three-stdlib 2.22.10 → 2.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,13 +1,15 @@
1
- import { Loader, LoaderUtils, FileLoader, Scene, Object3D, Group, Vector3, SphereGeometry, MeshBasicMaterial, BackSide, Mesh, PointsMaterial, Points, LineBasicMaterial, LineSegments, FrontSide, DoubleSide, MeshPhongMaterial, Color, RepeatWrapping, ClampToEdgeWrapping, DataTexture, Vector2, BufferGeometry, Float32BufferAttribute, BoxGeometry, ConeGeometry, CylinderGeometry, Quaternion, ShapeUtils, BufferAttribute, TextureLoader } from "three";
2
- import { createToken, Lexer, CstParser } from "chevrotain";
3
- class VRMLLoader extends Loader {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const chevrotain = require("chevrotain");
5
+ class VRMLLoader extends THREE.Loader {
4
6
  constructor(manager) {
5
7
  super(manager);
6
8
  }
7
9
  load(url, onLoad, onProgress, onError) {
8
10
  const scope = this;
9
- const path = scope.path === "" ? LoaderUtils.extractUrlBase(url) : scope.path;
10
- const loader = new FileLoader(scope.manager);
11
+ const path = scope.path === "" ? THREE.LoaderUtils.extractUrlBase(url) : scope.path;
12
+ const loader = new THREE.FileLoader(scope.manager);
11
13
  loader.setPath(scope.path);
12
14
  loader.setRequestHeader(scope.requestHeader);
13
15
  loader.setWithCredentials(scope.withCredentials);
@@ -47,11 +49,11 @@ class VRMLLoader extends Loader {
47
49
  return ast;
48
50
  }
49
51
  function createTokens() {
50
- const RouteIdentifier = createToken({
52
+ const RouteIdentifier = chevrotain.createToken({
51
53
  name: "RouteIdentifier",
52
54
  pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*[\.][^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/
53
55
  });
54
- const Identifier = createToken({
56
+ const Identifier = chevrotain.createToken({
55
57
  name: "Identifier",
56
58
  pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/,
57
59
  longer_alt: RouteIdentifier
@@ -122,58 +124,58 @@ class VRMLLoader extends Loader {
122
124
  "Text"
123
125
  // Text must be placed at the end of the regex so there are no matches for TextureTransform and TextureCoordinate
124
126
  ];
125
- const Version = createToken({
127
+ const Version = chevrotain.createToken({
126
128
  name: "Version",
127
129
  pattern: /#VRML.*/,
128
130
  longer_alt: Identifier
129
131
  });
130
- const NodeName = createToken({
132
+ const NodeName = chevrotain.createToken({
131
133
  name: "NodeName",
132
134
  pattern: new RegExp(nodeTypes.join("|")),
133
135
  longer_alt: Identifier
134
136
  });
135
- const DEF = createToken({
137
+ const DEF = chevrotain.createToken({
136
138
  name: "DEF",
137
139
  pattern: /DEF/,
138
140
  longer_alt: Identifier
139
141
  });
140
- const USE = createToken({
142
+ const USE = chevrotain.createToken({
141
143
  name: "USE",
142
144
  pattern: /USE/,
143
145
  longer_alt: Identifier
144
146
  });
145
- const ROUTE = createToken({
147
+ const ROUTE = chevrotain.createToken({
146
148
  name: "ROUTE",
147
149
  pattern: /ROUTE/,
148
150
  longer_alt: Identifier
149
151
  });
150
- const TO = createToken({
152
+ const TO = chevrotain.createToken({
151
153
  name: "TO",
152
154
  pattern: /TO/,
153
155
  longer_alt: Identifier
154
156
  });
155
- const StringLiteral = createToken({
157
+ const StringLiteral = chevrotain.createToken({
156
158
  name: "StringLiteral",
157
159
  pattern: /"(?:[^\\"\n\r]|\\[bfnrtv"\\/]|\\u[0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F])*"/
158
160
  });
159
- const HexLiteral = createToken({ name: "HexLiteral", pattern: /0[xX][0-9a-fA-F]+/ });
160
- const NumberLiteral = createToken({ name: "NumberLiteral", pattern: /[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?/ });
161
- const TrueLiteral = createToken({ name: "TrueLiteral", pattern: /TRUE/ });
162
- const FalseLiteral = createToken({ name: "FalseLiteral", pattern: /FALSE/ });
163
- const NullLiteral = createToken({ name: "NullLiteral", pattern: /NULL/ });
164
- const LSquare = createToken({ name: "LSquare", pattern: /\[/ });
165
- const RSquare = createToken({ name: "RSquare", pattern: /]/ });
166
- const LCurly = createToken({ name: "LCurly", pattern: /{/ });
167
- const RCurly = createToken({ name: "RCurly", pattern: /}/ });
168
- const Comment = createToken({
161
+ const HexLiteral = chevrotain.createToken({ name: "HexLiteral", pattern: /0[xX][0-9a-fA-F]+/ });
162
+ const NumberLiteral = chevrotain.createToken({ name: "NumberLiteral", pattern: /[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?/ });
163
+ const TrueLiteral = chevrotain.createToken({ name: "TrueLiteral", pattern: /TRUE/ });
164
+ const FalseLiteral = chevrotain.createToken({ name: "FalseLiteral", pattern: /FALSE/ });
165
+ const NullLiteral = chevrotain.createToken({ name: "NullLiteral", pattern: /NULL/ });
166
+ const LSquare = chevrotain.createToken({ name: "LSquare", pattern: /\[/ });
167
+ const RSquare = chevrotain.createToken({ name: "RSquare", pattern: /]/ });
168
+ const LCurly = chevrotain.createToken({ name: "LCurly", pattern: /{/ });
169
+ const RCurly = chevrotain.createToken({ name: "RCurly", pattern: /}/ });
170
+ const Comment = chevrotain.createToken({
169
171
  name: "Comment",
170
172
  pattern: /#.*/,
171
- group: Lexer.SKIPPED
173
+ group: chevrotain.Lexer.SKIPPED
172
174
  });
173
- const WhiteSpace = createToken({
175
+ const WhiteSpace = chevrotain.createToken({
174
176
  name: "WhiteSpace",
175
177
  pattern: /[ ,\s]/,
176
- group: Lexer.SKIPPED
178
+ group: chevrotain.Lexer.SKIPPED
177
179
  });
178
180
  const tokens = [
179
181
  WhiteSpace,
@@ -355,7 +357,7 @@ class VRMLLoader extends Loader {
355
357
  }
356
358
  function parseTree(tree2) {
357
359
  const nodes = tree2.nodes;
358
- const scene2 = new Scene();
360
+ const scene2 = new THREE.Scene();
359
361
  for (let i = 0, l = nodes.length; i < l; i++) {
360
362
  const node = nodes[i];
361
363
  buildNodeMap(node);
@@ -363,7 +365,7 @@ class VRMLLoader extends Loader {
363
365
  for (let i = 0, l = nodes.length; i < l; i++) {
364
366
  const node = nodes[i];
365
367
  const object = getNode(node);
366
- if (object instanceof Object3D)
368
+ if (object instanceof THREE.Object3D)
367
369
  scene2.add(object);
368
370
  if (node.name === "WorldInfo")
369
371
  scene2.userData.worldInfo = object;
@@ -501,7 +503,7 @@ class VRMLLoader extends Loader {
501
503
  return build;
502
504
  }
503
505
  function buildGroupingNode(node) {
504
- const object = new Group();
506
+ const object = new THREE.Group();
505
507
  const fields = node.fields;
506
508
  for (let i = 0, l = fields.length; i < l; i++) {
507
509
  const field = fields[i];
@@ -520,7 +522,7 @@ class VRMLLoader extends Loader {
520
522
  case "collide":
521
523
  break;
522
524
  case "rotation":
523
- const axis = new Vector3(fieldValues[0], fieldValues[1], fieldValues[2]);
525
+ const axis = new THREE.Vector3(fieldValues[0], fieldValues[1], fieldValues[2]);
524
526
  const angle = fieldValues[3];
525
527
  object.quaternion.setFromAxisAngle(axis, angle);
526
528
  break;
@@ -542,7 +544,7 @@ class VRMLLoader extends Loader {
542
544
  return object;
543
545
  }
544
546
  function buildBackgroundNode(node) {
545
- const group = new Group();
547
+ const group = new THREE.Group();
546
548
  let groundAngle, groundColor;
547
549
  let skyAngle, skyColor;
548
550
  const fields = node.fields;
@@ -582,29 +584,29 @@ class VRMLLoader extends Loader {
582
584
  }
583
585
  const radius = 1e4;
584
586
  if (skyColor) {
585
- const skyGeometry = new SphereGeometry(radius, 32, 16);
586
- const skyMaterial = new MeshBasicMaterial({ fog: false, side: BackSide, depthWrite: false, depthTest: false });
587
+ const skyGeometry = new THREE.SphereGeometry(radius, 32, 16);
588
+ const skyMaterial = new THREE.MeshBasicMaterial({ fog: false, side: THREE.BackSide, depthWrite: false, depthTest: false });
587
589
  if (skyColor.length > 3) {
588
590
  paintFaces(skyGeometry, radius, skyAngle, toColorArray(skyColor), true);
589
591
  skyMaterial.vertexColors = true;
590
592
  } else {
591
593
  skyMaterial.color.setRGB(skyColor[0], skyColor[1], skyColor[2]);
592
594
  }
593
- const sky = new Mesh(skyGeometry, skyMaterial);
595
+ const sky = new THREE.Mesh(skyGeometry, skyMaterial);
594
596
  group.add(sky);
595
597
  }
596
598
  if (groundColor) {
597
599
  if (groundColor.length > 0) {
598
- const groundGeometry = new SphereGeometry(radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI);
599
- const groundMaterial = new MeshBasicMaterial({
600
+ const groundGeometry = new THREE.SphereGeometry(radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI);
601
+ const groundMaterial = new THREE.MeshBasicMaterial({
600
602
  fog: false,
601
- side: BackSide,
603
+ side: THREE.BackSide,
602
604
  vertexColors: true,
603
605
  depthWrite: false,
604
606
  depthTest: false
605
607
  });
606
608
  paintFaces(groundGeometry, radius, groundAngle, toColorArray(groundColor), false);
607
- const ground = new Mesh(groundGeometry, groundMaterial);
609
+ const ground = new THREE.Mesh(groundGeometry, groundMaterial);
608
610
  group.add(ground);
609
611
  }
610
612
  }
@@ -613,7 +615,7 @@ class VRMLLoader extends Loader {
613
615
  }
614
616
  function buildShapeNode(node) {
615
617
  const fields = node.fields;
616
- let material = new MeshBasicMaterial({ color: 0 });
618
+ let material = new THREE.MeshBasicMaterial({ color: 0 });
617
619
  let geometry;
618
620
  for (let i = 0, l = fields.length; i < l; i++) {
619
621
  const field = fields[i];
@@ -639,7 +641,7 @@ class VRMLLoader extends Loader {
639
641
  if (geometry && geometry.attributes.position) {
640
642
  const type = geometry._type;
641
643
  if (type === "points") {
642
- const pointsMaterial = new PointsMaterial({ color: 16777215 });
644
+ const pointsMaterial = new THREE.PointsMaterial({ color: 16777215 });
643
645
  if (geometry.attributes.color !== void 0) {
644
646
  pointsMaterial.vertexColors = true;
645
647
  } else {
@@ -647,9 +649,9 @@ class VRMLLoader extends Loader {
647
649
  pointsMaterial.color.copy(material.emissive);
648
650
  }
649
651
  }
650
- object = new Points(geometry, pointsMaterial);
652
+ object = new THREE.Points(geometry, pointsMaterial);
651
653
  } else if (type === "line") {
652
- const lineMaterial = new LineBasicMaterial({ color: 16777215 });
654
+ const lineMaterial = new THREE.LineBasicMaterial({ color: 16777215 });
653
655
  if (geometry.attributes.color !== void 0) {
654
656
  lineMaterial.vertexColors = true;
655
657
  } else {
@@ -657,24 +659,24 @@ class VRMLLoader extends Loader {
657
659
  lineMaterial.color.copy(material.emissive);
658
660
  }
659
661
  }
660
- object = new LineSegments(geometry, lineMaterial);
662
+ object = new THREE.LineSegments(geometry, lineMaterial);
661
663
  } else {
662
664
  if (geometry._solid !== void 0) {
663
- material.side = geometry._solid ? FrontSide : DoubleSide;
665
+ material.side = geometry._solid ? THREE.FrontSide : THREE.DoubleSide;
664
666
  }
665
667
  if (geometry.attributes.color !== void 0) {
666
668
  material.vertexColors = true;
667
669
  }
668
- object = new Mesh(geometry, material);
670
+ object = new THREE.Mesh(geometry, material);
669
671
  }
670
672
  } else {
671
- object = new Object3D();
673
+ object = new THREE.Object3D();
672
674
  object.visible = false;
673
675
  }
674
676
  return object;
675
677
  }
676
678
  function buildAppearanceNode(node) {
677
- let material = new MeshPhongMaterial();
679
+ let material = new THREE.MeshPhongMaterial();
678
680
  let transformData;
679
681
  const fields = node.fields;
680
682
  for (let i = 0, l = fields.length; i < l; i++) {
@@ -698,7 +700,7 @@ class VRMLLoader extends Loader {
698
700
  if (materialData.transparency > 0)
699
701
  material.transparent = true;
700
702
  } else {
701
- material = new MeshBasicMaterial({ color: 0 });
703
+ material = new THREE.MeshBasicMaterial({ color: 0 });
702
704
  }
703
705
  break;
704
706
  case "texture":
@@ -757,16 +759,16 @@ class VRMLLoader extends Loader {
757
759
  case "ambientIntensity":
758
760
  break;
759
761
  case "diffuseColor":
760
- materialData.diffuseColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
762
+ materialData.diffuseColor = new THREE.Color(fieldValues[0], fieldValues[1], fieldValues[2]);
761
763
  break;
762
764
  case "emissiveColor":
763
- materialData.emissiveColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
765
+ materialData.emissiveColor = new THREE.Color(fieldValues[0], fieldValues[1], fieldValues[2]);
764
766
  break;
765
767
  case "shininess":
766
768
  materialData.shininess = fieldValues[0];
767
769
  break;
768
770
  case "specularColor":
769
- materialData.emissiveColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
771
+ materialData.emissiveColor = new THREE.Color(fieldValues[0], fieldValues[1], fieldValues[2]);
770
772
  break;
771
773
  case "transparency":
772
774
  materialData.transparency = fieldValues[0];
@@ -831,8 +833,8 @@ class VRMLLoader extends Loader {
831
833
  }
832
834
  function buildPixelTextureNode(node) {
833
835
  let texture;
834
- let wrapS = RepeatWrapping;
835
- let wrapT = RepeatWrapping;
836
+ let wrapS = THREE.RepeatWrapping;
837
+ let wrapT = THREE.RepeatWrapping;
836
838
  const fields = node.fields;
837
839
  for (let i = 0, l = fields.length; i < l; i++) {
838
840
  const field = fields[i];
@@ -854,17 +856,17 @@ class VRMLLoader extends Loader {
854
856
  data2[stride + 2] = color.b;
855
857
  data2[stride + 3] = color.a;
856
858
  }
857
- texture = new DataTexture(data2, width, height);
859
+ texture = new THREE.DataTexture(data2, width, height);
858
860
  texture.needsUpdate = true;
859
861
  texture.__type = textureType;
860
862
  break;
861
863
  case "repeatS":
862
864
  if (fieldValues[0] === false)
863
- wrapS = ClampToEdgeWrapping;
865
+ wrapS = THREE.ClampToEdgeWrapping;
864
866
  break;
865
867
  case "repeatT":
866
868
  if (fieldValues[0] === false)
867
- wrapT = ClampToEdgeWrapping;
869
+ wrapT = THREE.ClampToEdgeWrapping;
868
870
  break;
869
871
  default:
870
872
  console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
@@ -879,8 +881,8 @@ class VRMLLoader extends Loader {
879
881
  }
880
882
  function buildImageTextureNode(node) {
881
883
  let texture;
882
- let wrapS = RepeatWrapping;
883
- let wrapT = RepeatWrapping;
884
+ let wrapS = THREE.RepeatWrapping;
885
+ let wrapT = THREE.RepeatWrapping;
884
886
  const fields = node.fields;
885
887
  for (let i = 0, l = fields.length; i < l; i++) {
886
888
  const field = fields[i];
@@ -894,11 +896,11 @@ class VRMLLoader extends Loader {
894
896
  break;
895
897
  case "repeatS":
896
898
  if (fieldValues[0] === false)
897
- wrapS = ClampToEdgeWrapping;
899
+ wrapS = THREE.ClampToEdgeWrapping;
898
900
  break;
899
901
  case "repeatT":
900
902
  if (fieldValues[0] === false)
901
- wrapT = ClampToEdgeWrapping;
903
+ wrapT = THREE.ClampToEdgeWrapping;
902
904
  break;
903
905
  default:
904
906
  console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
@@ -913,10 +915,10 @@ class VRMLLoader extends Loader {
913
915
  }
914
916
  function buildTextureTransformNode(node) {
915
917
  const transformData = {
916
- center: new Vector2(),
917
- rotation: new Vector2(),
918
- scale: new Vector2(),
919
- translation: new Vector2()
918
+ center: new THREE.Vector2(),
919
+ rotation: new THREE.Vector2(),
920
+ scale: new THREE.Vector2(),
921
+ translation: new THREE.Vector2()
920
922
  };
921
923
  const fields = node.fields;
922
924
  for (let i = 0, l = fields.length; i < l; i++) {
@@ -1038,7 +1040,7 @@ class VRMLLoader extends Loader {
1038
1040
  }
1039
1041
  if (coordIndex === void 0) {
1040
1042
  console.warn("THREE.VRMLLoader: Missing coordIndex.");
1041
- return new BufferGeometry();
1043
+ return new THREE.BufferGeometry();
1042
1044
  }
1043
1045
  const triangulatedCoordIndex = triangulateFaceIndex(coordIndex, ccw);
1044
1046
  let colorAttribute;
@@ -1050,7 +1052,7 @@ class VRMLLoader extends Loader {
1050
1052
  const triangulatedColorIndex = triangulateFaceIndex(colorIndex, ccw);
1051
1053
  colorAttribute = computeAttributeFromIndexedData(triangulatedCoordIndex, triangulatedColorIndex, color, 3);
1052
1054
  } else {
1053
- colorAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(color, 3));
1055
+ colorAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new THREE.Float32BufferAttribute(color, 3));
1054
1056
  }
1055
1057
  } else {
1056
1058
  if (colorIndex && colorIndex.length > 0) {
@@ -1074,7 +1076,7 @@ class VRMLLoader extends Loader {
1074
1076
  3
1075
1077
  );
1076
1078
  } else {
1077
- normalAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(normal, 3));
1079
+ normalAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new THREE.Float32BufferAttribute(normal, 3));
1078
1080
  }
1079
1081
  } else {
1080
1082
  if (normalIndex && normalIndex.length > 0) {
@@ -1094,11 +1096,11 @@ class VRMLLoader extends Loader {
1094
1096
  const triangulatedTexCoordIndex = triangulateFaceIndex(texCoordIndex, ccw);
1095
1097
  uvAttribute = computeAttributeFromIndexedData(triangulatedCoordIndex, triangulatedTexCoordIndex, texCoord, 2);
1096
1098
  } else {
1097
- uvAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(texCoord, 2));
1099
+ uvAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new THREE.Float32BufferAttribute(texCoord, 2));
1098
1100
  }
1099
1101
  }
1100
- const geometry = new BufferGeometry();
1101
- const positionAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(coord, 3));
1102
+ const geometry = new THREE.BufferGeometry();
1103
+ const positionAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new THREE.Float32BufferAttribute(coord, 3));
1102
1104
  geometry.setAttribute("position", positionAttribute);
1103
1105
  geometry.setAttribute("normal", normalAttribute);
1104
1106
  if (colorAttribute)
@@ -1153,7 +1155,7 @@ class VRMLLoader extends Loader {
1153
1155
  const expandedColorIndex = expandLineIndex(colorIndex);
1154
1156
  colorAttribute = computeAttributeFromIndexedData(expandedLineIndex, expandedColorIndex, color, 3);
1155
1157
  } else {
1156
- colorAttribute = toNonIndexedAttribute(expandedLineIndex, new Float32BufferAttribute(color, 3));
1158
+ colorAttribute = toNonIndexedAttribute(expandedLineIndex, new THREE.Float32BufferAttribute(color, 3));
1157
1159
  }
1158
1160
  } else {
1159
1161
  if (colorIndex.length > 0) {
@@ -1166,8 +1168,8 @@ class VRMLLoader extends Loader {
1166
1168
  }
1167
1169
  }
1168
1170
  }
1169
- const geometry = new BufferGeometry();
1170
- const positionAttribute = toNonIndexedAttribute(expandedLineIndex, new Float32BufferAttribute(coord, 3));
1171
+ const geometry = new THREE.BufferGeometry();
1172
+ const positionAttribute = toNonIndexedAttribute(expandedLineIndex, new THREE.Float32BufferAttribute(coord, 3));
1171
1173
  geometry.setAttribute("position", positionAttribute);
1172
1174
  if (colorAttribute)
1173
1175
  geometry.setAttribute("color", colorAttribute);
@@ -1199,15 +1201,15 @@ class VRMLLoader extends Loader {
1199
1201
  break;
1200
1202
  }
1201
1203
  }
1202
- const geometry = new BufferGeometry();
1203
- geometry.setAttribute("position", new Float32BufferAttribute(coord, 3));
1204
+ const geometry = new THREE.BufferGeometry();
1205
+ geometry.setAttribute("position", new THREE.Float32BufferAttribute(coord, 3));
1204
1206
  if (color)
1205
- geometry.setAttribute("color", new Float32BufferAttribute(color, 3));
1207
+ geometry.setAttribute("color", new THREE.Float32BufferAttribute(color, 3));
1206
1208
  geometry._type = "points";
1207
1209
  return geometry;
1208
1210
  }
1209
1211
  function buildBoxNode(node) {
1210
- const size = new Vector3(2, 2, 2);
1212
+ const size = new THREE.Vector3(2, 2, 2);
1211
1213
  const fields = node.fields;
1212
1214
  for (let i = 0, l = fields.length; i < l; i++) {
1213
1215
  const field = fields[i];
@@ -1224,7 +1226,7 @@ class VRMLLoader extends Loader {
1224
1226
  break;
1225
1227
  }
1226
1228
  }
1227
- const geometry = new BoxGeometry(size.x, size.y, size.z);
1229
+ const geometry = new THREE.BoxGeometry(size.x, size.y, size.z);
1228
1230
  return geometry;
1229
1231
  }
1230
1232
  function buildConeNode(node) {
@@ -1251,7 +1253,7 @@ class VRMLLoader extends Loader {
1251
1253
  break;
1252
1254
  }
1253
1255
  }
1254
- const geometry = new ConeGeometry(radius, height, 16, 1, openEnded);
1256
+ const geometry = new THREE.ConeGeometry(radius, height, 16, 1, openEnded);
1255
1257
  return geometry;
1256
1258
  }
1257
1259
  function buildCylinderNode(node) {
@@ -1279,7 +1281,7 @@ class VRMLLoader extends Loader {
1279
1281
  break;
1280
1282
  }
1281
1283
  }
1282
- const geometry = new CylinderGeometry(radius, radius, height, 16, 1);
1284
+ const geometry = new THREE.CylinderGeometry(radius, radius, height, 16, 1);
1283
1285
  return geometry;
1284
1286
  }
1285
1287
  function buildSphereNode(node) {
@@ -1298,7 +1300,7 @@ class VRMLLoader extends Loader {
1298
1300
  break;
1299
1301
  }
1300
1302
  }
1301
- const geometry = new SphereGeometry(radius, 16, 16);
1303
+ const geometry = new THREE.SphereGeometry(radius, 16, 16);
1302
1304
  return geometry;
1303
1305
  }
1304
1306
  function buildElevationGridNode(node) {
@@ -1422,8 +1424,8 @@ class VRMLLoader extends Loader {
1422
1424
  }
1423
1425
  }
1424
1426
  }
1425
- const positionAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(vertices, 3));
1426
- const uvAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(uvs, 2));
1427
+ const positionAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(vertices, 3));
1428
+ const uvAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(uvs, 2));
1427
1429
  let colorAttribute;
1428
1430
  let normalAttribute;
1429
1431
  if (color) {
@@ -1442,9 +1444,9 @@ class VRMLLoader extends Loader {
1442
1444
  colors.push(r, g, b);
1443
1445
  }
1444
1446
  }
1445
- colorAttribute = new Float32BufferAttribute(colors, 3);
1447
+ colorAttribute = new THREE.Float32BufferAttribute(colors, 3);
1446
1448
  } else {
1447
- colorAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(colors, 3));
1449
+ colorAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(colors, 3));
1448
1450
  }
1449
1451
  }
1450
1452
  if (normal) {
@@ -1463,14 +1465,14 @@ class VRMLLoader extends Loader {
1463
1465
  normals.push(xn, yn, zn);
1464
1466
  }
1465
1467
  }
1466
- normalAttribute = new Float32BufferAttribute(normals, 3);
1468
+ normalAttribute = new THREE.Float32BufferAttribute(normals, 3);
1467
1469
  } else {
1468
- normalAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(normals, 3));
1470
+ normalAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(normals, 3));
1469
1471
  }
1470
1472
  } else {
1471
1473
  normalAttribute = computeNormalAttribute(indices, vertices, creaseAngle);
1472
1474
  }
1473
- const geometry = new BufferGeometry();
1475
+ const geometry = new THREE.BufferGeometry();
1474
1476
  geometry.setAttribute("position", positionAttribute);
1475
1477
  geometry.setAttribute("normal", normalAttribute);
1476
1478
  geometry.setAttribute("uv", uvAttribute);
@@ -1532,11 +1534,11 @@ class VRMLLoader extends Loader {
1532
1534
  }
1533
1535
  const crossSectionClosed = crossSection[0] === crossSection[crossSection.length - 2] && crossSection[1] === crossSection[crossSection.length - 1];
1534
1536
  const vertices = [];
1535
- const spineVector = new Vector3();
1536
- const scaling = new Vector3();
1537
- const axis = new Vector3();
1538
- const vertex = new Vector3();
1539
- const quaternion = new Quaternion();
1537
+ const spineVector = new THREE.Vector3();
1538
+ const scaling = new THREE.Vector3();
1539
+ const axis = new THREE.Vector3();
1540
+ const vertex = new THREE.Vector3();
1541
+ const quaternion = new THREE.Quaternion();
1540
1542
  for (let i = 0, j = 0, o = 0, il = spine.length; i < il; i += 3, j += 2, o += 4) {
1541
1543
  spineVector.fromArray(spine, i);
1542
1544
  scaling.x = scale ? scale[j + 0] : 1;
@@ -1582,9 +1584,9 @@ class VRMLLoader extends Loader {
1582
1584
  if (beginCap === true || endCap === true) {
1583
1585
  const contour = [];
1584
1586
  for (let i = 0, l = crossSection.length; i < l; i += 2) {
1585
- contour.push(new Vector2(crossSection[i], crossSection[i + 1]));
1587
+ contour.push(new THREE.Vector2(crossSection[i], crossSection[i + 1]));
1586
1588
  }
1587
- const faces = ShapeUtils.triangulateShape(contour, []);
1589
+ const faces = THREE.ShapeUtils.triangulateShape(contour, []);
1588
1590
  const capIndices = [];
1589
1591
  for (let i = 0, l = faces.length; i < l; i++) {
1590
1592
  const face = faces[i];
@@ -1618,9 +1620,9 @@ class VRMLLoader extends Loader {
1618
1620
  }
1619
1621
  }
1620
1622
  }
1621
- const positionAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(vertices, 3));
1623
+ const positionAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(vertices, 3));
1622
1624
  const normalAttribute = computeNormalAttribute(indices, vertices, creaseAngle);
1623
- const geometry = new BufferGeometry();
1625
+ const geometry = new THREE.BufferGeometry();
1624
1626
  geometry.setAttribute("position", positionAttribute);
1625
1627
  geometry.setAttribute("normal", normalAttribute);
1626
1628
  geometry._solid = solid;
@@ -1635,7 +1637,7 @@ class VRMLLoader extends Loader {
1635
1637
  function parseFieldChildren(children, owner) {
1636
1638
  for (let i = 0, l = children.length; i < l; i++) {
1637
1639
  const object = getNode(children[i]);
1638
- if (object instanceof Object3D)
1640
+ if (object instanceof THREE.Object3D)
1639
1641
  owner.add(object);
1640
1642
  }
1641
1643
  }
@@ -1710,12 +1712,12 @@ class VRMLLoader extends Loader {
1710
1712
  }
1711
1713
  return triangulatedData;
1712
1714
  }
1713
- const vA = new Vector3();
1714
- const vB = new Vector3();
1715
- const vC = new Vector3();
1716
- const uvA = new Vector2();
1717
- const uvB = new Vector2();
1718
- const uvC = new Vector2();
1715
+ const vA = new THREE.Vector3();
1716
+ const vB = new THREE.Vector3();
1717
+ const vC = new THREE.Vector3();
1718
+ const uvA = new THREE.Vector2();
1719
+ const uvB = new THREE.Vector2();
1720
+ const uvC = new THREE.Vector2();
1719
1721
  function computeAttributeFromIndexedData(coordIndex, index, data2, itemSize) {
1720
1722
  const array = [];
1721
1723
  for (let i = 0, l = coordIndex.length; i < l; i += 3) {
@@ -1738,7 +1740,7 @@ class VRMLLoader extends Loader {
1738
1740
  array.push(vC.x, vC.y, vC.z);
1739
1741
  }
1740
1742
  }
1741
- return new Float32BufferAttribute(array, itemSize);
1743
+ return new THREE.Float32BufferAttribute(array, itemSize);
1742
1744
  }
1743
1745
  function computeAttributeFromFaceData(index, faceData) {
1744
1746
  const array = [];
@@ -1748,7 +1750,7 @@ class VRMLLoader extends Loader {
1748
1750
  array.push(vA.x, vA.y, vA.z);
1749
1751
  array.push(vA.x, vA.y, vA.z);
1750
1752
  }
1751
- return new Float32BufferAttribute(array, 3);
1753
+ return new THREE.Float32BufferAttribute(array, 3);
1752
1754
  }
1753
1755
  function computeAttributeFromLineData(index, lineData) {
1754
1756
  const array = [];
@@ -1757,7 +1759,7 @@ class VRMLLoader extends Loader {
1757
1759
  array.push(vA.x, vA.y, vA.z);
1758
1760
  array.push(vA.x, vA.y, vA.z);
1759
1761
  }
1760
- return new Float32BufferAttribute(array, 3);
1762
+ return new THREE.Float32BufferAttribute(array, 3);
1761
1763
  }
1762
1764
  function toNonIndexedAttribute(indices, attribute) {
1763
1765
  const array = attribute.array;
@@ -1770,10 +1772,10 @@ class VRMLLoader extends Loader {
1770
1772
  array2[index2++] = array[index++];
1771
1773
  }
1772
1774
  }
1773
- return new Float32BufferAttribute(array2, itemSize);
1775
+ return new THREE.Float32BufferAttribute(array2, itemSize);
1774
1776
  }
1775
- const ab = new Vector3();
1776
- const cb = new Vector3();
1777
+ const ab = new THREE.Vector3();
1778
+ const cb = new THREE.Vector3();
1777
1779
  function computeNormalAttribute(index, coord, creaseAngle) {
1778
1780
  const faces = [];
1779
1781
  const vertexNormals = {};
@@ -1814,10 +1816,10 @@ class VRMLLoader extends Loader {
1814
1816
  normals.push(nB.x, nB.y, nB.z);
1815
1817
  normals.push(nC.x, nC.y, nC.z);
1816
1818
  }
1817
- return new Float32BufferAttribute(normals, 3);
1819
+ return new THREE.Float32BufferAttribute(normals, 3);
1818
1820
  }
1819
1821
  function weightedNormal(normals, vector, creaseAngle) {
1820
- const normal = new Vector3();
1822
+ const normal = new THREE.Vector3();
1821
1823
  if (creaseAngle === 0) {
1822
1824
  normal.copy(vector);
1823
1825
  } else {
@@ -1832,7 +1834,7 @@ class VRMLLoader extends Loader {
1832
1834
  function toColorArray(colors) {
1833
1835
  const array = [];
1834
1836
  for (let i = 0, l = colors.length; i < l; i += 3) {
1835
- array.push(new Color(colors[i], colors[i + 1], colors[i + 2]));
1837
+ array.push(new THREE.Color(colors[i], colors[i + 1], colors[i + 2]));
1836
1838
  }
1837
1839
  return array;
1838
1840
  }
@@ -1842,15 +1844,15 @@ class VRMLLoader extends Loader {
1842
1844
  for (let i = 0, l = colors.length; i < l; i++) {
1843
1845
  let angle = i === 0 ? 0 : angles[i - 1];
1844
1846
  angle = topDown === true ? angle : startAngle - angle;
1845
- const point = new Vector3();
1847
+ const point = new THREE.Vector3();
1846
1848
  point.setFromSphericalCoords(radius, angle, 0);
1847
1849
  thresholds.push(point);
1848
1850
  }
1849
1851
  const indices = geometry.index;
1850
1852
  const positionAttribute = geometry.attributes.position;
1851
- const colorAttribute = new BufferAttribute(new Float32Array(geometry.attributes.position.count * 3), 3);
1852
- const position = new Vector3();
1853
- const color = new Color();
1853
+ const colorAttribute = new THREE.BufferAttribute(new Float32Array(geometry.attributes.position.count * 3), 3);
1854
+ const position = new THREE.Vector3();
1855
+ const color = new THREE.Color();
1854
1856
  for (let i = 0; i < indices.count; i++) {
1855
1857
  const index = indices.getX(i);
1856
1858
  position.fromBufferAttribute(positionAttribute, index);
@@ -1880,7 +1882,7 @@ class VRMLLoader extends Loader {
1880
1882
  }
1881
1883
  geometry.setAttribute("color", colorAttribute);
1882
1884
  }
1883
- const textureLoader = new TextureLoader(this.manager);
1885
+ const textureLoader = new THREE.TextureLoader(this.manager);
1884
1886
  textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
1885
1887
  if (data.indexOf("#VRML V2.0") === -1) {
1886
1888
  throw Error("THREE.VRMLLexer: Version of VRML asset not supported.");
@@ -1892,7 +1894,7 @@ class VRMLLoader extends Loader {
1892
1894
  }
1893
1895
  class VRMLLexer {
1894
1896
  constructor(tokens) {
1895
- this.lexer = new Lexer(tokens);
1897
+ this.lexer = new chevrotain.Lexer(tokens);
1896
1898
  }
1897
1899
  lex(inputText) {
1898
1900
  const lexingResult = this.lexer.tokenize(inputText);
@@ -1903,7 +1905,7 @@ class VRMLLexer {
1903
1905
  return lexingResult;
1904
1906
  }
1905
1907
  }
1906
- class VRMLParser extends CstParser {
1908
+ class VRMLParser extends chevrotain.CstParser {
1907
1909
  constructor(tokenVocabulary) {
1908
1910
  super(tokenVocabulary);
1909
1911
  const $ = this;
@@ -2091,7 +2093,7 @@ class Face {
2091
2093
  this.a = a;
2092
2094
  this.b = b;
2093
2095
  this.c = c;
2094
- this.normal = new Vector3();
2096
+ this.normal = new THREE.Vector3();
2095
2097
  }
2096
2098
  }
2097
2099
  const TEXTURE_TYPE = {
@@ -2100,6 +2102,4 @@ const TEXTURE_TYPE = {
2100
2102
  RGB: 3,
2101
2103
  RGBA: 4
2102
2104
  };
2103
- export {
2104
- VRMLLoader
2105
- };
2105
+ exports.VRMLLoader = VRMLLoader;