three-stdlib 2.15.1 → 2.15.2

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
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  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
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  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
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  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
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  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
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  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
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  1193. package/types/shared.cjs.js +0 -1
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  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
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  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,24 +1,43 @@
1
- import * as THREE from 'three';
2
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ function _interopNamespace(e) {
5
+ if (e && e.__esModule)
6
+ return e;
7
+ const n = Object.create(null, { [Symbol.toStringTag]: { value: "Module" } });
8
+ if (e) {
9
+ for (const k in e) {
10
+ if (k !== "default") {
11
+ const d = Object.getOwnPropertyDescriptor(e, k);
12
+ Object.defineProperty(n, k, d.get ? d : {
13
+ enumerable: true,
14
+ get: () => e[k]
15
+ });
16
+ }
17
+ }
18
+ }
19
+ n.default = e;
20
+ return Object.freeze(n);
21
+ }
22
+ const THREE__namespace = /* @__PURE__ */ _interopNamespace(THREE);
3
23
  const PINCH_MAX = 0.05;
4
24
  const PINCH_THRESHOLD = 0.02;
5
25
  const PINCH_MIN = 0.01;
6
26
  const POINTER_ADVANCE_MAX = 0.02;
7
27
  const POINTER_OPACITY_MAX = 1;
8
28
  const POINTER_OPACITY_MIN = 0.4;
9
- const POINTER_FRONT_RADIUS = 0.002;
29
+ const POINTER_FRONT_RADIUS = 2e-3;
10
30
  const POINTER_REAR_RADIUS = 0.01;
11
- const POINTER_REAR_RADIUS_MIN = 0.003;
31
+ const POINTER_REAR_RADIUS_MIN = 3e-3;
12
32
  const POINTER_LENGTH = 0.035;
13
33
  const POINTER_SEGMENTS = 16;
14
34
  const POINTER_RINGS = 12;
15
35
  const POINTER_HEMISPHERE_ANGLE = 110;
16
- const YAXIS = new THREE.Vector3(0, 1, 0);
17
- const ZAXIS = new THREE.Vector3(0, 0, 1);
36
+ const YAXIS = new THREE__namespace.Vector3(0, 1, 0);
37
+ const ZAXIS = new THREE__namespace.Vector3(0, 0, 1);
18
38
  const CURSOR_RADIUS = 0.02;
19
39
  const CURSOR_MAX_DISTANCE = 1.5;
20
-
21
- class OculusHandPointerModel extends THREE.Object3D {
40
+ class OculusHandPointerModel extends THREE__namespace.Object3D {
22
41
  constructor(hand, controller) {
23
42
  super();
24
43
  this.hand = hand;
@@ -33,9 +52,8 @@ class OculusHandPointerModel extends THREE.Object3D {
33
52
  this.attached = false;
34
53
  this.cursorObject = null;
35
54
  this.raycaster = null;
36
- hand.addEventListener('connected', event => {
55
+ hand.addEventListener("connected", (event) => {
37
56
  const xrInputSource = event.data;
38
-
39
57
  if (xrInputSource.hand) {
40
58
  this.visible = true;
41
59
  this.xrInputSource = xrInputSource;
@@ -43,10 +61,8 @@ class OculusHandPointerModel extends THREE.Object3D {
43
61
  }
44
62
  });
45
63
  }
46
-
47
64
  _drawVerticesRing(vertices, baseVector, ringIndex) {
48
65
  const segmentVector = baseVector.clone();
49
-
50
66
  for (var i = 0; i < POINTER_SEGMENTS; i++) {
51
67
  segmentVector.applyAxisAngle(ZAXIS, Math.PI * 2 / POINTER_SEGMENTS);
52
68
  const vid = ringIndex * POINTER_SEGMENTS + i;
@@ -55,102 +71,84 @@ class OculusHandPointerModel extends THREE.Object3D {
55
71
  vertices[3 * vid + 2] = segmentVector.z;
56
72
  }
57
73
  }
58
-
59
74
  _updatePointerVertices(rearRadius) {
60
- const vertices = this.pointerGeometry.attributes.position.array; // first ring for front face
61
-
62
- const frontFaceBase = new THREE.Vector3(POINTER_FRONT_RADIUS, 0, -1 * (POINTER_LENGTH - rearRadius));
63
-
64
- this._drawVerticesRing(vertices, frontFaceBase, 0); // rings for rear hemisphere
65
-
66
-
67
- const rearBase = new THREE.Vector3(Math.sin(Math.PI * POINTER_HEMISPHERE_ANGLE / 180) * rearRadius, Math.cos(Math.PI * POINTER_HEMISPHERE_ANGLE / 180) * rearRadius, 0);
68
-
75
+ const vertices = this.pointerGeometry.attributes.position.array;
76
+ const frontFaceBase = new THREE__namespace.Vector3(POINTER_FRONT_RADIUS, 0, -1 * (POINTER_LENGTH - rearRadius));
77
+ this._drawVerticesRing(vertices, frontFaceBase, 0);
78
+ const rearBase = new THREE__namespace.Vector3(
79
+ Math.sin(Math.PI * POINTER_HEMISPHERE_ANGLE / 180) * rearRadius,
80
+ Math.cos(Math.PI * POINTER_HEMISPHERE_ANGLE / 180) * rearRadius,
81
+ 0
82
+ );
69
83
  for (var i = 0; i < POINTER_RINGS; i++) {
70
84
  this._drawVerticesRing(vertices, rearBase, i + 1);
71
-
72
85
  rearBase.applyAxisAngle(YAXIS, Math.PI * POINTER_HEMISPHERE_ANGLE / 180 / (POINTER_RINGS * -2));
73
- } // front and rear face center vertices
74
-
75
-
86
+ }
76
87
  const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS);
77
88
  const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1;
78
- const frontCenter = new THREE.Vector3(0, 0, -1 * (POINTER_LENGTH - rearRadius));
89
+ const frontCenter = new THREE__namespace.Vector3(0, 0, -1 * (POINTER_LENGTH - rearRadius));
79
90
  vertices[frontCenterIndex * 3] = frontCenter.x;
80
91
  vertices[frontCenterIndex * 3 + 1] = frontCenter.y;
81
92
  vertices[frontCenterIndex * 3 + 2] = frontCenter.z;
82
- const rearCenter = new THREE.Vector3(0, 0, rearRadius);
93
+ const rearCenter = new THREE__namespace.Vector3(0, 0, rearRadius);
83
94
  vertices[rearCenterIndex * 3] = rearCenter.x;
84
95
  vertices[rearCenterIndex * 3 + 1] = rearCenter.y;
85
96
  vertices[rearCenterIndex * 3 + 2] = rearCenter.z;
86
- this.pointerGeometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3)); // verticesNeedUpdate = true;
97
+ this.pointerGeometry.setAttribute("position", new THREE__namespace.Float32BufferAttribute(vertices, 3));
87
98
  }
88
-
89
99
  createPointer() {
90
100
  var i, j;
91
- const vertices = new Array(((POINTER_RINGS + 1) * POINTER_SEGMENTS + 2) * 3).fill(0); // const vertices = [];
92
-
101
+ const vertices = new Array(((POINTER_RINGS + 1) * POINTER_SEGMENTS + 2) * 3).fill(0);
93
102
  const indices = [];
94
- this.pointerGeometry = new THREE.BufferGeometry();
95
- this.pointerGeometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
96
-
97
- this._updatePointerVertices(POINTER_REAR_RADIUS); // construct faces to connect rings
98
-
99
-
103
+ this.pointerGeometry = new THREE__namespace.BufferGeometry();
104
+ this.pointerGeometry.setAttribute("position", new THREE__namespace.Float32BufferAttribute(vertices, 3));
105
+ this._updatePointerVertices(POINTER_REAR_RADIUS);
100
106
  for (i = 0; i < POINTER_RINGS; i++) {
101
107
  for (j = 0; j < POINTER_SEGMENTS - 1; j++) {
102
108
  indices.push(i * POINTER_SEGMENTS + j, i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j);
103
109
  indices.push(i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j);
104
110
  }
105
-
106
111
  indices.push((i + 1) * POINTER_SEGMENTS - 1, i * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1);
107
112
  indices.push(i * POINTER_SEGMENTS, (i + 1) * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1);
108
- } // construct front and rear face
109
-
110
-
113
+ }
111
114
  const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS);
112
115
  const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1;
113
-
114
116
  for (i = 0; i < POINTER_SEGMENTS - 1; i++) {
115
117
  indices.push(frontCenterIndex, i + 1, i);
116
118
  indices.push(rearCenterIndex, i + POINTER_SEGMENTS * POINTER_RINGS, i + POINTER_SEGMENTS * POINTER_RINGS + 1);
117
119
  }
118
-
119
120
  indices.push(frontCenterIndex, 0, POINTER_SEGMENTS - 1);
120
121
  indices.push(rearCenterIndex, POINTER_SEGMENTS * (POINTER_RINGS + 1) - 1, POINTER_SEGMENTS * POINTER_RINGS);
121
- const material = new THREE.MeshBasicMaterial();
122
+ const material = new THREE__namespace.MeshBasicMaterial();
122
123
  material.transparent = true;
123
124
  material.opacity = POINTER_OPACITY_MIN;
124
125
  this.pointerGeometry.setIndex(indices);
125
- this.pointerMesh = new THREE.Mesh(this.pointerGeometry, material);
126
+ this.pointerMesh = new THREE__namespace.Mesh(this.pointerGeometry, material);
126
127
  this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS);
127
- this.pointerObject = new THREE.Object3D();
128
+ this.pointerObject = new THREE__namespace.Object3D();
128
129
  this.pointerObject.add(this.pointerMesh);
129
- this.raycaster = new THREE.Raycaster(); // create cursor
130
-
131
- const cursorGeometry = new THREE.SphereGeometry(CURSOR_RADIUS, 10, 10);
132
- const cursorMaterial = new THREE.MeshBasicMaterial();
130
+ this.raycaster = new THREE__namespace.Raycaster();
131
+ const cursorGeometry = new THREE__namespace.SphereGeometry(CURSOR_RADIUS, 10, 10);
132
+ const cursorMaterial = new THREE__namespace.MeshBasicMaterial();
133
133
  cursorMaterial.transparent = true;
134
134
  cursorMaterial.opacity = POINTER_OPACITY_MIN;
135
- this.cursorObject = new THREE.Mesh(cursorGeometry, cursorMaterial);
135
+ this.cursorObject = new THREE__namespace.Mesh(cursorGeometry, cursorMaterial);
136
136
  this.pointerObject.add(this.cursorObject);
137
137
  this.add(this.pointerObject);
138
138
  }
139
-
140
139
  _updateRaycaster() {
141
140
  if (this.raycaster) {
142
141
  const pointerMatrix = this.pointerObject.matrixWorld;
143
- const tempMatrix = new THREE.Matrix4();
142
+ const tempMatrix = new THREE__namespace.Matrix4();
144
143
  tempMatrix.identity().extractRotation(pointerMatrix);
145
144
  this.raycaster.ray.origin.setFromMatrixPosition(pointerMatrix);
146
145
  this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(tempMatrix);
147
146
  }
148
147
  }
149
-
150
148
  _updatePointer() {
151
149
  this.pointerObject.visible = this.controller.visible;
152
- const indexTip = this.hand.joints['index-finger-tip'];
153
- const thumbTip = this.hand.joints['thumb-tip'];
150
+ const indexTip = this.hand.joints["index-finger-tip"];
151
+ const thumbTip = this.hand.joints["thumb-tip"];
154
152
  const distance = indexTip.position.distanceTo(thumbTip.position);
155
153
  const position = indexTip.position.clone().add(thumbTip.position).multiplyScalar(0.5);
156
154
  this.pointerObject.position.copy(position);
@@ -158,17 +156,13 @@ class OculusHandPointerModel extends THREE.Object3D {
158
156
  this.pinched = distance <= PINCH_THRESHOLD;
159
157
  const pinchScale = (distance - PINCH_MIN) / (PINCH_MAX - PINCH_MIN);
160
158
  const focusScale = (distance - PINCH_MIN) / (PINCH_THRESHOLD - PINCH_MIN);
161
-
162
159
  if (pinchScale > 1) {
163
160
  this._updatePointerVertices(POINTER_REAR_RADIUS);
164
-
165
161
  this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS);
166
162
  this.pointerMesh.material.opacity = POINTER_OPACITY_MIN;
167
163
  } else if (pinchScale > 0) {
168
164
  const rearRadius = (POINTER_REAR_RADIUS - POINTER_REAR_RADIUS_MIN) * pinchScale + POINTER_REAR_RADIUS_MIN;
169
-
170
165
  this._updatePointerVertices(rearRadius);
171
-
172
166
  if (focusScale < 1) {
173
167
  this.pointerMesh.position.set(0, 0, -1 * rearRadius - (1 - focusScale) * POINTER_ADVANCE_MAX);
174
168
  this.pointerMesh.material.opacity = POINTER_OPACITY_MIN + (1 - focusScale) * (POINTER_OPACITY_MAX - POINTER_OPACITY_MIN);
@@ -178,53 +172,41 @@ class OculusHandPointerModel extends THREE.Object3D {
178
172
  }
179
173
  } else {
180
174
  this._updatePointerVertices(POINTER_REAR_RADIUS_MIN);
181
-
182
175
  this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS_MIN - POINTER_ADVANCE_MAX);
183
176
  this.pointerMesh.material.opacity = POINTER_OPACITY_MAX;
184
177
  }
185
-
186
178
  this.cursorObject.material.opacity = this.pointerMesh.material.opacity;
187
179
  }
188
-
189
180
  updateMatrixWorld(force) {
190
181
  super.updateMatrixWorld(force);
191
-
192
182
  if (this.pointerGeometry) {
193
183
  this._updatePointer();
194
-
195
184
  this._updateRaycaster();
196
185
  }
197
186
  }
198
-
199
187
  isPinched() {
200
188
  return this.pinched;
201
189
  }
202
-
203
190
  setAttached(attached) {
204
191
  this.attached = attached;
205
192
  }
206
-
207
193
  isAttached() {
208
194
  return this.attached;
209
195
  }
210
-
211
196
  intersectObject(object, recursive = true) {
212
197
  if (this.raycaster) {
213
198
  return this.raycaster.intersectObject(object, recursive);
214
199
  }
215
200
  }
216
-
217
201
  intersectObjects(objects, recursive = true) {
218
202
  if (this.raycaster) {
219
203
  return this.raycaster.intersectObjects(objects, recursive);
220
204
  }
221
205
  }
222
-
223
206
  checkIntersections(objects, recursive = false) {
224
207
  if (this.raycaster && !this.attached) {
225
208
  const intersections = this.raycaster.intersectObjects(objects, recursive);
226
- const direction = new THREE.Vector3(0, 0, -1);
227
-
209
+ const direction = new THREE__namespace.Vector3(0, 0, -1);
228
210
  if (intersections.length > 0) {
229
211
  const intersection = intersections[0];
230
212
  const distance = intersection.distance;
@@ -234,15 +216,11 @@ class OculusHandPointerModel extends THREE.Object3D {
234
216
  }
235
217
  }
236
218
  }
237
-
238
219
  setCursor(distance) {
239
- const direction = new THREE.Vector3(0, 0, -1);
240
-
220
+ const direction = new THREE__namespace.Vector3(0, 0, -1);
241
221
  if (this.raycaster && !this.attached) {
242
222
  this.cursorObject.position.copy(direction.multiplyScalar(distance));
243
223
  }
244
224
  }
245
-
246
225
  }
247
-
248
- export { OculusHandPointerModel };
226
+ exports.OculusHandPointerModel = OculusHandPointerModel;
@@ -0,0 +1,207 @@
1
+ import * as THREE from "three";
2
+ const PINCH_MAX = 0.05;
3
+ const PINCH_THRESHOLD = 0.02;
4
+ const PINCH_MIN = 0.01;
5
+ const POINTER_ADVANCE_MAX = 0.02;
6
+ const POINTER_OPACITY_MAX = 1;
7
+ const POINTER_OPACITY_MIN = 0.4;
8
+ const POINTER_FRONT_RADIUS = 2e-3;
9
+ const POINTER_REAR_RADIUS = 0.01;
10
+ const POINTER_REAR_RADIUS_MIN = 3e-3;
11
+ const POINTER_LENGTH = 0.035;
12
+ const POINTER_SEGMENTS = 16;
13
+ const POINTER_RINGS = 12;
14
+ const POINTER_HEMISPHERE_ANGLE = 110;
15
+ const YAXIS = new THREE.Vector3(0, 1, 0);
16
+ const ZAXIS = new THREE.Vector3(0, 0, 1);
17
+ const CURSOR_RADIUS = 0.02;
18
+ const CURSOR_MAX_DISTANCE = 1.5;
19
+ class OculusHandPointerModel extends THREE.Object3D {
20
+ constructor(hand, controller) {
21
+ super();
22
+ this.hand = hand;
23
+ this.controller = controller;
24
+ this.motionController = null;
25
+ this.envMap = null;
26
+ this.mesh = null;
27
+ this.pointerGeometry = null;
28
+ this.pointerMesh = null;
29
+ this.pointerObject = null;
30
+ this.pinched = false;
31
+ this.attached = false;
32
+ this.cursorObject = null;
33
+ this.raycaster = null;
34
+ hand.addEventListener("connected", (event) => {
35
+ const xrInputSource = event.data;
36
+ if (xrInputSource.hand) {
37
+ this.visible = true;
38
+ this.xrInputSource = xrInputSource;
39
+ this.createPointer();
40
+ }
41
+ });
42
+ }
43
+ _drawVerticesRing(vertices, baseVector, ringIndex) {
44
+ const segmentVector = baseVector.clone();
45
+ for (var i = 0; i < POINTER_SEGMENTS; i++) {
46
+ segmentVector.applyAxisAngle(ZAXIS, Math.PI * 2 / POINTER_SEGMENTS);
47
+ const vid = ringIndex * POINTER_SEGMENTS + i;
48
+ vertices[3 * vid] = segmentVector.x;
49
+ vertices[3 * vid + 1] = segmentVector.y;
50
+ vertices[3 * vid + 2] = segmentVector.z;
51
+ }
52
+ }
53
+ _updatePointerVertices(rearRadius) {
54
+ const vertices = this.pointerGeometry.attributes.position.array;
55
+ const frontFaceBase = new THREE.Vector3(POINTER_FRONT_RADIUS, 0, -1 * (POINTER_LENGTH - rearRadius));
56
+ this._drawVerticesRing(vertices, frontFaceBase, 0);
57
+ const rearBase = new THREE.Vector3(
58
+ Math.sin(Math.PI * POINTER_HEMISPHERE_ANGLE / 180) * rearRadius,
59
+ Math.cos(Math.PI * POINTER_HEMISPHERE_ANGLE / 180) * rearRadius,
60
+ 0
61
+ );
62
+ for (var i = 0; i < POINTER_RINGS; i++) {
63
+ this._drawVerticesRing(vertices, rearBase, i + 1);
64
+ rearBase.applyAxisAngle(YAXIS, Math.PI * POINTER_HEMISPHERE_ANGLE / 180 / (POINTER_RINGS * -2));
65
+ }
66
+ const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS);
67
+ const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1;
68
+ const frontCenter = new THREE.Vector3(0, 0, -1 * (POINTER_LENGTH - rearRadius));
69
+ vertices[frontCenterIndex * 3] = frontCenter.x;
70
+ vertices[frontCenterIndex * 3 + 1] = frontCenter.y;
71
+ vertices[frontCenterIndex * 3 + 2] = frontCenter.z;
72
+ const rearCenter = new THREE.Vector3(0, 0, rearRadius);
73
+ vertices[rearCenterIndex * 3] = rearCenter.x;
74
+ vertices[rearCenterIndex * 3 + 1] = rearCenter.y;
75
+ vertices[rearCenterIndex * 3 + 2] = rearCenter.z;
76
+ this.pointerGeometry.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
77
+ }
78
+ createPointer() {
79
+ var i, j;
80
+ const vertices = new Array(((POINTER_RINGS + 1) * POINTER_SEGMENTS + 2) * 3).fill(0);
81
+ const indices = [];
82
+ this.pointerGeometry = new THREE.BufferGeometry();
83
+ this.pointerGeometry.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
84
+ this._updatePointerVertices(POINTER_REAR_RADIUS);
85
+ for (i = 0; i < POINTER_RINGS; i++) {
86
+ for (j = 0; j < POINTER_SEGMENTS - 1; j++) {
87
+ indices.push(i * POINTER_SEGMENTS + j, i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j);
88
+ indices.push(i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j);
89
+ }
90
+ indices.push((i + 1) * POINTER_SEGMENTS - 1, i * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1);
91
+ indices.push(i * POINTER_SEGMENTS, (i + 1) * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1);
92
+ }
93
+ const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS);
94
+ const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1;
95
+ for (i = 0; i < POINTER_SEGMENTS - 1; i++) {
96
+ indices.push(frontCenterIndex, i + 1, i);
97
+ indices.push(rearCenterIndex, i + POINTER_SEGMENTS * POINTER_RINGS, i + POINTER_SEGMENTS * POINTER_RINGS + 1);
98
+ }
99
+ indices.push(frontCenterIndex, 0, POINTER_SEGMENTS - 1);
100
+ indices.push(rearCenterIndex, POINTER_SEGMENTS * (POINTER_RINGS + 1) - 1, POINTER_SEGMENTS * POINTER_RINGS);
101
+ const material = new THREE.MeshBasicMaterial();
102
+ material.transparent = true;
103
+ material.opacity = POINTER_OPACITY_MIN;
104
+ this.pointerGeometry.setIndex(indices);
105
+ this.pointerMesh = new THREE.Mesh(this.pointerGeometry, material);
106
+ this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS);
107
+ this.pointerObject = new THREE.Object3D();
108
+ this.pointerObject.add(this.pointerMesh);
109
+ this.raycaster = new THREE.Raycaster();
110
+ const cursorGeometry = new THREE.SphereGeometry(CURSOR_RADIUS, 10, 10);
111
+ const cursorMaterial = new THREE.MeshBasicMaterial();
112
+ cursorMaterial.transparent = true;
113
+ cursorMaterial.opacity = POINTER_OPACITY_MIN;
114
+ this.cursorObject = new THREE.Mesh(cursorGeometry, cursorMaterial);
115
+ this.pointerObject.add(this.cursorObject);
116
+ this.add(this.pointerObject);
117
+ }
118
+ _updateRaycaster() {
119
+ if (this.raycaster) {
120
+ const pointerMatrix = this.pointerObject.matrixWorld;
121
+ const tempMatrix = new THREE.Matrix4();
122
+ tempMatrix.identity().extractRotation(pointerMatrix);
123
+ this.raycaster.ray.origin.setFromMatrixPosition(pointerMatrix);
124
+ this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(tempMatrix);
125
+ }
126
+ }
127
+ _updatePointer() {
128
+ this.pointerObject.visible = this.controller.visible;
129
+ const indexTip = this.hand.joints["index-finger-tip"];
130
+ const thumbTip = this.hand.joints["thumb-tip"];
131
+ const distance = indexTip.position.distanceTo(thumbTip.position);
132
+ const position = indexTip.position.clone().add(thumbTip.position).multiplyScalar(0.5);
133
+ this.pointerObject.position.copy(position);
134
+ this.pointerObject.quaternion.copy(this.controller.quaternion);
135
+ this.pinched = distance <= PINCH_THRESHOLD;
136
+ const pinchScale = (distance - PINCH_MIN) / (PINCH_MAX - PINCH_MIN);
137
+ const focusScale = (distance - PINCH_MIN) / (PINCH_THRESHOLD - PINCH_MIN);
138
+ if (pinchScale > 1) {
139
+ this._updatePointerVertices(POINTER_REAR_RADIUS);
140
+ this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS);
141
+ this.pointerMesh.material.opacity = POINTER_OPACITY_MIN;
142
+ } else if (pinchScale > 0) {
143
+ const rearRadius = (POINTER_REAR_RADIUS - POINTER_REAR_RADIUS_MIN) * pinchScale + POINTER_REAR_RADIUS_MIN;
144
+ this._updatePointerVertices(rearRadius);
145
+ if (focusScale < 1) {
146
+ this.pointerMesh.position.set(0, 0, -1 * rearRadius - (1 - focusScale) * POINTER_ADVANCE_MAX);
147
+ this.pointerMesh.material.opacity = POINTER_OPACITY_MIN + (1 - focusScale) * (POINTER_OPACITY_MAX - POINTER_OPACITY_MIN);
148
+ } else {
149
+ this.pointerMesh.position.set(0, 0, -1 * rearRadius);
150
+ this.pointerMesh.material.opacity = POINTER_OPACITY_MIN;
151
+ }
152
+ } else {
153
+ this._updatePointerVertices(POINTER_REAR_RADIUS_MIN);
154
+ this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS_MIN - POINTER_ADVANCE_MAX);
155
+ this.pointerMesh.material.opacity = POINTER_OPACITY_MAX;
156
+ }
157
+ this.cursorObject.material.opacity = this.pointerMesh.material.opacity;
158
+ }
159
+ updateMatrixWorld(force) {
160
+ super.updateMatrixWorld(force);
161
+ if (this.pointerGeometry) {
162
+ this._updatePointer();
163
+ this._updateRaycaster();
164
+ }
165
+ }
166
+ isPinched() {
167
+ return this.pinched;
168
+ }
169
+ setAttached(attached) {
170
+ this.attached = attached;
171
+ }
172
+ isAttached() {
173
+ return this.attached;
174
+ }
175
+ intersectObject(object, recursive = true) {
176
+ if (this.raycaster) {
177
+ return this.raycaster.intersectObject(object, recursive);
178
+ }
179
+ }
180
+ intersectObjects(objects, recursive = true) {
181
+ if (this.raycaster) {
182
+ return this.raycaster.intersectObjects(objects, recursive);
183
+ }
184
+ }
185
+ checkIntersections(objects, recursive = false) {
186
+ if (this.raycaster && !this.attached) {
187
+ const intersections = this.raycaster.intersectObjects(objects, recursive);
188
+ const direction = new THREE.Vector3(0, 0, -1);
189
+ if (intersections.length > 0) {
190
+ const intersection = intersections[0];
191
+ const distance = intersection.distance;
192
+ this.cursorObject.position.copy(direction.multiplyScalar(distance));
193
+ } else {
194
+ this.cursorObject.position.copy(direction.multiplyScalar(CURSOR_MAX_DISTANCE));
195
+ }
196
+ }
197
+ }
198
+ setCursor(distance) {
199
+ const direction = new THREE.Vector3(0, 0, -1);
200
+ if (this.raycaster && !this.attached) {
201
+ this.cursorObject.position.copy(direction.multiplyScalar(distance));
202
+ }
203
+ }
204
+ }
205
+ export {
206
+ OculusHandPointerModel
207
+ };
package/webxr/Text2D.js CHANGED
@@ -1,32 +1,50 @@
1
- import * as THREE from 'three';
2
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ function _interopNamespace(e) {
5
+ if (e && e.__esModule)
6
+ return e;
7
+ const n = Object.create(null, { [Symbol.toStringTag]: { value: "Module" } });
8
+ if (e) {
9
+ for (const k in e) {
10
+ if (k !== "default") {
11
+ const d = Object.getOwnPropertyDescriptor(e, k);
12
+ Object.defineProperty(n, k, d.get ? d : {
13
+ enumerable: true,
14
+ get: () => e[k]
15
+ });
16
+ }
17
+ }
18
+ }
19
+ n.default = e;
20
+ return Object.freeze(n);
21
+ }
22
+ const THREE__namespace = /* @__PURE__ */ _interopNamespace(THREE);
3
23
  function createText(message, height) {
4
- const canvas = document.createElement('canvas');
5
- const context = canvas.getContext('2d');
24
+ const canvas = document.createElement("canvas");
25
+ const context = canvas.getContext("2d");
6
26
  let metrics = null;
7
27
  const textHeight = 100;
8
- context.font = 'normal ' + textHeight + 'px Arial';
28
+ context.font = "normal " + textHeight + "px Arial";
9
29
  metrics = context.measureText(message);
10
30
  const textWidth = metrics.width;
11
31
  canvas.width = textWidth;
12
32
  canvas.height = textHeight;
13
- context.font = 'normal ' + textHeight + 'px Arial';
14
- context.textAlign = 'center';
15
- context.textBaseline = 'middle';
16
- context.fillStyle = '#ffffff';
33
+ context.font = "normal " + textHeight + "px Arial";
34
+ context.textAlign = "center";
35
+ context.textBaseline = "middle";
36
+ context.fillStyle = "#ffffff";
17
37
  context.fillText(message, textWidth / 2, textHeight / 2);
18
- const texture = new THREE.Texture(canvas);
19
- texture.needsUpdate = true; //var spriteAlignment = new THREE.Vector2(0,0) ;
20
-
21
- const material = new THREE.MeshBasicMaterial({
22
- color: 0xffffff,
23
- side: THREE.DoubleSide,
38
+ const texture = new THREE__namespace.Texture(canvas);
39
+ texture.needsUpdate = true;
40
+ const material = new THREE__namespace.MeshBasicMaterial({
41
+ color: 16777215,
42
+ side: THREE__namespace.DoubleSide,
24
43
  map: texture,
25
44
  transparent: true
26
45
  });
27
- const geometry = new THREE.PlaneGeometry(height * textWidth / textHeight, height);
28
- const plane = new THREE.Mesh(geometry, material);
46
+ const geometry = new THREE__namespace.PlaneGeometry(height * textWidth / textHeight, height);
47
+ const plane = new THREE__namespace.Mesh(geometry, material);
29
48
  return plane;
30
49
  }
31
-
32
- export { createText };
50
+ exports.createText = createText;
@@ -0,0 +1,31 @@
1
+ import * as THREE from "three";
2
+ function createText(message, height) {
3
+ const canvas = document.createElement("canvas");
4
+ const context = canvas.getContext("2d");
5
+ let metrics = null;
6
+ const textHeight = 100;
7
+ context.font = "normal " + textHeight + "px Arial";
8
+ metrics = context.measureText(message);
9
+ const textWidth = metrics.width;
10
+ canvas.width = textWidth;
11
+ canvas.height = textHeight;
12
+ context.font = "normal " + textHeight + "px Arial";
13
+ context.textAlign = "center";
14
+ context.textBaseline = "middle";
15
+ context.fillStyle = "#ffffff";
16
+ context.fillText(message, textWidth / 2, textHeight / 2);
17
+ const texture = new THREE.Texture(canvas);
18
+ texture.needsUpdate = true;
19
+ const material = new THREE.MeshBasicMaterial({
20
+ color: 16777215,
21
+ side: THREE.DoubleSide,
22
+ map: texture,
23
+ transparent: true
24
+ });
25
+ const geometry = new THREE.PlaneGeometry(height * textWidth / textHeight, height);
26
+ const plane = new THREE.Mesh(geometry, material);
27
+ return plane;
28
+ }
29
+ export {
30
+ createText
31
+ };