three-stdlib 2.15.1 → 2.15.2

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -0,0 +1,1396 @@
1
+ import { Loader, LoaderUtils, FileLoader, TextureLoader, Vector3, Quaternion, Matrix4, Bone, Skeleton, BufferGeometry, MeshLambertMaterial, BufferAttribute, Mesh, SkinnedMesh, Color, Object3D, MeshPhongMaterial } from "three";
2
+ var AssimpLoader = function(manager) {
3
+ Loader.call(this, manager);
4
+ };
5
+ AssimpLoader.prototype = Object.assign(Object.create(Loader.prototype), {
6
+ constructor: AssimpLoader,
7
+ load: function(url, onLoad, onProgress, onError) {
8
+ var scope = this;
9
+ var path = scope.path === "" ? LoaderUtils.extractUrlBase(url) : scope.path;
10
+ var loader = new FileLoader(scope.manager);
11
+ loader.setPath(scope.path);
12
+ loader.setResponseType("arraybuffer");
13
+ loader.setRequestHeader(scope.requestHeader);
14
+ loader.setWithCredentials(scope.withCredentials);
15
+ loader.load(
16
+ url,
17
+ function(buffer) {
18
+ try {
19
+ onLoad(scope.parse(buffer, path));
20
+ } catch (e) {
21
+ if (onError) {
22
+ onError(e);
23
+ } else {
24
+ console.error(e);
25
+ }
26
+ scope.manager.itemError(url);
27
+ }
28
+ },
29
+ onProgress,
30
+ onError
31
+ );
32
+ },
33
+ parse: function(buffer, path) {
34
+ var textureLoader = new TextureLoader(this.manager);
35
+ textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
36
+ var Virtulous = {};
37
+ Virtulous.KeyFrame = function(time, matrix) {
38
+ this.time = time;
39
+ this.matrix = matrix.clone();
40
+ this.position = new Vector3();
41
+ this.quaternion = new Quaternion();
42
+ this.scale = new Vector3(1, 1, 1);
43
+ this.matrix.decompose(this.position, this.quaternion, this.scale);
44
+ this.clone = function() {
45
+ var n = new Virtulous.KeyFrame(this.time, this.matrix);
46
+ return n;
47
+ };
48
+ this.lerp = function(nextKey, time2) {
49
+ time2 -= this.time;
50
+ var dist = nextKey.time - this.time;
51
+ var l = time2 / dist;
52
+ var l2 = 1 - l;
53
+ var keypos = this.position;
54
+ var keyrot = this.quaternion;
55
+ var key2pos = nextKey.position;
56
+ var key2rot = nextKey.quaternion;
57
+ Virtulous.KeyFrame.tempAniPos.x = keypos.x * l2 + key2pos.x * l;
58
+ Virtulous.KeyFrame.tempAniPos.y = keypos.y * l2 + key2pos.y * l;
59
+ Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l;
60
+ Virtulous.KeyFrame.tempAniQuat.set(keyrot.x, keyrot.y, keyrot.z, keyrot.w);
61
+ Virtulous.KeyFrame.tempAniQuat.slerp(key2rot, l);
62
+ return Virtulous.KeyFrame.tempAniMatrix.compose(
63
+ Virtulous.KeyFrame.tempAniPos,
64
+ Virtulous.KeyFrame.tempAniQuat,
65
+ Virtulous.KeyFrame.tempAniScale
66
+ );
67
+ };
68
+ };
69
+ Virtulous.KeyFrame.tempAniPos = new Vector3();
70
+ Virtulous.KeyFrame.tempAniQuat = new Quaternion();
71
+ Virtulous.KeyFrame.tempAniScale = new Vector3(1, 1, 1);
72
+ Virtulous.KeyFrame.tempAniMatrix = new Matrix4();
73
+ Virtulous.KeyFrameTrack = function() {
74
+ this.keys = [];
75
+ this.target = null;
76
+ this.time = 0;
77
+ this.length = 0;
78
+ this._accelTable = {};
79
+ this.fps = 20;
80
+ this.addKey = function(key) {
81
+ this.keys.push(key);
82
+ };
83
+ this.init = function() {
84
+ this.sortKeys();
85
+ if (this.keys.length > 0)
86
+ this.length = this.keys[this.keys.length - 1].time;
87
+ else
88
+ this.length = 0;
89
+ if (!this.fps)
90
+ return;
91
+ for (let j = 0; j < this.length * this.fps; j++) {
92
+ for (let i = 0; i < this.keys.length; i++) {
93
+ if (this.keys[i].time == j) {
94
+ this._accelTable[j] = i;
95
+ break;
96
+ } else if (this.keys[i].time < j / this.fps && this.keys[i + 1] && this.keys[i + 1].time >= j / this.fps) {
97
+ this._accelTable[j] = i;
98
+ break;
99
+ }
100
+ }
101
+ }
102
+ };
103
+ this.parseFromThree = function(data) {
104
+ var fps = data.fps;
105
+ this.target = data.node;
106
+ var track = data.hierarchy[0].keys;
107
+ for (let i = 0; i < track.length; i++) {
108
+ this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].targets[0].data));
109
+ }
110
+ this.init();
111
+ };
112
+ this.parseFromCollada = function(data) {
113
+ var track = data.keys;
114
+ var fps = this.fps;
115
+ for (let i = 0; i < track.length; i++) {
116
+ this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].matrix));
117
+ }
118
+ this.init();
119
+ };
120
+ this.sortKeys = function() {
121
+ this.keys.sort(this.keySortFunc);
122
+ };
123
+ this.keySortFunc = function(a, b) {
124
+ return a.time - b.time;
125
+ };
126
+ this.clone = function() {
127
+ var t = new Virtulous.KeyFrameTrack();
128
+ t.target = this.target;
129
+ t.time = this.time;
130
+ t.length = this.length;
131
+ for (let i = 0; i < this.keys.length; i++) {
132
+ t.addKey(this.keys[i].clone());
133
+ }
134
+ t.init();
135
+ return t;
136
+ };
137
+ this.reTarget = function(root, compareitor) {
138
+ if (!compareitor)
139
+ compareitor = Virtulous.TrackTargetNodeNameCompare;
140
+ this.target = compareitor(root, this.target);
141
+ };
142
+ this.keySearchAccel = function(time) {
143
+ time *= this.fps;
144
+ time = Math.floor(time);
145
+ return this._accelTable[time] || 0;
146
+ };
147
+ this.setTime = function(time) {
148
+ time = Math.abs(time);
149
+ if (this.length)
150
+ time = time % this.length + 0.05;
151
+ var key0 = null;
152
+ var key1 = null;
153
+ for (let i = this.keySearchAccel(time); i < this.keys.length; i++) {
154
+ if (this.keys[i].time == time) {
155
+ key0 = this.keys[i];
156
+ key1 = this.keys[i];
157
+ break;
158
+ } else if (this.keys[i].time < time && this.keys[i + 1] && this.keys[i + 1].time > time) {
159
+ key0 = this.keys[i];
160
+ key1 = this.keys[i + 1];
161
+ break;
162
+ } else if (this.keys[i].time < time && i == this.keys.length - 1) {
163
+ key0 = this.keys[i];
164
+ key1 = this.keys[0].clone();
165
+ key1.time += this.length + 0.05;
166
+ break;
167
+ }
168
+ }
169
+ if (key0 && key1 && key0 !== key1) {
170
+ this.target.matrixAutoUpdate = false;
171
+ this.target.matrix.copy(key0.lerp(key1, time));
172
+ this.target.matrixWorldNeedsUpdate = true;
173
+ return;
174
+ }
175
+ if (key0 && key1 && key0 == key1) {
176
+ this.target.matrixAutoUpdate = false;
177
+ this.target.matrix.copy(key0.matrix);
178
+ this.target.matrixWorldNeedsUpdate = true;
179
+ return;
180
+ }
181
+ };
182
+ };
183
+ Virtulous.TrackTargetNodeNameCompare = function(root, target) {
184
+ function find(node, name) {
185
+ if (node.name == name)
186
+ return node;
187
+ for (let i = 0; i < node.children.length; i++) {
188
+ var r = find(node.children[i], name);
189
+ if (r)
190
+ return r;
191
+ }
192
+ return null;
193
+ }
194
+ return find(root, target.name);
195
+ };
196
+ Virtulous.Animation = function() {
197
+ this.tracks = [];
198
+ this.length = 0;
199
+ this.addTrack = function(track) {
200
+ this.tracks.push(track);
201
+ this.length = Math.max(track.length, this.length);
202
+ };
203
+ this.setTime = function(time) {
204
+ this.time = time;
205
+ for (let i = 0; i < this.tracks.length; i++)
206
+ this.tracks[i].setTime(time);
207
+ };
208
+ this.clone = function(target, compareitor) {
209
+ if (!compareitor)
210
+ compareitor = Virtulous.TrackTargetNodeNameCompare;
211
+ var n = new Virtulous.Animation();
212
+ n.target = target;
213
+ for (let i = 0; i < this.tracks.length; i++) {
214
+ var track = this.tracks[i].clone();
215
+ track.reTarget(target, compareitor);
216
+ n.addTrack(track);
217
+ }
218
+ return n;
219
+ };
220
+ };
221
+ var ASSBIN_CHUNK_AICAMERA = 4660;
222
+ var ASSBIN_CHUNK_AILIGHT = 4661;
223
+ var ASSBIN_CHUNK_AITEXTURE = 4662;
224
+ var ASSBIN_CHUNK_AIMESH = 4663;
225
+ var ASSBIN_CHUNK_AINODEANIM = 4664;
226
+ var ASSBIN_CHUNK_AISCENE = 4665;
227
+ var ASSBIN_CHUNK_AIBONE = 4666;
228
+ var ASSBIN_CHUNK_AIANIMATION = 4667;
229
+ var ASSBIN_CHUNK_AINODE = 4668;
230
+ var ASSBIN_CHUNK_AIMATERIAL = 4669;
231
+ var ASSBIN_CHUNK_AIMATERIALPROPERTY = 4670;
232
+ var ASSBIN_MESH_HAS_POSITIONS = 1;
233
+ var ASSBIN_MESH_HAS_NORMALS = 2;
234
+ var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 4;
235
+ var ASSBIN_MESH_HAS_TEXCOORD_BASE = 256;
236
+ var ASSBIN_MESH_HAS_COLOR_BASE = 65536;
237
+ var AI_MAX_NUMBER_OF_COLOR_SETS = 1;
238
+ var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4;
239
+ //! A directional light source has a well-defined direction
240
+ //! but is infinitely far away. That's quite a good
241
+ //! approximation for sun light.
242
+ var aiLightSource_DIRECTIONAL = 1;
243
+ //! A point light source has a well-defined position
244
+ //! in space but no direction - it emits light in all
245
+ //! directions. A normal bulb is a point light.
246
+ //! A spot light source emits light in a specific
247
+ //! angle. It has a position and a direction it is pointing to.
248
+ //! A good example for a spot light is a light spot in
249
+ //! sport arenas.
250
+ var aiLightSource_SPOT = 3;
251
+ //! The generic light level of the world, including the bounces
252
+ //! of all other lightsources.
253
+ //! Typically, there's at most one ambient light in a scene.
254
+ //! This light type doesn't have a valid position, direction, or
255
+ //! other properties, just a color.
256
+ var aiTextureType_DIFFUSE = 1;
257
+ var aiTextureType_NORMALS = 6;
258
+ var aiTextureType_OPACITY = 8;
259
+ var aiTextureType_LIGHTMAP = 10;
260
+ var BONESPERVERT = 4;
261
+ function ASSBIN_MESH_HAS_TEXCOORD(n) {
262
+ return ASSBIN_MESH_HAS_TEXCOORD_BASE << n;
263
+ }
264
+ function ASSBIN_MESH_HAS_COLOR(n) {
265
+ return ASSBIN_MESH_HAS_COLOR_BASE << n;
266
+ }
267
+ function markBones(scene) {
268
+ for (let i in scene.mMeshes) {
269
+ var mesh = scene.mMeshes[i];
270
+ for (let k in mesh.mBones) {
271
+ var boneNode = scene.findNode(mesh.mBones[k].mName);
272
+ if (boneNode)
273
+ boneNode.isBone = true;
274
+ }
275
+ }
276
+ }
277
+ function cloneTreeToBones(root, scene) {
278
+ var rootBone = new Bone();
279
+ rootBone.matrix.copy(root.matrix);
280
+ rootBone.matrixWorld.copy(root.matrixWorld);
281
+ rootBone.position.copy(root.position);
282
+ rootBone.quaternion.copy(root.quaternion);
283
+ rootBone.scale.copy(root.scale);
284
+ scene.nodeCount++;
285
+ rootBone.name = "bone_" + root.name + scene.nodeCount.toString();
286
+ if (!scene.nodeToBoneMap[root.name])
287
+ scene.nodeToBoneMap[root.name] = [];
288
+ scene.nodeToBoneMap[root.name].push(rootBone);
289
+ for (let i in root.children) {
290
+ var child = cloneTreeToBones(root.children[i], scene);
291
+ rootBone.add(child);
292
+ }
293
+ return rootBone;
294
+ }
295
+ function sortWeights(indexes, weights) {
296
+ var pairs = [];
297
+ for (let i = 0; i < indexes.length; i++) {
298
+ pairs.push({
299
+ i: indexes[i],
300
+ w: weights[i]
301
+ });
302
+ }
303
+ pairs.sort(function(a, b) {
304
+ return b.w - a.w;
305
+ });
306
+ while (pairs.length < 4) {
307
+ pairs.push({
308
+ i: 0,
309
+ w: 0
310
+ });
311
+ }
312
+ if (pairs.length > 4)
313
+ pairs.length = 4;
314
+ var sum = 0;
315
+ for (let i = 0; i < 4; i++) {
316
+ sum += pairs[i].w * pairs[i].w;
317
+ }
318
+ sum = Math.sqrt(sum);
319
+ for (let i = 0; i < 4; i++) {
320
+ pairs[i].w = pairs[i].w / sum;
321
+ indexes[i] = pairs[i].i;
322
+ weights[i] = pairs[i].w;
323
+ }
324
+ }
325
+ function findMatchingBone(root, name) {
326
+ if (root.name.indexOf("bone_" + name) == 0)
327
+ return root;
328
+ for (let i in root.children) {
329
+ var ret = findMatchingBone(root.children[i], name);
330
+ if (ret)
331
+ return ret;
332
+ }
333
+ return void 0;
334
+ }
335
+ function aiMesh() {
336
+ this.mPrimitiveTypes = 0;
337
+ this.mNumVertices = 0;
338
+ this.mNumFaces = 0;
339
+ this.mNumBones = 0;
340
+ this.mMaterialIndex = 0;
341
+ this.mVertices = [];
342
+ this.mNormals = [];
343
+ this.mTangents = [];
344
+ this.mBitangents = [];
345
+ this.mColors = [[]];
346
+ this.mTextureCoords = [[]];
347
+ this.mFaces = [];
348
+ this.mBones = [];
349
+ this.hookupSkeletons = function(scene) {
350
+ if (this.mBones.length == 0)
351
+ return;
352
+ var allBones = [];
353
+ var offsetMatrix = [];
354
+ var skeletonRoot = scene.findNode(this.mBones[0].mName);
355
+ while (skeletonRoot.mParent && skeletonRoot.mParent.isBone) {
356
+ skeletonRoot = skeletonRoot.mParent;
357
+ }
358
+ var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
359
+ var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
360
+ this.threeNode.add(threeSkeletonRootBone);
361
+ for (let i = 0; i < this.mBones.length; i++) {
362
+ var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
363
+ if (bone) {
364
+ var tbone = bone;
365
+ allBones.push(tbone);
366
+ offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
367
+ } else {
368
+ var skeletonRoot = scene.findNode(this.mBones[i].mName);
369
+ if (!skeletonRoot)
370
+ return;
371
+ var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
372
+ var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
373
+ this.threeNode.add(threeSkeletonRootBone);
374
+ var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
375
+ var tbone = bone;
376
+ allBones.push(tbone);
377
+ offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
378
+ }
379
+ }
380
+ var skeleton = new Skeleton(allBones, offsetMatrix);
381
+ this.threeNode.bind(skeleton, new Matrix4());
382
+ this.threeNode.material.skinning = true;
383
+ };
384
+ this.toTHREE = function(scene) {
385
+ if (this.threeNode)
386
+ return this.threeNode;
387
+ var geometry = new BufferGeometry();
388
+ var mat;
389
+ if (scene.mMaterials[this.mMaterialIndex])
390
+ mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene);
391
+ else
392
+ mat = new MeshLambertMaterial();
393
+ geometry.setIndex(new BufferAttribute(new Uint32Array(this.mIndexArray), 1));
394
+ geometry.setAttribute("position", new BufferAttribute(this.mVertexBuffer, 3));
395
+ if (this.mNormalBuffer && this.mNormalBuffer.length > 0) {
396
+ geometry.setAttribute("normal", new BufferAttribute(this.mNormalBuffer, 3));
397
+ }
398
+ if (this.mColorBuffer && this.mColorBuffer.length > 0) {
399
+ geometry.setAttribute("color", new BufferAttribute(this.mColorBuffer, 4));
400
+ }
401
+ if (this.mTexCoordsBuffers[0] && this.mTexCoordsBuffers[0].length > 0) {
402
+ geometry.setAttribute("uv", new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2));
403
+ }
404
+ if (this.mTexCoordsBuffers[1] && this.mTexCoordsBuffers[1].length > 0) {
405
+ geometry.setAttribute("uv1", new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2));
406
+ }
407
+ if (this.mTangentBuffer && this.mTangentBuffer.length > 0) {
408
+ geometry.setAttribute("tangents", new BufferAttribute(this.mTangentBuffer, 3));
409
+ }
410
+ if (this.mBitangentBuffer && this.mBitangentBuffer.length > 0) {
411
+ geometry.setAttribute("bitangents", new BufferAttribute(this.mBitangentBuffer, 3));
412
+ }
413
+ if (this.mBones.length > 0) {
414
+ var weights = [];
415
+ var bones = [];
416
+ for (let i = 0; i < this.mBones.length; i++) {
417
+ for (let j = 0; j < this.mBones[i].mWeights.length; j++) {
418
+ var weight = this.mBones[i].mWeights[j];
419
+ if (weight) {
420
+ if (!weights[weight.mVertexId])
421
+ weights[weight.mVertexId] = [];
422
+ if (!bones[weight.mVertexId])
423
+ bones[weight.mVertexId] = [];
424
+ weights[weight.mVertexId].push(weight.mWeight);
425
+ bones[weight.mVertexId].push(parseInt(i));
426
+ }
427
+ }
428
+ }
429
+ for (let i in bones) {
430
+ sortWeights(bones[i], weights[i]);
431
+ }
432
+ var _weights = [];
433
+ var _bones = [];
434
+ for (let i = 0; i < weights.length; i++) {
435
+ for (let j = 0; j < 4; j++) {
436
+ if (weights[i] && bones[i]) {
437
+ _weights.push(weights[i][j]);
438
+ _bones.push(bones[i][j]);
439
+ } else {
440
+ _weights.push(0);
441
+ _bones.push(0);
442
+ }
443
+ }
444
+ }
445
+ geometry.setAttribute("skinWeight", new BufferAttribute(new Float32Array(_weights), BONESPERVERT));
446
+ geometry.setAttribute("skinIndex", new BufferAttribute(new Float32Array(_bones), BONESPERVERT));
447
+ }
448
+ var mesh;
449
+ if (this.mBones.length == 0)
450
+ mesh = new Mesh(geometry, mat);
451
+ if (this.mBones.length > 0) {
452
+ mesh = new SkinnedMesh(geometry, mat);
453
+ mesh.normalizeSkinWeights();
454
+ }
455
+ this.threeNode = mesh;
456
+ return mesh;
457
+ };
458
+ }
459
+ function aiFace() {
460
+ this.mNumIndices = 0;
461
+ this.mIndices = [];
462
+ }
463
+ function aiVector3D() {
464
+ this.x = 0;
465
+ this.y = 0;
466
+ this.z = 0;
467
+ this.toTHREE = function() {
468
+ return new Vector3(this.x, this.y, this.z);
469
+ };
470
+ }
471
+ function aiColor3D() {
472
+ this.r = 0;
473
+ this.g = 0;
474
+ this.b = 0;
475
+ this.a = 0;
476
+ this.toTHREE = function() {
477
+ return new Color(this.r, this.g, this.b);
478
+ };
479
+ }
480
+ function aiQuaternion() {
481
+ this.x = 0;
482
+ this.y = 0;
483
+ this.z = 0;
484
+ this.w = 0;
485
+ this.toTHREE = function() {
486
+ return new Quaternion(this.x, this.y, this.z, this.w);
487
+ };
488
+ }
489
+ function aiVertexWeight() {
490
+ this.mVertexId = 0;
491
+ this.mWeight = 0;
492
+ }
493
+ function aiString() {
494
+ this.data = [];
495
+ this.toString = function() {
496
+ var str = "";
497
+ this.data.forEach(function(i) {
498
+ str += String.fromCharCode(i);
499
+ });
500
+ return str.replace(/[^\x20-\x7E]+/g, "");
501
+ };
502
+ }
503
+ function aiVectorKey() {
504
+ this.mTime = 0;
505
+ this.mValue = null;
506
+ }
507
+ function aiQuatKey() {
508
+ this.mTime = 0;
509
+ this.mValue = null;
510
+ }
511
+ function aiNode() {
512
+ this.mName = "";
513
+ this.mTransformation = [];
514
+ this.mNumChildren = 0;
515
+ this.mNumMeshes = 0;
516
+ this.mMeshes = [];
517
+ this.mChildren = [];
518
+ this.toTHREE = function(scene) {
519
+ if (this.threeNode)
520
+ return this.threeNode;
521
+ var o = new Object3D();
522
+ o.name = this.mName;
523
+ o.matrix = this.mTransformation.toTHREE();
524
+ for (let i = 0; i < this.mChildren.length; i++) {
525
+ o.add(this.mChildren[i].toTHREE(scene));
526
+ }
527
+ for (let i = 0; i < this.mMeshes.length; i++) {
528
+ o.add(scene.mMeshes[this.mMeshes[i]].toTHREE(scene));
529
+ }
530
+ this.threeNode = o;
531
+ o.matrix.decompose(o.position, o.quaternion, o.scale);
532
+ return o;
533
+ };
534
+ }
535
+ function aiBone() {
536
+ this.mName = "";
537
+ this.mNumWeights = 0;
538
+ this.mOffsetMatrix = 0;
539
+ }
540
+ function aiMaterialProperty() {
541
+ this.mKey = "";
542
+ this.mSemantic = 0;
543
+ this.mIndex = 0;
544
+ this.mData = [];
545
+ this.mDataLength = 0;
546
+ this.mType = 0;
547
+ this.dataAsColor = function() {
548
+ var array = new Uint8Array(this.mData).buffer;
549
+ var reader = new DataView(array);
550
+ var r = reader.getFloat32(0, true);
551
+ var g = reader.getFloat32(4, true);
552
+ var b = reader.getFloat32(8, true);
553
+ return new Color(r, g, b);
554
+ };
555
+ this.dataAsFloat = function() {
556
+ var array = new Uint8Array(this.mData).buffer;
557
+ var reader = new DataView(array);
558
+ var r = reader.getFloat32(0, true);
559
+ return r;
560
+ };
561
+ this.dataAsBool = function() {
562
+ var array = new Uint8Array(this.mData).buffer;
563
+ var reader = new DataView(array);
564
+ var r = reader.getFloat32(0, true);
565
+ return !!r;
566
+ };
567
+ this.dataAsString = function() {
568
+ var s = new aiString();
569
+ s.data = this.mData;
570
+ return s.toString();
571
+ };
572
+ this.dataAsMap = function() {
573
+ var s = new aiString();
574
+ s.data = this.mData;
575
+ var path2 = s.toString();
576
+ path2 = path2.replace(/\\/g, "/");
577
+ if (path2.indexOf("/") != -1) {
578
+ path2 = path2.substr(path2.lastIndexOf("/") + 1);
579
+ }
580
+ return textureLoader.load(path2);
581
+ };
582
+ }
583
+ var namePropMapping = {
584
+ "?mat.name": "name",
585
+ "$mat.shadingm": "shading",
586
+ "$mat.twosided": "twoSided",
587
+ "$mat.wireframe": "wireframe",
588
+ "$clr.ambient": "ambient",
589
+ "$clr.diffuse": "color",
590
+ "$clr.specular": "specular",
591
+ "$clr.emissive": "emissive",
592
+ "$clr.transparent": "transparent",
593
+ "$clr.reflective": "reflect",
594
+ "$mat.shininess": "shininess",
595
+ "$mat.reflectivity": "reflectivity",
596
+ "$mat.refracti": "refraction",
597
+ "$tex.file": "map"
598
+ };
599
+ var nameTypeMapping = {
600
+ "?mat.name": "string",
601
+ "$mat.shadingm": "bool",
602
+ "$mat.twosided": "bool",
603
+ "$mat.wireframe": "bool",
604
+ "$clr.ambient": "color",
605
+ "$clr.diffuse": "color",
606
+ "$clr.specular": "color",
607
+ "$clr.emissive": "color",
608
+ "$clr.transparent": "color",
609
+ "$clr.reflective": "color",
610
+ "$mat.shininess": "float",
611
+ "$mat.reflectivity": "float",
612
+ "$mat.refracti": "float",
613
+ "$tex.file": "map"
614
+ };
615
+ function aiMaterial() {
616
+ this.mNumAllocated = 0;
617
+ this.mNumProperties = 0;
618
+ this.mProperties = [];
619
+ this.toTHREE = function() {
620
+ var mat = new MeshPhongMaterial();
621
+ for (let i = 0; i < this.mProperties.length; i++) {
622
+ if (nameTypeMapping[this.mProperties[i].mKey] == "float") {
623
+ mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsFloat();
624
+ }
625
+ if (nameTypeMapping[this.mProperties[i].mKey] == "color") {
626
+ mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsColor();
627
+ }
628
+ if (nameTypeMapping[this.mProperties[i].mKey] == "bool") {
629
+ mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsBool();
630
+ }
631
+ if (nameTypeMapping[this.mProperties[i].mKey] == "string") {
632
+ mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsString();
633
+ }
634
+ if (nameTypeMapping[this.mProperties[i].mKey] == "map") {
635
+ var prop = this.mProperties[i];
636
+ if (prop.mSemantic == aiTextureType_DIFFUSE)
637
+ mat.map = this.mProperties[i].dataAsMap();
638
+ if (prop.mSemantic == aiTextureType_NORMALS)
639
+ mat.normalMap = this.mProperties[i].dataAsMap();
640
+ if (prop.mSemantic == aiTextureType_LIGHTMAP)
641
+ mat.lightMap = this.mProperties[i].dataAsMap();
642
+ if (prop.mSemantic == aiTextureType_OPACITY)
643
+ mat.alphaMap = this.mProperties[i].dataAsMap();
644
+ }
645
+ }
646
+ mat.ambient.r = 0.53;
647
+ mat.ambient.g = 0.53;
648
+ mat.ambient.b = 0.53;
649
+ mat.color.r = 1;
650
+ mat.color.g = 1;
651
+ mat.color.b = 1;
652
+ return mat;
653
+ };
654
+ }
655
+ function veclerp(v1, v2, l) {
656
+ var v = new Vector3();
657
+ var lm1 = 1 - l;
658
+ v.x = v1.x * l + v2.x * lm1;
659
+ v.y = v1.y * l + v2.y * lm1;
660
+ v.z = v1.z * l + v2.z * lm1;
661
+ return v;
662
+ }
663
+ function quatlerp(q1, q2, l) {
664
+ return q1.clone().slerp(q2, 1 - l);
665
+ }
666
+ function sampleTrack(keys, time, lne, lerp) {
667
+ if (keys.length == 1)
668
+ return keys[0].mValue.toTHREE();
669
+ var dist = Infinity;
670
+ var key = null;
671
+ var nextKey = null;
672
+ for (let i = 0; i < keys.length; i++) {
673
+ var timeDist = Math.abs(keys[i].mTime - time);
674
+ if (timeDist < dist && keys[i].mTime <= time) {
675
+ dist = timeDist;
676
+ key = keys[i];
677
+ nextKey = keys[i + 1];
678
+ }
679
+ }
680
+ if (!key) {
681
+ return null;
682
+ } else if (nextKey) {
683
+ var dT = nextKey.mTime - key.mTime;
684
+ var T = key.mTime - time;
685
+ var l = T / dT;
686
+ return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
687
+ } else {
688
+ nextKey = keys[0].clone();
689
+ nextKey.mTime += lne;
690
+ var dT = nextKey.mTime - key.mTime;
691
+ var T = key.mTime - time;
692
+ var l = T / dT;
693
+ return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
694
+ }
695
+ }
696
+ function aiNodeAnim() {
697
+ this.mNodeName = "";
698
+ this.mNumPositionKeys = 0;
699
+ this.mNumRotationKeys = 0;
700
+ this.mNumScalingKeys = 0;
701
+ this.mPositionKeys = [];
702
+ this.mRotationKeys = [];
703
+ this.mScalingKeys = [];
704
+ this.mPreState = "";
705
+ this.mPostState = "";
706
+ this.init = function(tps) {
707
+ if (!tps)
708
+ tps = 1;
709
+ function t(t2) {
710
+ t2.mTime /= tps;
711
+ }
712
+ this.mPositionKeys.forEach(t);
713
+ this.mRotationKeys.forEach(t);
714
+ this.mScalingKeys.forEach(t);
715
+ };
716
+ this.sortKeys = function() {
717
+ function comp(a, b) {
718
+ return a.mTime - b.mTime;
719
+ }
720
+ this.mPositionKeys.sort(comp);
721
+ this.mRotationKeys.sort(comp);
722
+ this.mScalingKeys.sort(comp);
723
+ };
724
+ this.getLength = function() {
725
+ return Math.max(
726
+ Math.max.apply(
727
+ null,
728
+ this.mPositionKeys.map(function(a) {
729
+ return a.mTime;
730
+ })
731
+ ),
732
+ Math.max.apply(
733
+ null,
734
+ this.mRotationKeys.map(function(a) {
735
+ return a.mTime;
736
+ })
737
+ ),
738
+ Math.max.apply(
739
+ null,
740
+ this.mScalingKeys.map(function(a) {
741
+ return a.mTime;
742
+ })
743
+ )
744
+ );
745
+ };
746
+ this.toTHREE = function(o) {
747
+ this.sortKeys();
748
+ var length = this.getLength();
749
+ var track = new Virtulous.KeyFrameTrack();
750
+ for (let i = 0; i < length; i += 0.05) {
751
+ var matrix = new Matrix4();
752
+ var time = i;
753
+ var pos = sampleTrack(this.mPositionKeys, time, length, veclerp);
754
+ var scale = sampleTrack(this.mScalingKeys, time, length, veclerp);
755
+ var rotation = sampleTrack(this.mRotationKeys, time, length, quatlerp);
756
+ matrix.compose(pos, rotation, scale);
757
+ var key = new Virtulous.KeyFrame(time, matrix);
758
+ track.addKey(key);
759
+ }
760
+ track.target = o.findNode(this.mNodeName).toTHREE();
761
+ var tracks = [track];
762
+ if (o.nodeToBoneMap[this.mNodeName]) {
763
+ for (let i = 0; i < o.nodeToBoneMap[this.mNodeName].length; i++) {
764
+ var t2 = track.clone();
765
+ t2.target = o.nodeToBoneMap[this.mNodeName][i];
766
+ tracks.push(t2);
767
+ }
768
+ }
769
+ return tracks;
770
+ };
771
+ }
772
+ function aiAnimation() {
773
+ this.mName = "";
774
+ this.mDuration = 0;
775
+ this.mTicksPerSecond = 0;
776
+ this.mNumChannels = 0;
777
+ this.mChannels = [];
778
+ this.toTHREE = function(root) {
779
+ var animationHandle = new Virtulous.Animation();
780
+ for (let i in this.mChannels) {
781
+ this.mChannels[i].init(this.mTicksPerSecond);
782
+ var tracks = this.mChannels[i].toTHREE(root);
783
+ for (let j in tracks) {
784
+ tracks[j].init();
785
+ animationHandle.addTrack(tracks[j]);
786
+ }
787
+ }
788
+ animationHandle.length = Math.max.apply(
789
+ null,
790
+ animationHandle.tracks.map(function(e) {
791
+ return e.length;
792
+ })
793
+ );
794
+ return animationHandle;
795
+ };
796
+ }
797
+ function aiTexture() {
798
+ this.mWidth = 0;
799
+ this.mHeight = 0;
800
+ this.texAchFormatHint = [];
801
+ this.pcData = [];
802
+ }
803
+ function aiLight() {
804
+ this.mName = "";
805
+ this.mType = 0;
806
+ this.mAttenuationConstant = 0;
807
+ this.mAttenuationLinear = 0;
808
+ this.mAttenuationQuadratic = 0;
809
+ this.mAngleInnerCone = 0;
810
+ this.mAngleOuterCone = 0;
811
+ this.mColorDiffuse = null;
812
+ this.mColorSpecular = null;
813
+ this.mColorAmbient = null;
814
+ }
815
+ function aiCamera() {
816
+ this.mName = "";
817
+ this.mPosition = null;
818
+ this.mLookAt = null;
819
+ this.mUp = null;
820
+ this.mHorizontalFOV = 0;
821
+ this.mClipPlaneNear = 0;
822
+ this.mClipPlaneFar = 0;
823
+ this.mAspect = 0;
824
+ }
825
+ function aiScene() {
826
+ this.versionMajor = 0;
827
+ this.versionMinor = 0;
828
+ this.versionRevision = 0;
829
+ this.compileFlags = 0;
830
+ this.mFlags = 0;
831
+ this.mNumMeshes = 0;
832
+ this.mNumMaterials = 0;
833
+ this.mNumAnimations = 0;
834
+ this.mNumTextures = 0;
835
+ this.mNumLights = 0;
836
+ this.mNumCameras = 0;
837
+ this.mRootNode = null;
838
+ this.mMeshes = [];
839
+ this.mMaterials = [];
840
+ this.mAnimations = [];
841
+ this.mLights = [];
842
+ this.mCameras = [];
843
+ this.nodeToBoneMap = {};
844
+ this.findNode = function(name, root) {
845
+ if (!root) {
846
+ root = this.mRootNode;
847
+ }
848
+ if (root.mName == name) {
849
+ return root;
850
+ }
851
+ for (let i = 0; i < root.mChildren.length; i++) {
852
+ var ret = this.findNode(name, root.mChildren[i]);
853
+ if (ret)
854
+ return ret;
855
+ }
856
+ return null;
857
+ };
858
+ this.toTHREE = function() {
859
+ this.nodeCount = 0;
860
+ markBones(this);
861
+ var o = this.mRootNode.toTHREE(this);
862
+ for (let i in this.mMeshes)
863
+ this.mMeshes[i].hookupSkeletons(this);
864
+ if (this.mAnimations.length > 0) {
865
+ var a = this.mAnimations[0].toTHREE(this);
866
+ }
867
+ return { object: o, animation: a };
868
+ };
869
+ }
870
+ function aiMatrix4() {
871
+ this.elements = [[], [], [], []];
872
+ this.toTHREE = function() {
873
+ var m = new Matrix4();
874
+ for (let i = 0; i < 4; ++i) {
875
+ for (let i2 = 0; i2 < 4; ++i2) {
876
+ m.elements[i * 4 + i2] = this.elements[i2][i];
877
+ }
878
+ }
879
+ return m;
880
+ };
881
+ }
882
+ var littleEndian = true;
883
+ function readFloat(dataview) {
884
+ var val = dataview.getFloat32(dataview.readOffset, littleEndian);
885
+ dataview.readOffset += 4;
886
+ return val;
887
+ }
888
+ function Read_double(dataview) {
889
+ var val = dataview.getFloat64(dataview.readOffset, littleEndian);
890
+ dataview.readOffset += 8;
891
+ return val;
892
+ }
893
+ function Read_uint8_t(dataview) {
894
+ var val = dataview.getUint8(dataview.readOffset);
895
+ dataview.readOffset += 1;
896
+ return val;
897
+ }
898
+ function Read_uint16_t(dataview) {
899
+ var val = dataview.getUint16(dataview.readOffset, littleEndian);
900
+ dataview.readOffset += 2;
901
+ return val;
902
+ }
903
+ function Read_unsigned_int(dataview) {
904
+ var val = dataview.getUint32(dataview.readOffset, littleEndian);
905
+ dataview.readOffset += 4;
906
+ return val;
907
+ }
908
+ function Read_uint32_t(dataview) {
909
+ var val = dataview.getUint32(dataview.readOffset, littleEndian);
910
+ dataview.readOffset += 4;
911
+ return val;
912
+ }
913
+ function Read_aiVector3D(stream) {
914
+ var v = new aiVector3D();
915
+ v.x = readFloat(stream);
916
+ v.y = readFloat(stream);
917
+ v.z = readFloat(stream);
918
+ return v;
919
+ }
920
+ function Read_aiColor3D(stream) {
921
+ var c = new aiColor3D();
922
+ c.r = readFloat(stream);
923
+ c.g = readFloat(stream);
924
+ c.b = readFloat(stream);
925
+ return c;
926
+ }
927
+ function Read_aiQuaternion(stream) {
928
+ var v = new aiQuaternion();
929
+ v.w = readFloat(stream);
930
+ v.x = readFloat(stream);
931
+ v.y = readFloat(stream);
932
+ v.z = readFloat(stream);
933
+ return v;
934
+ }
935
+ function Read_aiString(stream) {
936
+ var s = new aiString();
937
+ var stringlengthbytes = Read_unsigned_int(stream);
938
+ stream.ReadBytes(s.data, 1, stringlengthbytes);
939
+ return s.toString();
940
+ }
941
+ function Read_aiVertexWeight(stream) {
942
+ var w = new aiVertexWeight();
943
+ w.mVertexId = Read_unsigned_int(stream);
944
+ w.mWeight = readFloat(stream);
945
+ return w;
946
+ }
947
+ function Read_aiMatrix4x4(stream) {
948
+ var m = new aiMatrix4();
949
+ for (let i = 0; i < 4; ++i) {
950
+ for (let i2 = 0; i2 < 4; ++i2) {
951
+ m.elements[i][i2] = readFloat(stream);
952
+ }
953
+ }
954
+ return m;
955
+ }
956
+ function Read_aiVectorKey(stream) {
957
+ var v = new aiVectorKey();
958
+ v.mTime = Read_double(stream);
959
+ v.mValue = Read_aiVector3D(stream);
960
+ return v;
961
+ }
962
+ function Read_aiQuatKey(stream) {
963
+ var v = new aiQuatKey();
964
+ v.mTime = Read_double(stream);
965
+ v.mValue = Read_aiQuaternion(stream);
966
+ return v;
967
+ }
968
+ function ReadArray_aiVertexWeight(stream, data, size) {
969
+ for (let i = 0; i < size; i++)
970
+ data[i] = Read_aiVertexWeight(stream);
971
+ }
972
+ function ReadArray_aiVectorKey(stream, data, size) {
973
+ for (let i = 0; i < size; i++)
974
+ data[i] = Read_aiVectorKey(stream);
975
+ }
976
+ function ReadArray_aiQuatKey(stream, data, size) {
977
+ for (let i = 0; i < size; i++)
978
+ data[i] = Read_aiQuatKey(stream);
979
+ }
980
+ function ReadBounds(stream, T, n) {
981
+ return stream.Seek(sizeof(T) * n, aiOrigin_CUR);
982
+ }
983
+ function ai_assert(bool) {
984
+ if (!bool)
985
+ throw "asset failed";
986
+ }
987
+ function ReadBinaryNode(stream, parent, depth) {
988
+ var chunkID = Read_uint32_t(stream);
989
+ ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
990
+ Read_uint32_t(stream);
991
+ var node = new aiNode();
992
+ node.mParent = parent;
993
+ node.mDepth = depth;
994
+ node.mName = Read_aiString(stream);
995
+ node.mTransformation = Read_aiMatrix4x4(stream);
996
+ node.mNumChildren = Read_unsigned_int(stream);
997
+ node.mNumMeshes = Read_unsigned_int(stream);
998
+ if (node.mNumMeshes) {
999
+ node.mMeshes = [];
1000
+ for (let i = 0; i < node.mNumMeshes; ++i) {
1001
+ node.mMeshes[i] = Read_unsigned_int(stream);
1002
+ }
1003
+ }
1004
+ if (node.mNumChildren) {
1005
+ node.mChildren = [];
1006
+ for (let i = 0; i < node.mNumChildren; ++i) {
1007
+ var node2 = ReadBinaryNode(stream, node, depth++);
1008
+ node.mChildren[i] = node2;
1009
+ }
1010
+ }
1011
+ return node;
1012
+ }
1013
+ function ReadBinaryBone(stream, b) {
1014
+ var chunkID = Read_uint32_t(stream);
1015
+ ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
1016
+ Read_uint32_t(stream);
1017
+ b.mName = Read_aiString(stream);
1018
+ b.mNumWeights = Read_unsigned_int(stream);
1019
+ b.mOffsetMatrix = Read_aiMatrix4x4(stream);
1020
+ if (shortened) {
1021
+ ReadBounds(stream, b.mWeights, b.mNumWeights);
1022
+ } else {
1023
+ b.mWeights = [];
1024
+ ReadArray_aiVertexWeight(stream, b.mWeights, b.mNumWeights);
1025
+ }
1026
+ return b;
1027
+ }
1028
+ function ReadBinaryMesh(stream, mesh) {
1029
+ var chunkID = Read_uint32_t(stream);
1030
+ ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
1031
+ Read_uint32_t(stream);
1032
+ mesh.mPrimitiveTypes = Read_unsigned_int(stream);
1033
+ mesh.mNumVertices = Read_unsigned_int(stream);
1034
+ mesh.mNumFaces = Read_unsigned_int(stream);
1035
+ mesh.mNumBones = Read_unsigned_int(stream);
1036
+ mesh.mMaterialIndex = Read_unsigned_int(stream);
1037
+ mesh.mNumUVComponents = [];
1038
+ var c = Read_unsigned_int(stream);
1039
+ if (c & ASSBIN_MESH_HAS_POSITIONS) {
1040
+ if (shortened) {
1041
+ ReadBounds(stream, mesh.mVertices, mesh.mNumVertices);
1042
+ } else {
1043
+ mesh.mVertices = [];
1044
+ mesh.mVertexBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1045
+ stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1046
+ }
1047
+ }
1048
+ if (c & ASSBIN_MESH_HAS_NORMALS) {
1049
+ if (shortened) {
1050
+ ReadBounds(stream, mesh.mNormals, mesh.mNumVertices);
1051
+ } else {
1052
+ mesh.mNormals = [];
1053
+ mesh.mNormalBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1054
+ stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1055
+ }
1056
+ }
1057
+ if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
1058
+ if (shortened) {
1059
+ ReadBounds(stream, mesh.mTangents, mesh.mNumVertices);
1060
+ ReadBounds(stream, mesh.mBitangents, mesh.mNumVertices);
1061
+ } else {
1062
+ mesh.mTangents = [];
1063
+ mesh.mTangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1064
+ stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1065
+ mesh.mBitangents = [];
1066
+ mesh.mBitangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1067
+ stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1068
+ }
1069
+ }
1070
+ for (let n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
1071
+ if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
1072
+ break;
1073
+ if (shortened) {
1074
+ ReadBounds(stream, mesh.mColors[n], mesh.mNumVertices);
1075
+ } else {
1076
+ mesh.mColors[n] = [];
1077
+ mesh.mColorBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 4 * 4);
1078
+ stream.Seek(mesh.mNumVertices * 4 * 4, aiOrigin_CUR);
1079
+ }
1080
+ }
1081
+ mesh.mTexCoordsBuffers = [];
1082
+ for (let n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
1083
+ if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
1084
+ break;
1085
+ mesh.mNumUVComponents[n] = Read_unsigned_int(stream);
1086
+ if (shortened) {
1087
+ ReadBounds(stream, mesh.mTextureCoords[n], mesh.mNumVertices);
1088
+ } else {
1089
+ mesh.mTextureCoords[n] = [];
1090
+ mesh.mTexCoordsBuffers[n] = [];
1091
+ for (let uv = 0; uv < mesh.mNumVertices; uv++) {
1092
+ mesh.mTexCoordsBuffers[n].push(readFloat(stream));
1093
+ mesh.mTexCoordsBuffers[n].push(readFloat(stream));
1094
+ readFloat(stream);
1095
+ }
1096
+ }
1097
+ }
1098
+ if (shortened) {
1099
+ Read_unsigned_int(stream);
1100
+ } else {
1101
+ mesh.mFaces = [];
1102
+ mesh.mIndexArray = [];
1103
+ for (let i = 0; i < mesh.mNumFaces; ++i) {
1104
+ var f = mesh.mFaces[i] = new aiFace();
1105
+ f.mNumIndices = Read_uint16_t(stream);
1106
+ f.mIndices = [];
1107
+ for (let a = 0; a < f.mNumIndices; ++a) {
1108
+ if (mesh.mNumVertices < 1 << 16) {
1109
+ f.mIndices[a] = Read_uint16_t(stream);
1110
+ } else {
1111
+ f.mIndices[a] = Read_unsigned_int(stream);
1112
+ }
1113
+ }
1114
+ if (f.mNumIndices === 3) {
1115
+ mesh.mIndexArray.push(f.mIndices[0]);
1116
+ mesh.mIndexArray.push(f.mIndices[1]);
1117
+ mesh.mIndexArray.push(f.mIndices[2]);
1118
+ } else if (f.mNumIndices === 4) {
1119
+ mesh.mIndexArray.push(f.mIndices[0]);
1120
+ mesh.mIndexArray.push(f.mIndices[1]);
1121
+ mesh.mIndexArray.push(f.mIndices[2]);
1122
+ mesh.mIndexArray.push(f.mIndices[2]);
1123
+ mesh.mIndexArray.push(f.mIndices[3]);
1124
+ mesh.mIndexArray.push(f.mIndices[0]);
1125
+ } else {
1126
+ throw new Error("Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp.");
1127
+ }
1128
+ }
1129
+ }
1130
+ if (mesh.mNumBones) {
1131
+ mesh.mBones = [];
1132
+ for (let a = 0; a < mesh.mNumBones; ++a) {
1133
+ mesh.mBones[a] = new aiBone();
1134
+ ReadBinaryBone(stream, mesh.mBones[a]);
1135
+ }
1136
+ }
1137
+ }
1138
+ function ReadBinaryMaterialProperty(stream, prop) {
1139
+ var chunkID = Read_uint32_t(stream);
1140
+ ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
1141
+ Read_uint32_t(stream);
1142
+ prop.mKey = Read_aiString(stream);
1143
+ prop.mSemantic = Read_unsigned_int(stream);
1144
+ prop.mIndex = Read_unsigned_int(stream);
1145
+ prop.mDataLength = Read_unsigned_int(stream);
1146
+ prop.mType = Read_unsigned_int(stream);
1147
+ prop.mData = [];
1148
+ stream.ReadBytes(prop.mData, 1, prop.mDataLength);
1149
+ }
1150
+ function ReadBinaryMaterial(stream, mat) {
1151
+ var chunkID = Read_uint32_t(stream);
1152
+ ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
1153
+ Read_uint32_t(stream);
1154
+ mat.mNumAllocated = mat.mNumProperties = Read_unsigned_int(stream);
1155
+ if (mat.mNumProperties) {
1156
+ if (mat.mProperties) {
1157
+ delete mat.mProperties;
1158
+ }
1159
+ mat.mProperties = [];
1160
+ for (let i = 0; i < mat.mNumProperties; ++i) {
1161
+ mat.mProperties[i] = new aiMaterialProperty();
1162
+ ReadBinaryMaterialProperty(stream, mat.mProperties[i]);
1163
+ }
1164
+ }
1165
+ }
1166
+ function ReadBinaryNodeAnim(stream, nd) {
1167
+ var chunkID = Read_uint32_t(stream);
1168
+ ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
1169
+ Read_uint32_t(stream);
1170
+ nd.mNodeName = Read_aiString(stream);
1171
+ nd.mNumPositionKeys = Read_unsigned_int(stream);
1172
+ nd.mNumRotationKeys = Read_unsigned_int(stream);
1173
+ nd.mNumScalingKeys = Read_unsigned_int(stream);
1174
+ nd.mPreState = Read_unsigned_int(stream);
1175
+ nd.mPostState = Read_unsigned_int(stream);
1176
+ if (nd.mNumPositionKeys) {
1177
+ if (shortened) {
1178
+ ReadBounds(stream, nd.mPositionKeys, nd.mNumPositionKeys);
1179
+ } else {
1180
+ nd.mPositionKeys = [];
1181
+ ReadArray_aiVectorKey(stream, nd.mPositionKeys, nd.mNumPositionKeys);
1182
+ }
1183
+ }
1184
+ if (nd.mNumRotationKeys) {
1185
+ if (shortened) {
1186
+ ReadBounds(stream, nd.mRotationKeys, nd.mNumRotationKeys);
1187
+ } else {
1188
+ nd.mRotationKeys = [];
1189
+ ReadArray_aiQuatKey(stream, nd.mRotationKeys, nd.mNumRotationKeys);
1190
+ }
1191
+ }
1192
+ if (nd.mNumScalingKeys) {
1193
+ if (shortened) {
1194
+ ReadBounds(stream, nd.mScalingKeys, nd.mNumScalingKeys);
1195
+ } else {
1196
+ nd.mScalingKeys = [];
1197
+ ReadArray_aiVectorKey(stream, nd.mScalingKeys, nd.mNumScalingKeys);
1198
+ }
1199
+ }
1200
+ }
1201
+ function ReadBinaryAnim(stream, anim) {
1202
+ var chunkID = Read_uint32_t(stream);
1203
+ ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
1204
+ Read_uint32_t(stream);
1205
+ anim.mName = Read_aiString(stream);
1206
+ anim.mDuration = Read_double(stream);
1207
+ anim.mTicksPerSecond = Read_double(stream);
1208
+ anim.mNumChannels = Read_unsigned_int(stream);
1209
+ if (anim.mNumChannels) {
1210
+ anim.mChannels = [];
1211
+ for (let a = 0; a < anim.mNumChannels; ++a) {
1212
+ anim.mChannels[a] = new aiNodeAnim();
1213
+ ReadBinaryNodeAnim(stream, anim.mChannels[a]);
1214
+ }
1215
+ }
1216
+ }
1217
+ function ReadBinaryTexture(stream, tex) {
1218
+ var chunkID = Read_uint32_t(stream);
1219
+ ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
1220
+ Read_uint32_t(stream);
1221
+ tex.mWidth = Read_unsigned_int(stream);
1222
+ tex.mHeight = Read_unsigned_int(stream);
1223
+ stream.ReadBytes(tex.achFormatHint, 1, 4);
1224
+ if (!shortened) {
1225
+ if (!tex.mHeight) {
1226
+ tex.pcData = [];
1227
+ stream.ReadBytes(tex.pcData, 1, tex.mWidth);
1228
+ } else {
1229
+ tex.pcData = [];
1230
+ stream.ReadBytes(tex.pcData, 1, tex.mWidth * tex.mHeight * 4);
1231
+ }
1232
+ }
1233
+ }
1234
+ function ReadBinaryLight(stream, l) {
1235
+ var chunkID = Read_uint32_t(stream);
1236
+ ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
1237
+ Read_uint32_t(stream);
1238
+ l.mName = Read_aiString(stream);
1239
+ l.mType = Read_unsigned_int(stream);
1240
+ if (l.mType != aiLightSource_DIRECTIONAL) {
1241
+ l.mAttenuationConstant = readFloat(stream);
1242
+ l.mAttenuationLinear = readFloat(stream);
1243
+ l.mAttenuationQuadratic = readFloat(stream);
1244
+ }
1245
+ l.mColorDiffuse = Read_aiColor3D(stream);
1246
+ l.mColorSpecular = Read_aiColor3D(stream);
1247
+ l.mColorAmbient = Read_aiColor3D(stream);
1248
+ if (l.mType == aiLightSource_SPOT) {
1249
+ l.mAngleInnerCone = readFloat(stream);
1250
+ l.mAngleOuterCone = readFloat(stream);
1251
+ }
1252
+ }
1253
+ function ReadBinaryCamera(stream, cam) {
1254
+ var chunkID = Read_uint32_t(stream);
1255
+ ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
1256
+ Read_uint32_t(stream);
1257
+ cam.mName = Read_aiString(stream);
1258
+ cam.mPosition = Read_aiVector3D(stream);
1259
+ cam.mLookAt = Read_aiVector3D(stream);
1260
+ cam.mUp = Read_aiVector3D(stream);
1261
+ cam.mHorizontalFOV = readFloat(stream);
1262
+ cam.mClipPlaneNear = readFloat(stream);
1263
+ cam.mClipPlaneFar = readFloat(stream);
1264
+ cam.mAspect = readFloat(stream);
1265
+ }
1266
+ function ReadBinaryScene(stream, scene) {
1267
+ var chunkID = Read_uint32_t(stream);
1268
+ ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
1269
+ Read_uint32_t(stream);
1270
+ scene.mFlags = Read_unsigned_int(stream);
1271
+ scene.mNumMeshes = Read_unsigned_int(stream);
1272
+ scene.mNumMaterials = Read_unsigned_int(stream);
1273
+ scene.mNumAnimations = Read_unsigned_int(stream);
1274
+ scene.mNumTextures = Read_unsigned_int(stream);
1275
+ scene.mNumLights = Read_unsigned_int(stream);
1276
+ scene.mNumCameras = Read_unsigned_int(stream);
1277
+ scene.mRootNode = new aiNode();
1278
+ scene.mRootNode = ReadBinaryNode(stream, null, 0);
1279
+ if (scene.mNumMeshes) {
1280
+ scene.mMeshes = [];
1281
+ for (let i = 0; i < scene.mNumMeshes; ++i) {
1282
+ scene.mMeshes[i] = new aiMesh();
1283
+ ReadBinaryMesh(stream, scene.mMeshes[i]);
1284
+ }
1285
+ }
1286
+ if (scene.mNumMaterials) {
1287
+ scene.mMaterials = [];
1288
+ for (let i = 0; i < scene.mNumMaterials; ++i) {
1289
+ scene.mMaterials[i] = new aiMaterial();
1290
+ ReadBinaryMaterial(stream, scene.mMaterials[i]);
1291
+ }
1292
+ }
1293
+ if (scene.mNumAnimations) {
1294
+ scene.mAnimations = [];
1295
+ for (let i = 0; i < scene.mNumAnimations; ++i) {
1296
+ scene.mAnimations[i] = new aiAnimation();
1297
+ ReadBinaryAnim(stream, scene.mAnimations[i]);
1298
+ }
1299
+ }
1300
+ if (scene.mNumTextures) {
1301
+ scene.mTextures = [];
1302
+ for (let i = 0; i < scene.mNumTextures; ++i) {
1303
+ scene.mTextures[i] = new aiTexture();
1304
+ ReadBinaryTexture(stream, scene.mTextures[i]);
1305
+ }
1306
+ }
1307
+ if (scene.mNumLights) {
1308
+ scene.mLights = [];
1309
+ for (let i = 0; i < scene.mNumLights; ++i) {
1310
+ scene.mLights[i] = new aiLight();
1311
+ ReadBinaryLight(stream, scene.mLights[i]);
1312
+ }
1313
+ }
1314
+ if (scene.mNumCameras) {
1315
+ scene.mCameras = [];
1316
+ for (let i = 0; i < scene.mNumCameras; ++i) {
1317
+ scene.mCameras[i] = new aiCamera();
1318
+ ReadBinaryCamera(stream, scene.mCameras[i]);
1319
+ }
1320
+ }
1321
+ }
1322
+ var aiOrigin_CUR = 0;
1323
+ var aiOrigin_BEG = 1;
1324
+ function extendStream(stream) {
1325
+ stream.readOffset = 0;
1326
+ stream.Seek = function(off, ori) {
1327
+ if (ori == aiOrigin_CUR) {
1328
+ stream.readOffset += off;
1329
+ }
1330
+ if (ori == aiOrigin_BEG) {
1331
+ stream.readOffset = off;
1332
+ }
1333
+ };
1334
+ stream.ReadBytes = function(buff, size, n) {
1335
+ var bytes = size * n;
1336
+ for (let i = 0; i < bytes; i++)
1337
+ buff[i] = Read_uint8_t(this);
1338
+ };
1339
+ stream.subArray32 = function(start, end) {
1340
+ var buff = this.buffer;
1341
+ var newbuff = buff.slice(start, end);
1342
+ return new Float32Array(newbuff);
1343
+ };
1344
+ stream.subArrayUint16 = function(start, end) {
1345
+ var buff = this.buffer;
1346
+ var newbuff = buff.slice(start, end);
1347
+ return new Uint16Array(newbuff);
1348
+ };
1349
+ stream.subArrayUint8 = function(start, end) {
1350
+ var buff = this.buffer;
1351
+ var newbuff = buff.slice(start, end);
1352
+ return new Uint8Array(newbuff);
1353
+ };
1354
+ stream.subArrayUint32 = function(start, end) {
1355
+ var buff = this.buffer;
1356
+ var newbuff = buff.slice(start, end);
1357
+ return new Uint32Array(newbuff);
1358
+ };
1359
+ }
1360
+ var shortened, compressed;
1361
+ function InternReadFile(pFiledata) {
1362
+ var pScene = new aiScene();
1363
+ var stream = new DataView(pFiledata);
1364
+ extendStream(stream);
1365
+ stream.Seek(44, aiOrigin_CUR);
1366
+ pScene.versionMajor = Read_unsigned_int(stream);
1367
+ pScene.versionMinor = Read_unsigned_int(stream);
1368
+ pScene.versionRevision = Read_unsigned_int(stream);
1369
+ pScene.compileFlags = Read_unsigned_int(stream);
1370
+ shortened = Read_uint16_t(stream) > 0;
1371
+ compressed = Read_uint16_t(stream) > 0;
1372
+ if (shortened)
1373
+ throw "Shortened binaries are not supported!";
1374
+ stream.Seek(256, aiOrigin_CUR);
1375
+ stream.Seek(128, aiOrigin_CUR);
1376
+ stream.Seek(64, aiOrigin_CUR);
1377
+ if (compressed) {
1378
+ var uncompressedSize = Read_uint32_t(stream);
1379
+ var compressedSize = stream.FileSize() - stream.Tell();
1380
+ var compressedData = [];
1381
+ stream.Read(compressedData, 1, compressedSize);
1382
+ var uncompressedData = [];
1383
+ uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize);
1384
+ var buff = new ArrayBuffer(uncompressedData);
1385
+ ReadBinaryScene(buff, pScene);
1386
+ } else {
1387
+ ReadBinaryScene(stream, pScene);
1388
+ }
1389
+ return pScene.toTHREE();
1390
+ }
1391
+ return InternReadFile(buffer);
1392
+ }
1393
+ });
1394
+ export {
1395
+ AssimpLoader
1396
+ };