three-stdlib 2.15.1 → 2.15.2

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -0,0 +1,75 @@
1
+ import { Matrix4, Vector3 } from "three";
2
+ const inverseProjectionMatrix = new Matrix4();
3
+ class CSMFrustum {
4
+ constructor(data) {
5
+ data = data || {};
6
+ this.vertices = {
7
+ near: [new Vector3(), new Vector3(), new Vector3(), new Vector3()],
8
+ far: [new Vector3(), new Vector3(), new Vector3(), new Vector3()]
9
+ };
10
+ if (data.projectionMatrix !== void 0) {
11
+ this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 1e4);
12
+ }
13
+ }
14
+ setFromProjectionMatrix(projectionMatrix, maxFar) {
15
+ const isOrthographic = projectionMatrix.elements[2 * 4 + 3] === 0;
16
+ inverseProjectionMatrix.copy(projectionMatrix).invert();
17
+ this.vertices.near[0].set(1, 1, -1);
18
+ this.vertices.near[1].set(1, -1, -1);
19
+ this.vertices.near[2].set(-1, -1, -1);
20
+ this.vertices.near[3].set(-1, 1, -1);
21
+ this.vertices.near.forEach(function(v) {
22
+ v.applyMatrix4(inverseProjectionMatrix);
23
+ });
24
+ this.vertices.far[0].set(1, 1, 1);
25
+ this.vertices.far[1].set(1, -1, 1);
26
+ this.vertices.far[2].set(-1, -1, 1);
27
+ this.vertices.far[3].set(-1, 1, 1);
28
+ this.vertices.far.forEach(function(v) {
29
+ v.applyMatrix4(inverseProjectionMatrix);
30
+ const absZ = Math.abs(v.z);
31
+ if (isOrthographic) {
32
+ v.z *= Math.min(maxFar / absZ, 1);
33
+ } else {
34
+ v.multiplyScalar(Math.min(maxFar / absZ, 1));
35
+ }
36
+ });
37
+ return this.vertices;
38
+ }
39
+ split(breaks, target) {
40
+ while (breaks.length > target.length) {
41
+ target.push(new CSMFrustum());
42
+ }
43
+ target.length = breaks.length;
44
+ for (let i = 0; i < breaks.length; i++) {
45
+ const cascade = target[i];
46
+ if (i === 0) {
47
+ for (let j = 0; j < 4; j++) {
48
+ cascade.vertices.near[j].copy(this.vertices.near[j]);
49
+ }
50
+ } else {
51
+ for (let j = 0; j < 4; j++) {
52
+ cascade.vertices.near[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i - 1]);
53
+ }
54
+ }
55
+ if (i === breaks.length - 1) {
56
+ for (let j = 0; j < 4; j++) {
57
+ cascade.vertices.far[j].copy(this.vertices.far[j]);
58
+ }
59
+ } else {
60
+ for (let j = 0; j < 4; j++) {
61
+ cascade.vertices.far[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i]);
62
+ }
63
+ }
64
+ }
65
+ }
66
+ toSpace(cameraMatrix, target) {
67
+ for (let i = 0; i < 4; i++) {
68
+ target.vertices.near[i].copy(this.vertices.near[i]).applyMatrix4(cameraMatrix);
69
+ target.vertices.far[i].copy(this.vertices.far[i]).applyMatrix4(cameraMatrix);
70
+ }
71
+ }
72
+ }
73
+ export {
74
+ CSMFrustum
75
+ };
package/csm/CSMHelper.js CHANGED
@@ -1,6 +1,7 @@
1
- import { Group, BufferGeometry, BufferAttribute, LineSegments, LineBasicMaterial, Box3Helper, Box3, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from 'three';
2
-
3
- class CSMHelper extends Group {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ class CSMHelper extends THREE.Group {
4
5
  constructor(csm) {
5
6
  super();
6
7
  this.csm = csm;
@@ -9,17 +10,16 @@ class CSMHelper extends Group {
9
10
  this.displayShadowBounds = true;
10
11
  const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
11
12
  const positions = new Float32Array(24);
12
- const frustumGeometry = new BufferGeometry();
13
- frustumGeometry.setIndex(new BufferAttribute(indices, 1));
14
- frustumGeometry.setAttribute('position', new BufferAttribute(positions, 3, false));
15
- const frustumLines = new LineSegments(frustumGeometry, new LineBasicMaterial());
13
+ const frustumGeometry = new THREE.BufferGeometry();
14
+ frustumGeometry.setIndex(new THREE.BufferAttribute(indices, 1));
15
+ frustumGeometry.setAttribute("position", new THREE.BufferAttribute(positions, 3, false));
16
+ const frustumLines = new THREE.LineSegments(frustumGeometry, new THREE.LineBasicMaterial());
16
17
  this.add(frustumLines);
17
18
  this.frustumLines = frustumLines;
18
19
  this.cascadeLines = [];
19
20
  this.cascadePlanes = [];
20
21
  this.shadowLines = [];
21
22
  }
22
-
23
23
  updateVisibility() {
24
24
  const displayFrustum = this.displayFrustum;
25
25
  const displayPlanes = this.displayPlanes;
@@ -28,7 +28,6 @@ class CSMHelper extends Group {
28
28
  const cascadeLines = this.cascadeLines;
29
29
  const cascadePlanes = this.cascadePlanes;
30
30
  const shadowLines = this.shadowLines;
31
-
32
31
  for (let i = 0, l = cascadeLines.length; i < l; i++) {
33
32
  const cascadeLine = cascadeLines[i];
34
33
  const cascadePlane = cascadePlanes[i];
@@ -37,10 +36,8 @@ class CSMHelper extends Group {
37
36
  cascadePlane.visible = displayFrustum && displayPlanes;
38
37
  shadowLineGroup.visible = displayShadowBounds;
39
38
  }
40
-
41
39
  frustumLines.visible = displayFrustum;
42
40
  }
43
-
44
41
  update() {
45
42
  const csm = this.csm;
46
43
  const camera = csm.camera;
@@ -49,7 +46,7 @@ class CSMHelper extends Group {
49
46
  const frustums = csm.frustums;
50
47
  const lights = csm.lights;
51
48
  const frustumLines = this.frustumLines;
52
- const frustumLinePositions = frustumLines.geometry.getAttribute('position');
49
+ const frustumLinePositions = frustumLines.geometry.getAttribute("position");
53
50
  const cascadeLines = this.cascadeLines;
54
51
  const cascadePlanes = this.cascadePlanes;
55
52
  const shadowLines = this.shadowLines;
@@ -57,24 +54,17 @@ class CSMHelper extends Group {
57
54
  this.quaternion.copy(camera.quaternion);
58
55
  this.scale.copy(camera.scale);
59
56
  this.updateMatrixWorld(true);
60
-
61
57
  while (cascadeLines.length > cascades) {
62
58
  this.remove(cascadeLines.pop());
63
59
  this.remove(cascadePlanes.pop());
64
60
  this.remove(shadowLines.pop());
65
61
  }
66
-
67
62
  while (cascadeLines.length < cascades) {
68
- const cascadeLine = new Box3Helper(new Box3(), 0xffffff);
69
- const planeMat = new MeshBasicMaterial({
70
- transparent: true,
71
- opacity: 0.1,
72
- depthWrite: false,
73
- side: DoubleSide
74
- });
75
- const cascadePlane = new Mesh(new PlaneGeometry(), planeMat);
76
- const shadowLineGroup = new Group();
77
- const shadowLine = new Box3Helper(new Box3(), 0xffff00);
63
+ const cascadeLine = new THREE.Box3Helper(new THREE.Box3(), 16777215);
64
+ const planeMat = new THREE.MeshBasicMaterial({ transparent: true, opacity: 0.1, depthWrite: false, side: THREE.DoubleSide });
65
+ const cascadePlane = new THREE.Mesh(new THREE.PlaneGeometry(), planeMat);
66
+ const shadowLineGroup = new THREE.Group();
67
+ const shadowLine = new THREE.Box3Helper(new THREE.Box3(), 16776960);
78
68
  shadowLineGroup.add(shadowLine);
79
69
  this.add(cascadeLine);
80
70
  this.add(cascadePlane);
@@ -83,22 +73,21 @@ class CSMHelper extends Group {
83
73
  cascadePlanes.push(cascadePlane);
84
74
  shadowLines.push(shadowLineGroup);
85
75
  }
86
-
87
76
  for (let i = 0; i < cascades; i++) {
88
77
  const frustum = frustums[i];
89
78
  const light = lights[i];
90
79
  const shadowCam = light.shadow.camera;
91
- const farVerts = frustum.vertices.far;
80
+ const farVerts2 = frustum.vertices.far;
92
81
  const cascadeLine = cascadeLines[i];
93
82
  const cascadePlane = cascadePlanes[i];
94
83
  const shadowLineGroup = shadowLines[i];
95
84
  const shadowLine = shadowLineGroup.children[0];
96
- cascadeLine.box.min.copy(farVerts[2]);
97
- cascadeLine.box.max.copy(farVerts[0]);
85
+ cascadeLine.box.min.copy(farVerts2[2]);
86
+ cascadeLine.box.max.copy(farVerts2[0]);
98
87
  cascadeLine.box.max.z += 1e-4;
99
- cascadePlane.position.addVectors(farVerts[0], farVerts[2]);
88
+ cascadePlane.position.addVectors(farVerts2[0], farVerts2[2]);
100
89
  cascadePlane.position.multiplyScalar(0.5);
101
- cascadePlane.scale.subVectors(farVerts[0], farVerts[2]);
90
+ cascadePlane.scale.subVectors(farVerts2[0], farVerts2[2]);
102
91
  cascadePlane.scale.z = 1e-4;
103
92
  this.remove(shadowLineGroup);
104
93
  shadowLineGroup.position.copy(shadowCam.position);
@@ -109,7 +98,6 @@ class CSMHelper extends Group {
109
98
  shadowLine.box.min.set(shadowCam.bottom, shadowCam.left, -shadowCam.far);
110
99
  shadowLine.box.max.set(shadowCam.top, shadowCam.right, -shadowCam.near);
111
100
  }
112
-
113
101
  const nearVerts = mainFrustum.vertices.near;
114
102
  const farVerts = mainFrustum.vertices.far;
115
103
  frustumLinePositions.setXYZ(0, farVerts[0].x, farVerts[0].y, farVerts[0].z);
@@ -122,7 +110,5 @@ class CSMHelper extends Group {
122
110
  frustumLinePositions.setXYZ(7, nearVerts[1].x, nearVerts[1].y, nearVerts[1].z);
123
111
  frustumLinePositions.needsUpdate = true;
124
112
  }
125
-
126
113
  }
127
-
128
- export { CSMHelper };
114
+ exports.CSMHelper = CSMHelper;
@@ -0,0 +1,114 @@
1
+ import { Group, BufferGeometry, BufferAttribute, LineSegments, LineBasicMaterial, Box3Helper, Box3, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from "three";
2
+ class CSMHelper extends Group {
3
+ constructor(csm) {
4
+ super();
5
+ this.csm = csm;
6
+ this.displayFrustum = true;
7
+ this.displayPlanes = true;
8
+ this.displayShadowBounds = true;
9
+ const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
10
+ const positions = new Float32Array(24);
11
+ const frustumGeometry = new BufferGeometry();
12
+ frustumGeometry.setIndex(new BufferAttribute(indices, 1));
13
+ frustumGeometry.setAttribute("position", new BufferAttribute(positions, 3, false));
14
+ const frustumLines = new LineSegments(frustumGeometry, new LineBasicMaterial());
15
+ this.add(frustumLines);
16
+ this.frustumLines = frustumLines;
17
+ this.cascadeLines = [];
18
+ this.cascadePlanes = [];
19
+ this.shadowLines = [];
20
+ }
21
+ updateVisibility() {
22
+ const displayFrustum = this.displayFrustum;
23
+ const displayPlanes = this.displayPlanes;
24
+ const displayShadowBounds = this.displayShadowBounds;
25
+ const frustumLines = this.frustumLines;
26
+ const cascadeLines = this.cascadeLines;
27
+ const cascadePlanes = this.cascadePlanes;
28
+ const shadowLines = this.shadowLines;
29
+ for (let i = 0, l = cascadeLines.length; i < l; i++) {
30
+ const cascadeLine = cascadeLines[i];
31
+ const cascadePlane = cascadePlanes[i];
32
+ const shadowLineGroup = shadowLines[i];
33
+ cascadeLine.visible = displayFrustum;
34
+ cascadePlane.visible = displayFrustum && displayPlanes;
35
+ shadowLineGroup.visible = displayShadowBounds;
36
+ }
37
+ frustumLines.visible = displayFrustum;
38
+ }
39
+ update() {
40
+ const csm = this.csm;
41
+ const camera = csm.camera;
42
+ const cascades = csm.cascades;
43
+ const mainFrustum = csm.mainFrustum;
44
+ const frustums = csm.frustums;
45
+ const lights = csm.lights;
46
+ const frustumLines = this.frustumLines;
47
+ const frustumLinePositions = frustumLines.geometry.getAttribute("position");
48
+ const cascadeLines = this.cascadeLines;
49
+ const cascadePlanes = this.cascadePlanes;
50
+ const shadowLines = this.shadowLines;
51
+ this.position.copy(camera.position);
52
+ this.quaternion.copy(camera.quaternion);
53
+ this.scale.copy(camera.scale);
54
+ this.updateMatrixWorld(true);
55
+ while (cascadeLines.length > cascades) {
56
+ this.remove(cascadeLines.pop());
57
+ this.remove(cascadePlanes.pop());
58
+ this.remove(shadowLines.pop());
59
+ }
60
+ while (cascadeLines.length < cascades) {
61
+ const cascadeLine = new Box3Helper(new Box3(), 16777215);
62
+ const planeMat = new MeshBasicMaterial({ transparent: true, opacity: 0.1, depthWrite: false, side: DoubleSide });
63
+ const cascadePlane = new Mesh(new PlaneGeometry(), planeMat);
64
+ const shadowLineGroup = new Group();
65
+ const shadowLine = new Box3Helper(new Box3(), 16776960);
66
+ shadowLineGroup.add(shadowLine);
67
+ this.add(cascadeLine);
68
+ this.add(cascadePlane);
69
+ this.add(shadowLineGroup);
70
+ cascadeLines.push(cascadeLine);
71
+ cascadePlanes.push(cascadePlane);
72
+ shadowLines.push(shadowLineGroup);
73
+ }
74
+ for (let i = 0; i < cascades; i++) {
75
+ const frustum = frustums[i];
76
+ const light = lights[i];
77
+ const shadowCam = light.shadow.camera;
78
+ const farVerts2 = frustum.vertices.far;
79
+ const cascadeLine = cascadeLines[i];
80
+ const cascadePlane = cascadePlanes[i];
81
+ const shadowLineGroup = shadowLines[i];
82
+ const shadowLine = shadowLineGroup.children[0];
83
+ cascadeLine.box.min.copy(farVerts2[2]);
84
+ cascadeLine.box.max.copy(farVerts2[0]);
85
+ cascadeLine.box.max.z += 1e-4;
86
+ cascadePlane.position.addVectors(farVerts2[0], farVerts2[2]);
87
+ cascadePlane.position.multiplyScalar(0.5);
88
+ cascadePlane.scale.subVectors(farVerts2[0], farVerts2[2]);
89
+ cascadePlane.scale.z = 1e-4;
90
+ this.remove(shadowLineGroup);
91
+ shadowLineGroup.position.copy(shadowCam.position);
92
+ shadowLineGroup.quaternion.copy(shadowCam.quaternion);
93
+ shadowLineGroup.scale.copy(shadowCam.scale);
94
+ shadowLineGroup.updateMatrixWorld(true);
95
+ this.attach(shadowLineGroup);
96
+ shadowLine.box.min.set(shadowCam.bottom, shadowCam.left, -shadowCam.far);
97
+ shadowLine.box.max.set(shadowCam.top, shadowCam.right, -shadowCam.near);
98
+ }
99
+ const nearVerts = mainFrustum.vertices.near;
100
+ const farVerts = mainFrustum.vertices.far;
101
+ frustumLinePositions.setXYZ(0, farVerts[0].x, farVerts[0].y, farVerts[0].z);
102
+ frustumLinePositions.setXYZ(1, farVerts[3].x, farVerts[3].y, farVerts[3].z);
103
+ frustumLinePositions.setXYZ(2, farVerts[2].x, farVerts[2].y, farVerts[2].z);
104
+ frustumLinePositions.setXYZ(3, farVerts[1].x, farVerts[1].y, farVerts[1].z);
105
+ frustumLinePositions.setXYZ(4, nearVerts[0].x, nearVerts[0].y, nearVerts[0].z);
106
+ frustumLinePositions.setXYZ(5, nearVerts[3].x, nearVerts[3].y, nearVerts[3].z);
107
+ frustumLinePositions.setXYZ(6, nearVerts[2].x, nearVerts[2].y, nearVerts[2].z);
108
+ frustumLinePositions.setXYZ(7, nearVerts[1].x, nearVerts[1].y, nearVerts[1].z);
109
+ frustumLinePositions.needsUpdate = true;
110
+ }
111
+ }
112
+ export {
113
+ CSMHelper
114
+ };
package/csm/CSMShader.js CHANGED
@@ -1,9 +1,8 @@
1
- import { ShaderChunk } from 'three';
2
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
3
4
  const CSMShader = {
4
- lights_fragment_begin:
5
- /* glsl */
6
- `
5
+ lights_fragment_begin: `
7
6
  GeometricContext geometry;
8
7
 
9
8
  geometry.position = - vViewPosition;
@@ -241,15 +240,12 @@ IncidentLight directLight;
241
240
 
242
241
  #endif
243
242
  `,
244
- lights_pars_begin:
245
- /* glsl */
246
- `
243
+ lights_pars_begin: `
247
244
  #if defined( USE_CSM ) && defined( CSM_CASCADES )
248
245
  uniform vec2 CSM_cascades[CSM_CASCADES];
249
246
  uniform float cameraNear;
250
247
  uniform float shadowFar;
251
248
  #endif
252
- ` + ShaderChunk.lights_pars_begin
249
+ ` + THREE.ShaderChunk.lights_pars_begin
253
250
  };
254
-
255
- export { CSMShader };
251
+ exports.CSMShader = CSMShader;
@@ -0,0 +1,251 @@
1
+ import { ShaderChunk } from "three";
2
+ const CSMShader = {
3
+ lights_fragment_begin: `
4
+ GeometricContext geometry;
5
+
6
+ geometry.position = - vViewPosition;
7
+ geometry.normal = normal;
8
+ geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
9
+
10
+ #ifdef CLEARCOAT
11
+
12
+ geometry.clearcoatNormal = clearcoatNormal;
13
+
14
+ #endif
15
+
16
+ IncidentLight directLight;
17
+
18
+ #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
19
+
20
+ PointLight pointLight;
21
+ #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
22
+ PointLightShadow pointLightShadow;
23
+ #endif
24
+
25
+ #pragma unroll_loop_start
26
+ for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
27
+
28
+ pointLight = pointLights[ i ];
29
+
30
+ getPointLightInfo( pointLight, geometry, directLight );
31
+
32
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
33
+ pointLightShadow = pointLightShadows[ i ];
34
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
35
+ #endif
36
+
37
+ RE_Direct( directLight, geometry, material, reflectedLight );
38
+
39
+ }
40
+ #pragma unroll_loop_end
41
+
42
+ #endif
43
+
44
+ #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
45
+
46
+ SpotLight spotLight;
47
+ #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
48
+ SpotLightShadow spotLightShadow;
49
+ #endif
50
+
51
+ #pragma unroll_loop_start
52
+ for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
53
+
54
+ spotLight = spotLights[ i ];
55
+
56
+ getSpotLightInfo( spotLight, geometry, directLight );
57
+
58
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
59
+ spotLightShadow = spotLightShadows[ i ];
60
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
61
+ #endif
62
+
63
+ RE_Direct( directLight, geometry, material, reflectedLight );
64
+
65
+ }
66
+ #pragma unroll_loop_end
67
+
68
+ #endif
69
+
70
+ #if ( NUM_DIR_LIGHTS > 0) && defined( RE_Direct ) && defined( USE_CSM ) && defined( CSM_CASCADES )
71
+
72
+ DirectionalLight directionalLight;
73
+ float linearDepth = (vViewPosition.z) / (shadowFar - cameraNear);
74
+ #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
75
+ DirectionalLightShadow directionalLightShadow;
76
+ #endif
77
+
78
+ #if defined( USE_SHADOWMAP ) && defined( CSM_FADE )
79
+ vec2 cascade;
80
+ float cascadeCenter;
81
+ float closestEdge;
82
+ float margin;
83
+ float csmx;
84
+ float csmy;
85
+
86
+ #pragma unroll_loop_start
87
+ for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
88
+
89
+ directionalLight = directionalLights[ i ];
90
+ getDirectionalLightInfo( directionalLight, geometry, directLight );
91
+
92
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
93
+ // NOTE: Depth gets larger away from the camera.
94
+ // cascade.x is closer, cascade.y is further
95
+ cascade = CSM_cascades[ i ];
96
+ cascadeCenter = ( cascade.x + cascade.y ) / 2.0;
97
+ closestEdge = linearDepth < cascadeCenter ? cascade.x : cascade.y;
98
+ margin = 0.25 * pow( closestEdge, 2.0 );
99
+ csmx = cascade.x - margin / 2.0;
100
+ csmy = cascade.y + margin / 2.0;
101
+ if( linearDepth >= csmx && ( linearDepth < csmy || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 ) ) {
102
+
103
+ float dist = min( linearDepth - csmx, csmy - linearDepth );
104
+ float ratio = clamp( dist / margin, 0.0, 1.0 );
105
+
106
+ vec3 prevColor = directLight.color;
107
+ directionalLightShadow = directionalLightShadows[ i ];
108
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
109
+
110
+ bool shouldFadeLastCascade = UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth > cascadeCenter;
111
+ directLight.color = mix( prevColor, directLight.color, shouldFadeLastCascade ? ratio : 1.0 );
112
+
113
+ ReflectedLight prevLight = reflectedLight;
114
+ RE_Direct( directLight, geometry, material, reflectedLight );
115
+
116
+ bool shouldBlend = UNROLLED_LOOP_INDEX != CSM_CASCADES - 1 || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth < cascadeCenter;
117
+ float blendRatio = shouldBlend ? ratio : 1.0;
118
+
119
+ reflectedLight.directDiffuse = mix( prevLight.directDiffuse, reflectedLight.directDiffuse, blendRatio );
120
+ reflectedLight.directSpecular = mix( prevLight.directSpecular, reflectedLight.directSpecular, blendRatio );
121
+ reflectedLight.indirectDiffuse = mix( prevLight.indirectDiffuse, reflectedLight.indirectDiffuse, blendRatio );
122
+ reflectedLight.indirectSpecular = mix( prevLight.indirectSpecular, reflectedLight.indirectSpecular, blendRatio );
123
+
124
+ }
125
+ #endif
126
+
127
+ }
128
+ #pragma unroll_loop_end
129
+ #else
130
+
131
+ #pragma unroll_loop_start
132
+ for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
133
+
134
+ directionalLight = directionalLights[ i ];
135
+ getDirectionalLightInfo( directionalLight, geometry, directLight );
136
+
137
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
138
+
139
+ directionalLightShadow = directionalLightShadows[ i ];
140
+ if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y) directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
141
+
142
+ if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && (linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1)) RE_Direct( directLight, geometry, material, reflectedLight );
143
+
144
+ #endif
145
+
146
+ }
147
+ #pragma unroll_loop_end
148
+
149
+ #endif
150
+
151
+ #if ( NUM_DIR_LIGHTS > NUM_DIR_LIGHT_SHADOWS)
152
+ // compute the lights not casting shadows (if any)
153
+
154
+ #pragma unroll_loop_start
155
+ for ( int i = NUM_DIR_LIGHT_SHADOWS; i < NUM_DIR_LIGHTS; i ++ ) {
156
+
157
+ directionalLight = directionalLights[ i ];
158
+
159
+ getDirectionalLightInfo( directionalLight, geometry, directLight );
160
+
161
+ RE_Direct( directLight, geometry, material, reflectedLight );
162
+
163
+ }
164
+ #pragma unroll_loop_end
165
+
166
+ #endif
167
+
168
+ #endif
169
+
170
+
171
+ #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) && !defined( USE_CSM ) && !defined( CSM_CASCADES )
172
+
173
+ DirectionalLight directionalLight;
174
+ #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
175
+ DirectionalLightShadow directionalLightShadow;
176
+ #endif
177
+
178
+ #pragma unroll_loop_start
179
+ for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
180
+
181
+ directionalLight = directionalLights[ i ];
182
+
183
+ getDirectionalLightInfo( directionalLight, geometry, directLight );
184
+
185
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
186
+ directionalLightShadow = directionalLightShadows[ i ];
187
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
188
+ #endif
189
+
190
+ RE_Direct( directLight, geometry, material, reflectedLight );
191
+
192
+ }
193
+ #pragma unroll_loop_end
194
+
195
+ #endif
196
+
197
+ #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
198
+
199
+ RectAreaLight rectAreaLight;
200
+
201
+ #pragma unroll_loop_start
202
+ for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
203
+
204
+ rectAreaLight = rectAreaLights[ i ];
205
+ RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
206
+
207
+ }
208
+ #pragma unroll_loop_end
209
+
210
+ #endif
211
+
212
+ #if defined( RE_IndirectDiffuse )
213
+
214
+ vec3 iblIrradiance = vec3( 0.0 );
215
+
216
+ vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
217
+
218
+ irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
219
+
220
+ #if ( NUM_HEMI_LIGHTS > 0 )
221
+
222
+ #pragma unroll_loop_start
223
+ for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
224
+
225
+ irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
226
+
227
+ }
228
+ #pragma unroll_loop_end
229
+
230
+ #endif
231
+
232
+ #endif
233
+
234
+ #if defined( RE_IndirectSpecular )
235
+
236
+ vec3 radiance = vec3( 0.0 );
237
+ vec3 clearcoatRadiance = vec3( 0.0 );
238
+
239
+ #endif
240
+ `,
241
+ lights_pars_begin: `
242
+ #if defined( USE_CSM ) && defined( CSM_CASCADES )
243
+ uniform vec2 CSM_cascades[CSM_CASCADES];
244
+ uniform float cameraNear;
245
+ uniform float shadowFar;
246
+ #endif
247
+ ` + ShaderChunk.lights_pars_begin
248
+ };
249
+ export {
250
+ CSMShader
251
+ };