three-stdlib 2.15.1 → 2.15.2

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,18 +1,16 @@
1
- import { Matrix4, Object3D, Vector3, EventDispatcher, MathUtils, Matrix3, Color, Box3, Sphere, BufferGeometry, BufferAttribute, Float32BufferAttribute, Vector2 } from 'three';
2
-
3
- const _m1 = new Matrix4();
4
-
5
- const _obj = new Object3D();
6
-
7
- const _offset = new Vector3();
8
-
9
- class Geometry extends EventDispatcher {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ const _m1 = new THREE.Matrix4();
5
+ const _obj = new THREE.Object3D();
6
+ const _offset = new THREE.Vector3();
7
+ class Geometry extends THREE.EventDispatcher {
10
8
  constructor() {
11
9
  super();
12
10
  this.isGeometry = true;
13
- this.uuid = MathUtils.generateUUID();
14
- this.name = '';
15
- this.type = 'Geometry';
11
+ this.uuid = THREE.MathUtils.generateUUID();
12
+ this.name = "";
13
+ this.type = "Geometry";
16
14
  this.vertices = [];
17
15
  this.colors = [];
18
16
  this.faces = [];
@@ -23,8 +21,7 @@ class Geometry extends EventDispatcher {
23
21
  this.skinIndices = [];
24
22
  this.lineDistances = [];
25
23
  this.boundingBox = null;
26
- this.boundingSphere = null; // update flags
27
-
24
+ this.boundingSphere = null;
28
25
  this.elementsNeedUpdate = false;
29
26
  this.verticesNeedUpdate = false;
30
27
  this.uvsNeedUpdate = false;
@@ -33,136 +30,113 @@ class Geometry extends EventDispatcher {
33
30
  this.lineDistancesNeedUpdate = false;
34
31
  this.groupsNeedUpdate = false;
35
32
  }
36
-
37
33
  applyMatrix4(matrix) {
38
- const normalMatrix = new Matrix3().getNormalMatrix(matrix);
39
-
34
+ const normalMatrix = new THREE.Matrix3().getNormalMatrix(matrix);
40
35
  for (let i = 0, il = this.vertices.length; i < il; i++) {
41
36
  const vertex = this.vertices[i];
42
37
  vertex.applyMatrix4(matrix);
43
38
  }
44
-
45
39
  for (let i = 0, il = this.faces.length; i < il; i++) {
46
40
  const face = this.faces[i];
47
41
  face.normal.applyMatrix3(normalMatrix).normalize();
48
-
49
42
  for (let j = 0, jl = face.vertexNormals.length; j < jl; j++) {
50
43
  face.vertexNormals[j].applyMatrix3(normalMatrix).normalize();
51
44
  }
52
45
  }
53
-
54
46
  if (this.boundingBox !== null) {
55
47
  this.computeBoundingBox();
56
48
  }
57
-
58
49
  if (this.boundingSphere !== null) {
59
50
  this.computeBoundingSphere();
60
51
  }
61
-
62
52
  this.verticesNeedUpdate = true;
63
53
  this.normalsNeedUpdate = true;
64
54
  return this;
65
55
  }
66
-
67
56
  rotateX(angle) {
68
- // rotate geometry around world x-axis
69
57
  _m1.makeRotationX(angle);
70
-
71
58
  this.applyMatrix4(_m1);
72
59
  return this;
73
60
  }
74
-
75
61
  rotateY(angle) {
76
- // rotate geometry around world y-axis
77
62
  _m1.makeRotationY(angle);
78
-
79
63
  this.applyMatrix4(_m1);
80
64
  return this;
81
65
  }
82
-
83
66
  rotateZ(angle) {
84
- // rotate geometry around world z-axis
85
67
  _m1.makeRotationZ(angle);
86
-
87
68
  this.applyMatrix4(_m1);
88
69
  return this;
89
70
  }
90
-
91
71
  translate(x, y, z) {
92
- // translate geometry
93
72
  _m1.makeTranslation(x, y, z);
94
-
95
73
  this.applyMatrix4(_m1);
96
74
  return this;
97
75
  }
98
-
99
76
  scale(x, y, z) {
100
- // scale geometry
101
77
  _m1.makeScale(x, y, z);
102
-
103
78
  this.applyMatrix4(_m1);
104
79
  return this;
105
80
  }
106
-
107
81
  lookAt(vector) {
108
82
  _obj.lookAt(vector);
109
-
110
83
  _obj.updateMatrix();
111
-
112
84
  this.applyMatrix4(_obj.matrix);
113
85
  return this;
114
86
  }
115
-
116
87
  fromBufferGeometry(geometry) {
117
88
  const scope = this;
118
- const index = geometry.index !== null ? geometry.index : undefined;
89
+ const index = geometry.index !== null ? geometry.index : void 0;
119
90
  const attributes = geometry.attributes;
120
-
121
- if (attributes.position === undefined) {
122
- console.error('THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.');
91
+ if (attributes.position === void 0) {
92
+ console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.");
123
93
  return this;
124
94
  }
125
-
126
95
  const position = attributes.position;
127
96
  const normal = attributes.normal;
128
97
  const color = attributes.color;
129
98
  const uv = attributes.uv;
130
99
  const uv2 = attributes.uv2;
131
- if (uv2 !== undefined) this.faceVertexUvs[1] = [];
132
-
100
+ if (uv2 !== void 0)
101
+ this.faceVertexUvs[1] = [];
133
102
  for (let i = 0; i < position.count; i++) {
134
- scope.vertices.push(new Vector3().fromBufferAttribute(position, i));
135
-
136
- if (color !== undefined) {
137
- scope.colors.push(new Color().fromBufferAttribute(color, i));
103
+ scope.vertices.push(new THREE.Vector3().fromBufferAttribute(position, i));
104
+ if (color !== void 0) {
105
+ scope.colors.push(new THREE.Color().fromBufferAttribute(color, i));
138
106
  }
139
107
  }
140
-
141
108
  function addFace(a, b, c, materialIndex) {
142
- const vertexColors = color === undefined ? [] : [scope.colors[a].clone(), scope.colors[b].clone(), scope.colors[c].clone()];
143
- const vertexNormals = normal === undefined ? [] : [new Vector3().fromBufferAttribute(normal, a), new Vector3().fromBufferAttribute(normal, b), new Vector3().fromBufferAttribute(normal, c)];
109
+ const vertexColors = color === void 0 ? [] : [scope.colors[a].clone(), scope.colors[b].clone(), scope.colors[c].clone()];
110
+ const vertexNormals = normal === void 0 ? [] : [
111
+ new THREE.Vector3().fromBufferAttribute(normal, a),
112
+ new THREE.Vector3().fromBufferAttribute(normal, b),
113
+ new THREE.Vector3().fromBufferAttribute(normal, c)
114
+ ];
144
115
  const face = new Face3(a, b, c, vertexNormals, vertexColors, materialIndex);
145
116
  scope.faces.push(face);
146
-
147
- if (uv !== undefined) {
148
- scope.faceVertexUvs[0].push([new Vector2().fromBufferAttribute(uv, a), new Vector2().fromBufferAttribute(uv, b), new Vector2().fromBufferAttribute(uv, c)]);
117
+ if (uv !== void 0) {
118
+ scope.faceVertexUvs[0].push([
119
+ new THREE.Vector2().fromBufferAttribute(uv, a),
120
+ new THREE.Vector2().fromBufferAttribute(uv, b),
121
+ new THREE.Vector2().fromBufferAttribute(uv, c)
122
+ ]);
149
123
  }
150
-
151
- if (uv2 !== undefined) {
152
- scope.faceVertexUvs[1].push([new Vector2().fromBufferAttribute(uv2, a), new Vector2().fromBufferAttribute(uv2, b), new Vector2().fromBufferAttribute(uv2, c)]);
124
+ if (uv2 !== void 0) {
125
+ scope.faceVertexUvs[1].push([
126
+ new THREE.Vector2().fromBufferAttribute(uv2, a),
127
+ new THREE.Vector2().fromBufferAttribute(uv2, b),
128
+ new THREE.Vector2().fromBufferAttribute(uv2, c)
129
+ ]);
153
130
  }
154
131
  }
155
-
156
132
  const groups = geometry.groups;
157
-
158
133
  if (groups.length > 0) {
159
134
  for (let i = 0; i < groups.length; i++) {
160
135
  const group = groups[i];
161
136
  const start = group.start;
162
137
  const count = group.count;
163
-
164
138
  for (let j = start, jl = start + count; j < jl; j += 3) {
165
- if (index !== undefined) {
139
+ if (index !== void 0) {
166
140
  addFace(index.getX(j), index.getX(j + 1), index.getX(j + 2), group.materialIndex);
167
141
  } else {
168
142
  addFace(j, j + 1, j + 2, group.materialIndex);
@@ -170,7 +144,7 @@ class Geometry extends EventDispatcher {
170
144
  }
171
145
  }
172
146
  } else {
173
- if (index !== undefined) {
147
+ if (index !== void 0) {
174
148
  for (let i = 0; i < index.count; i += 3) {
175
149
  addFace(index.getX(i), index.getX(i + 1), index.getX(i + 2));
176
150
  }
@@ -180,42 +154,33 @@ class Geometry extends EventDispatcher {
180
154
  }
181
155
  }
182
156
  }
183
-
184
157
  this.computeFaceNormals();
185
-
186
158
  if (geometry.boundingBox !== null) {
187
159
  this.boundingBox = geometry.boundingBox.clone();
188
160
  }
189
-
190
161
  if (geometry.boundingSphere !== null) {
191
162
  this.boundingSphere = geometry.boundingSphere.clone();
192
163
  }
193
-
194
164
  return this;
195
165
  }
196
-
197
166
  center() {
198
167
  this.computeBoundingBox();
199
168
  this.boundingBox.getCenter(_offset).negate();
200
169
  this.translate(_offset.x, _offset.y, _offset.z);
201
170
  return this;
202
171
  }
203
-
204
172
  normalize() {
205
173
  this.computeBoundingSphere();
206
174
  const center = this.boundingSphere.center;
207
175
  const radius = this.boundingSphere.radius;
208
- const s = radius === 0 ? 1 : 1.0 / radius;
209
- const matrix = new Matrix4();
176
+ const s = radius === 0 ? 1 : 1 / radius;
177
+ const matrix = new THREE.Matrix4();
210
178
  matrix.set(s, 0, 0, -s * center.x, 0, s, 0, -s * center.y, 0, 0, s, -s * center.z, 0, 0, 0, 1);
211
179
  this.applyMatrix4(matrix);
212
180
  return this;
213
181
  }
214
-
215
182
  computeFaceNormals() {
216
- const cb = new Vector3(),
217
- ab = new Vector3();
218
-
183
+ const cb = new THREE.Vector3(), ab = new THREE.Vector3();
219
184
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
220
185
  const face = this.faces[f];
221
186
  const vA = this.vertices[face.a];
@@ -228,20 +193,13 @@ class Geometry extends EventDispatcher {
228
193
  face.normal.copy(cb);
229
194
  }
230
195
  }
231
-
232
196
  computeVertexNormals(areaWeighted = true) {
233
197
  const vertices = new Array(this.vertices.length);
234
-
235
198
  for (let v = 0, vl = this.vertices.length; v < vl; v++) {
236
- vertices[v] = new Vector3();
199
+ vertices[v] = new THREE.Vector3();
237
200
  }
238
-
239
201
  if (areaWeighted) {
240
- // vertex normals weighted by triangle areas
241
- // http://www.iquilezles.org/www/articles/normals/normals.htm
242
- const cb = new Vector3(),
243
- ab = new Vector3();
244
-
202
+ const cb = new THREE.Vector3(), ab = new THREE.Vector3();
245
203
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
246
204
  const face = this.faces[f];
247
205
  const vA = this.vertices[face.a];
@@ -256,7 +214,6 @@ class Geometry extends EventDispatcher {
256
214
  }
257
215
  } else {
258
216
  this.computeFaceNormals();
259
-
260
217
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
261
218
  const face = this.faces[f];
262
219
  vertices[face.a].add(face.normal);
@@ -264,15 +221,12 @@ class Geometry extends EventDispatcher {
264
221
  vertices[face.c].add(face.normal);
265
222
  }
266
223
  }
267
-
268
224
  for (let v = 0, vl = this.vertices.length; v < vl; v++) {
269
225
  vertices[v].normalize();
270
226
  }
271
-
272
227
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
273
228
  const face = this.faces[f];
274
229
  const vertexNormals = face.vertexNormals;
275
-
276
230
  if (vertexNormals.length === 3) {
277
231
  vertexNormals[0].copy(vertices[face.a]);
278
232
  vertexNormals[1].copy(vertices[face.b]);
@@ -283,19 +237,15 @@ class Geometry extends EventDispatcher {
283
237
  vertexNormals[2] = vertices[face.c].clone();
284
238
  }
285
239
  }
286
-
287
240
  if (this.faces.length > 0) {
288
241
  this.normalsNeedUpdate = true;
289
242
  }
290
243
  }
291
-
292
244
  computeFlatVertexNormals() {
293
245
  this.computeFaceNormals();
294
-
295
246
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
296
247
  const face = this.faces[f];
297
248
  const vertexNormals = face.vertexNormals;
298
-
299
249
  if (vertexNormals.length === 3) {
300
250
  vertexNormals[0].copy(face.normal);
301
251
  vertexNormals[1].copy(face.normal);
@@ -306,27 +256,20 @@ class Geometry extends EventDispatcher {
306
256
  vertexNormals[2] = face.normal.clone();
307
257
  }
308
258
  }
309
-
310
259
  if (this.faces.length > 0) {
311
260
  this.normalsNeedUpdate = true;
312
261
  }
313
262
  }
314
-
315
263
  computeMorphNormals() {
316
- // save original normals
317
- // - create temp variables on first access
318
- // otherwise just copy (for faster repeated calls)
319
264
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
320
265
  const face = this.faces[f];
321
-
322
266
  if (!face.__originalFaceNormal) {
323
267
  face.__originalFaceNormal = face.normal.clone();
324
268
  } else {
325
269
  face.__originalFaceNormal.copy(face.normal);
326
270
  }
327
-
328
- if (!face.__originalVertexNormals) face.__originalVertexNormals = [];
329
-
271
+ if (!face.__originalVertexNormals)
272
+ face.__originalVertexNormals = [];
330
273
  for (let i = 0, il = face.vertexNormals.length; i < il; i++) {
331
274
  if (!face.__originalVertexNormals[i]) {
332
275
  face.__originalVertexNormals[i] = face.vertexNormals[i].clone();
@@ -334,40 +277,31 @@ class Geometry extends EventDispatcher {
334
277
  face.__originalVertexNormals[i].copy(face.vertexNormals[i]);
335
278
  }
336
279
  }
337
- } // use temp geometry to compute face and vertex normals for each morph
338
-
339
-
280
+ }
340
281
  const tmpGeo = new Geometry();
341
282
  tmpGeo.faces = this.faces;
342
-
343
283
  for (let i = 0, il = this.morphTargets.length; i < il; i++) {
344
- // create on first access
345
284
  if (!this.morphNormals[i]) {
346
285
  this.morphNormals[i] = {};
347
286
  this.morphNormals[i].faceNormals = [];
348
287
  this.morphNormals[i].vertexNormals = [];
349
288
  const dstNormalsFace = this.morphNormals[i].faceNormals;
350
289
  const dstNormalsVertex = this.morphNormals[i].vertexNormals;
351
-
352
290
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
353
- const faceNormal = new Vector3();
291
+ const faceNormal = new THREE.Vector3();
354
292
  const vertexNormals = {
355
- a: new Vector3(),
356
- b: new Vector3(),
357
- c: new Vector3()
293
+ a: new THREE.Vector3(),
294
+ b: new THREE.Vector3(),
295
+ c: new THREE.Vector3()
358
296
  };
359
297
  dstNormalsFace.push(faceNormal);
360
298
  dstNormalsVertex.push(vertexNormals);
361
299
  }
362
300
  }
363
-
364
- const morphNormals = this.morphNormals[i]; // set vertices to morph target
365
-
366
- tmpGeo.vertices = this.morphTargets[i].vertices; // compute morph normals
367
-
301
+ const morphNormals = this.morphNormals[i];
302
+ tmpGeo.vertices = this.morphTargets[i].vertices;
368
303
  tmpGeo.computeFaceNormals();
369
- tmpGeo.computeVertexNormals(); // store morph normals
370
-
304
+ tmpGeo.computeVertexNormals();
371
305
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
372
306
  const face = this.faces[f];
373
307
  const faceNormal = morphNormals.faceNormals[f];
@@ -377,165 +311,113 @@ class Geometry extends EventDispatcher {
377
311
  vertexNormals.b.copy(face.vertexNormals[1]);
378
312
  vertexNormals.c.copy(face.vertexNormals[2]);
379
313
  }
380
- } // restore original normals
381
-
382
-
314
+ }
383
315
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
384
316
  const face = this.faces[f];
385
317
  face.normal = face.__originalFaceNormal;
386
318
  face.vertexNormals = face.__originalVertexNormals;
387
319
  }
388
320
  }
389
-
390
321
  computeBoundingBox() {
391
322
  if (this.boundingBox === null) {
392
- this.boundingBox = new Box3();
323
+ this.boundingBox = new THREE.Box3();
393
324
  }
394
-
395
325
  this.boundingBox.setFromPoints(this.vertices);
396
326
  }
397
-
398
327
  computeBoundingSphere() {
399
328
  if (this.boundingSphere === null) {
400
- this.boundingSphere = new Sphere();
329
+ this.boundingSphere = new THREE.Sphere();
401
330
  }
402
-
403
331
  this.boundingSphere.setFromPoints(this.vertices);
404
332
  }
405
-
406
333
  merge(geometry, matrix, materialIndexOffset = 0) {
407
334
  if (!(geometry && geometry.isGeometry)) {
408
- console.error('THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry);
335
+ console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.", geometry);
409
336
  return;
410
337
  }
411
-
412
338
  let normalMatrix;
413
- const vertexOffset = this.vertices.length,
414
- vertices1 = this.vertices,
415
- vertices2 = geometry.vertices,
416
- faces1 = this.faces,
417
- faces2 = geometry.faces,
418
- colors1 = this.colors,
419
- colors2 = geometry.colors;
420
-
421
- if (matrix !== undefined) {
422
- normalMatrix = new Matrix3().getNormalMatrix(matrix);
423
- } // vertices
424
-
425
-
339
+ const vertexOffset = this.vertices.length, vertices1 = this.vertices, vertices2 = geometry.vertices, faces1 = this.faces, faces2 = geometry.faces, colors1 = this.colors, colors2 = geometry.colors;
340
+ if (matrix !== void 0) {
341
+ normalMatrix = new THREE.Matrix3().getNormalMatrix(matrix);
342
+ }
426
343
  for (let i = 0, il = vertices2.length; i < il; i++) {
427
344
  const vertex = vertices2[i];
428
345
  const vertexCopy = vertex.clone();
429
- if (matrix !== undefined) vertexCopy.applyMatrix4(matrix);
346
+ if (matrix !== void 0)
347
+ vertexCopy.applyMatrix4(matrix);
430
348
  vertices1.push(vertexCopy);
431
- } // colors
432
-
433
-
349
+ }
434
350
  for (let i = 0, il = colors2.length; i < il; i++) {
435
351
  colors1.push(colors2[i].clone());
436
- } // faces
437
-
438
-
352
+ }
439
353
  for (let i = 0, il = faces2.length; i < il; i++) {
440
354
  const face = faces2[i];
441
355
  let normal, color;
442
- const faceVertexNormals = face.vertexNormals,
443
- faceVertexColors = face.vertexColors;
356
+ const faceVertexNormals = face.vertexNormals, faceVertexColors = face.vertexColors;
444
357
  const faceCopy = new Face3(face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset);
445
358
  faceCopy.normal.copy(face.normal);
446
-
447
- if (normalMatrix !== undefined) {
359
+ if (normalMatrix !== void 0) {
448
360
  faceCopy.normal.applyMatrix3(normalMatrix).normalize();
449
361
  }
450
-
451
362
  for (let j = 0, jl = faceVertexNormals.length; j < jl; j++) {
452
363
  normal = faceVertexNormals[j].clone();
453
-
454
- if (normalMatrix !== undefined) {
364
+ if (normalMatrix !== void 0) {
455
365
  normal.applyMatrix3(normalMatrix).normalize();
456
366
  }
457
-
458
367
  faceCopy.vertexNormals.push(normal);
459
368
  }
460
-
461
369
  faceCopy.color.copy(face.color);
462
-
463
370
  for (let j = 0, jl = faceVertexColors.length; j < jl; j++) {
464
371
  color = faceVertexColors[j];
465
372
  faceCopy.vertexColors.push(color.clone());
466
373
  }
467
-
468
374
  faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
469
375
  faces1.push(faceCopy);
470
- } // uvs
471
-
472
-
376
+ }
473
377
  for (let i = 0, il = geometry.faceVertexUvs.length; i < il; i++) {
474
378
  const faceVertexUvs2 = geometry.faceVertexUvs[i];
475
- if (this.faceVertexUvs[i] === undefined) this.faceVertexUvs[i] = [];
476
-
379
+ if (this.faceVertexUvs[i] === void 0)
380
+ this.faceVertexUvs[i] = [];
477
381
  for (let j = 0, jl = faceVertexUvs2.length; j < jl; j++) {
478
- const uvs2 = faceVertexUvs2[j],
479
- uvsCopy = [];
480
-
382
+ const uvs2 = faceVertexUvs2[j], uvsCopy = [];
481
383
  for (let k = 0, kl = uvs2.length; k < kl; k++) {
482
384
  uvsCopy.push(uvs2[k].clone());
483
385
  }
484
-
485
386
  this.faceVertexUvs[i].push(uvsCopy);
486
387
  }
487
388
  }
488
389
  }
489
-
490
390
  mergeMesh(mesh) {
491
391
  if (!(mesh && mesh.isMesh)) {
492
- console.error('THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh);
392
+ console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.", mesh);
493
393
  return;
494
394
  }
495
-
496
- if (mesh.matrixAutoUpdate) mesh.updateMatrix();
395
+ if (mesh.matrixAutoUpdate)
396
+ mesh.updateMatrix();
497
397
  this.merge(mesh.geometry, mesh.matrix);
498
398
  }
499
- /*
500
- * Checks for duplicate vertices with hashmap.
501
- * Duplicated vertices are removed
502
- * and faces' vertices are updated.
503
- */
504
-
505
-
506
399
  mergeVertices(precisionPoints = 4) {
507
- const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
508
-
509
- const unique = [],
510
- changes = [];
400
+ const verticesMap = {};
401
+ const unique = [], changes = [];
511
402
  const precision = Math.pow(10, precisionPoints);
512
-
513
403
  for (let i = 0, il = this.vertices.length; i < il; i++) {
514
404
  const v = this.vertices[i];
515
405
  const key = `${Math.round(v.x * precision)}_${Math.round(v.y * precision)}_${Math.round(v.z * precision)}`;
516
-
517
- if (verticesMap[key] === undefined) {
406
+ if (verticesMap[key] === void 0) {
518
407
  verticesMap[key] = i;
519
408
  unique.push(this.vertices[i]);
520
409
  changes[i] = unique.length - 1;
521
410
  } else {
522
- //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
523
411
  changes[i] = changes[verticesMap[key]];
524
412
  }
525
- } // if faces are completely degenerate after merging vertices, we
526
- // have to remove them from the geometry.
527
-
528
-
413
+ }
529
414
  const faceIndicesToRemove = [];
530
-
531
415
  for (let i = 0, il = this.faces.length; i < il; i++) {
532
416
  const face = this.faces[i];
533
417
  face.a = changes[face.a];
534
418
  face.b = changes[face.b];
535
419
  face.c = changes[face.c];
536
- const indices = [face.a, face.b, face.c]; // if any duplicate vertices are found in a Face3
537
- // we have to remove the face as nothing can be saved
538
-
420
+ const indices = [face.a, face.b, face.c];
539
421
  for (let n = 0; n < 3; n++) {
540
422
  if (indices[n] === indices[(n + 1) % 3]) {
541
423
  faceIndicesToRemove.push(i);
@@ -543,94 +425,79 @@ class Geometry extends EventDispatcher {
543
425
  }
544
426
  }
545
427
  }
546
-
547
428
  for (let i = faceIndicesToRemove.length - 1; i >= 0; i--) {
548
429
  const idx = faceIndicesToRemove[i];
549
430
  this.faces.splice(idx, 1);
550
-
551
431
  for (let j = 0, jl = this.faceVertexUvs.length; j < jl; j++) {
552
432
  this.faceVertexUvs[j].splice(idx, 1);
553
433
  }
554
- } // Use unique set of vertices
555
-
556
-
434
+ }
557
435
  const diff = this.vertices.length - unique.length;
558
436
  this.vertices = unique;
559
437
  return diff;
560
438
  }
561
-
562
439
  setFromPoints(points) {
563
440
  this.vertices = [];
564
-
565
441
  for (let i = 0, l = points.length; i < l; i++) {
566
442
  const point = points[i];
567
- this.vertices.push(new Vector3(point.x, point.y, point.z || 0));
443
+ this.vertices.push(new THREE.Vector3(point.x, point.y, point.z || 0));
568
444
  }
569
-
570
445
  return this;
571
446
  }
572
-
573
447
  sortFacesByMaterialIndex() {
574
448
  const faces = this.faces;
575
- const length = faces.length; // tag faces
576
-
449
+ const length = faces.length;
577
450
  for (let i = 0; i < length; i++) {
578
451
  faces[i]._id = i;
579
- } // sort faces
580
-
581
-
452
+ }
582
453
  function materialIndexSort(a, b) {
583
454
  return a.materialIndex - b.materialIndex;
584
455
  }
585
-
586
- faces.sort(materialIndexSort); // sort uvs
587
-
456
+ faces.sort(materialIndexSort);
588
457
  const uvs1 = this.faceVertexUvs[0];
589
458
  const uvs2 = this.faceVertexUvs[1];
590
459
  let newUvs1, newUvs2;
591
- if (uvs1 && uvs1.length === length) newUvs1 = [];
592
- if (uvs2 && uvs2.length === length) newUvs2 = [];
593
-
460
+ if (uvs1 && uvs1.length === length)
461
+ newUvs1 = [];
462
+ if (uvs2 && uvs2.length === length)
463
+ newUvs2 = [];
594
464
  for (let i = 0; i < length; i++) {
595
465
  const id = faces[i]._id;
596
- if (newUvs1) newUvs1.push(uvs1[id]);
597
- if (newUvs2) newUvs2.push(uvs2[id]);
466
+ if (newUvs1)
467
+ newUvs1.push(uvs1[id]);
468
+ if (newUvs2)
469
+ newUvs2.push(uvs2[id]);
598
470
  }
599
-
600
- if (newUvs1) this.faceVertexUvs[0] = newUvs1;
601
- if (newUvs2) this.faceVertexUvs[1] = newUvs2;
471
+ if (newUvs1)
472
+ this.faceVertexUvs[0] = newUvs1;
473
+ if (newUvs2)
474
+ this.faceVertexUvs[1] = newUvs2;
602
475
  }
603
-
604
476
  toJSON() {
605
477
  const data = {
606
478
  metadata: {
607
479
  version: 4.5,
608
- type: 'Geometry',
609
- generator: 'Geometry.toJSON'
480
+ type: "Geometry",
481
+ generator: "Geometry.toJSON"
610
482
  }
611
- }; // standard Geometry serialization
612
-
483
+ };
613
484
  data.uuid = this.uuid;
614
485
  data.type = this.type;
615
- if (this.name !== '') data.name = this.name;
616
-
617
- if (this.parameters !== undefined) {
486
+ if (this.name !== "")
487
+ data.name = this.name;
488
+ if (this.parameters !== void 0) {
618
489
  const parameters = this.parameters;
619
-
620
490
  for (let key in parameters) {
621
- if (parameters[key] !== undefined) data[key] = parameters[key];
491
+ if (parameters[key] !== void 0)
492
+ data[key] = parameters[key];
622
493
  }
623
-
624
494
  return data;
625
495
  }
626
-
627
496
  const vertices = [];
628
-
629
497
  for (let i = 0; i < this.vertices.length; i++) {
630
498
  const vertex = this.vertices[i];
631
499
  vertices.push(vertex.x, vertex.y, vertex.z);
632
500
  }
633
-
634
501
  const faces = [];
635
502
  const normals = [];
636
503
  const normalsHash = {};
@@ -638,20 +505,17 @@ class Geometry extends EventDispatcher {
638
505
  const colorsHash = {};
639
506
  const uvs = [];
640
507
  const uvsHash = {};
641
-
642
508
  for (let i = 0; i < this.faces.length; i++) {
643
509
  const face = this.faces[i];
644
510
  const hasMaterial = true;
645
- const hasFaceUv = false; // deprecated
646
-
647
- const hasFaceVertexUv = this.faceVertexUvs[0][i] !== undefined;
511
+ const hasFaceUv = false;
512
+ const hasFaceVertexUv = this.faceVertexUvs[0][i] !== void 0;
648
513
  const hasFaceNormal = face.normal.length() > 0;
649
514
  const hasFaceVertexNormal = face.vertexNormals.length > 0;
650
515
  const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
651
516
  const hasFaceVertexColor = face.vertexColors.length > 0;
652
517
  let faceType = 0;
653
- faceType = setBit(faceType, 0, 0); // isQuad
654
-
518
+ faceType = setBit(faceType, 0, 0);
655
519
  faceType = setBit(faceType, 1, hasMaterial);
656
520
  faceType = setBit(faceType, 2, hasFaceUv);
657
521
  faceType = setBit(faceType, 3, hasFaceVertexUv);
@@ -662,101 +526,69 @@ class Geometry extends EventDispatcher {
662
526
  faces.push(faceType);
663
527
  faces.push(face.a, face.b, face.c);
664
528
  faces.push(face.materialIndex);
665
-
666
529
  if (hasFaceVertexUv) {
667
530
  const faceVertexUvs = this.faceVertexUvs[0][i];
668
531
  faces.push(getUvIndex(faceVertexUvs[0]), getUvIndex(faceVertexUvs[1]), getUvIndex(faceVertexUvs[2]));
669
532
  }
670
-
671
533
  if (hasFaceNormal) {
672
534
  faces.push(getNormalIndex(face.normal));
673
535
  }
674
-
675
536
  if (hasFaceVertexNormal) {
676
537
  const vertexNormals = face.vertexNormals;
677
538
  faces.push(getNormalIndex(vertexNormals[0]), getNormalIndex(vertexNormals[1]), getNormalIndex(vertexNormals[2]));
678
539
  }
679
-
680
540
  if (hasFaceColor) {
681
541
  faces.push(getColorIndex(face.color));
682
542
  }
683
-
684
543
  if (hasFaceVertexColor) {
685
544
  const vertexColors = face.vertexColors;
686
545
  faces.push(getColorIndex(vertexColors[0]), getColorIndex(vertexColors[1]), getColorIndex(vertexColors[2]));
687
546
  }
688
547
  }
689
-
690
548
  function setBit(value, position, enabled) {
691
549
  return enabled ? value | 1 << position : value & ~(1 << position);
692
550
  }
693
-
694
551
  function getNormalIndex(normal) {
695
552
  const hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
696
-
697
- if (normalsHash[hash] !== undefined) {
553
+ if (normalsHash[hash] !== void 0) {
698
554
  return normalsHash[hash];
699
555
  }
700
-
701
556
  normalsHash[hash] = normals.length / 3;
702
557
  normals.push(normal.x, normal.y, normal.z);
703
558
  return normalsHash[hash];
704
559
  }
705
-
706
560
  function getColorIndex(color) {
707
561
  const hash = color.r.toString() + color.g.toString() + color.b.toString();
708
-
709
- if (colorsHash[hash] !== undefined) {
562
+ if (colorsHash[hash] !== void 0) {
710
563
  return colorsHash[hash];
711
564
  }
712
-
713
565
  colorsHash[hash] = colors.length;
714
566
  colors.push(color.getHex());
715
567
  return colorsHash[hash];
716
568
  }
717
-
718
569
  function getUvIndex(uv) {
719
570
  const hash = uv.x.toString() + uv.y.toString();
720
-
721
- if (uvsHash[hash] !== undefined) {
571
+ if (uvsHash[hash] !== void 0) {
722
572
  return uvsHash[hash];
723
573
  }
724
-
725
574
  uvsHash[hash] = uvs.length / 2;
726
575
  uvs.push(uv.x, uv.y);
727
576
  return uvsHash[hash];
728
577
  }
729
-
730
578
  data.data = {};
731
579
  data.data.vertices = vertices;
732
580
  data.data.normals = normals;
733
- if (colors.length > 0) data.data.colors = colors;
734
- if (uvs.length > 0) data.data.uvs = [uvs]; // temporal backward compatibility
735
-
581
+ if (colors.length > 0)
582
+ data.data.colors = colors;
583
+ if (uvs.length > 0)
584
+ data.data.uvs = [uvs];
736
585
  data.data.faces = faces;
737
586
  return data;
738
587
  }
739
-
740
588
  clone() {
741
- /*
742
- // Handle primitives
743
- const parameters = this.parameters;
744
- if ( parameters !== undefined ) {
745
- const values = [];
746
- for ( const key in parameters ) {
747
- values.push( parameters[ key ] );
748
- }
749
- const geometry = Object.create( this.constructor.prototype );
750
- this.constructor.apply( geometry, values );
751
- return geometry;
752
- }
753
- return new this.constructor().copy( this );
754
- */
755
589
  return new Geometry().copy(this);
756
590
  }
757
-
758
591
  copy(source) {
759
- // reset
760
592
  this.vertices = [];
761
593
  this.colors = [];
762
594
  this.faces = [];
@@ -767,87 +599,57 @@ class Geometry extends EventDispatcher {
767
599
  this.skinIndices = [];
768
600
  this.lineDistances = [];
769
601
  this.boundingBox = null;
770
- this.boundingSphere = null; // name
771
-
772
- this.name = source.name; // vertices
773
-
602
+ this.boundingSphere = null;
603
+ this.name = source.name;
774
604
  const vertices = source.vertices;
775
-
776
605
  for (let i = 0, il = vertices.length; i < il; i++) {
777
606
  this.vertices.push(vertices[i].clone());
778
- } // colors
779
-
780
-
607
+ }
781
608
  const colors = source.colors;
782
-
783
609
  for (let i = 0, il = colors.length; i < il; i++) {
784
610
  this.colors.push(colors[i].clone());
785
- } // faces
786
-
787
-
611
+ }
788
612
  const faces = source.faces;
789
-
790
613
  for (let i = 0, il = faces.length; i < il; i++) {
791
614
  this.faces.push(faces[i].clone());
792
- } // face vertex uvs
793
-
794
-
615
+ }
795
616
  for (let i = 0, il = source.faceVertexUvs.length; i < il; i++) {
796
617
  const faceVertexUvs = source.faceVertexUvs[i];
797
-
798
- if (this.faceVertexUvs[i] === undefined) {
618
+ if (this.faceVertexUvs[i] === void 0) {
799
619
  this.faceVertexUvs[i] = [];
800
620
  }
801
-
802
621
  for (let j = 0, jl = faceVertexUvs.length; j < jl; j++) {
803
- const uvs = faceVertexUvs[j],
804
- uvsCopy = [];
805
-
622
+ const uvs = faceVertexUvs[j], uvsCopy = [];
806
623
  for (let k = 0, kl = uvs.length; k < kl; k++) {
807
624
  const uv = uvs[k];
808
625
  uvsCopy.push(uv.clone());
809
626
  }
810
-
811
627
  this.faceVertexUvs[i].push(uvsCopy);
812
628
  }
813
- } // morph targets
814
-
815
-
629
+ }
816
630
  const morphTargets = source.morphTargets;
817
-
818
631
  for (let i = 0, il = morphTargets.length; i < il; i++) {
819
632
  const morphTarget = {};
820
- morphTarget.name = morphTargets[i].name; // vertices
821
-
822
- if (morphTargets[i].vertices !== undefined) {
633
+ morphTarget.name = morphTargets[i].name;
634
+ if (morphTargets[i].vertices !== void 0) {
823
635
  morphTarget.vertices = [];
824
-
825
636
  for (let j = 0, jl = morphTargets[i].vertices.length; j < jl; j++) {
826
637
  morphTarget.vertices.push(morphTargets[i].vertices[j].clone());
827
638
  }
828
- } // normals
829
-
830
-
831
- if (morphTargets[i].normals !== undefined) {
639
+ }
640
+ if (morphTargets[i].normals !== void 0) {
832
641
  morphTarget.normals = [];
833
-
834
642
  for (let j = 0, jl = morphTargets[i].normals.length; j < jl; j++) {
835
643
  morphTarget.normals.push(morphTargets[i].normals[j].clone());
836
644
  }
837
645
  }
838
-
839
646
  this.morphTargets.push(morphTarget);
840
- } // morph normals
841
-
842
-
647
+ }
843
648
  const morphNormals = source.morphNormals;
844
-
845
649
  for (let i = 0, il = morphNormals.length; i < il; i++) {
846
- const morphNormal = {}; // vertex normals
847
-
848
- if (morphNormals[i].vertexNormals !== undefined) {
650
+ const morphNormal = {};
651
+ if (morphNormals[i].vertexNormals !== void 0) {
849
652
  morphNormal.vertexNormals = [];
850
-
851
653
  for (let j = 0, jl = morphNormals[i].vertexNormals.length; j < jl; j++) {
852
654
  const srcVertexNormal = morphNormals[i].vertexNormals[j];
853
655
  const destVertexNormal = {};
@@ -856,56 +658,35 @@ class Geometry extends EventDispatcher {
856
658
  destVertexNormal.c = srcVertexNormal.c.clone();
857
659
  morphNormal.vertexNormals.push(destVertexNormal);
858
660
  }
859
- } // face normals
860
-
861
-
862
- if (morphNormals[i].faceNormals !== undefined) {
661
+ }
662
+ if (morphNormals[i].faceNormals !== void 0) {
863
663
  morphNormal.faceNormals = [];
864
-
865
664
  for (let j = 0, jl = morphNormals[i].faceNormals.length; j < jl; j++) {
866
665
  morphNormal.faceNormals.push(morphNormals[i].faceNormals[j].clone());
867
666
  }
868
667
  }
869
-
870
668
  this.morphNormals.push(morphNormal);
871
- } // skin weights
872
-
873
-
669
+ }
874
670
  const skinWeights = source.skinWeights;
875
-
876
671
  for (let i = 0, il = skinWeights.length; i < il; i++) {
877
672
  this.skinWeights.push(skinWeights[i].clone());
878
- } // skin indices
879
-
880
-
673
+ }
881
674
  const skinIndices = source.skinIndices;
882
-
883
675
  for (let i = 0, il = skinIndices.length; i < il; i++) {
884
676
  this.skinIndices.push(skinIndices[i].clone());
885
- } // line distances
886
-
887
-
677
+ }
888
678
  const lineDistances = source.lineDistances;
889
-
890
679
  for (let i = 0, il = lineDistances.length; i < il; i++) {
891
680
  this.lineDistances.push(lineDistances[i]);
892
- } // bounding box
893
-
894
-
681
+ }
895
682
  const boundingBox = source.boundingBox;
896
-
897
683
  if (boundingBox !== null) {
898
684
  this.boundingBox = boundingBox.clone();
899
- } // bounding sphere
900
-
901
-
685
+ }
902
686
  const boundingSphere = source.boundingSphere;
903
-
904
687
  if (boundingSphere !== null) {
905
688
  this.boundingSphere = boundingSphere.clone();
906
- } // update flags
907
-
908
-
689
+ }
909
690
  this.elementsNeedUpdate = source.elementsNeedUpdate;
910
691
  this.verticesNeedUpdate = source.verticesNeedUpdate;
911
692
  this.uvsNeedUpdate = source.uvsNeedUpdate;
@@ -915,123 +696,94 @@ class Geometry extends EventDispatcher {
915
696
  this.groupsNeedUpdate = source.groupsNeedUpdate;
916
697
  return this;
917
698
  }
918
-
919
699
  toBufferGeometry() {
920
700
  const geometry = new DirectGeometry().fromGeometry(this);
921
- const buffergeometry = new BufferGeometry();
701
+ const buffergeometry = new THREE.BufferGeometry();
922
702
  const positions = new Float32Array(geometry.vertices.length * 3);
923
- buffergeometry.setAttribute('position', new BufferAttribute(positions, 3).copyVector3sArray(geometry.vertices));
924
-
703
+ buffergeometry.setAttribute("position", new THREE.BufferAttribute(positions, 3).copyVector3sArray(geometry.vertices));
925
704
  if (geometry.normals.length > 0) {
926
705
  const normals = new Float32Array(geometry.normals.length * 3);
927
- buffergeometry.setAttribute('normal', new BufferAttribute(normals, 3).copyVector3sArray(geometry.normals));
706
+ buffergeometry.setAttribute("normal", new THREE.BufferAttribute(normals, 3).copyVector3sArray(geometry.normals));
928
707
  }
929
-
930
708
  if (geometry.colors.length > 0) {
931
709
  const colors = new Float32Array(geometry.colors.length * 3);
932
- buffergeometry.setAttribute('color', new BufferAttribute(colors, 3).copyColorsArray(geometry.colors));
710
+ buffergeometry.setAttribute("color", new THREE.BufferAttribute(colors, 3).copyColorsArray(geometry.colors));
933
711
  }
934
-
935
712
  if (geometry.uvs.length > 0) {
936
713
  const uvs = new Float32Array(geometry.uvs.length * 2);
937
- buffergeometry.setAttribute('uv', new BufferAttribute(uvs, 2).copyVector2sArray(geometry.uvs));
714
+ buffergeometry.setAttribute("uv", new THREE.BufferAttribute(uvs, 2).copyVector2sArray(geometry.uvs));
938
715
  }
939
-
940
716
  if (geometry.uvs2.length > 0) {
941
717
  const uvs2 = new Float32Array(geometry.uvs2.length * 2);
942
- buffergeometry.setAttribute('uv2', new BufferAttribute(uvs2, 2).copyVector2sArray(geometry.uvs2));
943
- } // groups
944
-
945
-
946
- buffergeometry.groups = geometry.groups; // morphs
947
-
718
+ buffergeometry.setAttribute("uv2", new THREE.BufferAttribute(uvs2, 2).copyVector2sArray(geometry.uvs2));
719
+ }
720
+ buffergeometry.groups = geometry.groups;
948
721
  for (let name in geometry.morphTargets) {
949
722
  const array = [];
950
723
  const morphTargets = geometry.morphTargets[name];
951
-
952
724
  for (let i = 0, l = morphTargets.length; i < l; i++) {
953
725
  const morphTarget = morphTargets[i];
954
- const attribute = new Float32BufferAttribute(morphTarget.data.length * 3, 3);
726
+ const attribute = new THREE.Float32BufferAttribute(morphTarget.data.length * 3, 3);
955
727
  attribute.name = morphTarget.name;
956
728
  array.push(attribute.copyVector3sArray(morphTarget.data));
957
729
  }
958
-
959
730
  buffergeometry.morphAttributes[name] = array;
960
- } // skinning
961
-
962
-
731
+ }
963
732
  if (geometry.skinIndices.length > 0) {
964
- const skinIndices = new Float32BufferAttribute(geometry.skinIndices.length * 4, 4);
965
- buffergeometry.setAttribute('skinIndex', skinIndices.copyVector4sArray(geometry.skinIndices));
733
+ const skinIndices = new THREE.Float32BufferAttribute(geometry.skinIndices.length * 4, 4);
734
+ buffergeometry.setAttribute("skinIndex", skinIndices.copyVector4sArray(geometry.skinIndices));
966
735
  }
967
-
968
736
  if (geometry.skinWeights.length > 0) {
969
- const skinWeights = new Float32BufferAttribute(geometry.skinWeights.length * 4, 4);
970
- buffergeometry.setAttribute('skinWeight', skinWeights.copyVector4sArray(geometry.skinWeights));
971
- } //
972
-
973
-
737
+ const skinWeights = new THREE.Float32BufferAttribute(geometry.skinWeights.length * 4, 4);
738
+ buffergeometry.setAttribute("skinWeight", skinWeights.copyVector4sArray(geometry.skinWeights));
739
+ }
974
740
  if (geometry.boundingSphere !== null) {
975
741
  buffergeometry.boundingSphere = geometry.boundingSphere.clone();
976
742
  }
977
-
978
743
  if (geometry.boundingBox !== null) {
979
744
  buffergeometry.boundingBox = geometry.boundingBox.clone();
980
745
  }
981
-
982
746
  return buffergeometry;
983
747
  }
984
-
985
748
  computeTangents() {
986
- console.error('THREE.Geometry: .computeTangents() has been removed.');
749
+ console.error("THREE.Geometry: .computeTangents() has been removed.");
987
750
  }
988
-
989
751
  computeLineDistances() {
990
- console.error('THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.');
752
+ console.error(
753
+ "THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead."
754
+ );
991
755
  }
992
-
993
756
  applyMatrix(matrix) {
994
- console.warn('THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().');
757
+ console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().");
995
758
  return this.applyMatrix4(matrix);
996
759
  }
997
-
998
760
  dispose() {
999
- this.dispatchEvent({
1000
- type: 'dispose'
1001
- });
761
+ this.dispatchEvent({ type: "dispose" });
1002
762
  }
1003
-
1004
763
  }
1005
-
1006
- Geometry.createBufferGeometryFromObject = object => {
1007
- let buffergeometry = new BufferGeometry();
764
+ Geometry.createBufferGeometryFromObject = (object) => {
765
+ let buffergeometry = new THREE.BufferGeometry();
1008
766
  const geometry = object.geometry;
1009
-
1010
767
  if (object.isPoints || object.isLine) {
1011
- const positions = new Float32BufferAttribute(geometry.vertices.length * 3, 3);
1012
- const colors = new Float32BufferAttribute(geometry.colors.length * 3, 3);
1013
- buffergeometry.setAttribute('position', positions.copyVector3sArray(geometry.vertices));
1014
- buffergeometry.setAttribute('color', colors.copyColorsArray(geometry.colors));
1015
-
768
+ const positions = new THREE.Float32BufferAttribute(geometry.vertices.length * 3, 3);
769
+ const colors = new THREE.Float32BufferAttribute(geometry.colors.length * 3, 3);
770
+ buffergeometry.setAttribute("position", positions.copyVector3sArray(geometry.vertices));
771
+ buffergeometry.setAttribute("color", colors.copyColorsArray(geometry.colors));
1016
772
  if (geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length) {
1017
- const lineDistances = new Float32BufferAttribute(geometry.lineDistances.length, 1);
1018
- buffergeometry.setAttribute('lineDistance', lineDistances.copyArray(geometry.lineDistances));
773
+ const lineDistances = new THREE.Float32BufferAttribute(geometry.lineDistances.length, 1);
774
+ buffergeometry.setAttribute("lineDistance", lineDistances.copyArray(geometry.lineDistances));
1019
775
  }
1020
-
1021
776
  if (geometry.boundingSphere !== null) {
1022
777
  buffergeometry.boundingSphere = geometry.boundingSphere.clone();
1023
778
  }
1024
-
1025
779
  if (geometry.boundingBox !== null) {
1026
780
  buffergeometry.boundingBox = geometry.boundingBox.clone();
1027
781
  }
1028
782
  } else if (object.isMesh) {
1029
783
  buffergeometry = geometry.toBufferGeometry();
1030
784
  }
1031
-
1032
785
  return buffergeometry;
1033
786
  };
1034
-
1035
787
  class DirectGeometry {
1036
788
  constructor() {
1037
789
  this.vertices = [];
@@ -1042,201 +794,158 @@ class DirectGeometry {
1042
794
  this.groups = [];
1043
795
  this.morphTargets = {};
1044
796
  this.skinWeights = [];
1045
- this.skinIndices = []; // this.lineDistances = [];
1046
-
797
+ this.skinIndices = [];
1047
798
  this.boundingBox = null;
1048
- this.boundingSphere = null; // update flags
1049
-
799
+ this.boundingSphere = null;
1050
800
  this.verticesNeedUpdate = false;
1051
801
  this.normalsNeedUpdate = false;
1052
802
  this.colorsNeedUpdate = false;
1053
803
  this.uvsNeedUpdate = false;
1054
804
  this.groupsNeedUpdate = false;
1055
805
  }
1056
-
1057
806
  computeGroups(geometry) {
1058
807
  const groups = [];
1059
808
  let group, i;
1060
- let materialIndex = undefined;
809
+ let materialIndex = void 0;
1061
810
  const faces = geometry.faces;
1062
-
1063
811
  for (i = 0; i < faces.length; i++) {
1064
- const face = faces[i]; // materials
1065
-
812
+ const face = faces[i];
1066
813
  if (face.materialIndex !== materialIndex) {
1067
814
  materialIndex = face.materialIndex;
1068
-
1069
- if (group !== undefined) {
815
+ if (group !== void 0) {
1070
816
  group.count = i * 3 - group.start;
1071
817
  groups.push(group);
1072
818
  }
1073
-
1074
819
  group = {
1075
820
  start: i * 3,
1076
821
  materialIndex
1077
822
  };
1078
823
  }
1079
824
  }
1080
-
1081
- if (group !== undefined) {
825
+ if (group !== void 0) {
1082
826
  group.count = i * 3 - group.start;
1083
827
  groups.push(group);
1084
828
  }
1085
-
1086
829
  this.groups = groups;
1087
830
  }
1088
-
1089
831
  fromGeometry(geometry) {
1090
832
  const faces = geometry.faces;
1091
833
  const vertices = geometry.vertices;
1092
834
  const faceVertexUvs = geometry.faceVertexUvs;
1093
835
  const hasFaceVertexUv = faceVertexUvs[0] && faceVertexUvs[0].length > 0;
1094
- const hasFaceVertexUv2 = faceVertexUvs[1] && faceVertexUvs[1].length > 0; // morphs
1095
-
836
+ const hasFaceVertexUv2 = faceVertexUvs[1] && faceVertexUvs[1].length > 0;
1096
837
  const morphTargets = geometry.morphTargets;
1097
838
  const morphTargetsLength = morphTargets.length;
1098
839
  let morphTargetsPosition;
1099
-
1100
840
  if (morphTargetsLength > 0) {
1101
841
  morphTargetsPosition = [];
1102
-
1103
842
  for (let i = 0; i < morphTargetsLength; i++) {
1104
843
  morphTargetsPosition[i] = {
1105
844
  name: morphTargets[i].name,
1106
845
  data: []
1107
846
  };
1108
847
  }
1109
-
1110
848
  this.morphTargets.position = morphTargetsPosition;
1111
849
  }
1112
-
1113
850
  const morphNormals = geometry.morphNormals;
1114
851
  const morphNormalsLength = morphNormals.length;
1115
852
  let morphTargetsNormal;
1116
-
1117
853
  if (morphNormalsLength > 0) {
1118
854
  morphTargetsNormal = [];
1119
-
1120
855
  for (let i = 0; i < morphNormalsLength; i++) {
1121
856
  morphTargetsNormal[i] = {
1122
857
  name: morphNormals[i].name,
1123
858
  data: []
1124
859
  };
1125
860
  }
1126
-
1127
861
  this.morphTargets.normal = morphTargetsNormal;
1128
- } // skins
1129
-
1130
-
862
+ }
1131
863
  const skinIndices = geometry.skinIndices;
1132
864
  const skinWeights = geometry.skinWeights;
1133
865
  const hasSkinIndices = skinIndices.length === vertices.length;
1134
- const hasSkinWeights = skinWeights.length === vertices.length; //
1135
-
866
+ const hasSkinWeights = skinWeights.length === vertices.length;
1136
867
  if (vertices.length > 0 && faces.length === 0) {
1137
- console.error('THREE.DirectGeometry: Faceless geometries are not supported.');
868
+ console.error("THREE.DirectGeometry: Faceless geometries are not supported.");
1138
869
  }
1139
-
1140
870
  for (let i = 0; i < faces.length; i++) {
1141
871
  const face = faces[i];
1142
872
  this.vertices.push(vertices[face.a], vertices[face.b], vertices[face.c]);
1143
873
  const vertexNormals = face.vertexNormals;
1144
-
1145
874
  if (vertexNormals.length === 3) {
1146
875
  this.normals.push(vertexNormals[0], vertexNormals[1], vertexNormals[2]);
1147
876
  } else {
1148
877
  const normal = face.normal;
1149
878
  this.normals.push(normal, normal, normal);
1150
879
  }
1151
-
1152
880
  const vertexColors = face.vertexColors;
1153
-
1154
881
  if (vertexColors.length === 3) {
1155
882
  this.colors.push(vertexColors[0], vertexColors[1], vertexColors[2]);
1156
883
  } else {
1157
884
  const color = face.color;
1158
885
  this.colors.push(color, color, color);
1159
886
  }
1160
-
1161
887
  if (hasFaceVertexUv === true) {
1162
888
  const vertexUvs = faceVertexUvs[0][i];
1163
-
1164
- if (vertexUvs !== undefined) {
889
+ if (vertexUvs !== void 0) {
1165
890
  this.uvs.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]);
1166
891
  } else {
1167
- console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i);
1168
- this.uvs.push(new Vector2(), new Vector2(), new Vector2());
892
+ console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ", i);
893
+ this.uvs.push(new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2());
1169
894
  }
1170
895
  }
1171
-
1172
896
  if (hasFaceVertexUv2 === true) {
1173
897
  const vertexUvs = faceVertexUvs[1][i];
1174
-
1175
- if (vertexUvs !== undefined) {
898
+ if (vertexUvs !== void 0) {
1176
899
  this.uvs2.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]);
1177
900
  } else {
1178
- console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i);
1179
- this.uvs2.push(new Vector2(), new Vector2(), new Vector2());
901
+ console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ", i);
902
+ this.uvs2.push(new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2());
1180
903
  }
1181
- } // morphs
1182
-
1183
-
904
+ }
1184
905
  for (let j = 0; j < morphTargetsLength; j++) {
1185
906
  const morphTarget = morphTargets[j].vertices;
1186
907
  morphTargetsPosition[j].data.push(morphTarget[face.a], morphTarget[face.b], morphTarget[face.c]);
1187
908
  }
1188
-
1189
909
  for (let j = 0; j < morphNormalsLength; j++) {
1190
910
  const morphNormal = morphNormals[j].vertexNormals[i];
1191
911
  morphTargetsNormal[j].data.push(morphNormal.a, morphNormal.b, morphNormal.c);
1192
- } // skins
1193
-
1194
-
912
+ }
1195
913
  if (hasSkinIndices) {
1196
914
  this.skinIndices.push(skinIndices[face.a], skinIndices[face.b], skinIndices[face.c]);
1197
915
  }
1198
-
1199
916
  if (hasSkinWeights) {
1200
917
  this.skinWeights.push(skinWeights[face.a], skinWeights[face.b], skinWeights[face.c]);
1201
918
  }
1202
919
  }
1203
-
1204
920
  this.computeGroups(geometry);
1205
921
  this.verticesNeedUpdate = geometry.verticesNeedUpdate;
1206
922
  this.normalsNeedUpdate = geometry.normalsNeedUpdate;
1207
923
  this.colorsNeedUpdate = geometry.colorsNeedUpdate;
1208
924
  this.uvsNeedUpdate = geometry.uvsNeedUpdate;
1209
925
  this.groupsNeedUpdate = geometry.groupsNeedUpdate;
1210
-
1211
926
  if (geometry.boundingSphere !== null) {
1212
927
  this.boundingSphere = geometry.boundingSphere.clone();
1213
928
  }
1214
-
1215
929
  if (geometry.boundingBox !== null) {
1216
930
  this.boundingBox = geometry.boundingBox.clone();
1217
931
  }
1218
-
1219
932
  return this;
1220
933
  }
1221
-
1222
934
  }
1223
-
1224
935
  class Face3 {
1225
936
  constructor(a, b, c, normal, color, materialIndex = 0) {
1226
937
  this.a = a;
1227
938
  this.b = b;
1228
939
  this.c = c;
1229
- this.normal = normal && normal.isVector3 ? normal : new Vector3();
940
+ this.normal = normal && normal.isVector3 ? normal : new THREE.Vector3();
1230
941
  this.vertexNormals = Array.isArray(normal) ? normal : [];
1231
- this.color = color && color.isColor ? color : new Color();
942
+ this.color = color && color.isColor ? color : new THREE.Color();
1232
943
  this.vertexColors = Array.isArray(color) ? color : [];
1233
944
  this.materialIndex = materialIndex;
1234
945
  }
1235
-
1236
946
  clone() {
1237
947
  return new this.constructor().copy(this);
1238
948
  }
1239
-
1240
949
  copy(source) {
1241
950
  this.a = source.a;
1242
951
  this.b = source.b;
@@ -1244,18 +953,14 @@ class Face3 {
1244
953
  this.normal.copy(source.normal);
1245
954
  this.color.copy(source.color);
1246
955
  this.materialIndex = source.materialIndex;
1247
-
1248
956
  for (let i = 0, il = source.vertexNormals.length; i < il; i++) {
1249
957
  this.vertexNormals[i] = source.vertexNormals[i].clone();
1250
958
  }
1251
-
1252
959
  for (let i = 0, il = source.vertexColors.length; i < il; i++) {
1253
960
  this.vertexColors[i] = source.vertexColors[i].clone();
1254
961
  }
1255
-
1256
962
  return this;
1257
963
  }
1258
-
1259
964
  }
1260
-
1261
- export { Face3, Geometry };
965
+ exports.Face3 = Face3;
966
+ exports.Geometry = Geometry;