three-stdlib 2.15.1 → 2.15.2

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,17 +1,25 @@
1
- /**
2
- * Full-screen textured quad shader
3
- */
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
4
3
  const CopyShader = {
5
4
  uniforms: {
6
- tDiffuse: {
7
- value: null
8
- },
9
- opacity: {
10
- value: 1.0
11
- }
5
+ tDiffuse: { value: null },
6
+ opacity: { value: 1 }
12
7
  },
13
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
14
- fragmentShader: ['uniform float opacity;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 texel = texture2D( tDiffuse, vUv );', ' gl_FragColor = opacity * texel;', '}'].join('\n')
8
+ vertexShader: [
9
+ "varying vec2 vUv;",
10
+ "void main() {",
11
+ " vUv = uv;",
12
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
+ "}"
14
+ ].join("\n"),
15
+ fragmentShader: [
16
+ "uniform float opacity;",
17
+ "uniform sampler2D tDiffuse;",
18
+ "varying vec2 vUv;",
19
+ "void main() {",
20
+ " vec4 texel = texture2D( tDiffuse, vUv );",
21
+ " gl_FragColor = opacity * texel;",
22
+ "}"
23
+ ].join("\n")
15
24
  };
16
-
17
- export { CopyShader };
25
+ exports.CopyShader = CopyShader;
@@ -0,0 +1,25 @@
1
+ const CopyShader = {
2
+ uniforms: {
3
+ tDiffuse: { value: null },
4
+ opacity: { value: 1 }
5
+ },
6
+ vertexShader: [
7
+ "varying vec2 vUv;",
8
+ "void main() {",
9
+ " vUv = uv;",
10
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
11
+ "}"
12
+ ].join("\n"),
13
+ fragmentShader: [
14
+ "uniform float opacity;",
15
+ "uniform sampler2D tDiffuse;",
16
+ "varying vec2 vUv;",
17
+ "void main() {",
18
+ " vec4 texel = texture2D( tDiffuse, vUv );",
19
+ " gl_FragColor = opacity * texel;",
20
+ "}"
21
+ ].join("\n")
22
+ };
23
+ export {
24
+ CopyShader
25
+ };
@@ -1,25 +1,32 @@
1
- /**
2
- * Depth-of-field shader using mipmaps
3
- * - from Matt Handley @applmak
4
- * - requires power-of-2 sized render target with enabled mipmaps
5
- */
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
6
3
  const DOFMipMapShader = {
7
4
  uniforms: {
8
- tColor: {
9
- value: null
10
- },
11
- tDepth: {
12
- value: null
13
- },
14
- focus: {
15
- value: 1.0
16
- },
17
- maxblur: {
18
- value: 1.0
19
- }
5
+ tColor: { value: null },
6
+ tDepth: { value: null },
7
+ focus: { value: 1 },
8
+ maxblur: { value: 1 }
20
9
  },
21
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
22
- fragmentShader: ['uniform float focus;', 'uniform float maxblur;', 'uniform sampler2D tColor;', 'uniform sampler2D tDepth;', 'varying vec2 vUv;', 'void main() {', ' vec4 depth = texture2D( tDepth, vUv );', ' float factor = depth.x - focus;', ' vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );', ' gl_FragColor = col;', ' gl_FragColor.a = 1.0;', '}'].join('\n')
10
+ vertexShader: [
11
+ "varying vec2 vUv;",
12
+ "void main() {",
13
+ " vUv = uv;",
14
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
15
+ "}"
16
+ ].join("\n"),
17
+ fragmentShader: [
18
+ "uniform float focus;",
19
+ "uniform float maxblur;",
20
+ "uniform sampler2D tColor;",
21
+ "uniform sampler2D tDepth;",
22
+ "varying vec2 vUv;",
23
+ "void main() {",
24
+ " vec4 depth = texture2D( tDepth, vUv );",
25
+ " float factor = depth.x - focus;",
26
+ " vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );",
27
+ " gl_FragColor = col;",
28
+ " gl_FragColor.a = 1.0;",
29
+ "}"
30
+ ].join("\n")
23
31
  };
24
-
25
- export { DOFMipMapShader };
32
+ exports.DOFMipMapShader = DOFMipMapShader;
@@ -0,0 +1,32 @@
1
+ const DOFMipMapShader = {
2
+ uniforms: {
3
+ tColor: { value: null },
4
+ tDepth: { value: null },
5
+ focus: { value: 1 },
6
+ maxblur: { value: 1 }
7
+ },
8
+ vertexShader: [
9
+ "varying vec2 vUv;",
10
+ "void main() {",
11
+ " vUv = uv;",
12
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
+ "}"
14
+ ].join("\n"),
15
+ fragmentShader: [
16
+ "uniform float focus;",
17
+ "uniform float maxblur;",
18
+ "uniform sampler2D tColor;",
19
+ "uniform sampler2D tDepth;",
20
+ "varying vec2 vUv;",
21
+ "void main() {",
22
+ " vec4 depth = texture2D( tDepth, vUv );",
23
+ " float factor = depth.x - focus;",
24
+ " vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );",
25
+ " gl_FragColor = col;",
26
+ " gl_FragColor.a = 1.0;",
27
+ "}"
28
+ ].join("\n")
29
+ };
30
+ export {
31
+ DOFMipMapShader
32
+ };
@@ -1,5 +1,6 @@
1
- import { Vector2 } from 'three';
2
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
3
4
  const DepthLimitedBlurShader = {
4
5
  defines: {
5
6
  KERNEL_RADIUS: 4,
@@ -7,63 +8,107 @@ const DepthLimitedBlurShader = {
7
8
  PERSPECTIVE_CAMERA: 1
8
9
  },
9
10
  uniforms: {
10
- tDiffuse: {
11
- value: null
12
- },
13
- size: {
14
- value: new Vector2(512, 512)
15
- },
16
- sampleUvOffsets: {
17
- value: [new Vector2(0, 0)]
18
- },
19
- sampleWeights: {
20
- value: [1.0]
21
- },
22
- tDepth: {
23
- value: null
24
- },
25
- cameraNear: {
26
- value: 10
27
- },
28
- cameraFar: {
29
- value: 1000
30
- },
31
- depthCutoff: {
32
- value: 10
33
- }
11
+ tDiffuse: { value: null },
12
+ size: { value: new THREE.Vector2(512, 512) },
13
+ sampleUvOffsets: { value: [new THREE.Vector2(0, 0)] },
14
+ sampleWeights: { value: [1] },
15
+ tDepth: { value: null },
16
+ cameraNear: { value: 10 },
17
+ cameraFar: { value: 1e3 },
18
+ depthCutoff: { value: 10 }
34
19
  },
35
- vertexShader: ['#include <common>', 'uniform vec2 size;', 'varying vec2 vUv;', 'varying vec2 vInvSize;', 'void main() {', ' vUv = uv;', ' vInvSize = 1.0 / size;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
36
- fragmentShader: ['#include <common>', '#include <packing>', 'uniform sampler2D tDiffuse;', 'uniform sampler2D tDepth;', 'uniform float cameraNear;', 'uniform float cameraFar;', 'uniform float depthCutoff;', 'uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];', 'uniform float sampleWeights[ KERNEL_RADIUS + 1 ];', 'varying vec2 vUv;', 'varying vec2 vInvSize;', 'float getDepth( const in vec2 screenPosition ) {', ' #if DEPTH_PACKING == 1', ' return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );', ' #else', ' return texture2D( tDepth, screenPosition ).x;', ' #endif', '}', 'float getViewZ( const in float depth ) {', ' #if PERSPECTIVE_CAMERA == 1', ' return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );', ' #else', ' return orthographicDepthToViewZ( depth, cameraNear, cameraFar );', ' #endif', '}', 'void main() {', ' float depth = getDepth( vUv );', ' if( depth >= ( 1.0 - EPSILON ) ) {', ' discard;', ' }', ' float centerViewZ = -getViewZ( depth );', ' bool rBreak = false, lBreak = false;', ' float weightSum = sampleWeights[0];', ' vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;', ' for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {', ' float sampleWeight = sampleWeights[i];', ' vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;', ' vec2 sampleUv = vUv + sampleUvOffset;', ' float viewZ = -getViewZ( getDepth( sampleUv ) );', ' if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;', ' if( ! rBreak ) {', ' diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;', ' weightSum += sampleWeight;', ' }', ' sampleUv = vUv - sampleUvOffset;', ' viewZ = -getViewZ( getDepth( sampleUv ) );', ' if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;', ' if( ! lBreak ) {', ' diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;', ' weightSum += sampleWeight;', ' }', ' }', ' gl_FragColor = diffuseSum / weightSum;', '}'].join('\n')
20
+ vertexShader: [
21
+ "#include <common>",
22
+ "uniform vec2 size;",
23
+ "varying vec2 vUv;",
24
+ "varying vec2 vInvSize;",
25
+ "void main() {",
26
+ " vUv = uv;",
27
+ " vInvSize = 1.0 / size;",
28
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
29
+ "}"
30
+ ].join("\n"),
31
+ fragmentShader: [
32
+ "#include <common>",
33
+ "#include <packing>",
34
+ "uniform sampler2D tDiffuse;",
35
+ "uniform sampler2D tDepth;",
36
+ "uniform float cameraNear;",
37
+ "uniform float cameraFar;",
38
+ "uniform float depthCutoff;",
39
+ "uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];",
40
+ "uniform float sampleWeights[ KERNEL_RADIUS + 1 ];",
41
+ "varying vec2 vUv;",
42
+ "varying vec2 vInvSize;",
43
+ "float getDepth( const in vec2 screenPosition ) {",
44
+ " #if DEPTH_PACKING == 1",
45
+ " return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
46
+ " #else",
47
+ " return texture2D( tDepth, screenPosition ).x;",
48
+ " #endif",
49
+ "}",
50
+ "float getViewZ( const in float depth ) {",
51
+ " #if PERSPECTIVE_CAMERA == 1",
52
+ " return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
53
+ " #else",
54
+ " return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
55
+ " #endif",
56
+ "}",
57
+ "void main() {",
58
+ " float depth = getDepth( vUv );",
59
+ " if( depth >= ( 1.0 - EPSILON ) ) {",
60
+ " discard;",
61
+ " }",
62
+ " float centerViewZ = -getViewZ( depth );",
63
+ " bool rBreak = false, lBreak = false;",
64
+ " float weightSum = sampleWeights[0];",
65
+ " vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;",
66
+ " for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {",
67
+ " float sampleWeight = sampleWeights[i];",
68
+ " vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;",
69
+ " vec2 sampleUv = vUv + sampleUvOffset;",
70
+ " float viewZ = -getViewZ( getDepth( sampleUv ) );",
71
+ " if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;",
72
+ " if( ! rBreak ) {",
73
+ " diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
74
+ " weightSum += sampleWeight;",
75
+ " }",
76
+ " sampleUv = vUv - sampleUvOffset;",
77
+ " viewZ = -getViewZ( getDepth( sampleUv ) );",
78
+ " if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;",
79
+ " if( ! lBreak ) {",
80
+ " diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
81
+ " weightSum += sampleWeight;",
82
+ " }",
83
+ " }",
84
+ " gl_FragColor = diffuseSum / weightSum;",
85
+ "}"
86
+ ].join("\n")
37
87
  };
38
88
  const BlurShaderUtils = {
39
89
  createSampleWeights: (kernelRadius, stdDev) => {
40
- const gaussian = (x, stdDev) => {
41
- return Math.exp(-(x * x) / (2.0 * (stdDev * stdDev))) / (Math.sqrt(2.0 * Math.PI) * stdDev);
90
+ const gaussian = (x, stdDev2) => {
91
+ return Math.exp(-(x * x) / (2 * (stdDev2 * stdDev2))) / (Math.sqrt(2 * Math.PI) * stdDev2);
42
92
  };
43
-
44
93
  const weights = [];
45
-
46
94
  for (let i = 0; i <= kernelRadius; i++) {
47
95
  weights.push(gaussian(i, stdDev));
48
96
  }
49
-
50
97
  return weights;
51
98
  },
52
99
  createSampleOffsets: (kernelRadius, uvIncrement) => {
53
100
  const offsets = [];
54
-
55
101
  for (let i = 0; i <= kernelRadius; i++) {
56
102
  offsets.push(uvIncrement.clone().multiplyScalar(i));
57
103
  }
58
-
59
104
  return offsets;
60
105
  },
61
106
  configure: (shader, kernelRadius, stdDev, uvIncrement) => {
62
- shader.defines['KERNEL_RADIUS'] = kernelRadius;
63
- shader.uniforms['sampleUvOffsets'].value = BlurShaderUtils.createSampleOffsets(kernelRadius, uvIncrement);
64
- shader.uniforms['sampleWeights'].value = BlurShaderUtils.createSampleWeights(kernelRadius, stdDev);
107
+ shader.defines["KERNEL_RADIUS"] = kernelRadius;
108
+ shader.uniforms["sampleUvOffsets"].value = BlurShaderUtils.createSampleOffsets(kernelRadius, uvIncrement);
109
+ shader.uniforms["sampleWeights"].value = BlurShaderUtils.createSampleWeights(kernelRadius, stdDev);
65
110
  shader.needsUpdate = true;
66
111
  }
67
112
  };
68
-
69
- export { BlurShaderUtils, DepthLimitedBlurShader };
113
+ exports.BlurShaderUtils = BlurShaderUtils;
114
+ exports.DepthLimitedBlurShader = DepthLimitedBlurShader;
@@ -0,0 +1,114 @@
1
+ import { Vector2 } from "three";
2
+ const DepthLimitedBlurShader = {
3
+ defines: {
4
+ KERNEL_RADIUS: 4,
5
+ DEPTH_PACKING: 1,
6
+ PERSPECTIVE_CAMERA: 1
7
+ },
8
+ uniforms: {
9
+ tDiffuse: { value: null },
10
+ size: { value: new Vector2(512, 512) },
11
+ sampleUvOffsets: { value: [new Vector2(0, 0)] },
12
+ sampleWeights: { value: [1] },
13
+ tDepth: { value: null },
14
+ cameraNear: { value: 10 },
15
+ cameraFar: { value: 1e3 },
16
+ depthCutoff: { value: 10 }
17
+ },
18
+ vertexShader: [
19
+ "#include <common>",
20
+ "uniform vec2 size;",
21
+ "varying vec2 vUv;",
22
+ "varying vec2 vInvSize;",
23
+ "void main() {",
24
+ " vUv = uv;",
25
+ " vInvSize = 1.0 / size;",
26
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
27
+ "}"
28
+ ].join("\n"),
29
+ fragmentShader: [
30
+ "#include <common>",
31
+ "#include <packing>",
32
+ "uniform sampler2D tDiffuse;",
33
+ "uniform sampler2D tDepth;",
34
+ "uniform float cameraNear;",
35
+ "uniform float cameraFar;",
36
+ "uniform float depthCutoff;",
37
+ "uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];",
38
+ "uniform float sampleWeights[ KERNEL_RADIUS + 1 ];",
39
+ "varying vec2 vUv;",
40
+ "varying vec2 vInvSize;",
41
+ "float getDepth( const in vec2 screenPosition ) {",
42
+ " #if DEPTH_PACKING == 1",
43
+ " return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
44
+ " #else",
45
+ " return texture2D( tDepth, screenPosition ).x;",
46
+ " #endif",
47
+ "}",
48
+ "float getViewZ( const in float depth ) {",
49
+ " #if PERSPECTIVE_CAMERA == 1",
50
+ " return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
51
+ " #else",
52
+ " return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
53
+ " #endif",
54
+ "}",
55
+ "void main() {",
56
+ " float depth = getDepth( vUv );",
57
+ " if( depth >= ( 1.0 - EPSILON ) ) {",
58
+ " discard;",
59
+ " }",
60
+ " float centerViewZ = -getViewZ( depth );",
61
+ " bool rBreak = false, lBreak = false;",
62
+ " float weightSum = sampleWeights[0];",
63
+ " vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;",
64
+ " for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {",
65
+ " float sampleWeight = sampleWeights[i];",
66
+ " vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;",
67
+ " vec2 sampleUv = vUv + sampleUvOffset;",
68
+ " float viewZ = -getViewZ( getDepth( sampleUv ) );",
69
+ " if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;",
70
+ " if( ! rBreak ) {",
71
+ " diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
72
+ " weightSum += sampleWeight;",
73
+ " }",
74
+ " sampleUv = vUv - sampleUvOffset;",
75
+ " viewZ = -getViewZ( getDepth( sampleUv ) );",
76
+ " if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;",
77
+ " if( ! lBreak ) {",
78
+ " diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
79
+ " weightSum += sampleWeight;",
80
+ " }",
81
+ " }",
82
+ " gl_FragColor = diffuseSum / weightSum;",
83
+ "}"
84
+ ].join("\n")
85
+ };
86
+ const BlurShaderUtils = {
87
+ createSampleWeights: (kernelRadius, stdDev) => {
88
+ const gaussian = (x, stdDev2) => {
89
+ return Math.exp(-(x * x) / (2 * (stdDev2 * stdDev2))) / (Math.sqrt(2 * Math.PI) * stdDev2);
90
+ };
91
+ const weights = [];
92
+ for (let i = 0; i <= kernelRadius; i++) {
93
+ weights.push(gaussian(i, stdDev));
94
+ }
95
+ return weights;
96
+ },
97
+ createSampleOffsets: (kernelRadius, uvIncrement) => {
98
+ const offsets = [];
99
+ for (let i = 0; i <= kernelRadius; i++) {
100
+ offsets.push(uvIncrement.clone().multiplyScalar(i));
101
+ }
102
+ return offsets;
103
+ },
104
+ configure: (shader, kernelRadius, stdDev, uvIncrement) => {
105
+ shader.defines["KERNEL_RADIUS"] = kernelRadius;
106
+ shader.uniforms["sampleUvOffsets"].value = BlurShaderUtils.createSampleOffsets(kernelRadius, uvIncrement);
107
+ shader.uniforms["sampleWeights"].value = BlurShaderUtils.createSampleWeights(kernelRadius, stdDev);
108
+ shader.needsUpdate = true;
109
+ }
110
+ };
111
+ export {
112
+ BlurShaderUtils,
113
+ DepthLimitedBlurShader
114
+ };
@@ -1,50 +1,78 @@
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
1
3
  const DigitalGlitch = {
2
4
  uniforms: {
3
- tDiffuse: {
4
- value: null
5
- },
6
- //diffuse texture
7
- tDisp: {
8
- value: null
9
- },
10
- //displacement texture for digital glitch squares
11
- byp: {
12
- value: 0
13
- },
14
- //apply the glitch ?
15
- amount: {
16
- value: 0.08
17
- },
18
- angle: {
19
- value: 0.02
20
- },
21
- seed: {
22
- value: 0.02
23
- },
24
- seed_x: {
25
- value: 0.02
26
- },
27
- //-1,1
28
- seed_y: {
29
- value: 0.02
30
- },
31
- //-1,1
32
- distortion_x: {
33
- value: 0.5
34
- },
35
- distortion_y: {
36
- value: 0.6
37
- },
38
- col_s: {
39
- value: 0.05
40
- }
5
+ tDiffuse: { value: null },
6
+ tDisp: { value: null },
7
+ byp: { value: 0 },
8
+ amount: { value: 0.08 },
9
+ angle: { value: 0.02 },
10
+ seed: { value: 0.02 },
11
+ seed_x: { value: 0.02 },
12
+ seed_y: { value: 0.02 },
13
+ distortion_x: { value: 0.5 },
14
+ distortion_y: { value: 0.6 },
15
+ col_s: { value: 0.05 }
41
16
  },
42
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
43
- fragmentShader: ['uniform int byp;', //should we apply the glitch ?
44
- 'uniform sampler2D tDiffuse;', 'uniform sampler2D tDisp;', 'uniform float amount;', 'uniform float angle;', 'uniform float seed;', 'uniform float seed_x;', 'uniform float seed_y;', 'uniform float distortion_x;', 'uniform float distortion_y;', 'uniform float col_s;', 'varying vec2 vUv;', 'float rand(vec2 co){', ' return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);', '}', 'void main() {', ' if(byp<1) {', ' vec2 p = vUv;', ' float xs = floor(gl_FragCoord.x / 0.5);', ' float ys = floor(gl_FragCoord.y / 0.5);', //based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
45
- ' vec4 normal = texture2D (tDisp, p*seed*seed);', ' if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {', ' if(seed_x>0.){', ' p.y = 1. - (p.y + distortion_y);', ' }', ' else {', ' p.y = distortion_y;', ' }', ' }', ' if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {', ' if(seed_y>0.){', ' p.x=distortion_x;', ' }', ' else {', ' p.x = 1. - (p.x + distortion_x);', ' }', ' }', ' p.x+=normal.x*seed_x*(seed/5.);', ' p.y+=normal.y*seed_y*(seed/5.);', //base from RGB shift shader
46
- ' vec2 offset = amount * vec2( cos(angle), sin(angle));', ' vec4 cr = texture2D(tDiffuse, p + offset);', ' vec4 cga = texture2D(tDiffuse, p);', ' vec4 cb = texture2D(tDiffuse, p - offset);', ' gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);', //add noise
47
- ' vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);', ' gl_FragColor = gl_FragColor+ snow;', ' }', ' else {', ' gl_FragColor=texture2D (tDiffuse, vUv);', ' }', '}'].join('\n')
17
+ vertexShader: [
18
+ "varying vec2 vUv;",
19
+ "void main() {",
20
+ " vUv = uv;",
21
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
22
+ "}"
23
+ ].join("\n"),
24
+ fragmentShader: [
25
+ "uniform int byp;",
26
+ "uniform sampler2D tDiffuse;",
27
+ "uniform sampler2D tDisp;",
28
+ "uniform float amount;",
29
+ "uniform float angle;",
30
+ "uniform float seed;",
31
+ "uniform float seed_x;",
32
+ "uniform float seed_y;",
33
+ "uniform float distortion_x;",
34
+ "uniform float distortion_y;",
35
+ "uniform float col_s;",
36
+ "varying vec2 vUv;",
37
+ "float rand(vec2 co){",
38
+ " return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);",
39
+ "}",
40
+ "void main() {",
41
+ " if(byp<1) {",
42
+ " vec2 p = vUv;",
43
+ " float xs = floor(gl_FragCoord.x / 0.5);",
44
+ " float ys = floor(gl_FragCoord.y / 0.5);",
45
+ " vec4 normal = texture2D (tDisp, p*seed*seed);",
46
+ " if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {",
47
+ " if(seed_x>0.){",
48
+ " p.y = 1. - (p.y + distortion_y);",
49
+ " }",
50
+ " else {",
51
+ " p.y = distortion_y;",
52
+ " }",
53
+ " }",
54
+ " if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {",
55
+ " if(seed_y>0.){",
56
+ " p.x=distortion_x;",
57
+ " }",
58
+ " else {",
59
+ " p.x = 1. - (p.x + distortion_x);",
60
+ " }",
61
+ " }",
62
+ " p.x+=normal.x*seed_x*(seed/5.);",
63
+ " p.y+=normal.y*seed_y*(seed/5.);",
64
+ " vec2 offset = amount * vec2( cos(angle), sin(angle));",
65
+ " vec4 cr = texture2D(tDiffuse, p + offset);",
66
+ " vec4 cga = texture2D(tDiffuse, p);",
67
+ " vec4 cb = texture2D(tDiffuse, p - offset);",
68
+ " gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);",
69
+ " vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);",
70
+ " gl_FragColor = gl_FragColor+ snow;",
71
+ " }",
72
+ " else {",
73
+ " gl_FragColor=texture2D (tDiffuse, vUv);",
74
+ " }",
75
+ "}"
76
+ ].join("\n")
48
77
  };
49
-
50
- export { DigitalGlitch };
78
+ exports.DigitalGlitch = DigitalGlitch;
@@ -0,0 +1,78 @@
1
+ const DigitalGlitch = {
2
+ uniforms: {
3
+ tDiffuse: { value: null },
4
+ tDisp: { value: null },
5
+ byp: { value: 0 },
6
+ amount: { value: 0.08 },
7
+ angle: { value: 0.02 },
8
+ seed: { value: 0.02 },
9
+ seed_x: { value: 0.02 },
10
+ seed_y: { value: 0.02 },
11
+ distortion_x: { value: 0.5 },
12
+ distortion_y: { value: 0.6 },
13
+ col_s: { value: 0.05 }
14
+ },
15
+ vertexShader: [
16
+ "varying vec2 vUv;",
17
+ "void main() {",
18
+ " vUv = uv;",
19
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
20
+ "}"
21
+ ].join("\n"),
22
+ fragmentShader: [
23
+ "uniform int byp;",
24
+ "uniform sampler2D tDiffuse;",
25
+ "uniform sampler2D tDisp;",
26
+ "uniform float amount;",
27
+ "uniform float angle;",
28
+ "uniform float seed;",
29
+ "uniform float seed_x;",
30
+ "uniform float seed_y;",
31
+ "uniform float distortion_x;",
32
+ "uniform float distortion_y;",
33
+ "uniform float col_s;",
34
+ "varying vec2 vUv;",
35
+ "float rand(vec2 co){",
36
+ " return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);",
37
+ "}",
38
+ "void main() {",
39
+ " if(byp<1) {",
40
+ " vec2 p = vUv;",
41
+ " float xs = floor(gl_FragCoord.x / 0.5);",
42
+ " float ys = floor(gl_FragCoord.y / 0.5);",
43
+ " vec4 normal = texture2D (tDisp, p*seed*seed);",
44
+ " if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {",
45
+ " if(seed_x>0.){",
46
+ " p.y = 1. - (p.y + distortion_y);",
47
+ " }",
48
+ " else {",
49
+ " p.y = distortion_y;",
50
+ " }",
51
+ " }",
52
+ " if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {",
53
+ " if(seed_y>0.){",
54
+ " p.x=distortion_x;",
55
+ " }",
56
+ " else {",
57
+ " p.x = 1. - (p.x + distortion_x);",
58
+ " }",
59
+ " }",
60
+ " p.x+=normal.x*seed_x*(seed/5.);",
61
+ " p.y+=normal.y*seed_y*(seed/5.);",
62
+ " vec2 offset = amount * vec2( cos(angle), sin(angle));",
63
+ " vec4 cr = texture2D(tDiffuse, p + offset);",
64
+ " vec4 cga = texture2D(tDiffuse, p);",
65
+ " vec4 cb = texture2D(tDiffuse, p - offset);",
66
+ " gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);",
67
+ " vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);",
68
+ " gl_FragColor = gl_FragColor+ snow;",
69
+ " }",
70
+ " else {",
71
+ " gl_FragColor=texture2D (tDiffuse, vUv);",
72
+ " }",
73
+ "}"
74
+ ].join("\n")
75
+ };
76
+ export {
77
+ DigitalGlitch
78
+ };