three-stdlib 2.15.1 → 2.15.2

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -0,0 +1,1258 @@
1
+ import { Vector3, Quaternion, Loader, TextureLoader, FileLoader, LoaderUtils, Matrix4, Bone, BufferGeometry, Float32BufferAttribute, Uint16BufferAttribute, MeshPhongMaterial, FrontSide, Vector2, SkinnedMesh, Mesh, Skeleton, AnimationClip, AnimationMixer } from "three";
2
+ var XLoader = function() {
3
+ var classCallCheck = function(instance, Constructor) {
4
+ if (!(instance instanceof Constructor)) {
5
+ throw new TypeError("Cannot call a class as a function");
6
+ }
7
+ };
8
+ var createClass = function() {
9
+ function defineProperties(target, props) {
10
+ for (let i2 = 0; i2 < props.length; i2++) {
11
+ var descriptor = props[i2];
12
+ descriptor.enumerable = descriptor.enumerable || false;
13
+ descriptor.configurable = true;
14
+ if ("value" in descriptor)
15
+ descriptor.writable = true;
16
+ Object.defineProperty(target, descriptor.key, descriptor);
17
+ }
18
+ }
19
+ return function(Constructor, protoProps, staticProps) {
20
+ if (protoProps)
21
+ defineProperties(Constructor.prototype, protoProps);
22
+ if (staticProps)
23
+ defineProperties(Constructor, staticProps);
24
+ return Constructor;
25
+ };
26
+ }();
27
+ var XboneInf = function XboneInf2() {
28
+ classCallCheck(this, XboneInf2);
29
+ this.boneName = "";
30
+ this.BoneIndex = 0;
31
+ this.Indeces = [];
32
+ this.Weights = [];
33
+ this.initMatrix = null;
34
+ this.OffsetMatrix = null;
35
+ };
36
+ var XAnimationInfo = function XAnimationInfo2() {
37
+ classCallCheck(this, XAnimationInfo2);
38
+ this.animeName = "";
39
+ this.boneName = "";
40
+ this.targetBone = null;
41
+ this.keyType = 4;
42
+ this.frameStartLv = 0;
43
+ this.keyFrames = [];
44
+ this.InverseMx = null;
45
+ };
46
+ var XAnimationObj = function() {
47
+ function XAnimationObj2(_flags) {
48
+ classCallCheck(this, XAnimationObj2);
49
+ this.fps = 30;
50
+ this.name = "xanimation";
51
+ this.length = 0;
52
+ this.hierarchy = [];
53
+ this.putFlags = _flags;
54
+ if (this.putFlags.putPos === void 0) {
55
+ this.putFlags.putPos = true;
56
+ }
57
+ if (this.putFlags.putRot === void 0) {
58
+ this.putFlags.putRot = true;
59
+ }
60
+ if (this.putFlags.putScl === void 0) {
61
+ this.putFlags.putScl = true;
62
+ }
63
+ }
64
+ createClass(XAnimationObj2, [
65
+ {
66
+ key: "make",
67
+ value: function make(XAnimationInfoArray) {
68
+ for (let i2 = 0; i2 < XAnimationInfoArray.length; i2++) {
69
+ this.hierarchy.push(this.makeBonekeys(XAnimationInfoArray[i2]));
70
+ }
71
+ this.length = this.hierarchy[0].keys[this.hierarchy[0].keys.length - 1].time;
72
+ }
73
+ },
74
+ {
75
+ key: "clone",
76
+ value: function clone() {
77
+ return Object.assign({}, this);
78
+ }
79
+ },
80
+ {
81
+ key: "makeBonekeys",
82
+ value: function makeBonekeys(XAnimationInfo2) {
83
+ var refObj = {};
84
+ refObj.name = XAnimationInfo2.boneName;
85
+ refObj.parent = "";
86
+ refObj.keys = this.keyFrameRefactor(XAnimationInfo2);
87
+ refObj.copy = function() {
88
+ return Object.assign({}, this);
89
+ };
90
+ return refObj;
91
+ }
92
+ },
93
+ {
94
+ key: "keyFrameRefactor",
95
+ value: function keyFrameRefactor(XAnimationInfo2) {
96
+ var keys = [];
97
+ for (let i2 = 0; i2 < XAnimationInfo2.keyFrames.length; i2++) {
98
+ var keyframe = {};
99
+ keyframe.time = XAnimationInfo2.keyFrames[i2].time * this.fps;
100
+ if (XAnimationInfo2.keyFrames[i2].pos && this.putFlags.putPos) {
101
+ keyframe.pos = XAnimationInfo2.keyFrames[i2].pos;
102
+ }
103
+ if (XAnimationInfo2.keyFrames[i2].rot && this.putFlags.putRot) {
104
+ keyframe.rot = XAnimationInfo2.keyFrames[i2].rot;
105
+ }
106
+ if (XAnimationInfo2.keyFrames[i2].scl && this.putFlags.putScl) {
107
+ keyframe.scl = XAnimationInfo2.keyFrames[i2].scl;
108
+ }
109
+ if (XAnimationInfo2.keyFrames[i2].matrix) {
110
+ keyframe.matrix = XAnimationInfo2.keyFrames[i2].matrix;
111
+ if (this.putFlags.putPos) {
112
+ keyframe.pos = new Vector3().setFromMatrixPosition(keyframe.matrix);
113
+ }
114
+ if (this.putFlags.putRot) {
115
+ keyframe.rot = new Quaternion().setFromRotationMatrix(keyframe.matrix);
116
+ }
117
+ if (this.putFlags.putScl) {
118
+ keyframe.scl = new Vector3().setFromMatrixScale(keyframe.matrix);
119
+ }
120
+ }
121
+ keys.push(keyframe);
122
+ }
123
+ return keys;
124
+ }
125
+ }
126
+ ]);
127
+ return XAnimationObj2;
128
+ }();
129
+ var XKeyFrameInfo = function XKeyFrameInfo2() {
130
+ classCallCheck(this, XKeyFrameInfo2);
131
+ this.index = 0;
132
+ this.Frame = 0;
133
+ this.time = 0;
134
+ this.matrix = null;
135
+ };
136
+ var XLoader2 = function() {
137
+ function XLoader3(manager) {
138
+ Loader.call(this, manager);
139
+ classCallCheck(this, XLoader3);
140
+ this.debug = false;
141
+ this.texloader = new TextureLoader(this.manager);
142
+ this.url = "";
143
+ this._putMatLength = 0;
144
+ this._nowMat = null;
145
+ this._nowFrameName = "";
146
+ this.frameHierarchie = [];
147
+ this.Hierarchies = {};
148
+ this.HieStack = [];
149
+ this._currentObject = {};
150
+ this._currentFrame = {};
151
+ this._data = null;
152
+ this.onLoad = null;
153
+ this.IsUvYReverse = true;
154
+ this.Meshes = [];
155
+ this.animations = [];
156
+ this.animTicksPerSecond = 30;
157
+ this._currentGeo = null;
158
+ this._currentAnime = null;
159
+ this._currentAnimeFrames = null;
160
+ }
161
+ createClass(XLoader3, [
162
+ {
163
+ key: "_setArgOption",
164
+ value: function _setArgOption(_arg) {
165
+ var _start = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : 0;
166
+ if (!_arg) {
167
+ return;
168
+ }
169
+ for (let i2 = _start; i2 < _arg.length; i2++) {
170
+ switch (i2) {
171
+ case 0:
172
+ this.url = _arg[i2];
173
+ break;
174
+ case 1:
175
+ this.options = _arg[i2];
176
+ break;
177
+ }
178
+ }
179
+ if (this.options === void 0) {
180
+ this.options = {};
181
+ }
182
+ }
183
+ },
184
+ {
185
+ key: "load",
186
+ value: function load(_arg, onLoad, onProgress, onError) {
187
+ var _this = this;
188
+ this._setArgOption(_arg);
189
+ var loader = new FileLoader(this.manager);
190
+ loader.setPath(this.path);
191
+ loader.setResponseType("arraybuffer");
192
+ loader.setRequestHeader(this.requestHeader);
193
+ loader.setWithCredentials(this.withCredentials);
194
+ loader.load(
195
+ this.url,
196
+ function(response) {
197
+ try {
198
+ _this.parse(response, onLoad);
199
+ } catch (e) {
200
+ if (onError) {
201
+ onError(e);
202
+ } else {
203
+ console.error(e);
204
+ }
205
+ _this.manager.itemError(_this.url);
206
+ }
207
+ },
208
+ onProgress,
209
+ onError
210
+ );
211
+ }
212
+ },
213
+ {
214
+ key: "_readLine",
215
+ value: function _readLine(line) {
216
+ var readed = 0;
217
+ while (true) {
218
+ var find = -1;
219
+ find = line.indexOf("//", readed);
220
+ if (find === -1) {
221
+ find = line.indexOf("#", readed);
222
+ }
223
+ if (find > -1 && find < 2) {
224
+ var foundNewLine = -1;
225
+ foundNewLine = line.indexOf("\r\n", readed);
226
+ if (foundNewLine > 0) {
227
+ readed = foundNewLine + 2;
228
+ } else {
229
+ foundNewLine = line.indexOf("\r", readed);
230
+ if (foundNewLine > 0) {
231
+ readed = foundNewLine + 1;
232
+ } else {
233
+ readed = line.indexOf("\n", readed) + 1;
234
+ }
235
+ }
236
+ } else {
237
+ break;
238
+ }
239
+ }
240
+ return line.substr(readed);
241
+ }
242
+ },
243
+ {
244
+ key: "_readLine",
245
+ value: function _readLine(line) {
246
+ var readed = 0;
247
+ while (true) {
248
+ var find = -1;
249
+ find = line.indexOf("//", readed);
250
+ if (find === -1) {
251
+ find = line.indexOf("#", readed);
252
+ }
253
+ if (find > -1 && find < 2) {
254
+ var foundNewLine = -1;
255
+ foundNewLine = line.indexOf("\r\n", readed);
256
+ if (foundNewLine > 0) {
257
+ readed = foundNewLine + 2;
258
+ } else {
259
+ foundNewLine = line.indexOf("\r", readed);
260
+ if (foundNewLine > 0) {
261
+ readed = foundNewLine + 1;
262
+ } else {
263
+ readed = line.indexOf("\n", readed) + 1;
264
+ }
265
+ }
266
+ } else {
267
+ break;
268
+ }
269
+ }
270
+ return line.substr(readed);
271
+ }
272
+ },
273
+ {
274
+ key: "_isBinary",
275
+ value: function _isBinary(binData) {
276
+ var reader = new DataView(binData);
277
+ var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
278
+ var n_faces = reader.getUint32(80, true);
279
+ var expect = 80 + 32 / 8 + n_faces * face_size;
280
+ if (expect === reader.byteLength) {
281
+ return true;
282
+ }
283
+ var fileLength = reader.byteLength;
284
+ for (let index = 0; index < fileLength; index++) {
285
+ if (reader.getUint8(index, false) > 127) {
286
+ return true;
287
+ }
288
+ }
289
+ return false;
290
+ }
291
+ },
292
+ {
293
+ key: "_ensureBinary",
294
+ value: function _ensureBinary(buf) {
295
+ if (typeof buf === "string") {
296
+ var array_buffer = new Uint8Array(buf.length);
297
+ for (let i2 = 0; i2 < buf.length; i2++) {
298
+ array_buffer[i2] = buf.charCodeAt(i2) & 255;
299
+ }
300
+ return array_buffer.buffer || array_buffer;
301
+ } else {
302
+ return buf;
303
+ }
304
+ }
305
+ },
306
+ {
307
+ key: "_ensureString",
308
+ value: function _ensureString(buf) {
309
+ if (typeof buf !== "string") {
310
+ return LoaderUtils.decodeText(new Uint8Array(buf));
311
+ } else {
312
+ return buf;
313
+ }
314
+ }
315
+ },
316
+ {
317
+ key: "parse",
318
+ value: function _parse(data, onLoad) {
319
+ var binData = this._ensureBinary(data);
320
+ this._data = this._ensureString(data);
321
+ this.onLoad = onLoad;
322
+ return this._isBinary(binData) ? this._parseBinary(binData) : this._parseASCII();
323
+ }
324
+ },
325
+ {
326
+ key: "_parseBinary",
327
+ value: function _parseBinary(data) {
328
+ return this._parseASCII(LoaderUtils.decodeText(new Uint8Array(data)));
329
+ }
330
+ },
331
+ {
332
+ key: "_parseASCII",
333
+ value: function _parseASCII() {
334
+ var path;
335
+ if (this.resourcePath !== "") {
336
+ path = this.resourcePath;
337
+ } else if (this.path !== "") {
338
+ path = this.path;
339
+ } else {
340
+ path = LoaderUtils.extractUrlBase(this.url);
341
+ }
342
+ this.texloader.setPath(path).setCrossOrigin(this.crossOrigin);
343
+ var endRead = 16;
344
+ this.Hierarchies.children = [];
345
+ this._hierarchieParse(this.Hierarchies, endRead);
346
+ this._changeRoot();
347
+ this._currentObject = this.Hierarchies.children.shift();
348
+ this._mainloop();
349
+ }
350
+ },
351
+ {
352
+ key: "_hierarchieParse",
353
+ value: function _hierarchieParse(_parent, _end) {
354
+ var endRead = _end;
355
+ while (true) {
356
+ var find1 = this._data.indexOf("{", endRead) + 1;
357
+ var findEnd = this._data.indexOf("}", endRead);
358
+ var findNext = this._data.indexOf("{", find1) + 1;
359
+ if (find1 > 0 && findEnd > find1) {
360
+ var _currentObject = {};
361
+ _currentObject.children = [];
362
+ var nameData = this._readLine(this._data.substr(endRead, find1 - endRead - 1)).trim();
363
+ var word = nameData.split(/ /g);
364
+ if (word.length > 0) {
365
+ _currentObject.type = word[0];
366
+ if (word.length >= 2) {
367
+ _currentObject.name = word[1];
368
+ } else {
369
+ _currentObject.name = word[0] + this.Hierarchies.children.length;
370
+ }
371
+ } else {
372
+ _currentObject.name = nameData;
373
+ _currentObject.type = "";
374
+ }
375
+ if (_currentObject.type === "Animation") {
376
+ _currentObject.data = this._data.substr(findNext, findEnd - findNext).trim();
377
+ var refs = this._hierarchieParse(_currentObject, findEnd + 1);
378
+ endRead = refs.end;
379
+ _currentObject.children = refs.parent.children;
380
+ } else {
381
+ var DataEnder = this._data.lastIndexOf(";", findNext > 0 ? Math.min(findNext, findEnd) : findEnd);
382
+ _currentObject.data = this._data.substr(find1, DataEnder - find1).trim();
383
+ if (findNext <= 0 || findEnd < findNext) {
384
+ endRead = findEnd + 1;
385
+ } else {
386
+ var nextStart = Math.max(DataEnder + 1, find1);
387
+ var _refs = this._hierarchieParse(_currentObject, nextStart);
388
+ endRead = _refs.end;
389
+ _currentObject.children = _refs.parent.children;
390
+ }
391
+ }
392
+ _currentObject.parent = _parent;
393
+ if (_currentObject.type != "template") {
394
+ _parent.children.push(_currentObject);
395
+ }
396
+ } else {
397
+ endRead = find1 === -1 ? this._data.length : findEnd + 1;
398
+ break;
399
+ }
400
+ }
401
+ return {
402
+ parent: _parent,
403
+ end: endRead
404
+ };
405
+ }
406
+ },
407
+ {
408
+ key: "_mainloop",
409
+ value: function _mainloop() {
410
+ var _this2 = this;
411
+ this._mainProc();
412
+ if (this._currentObject.parent || this._currentObject.children.length > 0 || !this._currentObject.worked) {
413
+ setTimeout(function() {
414
+ _this2._mainloop();
415
+ }, 1);
416
+ } else {
417
+ setTimeout(function() {
418
+ _this2.onLoad({
419
+ models: _this2.Meshes,
420
+ animations: _this2.animations
421
+ });
422
+ }, 1);
423
+ }
424
+ }
425
+ },
426
+ {
427
+ key: "_mainProc",
428
+ value: function _mainProc() {
429
+ var breakFlag = false;
430
+ while (true) {
431
+ if (!this._currentObject.worked) {
432
+ switch (this._currentObject.type) {
433
+ case "template":
434
+ break;
435
+ case "AnimTicksPerSecond":
436
+ this.animTicksPerSecond = parseInt(this._currentObject.data);
437
+ break;
438
+ case "Frame":
439
+ this._setFrame();
440
+ break;
441
+ case "FrameTransformMatrix":
442
+ this._setFrameTransformMatrix();
443
+ break;
444
+ case "Mesh":
445
+ this._changeRoot();
446
+ this._currentGeo = {};
447
+ this._currentGeo.name = this._currentObject.name.trim();
448
+ this._currentGeo.parentName = this._getParentName(this._currentObject).trim();
449
+ this._currentGeo.VertexSetedBoneCount = [];
450
+ this._currentGeo.GeometryData = {
451
+ vertices: [],
452
+ normals: [],
453
+ uvs: [],
454
+ skinIndices: [],
455
+ skinWeights: [],
456
+ indices: [],
457
+ materialIndices: []
458
+ };
459
+ this._currentGeo.Materials = [];
460
+ this._currentGeo.normalVectors = [];
461
+ this._currentGeo.BoneInfs = [];
462
+ this._currentGeo.baseFrame = this._currentFrame;
463
+ this._makeBoneFrom_CurrentFrame();
464
+ this._readVertexDatas();
465
+ breakFlag = true;
466
+ break;
467
+ case "MeshNormals":
468
+ this._readVertexDatas();
469
+ break;
470
+ case "MeshTextureCoords":
471
+ this._setMeshTextureCoords();
472
+ break;
473
+ case "VertexDuplicationIndices":
474
+ break;
475
+ case "MeshMaterialList":
476
+ this._setMeshMaterialList();
477
+ break;
478
+ case "Material":
479
+ this._setMaterial();
480
+ break;
481
+ case "SkinWeights":
482
+ this._setSkinWeights();
483
+ break;
484
+ case "AnimationSet":
485
+ this._changeRoot();
486
+ this._currentAnime = {};
487
+ this._currentAnime.name = this._currentObject.name.trim();
488
+ this._currentAnime.AnimeFrames = [];
489
+ break;
490
+ case "Animation":
491
+ if (this._currentAnimeFrames) {
492
+ this._currentAnime.AnimeFrames.push(this._currentAnimeFrames);
493
+ }
494
+ this._currentAnimeFrames = new XAnimationInfo();
495
+ this._currentAnimeFrames.boneName = this._currentObject.data.trim();
496
+ break;
497
+ case "AnimationKey":
498
+ this._readAnimationKey();
499
+ breakFlag = true;
500
+ break;
501
+ }
502
+ this._currentObject.worked = true;
503
+ }
504
+ if (this._currentObject.children.length > 0) {
505
+ this._currentObject = this._currentObject.children.shift();
506
+ if (this.debug) {
507
+ console.log("processing " + this._currentObject.name);
508
+ }
509
+ if (breakFlag)
510
+ break;
511
+ } else {
512
+ if (this._currentObject.worked) {
513
+ if (this._currentObject.parent && !this._currentObject.parent.parent) {
514
+ this._changeRoot();
515
+ }
516
+ }
517
+ if (this._currentObject.parent) {
518
+ this._currentObject = this._currentObject.parent;
519
+ } else {
520
+ breakFlag = true;
521
+ }
522
+ if (breakFlag)
523
+ break;
524
+ }
525
+ }
526
+ return;
527
+ }
528
+ },
529
+ {
530
+ key: "_changeRoot",
531
+ value: function _changeRoot() {
532
+ if (this._currentGeo != null && this._currentGeo.name) {
533
+ this._makeOutputGeometry();
534
+ }
535
+ this._currentGeo = {};
536
+ if (this._currentAnime != null && this._currentAnime.name) {
537
+ if (this._currentAnimeFrames) {
538
+ this._currentAnime.AnimeFrames.push(this._currentAnimeFrames);
539
+ this._currentAnimeFrames = null;
540
+ }
541
+ this._makeOutputAnimation();
542
+ }
543
+ this._currentAnime = {};
544
+ }
545
+ },
546
+ {
547
+ key: "_getParentName",
548
+ value: function _getParentName(_obj) {
549
+ if (_obj.parent) {
550
+ if (_obj.parent.name) {
551
+ return _obj.parent.name;
552
+ } else {
553
+ return this._getParentName(_obj.parent);
554
+ }
555
+ } else {
556
+ return "";
557
+ }
558
+ }
559
+ },
560
+ {
561
+ key: "_setFrame",
562
+ value: function _setFrame() {
563
+ this._nowFrameName = this._currentObject.name.trim();
564
+ this._currentFrame = {};
565
+ this._currentFrame.name = this._nowFrameName;
566
+ this._currentFrame.children = [];
567
+ if (this._currentObject.parent && this._currentObject.parent.name) {
568
+ this._currentFrame.parentName = this._currentObject.parent.name;
569
+ }
570
+ this.frameHierarchie.push(this._nowFrameName);
571
+ this.HieStack[this._nowFrameName] = this._currentFrame;
572
+ }
573
+ },
574
+ {
575
+ key: "_setFrameTransformMatrix",
576
+ value: function _setFrameTransformMatrix() {
577
+ this._currentFrame.FrameTransformMatrix = new Matrix4();
578
+ var data = this._currentObject.data.split(",");
579
+ this._ParseMatrixData(this._currentFrame.FrameTransformMatrix, data);
580
+ this._makeBoneFrom_CurrentFrame();
581
+ }
582
+ },
583
+ {
584
+ key: "_makeBoneFrom_CurrentFrame",
585
+ value: function _makeBoneFrom_CurrentFrame() {
586
+ if (!this._currentFrame.FrameTransformMatrix) {
587
+ return;
588
+ }
589
+ var b = new Bone();
590
+ b.name = this._currentFrame.name;
591
+ b.applyMatrix4(this._currentFrame.FrameTransformMatrix);
592
+ b.matrixWorld = b.matrix;
593
+ b.FrameTransformMatrix = this._currentFrame.FrameTransformMatrix;
594
+ this._currentFrame.putBone = b;
595
+ if (this._currentFrame.parentName) {
596
+ for (let frame in this.HieStack) {
597
+ if (this.HieStack[frame].name === this._currentFrame.parentName) {
598
+ this.HieStack[frame].putBone.add(this._currentFrame.putBone);
599
+ }
600
+ }
601
+ }
602
+ }
603
+ },
604
+ {
605
+ key: "_readVertexDatas",
606
+ value: function _readVertexDatas() {
607
+ var endRead = 0;
608
+ var mode = 0;
609
+ var mode_local = 0;
610
+ var maxLength = 0;
611
+ while (true) {
612
+ var changeMode = false;
613
+ if (mode_local === 0) {
614
+ var refO = this._readInt1(endRead);
615
+ endRead = refO.endRead;
616
+ mode_local = 1;
617
+ maxLength = this._currentObject.data.indexOf(";;", endRead) + 1;
618
+ if (maxLength <= 0) {
619
+ maxLength = this._currentObject.data.length;
620
+ }
621
+ } else {
622
+ var find = 0;
623
+ switch (mode) {
624
+ case 0:
625
+ find = this._currentObject.data.indexOf(",", endRead) + 1;
626
+ break;
627
+ case 1:
628
+ find = this._currentObject.data.indexOf(";,", endRead) + 1;
629
+ break;
630
+ }
631
+ if (find === 0 || find > maxLength) {
632
+ find = maxLength;
633
+ mode_local = 0;
634
+ changeMode = true;
635
+ }
636
+ switch (this._currentObject.type) {
637
+ case "Mesh":
638
+ switch (mode) {
639
+ case 0:
640
+ this._readVertex1(this._currentObject.data.substr(endRead, find - endRead));
641
+ break;
642
+ case 1:
643
+ this._readFace1(this._currentObject.data.substr(endRead, find - endRead));
644
+ break;
645
+ }
646
+ break;
647
+ case "MeshNormals":
648
+ switch (mode) {
649
+ case 0:
650
+ this._readNormalVector1(this._currentObject.data.substr(endRead, find - endRead));
651
+ break;
652
+ }
653
+ break;
654
+ }
655
+ endRead = find + 1;
656
+ if (changeMode) {
657
+ mode++;
658
+ }
659
+ }
660
+ if (endRead >= this._currentObject.data.length) {
661
+ break;
662
+ }
663
+ }
664
+ }
665
+ },
666
+ {
667
+ key: "_readInt1",
668
+ value: function _readInt1(start) {
669
+ var find = this._currentObject.data.indexOf(";", start);
670
+ return {
671
+ refI: parseInt(this._currentObject.data.substr(start, find - start)),
672
+ endRead: find + 1
673
+ };
674
+ }
675
+ },
676
+ {
677
+ key: "_readVertex1",
678
+ value: function _readVertex1(line) {
679
+ var data = this._readLine(line.trim()).substr(0, line.length - 2).split(";");
680
+ this._currentGeo.GeometryData.vertices.push(parseFloat(data[0]), parseFloat(data[1]), parseFloat(data[2]));
681
+ this._currentGeo.GeometryData.skinIndices.push(0, 0, 0, 0);
682
+ this._currentGeo.GeometryData.skinWeights.push(1, 0, 0, 0);
683
+ this._currentGeo.VertexSetedBoneCount.push(0);
684
+ }
685
+ },
686
+ {
687
+ key: "_readFace1",
688
+ value: function _readFace1(line) {
689
+ var data = this._readLine(line.trim()).substr(2, line.length - 4).split(",");
690
+ this._currentGeo.GeometryData.indices.push(
691
+ parseInt(data[0], 10),
692
+ parseInt(data[1], 10),
693
+ parseInt(data[2], 10)
694
+ );
695
+ }
696
+ },
697
+ {
698
+ key: "_readNormalVector1",
699
+ value: function _readNormalVector1(line) {
700
+ var data = this._readLine(line.trim()).substr(0, line.length - 2).split(";");
701
+ this._currentGeo.GeometryData.normals.push(parseFloat(data[0]), parseFloat(data[1]), parseFloat(data[2]));
702
+ }
703
+ },
704
+ {
705
+ key: "_buildGeometry",
706
+ value: function _buildGeometry() {
707
+ var bufferGeometry = new BufferGeometry();
708
+ var position = [];
709
+ var normals = [];
710
+ var uvs = [];
711
+ var skinIndices = [];
712
+ var skinWeights = [];
713
+ var data = this._currentGeo.GeometryData;
714
+ for (let i2 = 0, l = data.indices.length; i2 < l; i2++) {
715
+ var stride2 = data.indices[i2] * 2;
716
+ var stride3 = data.indices[i2] * 3;
717
+ var stride4 = data.indices[i2] * 4;
718
+ position.push(data.vertices[stride3], data.vertices[stride3 + 1], data.vertices[stride3 + 2]);
719
+ normals.push(data.normals[stride3], data.normals[stride3 + 1], data.normals[stride3 + 2]);
720
+ skinIndices.push(
721
+ data.skinIndices[stride4],
722
+ data.skinIndices[stride4 + 1],
723
+ data.skinIndices[stride4 + 2],
724
+ data.skinIndices[stride4 + 3]
725
+ );
726
+ skinWeights.push(
727
+ data.skinWeights[stride4],
728
+ data.skinWeights[stride4 + 1],
729
+ data.skinWeights[stride4 + 2],
730
+ data.skinWeights[stride4 + 3]
731
+ );
732
+ uvs.push(data.uvs[stride2], data.uvs[stride2 + 1]);
733
+ }
734
+ bufferGeometry.setAttribute("position", new Float32BufferAttribute(position, 3));
735
+ bufferGeometry.setAttribute("normal", new Float32BufferAttribute(normals, 3));
736
+ bufferGeometry.setAttribute("uv", new Float32BufferAttribute(uvs, 2));
737
+ bufferGeometry.setAttribute("skinIndex", new Uint16BufferAttribute(skinIndices, 4));
738
+ bufferGeometry.setAttribute("skinWeight", new Float32BufferAttribute(skinWeights, 4));
739
+ this._computeGroups(bufferGeometry, data.materialIndices);
740
+ return bufferGeometry;
741
+ }
742
+ },
743
+ {
744
+ key: "_computeGroups",
745
+ value: function _computeGroups(bufferGeometry, materialIndices) {
746
+ var group;
747
+ var groups = [];
748
+ var materialIndex = void 0;
749
+ for (let i2 = 0; i2 < materialIndices.length; i2++) {
750
+ var currentMaterialIndex = materialIndices[i2];
751
+ if (currentMaterialIndex !== materialIndex) {
752
+ materialIndex = currentMaterialIndex;
753
+ if (group !== void 0) {
754
+ group.count = i2 * 3 - group.start;
755
+ groups.push(group);
756
+ }
757
+ group = {
758
+ start: i2 * 3,
759
+ materialIndex
760
+ };
761
+ }
762
+ }
763
+ if (group !== void 0) {
764
+ group.count = i * 3 - group.start;
765
+ groups.push(group);
766
+ }
767
+ bufferGeometry.groups = groups;
768
+ }
769
+ },
770
+ {
771
+ key: "_setMeshTextureCoords",
772
+ value: function _setMeshTextureCoords() {
773
+ var endRead = 0;
774
+ var mode = 0;
775
+ var mode_local = 0;
776
+ while (true) {
777
+ switch (mode) {
778
+ case 0:
779
+ if (mode_local === 0) {
780
+ var refO = this._readInt1(0);
781
+ endRead = refO.endRead;
782
+ mode_local = 1;
783
+ } else {
784
+ var find = this._currentObject.data.indexOf(",", endRead) + 1;
785
+ if (find === 0) {
786
+ find = this._currentObject.data.length;
787
+ mode = 2;
788
+ mode_local = 0;
789
+ }
790
+ var line = this._currentObject.data.substr(endRead, find - endRead);
791
+ var data = this._readLine(line.trim()).split(";");
792
+ if (this.IsUvYReverse) {
793
+ this._currentGeo.GeometryData.uvs.push(parseFloat(data[0]), 1 - parseFloat(data[1]));
794
+ } else {
795
+ this._currentGeo.GeometryData.uvs.push(parseFloat(data[0]), parseFloat(data[1]));
796
+ }
797
+ endRead = find + 1;
798
+ }
799
+ break;
800
+ }
801
+ if (endRead >= this._currentObject.data.length) {
802
+ break;
803
+ }
804
+ }
805
+ }
806
+ },
807
+ {
808
+ key: "_setMeshMaterialList",
809
+ value: function _setMeshMaterialList() {
810
+ var endRead = 0;
811
+ var mode = 0;
812
+ var mode_local = 0;
813
+ while (true) {
814
+ if (mode_local < 2) {
815
+ var refO = this._readInt1(endRead);
816
+ endRead = refO.endRead;
817
+ mode_local++;
818
+ } else {
819
+ var find = this._currentObject.data.indexOf(";", endRead);
820
+ if (find === -1) {
821
+ find = this._currentObject.data.length;
822
+ mode = 3;
823
+ mode_local = 0;
824
+ }
825
+ var line = this._currentObject.data.substr(endRead, find - endRead);
826
+ var data = this._readLine(line.trim()).split(",");
827
+ for (let i2 = 0; i2 < data.length; i2++) {
828
+ this._currentGeo.GeometryData.materialIndices[i2] = parseInt(data[i2]);
829
+ }
830
+ endRead = this._currentObject.data.length;
831
+ }
832
+ if (endRead >= this._currentObject.data.length || mode >= 3) {
833
+ break;
834
+ }
835
+ }
836
+ }
837
+ },
838
+ {
839
+ key: "_setMaterial",
840
+ value: function _setMaterial() {
841
+ var _nowMat = new MeshPhongMaterial({
842
+ color: Math.random() * 16777215
843
+ });
844
+ _nowMat.side = FrontSide;
845
+ _nowMat.name = this._currentObject.name;
846
+ var endRead = 0;
847
+ var find = this._currentObject.data.indexOf(";;", endRead);
848
+ var line = this._currentObject.data.substr(endRead, find - endRead);
849
+ var data = this._readLine(line.trim()).split(";");
850
+ _nowMat.color.r = parseFloat(data[0]);
851
+ _nowMat.color.g = parseFloat(data[1]);
852
+ _nowMat.color.b = parseFloat(data[2]);
853
+ endRead = find + 2;
854
+ find = this._currentObject.data.indexOf(";", endRead);
855
+ line = this._currentObject.data.substr(endRead, find - endRead);
856
+ _nowMat.shininess = parseFloat(this._readLine(line));
857
+ endRead = find + 1;
858
+ find = this._currentObject.data.indexOf(";;", endRead);
859
+ line = this._currentObject.data.substr(endRead, find - endRead);
860
+ var data2 = this._readLine(line.trim()).split(";");
861
+ _nowMat.specular.r = parseFloat(data2[0]);
862
+ _nowMat.specular.g = parseFloat(data2[1]);
863
+ _nowMat.specular.b = parseFloat(data2[2]);
864
+ endRead = find + 2;
865
+ find = this._currentObject.data.indexOf(";;", endRead);
866
+ if (find === -1) {
867
+ find = this._currentObject.data.length;
868
+ }
869
+ line = this._currentObject.data.substr(endRead, find - endRead);
870
+ var data3 = this._readLine(line.trim()).split(";");
871
+ _nowMat.emissive.r = parseFloat(data3[0]);
872
+ _nowMat.emissive.g = parseFloat(data3[1]);
873
+ _nowMat.emissive.b = parseFloat(data3[2]);
874
+ var localObject = null;
875
+ while (true) {
876
+ if (this._currentObject.children.length > 0) {
877
+ localObject = this._currentObject.children.shift();
878
+ if (this.debug) {
879
+ console.log("processing " + localObject.name);
880
+ }
881
+ var fileName = localObject.data.substr(1, localObject.data.length - 2);
882
+ switch (localObject.type) {
883
+ case "TextureFilename":
884
+ _nowMat.map = this.texloader.load(fileName);
885
+ break;
886
+ case "BumpMapFilename":
887
+ _nowMat.bumpMap = this.texloader.load(fileName);
888
+ _nowMat.bumpScale = 0.05;
889
+ break;
890
+ case "NormalMapFilename":
891
+ _nowMat.normalMap = this.texloader.load(fileName);
892
+ _nowMat.normalScale = new Vector2(2, 2);
893
+ break;
894
+ case "EmissiveMapFilename":
895
+ _nowMat.emissiveMap = this.texloader.load(fileName);
896
+ break;
897
+ case "LightMapFilename":
898
+ _nowMat.lightMap = this.texloader.load(fileName);
899
+ break;
900
+ }
901
+ } else {
902
+ break;
903
+ }
904
+ }
905
+ this._currentGeo.Materials.push(_nowMat);
906
+ }
907
+ },
908
+ {
909
+ key: "_setSkinWeights",
910
+ value: function _setSkinWeights() {
911
+ var boneInf = new XboneInf();
912
+ var endRead = 0;
913
+ var find = this._currentObject.data.indexOf(";", endRead);
914
+ var line = this._currentObject.data.substr(endRead, find - endRead);
915
+ endRead = find + 1;
916
+ boneInf.boneName = line.substr(1, line.length - 2);
917
+ boneInf.BoneIndex = this._currentGeo.BoneInfs.length;
918
+ find = this._currentObject.data.indexOf(";", endRead);
919
+ endRead = find + 1;
920
+ find = this._currentObject.data.indexOf(";", endRead);
921
+ line = this._currentObject.data.substr(endRead, find - endRead);
922
+ var data = this._readLine(line.trim()).split(",");
923
+ for (let i2 = 0; i2 < data.length; i2++) {
924
+ boneInf.Indeces.push(parseInt(data[i2]));
925
+ }
926
+ endRead = find + 1;
927
+ find = this._currentObject.data.indexOf(";", endRead);
928
+ line = this._currentObject.data.substr(endRead, find - endRead);
929
+ var data2 = this._readLine(line.trim()).split(",");
930
+ for (let _i = 0; _i < data2.length; _i++) {
931
+ boneInf.Weights.push(parseFloat(data2[_i]));
932
+ }
933
+ endRead = find + 1;
934
+ find = this._currentObject.data.indexOf(";", endRead);
935
+ if (find <= 0) {
936
+ find = this._currentObject.data.length;
937
+ }
938
+ line = this._currentObject.data.substr(endRead, find - endRead);
939
+ var data3 = this._readLine(line.trim()).split(",");
940
+ boneInf.OffsetMatrix = new Matrix4();
941
+ this._ParseMatrixData(boneInf.OffsetMatrix, data3);
942
+ this._currentGeo.BoneInfs.push(boneInf);
943
+ }
944
+ },
945
+ {
946
+ key: "_makePutBoneList",
947
+ value: function _makePutBoneList(_RootName, _bones) {
948
+ var putting = false;
949
+ for (let frame in this.HieStack) {
950
+ if (this.HieStack[frame].name === _RootName || putting) {
951
+ putting = true;
952
+ var b = new Bone();
953
+ b.name = this.HieStack[frame].name;
954
+ b.applyMatrix4(this.HieStack[frame].FrameTransformMatrix);
955
+ b.matrixWorld = b.matrix;
956
+ b.FrameTransformMatrix = this.HieStack[frame].FrameTransformMatrix;
957
+ b.pos = new Vector3().setFromMatrixPosition(b.FrameTransformMatrix).toArray();
958
+ b.rotq = new Quaternion().setFromRotationMatrix(b.FrameTransformMatrix).toArray();
959
+ b.scl = new Vector3().setFromMatrixScale(b.FrameTransformMatrix).toArray();
960
+ if (this.HieStack[frame].parentName && this.HieStack[frame].parentName.length > 0) {
961
+ for (let i2 = 0; i2 < _bones.length; i2++) {
962
+ if (this.HieStack[frame].parentName === _bones[i2].name) {
963
+ _bones[i2].add(b);
964
+ b.parent = i2;
965
+ break;
966
+ }
967
+ }
968
+ }
969
+ _bones.push(b);
970
+ }
971
+ }
972
+ }
973
+ },
974
+ {
975
+ key: "_makeOutputGeometry",
976
+ value: function _makeOutputGeometry() {
977
+ var mesh = null;
978
+ if (this._currentGeo.BoneInfs.length > 0) {
979
+ var putBones = [];
980
+ this._makePutBoneList(this._currentGeo.baseFrame.parentName, putBones);
981
+ for (let bi = 0; bi < this._currentGeo.BoneInfs.length; bi++) {
982
+ var boneIndex = 0;
983
+ for (let bb = 0; bb < putBones.length; bb++) {
984
+ if (putBones[bb].name === this._currentGeo.BoneInfs[bi].boneName) {
985
+ boneIndex = bb;
986
+ putBones[bb].OffsetMatrix = new Matrix4();
987
+ putBones[bb].OffsetMatrix.copy(this._currentGeo.BoneInfs[bi].OffsetMatrix);
988
+ break;
989
+ }
990
+ }
991
+ for (let vi = 0; vi < this._currentGeo.BoneInfs[bi].Indeces.length; vi++) {
992
+ var nowVertexID = this._currentGeo.BoneInfs[bi].Indeces[vi];
993
+ var nowVal = this._currentGeo.BoneInfs[bi].Weights[vi];
994
+ var stride = nowVertexID * 4;
995
+ switch (this._currentGeo.VertexSetedBoneCount[nowVertexID]) {
996
+ case 0:
997
+ this._currentGeo.GeometryData.skinIndices[stride] = boneIndex;
998
+ this._currentGeo.GeometryData.skinWeights[stride] = nowVal;
999
+ break;
1000
+ case 1:
1001
+ this._currentGeo.GeometryData.skinIndices[stride + 1] = boneIndex;
1002
+ this._currentGeo.GeometryData.skinWeights[stride + 1] = nowVal;
1003
+ break;
1004
+ case 2:
1005
+ this._currentGeo.GeometryData.skinIndices[stride + 2] = boneIndex;
1006
+ this._currentGeo.GeometryData.skinWeights[stride + 2] = nowVal;
1007
+ break;
1008
+ case 3:
1009
+ this._currentGeo.GeometryData.skinIndices[stride + 3] = boneIndex;
1010
+ this._currentGeo.GeometryData.skinWeights[stride + 3] = nowVal;
1011
+ break;
1012
+ }
1013
+ this._currentGeo.VertexSetedBoneCount[nowVertexID]++;
1014
+ if (this._currentGeo.VertexSetedBoneCount[nowVertexID] > 4) {
1015
+ console.log("warn! over 4 bone weight! :" + nowVertexID);
1016
+ }
1017
+ }
1018
+ }
1019
+ for (let sk = 0; sk < this._currentGeo.Materials.length; sk++) {
1020
+ this._currentGeo.Materials[sk].skinning = true;
1021
+ }
1022
+ var offsetList = [];
1023
+ for (let _bi = 0; _bi < putBones.length; _bi++) {
1024
+ if (putBones[_bi].OffsetMatrix) {
1025
+ offsetList.push(putBones[_bi].OffsetMatrix);
1026
+ } else {
1027
+ offsetList.push(new Matrix4());
1028
+ }
1029
+ }
1030
+ var bufferGeometry = this._buildGeometry();
1031
+ mesh = new SkinnedMesh(
1032
+ bufferGeometry,
1033
+ this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[0] : this._currentGeo.Materials
1034
+ );
1035
+ this._initSkeleton(mesh, putBones, offsetList);
1036
+ } else {
1037
+ var _bufferGeometry = this._buildGeometry();
1038
+ mesh = new Mesh(
1039
+ _bufferGeometry,
1040
+ this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[0] : this._currentGeo.Materials
1041
+ );
1042
+ }
1043
+ mesh.name = this._currentGeo.name;
1044
+ var worldBaseMx = new Matrix4();
1045
+ var currentMxFrame = this._currentGeo.baseFrame.putBone;
1046
+ if (currentMxFrame && currentMxFrame.parent) {
1047
+ while (true) {
1048
+ currentMxFrame = currentMxFrame.parent;
1049
+ if (currentMxFrame) {
1050
+ worldBaseMx.multiply(currentMxFrame.FrameTransformMatrix);
1051
+ } else {
1052
+ break;
1053
+ }
1054
+ }
1055
+ mesh.applyMatrix4(worldBaseMx);
1056
+ }
1057
+ this.Meshes.push(mesh);
1058
+ }
1059
+ },
1060
+ {
1061
+ key: "_initSkeleton",
1062
+ value: function _initSkeleton(mesh, boneList, boneInverses) {
1063
+ var bones = [], bone, gbone;
1064
+ var i2, il;
1065
+ for (i2 = 0, il = boneList.length; i2 < il; i2++) {
1066
+ gbone = boneList[i2];
1067
+ bone = new Bone();
1068
+ bones.push(bone);
1069
+ bone.name = gbone.name;
1070
+ bone.position.fromArray(gbone.pos);
1071
+ bone.quaternion.fromArray(gbone.rotq);
1072
+ if (gbone.scl !== void 0)
1073
+ bone.scale.fromArray(gbone.scl);
1074
+ }
1075
+ for (i2 = 0, il = boneList.length; i2 < il; i2++) {
1076
+ gbone = boneList[i2];
1077
+ if (gbone.parent !== -1 && gbone.parent !== null && bones[gbone.parent] !== void 0) {
1078
+ bones[gbone.parent].add(bones[i2]);
1079
+ } else {
1080
+ mesh.add(bones[i2]);
1081
+ }
1082
+ }
1083
+ mesh.updateMatrixWorld(true);
1084
+ var skeleton = new Skeleton(bones, boneInverses);
1085
+ mesh.bind(skeleton, mesh.matrixWorld);
1086
+ }
1087
+ },
1088
+ {
1089
+ key: "_readAnimationKey",
1090
+ value: function _readAnimationKey() {
1091
+ var endRead = 0;
1092
+ var find = this._currentObject.data.indexOf(";", endRead);
1093
+ var line = this._currentObject.data.substr(endRead, find - endRead);
1094
+ endRead = find + 1;
1095
+ var nowKeyType = parseInt(this._readLine(line));
1096
+ find = this._currentObject.data.indexOf(";", endRead);
1097
+ endRead = find + 1;
1098
+ line = this._currentObject.data.substr(endRead);
1099
+ var data = this._readLine(line.trim()).split(";;,");
1100
+ for (let i2 = 0; i2 < data.length; i2++) {
1101
+ var data2 = data[i2].split(";");
1102
+ var keyInfo = new XKeyFrameInfo();
1103
+ keyInfo.type = nowKeyType;
1104
+ keyInfo.Frame = parseInt(data2[0]);
1105
+ keyInfo.index = this._currentAnimeFrames.keyFrames.length;
1106
+ keyInfo.time = keyInfo.Frame;
1107
+ if (nowKeyType != 4) {
1108
+ var frameFound = false;
1109
+ for (let mm = 0; mm < this._currentAnimeFrames.keyFrames.length; mm++) {
1110
+ if (this._currentAnimeFrames.keyFrames[mm].Frame === keyInfo.Frame) {
1111
+ keyInfo = this._currentAnimeFrames.keyFrames[mm];
1112
+ frameFound = true;
1113
+ break;
1114
+ }
1115
+ }
1116
+ var frameValue = data2[2].split(",");
1117
+ switch (nowKeyType) {
1118
+ case 0:
1119
+ keyInfo.rot = new Quaternion(
1120
+ parseFloat(frameValue[1]),
1121
+ parseFloat(frameValue[2]),
1122
+ parseFloat(frameValue[3]),
1123
+ parseFloat(frameValue[0]) * -1
1124
+ );
1125
+ break;
1126
+ case 1:
1127
+ keyInfo.scl = new Vector3(
1128
+ parseFloat(frameValue[0]),
1129
+ parseFloat(frameValue[1]),
1130
+ parseFloat(frameValue[2])
1131
+ );
1132
+ break;
1133
+ case 2:
1134
+ keyInfo.pos = new Vector3(
1135
+ parseFloat(frameValue[0]),
1136
+ parseFloat(frameValue[1]),
1137
+ parseFloat(frameValue[2])
1138
+ );
1139
+ break;
1140
+ }
1141
+ if (!frameFound) {
1142
+ this._currentAnimeFrames.keyFrames.push(keyInfo);
1143
+ }
1144
+ } else {
1145
+ keyInfo.matrix = new Matrix4();
1146
+ this._ParseMatrixData(keyInfo.matrix, data2[2].split(","));
1147
+ this._currentAnimeFrames.keyFrames.push(keyInfo);
1148
+ }
1149
+ }
1150
+ }
1151
+ },
1152
+ {
1153
+ key: "_makeOutputAnimation",
1154
+ value: function _makeOutputAnimation() {
1155
+ var animationObj = new XAnimationObj(this.options);
1156
+ animationObj.fps = this.animTicksPerSecond;
1157
+ animationObj.name = this._currentAnime.name;
1158
+ animationObj.make(this._currentAnime.AnimeFrames);
1159
+ this.animations.push(animationObj);
1160
+ }
1161
+ },
1162
+ {
1163
+ key: "assignAnimation",
1164
+ value: function assignAnimation(_model, _animation) {
1165
+ var model = _model;
1166
+ var animation = _animation;
1167
+ if (!model) {
1168
+ model = this.Meshes[0];
1169
+ }
1170
+ if (!animation) {
1171
+ animation = this.animations[0];
1172
+ }
1173
+ if (!model || !animation) {
1174
+ return null;
1175
+ }
1176
+ var put = {};
1177
+ put.fps = animation.fps;
1178
+ put.name = animation.name;
1179
+ put.length = animation.length;
1180
+ put.hierarchy = [];
1181
+ for (let b = 0; b < model.skeleton.bones.length; b++) {
1182
+ var findAnimation = false;
1183
+ for (let i2 = 0; i2 < animation.hierarchy.length; i2++) {
1184
+ if (model.skeleton.bones[b].name === animation.hierarchy[i2].name) {
1185
+ findAnimation = true;
1186
+ var c_key = animation.hierarchy[i2].copy();
1187
+ c_key.parent = -1;
1188
+ if (model.skeleton.bones[b].parent && model.skeleton.bones[b].parent.type === "Bone") {
1189
+ for (let bb = 0; bb < put.hierarchy.length; bb++) {
1190
+ if (put.hierarchy[bb].name === model.skeleton.bones[b].parent.name) {
1191
+ c_key.parent = bb;
1192
+ c_key.parentName = model.skeleton.bones[b].parent.name;
1193
+ }
1194
+ }
1195
+ }
1196
+ put.hierarchy.push(c_key);
1197
+ break;
1198
+ }
1199
+ }
1200
+ if (!findAnimation) {
1201
+ var _c_key = animation.hierarchy[0].copy();
1202
+ _c_key.name = model.skeleton.bones[b].name;
1203
+ _c_key.parent = -1;
1204
+ for (let k = 0; k < _c_key.keys.length; k++) {
1205
+ if (_c_key.keys[k].pos) {
1206
+ _c_key.keys[k].pos.set(0, 0, 0);
1207
+ }
1208
+ if (_c_key.keys[k].scl) {
1209
+ _c_key.keys[k].scl.set(1, 1, 1);
1210
+ }
1211
+ if (_c_key.keys[k].rot) {
1212
+ _c_key.keys[k].rot.set(0, 0, 0, 1);
1213
+ }
1214
+ }
1215
+ put.hierarchy.push(_c_key);
1216
+ }
1217
+ }
1218
+ if (!model.geometry.animations) {
1219
+ model.geometry.animations = [];
1220
+ }
1221
+ model.geometry.animations.push(AnimationClip.parseAnimation(put, model.skeleton.bones));
1222
+ if (!model.animationMixer) {
1223
+ model.animationMixer = new AnimationMixer(model);
1224
+ }
1225
+ return put;
1226
+ }
1227
+ },
1228
+ {
1229
+ key: "_ParseMatrixData",
1230
+ value: function _ParseMatrixData(targetMatrix, data) {
1231
+ targetMatrix.set(
1232
+ parseFloat(data[0]),
1233
+ parseFloat(data[4]),
1234
+ parseFloat(data[8]),
1235
+ parseFloat(data[12]),
1236
+ parseFloat(data[1]),
1237
+ parseFloat(data[5]),
1238
+ parseFloat(data[9]),
1239
+ parseFloat(data[13]),
1240
+ parseFloat(data[2]),
1241
+ parseFloat(data[6]),
1242
+ parseFloat(data[10]),
1243
+ parseFloat(data[14]),
1244
+ parseFloat(data[3]),
1245
+ parseFloat(data[7]),
1246
+ parseFloat(data[11]),
1247
+ parseFloat(data[15])
1248
+ );
1249
+ }
1250
+ }
1251
+ ]);
1252
+ return XLoader3;
1253
+ }();
1254
+ return XLoader2;
1255
+ }();
1256
+ export {
1257
+ XLoader
1258
+ };