three-stdlib 2.15.1 → 2.15.2

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,42 +1,31 @@
1
- import { Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4, BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute } from 'three';
2
-
3
- class Lensflare extends Mesh {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ class Lensflare extends THREE.Mesh {
4
5
  constructor() {
5
- super(Lensflare.Geometry, new MeshBasicMaterial({
6
- opacity: 0,
7
- transparent: true
8
- }));
9
- this.type = 'Lensflare';
6
+ super(Lensflare.Geometry, new THREE.MeshBasicMaterial({ opacity: 0, transparent: true }));
7
+ this.type = "Lensflare";
10
8
  this.frustumCulled = false;
11
- this.renderOrder = Infinity; //
12
-
13
- const positionScreen = new Vector3();
14
- const positionView = new Vector3(); // textures
15
-
16
- const tempMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
17
- tempMap.minFilter = NearestFilter;
18
- tempMap.magFilter = NearestFilter;
19
- tempMap.wrapS = ClampToEdgeWrapping;
20
- tempMap.wrapT = ClampToEdgeWrapping;
21
- const occlusionMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
22
- occlusionMap.minFilter = NearestFilter;
23
- occlusionMap.magFilter = NearestFilter;
24
- occlusionMap.wrapS = ClampToEdgeWrapping;
25
- occlusionMap.wrapT = ClampToEdgeWrapping; // material
26
-
9
+ this.renderOrder = Infinity;
10
+ const positionScreen = new THREE.Vector3();
11
+ const positionView = new THREE.Vector3();
12
+ const tempMap = new THREE.DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, THREE.RGBAFormat);
13
+ tempMap.minFilter = THREE.NearestFilter;
14
+ tempMap.magFilter = THREE.NearestFilter;
15
+ tempMap.wrapS = THREE.ClampToEdgeWrapping;
16
+ tempMap.wrapT = THREE.ClampToEdgeWrapping;
17
+ const occlusionMap = new THREE.DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, THREE.RGBAFormat);
18
+ occlusionMap.minFilter = THREE.NearestFilter;
19
+ occlusionMap.magFilter = THREE.NearestFilter;
20
+ occlusionMap.wrapS = THREE.ClampToEdgeWrapping;
21
+ occlusionMap.wrapT = THREE.ClampToEdgeWrapping;
27
22
  const geometry = Lensflare.Geometry;
28
- const material1a = new RawShaderMaterial({
23
+ const material1a = new THREE.RawShaderMaterial({
29
24
  uniforms: {
30
- scale: {
31
- value: null
32
- },
33
- screenPosition: {
34
- value: null
35
- }
25
+ scale: { value: null },
26
+ screenPosition: { value: null }
36
27
  },
37
- vertexShader:
38
- /* glsl */
39
- `
28
+ vertexShader: `
40
29
 
41
30
  precision highp float;
42
31
 
@@ -50,9 +39,7 @@ class Lensflare extends Mesh {
50
39
  gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
51
40
 
52
41
  }`,
53
- fragmentShader:
54
- /* glsl */
55
- `
42
+ fragmentShader: `
56
43
 
57
44
  precision highp float;
58
45
 
@@ -65,21 +52,13 @@ class Lensflare extends Mesh {
65
52
  depthWrite: false,
66
53
  transparent: false
67
54
  });
68
- const material1b = new RawShaderMaterial({
55
+ const material1b = new THREE.RawShaderMaterial({
69
56
  uniforms: {
70
- map: {
71
- value: tempMap
72
- },
73
- scale: {
74
- value: null
75
- },
76
- screenPosition: {
77
- value: null
78
- }
57
+ map: { value: tempMap },
58
+ scale: { value: null },
59
+ screenPosition: { value: null }
79
60
  },
80
- vertexShader:
81
- /* glsl */
82
- `
61
+ vertexShader: `
83
62
 
84
63
  precision highp float;
85
64
 
@@ -98,9 +77,7 @@ class Lensflare extends Mesh {
98
77
  gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
99
78
 
100
79
  }`,
101
- fragmentShader:
102
- /* glsl */
103
- `
80
+ fragmentShader: `
104
81
 
105
82
  precision highp float;
106
83
 
@@ -116,150 +93,106 @@ class Lensflare extends Mesh {
116
93
  depthTest: false,
117
94
  depthWrite: false,
118
95
  transparent: false
119
- }); // the following object is used for occlusionMap generation
120
-
121
- const mesh1 = new Mesh(geometry, material1a); //
122
-
96
+ });
97
+ const mesh1 = new THREE.Mesh(geometry, material1a);
123
98
  const elements = [];
124
99
  const shader = LensflareElement.Shader;
125
- const material2 = new RawShaderMaterial({
100
+ const material2 = new THREE.RawShaderMaterial({
126
101
  uniforms: {
127
- map: {
128
- value: null
129
- },
130
- occlusionMap: {
131
- value: occlusionMap
132
- },
133
- color: {
134
- value: new Color(0xffffff)
135
- },
136
- scale: {
137
- value: new Vector2()
138
- },
139
- screenPosition: {
140
- value: new Vector3()
141
- }
102
+ map: { value: null },
103
+ occlusionMap: { value: occlusionMap },
104
+ color: { value: new THREE.Color(16777215) },
105
+ scale: { value: new THREE.Vector2() },
106
+ screenPosition: { value: new THREE.Vector3() }
142
107
  },
143
108
  vertexShader: shader.vertexShader,
144
109
  fragmentShader: shader.fragmentShader,
145
- blending: AdditiveBlending,
110
+ blending: THREE.AdditiveBlending,
146
111
  transparent: true,
147
112
  depthWrite: false
148
113
  });
149
- const mesh2 = new Mesh(geometry, material2);
150
-
151
- this.addElement = function (element) {
114
+ const mesh2 = new THREE.Mesh(geometry, material2);
115
+ this.addElement = function(element) {
152
116
  elements.push(element);
153
- }; //
154
-
155
-
156
- const scale = new Vector2();
157
- const screenPositionPixels = new Vector2();
158
- const validArea = new Box2();
159
- const viewport = new Vector4();
160
-
161
- this.onBeforeRender = function (renderer, scene, camera) {
117
+ };
118
+ const scale = new THREE.Vector2();
119
+ const screenPositionPixels = new THREE.Vector2();
120
+ const validArea = new THREE.Box2();
121
+ const viewport = new THREE.Vector4();
122
+ this.onBeforeRender = function(renderer, scene, camera) {
162
123
  renderer.getCurrentViewport(viewport);
163
124
  const invAspect = viewport.w / viewport.z;
164
- const halfViewportWidth = viewport.z / 2.0;
165
- const halfViewportHeight = viewport.w / 2.0;
125
+ const halfViewportWidth = viewport.z / 2;
126
+ const halfViewportHeight = viewport.w / 2;
166
127
  let size = 16 / viewport.w;
167
128
  scale.set(size * invAspect, size);
168
129
  validArea.min.set(viewport.x, viewport.y);
169
- validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16)); // calculate position in screen space
170
-
130
+ validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
171
131
  positionView.setFromMatrixPosition(this.matrixWorld);
172
132
  positionView.applyMatrix4(camera.matrixWorldInverse);
173
- if (positionView.z > 0) return; // lensflare is behind the camera
174
-
175
- positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix); // horizontal and vertical coordinate of the lower left corner of the pixels to copy
176
-
133
+ if (positionView.z > 0)
134
+ return;
135
+ positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
177
136
  screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
178
- screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8; // screen cull
179
-
137
+ screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
180
138
  if (validArea.containsPoint(screenPositionPixels)) {
181
- // save current RGB to temp texture
182
- renderer.copyFramebufferToTexture(screenPositionPixels, tempMap); // render pink quad
183
-
139
+ renderer.copyFramebufferToTexture(screenPositionPixels, tempMap);
184
140
  let uniforms = material1a.uniforms;
185
- uniforms['scale'].value = scale;
186
- uniforms['screenPosition'].value = positionScreen;
187
- renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null); // copy result to occlusionMap
188
-
189
- renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap); // restore graphics
190
-
141
+ uniforms["scale"].value = scale;
142
+ uniforms["screenPosition"].value = positionScreen;
143
+ renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
144
+ renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
191
145
  uniforms = material1b.uniforms;
192
- uniforms['scale'].value = scale;
193
- uniforms['screenPosition'].value = positionScreen;
194
- renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null); // render elements
195
-
146
+ uniforms["scale"].value = scale;
147
+ uniforms["screenPosition"].value = positionScreen;
148
+ renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
196
149
  const vecX = -positionScreen.x * 2;
197
150
  const vecY = -positionScreen.y * 2;
198
-
199
151
  for (let i = 0, l = elements.length; i < l; i++) {
200
152
  const element = elements[i];
201
- const uniforms = material2.uniforms;
202
- uniforms['color'].value.copy(element.color);
203
- uniforms['map'].value = element.texture;
204
- uniforms['screenPosition'].value.x = positionScreen.x + vecX * element.distance;
205
- uniforms['screenPosition'].value.y = positionScreen.y + vecY * element.distance;
153
+ const uniforms2 = material2.uniforms;
154
+ uniforms2["color"].value.copy(element.color);
155
+ uniforms2["map"].value = element.texture;
156
+ uniforms2["screenPosition"].value.x = positionScreen.x + vecX * element.distance;
157
+ uniforms2["screenPosition"].value.y = positionScreen.y + vecY * element.distance;
206
158
  size = element.size / viewport.w;
207
- const invAspect = viewport.w / viewport.z;
208
- uniforms['scale'].value.set(size * invAspect, size);
159
+ const invAspect2 = viewport.w / viewport.z;
160
+ uniforms2["scale"].value.set(size * invAspect2, size);
209
161
  material2.uniformsNeedUpdate = true;
210
162
  renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
211
163
  }
212
164
  }
213
165
  };
214
-
215
- this.dispose = function () {
166
+ this.dispose = function() {
216
167
  material1a.dispose();
217
168
  material1b.dispose();
218
169
  material2.dispose();
219
170
  tempMap.dispose();
220
171
  occlusionMap.dispose();
221
-
222
172
  for (let i = 0, l = elements.length; i < l; i++) {
223
173
  elements[i].texture.dispose();
224
174
  }
225
175
  };
226
176
  }
227
-
228
177
  }
229
-
230
- Lensflare.prototype.isLensflare = true; //
231
-
178
+ Lensflare.prototype.isLensflare = true;
232
179
  class LensflareElement {
233
- constructor(texture, size = 1, distance = 0, color = new Color(0xffffff)) {
180
+ constructor(texture, size = 1, distance = 0, color = new THREE.Color(16777215)) {
234
181
  this.texture = texture;
235
182
  this.size = size;
236
183
  this.distance = distance;
237
184
  this.color = color;
238
185
  }
239
-
240
186
  }
241
-
242
187
  LensflareElement.Shader = {
243
188
  uniforms: {
244
- map: {
245
- value: null
246
- },
247
- occlusionMap: {
248
- value: null
249
- },
250
- color: {
251
- value: null
252
- },
253
- scale: {
254
- value: null
255
- },
256
- screenPosition: {
257
- value: null
258
- }
189
+ map: { value: null },
190
+ occlusionMap: { value: null },
191
+ color: { value: null },
192
+ scale: { value: null },
193
+ screenPosition: { value: null }
259
194
  },
260
- vertexShader:
261
- /* glsl */
262
- `
195
+ vertexShader: `
263
196
 
264
197
  precision highp float;
265
198
 
@@ -297,9 +230,7 @@ LensflareElement.Shader = {
297
230
  gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
298
231
 
299
232
  }`,
300
- fragmentShader:
301
- /* glsl */
302
- `
233
+ fragmentShader: `
303
234
 
304
235
  precision highp float;
305
236
 
@@ -318,15 +249,14 @@ LensflareElement.Shader = {
318
249
 
319
250
  }`
320
251
  };
321
-
322
- Lensflare.Geometry = function () {
323
- const geometry = new BufferGeometry();
252
+ Lensflare.Geometry = function() {
253
+ const geometry = new THREE.BufferGeometry();
324
254
  const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
325
- const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
255
+ const interleavedBuffer = new THREE.InterleavedBuffer(float32Array, 5);
326
256
  geometry.setIndex([0, 1, 2, 0, 2, 3]);
327
- geometry.setAttribute('position', new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
328
- geometry.setAttribute('uv', new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
257
+ geometry.setAttribute("position", new THREE.InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
258
+ geometry.setAttribute("uv", new THREE.InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
329
259
  return geometry;
330
260
  }();
331
-
332
- export { Lensflare, LensflareElement };
261
+ exports.Lensflare = Lensflare;
262
+ exports.LensflareElement = LensflareElement;
@@ -0,0 +1,262 @@
1
+ import { Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4, BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute } from "three";
2
+ class Lensflare extends Mesh {
3
+ constructor() {
4
+ super(Lensflare.Geometry, new MeshBasicMaterial({ opacity: 0, transparent: true }));
5
+ this.type = "Lensflare";
6
+ this.frustumCulled = false;
7
+ this.renderOrder = Infinity;
8
+ const positionScreen = new Vector3();
9
+ const positionView = new Vector3();
10
+ const tempMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
11
+ tempMap.minFilter = NearestFilter;
12
+ tempMap.magFilter = NearestFilter;
13
+ tempMap.wrapS = ClampToEdgeWrapping;
14
+ tempMap.wrapT = ClampToEdgeWrapping;
15
+ const occlusionMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
16
+ occlusionMap.minFilter = NearestFilter;
17
+ occlusionMap.magFilter = NearestFilter;
18
+ occlusionMap.wrapS = ClampToEdgeWrapping;
19
+ occlusionMap.wrapT = ClampToEdgeWrapping;
20
+ const geometry = Lensflare.Geometry;
21
+ const material1a = new RawShaderMaterial({
22
+ uniforms: {
23
+ scale: { value: null },
24
+ screenPosition: { value: null }
25
+ },
26
+ vertexShader: `
27
+
28
+ precision highp float;
29
+
30
+ uniform vec3 screenPosition;
31
+ uniform vec2 scale;
32
+
33
+ attribute vec3 position;
34
+
35
+ void main() {
36
+
37
+ gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
38
+
39
+ }`,
40
+ fragmentShader: `
41
+
42
+ precision highp float;
43
+
44
+ void main() {
45
+
46
+ gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );
47
+
48
+ }`,
49
+ depthTest: true,
50
+ depthWrite: false,
51
+ transparent: false
52
+ });
53
+ const material1b = new RawShaderMaterial({
54
+ uniforms: {
55
+ map: { value: tempMap },
56
+ scale: { value: null },
57
+ screenPosition: { value: null }
58
+ },
59
+ vertexShader: `
60
+
61
+ precision highp float;
62
+
63
+ uniform vec3 screenPosition;
64
+ uniform vec2 scale;
65
+
66
+ attribute vec3 position;
67
+ attribute vec2 uv;
68
+
69
+ varying vec2 vUV;
70
+
71
+ void main() {
72
+
73
+ vUV = uv;
74
+
75
+ gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
76
+
77
+ }`,
78
+ fragmentShader: `
79
+
80
+ precision highp float;
81
+
82
+ uniform sampler2D map;
83
+
84
+ varying vec2 vUV;
85
+
86
+ void main() {
87
+
88
+ gl_FragColor = texture2D( map, vUV );
89
+
90
+ }`,
91
+ depthTest: false,
92
+ depthWrite: false,
93
+ transparent: false
94
+ });
95
+ const mesh1 = new Mesh(geometry, material1a);
96
+ const elements = [];
97
+ const shader = LensflareElement.Shader;
98
+ const material2 = new RawShaderMaterial({
99
+ uniforms: {
100
+ map: { value: null },
101
+ occlusionMap: { value: occlusionMap },
102
+ color: { value: new Color(16777215) },
103
+ scale: { value: new Vector2() },
104
+ screenPosition: { value: new Vector3() }
105
+ },
106
+ vertexShader: shader.vertexShader,
107
+ fragmentShader: shader.fragmentShader,
108
+ blending: AdditiveBlending,
109
+ transparent: true,
110
+ depthWrite: false
111
+ });
112
+ const mesh2 = new Mesh(geometry, material2);
113
+ this.addElement = function(element) {
114
+ elements.push(element);
115
+ };
116
+ const scale = new Vector2();
117
+ const screenPositionPixels = new Vector2();
118
+ const validArea = new Box2();
119
+ const viewport = new Vector4();
120
+ this.onBeforeRender = function(renderer, scene, camera) {
121
+ renderer.getCurrentViewport(viewport);
122
+ const invAspect = viewport.w / viewport.z;
123
+ const halfViewportWidth = viewport.z / 2;
124
+ const halfViewportHeight = viewport.w / 2;
125
+ let size = 16 / viewport.w;
126
+ scale.set(size * invAspect, size);
127
+ validArea.min.set(viewport.x, viewport.y);
128
+ validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
129
+ positionView.setFromMatrixPosition(this.matrixWorld);
130
+ positionView.applyMatrix4(camera.matrixWorldInverse);
131
+ if (positionView.z > 0)
132
+ return;
133
+ positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
134
+ screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
135
+ screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
136
+ if (validArea.containsPoint(screenPositionPixels)) {
137
+ renderer.copyFramebufferToTexture(screenPositionPixels, tempMap);
138
+ let uniforms = material1a.uniforms;
139
+ uniforms["scale"].value = scale;
140
+ uniforms["screenPosition"].value = positionScreen;
141
+ renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
142
+ renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
143
+ uniforms = material1b.uniforms;
144
+ uniforms["scale"].value = scale;
145
+ uniforms["screenPosition"].value = positionScreen;
146
+ renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
147
+ const vecX = -positionScreen.x * 2;
148
+ const vecY = -positionScreen.y * 2;
149
+ for (let i = 0, l = elements.length; i < l; i++) {
150
+ const element = elements[i];
151
+ const uniforms2 = material2.uniforms;
152
+ uniforms2["color"].value.copy(element.color);
153
+ uniforms2["map"].value = element.texture;
154
+ uniforms2["screenPosition"].value.x = positionScreen.x + vecX * element.distance;
155
+ uniforms2["screenPosition"].value.y = positionScreen.y + vecY * element.distance;
156
+ size = element.size / viewport.w;
157
+ const invAspect2 = viewport.w / viewport.z;
158
+ uniforms2["scale"].value.set(size * invAspect2, size);
159
+ material2.uniformsNeedUpdate = true;
160
+ renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
161
+ }
162
+ }
163
+ };
164
+ this.dispose = function() {
165
+ material1a.dispose();
166
+ material1b.dispose();
167
+ material2.dispose();
168
+ tempMap.dispose();
169
+ occlusionMap.dispose();
170
+ for (let i = 0, l = elements.length; i < l; i++) {
171
+ elements[i].texture.dispose();
172
+ }
173
+ };
174
+ }
175
+ }
176
+ Lensflare.prototype.isLensflare = true;
177
+ class LensflareElement {
178
+ constructor(texture, size = 1, distance = 0, color = new Color(16777215)) {
179
+ this.texture = texture;
180
+ this.size = size;
181
+ this.distance = distance;
182
+ this.color = color;
183
+ }
184
+ }
185
+ LensflareElement.Shader = {
186
+ uniforms: {
187
+ map: { value: null },
188
+ occlusionMap: { value: null },
189
+ color: { value: null },
190
+ scale: { value: null },
191
+ screenPosition: { value: null }
192
+ },
193
+ vertexShader: `
194
+
195
+ precision highp float;
196
+
197
+ uniform vec3 screenPosition;
198
+ uniform vec2 scale;
199
+
200
+ uniform sampler2D occlusionMap;
201
+
202
+ attribute vec3 position;
203
+ attribute vec2 uv;
204
+
205
+ varying vec2 vUV;
206
+ varying float vVisibility;
207
+
208
+ void main() {
209
+
210
+ vUV = uv;
211
+
212
+ vec2 pos = position.xy;
213
+
214
+ vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );
215
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );
216
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );
217
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );
218
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );
219
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );
220
+ visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );
221
+ visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );
222
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );
223
+
224
+ vVisibility = visibility.r / 9.0;
225
+ vVisibility *= 1.0 - visibility.g / 9.0;
226
+ vVisibility *= visibility.b / 9.0;
227
+
228
+ gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
229
+
230
+ }`,
231
+ fragmentShader: `
232
+
233
+ precision highp float;
234
+
235
+ uniform sampler2D map;
236
+ uniform vec3 color;
237
+
238
+ varying vec2 vUV;
239
+ varying float vVisibility;
240
+
241
+ void main() {
242
+
243
+ vec4 texture = texture2D( map, vUV );
244
+ texture.a *= vVisibility;
245
+ gl_FragColor = texture;
246
+ gl_FragColor.rgb *= color;
247
+
248
+ }`
249
+ };
250
+ Lensflare.Geometry = function() {
251
+ const geometry = new BufferGeometry();
252
+ const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
253
+ const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
254
+ geometry.setIndex([0, 1, 2, 0, 2, 3]);
255
+ geometry.setAttribute("position", new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
256
+ geometry.setAttribute("uv", new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
257
+ return geometry;
258
+ }();
259
+ export {
260
+ Lensflare,
261
+ LensflareElement
262
+ };