three-stdlib 2.15.1 → 2.15.2

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1137. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  1138. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
package/csm/CSM.js CHANGED
@@ -1,15 +1,12 @@
1
- import { Matrix4, Vector3, Box3, DirectionalLight, MathUtils, ShaderChunk, Vector2 } from 'three';
2
- import { CSMFrustum } from './CSMFrustum.js';
3
- import { CSMShader } from './CSMShader.js';
4
-
5
- const _cameraToLightMatrix = new Matrix4();
6
-
7
- const _lightSpaceFrustum = new CSMFrustum();
8
-
9
- const _center = new Vector3();
10
-
11
- const _bbox = new Box3();
12
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ const CSMFrustum = require("./CSMFrustum.js");
5
+ const CSMShader = require("./CSMShader.js");
6
+ const _cameraToLightMatrix = new THREE.Matrix4();
7
+ const _lightSpaceFrustum = new CSMFrustum.CSMFrustum();
8
+ const _center = new THREE.Vector3();
9
+ const _bbox = new THREE.Box3();
13
10
  const _uniformArray = [];
14
11
  const _logArray = [];
15
12
  class CSM {
@@ -18,30 +15,29 @@ class CSM {
18
15
  this.camera = data.camera;
19
16
  this.parent = data.parent;
20
17
  this.cascades = data.cascades || 3;
21
- this.maxFar = data.maxFar || 100000;
22
- this.mode = data.mode || 'practical';
18
+ this.maxFar = data.maxFar || 1e5;
19
+ this.mode = data.mode || "practical";
23
20
  this.shadowMapSize = data.shadowMapSize || 2048;
24
- this.shadowBias = data.shadowBias || 0.000001;
25
- this.lightDirection = data.lightDirection || new Vector3(1, -1, 1).normalize();
21
+ this.shadowBias = data.shadowBias || 1e-6;
22
+ this.lightDirection = data.lightDirection || new THREE.Vector3(1, -1, 1).normalize();
26
23
  this.lightIntensity = data.lightIntensity || 1;
27
24
  this.lightNear = data.lightNear || 1;
28
- this.lightFar = data.lightFar || 2000;
25
+ this.lightFar = data.lightFar || 2e3;
29
26
  this.lightMargin = data.lightMargin || 200;
30
27
  this.customSplitsCallback = data.customSplitsCallback;
31
28
  this.fade = false;
32
- this.mainFrustum = new CSMFrustum();
29
+ this.mainFrustum = new CSMFrustum.CSMFrustum();
33
30
  this.frustums = [];
34
31
  this.breaks = [];
35
32
  this.lights = [];
36
- this.shaders = new Map();
33
+ this.shaders = /* @__PURE__ */ new Map();
37
34
  this.createLights();
38
35
  this.updateFrustums();
39
36
  this.injectInclude();
40
37
  }
41
-
42
38
  createLights() {
43
39
  for (let i = 0; i < this.cascades; i++) {
44
- const light = new DirectionalLight(0xffffff, this.lightIntensity);
40
+ const light = new THREE.DirectionalLight(16777215, this.lightIntensity);
45
41
  light.castShadow = true;
46
42
  light.shadow.mapSize.width = this.shadowMapSize;
47
43
  light.shadow.mapSize.height = this.shadowMapSize;
@@ -53,46 +49,35 @@ class CSM {
53
49
  this.lights.push(light);
54
50
  }
55
51
  }
56
-
57
52
  initCascades() {
58
53
  const camera = this.camera;
59
54
  camera.updateProjectionMatrix();
60
55
  this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar);
61
56
  this.mainFrustum.split(this.breaks, this.frustums);
62
57
  }
63
-
64
58
  updateShadowBounds() {
65
59
  const frustums = this.frustums;
66
-
67
60
  for (let i = 0; i < frustums.length; i++) {
68
61
  const light = this.lights[i];
69
62
  const shadowCam = light.shadow.camera;
70
- const frustum = this.frustums[i]; // Get the two points that represent that furthest points on the frustum assuming
71
- // that's either the diagonal across the far plane or the diagonal across the whole
72
- // frustum itself.
73
-
63
+ const frustum = this.frustums[i];
74
64
  const nearVerts = frustum.vertices.near;
75
65
  const farVerts = frustum.vertices.far;
76
66
  const point1 = farVerts[0];
77
67
  let point2;
78
-
79
68
  if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) {
80
69
  point2 = farVerts[2];
81
70
  } else {
82
71
  point2 = nearVerts[2];
83
72
  }
84
-
85
73
  let squaredBBWidth = point1.distanceTo(point2);
86
-
87
74
  if (this.fade) {
88
- // expand the shadow extents by the fade margin if fade is enabled.
89
75
  const camera = this.camera;
90
76
  const far = Math.max(camera.far, this.maxFar);
91
77
  const linearDepth = frustum.vertices.far[0].z / (far - camera.near);
92
- const margin = 0.25 * Math.pow(linearDepth, 2.0) * (far - camera.near);
78
+ const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near);
93
79
  squaredBBWidth += margin;
94
80
  }
95
-
96
81
  shadowCam.left = -squaredBBWidth / 2;
97
82
  shadowCam.right = squaredBBWidth / 2;
98
83
  shadowCam.top = squaredBBWidth / 2;
@@ -100,94 +85,72 @@ class CSM {
100
85
  shadowCam.updateProjectionMatrix();
101
86
  }
102
87
  }
103
-
104
88
  getBreaks() {
105
89
  const camera = this.camera;
106
90
  const far = Math.min(camera.far, this.maxFar);
107
91
  this.breaks.length = 0;
108
-
109
92
  switch (this.mode) {
110
- case 'uniform':
93
+ case "uniform":
111
94
  uniformSplit(this.cascades, camera.near, far, this.breaks);
112
95
  break;
113
-
114
- case 'logarithmic':
96
+ case "logarithmic":
115
97
  logarithmicSplit(this.cascades, camera.near, far, this.breaks);
116
98
  break;
117
-
118
- case 'practical':
99
+ case "practical":
119
100
  practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks);
120
101
  break;
121
-
122
- case 'custom':
123
- if (this.customSplitsCallback === undefined) console.error('CSM: Custom split scheme callback not defined.');
102
+ case "custom":
103
+ if (this.customSplitsCallback === void 0)
104
+ console.error("CSM: Custom split scheme callback not defined.");
124
105
  this.customSplitsCallback(this.cascades, camera.near, far, this.breaks);
125
106
  break;
126
107
  }
127
-
128
- function uniformSplit(amount, near, far, target) {
108
+ function uniformSplit(amount, near, far2, target) {
129
109
  for (let i = 1; i < amount; i++) {
130
- target.push((near + (far - near) * i / amount) / far);
110
+ target.push((near + (far2 - near) * i / amount) / far2);
131
111
  }
132
-
133
112
  target.push(1);
134
113
  }
135
-
136
- function logarithmicSplit(amount, near, far, target) {
114
+ function logarithmicSplit(amount, near, far2, target) {
137
115
  for (let i = 1; i < amount; i++) {
138
- target.push(near * (far / near) ** (i / amount) / far);
116
+ target.push(near * (far2 / near) ** (i / amount) / far2);
139
117
  }
140
-
141
118
  target.push(1);
142
119
  }
143
-
144
- function practicalSplit(amount, near, far, lambda, target) {
120
+ function practicalSplit(amount, near, far2, lambda, target) {
145
121
  _uniformArray.length = 0;
146
122
  _logArray.length = 0;
147
- logarithmicSplit(amount, near, far, _logArray);
148
- uniformSplit(amount, near, far, _uniformArray);
149
-
123
+ logarithmicSplit(amount, near, far2, _logArray);
124
+ uniformSplit(amount, near, far2, _uniformArray);
150
125
  for (let i = 1; i < amount; i++) {
151
- target.push(MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
126
+ target.push(THREE.MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
152
127
  }
153
-
154
128
  target.push(1);
155
129
  }
156
130
  }
157
-
158
131
  update() {
159
132
  const camera = this.camera;
160
133
  const frustums = this.frustums;
161
-
162
134
  for (let i = 0; i < frustums.length; i++) {
163
135
  const light = this.lights[i];
164
136
  const shadowCam = light.shadow.camera;
165
137
  const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize;
166
138
  const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize;
167
139
  light.shadow.camera.updateMatrixWorld(true);
168
-
169
140
  _cameraToLightMatrix.multiplyMatrices(light.shadow.camera.matrixWorldInverse, camera.matrixWorld);
170
-
171
141
  frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum);
172
142
  const nearVerts = _lightSpaceFrustum.vertices.near;
173
143
  const farVerts = _lightSpaceFrustum.vertices.far;
174
-
175
144
  _bbox.makeEmpty();
176
-
177
145
  for (let j = 0; j < 4; j++) {
178
146
  _bbox.expandByPoint(nearVerts[j]);
179
-
180
147
  _bbox.expandByPoint(farVerts[j]);
181
148
  }
182
-
183
149
  _bbox.getCenter(_center);
184
-
185
150
  _center.z = _bbox.max.z + this.lightMargin;
186
151
  _center.x = Math.floor(_center.x / texelWidth) * texelWidth;
187
152
  _center.y = Math.floor(_center.y / texelHeight) * texelHeight;
188
-
189
153
  _center.applyMatrix4(light.shadow.camera.matrixWorld);
190
-
191
154
  light.position.copy(_center);
192
155
  light.target.position.copy(_center);
193
156
  light.target.position.x += this.lightDirection.x;
@@ -195,71 +158,54 @@ class CSM {
195
158
  light.target.position.z += this.lightDirection.z;
196
159
  }
197
160
  }
198
-
199
161
  injectInclude() {
200
- ShaderChunk.lights_fragment_begin = CSMShader.lights_fragment_begin;
201
- ShaderChunk.lights_pars_begin = CSMShader.lights_pars_begin;
162
+ THREE.ShaderChunk.lights_fragment_begin = CSMShader.CSMShader.lights_fragment_begin;
163
+ THREE.ShaderChunk.lights_pars_begin = CSMShader.CSMShader.lights_pars_begin;
202
164
  }
203
-
204
165
  setupMaterial(material) {
205
166
  material.defines = material.defines || {};
206
167
  material.defines.USE_CSM = 1;
207
168
  material.defines.CSM_CASCADES = this.cascades;
208
-
209
169
  if (this.fade) {
210
- material.defines.CSM_FADE = '';
170
+ material.defines.CSM_FADE = "";
211
171
  }
212
-
213
172
  const breaksVec2 = [];
214
173
  const scope = this;
215
174
  const shaders = this.shaders;
216
-
217
- material.onBeforeCompile = function (shader) {
175
+ material.onBeforeCompile = function(shader) {
218
176
  const far = Math.min(scope.camera.far, scope.maxFar);
219
177
  scope.getExtendedBreaks(breaksVec2);
220
- shader.uniforms.CSM_cascades = {
221
- value: breaksVec2
222
- };
223
- shader.uniforms.cameraNear = {
224
- value: scope.camera.near
225
- };
226
- shader.uniforms.shadowFar = {
227
- value: far
228
- };
178
+ shader.uniforms.CSM_cascades = { value: breaksVec2 };
179
+ shader.uniforms.cameraNear = { value: scope.camera.near };
180
+ shader.uniforms.shadowFar = { value: far };
229
181
  shaders.set(material, shader);
230
182
  };
231
-
232
183
  shaders.set(material, null);
233
184
  }
234
-
235
185
  updateUniforms() {
236
186
  const far = Math.min(this.camera.far, this.maxFar);
237
187
  const shaders = this.shaders;
238
- shaders.forEach(function (shader, material) {
188
+ shaders.forEach(function(shader, material) {
239
189
  if (shader !== null) {
240
190
  const uniforms = shader.uniforms;
241
191
  this.getExtendedBreaks(uniforms.CSM_cascades.value);
242
192
  uniforms.cameraNear.value = this.camera.near;
243
193
  uniforms.shadowFar.value = far;
244
194
  }
245
-
246
- if (!this.fade && 'CSM_FADE' in material.defines) {
195
+ if (!this.fade && "CSM_FADE" in material.defines) {
247
196
  delete material.defines.CSM_FADE;
248
197
  material.needsUpdate = true;
249
- } else if (this.fade && !('CSM_FADE' in material.defines)) {
250
- material.defines.CSM_FADE = '';
198
+ } else if (this.fade && !("CSM_FADE" in material.defines)) {
199
+ material.defines.CSM_FADE = "";
251
200
  material.needsUpdate = true;
252
201
  }
253
202
  }, this);
254
203
  }
255
-
256
204
  getExtendedBreaks(target) {
257
205
  while (target.length < this.breaks.length) {
258
- target.push(new Vector2());
206
+ target.push(new THREE.Vector2());
259
207
  }
260
-
261
208
  target.length = this.breaks.length;
262
-
263
209
  for (let i = 0; i < this.cascades; i++) {
264
210
  const amount = this.breaks[i];
265
211
  const prev = this.breaks[i - 1] || 0;
@@ -267,39 +213,32 @@ class CSM {
267
213
  target[i].y = amount;
268
214
  }
269
215
  }
270
-
271
216
  updateFrustums() {
272
217
  this.getBreaks();
273
218
  this.initCascades();
274
219
  this.updateShadowBounds();
275
220
  this.updateUniforms();
276
221
  }
277
-
278
222
  remove() {
279
223
  for (let i = 0; i < this.lights.length; i++) {
280
224
  this.parent.remove(this.lights[i]);
281
225
  }
282
226
  }
283
-
284
227
  dispose() {
285
228
  const shaders = this.shaders;
286
- shaders.forEach(function (shader, material) {
229
+ shaders.forEach(function(shader, material) {
287
230
  delete material.onBeforeCompile;
288
231
  delete material.defines.USE_CSM;
289
232
  delete material.defines.CSM_CASCADES;
290
233
  delete material.defines.CSM_FADE;
291
-
292
234
  if (shader !== null) {
293
235
  delete shader.uniforms.CSM_cascades;
294
236
  delete shader.uniforms.cameraNear;
295
237
  delete shader.uniforms.shadowFar;
296
238
  }
297
-
298
239
  material.needsUpdate = true;
299
240
  });
300
241
  shaders.clear();
301
242
  }
302
-
303
243
  }
304
-
305
- export { CSM };
244
+ exports.CSM = CSM;
package/csm/CSM.mjs ADDED
@@ -0,0 +1,244 @@
1
+ import { Matrix4, Vector3, Box3, DirectionalLight, MathUtils, ShaderChunk, Vector2 } from "three";
2
+ import { CSMFrustum } from "./CSMFrustum.mjs";
3
+ import { CSMShader } from "./CSMShader.mjs";
4
+ const _cameraToLightMatrix = new Matrix4();
5
+ const _lightSpaceFrustum = new CSMFrustum();
6
+ const _center = new Vector3();
7
+ const _bbox = new Box3();
8
+ const _uniformArray = [];
9
+ const _logArray = [];
10
+ class CSM {
11
+ constructor(data) {
12
+ data = data || {};
13
+ this.camera = data.camera;
14
+ this.parent = data.parent;
15
+ this.cascades = data.cascades || 3;
16
+ this.maxFar = data.maxFar || 1e5;
17
+ this.mode = data.mode || "practical";
18
+ this.shadowMapSize = data.shadowMapSize || 2048;
19
+ this.shadowBias = data.shadowBias || 1e-6;
20
+ this.lightDirection = data.lightDirection || new Vector3(1, -1, 1).normalize();
21
+ this.lightIntensity = data.lightIntensity || 1;
22
+ this.lightNear = data.lightNear || 1;
23
+ this.lightFar = data.lightFar || 2e3;
24
+ this.lightMargin = data.lightMargin || 200;
25
+ this.customSplitsCallback = data.customSplitsCallback;
26
+ this.fade = false;
27
+ this.mainFrustum = new CSMFrustum();
28
+ this.frustums = [];
29
+ this.breaks = [];
30
+ this.lights = [];
31
+ this.shaders = /* @__PURE__ */ new Map();
32
+ this.createLights();
33
+ this.updateFrustums();
34
+ this.injectInclude();
35
+ }
36
+ createLights() {
37
+ for (let i = 0; i < this.cascades; i++) {
38
+ const light = new DirectionalLight(16777215, this.lightIntensity);
39
+ light.castShadow = true;
40
+ light.shadow.mapSize.width = this.shadowMapSize;
41
+ light.shadow.mapSize.height = this.shadowMapSize;
42
+ light.shadow.camera.near = this.lightNear;
43
+ light.shadow.camera.far = this.lightFar;
44
+ light.shadow.bias = this.shadowBias;
45
+ this.parent.add(light);
46
+ this.parent.add(light.target);
47
+ this.lights.push(light);
48
+ }
49
+ }
50
+ initCascades() {
51
+ const camera = this.camera;
52
+ camera.updateProjectionMatrix();
53
+ this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar);
54
+ this.mainFrustum.split(this.breaks, this.frustums);
55
+ }
56
+ updateShadowBounds() {
57
+ const frustums = this.frustums;
58
+ for (let i = 0; i < frustums.length; i++) {
59
+ const light = this.lights[i];
60
+ const shadowCam = light.shadow.camera;
61
+ const frustum = this.frustums[i];
62
+ const nearVerts = frustum.vertices.near;
63
+ const farVerts = frustum.vertices.far;
64
+ const point1 = farVerts[0];
65
+ let point2;
66
+ if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) {
67
+ point2 = farVerts[2];
68
+ } else {
69
+ point2 = nearVerts[2];
70
+ }
71
+ let squaredBBWidth = point1.distanceTo(point2);
72
+ if (this.fade) {
73
+ const camera = this.camera;
74
+ const far = Math.max(camera.far, this.maxFar);
75
+ const linearDepth = frustum.vertices.far[0].z / (far - camera.near);
76
+ const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near);
77
+ squaredBBWidth += margin;
78
+ }
79
+ shadowCam.left = -squaredBBWidth / 2;
80
+ shadowCam.right = squaredBBWidth / 2;
81
+ shadowCam.top = squaredBBWidth / 2;
82
+ shadowCam.bottom = -squaredBBWidth / 2;
83
+ shadowCam.updateProjectionMatrix();
84
+ }
85
+ }
86
+ getBreaks() {
87
+ const camera = this.camera;
88
+ const far = Math.min(camera.far, this.maxFar);
89
+ this.breaks.length = 0;
90
+ switch (this.mode) {
91
+ case "uniform":
92
+ uniformSplit(this.cascades, camera.near, far, this.breaks);
93
+ break;
94
+ case "logarithmic":
95
+ logarithmicSplit(this.cascades, camera.near, far, this.breaks);
96
+ break;
97
+ case "practical":
98
+ practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks);
99
+ break;
100
+ case "custom":
101
+ if (this.customSplitsCallback === void 0)
102
+ console.error("CSM: Custom split scheme callback not defined.");
103
+ this.customSplitsCallback(this.cascades, camera.near, far, this.breaks);
104
+ break;
105
+ }
106
+ function uniformSplit(amount, near, far2, target) {
107
+ for (let i = 1; i < amount; i++) {
108
+ target.push((near + (far2 - near) * i / amount) / far2);
109
+ }
110
+ target.push(1);
111
+ }
112
+ function logarithmicSplit(amount, near, far2, target) {
113
+ for (let i = 1; i < amount; i++) {
114
+ target.push(near * (far2 / near) ** (i / amount) / far2);
115
+ }
116
+ target.push(1);
117
+ }
118
+ function practicalSplit(amount, near, far2, lambda, target) {
119
+ _uniformArray.length = 0;
120
+ _logArray.length = 0;
121
+ logarithmicSplit(amount, near, far2, _logArray);
122
+ uniformSplit(amount, near, far2, _uniformArray);
123
+ for (let i = 1; i < amount; i++) {
124
+ target.push(MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
125
+ }
126
+ target.push(1);
127
+ }
128
+ }
129
+ update() {
130
+ const camera = this.camera;
131
+ const frustums = this.frustums;
132
+ for (let i = 0; i < frustums.length; i++) {
133
+ const light = this.lights[i];
134
+ const shadowCam = light.shadow.camera;
135
+ const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize;
136
+ const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize;
137
+ light.shadow.camera.updateMatrixWorld(true);
138
+ _cameraToLightMatrix.multiplyMatrices(light.shadow.camera.matrixWorldInverse, camera.matrixWorld);
139
+ frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum);
140
+ const nearVerts = _lightSpaceFrustum.vertices.near;
141
+ const farVerts = _lightSpaceFrustum.vertices.far;
142
+ _bbox.makeEmpty();
143
+ for (let j = 0; j < 4; j++) {
144
+ _bbox.expandByPoint(nearVerts[j]);
145
+ _bbox.expandByPoint(farVerts[j]);
146
+ }
147
+ _bbox.getCenter(_center);
148
+ _center.z = _bbox.max.z + this.lightMargin;
149
+ _center.x = Math.floor(_center.x / texelWidth) * texelWidth;
150
+ _center.y = Math.floor(_center.y / texelHeight) * texelHeight;
151
+ _center.applyMatrix4(light.shadow.camera.matrixWorld);
152
+ light.position.copy(_center);
153
+ light.target.position.copy(_center);
154
+ light.target.position.x += this.lightDirection.x;
155
+ light.target.position.y += this.lightDirection.y;
156
+ light.target.position.z += this.lightDirection.z;
157
+ }
158
+ }
159
+ injectInclude() {
160
+ ShaderChunk.lights_fragment_begin = CSMShader.lights_fragment_begin;
161
+ ShaderChunk.lights_pars_begin = CSMShader.lights_pars_begin;
162
+ }
163
+ setupMaterial(material) {
164
+ material.defines = material.defines || {};
165
+ material.defines.USE_CSM = 1;
166
+ material.defines.CSM_CASCADES = this.cascades;
167
+ if (this.fade) {
168
+ material.defines.CSM_FADE = "";
169
+ }
170
+ const breaksVec2 = [];
171
+ const scope = this;
172
+ const shaders = this.shaders;
173
+ material.onBeforeCompile = function(shader) {
174
+ const far = Math.min(scope.camera.far, scope.maxFar);
175
+ scope.getExtendedBreaks(breaksVec2);
176
+ shader.uniforms.CSM_cascades = { value: breaksVec2 };
177
+ shader.uniforms.cameraNear = { value: scope.camera.near };
178
+ shader.uniforms.shadowFar = { value: far };
179
+ shaders.set(material, shader);
180
+ };
181
+ shaders.set(material, null);
182
+ }
183
+ updateUniforms() {
184
+ const far = Math.min(this.camera.far, this.maxFar);
185
+ const shaders = this.shaders;
186
+ shaders.forEach(function(shader, material) {
187
+ if (shader !== null) {
188
+ const uniforms = shader.uniforms;
189
+ this.getExtendedBreaks(uniforms.CSM_cascades.value);
190
+ uniforms.cameraNear.value = this.camera.near;
191
+ uniforms.shadowFar.value = far;
192
+ }
193
+ if (!this.fade && "CSM_FADE" in material.defines) {
194
+ delete material.defines.CSM_FADE;
195
+ material.needsUpdate = true;
196
+ } else if (this.fade && !("CSM_FADE" in material.defines)) {
197
+ material.defines.CSM_FADE = "";
198
+ material.needsUpdate = true;
199
+ }
200
+ }, this);
201
+ }
202
+ getExtendedBreaks(target) {
203
+ while (target.length < this.breaks.length) {
204
+ target.push(new Vector2());
205
+ }
206
+ target.length = this.breaks.length;
207
+ for (let i = 0; i < this.cascades; i++) {
208
+ const amount = this.breaks[i];
209
+ const prev = this.breaks[i - 1] || 0;
210
+ target[i].x = prev;
211
+ target[i].y = amount;
212
+ }
213
+ }
214
+ updateFrustums() {
215
+ this.getBreaks();
216
+ this.initCascades();
217
+ this.updateShadowBounds();
218
+ this.updateUniforms();
219
+ }
220
+ remove() {
221
+ for (let i = 0; i < this.lights.length; i++) {
222
+ this.parent.remove(this.lights[i]);
223
+ }
224
+ }
225
+ dispose() {
226
+ const shaders = this.shaders;
227
+ shaders.forEach(function(shader, material) {
228
+ delete material.onBeforeCompile;
229
+ delete material.defines.USE_CSM;
230
+ delete material.defines.CSM_CASCADES;
231
+ delete material.defines.CSM_FADE;
232
+ if (shader !== null) {
233
+ delete shader.uniforms.CSM_cascades;
234
+ delete shader.uniforms.cameraNear;
235
+ delete shader.uniforms.shadowFar;
236
+ }
237
+ material.needsUpdate = true;
238
+ });
239
+ shaders.clear();
240
+ }
241
+ }
242
+ export {
243
+ CSM
244
+ };
package/csm/CSMFrustum.js CHANGED
@@ -1,61 +1,50 @@
1
- import { Matrix4, Vector3 } from 'three';
2
-
3
- const inverseProjectionMatrix = new Matrix4();
4
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ const inverseProjectionMatrix = new THREE.Matrix4();
5
5
  class CSMFrustum {
6
6
  constructor(data) {
7
7
  data = data || {};
8
8
  this.vertices = {
9
- near: [new Vector3(), new Vector3(), new Vector3(), new Vector3()],
10
- far: [new Vector3(), new Vector3(), new Vector3(), new Vector3()]
9
+ near: [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()],
10
+ far: [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()]
11
11
  };
12
-
13
- if (data.projectionMatrix !== undefined) {
14
- this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 10000);
12
+ if (data.projectionMatrix !== void 0) {
13
+ this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 1e4);
15
14
  }
16
15
  }
17
-
18
16
  setFromProjectionMatrix(projectionMatrix, maxFar) {
19
17
  const isOrthographic = projectionMatrix.elements[2 * 4 + 3] === 0;
20
- inverseProjectionMatrix.copy(projectionMatrix).invert(); // 3 --- 0 vertices.near/far order
21
- // | |
22
- // 2 --- 1
23
- // clip space spans from [-1, 1]
24
-
18
+ inverseProjectionMatrix.copy(projectionMatrix).invert();
25
19
  this.vertices.near[0].set(1, 1, -1);
26
20
  this.vertices.near[1].set(1, -1, -1);
27
21
  this.vertices.near[2].set(-1, -1, -1);
28
22
  this.vertices.near[3].set(-1, 1, -1);
29
- this.vertices.near.forEach(function (v) {
23
+ this.vertices.near.forEach(function(v) {
30
24
  v.applyMatrix4(inverseProjectionMatrix);
31
25
  });
32
26
  this.vertices.far[0].set(1, 1, 1);
33
27
  this.vertices.far[1].set(1, -1, 1);
34
28
  this.vertices.far[2].set(-1, -1, 1);
35
29
  this.vertices.far[3].set(-1, 1, 1);
36
- this.vertices.far.forEach(function (v) {
30
+ this.vertices.far.forEach(function(v) {
37
31
  v.applyMatrix4(inverseProjectionMatrix);
38
32
  const absZ = Math.abs(v.z);
39
-
40
33
  if (isOrthographic) {
41
- v.z *= Math.min(maxFar / absZ, 1.0);
34
+ v.z *= Math.min(maxFar / absZ, 1);
42
35
  } else {
43
- v.multiplyScalar(Math.min(maxFar / absZ, 1.0));
36
+ v.multiplyScalar(Math.min(maxFar / absZ, 1));
44
37
  }
45
38
  });
46
39
  return this.vertices;
47
40
  }
48
-
49
41
  split(breaks, target) {
50
42
  while (breaks.length > target.length) {
51
43
  target.push(new CSMFrustum());
52
44
  }
53
-
54
45
  target.length = breaks.length;
55
-
56
46
  for (let i = 0; i < breaks.length; i++) {
57
47
  const cascade = target[i];
58
-
59
48
  if (i === 0) {
60
49
  for (let j = 0; j < 4; j++) {
61
50
  cascade.vertices.near[j].copy(this.vertices.near[j]);
@@ -65,7 +54,6 @@ class CSMFrustum {
65
54
  cascade.vertices.near[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i - 1]);
66
55
  }
67
56
  }
68
-
69
57
  if (i === breaks.length - 1) {
70
58
  for (let j = 0; j < 4; j++) {
71
59
  cascade.vertices.far[j].copy(this.vertices.far[j]);
@@ -77,14 +65,11 @@ class CSMFrustum {
77
65
  }
78
66
  }
79
67
  }
80
-
81
68
  toSpace(cameraMatrix, target) {
82
69
  for (let i = 0; i < 4; i++) {
83
70
  target.vertices.near[i].copy(this.vertices.near[i]).applyMatrix4(cameraMatrix);
84
71
  target.vertices.far[i].copy(this.vertices.far[i]).applyMatrix4(cameraMatrix);
85
72
  }
86
73
  }
87
-
88
74
  }
89
-
90
- export { CSMFrustum };
75
+ exports.CSMFrustum = CSMFrustum;