three-stdlib 2.15.1 → 2.15.2

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,112 +1,188 @@
1
- import { Vector3, Color } from 'three';
2
-
3
- /**
4
- * Currently contains:
5
- *
6
- * toon1
7
- * toon2
8
- * hatching
9
- * dotted
10
- */
11
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
12
4
  const ToonShader1 = {
13
5
  uniforms: {
14
- uDirLightPos: {
15
- value: new Vector3()
16
- },
17
- uDirLightColor: {
18
- value: new Color(0xeeeeee)
19
- },
20
- uAmbientLightColor: {
21
- value: new Color(0x050505)
22
- },
23
- uBaseColor: {
24
- value: new Color(0xffffff)
25
- }
6
+ uDirLightPos: { value: new THREE.Vector3() },
7
+ uDirLightColor: { value: new THREE.Color(15658734) },
8
+ uAmbientLightColor: { value: new THREE.Color(328965) },
9
+ uBaseColor: { value: new THREE.Color(16777215) }
26
10
  },
27
- vertexShader: ['varying vec3 vNormal;', 'varying vec3 vRefract;', 'void main() {', ' vec4 worldPosition = modelMatrix * vec4( position, 1.0 );', ' vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );', ' vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );', ' vNormal = normalize( normalMatrix * normal );', ' vec3 I = worldPosition.xyz - cameraPosition;', ' vRefract = refract( normalize( I ), worldNormal, 1.02 );', ' gl_Position = projectionMatrix * mvPosition;', '}'].join('\n'),
28
- fragmentShader: ['uniform vec3 uBaseColor;', 'uniform vec3 uDirLightPos;', 'uniform vec3 uDirLightColor;', 'uniform vec3 uAmbientLightColor;', 'varying vec3 vNormal;', 'varying vec3 vRefract;', 'void main() {', ' float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);', ' vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;', ' float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );', ' intensity += length(lightWeighting) * 0.2;', ' float cameraWeighting = dot( normalize( vNormal ), vRefract );', ' intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );', ' intensity = intensity * 0.2 + 0.3;', ' if ( intensity < 0.50 ) {', ' gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );', ' } else {', ' gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );', '}', '}'].join('\n')
11
+ vertexShader: [
12
+ "varying vec3 vNormal;",
13
+ "varying vec3 vRefract;",
14
+ "void main() {",
15
+ " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
16
+ " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
17
+ " vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
18
+ " vNormal = normalize( normalMatrix * normal );",
19
+ " vec3 I = worldPosition.xyz - cameraPosition;",
20
+ " vRefract = refract( normalize( I ), worldNormal, 1.02 );",
21
+ " gl_Position = projectionMatrix * mvPosition;",
22
+ "}"
23
+ ].join("\n"),
24
+ fragmentShader: [
25
+ "uniform vec3 uBaseColor;",
26
+ "uniform vec3 uDirLightPos;",
27
+ "uniform vec3 uDirLightColor;",
28
+ "uniform vec3 uAmbientLightColor;",
29
+ "varying vec3 vNormal;",
30
+ "varying vec3 vRefract;",
31
+ "void main() {",
32
+ " float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
33
+ " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
34
+ " float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
35
+ " intensity += length(lightWeighting) * 0.2;",
36
+ " float cameraWeighting = dot( normalize( vNormal ), vRefract );",
37
+ " intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
38
+ " intensity = intensity * 0.2 + 0.3;",
39
+ " if ( intensity < 0.50 ) {",
40
+ " gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
41
+ " } else {",
42
+ " gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
43
+ "}",
44
+ "}"
45
+ ].join("\n")
29
46
  };
30
47
  const ToonShader2 = {
31
48
  uniforms: {
32
- uDirLightPos: {
33
- value: new Vector3()
34
- },
35
- uDirLightColor: {
36
- value: new Color(0xeeeeee)
37
- },
38
- uAmbientLightColor: {
39
- value: new Color(0x050505)
40
- },
41
- uBaseColor: {
42
- value: new Color(0xeeeeee)
43
- },
44
- uLineColor1: {
45
- value: new Color(0x808080)
46
- },
47
- uLineColor2: {
48
- value: new Color(0x000000)
49
- },
50
- uLineColor3: {
51
- value: new Color(0x000000)
52
- },
53
- uLineColor4: {
54
- value: new Color(0x000000)
55
- }
49
+ uDirLightPos: { value: new THREE.Vector3() },
50
+ uDirLightColor: { value: new THREE.Color(15658734) },
51
+ uAmbientLightColor: { value: new THREE.Color(328965) },
52
+ uBaseColor: { value: new THREE.Color(15658734) },
53
+ uLineColor1: { value: new THREE.Color(8421504) },
54
+ uLineColor2: { value: new THREE.Color(0) },
55
+ uLineColor3: { value: new THREE.Color(0) },
56
+ uLineColor4: { value: new THREE.Color(0) }
56
57
  },
57
- vertexShader: ['varying vec3 vNormal;', 'void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', ' vNormal = normalize( normalMatrix * normal );', '}'].join('\n'),
58
- fragmentShader: ['uniform vec3 uBaseColor;', 'uniform vec3 uLineColor1;', 'uniform vec3 uLineColor2;', 'uniform vec3 uLineColor3;', 'uniform vec3 uLineColor4;', 'uniform vec3 uDirLightPos;', 'uniform vec3 uDirLightColor;', 'uniform vec3 uAmbientLightColor;', 'varying vec3 vNormal;', 'void main() {', ' float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);', ' float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);', ' gl_FragColor = vec4( uBaseColor, 1.0 );', ' if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {', ' gl_FragColor *= vec4( uLineColor1, 1.0 );', ' }', ' if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {', ' gl_FragColor *= vec4( uLineColor2, 1.0 );', ' }', '}'].join('\n')
58
+ vertexShader: [
59
+ "varying vec3 vNormal;",
60
+ "void main() {",
61
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
62
+ " vNormal = normalize( normalMatrix * normal );",
63
+ "}"
64
+ ].join("\n"),
65
+ fragmentShader: [
66
+ "uniform vec3 uBaseColor;",
67
+ "uniform vec3 uLineColor1;",
68
+ "uniform vec3 uLineColor2;",
69
+ "uniform vec3 uLineColor3;",
70
+ "uniform vec3 uLineColor4;",
71
+ "uniform vec3 uDirLightPos;",
72
+ "uniform vec3 uDirLightColor;",
73
+ "uniform vec3 uAmbientLightColor;",
74
+ "varying vec3 vNormal;",
75
+ "void main() {",
76
+ " float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
77
+ " float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
78
+ " gl_FragColor = vec4( uBaseColor, 1.0 );",
79
+ " if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
80
+ " gl_FragColor *= vec4( uLineColor1, 1.0 );",
81
+ " }",
82
+ " if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
83
+ " gl_FragColor *= vec4( uLineColor2, 1.0 );",
84
+ " }",
85
+ "}"
86
+ ].join("\n")
59
87
  };
60
88
  const ToonShaderHatching = {
61
89
  uniforms: {
62
- uDirLightPos: {
63
- value: new Vector3()
64
- },
65
- uDirLightColor: {
66
- value: new Color(0xeeeeee)
67
- },
68
- uAmbientLightColor: {
69
- value: new Color(0x050505)
70
- },
71
- uBaseColor: {
72
- value: new Color(0xffffff)
73
- },
74
- uLineColor1: {
75
- value: new Color(0x000000)
76
- },
77
- uLineColor2: {
78
- value: new Color(0x000000)
79
- },
80
- uLineColor3: {
81
- value: new Color(0x000000)
82
- },
83
- uLineColor4: {
84
- value: new Color(0x000000)
85
- }
90
+ uDirLightPos: { value: new THREE.Vector3() },
91
+ uDirLightColor: { value: new THREE.Color(15658734) },
92
+ uAmbientLightColor: { value: new THREE.Color(328965) },
93
+ uBaseColor: { value: new THREE.Color(16777215) },
94
+ uLineColor1: { value: new THREE.Color(0) },
95
+ uLineColor2: { value: new THREE.Color(0) },
96
+ uLineColor3: { value: new THREE.Color(0) },
97
+ uLineColor4: { value: new THREE.Color(0) }
86
98
  },
87
- vertexShader: ['varying vec3 vNormal;', 'void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', ' vNormal = normalize( normalMatrix * normal );', '}'].join('\n'),
88
- fragmentShader: ['uniform vec3 uBaseColor;', 'uniform vec3 uLineColor1;', 'uniform vec3 uLineColor2;', 'uniform vec3 uLineColor3;', 'uniform vec3 uLineColor4;', 'uniform vec3 uDirLightPos;', 'uniform vec3 uDirLightColor;', 'uniform vec3 uAmbientLightColor;', 'varying vec3 vNormal;', 'void main() {', ' float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);', ' vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;', ' gl_FragColor = vec4( uBaseColor, 1.0 );', ' if ( length(lightWeighting) < 1.00 ) {', ' if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {', ' gl_FragColor = vec4( uLineColor1, 1.0 );', ' }', ' }', ' if ( length(lightWeighting) < 0.75 ) {', ' if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {', ' gl_FragColor = vec4( uLineColor2, 1.0 );', ' }', ' }', ' if ( length(lightWeighting) < 0.50 ) {', ' if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {', ' gl_FragColor = vec4( uLineColor3, 1.0 );', ' }', ' }', ' if ( length(lightWeighting) < 0.3465 ) {', ' if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {', ' gl_FragColor = vec4( uLineColor4, 1.0 );', ' }', ' }', '}'].join('\n')
99
+ vertexShader: [
100
+ "varying vec3 vNormal;",
101
+ "void main() {",
102
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
103
+ " vNormal = normalize( normalMatrix * normal );",
104
+ "}"
105
+ ].join("\n"),
106
+ fragmentShader: [
107
+ "uniform vec3 uBaseColor;",
108
+ "uniform vec3 uLineColor1;",
109
+ "uniform vec3 uLineColor2;",
110
+ "uniform vec3 uLineColor3;",
111
+ "uniform vec3 uLineColor4;",
112
+ "uniform vec3 uDirLightPos;",
113
+ "uniform vec3 uDirLightColor;",
114
+ "uniform vec3 uAmbientLightColor;",
115
+ "varying vec3 vNormal;",
116
+ "void main() {",
117
+ " float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
118
+ " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
119
+ " gl_FragColor = vec4( uBaseColor, 1.0 );",
120
+ " if ( length(lightWeighting) < 1.00 ) {",
121
+ " if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
122
+ " gl_FragColor = vec4( uLineColor1, 1.0 );",
123
+ " }",
124
+ " }",
125
+ " if ( length(lightWeighting) < 0.75 ) {",
126
+ " if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
127
+ " gl_FragColor = vec4( uLineColor2, 1.0 );",
128
+ " }",
129
+ " }",
130
+ " if ( length(lightWeighting) < 0.50 ) {",
131
+ " if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
132
+ " gl_FragColor = vec4( uLineColor3, 1.0 );",
133
+ " }",
134
+ " }",
135
+ " if ( length(lightWeighting) < 0.3465 ) {",
136
+ " if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
137
+ " gl_FragColor = vec4( uLineColor4, 1.0 );",
138
+ " }",
139
+ " }",
140
+ "}"
141
+ ].join("\n")
89
142
  };
90
143
  const ToonShaderDotted = {
91
144
  uniforms: {
92
- uDirLightPos: {
93
- value: new Vector3()
94
- },
95
- uDirLightColor: {
96
- value: new Color(0xeeeeee)
97
- },
98
- uAmbientLightColor: {
99
- value: new Color(0x050505)
100
- },
101
- uBaseColor: {
102
- value: new Color(0xffffff)
103
- },
104
- uLineColor1: {
105
- value: new Color(0x000000)
106
- }
145
+ uDirLightPos: { value: new THREE.Vector3() },
146
+ uDirLightColor: { value: new THREE.Color(15658734) },
147
+ uAmbientLightColor: { value: new THREE.Color(328965) },
148
+ uBaseColor: { value: new THREE.Color(16777215) },
149
+ uLineColor1: { value: new THREE.Color(0) }
107
150
  },
108
- vertexShader: ['varying vec3 vNormal;', 'void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', ' vNormal = normalize( normalMatrix * normal );', '}'].join('\n'),
109
- fragmentShader: ['uniform vec3 uBaseColor;', 'uniform vec3 uLineColor1;', 'uniform vec3 uLineColor2;', 'uniform vec3 uLineColor3;', 'uniform vec3 uLineColor4;', 'uniform vec3 uDirLightPos;', 'uniform vec3 uDirLightColor;', 'uniform vec3 uAmbientLightColor;', 'varying vec3 vNormal;', 'void main() {', 'float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);', 'vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;', 'gl_FragColor = vec4( uBaseColor, 1.0 );', 'if ( length(lightWeighting) < 1.00 ) {', ' if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {', ' gl_FragColor = vec4( uLineColor1, 1.0 );', ' }', ' }', ' if ( length(lightWeighting) < 0.50 ) {', ' if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {', ' gl_FragColor = vec4( uLineColor1, 1.0 );', ' }', ' }', '}'].join('\n')
151
+ vertexShader: [
152
+ "varying vec3 vNormal;",
153
+ "void main() {",
154
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
155
+ " vNormal = normalize( normalMatrix * normal );",
156
+ "}"
157
+ ].join("\n"),
158
+ fragmentShader: [
159
+ "uniform vec3 uBaseColor;",
160
+ "uniform vec3 uLineColor1;",
161
+ "uniform vec3 uLineColor2;",
162
+ "uniform vec3 uLineColor3;",
163
+ "uniform vec3 uLineColor4;",
164
+ "uniform vec3 uDirLightPos;",
165
+ "uniform vec3 uDirLightColor;",
166
+ "uniform vec3 uAmbientLightColor;",
167
+ "varying vec3 vNormal;",
168
+ "void main() {",
169
+ "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
170
+ "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
171
+ "gl_FragColor = vec4( uBaseColor, 1.0 );",
172
+ "if ( length(lightWeighting) < 1.00 ) {",
173
+ " if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
174
+ " gl_FragColor = vec4( uLineColor1, 1.0 );",
175
+ " }",
176
+ " }",
177
+ " if ( length(lightWeighting) < 0.50 ) {",
178
+ " if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
179
+ " gl_FragColor = vec4( uLineColor1, 1.0 );",
180
+ " }",
181
+ " }",
182
+ "}"
183
+ ].join("\n")
110
184
  };
111
-
112
- export { ToonShader1, ToonShader2, ToonShaderDotted, ToonShaderHatching };
185
+ exports.ToonShader1 = ToonShader1;
186
+ exports.ToonShader2 = ToonShader2;
187
+ exports.ToonShaderDotted = ToonShaderDotted;
188
+ exports.ToonShaderHatching = ToonShaderHatching;
@@ -0,0 +1,188 @@
1
+ import { Vector3, Color } from "three";
2
+ const ToonShader1 = {
3
+ uniforms: {
4
+ uDirLightPos: { value: new Vector3() },
5
+ uDirLightColor: { value: new Color(15658734) },
6
+ uAmbientLightColor: { value: new Color(328965) },
7
+ uBaseColor: { value: new Color(16777215) }
8
+ },
9
+ vertexShader: [
10
+ "varying vec3 vNormal;",
11
+ "varying vec3 vRefract;",
12
+ "void main() {",
13
+ " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
14
+ " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
15
+ " vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
16
+ " vNormal = normalize( normalMatrix * normal );",
17
+ " vec3 I = worldPosition.xyz - cameraPosition;",
18
+ " vRefract = refract( normalize( I ), worldNormal, 1.02 );",
19
+ " gl_Position = projectionMatrix * mvPosition;",
20
+ "}"
21
+ ].join("\n"),
22
+ fragmentShader: [
23
+ "uniform vec3 uBaseColor;",
24
+ "uniform vec3 uDirLightPos;",
25
+ "uniform vec3 uDirLightColor;",
26
+ "uniform vec3 uAmbientLightColor;",
27
+ "varying vec3 vNormal;",
28
+ "varying vec3 vRefract;",
29
+ "void main() {",
30
+ " float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
31
+ " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
32
+ " float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
33
+ " intensity += length(lightWeighting) * 0.2;",
34
+ " float cameraWeighting = dot( normalize( vNormal ), vRefract );",
35
+ " intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
36
+ " intensity = intensity * 0.2 + 0.3;",
37
+ " if ( intensity < 0.50 ) {",
38
+ " gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
39
+ " } else {",
40
+ " gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
41
+ "}",
42
+ "}"
43
+ ].join("\n")
44
+ };
45
+ const ToonShader2 = {
46
+ uniforms: {
47
+ uDirLightPos: { value: new Vector3() },
48
+ uDirLightColor: { value: new Color(15658734) },
49
+ uAmbientLightColor: { value: new Color(328965) },
50
+ uBaseColor: { value: new Color(15658734) },
51
+ uLineColor1: { value: new Color(8421504) },
52
+ uLineColor2: { value: new Color(0) },
53
+ uLineColor3: { value: new Color(0) },
54
+ uLineColor4: { value: new Color(0) }
55
+ },
56
+ vertexShader: [
57
+ "varying vec3 vNormal;",
58
+ "void main() {",
59
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
60
+ " vNormal = normalize( normalMatrix * normal );",
61
+ "}"
62
+ ].join("\n"),
63
+ fragmentShader: [
64
+ "uniform vec3 uBaseColor;",
65
+ "uniform vec3 uLineColor1;",
66
+ "uniform vec3 uLineColor2;",
67
+ "uniform vec3 uLineColor3;",
68
+ "uniform vec3 uLineColor4;",
69
+ "uniform vec3 uDirLightPos;",
70
+ "uniform vec3 uDirLightColor;",
71
+ "uniform vec3 uAmbientLightColor;",
72
+ "varying vec3 vNormal;",
73
+ "void main() {",
74
+ " float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
75
+ " float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
76
+ " gl_FragColor = vec4( uBaseColor, 1.0 );",
77
+ " if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
78
+ " gl_FragColor *= vec4( uLineColor1, 1.0 );",
79
+ " }",
80
+ " if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
81
+ " gl_FragColor *= vec4( uLineColor2, 1.0 );",
82
+ " }",
83
+ "}"
84
+ ].join("\n")
85
+ };
86
+ const ToonShaderHatching = {
87
+ uniforms: {
88
+ uDirLightPos: { value: new Vector3() },
89
+ uDirLightColor: { value: new Color(15658734) },
90
+ uAmbientLightColor: { value: new Color(328965) },
91
+ uBaseColor: { value: new Color(16777215) },
92
+ uLineColor1: { value: new Color(0) },
93
+ uLineColor2: { value: new Color(0) },
94
+ uLineColor3: { value: new Color(0) },
95
+ uLineColor4: { value: new Color(0) }
96
+ },
97
+ vertexShader: [
98
+ "varying vec3 vNormal;",
99
+ "void main() {",
100
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
101
+ " vNormal = normalize( normalMatrix * normal );",
102
+ "}"
103
+ ].join("\n"),
104
+ fragmentShader: [
105
+ "uniform vec3 uBaseColor;",
106
+ "uniform vec3 uLineColor1;",
107
+ "uniform vec3 uLineColor2;",
108
+ "uniform vec3 uLineColor3;",
109
+ "uniform vec3 uLineColor4;",
110
+ "uniform vec3 uDirLightPos;",
111
+ "uniform vec3 uDirLightColor;",
112
+ "uniform vec3 uAmbientLightColor;",
113
+ "varying vec3 vNormal;",
114
+ "void main() {",
115
+ " float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
116
+ " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
117
+ " gl_FragColor = vec4( uBaseColor, 1.0 );",
118
+ " if ( length(lightWeighting) < 1.00 ) {",
119
+ " if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
120
+ " gl_FragColor = vec4( uLineColor1, 1.0 );",
121
+ " }",
122
+ " }",
123
+ " if ( length(lightWeighting) < 0.75 ) {",
124
+ " if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
125
+ " gl_FragColor = vec4( uLineColor2, 1.0 );",
126
+ " }",
127
+ " }",
128
+ " if ( length(lightWeighting) < 0.50 ) {",
129
+ " if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
130
+ " gl_FragColor = vec4( uLineColor3, 1.0 );",
131
+ " }",
132
+ " }",
133
+ " if ( length(lightWeighting) < 0.3465 ) {",
134
+ " if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
135
+ " gl_FragColor = vec4( uLineColor4, 1.0 );",
136
+ " }",
137
+ " }",
138
+ "}"
139
+ ].join("\n")
140
+ };
141
+ const ToonShaderDotted = {
142
+ uniforms: {
143
+ uDirLightPos: { value: new Vector3() },
144
+ uDirLightColor: { value: new Color(15658734) },
145
+ uAmbientLightColor: { value: new Color(328965) },
146
+ uBaseColor: { value: new Color(16777215) },
147
+ uLineColor1: { value: new Color(0) }
148
+ },
149
+ vertexShader: [
150
+ "varying vec3 vNormal;",
151
+ "void main() {",
152
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
153
+ " vNormal = normalize( normalMatrix * normal );",
154
+ "}"
155
+ ].join("\n"),
156
+ fragmentShader: [
157
+ "uniform vec3 uBaseColor;",
158
+ "uniform vec3 uLineColor1;",
159
+ "uniform vec3 uLineColor2;",
160
+ "uniform vec3 uLineColor3;",
161
+ "uniform vec3 uLineColor4;",
162
+ "uniform vec3 uDirLightPos;",
163
+ "uniform vec3 uDirLightColor;",
164
+ "uniform vec3 uAmbientLightColor;",
165
+ "varying vec3 vNormal;",
166
+ "void main() {",
167
+ "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
168
+ "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
169
+ "gl_FragColor = vec4( uBaseColor, 1.0 );",
170
+ "if ( length(lightWeighting) < 1.00 ) {",
171
+ " if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
172
+ " gl_FragColor = vec4( uLineColor1, 1.0 );",
173
+ " }",
174
+ " }",
175
+ " if ( length(lightWeighting) < 0.50 ) {",
176
+ " if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
177
+ " gl_FragColor = vec4( uLineColor1, 1.0 );",
178
+ " }",
179
+ " }",
180
+ "}"
181
+ ].join("\n")
182
+ };
183
+ export {
184
+ ToonShader1,
185
+ ToonShader2,
186
+ ToonShaderDotted,
187
+ ToonShaderHatching
188
+ };
@@ -1,27 +1,36 @@
1
- import { Vector2 } from 'three';
2
-
3
- /**
4
- * Triangle blur shader
5
- * based on glfx.js triangle blur shader
6
- * https://github.com/evanw/glfx.js
7
- *
8
- * A basic blur filter, which convolves the image with a
9
- * pyramid filter. The pyramid filter is separable and is applied as two
10
- * perpendicular triangle filters.
11
- */
12
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
13
4
  const TriangleBlurShader = {
14
5
  uniforms: {
15
- texture: {
16
- value: null
17
- },
18
- delta: {
19
- value: new Vector2(1, 1)
20
- }
6
+ texture: { value: null },
7
+ delta: { value: new THREE.Vector2(1, 1) }
21
8
  },
22
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
23
- fragmentShader: ['#include <common>', '#define ITERATIONS 10.0', 'uniform sampler2D texture;', 'uniform vec2 delta;', 'varying vec2 vUv;', 'void main() {', ' vec4 color = vec4( 0.0 );', ' float total = 0.0;', // randomize the lookup values to hide the fixed number of samples
24
- ' float offset = rand( vUv );', ' for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {', ' float percent = ( t + offset - 0.5 ) / ITERATIONS;', ' float weight = 1.0 - abs( percent );', ' color += texture2D( texture, vUv + delta * percent ) * weight;', ' total += weight;', ' }', ' gl_FragColor = color / total;', '}'].join('\n')
9
+ vertexShader: [
10
+ "varying vec2 vUv;",
11
+ "void main() {",
12
+ " vUv = uv;",
13
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
+ "}"
15
+ ].join("\n"),
16
+ fragmentShader: [
17
+ "#include <common>",
18
+ "#define ITERATIONS 10.0",
19
+ "uniform sampler2D texture;",
20
+ "uniform vec2 delta;",
21
+ "varying vec2 vUv;",
22
+ "void main() {",
23
+ " vec4 color = vec4( 0.0 );",
24
+ " float total = 0.0;",
25
+ " float offset = rand( vUv );",
26
+ " for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {",
27
+ " float percent = ( t + offset - 0.5 ) / ITERATIONS;",
28
+ " float weight = 1.0 - abs( percent );",
29
+ " color += texture2D( texture, vUv + delta * percent ) * weight;",
30
+ " total += weight;",
31
+ " }",
32
+ " gl_FragColor = color / total;",
33
+ "}"
34
+ ].join("\n")
25
35
  };
26
-
27
- export { TriangleBlurShader };
36
+ exports.TriangleBlurShader = TriangleBlurShader;
@@ -0,0 +1,36 @@
1
+ import { Vector2 } from "three";
2
+ const TriangleBlurShader = {
3
+ uniforms: {
4
+ texture: { value: null },
5
+ delta: { value: new Vector2(1, 1) }
6
+ },
7
+ vertexShader: [
8
+ "varying vec2 vUv;",
9
+ "void main() {",
10
+ " vUv = uv;",
11
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
+ "}"
13
+ ].join("\n"),
14
+ fragmentShader: [
15
+ "#include <common>",
16
+ "#define ITERATIONS 10.0",
17
+ "uniform sampler2D texture;",
18
+ "uniform vec2 delta;",
19
+ "varying vec2 vUv;",
20
+ "void main() {",
21
+ " vec4 color = vec4( 0.0 );",
22
+ " float total = 0.0;",
23
+ " float offset = rand( vUv );",
24
+ " for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {",
25
+ " float percent = ( t + offset - 0.5 ) / ITERATIONS;",
26
+ " float weight = 1.0 - abs( percent );",
27
+ " color += texture2D( texture, vUv + delta * percent ) * weight;",
28
+ " total += weight;",
29
+ " }",
30
+ " gl_FragColor = color / total;",
31
+ "}"
32
+ ].join("\n")
33
+ };
34
+ export {
35
+ TriangleBlurShader
36
+ };
@@ -1,18 +1,26 @@
1
- /**
2
- * Unpack RGBA depth shader
3
- * - show RGBA encoded depth as monochrome color
4
- */
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
5
3
  const UnpackDepthRGBAShader = {
6
4
  uniforms: {
7
- tDiffuse: {
8
- value: null
9
- },
10
- opacity: {
11
- value: 1.0
12
- }
5
+ tDiffuse: { value: null },
6
+ opacity: { value: 1 }
13
7
  },
14
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
15
- fragmentShader: ['uniform float opacity;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', '#include <packing>', 'void main() {', ' float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );', ' gl_FragColor = vec4( vec3( depth ), opacity );', '}'].join('\n')
8
+ vertexShader: [
9
+ "varying vec2 vUv;",
10
+ "void main() {",
11
+ " vUv = uv;",
12
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
+ "}"
14
+ ].join("\n"),
15
+ fragmentShader: [
16
+ "uniform float opacity;",
17
+ "uniform sampler2D tDiffuse;",
18
+ "varying vec2 vUv;",
19
+ "#include <packing>",
20
+ "void main() {",
21
+ " float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );",
22
+ " gl_FragColor = vec4( vec3( depth ), opacity );",
23
+ "}"
24
+ ].join("\n")
16
25
  };
17
-
18
- export { UnpackDepthRGBAShader };
26
+ exports.UnpackDepthRGBAShader = UnpackDepthRGBAShader;
@@ -0,0 +1,26 @@
1
+ const UnpackDepthRGBAShader = {
2
+ uniforms: {
3
+ tDiffuse: { value: null },
4
+ opacity: { value: 1 }
5
+ },
6
+ vertexShader: [
7
+ "varying vec2 vUv;",
8
+ "void main() {",
9
+ " vUv = uv;",
10
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
11
+ "}"
12
+ ].join("\n"),
13
+ fragmentShader: [
14
+ "uniform float opacity;",
15
+ "uniform sampler2D tDiffuse;",
16
+ "varying vec2 vUv;",
17
+ "#include <packing>",
18
+ "void main() {",
19
+ " float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );",
20
+ " gl_FragColor = vec4( vec3( depth ), opacity );",
21
+ "}"
22
+ ].join("\n")
23
+ };
24
+ export {
25
+ UnpackDepthRGBAShader
26
+ };