three-stdlib 2.15.1 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +14 -23
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +97 -357
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
- package/objects/ReflectorForSSRPass.mjs +247 -0
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import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, ShaderMaterial } from "three";
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class Water extends Mesh {
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constructor(geometry, options = {}) {
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super(geometry);
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const scope = this;
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const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
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const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
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const clipBias = options.clipBias !== void 0 ? options.clipBias : 0;
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const alpha = options.alpha !== void 0 ? options.alpha : 1;
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const time = options.time !== void 0 ? options.time : 0;
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const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
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const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new Vector3(0.70707, 0.70707, 0);
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const sunColor = new Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
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const waterColor = new Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
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const eye = options.eye !== void 0 ? options.eye : new Vector3(0, 0, 0);
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const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
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const side = options.side !== void 0 ? options.side : FrontSide;
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const fog = options.fog !== void 0 ? options.fog : false;
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const mirrorPlane = new Plane();
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const normal = new Vector3();
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const mirrorWorldPosition = new Vector3();
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const cameraWorldPosition = new Vector3();
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const rotationMatrix = new Matrix4();
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const lookAtPosition = new Vector3(0, 0, -1);
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const clipPlane = new Vector4();
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const view = new Vector3();
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const target = new Vector3();
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const q = new Vector4();
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const textureMatrix = new Matrix4();
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const mirrorCamera = new PerspectiveCamera();
|
31
|
+
const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
|
32
|
+
const mirrorShader = {
|
33
|
+
uniforms: UniformsUtils.merge([
|
34
|
+
UniformsLib["fog"],
|
35
|
+
UniformsLib["lights"],
|
36
|
+
{
|
37
|
+
normalSampler: { value: null },
|
38
|
+
mirrorSampler: { value: null },
|
39
|
+
alpha: { value: 1 },
|
40
|
+
time: { value: 0 },
|
41
|
+
size: { value: 1 },
|
42
|
+
distortionScale: { value: 20 },
|
43
|
+
textureMatrix: { value: new Matrix4() },
|
44
|
+
sunColor: { value: new Color(8355711) },
|
45
|
+
sunDirection: { value: new Vector3(0.70707, 0.70707, 0) },
|
46
|
+
eye: { value: new Vector3() },
|
47
|
+
waterColor: { value: new Color(5592405) }
|
48
|
+
}
|
49
|
+
]),
|
50
|
+
vertexShader: `
|
51
|
+
uniform mat4 textureMatrix;
|
52
|
+
uniform float time;
|
53
|
+
|
54
|
+
varying vec4 mirrorCoord;
|
55
|
+
varying vec4 worldPosition;
|
56
|
+
|
57
|
+
#include <common>
|
58
|
+
#include <fog_pars_vertex>
|
59
|
+
#include <shadowmap_pars_vertex>
|
60
|
+
#include <logdepthbuf_pars_vertex>
|
61
|
+
|
62
|
+
void main() {
|
63
|
+
mirrorCoord = modelMatrix * vec4( position, 1.0 );
|
64
|
+
worldPosition = mirrorCoord.xyzw;
|
65
|
+
mirrorCoord = textureMatrix * mirrorCoord;
|
66
|
+
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
|
67
|
+
gl_Position = projectionMatrix * mvPosition;
|
68
|
+
|
69
|
+
#include <beginnormal_vertex>
|
70
|
+
#include <defaultnormal_vertex>
|
71
|
+
#include <logdepthbuf_vertex>
|
72
|
+
#include <fog_vertex>
|
73
|
+
#include <shadowmap_vertex>
|
74
|
+
}`,
|
75
|
+
fragmentShader: `
|
76
|
+
uniform sampler2D mirrorSampler;
|
77
|
+
uniform float alpha;
|
78
|
+
uniform float time;
|
79
|
+
uniform float size;
|
80
|
+
uniform float distortionScale;
|
81
|
+
uniform sampler2D normalSampler;
|
82
|
+
uniform vec3 sunColor;
|
83
|
+
uniform vec3 sunDirection;
|
84
|
+
uniform vec3 eye;
|
85
|
+
uniform vec3 waterColor;
|
86
|
+
|
87
|
+
varying vec4 mirrorCoord;
|
88
|
+
varying vec4 worldPosition;
|
89
|
+
|
90
|
+
vec4 getNoise( vec2 uv ) {
|
91
|
+
vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
|
92
|
+
vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
|
93
|
+
vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
|
94
|
+
vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
|
95
|
+
vec4 noise = texture2D( normalSampler, uv0 ) +
|
96
|
+
texture2D( normalSampler, uv1 ) +
|
97
|
+
texture2D( normalSampler, uv2 ) +
|
98
|
+
texture2D( normalSampler, uv3 );
|
99
|
+
return noise * 0.5 - 1.0;
|
100
|
+
}
|
101
|
+
|
102
|
+
void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
|
103
|
+
vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
|
104
|
+
float direction = max( 0.0, dot( eyeDirection, reflection ) );
|
105
|
+
specularColor += pow( direction, shiny ) * sunColor * spec;
|
106
|
+
diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
|
107
|
+
}
|
108
|
+
|
109
|
+
#include <common>
|
110
|
+
#include <packing>
|
111
|
+
#include <bsdfs>
|
112
|
+
#include <fog_pars_fragment>
|
113
|
+
#include <logdepthbuf_pars_fragment>
|
114
|
+
#include <lights_pars_begin>
|
115
|
+
#include <shadowmap_pars_fragment>
|
116
|
+
#include <shadowmask_pars_fragment>
|
117
|
+
|
118
|
+
void main() {
|
119
|
+
|
120
|
+
#include <logdepthbuf_fragment>
|
121
|
+
vec4 noise = getNoise( worldPosition.xz * size );
|
122
|
+
vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
|
123
|
+
|
124
|
+
vec3 diffuseLight = vec3(0.0);
|
125
|
+
vec3 specularLight = vec3(0.0);
|
126
|
+
|
127
|
+
vec3 worldToEye = eye-worldPosition.xyz;
|
128
|
+
vec3 eyeDirection = normalize( worldToEye );
|
129
|
+
sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
|
130
|
+
|
131
|
+
float distance = length(worldToEye);
|
132
|
+
|
133
|
+
vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
|
134
|
+
vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
|
135
|
+
|
136
|
+
float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
|
137
|
+
float rf0 = 0.3;
|
138
|
+
float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
|
139
|
+
vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
|
140
|
+
vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
|
141
|
+
vec3 outgoingLight = albedo;
|
142
|
+
gl_FragColor = vec4( outgoingLight, alpha );
|
143
|
+
|
144
|
+
#include <tonemapping_fragment>
|
145
|
+
#include <fog_fragment>
|
146
|
+
}`
|
147
|
+
};
|
148
|
+
const material = new ShaderMaterial({
|
149
|
+
fragmentShader: mirrorShader.fragmentShader,
|
150
|
+
vertexShader: mirrorShader.vertexShader,
|
151
|
+
uniforms: UniformsUtils.clone(mirrorShader.uniforms),
|
152
|
+
lights: true,
|
153
|
+
side,
|
154
|
+
fog
|
155
|
+
});
|
156
|
+
material.uniforms["mirrorSampler"].value = renderTarget.texture;
|
157
|
+
material.uniforms["textureMatrix"].value = textureMatrix;
|
158
|
+
material.uniforms["alpha"].value = alpha;
|
159
|
+
material.uniforms["time"].value = time;
|
160
|
+
material.uniforms["normalSampler"].value = normalSampler;
|
161
|
+
material.uniforms["sunColor"].value = sunColor;
|
162
|
+
material.uniforms["waterColor"].value = waterColor;
|
163
|
+
material.uniforms["sunDirection"].value = sunDirection;
|
164
|
+
material.uniforms["distortionScale"].value = distortionScale;
|
165
|
+
material.uniforms["eye"].value = eye;
|
166
|
+
scope.material = material;
|
167
|
+
scope.onBeforeRender = function(renderer, scene, camera) {
|
168
|
+
mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
169
|
+
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
170
|
+
rotationMatrix.extractRotation(scope.matrixWorld);
|
171
|
+
normal.set(0, 0, 1);
|
172
|
+
normal.applyMatrix4(rotationMatrix);
|
173
|
+
view.subVectors(mirrorWorldPosition, cameraWorldPosition);
|
174
|
+
if (view.dot(normal) > 0)
|
175
|
+
return;
|
176
|
+
view.reflect(normal).negate();
|
177
|
+
view.add(mirrorWorldPosition);
|
178
|
+
rotationMatrix.extractRotation(camera.matrixWorld);
|
179
|
+
lookAtPosition.set(0, 0, -1);
|
180
|
+
lookAtPosition.applyMatrix4(rotationMatrix);
|
181
|
+
lookAtPosition.add(cameraWorldPosition);
|
182
|
+
target.subVectors(mirrorWorldPosition, lookAtPosition);
|
183
|
+
target.reflect(normal).negate();
|
184
|
+
target.add(mirrorWorldPosition);
|
185
|
+
mirrorCamera.position.copy(view);
|
186
|
+
mirrorCamera.up.set(0, 1, 0);
|
187
|
+
mirrorCamera.up.applyMatrix4(rotationMatrix);
|
188
|
+
mirrorCamera.up.reflect(normal);
|
189
|
+
mirrorCamera.lookAt(target);
|
190
|
+
mirrorCamera.far = camera.far;
|
191
|
+
mirrorCamera.updateMatrixWorld();
|
192
|
+
mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
|
193
|
+
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
194
|
+
textureMatrix.multiply(mirrorCamera.projectionMatrix);
|
195
|
+
textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
|
196
|
+
mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
|
197
|
+
mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
|
198
|
+
clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
|
199
|
+
const projectionMatrix = mirrorCamera.projectionMatrix;
|
200
|
+
q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
201
|
+
q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
202
|
+
q.z = -1;
|
203
|
+
q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
204
|
+
clipPlane.multiplyScalar(2 / clipPlane.dot(q));
|
205
|
+
projectionMatrix.elements[2] = clipPlane.x;
|
206
|
+
projectionMatrix.elements[6] = clipPlane.y;
|
207
|
+
projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
|
208
|
+
projectionMatrix.elements[14] = clipPlane.w;
|
209
|
+
eye.setFromMatrixPosition(camera.matrixWorld);
|
210
|
+
const currentRenderTarget = renderer.getRenderTarget();
|
211
|
+
const currentXrEnabled = renderer.xr.enabled;
|
212
|
+
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
213
|
+
scope.visible = false;
|
214
|
+
renderer.xr.enabled = false;
|
215
|
+
renderer.shadowMap.autoUpdate = false;
|
216
|
+
renderer.setRenderTarget(renderTarget);
|
217
|
+
renderer.state.buffers.depth.setMask(true);
|
218
|
+
if (renderer.autoClear === false)
|
219
|
+
renderer.clear();
|
220
|
+
renderer.render(scene, mirrorCamera);
|
221
|
+
scope.visible = true;
|
222
|
+
renderer.xr.enabled = currentXrEnabled;
|
223
|
+
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
224
|
+
renderer.setRenderTarget(currentRenderTarget);
|
225
|
+
const viewport = camera.viewport;
|
226
|
+
if (viewport !== void 0) {
|
227
|
+
renderer.state.viewport(viewport);
|
228
|
+
}
|
229
|
+
};
|
230
|
+
}
|
231
|
+
}
|
232
|
+
Water.prototype.isWater = true;
|
233
|
+
export {
|
234
|
+
Water
|
235
|
+
};
|
package/objects/Water2.js
CHANGED
@@ -1,133 +1,104 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
7
|
-
* http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
|
8
|
-
* http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
|
9
|
-
*
|
10
|
-
*/
|
11
|
-
|
12
|
-
class Water2 extends Mesh {
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
|
+
const THREE = require("three");
|
4
|
+
const Reflector = require("./Reflector.js");
|
5
|
+
const Refractor = require("./Refractor.js");
|
6
|
+
class Water2 extends THREE.Mesh {
|
13
7
|
constructor(geometry, options = {}) {
|
14
8
|
super(geometry);
|
15
|
-
this.type =
|
9
|
+
this.type = "Water";
|
16
10
|
const scope = this;
|
17
|
-
const color = options.color !==
|
11
|
+
const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
|
18
12
|
const textureWidth = options.textureWidth || 512;
|
19
13
|
const textureHeight = options.textureHeight || 512;
|
20
14
|
const clipBias = options.clipBias || 0;
|
21
|
-
const flowDirection = options.flowDirection || new Vector2(1, 0);
|
15
|
+
const flowDirection = options.flowDirection || new THREE.Vector2(1, 0);
|
22
16
|
const flowSpeed = options.flowSpeed || 0.03;
|
23
17
|
const reflectivity = options.reflectivity || 0.02;
|
24
18
|
const scale = options.scale || 1;
|
25
19
|
const shader = options.shader || Water.WaterShader;
|
26
|
-
const encoding = options.encoding !==
|
27
|
-
const textureLoader = new TextureLoader();
|
28
|
-
const flowMap = options.flowMap ||
|
29
|
-
const normalMap0 = options.normalMap0 || textureLoader.load(
|
30
|
-
const normalMap1 = options.normalMap1 || textureLoader.load(
|
31
|
-
const cycle = 0.15;
|
32
|
-
|
20
|
+
const encoding = options.encoding !== void 0 ? options.encoding : THREE.LinearEncoding;
|
21
|
+
const textureLoader = new THREE.TextureLoader();
|
22
|
+
const flowMap = options.flowMap || void 0;
|
23
|
+
const normalMap0 = options.normalMap0 || textureLoader.load("textures/water/Water_1_M_Normal.jpg");
|
24
|
+
const normalMap1 = options.normalMap1 || textureLoader.load("textures/water/Water_2_M_Normal.jpg");
|
25
|
+
const cycle = 0.15;
|
33
26
|
const halfCycle = cycle * 0.5;
|
34
|
-
const textureMatrix = new Matrix4();
|
35
|
-
const clock = new Clock();
|
36
|
-
|
37
|
-
|
38
|
-
console.error('THREE.Water: Required component Reflector not found.');
|
27
|
+
const textureMatrix = new THREE.Matrix4();
|
28
|
+
const clock = new THREE.Clock();
|
29
|
+
if (Reflector.Reflector === void 0) {
|
30
|
+
console.error("THREE.Water: Required component Reflector not found.");
|
39
31
|
return;
|
40
32
|
}
|
41
|
-
|
42
|
-
|
43
|
-
console.error('THREE.Water: Required component Refractor not found.');
|
33
|
+
if (Refractor.Refractor === void 0) {
|
34
|
+
console.error("THREE.Water: Required component Refractor not found.");
|
44
35
|
return;
|
45
36
|
}
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
encoding: encoding
|
37
|
+
const reflector = new Reflector.Reflector(geometry, {
|
38
|
+
textureWidth,
|
39
|
+
textureHeight,
|
40
|
+
clipBias,
|
41
|
+
encoding
|
52
42
|
});
|
53
|
-
const refractor = new Refractor(geometry, {
|
54
|
-
textureWidth
|
55
|
-
textureHeight
|
56
|
-
clipBias
|
57
|
-
encoding
|
43
|
+
const refractor = new Refractor.Refractor(geometry, {
|
44
|
+
textureWidth,
|
45
|
+
textureHeight,
|
46
|
+
clipBias,
|
47
|
+
encoding
|
58
48
|
});
|
59
49
|
reflector.matrixAutoUpdate = false;
|
60
|
-
refractor.matrixAutoUpdate = false;
|
61
|
-
|
62
|
-
|
63
|
-
uniforms: UniformsUtils.merge([UniformsLib['fog'], shader.uniforms]),
|
50
|
+
refractor.matrixAutoUpdate = false;
|
51
|
+
this.material = new THREE.ShaderMaterial({
|
52
|
+
uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], shader.uniforms]),
|
64
53
|
vertexShader: shader.vertexShader,
|
65
54
|
fragmentShader: shader.fragmentShader,
|
66
55
|
transparent: true,
|
67
56
|
fog: true
|
68
57
|
});
|
69
|
-
|
70
|
-
|
71
|
-
this.material.
|
72
|
-
|
73
|
-
type: 't',
|
58
|
+
if (flowMap !== void 0) {
|
59
|
+
this.material.defines.USE_FLOWMAP = "";
|
60
|
+
this.material.uniforms["tFlowMap"] = {
|
61
|
+
type: "t",
|
74
62
|
value: flowMap
|
75
63
|
};
|
76
64
|
} else {
|
77
|
-
this.material.uniforms[
|
78
|
-
type:
|
65
|
+
this.material.uniforms["flowDirection"] = {
|
66
|
+
type: "v2",
|
79
67
|
value: flowDirection
|
80
68
|
};
|
81
|
-
}
|
82
|
-
|
83
|
-
|
84
|
-
|
85
|
-
|
86
|
-
this.material.uniforms[
|
87
|
-
this.material.uniforms[
|
88
|
-
this.material.uniforms[
|
89
|
-
this.material.uniforms[
|
90
|
-
|
91
|
-
this.material.uniforms[
|
92
|
-
this.material.uniforms[
|
93
|
-
this.material.uniforms[
|
94
|
-
|
95
|
-
this.material.uniforms['config'].value.x = 0; // flowMapOffset0
|
96
|
-
|
97
|
-
this.material.uniforms['config'].value.y = halfCycle; // flowMapOffset1
|
98
|
-
|
99
|
-
this.material.uniforms['config'].value.z = halfCycle; // halfCycle
|
100
|
-
|
101
|
-
this.material.uniforms['config'].value.w = scale; // scale
|
102
|
-
// functions
|
103
|
-
|
69
|
+
}
|
70
|
+
normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
|
71
|
+
normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
|
72
|
+
this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
|
73
|
+
this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
|
74
|
+
this.material.uniforms["tNormalMap0"].value = normalMap0;
|
75
|
+
this.material.uniforms["tNormalMap1"].value = normalMap1;
|
76
|
+
this.material.uniforms["color"].value = color;
|
77
|
+
this.material.uniforms["reflectivity"].value = reflectivity;
|
78
|
+
this.material.uniforms["textureMatrix"].value = textureMatrix;
|
79
|
+
this.material.uniforms["config"].value.x = 0;
|
80
|
+
this.material.uniforms["config"].value.y = halfCycle;
|
81
|
+
this.material.uniforms["config"].value.z = halfCycle;
|
82
|
+
this.material.uniforms["config"].value.w = scale;
|
104
83
|
function updateTextureMatrix(camera) {
|
105
|
-
textureMatrix.set(0.5, 0
|
84
|
+
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
106
85
|
textureMatrix.multiply(camera.projectionMatrix);
|
107
86
|
textureMatrix.multiply(camera.matrixWorldInverse);
|
108
87
|
textureMatrix.multiply(scope.matrixWorld);
|
109
88
|
}
|
110
|
-
|
111
89
|
function updateFlow() {
|
112
90
|
const delta = clock.getDelta();
|
113
|
-
const config = scope.material.uniforms[
|
114
|
-
config.value.x += flowSpeed * delta;
|
115
|
-
|
116
|
-
config.value.y = config.value.x + halfCycle; // flowMapOffset1
|
117
|
-
// Important: The distance between offsets should be always the value of "halfCycle".
|
118
|
-
// Moreover, both offsets should be in the range of [ 0, cycle ].
|
119
|
-
// This approach ensures a smooth water flow and avoids "reset" effects.
|
120
|
-
|
91
|
+
const config = scope.material.uniforms["config"];
|
92
|
+
config.value.x += flowSpeed * delta;
|
93
|
+
config.value.y = config.value.x + halfCycle;
|
121
94
|
if (config.value.x >= cycle) {
|
122
95
|
config.value.x = 0;
|
123
96
|
config.value.y = halfCycle;
|
124
97
|
} else if (config.value.y >= cycle) {
|
125
98
|
config.value.y = config.value.y - cycle;
|
126
99
|
}
|
127
|
-
}
|
128
|
-
|
129
|
-
|
130
|
-
this.onBeforeRender = function (renderer, scene, camera) {
|
100
|
+
}
|
101
|
+
this.onBeforeRender = function(renderer, scene, camera) {
|
131
102
|
updateTextureMatrix(camera);
|
132
103
|
updateFlow();
|
133
104
|
scope.visible = false;
|
@@ -138,48 +109,44 @@ class Water2 extends Mesh {
|
|
138
109
|
scope.visible = true;
|
139
110
|
};
|
140
111
|
}
|
141
|
-
|
142
112
|
}
|
143
|
-
|
144
113
|
Water2.prototype.isWater = true;
|
145
114
|
Water2.WaterShader = {
|
146
115
|
uniforms: {
|
147
116
|
color: {
|
148
|
-
type:
|
117
|
+
type: "c",
|
149
118
|
value: null
|
150
119
|
},
|
151
120
|
reflectivity: {
|
152
|
-
type:
|
121
|
+
type: "f",
|
153
122
|
value: 0
|
154
123
|
},
|
155
124
|
tReflectionMap: {
|
156
|
-
type:
|
125
|
+
type: "t",
|
157
126
|
value: null
|
158
127
|
},
|
159
128
|
tRefractionMap: {
|
160
|
-
type:
|
129
|
+
type: "t",
|
161
130
|
value: null
|
162
131
|
},
|
163
132
|
tNormalMap0: {
|
164
|
-
type:
|
133
|
+
type: "t",
|
165
134
|
value: null
|
166
135
|
},
|
167
136
|
tNormalMap1: {
|
168
|
-
type:
|
137
|
+
type: "t",
|
169
138
|
value: null
|
170
139
|
},
|
171
140
|
textureMatrix: {
|
172
|
-
type:
|
141
|
+
type: "m4",
|
173
142
|
value: null
|
174
143
|
},
|
175
144
|
config: {
|
176
|
-
type:
|
177
|
-
value: new Vector4()
|
145
|
+
type: "v4",
|
146
|
+
value: new THREE.Vector4()
|
178
147
|
}
|
179
148
|
},
|
180
|
-
vertexShader:
|
181
|
-
/* glsl */
|
182
|
-
`
|
149
|
+
vertexShader: `
|
183
150
|
|
184
151
|
#include <common>
|
185
152
|
#include <fog_pars_vertex>
|
@@ -206,9 +173,7 @@ Water2.WaterShader = {
|
|
206
173
|
#include <fog_vertex>
|
207
174
|
|
208
175
|
}`,
|
209
|
-
fragmentShader:
|
210
|
-
/* glsl */
|
211
|
-
`
|
176
|
+
fragmentShader: `
|
212
177
|
|
213
178
|
#include <common>
|
214
179
|
#include <fog_pars_fragment>
|
@@ -284,5 +249,4 @@ Water2.WaterShader = {
|
|
284
249
|
|
285
250
|
}`
|
286
251
|
};
|
287
|
-
|
288
|
-
export { Water2 };
|
252
|
+
exports.Water2 = Water2;
|