three-stdlib 2.22.10 → 2.23.1

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Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,5 +1,7 @@
1
- import { BufferGeometry, Vector3, Quaternion, BufferAttribute, Raycaster, Color } from "three";
2
- class RollerCoasterGeometry extends BufferGeometry {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class RollerCoasterGeometry extends THREE.BufferGeometry {
3
5
  constructor(curve, divisions) {
4
6
  super();
5
7
  const vertices = [];
@@ -7,38 +9,38 @@ class RollerCoasterGeometry extends BufferGeometry {
7
9
  const colors = [];
8
10
  const color1 = [1, 1, 1];
9
11
  const color2 = [1, 1, 0];
10
- const up = new Vector3(0, 1, 0);
11
- const forward = new Vector3();
12
- const right = new Vector3();
13
- const quaternion = new Quaternion();
14
- const prevQuaternion = new Quaternion();
12
+ const up = new THREE.Vector3(0, 1, 0);
13
+ const forward = new THREE.Vector3();
14
+ const right = new THREE.Vector3();
15
+ const quaternion = new THREE.Quaternion();
16
+ const prevQuaternion = new THREE.Quaternion();
15
17
  prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
16
- const point = new Vector3();
17
- const prevPoint = new Vector3();
18
+ const point = new THREE.Vector3();
19
+ const prevPoint = new THREE.Vector3();
18
20
  prevPoint.copy(curve.getPointAt(0));
19
21
  const step = [
20
- new Vector3(-0.225, 0, 0),
21
- new Vector3(0, -0.05, 0),
22
- new Vector3(0, -0.175, 0),
23
- new Vector3(0, -0.05, 0),
24
- new Vector3(0.225, 0, 0),
25
- new Vector3(0, -0.175, 0)
22
+ new THREE.Vector3(-0.225, 0, 0),
23
+ new THREE.Vector3(0, -0.05, 0),
24
+ new THREE.Vector3(0, -0.175, 0),
25
+ new THREE.Vector3(0, -0.05, 0),
26
+ new THREE.Vector3(0.225, 0, 0),
27
+ new THREE.Vector3(0, -0.175, 0)
26
28
  ];
27
29
  const PI2 = Math.PI * 2;
28
30
  let sides = 5;
29
31
  const tube1 = [];
30
32
  for (let i = 0; i < sides; i++) {
31
33
  const angle = i / sides * PI2;
32
- tube1.push(new Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
34
+ tube1.push(new THREE.Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
33
35
  }
34
36
  sides = 6;
35
37
  const tube2 = [];
36
38
  for (let i = 0; i < sides; i++) {
37
39
  const angle = i / sides * PI2;
38
- tube2.push(new Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
40
+ tube2.push(new THREE.Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
39
41
  }
40
- const vector = new Vector3();
41
- const normal = new Vector3();
42
+ const vector = new THREE.Vector3();
43
+ const normal = new THREE.Vector3();
42
44
  function drawShape(shape, color) {
43
45
  normal.set(0, 0, -1).applyQuaternion(quaternion);
44
46
  for (let j = 0; j < shape.length; j++) {
@@ -59,14 +61,14 @@ class RollerCoasterGeometry extends BufferGeometry {
59
61
  colors.push(color[0], color[1], color[2]);
60
62
  }
61
63
  }
62
- const vector1 = new Vector3();
63
- const vector2 = new Vector3();
64
- const vector3 = new Vector3();
65
- const vector4 = new Vector3();
66
- const normal1 = new Vector3();
67
- const normal2 = new Vector3();
68
- const normal3 = new Vector3();
69
- const normal4 = new Vector3();
64
+ const vector1 = new THREE.Vector3();
65
+ const vector2 = new THREE.Vector3();
66
+ const vector3 = new THREE.Vector3();
67
+ const vector4 = new THREE.Vector3();
68
+ const normal1 = new THREE.Vector3();
69
+ const normal2 = new THREE.Vector3();
70
+ const normal3 = new THREE.Vector3();
71
+ const normal4 = new THREE.Vector3();
70
72
  function extrudeShape(shape, offset2, color) {
71
73
  for (let j = 0, jl = shape.length; j < jl; j++) {
72
74
  const point1 = shape[j];
@@ -115,7 +117,7 @@ class RollerCoasterGeometry extends BufferGeometry {
115
117
  colors.push(color[0], color[1], color[2]);
116
118
  }
117
119
  }
118
- const offset = new Vector3();
120
+ const offset = new THREE.Vector3();
119
121
  for (let i = 1; i <= divisions; i++) {
120
122
  point.copy(curve.getPointAt(i / divisions));
121
123
  up.set(0, 1, 0);
@@ -133,31 +135,31 @@ class RollerCoasterGeometry extends BufferGeometry {
133
135
  prevPoint.copy(point);
134
136
  prevQuaternion.copy(quaternion);
135
137
  }
136
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
137
- this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
138
- this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
138
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
139
+ this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
140
+ this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
139
141
  }
140
142
  }
141
- class RollerCoasterLiftersGeometry extends BufferGeometry {
143
+ class RollerCoasterLiftersGeometry extends THREE.BufferGeometry {
142
144
  constructor(curve, divisions) {
143
145
  super();
144
146
  const vertices = [];
145
147
  const normals = [];
146
- const quaternion = new Quaternion();
147
- const up = new Vector3(0, 1, 0);
148
- const point = new Vector3();
149
- const tangent = new Vector3();
150
- const tube1 = [new Vector3(0, 0.05, -0.05), new Vector3(0, 0.05, 0.05), new Vector3(0, -0.05, 0)];
151
- const tube2 = [new Vector3(-0.05, 0, 0.05), new Vector3(-0.05, 0, -0.05), new Vector3(0.05, 0, 0)];
152
- const tube3 = [new Vector3(0.05, 0, -0.05), new Vector3(0.05, 0, 0.05), new Vector3(-0.05, 0, 0)];
153
- const vector1 = new Vector3();
154
- const vector2 = new Vector3();
155
- const vector3 = new Vector3();
156
- const vector4 = new Vector3();
157
- const normal1 = new Vector3();
158
- const normal2 = new Vector3();
159
- const normal3 = new Vector3();
160
- const normal4 = new Vector3();
148
+ const quaternion = new THREE.Quaternion();
149
+ const up = new THREE.Vector3(0, 1, 0);
150
+ const point = new THREE.Vector3();
151
+ const tangent = new THREE.Vector3();
152
+ const tube1 = [new THREE.Vector3(0, 0.05, -0.05), new THREE.Vector3(0, 0.05, 0.05), new THREE.Vector3(0, -0.05, 0)];
153
+ const tube2 = [new THREE.Vector3(-0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0)];
154
+ const tube3 = [new THREE.Vector3(0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, 0)];
155
+ const vector1 = new THREE.Vector3();
156
+ const vector2 = new THREE.Vector3();
157
+ const vector3 = new THREE.Vector3();
158
+ const vector4 = new THREE.Vector3();
159
+ const normal1 = new THREE.Vector3();
160
+ const normal2 = new THREE.Vector3();
161
+ const normal3 = new THREE.Vector3();
162
+ const normal4 = new THREE.Vector3();
161
163
  function extrudeShape(shape, fromPoint2, toPoint2) {
162
164
  for (let j = 0, jl = shape.length; j < jl; j++) {
163
165
  const point1 = shape[j];
@@ -200,8 +202,8 @@ class RollerCoasterLiftersGeometry extends BufferGeometry {
200
202
  normals.push(normal4.x, normal4.y, normal4.z);
201
203
  }
202
204
  }
203
- const fromPoint = new Vector3();
204
- const toPoint = new Vector3();
205
+ const fromPoint = new THREE.Vector3();
206
+ const toPoint = new THREE.Vector3();
205
207
  for (let i = 1; i <= divisions; i++) {
206
208
  point.copy(curve.getPointAt(i / divisions));
207
209
  tangent.copy(curve.getTangentAt(i / divisions));
@@ -239,27 +241,27 @@ class RollerCoasterLiftersGeometry extends BufferGeometry {
239
241
  extrudeShape(tube3, fromPoint, toPoint);
240
242
  }
241
243
  }
242
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
243
- this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
244
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
245
+ this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
244
246
  }
245
247
  }
246
- class RollerCoasterShadowGeometry extends BufferGeometry {
248
+ class RollerCoasterShadowGeometry extends THREE.BufferGeometry {
247
249
  constructor(curve, divisions) {
248
250
  super();
249
251
  const vertices = [];
250
- const up = new Vector3(0, 1, 0);
251
- const forward = new Vector3();
252
- const quaternion = new Quaternion();
253
- const prevQuaternion = new Quaternion();
252
+ const up = new THREE.Vector3(0, 1, 0);
253
+ const forward = new THREE.Vector3();
254
+ const quaternion = new THREE.Quaternion();
255
+ const prevQuaternion = new THREE.Quaternion();
254
256
  prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
255
- const point = new Vector3();
256
- const prevPoint = new Vector3();
257
+ const point = new THREE.Vector3();
258
+ const prevPoint = new THREE.Vector3();
257
259
  prevPoint.copy(curve.getPointAt(0));
258
260
  prevPoint.y = 0;
259
- const vector1 = new Vector3();
260
- const vector2 = new Vector3();
261
- const vector3 = new Vector3();
262
- const vector4 = new Vector3();
261
+ const vector1 = new THREE.Vector3();
262
+ const vector2 = new THREE.Vector3();
263
+ const vector3 = new THREE.Vector3();
264
+ const vector4 = new THREE.Vector3();
263
265
  for (let i = 1; i <= divisions; i++) {
264
266
  point.copy(curve.getPointAt(i / divisions));
265
267
  point.y = 0;
@@ -287,10 +289,10 @@ class RollerCoasterShadowGeometry extends BufferGeometry {
287
289
  prevPoint.copy(point);
288
290
  prevQuaternion.copy(quaternion);
289
291
  }
290
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
292
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
291
293
  }
292
294
  }
293
- class SkyGeometry extends BufferGeometry {
295
+ class SkyGeometry extends THREE.BufferGeometry {
294
296
  constructor() {
295
297
  super();
296
298
  const vertices = [];
@@ -306,17 +308,17 @@ class SkyGeometry extends BufferGeometry {
306
308
  vertices.push(x + size, y, z + size);
307
309
  vertices.push(x - size, y, z + size);
308
310
  }
309
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
311
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
310
312
  }
311
313
  }
312
- class TreesGeometry extends BufferGeometry {
314
+ class TreesGeometry extends THREE.BufferGeometry {
313
315
  constructor(landscape) {
314
316
  super();
315
317
  const vertices = [];
316
318
  const colors = [];
317
- const raycaster = new Raycaster();
319
+ const raycaster = new THREE.Raycaster();
318
320
  raycaster.ray.direction.set(0, -1, 0);
319
- const _color = new Color();
321
+ const _color = new THREE.Color();
320
322
  for (let i = 0; i < 2e3; i++) {
321
323
  const x = Math.random() * 500 - 250;
322
324
  const z = Math.random() * 500 - 250;
@@ -340,14 +342,12 @@ class TreesGeometry extends BufferGeometry {
340
342
  colors.push(_color.r, _color.g, _color.b);
341
343
  }
342
344
  }
343
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
344
- this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
345
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
346
+ this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
345
347
  }
346
348
  }
347
- export {
348
- RollerCoasterGeometry,
349
- RollerCoasterLiftersGeometry,
350
- RollerCoasterShadowGeometry,
351
- SkyGeometry,
352
- TreesGeometry
353
- };
349
+ exports.RollerCoasterGeometry = RollerCoasterGeometry;
350
+ exports.RollerCoasterLiftersGeometry = RollerCoasterLiftersGeometry;
351
+ exports.RollerCoasterShadowGeometry = RollerCoasterShadowGeometry;
352
+ exports.SkyGeometry = SkyGeometry;
353
+ exports.TreesGeometry = TreesGeometry;
@@ -1,7 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class RollerCoasterGeometry extends THREE.BufferGeometry {
1
+ import { BufferGeometry, Vector3, Quaternion, BufferAttribute, Raycaster, Color } from "three";
2
+ class RollerCoasterGeometry extends BufferGeometry {
5
3
  constructor(curve, divisions) {
6
4
  super();
7
5
  const vertices = [];
@@ -9,38 +7,38 @@ class RollerCoasterGeometry extends THREE.BufferGeometry {
9
7
  const colors = [];
10
8
  const color1 = [1, 1, 1];
11
9
  const color2 = [1, 1, 0];
12
- const up = new THREE.Vector3(0, 1, 0);
13
- const forward = new THREE.Vector3();
14
- const right = new THREE.Vector3();
15
- const quaternion = new THREE.Quaternion();
16
- const prevQuaternion = new THREE.Quaternion();
10
+ const up = new Vector3(0, 1, 0);
11
+ const forward = new Vector3();
12
+ const right = new Vector3();
13
+ const quaternion = new Quaternion();
14
+ const prevQuaternion = new Quaternion();
17
15
  prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
18
- const point = new THREE.Vector3();
19
- const prevPoint = new THREE.Vector3();
16
+ const point = new Vector3();
17
+ const prevPoint = new Vector3();
20
18
  prevPoint.copy(curve.getPointAt(0));
21
19
  const step = [
22
- new THREE.Vector3(-0.225, 0, 0),
23
- new THREE.Vector3(0, -0.05, 0),
24
- new THREE.Vector3(0, -0.175, 0),
25
- new THREE.Vector3(0, -0.05, 0),
26
- new THREE.Vector3(0.225, 0, 0),
27
- new THREE.Vector3(0, -0.175, 0)
20
+ new Vector3(-0.225, 0, 0),
21
+ new Vector3(0, -0.05, 0),
22
+ new Vector3(0, -0.175, 0),
23
+ new Vector3(0, -0.05, 0),
24
+ new Vector3(0.225, 0, 0),
25
+ new Vector3(0, -0.175, 0)
28
26
  ];
29
27
  const PI2 = Math.PI * 2;
30
28
  let sides = 5;
31
29
  const tube1 = [];
32
30
  for (let i = 0; i < sides; i++) {
33
31
  const angle = i / sides * PI2;
34
- tube1.push(new THREE.Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
32
+ tube1.push(new Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
35
33
  }
36
34
  sides = 6;
37
35
  const tube2 = [];
38
36
  for (let i = 0; i < sides; i++) {
39
37
  const angle = i / sides * PI2;
40
- tube2.push(new THREE.Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
38
+ tube2.push(new Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
41
39
  }
42
- const vector = new THREE.Vector3();
43
- const normal = new THREE.Vector3();
40
+ const vector = new Vector3();
41
+ const normal = new Vector3();
44
42
  function drawShape(shape, color) {
45
43
  normal.set(0, 0, -1).applyQuaternion(quaternion);
46
44
  for (let j = 0; j < shape.length; j++) {
@@ -61,14 +59,14 @@ class RollerCoasterGeometry extends THREE.BufferGeometry {
61
59
  colors.push(color[0], color[1], color[2]);
62
60
  }
63
61
  }
64
- const vector1 = new THREE.Vector3();
65
- const vector2 = new THREE.Vector3();
66
- const vector3 = new THREE.Vector3();
67
- const vector4 = new THREE.Vector3();
68
- const normal1 = new THREE.Vector3();
69
- const normal2 = new THREE.Vector3();
70
- const normal3 = new THREE.Vector3();
71
- const normal4 = new THREE.Vector3();
62
+ const vector1 = new Vector3();
63
+ const vector2 = new Vector3();
64
+ const vector3 = new Vector3();
65
+ const vector4 = new Vector3();
66
+ const normal1 = new Vector3();
67
+ const normal2 = new Vector3();
68
+ const normal3 = new Vector3();
69
+ const normal4 = new Vector3();
72
70
  function extrudeShape(shape, offset2, color) {
73
71
  for (let j = 0, jl = shape.length; j < jl; j++) {
74
72
  const point1 = shape[j];
@@ -117,7 +115,7 @@ class RollerCoasterGeometry extends THREE.BufferGeometry {
117
115
  colors.push(color[0], color[1], color[2]);
118
116
  }
119
117
  }
120
- const offset = new THREE.Vector3();
118
+ const offset = new Vector3();
121
119
  for (let i = 1; i <= divisions; i++) {
122
120
  point.copy(curve.getPointAt(i / divisions));
123
121
  up.set(0, 1, 0);
@@ -135,31 +133,31 @@ class RollerCoasterGeometry extends THREE.BufferGeometry {
135
133
  prevPoint.copy(point);
136
134
  prevQuaternion.copy(quaternion);
137
135
  }
138
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
139
- this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
140
- this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
136
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
137
+ this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
138
+ this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
141
139
  }
142
140
  }
143
- class RollerCoasterLiftersGeometry extends THREE.BufferGeometry {
141
+ class RollerCoasterLiftersGeometry extends BufferGeometry {
144
142
  constructor(curve, divisions) {
145
143
  super();
146
144
  const vertices = [];
147
145
  const normals = [];
148
- const quaternion = new THREE.Quaternion();
149
- const up = new THREE.Vector3(0, 1, 0);
150
- const point = new THREE.Vector3();
151
- const tangent = new THREE.Vector3();
152
- const tube1 = [new THREE.Vector3(0, 0.05, -0.05), new THREE.Vector3(0, 0.05, 0.05), new THREE.Vector3(0, -0.05, 0)];
153
- const tube2 = [new THREE.Vector3(-0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0)];
154
- const tube3 = [new THREE.Vector3(0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, 0)];
155
- const vector1 = new THREE.Vector3();
156
- const vector2 = new THREE.Vector3();
157
- const vector3 = new THREE.Vector3();
158
- const vector4 = new THREE.Vector3();
159
- const normal1 = new THREE.Vector3();
160
- const normal2 = new THREE.Vector3();
161
- const normal3 = new THREE.Vector3();
162
- const normal4 = new THREE.Vector3();
146
+ const quaternion = new Quaternion();
147
+ const up = new Vector3(0, 1, 0);
148
+ const point = new Vector3();
149
+ const tangent = new Vector3();
150
+ const tube1 = [new Vector3(0, 0.05, -0.05), new Vector3(0, 0.05, 0.05), new Vector3(0, -0.05, 0)];
151
+ const tube2 = [new Vector3(-0.05, 0, 0.05), new Vector3(-0.05, 0, -0.05), new Vector3(0.05, 0, 0)];
152
+ const tube3 = [new Vector3(0.05, 0, -0.05), new Vector3(0.05, 0, 0.05), new Vector3(-0.05, 0, 0)];
153
+ const vector1 = new Vector3();
154
+ const vector2 = new Vector3();
155
+ const vector3 = new Vector3();
156
+ const vector4 = new Vector3();
157
+ const normal1 = new Vector3();
158
+ const normal2 = new Vector3();
159
+ const normal3 = new Vector3();
160
+ const normal4 = new Vector3();
163
161
  function extrudeShape(shape, fromPoint2, toPoint2) {
164
162
  for (let j = 0, jl = shape.length; j < jl; j++) {
165
163
  const point1 = shape[j];
@@ -202,8 +200,8 @@ class RollerCoasterLiftersGeometry extends THREE.BufferGeometry {
202
200
  normals.push(normal4.x, normal4.y, normal4.z);
203
201
  }
204
202
  }
205
- const fromPoint = new THREE.Vector3();
206
- const toPoint = new THREE.Vector3();
203
+ const fromPoint = new Vector3();
204
+ const toPoint = new Vector3();
207
205
  for (let i = 1; i <= divisions; i++) {
208
206
  point.copy(curve.getPointAt(i / divisions));
209
207
  tangent.copy(curve.getTangentAt(i / divisions));
@@ -241,27 +239,27 @@ class RollerCoasterLiftersGeometry extends THREE.BufferGeometry {
241
239
  extrudeShape(tube3, fromPoint, toPoint);
242
240
  }
243
241
  }
244
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
245
- this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
242
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
243
+ this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
246
244
  }
247
245
  }
248
- class RollerCoasterShadowGeometry extends THREE.BufferGeometry {
246
+ class RollerCoasterShadowGeometry extends BufferGeometry {
249
247
  constructor(curve, divisions) {
250
248
  super();
251
249
  const vertices = [];
252
- const up = new THREE.Vector3(0, 1, 0);
253
- const forward = new THREE.Vector3();
254
- const quaternion = new THREE.Quaternion();
255
- const prevQuaternion = new THREE.Quaternion();
250
+ const up = new Vector3(0, 1, 0);
251
+ const forward = new Vector3();
252
+ const quaternion = new Quaternion();
253
+ const prevQuaternion = new Quaternion();
256
254
  prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
257
- const point = new THREE.Vector3();
258
- const prevPoint = new THREE.Vector3();
255
+ const point = new Vector3();
256
+ const prevPoint = new Vector3();
259
257
  prevPoint.copy(curve.getPointAt(0));
260
258
  prevPoint.y = 0;
261
- const vector1 = new THREE.Vector3();
262
- const vector2 = new THREE.Vector3();
263
- const vector3 = new THREE.Vector3();
264
- const vector4 = new THREE.Vector3();
259
+ const vector1 = new Vector3();
260
+ const vector2 = new Vector3();
261
+ const vector3 = new Vector3();
262
+ const vector4 = new Vector3();
265
263
  for (let i = 1; i <= divisions; i++) {
266
264
  point.copy(curve.getPointAt(i / divisions));
267
265
  point.y = 0;
@@ -289,10 +287,10 @@ class RollerCoasterShadowGeometry extends THREE.BufferGeometry {
289
287
  prevPoint.copy(point);
290
288
  prevQuaternion.copy(quaternion);
291
289
  }
292
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
290
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
293
291
  }
294
292
  }
295
- class SkyGeometry extends THREE.BufferGeometry {
293
+ class SkyGeometry extends BufferGeometry {
296
294
  constructor() {
297
295
  super();
298
296
  const vertices = [];
@@ -308,17 +306,17 @@ class SkyGeometry extends THREE.BufferGeometry {
308
306
  vertices.push(x + size, y, z + size);
309
307
  vertices.push(x - size, y, z + size);
310
308
  }
311
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
309
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
312
310
  }
313
311
  }
314
- class TreesGeometry extends THREE.BufferGeometry {
312
+ class TreesGeometry extends BufferGeometry {
315
313
  constructor(landscape) {
316
314
  super();
317
315
  const vertices = [];
318
316
  const colors = [];
319
- const raycaster = new THREE.Raycaster();
317
+ const raycaster = new Raycaster();
320
318
  raycaster.ray.direction.set(0, -1, 0);
321
- const _color = new THREE.Color();
319
+ const _color = new Color();
322
320
  for (let i = 0; i < 2e3; i++) {
323
321
  const x = Math.random() * 500 - 250;
324
322
  const z = Math.random() * 500 - 250;
@@ -342,12 +340,14 @@ class TreesGeometry extends THREE.BufferGeometry {
342
340
  colors.push(_color.r, _color.g, _color.b);
343
341
  }
344
342
  }
345
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
346
- this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
343
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
344
+ this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
347
345
  }
348
346
  }
349
- exports.RollerCoasterGeometry = RollerCoasterGeometry;
350
- exports.RollerCoasterLiftersGeometry = RollerCoasterLiftersGeometry;
351
- exports.RollerCoasterShadowGeometry = RollerCoasterShadowGeometry;
352
- exports.SkyGeometry = SkyGeometry;
353
- exports.TreesGeometry = TreesGeometry;
347
+ export {
348
+ RollerCoasterGeometry,
349
+ RollerCoasterLiftersGeometry,
350
+ RollerCoasterShadowGeometry,
351
+ SkyGeometry,
352
+ TreesGeometry
353
+ };
@@ -1,9 +1,11 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
7
9
  class Timer {
8
10
  constructor() {
9
11
  __publicField(this, "_previousTime");
@@ -96,6 +98,4 @@ function handleVisibilityChange() {
96
98
  if (document.hidden === false)
97
99
  this.reset();
98
100
  }
99
- export {
100
- Timer
101
- };
101
+ exports.Timer = Timer;
@@ -1,11 +1,9 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
7
  class Timer {
10
8
  constructor() {
11
9
  __publicField(this, "_previousTime");
@@ -98,4 +96,6 @@ function handleVisibilityChange() {
98
96
  if (document.hidden === false)
99
97
  this.reset();
100
98
  }
101
- exports.Timer = Timer;
99
+ export {
100
+ Timer
101
+ };
@@ -1,21 +1,23 @@
1
- import { BufferAttribute, DynamicDrawUsage, BufferGeometry, MeshStandardMaterial, Mesh, Vector3, Color, Matrix4 } from "three";
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
2
4
  function TubePainter() {
3
5
  const BUFFER_SIZE = 1e6 * 3;
4
- const positions = new BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
5
- positions.usage = DynamicDrawUsage;
6
- const normals = new BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
7
- normals.usage = DynamicDrawUsage;
8
- const colors = new BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
9
- colors.usage = DynamicDrawUsage;
10
- const geometry = new BufferGeometry();
6
+ const positions = new THREE.BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
7
+ positions.usage = THREE.DynamicDrawUsage;
8
+ const normals = new THREE.BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
9
+ normals.usage = THREE.DynamicDrawUsage;
10
+ const colors = new THREE.BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
11
+ colors.usage = THREE.DynamicDrawUsage;
12
+ const geometry = new THREE.BufferGeometry();
11
13
  geometry.setAttribute("position", positions);
12
14
  geometry.setAttribute("normal", normals);
13
15
  geometry.setAttribute("color", colors);
14
16
  geometry.drawRange.count = 0;
15
- const material = new MeshStandardMaterial({
17
+ const material = new THREE.MeshStandardMaterial({
16
18
  vertexColors: true
17
19
  });
18
- const mesh = new Mesh(geometry, material);
20
+ const mesh = new THREE.Mesh(geometry, material);
19
21
  mesh.frustumCulled = false;
20
22
  function getPoints(size2) {
21
23
  const PI2 = Math.PI * 2;
@@ -24,15 +26,15 @@ function TubePainter() {
24
26
  const radius = 0.01 * size2;
25
27
  for (let i = 0; i < sides; i++) {
26
28
  const angle = i / sides * PI2;
27
- array.push(new Vector3(Math.sin(angle) * radius, Math.cos(angle) * radius, 0));
29
+ array.push(new THREE.Vector3(Math.sin(angle) * radius, Math.cos(angle) * radius, 0));
28
30
  }
29
31
  return array;
30
32
  }
31
- const vector1 = new Vector3();
32
- const vector2 = new Vector3();
33
- const vector3 = new Vector3();
34
- const vector4 = new Vector3();
35
- const color = new Color(16777215);
33
+ const vector1 = new THREE.Vector3();
34
+ const vector2 = new THREE.Vector3();
35
+ const vector3 = new THREE.Vector3();
36
+ const vector4 = new THREE.Vector3();
37
+ const color = new THREE.Color(16777215);
36
38
  let size = 1;
37
39
  function stroke(position1, position2, matrix12, matrix22) {
38
40
  if (position1.distanceToSquared(position2) === 0)
@@ -72,11 +74,11 @@ function TubePainter() {
72
74
  }
73
75
  geometry.drawRange.count = count2;
74
76
  }
75
- const up = new Vector3(0, 1, 0);
76
- const point1 = new Vector3();
77
- const point2 = new Vector3();
78
- const matrix1 = new Matrix4();
79
- const matrix2 = new Matrix4();
77
+ const up = new THREE.Vector3(0, 1, 0);
78
+ const point1 = new THREE.Vector3();
79
+ const point2 = new THREE.Vector3();
80
+ const matrix1 = new THREE.Matrix4();
81
+ const matrix2 = new THREE.Matrix4();
80
82
  function moveTo(position) {
81
83
  point1.copy(position);
82
84
  matrix1.lookAt(point2, point1, up);
@@ -118,6 +120,4 @@ function TubePainter() {
118
120
  update
119
121
  };
120
122
  }
121
- export {
122
- TubePainter
123
- };
123
+ exports.TubePainter = TubePainter;