three-stdlib 2.15.1 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +14 -23
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +97 -357
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
- package/objects/ReflectorForSSRPass.mjs +247 -0
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"use strict";var e=require("./constants.cjs.js");module.exports=class{constructor(){this.time=0,this.deltaTime=0,this.frameId=0,this.startTime=null,this.updateMap=new WeakMap,this.renderer=null,this.material=null,this.camera=null,this.object=null}updateNode(t){t.updateType===e.NodeUpdateType.Frame?this.updateMap.get(t)!==this.frameId&&(this.updateMap.set(t,this.frameId),t.update(this)):t.updateType===e.NodeUpdateType.Object&&t.update(this)}update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}};
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"use strict";module.exports=class{constructor(e,t,s,i){this.name=e,this.type=t,this.node=s,this.needsUpdate=i,Object.defineProperty(this,"isNodeUniform",{value:!0})}get value(){return this.node.value}set value(e){this.node.value=e}};
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"use strict";module.exports=class{constructor(t,e,s=""){this.name=t,this.type=e,this.snippet=s,Object.defineProperty(this,"isNodeVary",{value:!0})}};
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"use strict";var e=require("./Node.cjs.js"),t=require("./constants.cjs.js");module.exports=class extends e{constructor(e){super(),this.value=e}getType(e){return this.value.getType(e)}generate(e,r){const s=this.getType(e),a=this.value.buildStage(e,t.NodeShaderStage.Vertex,s),o=e.getVaryFromNode(this,s);o.snippet=a;const u=e.getPropertyName(o);return e.format(u,s,r)}};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});exports.NodeShaderStage={Vertex:"vertex",Fragment:"fragment"},exports.NodeType={Float:"float",Vector2:"vec2",Vector3:"vec3",Vector4:"vec4",Matrix3:"mat3",Matrix4:"mat4"},exports.NodeUpdateType={None:"none",Frame:"frame",Object:"object"};
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"use strict";var e=require("../core/InputNode.cjs.js");require("../core/Node.cjs.js"),require("../core/constants.cjs.js");module.exports=class extends e{constructor(e){super("color"),this.value=e,Object.defineProperty(this,"isColorNode",{value:!0})}};
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"use strict";var e=require("../core/InputNode.cjs.js");require("../core/Node.cjs.js"),require("../core/constants.cjs.js");module.exports=class extends e{constructor(e=0){super("float"),this.value=e,Object.defineProperty(this,"isFloatNode",{value:!0})}};
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"use strict";var e=require("../core/InputNode.cjs.js"),r=require("three");require("../core/Node.cjs.js"),require("../core/constants.cjs.js");module.exports=class extends e{constructor(e=new r.Matrix3){super("mat3"),this.value=e,Object.defineProperty(this,"isMatrix3Node",{value:!0})}};
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"use strict";var e=require("../core/InputNode.cjs.js"),r=require("three");require("../core/Node.cjs.js"),require("../core/constants.cjs.js");module.exports=class extends e{constructor(e=new r.Matrix4){super("mat4"),this.value=e,Object.defineProperty(this,"isMatrix4Node",{value:!0})}};
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"use strict";var e=require("../core/InputNode.cjs.js"),r=require("../accessors/UVNode.cjs.js");require("../core/Node.cjs.js"),require("../core/constants.cjs.js"),require("../core/AttributeNode.cjs.js");module.exports=class extends e{constructor(e,s=new r){super("texture"),this.value=e,this.uv=s,Object.defineProperty(this,"isTextureNode",{value:!0})}generate(e,r){const s=this.getType(e),t=super.generate(e,s),u=this.uv.build(e,"vec2"),c=e.getTexture(t,u);return e.format(c,s,r)}};
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"use strict";var e=require("../core/InputNode.cjs.js");require("../core/Node.cjs.js"),require("../core/constants.cjs.js");module.exports=class extends e{constructor(e){super("vec2"),this.value=e,Object.defineProperty(this,"isVector2Node",{value:!0})}};
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"use strict";var e=require("../core/InputNode.cjs.js"),r=require("three");require("../core/Node.cjs.js"),require("../core/constants.cjs.js");module.exports=class extends e{constructor(e=new r.Vector3){super("vec3"),this.value=e,Object.defineProperty(this,"isVector3Node",{value:!0})}};
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"use strict";var e=require("../core/InputNode.cjs.js"),r=require("three");require("../core/Node.cjs.js"),require("../core/constants.cjs.js");module.exports=class extends e{constructor(e=new r.Vector4){super("vec4"),this.value=e,Object.defineProperty(this,"isVector4Node",{value:!0})}};
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"use strict";var e=require("@babel/runtime/helpers/defineProperty"),t=require("../core/Node.cjs.js");function r(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("../core/constants.cjs.js");var s=r(e);class i extends t{constructor(e,t,r=null){super(),this.method=e,this.a=t,this.b=r}getType(e){if(this.method===i.INVERSE_TRANSFORM_DIRETION)return"vec3";{const t=this.a.getType(e);return null!==this.b&&e.getTypeLength(typeB)>e.getTypeLength(t)?typeB:t}}generate(e,t){const r=this.method,s=this.getType(e);let n=null,l=null;return r===i.INVERSE_TRANSFORM_DIRETION?(n=this.a.build(e,"vec3"),l=this.b.build(e,"mat4"),`normalize( ( vec4( ${n}, 0.0 ) * ${l} ).xyz )`):(n=this.a.build(e,s),null!==this.b&&(l=this.b.build(e,s)),null!==l?e.format(`${r}( ${n}, ${l} )`,s,t):e.format(`${r}( ${n} )`,s,t))}}s.default(i,"NORMALIZE","normalize"),s.default(i,"INVERSE_TRANSFORM_DIRETION","inverseTransformDirection"),module.exports=i;
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"use strict";var t=require("../core/Node.cjs.js");require("../core/constants.cjs.js");module.exports=class extends t{constructor(t,e,s){super(),this.op=t,this.a=e,this.b=s}getType(t){const e=this.a.getType(t),s=this.b.getType(t);return t.isMatrix(e)&&t.isVector(s)?s:t.isVector(e)&&t.isMatrix(s)?e:t.getTypeLength(s)>t.getTypeLength(e)?s:e}getVectorFromMatrix(t){return"vec"+t.substr(3)}generate(t,e){let s=this.a.getType(t),r=this.b.getType(t),i=this.getType(t);t.isMatrix(s)&&t.isVector(r)?i=r=this.getVectorFromMatrix(s):t.isVector(s)&&t.isMatrix(r)?i=r=this.getVectorFromMatrix(r):s=r=i;const o=this.a.build(t,s),c=this.b.build(t,r);return t.format(`( ${o} ${this.op} ${c} )`,i,e)}};
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"use strict";var e=require("../core/Node.cjs.js");require("../core/constants.cjs.js");module.exports=class extends e{constructor(e,t="x"){super(),this.node=e,this.components=t}getType(e){return e.getTypeFromLength(this.components.length)}generate(e,t){const s=this.node.getType(e),o=`${this.node.build(e,s)}.${this.components}`;return e.format(o,this.getType(e),t)}};
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"use strict";var e=require("../inputs/FloatNode.cjs.js"),s=require("../core/constants.cjs.js");require("../core/InputNode.cjs.js"),require("../core/Node.cjs.js");module.exports=class extends e{constructor(){super(),this.updateType=s.NodeUpdateType.Frame}update(e){this.value=e.time}};
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"use strict";module.exports=class{static isAvailable(){return void 0!==navigator.gpu}static getErrorMessage(){const e=document.createElement("div");return e.id="webgpumessage",e.style.fontFamily="monospace",e.style.fontSize="13px",e.style.fontWeight="normal",e.style.textAlign="center",e.style.background="#fff",e.style.color="#000",e.style.padding="1.5em",e.style.width="400px",e.style.margin="5em auto 0",e.innerHTML='Your browser does not support <a href="https://gpuweb.github.io/gpuweb/" style="color:#000">WebGPU</a>.',e}};
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"use strict";module.exports=class{constructor(e){this.buffers=new WeakMap,this.device=e}get(e){return this.buffers.get(e)}remove(e){const t=this.buffers.get(e);t&&(t.buffer.destroy(),this.buffers.delete(e))}update(e,t=!1,r=null){let s=this.buffers.get(e);void 0===s?(null===r&&(r=!0===t?GPUBufferUsage.INDEX:GPUBufferUsage.VERTEX),s=this._createBuffer(e,r),this.buffers.set(e,s)):r&&r!==s.usage?(s.buffer.destroy(),s=this._createBuffer(e,r),this.buffers.set(e,s)):s.version<e.version&&(this._writeBuffer(s.buffer,e),s.version=e.version)}_createBuffer(e,t){const r=e.array,s=r.byteLength+(4-r.byteLength%4)%4,f=this.device.createBuffer({size:s,usage:t|GPUBufferUsage.COPY_DST,mappedAtCreation:!0});return new r.constructor(f.getMappedRange()).set(r),f.unmap(),e.onUploadCallback(),{version:e.version,buffer:f,usage:t}}_writeBuffer(e,t){const r=t.array,s=t.updateRange;-1===s.count?this.device.queue.writeBuffer(e,0,r,0):(this.device.queue.writeBuffer(e,0,r,s.offset*r.BYTES_PER_ELEMENT,s.count*r.BYTES_PER_ELEMENT),s.count=-1)}};
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"use strict";var e=require("./constants.cjs.js");let a;const o=new(require("three").Color);module.exports=class{constructor(e){this.renderer=e,this.forceClear=!1}clear(){this.forceClear=!0}update(r){const l=this.renderer,t=!0===r.isScene?r.background:null;let c=this.forceClear;null===t?(o.copy(l._clearColor),a=l._clearAlpha):!0===t.isColor?(o.copy(t),a=1,c=!0):console.error("THREE.WebGPURenderer: Unsupported background configuration.",t);const d=l._renderPassDescriptor,s=d.colorAttachments[0],n=d.depthStencilAttachment;!0===l.autoClear||!0===c?(!0===l.autoClearColor?s.loadValue={r:o.r,g:o.g,b:o.b,a:a}:s.loadValue=e.GPULoadOp.Load,!0===l.autoClearDepth?n.depthLoadValue=l._clearDepth:n.depthLoadValue=e.GPULoadOp.Load,!0===l.autoClearStencil?n.stencilLoadValue=l._clearDepth:n.stencilLoadValue=e.GPULoadOp.Load):(s.loadValue=e.GPULoadOp.Load,n.depthLoadValue=e.GPULoadOp.Load,n.stencilLoadValue=e.GPULoadOp.Load),this.forceClear=!1}};
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"use strict";module.exports=class{constructor(i=""){this.name=i,this.visibility=null,this.type=null,this.isShared=!1}setVisibility(i){this.visibility=i}};
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"use strict";module.exports=class{constructor(e,t,i,s,r,u,a,n){this.device=e,this.info=t,this.properties=i,this.textures=s,this.pipelines=r,this.computePipelines=u,this.attributes=a,this.nodes=n,this.uniformsData=new WeakMap,this.updateMap=new WeakMap}get(e){let t=this.uniformsData.get(e);if(void 0===t){const i=this.pipelines.get(e),s=e.material,r=this.nodes.get(s).getBindings(),u=i.getBindGroupLayout(0);t={layout:u,group:this._createBindGroup(r,u),bindings:r},this.uniformsData.set(e,t)}return t}getForCompute(e){let t=this.uniformsData.get(e);if(void 0===t){const i=this.computePipelines.get(e),s=void 0!==e.bindings?e.bindings.slice():[],r=i.getBindGroupLayout(0);t={layout:r,group:this._createBindGroup(s,r),bindings:s},this.uniformsData.set(e,t)}return t}update(e,t){const i=this.textures,s=this.get(e),r=s.bindings,u=this.updateMap,a=this.info.render.frame;let n=!1;for(let s of r){const r=s.isShared,o=u.get(s)===a;if(!r||!o){if(s.isUniformsGroup){const i=s.array,r=s.bufferGPU;s.onBeforeUpdate(e,t);!0===s.update()&&this.device.queue.writeBuffer(r,0,i,0)}else if(s.isStorageBuffer){const e=s.attribute;this.attributes.update(e,!1,s.usage)}else if(s.isSampler){const e=s.texture;i.updateSampler(e);const t=i.getSampler(e);s.samplerGPU!==t&&(s.samplerGPU=t,n=!0)}else if(s.isSampledTexture){const e=s.texture,t=i.updateTexture(e),r=i.getTextureGPU(e);s.textureGPU===r&&!0!==t||(s.textureGPU=r,n=!0)}u.set(s,a)}}!0===n&&(s.group=this._createBindGroup(r,s.layout))}dispose(){this.uniformsData=new WeakMap,this.updateMap=new WeakMap}_createBindGroup(e,t){let i=0;const s=[];for(let t of e){if(t.isUniformsGroup){if(null===t.bufferGPU){const e=t.getByteLength();t.array=new Float32Array(new ArrayBuffer(e)),t.bufferGPU=this.device.createBuffer({size:e,usage:t.usage})}s.push({binding:i,resource:{buffer:t.bufferGPU}})}else if(t.isStorageBuffer){if(null===t.bufferGPU){const e=t.attribute;this.attributes.update(e,!1,t.usage),t.bufferGPU=this.attributes.get(e).buffer}s.push({binding:i,resource:{buffer:t.bufferGPU}})}else t.isSampler?(null===t.samplerGPU&&(t.samplerGPU=this.textures.getDefaultSampler()),s.push({binding:i,resource:t.samplerGPU})):t.isSampledTexture&&(null===t.textureGPU&&(t.isSampledCubeTexture?t.textureGPU=this.textures.getDefaultCubeTexture():t.textureGPU=this.textures.getDefaultTexture()),s.push({binding:i,resource:t.textureGPU.createView({dimension:t.dimension})}));i++}return this.device.createBindGroup({layout:t,entries:s})}};
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"use strict";module.exports=class{constructor(e,t){this.device=e,this.glslang=t,this.pipelines=new WeakMap,this.shaderModules={compute:new WeakMap}}get(e){let t=this.pipelines.get(e);if(void 0===t){const s=this.device,i={computeShader:e.shader},o=this.glslang;let p=this.shaderModules.compute.get(i);if(void 0===p){const e=o.compileGLSL(i.computeShader,"compute");p=s.createShaderModule({code:e}),this.shaderModules.compute.set(i,p)}const a={module:p,entryPoint:"main"};t=s.createComputePipeline({computeStage:a}),this.pipelines.set(e,t)}return t}dispose(){this.pipelines=new WeakMap,this.shaderModules={compute:new WeakMap}}};
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"use strict";function t(t){const e=t.target,s=this.geometries.get(e);this.geometries.delete(e),this.info.memory.geometries--,e.removeEventListener("dispose",s);const i=e.index,o=e.attributes;null!==i&&this.attributes.remove(i);for(let t in o)this.attributes.remove(o[t])}module.exports=class{constructor(t,e){this.attributes=t,this.info=e,this.geometries=new WeakMap}update(e){if(!1===this.geometries.has(e)){const s=t.bind(this);this.geometries.set(e,s),this.info.memory.geometries++,e.addEventListener("dispose",s)}const s=e.attributes;for(let t in s)this.attributes.update(s[t]);const i=e.index;null!==i&&this.attributes.update(i,!0)}};
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"use strict";module.exports=class{constructor(){this.autoReset=!0,this.render={frame:0,drawCalls:0,triangles:0,points:0,lines:0},this.memory={geometries:0,textures:0}}update(e,s,r){this.render.drawCalls++,e.isMesh?this.render.triangles+=r*(s/3):e.isPoints?this.render.points+=r*s:e.isLineSegments?this.render.lines+=r*(s/2):e.isLine?this.render.lines+=r*(s-1):console.error("THREE.WebGPUInfo: Unknown object type.")}reset(){this.render.frame++,this.render.drawCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}dispose(){this.reset(),this.render.frame=0,this.memory.geometries=0,this.memory.textures=0}};
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"use strict";module.exports=class{constructor(e,t){this.geometries=e,this.info=t,this.updateMap=new WeakMap}update(e){const t=e.geometry,s=this.updateMap,r=this.info.render.frame;if(!0!==t.isBufferGeometry)throw"THREE.WebGPURenderer: This renderer only supports THREE.BufferGeometry for geometries.";s.get(t)!==r&&(this.geometries.update(t),s.set(t,r))}dispose(){this.updateMap=new WeakMap}};
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"use strict";module.exports=class{constructor(){this.properties=new WeakMap}get(e){let t=this.properties.get(e);return void 0===t&&(t={},this.properties.set(e,t)),t}remove(e){this.properties.delete(e)}dispose(){this.properties=new WeakMap}};
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"use strict";function e(e,r){return e.groupOrder!==r.groupOrder?e.groupOrder-r.groupOrder:e.renderOrder!==r.renderOrder?e.renderOrder-r.renderOrder:e.material.id!==r.material.id?e.material.id-r.material.id:e.z!==r.z?e.z-r.z:e.id-r.id}function r(e,r){return e.groupOrder!==r.groupOrder?e.groupOrder-r.groupOrder:e.renderOrder!==r.renderOrder?e.renderOrder-r.renderOrder:e.z!==r.z?r.z-e.z:e.id-r.id}class t{constructor(){this.renderItems=[],this.renderItemsIndex=0,this.opaque=[],this.transparent=[]}init(){this.renderItemsIndex=0,this.opaque.length=0,this.transparent.length=0}getNextRenderItem(e,r,t,n,s,d){let i=this.renderItems[this.renderItemsIndex];return void 0===i?(i={id:e.id,object:e,geometry:r,material:t,groupOrder:n,renderOrder:e.renderOrder,z:s,group:d},this.renderItems[this.renderItemsIndex]=i):(i.id=e.id,i.object=e,i.geometry=r,i.material=t,i.groupOrder=n,i.renderOrder=e.renderOrder,i.z=s,i.group=d),this.renderItemsIndex++,i}push(e,r,t,n,s,d){const i=this.getNextRenderItem(e,r,t,n,s,d);(!0===t.transparent?this.transparent:this.opaque).push(i)}unshift(e,r,t,n,s,d){const i=this.getNextRenderItem(e,r,t,n,s,d);(!0===t.transparent?this.transparent:this.opaque).unshift(i)}sort(t,n){this.opaque.length>1&&this.opaque.sort(t||e),this.transparent.length>1&&this.transparent.sort(n||r)}finish(){for(let e=this.renderItemsIndex,r=this.renderItems.length;e<r;e++){const r=this.renderItems[e];if(null===r.id)break;r.id=null,r.object=null,r.geometry=null,r.material=null,r.program=null,r.group=null}}}module.exports=class{constructor(){this.lists=new WeakMap}get(e,r){const n=this.lists,s=n.get(e);let d;return void 0===s?(d=new t,n.set(e,new WeakMap),n.get(e).set(r,d)):(d=s.get(r),void 0===d&&(d=new t,s.set(r,d))),d}dispose(){this.lists=new WeakMap}};
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"use strict";var e=require("./constants.cjs.js"),t=require("three");function r(e){const t=this.properties,r=this.nodes,a=this.shaderModules,n=e.target,o=t.get(n),i=r.get(n);n.removeEventListener("dispose",o.disposeCallback),t.remove(n),r.remove(n),a.vertex.delete(i.vertexShader),a.fragment.delete(i.fragmentShader)}module.exports=class{constructor(e,t,r,a,n,o){this.renderer=e,this.properties=t,this.device=r,this.glslang=a,this.sampleCount=n,this.nodes=o,this.pipelines=new WeakMap,this.shaderAttributes=new WeakMap,this.shaderModules={vertex:new Map,fragment:new Map}}get(a){let n=this.pipelines.get(a);if(void 0===n){const o=this.device,i=this.properties,s=a.material,l=this.nodes.get(s),c=this.glslang;let d=this.shaderModules.vertex.get(l.vertexShader);if(void 0===d){const e=c.compileGLSL(l.vertexShader,"vertex");d={module:o.createShaderModule({code:e}),entryPoint:"main"},this.shaderModules.vertex.set(l.vertexShader,d)}let p=this.shaderModules.fragment.get(l.fragmentShader);if(void 0===p){const e=c.compileGLSL(l.fragmentShader,"fragment");p={module:o.createShaderModule({code:e}),entryPoint:"main"},this.shaderModules.fragment.set(l.fragmentShader,p)}const u=i.get(s);if(void 0===u.disposeCallback){const e=r.bind(this);u.disposeCallback=e,s.addEventListener("dispose",e)}const h=this._parseShaderAttributes(l.vertexShader),F=[],P=a.geometry;for(let t of h){const r=t.name,a=P.getAttribute(r),n=void 0!==a&&a.isInstancedBufferAttribute?e.GPUInputStepMode.Instance:e.GPUInputStepMode.Vertex;F.push({arrayStride:t.arrayStride,attributes:[{shaderLocation:t.slot,offset:0,format:t.format}],stepMode:n})}let G;if(a.isLine){G=(P.index?P.index.count:P.attributes.position.count)>65535?e.GPUIndexFormat.Uint32:e.GPUIndexFormat.Uint16}let U={},m={};!0===s.transparent&&s.blending!==t.NoBlending&&(U=this._getAlphaBlend(s),m=this._getColorBlend(s));let g={};!0===s.stencilWrite&&(g={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const S=this._getPrimitiveTopology(a),b=this._getRasterizationStateDescriptor(s),B=this._getColorWriteMask(s),k=this._getDepthCompare(s),v=this._getColorFormat(this.renderer),C=this._getDepthStencilFormat(this.renderer);n=o.createRenderPipeline({vertexStage:d,fragmentStage:p,primitiveTopology:S,rasterizationState:b,colorStates:[{format:v,alphaBlend:U,colorBlend:m,writeMask:B}],depthStencilState:{format:C,depthWriteEnabled:s.depthWrite,depthCompare:k,stencilFront:g,stencilBack:{},stencilReadMask:s.stencilFuncMask,stencilWriteMask:s.stencilWriteMask},vertexState:{indexFormat:G,vertexBuffers:F},sampleCount:this.sampleCount}),this.pipelines.set(a,n),this.shaderAttributes.set(n,h)}return n}getShaderAttributes(e){return this.shaderAttributes.get(e)}dispose(){this.pipelines=new WeakMap,this.shaderAttributes=new WeakMap,this.shaderModules={vertex:new Map,fragment:new Map}}_getArrayStride(e){return"float"===e?4:"vec2"===e?8:"vec3"===e?12:"vec4"===e?16:"int"===e?4:"ivec2"===e?8:"ivec3"===e?12:"ivec4"===e?16:"uint"===e?4:"uvec2"===e?8:"uvec3"===e?12:"uvec4"===e?16:void console.error("THREE.WebGPURenderer: Shader variable type not supported yet.",e)}_getAlphaBlend(r){const a=r.blending,n=r.premultipliedAlpha;let o;switch(a){case t.NormalBlending:!1===n&&(o={srcFactor:e.GPUBlendFactor.One,dstFactor:e.GPUBlendFactor.OneMinusSrcAlpha,operation:e.GPUBlendOperation.Add});break;case t.AdditiveBlending:break;case t.SubtractiveBlending:!0===n&&(o={srcFactor:e.GPUBlendFactor.OneMinusSrcColor,dstFactor:e.GPUBlendFactor.OneMinusSrcAlpha,operation:e.GPUBlendOperation.Add});break;case t.MultiplyBlending:!0===n&&(o={srcFactor:e.GPUBlendFactor.Zero,dstFactor:e.GPUBlendFactor.SrcAlpha,operation:e.GPUBlendOperation.Add});break;case t.CustomBlending:const i=r.blendSrcAlpha,s=r.blendDstAlpha,l=r.blendEquationAlpha;null!==i&&null!==s&&null!==l&&(o={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(s),operation:this._getBlendOperation(l)});break;default:console.error("THREE.WebGPURenderer: Blending not supported.",a)}return o}_getBlendFactor(r){let a;switch(r){case t.ZeroFactor:a=e.GPUBlendFactor.Zero;break;case t.OneFactor:a=e.GPUBlendFactor.One;break;case t.SrcColorFactor:a=e.GPUBlendFactor.SrcColor;break;case t.OneMinusSrcColorFactor:a=e.GPUBlendFactor.OneMinusSrcColor;break;case t.SrcAlphaFactor:a=e.GPUBlendFactor.SrcAlpha;break;case t.OneMinusSrcAlphaFactor:a=e.GPUBlendFactor.OneMinusSrcAlpha;break;case t.DstColorFactor:a=e.GPUBlendFactor.DstColor;break;case t.OneMinusDstColorFactor:a=e.GPUBlendFactor.OneMinusDstColor;break;case t.DstAlphaFactor:a=e.GPUBlendFactor.DstAlpha;break;case t.OneMinusDstAlphaFactor:a=e.GPUBlendFactor.OneMinusDstAlpha;break;case t.SrcAlphaSaturateFactor:a=e.GPUBlendFactor.SrcAlphaSaturated;break;case e.BlendColorFactor:a=e.GPUBlendFactor.BlendColor;break;case e.OneMinusBlendColorFactor:a=e.GPUBlendFactor.OneMinusBlendColor;break;default:console.error("THREE.WebGPURenderer: Blend factor not supported.",r)}return a}_getBlendOperation(r){let a;switch(r){case t.AddEquation:a=e.GPUBlendOperation.Add;break;case t.SubtractEquation:a=e.GPUBlendOperation.Subtract;break;case t.ReverseSubtractEquation:a=e.GPUBlendOperation.ReverseSubtract;break;case t.MinEquation:a=e.GPUBlendOperation.Min;break;case t.MaxEquation:a=e.GPUBlendOperation.Max;break;default:console.error("THREE.WebGPURenderer: Blend equation not supported.",r)}return a}_getColorBlend(r){const a=r.blending,n=r.premultipliedAlpha,o={srcFactor:null,dstFactor:null,operation:null};switch(a){case t.NormalBlending:o.srcFactor=!0===n?e.GPUBlendFactor.One:e.GPUBlendFactor.SrcAlpha,o.dstFactor=e.GPUBlendFactor.OneMinusSrcAlpha,o.operation=e.GPUBlendOperation.Add;break;case t.AdditiveBlending:o.srcFactor=!0===n?e.GPUBlendFactor.One:e.GPUBlendFactor.SrcAlpha,o.operation=e.GPUBlendOperation.Add;break;case t.SubtractiveBlending:o.srcFactor=e.GPUBlendFactor.Zero,o.dstFactor=!0===n?e.GPUBlendFactor.Zero:e.GPUBlendFactor.OneMinusSrcColor,o.operation=e.GPUBlendOperation.Add;break;case t.MultiplyBlending:o.srcFactor=e.GPUBlendFactor.Zero,o.dstFactor=e.GPUBlendFactor.SrcColor,o.operation=e.GPUBlendOperation.Add;break;case t.CustomBlending:o.srcFactor=this._getBlendFactor(r.blendSrc),o.dstFactor=this._getBlendFactor(r.blendDst),o.operation=this._getBlendOperation(r.blendEquation);break;default:console.error("THREE.WebGPURenderer: Blending not supported.",a)}return o}_getColorFormat(t){let r;const a=t.getRenderTarget();if(null!==a){r=this.properties.get(a).colorTextureFormat}else r=e.GPUTextureFormat.BRGA8Unorm;return r}_getColorWriteMask(t){return!0===t.colorWrite?e.GPUColorWriteFlags.All:e.GPUColorWriteFlags.None}_getDepthCompare(r){let a;if(!1===r.depthTest)a=e.GPUCompareFunction.Always;else{const n=r.depthFunc;switch(n){case t.NeverDepth:a=e.GPUCompareFunction.Never;break;case t.AlwaysDepth:a=e.GPUCompareFunction.Always;break;case t.LessDepth:a=e.GPUCompareFunction.Less;break;case t.LessEqualDepth:a=e.GPUCompareFunction.LessEqual;break;case t.EqualDepth:a=e.GPUCompareFunction.Equal;break;case t.GreaterEqualDepth:a=e.GPUCompareFunction.GreaterEqual;break;case t.GreaterDepth:a=e.GPUCompareFunction.Greater;break;case t.NotEqualDepth:a=e.GPUCompareFunction.NotEqual;break;default:console.error("THREE.WebGPURenderer: Invalid depth function.",n)}}return a}_getDepthStencilFormat(t){let r;const a=t.getRenderTarget();if(null!==a){r=this.properties.get(a).depthTextureFormat}else r=e.GPUTextureFormat.Depth24PlusStencil8;return r}_getPrimitiveTopology(t){return t.isMesh?e.GPUPrimitiveTopology.TriangleList:t.isPoints?e.GPUPrimitiveTopology.PointList:t.isLine?e.GPUPrimitiveTopology.LineStrip:t.isLineSegments?e.GPUPrimitiveTopology.LineList:void 0}_getRasterizationStateDescriptor(r){const a={};switch(r.side){case t.FrontSide:a.frontFace=e.GPUFrontFace.CCW,a.cullMode=e.GPUCullMode.Back;break;case t.BackSide:a.frontFace=e.GPUFrontFace.CW,a.cullMode=e.GPUCullMode.Back;break;case t.DoubleSide:a.frontFace=e.GPUFrontFace.CCW,a.cullMode=e.GPUCullMode.None;break;default:console.error("THREE.WebGPURenderer: Unknown Material.side value.",r.side)}return a}_getStencilCompare(r){let a;const n=r.stencilFunc;switch(n){case t.NeverStencilFunc:a=e.GPUCompareFunction.Never;break;case t.AlwaysStencilFunc:a=e.GPUCompareFunction.Always;break;case t.LessStencilFunc:a=e.GPUCompareFunction.Less;break;case t.LessEqualStencilFunc:a=e.GPUCompareFunction.LessEqual;break;case t.EqualStencilFunc:a=e.GPUCompareFunction.Equal;break;case t.GreaterEqualStencilFunc:a=e.GPUCompareFunction.GreaterEqual;break;case t.GreaterStencilFunc:a=e.GPUCompareFunction.Greater;break;case t.NotEqualStencilFunc:a=e.GPUCompareFunction.NotEqual;break;default:console.error("THREE.WebGPURenderer: Invalid stencil function.",n)}return a}_getStencilOperation(r){let a;switch(r){case t.KeepStencilOp:a=e.GPUStencilOperation.Keep;break;case t.ZeroStencilOp:a=e.GPUStencilOperation.Zero;break;case t.ReplaceStencilOp:a=e.GPUStencilOperation.Replace;break;case t.InvertStencilOp:a=e.GPUStencilOperation.Invert;break;case t.IncrementStencilOp:a=e.GPUStencilOperation.IncrementClamp;break;case t.DecrementStencilOp:a=e.GPUStencilOperation.DecrementClamp;break;case t.IncrementWrapStencilOp:a=e.GPUStencilOperation.IncrementWrap;break;case t.DecrementWrapStencilOp:a=e.GPUStencilOperation.DecrementWrap;break;default:console.error("THREE.WebGPURenderer: Invalid stencil operation.",a)}return a}_getVertexFormat(t){return"float"===t?e.GPUVertexFormat.Float:"vec2"===t?e.GPUVertexFormat.Float2:"vec3"===t?e.GPUVertexFormat.Float3:"vec4"===t?e.GPUVertexFormat.Float4:"int"===t?e.GPUVertexFormat.Int:"ivec2"===t?e.GPUVertexFormat.Int2:"ivec3"===t?e.GPUVertexFormat.Int3:"ivec4"===t?e.GPUVertexFormat.Int4:"uint"===t?e.GPUVertexFormat.UInt:"uvec2"===t?e.GPUVertexFormat.UInt2:"uvec3"===t?e.GPUVertexFormat.UInt3:"uvec4"===t?e.GPUVertexFormat.UInt4:void console.error("THREE.WebGPURenderer: Shader variable type not supported yet.",t)}_parseShaderAttributes(e){const t=/\s*layout\s*\(\s*location\s*=\s*(?<location>[0-9]+)\s*\)\s*in\s+(?<type>\w+)\s+(?<name>\w+)\s*;/gim;let r=null;const a=[];for(;r=t.exec(e);){const e=parseInt(r.groups.location),t=this._getArrayStride(r.groups.type),n=this._getVertexFormat(r.groups.type);a.push({name:r.groups.name,arrayStride:t,slot:e,format:n})}return a.sort((function(e,t){return e.slot-t.slot}))}};
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"use strict";var e=require("./constants.cjs.js"),t=require("./WebGPUObjects.cjs.js"),s=require("./WebGPUAttributes.cjs.js"),i=require("./WebGPUGeometries.cjs.js"),r=require("./WebGPUInfo.cjs.js"),o=require("./WebGPUProperties.cjs.js"),n=require("./WebGPURenderPipelines.cjs.js"),h=require("./WebGPUComputePipelines.cjs.js"),a=require("./WebGPUBindings.cjs.js"),l=require("./WebGPURenderLists.cjs.js"),u=require("./WebGPUTextures.cjs.js"),c=require("./WebGPUBackground.cjs.js"),d=require("./nodes/WebGPUNodes.cjs.js"),p=require("@webgpu/glslang/dist/web-devel/glslang"),_=require("three");function m(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("./WebGPUTextureUtils.cjs.js"),require("./nodes/WebGPUNodeBuilder.cjs.js"),require("./nodes/WebGPUNodeUniformsGroup.cjs.js"),require("./WebGPUUniformsGroup.cjs.js"),require("./WebGPUBinding.cjs.js"),require("./nodes/WebGPUNodeUniform.cjs.js"),require("./WebGPUUniform.cjs.js"),require("./WebGPUSampler.cjs.js"),require("./WebGPUSampledTexture.cjs.js"),require("../nodes/core/NodeSlot.cjs.js"),require("../nodes/core/NodeBuilder.cjs.js"),require("../nodes/core/NodeUniform.cjs.js"),require("../nodes/core/NodeAttribute.cjs.js"),require("../nodes/core/NodeVary.cjs.js"),require("../nodes/core/constants.cjs.js"),require("../nodes/accessors/ModelViewProjectionNode.cjs.js"),require("../nodes/core/Node.cjs.js"),require("../nodes/accessors/CameraNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("../nodes/inputs/Vector3Node.cjs.js"),require("../nodes/core/InputNode.cjs.js"),require("../nodes/inputs/Matrix4Node.cjs.js"),require("../nodes/accessors/ModelNode.cjs.js"),require("../nodes/inputs/Matrix3Node.cjs.js"),require("../nodes/math/OperatorNode.cjs.js"),require("../nodes/accessors/PositionNode.cjs.js"),require("../nodes/core/AttributeNode.cjs.js"),require("./nodes/ShaderLib.cjs.js"),require("../nodes/core/NodeFrame.cjs.js");var f=m(p);console.info("THREE.WebGPURenderer: Modified Matrix4.makePerspective() and Matrix4.makeOrtographic() to work with WebGPU, see https://github.com/mrdoob/three.js/issues/20276."),_.Matrix4.prototype.makePerspective=function(e,t,s,i,r,o){const n=this.elements,h=2*r/(t-e),a=2*r/(s-i),l=(t+e)/(t-e),u=(s+i)/(s-i),c=-o/(o-r),d=-o*r/(o-r);return n[0]=h,n[4]=0,n[8]=l,n[12]=0,n[1]=0,n[5]=a,n[9]=u,n[13]=0,n[2]=0,n[6]=0,n[10]=c,n[14]=d,n[3]=0,n[7]=0,n[11]=-1,n[15]=0,this},_.Matrix4.prototype.makeOrthographic=function(e,t,s,i,r,o){const n=this.elements,h=1/(t-e),a=1/(s-i),l=1/(o-r),u=(t+e)*h,c=(s+i)*a,d=r*l;return n[0]=2*h,n[4]=0,n[8]=0,n[12]=-u,n[1]=0,n[5]=2*a,n[9]=0,n[13]=-c,n[2]=0,n[6]=0,n[10]=-1*l,n[14]=-d,n[3]=0,n[7]=0,n[11]=0,n[15]=1,this};const j=new _.Frustum,g=new _.Matrix4,x=new _.Vector3;module.exports=class{constructor(e={}){this.domElement=void 0!==e.canvas?e.canvas:this._createCanvasElement(),this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this._parameters=Object.assign({},e),this._pixelRatio=1,this._width=this.domElement.width,this._height=this.domElement.height,this._viewport=null,this._scissor=null,this._adapter=null,this._device=null,this._context=null,this._swapChain=null,this._colorBuffer=null,this._depthBuffer=null,this._info=null,this._properties=null,this._attributes=null,this._geometries=null,this._nodes=null,this._bindings=null,this._objects=null,this._renderPipelines=null,this._computePipelines=null,this._renderLists=null,this._textures=null,this._background=null,this._renderPassDescriptor=null,this._currentRenderList=null,this._opaqueSort=null,this._transparentSort=null,this._clearAlpha=1,this._clearColor=new _.Color(0),this._clearDepth=1,this._clearStencil=0,this._renderTarget=null,this._parameters.antialias=!0===e.antialias,!0===this._parameters.antialias?this._parameters.sampleCount=void 0===e.sampleCount?4:e.sampleCount:this._parameters.sampleCount=1,this._parameters.extensions=void 0===e.extensions?[]:e.extensions,this._parameters.limits=void 0===e.limits?{}:e.limits}async init(){const p=this._parameters,_={powerPreference:p.powerPreference},m=await navigator.gpu.requestAdapter(_),j={extensions:p.extensions,limits:p.limits},g=await m.requestDevice(j),x=await f.default(),b=void 0!==p.context?p.context:this.domElement.getContext("gpupresent"),w=b.configureSwapChain({device:g,format:e.GPUTextureFormat.BRGA8Unorm});this._adapter=m,this._device=g,this._context=b,this._swapChain=w,this._info=new r,this._properties=new o,this._attributes=new s(g),this._geometries=new i(this._attributes,this._info),this._textures=new u(g,this._properties,this._info,x),this._objects=new t(this._geometries,this._info),this._nodes=new d(this),this._renderPipelines=new n(this,this._properties,g,x,p.sampleCount,this._nodes),this._computePipelines=new h(g,x),this._bindings=new a(g,this._info,this._properties,this._textures,this._renderPipelines,this._computePipelines,this._attributes,this._nodes),this._renderLists=new l,this._background=new c(this),this._renderPassDescriptor={colorAttachments:[{attachment:null}],depthStencilAttachment:{attachment:null,depthStoreOp:e.GPUStoreOp.Store,stencilStoreOp:e.GPUStoreOp.Store}},this._setupColorBuffer(),this._setupDepthBuffer()}render(e,t){this._nodes.updateFrame(),!0===e.autoUpdate&&e.updateMatrixWorld(),null===t.parent&&t.updateMatrixWorld(),!0===this._info.autoReset&&this._info.reset(),g.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),j.setFromProjectionMatrix(g),this._currentRenderList=this._renderLists.get(e,t),this._currentRenderList.init(),this._projectObject(e,t,0),this._currentRenderList.finish(),!0===this.sortObjects&&this._currentRenderList.sort(this._opaqueSort,this._transparentSort);const s=this._renderPassDescriptor.colorAttachments[0],i=this._renderPassDescriptor.depthStencilAttachment,r=this._renderTarget;if(null!==r){const e=this._properties.get(r);s.attachment=e.colorTextureGPU.createView(),i.attachment=e.depthTextureGPU.createView()}else!0===this._parameters.antialias?(s.attachment=this._colorBuffer.createView(),s.resolveTarget=this._swapChain.getCurrentTexture().createView()):(s.attachment=this._swapChain.getCurrentTexture().createView(),s.resolveTarget=void 0),i.attachment=this._depthBuffer.createView();this._background.update(e);const o=this._device,n=o.createCommandEncoder({}),h=n.beginRenderPass(this._renderPassDescriptor),a=this._viewport;if(null!==a){const e=Math.floor(a.width*this._pixelRatio),t=Math.floor(a.height*this._pixelRatio);h.setViewport(a.x,a.y,e,t,a.minDepth,a.maxDepth)}const l=this._scissor;if(null!==l){const e=Math.floor(l.width*this._pixelRatio),t=Math.floor(l.height*this._pixelRatio);h.setScissorRect(l.x,l.y,e,t)}const u=this._currentRenderList.opaque,c=this._currentRenderList.transparent;u.length>0&&this._renderObjects(u,t,h),c.length>0&&this._renderObjects(c,t,h),h.endPass(),o.queue.submit([n.finish()])}getContext(){return this._context}getPixelRatio(){return this._pixelRatio}getDrawingBufferSize(e){return e.set(this._width*this._pixelRatio,this._height*this._pixelRatio).floor()}getSize(e){return e.set(this._width,this._height)}setPixelRatio(e=1){this._pixelRatio=e,this.setSize(this._width,this._height,!1)}setDrawingBufferSize(e,t,s){this._width=e,this._height=t,this._pixelRatio=s,this.domElement.width=Math.floor(e*s),this.domElement.height=Math.floor(t*s),this._setupColorBuffer(),this._setupDepthBuffer()}setSize(e,t,s=!0){this._width=e,this._height=t,this.domElement.width=Math.floor(e*this._pixelRatio),this.domElement.height=Math.floor(t*this._pixelRatio),!0===s&&(this.domElement.style.width=e+"px",this.domElement.style.height=t+"px"),this._setupColorBuffer(),this._setupDepthBuffer()}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){const t=this._scissor;return e.x=t.x,e.y=t.y,e.width=t.width,e.height=t.height,e}setScissor(e,t,s,i){this._scissor=null===e?null:{x:e,y:t,width:s,height:i}}getViewport(e){const t=this._viewport;return e.x=t.x,e.y=t.y,e.width=t.width,e.height=t.height,e.minDepth=t.minDepth,e.maxDepth=t.maxDepth,e}setViewport(e,t,s,i,r=0,o=1){this._viewport=null===e?null:{x:e,y:t,width:s,height:i,minDepth:r,maxDepth:o}}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearAlpha=t}getClearAlpha(){return this._clearAlpha}setClearAlpha(e){this._clearAlpha=e}getClearDepth(){return this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}clear(){this._background.clear()}dispose(){this._objects.dispose(),this._properties.dispose(),this._renderPipelines.dispose(),this._computePipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._info.dispose(),this._renderLists.dispose(),this._textures.dispose()}setRenderTarget(e){this._renderTarget=e,null!==e&&this._textures.initRenderTarget(e)}compute(e){const t=this._device,s=t.createCommandEncoder({}),i=s.beginComputePass();for(let t of e){const e=this._computePipelines.get(t);i.setPipeline(e);const s=this._bindings.getForCompute(t).group;this._bindings.update(t),i.setBindGroup(0,s),i.dispatch(t.num)}i.endPass(),t.queue.submit([s.finish()])}getRenderTarget(){return this._renderTarget}_projectObject(e,t,s){const i=this._info,r=this._currentRenderList;if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)s=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)e.castShadow;else if(e.isSprite){if(!e.frustumCulled||j.intersectsSprite(e)){!0===this.sortObjects&&x.setFromMatrixPosition(e.matrixWorld).applyMatrix4(g);const t=e.geometry,i=e.material;i.visible&&r.push(e,t,i,s,x.z,null)}}else if(e.isLineLoop)console.error("THREE.WebGPURenderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if((e.isMesh||e.isLine||e.isPoints)&&(e.isSkinnedMesh&&e.skeleton.frame!==i.render.frame&&(e.skeleton.update(),e.skeleton.frame=i.render.frame),!e.frustumCulled||j.intersectsObject(e))){!0===this.sortObjects&&x.setFromMatrixPosition(e.matrixWorld).applyMatrix4(g);const t=e.geometry,i=e.material;if(Array.isArray(i)){const o=t.groups;for(let n=0,h=o.length;n<h;n++){const h=o[n],a=i[h.materialIndex];a&&a.visible&&r.push(e,t,a,s,x.z,h)}}else i.visible&&r.push(e,t,i,s,x.z,null)}const o=e.children;for(let e=0,i=o.length;e<i;e++)this._projectObject(o[e],t,s)}_renderObjects(e,t,s){for(let i=0,r=e.length;i<r;i++){const r=e[i].object;if(r.modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,r.matrixWorld),r.normalMatrix.getNormalMatrix(r.modelViewMatrix),this._objects.update(r),t.isArrayCamera){const e=t.cameras;for(let t=0,i=e.length;t<i;t++){const i=e[t];if(r.layers.test(i.layers)){const e=i.viewport,t=void 0===e.minDepth?0:e.minDepth,o=void 0===e.maxDepth?1:e.maxDepth;s.setViewport(e.x,e.y,e.width,e.height,t,o),this._nodes.update(r,i),this._bindings.update(r,i),this._renderObject(r,s)}}}else this._nodes.update(r,t),this._bindings.update(r,t),this._renderObject(r,s)}}_renderObject(e,t){const s=this._info,i=this._renderPipelines.get(e);t.setPipeline(i);const r=this._bindings.get(e).group;t.setBindGroup(0,r);const o=e.geometry,n=o.index,h=null!==n;!0===h&&this._setupIndexBuffer(n,t),this._setupVertexBuffers(o.attributes,t,i);const a=o.drawRange,l=a.start,u=o.isInstancedBufferGeometry?o.instanceCount:1;if(!0===h){const i=a.count!==1/0?a.count:n.count;t.drawIndexed(i,u,l,0,0),s.update(e,i,u)}else{const i=o.attributes.position,r=a.count!==1/0?a.count:i.count;t.draw(r,u,l,0),s.update(e,r,u)}}_setupIndexBuffer(t,s){const i=this._attributes.get(t).buffer,r=t.array instanceof Uint16Array?e.GPUIndexFormat.Uint16:e.GPUIndexFormat.Uint32;s.setIndexBuffer(i,r)}_setupVertexBuffers(e,t,s){const i=this._renderPipelines.getShaderAttributes(s);for(let s of i){const i=s.name,r=s.slot,o=e[i];if(void 0!==o){const e=this._attributes.get(o).buffer;t.setVertexBuffer(r,e)}}}_setupColorBuffer(){this._device&&(this._colorBuffer&&this._colorBuffer.destroy(),this._colorBuffer=this._device.createTexture({size:{width:this._width*this._pixelRatio,height:this._height*this._pixelRatio,depthOrArrayLayers:1},sampleCount:this._parameters.sampleCount,format:e.GPUTextureFormat.BRGA8Unorm,usage:GPUTextureUsage.RENDER_ATTACHMENT}))}_setupDepthBuffer(){this._device&&(this._depthBuffer&&this._depthBuffer.destroy(),this._depthBuffer=this._device.createTexture({size:{width:this._width*this._pixelRatio,height:this._height*this._pixelRatio,depthOrArrayLayers:1},sampleCount:this._parameters.sampleCount,format:e.GPUTextureFormat.Depth24PlusStencil8,usage:GPUTextureUsage.RENDER_ATTACHMENT}))}_createCanvasElement(){const e=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return e.style.display="block",e}};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./WebGPUBinding.cjs.js"),t=require("./constants.cjs.js");class s extends e{constructor(e,s){super(e),this.texture=s,this.dimension=t.GPUTextureViewDimension.TwoD,this.type=t.GPUBindingType.SampledTexture,this.visibility=GPUShaderStage.FRAGMENT,this.textureGPU=null,Object.defineProperty(this,"isSampledTexture",{value:!0})}}exports.WebGPUSampled3DTexture=class extends s{constructor(e){super(e),this.dimension=t.GPUTextureViewDimension.ThreeD,Object.defineProperty(this,"isSampled3DTexture",{value:!0})}},exports.WebGPUSampledArrayTexture=class extends s{constructor(e){super(e),this.dimension=t.GPUTextureViewDimension.TwoDArray,Object.defineProperty(this,"isSampledArrayTexture",{value:!0})}},exports.WebGPUSampledCubeTexture=class extends s{constructor(e){super(e),this.dimension=t.GPUTextureViewDimension.Cube,Object.defineProperty(this,"isSampledCubeTexture",{value:!0})}},exports.WebGPUSampledTexture=s;
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"use strict";var e=require("./WebGPUBinding.cjs.js"),s=require("./constants.cjs.js");module.exports=class extends e{constructor(e,t){super(e),this.texture=t,this.type=s.GPUBindingType.Sampler,this.visibility=GPUShaderStage.FRAGMENT,this.samplerGPU=null,Object.defineProperty(this,"isSampler",{value:!0})}};
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"use strict";var e=require("./WebGPUBinding.cjs.js"),s=require("./constants.cjs.js");module.exports=class extends e{constructor(e,r){super(e),this.type=s.GPUBindingType.StorageBuffer,this.usage=GPUBufferUsage.VERTEX|GPUBufferUsage.STORAGE|GPUBufferUsage.COPY_DST,this.attribute=r,this.bufferGPU=null,Object.defineProperty(this,"isStorageBuffer",{value:!0})}};
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"use strict";var e=require("three");module.exports=class{constructor(r,t={}){this.renderer=r,this.renderTarget=new e.WebGLRenderTarget(t)}getTexture(){return this.renderTarget.texture}setSize(e,r){this.renderTarget.setSize(e,r)}render(e,r){const t=this.renderer,s=this.renderTarget;t.setRenderTarget(s),t.render(e,r),t.setRenderTarget(null)}};
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"use strict";var e=require("./constants.cjs.js");module.exports=class{constructor(t,i){this.device=t;this.sampler=t.createSampler({minFilter:e.GPUFilterMode.Linear}),this.pipelines={},this.mipmapVertexShaderModule=t.createShaderModule({code:i.compileGLSL("#version 450\n\t\t\tconst vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));\n\t\t\tconst vec2 tex[4] = vec2[4](vec2(0.0f, 0.0f), vec2(1.0f, 0.0f), vec2(0.0f, 1.0f), vec2(1.0f, 1.0f));\n\t\t\tlayout(location = 0) out vec2 vTex;\n\t\t\tvoid main() {\n\t\t\t\tvTex = tex[gl_VertexIndex];\n\t\t\t\tgl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n\t\t\t}\n\t\t","vertex")}),this.mipmapFragmentShaderModule=t.createShaderModule({code:i.compileGLSL("#version 450\n\t\t\tlayout(set = 0, binding = 0) uniform sampler imgSampler;\n\t\t\tlayout(set = 0, binding = 1) uniform texture2D img;\n\t\t\tlayout(location = 0) in vec2 vTex;\n\t\t\tlayout(location = 0) out vec4 outColor;\n\t\t\tvoid main() {\n\t\t\t\toutColor = texture(sampler2D(img, imgSampler), vTex);\n\t\t\t}","fragment")})}getMipmapPipeline(t){let i=this.pipelines[t];return void 0===i&&(i=this.device.createRenderPipeline({vertexStage:{module:this.mipmapVertexShaderModule,entryPoint:"main"},fragmentStage:{module:this.mipmapFragmentShaderModule,entryPoint:"main"},primitiveTopology:e.GPUPrimitiveTopology.TriangleStrip,vertexState:{indexFormat:e.GPUIndexFormat.Uint32},colorStates:[{format:t}]}),this.pipelines[t]=i),i}generateMipmaps(e,t){const i=this.getMipmapPipeline(t.format),n=this.device.createCommandEncoder({}),o=i.getBindGroupLayout(0);let r=e.createView({baseMipLevel:0,mipLevelCount:1});for(let a=1;a<t.mipLevelCount;a++){const t=e.createView({baseMipLevel:a,mipLevelCount:1}),s=n.beginRenderPass({colorAttachments:[{attachment:t,loadValue:[0,0,0,0]}]}),l=this.device.createBindGroup({layout:o,entries:[{binding:0,resource:this.sampler},{binding:1,resource:r}]});s.setPipeline(i),s.setBindGroup(0,l),s.draw(4,1,0,0),s.endPass(),r=t}this.device.queue.submit([n.finish()])}};
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"use strict";var e=require("./constants.cjs.js"),t=require("three"),r=require("./WebGPUTextureUtils.cjs.js");function i(e){const t=e.target,r=this.properties,i=r.get(t);t.removeEventListener("dispose",i.disposeCallback),i.colorTextureGPU.destroy(),r.remove(t.texture),this.info.memory.textures--,!0===t.depthBuffer&&(i.depthTextureGPU.destroy(),this.info.memory.textures--,null!==t.depthTexture&&r.remove(t.depthTexture)),r.remove(t)}function a(e){const t=e.target,r=this.properties.get(t);r.textureGPU.destroy(),t.removeEventListener("dispose",r.disposeCallback),this.properties.remove(t),this.info.memory.textures--}module.exports=class{constructor(e,t,r,i){this.device=e,this.properties=t,this.info=r,this.glslang=i,this.defaultTexture=null,this.defaultCubeTexture=null,this.defaultSampler=null,this.samplerCache=new Map,this.utils=null}getDefaultSampler(){return null===this.defaultSampler&&(this.defaultSampler=this.device.createSampler({})),this.defaultSampler}getDefaultTexture(){if(null===this.defaultTexture){const e=new t.Texture;e.minFilter=t.NearestFilter,e.magFilter=t.NearestFilter,this.defaultTexture=this._createTexture(e)}return this.defaultTexture}getDefaultCubeTexture(){if(null===this.defaultCubeTexture){const e=new t.CubeTexture;e.minFilter=t.NearestFilter,e.magFilter=t.NearestFilter,this.defaultCubeTexture=this._createTexture(e)}return this.defaultCubeTexture}getTextureGPU(e){return this.properties.get(e).textureGPU}getSampler(e){return this.properties.get(e).samplerGPU}updateTexture(e){let t=!1;const r=this.properties.get(e);if(e.version>0&&r.version!==e.version){const i=e.image;if(void 0===i)console.warn("THREE.WebGPURenderer: Texture marked for update but image is undefined.");else if(!1===i.complete)console.warn("THREE.WebGPURenderer: Texture marked for update but image is incomplete.");else{if(void 0===r.initialized){r.initialized=!0;const t=a.bind(this);r.disposeCallback=t,e.addEventListener("dispose",t),this.info.memory.textures++}void 0!==r.textureGPU&&r.textureGPU.destroy(),r.textureGPU=this._createTexture(e),r.version=e.version,t=!0}}return!1===r.initializedRTT&&(r.initializedRTT=!0,t=!0),t}updateSampler(e){const t=[];t.push(e.wrapS),t.push(e.wrapT),t.push(e.wrapR),t.push(e.magFilter),t.push(e.minFilter),t.push(e.anisotropy);const r=t.join();let i=this.samplerCache.get(r);void 0===i&&(i=this.device.createSampler({addressModeU:this._convertAddressMode(e.wrapS),addressModeV:this._convertAddressMode(e.wrapT),addressModeW:this._convertAddressMode(e.wrapR),magFilter:this._convertFilterMode(e.magFilter),minFilter:this._convertFilterMode(e.minFilter),mipmapFilter:this._convertFilterMode(e.minFilter),maxAnisotropy:e.anisotropy}),this.samplerCache.set(r,i));this.properties.get(e).samplerGPU=i}initRenderTarget(t){const r=this.properties,a=r.get(t);if(void 0===a.initialized){const o=this.device,s=t.width,u=t.height,n=this._getFormat(t.texture),m=o.createTexture({size:{width:s,height:u,depthOrArrayLayers:1},format:n,usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.SAMPLED});this.info.memory.textures++,a.colorTextureGPU=m,a.colorTextureFormat=n;const h=r.get(t.texture);if(h.textureGPU=m,h.initializedRTT=!1,!0===t.depthBuffer){const i=e.GPUTextureFormat.Depth24PlusStencil8,n=o.createTexture({size:{width:s,height:u,depthOrArrayLayers:1},format:i,usage:GPUTextureUsage.RENDER_ATTACHMENT});if(this.info.memory.textures++,a.depthTextureGPU=n,a.depthTextureFormat=i,null!==t.depthTexture){const e=r.get(t.depthTexture);e.textureGPU=n,e.initializedRTT=!1}}const l=i.bind(this);a.disposeCallback=l,t.addEventListener("dispose",l),a.initialized=!0}}dispose(){this.samplerCache.clear()}_convertAddressMode(r){let i=e.GPUAddressMode.ClampToEdge;return r===t.RepeatWrapping?i=e.GPUAddressMode.Repeat:r===t.MirroredRepeatWrapping&&(i=e.GPUAddressMode.MirrorRepeat),i}_convertFilterMode(r){let i=e.GPUFilterMode.Linear;return r!==t.NearestFilter&&r!==t.NearestMipmapNearestFilter&&r!==t.NearestMipmapLinearFilter||(i=e.GPUFilterMode.Nearest),i}_createTexture(e){const t=this.device,r=e.image,{width:i,height:a,depth:o}=this._getSize(e),s=this._needsMipmaps(e),u=this._getDimension(e),n=this._getMipLevelCount(e,i,a,s),m=this._getFormat(e);let h=GPUTextureUsage.SAMPLED|GPUTextureUsage.COPY_DST;!0===s&&(h|=GPUTextureUsage.RENDER_ATTACHMENT);const l={size:{width:i,height:a,depthOrArrayLayers:o},mipLevelCount:n,sampleCount:1,dimension:u,format:m,usage:h},d=t.createTexture(l);return e.isDataTexture||e.isDataTexture2DArray||e.isDataTexture3D?(this._copyBufferToTexture(r,m,d),!0===s&&this._generateMipmaps(d,l)):e.isCompressedTexture?this._copyCompressedBufferToTexture(e.mipmaps,m,d):e.isCubeTexture?this._copyCubeMapToTexture(r,e,d):void 0!==r&&this._getImageBitmap(r,e).then((e=>{this._copyImageBitmapToTexture(e,d),!0===s&&this._generateMipmaps(d,l)})),d}_copyBufferToTexture(e,t,r){const i=e.data,a=this._getBytesPerTexel(t),o=256*Math.ceil(e.width*a/256);this.device.queue.writeTexture({texture:r,mipLevel:0},i,{offset:0,bytesPerRow:o},{width:e.width,height:e.height,depthOrArrayLayers:void 0!==e.depth?e.depth:1})}_copyCubeMapToTexture(e,t,r){for(let i=0;i<e.length;i++){const a=e[i];this._getImageBitmap(a,t).then((e=>{this._copyImageBitmapToTexture(e,r,{x:0,y:0,z:i})}))}}_copyImageBitmapToTexture(e,t,r={x:0,y:0,z:0}){this.device.queue.copyImageBitmapToTexture({imageBitmap:e},{texture:t,mipLevel:0,origin:r},{width:e.width,height:e.height,depthOrArrayLayers:1})}_copyCompressedBufferToTexture(e,t,r){const i=this._getBlockData(t);for(let t=0;t<e.length;t++){const a=e[t],o=a.width,s=a.height,u=Math.ceil(o/i.width)*i.byteLength;this.device.queue.writeTexture({texture:r,mipLevel:t},a.data,{offset:0,bytesPerRow:u},{width:Math.ceil(o/i.width)*i.width,height:Math.ceil(s/i.width)*i.width,depthOrArrayLayers:1})}}_generateMipmaps(e,t){null===this.utils&&(this.utils=new r(this.device,this.glslang)),this.utils.generateMipmaps(e,t)}_getBlockData(t){return t===e.GPUTextureFormat.BC1RGBAUnorm||t===e.GPUTextureFormat.BC1RGBAUnormSRGB?{byteLength:8,width:4,height:4}:t===e.GPUTextureFormat.BC2RGBAUnorm||t===e.GPUTextureFormat.BC2RGBAUnormSRGB||t===e.GPUTextureFormat.BC3RGBAUnorm||t===e.GPUTextureFormat.BC3RGBAUnormSRGB?{byteLength:16,width:4,height:4}:t===e.GPUTextureFormat.BC4RUnorm||t===e.GPUTextureFormat.BC4RSNorm?{byteLength:8,width:4,height:4}:t===e.GPUTextureFormat.BC5RGUnorm||t===e.GPUTextureFormat.BC5RGSnorm||t===e.GPUTextureFormat.BC6HRGBUFloat||t===e.GPUTextureFormat.BC6HRGBFloat||t===e.GPUTextureFormat.BC7RGBAUnorm||t===e.GPUTextureFormat.BC7RGBAUnormSRGB?{byteLength:16,width:4,height:4}:void 0}_getBytesPerTexel(t){return t===e.GPUTextureFormat.R8Unorm?1:t===e.GPUTextureFormat.R16Float||t===e.GPUTextureFormat.RG8Unorm?2:t===e.GPUTextureFormat.RG16Float||t===e.GPUTextureFormat.R32Float||t===e.GPUTextureFormat.RGBA8Unorm||t===e.GPUTextureFormat.RGBA8UnormSRGB?4:t===e.GPUTextureFormat.RG32Float||t===e.GPUTextureFormat.RGBA16Float?8:t===e.GPUTextureFormat.RGBA32Float?16:void 0}_getDimension(t){let r;return r=t.isDataTexture3D?e.GPUTextureDimension.ThreeD:e.GPUTextureDimension.TwoD,r}_getFormat(r){const i=r.format,a=r.type,o=r.encoding;let s;switch(i){case t.RGBA_S3TC_DXT1_Format:s=o===t.sRGBEncoding?e.GPUTextureFormat.BC1RGBAUnormSRGB:e.GPUTextureFormat.BC1RGBAUnorm;break;case t.RGBA_S3TC_DXT3_Format:s=o===t.sRGBEncoding?e.GPUTextureFormat.BC2RGBAUnormSRGB:e.GPUTextureFormat.BC2RGBAUnorm;break;case t.RGBA_S3TC_DXT5_Format:s=o===t.sRGBEncoding?e.GPUTextureFormat.BC3RGBAUnormSRGB:e.GPUTextureFormat.BC3RGBAUnorm;break;case t.RGBAFormat:switch(a){case t.UnsignedByteType:s=o===t.sRGBEncoding?e.GPUTextureFormat.RGBA8UnormSRGB:e.GPUTextureFormat.RGBA8Unorm;break;case t.HalfFloatType:s=e.GPUTextureFormat.RGBA16Float;break;case t.FloatType:s=e.GPUTextureFormat.RGBA32Float;break;default:console.error("WebGPURenderer: Unsupported texture type with RGBAFormat.",a)}break;case t.RedFormat:switch(a){case t.UnsignedByteType:s=e.GPUTextureFormat.R8Unorm;break;case t.HalfFloatType:s=e.GPUTextureFormat.R16Float;break;case t.FloatType:s=e.GPUTextureFormat.R32Float;break;default:console.error("WebGPURenderer: Unsupported texture type with RedFormat.",a)}break;case t.RGFormat:switch(a){case t.UnsignedByteType:s=e.GPUTextureFormat.RG8Unorm;break;case t.HalfFloatType:s=e.GPUTextureFormat.RG16Float;break;case t.FloatType:s=e.GPUTextureFormat.RG32Float;break;default:console.error("WebGPURenderer: Unsupported texture type with RGFormat.",a)}break;default:console.error("WebGPURenderer: Unsupported texture format.",i)}return s}_getImageBitmap(e,t){const r=e.width,i=e.height;if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement){const a={};return a.imageOrientation=!0===t.flipY?"flipY":"none",a.premultiplyAlpha=!0===t.premultiplyAlpha?"premultiply":"default",createImageBitmap(e,0,0,r,i,a)}return Promise.resolve(e)}_getMipLevelCount(e,t,r,i){let a;return a=e.isCompressedTexture?e.mipmaps.length:!0===i?Math.floor(Math.log2(Math.max(t,r)))+1:1,a}_getSize(e){const t=e.image;let r,i,a;return e.isCubeTexture?(r=t.length>0?t[0].width:1,i=t.length>0?t[0].height:1,a=6):void 0!==t?(r=t.width,i=t.height,a=void 0!==t.depth?t.depth:1):r=i=a=1,{width:r,height:i,depth:a}}_needsMipmaps(e){return!0!==e.isCompressedTexture&&!0===e.generateMipmaps&&e.minFilter!==t.NearestFilter&&e.minFilter!==t.LinearFilter}};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t{constructor(e,t=null){this.name=e,this.value=t,this.boundary=0,this.itemSize=0,this.offset=0}setValue(e){this.value=e}getValue(){return this.value}}exports.ColorUniform=class extends t{constructor(t,r=new e.Color){super(t,r),this.boundary=16,this.itemSize=3,Object.defineProperty(this,"isColorUniform",{value:!0})}},exports.FloatUniform=class extends t{constructor(e,t=0){super(e,t),this.boundary=4,this.itemSize=1,Object.defineProperty(this,"isFloatUniform",{value:!0})}},exports.Matrix3Uniform=class extends t{constructor(t,r=new e.Matrix3){super(t,r),this.boundary=48,this.itemSize=12,Object.defineProperty(this,"isMatrix3Uniform",{value:!0})}},exports.Matrix4Uniform=class extends t{constructor(t,r=new e.Matrix4){super(t,r),this.boundary=64,this.itemSize=16,Object.defineProperty(this,"isMatrix4Uniform",{value:!0})}},exports.Vector2Uniform=class extends t{constructor(t,r=new e.Vector2){super(t,r),this.boundary=8,this.itemSize=2,Object.defineProperty(this,"isVector2Uniform",{value:!0})}},exports.Vector3Uniform=class extends t{constructor(t,r=new e.Vector3){super(t,r),this.boundary=16,this.itemSize=3,Object.defineProperty(this,"isVector3Uniform",{value:!0})}},exports.Vector4Uniform=class extends t{constructor(t,r=new e.Vector4){super(t,r),this.boundary=16,this.itemSize=4,Object.defineProperty(this,"isVector4Uniform",{value:!0})}};
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"use strict";var t=require("./WebGPUBinding.cjs.js"),e=require("./constants.cjs.js");module.exports=class extends t{constructor(t){super(t),this.uniforms=[],this.onBeforeUpdate=function(){},this.bytesPerElement=Float32Array.BYTES_PER_ELEMENT,this.type=e.GPUBindingType.UniformBuffer,this.visibility=GPUShaderStage.VERTEX,this.usage=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,this.array=null,this.bufferGPU=null,Object.defineProperty(this,"isUniformsGroup",{value:!0})}addUniform(t){return this.uniforms.push(t),this}removeUniform(t){const e=this.uniforms.indexOf(t);return-1!==e&&this.uniforms.splice(e,1),this}setOnBeforeUpdate(t){return this.onBeforeUpdate=t,this}getByteLength(){let t=0;for(let e=0,r=this.uniforms.length;e<r;e++){const r=this.uniforms[e],s=t%16,i=16-s;0!==s&&i-r.boundary<0&&(t+=16-s),r.offset=t/this.bytesPerElement,t+=r.itemSize*this.bytesPerElement}return t}update(){let t=!1;for(let e of this.uniforms)!0===this.updateByType(e)&&(t=!0);return t}updateByType(t){return t.isFloatUniform?this.updateNumber(t):t.isVector2Uniform?this.updateVector2(t):t.isVector3Uniform?this.updateVector3(t):t.isVector4Uniform?this.updateVector4(t):t.isColorUniform?this.updateColor(t):t.isMatrix3Uniform?this.updateMatrix3(t):t.isMatrix4Uniform?this.updateMatrix4(t):void console.error("THREE.WebGPUUniformsGroup: Unsupported uniform type.",t)}updateNumber(t){let e=!1;const r=this.array,s=t.getValue(),i=t.offset;return r[i]!==s&&(r[i]=s,e=!0),e}updateVector2(t){let e=!1;const r=this.array,s=t.getValue(),i=t.offset;return r[i+0]===s.x&&r[i+1]===s.y||(r[i+0]=s.x,r[i+1]=s.y,e=!0),e}updateVector3(t){let e=!1;const r=this.array,s=t.getValue(),i=t.offset;return r[i+0]===s.x&&r[i+1]===s.y&&r[i+2]===s.z||(r[i+0]=s.x,r[i+1]=s.y,r[i+2]=s.z,e=!0),e}updateVector4(t){let e=!1;const r=this.array,s=t.getValue(),i=t.offset;return r[i+0]===s.x&&r[i+1]===s.y&&r[i+2]===s.z&&r[i+4]===s.w||(r[i+0]=s.x,r[i+1]=s.y,r[i+2]=s.z,r[i+3]=s.w,e=!0),e}updateColor(t){let e=!1;const r=this.array,s=t.getValue(),i=t.offset;return r[i+0]===s.r&&r[i+1]===s.g&&r[i+2]===s.b||(r[i+0]=s.r,r[i+1]=s.g,r[i+2]=s.b,e=!0),e}updateMatrix3(t){let e=!1;const r=this.array,s=t.getValue().elements,i=t.offset;return r[i+0]===s[0]&&r[i+1]===s[1]&&r[i+2]===s[2]&&r[i+4]===s[3]&&r[i+5]===s[4]&&r[i+6]===s[5]&&r[i+8]===s[6]&&r[i+9]===s[7]&&r[i+10]===s[8]||(r[i+0]=s[0],r[i+1]=s[1],r[i+2]=s[2],r[i+4]=s[3],r[i+5]=s[4],r[i+6]=s[5],r[i+8]=s[6],r[i+9]=s[7],r[i+10]=s[8],e=!0),e}updateMatrix4(t){let e=!1;const r=this.array,s=t.getValue().elements,i=t.offset;return!1===function(t,e,r){for(let s=0,i=e.length;s<i;s++)if(t[r+s]!==e[s])return!1;return!0}(r,s,i)&&(r.set(s,i),e=!0),e}};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});exports.BlendColorFactor=211,exports.GPUAddressMode={ClampToEdge:"clamp-to-edge",Repeat:"repeat",MirrorRepeat:"mirror-repeat"},exports.GPUBindingType={UniformBuffer:"uniform-buffer",StorageBuffer:"storage-buffer",ReadonlyStorageBuffer:"readonly-storage-buffer",Sampler:"sampler",ComparisonSampler:"comparison-sampler",SampledTexture:"sampled-texture",MultisampledTexture:"multisampled-texture",ReadonlyStorageTexture:"readonly-storage-texture",WriteonlyStorageTexture:"writeonly-storage-texture"},exports.GPUBlendFactor={Zero:"zero",One:"one",SrcColor:"src-color",OneMinusSrcColor:"one-minus-src-color",SrcAlpha:"src-alpha",OneMinusSrcAlpha:"one-minus-src-alpha",DstColor:"dst-color",OneMinusDstColor:"one-minus-dst-color",DstAlpha:"dst-alpha",OneMinusDstAlpha:"one-minus-dst-alpha",SrcAlphaSaturated:"src-alpha-saturated",BlendColor:"blend-color",OneMinusBlendColor:"one-minus-blend-color"},exports.GPUBlendOperation={Add:"add",Subtract:"subtract",ReverseSubtract:"reverse-subtract",Min:"min",Max:"max"},exports.GPUColorWriteFlags={None:0,Red:1,Green:2,Blue:4,Alpha:8,All:15},exports.GPUCompareFunction={Never:"never",Less:"less",Equal:"equal",LessEqual:"less-equal",Greater:"greater",NotEqual:"not-equal",GreaterEqual:"greater-equal",Always:"always"},exports.GPUCullMode={None:"none",Front:"front",Back:"back"},exports.GPUFilterMode={Linear:"linear",Nearest:"nearest"},exports.GPUFrontFace={CCW:"ccw",CW:"cw"},exports.GPUIndexFormat={Uint16:"uint16",Uint32:"uint32"},exports.GPUInputStepMode={Vertex:"vertex",Instance:"instance"},exports.GPULoadOp={Load:"load"},exports.GPUPrimitiveTopology={PointList:"point-list",LineList:"line-list",LineStrip:"line-strip",TriangleList:"triangle-list",TriangleStrip:"triangle-strip"},exports.GPUStencilOperation={Keep:"keep",Zero:"zero",Replace:"replace",Invert:"invert",IncrementClamp:"increment-clamp",DecrementClamp:"decrement-clamp",IncrementWrap:"increment-wrap",DecrementWrap:"decrement-wrap"},exports.GPUStoreOp={Store:"store",Clear:"clear"},exports.GPUTextureDimension={OneD:"1d",TwoD:"2d",ThreeD:"3d"},exports.GPUTextureFormat={R8Unorm:"r8unorm",R8Snorm:"r8snorm",R8Uint:"r8uint",R8Sint:"r8sint",R16Uint:"r16uint",R16Sint:"r16sint",R16Float:"r16float",RG8Unorm:"rg8unorm",RG8Snorm:"rg8snorm",RG8Uint:"rg8uint",RG8Sint:"rg8sint",R32Uint:"r32uint",R32Sint:"r32sint",R32Float:"r32float",RG16Uint:"rg16uint",RG16Sint:"rg16sint",RG16Float:"rg16float",RGBA8Unorm:"rgba8unorm",RGBA8UnormSRGB:"rgba8unorm-srgb",RGBA8Snorm:"rgba8snorm",RGBA8Uint:"rgba8uint",RGBA8Sint:"rgba8sint",BRGA8Unorm:"bgra8unorm",BRGA8UnormSRGB:"bgra8unorm-srgb",RGB9E5UFloat:"rgb9e5ufloat",RGB10A2Unorm:"rgb10a2unorm",RG11B10uFloat:"rgb10a2unorm",RG32Uint:"rg32uint",RG32Sint:"rg32sint",RG32Float:"rg32float",RGBA16Uint:"rgba16uint",RGBA16Sint:"rgba16sint",RGBA16Float:"rgba16float",RGBA32Uint:"rgba32uint",RGBA32Sint:"rgba32sint",RGBA32Float:"rgba32float",Stencil8:"stencil8",Depth16Unorm:"depth16unorm",Depth24Plus:"depth24plus",Depth24PlusStencil8:"depth24plus-stencil8",Depth32Float:"depth32float",BC1RGBAUnorm:"bc1-rgba-unorm",BC1RGBAUnormSRGB:"bc1-rgba-unorm-srgb",BC2RGBAUnorm:"bc2-rgba-unorm",BC2RGBAUnormSRGB:"bc2-rgba-unorm-srgb",BC3RGBAUnorm:"bc3-rgba-unorm",BC3RGBAUnormSRGB:"bc3-rgba-unorm-srgb",BC4RUnorm:"bc4-r-unorm",BC4RSNorm:"bc4-r-snorm",BC5RGUnorm:"bc5-rg-unorm",BC5RGSnorm:"bc5-rg-snorm",BC6HRGBUFloat:"bc6h-rgb-ufloat",BC6HRGBFloat:"bc6h-rgb-float",BC7RGBAUnorm:"bc7-rgba-unorm",BC7RGBAUnormSRGB:"bc7-rgba-srgb",Depth24UnormStencil8:"depth24unorm-stencil8",Depth32FloatStencil8:"depth32float-stencil8"},exports.GPUTextureViewDimension={OneD:"1d",TwoD:"2d",TwoDArray:"2d-array",Cube:"cube",CubeArray:"cube-array",ThreeD:"3d"},exports.GPUVertexFormat={Uchar2:"uchar2",Uchar4:"uchar4",Char2:"char2",Char4:"char4",Uchar2Norm:"uchar2norm",Uchar4Norm:"uchar4norm",Char2Norm:"char2norm",Char4Norm:"char4norm",Ushort2:"ushort2",Ushort4:"ushort4",Short2:"short2",Short4:"short4",Ushort2Norm:"ushort2norm",Ushort4Norm:"ushort4norm",Short2Norm:"short2norm",Short4Norm:"short4norm",Half2:"half2",Half4:"half4",Float:"float",Float2:"float2",Float3:"float3",Float4:"float4",Uint:"uint",Uint2:"uint2",Uint3:"uint3",Uint4:"uint4",Int:"int",Int2:"int2",Int3:"int3",Int4:"int4"},exports.OneMinusBlendColorFactor=212;
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"use strict";const n={common:{vertexShader:"#version 450\n\nNODE_HEADER_ATTRIBUTES\nNODE_HEADER_UNIFORMS\nNODE_HEADER_VARYS\n\nvoid main(){\n\tNODE_BODY_VARYS\n\tgl_Position = NODE_MVP;\n}",fragmentShader:"#version 450\n\nNODE_HEADER_ATTRIBUTES\nNODE_HEADER_UNIFORMS\nNODE_HEADER_VARYS\n\nlayout(location = 0) out vec4 outColor;\n\nvoid main() {\n\n\toutColor = vec4( 1.0, 1.0, 1.0, 1.0 );\n\n\t#ifdef NODE_COLOR\n\n\t\toutColor = NODE_COLOR;\n\n\t#endif\n\n\t#ifdef NODE_OPACITY\n\n\t\toutColor.a *= NODE_OPACITY;\n\n\t#endif\n\n}"}};module.exports=n;
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"use strict";var e=require("./WebGPUNodeUniformsGroup.cjs.js"),r=require("./WebGPUNodeUniform.cjs.js"),t=require("../WebGPUSampler.cjs.js"),s=require("../WebGPUSampledTexture.cjs.js"),o=require("../../nodes/core/NodeSlot.cjs.js"),i=require("../../nodes/core/NodeBuilder.cjs.js"),n=require("../../nodes/accessors/ModelViewProjectionNode.cjs.js"),d=require("./ShaderLib.cjs.js");require("../WebGPUUniformsGroup.cjs.js"),require("../WebGPUBinding.cjs.js"),require("../constants.cjs.js"),require("../WebGPUUniform.cjs.js"),require("three"),require("../../nodes/core/NodeUniform.cjs.js"),require("../../nodes/core/NodeAttribute.cjs.js"),require("../../nodes/core/NodeVary.cjs.js"),require("../../nodes/core/constants.cjs.js"),require("../../nodes/core/Node.cjs.js"),require("../../nodes/accessors/CameraNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("../../nodes/inputs/Vector3Node.cjs.js"),require("../../nodes/core/InputNode.cjs.js"),require("../../nodes/inputs/Matrix4Node.cjs.js"),require("../../nodes/accessors/ModelNode.cjs.js"),require("../../nodes/inputs/Matrix3Node.cjs.js"),require("../../nodes/math/OperatorNode.cjs.js"),require("../../nodes/accessors/PositionNode.cjs.js"),require("../../nodes/core/AttributeNode.cjs.js");module.exports=class extends i{constructor(e,r){super(e,r),this.bindings={vertex:[],fragment:[]},this.bindingsOffset={vertex:0,fragment:0},this.uniformsGroup={},this.nativeShader=null,this._parseMaterial()}_parseMaterial(){const e=this.material;if(this.nativeShader=d.common,e.isMeshBasicMaterial||e.isPointsMaterial||e.isLineBasicMaterial){const r=new n;void 0!==e.positionNode&&(r.position=e.positionNode),this.addSlot("vertex",new o(r,"MVP","vec4")),void 0!==e.colorNode&&this.addSlot("fragment",new o(e.colorNode,"COLOR","vec4")),void 0!==e.opacityNode&&this.addSlot("fragment",new o(e.opacityNode,"OPACITY","float"))}}getTexture(e,r){return`texture( sampler2D( ${e}, ${e}_sampler ), ${r} )`}getPropertyName(e){if(e.isNodeUniform){const r=e.name;return"texture"===e.type?r:`nodeUniforms.${r}`}return super.getPropertyName(e)}getBindings(){const e=this.bindings;return[...e.vertex,...e.fragment]}getUniformFromNode(o,i,n){const d=super.getUniformFromNode(o,i,n),a=this.getDataFromNode(o,i);if(void 0===a.uniformGPU){let o;const u=this.bindings[i];if("texture"===n){const e=new t(`${d.name}_sampler`,d.value),r=new s.WebGPUSampledTexture(d.name,d.value),i=u[u.length-1],n=i&&i.isUniformsGroup?u.length-1:u.length;u.splice(n,0,e,r),o={sampler:e,texture:r}}else{let t=this.uniformsGroup[i];if(void 0===t&&(t=new e(i),this.uniformsGroup[i]=t,u.push(t)),"float"===n)o=new r.FloatNodeUniform(d);else if("vec2"===n)o=new r.Vector2NodeUniform(d);else if("vec3"===n)o=new r.Vector3NodeUniform(d);else if("vec4"===n)o=new r.Vector4NodeUniform(d);else if("color"===n)o=new r.ColorNodeUniform(d);else if("mat3"===n)o=new r.Matrix3NodeUniform(d);else{if("mat4"!==n)throw new Error(`Uniform "${n}" not declared.`);o=new r.Matrix4NodeUniform(d)}t.addUniform(o)}a.uniformGPU=o,"vertex"===i&&(this.bindingsOffset.fragment=u.length)}return d}getAttributesHeaderSnippet(e){let r="";if("vertex"===e){const e=this.attributes;for(let t=0;t<e.length;t++){const s=e[t];r+=`layout(location = ${t}) in ${s.type} ${s.name};`}}return r}getVarysHeaderSnippet(e){let r="";const t=this.varys,s="vertex"===e?"out":"in";for(let e=0;e<t.length;e++){const o=t[e];r+=`layout(location = ${e}) ${s} ${o.type} ${o.name};`}return r}getVarysBodySnippet(e){let r="";if("vertex"===e)for(let e of this.varys)r+=`${e.name} = ${e.snippet};`;return r}getUniformsHeaderSnippet(e){const r=this.uniforms[e];let t="",s="",o=this.bindingsOffset[e];for(let e of r)if("texture"===e.type)t+=`layout(set = 0, binding = ${o++}) uniform sampler ${e.name}_sampler;`,t+=`layout(set = 0, binding = ${o++}) uniform texture2D ${e.name};`;else{s+=`uniform ${this.getVectorType(e.type)} ${e.name};`}return s&&(t+=`layout(set = 0, binding = ${o++}) uniform NodeUniforms { ${s} } nodeUniforms;`),t}composeShaderCode(e,r){const t=e.indexOf("\n");let s=e.substr(0,t)+"\n\n";return s+=r,s+=e.substr(t),s}build(){return super.build(),this.vertexShader=this.composeShaderCode(this.nativeShader.vertexShader,this.vertexShader),this.fragmentShader=this.composeShaderCode(this.nativeShader.fragmentShader,this.fragmentShader),this}};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../WebGPUUniform.cjs.js");require("three");class r extends e.FloatUniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class o extends e.Vector2Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class t extends e.Vector3Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class n extends e.Vector4Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class s extends e.ColorUniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class i extends e.Matrix3Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class u extends e.Matrix4Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}exports.ColorNodeUniform=s,exports.FloatNodeUniform=r,exports.Matrix3NodeUniform=i,exports.Matrix4NodeUniform=u,exports.Vector2NodeUniform=o,exports.Vector3NodeUniform=t,exports.Vector4NodeUniform=n;
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"use strict";var e=require("../WebGPUUniformsGroup.cjs.js");require("../WebGPUBinding.cjs.js"),require("../constants.cjs.js");module.exports=class extends e{constructor(e){let s;super("nodeUniforms"),"vertex"===e?s=GPUShaderStage.VERTEX:"fragment"===e&&(s=GPUShaderStage.FRAGMENT),this.setVisibility(s)}};
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"use strict";var e=require("./WebGPUNodeBuilder.cjs.js"),r=require("../../nodes/core/NodeFrame.cjs.js");require("./WebGPUNodeUniformsGroup.cjs.js"),require("../WebGPUUniformsGroup.cjs.js"),require("../WebGPUBinding.cjs.js"),require("../constants.cjs.js"),require("./WebGPUNodeUniform.cjs.js"),require("../WebGPUUniform.cjs.js"),require("three"),require("../WebGPUSampler.cjs.js"),require("../WebGPUSampledTexture.cjs.js"),require("../../nodes/core/NodeSlot.cjs.js"),require("../../nodes/core/NodeBuilder.cjs.js"),require("../../nodes/core/NodeUniform.cjs.js"),require("../../nodes/core/NodeAttribute.cjs.js"),require("../../nodes/core/NodeVary.cjs.js"),require("../../nodes/core/constants.cjs.js"),require("../../nodes/accessors/ModelViewProjectionNode.cjs.js"),require("../../nodes/core/Node.cjs.js"),require("../../nodes/accessors/CameraNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("../../nodes/inputs/Vector3Node.cjs.js"),require("../../nodes/core/InputNode.cjs.js"),require("../../nodes/inputs/Matrix4Node.cjs.js"),require("../../nodes/accessors/ModelNode.cjs.js"),require("../../nodes/inputs/Matrix3Node.cjs.js"),require("../../nodes/math/OperatorNode.cjs.js"),require("../../nodes/accessors/PositionNode.cjs.js"),require("../../nodes/core/AttributeNode.cjs.js"),require("./ShaderLib.cjs.js");module.exports=class{constructor(e){this.renderer=e,this.nodeFrame=new r,this.builders=new WeakMap}get(r){let s=this.builders.get(r);return void 0===s&&(s=new e(r,this.renderer).build(),this.builders.set(r,s)),s}remove(e){this.builders.delete(e)}updateFrame(){this.nodeFrame.update()}update(e,r){const s=e.material,o=this.get(s),i=this.nodeFrame;i.material=s,i.camera=r,i.object=e;for(let e of o.updateNodes)i.updateNode(e)}dispose(){this.builders=new WeakMap}};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{tDiffuse:{value:null},exposure:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#define saturate(a) clamp( a, 0.0, 1.0 )","uniform sampler2D tDiffuse;","uniform float exposure;","varying vec2 vUv;","vec3 RRTAndODTFit( vec3 v ) {","\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;","\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;","\treturn a / b;","}","vec3 ACESFilmicToneMapping( vec3 color ) {","\tconst mat3 ACESInputMat = mat3(","\t\tvec3( 0.59719, 0.07600, 0.02840 ),","\t\tvec3( 0.35458, 0.90834, 0.13383 ),","\t\tvec3( 0.04823, 0.01566, 0.83777 )","\t);","\tconst mat3 ACESOutputMat = mat3(","\t\tvec3( 1.60475, -0.10208, -0.00327 ),","\t\tvec3( -0.53108, 1.10813, -0.07276 ),","\t\tvec3( -0.07367, -0.00605, 1.07602 )","\t);","\tcolor = ACESInputMat * color;","\tcolor = RRTAndODTFit( color );","\tcolor = ACESOutputMat * color;","\treturn saturate( color );","}","void main() {","\tvec4 tex = texture2D( tDiffuse, vUv );","\ttex.rgb *= exposure / 0.6;","\tgl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );","}"].join("\n")};exports.ACESFilmicToneMappingShader=t;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{damp:{value:.96},tOld:{value:null},tNew:{value:null}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float damp;","uniform sampler2D tOld;","uniform sampler2D tNew;","varying vec2 vUv;","vec4 when_gt( vec4 x, float y ) {","\treturn max( sign( x - y ), 0.0 );","}","void main() {","\tvec4 texelOld = texture2D( tOld, vUv );","\tvec4 texelNew = texture2D( tNew, vUv );","\ttexelOld *= damp * when_gt( texelOld, 0.1 );","\tgl_FragColor = max(texelNew, texelOld);","}"].join("\n")};exports.AfterimageShader=e;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{},vertexShader:["void main() {","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["void main() {","\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );","}"].join("\n")};exports.BasicShader=e;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 base = texture2D( tDiffuse, vUv );","\tvec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );","\tfloat lum = dot( lumCoeff, base.rgb );","\tvec3 blend = vec3( lum );","\tfloat L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );","\tvec3 result1 = 2.0 * base.rgb * blend;","\tvec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );","\tvec3 newColor = mix( result1, result2, L );","\tfloat A2 = opacity * base.a;","\tvec3 mixRGB = A2 * newColor.rgb;","\tmixRGB += ( ( 1.0 - A2 ) * base.rgb );","\tgl_FragColor = vec4( mixRGB, base.a );","}"].join("\n")};exports.BleachBypassShader=e;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse1:{value:null},tDiffuse2:{value:null},mixRatio:{value:.5},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform float mixRatio;","uniform sampler2D tDiffuse1;","uniform sampler2D tDiffuse2;","varying vec2 vUv;","void main() {","\tvec4 texel1 = texture2D( tDiffuse1, vUv );","\tvec4 texel2 = texture2D( tDiffuse2, vUv );","\tgl_FragColor = opacity * mix( texel1, texel2, mixRatio );","}"].join("\n")};exports.BlendShader=e;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={defines:{DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tColor:{value:null},tDepth:{value:null},focus:{value:1},aspect:{value:1},aperture:{value:.025},maxblur:{value:.01},nearClip:{value:1},farClip:{value:1e3}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","varying vec2 vUv;","uniform sampler2D tColor;","uniform sampler2D tDepth;","uniform float maxblur;","uniform float aperture;","uniform float nearClip;","uniform float farClip;","uniform float focus;","uniform float aspect;","#include <packing>","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, nearClip, farClip );","\t#else","\treturn orthographicDepthToViewZ( depth, nearClip, farClip );","\t#endif","}","void main() {","\tvec2 aspectcorrect = vec2( 1.0, aspect );","\tfloat viewZ = getViewZ( getDepth( vUv ) );","\tfloat factor = ( focus + viewZ );","\tvec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );","\tvec2 dofblur9 = dofblur * 0.9;","\tvec2 dofblur7 = dofblur * 0.7;","\tvec2 dofblur4 = dofblur * 0.4;","\tvec4 col = vec4( 0.0 );","\tcol += texture2D( tColor, vUv.xy );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );","\tgl_FragColor = col / 41.0;","\tgl_FragColor.a = 1.0;","}"].join("\n")};exports.BokehShader=t;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{textureWidth:{value:1},textureHeight:{value:1},focalDepth:{value:1},focalLength:{value:24},fstop:{value:.9},tColor:{value:null},tDepth:{value:null},maxblur:{value:1},showFocus:{value:0},manualdof:{value:0},vignetting:{value:0},depthblur:{value:0},threshold:{value:.5},gain:{value:2},bias:{value:.5},fringe:{value:.7},znear:{value:.1},zfar:{value:100},noise:{value:1},dithering:{value:1e-4},pentagon:{value:0},shaderFocus:{value:1},focusCoords:{value:new(require("three").Vector2)}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","varying vec2 vUv;","uniform sampler2D tColor;","uniform sampler2D tDepth;","uniform float textureWidth;","uniform float textureHeight;","uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below","uniform float focalLength; //focal length in mm","uniform float fstop; //f-stop value","uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)","/*","make sure that these two values are the same for your camera, otherwise distances will be wrong.","*/","uniform float znear; // camera clipping start","uniform float zfar; // camera clipping end","//------------------------------------------","//user variables","const int samples = SAMPLES; //samples on the first ring","const int rings = RINGS; //ring count","const int maxringsamples = rings * samples;","uniform bool manualdof; // manual dof calculation","float ndofstart = 1.0; // near dof blur start","float ndofdist = 2.0; // near dof blur falloff distance","float fdofstart = 1.0; // far dof blur start","float fdofdist = 3.0; // far dof blur falloff distance","float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)","uniform bool vignetting; // use optical lens vignetting","float vignout = 1.3; // vignetting outer border","float vignin = 0.0; // vignetting inner border","float vignfade = 22.0; // f-stops till vignete fades","uniform bool shaderFocus;","// disable if you use external focalDepth value","uniform vec2 focusCoords;","// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)","// if center of screen use vec2(0.5, 0.5);","uniform float maxblur;","//clamp value of max blur (0.0 = no blur, 1.0 default)","uniform float threshold; // highlight threshold;","uniform float gain; // highlight gain;","uniform float bias; // bokeh edge bias","uniform float fringe; // bokeh chromatic aberration / fringing","uniform bool noise; //use noise instead of pattern for sample dithering","uniform float dithering;","uniform bool depthblur; // blur the depth buffer","float dbsize = 1.25; // depth blur size","/*","next part is experimental","not looking good with small sample and ring count","looks okay starting from samples = 4, rings = 4","*/","uniform bool pentagon; //use pentagon as bokeh shape?","float feather = 0.4; //pentagon shape feather","//------------------------------------------","float penta(vec2 coords) {","\t//pentagonal shape","\tfloat scale = float(rings) - 1.3;","\tvec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);","\tvec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);","\tvec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);","\tvec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);","\tvec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);","\tvec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);","\tvec4 one = vec4( 1.0 );","\tvec4 P = vec4((coords),vec2(scale, scale));","\tvec4 dist = vec4(0.0);","\tfloat inorout = -4.0;","\tdist.x = dot( P, HS0 );","\tdist.y = dot( P, HS1 );","\tdist.z = dot( P, HS2 );","\tdist.w = dot( P, HS3 );","\tdist = smoothstep( -feather, feather, dist );","\tinorout += dot( dist, one );","\tdist.x = dot( P, HS4 );","\tdist.y = HS5.w - abs( P.z );","\tdist = smoothstep( -feather, feather, dist );","\tinorout += dist.x;","\treturn clamp( inorout, 0.0, 1.0 );","}","float bdepth(vec2 coords) {","\t// Depth buffer blur","\tfloat d = 0.0;","\tfloat kernel[9];","\tvec2 offset[9];","\tvec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;","\toffset[0] = vec2(-wh.x,-wh.y);","\toffset[1] = vec2( 0.0, -wh.y);","\toffset[2] = vec2( wh.x -wh.y);","\toffset[3] = vec2(-wh.x, 0.0);","\toffset[4] = vec2( 0.0, 0.0);","\toffset[5] = vec2( wh.x, 0.0);","\toffset[6] = vec2(-wh.x, wh.y);","\toffset[7] = vec2( 0.0, wh.y);","\toffset[8] = vec2( wh.x, wh.y);","\tkernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;","\tkernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;","\tkernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;","\tfor( int i=0; i<9; i++ ) {","\t\tfloat tmp = texture2D(tDepth, coords + offset[i]).r;","\t\td += tmp * kernel[i];","\t}","\treturn d;","}","vec3 color(vec2 coords,float blur) {","\t//processing the sample","\tvec3 col = vec3(0.0);","\tvec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);","\tcol.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;","\tcol.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;","\tcol.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;","\tvec3 lumcoeff = vec3(0.299,0.587,0.114);","\tfloat lum = dot(col.rgb, lumcoeff);","\tfloat thresh = max((lum-threshold)*gain, 0.0);","\treturn col+mix(vec3(0.0),col,thresh*blur);","}","vec3 debugFocus(vec3 col, float blur, float depth) {","\tfloat edge = 0.002*depth; //distance based edge smoothing","\tfloat m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);","\tfloat e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);","\tcol = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);","\tcol = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);","\treturn col;","}","float linearize(float depth) {","\treturn -zfar * znear / (depth * (zfar - znear) - zfar);","}","float vignette() {","\tfloat dist = distance(vUv.xy, vec2(0.5,0.5));","\tdist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);","\treturn clamp(dist,0.0,1.0);","}","float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {","\tfloat rings2 = float(rings);","\tfloat step = PI*2.0 / float(ringsamples);","\tfloat pw = cos(j*step)*i;","\tfloat ph = sin(j*step)*i;","\tfloat p = 1.0;","\tif (pentagon) {","\t\tp = penta(vec2(pw,ph));","\t}","\tcol += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;","\treturn 1.0 * mix(1.0, i /rings2, bias) * p;","}","void main() {","\t//scene depth calculation","\tfloat depth = linearize(texture2D(tDepth,vUv.xy).x);","\t// Blur depth?","\tif ( depthblur ) {","\t\tdepth = linearize(bdepth(vUv.xy));","\t}","\t//focal plane calculation","\tfloat fDepth = focalDepth;","\tif (shaderFocus) {","\t\tfDepth = linearize(texture2D(tDepth,focusCoords).x);","\t}","\t// dof blur factor calculation","\tfloat blur = 0.0;","\tif (manualdof) {","\t\tfloat a = depth-fDepth; // Focal plane","\t\tfloat b = (a-fdofstart)/fdofdist; // Far DoF","\t\tfloat c = (-a-ndofstart)/ndofdist; // Near Dof","\t\tblur = (a>0.0) ? b : c;","\t} else {","\t\tfloat f = focalLength; // focal length in mm","\t\tfloat d = fDepth*1000.0; // focal plane in mm","\t\tfloat o = depth*1000.0; // depth in mm","\t\tfloat a = (o*f)/(o-f);","\t\tfloat b = (d*f)/(d-f);","\t\tfloat c = (d-f)/(d*fstop*CoC);","\t\tblur = abs(a-b)*c;","\t}","\tblur = clamp(blur,0.0,1.0);","\t// calculation of pattern for dithering","\tvec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;","\t// getting blur x and y step factor","\tfloat w = (1.0/textureWidth)*blur*maxblur+noise.x;","\tfloat h = (1.0/textureHeight)*blur*maxblur+noise.y;","\t// calculation of final color","\tvec3 col = vec3(0.0);","\tif(blur < 0.05) {","\t\t//some optimization thingy","\t\tcol = texture2D(tColor, vUv.xy).rgb;","\t} else {","\t\tcol = texture2D(tColor, vUv.xy).rgb;","\t\tfloat s = 1.0;","\t\tint ringsamples;","\t\tfor (int i = 1; i <= rings; i++) {","\t\t\t/*unboxstart*/","\t\t\tringsamples = i * samples;","\t\t\tfor (int j = 0 ; j < maxringsamples ; j++) {","\t\t\t\tif (j >= ringsamples) break;","\t\t\t\ts += gather(float(i), float(j), ringsamples, col, w, h, blur);","\t\t\t}","\t\t\t/*unboxend*/","\t\t}","\t\tcol /= s; //divide by sample count","\t}","\tif (showFocus) {","\t\tcol = debugFocus(col, blur, depth);","\t}","\tif (vignetting) {","\t\tcol *= vignette();","\t}","\tgl_FragColor.rgb = col;","\tgl_FragColor.a = 1.0;","} "].join("\n")},e={uniforms:{mNear:{value:1},mFar:{value:1e3}},vertexShader:["varying float vViewZDepth;","void main() {","\t#include <begin_vertex>","\t#include <project_vertex>","\tvViewZDepth = - mvPosition.z;","}"].join("\n"),fragmentShader:["uniform float mNear;","uniform float mFar;","varying float vViewZDepth;","void main() {","\tfloat color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );","\tgl_FragColor = vec4( vec3( color ), 1.0 );","} "].join("\n")};exports.BokehDepthShader=e,exports.BokehShader2=t;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const r={uniforms:{tDiffuse:{value:null},brightness:{value:0},contrast:{value:0}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform float brightness;","uniform float contrast;","varying vec2 vUv;","void main() {","\tgl_FragColor = texture2D( tDiffuse, vUv );","\tgl_FragColor.rgb += brightness;","\tif (contrast > 0.0) {","\t\tgl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;","\t} else {","\t\tgl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;","\t}","}"].join("\n")};exports.BrightnessContrastShader=r;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const r={uniforms:{tDiffuse:{value:null},powRGB:{value:new e.Vector3(2,2,2)},mulRGB:{value:new e.Vector3(1,1,1)},addRGB:{value:new e.Vector3(0,0,0)}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform vec3 powRGB;","uniform vec3 mulRGB;","uniform vec3 addRGB;","varying vec2 vUv;","void main() {","\tgl_FragColor = texture2D( tDiffuse, vUv );","\tgl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );","}"].join("\n")};exports.ColorCorrectionShader=r;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},color:{value:new(require("three").Color)(16777215)}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform vec3 color;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tvec3 luma = vec3( 0.299, 0.587, 0.114 );","\tfloat v = dot( texel.xyz, luma );","\tgl_FragColor = vec4( v * color, texel.w );","}"].join("\n")};exports.ColorifyShader=e;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={defines:{KERNEL_SIZE_FLOAT:"25.0",KERNEL_SIZE_INT:"25"},uniforms:{tDiffuse:{value:null},uImageIncrement:{value:new(require("three").Vector2)(.001953125,0)},cKernel:{value:[]}},vertexShader:["uniform vec2 uImageIncrement;","varying vec2 vUv;","void main() {","\tvUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float cKernel[ KERNEL_SIZE_INT ];","uniform sampler2D tDiffuse;","uniform vec2 uImageIncrement;","varying vec2 vUv;","void main() {","\tvec2 imageCoord = vUv;","\tvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );","\tfor( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {","\t\tsum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];","\t\timageCoord += uImageIncrement;","\t}","\tgl_FragColor = sum;","}"].join("\n"),buildKernel:function(e){function t(e,t){return Math.exp(-e*e/(2*t*t))}const r=Math.min(2*Math.ceil(3*e)+1,25),n=.5*(r-1),i=new Array(r);let o=0;for(let u=0;u<r;++u)i[u]=t(u-n,e),o+=i[u];for(let e=0;e<r;++e)i[e]/=o;return i}};exports.ConvolutionShader=e;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tgl_FragColor = opacity * texel;","}"].join("\n")};exports.CopyShader=e;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const o={uniforms:{tColor:{value:null},tDepth:{value:null},focus:{value:1},maxblur:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float focus;","uniform float maxblur;","uniform sampler2D tColor;","uniform sampler2D tDepth;","varying vec2 vUv;","void main() {","\tvec4 depth = texture2D( tDepth, vUv );","\tfloat factor = depth.x - focus;","\tvec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );","\tgl_FragColor = col;","\tgl_FragColor.a = 1.0;","}"].join("\n")};exports.DOFMipMapShader=o;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={defines:{KERNEL_RADIUS:4,DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tDiffuse:{value:null},size:{value:new e.Vector2(512,512)},sampleUvOffsets:{value:[new e.Vector2(0,0)]},sampleWeights:{value:[1]},tDepth:{value:null},cameraNear:{value:10},cameraFar:{value:1e3},depthCutoff:{value:10}},vertexShader:["#include <common>","uniform vec2 size;","varying vec2 vUv;","varying vec2 vInvSize;","void main() {","\tvUv = uv;","\tvInvSize = 1.0 / size;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#include <packing>","uniform sampler2D tDiffuse;","uniform sampler2D tDepth;","uniform float cameraNear;","uniform float cameraFar;","uniform float depthCutoff;","uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];","uniform float sampleWeights[ KERNEL_RADIUS + 1 ];","varying vec2 vUv;","varying vec2 vInvSize;","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );","\t#else","\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );","\t#endif","}","void main() {","\tfloat depth = getDepth( vUv );","\tif( depth >= ( 1.0 - EPSILON ) ) {","\t\tdiscard;","\t}","\tfloat centerViewZ = -getViewZ( depth );","\tbool rBreak = false, lBreak = false;","\tfloat weightSum = sampleWeights[0];","\tvec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;","\tfor( int i = 1; i <= KERNEL_RADIUS; i ++ ) {","\t\tfloat sampleWeight = sampleWeights[i];","\t\tvec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;","\t\tvec2 sampleUv = vUv + sampleUvOffset;","\t\tfloat viewZ = -getViewZ( getDepth( sampleUv ) );","\t\tif( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;","\t\tif( ! rBreak ) {","\t\t\tdiffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;","\t\t\tweightSum += sampleWeight;","\t\t}","\t\tsampleUv = vUv - sampleUvOffset;","\t\tviewZ = -getViewZ( getDepth( sampleUv ) );","\t\tif( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;","\t\tif( ! lBreak ) {","\t\t\tdiffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;","\t\t\tweightSum += sampleWeight;","\t\t}","\t}","\tgl_FragColor = diffuseSum / weightSum;","}"].join("\n")},a={createSampleWeights:(e,t)=>{const a=(e,t)=>Math.exp(-e*e/(t*t*2))/(Math.sqrt(2*Math.PI)*t),i=[];for(let r=0;r<=e;r++)i.push(a(r,t));return i},createSampleOffsets:(e,t)=>{const a=[];for(let i=0;i<=e;i++)a.push(t.clone().multiplyScalar(i));return a},configure:(e,t,i,r)=>{e.defines.KERNEL_RADIUS=t,e.uniforms.sampleUvOffsets.value=a.createSampleOffsets(t,r),e.uniforms.sampleWeights.value=a.createSampleWeights(t,i),e.needsUpdate=!0}};exports.BlurShaderUtils=a,exports.DepthLimitedBlurShader=t;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{tDiffuse:{value:null},tDisp:{value:null},byp:{value:0},amount:{value:.08},angle:{value:.02},seed:{value:.02},seed_x:{value:.02},seed_y:{value:.02},distortion_x:{value:.5},distortion_y:{value:.6},col_s:{value:.05}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform int byp;","uniform sampler2D tDiffuse;","uniform sampler2D tDisp;","uniform float amount;","uniform float angle;","uniform float seed;","uniform float seed_x;","uniform float seed_y;","uniform float distortion_x;","uniform float distortion_y;","uniform float col_s;","varying vec2 vUv;","float rand(vec2 co){","\treturn fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);","}","void main() {","\tif(byp<1) {","\t\tvec2 p = vUv;","\t\tfloat xs = floor(gl_FragCoord.x / 0.5);","\t\tfloat ys = floor(gl_FragCoord.y / 0.5);","\t\tvec4 normal = texture2D (tDisp, p*seed*seed);","\t\tif(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {","\t\t\tif(seed_x>0.){","\t\t\t\tp.y = 1. - (p.y + distortion_y);","\t\t\t}","\t\t\telse {","\t\t\t\tp.y = distortion_y;","\t\t\t}","\t\t}","\t\tif(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {","\t\t\tif(seed_y>0.){","\t\t\t\tp.x=distortion_x;","\t\t\t}","\t\t\telse {","\t\t\t\tp.x = 1. - (p.x + distortion_x);","\t\t\t}","\t\t}","\t\tp.x+=normal.x*seed_x*(seed/5.);","\t\tp.y+=normal.y*seed_y*(seed/5.);","\t\tvec2 offset = amount * vec2( cos(angle), sin(angle));","\t\tvec4 cr = texture2D(tDiffuse, p + offset);","\t\tvec4 cga = texture2D(tDiffuse, p);","\t\tvec4 cb = texture2D(tDiffuse, p - offset);","\t\tgl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);","\t\tvec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);","\t\tgl_FragColor = gl_FragColor+ snow;","\t}","\telse {","\t\tgl_FragColor=texture2D (tDiffuse, vUv);","\t}","}"].join("\n")};exports.DigitalGlitch=t;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={uniforms:{tDiffuse:{value:null},tSize:{value:new e.Vector2(256,256)},center:{value:new e.Vector2(.5,.5)},angle:{value:1.57},scale:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform vec2 center;","uniform float angle;","uniform float scale;","uniform vec2 tSize;","uniform sampler2D tDiffuse;","varying vec2 vUv;","float pattern() {","\tfloat s = sin( angle ), c = cos( angle );","\tvec2 tex = vUv * tSize - center;","\tvec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * scale;","\treturn ( sin( point.x ) * sin( point.y ) ) * 4.0;","}","void main() {","\tvec4 color = texture2D( tDiffuse, vUv );","\tfloat average = ( color.r + color.g + color.b ) / 3.0;","\tgl_FragColor = vec4( vec3( average * 10.0 - 5.0 + pattern() ), color.a );","}"].join("\n")};exports.DotScreenShader=t;
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