three-stdlib 2.22.10 → 2.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (554) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.d.ts +2 -2
  32. package/dist/controls/TrackballControls.js +32 -32
  33. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  34. package/dist/controls/TransformControls.js +169 -169
  35. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  36. package/dist/controls/experimental/CameraControls.js +59 -59
  37. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  38. package/dist/csm/CSM.js +17 -17
  39. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  40. package/dist/csm/CSMFrustum.js +7 -7
  41. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  42. package/dist/csm/CSMHelper.js +14 -14
  43. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  44. package/dist/csm/CSMShader.js +5 -5
  45. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  46. package/dist/curves/CurveExtras.js +45 -45
  47. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  48. package/dist/curves/NURBSCurve.js +11 -11
  49. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  50. package/dist/curves/NURBSSurface.js +7 -7
  51. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  52. package/dist/curves/NURBSUtils.js +17 -17
  53. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  54. package/dist/deprecated/Geometry.js +51 -51
  55. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  56. package/dist/effects/AnaglyphEffect.js +14 -14
  57. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  58. package/dist/effects/AsciiEffect.js +3 -3
  59. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  60. package/dist/effects/OutlineEffect.js +8 -8
  61. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  62. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  63. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  64. package/dist/effects/PeppersGhostEffect.js +11 -11
  65. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  66. package/dist/effects/StereoEffect.js +6 -6
  67. package/dist/environments/RoomEnvironment.cjs +95 -0
  68. package/dist/environments/RoomEnvironment.js +23 -40
  69. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  70. package/dist/exporters/ColladaExporter.js +16 -16
  71. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  72. package/dist/exporters/DRACOExporter.js +8 -8
  73. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +52 -49
  74. package/dist/exporters/GLTFExporter.js +52 -49
  75. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  76. package/dist/exporters/MMDExporter.js +10 -10
  77. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  78. package/dist/exporters/OBJExporter.js +13 -13
  79. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  80. package/dist/exporters/PLYExporter.js +8 -8
  81. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  82. package/dist/exporters/STLExporter.js +12 -12
  83. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  84. package/dist/exporters/USDZExporter.js +10 -10
  85. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  86. package/dist/geometries/BoxLineGeometry.js +6 -6
  87. package/dist/geometries/ConvexGeometry.cjs +26 -0
  88. package/dist/geometries/ConvexGeometry.js +9 -9
  89. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  90. package/dist/geometries/DecalGeometry.js +16 -16
  91. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  92. package/dist/geometries/LightningStrike.js +45 -45
  93. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  94. package/dist/geometries/ParametricGeometries.js +11 -11
  95. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  96. package/dist/geometries/ParametricGeometry.js +11 -11
  97. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  98. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  99. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  100. package/dist/geometries/TeapotGeometry.js +21 -21
  101. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  102. package/dist/geometries/TextGeometry.js +6 -6
  103. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  104. package/dist/helpers/LightProbeHelper.js +7 -7
  105. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  106. package/dist/helpers/PositionalAudioHelper.js +11 -11
  107. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  108. package/dist/helpers/RectAreaLightHelper.js +11 -11
  109. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  110. package/dist/helpers/VertexNormalsHelper.js +11 -11
  111. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  112. package/dist/helpers/VertexTangentsHelper.js +10 -10
  113. package/dist/index.cjs +613 -0
  114. package/dist/index.js +613 -613
  115. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  116. package/dist/interactive/HTMLMesh.js +11 -11
  117. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  118. package/dist/interactive/InteractiveGroup.js +8 -8
  119. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  120. package/dist/interactive/SelectionBox.js +21 -21
  121. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  122. package/dist/interactive/SelectionHelper.js +7 -7
  123. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  124. package/dist/libs/MeshoptDecoder.js +3 -3
  125. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  126. package/dist/libs/MotionControllers.js +6 -6
  127. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  128. package/dist/lights/LightProbeGenerator.js +16 -16
  129. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  130. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  131. package/dist/lines/Line2.cjs +13 -0
  132. package/dist/lines/Line2.js +8 -8
  133. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  134. package/dist/lines/LineGeometry.js +5 -5
  135. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  136. package/dist/lines/LineMaterial.js +10 -10
  137. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  138. package/dist/lines/LineSegments2.js +28 -28
  139. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  140. package/dist/lines/LineSegmentsGeometry.js +18 -18
  141. package/dist/lines/Wireframe.cjs +32 -0
  142. package/dist/lines/Wireframe.js +13 -13
  143. package/dist/lines/WireframeGeometry2.cjs +13 -0
  144. package/dist/lines/WireframeGeometry2.js +7 -7
  145. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  146. package/dist/loaders/3DMLoader.js +37 -37
  147. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  148. package/dist/loaders/3MFLoader.js +53 -53
  149. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  150. package/dist/loaders/AMFLoader.js +19 -19
  151. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  152. package/dist/loaders/AssimpLoader.js +41 -41
  153. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  154. package/dist/loaders/BVHLoader.js +18 -18
  155. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  156. package/dist/loaders/BasisTextureLoader.js +22 -22
  157. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  158. package/dist/loaders/ColladaLoader.js +76 -76
  159. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  160. package/dist/loaders/DDSLoader.js +10 -10
  161. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  162. package/dist/loaders/DRACOLoader.js +12 -12
  163. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  164. package/dist/loaders/EXRLoader.js +23 -23
  165. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  166. package/dist/loaders/FBXLoader.js +116 -116
  167. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  168. package/dist/loaders/FontLoader.js +9 -9
  169. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  170. package/dist/loaders/GCodeLoader.js +13 -13
  171. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  172. package/dist/loaders/GLTFLoader.js +112 -112
  173. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  174. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  175. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  176. package/dist/loaders/KMZLoader.js +13 -13
  177. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  178. package/dist/loaders/KTX2Loader.js +65 -65
  179. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  180. package/dist/loaders/KTXLoader.js +5 -5
  181. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  182. package/dist/loaders/LDrawLoader.js +39 -39
  183. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  184. package/dist/loaders/LUT3dlLoader.js +22 -22
  185. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  186. package/dist/loaders/LUTCubeLoader.js +22 -22
  187. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  188. package/dist/loaders/LWOLoader.js +42 -42
  189. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  190. package/dist/loaders/LottieLoader.js +8 -8
  191. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  192. package/dist/loaders/MD2Loader.js +15 -15
  193. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  194. package/dist/loaders/MDDLoader.js +9 -9
  195. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  196. package/dist/loaders/MMDLoader.js +59 -59
  197. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  198. package/dist/loaders/MTLLoader.js +17 -17
  199. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  200. package/dist/loaders/NRRDLoader.js +17 -17
  201. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  202. package/dist/loaders/OBJLoader.js +37 -37
  203. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  204. package/dist/loaders/PCDLoader.js +13 -13
  205. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  206. package/dist/loaders/PDBLoader.js +11 -11
  207. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  208. package/dist/loaders/PLYLoader.js +13 -13
  209. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  210. package/dist/loaders/PRWMLoader.js +9 -9
  211. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  212. package/dist/loaders/PVRLoader.js +11 -11
  213. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  214. package/dist/loaders/RGBELoader.js +18 -18
  215. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  216. package/dist/loaders/RGBMLoader.js +16 -16
  217. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  218. package/dist/loaders/STLLoader.js +15 -15
  219. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  220. package/dist/loaders/SVGLoader.js +55 -55
  221. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  222. package/dist/loaders/TDSLoader.js +20 -20
  223. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  224. package/dist/loaders/TGALoader.js +6 -6
  225. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  226. package/dist/loaders/TTFLoader.js +9 -9
  227. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  228. package/dist/loaders/TiltLoader.js +26 -26
  229. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  230. package/dist/loaders/VOXLoader.js +18 -18
  231. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  232. package/dist/loaders/VRMLLoader.js +125 -125
  233. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  234. package/dist/loaders/VRMLoader.js +7 -7
  235. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  236. package/dist/loaders/VTKLoader.js +24 -24
  237. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  238. package/dist/loaders/XLoader.js +42 -42
  239. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  240. package/dist/loaders/XYZLoader.js +9 -9
  241. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  242. package/dist/loaders/lwo/IFFParser.js +7 -7
  243. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  244. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  245. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  246. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  247. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  248. package/dist/math/Capsule.js +8 -8
  249. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  250. package/dist/math/ColorConverter.js +7 -7
  251. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  252. package/dist/math/ConvexHull.js +18 -18
  253. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  254. package/dist/math/ImprovedNoise.js +3 -3
  255. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  256. package/dist/math/Lut.js +14 -14
  257. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  258. package/dist/math/MeshSurfaceSampler.js +6 -6
  259. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  260. package/dist/math/OBB.js +21 -21
  261. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  262. package/dist/math/Octree.js +19 -19
  263. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  264. package/dist/math/SimplexNoise.js +3 -3
  265. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  266. package/dist/misc/ConvexObjectBreaker.js +25 -25
  267. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  268. package/dist/misc/GPUComputationRenderer.js +19 -19
  269. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  270. package/dist/misc/Gyroscope.js +11 -11
  271. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  272. package/dist/misc/MD2Character.js +14 -14
  273. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  274. package/dist/misc/MD2CharacterComplex.js +20 -20
  275. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  276. package/dist/misc/MorphAnimMesh.js +8 -8
  277. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  278. package/dist/misc/MorphBlendMesh.js +6 -6
  279. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  280. package/dist/misc/ProgressiveLightmap.js +17 -17
  281. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  282. package/dist/misc/RollerCoaster.js +77 -77
  283. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  284. package/dist/misc/Timer.js +3 -3
  285. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  286. package/dist/misc/TubePainter.js +24 -24
  287. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  288. package/dist/misc/Volume.js +18 -18
  289. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  290. package/dist/misc/VolumeSlice.js +10 -10
  291. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  292. package/dist/misc/WebGL.js +7 -7
  293. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  294. package/dist/modifiers/CurveModifier.js +17 -17
  295. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  296. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  297. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  298. package/dist/modifiers/SimplifyModifier.js +12 -12
  299. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  300. package/dist/modifiers/TessellateModifier.js +30 -30
  301. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  302. package/dist/objects/GroundProjectedEnv.js +8 -8
  303. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  304. package/dist/objects/Lensflare.js +37 -37
  305. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  306. package/dist/objects/LightningStorm.js +17 -17
  307. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  308. package/dist/objects/MarchingCubes.js +21 -21
  309. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  310. package/dist/objects/Reflector.js +23 -23
  311. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  312. package/dist/objects/ReflectorForSSRPass.js +33 -33
  313. package/dist/objects/ReflectorRTT.cjs +10 -0
  314. package/dist/objects/ReflectorRTT.js +5 -5
  315. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  316. package/dist/objects/Refractor.js +26 -26
  317. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  318. package/dist/objects/ShadowMesh.js +9 -9
  319. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  320. package/dist/objects/Sky.js +11 -11
  321. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  322. package/dist/objects/Water.js +33 -33
  323. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  324. package/dist/objects/Water2.js +20 -20
  325. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  326. package/dist/physics/AmmoPhysics.js +3 -3
  327. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  328. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  329. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  330. package/dist/postprocessing/AfterimagePass.js +21 -21
  331. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  332. package/dist/postprocessing/BloomPass.js +20 -20
  333. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  334. package/dist/postprocessing/BokehPass.js +19 -19
  335. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  336. package/dist/postprocessing/ClearPass.js +7 -7
  337. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  338. package/dist/postprocessing/CubeTexturePass.js +14 -14
  339. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  340. package/dist/postprocessing/DotScreenPass.js +12 -12
  341. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  342. package/dist/postprocessing/EffectComposer.js +20 -20
  343. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  344. package/dist/postprocessing/FilmPass.js +12 -12
  345. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  346. package/dist/postprocessing/GlitchPass.js +26 -26
  347. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  348. package/dist/postprocessing/HalftonePass.js +13 -13
  349. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  350. package/dist/postprocessing/LUTPass.js +5 -5
  351. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  352. package/dist/postprocessing/MaskPass.js +7 -7
  353. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  354. package/dist/postprocessing/OutlinePass.js +45 -45
  355. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  356. package/dist/postprocessing/Pass.js +8 -8
  357. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  358. package/dist/postprocessing/RenderPass.js +7 -7
  359. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  360. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  361. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  362. package/dist/postprocessing/SAOPass.js +69 -69
  363. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  364. package/dist/postprocessing/SMAAPass.js +30 -30
  365. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  366. package/dist/postprocessing/SSAARenderPass.js +19 -19
  367. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  368. package/dist/postprocessing/SSAOPass.js +63 -63
  369. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  370. package/dist/postprocessing/SSRPass.js +86 -86
  371. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  372. package/dist/postprocessing/SavePass.js +13 -13
  373. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  374. package/dist/postprocessing/ShaderPass.js +10 -10
  375. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  376. package/dist/postprocessing/TAARenderPass.js +8 -8
  377. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  378. package/dist/postprocessing/TexturePass.js +11 -11
  379. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  380. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  381. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  382. package/dist/postprocessing/WaterPass.js +10 -10
  383. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  384. package/dist/renderers/CSS2DRenderer.js +12 -12
  385. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  386. package/dist/renderers/CSS3DRenderer.js +12 -12
  387. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  388. package/dist/renderers/Projector.js +21 -21
  389. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  390. package/dist/renderers/SVGRenderer.js +12 -12
  391. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  392. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  393. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  394. package/dist/shaders/AfterimageShader.js +3 -3
  395. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  396. package/dist/shaders/BasicShader.js +3 -3
  397. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  398. package/dist/shaders/BleachBypassShader.js +3 -3
  399. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  400. package/dist/shaders/BlendShader.js +3 -3
  401. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  402. package/dist/shaders/BokehShader.js +3 -3
  403. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  404. package/dist/shaders/BokehShader2.js +6 -6
  405. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  406. package/dist/shaders/BrightnessContrastShader.js +3 -3
  407. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  408. package/dist/shaders/ColorCorrectionShader.js +7 -7
  409. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  410. package/dist/shaders/ColorifyShader.js +5 -5
  411. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  412. package/dist/shaders/ConvolutionShader.js +5 -5
  413. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  414. package/dist/shaders/CopyShader.js +3 -3
  415. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  416. package/dist/shaders/DOFMipMapShader.js +3 -3
  417. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  418. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  419. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  420. package/dist/shaders/DigitalGlitch.js +3 -3
  421. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  422. package/dist/shaders/DotScreenShader.js +6 -6
  423. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  424. package/dist/shaders/FXAAShader.js +5 -5
  425. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  426. package/dist/shaders/FilmShader.js +3 -3
  427. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  428. package/dist/shaders/FocusShader.js +3 -3
  429. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  430. package/dist/shaders/FreiChenShader.js +5 -5
  431. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  432. package/dist/shaders/FresnelShader.js +3 -3
  433. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  434. package/dist/shaders/GammaCorrectionShader.js +3 -3
  435. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  436. package/dist/shaders/GodRaysShader.js +11 -11
  437. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  438. package/dist/shaders/HalftoneShader.js +3 -3
  439. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  440. package/dist/shaders/HorizontalBlurShader.js +3 -3
  441. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  442. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  443. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  444. package/dist/shaders/HueSaturationShader.js +3 -3
  445. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  446. package/dist/shaders/KaleidoShader.js +3 -3
  447. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  448. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  449. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  450. package/dist/shaders/LuminosityShader.js +3 -3
  451. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  452. package/dist/shaders/MirrorShader.js +3 -3
  453. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  454. package/dist/shaders/NormalMapShader.js +6 -6
  455. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  456. package/dist/shaders/ParallaxShader.js +3 -3
  457. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  458. package/dist/shaders/PixelShader.js +3 -3
  459. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  460. package/dist/shaders/RGBShiftShader.js +3 -3
  461. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  462. package/dist/shaders/SAOShader.js +7 -7
  463. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  464. package/dist/shaders/SMAAShader.js +9 -9
  465. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  466. package/dist/shaders/SSAOShader.js +10 -10
  467. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  468. package/dist/shaders/SSRShader.js +10 -10
  469. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  470. package/dist/shaders/SepiaShader.js +3 -3
  471. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  472. package/dist/shaders/SobelOperatorShader.js +5 -5
  473. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  474. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  475. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  476. package/dist/shaders/TechnicolorShader.js +3 -3
  477. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  478. package/dist/shaders/ToneMapShader.js +3 -3
  479. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  480. package/dist/shaders/ToonShader.js +32 -32
  481. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  482. package/dist/shaders/TriangleBlurShader.js +5 -5
  483. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  484. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  485. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  486. package/dist/shaders/VerticalBlurShader.js +3 -3
  487. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  488. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  489. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  490. package/dist/shaders/VignetteShader.js +3 -3
  491. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  492. package/dist/shaders/VolumeShader.js +6 -6
  493. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  494. package/dist/shaders/WaterRefractionShader.js +3 -3
  495. package/dist/shaders/types.cjs +1 -0
  496. package/dist/shaders/types.js +1 -1
  497. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  498. package/dist/textures/FlakesTexture.js +3 -3
  499. package/dist/types/Loader.cjs +26 -0
  500. package/dist/types/Loader.js +5 -22
  501. package/dist/types/helpers.cjs +4 -0
  502. package/dist/types/helpers.js +3 -3
  503. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  504. package/dist/utils/BufferGeometryUtils.js +41 -41
  505. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  506. package/dist/utils/GeometryCompressionUtils.js +94 -94
  507. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  508. package/dist/utils/GeometryUtils.js +18 -18
  509. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  510. package/dist/utils/RoughnessMipmapper.js +13 -13
  511. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  512. package/dist/utils/SceneUtils.js +8 -8
  513. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  514. package/dist/utils/ShadowMapViewer.js +18 -18
  515. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  516. package/dist/utils/SkeletonUtils.js +10 -10
  517. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  518. package/dist/utils/UVsDebug.js +7 -7
  519. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  520. package/dist/utils/WorkerPool.js +3 -3
  521. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  522. package/dist/webxr/ARButton.js +3 -3
  523. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  524. package/dist/webxr/OculusHandModel.js +9 -9
  525. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  526. package/dist/webxr/OculusHandPointerModel.js +24 -41
  527. package/dist/webxr/Text2D.cjs +48 -0
  528. package/dist/webxr/Text2D.js +9 -26
  529. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  530. package/dist/webxr/VRButton.js +3 -3
  531. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  532. package/dist/webxr/XRControllerModelFactory.js +18 -18
  533. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  534. package/dist/webxr/XREstimatedLight.js +8 -8
  535. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  536. package/dist/webxr/XRHandMeshModel.js +5 -5
  537. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  538. package/dist/webxr/XRHandModelFactory.js +10 -10
  539. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  540. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  541. package/package.json +3 -3
  542. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  543. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  544. package/dist/environments/RoomEnvironment.mjs +0 -78
  545. package/dist/geometries/ConvexGeometry.mjs +0 -26
  546. package/dist/index.mjs +0 -613
  547. package/dist/lines/Line2.mjs +0 -13
  548. package/dist/lines/Wireframe.mjs +0 -32
  549. package/dist/lines/WireframeGeometry2.mjs +0 -13
  550. package/dist/objects/ReflectorRTT.mjs +0 -10
  551. package/dist/shaders/types.mjs +0 -1
  552. package/dist/types/Loader.mjs +0 -9
  553. package/dist/types/helpers.mjs +0 -4
  554. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,5 +1,7 @@
1
- import { BufferGeometry, Vector3, Quaternion, BufferAttribute, Raycaster, Color } from "three";
2
- class RollerCoasterGeometry extends BufferGeometry {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class RollerCoasterGeometry extends THREE.BufferGeometry {
3
5
  constructor(curve, divisions) {
4
6
  super();
5
7
  const vertices = [];
@@ -7,38 +9,38 @@ class RollerCoasterGeometry extends BufferGeometry {
7
9
  const colors = [];
8
10
  const color1 = [1, 1, 1];
9
11
  const color2 = [1, 1, 0];
10
- const up = new Vector3(0, 1, 0);
11
- const forward = new Vector3();
12
- const right = new Vector3();
13
- const quaternion = new Quaternion();
14
- const prevQuaternion = new Quaternion();
12
+ const up = new THREE.Vector3(0, 1, 0);
13
+ const forward = new THREE.Vector3();
14
+ const right = new THREE.Vector3();
15
+ const quaternion = new THREE.Quaternion();
16
+ const prevQuaternion = new THREE.Quaternion();
15
17
  prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
16
- const point = new Vector3();
17
- const prevPoint = new Vector3();
18
+ const point = new THREE.Vector3();
19
+ const prevPoint = new THREE.Vector3();
18
20
  prevPoint.copy(curve.getPointAt(0));
19
21
  const step = [
20
- new Vector3(-0.225, 0, 0),
21
- new Vector3(0, -0.05, 0),
22
- new Vector3(0, -0.175, 0),
23
- new Vector3(0, -0.05, 0),
24
- new Vector3(0.225, 0, 0),
25
- new Vector3(0, -0.175, 0)
22
+ new THREE.Vector3(-0.225, 0, 0),
23
+ new THREE.Vector3(0, -0.05, 0),
24
+ new THREE.Vector3(0, -0.175, 0),
25
+ new THREE.Vector3(0, -0.05, 0),
26
+ new THREE.Vector3(0.225, 0, 0),
27
+ new THREE.Vector3(0, -0.175, 0)
26
28
  ];
27
29
  const PI2 = Math.PI * 2;
28
30
  let sides = 5;
29
31
  const tube1 = [];
30
32
  for (let i = 0; i < sides; i++) {
31
33
  const angle = i / sides * PI2;
32
- tube1.push(new Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
34
+ tube1.push(new THREE.Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
33
35
  }
34
36
  sides = 6;
35
37
  const tube2 = [];
36
38
  for (let i = 0; i < sides; i++) {
37
39
  const angle = i / sides * PI2;
38
- tube2.push(new Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
40
+ tube2.push(new THREE.Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
39
41
  }
40
- const vector = new Vector3();
41
- const normal = new Vector3();
42
+ const vector = new THREE.Vector3();
43
+ const normal = new THREE.Vector3();
42
44
  function drawShape(shape, color) {
43
45
  normal.set(0, 0, -1).applyQuaternion(quaternion);
44
46
  for (let j = 0; j < shape.length; j++) {
@@ -59,14 +61,14 @@ class RollerCoasterGeometry extends BufferGeometry {
59
61
  colors.push(color[0], color[1], color[2]);
60
62
  }
61
63
  }
62
- const vector1 = new Vector3();
63
- const vector2 = new Vector3();
64
- const vector3 = new Vector3();
65
- const vector4 = new Vector3();
66
- const normal1 = new Vector3();
67
- const normal2 = new Vector3();
68
- const normal3 = new Vector3();
69
- const normal4 = new Vector3();
64
+ const vector1 = new THREE.Vector3();
65
+ const vector2 = new THREE.Vector3();
66
+ const vector3 = new THREE.Vector3();
67
+ const vector4 = new THREE.Vector3();
68
+ const normal1 = new THREE.Vector3();
69
+ const normal2 = new THREE.Vector3();
70
+ const normal3 = new THREE.Vector3();
71
+ const normal4 = new THREE.Vector3();
70
72
  function extrudeShape(shape, offset2, color) {
71
73
  for (let j = 0, jl = shape.length; j < jl; j++) {
72
74
  const point1 = shape[j];
@@ -115,7 +117,7 @@ class RollerCoasterGeometry extends BufferGeometry {
115
117
  colors.push(color[0], color[1], color[2]);
116
118
  }
117
119
  }
118
- const offset = new Vector3();
120
+ const offset = new THREE.Vector3();
119
121
  for (let i = 1; i <= divisions; i++) {
120
122
  point.copy(curve.getPointAt(i / divisions));
121
123
  up.set(0, 1, 0);
@@ -133,31 +135,31 @@ class RollerCoasterGeometry extends BufferGeometry {
133
135
  prevPoint.copy(point);
134
136
  prevQuaternion.copy(quaternion);
135
137
  }
136
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
137
- this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
138
- this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
138
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
139
+ this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
140
+ this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
139
141
  }
140
142
  }
141
- class RollerCoasterLiftersGeometry extends BufferGeometry {
143
+ class RollerCoasterLiftersGeometry extends THREE.BufferGeometry {
142
144
  constructor(curve, divisions) {
143
145
  super();
144
146
  const vertices = [];
145
147
  const normals = [];
146
- const quaternion = new Quaternion();
147
- const up = new Vector3(0, 1, 0);
148
- const point = new Vector3();
149
- const tangent = new Vector3();
150
- const tube1 = [new Vector3(0, 0.05, -0.05), new Vector3(0, 0.05, 0.05), new Vector3(0, -0.05, 0)];
151
- const tube2 = [new Vector3(-0.05, 0, 0.05), new Vector3(-0.05, 0, -0.05), new Vector3(0.05, 0, 0)];
152
- const tube3 = [new Vector3(0.05, 0, -0.05), new Vector3(0.05, 0, 0.05), new Vector3(-0.05, 0, 0)];
153
- const vector1 = new Vector3();
154
- const vector2 = new Vector3();
155
- const vector3 = new Vector3();
156
- const vector4 = new Vector3();
157
- const normal1 = new Vector3();
158
- const normal2 = new Vector3();
159
- const normal3 = new Vector3();
160
- const normal4 = new Vector3();
148
+ const quaternion = new THREE.Quaternion();
149
+ const up = new THREE.Vector3(0, 1, 0);
150
+ const point = new THREE.Vector3();
151
+ const tangent = new THREE.Vector3();
152
+ const tube1 = [new THREE.Vector3(0, 0.05, -0.05), new THREE.Vector3(0, 0.05, 0.05), new THREE.Vector3(0, -0.05, 0)];
153
+ const tube2 = [new THREE.Vector3(-0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0)];
154
+ const tube3 = [new THREE.Vector3(0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, 0)];
155
+ const vector1 = new THREE.Vector3();
156
+ const vector2 = new THREE.Vector3();
157
+ const vector3 = new THREE.Vector3();
158
+ const vector4 = new THREE.Vector3();
159
+ const normal1 = new THREE.Vector3();
160
+ const normal2 = new THREE.Vector3();
161
+ const normal3 = new THREE.Vector3();
162
+ const normal4 = new THREE.Vector3();
161
163
  function extrudeShape(shape, fromPoint2, toPoint2) {
162
164
  for (let j = 0, jl = shape.length; j < jl; j++) {
163
165
  const point1 = shape[j];
@@ -200,8 +202,8 @@ class RollerCoasterLiftersGeometry extends BufferGeometry {
200
202
  normals.push(normal4.x, normal4.y, normal4.z);
201
203
  }
202
204
  }
203
- const fromPoint = new Vector3();
204
- const toPoint = new Vector3();
205
+ const fromPoint = new THREE.Vector3();
206
+ const toPoint = new THREE.Vector3();
205
207
  for (let i = 1; i <= divisions; i++) {
206
208
  point.copy(curve.getPointAt(i / divisions));
207
209
  tangent.copy(curve.getTangentAt(i / divisions));
@@ -239,27 +241,27 @@ class RollerCoasterLiftersGeometry extends BufferGeometry {
239
241
  extrudeShape(tube3, fromPoint, toPoint);
240
242
  }
241
243
  }
242
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
243
- this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
244
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
245
+ this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
244
246
  }
245
247
  }
246
- class RollerCoasterShadowGeometry extends BufferGeometry {
248
+ class RollerCoasterShadowGeometry extends THREE.BufferGeometry {
247
249
  constructor(curve, divisions) {
248
250
  super();
249
251
  const vertices = [];
250
- const up = new Vector3(0, 1, 0);
251
- const forward = new Vector3();
252
- const quaternion = new Quaternion();
253
- const prevQuaternion = new Quaternion();
252
+ const up = new THREE.Vector3(0, 1, 0);
253
+ const forward = new THREE.Vector3();
254
+ const quaternion = new THREE.Quaternion();
255
+ const prevQuaternion = new THREE.Quaternion();
254
256
  prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
255
- const point = new Vector3();
256
- const prevPoint = new Vector3();
257
+ const point = new THREE.Vector3();
258
+ const prevPoint = new THREE.Vector3();
257
259
  prevPoint.copy(curve.getPointAt(0));
258
260
  prevPoint.y = 0;
259
- const vector1 = new Vector3();
260
- const vector2 = new Vector3();
261
- const vector3 = new Vector3();
262
- const vector4 = new Vector3();
261
+ const vector1 = new THREE.Vector3();
262
+ const vector2 = new THREE.Vector3();
263
+ const vector3 = new THREE.Vector3();
264
+ const vector4 = new THREE.Vector3();
263
265
  for (let i = 1; i <= divisions; i++) {
264
266
  point.copy(curve.getPointAt(i / divisions));
265
267
  point.y = 0;
@@ -287,10 +289,10 @@ class RollerCoasterShadowGeometry extends BufferGeometry {
287
289
  prevPoint.copy(point);
288
290
  prevQuaternion.copy(quaternion);
289
291
  }
290
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
292
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
291
293
  }
292
294
  }
293
- class SkyGeometry extends BufferGeometry {
295
+ class SkyGeometry extends THREE.BufferGeometry {
294
296
  constructor() {
295
297
  super();
296
298
  const vertices = [];
@@ -306,17 +308,17 @@ class SkyGeometry extends BufferGeometry {
306
308
  vertices.push(x + size, y, z + size);
307
309
  vertices.push(x - size, y, z + size);
308
310
  }
309
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
311
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
310
312
  }
311
313
  }
312
- class TreesGeometry extends BufferGeometry {
314
+ class TreesGeometry extends THREE.BufferGeometry {
313
315
  constructor(landscape) {
314
316
  super();
315
317
  const vertices = [];
316
318
  const colors = [];
317
- const raycaster = new Raycaster();
319
+ const raycaster = new THREE.Raycaster();
318
320
  raycaster.ray.direction.set(0, -1, 0);
319
- const _color = new Color();
321
+ const _color = new THREE.Color();
320
322
  for (let i = 0; i < 2e3; i++) {
321
323
  const x = Math.random() * 500 - 250;
322
324
  const z = Math.random() * 500 - 250;
@@ -340,14 +342,12 @@ class TreesGeometry extends BufferGeometry {
340
342
  colors.push(_color.r, _color.g, _color.b);
341
343
  }
342
344
  }
343
- this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
344
- this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
345
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
346
+ this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
345
347
  }
346
348
  }
347
- export {
348
- RollerCoasterGeometry,
349
- RollerCoasterLiftersGeometry,
350
- RollerCoasterShadowGeometry,
351
- SkyGeometry,
352
- TreesGeometry
353
- };
349
+ exports.RollerCoasterGeometry = RollerCoasterGeometry;
350
+ exports.RollerCoasterLiftersGeometry = RollerCoasterLiftersGeometry;
351
+ exports.RollerCoasterShadowGeometry = RollerCoasterShadowGeometry;
352
+ exports.SkyGeometry = SkyGeometry;
353
+ exports.TreesGeometry = TreesGeometry;
@@ -1,7 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class RollerCoasterGeometry extends THREE.BufferGeometry {
1
+ import { BufferGeometry, Vector3, Quaternion, BufferAttribute, Raycaster, Color } from "three";
2
+ class RollerCoasterGeometry extends BufferGeometry {
5
3
  constructor(curve, divisions) {
6
4
  super();
7
5
  const vertices = [];
@@ -9,38 +7,38 @@ class RollerCoasterGeometry extends THREE.BufferGeometry {
9
7
  const colors = [];
10
8
  const color1 = [1, 1, 1];
11
9
  const color2 = [1, 1, 0];
12
- const up = new THREE.Vector3(0, 1, 0);
13
- const forward = new THREE.Vector3();
14
- const right = new THREE.Vector3();
15
- const quaternion = new THREE.Quaternion();
16
- const prevQuaternion = new THREE.Quaternion();
10
+ const up = new Vector3(0, 1, 0);
11
+ const forward = new Vector3();
12
+ const right = new Vector3();
13
+ const quaternion = new Quaternion();
14
+ const prevQuaternion = new Quaternion();
17
15
  prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
18
- const point = new THREE.Vector3();
19
- const prevPoint = new THREE.Vector3();
16
+ const point = new Vector3();
17
+ const prevPoint = new Vector3();
20
18
  prevPoint.copy(curve.getPointAt(0));
21
19
  const step = [
22
- new THREE.Vector3(-0.225, 0, 0),
23
- new THREE.Vector3(0, -0.05, 0),
24
- new THREE.Vector3(0, -0.175, 0),
25
- new THREE.Vector3(0, -0.05, 0),
26
- new THREE.Vector3(0.225, 0, 0),
27
- new THREE.Vector3(0, -0.175, 0)
20
+ new Vector3(-0.225, 0, 0),
21
+ new Vector3(0, -0.05, 0),
22
+ new Vector3(0, -0.175, 0),
23
+ new Vector3(0, -0.05, 0),
24
+ new Vector3(0.225, 0, 0),
25
+ new Vector3(0, -0.175, 0)
28
26
  ];
29
27
  const PI2 = Math.PI * 2;
30
28
  let sides = 5;
31
29
  const tube1 = [];
32
30
  for (let i = 0; i < sides; i++) {
33
31
  const angle = i / sides * PI2;
34
- tube1.push(new THREE.Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
32
+ tube1.push(new Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
35
33
  }
36
34
  sides = 6;
37
35
  const tube2 = [];
38
36
  for (let i = 0; i < sides; i++) {
39
37
  const angle = i / sides * PI2;
40
- tube2.push(new THREE.Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
38
+ tube2.push(new Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
41
39
  }
42
- const vector = new THREE.Vector3();
43
- const normal = new THREE.Vector3();
40
+ const vector = new Vector3();
41
+ const normal = new Vector3();
44
42
  function drawShape(shape, color) {
45
43
  normal.set(0, 0, -1).applyQuaternion(quaternion);
46
44
  for (let j = 0; j < shape.length; j++) {
@@ -61,14 +59,14 @@ class RollerCoasterGeometry extends THREE.BufferGeometry {
61
59
  colors.push(color[0], color[1], color[2]);
62
60
  }
63
61
  }
64
- const vector1 = new THREE.Vector3();
65
- const vector2 = new THREE.Vector3();
66
- const vector3 = new THREE.Vector3();
67
- const vector4 = new THREE.Vector3();
68
- const normal1 = new THREE.Vector3();
69
- const normal2 = new THREE.Vector3();
70
- const normal3 = new THREE.Vector3();
71
- const normal4 = new THREE.Vector3();
62
+ const vector1 = new Vector3();
63
+ const vector2 = new Vector3();
64
+ const vector3 = new Vector3();
65
+ const vector4 = new Vector3();
66
+ const normal1 = new Vector3();
67
+ const normal2 = new Vector3();
68
+ const normal3 = new Vector3();
69
+ const normal4 = new Vector3();
72
70
  function extrudeShape(shape, offset2, color) {
73
71
  for (let j = 0, jl = shape.length; j < jl; j++) {
74
72
  const point1 = shape[j];
@@ -117,7 +115,7 @@ class RollerCoasterGeometry extends THREE.BufferGeometry {
117
115
  colors.push(color[0], color[1], color[2]);
118
116
  }
119
117
  }
120
- const offset = new THREE.Vector3();
118
+ const offset = new Vector3();
121
119
  for (let i = 1; i <= divisions; i++) {
122
120
  point.copy(curve.getPointAt(i / divisions));
123
121
  up.set(0, 1, 0);
@@ -135,31 +133,31 @@ class RollerCoasterGeometry extends THREE.BufferGeometry {
135
133
  prevPoint.copy(point);
136
134
  prevQuaternion.copy(quaternion);
137
135
  }
138
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
139
- this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
140
- this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
136
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
137
+ this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
138
+ this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
141
139
  }
142
140
  }
143
- class RollerCoasterLiftersGeometry extends THREE.BufferGeometry {
141
+ class RollerCoasterLiftersGeometry extends BufferGeometry {
144
142
  constructor(curve, divisions) {
145
143
  super();
146
144
  const vertices = [];
147
145
  const normals = [];
148
- const quaternion = new THREE.Quaternion();
149
- const up = new THREE.Vector3(0, 1, 0);
150
- const point = new THREE.Vector3();
151
- const tangent = new THREE.Vector3();
152
- const tube1 = [new THREE.Vector3(0, 0.05, -0.05), new THREE.Vector3(0, 0.05, 0.05), new THREE.Vector3(0, -0.05, 0)];
153
- const tube2 = [new THREE.Vector3(-0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0)];
154
- const tube3 = [new THREE.Vector3(0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, 0)];
155
- const vector1 = new THREE.Vector3();
156
- const vector2 = new THREE.Vector3();
157
- const vector3 = new THREE.Vector3();
158
- const vector4 = new THREE.Vector3();
159
- const normal1 = new THREE.Vector3();
160
- const normal2 = new THREE.Vector3();
161
- const normal3 = new THREE.Vector3();
162
- const normal4 = new THREE.Vector3();
146
+ const quaternion = new Quaternion();
147
+ const up = new Vector3(0, 1, 0);
148
+ const point = new Vector3();
149
+ const tangent = new Vector3();
150
+ const tube1 = [new Vector3(0, 0.05, -0.05), new Vector3(0, 0.05, 0.05), new Vector3(0, -0.05, 0)];
151
+ const tube2 = [new Vector3(-0.05, 0, 0.05), new Vector3(-0.05, 0, -0.05), new Vector3(0.05, 0, 0)];
152
+ const tube3 = [new Vector3(0.05, 0, -0.05), new Vector3(0.05, 0, 0.05), new Vector3(-0.05, 0, 0)];
153
+ const vector1 = new Vector3();
154
+ const vector2 = new Vector3();
155
+ const vector3 = new Vector3();
156
+ const vector4 = new Vector3();
157
+ const normal1 = new Vector3();
158
+ const normal2 = new Vector3();
159
+ const normal3 = new Vector3();
160
+ const normal4 = new Vector3();
163
161
  function extrudeShape(shape, fromPoint2, toPoint2) {
164
162
  for (let j = 0, jl = shape.length; j < jl; j++) {
165
163
  const point1 = shape[j];
@@ -202,8 +200,8 @@ class RollerCoasterLiftersGeometry extends THREE.BufferGeometry {
202
200
  normals.push(normal4.x, normal4.y, normal4.z);
203
201
  }
204
202
  }
205
- const fromPoint = new THREE.Vector3();
206
- const toPoint = new THREE.Vector3();
203
+ const fromPoint = new Vector3();
204
+ const toPoint = new Vector3();
207
205
  for (let i = 1; i <= divisions; i++) {
208
206
  point.copy(curve.getPointAt(i / divisions));
209
207
  tangent.copy(curve.getTangentAt(i / divisions));
@@ -241,27 +239,27 @@ class RollerCoasterLiftersGeometry extends THREE.BufferGeometry {
241
239
  extrudeShape(tube3, fromPoint, toPoint);
242
240
  }
243
241
  }
244
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
245
- this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
242
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
243
+ this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
246
244
  }
247
245
  }
248
- class RollerCoasterShadowGeometry extends THREE.BufferGeometry {
246
+ class RollerCoasterShadowGeometry extends BufferGeometry {
249
247
  constructor(curve, divisions) {
250
248
  super();
251
249
  const vertices = [];
252
- const up = new THREE.Vector3(0, 1, 0);
253
- const forward = new THREE.Vector3();
254
- const quaternion = new THREE.Quaternion();
255
- const prevQuaternion = new THREE.Quaternion();
250
+ const up = new Vector3(0, 1, 0);
251
+ const forward = new Vector3();
252
+ const quaternion = new Quaternion();
253
+ const prevQuaternion = new Quaternion();
256
254
  prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
257
- const point = new THREE.Vector3();
258
- const prevPoint = new THREE.Vector3();
255
+ const point = new Vector3();
256
+ const prevPoint = new Vector3();
259
257
  prevPoint.copy(curve.getPointAt(0));
260
258
  prevPoint.y = 0;
261
- const vector1 = new THREE.Vector3();
262
- const vector2 = new THREE.Vector3();
263
- const vector3 = new THREE.Vector3();
264
- const vector4 = new THREE.Vector3();
259
+ const vector1 = new Vector3();
260
+ const vector2 = new Vector3();
261
+ const vector3 = new Vector3();
262
+ const vector4 = new Vector3();
265
263
  for (let i = 1; i <= divisions; i++) {
266
264
  point.copy(curve.getPointAt(i / divisions));
267
265
  point.y = 0;
@@ -289,10 +287,10 @@ class RollerCoasterShadowGeometry extends THREE.BufferGeometry {
289
287
  prevPoint.copy(point);
290
288
  prevQuaternion.copy(quaternion);
291
289
  }
292
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
290
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
293
291
  }
294
292
  }
295
- class SkyGeometry extends THREE.BufferGeometry {
293
+ class SkyGeometry extends BufferGeometry {
296
294
  constructor() {
297
295
  super();
298
296
  const vertices = [];
@@ -308,17 +306,17 @@ class SkyGeometry extends THREE.BufferGeometry {
308
306
  vertices.push(x + size, y, z + size);
309
307
  vertices.push(x - size, y, z + size);
310
308
  }
311
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
309
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
312
310
  }
313
311
  }
314
- class TreesGeometry extends THREE.BufferGeometry {
312
+ class TreesGeometry extends BufferGeometry {
315
313
  constructor(landscape) {
316
314
  super();
317
315
  const vertices = [];
318
316
  const colors = [];
319
- const raycaster = new THREE.Raycaster();
317
+ const raycaster = new Raycaster();
320
318
  raycaster.ray.direction.set(0, -1, 0);
321
- const _color = new THREE.Color();
319
+ const _color = new Color();
322
320
  for (let i = 0; i < 2e3; i++) {
323
321
  const x = Math.random() * 500 - 250;
324
322
  const z = Math.random() * 500 - 250;
@@ -342,12 +340,14 @@ class TreesGeometry extends THREE.BufferGeometry {
342
340
  colors.push(_color.r, _color.g, _color.b);
343
341
  }
344
342
  }
345
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
346
- this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
343
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
344
+ this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
347
345
  }
348
346
  }
349
- exports.RollerCoasterGeometry = RollerCoasterGeometry;
350
- exports.RollerCoasterLiftersGeometry = RollerCoasterLiftersGeometry;
351
- exports.RollerCoasterShadowGeometry = RollerCoasterShadowGeometry;
352
- exports.SkyGeometry = SkyGeometry;
353
- exports.TreesGeometry = TreesGeometry;
347
+ export {
348
+ RollerCoasterGeometry,
349
+ RollerCoasterLiftersGeometry,
350
+ RollerCoasterShadowGeometry,
351
+ SkyGeometry,
352
+ TreesGeometry
353
+ };
@@ -1,9 +1,11 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
7
9
  class Timer {
8
10
  constructor() {
9
11
  __publicField(this, "_previousTime");
@@ -96,6 +98,4 @@ function handleVisibilityChange() {
96
98
  if (document.hidden === false)
97
99
  this.reset();
98
100
  }
99
- export {
100
- Timer
101
- };
101
+ exports.Timer = Timer;
@@ -1,11 +1,9 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
7
  class Timer {
10
8
  constructor() {
11
9
  __publicField(this, "_previousTime");
@@ -98,4 +96,6 @@ function handleVisibilityChange() {
98
96
  if (document.hidden === false)
99
97
  this.reset();
100
98
  }
101
- exports.Timer = Timer;
99
+ export {
100
+ Timer
101
+ };
@@ -1,21 +1,23 @@
1
- import { BufferAttribute, DynamicDrawUsage, BufferGeometry, MeshStandardMaterial, Mesh, Vector3, Color, Matrix4 } from "three";
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
2
4
  function TubePainter() {
3
5
  const BUFFER_SIZE = 1e6 * 3;
4
- const positions = new BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
5
- positions.usage = DynamicDrawUsage;
6
- const normals = new BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
7
- normals.usage = DynamicDrawUsage;
8
- const colors = new BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
9
- colors.usage = DynamicDrawUsage;
10
- const geometry = new BufferGeometry();
6
+ const positions = new THREE.BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
7
+ positions.usage = THREE.DynamicDrawUsage;
8
+ const normals = new THREE.BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
9
+ normals.usage = THREE.DynamicDrawUsage;
10
+ const colors = new THREE.BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
11
+ colors.usage = THREE.DynamicDrawUsage;
12
+ const geometry = new THREE.BufferGeometry();
11
13
  geometry.setAttribute("position", positions);
12
14
  geometry.setAttribute("normal", normals);
13
15
  geometry.setAttribute("color", colors);
14
16
  geometry.drawRange.count = 0;
15
- const material = new MeshStandardMaterial({
17
+ const material = new THREE.MeshStandardMaterial({
16
18
  vertexColors: true
17
19
  });
18
- const mesh = new Mesh(geometry, material);
20
+ const mesh = new THREE.Mesh(geometry, material);
19
21
  mesh.frustumCulled = false;
20
22
  function getPoints(size2) {
21
23
  const PI2 = Math.PI * 2;
@@ -24,15 +26,15 @@ function TubePainter() {
24
26
  const radius = 0.01 * size2;
25
27
  for (let i = 0; i < sides; i++) {
26
28
  const angle = i / sides * PI2;
27
- array.push(new Vector3(Math.sin(angle) * radius, Math.cos(angle) * radius, 0));
29
+ array.push(new THREE.Vector3(Math.sin(angle) * radius, Math.cos(angle) * radius, 0));
28
30
  }
29
31
  return array;
30
32
  }
31
- const vector1 = new Vector3();
32
- const vector2 = new Vector3();
33
- const vector3 = new Vector3();
34
- const vector4 = new Vector3();
35
- const color = new Color(16777215);
33
+ const vector1 = new THREE.Vector3();
34
+ const vector2 = new THREE.Vector3();
35
+ const vector3 = new THREE.Vector3();
36
+ const vector4 = new THREE.Vector3();
37
+ const color = new THREE.Color(16777215);
36
38
  let size = 1;
37
39
  function stroke(position1, position2, matrix12, matrix22) {
38
40
  if (position1.distanceToSquared(position2) === 0)
@@ -72,11 +74,11 @@ function TubePainter() {
72
74
  }
73
75
  geometry.drawRange.count = count2;
74
76
  }
75
- const up = new Vector3(0, 1, 0);
76
- const point1 = new Vector3();
77
- const point2 = new Vector3();
78
- const matrix1 = new Matrix4();
79
- const matrix2 = new Matrix4();
77
+ const up = new THREE.Vector3(0, 1, 0);
78
+ const point1 = new THREE.Vector3();
79
+ const point2 = new THREE.Vector3();
80
+ const matrix1 = new THREE.Matrix4();
81
+ const matrix2 = new THREE.Matrix4();
80
82
  function moveTo(position) {
81
83
  point1.copy(position);
82
84
  matrix1.lookAt(point2, point1, up);
@@ -118,6 +120,4 @@ function TubePainter() {
118
120
  update
119
121
  };
120
122
  }
121
- export {
122
- TubePainter
123
- };
123
+ exports.TubePainter = TubePainter;