three-stdlib 2.22.10 → 2.23.1

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Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,13 +1,15 @@
1
- import { Loader, LoaderUtils, FileLoader, Scene, Object3D, Group, Vector3, SphereGeometry, MeshBasicMaterial, BackSide, Mesh, PointsMaterial, Points, LineBasicMaterial, LineSegments, FrontSide, DoubleSide, MeshPhongMaterial, Color, RepeatWrapping, ClampToEdgeWrapping, DataTexture, Vector2, BufferGeometry, Float32BufferAttribute, BoxGeometry, ConeGeometry, CylinderGeometry, Quaternion, ShapeUtils, BufferAttribute, TextureLoader } from "three";
2
- import { createToken, Lexer, CstParser } from "chevrotain";
3
- class VRMLLoader extends Loader {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const chevrotain = require("chevrotain");
5
+ class VRMLLoader extends THREE.Loader {
4
6
  constructor(manager) {
5
7
  super(manager);
6
8
  }
7
9
  load(url, onLoad, onProgress, onError) {
8
10
  const scope = this;
9
- const path = scope.path === "" ? LoaderUtils.extractUrlBase(url) : scope.path;
10
- const loader = new FileLoader(scope.manager);
11
+ const path = scope.path === "" ? THREE.LoaderUtils.extractUrlBase(url) : scope.path;
12
+ const loader = new THREE.FileLoader(scope.manager);
11
13
  loader.setPath(scope.path);
12
14
  loader.setRequestHeader(scope.requestHeader);
13
15
  loader.setWithCredentials(scope.withCredentials);
@@ -47,11 +49,11 @@ class VRMLLoader extends Loader {
47
49
  return ast;
48
50
  }
49
51
  function createTokens() {
50
- const RouteIdentifier = createToken({
52
+ const RouteIdentifier = chevrotain.createToken({
51
53
  name: "RouteIdentifier",
52
54
  pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*[\.][^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/
53
55
  });
54
- const Identifier = createToken({
56
+ const Identifier = chevrotain.createToken({
55
57
  name: "Identifier",
56
58
  pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/,
57
59
  longer_alt: RouteIdentifier
@@ -122,58 +124,58 @@ class VRMLLoader extends Loader {
122
124
  "Text"
123
125
  // Text must be placed at the end of the regex so there are no matches for TextureTransform and TextureCoordinate
124
126
  ];
125
- const Version = createToken({
127
+ const Version = chevrotain.createToken({
126
128
  name: "Version",
127
129
  pattern: /#VRML.*/,
128
130
  longer_alt: Identifier
129
131
  });
130
- const NodeName = createToken({
132
+ const NodeName = chevrotain.createToken({
131
133
  name: "NodeName",
132
134
  pattern: new RegExp(nodeTypes.join("|")),
133
135
  longer_alt: Identifier
134
136
  });
135
- const DEF = createToken({
137
+ const DEF = chevrotain.createToken({
136
138
  name: "DEF",
137
139
  pattern: /DEF/,
138
140
  longer_alt: Identifier
139
141
  });
140
- const USE = createToken({
142
+ const USE = chevrotain.createToken({
141
143
  name: "USE",
142
144
  pattern: /USE/,
143
145
  longer_alt: Identifier
144
146
  });
145
- const ROUTE = createToken({
147
+ const ROUTE = chevrotain.createToken({
146
148
  name: "ROUTE",
147
149
  pattern: /ROUTE/,
148
150
  longer_alt: Identifier
149
151
  });
150
- const TO = createToken({
152
+ const TO = chevrotain.createToken({
151
153
  name: "TO",
152
154
  pattern: /TO/,
153
155
  longer_alt: Identifier
154
156
  });
155
- const StringLiteral = createToken({
157
+ const StringLiteral = chevrotain.createToken({
156
158
  name: "StringLiteral",
157
159
  pattern: /"(?:[^\\"\n\r]|\\[bfnrtv"\\/]|\\u[0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F])*"/
158
160
  });
159
- const HexLiteral = createToken({ name: "HexLiteral", pattern: /0[xX][0-9a-fA-F]+/ });
160
- const NumberLiteral = createToken({ name: "NumberLiteral", pattern: /[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?/ });
161
- const TrueLiteral = createToken({ name: "TrueLiteral", pattern: /TRUE/ });
162
- const FalseLiteral = createToken({ name: "FalseLiteral", pattern: /FALSE/ });
163
- const NullLiteral = createToken({ name: "NullLiteral", pattern: /NULL/ });
164
- const LSquare = createToken({ name: "LSquare", pattern: /\[/ });
165
- const RSquare = createToken({ name: "RSquare", pattern: /]/ });
166
- const LCurly = createToken({ name: "LCurly", pattern: /{/ });
167
- const RCurly = createToken({ name: "RCurly", pattern: /}/ });
168
- const Comment = createToken({
161
+ const HexLiteral = chevrotain.createToken({ name: "HexLiteral", pattern: /0[xX][0-9a-fA-F]+/ });
162
+ const NumberLiteral = chevrotain.createToken({ name: "NumberLiteral", pattern: /[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?/ });
163
+ const TrueLiteral = chevrotain.createToken({ name: "TrueLiteral", pattern: /TRUE/ });
164
+ const FalseLiteral = chevrotain.createToken({ name: "FalseLiteral", pattern: /FALSE/ });
165
+ const NullLiteral = chevrotain.createToken({ name: "NullLiteral", pattern: /NULL/ });
166
+ const LSquare = chevrotain.createToken({ name: "LSquare", pattern: /\[/ });
167
+ const RSquare = chevrotain.createToken({ name: "RSquare", pattern: /]/ });
168
+ const LCurly = chevrotain.createToken({ name: "LCurly", pattern: /{/ });
169
+ const RCurly = chevrotain.createToken({ name: "RCurly", pattern: /}/ });
170
+ const Comment = chevrotain.createToken({
169
171
  name: "Comment",
170
172
  pattern: /#.*/,
171
- group: Lexer.SKIPPED
173
+ group: chevrotain.Lexer.SKIPPED
172
174
  });
173
- const WhiteSpace = createToken({
175
+ const WhiteSpace = chevrotain.createToken({
174
176
  name: "WhiteSpace",
175
177
  pattern: /[ ,\s]/,
176
- group: Lexer.SKIPPED
178
+ group: chevrotain.Lexer.SKIPPED
177
179
  });
178
180
  const tokens = [
179
181
  WhiteSpace,
@@ -355,7 +357,7 @@ class VRMLLoader extends Loader {
355
357
  }
356
358
  function parseTree(tree2) {
357
359
  const nodes = tree2.nodes;
358
- const scene2 = new Scene();
360
+ const scene2 = new THREE.Scene();
359
361
  for (let i = 0, l = nodes.length; i < l; i++) {
360
362
  const node = nodes[i];
361
363
  buildNodeMap(node);
@@ -363,7 +365,7 @@ class VRMLLoader extends Loader {
363
365
  for (let i = 0, l = nodes.length; i < l; i++) {
364
366
  const node = nodes[i];
365
367
  const object = getNode(node);
366
- if (object instanceof Object3D)
368
+ if (object instanceof THREE.Object3D)
367
369
  scene2.add(object);
368
370
  if (node.name === "WorldInfo")
369
371
  scene2.userData.worldInfo = object;
@@ -501,7 +503,7 @@ class VRMLLoader extends Loader {
501
503
  return build;
502
504
  }
503
505
  function buildGroupingNode(node) {
504
- const object = new Group();
506
+ const object = new THREE.Group();
505
507
  const fields = node.fields;
506
508
  for (let i = 0, l = fields.length; i < l; i++) {
507
509
  const field = fields[i];
@@ -520,7 +522,7 @@ class VRMLLoader extends Loader {
520
522
  case "collide":
521
523
  break;
522
524
  case "rotation":
523
- const axis = new Vector3(fieldValues[0], fieldValues[1], fieldValues[2]);
525
+ const axis = new THREE.Vector3(fieldValues[0], fieldValues[1], fieldValues[2]);
524
526
  const angle = fieldValues[3];
525
527
  object.quaternion.setFromAxisAngle(axis, angle);
526
528
  break;
@@ -542,7 +544,7 @@ class VRMLLoader extends Loader {
542
544
  return object;
543
545
  }
544
546
  function buildBackgroundNode(node) {
545
- const group = new Group();
547
+ const group = new THREE.Group();
546
548
  let groundAngle, groundColor;
547
549
  let skyAngle, skyColor;
548
550
  const fields = node.fields;
@@ -582,29 +584,29 @@ class VRMLLoader extends Loader {
582
584
  }
583
585
  const radius = 1e4;
584
586
  if (skyColor) {
585
- const skyGeometry = new SphereGeometry(radius, 32, 16);
586
- const skyMaterial = new MeshBasicMaterial({ fog: false, side: BackSide, depthWrite: false, depthTest: false });
587
+ const skyGeometry = new THREE.SphereGeometry(radius, 32, 16);
588
+ const skyMaterial = new THREE.MeshBasicMaterial({ fog: false, side: THREE.BackSide, depthWrite: false, depthTest: false });
587
589
  if (skyColor.length > 3) {
588
590
  paintFaces(skyGeometry, radius, skyAngle, toColorArray(skyColor), true);
589
591
  skyMaterial.vertexColors = true;
590
592
  } else {
591
593
  skyMaterial.color.setRGB(skyColor[0], skyColor[1], skyColor[2]);
592
594
  }
593
- const sky = new Mesh(skyGeometry, skyMaterial);
595
+ const sky = new THREE.Mesh(skyGeometry, skyMaterial);
594
596
  group.add(sky);
595
597
  }
596
598
  if (groundColor) {
597
599
  if (groundColor.length > 0) {
598
- const groundGeometry = new SphereGeometry(radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI);
599
- const groundMaterial = new MeshBasicMaterial({
600
+ const groundGeometry = new THREE.SphereGeometry(radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI);
601
+ const groundMaterial = new THREE.MeshBasicMaterial({
600
602
  fog: false,
601
- side: BackSide,
603
+ side: THREE.BackSide,
602
604
  vertexColors: true,
603
605
  depthWrite: false,
604
606
  depthTest: false
605
607
  });
606
608
  paintFaces(groundGeometry, radius, groundAngle, toColorArray(groundColor), false);
607
- const ground = new Mesh(groundGeometry, groundMaterial);
609
+ const ground = new THREE.Mesh(groundGeometry, groundMaterial);
608
610
  group.add(ground);
609
611
  }
610
612
  }
@@ -613,7 +615,7 @@ class VRMLLoader extends Loader {
613
615
  }
614
616
  function buildShapeNode(node) {
615
617
  const fields = node.fields;
616
- let material = new MeshBasicMaterial({ color: 0 });
618
+ let material = new THREE.MeshBasicMaterial({ color: 0 });
617
619
  let geometry;
618
620
  for (let i = 0, l = fields.length; i < l; i++) {
619
621
  const field = fields[i];
@@ -639,7 +641,7 @@ class VRMLLoader extends Loader {
639
641
  if (geometry && geometry.attributes.position) {
640
642
  const type = geometry._type;
641
643
  if (type === "points") {
642
- const pointsMaterial = new PointsMaterial({ color: 16777215 });
644
+ const pointsMaterial = new THREE.PointsMaterial({ color: 16777215 });
643
645
  if (geometry.attributes.color !== void 0) {
644
646
  pointsMaterial.vertexColors = true;
645
647
  } else {
@@ -647,9 +649,9 @@ class VRMLLoader extends Loader {
647
649
  pointsMaterial.color.copy(material.emissive);
648
650
  }
649
651
  }
650
- object = new Points(geometry, pointsMaterial);
652
+ object = new THREE.Points(geometry, pointsMaterial);
651
653
  } else if (type === "line") {
652
- const lineMaterial = new LineBasicMaterial({ color: 16777215 });
654
+ const lineMaterial = new THREE.LineBasicMaterial({ color: 16777215 });
653
655
  if (geometry.attributes.color !== void 0) {
654
656
  lineMaterial.vertexColors = true;
655
657
  } else {
@@ -657,24 +659,24 @@ class VRMLLoader extends Loader {
657
659
  lineMaterial.color.copy(material.emissive);
658
660
  }
659
661
  }
660
- object = new LineSegments(geometry, lineMaterial);
662
+ object = new THREE.LineSegments(geometry, lineMaterial);
661
663
  } else {
662
664
  if (geometry._solid !== void 0) {
663
- material.side = geometry._solid ? FrontSide : DoubleSide;
665
+ material.side = geometry._solid ? THREE.FrontSide : THREE.DoubleSide;
664
666
  }
665
667
  if (geometry.attributes.color !== void 0) {
666
668
  material.vertexColors = true;
667
669
  }
668
- object = new Mesh(geometry, material);
670
+ object = new THREE.Mesh(geometry, material);
669
671
  }
670
672
  } else {
671
- object = new Object3D();
673
+ object = new THREE.Object3D();
672
674
  object.visible = false;
673
675
  }
674
676
  return object;
675
677
  }
676
678
  function buildAppearanceNode(node) {
677
- let material = new MeshPhongMaterial();
679
+ let material = new THREE.MeshPhongMaterial();
678
680
  let transformData;
679
681
  const fields = node.fields;
680
682
  for (let i = 0, l = fields.length; i < l; i++) {
@@ -698,7 +700,7 @@ class VRMLLoader extends Loader {
698
700
  if (materialData.transparency > 0)
699
701
  material.transparent = true;
700
702
  } else {
701
- material = new MeshBasicMaterial({ color: 0 });
703
+ material = new THREE.MeshBasicMaterial({ color: 0 });
702
704
  }
703
705
  break;
704
706
  case "texture":
@@ -757,16 +759,16 @@ class VRMLLoader extends Loader {
757
759
  case "ambientIntensity":
758
760
  break;
759
761
  case "diffuseColor":
760
- materialData.diffuseColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
762
+ materialData.diffuseColor = new THREE.Color(fieldValues[0], fieldValues[1], fieldValues[2]);
761
763
  break;
762
764
  case "emissiveColor":
763
- materialData.emissiveColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
765
+ materialData.emissiveColor = new THREE.Color(fieldValues[0], fieldValues[1], fieldValues[2]);
764
766
  break;
765
767
  case "shininess":
766
768
  materialData.shininess = fieldValues[0];
767
769
  break;
768
770
  case "specularColor":
769
- materialData.emissiveColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
771
+ materialData.emissiveColor = new THREE.Color(fieldValues[0], fieldValues[1], fieldValues[2]);
770
772
  break;
771
773
  case "transparency":
772
774
  materialData.transparency = fieldValues[0];
@@ -831,8 +833,8 @@ class VRMLLoader extends Loader {
831
833
  }
832
834
  function buildPixelTextureNode(node) {
833
835
  let texture;
834
- let wrapS = RepeatWrapping;
835
- let wrapT = RepeatWrapping;
836
+ let wrapS = THREE.RepeatWrapping;
837
+ let wrapT = THREE.RepeatWrapping;
836
838
  const fields = node.fields;
837
839
  for (let i = 0, l = fields.length; i < l; i++) {
838
840
  const field = fields[i];
@@ -854,17 +856,17 @@ class VRMLLoader extends Loader {
854
856
  data2[stride + 2] = color.b;
855
857
  data2[stride + 3] = color.a;
856
858
  }
857
- texture = new DataTexture(data2, width, height);
859
+ texture = new THREE.DataTexture(data2, width, height);
858
860
  texture.needsUpdate = true;
859
861
  texture.__type = textureType;
860
862
  break;
861
863
  case "repeatS":
862
864
  if (fieldValues[0] === false)
863
- wrapS = ClampToEdgeWrapping;
865
+ wrapS = THREE.ClampToEdgeWrapping;
864
866
  break;
865
867
  case "repeatT":
866
868
  if (fieldValues[0] === false)
867
- wrapT = ClampToEdgeWrapping;
869
+ wrapT = THREE.ClampToEdgeWrapping;
868
870
  break;
869
871
  default:
870
872
  console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
@@ -879,8 +881,8 @@ class VRMLLoader extends Loader {
879
881
  }
880
882
  function buildImageTextureNode(node) {
881
883
  let texture;
882
- let wrapS = RepeatWrapping;
883
- let wrapT = RepeatWrapping;
884
+ let wrapS = THREE.RepeatWrapping;
885
+ let wrapT = THREE.RepeatWrapping;
884
886
  const fields = node.fields;
885
887
  for (let i = 0, l = fields.length; i < l; i++) {
886
888
  const field = fields[i];
@@ -894,11 +896,11 @@ class VRMLLoader extends Loader {
894
896
  break;
895
897
  case "repeatS":
896
898
  if (fieldValues[0] === false)
897
- wrapS = ClampToEdgeWrapping;
899
+ wrapS = THREE.ClampToEdgeWrapping;
898
900
  break;
899
901
  case "repeatT":
900
902
  if (fieldValues[0] === false)
901
- wrapT = ClampToEdgeWrapping;
903
+ wrapT = THREE.ClampToEdgeWrapping;
902
904
  break;
903
905
  default:
904
906
  console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
@@ -913,10 +915,10 @@ class VRMLLoader extends Loader {
913
915
  }
914
916
  function buildTextureTransformNode(node) {
915
917
  const transformData = {
916
- center: new Vector2(),
917
- rotation: new Vector2(),
918
- scale: new Vector2(),
919
- translation: new Vector2()
918
+ center: new THREE.Vector2(),
919
+ rotation: new THREE.Vector2(),
920
+ scale: new THREE.Vector2(),
921
+ translation: new THREE.Vector2()
920
922
  };
921
923
  const fields = node.fields;
922
924
  for (let i = 0, l = fields.length; i < l; i++) {
@@ -1038,7 +1040,7 @@ class VRMLLoader extends Loader {
1038
1040
  }
1039
1041
  if (coordIndex === void 0) {
1040
1042
  console.warn("THREE.VRMLLoader: Missing coordIndex.");
1041
- return new BufferGeometry();
1043
+ return new THREE.BufferGeometry();
1042
1044
  }
1043
1045
  const triangulatedCoordIndex = triangulateFaceIndex(coordIndex, ccw);
1044
1046
  let colorAttribute;
@@ -1050,7 +1052,7 @@ class VRMLLoader extends Loader {
1050
1052
  const triangulatedColorIndex = triangulateFaceIndex(colorIndex, ccw);
1051
1053
  colorAttribute = computeAttributeFromIndexedData(triangulatedCoordIndex, triangulatedColorIndex, color, 3);
1052
1054
  } else {
1053
- colorAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(color, 3));
1055
+ colorAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new THREE.Float32BufferAttribute(color, 3));
1054
1056
  }
1055
1057
  } else {
1056
1058
  if (colorIndex && colorIndex.length > 0) {
@@ -1074,7 +1076,7 @@ class VRMLLoader extends Loader {
1074
1076
  3
1075
1077
  );
1076
1078
  } else {
1077
- normalAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(normal, 3));
1079
+ normalAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new THREE.Float32BufferAttribute(normal, 3));
1078
1080
  }
1079
1081
  } else {
1080
1082
  if (normalIndex && normalIndex.length > 0) {
@@ -1094,11 +1096,11 @@ class VRMLLoader extends Loader {
1094
1096
  const triangulatedTexCoordIndex = triangulateFaceIndex(texCoordIndex, ccw);
1095
1097
  uvAttribute = computeAttributeFromIndexedData(triangulatedCoordIndex, triangulatedTexCoordIndex, texCoord, 2);
1096
1098
  } else {
1097
- uvAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(texCoord, 2));
1099
+ uvAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new THREE.Float32BufferAttribute(texCoord, 2));
1098
1100
  }
1099
1101
  }
1100
- const geometry = new BufferGeometry();
1101
- const positionAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(coord, 3));
1102
+ const geometry = new THREE.BufferGeometry();
1103
+ const positionAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new THREE.Float32BufferAttribute(coord, 3));
1102
1104
  geometry.setAttribute("position", positionAttribute);
1103
1105
  geometry.setAttribute("normal", normalAttribute);
1104
1106
  if (colorAttribute)
@@ -1153,7 +1155,7 @@ class VRMLLoader extends Loader {
1153
1155
  const expandedColorIndex = expandLineIndex(colorIndex);
1154
1156
  colorAttribute = computeAttributeFromIndexedData(expandedLineIndex, expandedColorIndex, color, 3);
1155
1157
  } else {
1156
- colorAttribute = toNonIndexedAttribute(expandedLineIndex, new Float32BufferAttribute(color, 3));
1158
+ colorAttribute = toNonIndexedAttribute(expandedLineIndex, new THREE.Float32BufferAttribute(color, 3));
1157
1159
  }
1158
1160
  } else {
1159
1161
  if (colorIndex.length > 0) {
@@ -1166,8 +1168,8 @@ class VRMLLoader extends Loader {
1166
1168
  }
1167
1169
  }
1168
1170
  }
1169
- const geometry = new BufferGeometry();
1170
- const positionAttribute = toNonIndexedAttribute(expandedLineIndex, new Float32BufferAttribute(coord, 3));
1171
+ const geometry = new THREE.BufferGeometry();
1172
+ const positionAttribute = toNonIndexedAttribute(expandedLineIndex, new THREE.Float32BufferAttribute(coord, 3));
1171
1173
  geometry.setAttribute("position", positionAttribute);
1172
1174
  if (colorAttribute)
1173
1175
  geometry.setAttribute("color", colorAttribute);
@@ -1199,15 +1201,15 @@ class VRMLLoader extends Loader {
1199
1201
  break;
1200
1202
  }
1201
1203
  }
1202
- const geometry = new BufferGeometry();
1203
- geometry.setAttribute("position", new Float32BufferAttribute(coord, 3));
1204
+ const geometry = new THREE.BufferGeometry();
1205
+ geometry.setAttribute("position", new THREE.Float32BufferAttribute(coord, 3));
1204
1206
  if (color)
1205
- geometry.setAttribute("color", new Float32BufferAttribute(color, 3));
1207
+ geometry.setAttribute("color", new THREE.Float32BufferAttribute(color, 3));
1206
1208
  geometry._type = "points";
1207
1209
  return geometry;
1208
1210
  }
1209
1211
  function buildBoxNode(node) {
1210
- const size = new Vector3(2, 2, 2);
1212
+ const size = new THREE.Vector3(2, 2, 2);
1211
1213
  const fields = node.fields;
1212
1214
  for (let i = 0, l = fields.length; i < l; i++) {
1213
1215
  const field = fields[i];
@@ -1224,7 +1226,7 @@ class VRMLLoader extends Loader {
1224
1226
  break;
1225
1227
  }
1226
1228
  }
1227
- const geometry = new BoxGeometry(size.x, size.y, size.z);
1229
+ const geometry = new THREE.BoxGeometry(size.x, size.y, size.z);
1228
1230
  return geometry;
1229
1231
  }
1230
1232
  function buildConeNode(node) {
@@ -1251,7 +1253,7 @@ class VRMLLoader extends Loader {
1251
1253
  break;
1252
1254
  }
1253
1255
  }
1254
- const geometry = new ConeGeometry(radius, height, 16, 1, openEnded);
1256
+ const geometry = new THREE.ConeGeometry(radius, height, 16, 1, openEnded);
1255
1257
  return geometry;
1256
1258
  }
1257
1259
  function buildCylinderNode(node) {
@@ -1279,7 +1281,7 @@ class VRMLLoader extends Loader {
1279
1281
  break;
1280
1282
  }
1281
1283
  }
1282
- const geometry = new CylinderGeometry(radius, radius, height, 16, 1);
1284
+ const geometry = new THREE.CylinderGeometry(radius, radius, height, 16, 1);
1283
1285
  return geometry;
1284
1286
  }
1285
1287
  function buildSphereNode(node) {
@@ -1298,7 +1300,7 @@ class VRMLLoader extends Loader {
1298
1300
  break;
1299
1301
  }
1300
1302
  }
1301
- const geometry = new SphereGeometry(radius, 16, 16);
1303
+ const geometry = new THREE.SphereGeometry(radius, 16, 16);
1302
1304
  return geometry;
1303
1305
  }
1304
1306
  function buildElevationGridNode(node) {
@@ -1422,8 +1424,8 @@ class VRMLLoader extends Loader {
1422
1424
  }
1423
1425
  }
1424
1426
  }
1425
- const positionAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(vertices, 3));
1426
- const uvAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(uvs, 2));
1427
+ const positionAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(vertices, 3));
1428
+ const uvAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(uvs, 2));
1427
1429
  let colorAttribute;
1428
1430
  let normalAttribute;
1429
1431
  if (color) {
@@ -1442,9 +1444,9 @@ class VRMLLoader extends Loader {
1442
1444
  colors.push(r, g, b);
1443
1445
  }
1444
1446
  }
1445
- colorAttribute = new Float32BufferAttribute(colors, 3);
1447
+ colorAttribute = new THREE.Float32BufferAttribute(colors, 3);
1446
1448
  } else {
1447
- colorAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(colors, 3));
1449
+ colorAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(colors, 3));
1448
1450
  }
1449
1451
  }
1450
1452
  if (normal) {
@@ -1463,14 +1465,14 @@ class VRMLLoader extends Loader {
1463
1465
  normals.push(xn, yn, zn);
1464
1466
  }
1465
1467
  }
1466
- normalAttribute = new Float32BufferAttribute(normals, 3);
1468
+ normalAttribute = new THREE.Float32BufferAttribute(normals, 3);
1467
1469
  } else {
1468
- normalAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(normals, 3));
1470
+ normalAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(normals, 3));
1469
1471
  }
1470
1472
  } else {
1471
1473
  normalAttribute = computeNormalAttribute(indices, vertices, creaseAngle);
1472
1474
  }
1473
- const geometry = new BufferGeometry();
1475
+ const geometry = new THREE.BufferGeometry();
1474
1476
  geometry.setAttribute("position", positionAttribute);
1475
1477
  geometry.setAttribute("normal", normalAttribute);
1476
1478
  geometry.setAttribute("uv", uvAttribute);
@@ -1532,11 +1534,11 @@ class VRMLLoader extends Loader {
1532
1534
  }
1533
1535
  const crossSectionClosed = crossSection[0] === crossSection[crossSection.length - 2] && crossSection[1] === crossSection[crossSection.length - 1];
1534
1536
  const vertices = [];
1535
- const spineVector = new Vector3();
1536
- const scaling = new Vector3();
1537
- const axis = new Vector3();
1538
- const vertex = new Vector3();
1539
- const quaternion = new Quaternion();
1537
+ const spineVector = new THREE.Vector3();
1538
+ const scaling = new THREE.Vector3();
1539
+ const axis = new THREE.Vector3();
1540
+ const vertex = new THREE.Vector3();
1541
+ const quaternion = new THREE.Quaternion();
1540
1542
  for (let i = 0, j = 0, o = 0, il = spine.length; i < il; i += 3, j += 2, o += 4) {
1541
1543
  spineVector.fromArray(spine, i);
1542
1544
  scaling.x = scale ? scale[j + 0] : 1;
@@ -1582,9 +1584,9 @@ class VRMLLoader extends Loader {
1582
1584
  if (beginCap === true || endCap === true) {
1583
1585
  const contour = [];
1584
1586
  for (let i = 0, l = crossSection.length; i < l; i += 2) {
1585
- contour.push(new Vector2(crossSection[i], crossSection[i + 1]));
1587
+ contour.push(new THREE.Vector2(crossSection[i], crossSection[i + 1]));
1586
1588
  }
1587
- const faces = ShapeUtils.triangulateShape(contour, []);
1589
+ const faces = THREE.ShapeUtils.triangulateShape(contour, []);
1588
1590
  const capIndices = [];
1589
1591
  for (let i = 0, l = faces.length; i < l; i++) {
1590
1592
  const face = faces[i];
@@ -1618,9 +1620,9 @@ class VRMLLoader extends Loader {
1618
1620
  }
1619
1621
  }
1620
1622
  }
1621
- const positionAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(vertices, 3));
1623
+ const positionAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(vertices, 3));
1622
1624
  const normalAttribute = computeNormalAttribute(indices, vertices, creaseAngle);
1623
- const geometry = new BufferGeometry();
1625
+ const geometry = new THREE.BufferGeometry();
1624
1626
  geometry.setAttribute("position", positionAttribute);
1625
1627
  geometry.setAttribute("normal", normalAttribute);
1626
1628
  geometry._solid = solid;
@@ -1635,7 +1637,7 @@ class VRMLLoader extends Loader {
1635
1637
  function parseFieldChildren(children, owner) {
1636
1638
  for (let i = 0, l = children.length; i < l; i++) {
1637
1639
  const object = getNode(children[i]);
1638
- if (object instanceof Object3D)
1640
+ if (object instanceof THREE.Object3D)
1639
1641
  owner.add(object);
1640
1642
  }
1641
1643
  }
@@ -1710,12 +1712,12 @@ class VRMLLoader extends Loader {
1710
1712
  }
1711
1713
  return triangulatedData;
1712
1714
  }
1713
- const vA = new Vector3();
1714
- const vB = new Vector3();
1715
- const vC = new Vector3();
1716
- const uvA = new Vector2();
1717
- const uvB = new Vector2();
1718
- const uvC = new Vector2();
1715
+ const vA = new THREE.Vector3();
1716
+ const vB = new THREE.Vector3();
1717
+ const vC = new THREE.Vector3();
1718
+ const uvA = new THREE.Vector2();
1719
+ const uvB = new THREE.Vector2();
1720
+ const uvC = new THREE.Vector2();
1719
1721
  function computeAttributeFromIndexedData(coordIndex, index, data2, itemSize) {
1720
1722
  const array = [];
1721
1723
  for (let i = 0, l = coordIndex.length; i < l; i += 3) {
@@ -1738,7 +1740,7 @@ class VRMLLoader extends Loader {
1738
1740
  array.push(vC.x, vC.y, vC.z);
1739
1741
  }
1740
1742
  }
1741
- return new Float32BufferAttribute(array, itemSize);
1743
+ return new THREE.Float32BufferAttribute(array, itemSize);
1742
1744
  }
1743
1745
  function computeAttributeFromFaceData(index, faceData) {
1744
1746
  const array = [];
@@ -1748,7 +1750,7 @@ class VRMLLoader extends Loader {
1748
1750
  array.push(vA.x, vA.y, vA.z);
1749
1751
  array.push(vA.x, vA.y, vA.z);
1750
1752
  }
1751
- return new Float32BufferAttribute(array, 3);
1753
+ return new THREE.Float32BufferAttribute(array, 3);
1752
1754
  }
1753
1755
  function computeAttributeFromLineData(index, lineData) {
1754
1756
  const array = [];
@@ -1757,7 +1759,7 @@ class VRMLLoader extends Loader {
1757
1759
  array.push(vA.x, vA.y, vA.z);
1758
1760
  array.push(vA.x, vA.y, vA.z);
1759
1761
  }
1760
- return new Float32BufferAttribute(array, 3);
1762
+ return new THREE.Float32BufferAttribute(array, 3);
1761
1763
  }
1762
1764
  function toNonIndexedAttribute(indices, attribute) {
1763
1765
  const array = attribute.array;
@@ -1770,10 +1772,10 @@ class VRMLLoader extends Loader {
1770
1772
  array2[index2++] = array[index++];
1771
1773
  }
1772
1774
  }
1773
- return new Float32BufferAttribute(array2, itemSize);
1775
+ return new THREE.Float32BufferAttribute(array2, itemSize);
1774
1776
  }
1775
- const ab = new Vector3();
1776
- const cb = new Vector3();
1777
+ const ab = new THREE.Vector3();
1778
+ const cb = new THREE.Vector3();
1777
1779
  function computeNormalAttribute(index, coord, creaseAngle) {
1778
1780
  const faces = [];
1779
1781
  const vertexNormals = {};
@@ -1814,10 +1816,10 @@ class VRMLLoader extends Loader {
1814
1816
  normals.push(nB.x, nB.y, nB.z);
1815
1817
  normals.push(nC.x, nC.y, nC.z);
1816
1818
  }
1817
- return new Float32BufferAttribute(normals, 3);
1819
+ return new THREE.Float32BufferAttribute(normals, 3);
1818
1820
  }
1819
1821
  function weightedNormal(normals, vector, creaseAngle) {
1820
- const normal = new Vector3();
1822
+ const normal = new THREE.Vector3();
1821
1823
  if (creaseAngle === 0) {
1822
1824
  normal.copy(vector);
1823
1825
  } else {
@@ -1832,7 +1834,7 @@ class VRMLLoader extends Loader {
1832
1834
  function toColorArray(colors) {
1833
1835
  const array = [];
1834
1836
  for (let i = 0, l = colors.length; i < l; i += 3) {
1835
- array.push(new Color(colors[i], colors[i + 1], colors[i + 2]));
1837
+ array.push(new THREE.Color(colors[i], colors[i + 1], colors[i + 2]));
1836
1838
  }
1837
1839
  return array;
1838
1840
  }
@@ -1842,15 +1844,15 @@ class VRMLLoader extends Loader {
1842
1844
  for (let i = 0, l = colors.length; i < l; i++) {
1843
1845
  let angle = i === 0 ? 0 : angles[i - 1];
1844
1846
  angle = topDown === true ? angle : startAngle - angle;
1845
- const point = new Vector3();
1847
+ const point = new THREE.Vector3();
1846
1848
  point.setFromSphericalCoords(radius, angle, 0);
1847
1849
  thresholds.push(point);
1848
1850
  }
1849
1851
  const indices = geometry.index;
1850
1852
  const positionAttribute = geometry.attributes.position;
1851
- const colorAttribute = new BufferAttribute(new Float32Array(geometry.attributes.position.count * 3), 3);
1852
- const position = new Vector3();
1853
- const color = new Color();
1853
+ const colorAttribute = new THREE.BufferAttribute(new Float32Array(geometry.attributes.position.count * 3), 3);
1854
+ const position = new THREE.Vector3();
1855
+ const color = new THREE.Color();
1854
1856
  for (let i = 0; i < indices.count; i++) {
1855
1857
  const index = indices.getX(i);
1856
1858
  position.fromBufferAttribute(positionAttribute, index);
@@ -1880,7 +1882,7 @@ class VRMLLoader extends Loader {
1880
1882
  }
1881
1883
  geometry.setAttribute("color", colorAttribute);
1882
1884
  }
1883
- const textureLoader = new TextureLoader(this.manager);
1885
+ const textureLoader = new THREE.TextureLoader(this.manager);
1884
1886
  textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
1885
1887
  if (data.indexOf("#VRML V2.0") === -1) {
1886
1888
  throw Error("THREE.VRMLLexer: Version of VRML asset not supported.");
@@ -1892,7 +1894,7 @@ class VRMLLoader extends Loader {
1892
1894
  }
1893
1895
  class VRMLLexer {
1894
1896
  constructor(tokens) {
1895
- this.lexer = new Lexer(tokens);
1897
+ this.lexer = new chevrotain.Lexer(tokens);
1896
1898
  }
1897
1899
  lex(inputText) {
1898
1900
  const lexingResult = this.lexer.tokenize(inputText);
@@ -1903,7 +1905,7 @@ class VRMLLexer {
1903
1905
  return lexingResult;
1904
1906
  }
1905
1907
  }
1906
- class VRMLParser extends CstParser {
1908
+ class VRMLParser extends chevrotain.CstParser {
1907
1909
  constructor(tokenVocabulary) {
1908
1910
  super(tokenVocabulary);
1909
1911
  const $ = this;
@@ -2091,7 +2093,7 @@ class Face {
2091
2093
  this.a = a;
2092
2094
  this.b = b;
2093
2095
  this.c = c;
2094
- this.normal = new Vector3();
2096
+ this.normal = new THREE.Vector3();
2095
2097
  }
2096
2098
  }
2097
2099
  const TEXTURE_TYPE = {
@@ -2100,6 +2102,4 @@ const TEXTURE_TYPE = {
2100
2102
  RGB: 3,
2101
2103
  RGBA: 4
2102
2104
  };
2103
- export {
2104
- VRMLLoader
2105
- };
2105
+ exports.VRMLLoader = VRMLLoader;