three-stdlib 2.15.1 → 2.15.2

Sign up to get free protection for your applications and to get access to all the features.
Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
  406. package/nodes/materials/Materials.mjs +28 -0
  407. package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
  408. package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
  409. package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
  410. package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
  411. package/nodes/materials/NodeMaterial.js +20 -36
  412. package/nodes/materials/NodeMaterial.mjs +64 -0
  413. package/nodes/materials/PointsNodeMaterial.js +5 -10
  414. package/nodes/materials/PointsNodeMaterial.mjs +30 -0
  415. package/nodes/math/CondNode.js +11 -23
  416. package/nodes/math/CondNode.mjs +38 -0
  417. package/nodes/math/MathNode.js +98 -142
  418. package/nodes/math/MathNode.mjs +163 -0
  419. package/nodes/math/OperatorNode.js +24 -46
  420. package/nodes/math/OperatorNode.mjs +103 -0
  421. package/nodes/procedural/CheckerNode.js +13 -19
  422. package/nodes/procedural/CheckerNode.mjs +21 -0
  423. package/nodes/utils/ArrayElementNode.js +4 -8
  424. package/nodes/utils/ArrayElementNode.mjs +19 -0
  425. package/nodes/utils/ConvertNode.js +3 -8
  426. package/nodes/utils/ConvertNode.mjs +25 -0
  427. package/nodes/utils/JoinNode.js +7 -11
  428. package/nodes/utils/JoinNode.mjs +26 -0
  429. package/nodes/utils/MatcapUVNode.js +8 -11
  430. package/nodes/utils/MatcapUVNode.mjs +16 -0
  431. package/nodes/utils/OscNode.js +27 -33
  432. package/nodes/utils/OscNode.mjs +50 -0
  433. package/nodes/utils/SplitNode.js +6 -20
  434. package/nodes/utils/SplitNode.mjs +45 -0
  435. package/nodes/utils/SpriteSheetUVNode.js +23 -23
  436. package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
  437. package/nodes/utils/TimerNode.js +20 -24
  438. package/nodes/utils/TimerNode.mjs +44 -0
  439. package/objects/GroundProjectedEnv.js +22 -37
  440. package/objects/GroundProjectedEnv.mjs +130 -0
  441. package/objects/Lensflare.js +86 -156
  442. package/objects/Lensflare.mjs +262 -0
  443. package/objects/LightningStorm.js +38 -102
  444. package/objects/LightningStorm.mjs +110 -0
  445. package/objects/MarchingCubes.js +150 -303
  446. package/objects/MarchingCubes.mjs +457 -0
  447. package/objects/Reflector.js +50 -72
  448. package/objects/Reflector.mjs +166 -0
  449. package/objects/ReflectorForSSRPass.js +80 -131
  450. package/objects/ReflectorForSSRPass.mjs +247 -0
  451. package/objects/ReflectorRTT.js +6 -7
  452. package/objects/ReflectorRTT.mjs +10 -0
  453. package/objects/Refractor.js +64 -106
  454. package/objects/Refractor.mjs +178 -0
  455. package/objects/ShadowMesh.js +8 -17
  456. package/objects/ShadowMesh.mjs +41 -0
  457. package/objects/Sky.js +119 -80
  458. package/objects/Sky.mjs +124 -0
  459. package/objects/Water.js +83 -127
  460. package/objects/Water.mjs +235 -0
  461. package/objects/Water2.js +72 -108
  462. package/objects/Water2.mjs +252 -0
  463. package/offscreen/jank.js +10 -14
  464. package/offscreen/jank.mjs +27 -0
  465. package/offscreen/offscreen.js +4 -5
  466. package/offscreen/offscreen.mjs +5 -0
  467. package/offscreen/scene.js +45 -48
  468. package/offscreen/scene.mjs +52 -0
  469. package/package.json +3 -3
  470. package/physics/AmmoPhysics.js +30 -71
  471. package/physics/AmmoPhysics.mjs +165 -0
  472. package/postprocessing/AdaptiveToneMappingPass.js +97 -123
  473. package/postprocessing/AdaptiveToneMappingPass.mjs +221 -0
  474. package/postprocessing/AfterimagePass.js +28 -49
  475. package/postprocessing/AfterimagePass.mjs +55 -0
  476. package/postprocessing/BloomPass.js +43 -69
  477. package/postprocessing/BloomPass.mjs +90 -0
  478. package/postprocessing/BokehPass.js +39 -69
  479. package/postprocessing/BokehPass.mjs +76 -0
  480. package/postprocessing/ClearPass.js +10 -25
  481. package/postprocessing/ClearPass.mjs +27 -0
  482. package/postprocessing/CubeTexturePass.js +28 -27
  483. package/postprocessing/CubeTexturePass.mjs +49 -0
  484. package/postprocessing/DotScreenPass.js +24 -32
  485. package/postprocessing/DotScreenPass.mjs +40 -0
  486. package/postprocessing/EffectComposer.js +39 -86
  487. package/postprocessing/EffectComposer.mjs +139 -0
  488. package/postprocessing/FilmPass.js +25 -30
  489. package/postprocessing/FilmPass.mjs +42 -0
  490. package/postprocessing/GlitchPass.js +38 -61
  491. package/postprocessing/GlitchPass.mjs +75 -0
  492. package/postprocessing/HalftonePass.js +19 -39
  493. package/postprocessing/HalftonePass.mjs +44 -0
  494. package/postprocessing/LUTPass.js +13 -38
  495. package/postprocessing/LUTPass.mjs +136 -0
  496. package/postprocessing/MaskPass.js +19 -38
  497. package/postprocessing/MaskPass.mjs +60 -0
  498. package/postprocessing/OutlinePass.js +135 -277
  499. package/postprocessing/OutlinePass.mjs +438 -0
  500. package/postprocessing/Pass.js +20 -44
  501. package/postprocessing/Pass.mjs +37 -0
  502. package/postprocessing/RenderPass.js +13 -36
  503. package/postprocessing/RenderPass.mjs +48 -0
  504. package/postprocessing/RenderPixelatedPass.js +44 -58
  505. package/postprocessing/RenderPixelatedPass.mjs +199 -0
  506. package/postprocessing/SAOPass.js +154 -189
  507. package/postprocessing/SAOPass.mjs +282 -0
  508. package/postprocessing/SMAAPass.js +64 -84
  509. package/postprocessing/SMAAPass.mjs +112 -0
  510. package/postprocessing/SSAARenderPass.js +121 -69
  511. package/postprocessing/SSAARenderPass.mjs +170 -0
  512. package/postprocessing/SSAOPass.js +123 -172
  513. package/postprocessing/SSAOPass.mjs +265 -0
  514. package/postprocessing/SSRPass.js +211 -280
  515. package/postprocessing/SSRPass.mjs +432 -0
  516. package/postprocessing/SavePass.js +20 -25
  517. package/postprocessing/SavePass.mjs +37 -0
  518. package/postprocessing/ShaderPass.js +14 -30
  519. package/postprocessing/ShaderPass.mjs +39 -0
  520. package/postprocessing/TAARenderPass.js +42 -61
  521. package/postprocessing/TAARenderPass.mjs +88 -0
  522. package/postprocessing/TexturePass.js +21 -22
  523. package/postprocessing/TexturePass.mjs +39 -0
  524. package/postprocessing/UnrealBloomPass.js +105 -213
  525. package/postprocessing/UnrealBloomPass.mjs +220 -0
  526. package/renderers/CSS2DRenderer.js +44 -56
  527. package/renderers/CSS2DRenderer.mjs +112 -0
  528. package/renderers/CSS3DRenderer.js +53 -86
  529. package/renderers/CSS3DRenderer.mjs +133 -0
  530. package/renderers/Projector.js +107 -274
  531. package/renderers/Projector.mjs +511 -0
  532. package/renderers/SVGRenderer.js +72 -182
  533. package/renderers/SVGRenderer.mjs +306 -0
  534. package/renderers/nodes/accessors/CameraNode.js +29 -40
  535. package/renderers/nodes/accessors/CameraNode.mjs +63 -0
  536. package/renderers/nodes/accessors/ModelNode.js +28 -37
  537. package/renderers/nodes/accessors/ModelNode.mjs +61 -0
  538. package/renderers/nodes/accessors/ModelViewProjectionNode.js +10 -23
  539. package/renderers/nodes/accessors/ModelViewProjectionNode.mjs +21 -0
  540. package/renderers/nodes/accessors/NormalNode.js +35 -45
  541. package/renderers/nodes/accessors/NormalNode.mjs +61 -0
  542. package/renderers/nodes/accessors/PositionNode.js +18 -19
  543. package/renderers/nodes/accessors/PositionNode.mjs +30 -0
  544. package/renderers/nodes/accessors/UVNode.js +5 -10
  545. package/renderers/nodes/accessors/UVNode.mjs +13 -0
  546. package/renderers/nodes/core/AttributeNode.js +5 -14
  547. package/renderers/nodes/core/AttributeNode.mjs +35 -0
  548. package/renderers/nodes/core/InputNode.js +4 -14
  549. package/renderers/nodes/core/InputNode.mjs +31 -0
  550. package/renderers/nodes/core/Node.js +7 -17
  551. package/renderers/nodes/core/Node.mjs +34 -0
  552. package/renderers/nodes/core/NodeAttribute.js +3 -6
  553. package/renderers/nodes/core/NodeAttribute.mjs +10 -0
  554. package/renderers/nodes/core/NodeBuilder.js +87 -154
  555. package/renderers/nodes/core/NodeBuilder.mjs +243 -0
  556. package/renderers/nodes/core/NodeFrame.js +9 -12
  557. package/renderers/nodes/core/NodeFrame.mjs +35 -0
  558. package/renderers/nodes/core/NodeSlot.js +2 -3
  559. package/renderers/nodes/core/NodeSlot.mjs +10 -0
  560. package/renderers/nodes/core/NodeUniform.js +4 -9
  561. package/renderers/nodes/core/NodeUniform.mjs +18 -0
  562. package/renderers/nodes/core/NodeVary.js +4 -7
  563. package/renderers/nodes/core/NodeVary.mjs +11 -0
  564. package/renderers/nodes/core/VaryNode.js +6 -12
  565. package/renderers/nodes/core/VaryNode.mjs +22 -0
  566. package/renderers/nodes/core/constants.js +16 -13
  567. package/renderers/nodes/core/constants.mjs +22 -0
  568. package/renderers/nodes/inputs/ColorNode.js +5 -11
  569. package/renderers/nodes/inputs/ColorNode.mjs +11 -0
  570. package/renderers/nodes/inputs/FloatNode.js +5 -11
  571. package/renderers/nodes/inputs/FloatNode.mjs +11 -0
  572. package/renderers/nodes/inputs/Matrix3Node.js +7 -13
  573. package/renderers/nodes/inputs/Matrix3Node.mjs +12 -0
  574. package/renderers/nodes/inputs/Matrix4Node.js +7 -13
  575. package/renderers/nodes/inputs/Matrix4Node.mjs +12 -0
  576. package/renderers/nodes/inputs/TextureNode.js +7 -15
  577. package/renderers/nodes/inputs/TextureNode.mjs +20 -0
  578. package/renderers/nodes/inputs/Vector2Node.js +5 -11
  579. package/renderers/nodes/inputs/Vector2Node.mjs +11 -0
  580. package/renderers/nodes/inputs/Vector3Node.js +7 -13
  581. package/renderers/nodes/inputs/Vector3Node.mjs +12 -0
  582. package/renderers/nodes/inputs/Vector4Node.js +7 -13
  583. package/renderers/nodes/inputs/Vector4Node.mjs +12 -0
  584. package/renderers/nodes/math/MathNode.js +20 -30
  585. package/renderers/nodes/math/MathNode.mjs +55 -0
  586. package/renderers/nodes/math/OperatorNode.js +4 -20
  587. package/renderers/nodes/math/OperatorNode.mjs +42 -0
  588. package/renderers/nodes/utils/SwitchNode.js +4 -9
  589. package/renderers/nodes/utils/SwitchNode.mjs +20 -0
  590. package/renderers/nodes/utils/TimerNode.js +5 -10
  591. package/renderers/nodes/utils/TimerNode.mjs +14 -0
  592. package/renderers/webgpu/WebGPU.js +14 -16
  593. package/renderers/webgpu/WebGPU.mjs +24 -0
  594. package/renderers/webgpu/WebGPUAttributes.js +16 -23
  595. package/renderers/webgpu/WebGPUAttributes.mjs +69 -0
  596. package/renderers/webgpu/WebGPUBackground.js +13 -30
  597. package/renderers/webgpu/WebGPUBackground.mjs +61 -0
  598. package/renderers/webgpu/WebGPUBinding.js +4 -7
  599. package/renderers/webgpu/WebGPUBinding.mjs +14 -0
  600. package/renderers/webgpu/WebGPUBindings.js +21 -57
  601. package/renderers/webgpu/WebGPUBindings.mjs +155 -0
  602. package/renderers/webgpu/WebGPUComputePipelines.js +14 -25
  603. package/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
  604. package/renderers/webgpu/WebGPUGeometries.js +5 -15
  605. package/renderers/webgpu/WebGPUGeometries.mjs +41 -0
  606. package/renderers/webgpu/WebGPUInfo.js +3 -8
  607. package/renderers/webgpu/WebGPUInfo.mjs +46 -0
  608. package/renderers/webgpu/WebGPUObjects.js +5 -10
  609. package/renderers/webgpu/WebGPUObjects.mjs +25 -0
  610. package/renderers/webgpu/WebGPUProperties.js +5 -11
  611. package/renderers/webgpu/WebGPUProperties.mjs +22 -0
  612. package/renderers/webgpu/WebGPURenderLists.js +20 -36
  613. package/renderers/webgpu/WebGPURenderLists.mjs +119 -0
  614. package/renderers/webgpu/WebGPURenderPipelines.js +260 -387
  615. package/renderers/webgpu/WebGPURenderPipelines.mjs +545 -0
  616. package/renderers/webgpu/WebGPURenderer.js +124 -262
  617. package/renderers/webgpu/WebGPURenderer.mjs +574 -0
  618. package/renderers/webgpu/WebGPUSampledTexture.js +18 -31
  619. package/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
  620. package/renderers/webgpu/WebGPUSampler.js +7 -12
  621. package/renderers/webgpu/WebGPUSampler.mjs +15 -0
  622. package/renderers/webgpu/WebGPUStorageBuffer.js +7 -12
  623. package/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
  624. package/renderers/webgpu/WebGPUTextureRenderer.js +5 -11
  625. package/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
  626. package/renderers/webgpu/WebGPUTextureUtils.js +29 -40
  627. package/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
  628. package/renderers/webgpu/WebGPUTextures.js +186 -333
  629. package/renderers/webgpu/WebGPUTextures.mjs +484 -0
  630. package/renderers/webgpu/WebGPUUniform.js +25 -51
  631. package/renderers/webgpu/WebGPUUniform.mjs +81 -0
  632. package/renderers/webgpu/WebGPUUniformsGroup.js +32 -72
  633. package/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
  634. package/renderers/webgpu/constants.js +190 -181
  635. package/renderers/webgpu/constants.mjs +230 -0
  636. package/renderers/webgpu/nodes/ShaderLib.js +2 -2
  637. package/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
  638. package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +53 -124
  639. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
  640. package/renderers/webgpu/nodes/WebGPUNodeUniform.js +17 -31
  641. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
  642. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +8 -9
  643. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
  644. package/renderers/webgpu/nodes/WebGPUNodes.js +7 -45
  645. package/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
  646. package/shaders/ACESFilmicToneMappingShader.js +44 -24
  647. package/shaders/ACESFilmicToneMappingShader.mjs +48 -0
  648. package/shaders/AfterimageShader.js +28 -18
  649. package/shaders/AfterimageShader.mjs +32 -0
  650. package/shaders/BasicShader.js +9 -7
  651. package/shaders/BasicShader.mjs +12 -0
  652. package/shaders/BleachBypassShader.js +31 -15
  653. package/shaders/BleachBypassShader.mjs +35 -0
  654. package/shaders/BlendShader.js +26 -19
  655. package/shaders/BlendShader.mjs +30 -0
  656. package/shaders/BokehShader.js +98 -36
  657. package/shaders/BokehShader.mjs +106 -0
  658. package/shaders/BokehShader2.js +261 -90
  659. package/shaders/BokehShader2.mjs +269 -0
  660. package/shaders/BrightnessContrastShader.js +28 -19
  661. package/shaders/BrightnessContrastShader.mjs +32 -0
  662. package/shaders/ColorCorrectionShader.js +26 -22
  663. package/shaders/ColorCorrectionShader.mjs +30 -0
  664. package/shaders/ColorifyShader.js +24 -16
  665. package/shaders/ColorifyShader.mjs +28 -0
  666. package/shaders/ConvolutionShader.js +40 -36
  667. package/shaders/ConvolutionShader.mjs +55 -0
  668. package/shaders/CopyShader.js +21 -13
  669. package/shaders/CopyShader.mjs +25 -0
  670. package/shaders/DOFMipMapShader.js +28 -21
  671. package/shaders/DOFMipMapShader.mjs +32 -0
  672. package/shaders/DepthLimitedBlurShader.js +85 -40
  673. package/shaders/DepthLimitedBlurShader.mjs +114 -0
  674. package/shaders/DigitalGlitch.js +74 -46
  675. package/shaders/DigitalGlitch.mjs +78 -0
  676. package/shaders/DotScreenShader.js +35 -27
  677. package/shaders/DotScreenShader.mjs +39 -0
  678. package/shaders/FXAAShader.js +1094 -19
  679. package/shaders/FXAAShader.mjs +1098 -0
  680. package/shaders/FilmShader.js +38 -52
  681. package/shaders/FilmShader.mjs +42 -0
  682. package/shaders/FocusShader.js +51 -24
  683. package/shaders/FocusShader.mjs +55 -0
  684. package/shaders/FreiChenShader.js +57 -24
  685. package/shaders/FreiChenShader.mjs +61 -0
  686. package/shaders/FresnelShader.js +43 -22
  687. package/shaders/FresnelShader.mjs +47 -0
  688. package/shaders/GammaCorrectionShader.js +19 -11
  689. package/shaders/GammaCorrectionShader.mjs +23 -0
  690. package/shaders/GodRaysShader.js +103 -94
  691. package/shaders/GodRaysShader.mjs +146 -0
  692. package/shaders/HalftoneShader.js +208 -65
  693. package/shaders/HalftoneShader.mjs +212 -0
  694. package/shaders/HorizontalBlurShader.js +7 -23
  695. package/shaders/HorizontalBlurShader.mjs +43 -0
  696. package/shaders/HorizontalTiltShiftShader.js +33 -21
  697. package/shaders/HorizontalTiltShiftShader.mjs +37 -0
  698. package/shaders/HueSaturationShader.js +37 -21
  699. package/shaders/HueSaturationShader.mjs +41 -0
  700. package/shaders/KaleidoShader.js +30 -22
  701. package/shaders/KaleidoShader.mjs +34 -0
  702. package/shaders/LuminosityHighPassShader.js +33 -27
  703. package/shaders/LuminosityHighPassShader.mjs +37 -0
  704. package/shaders/LuminosityShader.js +21 -11
  705. package/shaders/LuminosityShader.mjs +25 -0
  706. package/shaders/MirrorShader.js +31 -16
  707. package/shaders/MirrorShader.mjs +35 -0
  708. package/shaders/NormalMapShader.js +27 -23
  709. package/shaders/NormalMapShader.mjs +31 -0
  710. package/shaders/ParallaxShader.js +107 -48
  711. package/shaders/ParallaxShader.mjs +113 -0
  712. package/shaders/PixelShader.js +24 -16
  713. package/shaders/PixelShader.mjs +28 -0
  714. package/shaders/RGBShiftShader.js +26 -22
  715. package/shaders/RGBShiftShader.mjs +30 -0
  716. package/shaders/SAOShader.js +132 -48
  717. package/shaders/SAOShader.mjs +144 -0
  718. package/shaders/SMAAShader.js +256 -135
  719. package/shaders/SMAAShader.mjs +272 -0
  720. package/shaders/SSAOShader.js +153 -81
  721. package/shaders/SSAOShader.mjs +172 -0
  722. package/shaders/SSRShader.js +32 -87
  723. package/shaders/SSRShader.mjs +324 -0
  724. package/shaders/SepiaShader.js +25 -15
  725. package/shaders/SepiaShader.mjs +29 -0
  726. package/shaders/SobelOperatorShader.js +40 -29
  727. package/shaders/SobelOperatorShader.mjs +44 -0
  728. package/shaders/SubsurfaceScatteringShader.js +53 -39
  729. package/shaders/SubsurfaceScatteringShader.mjs +59 -0
  730. package/shaders/TechnicolorShader.js +20 -13
  731. package/shaders/TechnicolorShader.mjs +24 -0
  732. package/shaders/ToneMapShader.js +44 -28
  733. package/shaders/ToneMapShader.mjs +48 -0
  734. package/shaders/ToonShader.js +172 -96
  735. package/shaders/ToonShader.mjs +188 -0
  736. package/shaders/TriangleBlurShader.js +32 -23
  737. package/shaders/TriangleBlurShader.mjs +36 -0
  738. package/shaders/UnpackDepthRGBAShader.js +22 -14
  739. package/shaders/UnpackDepthRGBAShader.mjs +26 -0
  740. package/shaders/VerticalBlurShader.js +7 -23
  741. package/shaders/VerticalBlurShader.mjs +44 -0
  742. package/shaders/VerticalTiltShiftShader.js +33 -21
  743. package/shaders/VerticalTiltShiftShader.mjs +37 -0
  744. package/shaders/VignetteShader.js +24 -28
  745. package/shaders/VignetteShader.mjs +28 -0
  746. package/shaders/VolumeShader.js +174 -77
  747. package/shaders/VolumeShader.mjs +178 -0
  748. package/shaders/WaterRefractionShader.js +38 -6
  749. package/shaders/WaterRefractionShader.mjs +57 -0
  750. package/shaders/types.js +1 -1
  751. package/{custom.d.js → shaders/types.mjs} +0 -0
  752. package/textures/FlakesTexture.js +8 -10
  753. package/textures/FlakesTexture.mjs +30 -0
  754. package/types/helpers.js +3 -2
  755. package/types/helpers.mjs +4 -0
  756. package/utils/BufferGeometryUtils.js +251 -325
  757. package/utils/BufferGeometryUtils.mjs +570 -0
  758. package/utils/GeometryCompressionUtils.js +241 -239
  759. package/utils/GeometryCompressionUtils.mjs +547 -0
  760. package/utils/GeometryUtils.js +41 -94
  761. package/utils/GeometryUtils.mjs +108 -0
  762. package/utils/RoughnessMipmapper.js +38 -82
  763. package/utils/RoughnessMipmapper.mjs +213 -0
  764. package/utils/SceneUtils.js +15 -20
  765. package/utils/SceneUtils.mjs +36 -0
  766. package/utils/ShadowMapViewer.js +49 -95
  767. package/utils/ShadowMapViewer.mjs +114 -0
  768. package/utils/SkeletonUtils.js +74 -165
  769. package/utils/SkeletonUtils.mjs +292 -0
  770. package/utils/UVsDebug.js +32 -62
  771. package/utils/UVsDebug.mjs +85 -0
  772. package/utils/WorkerPool.js +13 -33
  773. package/utils/WorkerPool.mjs +62 -0
  774. package/webxr/ARButton.js +72 -98
  775. package/webxr/ARButton.mjs +119 -0
  776. package/webxr/OculusHandModel.js +18 -37
  777. package/webxr/OculusHandModel.mjs +71 -0
  778. package/webxr/OculusHandPointerModel.js +58 -80
  779. package/webxr/OculusHandPointerModel.mjs +207 -0
  780. package/webxr/Text2D.js +37 -19
  781. package/webxr/Text2D.mjs +31 -0
  782. package/webxr/VRButton.js +59 -90
  783. package/webxr/VRButton.mjs +105 -0
  784. package/webxr/XRControllerModelFactory.js +58 -116
  785. package/webxr/XRControllerModelFactory.mjs +146 -0
  786. package/webxr/XREstimatedLight.js +39 -66
  787. package/webxr/XREstimatedLight.mjs +126 -0
  788. package/webxr/XRHandMeshModel.js +40 -29
  789. package/webxr/XRHandMeshModel.mjs +73 -0
  790. package/webxr/XRHandModelFactory.js +28 -31
  791. package/webxr/XRHandModelFactory.mjs +61 -0
  792. package/webxr/XRHandPrimitiveModel.js +41 -27
  793. package/webxr/XRHandPrimitiveModel.mjs +68 -0
  794. package/BufferGeometryUtils-1a7a235c.js +0 -655
  795. package/BufferGeometryUtils-971dfde3.js +0 -1
  796. package/Nodes-4f766d71.js +0 -471
  797. package/Nodes-9aa16d74.js +0 -1
  798. package/animation/AnimationClipCreator.cjs.js +0 -1
  799. package/animation/CCDIKSolver.cjs.js +0 -1
  800. package/animation/MMDAnimationHelper.cjs.js +0 -1
  801. package/animation/MMDPhysics.cjs.js +0 -1
  802. package/cameras/CinematicCamera.cjs.js +0 -1
  803. package/controls/ArcballControls.cjs.js +0 -1
  804. package/controls/DeviceOrientationControls.cjs.js +0 -1
  805. package/controls/DragControls.cjs.js +0 -1
  806. package/controls/FirstPersonControls.cjs.js +0 -1
  807. package/controls/FlyControls.cjs.js +0 -1
  808. package/controls/OrbitControls.cjs.js +0 -1
  809. package/controls/PointerLockControls.cjs.js +0 -1
  810. package/controls/TrackballControls.cjs.js +0 -1
  811. package/controls/TransformControls.cjs.js +0 -1
  812. package/controls/experimental/CameraControls.cjs.js +0 -1
  813. package/csm/CSM.cjs.js +0 -1
  814. package/csm/CSMFrustum.cjs.js +0 -1
  815. package/csm/CSMHelper.cjs.js +0 -1
  816. package/csm/CSMShader.cjs.js +0 -1
  817. package/curves/CurveExtras.cjs.js +0 -1
  818. package/curves/NURBSCurve.cjs.js +0 -1
  819. package/curves/NURBSSurface.cjs.js +0 -1
  820. package/curves/NURBSUtils.cjs.js +0 -1
  821. package/custom.d.cjs.js +0 -1
  822. package/deprecated/Geometry.cjs.js +0 -1
  823. package/effects/AnaglyphEffect.cjs.js +0 -1
  824. package/effects/AsciiEffect.cjs.js +0 -1
  825. package/effects/OutlineEffect.cjs.js +0 -1
  826. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  827. package/effects/PeppersGhostEffect.cjs.js +0 -1
  828. package/effects/StereoEffect.cjs.js +0 -1
  829. package/environments/RoomEnvironment.cjs.js +0 -1
  830. package/exporters/ColladaExporter.cjs.js +0 -1
  831. package/exporters/DRACOExporter.cjs.js +0 -1
  832. package/exporters/GLTFExporter.cjs.js +0 -1
  833. package/exporters/MMDExporter.cjs.js +0 -1
  834. package/exporters/OBJExporter.cjs.js +0 -1
  835. package/exporters/PLYExporter.cjs.js +0 -1
  836. package/exporters/STLExporter.cjs.js +0 -1
  837. package/exporters/USDZExporter.cjs.js +0 -1
  838. package/geometries/BoxLineGeometry.cjs.js +0 -1
  839. package/geometries/ConvexGeometry.cjs.js +0 -1
  840. package/geometries/DecalGeometry.cjs.js +0 -1
  841. package/geometries/LightningStrike.cjs.js +0 -1
  842. package/geometries/ParametricGeometries.cjs.js +0 -1
  843. package/geometries/ParametricGeometry.cjs.js +0 -1
  844. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  845. package/geometries/TeapotGeometry.cjs.js +0 -1
  846. package/geometries/TextGeometry.cjs.js +0 -1
  847. package/helpers/LightProbeHelper.cjs.js +0 -1
  848. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  849. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  850. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  851. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  852. package/index.cjs.js +0 -1
  853. package/interactive/InteractiveGroup.cjs.js +0 -1
  854. package/interactive/InteractiveGroup.d.ts +0 -5
  855. package/interactive/InteractiveGroup.js +0 -87
  856. package/interactive/SelectionBox.cjs.js +0 -1
  857. package/interactive/SelectionHelper.cjs.js +0 -1
  858. package/libs/MeshoptDecoder.cjs.js +0 -1
  859. package/libs/MotionControllers.cjs.js +0 -1
  860. package/lights/LightProbeGenerator.cjs.js +0 -1
  861. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  862. package/lines/Line2.cjs.js +0 -1
  863. package/lines/LineGeometry.cjs.js +0 -1
  864. package/lines/LineMaterial.cjs.js +0 -1
  865. package/lines/LineSegments2.cjs.js +0 -1
  866. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  867. package/lines/Wireframe.cjs.js +0 -1
  868. package/lines/WireframeGeometry2.cjs.js +0 -1
  869. package/loaders/3DMLoader.cjs.js +0 -1
  870. package/loaders/3MFLoader.cjs.js +0 -1
  871. package/loaders/AMFLoader.cjs.js +0 -1
  872. package/loaders/AssimpLoader.cjs.js +0 -1
  873. package/loaders/BVHLoader.cjs.js +0 -1
  874. package/loaders/BasisTextureLoader.cjs.js +0 -1
  875. package/loaders/ColladaLoader.cjs.js +0 -1
  876. package/loaders/DDSLoader.cjs.js +0 -1
  877. package/loaders/DRACOLoader.cjs.js +0 -1
  878. package/loaders/EXRLoader.cjs.js +0 -1
  879. package/loaders/FBXLoader.cjs.js +0 -1
  880. package/loaders/FontLoader.cjs.js +0 -1
  881. package/loaders/GCodeLoader.cjs.js +0 -1
  882. package/loaders/GLTFLoader.cjs.js +0 -1
  883. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  884. package/loaders/KMZLoader.cjs.js +0 -1
  885. package/loaders/KTX2Loader.cjs.js +0 -1
  886. package/loaders/KTXLoader.cjs.js +0 -1
  887. package/loaders/LDrawLoader.cjs.js +0 -1
  888. package/loaders/LUT3dlLoader.cjs.js +0 -1
  889. package/loaders/LUTCubeLoader.cjs.js +0 -1
  890. package/loaders/LWOLoader.cjs.js +0 -1
  891. package/loaders/LottieLoader.cjs.js +0 -1
  892. package/loaders/MD2Loader.cjs.js +0 -1
  893. package/loaders/MDDLoader.cjs.js +0 -1
  894. package/loaders/MMDLoader.cjs.js +0 -1
  895. package/loaders/MTLLoader.cjs.js +0 -1
  896. package/loaders/NRRDLoader.cjs.js +0 -1
  897. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  898. package/loaders/OBJLoader.cjs.js +0 -1
  899. package/loaders/PCDLoader.cjs.js +0 -1
  900. package/loaders/PDBLoader.cjs.js +0 -1
  901. package/loaders/PLYLoader.cjs.js +0 -1
  902. package/loaders/PRWMLoader.cjs.js +0 -1
  903. package/loaders/PVRLoader.cjs.js +0 -1
  904. package/loaders/RGBELoader.cjs.js +0 -1
  905. package/loaders/RGBMLoader.cjs.js +0 -1
  906. package/loaders/STLLoader.cjs.js +0 -1
  907. package/loaders/SVGLoader.cjs.js +0 -1
  908. package/loaders/TDSLoader.cjs.js +0 -1
  909. package/loaders/TGALoader.cjs.js +0 -1
  910. package/loaders/TTFLoader.cjs.js +0 -1
  911. package/loaders/TiltLoader.cjs.js +0 -1
  912. package/loaders/VOXLoader.cjs.js +0 -1
  913. package/loaders/VRMLLoader.cjs.js +0 -1
  914. package/loaders/VRMLoader.cjs.js +0 -1
  915. package/loaders/VTKLoader.cjs.js +0 -1
  916. package/loaders/XLoader.cjs.js +0 -1
  917. package/loaders/XYZLoader.cjs.js +0 -1
  918. package/loaders/lwo/IFFParser.cjs.js +0 -1
  919. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  920. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
  921. package/math/Capsule.cjs.js +0 -1
  922. package/math/ColorConverter.cjs.js +0 -1
  923. package/math/ConvexHull.cjs.js +0 -1
  924. package/math/ImprovedNoise.cjs.js +0 -1
  925. package/math/Lut.cjs.js +0 -1
  926. package/math/MeshSurfaceSampler.cjs.js +0 -1
  927. package/math/OBB.cjs.js +0 -1
  928. package/math/Octree.cjs.js +0 -1
  929. package/math/SimplexNoise.cjs.js +0 -1
  930. package/misc/ConvexObjectBreaker.cjs.js +0 -1
  931. package/misc/GPUComputationRenderer.cjs.js +0 -1
  932. package/misc/Gyroscope.cjs.js +0 -1
  933. package/misc/MD2Character.cjs.js +0 -1
  934. package/misc/MD2CharacterComplex.cjs.js +0 -1
  935. package/misc/MorphAnimMesh.cjs.js +0 -1
  936. package/misc/MorphBlendMesh.cjs.js +0 -1
  937. package/misc/ProgressiveLightmap.cjs.js +0 -1
  938. package/misc/RollerCoaster.cjs.js +0 -1
  939. package/misc/TubePainter.cjs.js +0 -1
  940. package/misc/Volume.cjs.js +0 -1
  941. package/misc/VolumeSlice.cjs.js +0 -1
  942. package/misc/WebGL.cjs.js +0 -1
  943. package/modifiers/CurveModifier.cjs.js +0 -1
  944. package/modifiers/EdgeSplitModifier.cjs.js +0 -1
  945. package/modifiers/SimplifyModifier.cjs.js +0 -1
  946. package/modifiers/TessellateModifier.cjs.js +0 -1
  947. package/nodes/Nodes.cjs.js +0 -1
  948. package/nodes/ShaderNode.cjs.js +0 -1
  949. package/nodes/accessors/BufferNode.cjs.js +0 -1
  950. package/nodes/accessors/CameraNode.cjs.js +0 -1
  951. package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
  952. package/nodes/accessors/MaterialNode.cjs.js +0 -1
  953. package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
  954. package/nodes/accessors/ModelNode.cjs.js +0 -1
  955. package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  956. package/nodes/accessors/NormalNode.cjs.js +0 -1
  957. package/nodes/accessors/Object3DNode.cjs.js +0 -1
  958. package/nodes/accessors/PointUVNode.cjs.js +0 -1
  959. package/nodes/accessors/PositionNode.cjs.js +0 -1
  960. package/nodes/accessors/ReferenceNode.cjs.js +0 -1
  961. package/nodes/accessors/ReflectNode.cjs.js +0 -1
  962. package/nodes/accessors/SkinningNode.cjs.js +0 -1
  963. package/nodes/accessors/TextureNode.cjs.js +0 -1
  964. package/nodes/accessors/UVNode.cjs.js +0 -1
  965. package/nodes/core/ArrayUniformNode.cjs.js +0 -1
  966. package/nodes/core/AttributeNode.cjs.js +0 -1
  967. package/nodes/core/BypassNode.cjs.js +0 -1
  968. package/nodes/core/CodeNode.cjs.js +0 -1
  969. package/nodes/core/ConstNode.cjs.js +0 -1
  970. package/nodes/core/ContextNode.cjs.js +0 -1
  971. package/nodes/core/ExpressionNode.cjs.js +0 -1
  972. package/nodes/core/FunctionCallNode.cjs.js +0 -1
  973. package/nodes/core/FunctionNode.cjs.js +0 -1
  974. package/nodes/core/InputNode.cjs.js +0 -1
  975. package/nodes/core/Node.cjs.js +0 -1
  976. package/nodes/core/NodeAttribute.cjs.js +0 -1
  977. package/nodes/core/NodeBuilder.cjs.js +0 -1
  978. package/nodes/core/NodeCode.cjs.js +0 -1
  979. package/nodes/core/NodeFrame.cjs.js +0 -1
  980. package/nodes/core/NodeFunction.cjs.js +0 -1
  981. package/nodes/core/NodeFunction.js +0 -17
  982. package/nodes/core/NodeFunctionInput.cjs.js +0 -1
  983. package/nodes/core/NodeKeywords.cjs.js +0 -1
  984. package/nodes/core/NodeParser.cjs.js +0 -1
  985. package/nodes/core/NodeParser.js +0 -8
  986. package/nodes/core/NodeUniform.cjs.js +0 -1
  987. package/nodes/core/NodeUtils.cjs.js +0 -1
  988. package/nodes/core/NodeVar.cjs.js +0 -1
  989. package/nodes/core/NodeVary.cjs.js +0 -1
  990. package/nodes/core/PropertyNode.cjs.js +0 -1
  991. package/nodes/core/TempNode.cjs.js +0 -1
  992. package/nodes/core/UniformNode.cjs.js +0 -1
  993. package/nodes/core/VarNode.cjs.js +0 -1
  994. package/nodes/core/VaryNode.cjs.js +0 -1
  995. package/nodes/core/constants.cjs.js +0 -1
  996. package/nodes/display/ColorSpaceNode.cjs.js +0 -1
  997. package/nodes/display/NormalMapNode.cjs.js +0 -1
  998. package/nodes/fog/FogNode.cjs.js +0 -1
  999. package/nodes/fog/FogRangeNode.cjs.js +0 -1
  1000. package/nodes/functions/BSDFs.cjs.js +0 -1
  1001. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
  1002. package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
  1003. package/nodes/lights/LightContextNode.cjs.js +0 -1
  1004. package/nodes/lights/LightNode.cjs.js +0 -1
  1005. package/nodes/lights/LightsNode.cjs.js +0 -1
  1006. package/nodes/loaders/NodeLoader.cjs.js +0 -1
  1007. package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
  1008. package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
  1009. package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
  1010. package/nodes/materials/Materials.cjs.js +0 -1
  1011. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
  1012. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
  1013. package/nodes/materials/NodeMaterial.cjs.js +0 -1
  1014. package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
  1015. package/nodes/math/CondNode.cjs.js +0 -1
  1016. package/nodes/math/MathNode.cjs.js +0 -1
  1017. package/nodes/math/OperatorNode.cjs.js +0 -1
  1018. package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
  1019. package/nodes/parsers/GLSLNodeFunction.js +0 -101
  1020. package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
  1021. package/nodes/parsers/GLSLNodeParser.js +0 -13
  1022. package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
  1023. package/nodes/parsers/WGSLNodeFunction.js +0 -71
  1024. package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
  1025. package/nodes/parsers/WGSLNodeParser.js +0 -13
  1026. package/nodes/procedural/CheckerNode.cjs.js +0 -1
  1027. package/nodes/utils/ArrayElementNode.cjs.js +0 -1
  1028. package/nodes/utils/ConvertNode.cjs.js +0 -1
  1029. package/nodes/utils/JoinNode.cjs.js +0 -1
  1030. package/nodes/utils/MatcapUVNode.cjs.js +0 -1
  1031. package/nodes/utils/OscNode.cjs.js +0 -1
  1032. package/nodes/utils/SplitNode.cjs.js +0 -1
  1033. package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
  1034. package/nodes/utils/TimerNode.cjs.js +0 -1
  1035. package/objects/GroundProjectedEnv.cjs.js +0 -1
  1036. package/objects/Lensflare.cjs.js +0 -1
  1037. package/objects/LightningStorm.cjs.js +0 -1
  1038. package/objects/MarchingCubes.cjs.js +0 -1
  1039. package/objects/Reflector.cjs.js +0 -1
  1040. package/objects/ReflectorForSSRPass.cjs.js +0 -1
  1041. package/objects/ReflectorRTT.cjs.js +0 -1
  1042. package/objects/Refractor.cjs.js +0 -1
  1043. package/objects/ShadowMesh.cjs.js +0 -1
  1044. package/objects/Sky.cjs.js +0 -1
  1045. package/objects/Water.cjs.js +0 -1
  1046. package/objects/Water2.cjs.js +0 -1
  1047. package/offscreen/jank.cjs.js +0 -1
  1048. package/offscreen/offscreen.cjs.js +0 -1
  1049. package/offscreen/scene.cjs.js +0 -1
  1050. package/physics/AmmoPhysics.cjs.js +0 -1
  1051. package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
  1052. package/postprocessing/AfterimagePass.cjs.js +0 -1
  1053. package/postprocessing/BloomPass.cjs.js +0 -1
  1054. package/postprocessing/BokehPass.cjs.js +0 -1
  1055. package/postprocessing/ClearPass.cjs.js +0 -1
  1056. package/postprocessing/CubeTexturePass.cjs.js +0 -1
  1057. package/postprocessing/DotScreenPass.cjs.js +0 -1
  1058. package/postprocessing/EffectComposer.cjs.js +0 -1
  1059. package/postprocessing/FilmPass.cjs.js +0 -1
  1060. package/postprocessing/GlitchPass.cjs.js +0 -1
  1061. package/postprocessing/HalftonePass.cjs.js +0 -1
  1062. package/postprocessing/LUTPass.cjs.js +0 -1
  1063. package/postprocessing/MaskPass.cjs.js +0 -1
  1064. package/postprocessing/OutlinePass.cjs.js +0 -1
  1065. package/postprocessing/Pass.cjs.js +0 -1
  1066. package/postprocessing/RenderPass.cjs.js +0 -1
  1067. package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
  1068. package/postprocessing/SAOPass.cjs.js +0 -1
  1069. package/postprocessing/SMAAPass.cjs.js +0 -1
  1070. package/postprocessing/SSAARenderPass.cjs.js +0 -1
  1071. package/postprocessing/SSAOPass.cjs.js +0 -1
  1072. package/postprocessing/SSRPass.cjs.js +0 -1
  1073. package/postprocessing/SavePass.cjs.js +0 -1
  1074. package/postprocessing/ShaderPass.cjs.js +0 -1
  1075. package/postprocessing/TAARenderPass.cjs.js +0 -1
  1076. package/postprocessing/TexturePass.cjs.js +0 -1
  1077. package/postprocessing/UnrealBloomPass.cjs.js +0 -1
  1078. package/renderers/CSS2DRenderer.cjs.js +0 -1
  1079. package/renderers/CSS3DRenderer.cjs.js +0 -1
  1080. package/renderers/Projector.cjs.js +0 -1
  1081. package/renderers/SVGRenderer.cjs.js +0 -1
  1082. package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
  1083. package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
  1084. package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  1085. package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
  1086. package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
  1087. package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
  1088. package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
  1089. package/renderers/nodes/core/InputNode.cjs.js +0 -1
  1090. package/renderers/nodes/core/Node.cjs.js +0 -1
  1091. package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
  1092. package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
  1093. package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
  1094. package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
  1095. package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
  1096. package/renderers/nodes/core/NodeVary.cjs.js +0 -1
  1097. package/renderers/nodes/core/VaryNode.cjs.js +0 -1
  1098. package/renderers/nodes/core/constants.cjs.js +0 -1
  1099. package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
  1100. package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
  1101. package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
  1102. package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
  1103. package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
  1104. package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
  1105. package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
  1106. package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
  1107. package/renderers/nodes/math/MathNode.cjs.js +0 -1
  1108. package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
  1109. package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
  1110. package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
  1111. package/renderers/webgpu/WebGPU.cjs.js +0 -1
  1112. package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
  1113. package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
  1114. package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
  1115. package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
  1116. package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
  1117. package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
  1118. package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
  1119. package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
  1120. package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
  1121. package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
  1122. package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
  1123. package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
  1124. package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
  1125. package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
  1126. package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
  1127. package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
  1128. package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
  1129. package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
  1130. package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
  1131. package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
  1132. package/renderers/webgpu/constants.cjs.js +0 -1
  1133. package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
  1134. package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
  1135. package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
  1136. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  1137. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  1138. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,15 +1,12 @@
1
- import { Vector3, Ray, Loader, FileLoader, MeshStandardMaterial, LineBasicMaterial, ShaderMaterial, UniformsUtils, UniformsLib, Color, BufferGeometry, BufferAttribute, LineSegments, Mesh, Matrix4, Group } from 'three';
2
-
3
- // Note: "MATERIAL" tag (e.g. GLITTER, SPECKLE) is not implemented
4
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
5
4
  const FINISH_TYPE_DEFAULT = 0;
6
5
  const FINISH_TYPE_CHROME = 1;
7
6
  const FINISH_TYPE_PEARLESCENT = 2;
8
7
  const FINISH_TYPE_RUBBER = 3;
9
8
  const FINISH_TYPE_MATTE_METALLIC = 4;
10
- const FINISH_TYPE_METAL = 5; // State machine to search a subobject path.
11
- // The LDraw standard establishes these various possible subfolders.
12
-
9
+ const FINISH_TYPE_METAL = 5;
13
10
  const FILE_LOCATION_AS_IS = 0;
14
11
  const FILE_LOCATION_TRY_PARTS = 1;
15
12
  const FILE_LOCATION_TRY_P = 2;
@@ -17,27 +14,25 @@ const FILE_LOCATION_TRY_MODELS = 3;
17
14
  const FILE_LOCATION_TRY_RELATIVE = 4;
18
15
  const FILE_LOCATION_TRY_ABSOLUTE = 5;
19
16
  const FILE_LOCATION_NOT_FOUND = 6;
20
- const MAIN_COLOUR_CODE = '16';
21
- const MAIN_EDGE_COLOUR_CODE = '24';
22
-
23
- const _tempVec0 = new Vector3();
24
-
25
- const _tempVec1 = new Vector3();
26
-
27
- class LDrawConditionalLineMaterial extends ShaderMaterial {
17
+ const MAIN_COLOUR_CODE = "16";
18
+ const MAIN_EDGE_COLOUR_CODE = "24";
19
+ const _tempVec0 = new THREE.Vector3();
20
+ const _tempVec1 = new THREE.Vector3();
21
+ class LDrawConditionalLineMaterial extends THREE.ShaderMaterial {
28
22
  constructor(parameters) {
29
23
  super({
30
- uniforms: UniformsUtils.merge([UniformsLib.fog, {
31
- diffuse: {
32
- value: new Color()
33
- },
34
- opacity: {
35
- value: 1.0
24
+ uniforms: THREE.UniformsUtils.merge([
25
+ THREE.UniformsLib.fog,
26
+ {
27
+ diffuse: {
28
+ value: new THREE.Color()
29
+ },
30
+ opacity: {
31
+ value: 1
32
+ }
36
33
  }
37
- }]),
38
- vertexShader:
39
- /* glsl */
40
- `
34
+ ]),
35
+ vertexShader: `
41
36
  attribute vec3 control0;
42
37
  attribute vec3 control1;
43
38
  attribute vec3 direction;
@@ -85,9 +80,7 @@ class LDrawConditionalLineMaterial extends ShaderMaterial {
85
80
  #include <fog_vertex>
86
81
  }
87
82
  `,
88
- fragmentShader:
89
- /* glsl */
90
- `
83
+ fragmentShader: `
91
84
  uniform vec3 diffuse;
92
85
  uniform float opacity;
93
86
  varying float discardFlag;
@@ -117,15 +110,15 @@ class LDrawConditionalLineMaterial extends ShaderMaterial {
117
110
  });
118
111
  Object.defineProperties(this, {
119
112
  opacity: {
120
- get: function () {
113
+ get: function() {
121
114
  return this.uniforms.opacity.value;
122
115
  },
123
- set: function (value) {
116
+ set: function(value) {
124
117
  this.uniforms.opacity.value = value;
125
118
  }
126
119
  },
127
120
  color: {
128
- get: function () {
121
+ get: function() {
129
122
  return this.uniforms.diffuse.value;
130
123
  }
131
124
  }
@@ -133,17 +126,13 @@ class LDrawConditionalLineMaterial extends ShaderMaterial {
133
126
  this.setValues(parameters);
134
127
  this.isLDrawConditionalLineMaterial = true;
135
128
  }
136
-
137
129
  }
138
-
139
- class ConditionalLineSegments extends LineSegments {
130
+ class ConditionalLineSegments extends THREE.LineSegments {
140
131
  constructor(geometry, material) {
141
132
  super(geometry, material);
142
133
  this.isConditionalLine = true;
143
134
  }
144
-
145
135
  }
146
-
147
136
  function generateFaceNormals(faces) {
148
137
  for (let i = 0, l = faces.length; i < l; i++) {
149
138
  const face = faces[i];
@@ -151,263 +140,179 @@ function generateFaceNormals(faces) {
151
140
  const v0 = vertices[0];
152
141
  const v1 = vertices[1];
153
142
  const v2 = vertices[2];
154
-
155
143
  _tempVec0.subVectors(v1, v0);
156
-
157
144
  _tempVec1.subVectors(v2, v1);
158
-
159
- face.faceNormal = new Vector3().crossVectors(_tempVec0, _tempVec1).normalize();
145
+ face.faceNormal = new THREE.Vector3().crossVectors(_tempVec0, _tempVec1).normalize();
160
146
  }
161
147
  }
162
-
163
- const _ray = new Ray();
164
-
148
+ const _ray = new THREE.Ray();
165
149
  function smoothNormals(faces, lineSegments, checkSubSegments = false) {
166
- // NOTE: 1e2 is pretty coarse but was chosen to quantize the resulting value because
167
- // it allows edges to be smoothed as expected (see minifig arms).
168
- // --
169
- // And the vector values are initialize multiplied by 1 + 1e-10 to account for floating
170
- // point errors on vertices along quantization boundaries. Ie after matrix multiplication
171
- // vertices that should be merged might be set to "1.7" and "1.6999..." meaning they won't
172
- // get merged. This added epsilon attempts to push these error values to the same quantized
173
- // value for the sake of hashing. See "AT-ST mini" dishes. See mrdoob/three#23169.
174
- const hashMultiplier = (1 + 1e-10) * 1e2;
175
-
150
+ const hashMultiplier = (1 + 1e-10) * 100;
176
151
  function hashVertex(v) {
177
152
  const x = ~~(v.x * hashMultiplier);
178
153
  const y = ~~(v.y * hashMultiplier);
179
154
  const z = ~~(v.z * hashMultiplier);
180
155
  return `${x},${y},${z}`;
181
156
  }
182
-
183
157
  function hashEdge(v0, v1) {
184
158
  return `${hashVertex(v0)}_${hashVertex(v1)}`;
185
- } // converts the two vertices to a ray with a normalized direction and origin of 0, 0, 0 projected
186
- // onto the original line.
187
-
188
-
159
+ }
189
160
  function toNormalizedRay(v0, v1, targetRay) {
190
161
  targetRay.direction.subVectors(v1, v0).normalize();
191
162
  const scalar = v0.dot(targetRay.direction);
192
163
  targetRay.origin.copy(v0).addScaledVector(targetRay.direction, -scalar);
193
164
  return targetRay;
194
165
  }
195
-
196
166
  function hashRay(ray) {
197
167
  return hashEdge(ray.origin, ray.direction);
198
168
  }
199
-
200
- const hardEdges = new Set();
201
- const hardEdgeRays = new Map();
169
+ const hardEdges = /* @__PURE__ */ new Set();
170
+ const hardEdgeRays = /* @__PURE__ */ new Map();
202
171
  const halfEdgeList = {};
203
- const normals = []; // Save the list of hard edges by hash
204
-
172
+ const normals = [];
205
173
  for (let i = 0, l = lineSegments.length; i < l; i++) {
206
174
  const ls = lineSegments[i];
207
175
  const vertices = ls.vertices;
208
176
  const v0 = vertices[0];
209
177
  const v1 = vertices[1];
210
178
  hardEdges.add(hashEdge(v0, v1));
211
- hardEdges.add(hashEdge(v1, v0)); // only generate the hard edge ray map if we're checking subsegments because it's more expensive to check
212
- // and requires more memory.
213
-
179
+ hardEdges.add(hashEdge(v1, v0));
214
180
  if (checkSubSegments) {
215
- // add both ray directions to the map
216
- const ray = toNormalizedRay(v0, v1, new Ray());
181
+ const ray = toNormalizedRay(v0, v1, new THREE.Ray());
217
182
  const rh1 = hashRay(ray);
218
-
219
183
  if (!hardEdgeRays.has(rh1)) {
220
184
  toNormalizedRay(v1, v0, ray);
221
185
  const rh2 = hashRay(ray);
222
- const info = {
186
+ const info2 = {
223
187
  ray,
224
188
  distances: []
225
189
  };
226
- hardEdgeRays.set(rh1, info);
227
- hardEdgeRays.set(rh2, info);
228
- } // store both segments ends in min, max order in the distances array to check if a face edge is a
229
- // subsegment later.
230
-
231
-
190
+ hardEdgeRays.set(rh1, info2);
191
+ hardEdgeRays.set(rh2, info2);
192
+ }
232
193
  const info = hardEdgeRays.get(rh1);
233
194
  let d0 = info.ray.direction.dot(v0);
234
195
  let d1 = info.ray.direction.dot(v1);
235
-
236
196
  if (d0 > d1) {
197
+ ;
237
198
  [d0, d1] = [d1, d0];
238
199
  }
239
-
240
200
  info.distances.push(d0, d1);
241
201
  }
242
- } // track the half edges associated with each triangle
243
-
244
-
202
+ }
245
203
  for (let i = 0, l = faces.length; i < l; i++) {
246
204
  const tri = faces[i];
247
205
  const vertices = tri.vertices;
248
206
  const vertCount = vertices.length;
249
-
250
207
  for (let i2 = 0; i2 < vertCount; i2++) {
251
208
  const index = i2;
252
209
  const next = (i2 + 1) % vertCount;
253
210
  const v0 = vertices[index];
254
211
  const v1 = vertices[next];
255
- const hash = hashEdge(v0, v1); // don't add the triangle if the edge is supposed to be hard
256
-
212
+ const hash = hashEdge(v0, v1);
257
213
  if (hardEdges.has(hash)) {
258
214
  continue;
259
- } // if checking subsegments then check to see if this edge lies on a hard edge ray and whether its within any ray bounds
260
-
261
-
215
+ }
262
216
  if (checkSubSegments) {
263
217
  toNormalizedRay(v0, v1, _ray);
264
218
  const rayHash = hashRay(_ray);
265
-
266
219
  if (hardEdgeRays.has(rayHash)) {
267
- const info = hardEdgeRays.get(rayHash);
268
- const {
269
- ray,
270
- distances
271
- } = info;
220
+ const info2 = hardEdgeRays.get(rayHash);
221
+ const { ray, distances } = info2;
272
222
  let d0 = ray.direction.dot(v0);
273
223
  let d1 = ray.direction.dot(v1);
274
-
275
224
  if (d0 > d1) {
225
+ ;
276
226
  [d0, d1] = [d1, d0];
277
- } // return early if the face edge is found to be a subsegment of a line edge meaning the edge will have "hard" normals
278
-
279
-
227
+ }
280
228
  let found = false;
281
-
282
- for (let i = 0, l = distances.length; i < l; i += 2) {
283
- if (d0 >= distances[i] && d1 <= distances[i + 1]) {
229
+ for (let i3 = 0, l2 = distances.length; i3 < l2; i3 += 2) {
230
+ if (d0 >= distances[i3] && d1 <= distances[i3 + 1]) {
284
231
  found = true;
285
232
  break;
286
233
  }
287
234
  }
288
-
289
235
  if (found) {
290
236
  continue;
291
237
  }
292
238
  }
293
239
  }
294
-
295
240
  const info = {
296
- index: index,
297
- tri: tri
241
+ index,
242
+ tri
298
243
  };
299
244
  halfEdgeList[hash] = info;
300
245
  }
301
- } // Iterate until we've tried to connect all faces to share normals
302
-
303
-
246
+ }
304
247
  while (true) {
305
- // Stop if there are no more faces left
306
248
  let halfEdge = null;
307
-
308
249
  for (const key in halfEdgeList) {
309
250
  halfEdge = halfEdgeList[key];
310
251
  break;
311
252
  }
312
-
313
253
  if (halfEdge === null) {
314
254
  break;
315
- } // Exhaustively find all connected faces
316
-
317
-
255
+ }
318
256
  const queue = [halfEdge];
319
-
320
257
  while (queue.length > 0) {
321
- // initialize all vertex normals in this triangle
322
258
  const tri = queue.pop().tri;
323
259
  const vertices = tri.vertices;
324
260
  const vertNormals = tri.normals;
325
- const faceNormal = tri.faceNormal; // Check if any edge is connected to another triangle edge
326
-
261
+ const faceNormal = tri.faceNormal;
327
262
  const vertCount = vertices.length;
328
-
329
263
  for (let i2 = 0; i2 < vertCount; i2++) {
330
264
  const index = i2;
331
265
  const next = (i2 + 1) % vertCount;
332
266
  const v0 = vertices[index];
333
- const v1 = vertices[next]; // delete this triangle from the list so it won't be found again
334
-
267
+ const v1 = vertices[next];
335
268
  const hash = hashEdge(v0, v1);
336
269
  delete halfEdgeList[hash];
337
270
  const reverseHash = hashEdge(v1, v0);
338
271
  const otherInfo = halfEdgeList[reverseHash];
339
-
340
272
  if (otherInfo) {
341
273
  const otherTri = otherInfo.tri;
342
274
  const otherIndex = otherInfo.index;
343
275
  const otherNormals = otherTri.normals;
344
276
  const otherVertCount = otherNormals.length;
345
- const otherFaceNormal = otherTri.faceNormal; // NOTE: If the angle between faces is > 67.5 degrees then assume it's
346
- // hard edge. There are some cases where the line segments do not line up exactly
347
- // with or span multiple triangle edges (see Lunar Vehicle wheels).
348
-
277
+ const otherFaceNormal = otherTri.faceNormal;
349
278
  if (Math.abs(otherTri.faceNormal.dot(tri.faceNormal)) < 0.25) {
350
279
  continue;
351
- } // if this triangle has already been traversed then it won't be in
352
- // the halfEdgeList. If it has not then add it to the queue and delete
353
- // it so it won't be found again.
354
-
355
-
280
+ }
356
281
  if (reverseHash in halfEdgeList) {
357
282
  queue.push(otherInfo);
358
283
  delete halfEdgeList[reverseHash];
359
- } // share the first normal
360
-
361
-
284
+ }
362
285
  const otherNext = (otherIndex + 1) % otherVertCount;
363
-
364
286
  if (vertNormals[index] && otherNormals[otherNext] && vertNormals[index] !== otherNormals[otherNext]) {
365
287
  otherNormals[otherNext].norm.add(vertNormals[index].norm);
366
288
  vertNormals[index].norm = otherNormals[otherNext].norm;
367
289
  }
368
-
369
290
  let sharedNormal1 = vertNormals[index] || otherNormals[otherNext];
370
-
371
291
  if (sharedNormal1 === null) {
372
- // it's possible to encounter an edge of a triangle that has already been traversed meaning
373
- // both edges already have different normals defined and shared. To work around this we create
374
- // a wrapper object so when those edges are merged the normals can be updated everywhere.
375
- sharedNormal1 = {
376
- norm: new Vector3()
377
- };
292
+ sharedNormal1 = { norm: new THREE.Vector3() };
378
293
  normals.push(sharedNormal1.norm);
379
294
  }
380
-
381
295
  if (vertNormals[index] === null) {
382
296
  vertNormals[index] = sharedNormal1;
383
297
  sharedNormal1.norm.add(faceNormal);
384
298
  }
385
-
386
299
  if (otherNormals[otherNext] === null) {
387
300
  otherNormals[otherNext] = sharedNormal1;
388
301
  sharedNormal1.norm.add(otherFaceNormal);
389
- } // share the second normal
390
-
391
-
302
+ }
392
303
  if (vertNormals[next] && otherNormals[otherIndex] && vertNormals[next] !== otherNormals[otherIndex]) {
393
304
  otherNormals[otherIndex].norm.add(vertNormals[next].norm);
394
305
  vertNormals[next].norm = otherNormals[otherIndex].norm;
395
306
  }
396
-
397
307
  let sharedNormal2 = vertNormals[next] || otherNormals[otherIndex];
398
-
399
308
  if (sharedNormal2 === null) {
400
- sharedNormal2 = {
401
- norm: new Vector3()
402
- };
309
+ sharedNormal2 = { norm: new THREE.Vector3() };
403
310
  normals.push(sharedNormal2.norm);
404
311
  }
405
-
406
312
  if (vertNormals[next] === null) {
407
313
  vertNormals[next] = sharedNormal2;
408
314
  sharedNormal2.norm.add(faceNormal);
409
315
  }
410
-
411
316
  if (otherNormals[otherIndex] === null) {
412
317
  otherNormals[otherIndex] = sharedNormal2;
413
318
  sharedNormal2.norm.add(otherFaceNormal);
@@ -415,119 +320,94 @@ function smoothNormals(faces, lineSegments, checkSubSegments = false) {
415
320
  }
416
321
  }
417
322
  }
418
- } // The normals of each face have been added up so now we average them by normalizing the vector.
419
-
420
-
323
+ }
421
324
  for (let i = 0, l = normals.length; i < l; i++) {
422
325
  normals[i].normalize();
423
326
  }
424
327
  }
425
-
426
328
  function isPartType(type) {
427
- return type === 'Part' || type === 'Unofficial_Part';
329
+ return type === "Part" || type === "Unofficial_Part";
428
330
  }
429
-
430
331
  function isPrimitiveType(type) {
431
- return /primitive/i.test(type) || type === 'Subpart';
332
+ return /primitive/i.test(type) || type === "Subpart";
432
333
  }
433
-
434
334
  class LineParser {
435
335
  constructor(line, lineNumber) {
436
336
  this.line = line;
437
337
  this.lineLength = line.length;
438
338
  this.currentCharIndex = 0;
439
- this.currentChar = ' ';
339
+ this.currentChar = " ";
440
340
  this.lineNumber = lineNumber;
441
341
  }
442
-
443
342
  seekNonSpace() {
444
343
  while (this.currentCharIndex < this.lineLength) {
445
344
  this.currentChar = this.line.charAt(this.currentCharIndex);
446
-
447
- if (this.currentChar !== ' ' && this.currentChar !== '\t') {
345
+ if (this.currentChar !== " " && this.currentChar !== " ") {
448
346
  return;
449
347
  }
450
-
451
348
  this.currentCharIndex++;
452
349
  }
453
350
  }
454
-
455
351
  getToken() {
456
- const pos0 = this.currentCharIndex++; // Seek space
457
-
352
+ const pos0 = this.currentCharIndex++;
458
353
  while (this.currentCharIndex < this.lineLength) {
459
354
  this.currentChar = this.line.charAt(this.currentCharIndex);
460
-
461
- if (this.currentChar === ' ' || this.currentChar === '\t') {
355
+ if (this.currentChar === " " || this.currentChar === " ") {
462
356
  break;
463
357
  }
464
-
465
358
  this.currentCharIndex++;
466
359
  }
467
-
468
360
  const pos1 = this.currentCharIndex;
469
361
  this.seekNonSpace();
470
362
  return this.line.substring(pos0, pos1);
471
363
  }
472
-
473
364
  getVector() {
474
- return new Vector3(parseFloat(this.getToken()), parseFloat(this.getToken()), parseFloat(this.getToken()));
365
+ return new THREE.Vector3(parseFloat(this.getToken()), parseFloat(this.getToken()), parseFloat(this.getToken()));
475
366
  }
476
-
477
367
  getRemainingString() {
478
368
  return this.line.substring(this.currentCharIndex, this.lineLength);
479
369
  }
480
-
481
370
  isAtTheEnd() {
482
371
  return this.currentCharIndex >= this.lineLength;
483
372
  }
484
-
485
373
  setToEnd() {
486
374
  this.currentCharIndex = this.lineLength;
487
375
  }
488
-
489
376
  getLineNumberString() {
490
- return this.lineNumber >= 0 ? ' at line ' + this.lineNumber : '';
377
+ return this.lineNumber >= 0 ? " at line " + this.lineNumber : "";
491
378
  }
492
-
493
- } // Fetches and parses an intermediate representation of LDraw parts files.
494
-
495
-
379
+ }
496
380
  class LDrawParsedCache {
497
381
  constructor(loader) {
498
382
  this.loader = loader;
499
383
  this._cache = {};
500
384
  }
501
-
502
385
  cloneResult(original) {
503
- const result = {}; // vertices are transformed and normals computed before being converted to geometry
504
- // so these pieces must be cloned.
505
-
506
- result.faces = original.faces.map(face => {
386
+ const result = {};
387
+ result.faces = original.faces.map((face) => {
507
388
  return {
508
389
  colorCode: face.colorCode,
509
390
  material: face.material,
510
- vertices: face.vertices.map(v => v.clone()),
391
+ vertices: face.vertices.map((v) => v.clone()),
511
392
  normals: face.normals.map(() => null),
512
393
  faceNormal: null
513
394
  };
514
395
  });
515
- result.conditionalSegments = original.conditionalSegments.map(face => {
396
+ result.conditionalSegments = original.conditionalSegments.map((face) => {
516
397
  return {
517
398
  colorCode: face.colorCode,
518
399
  material: face.material,
519
- vertices: face.vertices.map(v => v.clone()),
520
- controlPoints: face.controlPoints.map(v => v.clone())
400
+ vertices: face.vertices.map((v) => v.clone()),
401
+ controlPoints: face.controlPoints.map((v) => v.clone())
521
402
  };
522
403
  });
523
- result.lineSegments = original.lineSegments.map(face => {
404
+ result.lineSegments = original.lineSegments.map((face) => {
524
405
  return {
525
406
  colorCode: face.colorCode,
526
407
  material: face.material,
527
- vertices: face.vertices.map(v => v.clone())
408
+ vertices: face.vertices.map((v) => v.clone())
528
409
  };
529
- }); // none if this is subsequently modified
530
-
410
+ });
531
411
  result.type = original.type;
532
412
  result.category = original.category;
533
413
  result.keywords = original.keywords;
@@ -538,95 +418,74 @@ class LDrawParsedCache {
538
418
  result.group = null;
539
419
  return result;
540
420
  }
541
-
542
421
  async fetchData(fileName) {
543
422
  let triedLowerCase = false;
544
423
  let locationState = FILE_LOCATION_AS_IS;
545
-
546
424
  while (locationState !== FILE_LOCATION_NOT_FOUND) {
547
425
  let subobjectURL = fileName;
548
-
549
426
  switch (locationState) {
550
427
  case FILE_LOCATION_AS_IS:
551
428
  locationState = locationState + 1;
552
429
  break;
553
-
554
430
  case FILE_LOCATION_TRY_PARTS:
555
- subobjectURL = 'parts/' + subobjectURL;
431
+ subobjectURL = "parts/" + subobjectURL;
556
432
  locationState = locationState + 1;
557
433
  break;
558
-
559
434
  case FILE_LOCATION_TRY_P:
560
- subobjectURL = 'p/' + subobjectURL;
435
+ subobjectURL = "p/" + subobjectURL;
561
436
  locationState = locationState + 1;
562
437
  break;
563
-
564
438
  case FILE_LOCATION_TRY_MODELS:
565
- subobjectURL = 'models/' + subobjectURL;
439
+ subobjectURL = "models/" + subobjectURL;
566
440
  locationState = locationState + 1;
567
441
  break;
568
-
569
442
  case FILE_LOCATION_TRY_RELATIVE:
570
- subobjectURL = fileName.substring(0, fileName.lastIndexOf('/') + 1) + subobjectURL;
443
+ subobjectURL = fileName.substring(0, fileName.lastIndexOf("/") + 1) + subobjectURL;
571
444
  locationState = locationState + 1;
572
445
  break;
573
-
574
446
  case FILE_LOCATION_TRY_ABSOLUTE:
575
447
  if (triedLowerCase) {
576
- // Try absolute path
577
448
  locationState = FILE_LOCATION_NOT_FOUND;
578
449
  } else {
579
- // Next attempt is lower case
580
450
  fileName = fileName.toLowerCase();
581
451
  subobjectURL = fileName;
582
452
  triedLowerCase = true;
583
453
  locationState = FILE_LOCATION_AS_IS;
584
454
  }
585
-
586
455
  break;
587
456
  }
588
-
589
457
  const loader = this.loader;
590
- const fileLoader = new FileLoader(loader.manager);
458
+ const fileLoader = new THREE.FileLoader(loader.manager);
591
459
  fileLoader.setPath(loader.partsLibraryPath);
592
460
  fileLoader.setRequestHeader(loader.requestHeader);
593
461
  fileLoader.setWithCredentials(loader.withCredentials);
594
-
595
462
  try {
596
463
  const text = await fileLoader.loadAsync(subobjectURL);
597
464
  return text;
598
- } catch {
465
+ } catch (e) {
599
466
  continue;
600
467
  }
601
468
  }
602
-
603
469
  throw new Error('LDrawLoader: Subobject "' + fileName + '" could not be loaded.');
604
470
  }
605
-
606
471
  parse(text, fileName = null) {
607
- const loader = this.loader; // final results
608
-
472
+ const loader = this.loader;
609
473
  const faces = [];
610
474
  const lineSegments = [];
611
475
  const conditionalSegments = [];
612
476
  const subobjects = [];
613
477
  const materials = {};
614
-
615
- const getLocalMaterial = colorCode => {
478
+ const getLocalMaterial = (colorCode) => {
616
479
  return materials[colorCode] || null;
617
480
  };
618
-
619
- let type = 'Model';
481
+ let type = "Model";
620
482
  let category = null;
621
483
  let keywords = null;
622
- let totalFaces = 0; // split into lines
623
-
624
- if (text.indexOf('\r\n') !== -1) {
625
- // This is faster than String.split with regex that splits on both
626
- text = text.replace(/\r\n/g, '\n');
484
+ let totalFaces = 0;
485
+ if (text.indexOf("\r\n") !== -1) {
486
+ text = text.replace(/\r\n/g, "\n");
627
487
  }
628
-
629
- const lines = text.split('\n');
488
+ const lines = text.split("\n");
630
489
  const numLines = lines.length;
631
490
  let parsingEmbeddedFiles = false;
632
491
  let currentEmbeddedFileName = null;
@@ -635,35 +494,26 @@ class LDrawParsedCache {
635
494
  let bfcCCW = true;
636
495
  let bfcInverted = false;
637
496
  let bfcCull = true;
638
- let startingConstructionStep = false; // Parse all line commands
639
-
497
+ let startingConstructionStep = false;
640
498
  for (let lineIndex = 0; lineIndex < numLines; lineIndex++) {
641
499
  const line = lines[lineIndex];
642
- if (line.length === 0) continue;
643
-
500
+ if (line.length === 0)
501
+ continue;
644
502
  if (parsingEmbeddedFiles) {
645
- if (line.startsWith('0 FILE ')) {
646
- // Save previous embedded file in the cache
647
- this.setData(currentEmbeddedFileName, currentEmbeddedText); // New embedded text file
648
-
503
+ if (line.startsWith("0 FILE ")) {
504
+ this.setData(currentEmbeddedFileName, currentEmbeddedText);
649
505
  currentEmbeddedFileName = line.substring(7);
650
- currentEmbeddedText = '';
506
+ currentEmbeddedText = "";
651
507
  } else {
652
- currentEmbeddedText += line + '\n';
508
+ currentEmbeddedText += line + "\n";
653
509
  }
654
-
655
510
  continue;
656
511
  }
657
-
658
512
  const lp = new LineParser(line, lineIndex + 1);
659
513
  lp.seekNonSpace();
660
-
661
514
  if (lp.isAtTheEnd()) {
662
- // Empty line
663
515
  continue;
664
- } // Parse the line type
665
-
666
-
516
+ }
667
517
  const lineType = lp.getToken();
668
518
  let material;
669
519
  let colorCode;
@@ -671,105 +521,80 @@ class LDrawParsedCache {
671
521
  let ccw;
672
522
  let doubleSided;
673
523
  let v0, v1, v2, v3, c0, c1;
674
-
675
524
  switch (lineType) {
676
- // Line type 0: Comment or META
677
- case '0':
678
- // Parse meta directive
525
+ case "0":
679
526
  const meta = lp.getToken();
680
-
681
527
  if (meta) {
682
528
  switch (meta) {
683
- case '!LDRAW_ORG':
529
+ case "!LDRAW_ORG":
684
530
  type = lp.getToken();
685
531
  break;
686
-
687
- case '!COLOUR':
532
+ case "!COLOUR":
688
533
  material = loader.parseColorMetaDirective(lp);
689
-
690
534
  if (material) {
691
535
  materials[material.userData.code] = material;
692
536
  } else {
693
- console.warn('LDrawLoader: Error parsing material' + lp.getLineNumberString());
537
+ console.warn("LDrawLoader: Error parsing material" + lp.getLineNumberString());
694
538
  }
695
-
696
539
  break;
697
-
698
- case '!CATEGORY':
540
+ case "!CATEGORY":
699
541
  category = lp.getToken();
700
542
  break;
701
-
702
- case '!KEYWORDS':
703
- const newKeywords = lp.getRemainingString().split(',');
704
-
543
+ case "!KEYWORDS":
544
+ const newKeywords = lp.getRemainingString().split(",");
705
545
  if (newKeywords.length > 0) {
706
546
  if (!keywords) {
707
547
  keywords = [];
708
548
  }
709
-
710
- newKeywords.forEach(function (keyword) {
549
+ newKeywords.forEach(function(keyword) {
711
550
  keywords.push(keyword.trim());
712
551
  });
713
552
  }
714
-
715
553
  break;
716
-
717
- case 'FILE':
554
+ case "FILE":
718
555
  if (lineIndex > 0) {
719
- // Start embedded text files parsing
720
556
  parsingEmbeddedFiles = true;
721
557
  currentEmbeddedFileName = lp.getRemainingString();
722
- currentEmbeddedText = '';
558
+ currentEmbeddedText = "";
723
559
  bfcCertified = false;
724
560
  bfcCCW = true;
725
561
  }
726
-
727
562
  break;
728
-
729
- case 'BFC':
730
- // Changes to the backface culling state
563
+ case "BFC":
731
564
  while (!lp.isAtTheEnd()) {
732
565
  const token = lp.getToken();
733
-
734
566
  switch (token) {
735
- case 'CERTIFY':
736
- case 'NOCERTIFY':
737
- bfcCertified = token === 'CERTIFY';
567
+ case "CERTIFY":
568
+ case "NOCERTIFY":
569
+ bfcCertified = token === "CERTIFY";
738
570
  bfcCCW = true;
739
571
  break;
740
-
741
- case 'CW':
742
- case 'CCW':
743
- bfcCCW = token === 'CCW';
572
+ case "CW":
573
+ case "CCW":
574
+ bfcCCW = token === "CCW";
744
575
  break;
745
-
746
- case 'INVERTNEXT':
576
+ case "INVERTNEXT":
747
577
  bfcInverted = true;
748
578
  break;
749
-
750
- case 'CLIP':
751
- case 'NOCLIP':
752
- bfcCull = token === 'CLIP';
579
+ case "CLIP":
580
+ case "NOCLIP":
581
+ bfcCull = token === "CLIP";
753
582
  break;
754
-
755
583
  default:
756
584
  console.warn('THREE.LDrawLoader: BFC directive "' + token + '" is unknown.');
757
585
  break;
758
586
  }
759
587
  }
760
-
761
588
  break;
762
-
763
- case 'STEP':
589
+ case "STEP":
764
590
  startingConstructionStep = true;
765
591
  break;
592
+ default:
593
+ break;
766
594
  }
767
595
  }
768
-
769
596
  break;
770
- // Line type 1: Sub-object file
771
-
772
- case '1':
597
+ case "1":
773
598
  colorCode = lp.getToken();
774
599
  material = getLocalMaterial(colorCode);
775
600
  const posX = parseFloat(lp.getToken());
@@ -784,48 +609,40 @@ class LDrawParsedCache {
784
609
  const m6 = parseFloat(lp.getToken());
785
610
  const m7 = parseFloat(lp.getToken());
786
611
  const m8 = parseFloat(lp.getToken());
787
- const matrix = new Matrix4().set(m0, m1, m2, posX, m3, m4, m5, posY, m6, m7, m8, posZ, 0, 0, 0, 1);
788
- let fileName = lp.getRemainingString().trim().replace(/\\/g, '/');
789
-
790
- if (loader.fileMap[fileName]) {
791
- // Found the subobject path in the preloaded file path map
792
- fileName = loader.fileMap[fileName];
612
+ const matrix = new THREE.Matrix4().set(m0, m1, m2, posX, m3, m4, m5, posY, m6, m7, m8, posZ, 0, 0, 0, 1);
613
+ let fileName2 = lp.getRemainingString().trim().replace(/\\/g, "/");
614
+ if (loader.fileMap[fileName2]) {
615
+ fileName2 = loader.fileMap[fileName2];
793
616
  } else {
794
- // Standardized subfolders
795
- if (fileName.startsWith('s/')) {
796
- fileName = 'parts/' + fileName;
797
- } else if (fileName.startsWith('48/')) {
798
- fileName = 'p/' + fileName;
617
+ if (fileName2.startsWith("s/")) {
618
+ fileName2 = "parts/" + fileName2;
619
+ } else if (fileName2.startsWith("48/")) {
620
+ fileName2 = "p/" + fileName2;
799
621
  }
800
622
  }
801
-
802
623
  subobjects.push({
803
- material: material,
804
- colorCode: colorCode,
805
- matrix: matrix,
806
- fileName: fileName,
624
+ material,
625
+ colorCode,
626
+ matrix,
627
+ fileName: fileName2,
807
628
  inverted: bfcInverted,
808
- startingConstructionStep: startingConstructionStep
629
+ startingConstructionStep
809
630
  });
810
631
  bfcInverted = false;
811
632
  break;
812
- // Line type 2: Line segment
813
-
814
- case '2':
633
+ case "2":
815
634
  colorCode = lp.getToken();
816
635
  material = getLocalMaterial(colorCode);
817
636
  v0 = lp.getVector();
818
637
  v1 = lp.getVector();
819
638
  segment = {
820
- material: material,
821
- colorCode: colorCode,
639
+ material,
640
+ colorCode,
822
641
  vertices: [v0, v1]
823
642
  };
824
643
  lineSegments.push(segment);
825
644
  break;
826
- // Line type 5: Conditional Line segment
827
-
828
- case '5':
645
+ case "5":
829
646
  colorCode = lp.getToken();
830
647
  material = getLocalMaterial(colorCode);
831
648
  v0 = lp.getVector();
@@ -833,21 +650,18 @@ class LDrawParsedCache {
833
650
  c0 = lp.getVector();
834
651
  c1 = lp.getVector();
835
652
  segment = {
836
- material: material,
837
- colorCode: colorCode,
653
+ material,
654
+ colorCode,
838
655
  vertices: [v0, v1],
839
656
  controlPoints: [c0, c1]
840
657
  };
841
658
  conditionalSegments.push(segment);
842
659
  break;
843
- // Line type 3: Triangle
844
-
845
- case '3':
660
+ case "3":
846
661
  colorCode = lp.getToken();
847
662
  material = getLocalMaterial(colorCode);
848
663
  ccw = bfcCCW;
849
664
  doubleSided = !bfcCertified || !bfcCull;
850
-
851
665
  if (ccw === true) {
852
666
  v0 = lp.getVector();
853
667
  v1 = lp.getVector();
@@ -857,36 +671,30 @@ class LDrawParsedCache {
857
671
  v1 = lp.getVector();
858
672
  v0 = lp.getVector();
859
673
  }
860
-
861
674
  faces.push({
862
- material: material,
863
- colorCode: colorCode,
675
+ material,
676
+ colorCode,
864
677
  faceNormal: null,
865
678
  vertices: [v0, v1, v2],
866
679
  normals: [null, null, null]
867
680
  });
868
681
  totalFaces++;
869
-
870
682
  if (doubleSided === true) {
871
683
  faces.push({
872
- material: material,
873
- colorCode: colorCode,
684
+ material,
685
+ colorCode,
874
686
  faceNormal: null,
875
687
  vertices: [v2, v1, v0],
876
688
  normals: [null, null, null]
877
689
  });
878
690
  totalFaces++;
879
691
  }
880
-
881
692
  break;
882
- // Line type 4: Quadrilateral
883
-
884
- case '4':
693
+ case "4":
885
694
  colorCode = lp.getToken();
886
695
  material = getLocalMaterial(colorCode);
887
696
  ccw = bfcCCW;
888
697
  doubleSided = !bfcCertified || !bfcCull;
889
-
890
698
  if (ccw === true) {
891
699
  v0 = lp.getVector();
892
700
  v1 = lp.getVector();
@@ -897,41 +705,33 @@ class LDrawParsedCache {
897
705
  v2 = lp.getVector();
898
706
  v1 = lp.getVector();
899
707
  v0 = lp.getVector();
900
- } // specifically place the triangle diagonal in the v0 and v1 slots so we can
901
- // account for the doubling of vertices later when smoothing normals.
902
-
903
-
708
+ }
904
709
  faces.push({
905
- material: material,
906
- colorCode: colorCode,
710
+ material,
711
+ colorCode,
907
712
  faceNormal: null,
908
713
  vertices: [v0, v1, v2, v3],
909
714
  normals: [null, null, null, null]
910
715
  });
911
716
  totalFaces += 2;
912
-
913
717
  if (doubleSided === true) {
914
718
  faces.push({
915
- material: material,
916
- colorCode: colorCode,
719
+ material,
720
+ colorCode,
917
721
  faceNormal: null,
918
722
  vertices: [v3, v2, v1, v0],
919
723
  normals: [null, null, null, null]
920
724
  });
921
725
  totalFaces += 2;
922
726
  }
923
-
924
727
  break;
925
-
926
728
  default:
927
- throw new Error('LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + '.');
729
+ throw new Error('LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + ".");
928
730
  }
929
731
  }
930
-
931
732
  if (parsingEmbeddedFiles) {
932
733
  this.setData(currentEmbeddedFileName, currentEmbeddedText);
933
734
  }
934
-
935
735
  return {
936
736
  faces,
937
737
  conditionalSegments,
@@ -946,155 +746,114 @@ class LDrawParsedCache {
946
746
  fileName,
947
747
  group: null
948
748
  };
949
- } // returns an (optionally cloned) instance of the data
950
-
951
-
749
+ }
952
750
  getData(fileName, clone = true) {
953
751
  const key = fileName.toLowerCase();
954
752
  const result = this._cache[key];
955
-
956
753
  if (result === null || result instanceof Promise) {
957
754
  return null;
958
755
  }
959
-
960
756
  if (clone) {
961
757
  return this.cloneResult(result);
962
758
  } else {
963
759
  return result;
964
760
  }
965
- } // kicks off a fetch and parse of the requested data if it hasn't already been loaded. Returns when
966
- // the data is ready to use and can be retrieved synchronously with "getData".
967
-
968
-
761
+ }
969
762
  async ensureDataLoaded(fileName) {
970
763
  const key = fileName.toLowerCase();
971
-
972
764
  if (!(key in this._cache)) {
973
- // replace the promise with a copy of the parsed data for immediate processing
974
- this._cache[key] = this.fetchData(fileName).then(text => {
765
+ this._cache[key] = this.fetchData(fileName).then((text) => {
975
766
  const info = this.parse(text, fileName);
976
767
  this._cache[key] = info;
977
768
  return info;
978
769
  });
979
770
  }
980
-
981
771
  await this._cache[key];
982
- } // sets the data in the cache from parsed data
983
-
984
-
772
+ }
985
773
  setData(fileName, text) {
986
774
  const key = fileName.toLowerCase();
987
775
  this._cache[key] = this.parse(text, fileName);
988
776
  }
989
-
990
- } // returns the material for an associated color code. If the color code is 16 for a face or 24 for
991
- // an edge then the passthroughColorCode is used.
992
-
993
-
777
+ }
994
778
  function getMaterialFromCode(colorCode, parentColorCode, materialHierarchy, forEdge) {
995
779
  const isPassthrough = !forEdge && colorCode === MAIN_COLOUR_CODE || forEdge && colorCode === MAIN_EDGE_COLOUR_CODE;
996
-
997
780
  if (isPassthrough) {
998
781
  colorCode = parentColorCode;
999
782
  }
1000
-
1001
783
  return materialHierarchy[colorCode] || null;
1002
- } // Class used to parse and build LDraw parts as three.js objects and cache them if they're a "Part" type.
1003
-
1004
-
784
+ }
1005
785
  class LDrawPartsGeometryCache {
1006
786
  constructor(loader) {
1007
787
  this.loader = loader;
1008
788
  this.parseCache = new LDrawParsedCache(loader);
1009
789
  this._cache = {};
1010
- } // Convert the given file information into a mesh by processing subobjects.
1011
-
1012
-
790
+ }
1013
791
  async processIntoMesh(info) {
1014
792
  const loader = this.loader;
1015
793
  const parseCache = this.parseCache;
1016
- const faceMaterials = new Set(); // Processes the part subobject information to load child parts and merge geometry onto part
1017
- // piece object.
1018
-
1019
- const processInfoSubobjects = async (info, subobject = null) => {
1020
- const subobjects = info.subobjects;
1021
- const promises = []; // Trigger load of all subobjects. If a subobject isn't a primitive then load it as a separate
1022
- // group which lets instruction steps apply correctly.
1023
-
794
+ const faceMaterials = /* @__PURE__ */ new Set();
795
+ const processInfoSubobjects = async (info2, subobject = null) => {
796
+ const subobjects = info2.subobjects;
797
+ const promises = [];
1024
798
  for (let i = 0, l = subobjects.length; i < l; i++) {
1025
- const subobject = subobjects[i];
1026
- const promise = parseCache.ensureDataLoaded(subobject.fileName).then(() => {
1027
- const subobjectInfo = parseCache.getData(subobject.fileName, false);
1028
-
799
+ const subobject2 = subobjects[i];
800
+ const promise = parseCache.ensureDataLoaded(subobject2.fileName).then(() => {
801
+ const subobjectInfo = parseCache.getData(subobject2.fileName, false);
1029
802
  if (!isPrimitiveType(subobjectInfo.type)) {
1030
- return this.loadModel(subobject.fileName).catch(error => {
803
+ return this.loadModel(subobject2.fileName).catch((error) => {
1031
804
  console.warn(error);
1032
805
  return null;
1033
806
  });
1034
807
  }
1035
-
1036
- return processInfoSubobjects(parseCache.getData(subobject.fileName), subobject);
808
+ return processInfoSubobjects(parseCache.getData(subobject2.fileName), subobject2);
1037
809
  });
1038
810
  promises.push(promise);
1039
811
  }
1040
-
1041
- const group = new Group();
1042
- group.userData.category = info.category;
1043
- group.userData.keywords = info.keywords;
1044
- info.group = group;
812
+ const group2 = new THREE.Group();
813
+ group2.userData.category = info2.category;
814
+ group2.userData.keywords = info2.keywords;
815
+ info2.group = group2;
1045
816
  const subobjectInfos = await Promise.all(promises);
1046
-
1047
817
  for (let i = 0, l = subobjectInfos.length; i < l; i++) {
1048
- const subobject = info.subobjects[i];
818
+ const subobject2 = info2.subobjects[i];
1049
819
  const subobjectInfo = subobjectInfos[i];
1050
-
1051
820
  if (subobjectInfo === null) {
1052
- // the subobject failed to load
1053
821
  continue;
1054
- } // if the subobject was loaded as a separate group then apply the parent scopes materials
1055
-
1056
-
822
+ }
1057
823
  if (subobjectInfo.isGroup) {
1058
824
  const subobjectGroup = subobjectInfo;
1059
- subobject.matrix.decompose(subobjectGroup.position, subobjectGroup.quaternion, subobjectGroup.scale);
1060
- subobjectGroup.userData.startingConstructionStep = subobject.startingConstructionStep;
1061
- subobjectGroup.name = subobject.fileName;
1062
- loader.applyMaterialsToMesh(subobjectGroup, subobject.colorCode, info.materials);
1063
- group.add(subobjectGroup);
825
+ subobject2.matrix.decompose(subobjectGroup.position, subobjectGroup.quaternion, subobjectGroup.scale);
826
+ subobjectGroup.userData.startingConstructionStep = subobject2.startingConstructionStep;
827
+ subobjectGroup.name = subobject2.fileName;
828
+ loader.applyMaterialsToMesh(subobjectGroup, subobject2.colorCode, info2.materials);
829
+ group2.add(subobjectGroup);
1064
830
  continue;
1065
- } // add the subobject group if it has children in case it has both children and primitives
1066
-
1067
-
831
+ }
1068
832
  if (subobjectInfo.group.children.length) {
1069
- group.add(subobjectInfo.group);
1070
- } // transform the primitives into the local space of the parent piece and append them to
1071
- // to the parent primitives list.
1072
-
1073
-
1074
- const parentLineSegments = info.lineSegments;
1075
- const parentConditionalSegments = info.conditionalSegments;
1076
- const parentFaces = info.faces;
833
+ group2.add(subobjectInfo.group);
834
+ }
835
+ const parentLineSegments = info2.lineSegments;
836
+ const parentConditionalSegments = info2.conditionalSegments;
837
+ const parentFaces = info2.faces;
1077
838
  const lineSegments = subobjectInfo.lineSegments;
1078
839
  const conditionalSegments = subobjectInfo.conditionalSegments;
1079
840
  const faces = subobjectInfo.faces;
1080
- const matrix = subobject.matrix;
1081
- const inverted = subobject.inverted;
841
+ const matrix = subobject2.matrix;
842
+ const inverted = subobject2.inverted;
1082
843
  const matrixScaleInverted = matrix.determinant() < 0;
1083
- const colorCode = subobject.colorCode;
844
+ const colorCode = subobject2.colorCode;
1084
845
  const lineColorCode = colorCode === MAIN_COLOUR_CODE ? MAIN_EDGE_COLOUR_CODE : colorCode;
1085
-
1086
- for (let i = 0, l = lineSegments.length; i < l; i++) {
1087
- const ls = lineSegments[i];
846
+ for (let i2 = 0, l2 = lineSegments.length; i2 < l2; i2++) {
847
+ const ls = lineSegments[i2];
1088
848
  const vertices = ls.vertices;
1089
849
  vertices[0].applyMatrix4(matrix);
1090
850
  vertices[1].applyMatrix4(matrix);
1091
851
  ls.colorCode = ls.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : ls.colorCode;
1092
- ls.material = ls.material || getMaterialFromCode(ls.colorCode, ls.colorCode, info.materials, true);
852
+ ls.material = ls.material || getMaterialFromCode(ls.colorCode, ls.colorCode, info2.materials, true);
1093
853
  parentLineSegments.push(ls);
1094
854
  }
1095
-
1096
- for (let i = 0, l = conditionalSegments.length; i < l; i++) {
1097
- const os = conditionalSegments[i];
855
+ for (let i2 = 0, l2 = conditionalSegments.length; i2 < l2; i2++) {
856
+ const os = conditionalSegments[i2];
1098
857
  const vertices = os.vertices;
1099
858
  const controlPoints = os.controlPoints;
1100
859
  vertices[0].applyMatrix4(matrix);
@@ -1102,77 +861,54 @@ class LDrawPartsGeometryCache {
1102
861
  controlPoints[0].applyMatrix4(matrix);
1103
862
  controlPoints[1].applyMatrix4(matrix);
1104
863
  os.colorCode = os.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : os.colorCode;
1105
- os.material = os.material || getMaterialFromCode(os.colorCode, os.colorCode, info.materials, true);
864
+ os.material = os.material || getMaterialFromCode(os.colorCode, os.colorCode, info2.materials, true);
1106
865
  parentConditionalSegments.push(os);
1107
866
  }
1108
-
1109
- for (let i = 0, l = faces.length; i < l; i++) {
1110
- const tri = faces[i];
867
+ for (let i2 = 0, l2 = faces.length; i2 < l2; i2++) {
868
+ const tri = faces[i2];
1111
869
  const vertices = tri.vertices;
1112
-
1113
- for (let i = 0, l = vertices.length; i < l; i++) {
1114
- vertices[i].applyMatrix4(matrix);
870
+ for (let i3 = 0, l3 = vertices.length; i3 < l3; i3++) {
871
+ vertices[i3].applyMatrix4(matrix);
1115
872
  }
1116
-
1117
873
  tri.colorCode = tri.colorCode === MAIN_COLOUR_CODE ? colorCode : tri.colorCode;
1118
- tri.material = tri.material || getMaterialFromCode(tri.colorCode, colorCode, info.materials, false);
1119
- faceMaterials.add(tri.colorCode); // If the scale of the object is negated then the triangle winding order
1120
- // needs to be flipped.
1121
-
874
+ tri.material = tri.material || getMaterialFromCode(tri.colorCode, colorCode, info2.materials, false);
875
+ faceMaterials.add(tri.colorCode);
1122
876
  if (matrixScaleInverted !== inverted) {
1123
877
  vertices.reverse();
1124
878
  }
1125
-
1126
879
  parentFaces.push(tri);
1127
880
  }
1128
-
1129
- info.totalFaces += subobjectInfo.totalFaces;
1130
- } // Apply the parent subobjects pass through material code to this object. This is done several times due
1131
- // to material scoping.
1132
-
1133
-
881
+ info2.totalFaces += subobjectInfo.totalFaces;
882
+ }
1134
883
  if (subobject) {
1135
- loader.applyMaterialsToMesh(group, subobject.colorCode, info.materials);
884
+ loader.applyMaterialsToMesh(group2, subobject.colorCode, info2.materials);
1136
885
  }
1137
-
1138
- return info;
1139
- }; // Track material use to see if we need to use the normal smooth slow path for hard edges.
1140
-
1141
-
886
+ return info2;
887
+ };
1142
888
  for (let i = 0, l = info.faces; i < l; i++) {
1143
889
  faceMaterials.add(info.faces[i].colorCode);
1144
890
  }
1145
-
1146
891
  await processInfoSubobjects(info);
1147
-
1148
892
  if (loader.smoothNormals) {
1149
893
  const checkSubSegments = faceMaterials.size > 1;
1150
894
  generateFaceNormals(info.faces);
1151
895
  smoothNormals(info.faces, info.lineSegments, checkSubSegments);
1152
- } // Add the primitive objects and metadata.
1153
-
1154
-
896
+ }
1155
897
  const group = info.group;
1156
-
1157
898
  if (info.faces.length > 0) {
1158
899
  group.add(createObject(info.faces, 3, false, info.totalFaces));
1159
900
  }
1160
-
1161
901
  if (info.lineSegments.length > 0) {
1162
902
  group.add(createObject(info.lineSegments, 2));
1163
903
  }
1164
-
1165
904
  if (info.conditionalSegments.length > 0) {
1166
905
  group.add(createObject(info.conditionalSegments, 2, true));
1167
906
  }
1168
-
1169
907
  return group;
1170
908
  }
1171
-
1172
909
  hasCachedModel(fileName) {
1173
910
  return fileName !== null && fileName.toLowerCase() in this._cache;
1174
911
  }
1175
-
1176
912
  async getCachedModel(fileName) {
1177
913
  if (fileName !== null && this.hasCachedModel(fileName)) {
1178
914
  const key = fileName.toLowerCase();
@@ -1181,90 +917,61 @@ class LDrawPartsGeometryCache {
1181
917
  } else {
1182
918
  return null;
1183
919
  }
1184
- } // Loads and parses the model with the given file name. Returns a cached copy if available.
1185
-
1186
-
920
+ }
1187
921
  async loadModel(fileName) {
1188
922
  const parseCache = this.parseCache;
1189
923
  const key = fileName.toLowerCase();
1190
-
1191
924
  if (this.hasCachedModel(fileName)) {
1192
- // Return cached model if available.
1193
925
  return this.getCachedModel(fileName);
1194
926
  } else {
1195
- // Otherwise parse a new model.
1196
- // Ensure the file data is loaded and pre parsed.
1197
927
  await parseCache.ensureDataLoaded(fileName);
1198
928
  const info = parseCache.getData(fileName);
1199
- const promise = this.processIntoMesh(info); // Now that the file has loaded it's possible that another part parse has been waiting in parallel
1200
- // so check the cache again to see if it's been added since the last async operation so we don't
1201
- // do unnecessary work.
1202
-
929
+ const promise = this.processIntoMesh(info);
1203
930
  if (this.hasCachedModel(fileName)) {
1204
931
  return this.getCachedModel(fileName);
1205
- } // Cache object if it's a part so it can be reused later.
1206
-
1207
-
932
+ }
1208
933
  if (isPartType(info.type)) {
1209
934
  this._cache[key] = promise;
1210
- } // return a copy
1211
-
1212
-
935
+ }
1213
936
  const group = await promise;
1214
937
  return group.clone();
1215
938
  }
1216
- } // parses the given model text into a renderable object. Returns cached copy if available.
1217
-
1218
-
939
+ }
1219
940
  async parseModel(text) {
1220
941
  const parseCache = this.parseCache;
1221
942
  const info = parseCache.parse(text);
1222
-
1223
943
  if (isPartType(info.type) && this.hasCachedModel(info.fileName)) {
1224
944
  return this.getCachedModel(info.fileName);
1225
945
  }
1226
-
1227
946
  return this.processIntoMesh(info);
1228
947
  }
1229
-
1230
948
  }
1231
-
1232
949
  function sortByMaterial(a, b) {
1233
950
  if (a.colorCode === b.colorCode) {
1234
951
  return 0;
1235
952
  }
1236
-
1237
953
  if (a.colorCode < b.colorCode) {
1238
954
  return -1;
1239
955
  }
1240
-
1241
956
  return 1;
1242
957
  }
1243
-
1244
958
  function createObject(elements, elementSize, isConditionalSegments = false, totalElements = null) {
1245
- // Creates a LineSegments (elementSize = 2) or a Mesh (elementSize = 3 )
1246
- // With per face / segment material, implemented with mesh groups and materials array
1247
- // Sort the faces or line segments by color code to make later the mesh groups
1248
959
  elements.sort(sortByMaterial);
1249
-
1250
960
  if (totalElements === null) {
1251
961
  totalElements = elements.length;
1252
962
  }
1253
-
1254
963
  const positions = new Float32Array(elementSize * totalElements * 3);
1255
964
  const normals = elementSize === 3 ? new Float32Array(elementSize * totalElements * 3) : null;
1256
965
  const materials = [];
1257
966
  const quadArray = new Array(6);
1258
- const bufferGeometry = new BufferGeometry();
967
+ const bufferGeometry = new THREE.BufferGeometry();
1259
968
  let prevMaterial = null;
1260
969
  let index0 = 0;
1261
970
  let numGroupVerts = 0;
1262
971
  let offset = 0;
1263
-
1264
972
  for (let iElem = 0, nElem = elements.length; iElem < nElem; iElem++) {
1265
973
  const elem = elements[iElem];
1266
974
  let vertices = elem.vertices;
1267
-
1268
975
  if (vertices.length === 4) {
1269
976
  quadArray[0] = vertices[0];
1270
977
  quadArray[1] = vertices[1];
@@ -1274,31 +981,23 @@ function createObject(elements, elementSize, isConditionalSegments = false, tota
1274
981
  quadArray[5] = vertices[3];
1275
982
  vertices = quadArray;
1276
983
  }
1277
-
1278
984
  for (let j = 0, l = vertices.length; j < l; j++) {
1279
985
  const v = vertices[j];
1280
986
  const index = offset + j * 3;
1281
987
  positions[index + 0] = v.x;
1282
988
  positions[index + 1] = v.y;
1283
989
  positions[index + 2] = v.z;
1284
- } // create the normals array if this is a set of faces
1285
-
1286
-
990
+ }
1287
991
  if (elementSize === 3) {
1288
992
  if (!elem.faceNormal) {
1289
993
  const v0 = vertices[0];
1290
994
  const v1 = vertices[1];
1291
995
  const v2 = vertices[2];
1292
-
1293
996
  _tempVec0.subVectors(v1, v0);
1294
-
1295
997
  _tempVec1.subVectors(v2, v1);
1296
-
1297
- elem.faceNormal = new Vector3().crossVectors(_tempVec0, _tempVec1).normalize();
998
+ elem.faceNormal = new THREE.Vector3().crossVectors(_tempVec0, _tempVec1).normalize();
1298
999
  }
1299
-
1300
1000
  let elemNormals = elem.normals;
1301
-
1302
1001
  if (elemNormals.length === 4) {
1303
1002
  quadArray[0] = elemNormals[0];
1304
1003
  quadArray[1] = elemNormals[1];
@@ -1308,29 +1007,22 @@ function createObject(elements, elementSize, isConditionalSegments = false, tota
1308
1007
  quadArray[5] = elemNormals[3];
1309
1008
  elemNormals = quadArray;
1310
1009
  }
1311
-
1312
1010
  for (let j = 0, l = elemNormals.length; j < l; j++) {
1313
- // use face normal if a vertex normal is not provided
1314
1011
  let n = elem.faceNormal;
1315
-
1316
1012
  if (elemNormals[j]) {
1317
1013
  n = elemNormals[j].norm;
1318
1014
  }
1319
-
1320
1015
  const index = offset + j * 3;
1321
1016
  normals[index + 0] = n.x;
1322
1017
  normals[index + 1] = n.y;
1323
1018
  normals[index + 2] = n.z;
1324
1019
  }
1325
1020
  }
1326
-
1327
1021
  if (prevMaterial !== elem.colorCode) {
1328
1022
  if (prevMaterial !== null) {
1329
1023
  bufferGeometry.addGroup(index0, numGroupVerts, materials.length - 1);
1330
1024
  }
1331
-
1332
1025
  const material = elem.material;
1333
-
1334
1026
  if (material !== null) {
1335
1027
  if (elementSize === 3) {
1336
1028
  materials.push(material);
@@ -1346,49 +1038,38 @@ function createObject(elements, elementSize, isConditionalSegments = false, tota
1346
1038
  }
1347
1039
  }
1348
1040
  } else {
1349
- // If a material has not been made available yet then keep the color code string in the material array
1350
- // to save the spot for the material once a parent scopes materials are being applied to the object.
1351
1041
  materials.push(elem.colorCode);
1352
1042
  }
1353
-
1354
1043
  prevMaterial = elem.colorCode;
1355
1044
  index0 = offset / 3;
1356
1045
  numGroupVerts = vertices.length;
1357
1046
  } else {
1358
1047
  numGroupVerts += vertices.length;
1359
1048
  }
1360
-
1361
1049
  offset += 3 * vertices.length;
1362
1050
  }
1363
-
1364
1051
  if (numGroupVerts > 0) {
1365
1052
  bufferGeometry.addGroup(index0, Infinity, materials.length - 1);
1366
1053
  }
1367
-
1368
- bufferGeometry.setAttribute('position', new BufferAttribute(positions, 3));
1369
-
1054
+ bufferGeometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
1370
1055
  if (normals !== null) {
1371
- bufferGeometry.setAttribute('normal', new BufferAttribute(normals, 3));
1056
+ bufferGeometry.setAttribute("normal", new THREE.BufferAttribute(normals, 3));
1372
1057
  }
1373
-
1374
1058
  let object3d = null;
1375
-
1376
1059
  if (elementSize === 2) {
1377
1060
  if (isConditionalSegments) {
1378
1061
  object3d = new ConditionalLineSegments(bufferGeometry, materials.length === 1 ? materials[0] : materials);
1379
1062
  } else {
1380
- object3d = new LineSegments(bufferGeometry, materials.length === 1 ? materials[0] : materials);
1063
+ object3d = new THREE.LineSegments(bufferGeometry, materials.length === 1 ? materials[0] : materials);
1381
1064
  }
1382
1065
  } else if (elementSize === 3) {
1383
- object3d = new Mesh(bufferGeometry, materials.length === 1 ? materials[0] : materials);
1066
+ object3d = new THREE.Mesh(bufferGeometry, materials.length === 1 ? materials[0] : materials);
1384
1067
  }
1385
-
1386
1068
  if (isConditionalSegments) {
1387
1069
  object3d.isConditionalLine = true;
1388
1070
  const controlArray0 = new Float32Array(elements.length * 3 * 2);
1389
1071
  const controlArray1 = new Float32Array(elements.length * 3 * 2);
1390
1072
  const directionArray = new Float32Array(elements.length * 3 * 2);
1391
-
1392
1073
  for (let i = 0, l = elements.length; i < l; i++) {
1393
1074
  const os = elements[i];
1394
1075
  const vertices = os.vertices;
@@ -1417,41 +1098,29 @@ function createObject(elements, elementSize, isConditionalSegments = false, tota
1417
1098
  directionArray[index + 4] = v1.y - v0.y;
1418
1099
  directionArray[index + 5] = v1.z - v0.z;
1419
1100
  }
1420
-
1421
- bufferGeometry.setAttribute('control0', new BufferAttribute(controlArray0, 3, false));
1422
- bufferGeometry.setAttribute('control1', new BufferAttribute(controlArray1, 3, false));
1423
- bufferGeometry.setAttribute('direction', new BufferAttribute(directionArray, 3, false));
1101
+ bufferGeometry.setAttribute("control0", new THREE.BufferAttribute(controlArray0, 3, false));
1102
+ bufferGeometry.setAttribute("control1", new THREE.BufferAttribute(controlArray1, 3, false));
1103
+ bufferGeometry.setAttribute("direction", new THREE.BufferAttribute(directionArray, 3, false));
1424
1104
  }
1425
-
1426
1105
  return object3d;
1427
- } //
1428
-
1429
-
1430
- class LDrawLoader extends Loader {
1106
+ }
1107
+ class LDrawLoader extends THREE.Loader {
1431
1108
  constructor(manager) {
1432
- super(manager); // Array of THREE.Material
1433
-
1109
+ super(manager);
1434
1110
  this.materials = [];
1435
- this.materialLibrary = {}; // This also allows to handle the embedded text files ("0 FILE" lines)
1436
-
1437
- this.partsCache = new LDrawPartsGeometryCache(this); // This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.
1438
-
1439
- this.fileMap = {}; // Initializes the materials library with default materials
1440
-
1441
- this.setMaterials([]); // If this flag is set to true the vertex normals will be smoothed.
1442
-
1443
- this.smoothNormals = true; // The path to load parts from the LDraw parts library from.
1444
-
1445
- this.partsLibraryPath = '';
1111
+ this.materialLibrary = {};
1112
+ this.partsCache = new LDrawPartsGeometryCache(this);
1113
+ this.fileMap = {};
1114
+ this.setMaterials([]);
1115
+ this.smoothNormals = true;
1116
+ this.partsLibraryPath = "";
1446
1117
  }
1447
-
1448
1118
  setPartsLibraryPath(path) {
1449
1119
  this.partsLibraryPath = path;
1450
1120
  return this;
1451
1121
  }
1452
-
1453
1122
  async preloadMaterials(url) {
1454
- const fileLoader = new FileLoader(this.manager);
1123
+ const fileLoader = new THREE.FileLoader(this.manager);
1455
1124
  fileLoader.setPath(this.path);
1456
1125
  fileLoader.setRequestHeader(this.requestHeader);
1457
1126
  fileLoader.setWithCredentials(this.withCredentials);
@@ -1459,89 +1128,75 @@ class LDrawLoader extends Loader {
1459
1128
  const colorLineRegex = /^0 !COLOUR/;
1460
1129
  const lines = text.split(/[\n\r]/g);
1461
1130
  const materials = [];
1462
-
1463
1131
  for (let i = 0, l = lines.length; i < l; i++) {
1464
1132
  const line = lines[i];
1465
-
1466
1133
  if (colorLineRegex.test(line)) {
1467
- const directive = line.replace(colorLineRegex, '');
1134
+ const directive = line.replace(colorLineRegex, "");
1468
1135
  const material = this.parseColorMetaDirective(new LineParser(directive));
1469
1136
  materials.push(material);
1470
1137
  }
1471
1138
  }
1472
-
1473
1139
  this.setMaterials(materials);
1474
1140
  }
1475
-
1476
1141
  load(url, onLoad, onProgress, onError) {
1477
- const fileLoader = new FileLoader(this.manager);
1142
+ const fileLoader = new THREE.FileLoader(this.manager);
1478
1143
  fileLoader.setPath(this.path);
1479
1144
  fileLoader.setRequestHeader(this.requestHeader);
1480
1145
  fileLoader.setWithCredentials(this.withCredentials);
1481
- fileLoader.load(url, text => {
1482
- this.partsCache.parseModel(text, this.materialLibrary).then(group => {
1483
- this.applyMaterialsToMesh(group, MAIN_COLOUR_CODE, this.materialLibrary, true);
1484
- this.computeConstructionSteps(group);
1485
- onLoad(group);
1486
- }).catch(onError);
1487
- }, onProgress, onError);
1146
+ fileLoader.load(
1147
+ url,
1148
+ (text) => {
1149
+ this.partsCache.parseModel(text, this.materialLibrary).then((group) => {
1150
+ this.applyMaterialsToMesh(group, MAIN_COLOUR_CODE, this.materialLibrary, true);
1151
+ this.computeConstructionSteps(group);
1152
+ onLoad(group);
1153
+ }).catch(onError);
1154
+ },
1155
+ onProgress,
1156
+ onError
1157
+ );
1488
1158
  }
1489
-
1490
1159
  parse(text, onLoad) {
1491
- this.partsCache.parseModel(text, this.materialLibrary).then(group => {
1160
+ this.partsCache.parseModel(text, this.materialLibrary).then((group) => {
1492
1161
  this.computeConstructionSteps(group);
1493
1162
  onLoad(group);
1494
1163
  });
1495
1164
  }
1496
-
1497
1165
  setMaterials(materials) {
1498
1166
  this.materialLibrary = {};
1499
1167
  this.materials = [];
1500
-
1501
1168
  for (let i = 0, l = materials.length; i < l; i++) {
1502
1169
  this.addMaterial(materials[i]);
1503
- } // Add default main triangle and line edge materials (used in pieces that can be colored with a main color)
1504
-
1505
-
1506
- this.addMaterial(this.parseColorMetaDirective(new LineParser('Main_Colour CODE 16 VALUE #FF8080 EDGE #333333')));
1507
- this.addMaterial(this.parseColorMetaDirective(new LineParser('Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333')));
1170
+ }
1171
+ this.addMaterial(this.parseColorMetaDirective(new LineParser("Main_Colour CODE 16 VALUE #FF8080 EDGE #333333")));
1172
+ this.addMaterial(this.parseColorMetaDirective(new LineParser("Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333")));
1508
1173
  return this;
1509
1174
  }
1510
-
1511
1175
  setFileMap(fileMap) {
1512
1176
  this.fileMap = fileMap;
1513
1177
  return this;
1514
1178
  }
1515
-
1516
1179
  addMaterial(material) {
1517
- // Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array
1518
1180
  const matLib = this.materialLibrary;
1519
-
1520
1181
  if (!matLib[material.userData.code]) {
1521
1182
  this.materials.push(material);
1522
1183
  matLib[material.userData.code] = material;
1523
1184
  }
1524
-
1525
1185
  return this;
1526
1186
  }
1527
-
1528
1187
  getMaterial(colorCode) {
1529
- if (colorCode.startsWith('0x2')) {
1530
- // Special 'direct' material value (RGB color)
1188
+ if (colorCode.startsWith("0x2")) {
1531
1189
  const color = colorCode.substring(3);
1532
- return this.parseColorMetaDirective(new LineParser('Direct_Color_' + color + ' CODE -1 VALUE #' + color + ' EDGE #' + color + ''));
1190
+ return this.parseColorMetaDirective(
1191
+ new LineParser("Direct_Color_" + color + " CODE -1 VALUE #" + color + " EDGE #" + color)
1192
+ );
1533
1193
  }
1534
-
1535
1194
  return this.materialLibrary[colorCode] || null;
1536
- } // Applies the appropriate materials to a prebuilt hierarchy of geometry. Assumes that color codes are present
1537
- // in the material array if they need to be filled in.
1538
-
1539
-
1195
+ }
1540
1196
  applyMaterialsToMesh(group, parentColorCode, materialHierarchy, finalMaterialPass = false) {
1541
- // find any missing materials as indicated by a color code string and replace it with a material from the current material lib
1542
1197
  const loader = this;
1543
1198
  const parentIsPassthrough = parentColorCode === MAIN_COLOUR_CODE;
1544
- group.traverse(c => {
1199
+ group.traverse((c) => {
1545
1200
  if (c.isMesh || c.isLineSegments) {
1546
1201
  if (Array.isArray(c.material)) {
1547
1202
  for (let i = 0, l = c.material.length; i < l; i++) {
@@ -1553,259 +1208,177 @@ class LDrawLoader extends Loader {
1553
1208
  c.material = getMaterial(c, c.material);
1554
1209
  }
1555
1210
  }
1556
- }); // Returns the appropriate material for the object (line or face) given color code. If the code is "pass through"
1557
- // (24 for lines, 16 for edges) then the pass through color code is used. If that is also pass through then it's
1558
- // simply returned for the subsequent material application.
1559
-
1211
+ });
1560
1212
  function getMaterial(c, colorCode) {
1561
- // if our parent is a passthrough color code and we don't have the current material color available then
1562
- // return early.
1563
1213
  if (parentIsPassthrough && !(colorCode in materialHierarchy) && !finalMaterialPass) {
1564
1214
  return colorCode;
1565
1215
  }
1566
-
1567
1216
  const forEdge = c.isLineSegments || c.isConditionalLine;
1568
1217
  const isPassthrough = !forEdge && colorCode === MAIN_COLOUR_CODE || forEdge && colorCode === MAIN_EDGE_COLOUR_CODE;
1569
-
1570
1218
  if (isPassthrough) {
1571
1219
  colorCode = parentColorCode;
1572
1220
  }
1573
-
1574
1221
  let material = null;
1575
-
1576
1222
  if (colorCode in materialHierarchy) {
1577
1223
  material = materialHierarchy[colorCode];
1578
1224
  } else if (finalMaterialPass) {
1579
- // see if we can get the final material from from the "getMaterial" function which will attempt to
1580
- // parse the "direct" colors
1581
1225
  material = loader.getMaterial(colorCode);
1582
-
1583
1226
  if (material === null) {
1584
- // otherwise throw an error if this is final opportunity to set the material
1585
1227
  throw new Error(`LDrawLoader: Material properties for code ${colorCode} not available.`);
1586
1228
  }
1587
1229
  } else {
1588
1230
  return colorCode;
1589
1231
  }
1590
-
1591
1232
  if (c.isLineSegments) {
1592
1233
  material = material.userData.edgeMaterial;
1593
-
1594
1234
  if (c.isConditionalLine) {
1595
1235
  material = material.userData.conditionalEdgeMaterial;
1596
1236
  }
1597
1237
  }
1598
-
1599
1238
  return material;
1600
1239
  }
1601
1240
  }
1602
-
1603
1241
  getMainMaterial() {
1604
1242
  return this.getMaterial(MAIN_COLOUR_CODE);
1605
1243
  }
1606
-
1607
1244
  getMainEdgeMaterial() {
1608
1245
  return this.getMaterial(MAIN_EDGE_COLOUR_CODE);
1609
1246
  }
1610
-
1611
1247
  parseColorMetaDirective(lineParser) {
1612
- // Parses a color definition and returns a THREE.Material
1613
- let code = null; // Triangle and line colors
1614
-
1615
- let color = 0xff00ff;
1616
- let edgeColor = 0xff00ff; // Transparency
1617
-
1248
+ let code = null;
1249
+ let color = 16711935;
1250
+ let edgeColor = 16711935;
1618
1251
  let alpha = 1;
1619
- let isTransparent = false; // Self-illumination:
1620
-
1252
+ let isTransparent = false;
1621
1253
  let luminance = 0;
1622
1254
  let finishType = FINISH_TYPE_DEFAULT;
1623
1255
  let edgeMaterial = null;
1624
1256
  const name = lineParser.getToken();
1625
-
1626
1257
  if (!name) {
1627
- throw new Error('LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + '.');
1628
- } // Parse tag tokens and their parameters
1629
-
1630
-
1258
+ throw new Error(
1259
+ 'LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + "."
1260
+ );
1261
+ }
1631
1262
  let token = null;
1632
-
1633
1263
  while (true) {
1634
1264
  token = lineParser.getToken();
1635
-
1636
1265
  if (!token) {
1637
1266
  break;
1638
1267
  }
1639
-
1640
1268
  switch (token.toUpperCase()) {
1641
- case 'CODE':
1269
+ case "CODE":
1642
1270
  code = lineParser.getToken();
1643
1271
  break;
1644
-
1645
- case 'VALUE':
1272
+ case "VALUE":
1646
1273
  color = lineParser.getToken();
1647
-
1648
- if (color.startsWith('0x')) {
1649
- color = '#' + color.substring(2);
1650
- } else if (!color.startsWith('#')) {
1651
- throw new Error('LDrawLoader: Invalid color while parsing material' + lineParser.getLineNumberString() + '.');
1274
+ if (color.startsWith("0x")) {
1275
+ color = "#" + color.substring(2);
1276
+ } else if (!color.startsWith("#")) {
1277
+ throw new Error(
1278
+ "LDrawLoader: Invalid color while parsing material" + lineParser.getLineNumberString() + "."
1279
+ );
1652
1280
  }
1653
-
1654
1281
  break;
1655
-
1656
- case 'EDGE':
1282
+ case "EDGE":
1657
1283
  edgeColor = lineParser.getToken();
1658
-
1659
- if (edgeColor.startsWith('0x')) {
1660
- edgeColor = '#' + edgeColor.substring(2);
1661
- } else if (!edgeColor.startsWith('#')) {
1662
- // Try to see if edge color is a color code
1284
+ if (edgeColor.startsWith("0x")) {
1285
+ edgeColor = "#" + edgeColor.substring(2);
1286
+ } else if (!edgeColor.startsWith("#")) {
1663
1287
  edgeMaterial = this.getMaterial(edgeColor);
1664
-
1665
1288
  if (!edgeMaterial) {
1666
- throw new Error('LDrawLoader: Invalid edge color while parsing material' + lineParser.getLineNumberString() + '.');
1667
- } // Get the edge material for this triangle material
1668
-
1669
-
1289
+ throw new Error(
1290
+ "LDrawLoader: Invalid edge color while parsing material" + lineParser.getLineNumberString() + "."
1291
+ );
1292
+ }
1670
1293
  edgeMaterial = edgeMaterial.userData.edgeMaterial;
1671
1294
  }
1672
-
1673
1295
  break;
1674
-
1675
- case 'ALPHA':
1296
+ case "ALPHA":
1676
1297
  alpha = parseInt(lineParser.getToken());
1677
-
1678
1298
  if (isNaN(alpha)) {
1679
- throw new Error('LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + '.');
1299
+ throw new Error(
1300
+ "LDrawLoader: Invalid alpha value in material definition" + lineParser.getLineNumberString() + "."
1301
+ );
1680
1302
  }
1681
-
1682
1303
  alpha = Math.max(0, Math.min(1, alpha / 255));
1683
-
1684
1304
  if (alpha < 1) {
1685
1305
  isTransparent = true;
1686
1306
  }
1687
-
1688
1307
  break;
1689
-
1690
- case 'LUMINANCE':
1308
+ case "LUMINANCE":
1691
1309
  luminance = parseInt(lineParser.getToken());
1692
-
1693
1310
  if (isNaN(luminance)) {
1694
- throw new Error('LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + '.');
1311
+ throw new Error(
1312
+ "LDrawLoader: Invalid luminance value in material definition" + LineParser.getLineNumberString() + "."
1313
+ );
1695
1314
  }
1696
-
1697
1315
  luminance = Math.max(0, Math.min(1, luminance / 255));
1698
1316
  break;
1699
-
1700
- case 'CHROME':
1317
+ case "CHROME":
1701
1318
  finishType = FINISH_TYPE_CHROME;
1702
1319
  break;
1703
-
1704
- case 'PEARLESCENT':
1320
+ case "PEARLESCENT":
1705
1321
  finishType = FINISH_TYPE_PEARLESCENT;
1706
1322
  break;
1707
-
1708
- case 'RUBBER':
1323
+ case "RUBBER":
1709
1324
  finishType = FINISH_TYPE_RUBBER;
1710
1325
  break;
1711
-
1712
- case 'MATTE_METALLIC':
1326
+ case "MATTE_METALLIC":
1713
1327
  finishType = FINISH_TYPE_MATTE_METALLIC;
1714
1328
  break;
1715
-
1716
- case 'METAL':
1329
+ case "METAL":
1717
1330
  finishType = FINISH_TYPE_METAL;
1718
1331
  break;
1719
-
1720
- case 'MATERIAL':
1721
- // Not implemented
1332
+ case "MATERIAL":
1722
1333
  lineParser.setToEnd();
1723
1334
  break;
1724
-
1725
1335
  default:
1726
- throw new Error('LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + '.');
1336
+ throw new Error(
1337
+ 'LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + "."
1338
+ );
1727
1339
  }
1728
1340
  }
1729
-
1730
1341
  let material = null;
1731
-
1732
1342
  switch (finishType) {
1733
1343
  case FINISH_TYPE_DEFAULT:
1734
- material = new MeshStandardMaterial({
1735
- color: color,
1736
- roughness: 0.3,
1737
- metalness: 0
1738
- });
1344
+ material = new THREE.MeshStandardMaterial({ color, roughness: 0.3, metalness: 0 });
1739
1345
  break;
1740
-
1741
1346
  case FINISH_TYPE_PEARLESCENT:
1742
- // Try to imitate pearlescency by making the surface glossy
1743
- material = new MeshStandardMaterial({
1744
- color: color,
1745
- roughness: 0.3,
1746
- metalness: 0.25
1747
- });
1347
+ material = new THREE.MeshStandardMaterial({ color, roughness: 0.3, metalness: 0.25 });
1748
1348
  break;
1749
-
1750
1349
  case FINISH_TYPE_CHROME:
1751
- // Mirror finish surface
1752
- material = new MeshStandardMaterial({
1753
- color: color,
1754
- roughness: 0,
1755
- metalness: 1
1756
- });
1350
+ material = new THREE.MeshStandardMaterial({ color, roughness: 0, metalness: 1 });
1757
1351
  break;
1758
-
1759
1352
  case FINISH_TYPE_RUBBER:
1760
- // Rubber finish
1761
- material = new MeshStandardMaterial({
1762
- color: color,
1763
- roughness: 0.9,
1764
- metalness: 0
1765
- });
1353
+ material = new THREE.MeshStandardMaterial({ color, roughness: 0.9, metalness: 0 });
1766
1354
  break;
1767
-
1768
1355
  case FINISH_TYPE_MATTE_METALLIC:
1769
- // Brushed metal finish
1770
- material = new MeshStandardMaterial({
1771
- color: color,
1772
- roughness: 0.8,
1773
- metalness: 0.4
1774
- });
1356
+ material = new THREE.MeshStandardMaterial({ color, roughness: 0.8, metalness: 0.4 });
1775
1357
  break;
1776
-
1777
1358
  case FINISH_TYPE_METAL:
1778
- // Average metal finish
1779
- material = new MeshStandardMaterial({
1780
- color: color,
1781
- roughness: 0.2,
1782
- metalness: 0.85
1783
- });
1359
+ material = new THREE.MeshStandardMaterial({ color, roughness: 0.2, metalness: 0.85 });
1360
+ break;
1361
+ default:
1784
1362
  break;
1785
1363
  }
1786
-
1787
1364
  material.transparent = isTransparent;
1788
1365
  material.premultipliedAlpha = true;
1789
1366
  material.opacity = alpha;
1790
1367
  material.depthWrite = !isTransparent;
1791
1368
  material.polygonOffset = true;
1792
1369
  material.polygonOffsetFactor = 1;
1793
-
1794
1370
  if (luminance !== 0) {
1795
1371
  material.emissive.set(material.color).multiplyScalar(luminance);
1796
1372
  }
1797
-
1798
1373
  if (!edgeMaterial) {
1799
- // This is the material used for edges
1800
- edgeMaterial = new LineBasicMaterial({
1374
+ edgeMaterial = new THREE.LineBasicMaterial({
1801
1375
  color: edgeColor,
1802
1376
  transparent: isTransparent,
1803
1377
  opacity: alpha,
1804
1378
  depthWrite: !isTransparent
1805
1379
  });
1806
1380
  edgeMaterial.userData.code = code;
1807
- edgeMaterial.name = name + ' - Edge'; // This is the material used for conditional edges
1808
-
1381
+ edgeMaterial.name = name + " - Edge";
1809
1382
  edgeMaterial.userData.conditionalEdgeMaterial = new LDrawConditionalLineMaterial({
1810
1383
  fog: true,
1811
1384
  transparent: isTransparent,
@@ -1814,29 +1387,23 @@ class LDrawLoader extends Loader {
1814
1387
  opacity: alpha
1815
1388
  });
1816
1389
  }
1817
-
1818
1390
  material.userData.code = code;
1819
1391
  material.name = name;
1820
1392
  material.userData.edgeMaterial = edgeMaterial;
1821
1393
  this.addMaterial(material);
1822
1394
  return material;
1823
1395
  }
1824
-
1825
1396
  computeConstructionSteps(model) {
1826
- // Sets userdata.constructionStep number in Group objects and userData.numConstructionSteps number in the root Group object.
1827
1397
  let stepNumber = 0;
1828
- model.traverse(c => {
1398
+ model.traverse((c) => {
1829
1399
  if (c.isGroup) {
1830
1400
  if (c.userData.startingConstructionStep) {
1831
1401
  stepNumber++;
1832
1402
  }
1833
-
1834
1403
  c.userData.constructionStep = stepNumber;
1835
1404
  }
1836
1405
  });
1837
1406
  model.userData.numConstructionSteps = stepNumber + 1;
1838
1407
  }
1839
-
1840
1408
  }
1841
-
1842
- export { LDrawLoader };
1409
+ exports.LDrawLoader = LDrawLoader;