three-stdlib 2.22.10 → 2.23.1

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Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,43 +1,41 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
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  var __publicField = (obj, key, value) => {
5
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  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
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  return value;
7
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  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const _Reflector = class extends THREE.Mesh {
7
+ import { Mesh, PerspectiveCamera, Color, Plane, Vector3, Matrix4, Vector4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoToneMapping } from "three";
8
+ const _Reflector = class extends Mesh {
11
9
  constructor(geometry, options = {}) {
12
10
  super(geometry);
13
11
  this.isReflector = true;
14
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  this.type = "Reflector";
15
- this.camera = new THREE.PerspectiveCamera();
13
+ this.camera = new PerspectiveCamera();
16
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  const scope = this;
17
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
15
+ const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
18
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  const textureWidth = options.textureWidth || 512;
19
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  const textureHeight = options.textureHeight || 512;
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  const clipBias = options.clipBias || 0;
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  const shader = options.shader || _Reflector.ReflectorShader;
22
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  const multisample = options.multisample !== void 0 ? options.multisample : 4;
23
- const reflectorPlane = new THREE.Plane();
24
- const normal = new THREE.Vector3();
25
- const reflectorWorldPosition = new THREE.Vector3();
26
- const cameraWorldPosition = new THREE.Vector3();
27
- const rotationMatrix = new THREE.Matrix4();
28
- const lookAtPosition = new THREE.Vector3(0, 0, -1);
29
- const clipPlane = new THREE.Vector4();
30
- const view = new THREE.Vector3();
31
- const target = new THREE.Vector3();
32
- const q = new THREE.Vector4();
33
- const textureMatrix = new THREE.Matrix4();
21
+ const reflectorPlane = new Plane();
22
+ const normal = new Vector3();
23
+ const reflectorWorldPosition = new Vector3();
24
+ const cameraWorldPosition = new Vector3();
25
+ const rotationMatrix = new Matrix4();
26
+ const lookAtPosition = new Vector3(0, 0, -1);
27
+ const clipPlane = new Vector4();
28
+ const view = new Vector3();
29
+ const target = new Vector3();
30
+ const q = new Vector4();
31
+ const textureMatrix = new Matrix4();
34
32
  const virtualCamera = this.camera;
35
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, {
33
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
36
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  samples: multisample,
37
- type: THREE.HalfFloatType
35
+ type: HalfFloatType
38
36
  });
39
- const material = new THREE.ShaderMaterial({
40
- uniforms: THREE.UniformsUtils.clone(shader.uniforms),
37
+ const material = new ShaderMaterial({
38
+ uniforms: UniformsUtils.clone(shader.uniforms),
41
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  fragmentShader: shader.fragmentShader,
42
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  vertexShader: shader.vertexShader
43
41
  });
@@ -104,7 +102,7 @@ const _Reflector = class extends THREE.Mesh {
104
102
  renderer.outputColorSpace = "linear-srgb";
105
103
  else
106
104
  renderer.outputEncoding = 3e3;
107
- renderer.toneMapping = THREE.NoToneMapping;
105
+ renderer.toneMapping = NoToneMapping;
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  renderer.setRenderTarget(renderTarget);
109
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  renderer.state.buffers.depth.setMask(true);
110
108
  if (renderer.autoClear === false)
@@ -199,4 +197,6 @@ __publicField(Reflector, "ReflectorShader", {
199
197
  }`
200
198
  )
201
199
  });
202
- exports.Reflector = Reflector;
200
+ export {
201
+ Reflector
202
+ };
@@ -1,30 +1,32 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Mesh, Matrix4, Vector2, Color, Vector3, PerspectiveCamera, DepthTexture, UnsignedShortType, NearestFilter, HalfFloatType, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Plane } from "three";
8
- const _ReflectorForSSRPass = class extends Mesh {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const _ReflectorForSSRPass = class extends THREE.Mesh {
9
11
  constructor(geometry, options = {}) {
10
12
  super(geometry);
11
13
  this.isReflectorForSSRPass = true;
12
14
  this.type = "ReflectorForSSRPass";
13
15
  const scope = this;
14
- const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
16
+ const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
15
17
  const textureWidth = options.textureWidth || 512;
16
18
  const textureHeight = options.textureHeight || 512;
17
19
  const clipBias = options.clipBias || 0;
18
20
  const shader = options.shader || _ReflectorForSSRPass.ReflectorShader;
19
21
  const useDepthTexture = options.useDepthTexture === true;
20
- const yAxis = new Vector3(0, 1, 0);
21
- const vecTemp0 = new Vector3();
22
- const vecTemp1 = new Vector3();
22
+ const yAxis = new THREE.Vector3(0, 1, 0);
23
+ const vecTemp0 = new THREE.Vector3();
24
+ const vecTemp1 = new THREE.Vector3();
23
25
  scope.needsUpdate = false;
24
26
  scope.maxDistance = _ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
25
27
  scope.opacity = _ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
26
28
  scope.color = color;
27
- scope.resolution = options.resolution || new Vector2(window.innerWidth, window.innerHeight);
29
+ scope.resolution = options.resolution || new THREE.Vector2(window.innerWidth, window.innerHeight);
28
30
  scope._distanceAttenuation = _ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
29
31
  Object.defineProperty(scope, "distanceAttenuation", {
30
32
  get() {
@@ -51,33 +53,33 @@ const _ReflectorForSSRPass = class extends Mesh {
51
53
  scope.material.needsUpdate = true;
52
54
  }
53
55
  });
54
- const normal = new Vector3();
55
- const reflectorWorldPosition = new Vector3();
56
- const cameraWorldPosition = new Vector3();
57
- const rotationMatrix = new Matrix4();
58
- const lookAtPosition = new Vector3(0, 0, -1);
59
- const view = new Vector3();
60
- const target = new Vector3();
61
- const textureMatrix = new Matrix4();
62
- const virtualCamera = new PerspectiveCamera();
56
+ const normal = new THREE.Vector3();
57
+ const reflectorWorldPosition = new THREE.Vector3();
58
+ const cameraWorldPosition = new THREE.Vector3();
59
+ const rotationMatrix = new THREE.Matrix4();
60
+ const lookAtPosition = new THREE.Vector3(0, 0, -1);
61
+ const view = new THREE.Vector3();
62
+ const target = new THREE.Vector3();
63
+ const textureMatrix = new THREE.Matrix4();
64
+ const virtualCamera = new THREE.PerspectiveCamera();
63
65
  let depthTexture;
64
66
  if (useDepthTexture) {
65
- depthTexture = new DepthTexture();
66
- depthTexture.type = UnsignedShortType;
67
- depthTexture.minFilter = NearestFilter;
68
- depthTexture.magFilter = NearestFilter;
67
+ depthTexture = new THREE.DepthTexture();
68
+ depthTexture.type = THREE.UnsignedShortType;
69
+ depthTexture.minFilter = THREE.NearestFilter;
70
+ depthTexture.magFilter = THREE.NearestFilter;
69
71
  }
70
72
  const parameters = {
71
73
  depthTexture: useDepthTexture ? depthTexture : null,
72
- type: HalfFloatType
74
+ type: THREE.HalfFloatType
73
75
  };
74
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, parameters);
75
- const material = new ShaderMaterial({
76
+ const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, parameters);
77
+ const material = new THREE.ShaderMaterial({
76
78
  transparent: useDepthTexture,
77
79
  defines: Object.assign({}, _ReflectorForSSRPass.ReflectorShader.defines, {
78
80
  useDepthTexture
79
81
  }),
80
- uniforms: UniformsUtils.clone(shader.uniforms),
82
+ uniforms: THREE.UniformsUtils.clone(shader.uniforms),
81
83
  fragmentShader: shader.fragmentShader,
82
84
  vertexShader: shader.vertexShader
83
85
  });
@@ -88,7 +90,7 @@ const _ReflectorForSSRPass = class extends Mesh {
88
90
  material.uniforms["tDepth"].value = renderTarget.depthTexture;
89
91
  }
90
92
  this.material = material;
91
- const globalPlane = new Plane(new Vector3(0, 1, 0), clipBias);
93
+ const globalPlane = new THREE.Plane(new THREE.Vector3(0, 1, 0), clipBias);
92
94
  const globalPlanes = [globalPlane];
93
95
  this.doRender = function(renderer, scene, camera) {
94
96
  material.uniforms["maxDistance"].value = scope.maxDistance;
@@ -168,16 +170,16 @@ __publicField(ReflectorForSSRPass, "ReflectorShader", {
168
170
  color: { value: null },
169
171
  tDiffuse: { value: null },
170
172
  tDepth: { value: null },
171
- textureMatrix: { value: /* @__PURE__ */ new Matrix4() },
173
+ textureMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
172
174
  maxDistance: { value: 180 },
173
175
  opacity: { value: 0.5 },
174
176
  fresnelCoe: { value: null },
175
177
  virtualCameraNear: { value: null },
176
178
  virtualCameraFar: { value: null },
177
- virtualCameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
178
- virtualCameraMatrixWorld: { value: /* @__PURE__ */ new Matrix4() },
179
- virtualCameraProjectionMatrixInverse: { value: /* @__PURE__ */ new Matrix4() },
180
- resolution: { value: /* @__PURE__ */ new Vector2() }
179
+ virtualCameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
180
+ virtualCameraMatrixWorld: { value: /* @__PURE__ */ new THREE.Matrix4() },
181
+ virtualCameraProjectionMatrixInverse: { value: /* @__PURE__ */ new THREE.Matrix4() },
182
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() }
181
183
  },
182
184
  vertexShader: (
183
185
  /* glsl */
@@ -255,6 +257,4 @@ __publicField(ReflectorForSSRPass, "ReflectorShader", {
255
257
  `
256
258
  )
257
259
  });
258
- export {
259
- ReflectorForSSRPass
260
- };
260
+ exports.ReflectorForSSRPass = ReflectorForSSRPass;
@@ -1,32 +1,30 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const _ReflectorForSSRPass = class extends THREE.Mesh {
7
+ import { Mesh, Matrix4, Vector2, Color, Vector3, PerspectiveCamera, DepthTexture, UnsignedShortType, NearestFilter, HalfFloatType, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Plane } from "three";
8
+ const _ReflectorForSSRPass = class extends Mesh {
11
9
  constructor(geometry, options = {}) {
12
10
  super(geometry);
13
11
  this.isReflectorForSSRPass = true;
14
12
  this.type = "ReflectorForSSRPass";
15
13
  const scope = this;
16
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
14
+ const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
17
15
  const textureWidth = options.textureWidth || 512;
18
16
  const textureHeight = options.textureHeight || 512;
19
17
  const clipBias = options.clipBias || 0;
20
18
  const shader = options.shader || _ReflectorForSSRPass.ReflectorShader;
21
19
  const useDepthTexture = options.useDepthTexture === true;
22
- const yAxis = new THREE.Vector3(0, 1, 0);
23
- const vecTemp0 = new THREE.Vector3();
24
- const vecTemp1 = new THREE.Vector3();
20
+ const yAxis = new Vector3(0, 1, 0);
21
+ const vecTemp0 = new Vector3();
22
+ const vecTemp1 = new Vector3();
25
23
  scope.needsUpdate = false;
26
24
  scope.maxDistance = _ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
27
25
  scope.opacity = _ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
28
26
  scope.color = color;
29
- scope.resolution = options.resolution || new THREE.Vector2(window.innerWidth, window.innerHeight);
27
+ scope.resolution = options.resolution || new Vector2(window.innerWidth, window.innerHeight);
30
28
  scope._distanceAttenuation = _ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
31
29
  Object.defineProperty(scope, "distanceAttenuation", {
32
30
  get() {
@@ -53,33 +51,33 @@ const _ReflectorForSSRPass = class extends THREE.Mesh {
53
51
  scope.material.needsUpdate = true;
54
52
  }
55
53
  });
56
- const normal = new THREE.Vector3();
57
- const reflectorWorldPosition = new THREE.Vector3();
58
- const cameraWorldPosition = new THREE.Vector3();
59
- const rotationMatrix = new THREE.Matrix4();
60
- const lookAtPosition = new THREE.Vector3(0, 0, -1);
61
- const view = new THREE.Vector3();
62
- const target = new THREE.Vector3();
63
- const textureMatrix = new THREE.Matrix4();
64
- const virtualCamera = new THREE.PerspectiveCamera();
54
+ const normal = new Vector3();
55
+ const reflectorWorldPosition = new Vector3();
56
+ const cameraWorldPosition = new Vector3();
57
+ const rotationMatrix = new Matrix4();
58
+ const lookAtPosition = new Vector3(0, 0, -1);
59
+ const view = new Vector3();
60
+ const target = new Vector3();
61
+ const textureMatrix = new Matrix4();
62
+ const virtualCamera = new PerspectiveCamera();
65
63
  let depthTexture;
66
64
  if (useDepthTexture) {
67
- depthTexture = new THREE.DepthTexture();
68
- depthTexture.type = THREE.UnsignedShortType;
69
- depthTexture.minFilter = THREE.NearestFilter;
70
- depthTexture.magFilter = THREE.NearestFilter;
65
+ depthTexture = new DepthTexture();
66
+ depthTexture.type = UnsignedShortType;
67
+ depthTexture.minFilter = NearestFilter;
68
+ depthTexture.magFilter = NearestFilter;
71
69
  }
72
70
  const parameters = {
73
71
  depthTexture: useDepthTexture ? depthTexture : null,
74
- type: THREE.HalfFloatType
72
+ type: HalfFloatType
75
73
  };
76
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, parameters);
77
- const material = new THREE.ShaderMaterial({
74
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, parameters);
75
+ const material = new ShaderMaterial({
78
76
  transparent: useDepthTexture,
79
77
  defines: Object.assign({}, _ReflectorForSSRPass.ReflectorShader.defines, {
80
78
  useDepthTexture
81
79
  }),
82
- uniforms: THREE.UniformsUtils.clone(shader.uniforms),
80
+ uniforms: UniformsUtils.clone(shader.uniforms),
83
81
  fragmentShader: shader.fragmentShader,
84
82
  vertexShader: shader.vertexShader
85
83
  });
@@ -90,7 +88,7 @@ const _ReflectorForSSRPass = class extends THREE.Mesh {
90
88
  material.uniforms["tDepth"].value = renderTarget.depthTexture;
91
89
  }
92
90
  this.material = material;
93
- const globalPlane = new THREE.Plane(new THREE.Vector3(0, 1, 0), clipBias);
91
+ const globalPlane = new Plane(new Vector3(0, 1, 0), clipBias);
94
92
  const globalPlanes = [globalPlane];
95
93
  this.doRender = function(renderer, scene, camera) {
96
94
  material.uniforms["maxDistance"].value = scope.maxDistance;
@@ -170,16 +168,16 @@ __publicField(ReflectorForSSRPass, "ReflectorShader", {
170
168
  color: { value: null },
171
169
  tDiffuse: { value: null },
172
170
  tDepth: { value: null },
173
- textureMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
171
+ textureMatrix: { value: /* @__PURE__ */ new Matrix4() },
174
172
  maxDistance: { value: 180 },
175
173
  opacity: { value: 0.5 },
176
174
  fresnelCoe: { value: null },
177
175
  virtualCameraNear: { value: null },
178
176
  virtualCameraFar: { value: null },
179
- virtualCameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
180
- virtualCameraMatrixWorld: { value: /* @__PURE__ */ new THREE.Matrix4() },
181
- virtualCameraProjectionMatrixInverse: { value: /* @__PURE__ */ new THREE.Matrix4() },
182
- resolution: { value: /* @__PURE__ */ new THREE.Vector2() }
177
+ virtualCameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
178
+ virtualCameraMatrixWorld: { value: /* @__PURE__ */ new Matrix4() },
179
+ virtualCameraProjectionMatrixInverse: { value: /* @__PURE__ */ new Matrix4() },
180
+ resolution: { value: /* @__PURE__ */ new Vector2() }
183
181
  },
184
182
  vertexShader: (
185
183
  /* glsl */
@@ -257,4 +255,6 @@ __publicField(ReflectorForSSRPass, "ReflectorShader", {
257
255
  `
258
256
  )
259
257
  });
260
- exports.ReflectorForSSRPass = ReflectorForSSRPass;
258
+ export {
259
+ ReflectorForSSRPass
260
+ };
@@ -0,0 +1,10 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const Reflector = require("./Reflector.cjs");
4
+ class ReflectorRTT extends Reflector.Reflector {
5
+ constructor(geometry, options) {
6
+ super(geometry, options);
7
+ this.geometry.setDrawRange(0, 0);
8
+ }
9
+ }
10
+ exports.ReflectorRTT = ReflectorRTT;
@@ -1,10 +1,10 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const Reflector = require("./Reflector.js");
4
- class ReflectorRTT extends Reflector.Reflector {
1
+ import { Reflector } from "./Reflector.js";
2
+ class ReflectorRTT extends Reflector {
5
3
  constructor(geometry, options) {
6
4
  super(geometry, options);
7
5
  this.geometry.setDrawRange(0, 0);
8
6
  }
9
7
  }
10
- exports.ReflectorRTT = ReflectorRTT;
8
+ export {
9
+ ReflectorRTT
10
+ };
@@ -1,18 +1,20 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Mesh, PerspectiveCamera, Color, Plane, Matrix4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, Vector3, Quaternion, Vector4, NoToneMapping } from "three";
8
- const _Refractor = class extends Mesh {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const _Refractor = class extends THREE.Mesh {
9
11
  constructor(geometry, options = {}) {
10
12
  super(geometry);
11
13
  this.isRefractor = true;
12
14
  this.type = "Refractor";
13
- this.camera = new PerspectiveCamera();
15
+ this.camera = new THREE.PerspectiveCamera();
14
16
  const scope = this;
15
- const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
17
+ const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
16
18
  const textureWidth = options.textureWidth || 512;
17
19
  const textureHeight = options.textureHeight || 512;
18
20
  const clipBias = options.clipBias || 0;
@@ -21,14 +23,14 @@ const _Refractor = class extends Mesh {
21
23
  const virtualCamera = this.camera;
22
24
  virtualCamera.matrixAutoUpdate = false;
23
25
  virtualCamera.userData.refractor = true;
24
- const refractorPlane = new Plane();
25
- const textureMatrix = new Matrix4();
26
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
26
+ const refractorPlane = new THREE.Plane();
27
+ const textureMatrix = new THREE.Matrix4();
28
+ const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, {
27
29
  samples: multisample,
28
- type: HalfFloatType
30
+ type: THREE.HalfFloatType
29
31
  });
30
- this.material = new ShaderMaterial({
31
- uniforms: UniformsUtils.clone(shader.uniforms),
32
+ this.material = new THREE.ShaderMaterial({
33
+ uniforms: THREE.UniformsUtils.clone(shader.uniforms),
32
34
  vertexShader: shader.vertexShader,
33
35
  fragmentShader: shader.fragmentShader,
34
36
  transparent: true
@@ -38,11 +40,11 @@ const _Refractor = class extends Mesh {
38
40
  this.material.uniforms["tDiffuse"].value = renderTarget.texture;
39
41
  this.material.uniforms["textureMatrix"].value = textureMatrix;
40
42
  const visible = function() {
41
- const refractorWorldPosition = new Vector3();
42
- const cameraWorldPosition = new Vector3();
43
- const rotationMatrix = new Matrix4();
44
- const view = new Vector3();
45
- const normal = new Vector3();
43
+ const refractorWorldPosition = new THREE.Vector3();
44
+ const cameraWorldPosition = new THREE.Vector3();
45
+ const rotationMatrix = new THREE.Matrix4();
46
+ const view = new THREE.Vector3();
47
+ const normal = new THREE.Vector3();
46
48
  return function visible2(camera) {
47
49
  refractorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
48
50
  cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
@@ -54,10 +56,10 @@ const _Refractor = class extends Mesh {
54
56
  };
55
57
  }();
56
58
  const updateRefractorPlane = function() {
57
- const normal = new Vector3();
58
- const position = new Vector3();
59
- const quaternion = new Quaternion();
60
- const scale = new Vector3();
59
+ const normal = new THREE.Vector3();
60
+ const position = new THREE.Vector3();
61
+ const quaternion = new THREE.Quaternion();
62
+ const scale = new THREE.Vector3();
61
63
  return function updateRefractorPlane2() {
62
64
  scope.matrixWorld.decompose(position, quaternion, scale);
63
65
  normal.set(0, 0, 1).applyQuaternion(quaternion).normalize();
@@ -66,9 +68,9 @@ const _Refractor = class extends Mesh {
66
68
  };
67
69
  }();
68
70
  const updateVirtualCamera = function() {
69
- const clipPlane = new Plane();
70
- const clipVector = new Vector4();
71
- const q = new Vector4();
71
+ const clipPlane = new THREE.Plane();
72
+ const clipVector = new THREE.Vector4();
73
+ const q = new THREE.Vector4();
72
74
  return function updateVirtualCamera2(camera) {
73
75
  virtualCamera.matrixWorld.copy(camera.matrixWorld);
74
76
  virtualCamera.matrixWorldInverse.copy(virtualCamera.matrixWorld).invert();
@@ -112,7 +114,7 @@ const _Refractor = class extends Mesh {
112
114
  renderer.outputColorSpace = "linear-srgb";
113
115
  else
114
116
  renderer.outputEncoding = 3e3;
115
- renderer.toneMapping = NoToneMapping;
117
+ renderer.toneMapping = THREE.NoToneMapping;
116
118
  renderer.setRenderTarget(renderTarget);
117
119
  if (renderer.autoClear === false)
118
120
  renderer.clear();
@@ -210,6 +212,4 @@ __publicField(Refractor, "RefractorShader", {
210
212
  }`
211
213
  )
212
214
  });
213
- export {
214
- Refractor
215
- };
215
+ exports.Refractor = Refractor;
@@ -1,20 +1,18 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const _Refractor = class extends THREE.Mesh {
7
+ import { Mesh, PerspectiveCamera, Color, Plane, Matrix4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, Vector3, Quaternion, Vector4, NoToneMapping } from "three";
8
+ const _Refractor = class extends Mesh {
11
9
  constructor(geometry, options = {}) {
12
10
  super(geometry);
13
11
  this.isRefractor = true;
14
12
  this.type = "Refractor";
15
- this.camera = new THREE.PerspectiveCamera();
13
+ this.camera = new PerspectiveCamera();
16
14
  const scope = this;
17
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
15
+ const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
18
16
  const textureWidth = options.textureWidth || 512;
19
17
  const textureHeight = options.textureHeight || 512;
20
18
  const clipBias = options.clipBias || 0;
@@ -23,14 +21,14 @@ const _Refractor = class extends THREE.Mesh {
23
21
  const virtualCamera = this.camera;
24
22
  virtualCamera.matrixAutoUpdate = false;
25
23
  virtualCamera.userData.refractor = true;
26
- const refractorPlane = new THREE.Plane();
27
- const textureMatrix = new THREE.Matrix4();
28
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, {
24
+ const refractorPlane = new Plane();
25
+ const textureMatrix = new Matrix4();
26
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
29
27
  samples: multisample,
30
- type: THREE.HalfFloatType
28
+ type: HalfFloatType
31
29
  });
32
- this.material = new THREE.ShaderMaterial({
33
- uniforms: THREE.UniformsUtils.clone(shader.uniforms),
30
+ this.material = new ShaderMaterial({
31
+ uniforms: UniformsUtils.clone(shader.uniforms),
34
32
  vertexShader: shader.vertexShader,
35
33
  fragmentShader: shader.fragmentShader,
36
34
  transparent: true
@@ -40,11 +38,11 @@ const _Refractor = class extends THREE.Mesh {
40
38
  this.material.uniforms["tDiffuse"].value = renderTarget.texture;
41
39
  this.material.uniforms["textureMatrix"].value = textureMatrix;
42
40
  const visible = function() {
43
- const refractorWorldPosition = new THREE.Vector3();
44
- const cameraWorldPosition = new THREE.Vector3();
45
- const rotationMatrix = new THREE.Matrix4();
46
- const view = new THREE.Vector3();
47
- const normal = new THREE.Vector3();
41
+ const refractorWorldPosition = new Vector3();
42
+ const cameraWorldPosition = new Vector3();
43
+ const rotationMatrix = new Matrix4();
44
+ const view = new Vector3();
45
+ const normal = new Vector3();
48
46
  return function visible2(camera) {
49
47
  refractorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
50
48
  cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
@@ -56,10 +54,10 @@ const _Refractor = class extends THREE.Mesh {
56
54
  };
57
55
  }();
58
56
  const updateRefractorPlane = function() {
59
- const normal = new THREE.Vector3();
60
- const position = new THREE.Vector3();
61
- const quaternion = new THREE.Quaternion();
62
- const scale = new THREE.Vector3();
57
+ const normal = new Vector3();
58
+ const position = new Vector3();
59
+ const quaternion = new Quaternion();
60
+ const scale = new Vector3();
63
61
  return function updateRefractorPlane2() {
64
62
  scope.matrixWorld.decompose(position, quaternion, scale);
65
63
  normal.set(0, 0, 1).applyQuaternion(quaternion).normalize();
@@ -68,9 +66,9 @@ const _Refractor = class extends THREE.Mesh {
68
66
  };
69
67
  }();
70
68
  const updateVirtualCamera = function() {
71
- const clipPlane = new THREE.Plane();
72
- const clipVector = new THREE.Vector4();
73
- const q = new THREE.Vector4();
69
+ const clipPlane = new Plane();
70
+ const clipVector = new Vector4();
71
+ const q = new Vector4();
74
72
  return function updateVirtualCamera2(camera) {
75
73
  virtualCamera.matrixWorld.copy(camera.matrixWorld);
76
74
  virtualCamera.matrixWorldInverse.copy(virtualCamera.matrixWorld).invert();
@@ -114,7 +112,7 @@ const _Refractor = class extends THREE.Mesh {
114
112
  renderer.outputColorSpace = "linear-srgb";
115
113
  else
116
114
  renderer.outputEncoding = 3e3;
117
- renderer.toneMapping = THREE.NoToneMapping;
115
+ renderer.toneMapping = NoToneMapping;
118
116
  renderer.setRenderTarget(renderTarget);
119
117
  if (renderer.autoClear === false)
120
118
  renderer.clear();
@@ -212,4 +210,6 @@ __publicField(Refractor, "RefractorShader", {
212
210
  }`
213
211
  )
214
212
  });
215
- exports.Refractor = Refractor;
213
+ export {
214
+ Refractor
215
+ };
@@ -1,16 +1,18 @@
1
- import { Matrix4, Mesh, MeshBasicMaterial, EqualStencilFunc, IncrementStencilOp } from "three";
2
- const _shadowMatrix = /* @__PURE__ */ new Matrix4();
3
- class ShadowMesh extends Mesh {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const _shadowMatrix = /* @__PURE__ */ new THREE.Matrix4();
5
+ class ShadowMesh extends THREE.Mesh {
4
6
  constructor(mesh) {
5
- const shadowMaterial = new MeshBasicMaterial({
7
+ const shadowMaterial = new THREE.MeshBasicMaterial({
6
8
  color: 0,
7
9
  transparent: true,
8
10
  opacity: 0.6,
9
11
  depthWrite: false,
10
12
  stencilWrite: true,
11
- stencilFunc: EqualStencilFunc,
13
+ stencilFunc: THREE.EqualStencilFunc,
12
14
  stencilRef: 0,
13
- stencilZPass: IncrementStencilOp
15
+ stencilZPass: THREE.IncrementStencilOp
14
16
  });
15
17
  super(mesh.geometry, shadowMaterial);
16
18
  this.isShadowMesh = true;
@@ -40,6 +42,4 @@ class ShadowMesh extends Mesh {
40
42
  this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
41
43
  }
42
44
  }
43
- export {
44
- ShadowMesh
45
- };
45
+ exports.ShadowMesh = ShadowMesh;
@@ -1,18 +1,16 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const _shadowMatrix = /* @__PURE__ */ new THREE.Matrix4();
5
- class ShadowMesh extends THREE.Mesh {
1
+ import { Matrix4, Mesh, MeshBasicMaterial, EqualStencilFunc, IncrementStencilOp } from "three";
2
+ const _shadowMatrix = /* @__PURE__ */ new Matrix4();
3
+ class ShadowMesh extends Mesh {
6
4
  constructor(mesh) {
7
- const shadowMaterial = new THREE.MeshBasicMaterial({
5
+ const shadowMaterial = new MeshBasicMaterial({
8
6
  color: 0,
9
7
  transparent: true,
10
8
  opacity: 0.6,
11
9
  depthWrite: false,
12
10
  stencilWrite: true,
13
- stencilFunc: THREE.EqualStencilFunc,
11
+ stencilFunc: EqualStencilFunc,
14
12
  stencilRef: 0,
15
- stencilZPass: THREE.IncrementStencilOp
13
+ stencilZPass: IncrementStencilOp
16
14
  });
17
15
  super(mesh.geometry, shadowMaterial);
18
16
  this.isShadowMesh = true;
@@ -42,4 +40,6 @@ class ShadowMesh extends THREE.Mesh {
42
40
  this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
43
41
  }
44
42
  }
45
- exports.ShadowMesh = ShadowMesh;
43
+ export {
44
+ ShadowMesh
45
+ };