three-stdlib 2.22.10 → 2.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,15 +1,13 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const chevrotain = require("chevrotain");
5
- class VRMLLoader extends THREE.Loader {
1
+ import { Loader, LoaderUtils, FileLoader, Scene, Object3D, Group, Vector3, SphereGeometry, MeshBasicMaterial, BackSide, Mesh, PointsMaterial, Points, LineBasicMaterial, LineSegments, FrontSide, DoubleSide, MeshPhongMaterial, Color, RepeatWrapping, ClampToEdgeWrapping, DataTexture, Vector2, BufferGeometry, Float32BufferAttribute, BoxGeometry, ConeGeometry, CylinderGeometry, Quaternion, ShapeUtils, BufferAttribute, TextureLoader } from "three";
2
+ import { createToken, Lexer, CstParser } from "chevrotain";
3
+ class VRMLLoader extends Loader {
6
4
  constructor(manager) {
7
5
  super(manager);
8
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  }
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  load(url, onLoad, onProgress, onError) {
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  const scope = this;
11
- const path = scope.path === "" ? THREE.LoaderUtils.extractUrlBase(url) : scope.path;
12
- const loader = new THREE.FileLoader(scope.manager);
9
+ const path = scope.path === "" ? LoaderUtils.extractUrlBase(url) : scope.path;
10
+ const loader = new FileLoader(scope.manager);
13
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  loader.setPath(scope.path);
14
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  loader.setRequestHeader(scope.requestHeader);
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  loader.setWithCredentials(scope.withCredentials);
@@ -49,11 +47,11 @@ class VRMLLoader extends THREE.Loader {
49
47
  return ast;
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  }
51
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  function createTokens() {
52
- const RouteIdentifier = chevrotain.createToken({
50
+ const RouteIdentifier = createToken({
53
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  name: "RouteIdentifier",
54
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  pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*[\.][^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/
55
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  });
56
- const Identifier = chevrotain.createToken({
54
+ const Identifier = createToken({
57
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  name: "Identifier",
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  pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/,
59
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  longer_alt: RouteIdentifier
@@ -124,58 +122,58 @@ class VRMLLoader extends THREE.Loader {
124
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  "Text"
125
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  // Text must be placed at the end of the regex so there are no matches for TextureTransform and TextureCoordinate
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  ];
127
- const Version = chevrotain.createToken({
125
+ const Version = createToken({
128
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  name: "Version",
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  pattern: /#VRML.*/,
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  longer_alt: Identifier
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  });
132
- const NodeName = chevrotain.createToken({
130
+ const NodeName = createToken({
133
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  name: "NodeName",
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  pattern: new RegExp(nodeTypes.join("|")),
135
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  longer_alt: Identifier
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  });
137
- const DEF = chevrotain.createToken({
135
+ const DEF = createToken({
138
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  name: "DEF",
139
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  pattern: /DEF/,
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  longer_alt: Identifier
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  });
142
- const USE = chevrotain.createToken({
140
+ const USE = createToken({
143
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  name: "USE",
144
142
  pattern: /USE/,
145
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  longer_alt: Identifier
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  });
147
- const ROUTE = chevrotain.createToken({
145
+ const ROUTE = createToken({
148
146
  name: "ROUTE",
149
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  pattern: /ROUTE/,
150
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  longer_alt: Identifier
151
149
  });
152
- const TO = chevrotain.createToken({
150
+ const TO = createToken({
153
151
  name: "TO",
154
152
  pattern: /TO/,
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  longer_alt: Identifier
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  });
157
- const StringLiteral = chevrotain.createToken({
155
+ const StringLiteral = createToken({
158
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  name: "StringLiteral",
159
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  pattern: /"(?:[^\\"\n\r]|\\[bfnrtv"\\/]|\\u[0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F])*"/
160
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  });
161
- const HexLiteral = chevrotain.createToken({ name: "HexLiteral", pattern: /0[xX][0-9a-fA-F]+/ });
162
- const NumberLiteral = chevrotain.createToken({ name: "NumberLiteral", pattern: /[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?/ });
163
- const TrueLiteral = chevrotain.createToken({ name: "TrueLiteral", pattern: /TRUE/ });
164
- const FalseLiteral = chevrotain.createToken({ name: "FalseLiteral", pattern: /FALSE/ });
165
- const NullLiteral = chevrotain.createToken({ name: "NullLiteral", pattern: /NULL/ });
166
- const LSquare = chevrotain.createToken({ name: "LSquare", pattern: /\[/ });
167
- const RSquare = chevrotain.createToken({ name: "RSquare", pattern: /]/ });
168
- const LCurly = chevrotain.createToken({ name: "LCurly", pattern: /{/ });
169
- const RCurly = chevrotain.createToken({ name: "RCurly", pattern: /}/ });
170
- const Comment = chevrotain.createToken({
159
+ const HexLiteral = createToken({ name: "HexLiteral", pattern: /0[xX][0-9a-fA-F]+/ });
160
+ const NumberLiteral = createToken({ name: "NumberLiteral", pattern: /[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?/ });
161
+ const TrueLiteral = createToken({ name: "TrueLiteral", pattern: /TRUE/ });
162
+ const FalseLiteral = createToken({ name: "FalseLiteral", pattern: /FALSE/ });
163
+ const NullLiteral = createToken({ name: "NullLiteral", pattern: /NULL/ });
164
+ const LSquare = createToken({ name: "LSquare", pattern: /\[/ });
165
+ const RSquare = createToken({ name: "RSquare", pattern: /]/ });
166
+ const LCurly = createToken({ name: "LCurly", pattern: /{/ });
167
+ const RCurly = createToken({ name: "RCurly", pattern: /}/ });
168
+ const Comment = createToken({
171
169
  name: "Comment",
172
170
  pattern: /#.*/,
173
- group: chevrotain.Lexer.SKIPPED
171
+ group: Lexer.SKIPPED
174
172
  });
175
- const WhiteSpace = chevrotain.createToken({
173
+ const WhiteSpace = createToken({
176
174
  name: "WhiteSpace",
177
175
  pattern: /[ ,\s]/,
178
- group: chevrotain.Lexer.SKIPPED
176
+ group: Lexer.SKIPPED
179
177
  });
180
178
  const tokens = [
181
179
  WhiteSpace,
@@ -357,7 +355,7 @@ class VRMLLoader extends THREE.Loader {
357
355
  }
358
356
  function parseTree(tree2) {
359
357
  const nodes = tree2.nodes;
360
- const scene2 = new THREE.Scene();
358
+ const scene2 = new Scene();
361
359
  for (let i = 0, l = nodes.length; i < l; i++) {
362
360
  const node = nodes[i];
363
361
  buildNodeMap(node);
@@ -365,7 +363,7 @@ class VRMLLoader extends THREE.Loader {
365
363
  for (let i = 0, l = nodes.length; i < l; i++) {
366
364
  const node = nodes[i];
367
365
  const object = getNode(node);
368
- if (object instanceof THREE.Object3D)
366
+ if (object instanceof Object3D)
369
367
  scene2.add(object);
370
368
  if (node.name === "WorldInfo")
371
369
  scene2.userData.worldInfo = object;
@@ -503,7 +501,7 @@ class VRMLLoader extends THREE.Loader {
503
501
  return build;
504
502
  }
505
503
  function buildGroupingNode(node) {
506
- const object = new THREE.Group();
504
+ const object = new Group();
507
505
  const fields = node.fields;
508
506
  for (let i = 0, l = fields.length; i < l; i++) {
509
507
  const field = fields[i];
@@ -522,7 +520,7 @@ class VRMLLoader extends THREE.Loader {
522
520
  case "collide":
523
521
  break;
524
522
  case "rotation":
525
- const axis = new THREE.Vector3(fieldValues[0], fieldValues[1], fieldValues[2]);
523
+ const axis = new Vector3(fieldValues[0], fieldValues[1], fieldValues[2]);
526
524
  const angle = fieldValues[3];
527
525
  object.quaternion.setFromAxisAngle(axis, angle);
528
526
  break;
@@ -544,7 +542,7 @@ class VRMLLoader extends THREE.Loader {
544
542
  return object;
545
543
  }
546
544
  function buildBackgroundNode(node) {
547
- const group = new THREE.Group();
545
+ const group = new Group();
548
546
  let groundAngle, groundColor;
549
547
  let skyAngle, skyColor;
550
548
  const fields = node.fields;
@@ -584,29 +582,29 @@ class VRMLLoader extends THREE.Loader {
584
582
  }
585
583
  const radius = 1e4;
586
584
  if (skyColor) {
587
- const skyGeometry = new THREE.SphereGeometry(radius, 32, 16);
588
- const skyMaterial = new THREE.MeshBasicMaterial({ fog: false, side: THREE.BackSide, depthWrite: false, depthTest: false });
585
+ const skyGeometry = new SphereGeometry(radius, 32, 16);
586
+ const skyMaterial = new MeshBasicMaterial({ fog: false, side: BackSide, depthWrite: false, depthTest: false });
589
587
  if (skyColor.length > 3) {
590
588
  paintFaces(skyGeometry, radius, skyAngle, toColorArray(skyColor), true);
591
589
  skyMaterial.vertexColors = true;
592
590
  } else {
593
591
  skyMaterial.color.setRGB(skyColor[0], skyColor[1], skyColor[2]);
594
592
  }
595
- const sky = new THREE.Mesh(skyGeometry, skyMaterial);
593
+ const sky = new Mesh(skyGeometry, skyMaterial);
596
594
  group.add(sky);
597
595
  }
598
596
  if (groundColor) {
599
597
  if (groundColor.length > 0) {
600
- const groundGeometry = new THREE.SphereGeometry(radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI);
601
- const groundMaterial = new THREE.MeshBasicMaterial({
598
+ const groundGeometry = new SphereGeometry(radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI);
599
+ const groundMaterial = new MeshBasicMaterial({
602
600
  fog: false,
603
- side: THREE.BackSide,
601
+ side: BackSide,
604
602
  vertexColors: true,
605
603
  depthWrite: false,
606
604
  depthTest: false
607
605
  });
608
606
  paintFaces(groundGeometry, radius, groundAngle, toColorArray(groundColor), false);
609
- const ground = new THREE.Mesh(groundGeometry, groundMaterial);
607
+ const ground = new Mesh(groundGeometry, groundMaterial);
610
608
  group.add(ground);
611
609
  }
612
610
  }
@@ -615,7 +613,7 @@ class VRMLLoader extends THREE.Loader {
615
613
  }
616
614
  function buildShapeNode(node) {
617
615
  const fields = node.fields;
618
- let material = new THREE.MeshBasicMaterial({ color: 0 });
616
+ let material = new MeshBasicMaterial({ color: 0 });
619
617
  let geometry;
620
618
  for (let i = 0, l = fields.length; i < l; i++) {
621
619
  const field = fields[i];
@@ -641,7 +639,7 @@ class VRMLLoader extends THREE.Loader {
641
639
  if (geometry && geometry.attributes.position) {
642
640
  const type = geometry._type;
643
641
  if (type === "points") {
644
- const pointsMaterial = new THREE.PointsMaterial({ color: 16777215 });
642
+ const pointsMaterial = new PointsMaterial({ color: 16777215 });
645
643
  if (geometry.attributes.color !== void 0) {
646
644
  pointsMaterial.vertexColors = true;
647
645
  } else {
@@ -649,9 +647,9 @@ class VRMLLoader extends THREE.Loader {
649
647
  pointsMaterial.color.copy(material.emissive);
650
648
  }
651
649
  }
652
- object = new THREE.Points(geometry, pointsMaterial);
650
+ object = new Points(geometry, pointsMaterial);
653
651
  } else if (type === "line") {
654
- const lineMaterial = new THREE.LineBasicMaterial({ color: 16777215 });
652
+ const lineMaterial = new LineBasicMaterial({ color: 16777215 });
655
653
  if (geometry.attributes.color !== void 0) {
656
654
  lineMaterial.vertexColors = true;
657
655
  } else {
@@ -659,24 +657,24 @@ class VRMLLoader extends THREE.Loader {
659
657
  lineMaterial.color.copy(material.emissive);
660
658
  }
661
659
  }
662
- object = new THREE.LineSegments(geometry, lineMaterial);
660
+ object = new LineSegments(geometry, lineMaterial);
663
661
  } else {
664
662
  if (geometry._solid !== void 0) {
665
- material.side = geometry._solid ? THREE.FrontSide : THREE.DoubleSide;
663
+ material.side = geometry._solid ? FrontSide : DoubleSide;
666
664
  }
667
665
  if (geometry.attributes.color !== void 0) {
668
666
  material.vertexColors = true;
669
667
  }
670
- object = new THREE.Mesh(geometry, material);
668
+ object = new Mesh(geometry, material);
671
669
  }
672
670
  } else {
673
- object = new THREE.Object3D();
671
+ object = new Object3D();
674
672
  object.visible = false;
675
673
  }
676
674
  return object;
677
675
  }
678
676
  function buildAppearanceNode(node) {
679
- let material = new THREE.MeshPhongMaterial();
677
+ let material = new MeshPhongMaterial();
680
678
  let transformData;
681
679
  const fields = node.fields;
682
680
  for (let i = 0, l = fields.length; i < l; i++) {
@@ -700,7 +698,7 @@ class VRMLLoader extends THREE.Loader {
700
698
  if (materialData.transparency > 0)
701
699
  material.transparent = true;
702
700
  } else {
703
- material = new THREE.MeshBasicMaterial({ color: 0 });
701
+ material = new MeshBasicMaterial({ color: 0 });
704
702
  }
705
703
  break;
706
704
  case "texture":
@@ -759,16 +757,16 @@ class VRMLLoader extends THREE.Loader {
759
757
  case "ambientIntensity":
760
758
  break;
761
759
  case "diffuseColor":
762
- materialData.diffuseColor = new THREE.Color(fieldValues[0], fieldValues[1], fieldValues[2]);
760
+ materialData.diffuseColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
763
761
  break;
764
762
  case "emissiveColor":
765
- materialData.emissiveColor = new THREE.Color(fieldValues[0], fieldValues[1], fieldValues[2]);
763
+ materialData.emissiveColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
766
764
  break;
767
765
  case "shininess":
768
766
  materialData.shininess = fieldValues[0];
769
767
  break;
770
768
  case "specularColor":
771
- materialData.emissiveColor = new THREE.Color(fieldValues[0], fieldValues[1], fieldValues[2]);
769
+ materialData.emissiveColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
772
770
  break;
773
771
  case "transparency":
774
772
  materialData.transparency = fieldValues[0];
@@ -833,8 +831,8 @@ class VRMLLoader extends THREE.Loader {
833
831
  }
834
832
  function buildPixelTextureNode(node) {
835
833
  let texture;
836
- let wrapS = THREE.RepeatWrapping;
837
- let wrapT = THREE.RepeatWrapping;
834
+ let wrapS = RepeatWrapping;
835
+ let wrapT = RepeatWrapping;
838
836
  const fields = node.fields;
839
837
  for (let i = 0, l = fields.length; i < l; i++) {
840
838
  const field = fields[i];
@@ -856,17 +854,17 @@ class VRMLLoader extends THREE.Loader {
856
854
  data2[stride + 2] = color.b;
857
855
  data2[stride + 3] = color.a;
858
856
  }
859
- texture = new THREE.DataTexture(data2, width, height);
857
+ texture = new DataTexture(data2, width, height);
860
858
  texture.needsUpdate = true;
861
859
  texture.__type = textureType;
862
860
  break;
863
861
  case "repeatS":
864
862
  if (fieldValues[0] === false)
865
- wrapS = THREE.ClampToEdgeWrapping;
863
+ wrapS = ClampToEdgeWrapping;
866
864
  break;
867
865
  case "repeatT":
868
866
  if (fieldValues[0] === false)
869
- wrapT = THREE.ClampToEdgeWrapping;
867
+ wrapT = ClampToEdgeWrapping;
870
868
  break;
871
869
  default:
872
870
  console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
@@ -881,8 +879,8 @@ class VRMLLoader extends THREE.Loader {
881
879
  }
882
880
  function buildImageTextureNode(node) {
883
881
  let texture;
884
- let wrapS = THREE.RepeatWrapping;
885
- let wrapT = THREE.RepeatWrapping;
882
+ let wrapS = RepeatWrapping;
883
+ let wrapT = RepeatWrapping;
886
884
  const fields = node.fields;
887
885
  for (let i = 0, l = fields.length; i < l; i++) {
888
886
  const field = fields[i];
@@ -896,11 +894,11 @@ class VRMLLoader extends THREE.Loader {
896
894
  break;
897
895
  case "repeatS":
898
896
  if (fieldValues[0] === false)
899
- wrapS = THREE.ClampToEdgeWrapping;
897
+ wrapS = ClampToEdgeWrapping;
900
898
  break;
901
899
  case "repeatT":
902
900
  if (fieldValues[0] === false)
903
- wrapT = THREE.ClampToEdgeWrapping;
901
+ wrapT = ClampToEdgeWrapping;
904
902
  break;
905
903
  default:
906
904
  console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
@@ -915,10 +913,10 @@ class VRMLLoader extends THREE.Loader {
915
913
  }
916
914
  function buildTextureTransformNode(node) {
917
915
  const transformData = {
918
- center: new THREE.Vector2(),
919
- rotation: new THREE.Vector2(),
920
- scale: new THREE.Vector2(),
921
- translation: new THREE.Vector2()
916
+ center: new Vector2(),
917
+ rotation: new Vector2(),
918
+ scale: new Vector2(),
919
+ translation: new Vector2()
922
920
  };
923
921
  const fields = node.fields;
924
922
  for (let i = 0, l = fields.length; i < l; i++) {
@@ -1040,7 +1038,7 @@ class VRMLLoader extends THREE.Loader {
1040
1038
  }
1041
1039
  if (coordIndex === void 0) {
1042
1040
  console.warn("THREE.VRMLLoader: Missing coordIndex.");
1043
- return new THREE.BufferGeometry();
1041
+ return new BufferGeometry();
1044
1042
  }
1045
1043
  const triangulatedCoordIndex = triangulateFaceIndex(coordIndex, ccw);
1046
1044
  let colorAttribute;
@@ -1052,7 +1050,7 @@ class VRMLLoader extends THREE.Loader {
1052
1050
  const triangulatedColorIndex = triangulateFaceIndex(colorIndex, ccw);
1053
1051
  colorAttribute = computeAttributeFromIndexedData(triangulatedCoordIndex, triangulatedColorIndex, color, 3);
1054
1052
  } else {
1055
- colorAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new THREE.Float32BufferAttribute(color, 3));
1053
+ colorAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(color, 3));
1056
1054
  }
1057
1055
  } else {
1058
1056
  if (colorIndex && colorIndex.length > 0) {
@@ -1076,7 +1074,7 @@ class VRMLLoader extends THREE.Loader {
1076
1074
  3
1077
1075
  );
1078
1076
  } else {
1079
- normalAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new THREE.Float32BufferAttribute(normal, 3));
1077
+ normalAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(normal, 3));
1080
1078
  }
1081
1079
  } else {
1082
1080
  if (normalIndex && normalIndex.length > 0) {
@@ -1096,11 +1094,11 @@ class VRMLLoader extends THREE.Loader {
1096
1094
  const triangulatedTexCoordIndex = triangulateFaceIndex(texCoordIndex, ccw);
1097
1095
  uvAttribute = computeAttributeFromIndexedData(triangulatedCoordIndex, triangulatedTexCoordIndex, texCoord, 2);
1098
1096
  } else {
1099
- uvAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new THREE.Float32BufferAttribute(texCoord, 2));
1097
+ uvAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(texCoord, 2));
1100
1098
  }
1101
1099
  }
1102
- const geometry = new THREE.BufferGeometry();
1103
- const positionAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new THREE.Float32BufferAttribute(coord, 3));
1100
+ const geometry = new BufferGeometry();
1101
+ const positionAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(coord, 3));
1104
1102
  geometry.setAttribute("position", positionAttribute);
1105
1103
  geometry.setAttribute("normal", normalAttribute);
1106
1104
  if (colorAttribute)
@@ -1155,7 +1153,7 @@ class VRMLLoader extends THREE.Loader {
1155
1153
  const expandedColorIndex = expandLineIndex(colorIndex);
1156
1154
  colorAttribute = computeAttributeFromIndexedData(expandedLineIndex, expandedColorIndex, color, 3);
1157
1155
  } else {
1158
- colorAttribute = toNonIndexedAttribute(expandedLineIndex, new THREE.Float32BufferAttribute(color, 3));
1156
+ colorAttribute = toNonIndexedAttribute(expandedLineIndex, new Float32BufferAttribute(color, 3));
1159
1157
  }
1160
1158
  } else {
1161
1159
  if (colorIndex.length > 0) {
@@ -1168,8 +1166,8 @@ class VRMLLoader extends THREE.Loader {
1168
1166
  }
1169
1167
  }
1170
1168
  }
1171
- const geometry = new THREE.BufferGeometry();
1172
- const positionAttribute = toNonIndexedAttribute(expandedLineIndex, new THREE.Float32BufferAttribute(coord, 3));
1169
+ const geometry = new BufferGeometry();
1170
+ const positionAttribute = toNonIndexedAttribute(expandedLineIndex, new Float32BufferAttribute(coord, 3));
1173
1171
  geometry.setAttribute("position", positionAttribute);
1174
1172
  if (colorAttribute)
1175
1173
  geometry.setAttribute("color", colorAttribute);
@@ -1201,15 +1199,15 @@ class VRMLLoader extends THREE.Loader {
1201
1199
  break;
1202
1200
  }
1203
1201
  }
1204
- const geometry = new THREE.BufferGeometry();
1205
- geometry.setAttribute("position", new THREE.Float32BufferAttribute(coord, 3));
1202
+ const geometry = new BufferGeometry();
1203
+ geometry.setAttribute("position", new Float32BufferAttribute(coord, 3));
1206
1204
  if (color)
1207
- geometry.setAttribute("color", new THREE.Float32BufferAttribute(color, 3));
1205
+ geometry.setAttribute("color", new Float32BufferAttribute(color, 3));
1208
1206
  geometry._type = "points";
1209
1207
  return geometry;
1210
1208
  }
1211
1209
  function buildBoxNode(node) {
1212
- const size = new THREE.Vector3(2, 2, 2);
1210
+ const size = new Vector3(2, 2, 2);
1213
1211
  const fields = node.fields;
1214
1212
  for (let i = 0, l = fields.length; i < l; i++) {
1215
1213
  const field = fields[i];
@@ -1226,7 +1224,7 @@ class VRMLLoader extends THREE.Loader {
1226
1224
  break;
1227
1225
  }
1228
1226
  }
1229
- const geometry = new THREE.BoxGeometry(size.x, size.y, size.z);
1227
+ const geometry = new BoxGeometry(size.x, size.y, size.z);
1230
1228
  return geometry;
1231
1229
  }
1232
1230
  function buildConeNode(node) {
@@ -1253,7 +1251,7 @@ class VRMLLoader extends THREE.Loader {
1253
1251
  break;
1254
1252
  }
1255
1253
  }
1256
- const geometry = new THREE.ConeGeometry(radius, height, 16, 1, openEnded);
1254
+ const geometry = new ConeGeometry(radius, height, 16, 1, openEnded);
1257
1255
  return geometry;
1258
1256
  }
1259
1257
  function buildCylinderNode(node) {
@@ -1281,7 +1279,7 @@ class VRMLLoader extends THREE.Loader {
1281
1279
  break;
1282
1280
  }
1283
1281
  }
1284
- const geometry = new THREE.CylinderGeometry(radius, radius, height, 16, 1);
1282
+ const geometry = new CylinderGeometry(radius, radius, height, 16, 1);
1285
1283
  return geometry;
1286
1284
  }
1287
1285
  function buildSphereNode(node) {
@@ -1300,7 +1298,7 @@ class VRMLLoader extends THREE.Loader {
1300
1298
  break;
1301
1299
  }
1302
1300
  }
1303
- const geometry = new THREE.SphereGeometry(radius, 16, 16);
1301
+ const geometry = new SphereGeometry(radius, 16, 16);
1304
1302
  return geometry;
1305
1303
  }
1306
1304
  function buildElevationGridNode(node) {
@@ -1424,8 +1422,8 @@ class VRMLLoader extends THREE.Loader {
1424
1422
  }
1425
1423
  }
1426
1424
  }
1427
- const positionAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(vertices, 3));
1428
- const uvAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(uvs, 2));
1425
+ const positionAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(vertices, 3));
1426
+ const uvAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(uvs, 2));
1429
1427
  let colorAttribute;
1430
1428
  let normalAttribute;
1431
1429
  if (color) {
@@ -1444,9 +1442,9 @@ class VRMLLoader extends THREE.Loader {
1444
1442
  colors.push(r, g, b);
1445
1443
  }
1446
1444
  }
1447
- colorAttribute = new THREE.Float32BufferAttribute(colors, 3);
1445
+ colorAttribute = new Float32BufferAttribute(colors, 3);
1448
1446
  } else {
1449
- colorAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(colors, 3));
1447
+ colorAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(colors, 3));
1450
1448
  }
1451
1449
  }
1452
1450
  if (normal) {
@@ -1465,14 +1463,14 @@ class VRMLLoader extends THREE.Loader {
1465
1463
  normals.push(xn, yn, zn);
1466
1464
  }
1467
1465
  }
1468
- normalAttribute = new THREE.Float32BufferAttribute(normals, 3);
1466
+ normalAttribute = new Float32BufferAttribute(normals, 3);
1469
1467
  } else {
1470
- normalAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(normals, 3));
1468
+ normalAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(normals, 3));
1471
1469
  }
1472
1470
  } else {
1473
1471
  normalAttribute = computeNormalAttribute(indices, vertices, creaseAngle);
1474
1472
  }
1475
- const geometry = new THREE.BufferGeometry();
1473
+ const geometry = new BufferGeometry();
1476
1474
  geometry.setAttribute("position", positionAttribute);
1477
1475
  geometry.setAttribute("normal", normalAttribute);
1478
1476
  geometry.setAttribute("uv", uvAttribute);
@@ -1534,11 +1532,11 @@ class VRMLLoader extends THREE.Loader {
1534
1532
  }
1535
1533
  const crossSectionClosed = crossSection[0] === crossSection[crossSection.length - 2] && crossSection[1] === crossSection[crossSection.length - 1];
1536
1534
  const vertices = [];
1537
- const spineVector = new THREE.Vector3();
1538
- const scaling = new THREE.Vector3();
1539
- const axis = new THREE.Vector3();
1540
- const vertex = new THREE.Vector3();
1541
- const quaternion = new THREE.Quaternion();
1535
+ const spineVector = new Vector3();
1536
+ const scaling = new Vector3();
1537
+ const axis = new Vector3();
1538
+ const vertex = new Vector3();
1539
+ const quaternion = new Quaternion();
1542
1540
  for (let i = 0, j = 0, o = 0, il = spine.length; i < il; i += 3, j += 2, o += 4) {
1543
1541
  spineVector.fromArray(spine, i);
1544
1542
  scaling.x = scale ? scale[j + 0] : 1;
@@ -1584,9 +1582,9 @@ class VRMLLoader extends THREE.Loader {
1584
1582
  if (beginCap === true || endCap === true) {
1585
1583
  const contour = [];
1586
1584
  for (let i = 0, l = crossSection.length; i < l; i += 2) {
1587
- contour.push(new THREE.Vector2(crossSection[i], crossSection[i + 1]));
1585
+ contour.push(new Vector2(crossSection[i], crossSection[i + 1]));
1588
1586
  }
1589
- const faces = THREE.ShapeUtils.triangulateShape(contour, []);
1587
+ const faces = ShapeUtils.triangulateShape(contour, []);
1590
1588
  const capIndices = [];
1591
1589
  for (let i = 0, l = faces.length; i < l; i++) {
1592
1590
  const face = faces[i];
@@ -1620,9 +1618,9 @@ class VRMLLoader extends THREE.Loader {
1620
1618
  }
1621
1619
  }
1622
1620
  }
1623
- const positionAttribute = toNonIndexedAttribute(indices, new THREE.Float32BufferAttribute(vertices, 3));
1621
+ const positionAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(vertices, 3));
1624
1622
  const normalAttribute = computeNormalAttribute(indices, vertices, creaseAngle);
1625
- const geometry = new THREE.BufferGeometry();
1623
+ const geometry = new BufferGeometry();
1626
1624
  geometry.setAttribute("position", positionAttribute);
1627
1625
  geometry.setAttribute("normal", normalAttribute);
1628
1626
  geometry._solid = solid;
@@ -1637,7 +1635,7 @@ class VRMLLoader extends THREE.Loader {
1637
1635
  function parseFieldChildren(children, owner) {
1638
1636
  for (let i = 0, l = children.length; i < l; i++) {
1639
1637
  const object = getNode(children[i]);
1640
- if (object instanceof THREE.Object3D)
1638
+ if (object instanceof Object3D)
1641
1639
  owner.add(object);
1642
1640
  }
1643
1641
  }
@@ -1712,12 +1710,12 @@ class VRMLLoader extends THREE.Loader {
1712
1710
  }
1713
1711
  return triangulatedData;
1714
1712
  }
1715
- const vA = new THREE.Vector3();
1716
- const vB = new THREE.Vector3();
1717
- const vC = new THREE.Vector3();
1718
- const uvA = new THREE.Vector2();
1719
- const uvB = new THREE.Vector2();
1720
- const uvC = new THREE.Vector2();
1713
+ const vA = new Vector3();
1714
+ const vB = new Vector3();
1715
+ const vC = new Vector3();
1716
+ const uvA = new Vector2();
1717
+ const uvB = new Vector2();
1718
+ const uvC = new Vector2();
1721
1719
  function computeAttributeFromIndexedData(coordIndex, index, data2, itemSize) {
1722
1720
  const array = [];
1723
1721
  for (let i = 0, l = coordIndex.length; i < l; i += 3) {
@@ -1740,7 +1738,7 @@ class VRMLLoader extends THREE.Loader {
1740
1738
  array.push(vC.x, vC.y, vC.z);
1741
1739
  }
1742
1740
  }
1743
- return new THREE.Float32BufferAttribute(array, itemSize);
1741
+ return new Float32BufferAttribute(array, itemSize);
1744
1742
  }
1745
1743
  function computeAttributeFromFaceData(index, faceData) {
1746
1744
  const array = [];
@@ -1750,7 +1748,7 @@ class VRMLLoader extends THREE.Loader {
1750
1748
  array.push(vA.x, vA.y, vA.z);
1751
1749
  array.push(vA.x, vA.y, vA.z);
1752
1750
  }
1753
- return new THREE.Float32BufferAttribute(array, 3);
1751
+ return new Float32BufferAttribute(array, 3);
1754
1752
  }
1755
1753
  function computeAttributeFromLineData(index, lineData) {
1756
1754
  const array = [];
@@ -1759,7 +1757,7 @@ class VRMLLoader extends THREE.Loader {
1759
1757
  array.push(vA.x, vA.y, vA.z);
1760
1758
  array.push(vA.x, vA.y, vA.z);
1761
1759
  }
1762
- return new THREE.Float32BufferAttribute(array, 3);
1760
+ return new Float32BufferAttribute(array, 3);
1763
1761
  }
1764
1762
  function toNonIndexedAttribute(indices, attribute) {
1765
1763
  const array = attribute.array;
@@ -1772,10 +1770,10 @@ class VRMLLoader extends THREE.Loader {
1772
1770
  array2[index2++] = array[index++];
1773
1771
  }
1774
1772
  }
1775
- return new THREE.Float32BufferAttribute(array2, itemSize);
1773
+ return new Float32BufferAttribute(array2, itemSize);
1776
1774
  }
1777
- const ab = new THREE.Vector3();
1778
- const cb = new THREE.Vector3();
1775
+ const ab = new Vector3();
1776
+ const cb = new Vector3();
1779
1777
  function computeNormalAttribute(index, coord, creaseAngle) {
1780
1778
  const faces = [];
1781
1779
  const vertexNormals = {};
@@ -1816,10 +1814,10 @@ class VRMLLoader extends THREE.Loader {
1816
1814
  normals.push(nB.x, nB.y, nB.z);
1817
1815
  normals.push(nC.x, nC.y, nC.z);
1818
1816
  }
1819
- return new THREE.Float32BufferAttribute(normals, 3);
1817
+ return new Float32BufferAttribute(normals, 3);
1820
1818
  }
1821
1819
  function weightedNormal(normals, vector, creaseAngle) {
1822
- const normal = new THREE.Vector3();
1820
+ const normal = new Vector3();
1823
1821
  if (creaseAngle === 0) {
1824
1822
  normal.copy(vector);
1825
1823
  } else {
@@ -1834,7 +1832,7 @@ class VRMLLoader extends THREE.Loader {
1834
1832
  function toColorArray(colors) {
1835
1833
  const array = [];
1836
1834
  for (let i = 0, l = colors.length; i < l; i += 3) {
1837
- array.push(new THREE.Color(colors[i], colors[i + 1], colors[i + 2]));
1835
+ array.push(new Color(colors[i], colors[i + 1], colors[i + 2]));
1838
1836
  }
1839
1837
  return array;
1840
1838
  }
@@ -1844,15 +1842,15 @@ class VRMLLoader extends THREE.Loader {
1844
1842
  for (let i = 0, l = colors.length; i < l; i++) {
1845
1843
  let angle = i === 0 ? 0 : angles[i - 1];
1846
1844
  angle = topDown === true ? angle : startAngle - angle;
1847
- const point = new THREE.Vector3();
1845
+ const point = new Vector3();
1848
1846
  point.setFromSphericalCoords(radius, angle, 0);
1849
1847
  thresholds.push(point);
1850
1848
  }
1851
1849
  const indices = geometry.index;
1852
1850
  const positionAttribute = geometry.attributes.position;
1853
- const colorAttribute = new THREE.BufferAttribute(new Float32Array(geometry.attributes.position.count * 3), 3);
1854
- const position = new THREE.Vector3();
1855
- const color = new THREE.Color();
1851
+ const colorAttribute = new BufferAttribute(new Float32Array(geometry.attributes.position.count * 3), 3);
1852
+ const position = new Vector3();
1853
+ const color = new Color();
1856
1854
  for (let i = 0; i < indices.count; i++) {
1857
1855
  const index = indices.getX(i);
1858
1856
  position.fromBufferAttribute(positionAttribute, index);
@@ -1882,7 +1880,7 @@ class VRMLLoader extends THREE.Loader {
1882
1880
  }
1883
1881
  geometry.setAttribute("color", colorAttribute);
1884
1882
  }
1885
- const textureLoader = new THREE.TextureLoader(this.manager);
1883
+ const textureLoader = new TextureLoader(this.manager);
1886
1884
  textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
1887
1885
  if (data.indexOf("#VRML V2.0") === -1) {
1888
1886
  throw Error("THREE.VRMLLexer: Version of VRML asset not supported.");
@@ -1894,7 +1892,7 @@ class VRMLLoader extends THREE.Loader {
1894
1892
  }
1895
1893
  class VRMLLexer {
1896
1894
  constructor(tokens) {
1897
- this.lexer = new chevrotain.Lexer(tokens);
1895
+ this.lexer = new Lexer(tokens);
1898
1896
  }
1899
1897
  lex(inputText) {
1900
1898
  const lexingResult = this.lexer.tokenize(inputText);
@@ -1905,7 +1903,7 @@ class VRMLLexer {
1905
1903
  return lexingResult;
1906
1904
  }
1907
1905
  }
1908
- class VRMLParser extends chevrotain.CstParser {
1906
+ class VRMLParser extends CstParser {
1909
1907
  constructor(tokenVocabulary) {
1910
1908
  super(tokenVocabulary);
1911
1909
  const $ = this;
@@ -2093,7 +2091,7 @@ class Face {
2093
2091
  this.a = a;
2094
2092
  this.b = b;
2095
2093
  this.c = c;
2096
- this.normal = new THREE.Vector3();
2094
+ this.normal = new Vector3();
2097
2095
  }
2098
2096
  }
2099
2097
  const TEXTURE_TYPE = {
@@ -2102,4 +2100,6 @@ const TEXTURE_TYPE = {
2102
2100
  RGB: 3,
2103
2101
  RGBA: 4
2104
2102
  };
2105
- exports.VRMLLoader = VRMLLoader;
2103
+ export {
2104
+ VRMLLoader
2105
+ };