three-stdlib 2.22.10 → 2.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
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  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
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  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
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  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
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  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
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  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
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  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
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  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
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  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
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  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
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  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
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  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
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  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
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  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
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  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
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  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
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  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
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  527. package/dist/webxr/Text2D.cjs +48 -0
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  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
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  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
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  541. package/package.json +3 -3
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  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,18 +1,20 @@
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+ "use strict";
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  var __defProp = Object.defineProperty;
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+ sunPosition: { value: /* @__PURE__ */ new Vector3() },
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@@ -1,5 +1,7 @@
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- import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, ShaderMaterial } from "three";
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- class Water extends Mesh {
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+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class Water extends THREE.Mesh {
3
5
  constructor(geometry, options = {}) {
4
6
  super(geometry);
5
7
  this.isWater = true;
@@ -10,30 +12,30 @@ class Water extends Mesh {
10
12
  const alpha = options.alpha !== void 0 ? options.alpha : 1;
11
13
  const time = options.time !== void 0 ? options.time : 0;
12
14
  const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
13
- const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new Vector3(0.70707, 0.70707, 0);
14
- const sunColor = new Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
15
- const waterColor = new Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
16
- const eye = options.eye !== void 0 ? options.eye : new Vector3(0, 0, 0);
15
+ const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new THREE.Vector3(0.70707, 0.70707, 0);
16
+ const sunColor = new THREE.Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
17
+ const waterColor = new THREE.Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
18
+ const eye = options.eye !== void 0 ? options.eye : new THREE.Vector3(0, 0, 0);
17
19
  const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
18
- const side = options.side !== void 0 ? options.side : FrontSide;
20
+ const side = options.side !== void 0 ? options.side : THREE.FrontSide;
19
21
  const fog = options.fog !== void 0 ? options.fog : false;
20
- const mirrorPlane = new Plane();
21
- const normal = new Vector3();
22
- const mirrorWorldPosition = new Vector3();
23
- const cameraWorldPosition = new Vector3();
24
- const rotationMatrix = new Matrix4();
25
- const lookAtPosition = new Vector3(0, 0, -1);
26
- const clipPlane = new Vector4();
27
- const view = new Vector3();
28
- const target = new Vector3();
29
- const q = new Vector4();
30
- const textureMatrix = new Matrix4();
31
- const mirrorCamera = new PerspectiveCamera();
32
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
22
+ const mirrorPlane = new THREE.Plane();
23
+ const normal = new THREE.Vector3();
24
+ const mirrorWorldPosition = new THREE.Vector3();
25
+ const cameraWorldPosition = new THREE.Vector3();
26
+ const rotationMatrix = new THREE.Matrix4();
27
+ const lookAtPosition = new THREE.Vector3(0, 0, -1);
28
+ const clipPlane = new THREE.Vector4();
29
+ const view = new THREE.Vector3();
30
+ const target = new THREE.Vector3();
31
+ const q = new THREE.Vector4();
32
+ const textureMatrix = new THREE.Matrix4();
33
+ const mirrorCamera = new THREE.PerspectiveCamera();
34
+ const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight);
33
35
  const mirrorShader = {
34
- uniforms: UniformsUtils.merge([
35
- UniformsLib["fog"],
36
- UniformsLib["lights"],
36
+ uniforms: THREE.UniformsUtils.merge([
37
+ THREE.UniformsLib["fog"],
38
+ THREE.UniformsLib["lights"],
37
39
  {
38
40
  normalSampler: { value: null },
39
41
  mirrorSampler: { value: null },
@@ -41,11 +43,11 @@ class Water extends Mesh {
41
43
  time: { value: 0 },
42
44
  size: { value: 1 },
43
45
  distortionScale: { value: 20 },
44
- textureMatrix: { value: new Matrix4() },
45
- sunColor: { value: new Color(8355711) },
46
- sunDirection: { value: new Vector3(0.70707, 0.70707, 0) },
47
- eye: { value: new Vector3() },
48
- waterColor: { value: new Color(5592405) }
46
+ textureMatrix: { value: new THREE.Matrix4() },
47
+ sunColor: { value: new THREE.Color(8355711) },
48
+ sunDirection: { value: new THREE.Vector3(0.70707, 0.70707, 0) },
49
+ eye: { value: new THREE.Vector3() },
50
+ waterColor: { value: new THREE.Color(5592405) }
49
51
  }
50
52
  ]),
51
53
  vertexShader: (
@@ -153,10 +155,10 @@ class Water extends Mesh {
153
155
  }`
154
156
  )
155
157
  };
156
- const material = new ShaderMaterial({
158
+ const material = new THREE.ShaderMaterial({
157
159
  fragmentShader: mirrorShader.fragmentShader,
158
160
  vertexShader: mirrorShader.vertexShader,
159
- uniforms: UniformsUtils.clone(mirrorShader.uniforms),
161
+ uniforms: THREE.UniformsUtils.clone(mirrorShader.uniforms),
160
162
  lights: true,
161
163
  side,
162
164
  fog
@@ -237,6 +239,4 @@ class Water extends Mesh {
237
239
  };
238
240
  }
239
241
  }
240
- export {
241
- Water
242
- };
242
+ exports.Water = Water;
@@ -1,7 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class Water extends THREE.Mesh {
1
+ import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, ShaderMaterial } from "three";
2
+ class Water extends Mesh {
5
3
  constructor(geometry, options = {}) {
6
4
  super(geometry);
7
5
  this.isWater = true;
@@ -12,30 +10,30 @@ class Water extends THREE.Mesh {
12
10
  const alpha = options.alpha !== void 0 ? options.alpha : 1;
13
11
  const time = options.time !== void 0 ? options.time : 0;
14
12
  const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
15
- const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new THREE.Vector3(0.70707, 0.70707, 0);
16
- const sunColor = new THREE.Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
17
- const waterColor = new THREE.Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
18
- const eye = options.eye !== void 0 ? options.eye : new THREE.Vector3(0, 0, 0);
13
+ const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new Vector3(0.70707, 0.70707, 0);
14
+ const sunColor = new Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
15
+ const waterColor = new Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
16
+ const eye = options.eye !== void 0 ? options.eye : new Vector3(0, 0, 0);
19
17
  const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
20
- const side = options.side !== void 0 ? options.side : THREE.FrontSide;
18
+ const side = options.side !== void 0 ? options.side : FrontSide;
21
19
  const fog = options.fog !== void 0 ? options.fog : false;
22
- const mirrorPlane = new THREE.Plane();
23
- const normal = new THREE.Vector3();
24
- const mirrorWorldPosition = new THREE.Vector3();
25
- const cameraWorldPosition = new THREE.Vector3();
26
- const rotationMatrix = new THREE.Matrix4();
27
- const lookAtPosition = new THREE.Vector3(0, 0, -1);
28
- const clipPlane = new THREE.Vector4();
29
- const view = new THREE.Vector3();
30
- const target = new THREE.Vector3();
31
- const q = new THREE.Vector4();
32
- const textureMatrix = new THREE.Matrix4();
33
- const mirrorCamera = new THREE.PerspectiveCamera();
34
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight);
20
+ const mirrorPlane = new Plane();
21
+ const normal = new Vector3();
22
+ const mirrorWorldPosition = new Vector3();
23
+ const cameraWorldPosition = new Vector3();
24
+ const rotationMatrix = new Matrix4();
25
+ const lookAtPosition = new Vector3(0, 0, -1);
26
+ const clipPlane = new Vector4();
27
+ const view = new Vector3();
28
+ const target = new Vector3();
29
+ const q = new Vector4();
30
+ const textureMatrix = new Matrix4();
31
+ const mirrorCamera = new PerspectiveCamera();
32
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
35
33
  const mirrorShader = {
36
- uniforms: THREE.UniformsUtils.merge([
37
- THREE.UniformsLib["fog"],
38
- THREE.UniformsLib["lights"],
34
+ uniforms: UniformsUtils.merge([
35
+ UniformsLib["fog"],
36
+ UniformsLib["lights"],
39
37
  {
40
38
  normalSampler: { value: null },
41
39
  mirrorSampler: { value: null },
@@ -43,11 +41,11 @@ class Water extends THREE.Mesh {
43
41
  time: { value: 0 },
44
42
  size: { value: 1 },
45
43
  distortionScale: { value: 20 },
46
- textureMatrix: { value: new THREE.Matrix4() },
47
- sunColor: { value: new THREE.Color(8355711) },
48
- sunDirection: { value: new THREE.Vector3(0.70707, 0.70707, 0) },
49
- eye: { value: new THREE.Vector3() },
50
- waterColor: { value: new THREE.Color(5592405) }
44
+ textureMatrix: { value: new Matrix4() },
45
+ sunColor: { value: new Color(8355711) },
46
+ sunDirection: { value: new Vector3(0.70707, 0.70707, 0) },
47
+ eye: { value: new Vector3() },
48
+ waterColor: { value: new Color(5592405) }
51
49
  }
52
50
  ]),
53
51
  vertexShader: (
@@ -155,10 +153,10 @@ class Water extends THREE.Mesh {
155
153
  }`
156
154
  )
157
155
  };
158
- const material = new THREE.ShaderMaterial({
156
+ const material = new ShaderMaterial({
159
157
  fragmentShader: mirrorShader.fragmentShader,
160
158
  vertexShader: mirrorShader.vertexShader,
161
- uniforms: THREE.UniformsUtils.clone(mirrorShader.uniforms),
159
+ uniforms: UniformsUtils.clone(mirrorShader.uniforms),
162
160
  lights: true,
163
161
  side,
164
162
  fog
@@ -239,4 +237,6 @@ class Water extends THREE.Mesh {
239
237
  };
240
238
  }
241
239
  }
242
- exports.Water = Water;
240
+ export {
241
+ Water
242
+ };
@@ -1,23 +1,25 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Mesh, Vector4, Color, Vector2, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping } from "three";
8
- import { Reflector } from "./Reflector.mjs";
9
- import { Refractor } from "./Refractor.mjs";
10
- const _Water2 = class extends Mesh {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const Reflector = require("./Reflector.cjs");
11
+ const Refractor = require("./Refractor.cjs");
12
+ const _Water2 = class extends THREE.Mesh {
11
13
  constructor(geometry, options = {}) {
12
14
  super(geometry);
13
15
  this.isWater = true;
14
16
  this.type = "Water";
15
17
  const scope = this;
16
- const color = options.color !== void 0 ? new Color(options.color) : new Color(16777215);
18
+ const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
17
19
  const textureWidth = options.textureWidth || 512;
18
20
  const textureHeight = options.textureHeight || 512;
19
21
  const clipBias = options.clipBias || 0;
20
- const flowDirection = options.flowDirection || new Vector2(1, 0);
22
+ const flowDirection = options.flowDirection || new THREE.Vector2(1, 0);
21
23
  const flowSpeed = options.flowSpeed || 0.03;
22
24
  const reflectivity = options.reflectivity || 0.02;
23
25
  const scale = options.scale || 1;
@@ -28,23 +30,23 @@ const _Water2 = class extends Mesh {
28
30
  const normalMap1 = options.normalMap1;
29
31
  const cycle = 0.15;
30
32
  const halfCycle = cycle * 0.5;
31
- const textureMatrix = new Matrix4();
32
- const clock = new Clock();
33
- if (Reflector === void 0) {
33
+ const textureMatrix = new THREE.Matrix4();
34
+ const clock = new THREE.Clock();
35
+ if (Reflector.Reflector === void 0) {
34
36
  console.error("THREE.Water: Required component Reflector not found.");
35
37
  return;
36
38
  }
37
- if (Refractor === void 0) {
39
+ if (Refractor.Refractor === void 0) {
38
40
  console.error("THREE.Water: Required component Refractor not found.");
39
41
  return;
40
42
  }
41
- const reflector = new Reflector(geometry, {
43
+ const reflector = new Reflector.Reflector(geometry, {
42
44
  textureWidth,
43
45
  textureHeight,
44
46
  clipBias,
45
47
  encoding
46
48
  });
47
- const refractor = new Refractor(geometry, {
49
+ const refractor = new Refractor.Refractor(geometry, {
48
50
  textureWidth,
49
51
  textureHeight,
50
52
  clipBias,
@@ -52,8 +54,8 @@ const _Water2 = class extends Mesh {
52
54
  });
53
55
  reflector.matrixAutoUpdate = false;
54
56
  refractor.matrixAutoUpdate = false;
55
- this.material = new ShaderMaterial({
56
- uniforms: UniformsUtils.merge([UniformsLib["fog"], shader.uniforms]),
57
+ this.material = new THREE.ShaderMaterial({
58
+ uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], shader.uniforms]),
57
59
  vertexShader: shader.vertexShader,
58
60
  fragmentShader: shader.fragmentShader,
59
61
  transparent: true,
@@ -71,8 +73,8 @@ const _Water2 = class extends Mesh {
71
73
  value: flowDirection
72
74
  };
73
75
  }
74
- normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
75
- normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
76
+ normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
77
+ normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
76
78
  this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
77
79
  this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
78
80
  this.material.uniforms["tNormalMap0"].value = normalMap0;
@@ -139,7 +141,7 @@ __publicField(Water2, "WaterShader", {
139
141
  value: null
140
142
  },
141
143
  config: {
142
- value: /* @__PURE__ */ new Vector4()
144
+ value: /* @__PURE__ */ new THREE.Vector4()
143
145
  }
144
146
  },
145
147
  vertexShader: (
@@ -251,6 +253,4 @@ __publicField(Water2, "WaterShader", {
251
253
  }`
252
254
  )
253
255
  });
254
- export {
255
- Water2
256
- };
256
+ exports.Water2 = Water2;
@@ -1,25 +1,23 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Reflector = require("./Reflector.js");
11
- const Refractor = require("./Refractor.js");
12
- const _Water2 = class extends THREE.Mesh {
7
+ import { Mesh, Vector4, Color, Vector2, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping } from "three";
8
+ import { Reflector } from "./Reflector.js";
9
+ import { Refractor } from "./Refractor.js";
10
+ const _Water2 = class extends Mesh {
13
11
  constructor(geometry, options = {}) {
14
12
  super(geometry);
15
13
  this.isWater = true;
16
14
  this.type = "Water";
17
15
  const scope = this;
18
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
16
+ const color = options.color !== void 0 ? new Color(options.color) : new Color(16777215);
19
17
  const textureWidth = options.textureWidth || 512;
20
18
  const textureHeight = options.textureHeight || 512;
21
19
  const clipBias = options.clipBias || 0;
22
- const flowDirection = options.flowDirection || new THREE.Vector2(1, 0);
20
+ const flowDirection = options.flowDirection || new Vector2(1, 0);
23
21
  const flowSpeed = options.flowSpeed || 0.03;
24
22
  const reflectivity = options.reflectivity || 0.02;
25
23
  const scale = options.scale || 1;
@@ -30,23 +28,23 @@ const _Water2 = class extends THREE.Mesh {
30
28
  const normalMap1 = options.normalMap1;
31
29
  const cycle = 0.15;
32
30
  const halfCycle = cycle * 0.5;
33
- const textureMatrix = new THREE.Matrix4();
34
- const clock = new THREE.Clock();
35
- if (Reflector.Reflector === void 0) {
31
+ const textureMatrix = new Matrix4();
32
+ const clock = new Clock();
33
+ if (Reflector === void 0) {
36
34
  console.error("THREE.Water: Required component Reflector not found.");
37
35
  return;
38
36
  }
39
- if (Refractor.Refractor === void 0) {
37
+ if (Refractor === void 0) {
40
38
  console.error("THREE.Water: Required component Refractor not found.");
41
39
  return;
42
40
  }
43
- const reflector = new Reflector.Reflector(geometry, {
41
+ const reflector = new Reflector(geometry, {
44
42
  textureWidth,
45
43
  textureHeight,
46
44
  clipBias,
47
45
  encoding
48
46
  });
49
- const refractor = new Refractor.Refractor(geometry, {
47
+ const refractor = new Refractor(geometry, {
50
48
  textureWidth,
51
49
  textureHeight,
52
50
  clipBias,
@@ -54,8 +52,8 @@ const _Water2 = class extends THREE.Mesh {
54
52
  });
55
53
  reflector.matrixAutoUpdate = false;
56
54
  refractor.matrixAutoUpdate = false;
57
- this.material = new THREE.ShaderMaterial({
58
- uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], shader.uniforms]),
55
+ this.material = new ShaderMaterial({
56
+ uniforms: UniformsUtils.merge([UniformsLib["fog"], shader.uniforms]),
59
57
  vertexShader: shader.vertexShader,
60
58
  fragmentShader: shader.fragmentShader,
61
59
  transparent: true,
@@ -73,8 +71,8 @@ const _Water2 = class extends THREE.Mesh {
73
71
  value: flowDirection
74
72
  };
75
73
  }
76
- normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
77
- normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
74
+ normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
75
+ normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
78
76
  this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
79
77
  this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
80
78
  this.material.uniforms["tNormalMap0"].value = normalMap0;
@@ -141,7 +139,7 @@ __publicField(Water2, "WaterShader", {
141
139
  value: null
142
140
  },
143
141
  config: {
144
- value: /* @__PURE__ */ new THREE.Vector4()
142
+ value: /* @__PURE__ */ new Vector4()
145
143
  }
146
144
  },
147
145
  vertexShader: (
@@ -253,4 +251,6 @@ __publicField(Water2, "WaterShader", {
253
251
  }`
254
252
  )
255
253
  });
256
- exports.Water2 = Water2;
254
+ export {
255
+ Water2
256
+ };
@@ -1,3 +1,5 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
1
3
  async function AmmoPhysics() {
2
4
  if ("Ammo" in window === false) {
3
5
  console.error("AmmoPhysics: Couldn't find Ammo.js");
@@ -161,6 +163,4 @@ function compose(position, quaternion, array, index) {
161
163
  array[index + 14] = position.z();
162
164
  array[index + 15] = 1;
163
165
  }
164
- export {
165
- AmmoPhysics
166
- };
166
+ exports.AmmoPhysics = AmmoPhysics;
@@ -1,5 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
1
  async function AmmoPhysics() {
4
2
  if ("Ammo" in window === false) {
5
3
  console.error("AmmoPhysics: Couldn't find Ammo.js");
@@ -163,4 +161,6 @@ function compose(position, quaternion, array, index) {
163
161
  array[index + 14] = position.z();
164
162
  array[index + 15] = 1;
165
163
  }
166
- exports.AmmoPhysics = AmmoPhysics;
164
+ export {
165
+ AmmoPhysics
166
+ };
@@ -1,9 +1,11 @@
1
- import { UniformsUtils, ShaderMaterial, NoBlending, WebGLRenderTarget, LinearMipmapLinearFilter, MeshBasicMaterial } from "three";
2
- import { Pass, FullScreenQuad } from "./Pass.mjs";
3
- import { CopyShader } from "../shaders/CopyShader.mjs";
4
- import { LuminosityShader } from "../shaders/LuminosityShader.mjs";
5
- import { ToneMapShader } from "../shaders/ToneMapShader.mjs";
6
- class AdaptiveToneMappingPass extends Pass {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const Pass = require("./Pass.cjs");
5
+ const CopyShader = require("../shaders/CopyShader.cjs");
6
+ const LuminosityShader = require("../shaders/LuminosityShader.cjs");
7
+ const ToneMapShader = require("../shaders/ToneMapShader.cjs");
8
+ class AdaptiveToneMappingPass extends Pass.Pass {
7
9
  constructor(adaptive, resolution) {
8
10
  super();
9
11
  this.resolution = resolution !== void 0 ? resolution : 256;
@@ -12,20 +14,20 @@ class AdaptiveToneMappingPass extends Pass {
12
14
  this.luminanceRT = null;
13
15
  this.previousLuminanceRT = null;
14
16
  this.currentLuminanceRT = null;
15
- const copyShader = CopyShader;
16
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
17
- this.materialCopy = new ShaderMaterial({
17
+ const copyShader = CopyShader.CopyShader;
18
+ this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
19
+ this.materialCopy = new THREE.ShaderMaterial({
18
20
  uniforms: this.copyUniforms,
19
21
  vertexShader: copyShader.vertexShader,
20
22
  fragmentShader: copyShader.fragmentShader,
21
- blending: NoBlending,
23
+ blending: THREE.NoBlending,
22
24
  depthTest: false
23
25
  });
24
- this.materialLuminance = new ShaderMaterial({
25
- uniforms: UniformsUtils.clone(LuminosityShader.uniforms),
26
- vertexShader: LuminosityShader.vertexShader,
27
- fragmentShader: LuminosityShader.fragmentShader,
28
- blending: NoBlending
26
+ this.materialLuminance = new THREE.ShaderMaterial({
27
+ uniforms: THREE.UniformsUtils.clone(LuminosityShader.LuminosityShader.uniforms),
28
+ vertexShader: LuminosityShader.LuminosityShader.vertexShader,
29
+ fragmentShader: LuminosityShader.LuminosityShader.fragmentShader,
30
+ blending: THREE.NoBlending
29
31
  });
30
32
  this.adaptLuminanceShader = {
31
33
  defines: {
@@ -72,20 +74,20 @@ class AdaptiveToneMappingPass extends Pass {
72
74
  gl_FragColor.r = fAdaptedLum;
73
75
  }`
74
76
  };
75
- this.materialAdaptiveLum = new ShaderMaterial({
76
- uniforms: UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
77
+ this.materialAdaptiveLum = new THREE.ShaderMaterial({
78
+ uniforms: THREE.UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
77
79
  vertexShader: this.adaptLuminanceShader.vertexShader,
78
80
  fragmentShader: this.adaptLuminanceShader.fragmentShader,
79
81
  defines: Object.assign({}, this.adaptLuminanceShader.defines),
80
- blending: NoBlending
82
+ blending: THREE.NoBlending
81
83
  });
82
- this.materialToneMap = new ShaderMaterial({
83
- uniforms: UniformsUtils.clone(ToneMapShader.uniforms),
84
- vertexShader: ToneMapShader.vertexShader,
85
- fragmentShader: ToneMapShader.fragmentShader,
86
- blending: NoBlending
84
+ this.materialToneMap = new THREE.ShaderMaterial({
85
+ uniforms: THREE.UniformsUtils.clone(ToneMapShader.ToneMapShader.uniforms),
86
+ vertexShader: ToneMapShader.ToneMapShader.vertexShader,
87
+ fragmentShader: ToneMapShader.ToneMapShader.fragmentShader,
88
+ blending: THREE.NoBlending
87
89
  });
88
- this.fsQuad = new FullScreenQuad(null);
90
+ this.fsQuad = new Pass.FullScreenQuad(null);
89
91
  }
90
92
  render(renderer, writeBuffer, readBuffer, deltaTime) {
91
93
  if (this.needsInit) {
@@ -133,20 +135,20 @@ class AdaptiveToneMappingPass extends Pass {
133
135
  if (this.previousLuminanceRT) {
134
136
  this.previousLuminanceRT.dispose();
135
137
  }
136
- this.luminanceRT = new WebGLRenderTarget(this.resolution, this.resolution);
138
+ this.luminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution);
137
139
  this.luminanceRT.texture.name = "AdaptiveToneMappingPass.l";
138
140
  this.luminanceRT.texture.generateMipmaps = false;
139
- this.previousLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution);
141
+ this.previousLuminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution);
140
142
  this.previousLuminanceRT.texture.name = "AdaptiveToneMappingPass.pl";
141
143
  this.previousLuminanceRT.texture.generateMipmaps = false;
142
- const pars = { minFilter: LinearMipmapLinearFilter, generateMipmaps: true };
143
- this.currentLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
144
+ const pars = { minFilter: THREE.LinearMipmapLinearFilter, generateMipmaps: true };
145
+ this.currentLuminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution, pars);
144
146
  this.currentLuminanceRT.texture.name = "AdaptiveToneMappingPass.cl";
145
147
  if (this.adaptive) {
146
148
  this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
147
149
  this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
148
150
  }
149
- this.fsQuad.material = new MeshBasicMaterial({ color: 7829367 });
151
+ this.fsQuad.material = new THREE.MeshBasicMaterial({ color: 7829367 });
150
152
  this.materialLuminance.needsUpdate = true;
151
153
  this.materialAdaptiveLum.needsUpdate = true;
152
154
  this.materialToneMap.needsUpdate = true;
@@ -213,6 +215,4 @@ class AdaptiveToneMappingPass extends Pass {
213
215
  }
214
216
  }
215
217
  }
216
- export {
217
- AdaptiveToneMappingPass
218
- };
218
+ exports.AdaptiveToneMappingPass = AdaptiveToneMappingPass;