three-stdlib 2.15.1 → 2.15.2

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -0,0 +1,172 @@
1
+ import { Vector2, Matrix4 } from "three";
2
+ const SSAOShader = {
3
+ defines: {
4
+ PERSPECTIVE_CAMERA: 1,
5
+ KERNEL_SIZE: 32
6
+ },
7
+ uniforms: {
8
+ tDiffuse: { value: null },
9
+ tNormal: { value: null },
10
+ tDepth: { value: null },
11
+ tNoise: { value: null },
12
+ kernel: { value: null },
13
+ cameraNear: { value: null },
14
+ cameraFar: { value: null },
15
+ resolution: { value: new Vector2() },
16
+ cameraProjectionMatrix: { value: new Matrix4() },
17
+ cameraInverseProjectionMatrix: { value: new Matrix4() },
18
+ kernelRadius: { value: 8 },
19
+ minDistance: { value: 5e-3 },
20
+ maxDistance: { value: 0.05 }
21
+ },
22
+ vertexShader: [
23
+ "varying vec2 vUv;",
24
+ "void main() {",
25
+ " vUv = uv;",
26
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
27
+ "}"
28
+ ].join("\n"),
29
+ fragmentShader: [
30
+ "uniform sampler2D tDiffuse;",
31
+ "uniform sampler2D tNormal;",
32
+ "uniform sampler2D tDepth;",
33
+ "uniform sampler2D tNoise;",
34
+ "uniform vec3 kernel[ KERNEL_SIZE ];",
35
+ "uniform vec2 resolution;",
36
+ "uniform float cameraNear;",
37
+ "uniform float cameraFar;",
38
+ "uniform mat4 cameraProjectionMatrix;",
39
+ "uniform mat4 cameraInverseProjectionMatrix;",
40
+ "uniform float kernelRadius;",
41
+ "uniform float minDistance;",
42
+ "uniform float maxDistance;",
43
+ "varying vec2 vUv;",
44
+ "#include <packing>",
45
+ "float getDepth( const in vec2 screenPosition ) {",
46
+ " return texture2D( tDepth, screenPosition ).x;",
47
+ "}",
48
+ "float getLinearDepth( const in vec2 screenPosition ) {",
49
+ " #if PERSPECTIVE_CAMERA == 1",
50
+ " float fragCoordZ = texture2D( tDepth, screenPosition ).x;",
51
+ " float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );",
52
+ " return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );",
53
+ " #else",
54
+ " return texture2D( tDepth, screenPosition ).x;",
55
+ " #endif",
56
+ "}",
57
+ "float getViewZ( const in float depth ) {",
58
+ " #if PERSPECTIVE_CAMERA == 1",
59
+ " return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
60
+ " #else",
61
+ " return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
62
+ " #endif",
63
+ "}",
64
+ "vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {",
65
+ " float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];",
66
+ " vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );",
67
+ " clipPosition *= clipW; // unprojection.",
68
+ " return ( cameraInverseProjectionMatrix * clipPosition ).xyz;",
69
+ "}",
70
+ "vec3 getViewNormal( const in vec2 screenPosition ) {",
71
+ " return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
72
+ "}",
73
+ "void main() {",
74
+ " float depth = getDepth( vUv );",
75
+ " float viewZ = getViewZ( depth );",
76
+ " vec3 viewPosition = getViewPosition( vUv, depth, viewZ );",
77
+ " vec3 viewNormal = getViewNormal( vUv );",
78
+ " vec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );",
79
+ " vec3 random = texture2D( tNoise, vUv * noiseScale ).xyz;",
80
+ " vec3 tangent = normalize( random - viewNormal * dot( random, viewNormal ) );",
81
+ " vec3 bitangent = cross( viewNormal, tangent );",
82
+ " mat3 kernelMatrix = mat3( tangent, bitangent, viewNormal );",
83
+ " float occlusion = 0.0;",
84
+ " for ( int i = 0; i < KERNEL_SIZE; i ++ ) {",
85
+ " vec3 sampleVector = kernelMatrix * kernel[ i ];",
86
+ " vec3 samplePoint = viewPosition + ( sampleVector * kernelRadius );",
87
+ " vec4 samplePointNDC = cameraProjectionMatrix * vec4( samplePoint, 1.0 );",
88
+ " samplePointNDC /= samplePointNDC.w;",
89
+ " vec2 samplePointUv = samplePointNDC.xy * 0.5 + 0.5;",
90
+ " float realDepth = getLinearDepth( samplePointUv );",
91
+ " float sampleDepth = viewZToOrthographicDepth( samplePoint.z, cameraNear, cameraFar );",
92
+ " float delta = sampleDepth - realDepth;",
93
+ " if ( delta > minDistance && delta < maxDistance ) {",
94
+ " occlusion += 1.0;",
95
+ " }",
96
+ " }",
97
+ " occlusion = clamp( occlusion / float( KERNEL_SIZE ), 0.0, 1.0 );",
98
+ " gl_FragColor = vec4( vec3( 1.0 - occlusion ), 1.0 );",
99
+ "}"
100
+ ].join("\n")
101
+ };
102
+ const SSAODepthShader = {
103
+ defines: {
104
+ PERSPECTIVE_CAMERA: 1
105
+ },
106
+ uniforms: {
107
+ tDepth: { value: null },
108
+ cameraNear: { value: null },
109
+ cameraFar: { value: null }
110
+ },
111
+ vertexShader: [
112
+ "varying vec2 vUv;",
113
+ "void main() {",
114
+ " vUv = uv;",
115
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
116
+ "}"
117
+ ].join("\n"),
118
+ fragmentShader: [
119
+ "uniform sampler2D tDepth;",
120
+ "uniform float cameraNear;",
121
+ "uniform float cameraFar;",
122
+ "varying vec2 vUv;",
123
+ "#include <packing>",
124
+ "float getLinearDepth( const in vec2 screenPosition ) {",
125
+ " #if PERSPECTIVE_CAMERA == 1",
126
+ " float fragCoordZ = texture2D( tDepth, screenPosition ).x;",
127
+ " float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );",
128
+ " return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );",
129
+ " #else",
130
+ " return texture2D( tDepth, screenPosition ).x;",
131
+ " #endif",
132
+ "}",
133
+ "void main() {",
134
+ " float depth = getLinearDepth( vUv );",
135
+ " gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );",
136
+ "}"
137
+ ].join("\n")
138
+ };
139
+ const SSAOBlurShader = {
140
+ uniforms: {
141
+ tDiffuse: { value: null },
142
+ resolution: { value: new Vector2() }
143
+ },
144
+ vertexShader: [
145
+ "varying vec2 vUv;",
146
+ "void main() {",
147
+ " vUv = uv;",
148
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
149
+ "}"
150
+ ].join("\n"),
151
+ fragmentShader: [
152
+ "uniform sampler2D tDiffuse;",
153
+ "uniform vec2 resolution;",
154
+ "varying vec2 vUv;",
155
+ "void main() {",
156
+ " vec2 texelSize = ( 1.0 / resolution );",
157
+ " float result = 0.0;",
158
+ " for ( int i = - 2; i <= 2; i ++ ) {",
159
+ " for ( int j = - 2; j <= 2; j ++ ) {",
160
+ " vec2 offset = ( vec2( float( i ), float( j ) ) ) * texelSize;",
161
+ " result += texture2D( tDiffuse, vUv + offset ).r;",
162
+ " }",
163
+ " }",
164
+ " gl_FragColor = vec4( vec3( result / ( 5.0 * 5.0 ) ), 1.0 );",
165
+ "}"
166
+ ].join("\n")
167
+ };
168
+ export {
169
+ SSAOBlurShader,
170
+ SSAODepthShader,
171
+ SSAOShader
172
+ };
@@ -1,10 +1,6 @@
1
- import { Vector2, Matrix4 } from 'three';
2
-
3
- /**
4
- * References:
5
- * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
6
- */
7
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
8
4
  const SSRShader = {
9
5
  defines: {
10
6
  MAX_STEP: 0,
@@ -15,52 +11,22 @@ const SSRShader = {
15
11
  isSelective: false
16
12
  },
17
13
  uniforms: {
18
- tDiffuse: {
19
- value: null
20
- },
21
- tNormal: {
22
- value: null
23
- },
24
- tMetalness: {
25
- value: null
26
- },
27
- tDepth: {
28
- value: null
29
- },
30
- cameraNear: {
31
- value: null
32
- },
33
- cameraFar: {
34
- value: null
35
- },
36
- resolution: {
37
- value: new Vector2()
38
- },
39
- cameraProjectionMatrix: {
40
- value: new Matrix4()
41
- },
42
- cameraInverseProjectionMatrix: {
43
- value: new Matrix4()
44
- },
45
- opacity: {
46
- value: 0.5
47
- },
48
- maxDistance: {
49
- value: 180
50
- },
51
- cameraRange: {
52
- value: 0
53
- },
54
- surfDist: {
55
- value: 0.007
56
- },
57
- thickTolerance: {
58
- value: 0.03
59
- }
14
+ tDiffuse: { value: null },
15
+ tNormal: { value: null },
16
+ tMetalness: { value: null },
17
+ tDepth: { value: null },
18
+ cameraNear: { value: null },
19
+ cameraFar: { value: null },
20
+ resolution: { value: new THREE.Vector2() },
21
+ cameraProjectionMatrix: { value: new THREE.Matrix4() },
22
+ cameraInverseProjectionMatrix: { value: new THREE.Matrix4() },
23
+ opacity: { value: 0.5 },
24
+ maxDistance: { value: 180 },
25
+ cameraRange: { value: 0 },
26
+ surfDist: { value: 7e-3 },
27
+ thickTolerance: { value: 0.03 }
60
28
  },
61
- vertexShader:
62
- /* glsl */
63
- `
29
+ vertexShader: `
64
30
 
65
31
  varying vec2 vUv;
66
32
 
@@ -73,9 +39,7 @@ const SSRShader = {
73
39
  }
74
40
 
75
41
  `,
76
- fragmentShader:
77
- /* glsl */
78
- `
42
+ fragmentShader: `
79
43
  // precision highp float;
80
44
  precision highp sampler2D;
81
45
  varying vec2 vUv;
@@ -246,19 +210,11 @@ const SSRDepthShader = {
246
210
  PERSPECTIVE_CAMERA: 1
247
211
  },
248
212
  uniforms: {
249
- tDepth: {
250
- value: null
251
- },
252
- cameraNear: {
253
- value: null
254
- },
255
- cameraFar: {
256
- value: null
257
- }
213
+ tDepth: { value: null },
214
+ cameraNear: { value: null },
215
+ cameraFar: { value: null }
258
216
  },
259
- vertexShader:
260
- /* glsl */
261
- `
217
+ vertexShader: `
262
218
 
263
219
  varying vec2 vUv;
264
220
 
@@ -270,9 +226,7 @@ const SSRDepthShader = {
270
226
  }
271
227
 
272
228
  `,
273
- fragmentShader:
274
- /* glsl */
275
- `
229
+ fragmentShader: `
276
230
 
277
231
  uniform sampler2D tDepth;
278
232
 
@@ -312,19 +266,11 @@ const SSRDepthShader = {
312
266
  };
313
267
  const SSRBlurShader = {
314
268
  uniforms: {
315
- tDiffuse: {
316
- value: null
317
- },
318
- resolution: {
319
- value: new Vector2()
320
- },
321
- opacity: {
322
- value: 0.5
323
- }
269
+ tDiffuse: { value: null },
270
+ resolution: { value: new THREE.Vector2() },
271
+ opacity: { value: 0.5 }
324
272
  },
325
- vertexShader:
326
- /* glsl */
327
- `
273
+ vertexShader: `
328
274
 
329
275
  varying vec2 vUv;
330
276
 
@@ -336,9 +282,7 @@ const SSRBlurShader = {
336
282
  }
337
283
 
338
284
  `,
339
- fragmentShader:
340
- /* glsl */
341
- `
285
+ fragmentShader: `
342
286
 
343
287
  uniform sampler2D tDiffuse;
344
288
  uniform vec2 resolution;
@@ -375,5 +319,6 @@ const SSRBlurShader = {
375
319
  }
376
320
  `
377
321
  };
378
-
379
- export { SSRBlurShader, SSRDepthShader, SSRShader };
322
+ exports.SSRBlurShader = SSRBlurShader;
323
+ exports.SSRDepthShader = SSRDepthShader;
324
+ exports.SSRShader = SSRShader;
@@ -0,0 +1,324 @@
1
+ import { Vector2, Matrix4 } from "three";
2
+ const SSRShader = {
3
+ defines: {
4
+ MAX_STEP: 0,
5
+ isPerspectiveCamera: true,
6
+ isDistanceAttenuation: true,
7
+ isFresnel: true,
8
+ isInfiniteThick: false,
9
+ isSelective: false
10
+ },
11
+ uniforms: {
12
+ tDiffuse: { value: null },
13
+ tNormal: { value: null },
14
+ tMetalness: { value: null },
15
+ tDepth: { value: null },
16
+ cameraNear: { value: null },
17
+ cameraFar: { value: null },
18
+ resolution: { value: new Vector2() },
19
+ cameraProjectionMatrix: { value: new Matrix4() },
20
+ cameraInverseProjectionMatrix: { value: new Matrix4() },
21
+ opacity: { value: 0.5 },
22
+ maxDistance: { value: 180 },
23
+ cameraRange: { value: 0 },
24
+ surfDist: { value: 7e-3 },
25
+ thickTolerance: { value: 0.03 }
26
+ },
27
+ vertexShader: `
28
+
29
+ varying vec2 vUv;
30
+
31
+ void main() {
32
+
33
+ vUv = uv;
34
+
35
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
36
+
37
+ }
38
+
39
+ `,
40
+ fragmentShader: `
41
+ // precision highp float;
42
+ precision highp sampler2D;
43
+ varying vec2 vUv;
44
+ uniform sampler2D tDepth;
45
+ uniform sampler2D tNormal;
46
+ uniform sampler2D tMetalness;
47
+ uniform sampler2D tDiffuse;
48
+ uniform float cameraRange;
49
+ uniform vec2 resolution;
50
+ uniform float opacity;
51
+ uniform float cameraNear;
52
+ uniform float cameraFar;
53
+ uniform float maxDistance;
54
+ uniform float surfDist;
55
+ uniform mat4 cameraProjectionMatrix;
56
+ uniform mat4 cameraInverseProjectionMatrix;
57
+ uniform float thickTolerance;
58
+ #include <packing>
59
+ float pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {
60
+ //x0: point, x1: linePointA, x2: linePointB
61
+ //https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html
62
+ return length(cross(x0-x1,x0-x2))/length(x2-x1);
63
+ }
64
+ float pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){
65
+ // https://mathworld.wolfram.com/Point-PlaneDistance.html
66
+ //// https://en.wikipedia.org/wiki/Plane_(geometry)
67
+ //// http://paulbourke.net/geometry/pointlineplane/
68
+ float a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;
69
+ float x0=point.x,y0=point.y,z0=point.z;
70
+ float x=planePoint.x,y=planePoint.y,z=planePoint.z;
71
+ float d=-(a*x+b*y+c*z);
72
+ float distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);
73
+ return distance;
74
+ }
75
+ float getDepth( const in vec2 uv ) {
76
+ return texture2D( tDepth, uv ).x;
77
+ }
78
+ float getViewZ( const in float depth ) {
79
+ #ifdef isPerspectiveCamera
80
+ return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
81
+ #else
82
+ return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
83
+ #endif
84
+ }
85
+ vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
86
+ vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
87
+ clipPosition *= clipW; //clip
88
+ return ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view
89
+ }
90
+ vec3 getViewNormal( const in vec2 uv ) {
91
+ return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );
92
+ }
93
+ vec2 viewPositionToXY(vec3 viewPosition){
94
+ vec2 xy;
95
+ vec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);
96
+ xy=clip.xy;//clip
97
+ float clipW=clip.w;
98
+ xy/=clipW;//NDC
99
+ xy=(xy+1.)/2.;//uv
100
+ xy*=resolution;//screen
101
+ return xy;
102
+ }
103
+ void main(){
104
+ #ifdef isSelective
105
+ float metalness=texture2D(tMetalness,vUv).r;
106
+ if(metalness==0.) return;
107
+ #endif
108
+
109
+ float depth = getDepth( vUv );
110
+ float viewZ = getViewZ( depth );
111
+ if(-viewZ>=cameraFar) return;
112
+
113
+ float clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];
114
+ vec3 viewPosition=getViewPosition( vUv, depth, clipW );
115
+
116
+ vec2 d0=gl_FragCoord.xy;
117
+ vec2 d1;
118
+
119
+ vec3 viewNormal=getViewNormal( vUv );
120
+
121
+ #ifdef isPerspectiveCamera
122
+ vec3 viewIncidenceDir=normalize(viewPosition);
123
+ vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
124
+ #else
125
+ vec3 viewIncidenceDir=vec3(0,0,-1);
126
+ vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
127
+ #endif
128
+
129
+ float maxReflectRayLen=maxDistance/dot(-viewIncidenceDir,viewNormal);
130
+ // dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html
131
+ // if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)
132
+ // maxDistance/maxReflectRayLen=cos(theta)
133
+ // maxDistance/maxReflectRayLen==dot(a,b)
134
+ // maxReflectRayLen==maxDistance/dot(a,b)
135
+
136
+ vec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;
137
+ #ifdef isPerspectiveCamera
138
+ if(d1viewPosition.z>-cameraNear){
139
+ //https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx
140
+ float t=(-cameraNear-viewPosition.z)/viewReflectDir.z;
141
+ d1viewPosition=viewPosition+viewReflectDir*t;
142
+ }
143
+ #endif
144
+ d1=viewPositionToXY(d1viewPosition);
145
+
146
+ float totalLen=length(d1-d0);
147
+ float xLen=d1.x-d0.x;
148
+ float yLen=d1.y-d0.y;
149
+ float totalStep=max(abs(xLen),abs(yLen));
150
+ float xSpan=xLen/totalStep;
151
+ float ySpan=yLen/totalStep;
152
+ for(float i=0.;i<MAX_STEP;i++){
153
+ if(i>=totalStep) break;
154
+ vec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);
155
+ if(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;
156
+ float s=length(xy-d0)/totalLen;
157
+ vec2 uv=xy/resolution;
158
+
159
+ float d = getDepth(uv);
160
+ float vZ = getViewZ( d );
161
+ if(-vZ>=cameraFar) continue;
162
+ float cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];
163
+ vec3 vP=getViewPosition( uv, d, cW );
164
+
165
+ #ifdef isPerspectiveCamera
166
+ // https://www.comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
167
+ float recipVPZ=1./viewPosition.z;
168
+ float viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
169
+ float sD=surfDist*cW;
170
+ #else
171
+ float viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);
172
+ float sD=surfDist;
173
+ #endif
174
+ if(viewReflectRayZ-sD>vZ) continue;
175
+
176
+ #ifdef isInfiniteThick
177
+ if(viewReflectRayZ+thickTolerance*clipW<vP.z) break;
178
+ #endif
179
+ float away=pointToLineDistance(vP,viewPosition,d1viewPosition);
180
+
181
+ float op=opacity;
182
+
183
+ if(away<sD){
184
+ vec3 vN=getViewNormal( uv );
185
+ if(dot(viewReflectDir,vN)>=0.) continue;
186
+ float distance=pointPlaneDistance(vP,viewPosition,viewNormal);
187
+ if(distance>maxDistance) break;
188
+ #ifdef isDistanceAttenuation
189
+ float ratio=1.-(distance/maxDistance);
190
+ float attenuation=ratio*ratio;
191
+ op=opacity*attenuation;
192
+ #endif
193
+ #ifdef isFresnel
194
+ float fresnel=(dot(viewIncidenceDir,viewReflectDir)+1.)/2.;
195
+ op*=fresnel;
196
+ #endif
197
+ vec4 reflectColor=texture2D(tDiffuse,uv);
198
+ gl_FragColor.xyz=reflectColor.xyz;
199
+ gl_FragColor.a=op;
200
+ break;
201
+ }
202
+ }
203
+ }
204
+ `
205
+ };
206
+ const SSRDepthShader = {
207
+ defines: {
208
+ PERSPECTIVE_CAMERA: 1
209
+ },
210
+ uniforms: {
211
+ tDepth: { value: null },
212
+ cameraNear: { value: null },
213
+ cameraFar: { value: null }
214
+ },
215
+ vertexShader: `
216
+
217
+ varying vec2 vUv;
218
+
219
+ void main() {
220
+
221
+ vUv = uv;
222
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
223
+
224
+ }
225
+
226
+ `,
227
+ fragmentShader: `
228
+
229
+ uniform sampler2D tDepth;
230
+
231
+ uniform float cameraNear;
232
+ uniform float cameraFar;
233
+
234
+ varying vec2 vUv;
235
+
236
+ #include <packing>
237
+
238
+ float getLinearDepth( const in vec2 uv ) {
239
+
240
+ #if PERSPECTIVE_CAMERA == 1
241
+
242
+ float fragCoordZ = texture2D( tDepth, uv ).x;
243
+ float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
244
+ return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
245
+
246
+ #else
247
+
248
+ return texture2D( tDepth, uv ).x;
249
+
250
+ #endif
251
+
252
+ }
253
+
254
+ void main() {
255
+
256
+ float depth = getLinearDepth( vUv );
257
+ float d = 1.0 - depth;
258
+ // d=(d-.999)*1000.;
259
+ gl_FragColor = vec4( vec3( d ), 1.0 );
260
+
261
+ }
262
+
263
+ `
264
+ };
265
+ const SSRBlurShader = {
266
+ uniforms: {
267
+ tDiffuse: { value: null },
268
+ resolution: { value: new Vector2() },
269
+ opacity: { value: 0.5 }
270
+ },
271
+ vertexShader: `
272
+
273
+ varying vec2 vUv;
274
+
275
+ void main() {
276
+
277
+ vUv = uv;
278
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
279
+
280
+ }
281
+
282
+ `,
283
+ fragmentShader: `
284
+
285
+ uniform sampler2D tDiffuse;
286
+ uniform vec2 resolution;
287
+ varying vec2 vUv;
288
+ void main() {
289
+ //reverse engineering from PhotoShop blur filter, then change coefficient
290
+
291
+ vec2 texelSize = ( 1.0 / resolution );
292
+
293
+ vec4 c=texture2D(tDiffuse,vUv);
294
+
295
+ vec2 offset;
296
+
297
+ offset=(vec2(-1,0))*texelSize;
298
+ vec4 cl=texture2D(tDiffuse,vUv+offset);
299
+
300
+ offset=(vec2(1,0))*texelSize;
301
+ vec4 cr=texture2D(tDiffuse,vUv+offset);
302
+
303
+ offset=(vec2(0,-1))*texelSize;
304
+ vec4 cb=texture2D(tDiffuse,vUv+offset);
305
+
306
+ offset=(vec2(0,1))*texelSize;
307
+ vec4 ct=texture2D(tDiffuse,vUv+offset);
308
+
309
+ // float coeCenter=.5;
310
+ // float coeSide=.125;
311
+ float coeCenter=.2;
312
+ float coeSide=.2;
313
+ float a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;
314
+ vec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;
315
+ gl_FragColor=vec4(rgb,a);
316
+
317
+ }
318
+ `
319
+ };
320
+ export {
321
+ SSRBlurShader,
322
+ SSRDepthShader,
323
+ SSRShader
324
+ };
@@ -1,19 +1,29 @@
1
- /**
2
- * Sepia tone shader
3
- * based on glfx.js sepia shader
4
- * https://github.com/evanw/glfx.js
5
- */
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
6
3
  const SepiaShader = {
7
4
  uniforms: {
8
- tDiffuse: {
9
- value: null
10
- },
11
- amount: {
12
- value: 1.0
13
- }
5
+ tDiffuse: { value: null },
6
+ amount: { value: 1 }
14
7
  },
15
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
16
- fragmentShader: ['uniform float amount;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 color = texture2D( tDiffuse, vUv );', ' vec3 c = color.rgb;', ' color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );', ' color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );', ' color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );', ' gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );', '}'].join('\n')
8
+ vertexShader: [
9
+ "varying vec2 vUv;",
10
+ "void main() {",
11
+ " vUv = uv;",
12
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
+ "}"
14
+ ].join("\n"),
15
+ fragmentShader: [
16
+ "uniform float amount;",
17
+ "uniform sampler2D tDiffuse;",
18
+ "varying vec2 vUv;",
19
+ "void main() {",
20
+ " vec4 color = texture2D( tDiffuse, vUv );",
21
+ " vec3 c = color.rgb;",
22
+ " color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );",
23
+ " color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );",
24
+ " color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );",
25
+ " gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );",
26
+ "}"
27
+ ].join("\n")
17
28
  };
18
-
19
- export { SepiaShader };
29
+ exports.SepiaShader = SepiaShader;