three-stdlib 2.15.1 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +14 -23
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +97 -357
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
- package/objects/ReflectorForSSRPass.mjs +247 -0
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format: THREE.RGBAFormat
|
28
17
|
};
|
29
18
|
this.renderTargetsHorizontal = [];
|
30
19
|
this.renderTargetsVertical = [];
|
31
20
|
this.nMips = 5;
|
32
21
|
var resx = Math.round(this.resolution.x / 2);
|
33
22
|
var resy = Math.round(this.resolution.y / 2);
|
34
|
-
this.renderTargetBright = new WebGLRenderTarget(resx, resy, pars);
|
35
|
-
this.renderTargetBright.texture.name =
|
23
|
+
this.renderTargetBright = new THREE.WebGLRenderTarget(resx, resy, pars);
|
24
|
+
this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
|
36
25
|
this.renderTargetBright.texture.generateMipmaps = false;
|
37
|
-
|
38
26
|
for (let i = 0; i < this.nMips; i++) {
|
39
|
-
var renderTargetHorizonal = new WebGLRenderTarget(resx, resy, pars);
|
40
|
-
renderTargetHorizonal.texture.name =
|
27
|
+
var renderTargetHorizonal = new THREE.WebGLRenderTarget(resx, resy, pars);
|
28
|
+
renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
|
41
29
|
renderTargetHorizonal.texture.generateMipmaps = false;
|
42
30
|
this.renderTargetsHorizontal.push(renderTargetHorizonal);
|
43
|
-
var renderTargetVertical = new WebGLRenderTarget(resx, resy, pars);
|
44
|
-
renderTargetVertical.texture.name =
|
31
|
+
var renderTargetVertical = new THREE.WebGLRenderTarget(resx, resy, pars);
|
32
|
+
renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
|
45
33
|
renderTargetVertical.texture.generateMipmaps = false;
|
46
34
|
this.renderTargetsVertical.push(renderTargetVertical);
|
47
35
|
resx = Math.round(resx / 2);
|
48
36
|
resy = Math.round(resy / 2);
|
49
|
-
}
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
this.highPassUniforms =
|
55
|
-
this.highPassUniforms[
|
56
|
-
this.
|
57
|
-
this.materialHighPassFilter = new ShaderMaterial({
|
37
|
+
}
|
38
|
+
if (LuminosityHighPassShader.LuminosityHighPassShader === void 0)
|
39
|
+
console.error("THREE.UnrealBloomPass relies on LuminosityHighPassShader");
|
40
|
+
var highPassShader = LuminosityHighPassShader.LuminosityHighPassShader;
|
41
|
+
this.highPassUniforms = THREE.UniformsUtils.clone(highPassShader.uniforms);
|
42
|
+
this.highPassUniforms["luminosityThreshold"].value = threshold;
|
43
|
+
this.highPassUniforms["smoothWidth"].value = 0.01;
|
44
|
+
this.materialHighPassFilter = new THREE.ShaderMaterial({
|
58
45
|
uniforms: this.highPassUniforms,
|
59
46
|
vertexShader: highPassShader.vertexShader,
|
60
47
|
fragmentShader: highPassShader.fragmentShader,
|
61
48
|
defines: {}
|
62
|
-
});
|
63
|
-
|
49
|
+
});
|
64
50
|
this.separableBlurMaterials = [];
|
65
51
|
var kernelSizeArray = [3, 5, 7, 9, 11];
|
66
52
|
var resx = Math.round(this.resolution.x / 2);
|
67
53
|
var resy = Math.round(this.resolution.y / 2);
|
68
|
-
|
69
54
|
for (let i = 0; i < this.nMips; i++) {
|
70
55
|
this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
|
71
|
-
this.separableBlurMaterials[i].uniforms[
|
56
|
+
this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
|
72
57
|
resx = Math.round(resx / 2);
|
73
58
|
resy = Math.round(resy / 2);
|
74
|
-
}
|
75
|
-
|
76
|
-
|
59
|
+
}
|
77
60
|
this.compositeMaterial = this.getCompositeMaterial(this.nMips);
|
78
|
-
this.compositeMaterial.uniforms[
|
79
|
-
this.compositeMaterial.uniforms[
|
80
|
-
this.compositeMaterial.uniforms[
|
81
|
-
this.compositeMaterial.uniforms[
|
82
|
-
this.compositeMaterial.uniforms[
|
83
|
-
this.compositeMaterial.uniforms[
|
84
|
-
this.compositeMaterial.uniforms[
|
61
|
+
this.compositeMaterial.uniforms["blurTexture1"].value = this.renderTargetsVertical[0].texture;
|
62
|
+
this.compositeMaterial.uniforms["blurTexture2"].value = this.renderTargetsVertical[1].texture;
|
63
|
+
this.compositeMaterial.uniforms["blurTexture3"].value = this.renderTargetsVertical[2].texture;
|
64
|
+
this.compositeMaterial.uniforms["blurTexture4"].value = this.renderTargetsVertical[3].texture;
|
65
|
+
this.compositeMaterial.uniforms["blurTexture5"].value = this.renderTargetsVertical[4].texture;
|
66
|
+
this.compositeMaterial.uniforms["bloomStrength"].value = strength;
|
67
|
+
this.compositeMaterial.uniforms["bloomRadius"].value = 0.1;
|
85
68
|
this.compositeMaterial.needsUpdate = true;
|
86
|
-
var bloomFactors = [1
|
87
|
-
this.compositeMaterial.uniforms[
|
88
|
-
this.bloomTintColors = [
|
89
|
-
|
90
|
-
|
91
|
-
|
92
|
-
|
69
|
+
var bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
|
70
|
+
this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
|
71
|
+
this.bloomTintColors = [
|
72
|
+
new THREE.Vector3(1, 1, 1),
|
73
|
+
new THREE.Vector3(1, 1, 1),
|
74
|
+
new THREE.Vector3(1, 1, 1),
|
75
|
+
new THREE.Vector3(1, 1, 1),
|
76
|
+
new THREE.Vector3(1, 1, 1)
|
77
|
+
];
|
78
|
+
this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
|
79
|
+
if (CopyShader.CopyShader === void 0) {
|
80
|
+
console.error("THREE.UnrealBloomPass relies on CopyShader");
|
93
81
|
}
|
94
|
-
|
95
|
-
|
96
|
-
this.copyUniforms =
|
97
|
-
this.
|
98
|
-
this.materialCopy = new ShaderMaterial({
|
82
|
+
var copyShader = CopyShader.CopyShader;
|
83
|
+
this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
|
84
|
+
this.copyUniforms["opacity"].value = 1;
|
85
|
+
this.materialCopy = new THREE.ShaderMaterial({
|
99
86
|
uniforms: this.copyUniforms,
|
100
87
|
vertexShader: copyShader.vertexShader,
|
101
88
|
fragmentShader: copyShader.fragmentShader,
|
102
|
-
blending: AdditiveBlending,
|
89
|
+
blending: THREE.AdditiveBlending,
|
103
90
|
depthTest: false,
|
104
91
|
depthWrite: false,
|
105
92
|
transparent: true
|
106
93
|
});
|
107
94
|
this.enabled = true;
|
108
95
|
this.needsSwap = false;
|
109
|
-
this._oldClearColor = new Color();
|
96
|
+
this._oldClearColor = new THREE.Color();
|
110
97
|
this.oldClearAlpha = 1;
|
111
|
-
this.basic = new MeshBasicMaterial();
|
112
|
-
this.fsQuad = new FullScreenQuad(null);
|
98
|
+
this.basic = new THREE.MeshBasicMaterial();
|
99
|
+
this.fsQuad = new Pass.FullScreenQuad(null);
|
113
100
|
};
|
114
|
-
|
115
|
-
UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
101
|
+
UnrealBloomPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
|
116
102
|
constructor: UnrealBloomPass,
|
117
|
-
dispose: function
|
103
|
+
dispose: function() {
|
118
104
|
for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
|
119
105
|
this.renderTargetsHorizontal[i].dispose();
|
120
106
|
}
|
121
|
-
|
122
107
|
for (let i = 0; i < this.renderTargetsVertical.length; i++) {
|
123
108
|
this.renderTargetsVertical[i].dispose();
|
124
109
|
}
|
125
|
-
|
126
110
|
this.renderTargetBright.dispose();
|
127
111
|
},
|
128
|
-
setSize: function
|
112
|
+
setSize: function(width, height) {
|
129
113
|
var resx = Math.round(width / 2);
|
130
114
|
var resy = Math.round(height / 2);
|
131
115
|
this.renderTargetBright.setSize(resx, resy);
|
132
|
-
|
133
116
|
for (let i = 0; i < this.nMips; i++) {
|
134
117
|
this.renderTargetsHorizontal[i].setSize(resx, resy);
|
135
118
|
this.renderTargetsVertical[i].setSize(resx, resy);
|
136
|
-
this.separableBlurMaterials[i].uniforms[
|
119
|
+
this.separableBlurMaterials[i].uniforms["texSize"].value = new THREE.Vector2(resx, resy);
|
137
120
|
resx = Math.round(resx / 2);
|
138
121
|
resy = Math.round(resy / 2);
|
139
122
|
}
|
140
123
|
},
|
141
|
-
render: function
|
124
|
+
render: function(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
142
125
|
renderer.getClearColor(this._oldClearColor);
|
143
126
|
this.oldClearAlpha = renderer.getClearAlpha();
|
144
127
|
var oldAutoClear = renderer.autoClear;
|
145
128
|
renderer.autoClear = false;
|
146
129
|
renderer.setClearColor(this.clearColor, 0);
|
147
|
-
if (maskActive)
|
148
|
-
|
130
|
+
if (maskActive)
|
131
|
+
renderer.state.buffers.stencil.setTest(false);
|
149
132
|
if (this.renderToScreen) {
|
150
133
|
this.fsQuad.material = this.basic;
|
151
134
|
this.basic.map = readBuffer.texture;
|
152
135
|
renderer.setRenderTarget(null);
|
153
136
|
renderer.clear();
|
154
137
|
this.fsQuad.render(renderer);
|
155
|
-
}
|
156
|
-
|
157
|
-
|
158
|
-
this.highPassUniforms['tDiffuse'].value = readBuffer.texture;
|
159
|
-
this.highPassUniforms['luminosityThreshold'].value = this.threshold;
|
138
|
+
}
|
139
|
+
this.highPassUniforms["tDiffuse"].value = readBuffer.texture;
|
140
|
+
this.highPassUniforms["luminosityThreshold"].value = this.threshold;
|
160
141
|
this.fsQuad.material = this.materialHighPassFilter;
|
161
142
|
renderer.setRenderTarget(this.renderTargetBright);
|
162
143
|
renderer.clear();
|
163
|
-
this.fsQuad.render(renderer);
|
164
|
-
|
144
|
+
this.fsQuad.render(renderer);
|
165
145
|
var inputRenderTarget = this.renderTargetBright;
|
166
|
-
|
167
146
|
for (let i = 0; i < this.nMips; i++) {
|
168
147
|
this.fsQuad.material = this.separableBlurMaterials[i];
|
169
|
-
this.separableBlurMaterials[i].uniforms[
|
170
|
-
this.separableBlurMaterials[i].uniforms[
|
148
|
+
this.separableBlurMaterials[i].uniforms["colorTexture"].value = inputRenderTarget.texture;
|
149
|
+
this.separableBlurMaterials[i].uniforms["direction"].value = UnrealBloomPass.BlurDirectionX;
|
171
150
|
renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
|
172
151
|
renderer.clear();
|
173
152
|
this.fsQuad.render(renderer);
|
174
|
-
this.separableBlurMaterials[i].uniforms[
|
175
|
-
this.separableBlurMaterials[i].uniforms[
|
153
|
+
this.separableBlurMaterials[i].uniforms["colorTexture"].value = this.renderTargetsHorizontal[i].texture;
|
154
|
+
this.separableBlurMaterials[i].uniforms["direction"].value = UnrealBloomPass.BlurDirectionY;
|
176
155
|
renderer.setRenderTarget(this.renderTargetsVertical[i]);
|
177
156
|
renderer.clear();
|
178
157
|
this.fsQuad.render(renderer);
|
179
158
|
inputRenderTarget = this.renderTargetsVertical[i];
|
180
|
-
}
|
181
|
-
|
182
|
-
|
159
|
+
}
|
183
160
|
this.fsQuad.material = this.compositeMaterial;
|
184
|
-
this.compositeMaterial.uniforms[
|
185
|
-
this.compositeMaterial.uniforms[
|
186
|
-
this.compositeMaterial.uniforms[
|
161
|
+
this.compositeMaterial.uniforms["bloomStrength"].value = this.strength;
|
162
|
+
this.compositeMaterial.uniforms["bloomRadius"].value = this.radius;
|
163
|
+
this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
|
187
164
|
renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
|
188
165
|
renderer.clear();
|
189
|
-
this.fsQuad.render(renderer);
|
190
|
-
|
166
|
+
this.fsQuad.render(renderer);
|
191
167
|
this.fsQuad.material = this.materialCopy;
|
192
|
-
this.copyUniforms[
|
193
|
-
if (maskActive)
|
194
|
-
|
168
|
+
this.copyUniforms["tDiffuse"].value = this.renderTargetsHorizontal[0].texture;
|
169
|
+
if (maskActive)
|
170
|
+
renderer.state.buffers.stencil.setTest(true);
|
195
171
|
if (this.renderToScreen) {
|
196
172
|
renderer.setRenderTarget(null);
|
197
173
|
this.fsQuad.render(renderer);
|
198
174
|
} else {
|
199
175
|
renderer.setRenderTarget(readBuffer);
|
200
176
|
this.fsQuad.render(renderer);
|
201
|
-
}
|
202
|
-
|
203
|
-
|
177
|
+
}
|
204
178
|
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
205
179
|
renderer.autoClear = oldAutoClear;
|
206
180
|
},
|
207
|
-
getSeperableBlurMaterial: function
|
208
|
-
return new ShaderMaterial({
|
181
|
+
getSeperableBlurMaterial: function(kernelRadius) {
|
182
|
+
return new THREE.ShaderMaterial({
|
209
183
|
defines: {
|
210
184
|
KERNEL_RADIUS: kernelRadius,
|
211
185
|
SIGMA: kernelRadius
|
212
186
|
},
|
213
187
|
uniforms: {
|
214
|
-
colorTexture: {
|
215
|
-
|
216
|
-
}
|
217
|
-
texSize: {
|
218
|
-
value: new Vector2(0.5, 0.5)
|
219
|
-
},
|
220
|
-
direction: {
|
221
|
-
value: new Vector2(0.5, 0.5)
|
222
|
-
}
|
188
|
+
colorTexture: { value: null },
|
189
|
+
texSize: { value: new THREE.Vector2(0.5, 0.5) },
|
190
|
+
direction: { value: new THREE.Vector2(0.5, 0.5) }
|
223
191
|
},
|
224
|
-
vertexShader:
|
225
|
-
void main() {\n
|
226
|
-
vUv = uv;\n\
|
227
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\
|
228
|
-
}',
|
229
|
-
fragmentShader: '#include <common>\
|
230
|
-
varying vec2 vUv;\n\
|
231
|
-
uniform sampler2D colorTexture;\n\
|
232
|
-
uniform vec2 texSize;\
|
233
|
-
uniform vec2 direction;\
|
234
|
-
\
|
235
|
-
float gaussianPdf(in float x, in float sigma) {\
|
236
|
-
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\
|
237
|
-
}\
|
238
|
-
void main() {\n\
|
239
|
-
vec2 invSize = 1.0 / texSize;\
|
240
|
-
float fSigma = float(SIGMA);\
|
241
|
-
float weightSum = gaussianPdf(0.0, fSigma);\
|
242
|
-
vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;\
|
243
|
-
for( int i = 1; i < KERNEL_RADIUS; i ++ ) {\
|
244
|
-
float x = float(i);\
|
245
|
-
float w = gaussianPdf(x, fSigma);\
|
246
|
-
vec2 uvOffset = direction * invSize * x;\
|
247
|
-
vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;\
|
248
|
-
vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;\
|
249
|
-
diffuseSum += (sample1 + sample2) * w;\
|
250
|
-
weightSum += 2.0 * w;\
|
251
|
-
}\
|
252
|
-
gl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n\
|
253
|
-
}'
|
192
|
+
vertexShader: "varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",
|
193
|
+
fragmentShader: "#include <common> varying vec2 vUv;\n uniform sampler2D colorTexture;\n uniform vec2 texSize; uniform vec2 direction; float gaussianPdf(in float x, in float sigma) { return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma; } void main() {\n vec2 invSize = 1.0 / texSize; float fSigma = float(SIGMA); float weightSum = gaussianPdf(0.0, fSigma); vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum; for( int i = 1; i < KERNEL_RADIUS; i ++ ) { float x = float(i); float w = gaussianPdf(x, fSigma); vec2 uvOffset = direction * invSize * x; vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb; vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb; diffuseSum += (sample1 + sample2) * w; weightSum += 2.0 * w; } gl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n }"
|
254
194
|
});
|
255
195
|
},
|
256
|
-
getCompositeMaterial: function
|
257
|
-
return new ShaderMaterial({
|
196
|
+
getCompositeMaterial: function(nMips) {
|
197
|
+
return new THREE.ShaderMaterial({
|
258
198
|
defines: {
|
259
199
|
NUM_MIPS: nMips
|
260
200
|
},
|
261
201
|
uniforms: {
|
262
|
-
blurTexture1: {
|
263
|
-
|
264
|
-
},
|
265
|
-
|
266
|
-
|
267
|
-
},
|
268
|
-
|
269
|
-
|
270
|
-
},
|
271
|
-
|
272
|
-
value: null
|
273
|
-
},
|
274
|
-
blurTexture5: {
|
275
|
-
value: null
|
276
|
-
},
|
277
|
-
dirtTexture: {
|
278
|
-
value: null
|
279
|
-
},
|
280
|
-
bloomStrength: {
|
281
|
-
value: 1.0
|
282
|
-
},
|
283
|
-
bloomFactors: {
|
284
|
-
value: null
|
285
|
-
},
|
286
|
-
bloomTintColors: {
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value: null
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},
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bloomRadius: {
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value: 0.0
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}
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blurTexture1: { value: null },
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blurTexture2: { value: null },
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blurTexture3: { value: null },
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blurTexture4: { value: null },
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blurTexture5: { value: null },
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dirtTexture: { value: null },
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bloomStrength: { value: 1 },
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bloomFactors: { value: null },
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bloomTintColors: { value: null },
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bloomRadius: { value: 0 }
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212
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},
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vertexShader:
|
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void main() {
|
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vUv = uv;\n\
|
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\
|
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}',
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fragmentShader: 'varying vec2 vUv;\
|
299
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uniform sampler2D blurTexture1;\
|
300
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uniform sampler2D blurTexture2;\
|
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uniform sampler2D blurTexture3;\
|
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uniform sampler2D blurTexture4;\
|
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uniform sampler2D blurTexture5;\
|
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uniform sampler2D dirtTexture;\
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uniform float bloomStrength;\
|
306
|
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uniform float bloomRadius;\
|
307
|
-
uniform float bloomFactors[NUM_MIPS];\
|
308
|
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uniform vec3 bloomTintColors[NUM_MIPS];\
|
309
|
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\
|
310
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-
float lerpBloomFactor(const in float factor) { \
|
311
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float mirrorFactor = 1.2 - factor;\
|
312
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return mix(factor, mirrorFactor, bloomRadius);\
|
313
|
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}\
|
314
|
-
\
|
315
|
-
void main() {\
|
316
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gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + \
|
317
|
-
lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + \
|
318
|
-
lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + \
|
319
|
-
lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + \
|
320
|
-
lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\
|
321
|
-
}'
|
213
|
+
vertexShader: "varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",
|
214
|
+
fragmentShader: "varying vec2 vUv; uniform sampler2D blurTexture1; uniform sampler2D blurTexture2; uniform sampler2D blurTexture3; uniform sampler2D blurTexture4; uniform sampler2D blurTexture5; uniform sampler2D dirtTexture; uniform float bloomStrength; uniform float bloomRadius; uniform float bloomFactors[NUM_MIPS]; uniform vec3 bloomTintColors[NUM_MIPS]; float lerpBloomFactor(const in float factor) { float mirrorFactor = 1.2 - factor; return mix(factor, mirrorFactor, bloomRadius); } void main() { gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) ); }"
|
322
215
|
});
|
323
216
|
}
|
324
217
|
});
|
325
|
-
UnrealBloomPass.BlurDirectionX = new Vector2(1
|
326
|
-
UnrealBloomPass.BlurDirectionY = new Vector2(0
|
327
|
-
|
328
|
-
export { UnrealBloomPass };
|
218
|
+
UnrealBloomPass.BlurDirectionX = new THREE.Vector2(1, 0);
|
219
|
+
UnrealBloomPass.BlurDirectionY = new THREE.Vector2(0, 1);
|
220
|
+
exports.UnrealBloomPass = UnrealBloomPass;
|
@@ -0,0 +1,220 @@
|
|
1
|
+
import { Vector2, Color, LinearFilter, RGBAFormat, WebGLRenderTarget, UniformsUtils, ShaderMaterial, Vector3, AdditiveBlending, MeshBasicMaterial } from "three";
|
2
|
+
import { FullScreenQuad, Pass } from "./Pass.mjs";
|
3
|
+
import { CopyShader } from "../shaders/CopyShader.mjs";
|
4
|
+
import { LuminosityHighPassShader } from "../shaders/LuminosityHighPassShader.mjs";
|
5
|
+
var UnrealBloomPass = function(resolution, strength, radius, threshold) {
|
6
|
+
this.strength = strength !== void 0 ? strength : 1;
|
7
|
+
this.radius = radius;
|
8
|
+
this.threshold = threshold;
|
9
|
+
this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
|
10
|
+
this.clearColor = new Color(0, 0, 0);
|
11
|
+
var pars = {
|
12
|
+
minFilter: LinearFilter,
|
13
|
+
magFilter: LinearFilter,
|
14
|
+
format: RGBAFormat
|
15
|
+
};
|
16
|
+
this.renderTargetsHorizontal = [];
|
17
|
+
this.renderTargetsVertical = [];
|
18
|
+
this.nMips = 5;
|
19
|
+
var resx = Math.round(this.resolution.x / 2);
|
20
|
+
var resy = Math.round(this.resolution.y / 2);
|
21
|
+
this.renderTargetBright = new WebGLRenderTarget(resx, resy, pars);
|
22
|
+
this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
|
23
|
+
this.renderTargetBright.texture.generateMipmaps = false;
|
24
|
+
for (let i = 0; i < this.nMips; i++) {
|
25
|
+
var renderTargetHorizonal = new WebGLRenderTarget(resx, resy, pars);
|
26
|
+
renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
|
27
|
+
renderTargetHorizonal.texture.generateMipmaps = false;
|
28
|
+
this.renderTargetsHorizontal.push(renderTargetHorizonal);
|
29
|
+
var renderTargetVertical = new WebGLRenderTarget(resx, resy, pars);
|
30
|
+
renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
|
31
|
+
renderTargetVertical.texture.generateMipmaps = false;
|
32
|
+
this.renderTargetsVertical.push(renderTargetVertical);
|
33
|
+
resx = Math.round(resx / 2);
|
34
|
+
resy = Math.round(resy / 2);
|
35
|
+
}
|
36
|
+
if (LuminosityHighPassShader === void 0)
|
37
|
+
console.error("THREE.UnrealBloomPass relies on LuminosityHighPassShader");
|
38
|
+
var highPassShader = LuminosityHighPassShader;
|
39
|
+
this.highPassUniforms = UniformsUtils.clone(highPassShader.uniforms);
|
40
|
+
this.highPassUniforms["luminosityThreshold"].value = threshold;
|
41
|
+
this.highPassUniforms["smoothWidth"].value = 0.01;
|
42
|
+
this.materialHighPassFilter = new ShaderMaterial({
|
43
|
+
uniforms: this.highPassUniforms,
|
44
|
+
vertexShader: highPassShader.vertexShader,
|
45
|
+
fragmentShader: highPassShader.fragmentShader,
|
46
|
+
defines: {}
|
47
|
+
});
|
48
|
+
this.separableBlurMaterials = [];
|
49
|
+
var kernelSizeArray = [3, 5, 7, 9, 11];
|
50
|
+
var resx = Math.round(this.resolution.x / 2);
|
51
|
+
var resy = Math.round(this.resolution.y / 2);
|
52
|
+
for (let i = 0; i < this.nMips; i++) {
|
53
|
+
this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
|
54
|
+
this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
|
55
|
+
resx = Math.round(resx / 2);
|
56
|
+
resy = Math.round(resy / 2);
|
57
|
+
}
|
58
|
+
this.compositeMaterial = this.getCompositeMaterial(this.nMips);
|
59
|
+
this.compositeMaterial.uniforms["blurTexture1"].value = this.renderTargetsVertical[0].texture;
|
60
|
+
this.compositeMaterial.uniforms["blurTexture2"].value = this.renderTargetsVertical[1].texture;
|
61
|
+
this.compositeMaterial.uniforms["blurTexture3"].value = this.renderTargetsVertical[2].texture;
|
62
|
+
this.compositeMaterial.uniforms["blurTexture4"].value = this.renderTargetsVertical[3].texture;
|
63
|
+
this.compositeMaterial.uniforms["blurTexture5"].value = this.renderTargetsVertical[4].texture;
|
64
|
+
this.compositeMaterial.uniforms["bloomStrength"].value = strength;
|
65
|
+
this.compositeMaterial.uniforms["bloomRadius"].value = 0.1;
|
66
|
+
this.compositeMaterial.needsUpdate = true;
|
67
|
+
var bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
|
68
|
+
this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
|
69
|
+
this.bloomTintColors = [
|
70
|
+
new Vector3(1, 1, 1),
|
71
|
+
new Vector3(1, 1, 1),
|
72
|
+
new Vector3(1, 1, 1),
|
73
|
+
new Vector3(1, 1, 1),
|
74
|
+
new Vector3(1, 1, 1)
|
75
|
+
];
|
76
|
+
this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
|
77
|
+
if (CopyShader === void 0) {
|
78
|
+
console.error("THREE.UnrealBloomPass relies on CopyShader");
|
79
|
+
}
|
80
|
+
var copyShader = CopyShader;
|
81
|
+
this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
|
82
|
+
this.copyUniforms["opacity"].value = 1;
|
83
|
+
this.materialCopy = new ShaderMaterial({
|
84
|
+
uniforms: this.copyUniforms,
|
85
|
+
vertexShader: copyShader.vertexShader,
|
86
|
+
fragmentShader: copyShader.fragmentShader,
|
87
|
+
blending: AdditiveBlending,
|
88
|
+
depthTest: false,
|
89
|
+
depthWrite: false,
|
90
|
+
transparent: true
|
91
|
+
});
|
92
|
+
this.enabled = true;
|
93
|
+
this.needsSwap = false;
|
94
|
+
this._oldClearColor = new Color();
|
95
|
+
this.oldClearAlpha = 1;
|
96
|
+
this.basic = new MeshBasicMaterial();
|
97
|
+
this.fsQuad = new FullScreenQuad(null);
|
98
|
+
};
|
99
|
+
UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
100
|
+
constructor: UnrealBloomPass,
|
101
|
+
dispose: function() {
|
102
|
+
for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
|
103
|
+
this.renderTargetsHorizontal[i].dispose();
|
104
|
+
}
|
105
|
+
for (let i = 0; i < this.renderTargetsVertical.length; i++) {
|
106
|
+
this.renderTargetsVertical[i].dispose();
|
107
|
+
}
|
108
|
+
this.renderTargetBright.dispose();
|
109
|
+
},
|
110
|
+
setSize: function(width, height) {
|
111
|
+
var resx = Math.round(width / 2);
|
112
|
+
var resy = Math.round(height / 2);
|
113
|
+
this.renderTargetBright.setSize(resx, resy);
|
114
|
+
for (let i = 0; i < this.nMips; i++) {
|
115
|
+
this.renderTargetsHorizontal[i].setSize(resx, resy);
|
116
|
+
this.renderTargetsVertical[i].setSize(resx, resy);
|
117
|
+
this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
|
118
|
+
resx = Math.round(resx / 2);
|
119
|
+
resy = Math.round(resy / 2);
|
120
|
+
}
|
121
|
+
},
|
122
|
+
render: function(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
123
|
+
renderer.getClearColor(this._oldClearColor);
|
124
|
+
this.oldClearAlpha = renderer.getClearAlpha();
|
125
|
+
var oldAutoClear = renderer.autoClear;
|
126
|
+
renderer.autoClear = false;
|
127
|
+
renderer.setClearColor(this.clearColor, 0);
|
128
|
+
if (maskActive)
|
129
|
+
renderer.state.buffers.stencil.setTest(false);
|
130
|
+
if (this.renderToScreen) {
|
131
|
+
this.fsQuad.material = this.basic;
|
132
|
+
this.basic.map = readBuffer.texture;
|
133
|
+
renderer.setRenderTarget(null);
|
134
|
+
renderer.clear();
|
135
|
+
this.fsQuad.render(renderer);
|
136
|
+
}
|
137
|
+
this.highPassUniforms["tDiffuse"].value = readBuffer.texture;
|
138
|
+
this.highPassUniforms["luminosityThreshold"].value = this.threshold;
|
139
|
+
this.fsQuad.material = this.materialHighPassFilter;
|
140
|
+
renderer.setRenderTarget(this.renderTargetBright);
|
141
|
+
renderer.clear();
|
142
|
+
this.fsQuad.render(renderer);
|
143
|
+
var inputRenderTarget = this.renderTargetBright;
|
144
|
+
for (let i = 0; i < this.nMips; i++) {
|
145
|
+
this.fsQuad.material = this.separableBlurMaterials[i];
|
146
|
+
this.separableBlurMaterials[i].uniforms["colorTexture"].value = inputRenderTarget.texture;
|
147
|
+
this.separableBlurMaterials[i].uniforms["direction"].value = UnrealBloomPass.BlurDirectionX;
|
148
|
+
renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
|
149
|
+
renderer.clear();
|
150
|
+
this.fsQuad.render(renderer);
|
151
|
+
this.separableBlurMaterials[i].uniforms["colorTexture"].value = this.renderTargetsHorizontal[i].texture;
|
152
|
+
this.separableBlurMaterials[i].uniforms["direction"].value = UnrealBloomPass.BlurDirectionY;
|
153
|
+
renderer.setRenderTarget(this.renderTargetsVertical[i]);
|
154
|
+
renderer.clear();
|
155
|
+
this.fsQuad.render(renderer);
|
156
|
+
inputRenderTarget = this.renderTargetsVertical[i];
|
157
|
+
}
|
158
|
+
this.fsQuad.material = this.compositeMaterial;
|
159
|
+
this.compositeMaterial.uniforms["bloomStrength"].value = this.strength;
|
160
|
+
this.compositeMaterial.uniforms["bloomRadius"].value = this.radius;
|
161
|
+
this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
|
162
|
+
renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
|
163
|
+
renderer.clear();
|
164
|
+
this.fsQuad.render(renderer);
|
165
|
+
this.fsQuad.material = this.materialCopy;
|
166
|
+
this.copyUniforms["tDiffuse"].value = this.renderTargetsHorizontal[0].texture;
|
167
|
+
if (maskActive)
|
168
|
+
renderer.state.buffers.stencil.setTest(true);
|
169
|
+
if (this.renderToScreen) {
|
170
|
+
renderer.setRenderTarget(null);
|
171
|
+
this.fsQuad.render(renderer);
|
172
|
+
} else {
|
173
|
+
renderer.setRenderTarget(readBuffer);
|
174
|
+
this.fsQuad.render(renderer);
|
175
|
+
}
|
176
|
+
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
177
|
+
renderer.autoClear = oldAutoClear;
|
178
|
+
},
|
179
|
+
getSeperableBlurMaterial: function(kernelRadius) {
|
180
|
+
return new ShaderMaterial({
|
181
|
+
defines: {
|
182
|
+
KERNEL_RADIUS: kernelRadius,
|
183
|
+
SIGMA: kernelRadius
|
184
|
+
},
|
185
|
+
uniforms: {
|
186
|
+
colorTexture: { value: null },
|
187
|
+
texSize: { value: new Vector2(0.5, 0.5) },
|
188
|
+
direction: { value: new Vector2(0.5, 0.5) }
|
189
|
+
},
|
190
|
+
vertexShader: "varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",
|
191
|
+
fragmentShader: "#include <common> varying vec2 vUv;\n uniform sampler2D colorTexture;\n uniform vec2 texSize; uniform vec2 direction; float gaussianPdf(in float x, in float sigma) { return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma; } void main() {\n vec2 invSize = 1.0 / texSize; float fSigma = float(SIGMA); float weightSum = gaussianPdf(0.0, fSigma); vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum; for( int i = 1; i < KERNEL_RADIUS; i ++ ) { float x = float(i); float w = gaussianPdf(x, fSigma); vec2 uvOffset = direction * invSize * x; vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb; vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb; diffuseSum += (sample1 + sample2) * w; weightSum += 2.0 * w; } gl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n }"
|
192
|
+
});
|
193
|
+
},
|
194
|
+
getCompositeMaterial: function(nMips) {
|
195
|
+
return new ShaderMaterial({
|
196
|
+
defines: {
|
197
|
+
NUM_MIPS: nMips
|
198
|
+
},
|
199
|
+
uniforms: {
|
200
|
+
blurTexture1: { value: null },
|
201
|
+
blurTexture2: { value: null },
|
202
|
+
blurTexture3: { value: null },
|
203
|
+
blurTexture4: { value: null },
|
204
|
+
blurTexture5: { value: null },
|
205
|
+
dirtTexture: { value: null },
|
206
|
+
bloomStrength: { value: 1 },
|
207
|
+
bloomFactors: { value: null },
|
208
|
+
bloomTintColors: { value: null },
|
209
|
+
bloomRadius: { value: 0 }
|
210
|
+
},
|
211
|
+
vertexShader: "varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",
|
212
|
+
fragmentShader: "varying vec2 vUv; uniform sampler2D blurTexture1; uniform sampler2D blurTexture2; uniform sampler2D blurTexture3; uniform sampler2D blurTexture4; uniform sampler2D blurTexture5; uniform sampler2D dirtTexture; uniform float bloomStrength; uniform float bloomRadius; uniform float bloomFactors[NUM_MIPS]; uniform vec3 bloomTintColors[NUM_MIPS]; float lerpBloomFactor(const in float factor) { float mirrorFactor = 1.2 - factor; return mix(factor, mirrorFactor, bloomRadius); } void main() { gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) ); }"
|
213
|
+
});
|
214
|
+
}
|
215
|
+
});
|
216
|
+
UnrealBloomPass.BlurDirectionX = new Vector2(1, 0);
|
217
|
+
UnrealBloomPass.BlurDirectionY = new Vector2(0, 1);
|
218
|
+
export {
|
219
|
+
UnrealBloomPass
|
220
|
+
};
|