three-stdlib 2.22.10 → 2.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,43 +1,41 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const _Reflector = class extends THREE.Mesh {
7
+ import { Mesh, PerspectiveCamera, Color, Plane, Vector3, Matrix4, Vector4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoToneMapping } from "three";
8
+ const _Reflector = class extends Mesh {
11
9
  constructor(geometry, options = {}) {
12
10
  super(geometry);
13
11
  this.isReflector = true;
14
12
  this.type = "Reflector";
15
- this.camera = new THREE.PerspectiveCamera();
13
+ this.camera = new PerspectiveCamera();
16
14
  const scope = this;
17
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
15
+ const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
18
16
  const textureWidth = options.textureWidth || 512;
19
17
  const textureHeight = options.textureHeight || 512;
20
18
  const clipBias = options.clipBias || 0;
21
19
  const shader = options.shader || _Reflector.ReflectorShader;
22
20
  const multisample = options.multisample !== void 0 ? options.multisample : 4;
23
- const reflectorPlane = new THREE.Plane();
24
- const normal = new THREE.Vector3();
25
- const reflectorWorldPosition = new THREE.Vector3();
26
- const cameraWorldPosition = new THREE.Vector3();
27
- const rotationMatrix = new THREE.Matrix4();
28
- const lookAtPosition = new THREE.Vector3(0, 0, -1);
29
- const clipPlane = new THREE.Vector4();
30
- const view = new THREE.Vector3();
31
- const target = new THREE.Vector3();
32
- const q = new THREE.Vector4();
33
- const textureMatrix = new THREE.Matrix4();
21
+ const reflectorPlane = new Plane();
22
+ const normal = new Vector3();
23
+ const reflectorWorldPosition = new Vector3();
24
+ const cameraWorldPosition = new Vector3();
25
+ const rotationMatrix = new Matrix4();
26
+ const lookAtPosition = new Vector3(0, 0, -1);
27
+ const clipPlane = new Vector4();
28
+ const view = new Vector3();
29
+ const target = new Vector3();
30
+ const q = new Vector4();
31
+ const textureMatrix = new Matrix4();
34
32
  const virtualCamera = this.camera;
35
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, {
33
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
36
34
  samples: multisample,
37
- type: THREE.HalfFloatType
35
+ type: HalfFloatType
38
36
  });
39
- const material = new THREE.ShaderMaterial({
40
- uniforms: THREE.UniformsUtils.clone(shader.uniforms),
37
+ const material = new ShaderMaterial({
38
+ uniforms: UniformsUtils.clone(shader.uniforms),
41
39
  fragmentShader: shader.fragmentShader,
42
40
  vertexShader: shader.vertexShader
43
41
  });
@@ -104,7 +102,7 @@ const _Reflector = class extends THREE.Mesh {
104
102
  renderer.outputColorSpace = "linear-srgb";
105
103
  else
106
104
  renderer.outputEncoding = 3e3;
107
- renderer.toneMapping = THREE.NoToneMapping;
105
+ renderer.toneMapping = NoToneMapping;
108
106
  renderer.setRenderTarget(renderTarget);
109
107
  renderer.state.buffers.depth.setMask(true);
110
108
  if (renderer.autoClear === false)
@@ -199,4 +197,6 @@ __publicField(Reflector, "ReflectorShader", {
199
197
  }`
200
198
  )
201
199
  });
202
- exports.Reflector = Reflector;
200
+ export {
201
+ Reflector
202
+ };
@@ -1,30 +1,32 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Mesh, Matrix4, Vector2, Color, Vector3, PerspectiveCamera, DepthTexture, UnsignedShortType, NearestFilter, HalfFloatType, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Plane } from "three";
8
- const _ReflectorForSSRPass = class extends Mesh {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const _ReflectorForSSRPass = class extends THREE.Mesh {
9
11
  constructor(geometry, options = {}) {
10
12
  super(geometry);
11
13
  this.isReflectorForSSRPass = true;
12
14
  this.type = "ReflectorForSSRPass";
13
15
  const scope = this;
14
- const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
16
+ const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
15
17
  const textureWidth = options.textureWidth || 512;
16
18
  const textureHeight = options.textureHeight || 512;
17
19
  const clipBias = options.clipBias || 0;
18
20
  const shader = options.shader || _ReflectorForSSRPass.ReflectorShader;
19
21
  const useDepthTexture = options.useDepthTexture === true;
20
- const yAxis = new Vector3(0, 1, 0);
21
- const vecTemp0 = new Vector3();
22
- const vecTemp1 = new Vector3();
22
+ const yAxis = new THREE.Vector3(0, 1, 0);
23
+ const vecTemp0 = new THREE.Vector3();
24
+ const vecTemp1 = new THREE.Vector3();
23
25
  scope.needsUpdate = false;
24
26
  scope.maxDistance = _ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
25
27
  scope.opacity = _ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
26
28
  scope.color = color;
27
- scope.resolution = options.resolution || new Vector2(window.innerWidth, window.innerHeight);
29
+ scope.resolution = options.resolution || new THREE.Vector2(window.innerWidth, window.innerHeight);
28
30
  scope._distanceAttenuation = _ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
29
31
  Object.defineProperty(scope, "distanceAttenuation", {
30
32
  get() {
@@ -51,33 +53,33 @@ const _ReflectorForSSRPass = class extends Mesh {
51
53
  scope.material.needsUpdate = true;
52
54
  }
53
55
  });
54
- const normal = new Vector3();
55
- const reflectorWorldPosition = new Vector3();
56
- const cameraWorldPosition = new Vector3();
57
- const rotationMatrix = new Matrix4();
58
- const lookAtPosition = new Vector3(0, 0, -1);
59
- const view = new Vector3();
60
- const target = new Vector3();
61
- const textureMatrix = new Matrix4();
62
- const virtualCamera = new PerspectiveCamera();
56
+ const normal = new THREE.Vector3();
57
+ const reflectorWorldPosition = new THREE.Vector3();
58
+ const cameraWorldPosition = new THREE.Vector3();
59
+ const rotationMatrix = new THREE.Matrix4();
60
+ const lookAtPosition = new THREE.Vector3(0, 0, -1);
61
+ const view = new THREE.Vector3();
62
+ const target = new THREE.Vector3();
63
+ const textureMatrix = new THREE.Matrix4();
64
+ const virtualCamera = new THREE.PerspectiveCamera();
63
65
  let depthTexture;
64
66
  if (useDepthTexture) {
65
- depthTexture = new DepthTexture();
66
- depthTexture.type = UnsignedShortType;
67
- depthTexture.minFilter = NearestFilter;
68
- depthTexture.magFilter = NearestFilter;
67
+ depthTexture = new THREE.DepthTexture();
68
+ depthTexture.type = THREE.UnsignedShortType;
69
+ depthTexture.minFilter = THREE.NearestFilter;
70
+ depthTexture.magFilter = THREE.NearestFilter;
69
71
  }
70
72
  const parameters = {
71
73
  depthTexture: useDepthTexture ? depthTexture : null,
72
- type: HalfFloatType
74
+ type: THREE.HalfFloatType
73
75
  };
74
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, parameters);
75
- const material = new ShaderMaterial({
76
+ const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, parameters);
77
+ const material = new THREE.ShaderMaterial({
76
78
  transparent: useDepthTexture,
77
79
  defines: Object.assign({}, _ReflectorForSSRPass.ReflectorShader.defines, {
78
80
  useDepthTexture
79
81
  }),
80
- uniforms: UniformsUtils.clone(shader.uniforms),
82
+ uniforms: THREE.UniformsUtils.clone(shader.uniforms),
81
83
  fragmentShader: shader.fragmentShader,
82
84
  vertexShader: shader.vertexShader
83
85
  });
@@ -88,7 +90,7 @@ const _ReflectorForSSRPass = class extends Mesh {
88
90
  material.uniforms["tDepth"].value = renderTarget.depthTexture;
89
91
  }
90
92
  this.material = material;
91
- const globalPlane = new Plane(new Vector3(0, 1, 0), clipBias);
93
+ const globalPlane = new THREE.Plane(new THREE.Vector3(0, 1, 0), clipBias);
92
94
  const globalPlanes = [globalPlane];
93
95
  this.doRender = function(renderer, scene, camera) {
94
96
  material.uniforms["maxDistance"].value = scope.maxDistance;
@@ -168,16 +170,16 @@ __publicField(ReflectorForSSRPass, "ReflectorShader", {
168
170
  color: { value: null },
169
171
  tDiffuse: { value: null },
170
172
  tDepth: { value: null },
171
- textureMatrix: { value: /* @__PURE__ */ new Matrix4() },
173
+ textureMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
172
174
  maxDistance: { value: 180 },
173
175
  opacity: { value: 0.5 },
174
176
  fresnelCoe: { value: null },
175
177
  virtualCameraNear: { value: null },
176
178
  virtualCameraFar: { value: null },
177
- virtualCameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
178
- virtualCameraMatrixWorld: { value: /* @__PURE__ */ new Matrix4() },
179
- virtualCameraProjectionMatrixInverse: { value: /* @__PURE__ */ new Matrix4() },
180
- resolution: { value: /* @__PURE__ */ new Vector2() }
179
+ virtualCameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
180
+ virtualCameraMatrixWorld: { value: /* @__PURE__ */ new THREE.Matrix4() },
181
+ virtualCameraProjectionMatrixInverse: { value: /* @__PURE__ */ new THREE.Matrix4() },
182
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() }
181
183
  },
182
184
  vertexShader: (
183
185
  /* glsl */
@@ -255,6 +257,4 @@ __publicField(ReflectorForSSRPass, "ReflectorShader", {
255
257
  `
256
258
  )
257
259
  });
258
- export {
259
- ReflectorForSSRPass
260
- };
260
+ exports.ReflectorForSSRPass = ReflectorForSSRPass;
@@ -1,32 +1,30 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const _ReflectorForSSRPass = class extends THREE.Mesh {
7
+ import { Mesh, Matrix4, Vector2, Color, Vector3, PerspectiveCamera, DepthTexture, UnsignedShortType, NearestFilter, HalfFloatType, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Plane } from "three";
8
+ const _ReflectorForSSRPass = class extends Mesh {
11
9
  constructor(geometry, options = {}) {
12
10
  super(geometry);
13
11
  this.isReflectorForSSRPass = true;
14
12
  this.type = "ReflectorForSSRPass";
15
13
  const scope = this;
16
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
14
+ const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
17
15
  const textureWidth = options.textureWidth || 512;
18
16
  const textureHeight = options.textureHeight || 512;
19
17
  const clipBias = options.clipBias || 0;
20
18
  const shader = options.shader || _ReflectorForSSRPass.ReflectorShader;
21
19
  const useDepthTexture = options.useDepthTexture === true;
22
- const yAxis = new THREE.Vector3(0, 1, 0);
23
- const vecTemp0 = new THREE.Vector3();
24
- const vecTemp1 = new THREE.Vector3();
20
+ const yAxis = new Vector3(0, 1, 0);
21
+ const vecTemp0 = new Vector3();
22
+ const vecTemp1 = new Vector3();
25
23
  scope.needsUpdate = false;
26
24
  scope.maxDistance = _ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
27
25
  scope.opacity = _ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
28
26
  scope.color = color;
29
- scope.resolution = options.resolution || new THREE.Vector2(window.innerWidth, window.innerHeight);
27
+ scope.resolution = options.resolution || new Vector2(window.innerWidth, window.innerHeight);
30
28
  scope._distanceAttenuation = _ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
31
29
  Object.defineProperty(scope, "distanceAttenuation", {
32
30
  get() {
@@ -53,33 +51,33 @@ const _ReflectorForSSRPass = class extends THREE.Mesh {
53
51
  scope.material.needsUpdate = true;
54
52
  }
55
53
  });
56
- const normal = new THREE.Vector3();
57
- const reflectorWorldPosition = new THREE.Vector3();
58
- const cameraWorldPosition = new THREE.Vector3();
59
- const rotationMatrix = new THREE.Matrix4();
60
- const lookAtPosition = new THREE.Vector3(0, 0, -1);
61
- const view = new THREE.Vector3();
62
- const target = new THREE.Vector3();
63
- const textureMatrix = new THREE.Matrix4();
64
- const virtualCamera = new THREE.PerspectiveCamera();
54
+ const normal = new Vector3();
55
+ const reflectorWorldPosition = new Vector3();
56
+ const cameraWorldPosition = new Vector3();
57
+ const rotationMatrix = new Matrix4();
58
+ const lookAtPosition = new Vector3(0, 0, -1);
59
+ const view = new Vector3();
60
+ const target = new Vector3();
61
+ const textureMatrix = new Matrix4();
62
+ const virtualCamera = new PerspectiveCamera();
65
63
  let depthTexture;
66
64
  if (useDepthTexture) {
67
- depthTexture = new THREE.DepthTexture();
68
- depthTexture.type = THREE.UnsignedShortType;
69
- depthTexture.minFilter = THREE.NearestFilter;
70
- depthTexture.magFilter = THREE.NearestFilter;
65
+ depthTexture = new DepthTexture();
66
+ depthTexture.type = UnsignedShortType;
67
+ depthTexture.minFilter = NearestFilter;
68
+ depthTexture.magFilter = NearestFilter;
71
69
  }
72
70
  const parameters = {
73
71
  depthTexture: useDepthTexture ? depthTexture : null,
74
- type: THREE.HalfFloatType
72
+ type: HalfFloatType
75
73
  };
76
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, parameters);
77
- const material = new THREE.ShaderMaterial({
74
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, parameters);
75
+ const material = new ShaderMaterial({
78
76
  transparent: useDepthTexture,
79
77
  defines: Object.assign({}, _ReflectorForSSRPass.ReflectorShader.defines, {
80
78
  useDepthTexture
81
79
  }),
82
- uniforms: THREE.UniformsUtils.clone(shader.uniforms),
80
+ uniforms: UniformsUtils.clone(shader.uniforms),
83
81
  fragmentShader: shader.fragmentShader,
84
82
  vertexShader: shader.vertexShader
85
83
  });
@@ -90,7 +88,7 @@ const _ReflectorForSSRPass = class extends THREE.Mesh {
90
88
  material.uniforms["tDepth"].value = renderTarget.depthTexture;
91
89
  }
92
90
  this.material = material;
93
- const globalPlane = new THREE.Plane(new THREE.Vector3(0, 1, 0), clipBias);
91
+ const globalPlane = new Plane(new Vector3(0, 1, 0), clipBias);
94
92
  const globalPlanes = [globalPlane];
95
93
  this.doRender = function(renderer, scene, camera) {
96
94
  material.uniforms["maxDistance"].value = scope.maxDistance;
@@ -170,16 +168,16 @@ __publicField(ReflectorForSSRPass, "ReflectorShader", {
170
168
  color: { value: null },
171
169
  tDiffuse: { value: null },
172
170
  tDepth: { value: null },
173
- textureMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
171
+ textureMatrix: { value: /* @__PURE__ */ new Matrix4() },
174
172
  maxDistance: { value: 180 },
175
173
  opacity: { value: 0.5 },
176
174
  fresnelCoe: { value: null },
177
175
  virtualCameraNear: { value: null },
178
176
  virtualCameraFar: { value: null },
179
- virtualCameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
180
- virtualCameraMatrixWorld: { value: /* @__PURE__ */ new THREE.Matrix4() },
181
- virtualCameraProjectionMatrixInverse: { value: /* @__PURE__ */ new THREE.Matrix4() },
182
- resolution: { value: /* @__PURE__ */ new THREE.Vector2() }
177
+ virtualCameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
178
+ virtualCameraMatrixWorld: { value: /* @__PURE__ */ new Matrix4() },
179
+ virtualCameraProjectionMatrixInverse: { value: /* @__PURE__ */ new Matrix4() },
180
+ resolution: { value: /* @__PURE__ */ new Vector2() }
183
181
  },
184
182
  vertexShader: (
185
183
  /* glsl */
@@ -257,4 +255,6 @@ __publicField(ReflectorForSSRPass, "ReflectorShader", {
257
255
  `
258
256
  )
259
257
  });
260
- exports.ReflectorForSSRPass = ReflectorForSSRPass;
258
+ export {
259
+ ReflectorForSSRPass
260
+ };
@@ -0,0 +1,10 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const Reflector = require("./Reflector.cjs");
4
+ class ReflectorRTT extends Reflector.Reflector {
5
+ constructor(geometry, options) {
6
+ super(geometry, options);
7
+ this.geometry.setDrawRange(0, 0);
8
+ }
9
+ }
10
+ exports.ReflectorRTT = ReflectorRTT;
@@ -1,10 +1,10 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const Reflector = require("./Reflector.js");
4
- class ReflectorRTT extends Reflector.Reflector {
1
+ import { Reflector } from "./Reflector.js";
2
+ class ReflectorRTT extends Reflector {
5
3
  constructor(geometry, options) {
6
4
  super(geometry, options);
7
5
  this.geometry.setDrawRange(0, 0);
8
6
  }
9
7
  }
10
- exports.ReflectorRTT = ReflectorRTT;
8
+ export {
9
+ ReflectorRTT
10
+ };
@@ -1,18 +1,20 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Mesh, PerspectiveCamera, Color, Plane, Matrix4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, Vector3, Quaternion, Vector4, NoToneMapping } from "three";
8
- const _Refractor = class extends Mesh {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const _Refractor = class extends THREE.Mesh {
9
11
  constructor(geometry, options = {}) {
10
12
  super(geometry);
11
13
  this.isRefractor = true;
12
14
  this.type = "Refractor";
13
- this.camera = new PerspectiveCamera();
15
+ this.camera = new THREE.PerspectiveCamera();
14
16
  const scope = this;
15
- const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
17
+ const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
16
18
  const textureWidth = options.textureWidth || 512;
17
19
  const textureHeight = options.textureHeight || 512;
18
20
  const clipBias = options.clipBias || 0;
@@ -21,14 +23,14 @@ const _Refractor = class extends Mesh {
21
23
  const virtualCamera = this.camera;
22
24
  virtualCamera.matrixAutoUpdate = false;
23
25
  virtualCamera.userData.refractor = true;
24
- const refractorPlane = new Plane();
25
- const textureMatrix = new Matrix4();
26
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
26
+ const refractorPlane = new THREE.Plane();
27
+ const textureMatrix = new THREE.Matrix4();
28
+ const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, {
27
29
  samples: multisample,
28
- type: HalfFloatType
30
+ type: THREE.HalfFloatType
29
31
  });
30
- this.material = new ShaderMaterial({
31
- uniforms: UniformsUtils.clone(shader.uniforms),
32
+ this.material = new THREE.ShaderMaterial({
33
+ uniforms: THREE.UniformsUtils.clone(shader.uniforms),
32
34
  vertexShader: shader.vertexShader,
33
35
  fragmentShader: shader.fragmentShader,
34
36
  transparent: true
@@ -38,11 +40,11 @@ const _Refractor = class extends Mesh {
38
40
  this.material.uniforms["tDiffuse"].value = renderTarget.texture;
39
41
  this.material.uniforms["textureMatrix"].value = textureMatrix;
40
42
  const visible = function() {
41
- const refractorWorldPosition = new Vector3();
42
- const cameraWorldPosition = new Vector3();
43
- const rotationMatrix = new Matrix4();
44
- const view = new Vector3();
45
- const normal = new Vector3();
43
+ const refractorWorldPosition = new THREE.Vector3();
44
+ const cameraWorldPosition = new THREE.Vector3();
45
+ const rotationMatrix = new THREE.Matrix4();
46
+ const view = new THREE.Vector3();
47
+ const normal = new THREE.Vector3();
46
48
  return function visible2(camera) {
47
49
  refractorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
48
50
  cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
@@ -54,10 +56,10 @@ const _Refractor = class extends Mesh {
54
56
  };
55
57
  }();
56
58
  const updateRefractorPlane = function() {
57
- const normal = new Vector3();
58
- const position = new Vector3();
59
- const quaternion = new Quaternion();
60
- const scale = new Vector3();
59
+ const normal = new THREE.Vector3();
60
+ const position = new THREE.Vector3();
61
+ const quaternion = new THREE.Quaternion();
62
+ const scale = new THREE.Vector3();
61
63
  return function updateRefractorPlane2() {
62
64
  scope.matrixWorld.decompose(position, quaternion, scale);
63
65
  normal.set(0, 0, 1).applyQuaternion(quaternion).normalize();
@@ -66,9 +68,9 @@ const _Refractor = class extends Mesh {
66
68
  };
67
69
  }();
68
70
  const updateVirtualCamera = function() {
69
- const clipPlane = new Plane();
70
- const clipVector = new Vector4();
71
- const q = new Vector4();
71
+ const clipPlane = new THREE.Plane();
72
+ const clipVector = new THREE.Vector4();
73
+ const q = new THREE.Vector4();
72
74
  return function updateVirtualCamera2(camera) {
73
75
  virtualCamera.matrixWorld.copy(camera.matrixWorld);
74
76
  virtualCamera.matrixWorldInverse.copy(virtualCamera.matrixWorld).invert();
@@ -112,7 +114,7 @@ const _Refractor = class extends Mesh {
112
114
  renderer.outputColorSpace = "linear-srgb";
113
115
  else
114
116
  renderer.outputEncoding = 3e3;
115
- renderer.toneMapping = NoToneMapping;
117
+ renderer.toneMapping = THREE.NoToneMapping;
116
118
  renderer.setRenderTarget(renderTarget);
117
119
  if (renderer.autoClear === false)
118
120
  renderer.clear();
@@ -210,6 +212,4 @@ __publicField(Refractor, "RefractorShader", {
210
212
  }`
211
213
  )
212
214
  });
213
- export {
214
- Refractor
215
- };
215
+ exports.Refractor = Refractor;
@@ -1,20 +1,18 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const _Refractor = class extends THREE.Mesh {
7
+ import { Mesh, PerspectiveCamera, Color, Plane, Matrix4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, Vector3, Quaternion, Vector4, NoToneMapping } from "three";
8
+ const _Refractor = class extends Mesh {
11
9
  constructor(geometry, options = {}) {
12
10
  super(geometry);
13
11
  this.isRefractor = true;
14
12
  this.type = "Refractor";
15
- this.camera = new THREE.PerspectiveCamera();
13
+ this.camera = new PerspectiveCamera();
16
14
  const scope = this;
17
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
15
+ const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
18
16
  const textureWidth = options.textureWidth || 512;
19
17
  const textureHeight = options.textureHeight || 512;
20
18
  const clipBias = options.clipBias || 0;
@@ -23,14 +21,14 @@ const _Refractor = class extends THREE.Mesh {
23
21
  const virtualCamera = this.camera;
24
22
  virtualCamera.matrixAutoUpdate = false;
25
23
  virtualCamera.userData.refractor = true;
26
- const refractorPlane = new THREE.Plane();
27
- const textureMatrix = new THREE.Matrix4();
28
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, {
24
+ const refractorPlane = new Plane();
25
+ const textureMatrix = new Matrix4();
26
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
29
27
  samples: multisample,
30
- type: THREE.HalfFloatType
28
+ type: HalfFloatType
31
29
  });
32
- this.material = new THREE.ShaderMaterial({
33
- uniforms: THREE.UniformsUtils.clone(shader.uniforms),
30
+ this.material = new ShaderMaterial({
31
+ uniforms: UniformsUtils.clone(shader.uniforms),
34
32
  vertexShader: shader.vertexShader,
35
33
  fragmentShader: shader.fragmentShader,
36
34
  transparent: true
@@ -40,11 +38,11 @@ const _Refractor = class extends THREE.Mesh {
40
38
  this.material.uniforms["tDiffuse"].value = renderTarget.texture;
41
39
  this.material.uniforms["textureMatrix"].value = textureMatrix;
42
40
  const visible = function() {
43
- const refractorWorldPosition = new THREE.Vector3();
44
- const cameraWorldPosition = new THREE.Vector3();
45
- const rotationMatrix = new THREE.Matrix4();
46
- const view = new THREE.Vector3();
47
- const normal = new THREE.Vector3();
41
+ const refractorWorldPosition = new Vector3();
42
+ const cameraWorldPosition = new Vector3();
43
+ const rotationMatrix = new Matrix4();
44
+ const view = new Vector3();
45
+ const normal = new Vector3();
48
46
  return function visible2(camera) {
49
47
  refractorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
50
48
  cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
@@ -56,10 +54,10 @@ const _Refractor = class extends THREE.Mesh {
56
54
  };
57
55
  }();
58
56
  const updateRefractorPlane = function() {
59
- const normal = new THREE.Vector3();
60
- const position = new THREE.Vector3();
61
- const quaternion = new THREE.Quaternion();
62
- const scale = new THREE.Vector3();
57
+ const normal = new Vector3();
58
+ const position = new Vector3();
59
+ const quaternion = new Quaternion();
60
+ const scale = new Vector3();
63
61
  return function updateRefractorPlane2() {
64
62
  scope.matrixWorld.decompose(position, quaternion, scale);
65
63
  normal.set(0, 0, 1).applyQuaternion(quaternion).normalize();
@@ -68,9 +66,9 @@ const _Refractor = class extends THREE.Mesh {
68
66
  };
69
67
  }();
70
68
  const updateVirtualCamera = function() {
71
- const clipPlane = new THREE.Plane();
72
- const clipVector = new THREE.Vector4();
73
- const q = new THREE.Vector4();
69
+ const clipPlane = new Plane();
70
+ const clipVector = new Vector4();
71
+ const q = new Vector4();
74
72
  return function updateVirtualCamera2(camera) {
75
73
  virtualCamera.matrixWorld.copy(camera.matrixWorld);
76
74
  virtualCamera.matrixWorldInverse.copy(virtualCamera.matrixWorld).invert();
@@ -114,7 +112,7 @@ const _Refractor = class extends THREE.Mesh {
114
112
  renderer.outputColorSpace = "linear-srgb";
115
113
  else
116
114
  renderer.outputEncoding = 3e3;
117
- renderer.toneMapping = THREE.NoToneMapping;
115
+ renderer.toneMapping = NoToneMapping;
118
116
  renderer.setRenderTarget(renderTarget);
119
117
  if (renderer.autoClear === false)
120
118
  renderer.clear();
@@ -212,4 +210,6 @@ __publicField(Refractor, "RefractorShader", {
212
210
  }`
213
211
  )
214
212
  });
215
- exports.Refractor = Refractor;
213
+ export {
214
+ Refractor
215
+ };
@@ -1,16 +1,18 @@
1
- import { Matrix4, Mesh, MeshBasicMaterial, EqualStencilFunc, IncrementStencilOp } from "three";
2
- const _shadowMatrix = /* @__PURE__ */ new Matrix4();
3
- class ShadowMesh extends Mesh {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const _shadowMatrix = /* @__PURE__ */ new THREE.Matrix4();
5
+ class ShadowMesh extends THREE.Mesh {
4
6
  constructor(mesh) {
5
- const shadowMaterial = new MeshBasicMaterial({
7
+ const shadowMaterial = new THREE.MeshBasicMaterial({
6
8
  color: 0,
7
9
  transparent: true,
8
10
  opacity: 0.6,
9
11
  depthWrite: false,
10
12
  stencilWrite: true,
11
- stencilFunc: EqualStencilFunc,
13
+ stencilFunc: THREE.EqualStencilFunc,
12
14
  stencilRef: 0,
13
- stencilZPass: IncrementStencilOp
15
+ stencilZPass: THREE.IncrementStencilOp
14
16
  });
15
17
  super(mesh.geometry, shadowMaterial);
16
18
  this.isShadowMesh = true;
@@ -40,6 +42,4 @@ class ShadowMesh extends Mesh {
40
42
  this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
41
43
  }
42
44
  }
43
- export {
44
- ShadowMesh
45
- };
45
+ exports.ShadowMesh = ShadowMesh;
@@ -1,18 +1,16 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const _shadowMatrix = /* @__PURE__ */ new THREE.Matrix4();
5
- class ShadowMesh extends THREE.Mesh {
1
+ import { Matrix4, Mesh, MeshBasicMaterial, EqualStencilFunc, IncrementStencilOp } from "three";
2
+ const _shadowMatrix = /* @__PURE__ */ new Matrix4();
3
+ class ShadowMesh extends Mesh {
6
4
  constructor(mesh) {
7
- const shadowMaterial = new THREE.MeshBasicMaterial({
5
+ const shadowMaterial = new MeshBasicMaterial({
8
6
  color: 0,
9
7
  transparent: true,
10
8
  opacity: 0.6,
11
9
  depthWrite: false,
12
10
  stencilWrite: true,
13
- stencilFunc: THREE.EqualStencilFunc,
11
+ stencilFunc: EqualStencilFunc,
14
12
  stencilRef: 0,
15
- stencilZPass: THREE.IncrementStencilOp
13
+ stencilZPass: IncrementStencilOp
16
14
  });
17
15
  super(mesh.geometry, shadowMaterial);
18
16
  this.isShadowMesh = true;
@@ -42,4 +40,6 @@ class ShadowMesh extends THREE.Mesh {
42
40
  this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
43
41
  }
44
42
  }
45
- exports.ShadowMesh = ShadowMesh;
43
+ export {
44
+ ShadowMesh
45
+ };