three-stdlib 2.15.1 → 2.15.2

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,169 +1,96 @@
1
- import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
- import { Pass, FullScreenQuad } from './Pass.js';
3
- import { Vector2, Color, WebGLRenderTarget, MeshDepthMaterial, DoubleSide, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Matrix4, Vector3, AdditiveBlending } from 'three';
4
- import { CopyShader } from '../shaders/CopyShader.js';
5
-
6
- class OutlinePass extends Pass {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const Pass = require("./Pass.js");
4
+ const THREE = require("three");
5
+ const CopyShader = require("../shaders/CopyShader.js");
6
+ class OutlinePass extends Pass.Pass {
7
7
  constructor(resolution, scene, camera, selectedObjects) {
8
8
  super();
9
-
10
- _defineProperty(this, "renderScene", void 0);
11
-
12
- _defineProperty(this, "renderCamera", void 0);
13
-
14
- _defineProperty(this, "selectedObjects", void 0);
15
-
16
- _defineProperty(this, "visibleEdgeColor", void 0);
17
-
18
- _defineProperty(this, "hiddenEdgeColor", void 0);
19
-
20
- _defineProperty(this, "edgeGlow", void 0);
21
-
22
- _defineProperty(this, "usePatternTexture", void 0);
23
-
24
- _defineProperty(this, "edgeThickness", void 0);
25
-
26
- _defineProperty(this, "edgeStrength", void 0);
27
-
28
- _defineProperty(this, "downSampleRatio", void 0);
29
-
30
- _defineProperty(this, "pulsePeriod", void 0);
31
-
32
- _defineProperty(this, "resolution", void 0);
33
-
34
- _defineProperty(this, "renderTargetMaskBuffer", void 0);
35
-
36
- _defineProperty(this, "depthMaterial", void 0);
37
-
38
- _defineProperty(this, "prepareMaskMaterial", void 0);
39
-
40
- _defineProperty(this, "renderTargetDepthBuffer", void 0);
41
-
42
- _defineProperty(this, "renderTargetMaskDownSampleBuffer", void 0);
43
-
44
- _defineProperty(this, "renderTargetBlurBuffer1", void 0);
45
-
46
- _defineProperty(this, "renderTargetBlurBuffer2", void 0);
47
-
48
- _defineProperty(this, "edgeDetectionMaterial", void 0);
49
-
50
- _defineProperty(this, "renderTargetEdgeBuffer1", void 0);
51
-
52
- _defineProperty(this, "renderTargetEdgeBuffer2", void 0);
53
-
54
- _defineProperty(this, "separableBlurMaterial1", void 0);
55
-
56
- _defineProperty(this, "separableBlurMaterial2", void 0);
57
-
58
- _defineProperty(this, "overlayMaterial", void 0);
59
-
60
- _defineProperty(this, "materialCopy", void 0);
61
-
62
- _defineProperty(this, "oldClearAlpha", void 0);
63
-
64
- _defineProperty(this, "fsQuad", void 0);
65
-
66
- _defineProperty(this, "tempPulseColor1", void 0);
67
-
68
- _defineProperty(this, "tempPulseColor2", void 0);
69
-
70
- _defineProperty(this, "textureMatrix", void 0);
71
-
72
- _defineProperty(this, "patternTexture", void 0);
73
-
74
- _defineProperty(this, "_visibilityCache", void 0);
75
-
76
- _defineProperty(this, "_oldClearColor", void 0);
77
-
78
- _defineProperty(this, "copyUniforms", void 0);
79
-
80
- _defineProperty(this, "BlurDirectionX", new Vector2(1.0, 0.0));
81
-
82
- _defineProperty(this, "BlurDirectionY", new Vector2(0.0, 1.0));
83
-
9
+ this.BlurDirectionX = new THREE.Vector2(1, 0);
10
+ this.BlurDirectionY = new THREE.Vector2(0, 1);
84
11
  this.renderScene = scene;
85
12
  this.renderCamera = camera;
86
- this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
87
- this.visibleEdgeColor = new Color(1, 1, 1);
88
- this.hiddenEdgeColor = new Color(0.1, 0.04, 0.02);
89
- this.edgeGlow = 0.0;
13
+ this.selectedObjects = selectedObjects !== void 0 ? selectedObjects : [];
14
+ this.visibleEdgeColor = new THREE.Color(1, 1, 1);
15
+ this.hiddenEdgeColor = new THREE.Color(0.1, 0.04, 0.02);
16
+ this.edgeGlow = 0;
90
17
  this.usePatternTexture = false;
91
- this.edgeThickness = 1.0;
92
- this.edgeStrength = 3.0;
18
+ this.edgeThickness = 1;
19
+ this.edgeStrength = 3;
93
20
  this.downSampleRatio = 2;
94
21
  this.pulsePeriod = 0;
95
- this._visibilityCache = new Map();
96
- this.resolution = resolution !== undefined ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
22
+ this._visibilityCache = /* @__PURE__ */ new Map();
23
+ this.resolution = resolution !== void 0 ? new THREE.Vector2(resolution.x, resolution.y) : new THREE.Vector2(256, 256);
97
24
  const resx = Math.round(this.resolution.x / this.downSampleRatio);
98
25
  const resy = Math.round(this.resolution.y / this.downSampleRatio);
99
- this.renderTargetMaskBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
100
- this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
26
+ this.renderTargetMaskBuffer = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y);
27
+ this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask";
101
28
  this.renderTargetMaskBuffer.texture.generateMipmaps = false;
102
- this.depthMaterial = new MeshDepthMaterial();
103
- this.depthMaterial.side = DoubleSide;
104
- this.depthMaterial.depthPacking = RGBADepthPacking;
105
- this.depthMaterial.blending = NoBlending;
29
+ this.depthMaterial = new THREE.MeshDepthMaterial();
30
+ this.depthMaterial.side = THREE.DoubleSide;
31
+ this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
32
+ this.depthMaterial.blending = THREE.NoBlending;
106
33
  this.prepareMaskMaterial = this.getPrepareMaskMaterial();
107
- this.prepareMaskMaterial.side = DoubleSide;
108
- this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(this.prepareMaskMaterial.fragmentShader, this.renderCamera);
109
- this.renderTargetDepthBuffer = new WebGLRenderTarget(this.resolution.x, this.resolution.y);
110
- this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
34
+ this.prepareMaskMaterial.side = THREE.DoubleSide;
35
+ this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(
36
+ this.prepareMaskMaterial.fragmentShader,
37
+ this.renderCamera
38
+ );
39
+ this.renderTargetDepthBuffer = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y);
40
+ this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth";
111
41
  this.renderTargetDepthBuffer.texture.generateMipmaps = false;
112
- this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget(resx, resy);
113
- this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
42
+ this.renderTargetMaskDownSampleBuffer = new THREE.WebGLRenderTarget(resx, resy);
43
+ this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample";
114
44
  this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
115
- this.renderTargetBlurBuffer1 = new WebGLRenderTarget(resx, resy);
116
- this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
45
+ this.renderTargetBlurBuffer1 = new THREE.WebGLRenderTarget(resx, resy);
46
+ this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1";
117
47
  this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
118
- this.renderTargetBlurBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
119
- this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
48
+ this.renderTargetBlurBuffer2 = new THREE.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
49
+ this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2";
120
50
  this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
121
51
  this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
122
- this.renderTargetEdgeBuffer1 = new WebGLRenderTarget(resx, resy);
123
- this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
52
+ this.renderTargetEdgeBuffer1 = new THREE.WebGLRenderTarget(resx, resy);
53
+ this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1";
124
54
  this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
125
- this.renderTargetEdgeBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
126
- this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
55
+ this.renderTargetEdgeBuffer2 = new THREE.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
56
+ this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2";
127
57
  this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
128
58
  const MAX_EDGE_THICKNESS = 4;
129
59
  const MAX_EDGE_GLOW = 4;
130
60
  this.separableBlurMaterial1 = this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
131
- this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
132
- this.separableBlurMaterial1.uniforms['kernelRadius'].value = 1;
61
+ this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
62
+ this.separableBlurMaterial1.uniforms["kernelRadius"].value = 1;
133
63
  this.separableBlurMaterial2 = this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
134
- this.separableBlurMaterial2.uniforms['texSize'].value.set(Math.round(resx / 2), Math.round(resy / 2));
135
- this.separableBlurMaterial2.uniforms['kernelRadius'].value = MAX_EDGE_GLOW; // Overlay material
136
-
137
- this.overlayMaterial = this.getOverlayMaterial(); // copy material
138
-
139
- if (CopyShader === undefined) console.error('THREE.OutlinePass relies on CopyShader');
140
- const copyShader = CopyShader;
141
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
142
- this.copyUniforms['opacity'].value = 1.0;
143
- this.materialCopy = new ShaderMaterial({
64
+ this.separableBlurMaterial2.uniforms["texSize"].value.set(Math.round(resx / 2), Math.round(resy / 2));
65
+ this.separableBlurMaterial2.uniforms["kernelRadius"].value = MAX_EDGE_GLOW;
66
+ this.overlayMaterial = this.getOverlayMaterial();
67
+ if (CopyShader.CopyShader === void 0)
68
+ console.error("THREE.OutlinePass relies on CopyShader");
69
+ const copyShader = CopyShader.CopyShader;
70
+ this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
71
+ this.copyUniforms["opacity"].value = 1;
72
+ this.materialCopy = new THREE.ShaderMaterial({
144
73
  uniforms: this.copyUniforms,
145
74
  vertexShader: copyShader.vertexShader,
146
75
  fragmentShader: copyShader.fragmentShader,
147
- blending: NoBlending,
76
+ blending: THREE.NoBlending,
148
77
  depthTest: false,
149
78
  depthWrite: false,
150
79
  transparent: true
151
80
  });
152
81
  this.enabled = true;
153
82
  this.needsSwap = false;
154
- this._oldClearColor = new Color();
83
+ this._oldClearColor = new THREE.Color();
155
84
  this.oldClearAlpha = 1;
156
- this.fsQuad = new FullScreenQuad(this.materialCopy);
157
- this.tempPulseColor1 = new Color();
158
- this.tempPulseColor2 = new Color();
159
- this.textureMatrix = new Matrix4();
160
-
161
- function replaceDepthToViewZ(string, camera) {
162
- const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
163
- return string.replace(/DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ');
85
+ this.fsQuad = new Pass.FullScreenQuad(this.materialCopy);
86
+ this.tempPulseColor1 = new THREE.Color();
87
+ this.tempPulseColor2 = new THREE.Color();
88
+ this.textureMatrix = new THREE.Matrix4();
89
+ function replaceDepthToViewZ(string, camera2) {
90
+ const type = camera2.isPerspectiveCamera ? "perspective" : "orthographic";
91
+ return string.replace(/DEPTH_TO_VIEW_Z/g, type + "DepthToViewZ");
164
92
  }
165
93
  }
166
-
167
94
  dispose() {
168
95
  this.renderTargetMaskBuffer.dispose();
169
96
  this.renderTargetDepthBuffer.dispose();
@@ -173,7 +100,6 @@ class OutlinePass extends Pass {
173
100
  this.renderTargetEdgeBuffer1.dispose();
174
101
  this.renderTargetEdgeBuffer2.dispose();
175
102
  }
176
-
177
103
  setSize(width, height) {
178
104
  this.renderTargetMaskBuffer.setSize(width, height);
179
105
  this.renderTargetDepthBuffer.setSize(width, height);
@@ -182,17 +108,15 @@ class OutlinePass extends Pass {
182
108
  this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
183
109
  this.renderTargetBlurBuffer1.setSize(resx, resy);
184
110
  this.renderTargetEdgeBuffer1.setSize(resx, resy);
185
- this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
111
+ this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
186
112
  resx = Math.round(resx / 2);
187
113
  resy = Math.round(resy / 2);
188
114
  this.renderTargetBlurBuffer2.setSize(resx, resy);
189
115
  this.renderTargetEdgeBuffer2.setSize(resx, resy);
190
- this.separableBlurMaterial2.uniforms['texSize'].value.set(resx, resy);
116
+ this.separableBlurMaterial2.uniforms["texSize"].value.set(resx, resy);
191
117
  }
192
-
193
118
  changeVisibilityOfSelectedObjects(bVisible) {
194
119
  const cache = this._visibilityCache;
195
-
196
120
  function gatherSelectedMeshesCallBack(object) {
197
121
  if (object.isMesh) {
198
122
  if (bVisible === true) {
@@ -203,194 +127,163 @@ class OutlinePass extends Pass {
203
127
  }
204
128
  }
205
129
  }
206
-
207
130
  for (let i = 0; i < this.selectedObjects.length; i++) {
208
131
  const selectedObject = this.selectedObjects[i];
209
132
  selectedObject.traverse(gatherSelectedMeshesCallBack);
210
133
  }
211
134
  }
212
-
213
135
  changeVisibilityOfNonSelectedObjects(bVisible) {
214
136
  const cache = this._visibilityCache;
215
137
  const selectedMeshes = [];
216
-
217
138
  function gatherSelectedMeshesCallBack(object) {
218
- if (object.isMesh) selectedMeshes.push(object);
139
+ if (object.isMesh)
140
+ selectedMeshes.push(object);
219
141
  }
220
-
221
142
  for (let i = 0; i < this.selectedObjects.length; i++) {
222
143
  const selectedObject = this.selectedObjects[i];
223
144
  selectedObject.traverse(gatherSelectedMeshesCallBack);
224
145
  }
225
-
226
146
  function VisibilityChangeCallBack(object) {
227
147
  if (object.isMesh || object.isSprite) {
228
- // only meshes and sprites are supported by OutlinePass
229
148
  let bFound = false;
230
-
231
149
  for (let i = 0; i < selectedMeshes.length; i++) {
232
150
  const selectedObjectId = selectedMeshes[i].id;
233
-
234
151
  if (selectedObjectId === object.id) {
235
152
  bFound = true;
236
153
  break;
237
154
  }
238
155
  }
239
-
240
156
  if (bFound === false) {
241
157
  const visibility = object.visible;
242
-
243
158
  if (bVisible === false || cache.get(object) === true) {
244
159
  object.visible = bVisible;
245
160
  }
246
-
247
161
  cache.set(object, visibility);
248
162
  }
249
163
  } else if (object.isPoints || object.isLine) {
250
- // the visibilty of points and lines is always set to false in order to
251
- // not affect the outline computation
252
164
  if (bVisible === true) {
253
- object.visible = cache.get(object); // restore
165
+ object.visible = cache.get(object);
254
166
  } else {
255
167
  cache.set(object, object.visible);
256
168
  object.visible = bVisible;
257
169
  }
258
170
  }
259
171
  }
260
-
261
172
  this.renderScene.traverse(VisibilityChangeCallBack);
262
173
  }
263
-
264
174
  updateTextureMatrix() {
265
- this.textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
175
+ this.textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
266
176
  this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
267
177
  this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
268
178
  }
269
-
270
179
  render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
271
180
  if (this.selectedObjects.length > 0) {
272
181
  renderer.getClearColor(this._oldClearColor);
273
182
  this.oldClearAlpha = renderer.getClearAlpha();
274
183
  const oldAutoClear = renderer.autoClear;
275
184
  renderer.autoClear = false;
276
- if (maskActive) renderer.state.buffers.stencil.setTest(false);
277
- renderer.setClearColor(0xffffff, 1); // Make selected objects invisible
278
-
185
+ if (maskActive)
186
+ renderer.state.buffers.stencil.setTest(false);
187
+ renderer.setClearColor(16777215, 1);
279
188
  this.changeVisibilityOfSelectedObjects(false);
280
189
  const currentBackground = this.renderScene.background;
281
- this.renderScene.background = null; // 1. Draw Non Selected objects in the depth buffer
282
-
190
+ this.renderScene.background = null;
283
191
  this.renderScene.overrideMaterial = this.depthMaterial;
284
192
  renderer.setRenderTarget(this.renderTargetDepthBuffer);
285
193
  renderer.clear();
286
- renderer.render(this.renderScene, this.renderCamera); // Make selected objects visible
287
-
194
+ renderer.render(this.renderScene, this.renderCamera);
288
195
  this.changeVisibilityOfSelectedObjects(true);
289
-
290
- this._visibilityCache.clear(); // Update Texture Matrix for Depth compare
291
-
292
-
293
- this.updateTextureMatrix(); // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
294
-
196
+ this._visibilityCache.clear();
197
+ this.updateTextureMatrix();
295
198
  this.changeVisibilityOfNonSelectedObjects(false);
296
199
  this.renderScene.overrideMaterial = this.prepareMaskMaterial;
297
- this.prepareMaskMaterial.uniforms['cameraNearFar'].value.set(this.renderCamera.near, this.renderCamera.far);
298
- this.prepareMaskMaterial.uniforms['depthTexture'].value = this.renderTargetDepthBuffer.texture;
299
- this.prepareMaskMaterial.uniforms['textureMatrix'].value = this.textureMatrix;
200
+ this.prepareMaskMaterial.uniforms["cameraNearFar"].value.set(
201
+ this.renderCamera.near,
202
+ this.renderCamera.far
203
+ );
204
+ this.prepareMaskMaterial.uniforms["depthTexture"].value = this.renderTargetDepthBuffer.texture;
205
+ this.prepareMaskMaterial.uniforms["textureMatrix"].value = this.textureMatrix;
300
206
  renderer.setRenderTarget(this.renderTargetMaskBuffer);
301
207
  renderer.clear();
302
208
  renderer.render(this.renderScene, this.renderCamera);
303
209
  this.renderScene.overrideMaterial = null;
304
210
  this.changeVisibilityOfNonSelectedObjects(true);
305
-
306
211
  this._visibilityCache.clear();
307
-
308
- this.renderScene.background = currentBackground; // 2. Downsample to Half resolution
309
-
212
+ this.renderScene.background = currentBackground;
310
213
  this.fsQuad.material = this.materialCopy;
311
- this.copyUniforms['tDiffuse'].value = this.renderTargetMaskBuffer.texture;
214
+ this.copyUniforms["tDiffuse"].value = this.renderTargetMaskBuffer.texture;
312
215
  renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
313
216
  renderer.clear();
314
217
  this.fsQuad.render(renderer);
315
218
  this.tempPulseColor1.copy(this.visibleEdgeColor);
316
219
  this.tempPulseColor2.copy(this.hiddenEdgeColor);
317
-
318
220
  if (this.pulsePeriod > 0) {
319
- const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1.0 - 0.25) / 2;
221
+ const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1 - 0.25) / 2;
320
222
  this.tempPulseColor1.multiplyScalar(scalar);
321
223
  this.tempPulseColor2.multiplyScalar(scalar);
322
- } // 3. Apply Edge Detection Pass
323
-
324
-
224
+ }
325
225
  this.fsQuad.material = this.edgeDetectionMaterial;
326
- this.edgeDetectionMaterial.uniforms['maskTexture'].value = this.renderTargetMaskDownSampleBuffer.texture;
327
- this.edgeDetectionMaterial.uniforms['texSize'].value.set(this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height);
328
- this.edgeDetectionMaterial.uniforms['visibleEdgeColor'].value = this.tempPulseColor1;
329
- this.edgeDetectionMaterial.uniforms['hiddenEdgeColor'].value = this.tempPulseColor2;
226
+ this.edgeDetectionMaterial.uniforms["maskTexture"].value = this.renderTargetMaskDownSampleBuffer.texture;
227
+ this.edgeDetectionMaterial.uniforms["texSize"].value.set(
228
+ this.renderTargetMaskDownSampleBuffer.width,
229
+ this.renderTargetMaskDownSampleBuffer.height
230
+ );
231
+ this.edgeDetectionMaterial.uniforms["visibleEdgeColor"].value = this.tempPulseColor1;
232
+ this.edgeDetectionMaterial.uniforms["hiddenEdgeColor"].value = this.tempPulseColor2;
330
233
  renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
331
234
  renderer.clear();
332
- this.fsQuad.render(renderer); // 4. Apply Blur on Half res
333
-
235
+ this.fsQuad.render(renderer);
334
236
  this.fsQuad.material = this.separableBlurMaterial1;
335
- this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
336
- this.separableBlurMaterial1.uniforms['direction'].value = this.BlurDirectionX;
337
- this.separableBlurMaterial1.uniforms['kernelRadius'].value = this.edgeThickness;
237
+ this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
238
+ this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionX;
239
+ this.separableBlurMaterial1.uniforms["kernelRadius"].value = this.edgeThickness;
338
240
  renderer.setRenderTarget(this.renderTargetBlurBuffer1);
339
241
  renderer.clear();
340
242
  this.fsQuad.render(renderer);
341
- this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetBlurBuffer1.texture;
342
- this.separableBlurMaterial1.uniforms['direction'].value = this.BlurDirectionY;
243
+ this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetBlurBuffer1.texture;
244
+ this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionY;
343
245
  renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
344
246
  renderer.clear();
345
- this.fsQuad.render(renderer); // Apply Blur on quarter res
346
-
247
+ this.fsQuad.render(renderer);
347
248
  this.fsQuad.material = this.separableBlurMaterial2;
348
- this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
349
- this.separableBlurMaterial2.uniforms['direction'].value = this.BlurDirectionX;
249
+ this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
250
+ this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionX;
350
251
  renderer.setRenderTarget(this.renderTargetBlurBuffer2);
351
252
  renderer.clear();
352
253
  this.fsQuad.render(renderer);
353
- this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetBlurBuffer2.texture;
354
- this.separableBlurMaterial2.uniforms['direction'].value = this.BlurDirectionY;
254
+ this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetBlurBuffer2.texture;
255
+ this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionY;
355
256
  renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
356
257
  renderer.clear();
357
- this.fsQuad.render(renderer); // Blend it additively over the input texture
358
-
258
+ this.fsQuad.render(renderer);
359
259
  this.fsQuad.material = this.overlayMaterial;
360
- this.overlayMaterial.uniforms['maskTexture'].value = this.renderTargetMaskBuffer.texture;
361
- this.overlayMaterial.uniforms['edgeTexture1'].value = this.renderTargetEdgeBuffer1.texture;
362
- this.overlayMaterial.uniforms['edgeTexture2'].value = this.renderTargetEdgeBuffer2.texture;
363
- this.overlayMaterial.uniforms['patternTexture'].value = this.patternTexture;
364
- this.overlayMaterial.uniforms['edgeStrength'].value = this.edgeStrength;
365
- this.overlayMaterial.uniforms['edgeGlow'].value = this.edgeGlow;
366
- this.overlayMaterial.uniforms['usePatternTexture'].value = this.usePatternTexture;
367
- if (maskActive) renderer.state.buffers.stencil.setTest(true);
260
+ this.overlayMaterial.uniforms["maskTexture"].value = this.renderTargetMaskBuffer.texture;
261
+ this.overlayMaterial.uniforms["edgeTexture1"].value = this.renderTargetEdgeBuffer1.texture;
262
+ this.overlayMaterial.uniforms["edgeTexture2"].value = this.renderTargetEdgeBuffer2.texture;
263
+ this.overlayMaterial.uniforms["patternTexture"].value = this.patternTexture;
264
+ this.overlayMaterial.uniforms["edgeStrength"].value = this.edgeStrength;
265
+ this.overlayMaterial.uniforms["edgeGlow"].value = this.edgeGlow;
266
+ this.overlayMaterial.uniforms["usePatternTexture"].value = this.usePatternTexture;
267
+ if (maskActive)
268
+ renderer.state.buffers.stencil.setTest(true);
368
269
  renderer.setRenderTarget(readBuffer);
369
270
  this.fsQuad.render(renderer);
370
271
  renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
371
272
  renderer.autoClear = oldAutoClear;
372
273
  }
373
-
374
274
  if (this.renderToScreen) {
375
275
  this.fsQuad.material = this.materialCopy;
376
- this.copyUniforms['tDiffuse'].value = readBuffer.texture;
276
+ this.copyUniforms["tDiffuse"].value = readBuffer.texture;
377
277
  renderer.setRenderTarget(null);
378
278
  this.fsQuad.render(renderer);
379
279
  }
380
280
  }
381
-
382
281
  getPrepareMaskMaterial() {
383
- return new ShaderMaterial({
282
+ return new THREE.ShaderMaterial({
384
283
  uniforms: {
385
- depthTexture: {
386
- value: null
387
- },
388
- cameraNearFar: {
389
- value: new Vector2(0.5, 0.5)
390
- },
391
- textureMatrix: {
392
- value: null
393
- }
284
+ depthTexture: { value: null },
285
+ cameraNearFar: { value: new THREE.Vector2(0.5, 0.5) },
286
+ textureMatrix: { value: null }
394
287
  },
395
288
  vertexShader: `#include <morphtarget_pars_vertex>
396
289
  #include <skinning_pars_vertex>
@@ -420,22 +313,13 @@ class OutlinePass extends Pass {
420
313
  }`
421
314
  });
422
315
  }
423
-
424
316
  getEdgeDetectionMaterial() {
425
- return new ShaderMaterial({
317
+ return new THREE.ShaderMaterial({
426
318
  uniforms: {
427
- maskTexture: {
428
- value: null
429
- },
430
- texSize: {
431
- value: new Vector2(0.5, 0.5)
432
- },
433
- visibleEdgeColor: {
434
- value: new Vector3(1.0, 1.0, 1.0)
435
- },
436
- hiddenEdgeColor: {
437
- value: new Vector3(1.0, 1.0, 1.0)
438
- }
319
+ maskTexture: { value: null },
320
+ texSize: { value: new THREE.Vector2(0.5, 0.5) },
321
+ visibleEdgeColor: { value: new THREE.Vector3(1, 1, 1) },
322
+ hiddenEdgeColor: { value: new THREE.Vector3(1, 1, 1) }
439
323
  },
440
324
  vertexShader: `varying vec2 vUv;
441
325
  void main() {
@@ -465,25 +349,16 @@ class OutlinePass extends Pass {
465
349
  }`
466
350
  });
467
351
  }
468
-
469
352
  getSeperableBlurMaterial(maxRadius) {
470
- return new ShaderMaterial({
353
+ return new THREE.ShaderMaterial({
471
354
  defines: {
472
355
  MAX_RADIUS: maxRadius
473
356
  },
474
357
  uniforms: {
475
- colorTexture: {
476
- value: null
477
- },
478
- texSize: {
479
- value: new Vector2(0.5, 0.5)
480
- },
481
- direction: {
482
- value: new Vector2(0.5, 0.5)
483
- },
484
- kernelRadius: {
485
- value: 1.0
486
- }
358
+ colorTexture: { value: null },
359
+ texSize: { value: new THREE.Vector2(0.5, 0.5) },
360
+ direction: { value: new THREE.Vector2(0.5, 0.5) },
361
+ kernelRadius: { value: 1 }
487
362
  },
488
363
  vertexShader: `varying vec2 vUv;
489
364
  void main() {
@@ -517,31 +392,16 @@ class OutlinePass extends Pass {
517
392
  }`
518
393
  });
519
394
  }
520
-
521
395
  getOverlayMaterial() {
522
- return new ShaderMaterial({
396
+ return new THREE.ShaderMaterial({
523
397
  uniforms: {
524
- maskTexture: {
525
- value: null
526
- },
527
- edgeTexture1: {
528
- value: null
529
- },
530
- edgeTexture2: {
531
- value: null
532
- },
533
- patternTexture: {
534
- value: null
535
- },
536
- edgeStrength: {
537
- value: 1.0
538
- },
539
- edgeGlow: {
540
- value: 1.0
541
- },
542
- usePatternTexture: {
543
- value: 0.0
544
- }
398
+ maskTexture: { value: null },
399
+ edgeTexture1: { value: null },
400
+ edgeTexture2: { value: null },
401
+ patternTexture: { value: null },
402
+ edgeStrength: { value: 1 },
403
+ edgeGlow: { value: 1 },
404
+ usePatternTexture: { value: 0 }
545
405
  },
546
406
  vertexShader: `varying vec2 vUv;
547
407
  void main() {
@@ -568,13 +428,11 @@ class OutlinePass extends Pass {
568
428
  finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
569
429
  gl_FragColor = finalColor;
570
430
  }`,
571
- blending: AdditiveBlending,
431
+ blending: THREE.AdditiveBlending,
572
432
  depthTest: false,
573
433
  depthWrite: false,
574
434
  transparent: true
575
435
  });
576
436
  }
577
-
578
437
  }
579
-
580
- export { OutlinePass };
438
+ exports.OutlinePass = OutlinePass;