three-stdlib 2.15.1 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +14 -23
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +97 -357
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
- package/objects/ReflectorForSSRPass.mjs +247 -0
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import { Object3D, Box3, MathUtils, TextureLoader, UVMapping, sRGBEncoding, MeshLambertMaterial } from "three";
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import { MD2Loader } from "../loaders/MD2Loader.mjs";
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import { MorphBlendMesh } from "./MorphBlendMesh.mjs";
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var MD2CharacterComplex = function() {
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var scope = this;
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this.scale = 1;
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this.animationFPS = 6;
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this.transitionFrames = 15;
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this.maxSpeed = 275;
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this.maxReverseSpeed = -275;
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this.frontAcceleration = 600;
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this.backAcceleration = 600;
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this.frontDecceleration = 600;
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this.angularSpeed = 2.5;
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this.root = new Object3D();
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this.meshBody = null;
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this.meshWeapon = null;
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this.controls = null;
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this.skinsBody = [];
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this.skinsWeapon = [];
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this.weapons = [];
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this.currentSkin = void 0;
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};
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this.meshes = [];
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this.animations = {};
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this.loadCounter = 0;
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this.speed = 0;
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this.walkSpeed = this.maxSpeed;
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this.crouchSpeed = this.maxSpeed * 0.5;
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this.activeAnimation = null;
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this.meshes[i].receiveShadow = enable;
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38
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+
}
|
39
|
+
};
|
40
|
+
this.setVisible = function(enable) {
|
41
|
+
for (let i = 0; i < this.meshes.length; i++) {
|
42
|
+
this.meshes[i].visible = enable;
|
43
|
+
this.meshes[i].visible = enable;
|
44
|
+
}
|
45
|
+
};
|
46
|
+
this.shareParts = function(original) {
|
47
|
+
this.animations = original.animations;
|
48
|
+
this.walkSpeed = original.walkSpeed;
|
49
|
+
this.crouchSpeed = original.crouchSpeed;
|
50
|
+
this.skinsBody = original.skinsBody;
|
51
|
+
this.skinsWeapon = original.skinsWeapon;
|
52
|
+
var mesh = createPart(original.meshBody.geometry, this.skinsBody[0]);
|
53
|
+
mesh.scale.set(this.scale, this.scale, this.scale);
|
54
|
+
this.root.position.y = original.root.position.y;
|
55
|
+
this.root.add(mesh);
|
56
|
+
this.meshBody = mesh;
|
57
|
+
this.meshes.push(mesh);
|
58
|
+
for (let i = 0; i < original.weapons.length; i++) {
|
59
|
+
var meshWeapon = createPart(original.weapons[i].geometry, this.skinsWeapon[i]);
|
60
|
+
meshWeapon.scale.set(this.scale, this.scale, this.scale);
|
61
|
+
meshWeapon.visible = false;
|
62
|
+
meshWeapon.name = original.weapons[i].name;
|
63
|
+
this.root.add(meshWeapon);
|
64
|
+
this.weapons[i] = meshWeapon;
|
65
|
+
this.meshWeapon = meshWeapon;
|
66
|
+
this.meshes.push(meshWeapon);
|
67
|
+
}
|
68
|
+
};
|
69
|
+
this.loadParts = function(config) {
|
70
|
+
this.animations = config.animations;
|
71
|
+
this.walkSpeed = config.walkSpeed;
|
72
|
+
this.crouchSpeed = config.crouchSpeed;
|
73
|
+
this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
|
74
|
+
var weaponsTextures = [];
|
75
|
+
for (let i = 0; i < config.weapons.length; i++)
|
76
|
+
weaponsTextures[i] = config.weapons[i][1];
|
77
|
+
this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
|
78
|
+
this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
|
79
|
+
var loader = new MD2Loader();
|
80
|
+
loader.load(config.baseUrl + config.body, function(geo) {
|
81
|
+
var boundingBox = new Box3();
|
82
|
+
boundingBox.setFromBufferAttribute(geo.attributes.position);
|
83
|
+
scope.root.position.y = -scope.scale * boundingBox.min.y;
|
84
|
+
var mesh = createPart(geo, scope.skinsBody[0]);
|
85
|
+
mesh.scale.set(scope.scale, scope.scale, scope.scale);
|
86
|
+
scope.root.add(mesh);
|
87
|
+
scope.meshBody = mesh;
|
88
|
+
scope.meshes.push(mesh);
|
89
|
+
checkLoadingComplete();
|
90
|
+
});
|
91
|
+
var generateCallback = function(index, name) {
|
92
|
+
return function(geo) {
|
93
|
+
var mesh = createPart(geo, scope.skinsWeapon[index]);
|
94
|
+
mesh.scale.set(scope.scale, scope.scale, scope.scale);
|
95
|
+
mesh.visible = false;
|
96
|
+
mesh.name = name;
|
97
|
+
scope.root.add(mesh);
|
98
|
+
scope.weapons[index] = mesh;
|
99
|
+
scope.meshWeapon = mesh;
|
100
|
+
scope.meshes.push(mesh);
|
101
|
+
checkLoadingComplete();
|
102
|
+
};
|
103
|
+
};
|
104
|
+
for (let i = 0; i < config.weapons.length; i++) {
|
105
|
+
loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
|
106
|
+
}
|
107
|
+
};
|
108
|
+
this.setPlaybackRate = function(rate) {
|
109
|
+
if (this.meshBody)
|
110
|
+
this.meshBody.duration = this.meshBody.baseDuration / rate;
|
111
|
+
if (this.meshWeapon)
|
112
|
+
this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
|
113
|
+
};
|
114
|
+
this.setWireframe = function(wireframeEnabled) {
|
115
|
+
if (wireframeEnabled) {
|
116
|
+
if (this.meshBody)
|
117
|
+
this.meshBody.material = this.meshBody.materialWireframe;
|
118
|
+
if (this.meshWeapon)
|
119
|
+
this.meshWeapon.material = this.meshWeapon.materialWireframe;
|
120
|
+
} else {
|
121
|
+
if (this.meshBody)
|
122
|
+
this.meshBody.material = this.meshBody.materialTexture;
|
123
|
+
if (this.meshWeapon)
|
124
|
+
this.meshWeapon.material = this.meshWeapon.materialTexture;
|
125
|
+
}
|
126
|
+
};
|
127
|
+
this.setSkin = function(index) {
|
128
|
+
if (this.meshBody && this.meshBody.material.wireframe === false) {
|
129
|
+
this.meshBody.material.map = this.skinsBody[index];
|
130
|
+
this.currentSkin = index;
|
131
|
+
}
|
132
|
+
};
|
133
|
+
this.setWeapon = function(index) {
|
134
|
+
for (let i = 0; i < this.weapons.length; i++)
|
135
|
+
this.weapons[i].visible = false;
|
136
|
+
var activeWeapon = this.weapons[index];
|
137
|
+
if (activeWeapon) {
|
138
|
+
activeWeapon.visible = true;
|
139
|
+
this.meshWeapon = activeWeapon;
|
140
|
+
if (this.activeAnimation) {
|
141
|
+
activeWeapon.playAnimation(this.activeAnimation);
|
142
|
+
this.meshWeapon.setAnimationTime(this.activeAnimation, this.meshBody.getAnimationTime(this.activeAnimation));
|
143
|
+
}
|
144
|
+
}
|
145
|
+
};
|
146
|
+
this.setAnimation = function(animationName) {
|
147
|
+
if (animationName === this.activeAnimation || !animationName)
|
148
|
+
return;
|
149
|
+
if (this.meshBody) {
|
150
|
+
this.meshBody.setAnimationWeight(animationName, 0);
|
151
|
+
this.meshBody.playAnimation(animationName);
|
152
|
+
this.oldAnimation = this.activeAnimation;
|
153
|
+
this.activeAnimation = animationName;
|
154
|
+
this.blendCounter = this.transitionFrames;
|
155
|
+
}
|
156
|
+
if (this.meshWeapon) {
|
157
|
+
this.meshWeapon.setAnimationWeight(animationName, 0);
|
158
|
+
this.meshWeapon.playAnimation(animationName);
|
159
|
+
}
|
160
|
+
};
|
161
|
+
this.update = function(delta) {
|
162
|
+
if (this.controls)
|
163
|
+
this.updateMovementModel(delta);
|
164
|
+
if (this.animations) {
|
165
|
+
this.updateBehaviors();
|
166
|
+
this.updateAnimations(delta);
|
167
|
+
}
|
168
|
+
};
|
169
|
+
this.updateAnimations = function(delta) {
|
170
|
+
var mix = 1;
|
171
|
+
if (this.blendCounter > 0) {
|
172
|
+
mix = (this.transitionFrames - this.blendCounter) / this.transitionFrames;
|
173
|
+
this.blendCounter -= 1;
|
174
|
+
}
|
175
|
+
if (this.meshBody) {
|
176
|
+
this.meshBody.update(delta);
|
177
|
+
this.meshBody.setAnimationWeight(this.activeAnimation, mix);
|
178
|
+
this.meshBody.setAnimationWeight(this.oldAnimation, 1 - mix);
|
179
|
+
}
|
180
|
+
if (this.meshWeapon) {
|
181
|
+
this.meshWeapon.update(delta);
|
182
|
+
this.meshWeapon.setAnimationWeight(this.activeAnimation, mix);
|
183
|
+
this.meshWeapon.setAnimationWeight(this.oldAnimation, 1 - mix);
|
184
|
+
}
|
185
|
+
};
|
186
|
+
this.updateBehaviors = function() {
|
187
|
+
var controls = this.controls;
|
188
|
+
var animations = this.animations;
|
189
|
+
var moveAnimation, idleAnimation;
|
190
|
+
if (controls.crouch) {
|
191
|
+
moveAnimation = animations["crouchMove"];
|
192
|
+
idleAnimation = animations["crouchIdle"];
|
193
|
+
} else {
|
194
|
+
moveAnimation = animations["move"];
|
195
|
+
idleAnimation = animations["idle"];
|
196
|
+
}
|
197
|
+
if (controls.jump) {
|
198
|
+
moveAnimation = animations["jump"];
|
199
|
+
idleAnimation = animations["jump"];
|
200
|
+
}
|
201
|
+
if (controls.attack) {
|
202
|
+
if (controls.crouch) {
|
203
|
+
moveAnimation = animations["crouchAttack"];
|
204
|
+
idleAnimation = animations["crouchAttack"];
|
205
|
+
} else {
|
206
|
+
moveAnimation = animations["attack"];
|
207
|
+
idleAnimation = animations["attack"];
|
208
|
+
}
|
209
|
+
}
|
210
|
+
if (controls.moveForward || controls.moveBackward || controls.moveLeft || controls.moveRight) {
|
211
|
+
if (this.activeAnimation !== moveAnimation) {
|
212
|
+
this.setAnimation(moveAnimation);
|
213
|
+
}
|
214
|
+
}
|
215
|
+
if (Math.abs(this.speed) < 0.2 * this.maxSpeed && !(controls.moveLeft || controls.moveRight || controls.moveForward || controls.moveBackward)) {
|
216
|
+
if (this.activeAnimation !== idleAnimation) {
|
217
|
+
this.setAnimation(idleAnimation);
|
218
|
+
}
|
219
|
+
}
|
220
|
+
if (controls.moveForward) {
|
221
|
+
if (this.meshBody) {
|
222
|
+
this.meshBody.setAnimationDirectionForward(this.activeAnimation);
|
223
|
+
this.meshBody.setAnimationDirectionForward(this.oldAnimation);
|
224
|
+
}
|
225
|
+
if (this.meshWeapon) {
|
226
|
+
this.meshWeapon.setAnimationDirectionForward(this.activeAnimation);
|
227
|
+
this.meshWeapon.setAnimationDirectionForward(this.oldAnimation);
|
228
|
+
}
|
229
|
+
}
|
230
|
+
if (controls.moveBackward) {
|
231
|
+
if (this.meshBody) {
|
232
|
+
this.meshBody.setAnimationDirectionBackward(this.activeAnimation);
|
233
|
+
this.meshBody.setAnimationDirectionBackward(this.oldAnimation);
|
234
|
+
}
|
235
|
+
if (this.meshWeapon) {
|
236
|
+
this.meshWeapon.setAnimationDirectionBackward(this.activeAnimation);
|
237
|
+
this.meshWeapon.setAnimationDirectionBackward(this.oldAnimation);
|
238
|
+
}
|
239
|
+
}
|
240
|
+
};
|
241
|
+
this.updateMovementModel = function(delta) {
|
242
|
+
var controls = this.controls;
|
243
|
+
if (controls.crouch)
|
244
|
+
this.maxSpeed = this.crouchSpeed;
|
245
|
+
else
|
246
|
+
this.maxSpeed = this.walkSpeed;
|
247
|
+
this.maxReverseSpeed = -this.maxSpeed;
|
248
|
+
if (controls.moveForward) {
|
249
|
+
this.speed = MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
|
250
|
+
}
|
251
|
+
if (controls.moveBackward) {
|
252
|
+
this.speed = MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
|
253
|
+
}
|
254
|
+
var dir = 1;
|
255
|
+
if (controls.moveLeft) {
|
256
|
+
this.bodyOrientation += delta * this.angularSpeed;
|
257
|
+
this.speed = MathUtils.clamp(
|
258
|
+
this.speed + dir * delta * this.frontAcceleration,
|
259
|
+
this.maxReverseSpeed,
|
260
|
+
this.maxSpeed
|
261
|
+
);
|
262
|
+
}
|
263
|
+
if (controls.moveRight) {
|
264
|
+
this.bodyOrientation -= delta * this.angularSpeed;
|
265
|
+
this.speed = MathUtils.clamp(
|
266
|
+
this.speed + dir * delta * this.frontAcceleration,
|
267
|
+
this.maxReverseSpeed,
|
268
|
+
this.maxSpeed
|
269
|
+
);
|
270
|
+
}
|
271
|
+
if (!(controls.moveForward || controls.moveBackward)) {
|
272
|
+
if (this.speed > 0) {
|
273
|
+
var k = exponentialEaseOut(this.speed / this.maxSpeed);
|
274
|
+
this.speed = MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
|
275
|
+
} else {
|
276
|
+
var k = exponentialEaseOut(this.speed / this.maxReverseSpeed);
|
277
|
+
this.speed = MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
|
278
|
+
}
|
279
|
+
}
|
280
|
+
var forwardDelta = this.speed * delta;
|
281
|
+
this.root.position.x += Math.sin(this.bodyOrientation) * forwardDelta;
|
282
|
+
this.root.position.z += Math.cos(this.bodyOrientation) * forwardDelta;
|
283
|
+
this.root.rotation.y = this.bodyOrientation;
|
284
|
+
};
|
285
|
+
function loadTextures(baseUrl, textureUrls) {
|
286
|
+
var textureLoader = new TextureLoader();
|
287
|
+
var textures = [];
|
288
|
+
for (let i = 0; i < textureUrls.length; i++) {
|
289
|
+
textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
|
290
|
+
textures[i].mapping = UVMapping;
|
291
|
+
textures[i].name = textureUrls[i];
|
292
|
+
textures[i].encoding = sRGBEncoding;
|
293
|
+
}
|
294
|
+
return textures;
|
295
|
+
}
|
296
|
+
function createPart(geometry, skinMap) {
|
297
|
+
var materialWireframe = new MeshLambertMaterial({
|
298
|
+
color: 16755200,
|
299
|
+
wireframe: true,
|
300
|
+
morphTargets: true,
|
301
|
+
morphNormals: true
|
302
|
+
});
|
303
|
+
var materialTexture = new MeshLambertMaterial({
|
304
|
+
color: 16777215,
|
305
|
+
wireframe: false,
|
306
|
+
map: skinMap,
|
307
|
+
morphTargets: true,
|
308
|
+
morphNormals: true
|
309
|
+
});
|
310
|
+
var mesh = new MorphBlendMesh(geometry, materialTexture);
|
311
|
+
mesh.rotation.y = -Math.PI / 2;
|
312
|
+
mesh.materialTexture = materialTexture;
|
313
|
+
mesh.materialWireframe = materialWireframe;
|
314
|
+
mesh.autoCreateAnimations(scope.animationFPS);
|
315
|
+
return mesh;
|
316
|
+
}
|
317
|
+
function checkLoadingComplete() {
|
318
|
+
scope.loadCounter -= 1;
|
319
|
+
if (scope.loadCounter === 0)
|
320
|
+
scope.onLoadComplete();
|
321
|
+
}
|
322
|
+
function exponentialEaseOut(k) {
|
323
|
+
return k === 1 ? 1 : -Math.pow(2, -10 * k) + 1;
|
324
|
+
}
|
325
|
+
};
|
326
|
+
export {
|
327
|
+
MD2CharacterComplex
|
328
|
+
};
|
package/misc/MorphAnimMesh.js
CHANGED
@@ -1,48 +1,40 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
this
|
6
|
-
this.
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
|
+
const THREE = require("three");
|
4
|
+
var MorphAnimMesh = function(geometry, material) {
|
5
|
+
THREE.Mesh.call(this, geometry, material);
|
6
|
+
this.type = "MorphAnimMesh";
|
7
|
+
this.mixer = new THREE.AnimationMixer(this);
|
7
8
|
this.activeAction = null;
|
8
9
|
};
|
9
|
-
|
10
|
-
MorphAnimMesh.prototype = Object.create(Mesh.prototype);
|
10
|
+
MorphAnimMesh.prototype = Object.create(THREE.Mesh.prototype);
|
11
11
|
MorphAnimMesh.prototype.constructor = MorphAnimMesh;
|
12
|
-
|
13
|
-
|
14
|
-
this.mixer.timeScale = 1.0;
|
12
|
+
MorphAnimMesh.prototype.setDirectionForward = function() {
|
13
|
+
this.mixer.timeScale = 1;
|
15
14
|
};
|
16
|
-
|
17
|
-
|
18
|
-
this.mixer.timeScale = -1.0;
|
15
|
+
MorphAnimMesh.prototype.setDirectionBackward = function() {
|
16
|
+
this.mixer.timeScale = -1;
|
19
17
|
};
|
20
|
-
|
21
|
-
MorphAnimMesh.prototype.playAnimation = function (label, fps) {
|
18
|
+
MorphAnimMesh.prototype.playAnimation = function(label, fps) {
|
22
19
|
if (this.activeAction) {
|
23
20
|
this.activeAction.stop();
|
24
21
|
this.activeAction = null;
|
25
22
|
}
|
26
|
-
|
27
|
-
var clip = AnimationClip.findByName(this, label);
|
28
|
-
|
23
|
+
var clip = THREE.AnimationClip.findByName(this, label);
|
29
24
|
if (clip) {
|
30
25
|
var action = this.mixer.clipAction(clip);
|
31
26
|
action.timeScale = clip.tracks.length * fps / clip.duration;
|
32
27
|
this.activeAction = action.play();
|
33
28
|
} else {
|
34
|
-
throw new Error(
|
29
|
+
throw new Error("THREE.MorphAnimMesh: animations[" + label + "] undefined in .playAnimation()");
|
35
30
|
}
|
36
31
|
};
|
37
|
-
|
38
|
-
MorphAnimMesh.prototype.updateAnimation = function (delta) {
|
32
|
+
MorphAnimMesh.prototype.updateAnimation = function(delta) {
|
39
33
|
this.mixer.update(delta);
|
40
34
|
};
|
41
|
-
|
42
|
-
|
43
|
-
|
44
|
-
this.mixer = new AnimationMixer(this);
|
35
|
+
MorphAnimMesh.prototype.copy = function(source) {
|
36
|
+
THREE.Mesh.prototype.copy.call(this, source);
|
37
|
+
this.mixer = new THREE.AnimationMixer(this);
|
45
38
|
return this;
|
46
39
|
};
|
47
|
-
|
48
|
-
export { MorphAnimMesh };
|
40
|
+
exports.MorphAnimMesh = MorphAnimMesh;
|
@@ -0,0 +1,40 @@
|
|
1
|
+
import { Mesh, AnimationMixer, AnimationClip } from "three";
|
2
|
+
var MorphAnimMesh = function(geometry, material) {
|
3
|
+
Mesh.call(this, geometry, material);
|
4
|
+
this.type = "MorphAnimMesh";
|
5
|
+
this.mixer = new AnimationMixer(this);
|
6
|
+
this.activeAction = null;
|
7
|
+
};
|
8
|
+
MorphAnimMesh.prototype = Object.create(Mesh.prototype);
|
9
|
+
MorphAnimMesh.prototype.constructor = MorphAnimMesh;
|
10
|
+
MorphAnimMesh.prototype.setDirectionForward = function() {
|
11
|
+
this.mixer.timeScale = 1;
|
12
|
+
};
|
13
|
+
MorphAnimMesh.prototype.setDirectionBackward = function() {
|
14
|
+
this.mixer.timeScale = -1;
|
15
|
+
};
|
16
|
+
MorphAnimMesh.prototype.playAnimation = function(label, fps) {
|
17
|
+
if (this.activeAction) {
|
18
|
+
this.activeAction.stop();
|
19
|
+
this.activeAction = null;
|
20
|
+
}
|
21
|
+
var clip = AnimationClip.findByName(this, label);
|
22
|
+
if (clip) {
|
23
|
+
var action = this.mixer.clipAction(clip);
|
24
|
+
action.timeScale = clip.tracks.length * fps / clip.duration;
|
25
|
+
this.activeAction = action.play();
|
26
|
+
} else {
|
27
|
+
throw new Error("THREE.MorphAnimMesh: animations[" + label + "] undefined in .playAnimation()");
|
28
|
+
}
|
29
|
+
};
|
30
|
+
MorphAnimMesh.prototype.updateAnimation = function(delta) {
|
31
|
+
this.mixer.update(delta);
|
32
|
+
};
|
33
|
+
MorphAnimMesh.prototype.copy = function(source) {
|
34
|
+
Mesh.prototype.copy.call(this, source);
|
35
|
+
this.mixer = new AnimationMixer(this);
|
36
|
+
return this;
|
37
|
+
};
|
38
|
+
export {
|
39
|
+
MorphAnimMesh
|
40
|
+
};
|
package/misc/MorphBlendMesh.js
CHANGED
@@ -1,28 +1,26 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
|
+
const THREE = require("three");
|
4
|
+
var MorphBlendMesh = function(geometry, material) {
|
5
|
+
THREE.Mesh.call(this, geometry, material);
|
5
6
|
this.animationsMap = {};
|
6
|
-
this.animationsList = [];
|
7
|
-
// (all frames played together in 1 second)
|
8
|
-
|
7
|
+
this.animationsList = [];
|
9
8
|
var numFrames = Object.keys(this.morphTargetDictionary).length;
|
10
|
-
var name =
|
9
|
+
var name = "__default";
|
11
10
|
var startFrame = 0;
|
12
11
|
var endFrame = numFrames - 1;
|
13
12
|
var fps = numFrames / 1;
|
14
13
|
this.createAnimation(name, startFrame, endFrame, fps);
|
15
14
|
this.setAnimationWeight(name, 1);
|
16
15
|
};
|
17
|
-
|
18
|
-
MorphBlendMesh.prototype = Object.assign(Object.create(Mesh.prototype), {
|
16
|
+
MorphBlendMesh.prototype = Object.assign(Object.create(THREE.Mesh.prototype), {
|
19
17
|
constructor: MorphBlendMesh,
|
20
|
-
createAnimation: function
|
18
|
+
createAnimation: function(name, start, end, fps) {
|
21
19
|
var animation = {
|
22
|
-
start
|
23
|
-
end
|
20
|
+
start,
|
21
|
+
end,
|
24
22
|
length: end - start + 1,
|
25
|
-
fps
|
23
|
+
fps,
|
26
24
|
duration: (end - start) / fps,
|
27
25
|
lastFrame: 0,
|
28
26
|
currentFrame: 0,
|
@@ -36,136 +34,117 @@ MorphBlendMesh.prototype = Object.assign(Object.create(Mesh.prototype), {
|
|
36
34
|
this.animationsMap[name] = animation;
|
37
35
|
this.animationsList.push(animation);
|
38
36
|
},
|
39
|
-
autoCreateAnimations: function
|
37
|
+
autoCreateAnimations: function(fps) {
|
40
38
|
var pattern = /([a-z]+)_?(\d+)/i;
|
41
|
-
var firstAnimation,
|
42
|
-
frameRanges = {};
|
39
|
+
var firstAnimation, frameRanges = {};
|
43
40
|
var i = 0;
|
44
|
-
|
45
41
|
for (let key in this.morphTargetDictionary) {
|
46
42
|
var chunks = key.match(pattern);
|
47
|
-
|
48
43
|
if (chunks && chunks.length > 1) {
|
49
44
|
var name = chunks[1];
|
50
|
-
if (!frameRanges[name])
|
51
|
-
start: Infinity,
|
52
|
-
end: -Infinity
|
53
|
-
};
|
45
|
+
if (!frameRanges[name])
|
46
|
+
frameRanges[name] = { start: Infinity, end: -Infinity };
|
54
47
|
var range = frameRanges[name];
|
55
|
-
if (i < range.start)
|
56
|
-
|
57
|
-
if (
|
48
|
+
if (i < range.start)
|
49
|
+
range.start = i;
|
50
|
+
if (i > range.end)
|
51
|
+
range.end = i;
|
52
|
+
if (!firstAnimation)
|
53
|
+
firstAnimation = name;
|
58
54
|
}
|
59
|
-
|
60
55
|
i++;
|
61
56
|
}
|
62
|
-
|
63
|
-
|
64
|
-
|
65
|
-
this.createAnimation(name, range.start, range.end, fps);
|
57
|
+
for (let name2 in frameRanges) {
|
58
|
+
var range = frameRanges[name2];
|
59
|
+
this.createAnimation(name2, range.start, range.end, fps);
|
66
60
|
}
|
67
|
-
|
68
61
|
this.firstAnimation = firstAnimation;
|
69
62
|
},
|
70
|
-
setAnimationDirectionForward: function
|
63
|
+
setAnimationDirectionForward: function(name) {
|
71
64
|
var animation = this.animationsMap[name];
|
72
|
-
|
73
65
|
if (animation) {
|
74
66
|
animation.direction = 1;
|
75
67
|
animation.directionBackwards = false;
|
76
68
|
}
|
77
69
|
},
|
78
|
-
setAnimationDirectionBackward: function
|
70
|
+
setAnimationDirectionBackward: function(name) {
|
79
71
|
var animation = this.animationsMap[name];
|
80
|
-
|
81
72
|
if (animation) {
|
82
73
|
animation.direction = -1;
|
83
74
|
animation.directionBackwards = true;
|
84
75
|
}
|
85
76
|
},
|
86
|
-
setAnimationFPS: function
|
77
|
+
setAnimationFPS: function(name, fps) {
|
87
78
|
var animation = this.animationsMap[name];
|
88
|
-
|
89
79
|
if (animation) {
|
90
80
|
animation.fps = fps;
|
91
81
|
animation.duration = (animation.end - animation.start) / animation.fps;
|
92
82
|
}
|
93
83
|
},
|
94
|
-
setAnimationDuration: function
|
84
|
+
setAnimationDuration: function(name, duration) {
|
95
85
|
var animation = this.animationsMap[name];
|
96
|
-
|
97
86
|
if (animation) {
|
98
87
|
animation.duration = duration;
|
99
88
|
animation.fps = (animation.end - animation.start) / animation.duration;
|
100
89
|
}
|
101
90
|
},
|
102
|
-
setAnimationWeight: function
|
91
|
+
setAnimationWeight: function(name, weight) {
|
103
92
|
var animation = this.animationsMap[name];
|
104
|
-
|
105
93
|
if (animation) {
|
106
94
|
animation.weight = weight;
|
107
95
|
}
|
108
96
|
},
|
109
|
-
setAnimationTime: function
|
97
|
+
setAnimationTime: function(name, time) {
|
110
98
|
var animation = this.animationsMap[name];
|
111
|
-
|
112
99
|
if (animation) {
|
113
100
|
animation.time = time;
|
114
101
|
}
|
115
102
|
},
|
116
|
-
getAnimationTime: function
|
103
|
+
getAnimationTime: function(name) {
|
117
104
|
var time = 0;
|
118
105
|
var animation = this.animationsMap[name];
|
119
|
-
|
120
106
|
if (animation) {
|
121
107
|
time = animation.time;
|
122
108
|
}
|
123
|
-
|
124
109
|
return time;
|
125
110
|
},
|
126
|
-
getAnimationDuration: function
|
111
|
+
getAnimationDuration: function(name) {
|
127
112
|
var duration = -1;
|
128
113
|
var animation = this.animationsMap[name];
|
129
|
-
|
130
114
|
if (animation) {
|
131
115
|
duration = animation.duration;
|
132
116
|
}
|
133
|
-
|
134
117
|
return duration;
|
135
118
|
},
|
136
|
-
playAnimation: function
|
119
|
+
playAnimation: function(name) {
|
137
120
|
var animation = this.animationsMap[name];
|
138
|
-
|
139
121
|
if (animation) {
|
140
122
|
animation.time = 0;
|
141
123
|
animation.active = true;
|
142
124
|
} else {
|
143
|
-
console.warn(
|
125
|
+
console.warn("THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()");
|
144
126
|
}
|
145
127
|
},
|
146
|
-
stopAnimation: function
|
128
|
+
stopAnimation: function(name) {
|
147
129
|
var animation = this.animationsMap[name];
|
148
|
-
|
149
130
|
if (animation) {
|
150
131
|
animation.active = false;
|
151
132
|
}
|
152
133
|
},
|
153
|
-
update: function
|
134
|
+
update: function(delta) {
|
154
135
|
for (let i = 0, il = this.animationsList.length; i < il; i++) {
|
155
136
|
var animation = this.animationsList[i];
|
156
|
-
if (!animation.active)
|
137
|
+
if (!animation.active)
|
138
|
+
continue;
|
157
139
|
var frameTime = animation.duration / animation.length;
|
158
140
|
animation.time += animation.direction * delta;
|
159
|
-
|
160
141
|
if (animation.mirroredLoop) {
|
161
142
|
if (animation.time > animation.duration || animation.time < 0) {
|
162
143
|
animation.direction *= -1;
|
163
|
-
|
164
144
|
if (animation.time > animation.duration) {
|
165
145
|
animation.time = animation.duration;
|
166
146
|
animation.directionBackwards = true;
|
167
147
|
}
|
168
|
-
|
169
148
|
if (animation.time < 0) {
|
170
149
|
animation.time = 0;
|
171
150
|
animation.directionBackwards = false;
|
@@ -173,12 +152,11 @@ MorphBlendMesh.prototype = Object.assign(Object.create(Mesh.prototype), {
|
|
173
152
|
}
|
174
153
|
} else {
|
175
154
|
animation.time = animation.time % animation.duration;
|
176
|
-
if (animation.time < 0)
|
155
|
+
if (animation.time < 0)
|
156
|
+
animation.time += animation.duration;
|
177
157
|
}
|
178
|
-
|
179
|
-
var keyframe = animation.start + MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
|
158
|
+
var keyframe = animation.start + THREE.MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
|
180
159
|
var weight = animation.weight;
|
181
|
-
|
182
160
|
if (keyframe !== animation.currentFrame) {
|
183
161
|
this.morphTargetInfluences[animation.lastFrame] = 0;
|
184
162
|
this.morphTargetInfluences[animation.currentFrame] = 1 * weight;
|
@@ -186,10 +164,9 @@ MorphBlendMesh.prototype = Object.assign(Object.create(Mesh.prototype), {
|
|
186
164
|
animation.lastFrame = animation.currentFrame;
|
187
165
|
animation.currentFrame = keyframe;
|
188
166
|
}
|
189
|
-
|
190
167
|
var mix = animation.time % frameTime / frameTime;
|
191
|
-
if (animation.directionBackwards)
|
192
|
-
|
168
|
+
if (animation.directionBackwards)
|
169
|
+
mix = 1 - mix;
|
193
170
|
if (animation.currentFrame !== animation.lastFrame) {
|
194
171
|
this.morphTargetInfluences[animation.currentFrame] = mix * weight;
|
195
172
|
this.morphTargetInfluences[animation.lastFrame] = (1 - mix) * weight;
|
@@ -199,5 +176,4 @@ MorphBlendMesh.prototype = Object.assign(Object.create(Mesh.prototype), {
|
|
199
176
|
}
|
200
177
|
}
|
201
178
|
});
|
202
|
-
|
203
|
-
export { MorphBlendMesh };
|
179
|
+
exports.MorphBlendMesh = MorphBlendMesh;
|