three-stdlib 2.22.10 → 2.23.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,18 +1,20 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Vector3, ShaderMaterial, UniformsUtils, BackSide, Mesh, BoxGeometry } from "three";
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
8
10
  const SkyShader = {
9
11
  uniforms: {
10
12
  turbidity: { value: 2 },
11
13
  rayleigh: { value: 1 },
12
14
  mieCoefficient: { value: 5e-3 },
13
15
  mieDirectionalG: { value: 0.8 },
14
- sunPosition: { value: /* @__PURE__ */ new Vector3() },
15
- up: { value: /* @__PURE__ */ new Vector3(0, 1, 0) }
16
+ sunPosition: { value: /* @__PURE__ */ new THREE.Vector3() },
17
+ up: { value: /* @__PURE__ */ new THREE.Vector3(0, 1, 0) }
16
18
  },
17
19
  vertexShader: (
18
20
  /* glsl */
@@ -180,21 +182,19 @@ const SkyShader = {
180
182
  `
181
183
  )
182
184
  };
183
- const material = /* @__PURE__ */ new ShaderMaterial({
185
+ const material = /* @__PURE__ */ new THREE.ShaderMaterial({
184
186
  name: "SkyShader",
185
187
  fragmentShader: SkyShader.fragmentShader,
186
188
  vertexShader: SkyShader.vertexShader,
187
- uniforms: /* @__PURE__ */ UniformsUtils.clone(SkyShader.uniforms),
188
- side: BackSide,
189
+ uniforms: /* @__PURE__ */ THREE.UniformsUtils.clone(SkyShader.uniforms),
190
+ side: THREE.BackSide,
189
191
  depthWrite: false
190
192
  });
191
- class Sky extends Mesh {
193
+ class Sky extends THREE.Mesh {
192
194
  constructor() {
193
- super(new BoxGeometry(1, 1, 1), material);
195
+ super(new THREE.BoxGeometry(1, 1, 1), material);
194
196
  }
195
197
  }
196
198
  __publicField(Sky, "SkyShader", SkyShader);
197
199
  __publicField(Sky, "material", material);
198
- export {
199
- Sky
200
- };
200
+ exports.Sky = Sky;
@@ -1,20 +1,18 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
7
+ import { Vector3, ShaderMaterial, UniformsUtils, BackSide, Mesh, BoxGeometry } from "three";
10
8
  const SkyShader = {
11
9
  uniforms: {
12
10
  turbidity: { value: 2 },
13
11
  rayleigh: { value: 1 },
14
12
  mieCoefficient: { value: 5e-3 },
15
13
  mieDirectionalG: { value: 0.8 },
16
- sunPosition: { value: /* @__PURE__ */ new THREE.Vector3() },
17
- up: { value: /* @__PURE__ */ new THREE.Vector3(0, 1, 0) }
14
+ sunPosition: { value: /* @__PURE__ */ new Vector3() },
15
+ up: { value: /* @__PURE__ */ new Vector3(0, 1, 0) }
18
16
  },
19
17
  vertexShader: (
20
18
  /* glsl */
@@ -182,19 +180,21 @@ const SkyShader = {
182
180
  `
183
181
  )
184
182
  };
185
- const material = /* @__PURE__ */ new THREE.ShaderMaterial({
183
+ const material = /* @__PURE__ */ new ShaderMaterial({
186
184
  name: "SkyShader",
187
185
  fragmentShader: SkyShader.fragmentShader,
188
186
  vertexShader: SkyShader.vertexShader,
189
- uniforms: /* @__PURE__ */ THREE.UniformsUtils.clone(SkyShader.uniforms),
190
- side: THREE.BackSide,
187
+ uniforms: /* @__PURE__ */ UniformsUtils.clone(SkyShader.uniforms),
188
+ side: BackSide,
191
189
  depthWrite: false
192
190
  });
193
- class Sky extends THREE.Mesh {
191
+ class Sky extends Mesh {
194
192
  constructor() {
195
- super(new THREE.BoxGeometry(1, 1, 1), material);
193
+ super(new BoxGeometry(1, 1, 1), material);
196
194
  }
197
195
  }
198
196
  __publicField(Sky, "SkyShader", SkyShader);
199
197
  __publicField(Sky, "material", material);
200
- exports.Sky = Sky;
198
+ export {
199
+ Sky
200
+ };
@@ -1,5 +1,7 @@
1
- import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, ShaderMaterial } from "three";
2
- class Water extends Mesh {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class Water extends THREE.Mesh {
3
5
  constructor(geometry, options = {}) {
4
6
  super(geometry);
5
7
  this.isWater = true;
@@ -10,30 +12,30 @@ class Water extends Mesh {
10
12
  const alpha = options.alpha !== void 0 ? options.alpha : 1;
11
13
  const time = options.time !== void 0 ? options.time : 0;
12
14
  const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
13
- const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new Vector3(0.70707, 0.70707, 0);
14
- const sunColor = new Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
15
- const waterColor = new Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
16
- const eye = options.eye !== void 0 ? options.eye : new Vector3(0, 0, 0);
15
+ const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new THREE.Vector3(0.70707, 0.70707, 0);
16
+ const sunColor = new THREE.Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
17
+ const waterColor = new THREE.Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
18
+ const eye = options.eye !== void 0 ? options.eye : new THREE.Vector3(0, 0, 0);
17
19
  const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
18
- const side = options.side !== void 0 ? options.side : FrontSide;
20
+ const side = options.side !== void 0 ? options.side : THREE.FrontSide;
19
21
  const fog = options.fog !== void 0 ? options.fog : false;
20
- const mirrorPlane = new Plane();
21
- const normal = new Vector3();
22
- const mirrorWorldPosition = new Vector3();
23
- const cameraWorldPosition = new Vector3();
24
- const rotationMatrix = new Matrix4();
25
- const lookAtPosition = new Vector3(0, 0, -1);
26
- const clipPlane = new Vector4();
27
- const view = new Vector3();
28
- const target = new Vector3();
29
- const q = new Vector4();
30
- const textureMatrix = new Matrix4();
31
- const mirrorCamera = new PerspectiveCamera();
32
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
22
+ const mirrorPlane = new THREE.Plane();
23
+ const normal = new THREE.Vector3();
24
+ const mirrorWorldPosition = new THREE.Vector3();
25
+ const cameraWorldPosition = new THREE.Vector3();
26
+ const rotationMatrix = new THREE.Matrix4();
27
+ const lookAtPosition = new THREE.Vector3(0, 0, -1);
28
+ const clipPlane = new THREE.Vector4();
29
+ const view = new THREE.Vector3();
30
+ const target = new THREE.Vector3();
31
+ const q = new THREE.Vector4();
32
+ const textureMatrix = new THREE.Matrix4();
33
+ const mirrorCamera = new THREE.PerspectiveCamera();
34
+ const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight);
33
35
  const mirrorShader = {
34
- uniforms: UniformsUtils.merge([
35
- UniformsLib["fog"],
36
- UniformsLib["lights"],
36
+ uniforms: THREE.UniformsUtils.merge([
37
+ THREE.UniformsLib["fog"],
38
+ THREE.UniformsLib["lights"],
37
39
  {
38
40
  normalSampler: { value: null },
39
41
  mirrorSampler: { value: null },
@@ -41,11 +43,11 @@ class Water extends Mesh {
41
43
  time: { value: 0 },
42
44
  size: { value: 1 },
43
45
  distortionScale: { value: 20 },
44
- textureMatrix: { value: new Matrix4() },
45
- sunColor: { value: new Color(8355711) },
46
- sunDirection: { value: new Vector3(0.70707, 0.70707, 0) },
47
- eye: { value: new Vector3() },
48
- waterColor: { value: new Color(5592405) }
46
+ textureMatrix: { value: new THREE.Matrix4() },
47
+ sunColor: { value: new THREE.Color(8355711) },
48
+ sunDirection: { value: new THREE.Vector3(0.70707, 0.70707, 0) },
49
+ eye: { value: new THREE.Vector3() },
50
+ waterColor: { value: new THREE.Color(5592405) }
49
51
  }
50
52
  ]),
51
53
  vertexShader: (
@@ -153,10 +155,10 @@ class Water extends Mesh {
153
155
  }`
154
156
  )
155
157
  };
156
- const material = new ShaderMaterial({
158
+ const material = new THREE.ShaderMaterial({
157
159
  fragmentShader: mirrorShader.fragmentShader,
158
160
  vertexShader: mirrorShader.vertexShader,
159
- uniforms: UniformsUtils.clone(mirrorShader.uniforms),
161
+ uniforms: THREE.UniformsUtils.clone(mirrorShader.uniforms),
160
162
  lights: true,
161
163
  side,
162
164
  fog
@@ -237,6 +239,4 @@ class Water extends Mesh {
237
239
  };
238
240
  }
239
241
  }
240
- export {
241
- Water
242
- };
242
+ exports.Water = Water;
@@ -1,7 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class Water extends THREE.Mesh {
1
+ import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, ShaderMaterial } from "three";
2
+ class Water extends Mesh {
5
3
  constructor(geometry, options = {}) {
6
4
  super(geometry);
7
5
  this.isWater = true;
@@ -12,30 +10,30 @@ class Water extends THREE.Mesh {
12
10
  const alpha = options.alpha !== void 0 ? options.alpha : 1;
13
11
  const time = options.time !== void 0 ? options.time : 0;
14
12
  const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
15
- const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new THREE.Vector3(0.70707, 0.70707, 0);
16
- const sunColor = new THREE.Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
17
- const waterColor = new THREE.Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
18
- const eye = options.eye !== void 0 ? options.eye : new THREE.Vector3(0, 0, 0);
13
+ const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new Vector3(0.70707, 0.70707, 0);
14
+ const sunColor = new Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
15
+ const waterColor = new Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
16
+ const eye = options.eye !== void 0 ? options.eye : new Vector3(0, 0, 0);
19
17
  const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
20
- const side = options.side !== void 0 ? options.side : THREE.FrontSide;
18
+ const side = options.side !== void 0 ? options.side : FrontSide;
21
19
  const fog = options.fog !== void 0 ? options.fog : false;
22
- const mirrorPlane = new THREE.Plane();
23
- const normal = new THREE.Vector3();
24
- const mirrorWorldPosition = new THREE.Vector3();
25
- const cameraWorldPosition = new THREE.Vector3();
26
- const rotationMatrix = new THREE.Matrix4();
27
- const lookAtPosition = new THREE.Vector3(0, 0, -1);
28
- const clipPlane = new THREE.Vector4();
29
- const view = new THREE.Vector3();
30
- const target = new THREE.Vector3();
31
- const q = new THREE.Vector4();
32
- const textureMatrix = new THREE.Matrix4();
33
- const mirrorCamera = new THREE.PerspectiveCamera();
34
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight);
20
+ const mirrorPlane = new Plane();
21
+ const normal = new Vector3();
22
+ const mirrorWorldPosition = new Vector3();
23
+ const cameraWorldPosition = new Vector3();
24
+ const rotationMatrix = new Matrix4();
25
+ const lookAtPosition = new Vector3(0, 0, -1);
26
+ const clipPlane = new Vector4();
27
+ const view = new Vector3();
28
+ const target = new Vector3();
29
+ const q = new Vector4();
30
+ const textureMatrix = new Matrix4();
31
+ const mirrorCamera = new PerspectiveCamera();
32
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
35
33
  const mirrorShader = {
36
- uniforms: THREE.UniformsUtils.merge([
37
- THREE.UniformsLib["fog"],
38
- THREE.UniformsLib["lights"],
34
+ uniforms: UniformsUtils.merge([
35
+ UniformsLib["fog"],
36
+ UniformsLib["lights"],
39
37
  {
40
38
  normalSampler: { value: null },
41
39
  mirrorSampler: { value: null },
@@ -43,11 +41,11 @@ class Water extends THREE.Mesh {
43
41
  time: { value: 0 },
44
42
  size: { value: 1 },
45
43
  distortionScale: { value: 20 },
46
- textureMatrix: { value: new THREE.Matrix4() },
47
- sunColor: { value: new THREE.Color(8355711) },
48
- sunDirection: { value: new THREE.Vector3(0.70707, 0.70707, 0) },
49
- eye: { value: new THREE.Vector3() },
50
- waterColor: { value: new THREE.Color(5592405) }
44
+ textureMatrix: { value: new Matrix4() },
45
+ sunColor: { value: new Color(8355711) },
46
+ sunDirection: { value: new Vector3(0.70707, 0.70707, 0) },
47
+ eye: { value: new Vector3() },
48
+ waterColor: { value: new Color(5592405) }
51
49
  }
52
50
  ]),
53
51
  vertexShader: (
@@ -155,10 +153,10 @@ class Water extends THREE.Mesh {
155
153
  }`
156
154
  )
157
155
  };
158
- const material = new THREE.ShaderMaterial({
156
+ const material = new ShaderMaterial({
159
157
  fragmentShader: mirrorShader.fragmentShader,
160
158
  vertexShader: mirrorShader.vertexShader,
161
- uniforms: THREE.UniformsUtils.clone(mirrorShader.uniforms),
159
+ uniforms: UniformsUtils.clone(mirrorShader.uniforms),
162
160
  lights: true,
163
161
  side,
164
162
  fog
@@ -239,4 +237,6 @@ class Water extends THREE.Mesh {
239
237
  };
240
238
  }
241
239
  }
242
- exports.Water = Water;
240
+ export {
241
+ Water
242
+ };
@@ -1,23 +1,25 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Mesh, Vector4, Color, Vector2, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping } from "three";
8
- import { Reflector } from "./Reflector.mjs";
9
- import { Refractor } from "./Refractor.mjs";
10
- const _Water2 = class extends Mesh {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const Reflector = require("./Reflector.cjs");
11
+ const Refractor = require("./Refractor.cjs");
12
+ const _Water2 = class extends THREE.Mesh {
11
13
  constructor(geometry, options = {}) {
12
14
  super(geometry);
13
15
  this.isWater = true;
14
16
  this.type = "Water";
15
17
  const scope = this;
16
- const color = options.color !== void 0 ? new Color(options.color) : new Color(16777215);
18
+ const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
17
19
  const textureWidth = options.textureWidth || 512;
18
20
  const textureHeight = options.textureHeight || 512;
19
21
  const clipBias = options.clipBias || 0;
20
- const flowDirection = options.flowDirection || new Vector2(1, 0);
22
+ const flowDirection = options.flowDirection || new THREE.Vector2(1, 0);
21
23
  const flowSpeed = options.flowSpeed || 0.03;
22
24
  const reflectivity = options.reflectivity || 0.02;
23
25
  const scale = options.scale || 1;
@@ -28,23 +30,23 @@ const _Water2 = class extends Mesh {
28
30
  const normalMap1 = options.normalMap1;
29
31
  const cycle = 0.15;
30
32
  const halfCycle = cycle * 0.5;
31
- const textureMatrix = new Matrix4();
32
- const clock = new Clock();
33
- if (Reflector === void 0) {
33
+ const textureMatrix = new THREE.Matrix4();
34
+ const clock = new THREE.Clock();
35
+ if (Reflector.Reflector === void 0) {
34
36
  console.error("THREE.Water: Required component Reflector not found.");
35
37
  return;
36
38
  }
37
- if (Refractor === void 0) {
39
+ if (Refractor.Refractor === void 0) {
38
40
  console.error("THREE.Water: Required component Refractor not found.");
39
41
  return;
40
42
  }
41
- const reflector = new Reflector(geometry, {
43
+ const reflector = new Reflector.Reflector(geometry, {
42
44
  textureWidth,
43
45
  textureHeight,
44
46
  clipBias,
45
47
  encoding
46
48
  });
47
- const refractor = new Refractor(geometry, {
49
+ const refractor = new Refractor.Refractor(geometry, {
48
50
  textureWidth,
49
51
  textureHeight,
50
52
  clipBias,
@@ -52,8 +54,8 @@ const _Water2 = class extends Mesh {
52
54
  });
53
55
  reflector.matrixAutoUpdate = false;
54
56
  refractor.matrixAutoUpdate = false;
55
- this.material = new ShaderMaterial({
56
- uniforms: UniformsUtils.merge([UniformsLib["fog"], shader.uniforms]),
57
+ this.material = new THREE.ShaderMaterial({
58
+ uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], shader.uniforms]),
57
59
  vertexShader: shader.vertexShader,
58
60
  fragmentShader: shader.fragmentShader,
59
61
  transparent: true,
@@ -71,8 +73,8 @@ const _Water2 = class extends Mesh {
71
73
  value: flowDirection
72
74
  };
73
75
  }
74
- normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
75
- normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
76
+ normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
77
+ normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
76
78
  this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
77
79
  this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
78
80
  this.material.uniforms["tNormalMap0"].value = normalMap0;
@@ -139,7 +141,7 @@ __publicField(Water2, "WaterShader", {
139
141
  value: null
140
142
  },
141
143
  config: {
142
- value: /* @__PURE__ */ new Vector4()
144
+ value: /* @__PURE__ */ new THREE.Vector4()
143
145
  }
144
146
  },
145
147
  vertexShader: (
@@ -251,6 +253,4 @@ __publicField(Water2, "WaterShader", {
251
253
  }`
252
254
  )
253
255
  });
254
- export {
255
- Water2
256
- };
256
+ exports.Water2 = Water2;
@@ -1,25 +1,23 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Reflector = require("./Reflector.js");
11
- const Refractor = require("./Refractor.js");
12
- const _Water2 = class extends THREE.Mesh {
7
+ import { Mesh, Vector4, Color, Vector2, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping } from "three";
8
+ import { Reflector } from "./Reflector.js";
9
+ import { Refractor } from "./Refractor.js";
10
+ const _Water2 = class extends Mesh {
13
11
  constructor(geometry, options = {}) {
14
12
  super(geometry);
15
13
  this.isWater = true;
16
14
  this.type = "Water";
17
15
  const scope = this;
18
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
16
+ const color = options.color !== void 0 ? new Color(options.color) : new Color(16777215);
19
17
  const textureWidth = options.textureWidth || 512;
20
18
  const textureHeight = options.textureHeight || 512;
21
19
  const clipBias = options.clipBias || 0;
22
- const flowDirection = options.flowDirection || new THREE.Vector2(1, 0);
20
+ const flowDirection = options.flowDirection || new Vector2(1, 0);
23
21
  const flowSpeed = options.flowSpeed || 0.03;
24
22
  const reflectivity = options.reflectivity || 0.02;
25
23
  const scale = options.scale || 1;
@@ -30,23 +28,23 @@ const _Water2 = class extends THREE.Mesh {
30
28
  const normalMap1 = options.normalMap1;
31
29
  const cycle = 0.15;
32
30
  const halfCycle = cycle * 0.5;
33
- const textureMatrix = new THREE.Matrix4();
34
- const clock = new THREE.Clock();
35
- if (Reflector.Reflector === void 0) {
31
+ const textureMatrix = new Matrix4();
32
+ const clock = new Clock();
33
+ if (Reflector === void 0) {
36
34
  console.error("THREE.Water: Required component Reflector not found.");
37
35
  return;
38
36
  }
39
- if (Refractor.Refractor === void 0) {
37
+ if (Refractor === void 0) {
40
38
  console.error("THREE.Water: Required component Refractor not found.");
41
39
  return;
42
40
  }
43
- const reflector = new Reflector.Reflector(geometry, {
41
+ const reflector = new Reflector(geometry, {
44
42
  textureWidth,
45
43
  textureHeight,
46
44
  clipBias,
47
45
  encoding
48
46
  });
49
- const refractor = new Refractor.Refractor(geometry, {
47
+ const refractor = new Refractor(geometry, {
50
48
  textureWidth,
51
49
  textureHeight,
52
50
  clipBias,
@@ -54,8 +52,8 @@ const _Water2 = class extends THREE.Mesh {
54
52
  });
55
53
  reflector.matrixAutoUpdate = false;
56
54
  refractor.matrixAutoUpdate = false;
57
- this.material = new THREE.ShaderMaterial({
58
- uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], shader.uniforms]),
55
+ this.material = new ShaderMaterial({
56
+ uniforms: UniformsUtils.merge([UniformsLib["fog"], shader.uniforms]),
59
57
  vertexShader: shader.vertexShader,
60
58
  fragmentShader: shader.fragmentShader,
61
59
  transparent: true,
@@ -73,8 +71,8 @@ const _Water2 = class extends THREE.Mesh {
73
71
  value: flowDirection
74
72
  };
75
73
  }
76
- normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
77
- normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
74
+ normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
75
+ normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
78
76
  this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
79
77
  this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
80
78
  this.material.uniforms["tNormalMap0"].value = normalMap0;
@@ -141,7 +139,7 @@ __publicField(Water2, "WaterShader", {
141
139
  value: null
142
140
  },
143
141
  config: {
144
- value: /* @__PURE__ */ new THREE.Vector4()
142
+ value: /* @__PURE__ */ new Vector4()
145
143
  }
146
144
  },
147
145
  vertexShader: (
@@ -253,4 +251,6 @@ __publicField(Water2, "WaterShader", {
253
251
  }`
254
252
  )
255
253
  });
256
- exports.Water2 = Water2;
254
+ export {
255
+ Water2
256
+ };
@@ -1,3 +1,5 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
1
3
  async function AmmoPhysics() {
2
4
  if ("Ammo" in window === false) {
3
5
  console.error("AmmoPhysics: Couldn't find Ammo.js");
@@ -161,6 +163,4 @@ function compose(position, quaternion, array, index) {
161
163
  array[index + 14] = position.z();
162
164
  array[index + 15] = 1;
163
165
  }
164
- export {
165
- AmmoPhysics
166
- };
166
+ exports.AmmoPhysics = AmmoPhysics;
@@ -1,5 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
1
  async function AmmoPhysics() {
4
2
  if ("Ammo" in window === false) {
5
3
  console.error("AmmoPhysics: Couldn't find Ammo.js");
@@ -163,4 +161,6 @@ function compose(position, quaternion, array, index) {
163
161
  array[index + 14] = position.z();
164
162
  array[index + 15] = 1;
165
163
  }
166
- exports.AmmoPhysics = AmmoPhysics;
164
+ export {
165
+ AmmoPhysics
166
+ };
@@ -1,9 +1,11 @@
1
- import { UniformsUtils, ShaderMaterial, NoBlending, WebGLRenderTarget, LinearMipmapLinearFilter, MeshBasicMaterial } from "three";
2
- import { Pass, FullScreenQuad } from "./Pass.mjs";
3
- import { CopyShader } from "../shaders/CopyShader.mjs";
4
- import { LuminosityShader } from "../shaders/LuminosityShader.mjs";
5
- import { ToneMapShader } from "../shaders/ToneMapShader.mjs";
6
- class AdaptiveToneMappingPass extends Pass {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const Pass = require("./Pass.cjs");
5
+ const CopyShader = require("../shaders/CopyShader.cjs");
6
+ const LuminosityShader = require("../shaders/LuminosityShader.cjs");
7
+ const ToneMapShader = require("../shaders/ToneMapShader.cjs");
8
+ class AdaptiveToneMappingPass extends Pass.Pass {
7
9
  constructor(adaptive, resolution) {
8
10
  super();
9
11
  this.resolution = resolution !== void 0 ? resolution : 256;
@@ -12,20 +14,20 @@ class AdaptiveToneMappingPass extends Pass {
12
14
  this.luminanceRT = null;
13
15
  this.previousLuminanceRT = null;
14
16
  this.currentLuminanceRT = null;
15
- const copyShader = CopyShader;
16
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
17
- this.materialCopy = new ShaderMaterial({
17
+ const copyShader = CopyShader.CopyShader;
18
+ this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
19
+ this.materialCopy = new THREE.ShaderMaterial({
18
20
  uniforms: this.copyUniforms,
19
21
  vertexShader: copyShader.vertexShader,
20
22
  fragmentShader: copyShader.fragmentShader,
21
- blending: NoBlending,
23
+ blending: THREE.NoBlending,
22
24
  depthTest: false
23
25
  });
24
- this.materialLuminance = new ShaderMaterial({
25
- uniforms: UniformsUtils.clone(LuminosityShader.uniforms),
26
- vertexShader: LuminosityShader.vertexShader,
27
- fragmentShader: LuminosityShader.fragmentShader,
28
- blending: NoBlending
26
+ this.materialLuminance = new THREE.ShaderMaterial({
27
+ uniforms: THREE.UniformsUtils.clone(LuminosityShader.LuminosityShader.uniforms),
28
+ vertexShader: LuminosityShader.LuminosityShader.vertexShader,
29
+ fragmentShader: LuminosityShader.LuminosityShader.fragmentShader,
30
+ blending: THREE.NoBlending
29
31
  });
30
32
  this.adaptLuminanceShader = {
31
33
  defines: {
@@ -72,20 +74,20 @@ class AdaptiveToneMappingPass extends Pass {
72
74
  gl_FragColor.r = fAdaptedLum;
73
75
  }`
74
76
  };
75
- this.materialAdaptiveLum = new ShaderMaterial({
76
- uniforms: UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
77
+ this.materialAdaptiveLum = new THREE.ShaderMaterial({
78
+ uniforms: THREE.UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
77
79
  vertexShader: this.adaptLuminanceShader.vertexShader,
78
80
  fragmentShader: this.adaptLuminanceShader.fragmentShader,
79
81
  defines: Object.assign({}, this.adaptLuminanceShader.defines),
80
- blending: NoBlending
82
+ blending: THREE.NoBlending
81
83
  });
82
- this.materialToneMap = new ShaderMaterial({
83
- uniforms: UniformsUtils.clone(ToneMapShader.uniforms),
84
- vertexShader: ToneMapShader.vertexShader,
85
- fragmentShader: ToneMapShader.fragmentShader,
86
- blending: NoBlending
84
+ this.materialToneMap = new THREE.ShaderMaterial({
85
+ uniforms: THREE.UniformsUtils.clone(ToneMapShader.ToneMapShader.uniforms),
86
+ vertexShader: ToneMapShader.ToneMapShader.vertexShader,
87
+ fragmentShader: ToneMapShader.ToneMapShader.fragmentShader,
88
+ blending: THREE.NoBlending
87
89
  });
88
- this.fsQuad = new FullScreenQuad(null);
90
+ this.fsQuad = new Pass.FullScreenQuad(null);
89
91
  }
90
92
  render(renderer, writeBuffer, readBuffer, deltaTime) {
91
93
  if (this.needsInit) {
@@ -133,20 +135,20 @@ class AdaptiveToneMappingPass extends Pass {
133
135
  if (this.previousLuminanceRT) {
134
136
  this.previousLuminanceRT.dispose();
135
137
  }
136
- this.luminanceRT = new WebGLRenderTarget(this.resolution, this.resolution);
138
+ this.luminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution);
137
139
  this.luminanceRT.texture.name = "AdaptiveToneMappingPass.l";
138
140
  this.luminanceRT.texture.generateMipmaps = false;
139
- this.previousLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution);
141
+ this.previousLuminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution);
140
142
  this.previousLuminanceRT.texture.name = "AdaptiveToneMappingPass.pl";
141
143
  this.previousLuminanceRT.texture.generateMipmaps = false;
142
- const pars = { minFilter: LinearMipmapLinearFilter, generateMipmaps: true };
143
- this.currentLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
144
+ const pars = { minFilter: THREE.LinearMipmapLinearFilter, generateMipmaps: true };
145
+ this.currentLuminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution, pars);
144
146
  this.currentLuminanceRT.texture.name = "AdaptiveToneMappingPass.cl";
145
147
  if (this.adaptive) {
146
148
  this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
147
149
  this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
148
150
  }
149
- this.fsQuad.material = new MeshBasicMaterial({ color: 7829367 });
151
+ this.fsQuad.material = new THREE.MeshBasicMaterial({ color: 7829367 });
150
152
  this.materialLuminance.needsUpdate = true;
151
153
  this.materialAdaptiveLum.needsUpdate = true;
152
154
  this.materialToneMap.needsUpdate = true;
@@ -213,6 +215,4 @@ class AdaptiveToneMappingPass extends Pass {
213
215
  }
214
216
  }
215
217
  }
216
- export {
217
- AdaptiveToneMappingPass
218
- };
218
+ exports.AdaptiveToneMappingPass = AdaptiveToneMappingPass;