21,20 +19,20 @@ class MD2Character {
21
19
  loadParts(config) {
22
20
  const scope = this;
23
21
  function createPart(geometry, skinMap) {
24
- const materialWireframe = new THREE.MeshLambertMaterial({
22
+ const materialWireframe = new MeshLambertMaterial({
25
23
  color: 16755200,
26
24
  wireframe: true,
27
25
  morphTargets: true,
28
26
  morphNormals: true
29
27
  });
30
- const materialTexture = new THREE.MeshLambertMaterial({
28
+ const materialTexture = new MeshLambertMaterial({
31
29
  color: 16777215,
32
30
  wireframe: false,
33
31
  map: skinMap,
34
32
  morphTargets: true,
35
33
  morphNormals: true
36
34
  });
37
- const mesh = new THREE.Mesh(geometry, materialTexture);
35
+ const mesh = new Mesh(geometry, materialTexture);
38
36
  mesh.rotation.y = -Math.PI / 2;
39
37
  mesh.castShadow = true;
40
38
  mesh.receiveShadow = true;
@@ -43,11 +41,11 @@ class MD2Character {
43
41
  return mesh;
44
42
  }
45
43
  function loadTextures(baseUrl, textureUrls) {
46
- const textureLoader = new THREE.TextureLoader();
44
+ const textureLoader = new TextureLoader();
47
45
  const textures = [];
48
46
  for (let i = 0; i < textureUrls.length; i++) {
49
47
  textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
50
- textures[i].mapping = THREE.UVMapping;
48
+ textures[i].mapping = UVMapping;
51
49
  textures[i].name = textureUrls[i];
52
50
  if ("colorSpace" in textures[i])
53
51
  textures[i].colorSpace = "srgb";
@@ -67,9 +65,9 @@ class MD2Character {
67
65
  weaponsTextures[i] = config.weapons[i][1];
68
66
  this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
69
67
  this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
70
- const loader = new MD2Loader.MD2Loader();
68
+ const loader = new MD2Loader();
71
69
  loader.load(config.baseUrl + config.body, function(geo) {
72
- const boundingBox = new THREE.Box3();
70
+ const boundingBox = new Box3();
73
71
  boundingBox.setFromBufferAttribute(geo.attributes.position);
74
72
  scope.root.position.y = -scope.scale * boundingBox.min.y;
75
73
  const mesh = createPart(geo, scope.skinsBody[0]);
@@ -78,7 +76,7 @@ class MD2Character {
78
76
  scope.meshBody = mesh;
79
77
  scope.meshBody.clipOffset = 0;
80
78
  scope.activeAnimationClipName = mesh.geometry.animations[0].name;
81
- scope.mixer = new THREE.AnimationMixer(mesh);
79
+ scope.mixer = new AnimationMixer(mesh);
82
80
  checkLoadingComplete();
83
81
  });
84
82
  const generateCallback = function(index, name) {
@@ -164,4 +162,6 @@ class MD2Character {
164
162
  this.mixer.update(delta);
165
163
  }
166
164
  }
167
- exports.MD2Character = MD2Character;
165
+ export {
166
+ MD2Character
167
+ };