three-stdlib 2.15.1 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +14 -23
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +97 -357
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
- package/objects/ReflectorForSSRPass.mjs +247 -0
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- package/utils/BufferGeometryUtils.cjs.js +0 -1
- package/utils/GeometryCompressionUtils.cjs.js +0 -1
- package/utils/GeometryUtils.cjs.js +0 -1
- package/utils/LDrawUtils.cjs.js +0 -1
- package/utils/LDrawUtils.d.ts +0 -5
- package/utils/LDrawUtils.js +0 -144
- package/utils/RoughnessMipmapper.cjs.js +0 -1
- package/utils/SceneUtils.cjs.js +0 -1
- package/utils/ShadowMapViewer.cjs.js +0 -1
- package/utils/SkeletonUtils.cjs.js +0 -1
- package/utils/UVsDebug.cjs.js +0 -1
- package/utils/WorkerPool.cjs.js +0 -1
- package/webxr/ARButton.cjs.js +0 -1
- package/webxr/OculusHandModel.cjs.js +0 -1
- package/webxr/OculusHandPointerModel.cjs.js +0 -1
- package/webxr/Text2D.cjs.js +0 -1
- package/webxr/VRButton.cjs.js +0 -1
- package/webxr/XRControllerModelFactory.cjs.js +0 -1
- package/webxr/XREstimatedLight.cjs.js +0 -1
- package/webxr/XRHandMeshModel.cjs.js +0 -1
- package/webxr/XRHandModelFactory.cjs.js +0 -1
- package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
package/csm/CSM.js
CHANGED
@@ -1,15 +1,12 @@
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-
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2
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-
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-
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4
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-
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const
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-
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7
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-
const _lightSpaceFrustum = new CSMFrustum();
|
8
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-
|
9
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-
const
|
10
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-
|
11
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-
const _bbox = new Box3();
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-
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+
"use strict";
|
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+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
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+
const THREE = require("three");
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+
const CSMFrustum = require("./CSMFrustum.js");
|
5
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+
const CSMShader = require("./CSMShader.js");
|
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+
const _cameraToLightMatrix = new THREE.Matrix4();
|
7
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+
const _lightSpaceFrustum = new CSMFrustum.CSMFrustum();
|
8
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+
const _center = new THREE.Vector3();
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9
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+
const _bbox = new THREE.Box3();
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const _uniformArray = [];
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11
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const _logArray = [];
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class CSM {
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@@ -18,30 +15,29 @@ class CSM {
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15
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this.camera = data.camera;
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16
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this.parent = data.parent;
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17
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this.cascades = data.cascades || 3;
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-
this.maxFar = data.maxFar ||
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22
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-
this.mode = data.mode ||
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18
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+
this.maxFar = data.maxFar || 1e5;
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19
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+
this.mode = data.mode || "practical";
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23
20
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this.shadowMapSize = data.shadowMapSize || 2048;
|
24
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-
this.shadowBias = data.shadowBias ||
|
25
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-
this.lightDirection = data.lightDirection || new Vector3(1, -1, 1).normalize();
|
21
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+
this.shadowBias = data.shadowBias || 1e-6;
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22
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+
this.lightDirection = data.lightDirection || new THREE.Vector3(1, -1, 1).normalize();
|
26
23
|
this.lightIntensity = data.lightIntensity || 1;
|
27
24
|
this.lightNear = data.lightNear || 1;
|
28
|
-
this.lightFar = data.lightFar ||
|
25
|
+
this.lightFar = data.lightFar || 2e3;
|
29
26
|
this.lightMargin = data.lightMargin || 200;
|
30
27
|
this.customSplitsCallback = data.customSplitsCallback;
|
31
28
|
this.fade = false;
|
32
|
-
this.mainFrustum = new CSMFrustum();
|
29
|
+
this.mainFrustum = new CSMFrustum.CSMFrustum();
|
33
30
|
this.frustums = [];
|
34
31
|
this.breaks = [];
|
35
32
|
this.lights = [];
|
36
|
-
this.shaders = new Map();
|
33
|
+
this.shaders = /* @__PURE__ */ new Map();
|
37
34
|
this.createLights();
|
38
35
|
this.updateFrustums();
|
39
36
|
this.injectInclude();
|
40
37
|
}
|
41
|
-
|
42
38
|
createLights() {
|
43
39
|
for (let i = 0; i < this.cascades; i++) {
|
44
|
-
const light = new DirectionalLight(
|
40
|
+
const light = new THREE.DirectionalLight(16777215, this.lightIntensity);
|
45
41
|
light.castShadow = true;
|
46
42
|
light.shadow.mapSize.width = this.shadowMapSize;
|
47
43
|
light.shadow.mapSize.height = this.shadowMapSize;
|
@@ -53,46 +49,35 @@ class CSM {
|
|
53
49
|
this.lights.push(light);
|
54
50
|
}
|
55
51
|
}
|
56
|
-
|
57
52
|
initCascades() {
|
58
53
|
const camera = this.camera;
|
59
54
|
camera.updateProjectionMatrix();
|
60
55
|
this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar);
|
61
56
|
this.mainFrustum.split(this.breaks, this.frustums);
|
62
57
|
}
|
63
|
-
|
64
58
|
updateShadowBounds() {
|
65
59
|
const frustums = this.frustums;
|
66
|
-
|
67
60
|
for (let i = 0; i < frustums.length; i++) {
|
68
61
|
const light = this.lights[i];
|
69
62
|
const shadowCam = light.shadow.camera;
|
70
|
-
const frustum = this.frustums[i];
|
71
|
-
// that's either the diagonal across the far plane or the diagonal across the whole
|
72
|
-
// frustum itself.
|
73
|
-
|
63
|
+
const frustum = this.frustums[i];
|
74
64
|
const nearVerts = frustum.vertices.near;
|
75
65
|
const farVerts = frustum.vertices.far;
|
76
66
|
const point1 = farVerts[0];
|
77
67
|
let point2;
|
78
|
-
|
79
68
|
if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) {
|
80
69
|
point2 = farVerts[2];
|
81
70
|
} else {
|
82
71
|
point2 = nearVerts[2];
|
83
72
|
}
|
84
|
-
|
85
73
|
let squaredBBWidth = point1.distanceTo(point2);
|
86
|
-
|
87
74
|
if (this.fade) {
|
88
|
-
// expand the shadow extents by the fade margin if fade is enabled.
|
89
75
|
const camera = this.camera;
|
90
76
|
const far = Math.max(camera.far, this.maxFar);
|
91
77
|
const linearDepth = frustum.vertices.far[0].z / (far - camera.near);
|
92
|
-
const margin = 0.25 * Math.pow(linearDepth, 2
|
78
|
+
const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near);
|
93
79
|
squaredBBWidth += margin;
|
94
80
|
}
|
95
|
-
|
96
81
|
shadowCam.left = -squaredBBWidth / 2;
|
97
82
|
shadowCam.right = squaredBBWidth / 2;
|
98
83
|
shadowCam.top = squaredBBWidth / 2;
|
@@ -100,94 +85,72 @@ class CSM {
|
|
100
85
|
shadowCam.updateProjectionMatrix();
|
101
86
|
}
|
102
87
|
}
|
103
|
-
|
104
88
|
getBreaks() {
|
105
89
|
const camera = this.camera;
|
106
90
|
const far = Math.min(camera.far, this.maxFar);
|
107
91
|
this.breaks.length = 0;
|
108
|
-
|
109
92
|
switch (this.mode) {
|
110
|
-
case
|
93
|
+
case "uniform":
|
111
94
|
uniformSplit(this.cascades, camera.near, far, this.breaks);
|
112
95
|
break;
|
113
|
-
|
114
|
-
case 'logarithmic':
|
96
|
+
case "logarithmic":
|
115
97
|
logarithmicSplit(this.cascades, camera.near, far, this.breaks);
|
116
98
|
break;
|
117
|
-
|
118
|
-
case 'practical':
|
99
|
+
case "practical":
|
119
100
|
practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks);
|
120
101
|
break;
|
121
|
-
|
122
|
-
|
123
|
-
|
102
|
+
case "custom":
|
103
|
+
if (this.customSplitsCallback === void 0)
|
104
|
+
console.error("CSM: Custom split scheme callback not defined.");
|
124
105
|
this.customSplitsCallback(this.cascades, camera.near, far, this.breaks);
|
125
106
|
break;
|
126
107
|
}
|
127
|
-
|
128
|
-
function uniformSplit(amount, near, far, target) {
|
108
|
+
function uniformSplit(amount, near, far2, target) {
|
129
109
|
for (let i = 1; i < amount; i++) {
|
130
|
-
target.push((near + (
|
110
|
+
target.push((near + (far2 - near) * i / amount) / far2);
|
131
111
|
}
|
132
|
-
|
133
112
|
target.push(1);
|
134
113
|
}
|
135
|
-
|
136
|
-
function logarithmicSplit(amount, near, far, target) {
|
114
|
+
function logarithmicSplit(amount, near, far2, target) {
|
137
115
|
for (let i = 1; i < amount; i++) {
|
138
|
-
target.push(near * (
|
116
|
+
target.push(near * (far2 / near) ** (i / amount) / far2);
|
139
117
|
}
|
140
|
-
|
141
118
|
target.push(1);
|
142
119
|
}
|
143
|
-
|
144
|
-
function practicalSplit(amount, near, far, lambda, target) {
|
120
|
+
function practicalSplit(amount, near, far2, lambda, target) {
|
145
121
|
_uniformArray.length = 0;
|
146
122
|
_logArray.length = 0;
|
147
|
-
logarithmicSplit(amount, near,
|
148
|
-
uniformSplit(amount, near,
|
149
|
-
|
123
|
+
logarithmicSplit(amount, near, far2, _logArray);
|
124
|
+
uniformSplit(amount, near, far2, _uniformArray);
|
150
125
|
for (let i = 1; i < amount; i++) {
|
151
|
-
target.push(MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
|
126
|
+
target.push(THREE.MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
|
152
127
|
}
|
153
|
-
|
154
128
|
target.push(1);
|
155
129
|
}
|
156
130
|
}
|
157
|
-
|
158
131
|
update() {
|
159
132
|
const camera = this.camera;
|
160
133
|
const frustums = this.frustums;
|
161
|
-
|
162
134
|
for (let i = 0; i < frustums.length; i++) {
|
163
135
|
const light = this.lights[i];
|
164
136
|
const shadowCam = light.shadow.camera;
|
165
137
|
const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize;
|
166
138
|
const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize;
|
167
139
|
light.shadow.camera.updateMatrixWorld(true);
|
168
|
-
|
169
140
|
_cameraToLightMatrix.multiplyMatrices(light.shadow.camera.matrixWorldInverse, camera.matrixWorld);
|
170
|
-
|
171
141
|
frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum);
|
172
142
|
const nearVerts = _lightSpaceFrustum.vertices.near;
|
173
143
|
const farVerts = _lightSpaceFrustum.vertices.far;
|
174
|
-
|
175
144
|
_bbox.makeEmpty();
|
176
|
-
|
177
145
|
for (let j = 0; j < 4; j++) {
|
178
146
|
_bbox.expandByPoint(nearVerts[j]);
|
179
|
-
|
180
147
|
_bbox.expandByPoint(farVerts[j]);
|
181
148
|
}
|
182
|
-
|
183
149
|
_bbox.getCenter(_center);
|
184
|
-
|
185
150
|
_center.z = _bbox.max.z + this.lightMargin;
|
186
151
|
_center.x = Math.floor(_center.x / texelWidth) * texelWidth;
|
187
152
|
_center.y = Math.floor(_center.y / texelHeight) * texelHeight;
|
188
|
-
|
189
153
|
_center.applyMatrix4(light.shadow.camera.matrixWorld);
|
190
|
-
|
191
154
|
light.position.copy(_center);
|
192
155
|
light.target.position.copy(_center);
|
193
156
|
light.target.position.x += this.lightDirection.x;
|
@@ -195,71 +158,54 @@ class CSM {
|
|
195
158
|
light.target.position.z += this.lightDirection.z;
|
196
159
|
}
|
197
160
|
}
|
198
|
-
|
199
161
|
injectInclude() {
|
200
|
-
ShaderChunk.lights_fragment_begin = CSMShader.lights_fragment_begin;
|
201
|
-
ShaderChunk.lights_pars_begin = CSMShader.lights_pars_begin;
|
162
|
+
THREE.ShaderChunk.lights_fragment_begin = CSMShader.CSMShader.lights_fragment_begin;
|
163
|
+
THREE.ShaderChunk.lights_pars_begin = CSMShader.CSMShader.lights_pars_begin;
|
202
164
|
}
|
203
|
-
|
204
165
|
setupMaterial(material) {
|
205
166
|
material.defines = material.defines || {};
|
206
167
|
material.defines.USE_CSM = 1;
|
207
168
|
material.defines.CSM_CASCADES = this.cascades;
|
208
|
-
|
209
169
|
if (this.fade) {
|
210
|
-
material.defines.CSM_FADE =
|
170
|
+
material.defines.CSM_FADE = "";
|
211
171
|
}
|
212
|
-
|
213
172
|
const breaksVec2 = [];
|
214
173
|
const scope = this;
|
215
174
|
const shaders = this.shaders;
|
216
|
-
|
217
|
-
material.onBeforeCompile = function (shader) {
|
175
|
+
material.onBeforeCompile = function(shader) {
|
218
176
|
const far = Math.min(scope.camera.far, scope.maxFar);
|
219
177
|
scope.getExtendedBreaks(breaksVec2);
|
220
|
-
shader.uniforms.CSM_cascades = {
|
221
|
-
|
222
|
-
};
|
223
|
-
shader.uniforms.cameraNear = {
|
224
|
-
value: scope.camera.near
|
225
|
-
};
|
226
|
-
shader.uniforms.shadowFar = {
|
227
|
-
value: far
|
228
|
-
};
|
178
|
+
shader.uniforms.CSM_cascades = { value: breaksVec2 };
|
179
|
+
shader.uniforms.cameraNear = { value: scope.camera.near };
|
180
|
+
shader.uniforms.shadowFar = { value: far };
|
229
181
|
shaders.set(material, shader);
|
230
182
|
};
|
231
|
-
|
232
183
|
shaders.set(material, null);
|
233
184
|
}
|
234
|
-
|
235
185
|
updateUniforms() {
|
236
186
|
const far = Math.min(this.camera.far, this.maxFar);
|
237
187
|
const shaders = this.shaders;
|
238
|
-
shaders.forEach(function
|
188
|
+
shaders.forEach(function(shader, material) {
|
239
189
|
if (shader !== null) {
|
240
190
|
const uniforms = shader.uniforms;
|
241
191
|
this.getExtendedBreaks(uniforms.CSM_cascades.value);
|
242
192
|
uniforms.cameraNear.value = this.camera.near;
|
243
193
|
uniforms.shadowFar.value = far;
|
244
194
|
}
|
245
|
-
|
246
|
-
if (!this.fade && 'CSM_FADE' in material.defines) {
|
195
|
+
if (!this.fade && "CSM_FADE" in material.defines) {
|
247
196
|
delete material.defines.CSM_FADE;
|
248
197
|
material.needsUpdate = true;
|
249
|
-
} else if (this.fade && !(
|
250
|
-
material.defines.CSM_FADE =
|
198
|
+
} else if (this.fade && !("CSM_FADE" in material.defines)) {
|
199
|
+
material.defines.CSM_FADE = "";
|
251
200
|
material.needsUpdate = true;
|
252
201
|
}
|
253
202
|
}, this);
|
254
203
|
}
|
255
|
-
|
256
204
|
getExtendedBreaks(target) {
|
257
205
|
while (target.length < this.breaks.length) {
|
258
|
-
target.push(new Vector2());
|
206
|
+
target.push(new THREE.Vector2());
|
259
207
|
}
|
260
|
-
|
261
208
|
target.length = this.breaks.length;
|
262
|
-
|
263
209
|
for (let i = 0; i < this.cascades; i++) {
|
264
210
|
const amount = this.breaks[i];
|
265
211
|
const prev = this.breaks[i - 1] || 0;
|
@@ -267,39 +213,32 @@ class CSM {
|
|
267
213
|
target[i].y = amount;
|
268
214
|
}
|
269
215
|
}
|
270
|
-
|
271
216
|
updateFrustums() {
|
272
217
|
this.getBreaks();
|
273
218
|
this.initCascades();
|
274
219
|
this.updateShadowBounds();
|
275
220
|
this.updateUniforms();
|
276
221
|
}
|
277
|
-
|
278
222
|
remove() {
|
279
223
|
for (let i = 0; i < this.lights.length; i++) {
|
280
224
|
this.parent.remove(this.lights[i]);
|
281
225
|
}
|
282
226
|
}
|
283
|
-
|
284
227
|
dispose() {
|
285
228
|
const shaders = this.shaders;
|
286
|
-
shaders.forEach(function
|
229
|
+
shaders.forEach(function(shader, material) {
|
287
230
|
delete material.onBeforeCompile;
|
288
231
|
delete material.defines.USE_CSM;
|
289
232
|
delete material.defines.CSM_CASCADES;
|
290
233
|
delete material.defines.CSM_FADE;
|
291
|
-
|
292
234
|
if (shader !== null) {
|
293
235
|
delete shader.uniforms.CSM_cascades;
|
294
236
|
delete shader.uniforms.cameraNear;
|
295
237
|
delete shader.uniforms.shadowFar;
|
296
238
|
}
|
297
|
-
|
298
239
|
material.needsUpdate = true;
|
299
240
|
});
|
300
241
|
shaders.clear();
|
301
242
|
}
|
302
|
-
|
303
243
|
}
|
304
|
-
|
305
|
-
export { CSM };
|
244
|
+
exports.CSM = CSM;
|
package/csm/CSM.mjs
ADDED
@@ -0,0 +1,244 @@
|
|
1
|
+
import { Matrix4, Vector3, Box3, DirectionalLight, MathUtils, ShaderChunk, Vector2 } from "three";
|
2
|
+
import { CSMFrustum } from "./CSMFrustum.mjs";
|
3
|
+
import { CSMShader } from "./CSMShader.mjs";
|
4
|
+
const _cameraToLightMatrix = new Matrix4();
|
5
|
+
const _lightSpaceFrustum = new CSMFrustum();
|
6
|
+
const _center = new Vector3();
|
7
|
+
const _bbox = new Box3();
|
8
|
+
const _uniformArray = [];
|
9
|
+
const _logArray = [];
|
10
|
+
class CSM {
|
11
|
+
constructor(data) {
|
12
|
+
data = data || {};
|
13
|
+
this.camera = data.camera;
|
14
|
+
this.parent = data.parent;
|
15
|
+
this.cascades = data.cascades || 3;
|
16
|
+
this.maxFar = data.maxFar || 1e5;
|
17
|
+
this.mode = data.mode || "practical";
|
18
|
+
this.shadowMapSize = data.shadowMapSize || 2048;
|
19
|
+
this.shadowBias = data.shadowBias || 1e-6;
|
20
|
+
this.lightDirection = data.lightDirection || new Vector3(1, -1, 1).normalize();
|
21
|
+
this.lightIntensity = data.lightIntensity || 1;
|
22
|
+
this.lightNear = data.lightNear || 1;
|
23
|
+
this.lightFar = data.lightFar || 2e3;
|
24
|
+
this.lightMargin = data.lightMargin || 200;
|
25
|
+
this.customSplitsCallback = data.customSplitsCallback;
|
26
|
+
this.fade = false;
|
27
|
+
this.mainFrustum = new CSMFrustum();
|
28
|
+
this.frustums = [];
|
29
|
+
this.breaks = [];
|
30
|
+
this.lights = [];
|
31
|
+
this.shaders = /* @__PURE__ */ new Map();
|
32
|
+
this.createLights();
|
33
|
+
this.updateFrustums();
|
34
|
+
this.injectInclude();
|
35
|
+
}
|
36
|
+
createLights() {
|
37
|
+
for (let i = 0; i < this.cascades; i++) {
|
38
|
+
const light = new DirectionalLight(16777215, this.lightIntensity);
|
39
|
+
light.castShadow = true;
|
40
|
+
light.shadow.mapSize.width = this.shadowMapSize;
|
41
|
+
light.shadow.mapSize.height = this.shadowMapSize;
|
42
|
+
light.shadow.camera.near = this.lightNear;
|
43
|
+
light.shadow.camera.far = this.lightFar;
|
44
|
+
light.shadow.bias = this.shadowBias;
|
45
|
+
this.parent.add(light);
|
46
|
+
this.parent.add(light.target);
|
47
|
+
this.lights.push(light);
|
48
|
+
}
|
49
|
+
}
|
50
|
+
initCascades() {
|
51
|
+
const camera = this.camera;
|
52
|
+
camera.updateProjectionMatrix();
|
53
|
+
this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar);
|
54
|
+
this.mainFrustum.split(this.breaks, this.frustums);
|
55
|
+
}
|
56
|
+
updateShadowBounds() {
|
57
|
+
const frustums = this.frustums;
|
58
|
+
for (let i = 0; i < frustums.length; i++) {
|
59
|
+
const light = this.lights[i];
|
60
|
+
const shadowCam = light.shadow.camera;
|
61
|
+
const frustum = this.frustums[i];
|
62
|
+
const nearVerts = frustum.vertices.near;
|
63
|
+
const farVerts = frustum.vertices.far;
|
64
|
+
const point1 = farVerts[0];
|
65
|
+
let point2;
|
66
|
+
if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) {
|
67
|
+
point2 = farVerts[2];
|
68
|
+
} else {
|
69
|
+
point2 = nearVerts[2];
|
70
|
+
}
|
71
|
+
let squaredBBWidth = point1.distanceTo(point2);
|
72
|
+
if (this.fade) {
|
73
|
+
const camera = this.camera;
|
74
|
+
const far = Math.max(camera.far, this.maxFar);
|
75
|
+
const linearDepth = frustum.vertices.far[0].z / (far - camera.near);
|
76
|
+
const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near);
|
77
|
+
squaredBBWidth += margin;
|
78
|
+
}
|
79
|
+
shadowCam.left = -squaredBBWidth / 2;
|
80
|
+
shadowCam.right = squaredBBWidth / 2;
|
81
|
+
shadowCam.top = squaredBBWidth / 2;
|
82
|
+
shadowCam.bottom = -squaredBBWidth / 2;
|
83
|
+
shadowCam.updateProjectionMatrix();
|
84
|
+
}
|
85
|
+
}
|
86
|
+
getBreaks() {
|
87
|
+
const camera = this.camera;
|
88
|
+
const far = Math.min(camera.far, this.maxFar);
|
89
|
+
this.breaks.length = 0;
|
90
|
+
switch (this.mode) {
|
91
|
+
case "uniform":
|
92
|
+
uniformSplit(this.cascades, camera.near, far, this.breaks);
|
93
|
+
break;
|
94
|
+
case "logarithmic":
|
95
|
+
logarithmicSplit(this.cascades, camera.near, far, this.breaks);
|
96
|
+
break;
|
97
|
+
case "practical":
|
98
|
+
practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks);
|
99
|
+
break;
|
100
|
+
case "custom":
|
101
|
+
if (this.customSplitsCallback === void 0)
|
102
|
+
console.error("CSM: Custom split scheme callback not defined.");
|
103
|
+
this.customSplitsCallback(this.cascades, camera.near, far, this.breaks);
|
104
|
+
break;
|
105
|
+
}
|
106
|
+
function uniformSplit(amount, near, far2, target) {
|
107
|
+
for (let i = 1; i < amount; i++) {
|
108
|
+
target.push((near + (far2 - near) * i / amount) / far2);
|
109
|
+
}
|
110
|
+
target.push(1);
|
111
|
+
}
|
112
|
+
function logarithmicSplit(amount, near, far2, target) {
|
113
|
+
for (let i = 1; i < amount; i++) {
|
114
|
+
target.push(near * (far2 / near) ** (i / amount) / far2);
|
115
|
+
}
|
116
|
+
target.push(1);
|
117
|
+
}
|
118
|
+
function practicalSplit(amount, near, far2, lambda, target) {
|
119
|
+
_uniformArray.length = 0;
|
120
|
+
_logArray.length = 0;
|
121
|
+
logarithmicSplit(amount, near, far2, _logArray);
|
122
|
+
uniformSplit(amount, near, far2, _uniformArray);
|
123
|
+
for (let i = 1; i < amount; i++) {
|
124
|
+
target.push(MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
|
125
|
+
}
|
126
|
+
target.push(1);
|
127
|
+
}
|
128
|
+
}
|
129
|
+
update() {
|
130
|
+
const camera = this.camera;
|
131
|
+
const frustums = this.frustums;
|
132
|
+
for (let i = 0; i < frustums.length; i++) {
|
133
|
+
const light = this.lights[i];
|
134
|
+
const shadowCam = light.shadow.camera;
|
135
|
+
const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize;
|
136
|
+
const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize;
|
137
|
+
light.shadow.camera.updateMatrixWorld(true);
|
138
|
+
_cameraToLightMatrix.multiplyMatrices(light.shadow.camera.matrixWorldInverse, camera.matrixWorld);
|
139
|
+
frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum);
|
140
|
+
const nearVerts = _lightSpaceFrustum.vertices.near;
|
141
|
+
const farVerts = _lightSpaceFrustum.vertices.far;
|
142
|
+
_bbox.makeEmpty();
|
143
|
+
for (let j = 0; j < 4; j++) {
|
144
|
+
_bbox.expandByPoint(nearVerts[j]);
|
145
|
+
_bbox.expandByPoint(farVerts[j]);
|
146
|
+
}
|
147
|
+
_bbox.getCenter(_center);
|
148
|
+
_center.z = _bbox.max.z + this.lightMargin;
|
149
|
+
_center.x = Math.floor(_center.x / texelWidth) * texelWidth;
|
150
|
+
_center.y = Math.floor(_center.y / texelHeight) * texelHeight;
|
151
|
+
_center.applyMatrix4(light.shadow.camera.matrixWorld);
|
152
|
+
light.position.copy(_center);
|
153
|
+
light.target.position.copy(_center);
|
154
|
+
light.target.position.x += this.lightDirection.x;
|
155
|
+
light.target.position.y += this.lightDirection.y;
|
156
|
+
light.target.position.z += this.lightDirection.z;
|
157
|
+
}
|
158
|
+
}
|
159
|
+
injectInclude() {
|
160
|
+
ShaderChunk.lights_fragment_begin = CSMShader.lights_fragment_begin;
|
161
|
+
ShaderChunk.lights_pars_begin = CSMShader.lights_pars_begin;
|
162
|
+
}
|
163
|
+
setupMaterial(material) {
|
164
|
+
material.defines = material.defines || {};
|
165
|
+
material.defines.USE_CSM = 1;
|
166
|
+
material.defines.CSM_CASCADES = this.cascades;
|
167
|
+
if (this.fade) {
|
168
|
+
material.defines.CSM_FADE = "";
|
169
|
+
}
|
170
|
+
const breaksVec2 = [];
|
171
|
+
const scope = this;
|
172
|
+
const shaders = this.shaders;
|
173
|
+
material.onBeforeCompile = function(shader) {
|
174
|
+
const far = Math.min(scope.camera.far, scope.maxFar);
|
175
|
+
scope.getExtendedBreaks(breaksVec2);
|
176
|
+
shader.uniforms.CSM_cascades = { value: breaksVec2 };
|
177
|
+
shader.uniforms.cameraNear = { value: scope.camera.near };
|
178
|
+
shader.uniforms.shadowFar = { value: far };
|
179
|
+
shaders.set(material, shader);
|
180
|
+
};
|
181
|
+
shaders.set(material, null);
|
182
|
+
}
|
183
|
+
updateUniforms() {
|
184
|
+
const far = Math.min(this.camera.far, this.maxFar);
|
185
|
+
const shaders = this.shaders;
|
186
|
+
shaders.forEach(function(shader, material) {
|
187
|
+
if (shader !== null) {
|
188
|
+
const uniforms = shader.uniforms;
|
189
|
+
this.getExtendedBreaks(uniforms.CSM_cascades.value);
|
190
|
+
uniforms.cameraNear.value = this.camera.near;
|
191
|
+
uniforms.shadowFar.value = far;
|
192
|
+
}
|
193
|
+
if (!this.fade && "CSM_FADE" in material.defines) {
|
194
|
+
delete material.defines.CSM_FADE;
|
195
|
+
material.needsUpdate = true;
|
196
|
+
} else if (this.fade && !("CSM_FADE" in material.defines)) {
|
197
|
+
material.defines.CSM_FADE = "";
|
198
|
+
material.needsUpdate = true;
|
199
|
+
}
|
200
|
+
}, this);
|
201
|
+
}
|
202
|
+
getExtendedBreaks(target) {
|
203
|
+
while (target.length < this.breaks.length) {
|
204
|
+
target.push(new Vector2());
|
205
|
+
}
|
206
|
+
target.length = this.breaks.length;
|
207
|
+
for (let i = 0; i < this.cascades; i++) {
|
208
|
+
const amount = this.breaks[i];
|
209
|
+
const prev = this.breaks[i - 1] || 0;
|
210
|
+
target[i].x = prev;
|
211
|
+
target[i].y = amount;
|
212
|
+
}
|
213
|
+
}
|
214
|
+
updateFrustums() {
|
215
|
+
this.getBreaks();
|
216
|
+
this.initCascades();
|
217
|
+
this.updateShadowBounds();
|
218
|
+
this.updateUniforms();
|
219
|
+
}
|
220
|
+
remove() {
|
221
|
+
for (let i = 0; i < this.lights.length; i++) {
|
222
|
+
this.parent.remove(this.lights[i]);
|
223
|
+
}
|
224
|
+
}
|
225
|
+
dispose() {
|
226
|
+
const shaders = this.shaders;
|
227
|
+
shaders.forEach(function(shader, material) {
|
228
|
+
delete material.onBeforeCompile;
|
229
|
+
delete material.defines.USE_CSM;
|
230
|
+
delete material.defines.CSM_CASCADES;
|
231
|
+
delete material.defines.CSM_FADE;
|
232
|
+
if (shader !== null) {
|
233
|
+
delete shader.uniforms.CSM_cascades;
|
234
|
+
delete shader.uniforms.cameraNear;
|
235
|
+
delete shader.uniforms.shadowFar;
|
236
|
+
}
|
237
|
+
material.needsUpdate = true;
|
238
|
+
});
|
239
|
+
shaders.clear();
|
240
|
+
}
|
241
|
+
}
|
242
|
+
export {
|
243
|
+
CSM
|
244
|
+
};
|
package/csm/CSMFrustum.js
CHANGED
@@ -1,61 +1,50 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
const
|
4
|
-
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
|
+
const THREE = require("three");
|
4
|
+
const inverseProjectionMatrix = new THREE.Matrix4();
|
5
5
|
class CSMFrustum {
|
6
6
|
constructor(data) {
|
7
7
|
data = data || {};
|
8
8
|
this.vertices = {
|
9
|
-
near: [new Vector3(), new Vector3(), new Vector3(), new Vector3()],
|
10
|
-
far: [new Vector3(), new Vector3(), new Vector3(), new Vector3()]
|
9
|
+
near: [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()],
|
10
|
+
far: [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()]
|
11
11
|
};
|
12
|
-
|
13
|
-
|
14
|
-
this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 10000);
|
12
|
+
if (data.projectionMatrix !== void 0) {
|
13
|
+
this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 1e4);
|
15
14
|
}
|
16
15
|
}
|
17
|
-
|
18
16
|
setFromProjectionMatrix(projectionMatrix, maxFar) {
|
19
17
|
const isOrthographic = projectionMatrix.elements[2 * 4 + 3] === 0;
|
20
|
-
inverseProjectionMatrix.copy(projectionMatrix).invert();
|
21
|
-
// | |
|
22
|
-
// 2 --- 1
|
23
|
-
// clip space spans from [-1, 1]
|
24
|
-
|
18
|
+
inverseProjectionMatrix.copy(projectionMatrix).invert();
|
25
19
|
this.vertices.near[0].set(1, 1, -1);
|
26
20
|
this.vertices.near[1].set(1, -1, -1);
|
27
21
|
this.vertices.near[2].set(-1, -1, -1);
|
28
22
|
this.vertices.near[3].set(-1, 1, -1);
|
29
|
-
this.vertices.near.forEach(function
|
23
|
+
this.vertices.near.forEach(function(v) {
|
30
24
|
v.applyMatrix4(inverseProjectionMatrix);
|
31
25
|
});
|
32
26
|
this.vertices.far[0].set(1, 1, 1);
|
33
27
|
this.vertices.far[1].set(1, -1, 1);
|
34
28
|
this.vertices.far[2].set(-1, -1, 1);
|
35
29
|
this.vertices.far[3].set(-1, 1, 1);
|
36
|
-
this.vertices.far.forEach(function
|
30
|
+
this.vertices.far.forEach(function(v) {
|
37
31
|
v.applyMatrix4(inverseProjectionMatrix);
|
38
32
|
const absZ = Math.abs(v.z);
|
39
|
-
|
40
33
|
if (isOrthographic) {
|
41
|
-
v.z *= Math.min(maxFar / absZ, 1
|
34
|
+
v.z *= Math.min(maxFar / absZ, 1);
|
42
35
|
} else {
|
43
|
-
v.multiplyScalar(Math.min(maxFar / absZ, 1
|
36
|
+
v.multiplyScalar(Math.min(maxFar / absZ, 1));
|
44
37
|
}
|
45
38
|
});
|
46
39
|
return this.vertices;
|
47
40
|
}
|
48
|
-
|
49
41
|
split(breaks, target) {
|
50
42
|
while (breaks.length > target.length) {
|
51
43
|
target.push(new CSMFrustum());
|
52
44
|
}
|
53
|
-
|
54
45
|
target.length = breaks.length;
|
55
|
-
|
56
46
|
for (let i = 0; i < breaks.length; i++) {
|
57
47
|
const cascade = target[i];
|
58
|
-
|
59
48
|
if (i === 0) {
|
60
49
|
for (let j = 0; j < 4; j++) {
|
61
50
|
cascade.vertices.near[j].copy(this.vertices.near[j]);
|
@@ -65,7 +54,6 @@ class CSMFrustum {
|
|
65
54
|
cascade.vertices.near[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i - 1]);
|
66
55
|
}
|
67
56
|
}
|
68
|
-
|
69
57
|
if (i === breaks.length - 1) {
|
70
58
|
for (let j = 0; j < 4; j++) {
|
71
59
|
cascade.vertices.far[j].copy(this.vertices.far[j]);
|
@@ -77,14 +65,11 @@ class CSMFrustum {
|
|
77
65
|
}
|
78
66
|
}
|
79
67
|
}
|
80
|
-
|
81
68
|
toSpace(cameraMatrix, target) {
|
82
69
|
for (let i = 0; i < 4; i++) {
|
83
70
|
target.vertices.near[i].copy(this.vertices.near[i]).applyMatrix4(cameraMatrix);
|
84
71
|
target.vertices.far[i].copy(this.vertices.far[i]).applyMatrix4(cameraMatrix);
|
85
72
|
}
|
86
73
|
}
|
87
|
-
|
88
74
|
}
|
89
|
-
|
90
|
-
export { CSMFrustum };
|
75
|
+
exports.CSMFrustum = CSMFrustum;
|