three-stdlib 2.22.10 → 2.23.1
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- package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
- package/dist/_polyfill/CompressedArrayTexture.js +6 -6
- package/dist/_polyfill/Data3DTexture.cjs +17 -0
- package/dist/_polyfill/Data3DTexture.js +8 -8
- package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
- package/dist/animation/AnimationClipCreator.js +18 -18
- package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
- package/dist/animation/CCDIKSolver.js +32 -32
- package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
- package/dist/animation/MMDAnimationHelper.js +17 -17
- package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
- package/dist/animation/MMDPhysics.js +25 -25
- package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
- package/dist/cameras/CinematicCamera.js +17 -17
- package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
- package/dist/controls/ArcballControls.js +102 -102
- package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
- package/dist/controls/DeviceOrientationControls.js +14 -14
- package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
- package/dist/controls/DragControls.js +12 -12
- package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
- package/dist/controls/FirstPersonControls.js +16 -16
- package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
- package/dist/controls/FlyControls.js +10 -10
- package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
- package/dist/controls/OrbitControls.d.ts +4 -4
- package/dist/controls/OrbitControls.js +52 -54
- package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
- package/dist/controls/PointerLockControls.js +8 -8
- package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
- package/dist/controls/TrackballControls.d.ts +2 -2
- package/dist/controls/TrackballControls.js +32 -32
- package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
- package/dist/controls/TransformControls.js +169 -169
- package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
- package/dist/controls/experimental/CameraControls.js +59 -59
- package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
- package/dist/csm/CSM.js +17 -17
- package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
- package/dist/csm/CSMFrustum.js +7 -7
- package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
- package/dist/csm/CSMHelper.js +14 -14
- package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
- package/dist/csm/CSMShader.js +5 -5
- package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
- package/dist/curves/CurveExtras.js +45 -45
- package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
- package/dist/curves/NURBSCurve.js +11 -11
- package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
- package/dist/curves/NURBSSurface.js +7 -7
- package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
- package/dist/curves/NURBSUtils.js +17 -17
- package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
- package/dist/deprecated/Geometry.js +51 -51
- package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
- package/dist/effects/AnaglyphEffect.js +14 -14
- package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
- package/dist/effects/AsciiEffect.js +3 -3
- package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
- package/dist/effects/OutlineEffect.js +8 -8
- package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
- package/dist/effects/ParallaxBarrierEffect.js +12 -12
- package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
- package/dist/effects/PeppersGhostEffect.js +11 -11
- package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
- package/dist/effects/StereoEffect.js +6 -6
- package/dist/environments/RoomEnvironment.cjs +95 -0
- package/dist/environments/RoomEnvironment.js +23 -40
- package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
- package/dist/exporters/ColladaExporter.js +16 -16
- package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
- package/dist/exporters/DRACOExporter.js +8 -8
- package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
- package/dist/exporters/GLTFExporter.js +52 -49
- package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
- package/dist/exporters/MMDExporter.js +10 -10
- package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
- package/dist/exporters/OBJExporter.js +13 -13
- package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
- package/dist/exporters/PLYExporter.js +8 -8
- package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
- package/dist/exporters/STLExporter.js +12 -12
- package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
- package/dist/exporters/USDZExporter.js +10 -10
- package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
- package/dist/geometries/BoxLineGeometry.js +6 -6
- package/dist/geometries/ConvexGeometry.cjs +26 -0
- package/dist/geometries/ConvexGeometry.js +9 -9
- package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
- package/dist/geometries/DecalGeometry.js +16 -16
- package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
- package/dist/geometries/LightningStrike.js +45 -45
- package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
- package/dist/geometries/ParametricGeometries.js +11 -11
- package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
- package/dist/geometries/ParametricGeometry.js +11 -11
- package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
- package/dist/geometries/RoundedBoxGeometry.js +10 -10
- package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
- package/dist/geometries/TeapotGeometry.js +21 -21
- package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
- package/dist/geometries/TextGeometry.js +6 -6
- package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
- package/dist/helpers/LightProbeHelper.js +7 -7
- package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
- package/dist/helpers/PositionalAudioHelper.js +11 -11
- package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
- package/dist/helpers/RectAreaLightHelper.js +11 -11
- package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
- package/dist/helpers/VertexNormalsHelper.js +11 -11
- package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
- package/dist/helpers/VertexTangentsHelper.js +10 -10
- package/dist/index.cjs +613 -0
- package/dist/index.js +613 -613
- package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
- package/dist/interactive/HTMLMesh.js +11 -11
- package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
- package/dist/interactive/InteractiveGroup.js +8 -8
- package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
- package/dist/interactive/SelectionBox.js +21 -21
- package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
- package/dist/interactive/SelectionHelper.js +7 -7
- package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
- package/dist/libs/MeshoptDecoder.js +3 -3
- package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
- package/dist/libs/MotionControllers.js +6 -6
- package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
- package/dist/lights/LightProbeGenerator.js +16 -16
- package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
- package/dist/lights/RectAreaLightUniformsLib.js +42 -42
- package/dist/lines/Line2.cjs +13 -0
- package/dist/lines/Line2.js +8 -8
- package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
- package/dist/lines/LineGeometry.js +5 -5
- package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
- package/dist/lines/LineMaterial.js +10 -10
- package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
- package/dist/lines/LineSegments2.js +28 -28
- package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
- package/dist/lines/LineSegmentsGeometry.js +18 -18
- package/dist/lines/Wireframe.cjs +32 -0
- package/dist/lines/Wireframe.js +13 -13
- package/dist/lines/WireframeGeometry2.cjs +13 -0
- package/dist/lines/WireframeGeometry2.js +7 -7
- package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
- package/dist/loaders/3DMLoader.js +37 -37
- package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
- package/dist/loaders/3MFLoader.js +53 -53
- package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
- package/dist/loaders/AMFLoader.js +19 -19
- package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
- package/dist/loaders/AssimpLoader.js +41 -41
- package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
- package/dist/loaders/BVHLoader.js +18 -18
- package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
- package/dist/loaders/BasisTextureLoader.js +22 -22
- package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
- package/dist/loaders/ColladaLoader.js +76 -76
- package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
- package/dist/loaders/DDSLoader.js +10 -10
- package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
- package/dist/loaders/DRACOLoader.js +12 -12
- package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
- package/dist/loaders/EXRLoader.js +23 -23
- package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
- package/dist/loaders/FBXLoader.js +116 -116
- package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
- package/dist/loaders/FontLoader.js +9 -9
- package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
- package/dist/loaders/GCodeLoader.js +13 -13
- package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
- package/dist/loaders/GLTFLoader.js +112 -112
- package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
- package/dist/loaders/HDRCubeTextureLoader.js +15 -15
- package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
- package/dist/loaders/KMZLoader.js +13 -13
- package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
- package/dist/loaders/KTX2Loader.js +65 -65
- package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
- package/dist/loaders/KTXLoader.js +5 -5
- package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
- package/dist/loaders/LDrawLoader.js +39 -39
- package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
- package/dist/loaders/LUT3dlLoader.js +22 -22
- package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
- package/dist/loaders/LUTCubeLoader.js +22 -22
- package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
- package/dist/loaders/LWOLoader.js +42 -42
- package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
- package/dist/loaders/LottieLoader.js +8 -8
- package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
- package/dist/loaders/MD2Loader.js +15 -15
- package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
- package/dist/loaders/MDDLoader.js +9 -9
- package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
- package/dist/loaders/MMDLoader.js +59 -59
- package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
- package/dist/loaders/MTLLoader.js +17 -17
- package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
- package/dist/loaders/NRRDLoader.js +17 -17
- package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
- package/dist/loaders/OBJLoader.js +37 -37
- package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
- package/dist/loaders/PCDLoader.js +13 -13
- package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
- package/dist/loaders/PDBLoader.js +11 -11
- package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
- package/dist/loaders/PLYLoader.js +13 -13
- package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
- package/dist/loaders/PRWMLoader.js +9 -9
- package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
- package/dist/loaders/PVRLoader.js +11 -11
- package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
- package/dist/loaders/RGBELoader.js +18 -18
- package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
- package/dist/loaders/RGBMLoader.js +16 -16
- package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
- package/dist/loaders/STLLoader.js +15 -15
- package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
- package/dist/loaders/SVGLoader.js +55 -55
- package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
- package/dist/loaders/TDSLoader.js +20 -20
- package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
- package/dist/loaders/TGALoader.js +6 -6
- package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
- package/dist/loaders/TTFLoader.js +9 -9
- package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
- package/dist/loaders/TiltLoader.js +26 -26
- package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
- package/dist/loaders/VOXLoader.js +18 -18
- package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
- package/dist/loaders/VRMLLoader.js +125 -125
- package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
- package/dist/loaders/VRMLoader.js +7 -7
- package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
- package/dist/loaders/VTKLoader.js +24 -24
- package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
- package/dist/loaders/XLoader.js +42 -42
- package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
- package/dist/loaders/XYZLoader.js +9 -9
- package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
- package/dist/loaders/lwo/IFFParser.js +7 -7
- package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
- package/dist/loaders/lwo/LWO2Parser.js +3 -3
- package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
- package/dist/loaders/lwo/LWO3Parser.js +3 -3
- package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
- package/dist/math/Capsule.js +8 -8
- package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
- package/dist/math/ColorConverter.js +7 -7
- package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
- package/dist/math/ConvexHull.js +18 -18
- package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
- package/dist/math/ImprovedNoise.js +3 -3
- package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
- package/dist/math/Lut.js +14 -14
- package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
- package/dist/math/MeshSurfaceSampler.js +6 -6
- package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
- package/dist/math/OBB.js +21 -21
- package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
- package/dist/math/Octree.js +19 -19
- package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
- package/dist/math/SimplexNoise.js +3 -3
- package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
- package/dist/misc/ConvexObjectBreaker.js +25 -25
- package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
- package/dist/misc/GPUComputationRenderer.js +19 -19
- package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
- package/dist/misc/Gyroscope.js +11 -11
- package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
- package/dist/misc/MD2Character.js +14 -14
- package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
- package/dist/misc/MD2CharacterComplex.js +20 -20
- package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
- package/dist/misc/MorphAnimMesh.js +8 -8
- package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
- package/dist/misc/MorphBlendMesh.js +6 -6
- package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
- package/dist/misc/ProgressiveLightmap.js +17 -17
- package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
- package/dist/misc/RollerCoaster.js +77 -77
- package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
- package/dist/misc/Timer.js +3 -3
- package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
- package/dist/misc/TubePainter.js +24 -24
- package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
- package/dist/misc/Volume.js +18 -18
- package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
- package/dist/misc/VolumeSlice.js +10 -10
- package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
- package/dist/misc/WebGL.js +7 -7
- package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
- package/dist/modifiers/CurveModifier.js +17 -17
- package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
- package/dist/modifiers/EdgeSplitModifier.js +13 -12
- package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
- package/dist/modifiers/SimplifyModifier.js +12 -12
- package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
- package/dist/modifiers/TessellateModifier.js +30 -30
- package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
- package/dist/objects/GroundProjectedEnv.js +8 -8
- package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
- package/dist/objects/Lensflare.js +37 -37
- package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
- package/dist/objects/LightningStorm.js +17 -17
- package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
- package/dist/objects/MarchingCubes.js +21 -21
- package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
- package/dist/objects/Reflector.js +23 -23
- package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
- package/dist/objects/ReflectorForSSRPass.js +33 -33
- package/dist/objects/ReflectorRTT.cjs +10 -0
- package/dist/objects/ReflectorRTT.js +5 -5
- package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
- package/dist/objects/Refractor.js +26 -26
- package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
- package/dist/objects/ShadowMesh.js +9 -9
- package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
- package/dist/objects/Sky.js +11 -11
- package/dist/objects/{Water.mjs → Water.cjs} +33 -33
- package/dist/objects/Water.js +33 -33
- package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
- package/dist/objects/Water2.js +20 -20
- package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
- package/dist/physics/AmmoPhysics.js +3 -3
- package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
- package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
- package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
- package/dist/postprocessing/AfterimagePass.js +21 -21
- package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
- package/dist/postprocessing/BloomPass.js +20 -20
- package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
- package/dist/postprocessing/BokehPass.js +19 -19
- package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
- package/dist/postprocessing/ClearPass.js +7 -7
- package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
- package/dist/postprocessing/CubeTexturePass.js +14 -14
- package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
- package/dist/postprocessing/DotScreenPass.js +12 -12
- package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
- package/dist/postprocessing/EffectComposer.js +20 -20
- package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
- package/dist/postprocessing/FilmPass.js +12 -12
- package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
- package/dist/postprocessing/GlitchPass.js +26 -26
- package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
- package/dist/postprocessing/HalftonePass.js +13 -13
- package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
- package/dist/postprocessing/LUTPass.js +5 -5
- package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
- package/dist/postprocessing/MaskPass.js +7 -7
- package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
- package/dist/postprocessing/OutlinePass.js +45 -45
- package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
- package/dist/postprocessing/Pass.js +8 -8
- package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
- package/dist/postprocessing/RenderPass.js +7 -7
- package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
- package/dist/postprocessing/RenderPixelatedPass.js +18 -18
- package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
- package/dist/postprocessing/SAOPass.js +69 -69
- package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
- package/dist/postprocessing/SMAAPass.js +30 -30
- package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
- package/dist/postprocessing/SSAARenderPass.js +19 -19
- package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
- package/dist/postprocessing/SSAOPass.js +63 -63
- package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
- package/dist/postprocessing/SSRPass.js +86 -86
- package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
- package/dist/postprocessing/SavePass.js +13 -13
- package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
- package/dist/postprocessing/ShaderPass.js +10 -10
- package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
- package/dist/postprocessing/TAARenderPass.js +8 -8
- package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
- package/dist/postprocessing/TexturePass.js +11 -11
- package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
- package/dist/postprocessing/UnrealBloomPass.js +36 -36
- package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
- package/dist/postprocessing/WaterPass.js +10 -10
- package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
- package/dist/renderers/CSS2DRenderer.js +12 -12
- package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
- package/dist/renderers/CSS3DRenderer.js +12 -12
- package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
- package/dist/renderers/Projector.js +21 -21
- package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
- package/dist/renderers/SVGRenderer.js +12 -12
- package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
- package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
- package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
- package/dist/shaders/AfterimageShader.js +3 -3
- package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
- package/dist/shaders/BasicShader.js +3 -3
- package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
- package/dist/shaders/BleachBypassShader.js +3 -3
- package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
- package/dist/shaders/BlendShader.js +3 -3
- package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
- package/dist/shaders/BokehShader.js +3 -3
- package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
- package/dist/shaders/BokehShader2.js +6 -6
- package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
- package/dist/shaders/BrightnessContrastShader.js +3 -3
- package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
- package/dist/shaders/ColorCorrectionShader.js +7 -7
- package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
- package/dist/shaders/ColorifyShader.js +5 -5
- package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
- package/dist/shaders/ConvolutionShader.js +5 -5
- package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
- package/dist/shaders/CopyShader.js +3 -3
- package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
- package/dist/shaders/DOFMipMapShader.js +3 -3
- package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
- package/dist/shaders/DepthLimitedBlurShader.js +7 -7
- package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
- package/dist/shaders/DigitalGlitch.js +3 -3
- package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
- package/dist/shaders/DotScreenShader.js +6 -6
- package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
- package/dist/shaders/FXAAShader.js +5 -5
- package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
- package/dist/shaders/FilmShader.js +3 -3
- package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
- package/dist/shaders/FocusShader.js +3 -3
- package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
- package/dist/shaders/FreiChenShader.js +5 -5
- package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
- package/dist/shaders/FresnelShader.js +3 -3
- package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
- package/dist/shaders/GammaCorrectionShader.js +3 -3
- package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
- package/dist/shaders/GodRaysShader.js +11 -11
- package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
- package/dist/shaders/HalftoneShader.js +3 -3
- package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
- package/dist/shaders/HorizontalBlurShader.js +3 -3
- package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
- package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
- package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
- package/dist/shaders/HueSaturationShader.js +3 -3
- package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
- package/dist/shaders/KaleidoShader.js +3 -3
- package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
- package/dist/shaders/LuminosityHighPassShader.js +5 -5
- package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
- package/dist/shaders/LuminosityShader.js +3 -3
- package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
- package/dist/shaders/MirrorShader.js +3 -3
- package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
- package/dist/shaders/NormalMapShader.js +6 -6
- package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
- package/dist/shaders/ParallaxShader.js +3 -3
- package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
- package/dist/shaders/PixelShader.js +3 -3
- package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
- package/dist/shaders/RGBShiftShader.js +3 -3
- package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
- package/dist/shaders/SAOShader.js +7 -7
- package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
- package/dist/shaders/SMAAShader.js +9 -9
- package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
- package/dist/shaders/SSAOShader.js +10 -10
- package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
- package/dist/shaders/SSRShader.js +10 -10
- package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
- package/dist/shaders/SepiaShader.js +3 -3
- package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
- package/dist/shaders/SobelOperatorShader.js +5 -5
- package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
- package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
- package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
- package/dist/shaders/TechnicolorShader.js +3 -3
- package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
- package/dist/shaders/ToneMapShader.js +3 -3
- package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
- package/dist/shaders/ToonShader.js +32 -32
- package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
- package/dist/shaders/TriangleBlurShader.js +5 -5
- package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
- package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
- package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
- package/dist/shaders/VerticalBlurShader.js +3 -3
- package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
- package/dist/shaders/VerticalTiltShiftShader.js +3 -3
- package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
- package/dist/shaders/VignetteShader.js +3 -3
- package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
- package/dist/shaders/VolumeShader.js +6 -6
- package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
- package/dist/shaders/WaterRefractionShader.js +3 -3
- package/dist/shaders/types.cjs +1 -0
- package/dist/shaders/types.js +1 -1
- package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
- package/dist/textures/FlakesTexture.js +3 -3
- package/dist/types/Loader.cjs +26 -0
- package/dist/types/Loader.js +5 -22
- package/dist/types/helpers.cjs +4 -0
- package/dist/types/helpers.js +3 -3
- package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
- package/dist/utils/BufferGeometryUtils.js +41 -41
- package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
- package/dist/utils/GeometryCompressionUtils.js +94 -94
- package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
- package/dist/utils/GeometryUtils.js +18 -18
- package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
- package/dist/utils/RoughnessMipmapper.js +13 -13
- package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
- package/dist/utils/SceneUtils.js +8 -8
- package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
- package/dist/utils/ShadowMapViewer.js +18 -18
- package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
- package/dist/utils/SkeletonUtils.js +10 -10
- package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
- package/dist/utils/UVsDebug.js +7 -7
- package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
- package/dist/utils/WorkerPool.js +3 -3
- package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
- package/dist/webxr/ARButton.js +3 -3
- package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
- package/dist/webxr/OculusHandModel.js +9 -9
- package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
- package/dist/webxr/OculusHandPointerModel.js +24 -41
- package/dist/webxr/Text2D.cjs +48 -0
- package/dist/webxr/Text2D.js +9 -26
- package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
- package/dist/webxr/VRButton.js +3 -3
- package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
- package/dist/webxr/XRControllerModelFactory.js +18 -18
- package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
- package/dist/webxr/XREstimatedLight.js +8 -8
- package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
- package/dist/webxr/XRHandMeshModel.js +5 -5
- package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
- package/dist/webxr/XRHandModelFactory.js +10 -10
- package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
- package/dist/webxr/XRHandPrimitiveModel.js +11 -11
- package/package.json +3 -3
- package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
- package/dist/_polyfill/Data3DTexture.mjs +0 -17
- package/dist/environments/RoomEnvironment.mjs +0 -78
- package/dist/geometries/ConvexGeometry.mjs +0 -26
- package/dist/index.mjs +0 -613
- package/dist/lines/Line2.mjs +0 -13
- package/dist/lines/Wireframe.mjs +0 -32
- package/dist/lines/WireframeGeometry2.mjs +0 -13
- package/dist/objects/ReflectorRTT.mjs +0 -10
- package/dist/shaders/types.mjs +0 -1
- package/dist/types/Loader.mjs +0 -9
- package/dist/types/helpers.mjs +0 -4
- package/dist/webxr/Text2D.mjs +0 -31
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this.shader = shader;
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this.uniforms = UniformsUtils.clone(shader.uniforms);
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this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
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this.textureComp = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
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minFilter: LinearFilter,
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magFilter: NearestFilter,
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format: RGBAFormat
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this.textureComp = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
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minFilter: THREE.LinearFilter,
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magFilter: THREE.NearestFilter,
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format: THREE.RGBAFormat
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});
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this.textureOld = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
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minFilter: LinearFilter,
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magFilter: NearestFilter,
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format: RGBAFormat
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this.textureOld = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
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minFilter: THREE.LinearFilter,
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magFilter: THREE.NearestFilter,
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format: THREE.RGBAFormat
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this.shaderMaterial = new ShaderMaterial({
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this.shaderMaterial = new THREE.ShaderMaterial({
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uniforms: this.uniforms,
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vertexShader: this.shader.vertexShader,
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fragmentShader: this.shader.fragmentShader
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});
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this.compFsQuad = new FullScreenQuad(this.shaderMaterial);
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let material = new MeshBasicMaterial();
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this.copyFsQuad = new FullScreenQuad(material);
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this.compFsQuad = new Pass.FullScreenQuad(this.shaderMaterial);
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let material = new THREE.MeshBasicMaterial();
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this.copyFsQuad = new Pass.FullScreenQuad(material);
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}
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render(renderer, writeBuffer, readBuffer) {
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this.uniforms["tOld"].value = this.textureOld.texture;
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@@ -63,6 +65,4 @@ class AfterimagePass extends Pass {
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this.textureOld.setSize(width, height);
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}
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}
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-
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AfterimagePass
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};
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exports.AfterimagePass = AfterimagePass;
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"use strict";
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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};
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constructor(damp = 0.96, shader = AfterimageShader.AfterimageShader) {
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import { UniformsUtils, WebGLRenderTarget, LinearFilter, NearestFilter, RGBAFormat, ShaderMaterial, MeshBasicMaterial } from "three";
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import { Pass, FullScreenQuad } from "./Pass.js";
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import { AfterimageShader } from "../shaders/AfterimageShader.js";
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class AfterimagePass extends Pass {
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constructor(damp = 0.96, shader = AfterimageShader) {
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super();
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__publicField(this, "shader");
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__publicField(this, "uniforms");
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@@ -20,26 +18,26 @@ class AfterimagePass extends Pass.Pass {
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this.shader = shader;
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this.uniforms =
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this.uniforms = UniformsUtils.clone(shader.uniforms);
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this.uniforms["damp"].value = damp;
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this.textureComp = new
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minFilter:
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magFilter:
|
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format:
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this.textureComp = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
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minFilter: LinearFilter,
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magFilter: NearestFilter,
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format: RGBAFormat
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});
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this.textureOld = new
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minFilter:
|
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magFilter:
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format:
|
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this.textureOld = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
|
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minFilter: LinearFilter,
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magFilter: NearestFilter,
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format: RGBAFormat
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});
|
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this.shaderMaterial = new
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this.shaderMaterial = new ShaderMaterial({
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uniforms: this.uniforms,
|
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vertexShader: this.shader.vertexShader,
|
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fragmentShader: this.shader.fragmentShader
|
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});
|
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this.compFsQuad = new
|
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-
let material = new
|
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this.copyFsQuad = new
|
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+
this.compFsQuad = new FullScreenQuad(this.shaderMaterial);
|
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let material = new MeshBasicMaterial();
|
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this.copyFsQuad = new FullScreenQuad(material);
|
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}
|
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render(renderer, writeBuffer, readBuffer) {
|
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this.uniforms["tOld"].value = this.textureOld.texture;
|
@@ -65,4 +63,6 @@ class AfterimagePass extends Pass.Pass {
|
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this.textureOld.setSize(width, height);
|
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|
}
|
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|
}
|
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-
|
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|
+
export {
|
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|
+
AfterimagePass
|
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|
+
};
|
@@ -1,13 +1,15 @@
|
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1
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+
"use strict";
|
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var __defProp = Object.defineProperty;
|
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
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return value;
|
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};
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|
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
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const Pass = require("./Pass.cjs");
|
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+
const THREE = require("three");
|
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+
const ConvolutionShader = require("../shaders/ConvolutionShader.cjs");
|
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+
class BloomPass extends Pass.Pass {
|
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|
constructor(strength = 1, kernelSize = 25, sigma = 4, resolution = 256) {
|
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|
super();
|
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|
__publicField(this, "renderTargetX");
|
@@ -17,28 +19,28 @@ class BloomPass extends Pass {
|
|
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__publicField(this, "fsQuad");
|
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|
__publicField(this, "combineUniforms");
|
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__publicField(this, "convolutionUniforms");
|
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__publicField(this, "blurX", new Vector2(1953125e-9, 0));
|
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__publicField(this, "blurY", new Vector2(0, 1953125e-9));
|
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|
-
this.renderTargetX = new WebGLRenderTarget(resolution, resolution);
|
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|
+
__publicField(this, "blurX", new THREE.Vector2(1953125e-9, 0));
|
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|
+
__publicField(this, "blurY", new THREE.Vector2(0, 1953125e-9));
|
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|
+
this.renderTargetX = new THREE.WebGLRenderTarget(resolution, resolution);
|
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|
this.renderTargetX.texture.name = "BloomPass.x";
|
24
|
-
this.renderTargetY = new WebGLRenderTarget(resolution, resolution);
|
26
|
+
this.renderTargetY = new THREE.WebGLRenderTarget(resolution, resolution);
|
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|
this.renderTargetY.texture.name = "BloomPass.y";
|
26
|
-
this.combineUniforms = UniformsUtils.clone(CombineShader.uniforms);
|
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|
+
this.combineUniforms = THREE.UniformsUtils.clone(CombineShader.uniforms);
|
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|
this.combineUniforms["strength"].value = strength;
|
28
|
-
this.materialCombine = new ShaderMaterial({
|
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|
+
this.materialCombine = new THREE.ShaderMaterial({
|
29
31
|
uniforms: this.combineUniforms,
|
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|
vertexShader: CombineShader.vertexShader,
|
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|
fragmentShader: CombineShader.fragmentShader,
|
32
|
-
blending: AdditiveBlending,
|
34
|
+
blending: THREE.AdditiveBlending,
|
33
35
|
transparent: true
|
34
36
|
});
|
35
|
-
if (ConvolutionShader === void 0)
|
37
|
+
if (ConvolutionShader.ConvolutionShader === void 0)
|
36
38
|
console.error("BloomPass relies on ConvolutionShader");
|
37
|
-
const convolutionShader = ConvolutionShader;
|
38
|
-
this.convolutionUniforms = UniformsUtils.clone(convolutionShader.uniforms);
|
39
|
+
const convolutionShader = ConvolutionShader.ConvolutionShader;
|
40
|
+
this.convolutionUniforms = THREE.UniformsUtils.clone(convolutionShader.uniforms);
|
39
41
|
this.convolutionUniforms["uImageIncrement"].value = this.blurX;
|
40
|
-
this.convolutionUniforms["cKernel"].value = ConvolutionShader.buildKernel(sigma);
|
41
|
-
this.materialConvolution = new ShaderMaterial({
|
42
|
+
this.convolutionUniforms["cKernel"].value = ConvolutionShader.ConvolutionShader.buildKernel(sigma);
|
43
|
+
this.materialConvolution = new THREE.ShaderMaterial({
|
42
44
|
uniforms: this.convolutionUniforms,
|
43
45
|
vertexShader: convolutionShader.vertexShader,
|
44
46
|
fragmentShader: convolutionShader.fragmentShader,
|
@@ -48,7 +50,7 @@ class BloomPass extends Pass {
|
|
48
50
|
}
|
49
51
|
});
|
50
52
|
this.needsSwap = false;
|
51
|
-
this.fsQuad = new FullScreenQuad(this.materialConvolution);
|
53
|
+
this.fsQuad = new Pass.FullScreenQuad(this.materialConvolution);
|
52
54
|
}
|
53
55
|
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
54
56
|
if (maskActive)
|
@@ -104,6 +106,4 @@ const CombineShader = {
|
|
104
106
|
}`
|
105
107
|
)
|
106
108
|
};
|
107
|
-
|
108
|
-
BloomPass
|
109
|
-
};
|
109
|
+
exports.BloomPass = BloomPass;
|
@@ -1,15 +1,13 @@
|
|
1
|
-
"use strict";
|
2
1
|
var __defProp = Object.defineProperty;
|
3
2
|
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
3
|
var __publicField = (obj, key, value) => {
|
5
4
|
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
5
|
return value;
|
7
6
|
};
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
class BloomPass extends Pass.Pass {
|
7
|
+
import { Pass, FullScreenQuad } from "./Pass.js";
|
8
|
+
import { Vector2, WebGLRenderTarget, UniformsUtils, ShaderMaterial, AdditiveBlending } from "three";
|
9
|
+
import { ConvolutionShader } from "../shaders/ConvolutionShader.js";
|
10
|
+
class BloomPass extends Pass {
|
13
11
|
constructor(strength = 1, kernelSize = 25, sigma = 4, resolution = 256) {
|
14
12
|
super();
|
15
13
|
__publicField(this, "renderTargetX");
|
@@ -19,28 +17,28 @@ class BloomPass extends Pass.Pass {
|
|
19
17
|
__publicField(this, "fsQuad");
|
20
18
|
__publicField(this, "combineUniforms");
|
21
19
|
__publicField(this, "convolutionUniforms");
|
22
|
-
__publicField(this, "blurX", new
|
23
|
-
__publicField(this, "blurY", new
|
24
|
-
this.renderTargetX = new
|
20
|
+
__publicField(this, "blurX", new Vector2(1953125e-9, 0));
|
21
|
+
__publicField(this, "blurY", new Vector2(0, 1953125e-9));
|
22
|
+
this.renderTargetX = new WebGLRenderTarget(resolution, resolution);
|
25
23
|
this.renderTargetX.texture.name = "BloomPass.x";
|
26
|
-
this.renderTargetY = new
|
24
|
+
this.renderTargetY = new WebGLRenderTarget(resolution, resolution);
|
27
25
|
this.renderTargetY.texture.name = "BloomPass.y";
|
28
|
-
this.combineUniforms =
|
26
|
+
this.combineUniforms = UniformsUtils.clone(CombineShader.uniforms);
|
29
27
|
this.combineUniforms["strength"].value = strength;
|
30
|
-
this.materialCombine = new
|
28
|
+
this.materialCombine = new ShaderMaterial({
|
31
29
|
uniforms: this.combineUniforms,
|
32
30
|
vertexShader: CombineShader.vertexShader,
|
33
31
|
fragmentShader: CombineShader.fragmentShader,
|
34
|
-
blending:
|
32
|
+
blending: AdditiveBlending,
|
35
33
|
transparent: true
|
36
34
|
});
|
37
|
-
if (ConvolutionShader
|
35
|
+
if (ConvolutionShader === void 0)
|
38
36
|
console.error("BloomPass relies on ConvolutionShader");
|
39
|
-
const convolutionShader = ConvolutionShader
|
40
|
-
this.convolutionUniforms =
|
37
|
+
const convolutionShader = ConvolutionShader;
|
38
|
+
this.convolutionUniforms = UniformsUtils.clone(convolutionShader.uniforms);
|
41
39
|
this.convolutionUniforms["uImageIncrement"].value = this.blurX;
|
42
|
-
this.convolutionUniforms["cKernel"].value = ConvolutionShader.
|
43
|
-
this.materialConvolution = new
|
40
|
+
this.convolutionUniforms["cKernel"].value = ConvolutionShader.buildKernel(sigma);
|
41
|
+
this.materialConvolution = new ShaderMaterial({
|
44
42
|
uniforms: this.convolutionUniforms,
|
45
43
|
vertexShader: convolutionShader.vertexShader,
|
46
44
|
fragmentShader: convolutionShader.fragmentShader,
|
@@ -50,7 +48,7 @@ class BloomPass extends Pass.Pass {
|
|
50
48
|
}
|
51
49
|
});
|
52
50
|
this.needsSwap = false;
|
53
|
-
this.fsQuad = new
|
51
|
+
this.fsQuad = new FullScreenQuad(this.materialConvolution);
|
54
52
|
}
|
55
53
|
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
56
54
|
if (maskActive)
|
@@ -106,4 +104,6 @@ const CombineShader = {
|
|
106
104
|
}`
|
107
105
|
)
|
108
106
|
};
|
109
|
-
|
107
|
+
export {
|
108
|
+
BloomPass
|
109
|
+
};
|
@@ -1,13 +1,15 @@
|
|
1
|
+
"use strict";
|
1
2
|
var __defProp = Object.defineProperty;
|
2
3
|
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
4
|
var __publicField = (obj, key, value) => {
|
4
5
|
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
6
|
return value;
|
6
7
|
};
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
|
8
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
+
const Pass = require("./Pass.cjs");
|
10
|
+
const THREE = require("three");
|
11
|
+
const BokehShader = require("../shaders/BokehShader.cjs");
|
12
|
+
class BokehPass extends Pass.Pass {
|
11
13
|
constructor(scene, camera, params) {
|
12
14
|
super();
|
13
15
|
__publicField(this, "scene");
|
@@ -26,19 +28,19 @@ class BokehPass extends Pass {
|
|
26
28
|
const maxblur = params.maxblur !== void 0 ? params.maxblur : 1;
|
27
29
|
const width = params.width || window.innerWidth || 1;
|
28
30
|
const height = params.height || window.innerHeight || 1;
|
29
|
-
this.renderTargetDepth = new WebGLRenderTarget(width, height, {
|
30
|
-
minFilter: NearestFilter,
|
31
|
-
magFilter: NearestFilter
|
31
|
+
this.renderTargetDepth = new THREE.WebGLRenderTarget(width, height, {
|
32
|
+
minFilter: THREE.NearestFilter,
|
33
|
+
magFilter: THREE.NearestFilter
|
32
34
|
});
|
33
35
|
this.renderTargetDepth.texture.name = "BokehPass.depth";
|
34
|
-
this.materialDepth = new MeshDepthMaterial();
|
35
|
-
this.materialDepth.depthPacking = RGBADepthPacking;
|
36
|
-
this.materialDepth.blending = NoBlending;
|
37
|
-
if (BokehShader === void 0) {
|
36
|
+
this.materialDepth = new THREE.MeshDepthMaterial();
|
37
|
+
this.materialDepth.depthPacking = THREE.RGBADepthPacking;
|
38
|
+
this.materialDepth.blending = THREE.NoBlending;
|
39
|
+
if (BokehShader.BokehShader === void 0) {
|
38
40
|
console.error("BokehPass relies on BokehShader");
|
39
41
|
}
|
40
|
-
const bokehShader = BokehShader;
|
41
|
-
const bokehUniforms = UniformsUtils.clone(bokehShader.uniforms);
|
42
|
+
const bokehShader = BokehShader.BokehShader;
|
43
|
+
const bokehUniforms = THREE.UniformsUtils.clone(bokehShader.uniforms);
|
42
44
|
bokehUniforms["tDepth"].value = this.renderTargetDepth.texture;
|
43
45
|
bokehUniforms["focus"].value = focus;
|
44
46
|
bokehUniforms["aspect"].value = aspect;
|
@@ -46,7 +48,7 @@ class BokehPass extends Pass {
|
|
46
48
|
bokehUniforms["maxblur"].value = maxblur;
|
47
49
|
bokehUniforms["nearClip"].value = camera.near;
|
48
50
|
bokehUniforms["farClip"].value = camera.far;
|
49
|
-
this.materialBokeh = new ShaderMaterial({
|
51
|
+
this.materialBokeh = new THREE.ShaderMaterial({
|
50
52
|
defines: Object.assign({}, bokehShader.defines),
|
51
53
|
uniforms: bokehUniforms,
|
52
54
|
vertexShader: bokehShader.vertexShader,
|
@@ -54,8 +56,8 @@ class BokehPass extends Pass {
|
|
54
56
|
});
|
55
57
|
this.uniforms = bokehUniforms;
|
56
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this.needsSwap = false;
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-
this.fsQuad = new FullScreenQuad(this.materialBokeh);
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58
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-
this._oldClearColor = new Color();
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+
this.fsQuad = new Pass.FullScreenQuad(this.materialBokeh);
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this._oldClearColor = new THREE.Color();
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}
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render(renderer, writeBuffer, readBuffer) {
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this.scene.overrideMaterial = this.materialDepth;
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@@ -85,6 +87,4 @@ class BokehPass extends Pass {
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87
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renderer.autoClear = oldAutoClear;
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}
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}
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-
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-
BokehPass
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90
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-
};
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+
exports.BokehPass = BokehPass;
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@@ -1,15 +1,13 @@
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1
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-
"use strict";
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2
1
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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8
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-
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9
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-
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-
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11
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-
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12
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-
class BokehPass extends Pass.Pass {
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7
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+
import { Pass, FullScreenQuad } from "./Pass.js";
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8
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+
import { WebGLRenderTarget, NearestFilter, MeshDepthMaterial, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Color } from "three";
|
9
|
+
import { BokehShader } from "../shaders/BokehShader.js";
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10
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+
class BokehPass extends Pass {
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11
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constructor(scene, camera, params) {
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super();
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__publicField(this, "scene");
|
@@ -28,19 +26,19 @@ class BokehPass extends Pass.Pass {
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26
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const maxblur = params.maxblur !== void 0 ? params.maxblur : 1;
|
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27
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const width = params.width || window.innerWidth || 1;
|
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28
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const height = params.height || window.innerHeight || 1;
|
31
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-
this.renderTargetDepth = new
|
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minFilter:
|
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-
magFilter:
|
29
|
+
this.renderTargetDepth = new WebGLRenderTarget(width, height, {
|
30
|
+
minFilter: NearestFilter,
|
31
|
+
magFilter: NearestFilter
|
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});
|
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this.renderTargetDepth.texture.name = "BokehPass.depth";
|
36
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-
this.materialDepth = new
|
37
|
-
this.materialDepth.depthPacking =
|
38
|
-
this.materialDepth.blending =
|
39
|
-
if (BokehShader
|
34
|
+
this.materialDepth = new MeshDepthMaterial();
|
35
|
+
this.materialDepth.depthPacking = RGBADepthPacking;
|
36
|
+
this.materialDepth.blending = NoBlending;
|
37
|
+
if (BokehShader === void 0) {
|
40
38
|
console.error("BokehPass relies on BokehShader");
|
41
39
|
}
|
42
|
-
const bokehShader = BokehShader
|
43
|
-
const bokehUniforms =
|
40
|
+
const bokehShader = BokehShader;
|
41
|
+
const bokehUniforms = UniformsUtils.clone(bokehShader.uniforms);
|
44
42
|
bokehUniforms["tDepth"].value = this.renderTargetDepth.texture;
|
45
43
|
bokehUniforms["focus"].value = focus;
|
46
44
|
bokehUniforms["aspect"].value = aspect;
|
@@ -48,7 +46,7 @@ class BokehPass extends Pass.Pass {
|
|
48
46
|
bokehUniforms["maxblur"].value = maxblur;
|
49
47
|
bokehUniforms["nearClip"].value = camera.near;
|
50
48
|
bokehUniforms["farClip"].value = camera.far;
|
51
|
-
this.materialBokeh = new
|
49
|
+
this.materialBokeh = new ShaderMaterial({
|
52
50
|
defines: Object.assign({}, bokehShader.defines),
|
53
51
|
uniforms: bokehUniforms,
|
54
52
|
vertexShader: bokehShader.vertexShader,
|
@@ -56,8 +54,8 @@ class BokehPass extends Pass.Pass {
|
|
56
54
|
});
|
57
55
|
this.uniforms = bokehUniforms;
|
58
56
|
this.needsSwap = false;
|
59
|
-
this.fsQuad = new
|
60
|
-
this._oldClearColor = new
|
57
|
+
this.fsQuad = new FullScreenQuad(this.materialBokeh);
|
58
|
+
this._oldClearColor = new Color();
|
61
59
|
}
|
62
60
|
render(renderer, writeBuffer, readBuffer) {
|
63
61
|
this.scene.overrideMaterial = this.materialDepth;
|
@@ -87,4 +85,6 @@ class BokehPass extends Pass.Pass {
|
|
87
85
|
renderer.autoClear = oldAutoClear;
|
88
86
|
}
|
89
87
|
}
|
90
|
-
|
88
|
+
export {
|
89
|
+
BokehPass
|
90
|
+
};
|
@@ -1,12 +1,14 @@
|
|
1
|
+
"use strict";
|
1
2
|
var __defProp = Object.defineProperty;
|
2
3
|
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
4
|
var __publicField = (obj, key, value) => {
|
4
5
|
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
6
|
return value;
|
6
7
|
};
|
7
|
-
|
8
|
-
|
9
|
-
|
8
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
+
const Pass = require("./Pass.cjs");
|
10
|
+
const THREE = require("three");
|
11
|
+
class ClearPass extends Pass.Pass {
|
10
12
|
constructor(clearColor, clearAlpha) {
|
11
13
|
super();
|
12
14
|
__publicField(this, "clearColor");
|
@@ -15,7 +17,7 @@ class ClearPass extends Pass {
|
|
15
17
|
this.needsSwap = false;
|
16
18
|
this.clearColor = clearColor !== void 0 ? clearColor : 0;
|
17
19
|
this.clearAlpha = clearAlpha !== void 0 ? clearAlpha : 0;
|
18
|
-
this._oldClearColor = new Color();
|
20
|
+
this._oldClearColor = new THREE.Color();
|
19
21
|
}
|
20
22
|
render(renderer, writeBuffer, readBuffer) {
|
21
23
|
let oldClearAlpha;
|
@@ -31,6 +33,4 @@ class ClearPass extends Pass {
|
|
31
33
|
}
|
32
34
|
}
|
33
35
|
}
|
34
|
-
|
35
|
-
ClearPass
|
36
|
-
};
|
36
|
+
exports.ClearPass = ClearPass;
|
@@ -1,14 +1,12 @@
|
|
1
|
-
"use strict";
|
2
1
|
var __defProp = Object.defineProperty;
|
3
2
|
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
3
|
var __publicField = (obj, key, value) => {
|
5
4
|
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
5
|
return value;
|
7
6
|
};
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
class ClearPass extends Pass.Pass {
|
7
|
+
import { Pass } from "./Pass.js";
|
8
|
+
import { Color } from "three";
|
9
|
+
class ClearPass extends Pass {
|
12
10
|
constructor(clearColor, clearAlpha) {
|
13
11
|
super();
|
14
12
|
__publicField(this, "clearColor");
|
@@ -17,7 +15,7 @@ class ClearPass extends Pass.Pass {
|
|
17
15
|
this.needsSwap = false;
|
18
16
|
this.clearColor = clearColor !== void 0 ? clearColor : 0;
|
19
17
|
this.clearAlpha = clearAlpha !== void 0 ? clearAlpha : 0;
|
20
|
-
this._oldClearColor = new
|
18
|
+
this._oldClearColor = new Color();
|
21
19
|
}
|
22
20
|
render(renderer, writeBuffer, readBuffer) {
|
23
21
|
let oldClearAlpha;
|
@@ -33,4 +31,6 @@ class ClearPass extends Pass.Pass {
|
|
33
31
|
}
|
34
32
|
}
|
35
33
|
}
|
36
|
-
|
34
|
+
export {
|
35
|
+
ClearPass
|
36
|
+
};
|