three-stdlib 2.15.1 → 2.15.2

Sign up to get free protection for your applications and to get access to all the features.
Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
  406. package/nodes/materials/Materials.mjs +28 -0
  407. package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
  408. package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
  409. package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
  410. package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
  411. package/nodes/materials/NodeMaterial.js +20 -36
  412. package/nodes/materials/NodeMaterial.mjs +64 -0
  413. package/nodes/materials/PointsNodeMaterial.js +5 -10
  414. package/nodes/materials/PointsNodeMaterial.mjs +30 -0
  415. package/nodes/math/CondNode.js +11 -23
  416. package/nodes/math/CondNode.mjs +38 -0
  417. package/nodes/math/MathNode.js +98 -142
  418. package/nodes/math/MathNode.mjs +163 -0
  419. package/nodes/math/OperatorNode.js +24 -46
  420. package/nodes/math/OperatorNode.mjs +103 -0
  421. package/nodes/procedural/CheckerNode.js +13 -19
  422. package/nodes/procedural/CheckerNode.mjs +21 -0
  423. package/nodes/utils/ArrayElementNode.js +4 -8
  424. package/nodes/utils/ArrayElementNode.mjs +19 -0
  425. package/nodes/utils/ConvertNode.js +3 -8
  426. package/nodes/utils/ConvertNode.mjs +25 -0
  427. package/nodes/utils/JoinNode.js +7 -11
  428. package/nodes/utils/JoinNode.mjs +26 -0
  429. package/nodes/utils/MatcapUVNode.js +8 -11
  430. package/nodes/utils/MatcapUVNode.mjs +16 -0
  431. package/nodes/utils/OscNode.js +27 -33
  432. package/nodes/utils/OscNode.mjs +50 -0
  433. package/nodes/utils/SplitNode.js +6 -20
  434. package/nodes/utils/SplitNode.mjs +45 -0
  435. package/nodes/utils/SpriteSheetUVNode.js +23 -23
  436. package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
  437. package/nodes/utils/TimerNode.js +20 -24
  438. package/nodes/utils/TimerNode.mjs +44 -0
  439. package/objects/GroundProjectedEnv.js +22 -37
  440. package/objects/GroundProjectedEnv.mjs +130 -0
  441. package/objects/Lensflare.js +86 -156
  442. package/objects/Lensflare.mjs +262 -0
  443. package/objects/LightningStorm.js +38 -102
  444. package/objects/LightningStorm.mjs +110 -0
  445. package/objects/MarchingCubes.js +150 -303
  446. package/objects/MarchingCubes.mjs +457 -0
  447. package/objects/Reflector.js +50 -72
  448. package/objects/Reflector.mjs +166 -0
  449. package/objects/ReflectorForSSRPass.js +80 -131
  450. package/objects/ReflectorForSSRPass.mjs +247 -0
  451. package/objects/ReflectorRTT.js +6 -7
  452. package/objects/ReflectorRTT.mjs +10 -0
  453. package/objects/Refractor.js +64 -106
  454. package/objects/Refractor.mjs +178 -0
  455. package/objects/ShadowMesh.js +8 -17
  456. package/objects/ShadowMesh.mjs +41 -0
  457. package/objects/Sky.js +119 -80
  458. package/objects/Sky.mjs +124 -0
  459. package/objects/Water.js +83 -127
  460. package/objects/Water.mjs +235 -0
  461. package/objects/Water2.js +72 -108
  462. package/objects/Water2.mjs +252 -0
  463. package/offscreen/jank.js +10 -14
  464. package/offscreen/jank.mjs +27 -0
  465. package/offscreen/offscreen.js +4 -5
  466. package/offscreen/offscreen.mjs +5 -0
  467. package/offscreen/scene.js +45 -48
  468. package/offscreen/scene.mjs +52 -0
  469. package/package.json +3 -3
  470. package/physics/AmmoPhysics.js +30 -71
  471. package/physics/AmmoPhysics.mjs +165 -0
  472. package/postprocessing/AdaptiveToneMappingPass.js +97 -123
  473. package/postprocessing/AdaptiveToneMappingPass.mjs +221 -0
  474. package/postprocessing/AfterimagePass.js +28 -49
  475. package/postprocessing/AfterimagePass.mjs +55 -0
  476. package/postprocessing/BloomPass.js +43 -69
  477. package/postprocessing/BloomPass.mjs +90 -0
  478. package/postprocessing/BokehPass.js +39 -69
  479. package/postprocessing/BokehPass.mjs +76 -0
  480. package/postprocessing/ClearPass.js +10 -25
  481. package/postprocessing/ClearPass.mjs +27 -0
  482. package/postprocessing/CubeTexturePass.js +28 -27
  483. package/postprocessing/CubeTexturePass.mjs +49 -0
  484. package/postprocessing/DotScreenPass.js +24 -32
  485. package/postprocessing/DotScreenPass.mjs +40 -0
  486. package/postprocessing/EffectComposer.js +39 -86
  487. package/postprocessing/EffectComposer.mjs +139 -0
  488. package/postprocessing/FilmPass.js +25 -30
  489. package/postprocessing/FilmPass.mjs +42 -0
  490. package/postprocessing/GlitchPass.js +38 -61
  491. package/postprocessing/GlitchPass.mjs +75 -0
  492. package/postprocessing/HalftonePass.js +19 -39
  493. package/postprocessing/HalftonePass.mjs +44 -0
  494. package/postprocessing/LUTPass.js +13 -38
  495. package/postprocessing/LUTPass.mjs +136 -0
  496. package/postprocessing/MaskPass.js +19 -38
  497. package/postprocessing/MaskPass.mjs +60 -0
  498. package/postprocessing/OutlinePass.js +135 -277
  499. package/postprocessing/OutlinePass.mjs +438 -0
  500. package/postprocessing/Pass.js +20 -44
  501. package/postprocessing/Pass.mjs +37 -0
  502. package/postprocessing/RenderPass.js +13 -36
  503. package/postprocessing/RenderPass.mjs +48 -0
  504. package/postprocessing/RenderPixelatedPass.js +44 -58
  505. package/postprocessing/RenderPixelatedPass.mjs +199 -0
  506. package/postprocessing/SAOPass.js +154 -189
  507. package/postprocessing/SAOPass.mjs +282 -0
  508. package/postprocessing/SMAAPass.js +64 -84
  509. package/postprocessing/SMAAPass.mjs +112 -0
  510. package/postprocessing/SSAARenderPass.js +121 -69
  511. package/postprocessing/SSAARenderPass.mjs +170 -0
  512. package/postprocessing/SSAOPass.js +123 -172
  513. package/postprocessing/SSAOPass.mjs +265 -0
  514. package/postprocessing/SSRPass.js +211 -280
  515. package/postprocessing/SSRPass.mjs +432 -0
  516. package/postprocessing/SavePass.js +20 -25
  517. package/postprocessing/SavePass.mjs +37 -0
  518. package/postprocessing/ShaderPass.js +14 -30
  519. package/postprocessing/ShaderPass.mjs +39 -0
  520. package/postprocessing/TAARenderPass.js +42 -61
  521. package/postprocessing/TAARenderPass.mjs +88 -0
  522. package/postprocessing/TexturePass.js +21 -22
  523. package/postprocessing/TexturePass.mjs +39 -0
  524. package/postprocessing/UnrealBloomPass.js +105 -213
  525. package/postprocessing/UnrealBloomPass.mjs +220 -0
  526. package/renderers/CSS2DRenderer.js +44 -56
  527. package/renderers/CSS2DRenderer.mjs +112 -0
  528. package/renderers/CSS3DRenderer.js +53 -86
  529. package/renderers/CSS3DRenderer.mjs +133 -0
  530. package/renderers/Projector.js +107 -274
  531. package/renderers/Projector.mjs +511 -0
  532. package/renderers/SVGRenderer.js +72 -182
  533. package/renderers/SVGRenderer.mjs +306 -0
  534. package/renderers/nodes/accessors/CameraNode.js +29 -40
  535. package/renderers/nodes/accessors/CameraNode.mjs +63 -0
  536. package/renderers/nodes/accessors/ModelNode.js +28 -37
  537. package/renderers/nodes/accessors/ModelNode.mjs +61 -0
  538. package/renderers/nodes/accessors/ModelViewProjectionNode.js +10 -23
  539. package/renderers/nodes/accessors/ModelViewProjectionNode.mjs +21 -0
  540. package/renderers/nodes/accessors/NormalNode.js +35 -45
  541. package/renderers/nodes/accessors/NormalNode.mjs +61 -0
  542. package/renderers/nodes/accessors/PositionNode.js +18 -19
  543. package/renderers/nodes/accessors/PositionNode.mjs +30 -0
  544. package/renderers/nodes/accessors/UVNode.js +5 -10
  545. package/renderers/nodes/accessors/UVNode.mjs +13 -0
  546. package/renderers/nodes/core/AttributeNode.js +5 -14
  547. package/renderers/nodes/core/AttributeNode.mjs +35 -0
  548. package/renderers/nodes/core/InputNode.js +4 -14
  549. package/renderers/nodes/core/InputNode.mjs +31 -0
  550. package/renderers/nodes/core/Node.js +7 -17
  551. package/renderers/nodes/core/Node.mjs +34 -0
  552. package/renderers/nodes/core/NodeAttribute.js +3 -6
  553. package/renderers/nodes/core/NodeAttribute.mjs +10 -0
  554. package/renderers/nodes/core/NodeBuilder.js +87 -154
  555. package/renderers/nodes/core/NodeBuilder.mjs +243 -0
  556. package/renderers/nodes/core/NodeFrame.js +9 -12
  557. package/renderers/nodes/core/NodeFrame.mjs +35 -0
  558. package/renderers/nodes/core/NodeSlot.js +2 -3
  559. package/renderers/nodes/core/NodeSlot.mjs +10 -0
  560. package/renderers/nodes/core/NodeUniform.js +4 -9
  561. package/renderers/nodes/core/NodeUniform.mjs +18 -0
  562. package/renderers/nodes/core/NodeVary.js +4 -7
  563. package/renderers/nodes/core/NodeVary.mjs +11 -0
  564. package/renderers/nodes/core/VaryNode.js +6 -12
  565. package/renderers/nodes/core/VaryNode.mjs +22 -0
  566. package/renderers/nodes/core/constants.js +16 -13
  567. package/renderers/nodes/core/constants.mjs +22 -0
  568. package/renderers/nodes/inputs/ColorNode.js +5 -11
  569. package/renderers/nodes/inputs/ColorNode.mjs +11 -0
  570. package/renderers/nodes/inputs/FloatNode.js +5 -11
  571. package/renderers/nodes/inputs/FloatNode.mjs +11 -0
  572. package/renderers/nodes/inputs/Matrix3Node.js +7 -13
  573. package/renderers/nodes/inputs/Matrix3Node.mjs +12 -0
  574. package/renderers/nodes/inputs/Matrix4Node.js +7 -13
  575. package/renderers/nodes/inputs/Matrix4Node.mjs +12 -0
  576. package/renderers/nodes/inputs/TextureNode.js +7 -15
  577. package/renderers/nodes/inputs/TextureNode.mjs +20 -0
  578. package/renderers/nodes/inputs/Vector2Node.js +5 -11
  579. package/renderers/nodes/inputs/Vector2Node.mjs +11 -0
  580. package/renderers/nodes/inputs/Vector3Node.js +7 -13
  581. package/renderers/nodes/inputs/Vector3Node.mjs +12 -0
  582. package/renderers/nodes/inputs/Vector4Node.js +7 -13
  583. package/renderers/nodes/inputs/Vector4Node.mjs +12 -0
  584. package/renderers/nodes/math/MathNode.js +20 -30
  585. package/renderers/nodes/math/MathNode.mjs +55 -0
  586. package/renderers/nodes/math/OperatorNode.js +4 -20
  587. package/renderers/nodes/math/OperatorNode.mjs +42 -0
  588. package/renderers/nodes/utils/SwitchNode.js +4 -9
  589. package/renderers/nodes/utils/SwitchNode.mjs +20 -0
  590. package/renderers/nodes/utils/TimerNode.js +5 -10
  591. package/renderers/nodes/utils/TimerNode.mjs +14 -0
  592. package/renderers/webgpu/WebGPU.js +14 -16
  593. package/renderers/webgpu/WebGPU.mjs +24 -0
  594. package/renderers/webgpu/WebGPUAttributes.js +16 -23
  595. package/renderers/webgpu/WebGPUAttributes.mjs +69 -0
  596. package/renderers/webgpu/WebGPUBackground.js +13 -30
  597. package/renderers/webgpu/WebGPUBackground.mjs +61 -0
  598. package/renderers/webgpu/WebGPUBinding.js +4 -7
  599. package/renderers/webgpu/WebGPUBinding.mjs +14 -0
  600. package/renderers/webgpu/WebGPUBindings.js +21 -57
  601. package/renderers/webgpu/WebGPUBindings.mjs +155 -0
  602. package/renderers/webgpu/WebGPUComputePipelines.js +14 -25
  603. package/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
  604. package/renderers/webgpu/WebGPUGeometries.js +5 -15
  605. package/renderers/webgpu/WebGPUGeometries.mjs +41 -0
  606. package/renderers/webgpu/WebGPUInfo.js +3 -8
  607. package/renderers/webgpu/WebGPUInfo.mjs +46 -0
  608. package/renderers/webgpu/WebGPUObjects.js +5 -10
  609. package/renderers/webgpu/WebGPUObjects.mjs +25 -0
  610. package/renderers/webgpu/WebGPUProperties.js +5 -11
  611. package/renderers/webgpu/WebGPUProperties.mjs +22 -0
  612. package/renderers/webgpu/WebGPURenderLists.js +20 -36
  613. package/renderers/webgpu/WebGPURenderLists.mjs +119 -0
  614. package/renderers/webgpu/WebGPURenderPipelines.js +260 -387
  615. package/renderers/webgpu/WebGPURenderPipelines.mjs +545 -0
  616. package/renderers/webgpu/WebGPURenderer.js +124 -262
  617. package/renderers/webgpu/WebGPURenderer.mjs +574 -0
  618. package/renderers/webgpu/WebGPUSampledTexture.js +18 -31
  619. package/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
  620. package/renderers/webgpu/WebGPUSampler.js +7 -12
  621. package/renderers/webgpu/WebGPUSampler.mjs +15 -0
  622. package/renderers/webgpu/WebGPUStorageBuffer.js +7 -12
  623. package/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
  624. package/renderers/webgpu/WebGPUTextureRenderer.js +5 -11
  625. package/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
  626. package/renderers/webgpu/WebGPUTextureUtils.js +29 -40
  627. package/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
  628. package/renderers/webgpu/WebGPUTextures.js +186 -333
  629. package/renderers/webgpu/WebGPUTextures.mjs +484 -0
  630. package/renderers/webgpu/WebGPUUniform.js +25 -51
  631. package/renderers/webgpu/WebGPUUniform.mjs +81 -0
  632. package/renderers/webgpu/WebGPUUniformsGroup.js +32 -72
  633. package/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
  634. package/renderers/webgpu/constants.js +190 -181
  635. package/renderers/webgpu/constants.mjs +230 -0
  636. package/renderers/webgpu/nodes/ShaderLib.js +2 -2
  637. package/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
  638. package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +53 -124
  639. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
  640. package/renderers/webgpu/nodes/WebGPUNodeUniform.js +17 -31
  641. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
  642. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +8 -9
  643. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
  644. package/renderers/webgpu/nodes/WebGPUNodes.js +7 -45
  645. package/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
  646. package/shaders/ACESFilmicToneMappingShader.js +44 -24
  647. package/shaders/ACESFilmicToneMappingShader.mjs +48 -0
  648. package/shaders/AfterimageShader.js +28 -18
  649. package/shaders/AfterimageShader.mjs +32 -0
  650. package/shaders/BasicShader.js +9 -7
  651. package/shaders/BasicShader.mjs +12 -0
  652. package/shaders/BleachBypassShader.js +31 -15
  653. package/shaders/BleachBypassShader.mjs +35 -0
  654. package/shaders/BlendShader.js +26 -19
  655. package/shaders/BlendShader.mjs +30 -0
  656. package/shaders/BokehShader.js +98 -36
  657. package/shaders/BokehShader.mjs +106 -0
  658. package/shaders/BokehShader2.js +261 -90
  659. package/shaders/BokehShader2.mjs +269 -0
  660. package/shaders/BrightnessContrastShader.js +28 -19
  661. package/shaders/BrightnessContrastShader.mjs +32 -0
  662. package/shaders/ColorCorrectionShader.js +26 -22
  663. package/shaders/ColorCorrectionShader.mjs +30 -0
  664. package/shaders/ColorifyShader.js +24 -16
  665. package/shaders/ColorifyShader.mjs +28 -0
  666. package/shaders/ConvolutionShader.js +40 -36
  667. package/shaders/ConvolutionShader.mjs +55 -0
  668. package/shaders/CopyShader.js +21 -13
  669. package/shaders/CopyShader.mjs +25 -0
  670. package/shaders/DOFMipMapShader.js +28 -21
  671. package/shaders/DOFMipMapShader.mjs +32 -0
  672. package/shaders/DepthLimitedBlurShader.js +85 -40
  673. package/shaders/DepthLimitedBlurShader.mjs +114 -0
  674. package/shaders/DigitalGlitch.js +74 -46
  675. package/shaders/DigitalGlitch.mjs +78 -0
  676. package/shaders/DotScreenShader.js +35 -27
  677. package/shaders/DotScreenShader.mjs +39 -0
  678. package/shaders/FXAAShader.js +1094 -19
  679. package/shaders/FXAAShader.mjs +1098 -0
  680. package/shaders/FilmShader.js +38 -52
  681. package/shaders/FilmShader.mjs +42 -0
  682. package/shaders/FocusShader.js +51 -24
  683. package/shaders/FocusShader.mjs +55 -0
  684. package/shaders/FreiChenShader.js +57 -24
  685. package/shaders/FreiChenShader.mjs +61 -0
  686. package/shaders/FresnelShader.js +43 -22
  687. package/shaders/FresnelShader.mjs +47 -0
  688. package/shaders/GammaCorrectionShader.js +19 -11
  689. package/shaders/GammaCorrectionShader.mjs +23 -0
  690. package/shaders/GodRaysShader.js +103 -94
  691. package/shaders/GodRaysShader.mjs +146 -0
  692. package/shaders/HalftoneShader.js +208 -65
  693. package/shaders/HalftoneShader.mjs +212 -0
  694. package/shaders/HorizontalBlurShader.js +7 -23
  695. package/shaders/HorizontalBlurShader.mjs +43 -0
  696. package/shaders/HorizontalTiltShiftShader.js +33 -21
  697. package/shaders/HorizontalTiltShiftShader.mjs +37 -0
  698. package/shaders/HueSaturationShader.js +37 -21
  699. package/shaders/HueSaturationShader.mjs +41 -0
  700. package/shaders/KaleidoShader.js +30 -22
  701. package/shaders/KaleidoShader.mjs +34 -0
  702. package/shaders/LuminosityHighPassShader.js +33 -27
  703. package/shaders/LuminosityHighPassShader.mjs +37 -0
  704. package/shaders/LuminosityShader.js +21 -11
  705. package/shaders/LuminosityShader.mjs +25 -0
  706. package/shaders/MirrorShader.js +31 -16
  707. package/shaders/MirrorShader.mjs +35 -0
  708. package/shaders/NormalMapShader.js +27 -23
  709. package/shaders/NormalMapShader.mjs +31 -0
  710. package/shaders/ParallaxShader.js +107 -48
  711. package/shaders/ParallaxShader.mjs +113 -0
  712. package/shaders/PixelShader.js +24 -16
  713. package/shaders/PixelShader.mjs +28 -0
  714. package/shaders/RGBShiftShader.js +26 -22
  715. package/shaders/RGBShiftShader.mjs +30 -0
  716. package/shaders/SAOShader.js +132 -48
  717. package/shaders/SAOShader.mjs +144 -0
  718. package/shaders/SMAAShader.js +256 -135
  719. package/shaders/SMAAShader.mjs +272 -0
  720. package/shaders/SSAOShader.js +153 -81
  721. package/shaders/SSAOShader.mjs +172 -0
  722. package/shaders/SSRShader.js +32 -87
  723. package/shaders/SSRShader.mjs +324 -0
  724. package/shaders/SepiaShader.js +25 -15
  725. package/shaders/SepiaShader.mjs +29 -0
  726. package/shaders/SobelOperatorShader.js +40 -29
  727. package/shaders/SobelOperatorShader.mjs +44 -0
  728. package/shaders/SubsurfaceScatteringShader.js +53 -39
  729. package/shaders/SubsurfaceScatteringShader.mjs +59 -0
  730. package/shaders/TechnicolorShader.js +20 -13
  731. package/shaders/TechnicolorShader.mjs +24 -0
  732. package/shaders/ToneMapShader.js +44 -28
  733. package/shaders/ToneMapShader.mjs +48 -0
  734. package/shaders/ToonShader.js +172 -96
  735. package/shaders/ToonShader.mjs +188 -0
  736. package/shaders/TriangleBlurShader.js +32 -23
  737. package/shaders/TriangleBlurShader.mjs +36 -0
  738. package/shaders/UnpackDepthRGBAShader.js +22 -14
  739. package/shaders/UnpackDepthRGBAShader.mjs +26 -0
  740. package/shaders/VerticalBlurShader.js +7 -23
  741. package/shaders/VerticalBlurShader.mjs +44 -0
  742. package/shaders/VerticalTiltShiftShader.js +33 -21
  743. package/shaders/VerticalTiltShiftShader.mjs +37 -0
  744. package/shaders/VignetteShader.js +24 -28
  745. package/shaders/VignetteShader.mjs +28 -0
  746. package/shaders/VolumeShader.js +174 -77
  747. package/shaders/VolumeShader.mjs +178 -0
  748. package/shaders/WaterRefractionShader.js +38 -6
  749. package/shaders/WaterRefractionShader.mjs +57 -0
  750. package/shaders/types.js +1 -1
  751. package/{custom.d.js → shaders/types.mjs} +0 -0
  752. package/textures/FlakesTexture.js +8 -10
  753. package/textures/FlakesTexture.mjs +30 -0
  754. package/types/helpers.js +3 -2
  755. package/types/helpers.mjs +4 -0
  756. package/utils/BufferGeometryUtils.js +251 -325
  757. package/utils/BufferGeometryUtils.mjs +570 -0
  758. package/utils/GeometryCompressionUtils.js +241 -239
  759. package/utils/GeometryCompressionUtils.mjs +547 -0
  760. package/utils/GeometryUtils.js +41 -94
  761. package/utils/GeometryUtils.mjs +108 -0
  762. package/utils/RoughnessMipmapper.js +38 -82
  763. package/utils/RoughnessMipmapper.mjs +213 -0
  764. package/utils/SceneUtils.js +15 -20
  765. package/utils/SceneUtils.mjs +36 -0
  766. package/utils/ShadowMapViewer.js +49 -95
  767. package/utils/ShadowMapViewer.mjs +114 -0
  768. package/utils/SkeletonUtils.js +74 -165
  769. package/utils/SkeletonUtils.mjs +292 -0
  770. package/utils/UVsDebug.js +32 -62
  771. package/utils/UVsDebug.mjs +85 -0
  772. package/utils/WorkerPool.js +13 -33
  773. package/utils/WorkerPool.mjs +62 -0
  774. package/webxr/ARButton.js +72 -98
  775. package/webxr/ARButton.mjs +119 -0
  776. package/webxr/OculusHandModel.js +18 -37
  777. package/webxr/OculusHandModel.mjs +71 -0
  778. package/webxr/OculusHandPointerModel.js +58 -80
  779. package/webxr/OculusHandPointerModel.mjs +207 -0
  780. package/webxr/Text2D.js +37 -19
  781. package/webxr/Text2D.mjs +31 -0
  782. package/webxr/VRButton.js +59 -90
  783. package/webxr/VRButton.mjs +105 -0
  784. package/webxr/XRControllerModelFactory.js +58 -116
  785. package/webxr/XRControllerModelFactory.mjs +146 -0
  786. package/webxr/XREstimatedLight.js +39 -66
  787. package/webxr/XREstimatedLight.mjs +126 -0
  788. package/webxr/XRHandMeshModel.js +40 -29
  789. package/webxr/XRHandMeshModel.mjs +73 -0
  790. package/webxr/XRHandModelFactory.js +28 -31
  791. package/webxr/XRHandModelFactory.mjs +61 -0
  792. package/webxr/XRHandPrimitiveModel.js +41 -27
  793. package/webxr/XRHandPrimitiveModel.mjs +68 -0
  794. package/BufferGeometryUtils-1a7a235c.js +0 -655
  795. package/BufferGeometryUtils-971dfde3.js +0 -1
  796. package/Nodes-4f766d71.js +0 -471
  797. package/Nodes-9aa16d74.js +0 -1
  798. package/animation/AnimationClipCreator.cjs.js +0 -1
  799. package/animation/CCDIKSolver.cjs.js +0 -1
  800. package/animation/MMDAnimationHelper.cjs.js +0 -1
  801. package/animation/MMDPhysics.cjs.js +0 -1
  802. package/cameras/CinematicCamera.cjs.js +0 -1
  803. package/controls/ArcballControls.cjs.js +0 -1
  804. package/controls/DeviceOrientationControls.cjs.js +0 -1
  805. package/controls/DragControls.cjs.js +0 -1
  806. package/controls/FirstPersonControls.cjs.js +0 -1
  807. package/controls/FlyControls.cjs.js +0 -1
  808. package/controls/OrbitControls.cjs.js +0 -1
  809. package/controls/PointerLockControls.cjs.js +0 -1
  810. package/controls/TrackballControls.cjs.js +0 -1
  811. package/controls/TransformControls.cjs.js +0 -1
  812. package/controls/experimental/CameraControls.cjs.js +0 -1
  813. package/csm/CSM.cjs.js +0 -1
  814. package/csm/CSMFrustum.cjs.js +0 -1
  815. package/csm/CSMHelper.cjs.js +0 -1
  816. package/csm/CSMShader.cjs.js +0 -1
  817. package/curves/CurveExtras.cjs.js +0 -1
  818. package/curves/NURBSCurve.cjs.js +0 -1
  819. package/curves/NURBSSurface.cjs.js +0 -1
  820. package/curves/NURBSUtils.cjs.js +0 -1
  821. package/custom.d.cjs.js +0 -1
  822. package/deprecated/Geometry.cjs.js +0 -1
  823. package/effects/AnaglyphEffect.cjs.js +0 -1
  824. package/effects/AsciiEffect.cjs.js +0 -1
  825. package/effects/OutlineEffect.cjs.js +0 -1
  826. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  827. package/effects/PeppersGhostEffect.cjs.js +0 -1
  828. package/effects/StereoEffect.cjs.js +0 -1
  829. package/environments/RoomEnvironment.cjs.js +0 -1
  830. package/exporters/ColladaExporter.cjs.js +0 -1
  831. package/exporters/DRACOExporter.cjs.js +0 -1
  832. package/exporters/GLTFExporter.cjs.js +0 -1
  833. package/exporters/MMDExporter.cjs.js +0 -1
  834. package/exporters/OBJExporter.cjs.js +0 -1
  835. package/exporters/PLYExporter.cjs.js +0 -1
  836. package/exporters/STLExporter.cjs.js +0 -1
  837. package/exporters/USDZExporter.cjs.js +0 -1
  838. package/geometries/BoxLineGeometry.cjs.js +0 -1
  839. package/geometries/ConvexGeometry.cjs.js +0 -1
  840. package/geometries/DecalGeometry.cjs.js +0 -1
  841. package/geometries/LightningStrike.cjs.js +0 -1
  842. package/geometries/ParametricGeometries.cjs.js +0 -1
  843. package/geometries/ParametricGeometry.cjs.js +0 -1
  844. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  845. package/geometries/TeapotGeometry.cjs.js +0 -1
  846. package/geometries/TextGeometry.cjs.js +0 -1
  847. package/helpers/LightProbeHelper.cjs.js +0 -1
  848. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  849. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  850. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  851. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  852. package/index.cjs.js +0 -1
  853. package/interactive/InteractiveGroup.cjs.js +0 -1
  854. package/interactive/InteractiveGroup.d.ts +0 -5
  855. package/interactive/InteractiveGroup.js +0 -87
  856. package/interactive/SelectionBox.cjs.js +0 -1
  857. package/interactive/SelectionHelper.cjs.js +0 -1
  858. package/libs/MeshoptDecoder.cjs.js +0 -1
  859. package/libs/MotionControllers.cjs.js +0 -1
  860. package/lights/LightProbeGenerator.cjs.js +0 -1
  861. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  862. package/lines/Line2.cjs.js +0 -1
  863. package/lines/LineGeometry.cjs.js +0 -1
  864. package/lines/LineMaterial.cjs.js +0 -1
  865. package/lines/LineSegments2.cjs.js +0 -1
  866. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  867. package/lines/Wireframe.cjs.js +0 -1
  868. package/lines/WireframeGeometry2.cjs.js +0 -1
  869. package/loaders/3DMLoader.cjs.js +0 -1
  870. package/loaders/3MFLoader.cjs.js +0 -1
  871. package/loaders/AMFLoader.cjs.js +0 -1
  872. package/loaders/AssimpLoader.cjs.js +0 -1
  873. package/loaders/BVHLoader.cjs.js +0 -1
  874. package/loaders/BasisTextureLoader.cjs.js +0 -1
  875. package/loaders/ColladaLoader.cjs.js +0 -1
  876. package/loaders/DDSLoader.cjs.js +0 -1
  877. package/loaders/DRACOLoader.cjs.js +0 -1
  878. package/loaders/EXRLoader.cjs.js +0 -1
  879. package/loaders/FBXLoader.cjs.js +0 -1
  880. package/loaders/FontLoader.cjs.js +0 -1
  881. package/loaders/GCodeLoader.cjs.js +0 -1
  882. package/loaders/GLTFLoader.cjs.js +0 -1
  883. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  884. package/loaders/KMZLoader.cjs.js +0 -1
  885. package/loaders/KTX2Loader.cjs.js +0 -1
  886. package/loaders/KTXLoader.cjs.js +0 -1
  887. package/loaders/LDrawLoader.cjs.js +0 -1
  888. package/loaders/LUT3dlLoader.cjs.js +0 -1
  889. package/loaders/LUTCubeLoader.cjs.js +0 -1
  890. package/loaders/LWOLoader.cjs.js +0 -1
  891. package/loaders/LottieLoader.cjs.js +0 -1
  892. package/loaders/MD2Loader.cjs.js +0 -1
  893. package/loaders/MDDLoader.cjs.js +0 -1
  894. package/loaders/MMDLoader.cjs.js +0 -1
  895. package/loaders/MTLLoader.cjs.js +0 -1
  896. package/loaders/NRRDLoader.cjs.js +0 -1
  897. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  898. package/loaders/OBJLoader.cjs.js +0 -1
  899. package/loaders/PCDLoader.cjs.js +0 -1
  900. package/loaders/PDBLoader.cjs.js +0 -1
  901. package/loaders/PLYLoader.cjs.js +0 -1
  902. package/loaders/PRWMLoader.cjs.js +0 -1
  903. package/loaders/PVRLoader.cjs.js +0 -1
  904. package/loaders/RGBELoader.cjs.js +0 -1
  905. package/loaders/RGBMLoader.cjs.js +0 -1
  906. package/loaders/STLLoader.cjs.js +0 -1
  907. package/loaders/SVGLoader.cjs.js +0 -1
  908. package/loaders/TDSLoader.cjs.js +0 -1
  909. package/loaders/TGALoader.cjs.js +0 -1
  910. package/loaders/TTFLoader.cjs.js +0 -1
  911. package/loaders/TiltLoader.cjs.js +0 -1
  912. package/loaders/VOXLoader.cjs.js +0 -1
  913. package/loaders/VRMLLoader.cjs.js +0 -1
  914. package/loaders/VRMLoader.cjs.js +0 -1
  915. package/loaders/VTKLoader.cjs.js +0 -1
  916. package/loaders/XLoader.cjs.js +0 -1
  917. package/loaders/XYZLoader.cjs.js +0 -1
  918. package/loaders/lwo/IFFParser.cjs.js +0 -1
  919. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  920. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
  921. package/math/Capsule.cjs.js +0 -1
  922. package/math/ColorConverter.cjs.js +0 -1
  923. package/math/ConvexHull.cjs.js +0 -1
  924. package/math/ImprovedNoise.cjs.js +0 -1
  925. package/math/Lut.cjs.js +0 -1
  926. package/math/MeshSurfaceSampler.cjs.js +0 -1
  927. package/math/OBB.cjs.js +0 -1
  928. package/math/Octree.cjs.js +0 -1
  929. package/math/SimplexNoise.cjs.js +0 -1
  930. package/misc/ConvexObjectBreaker.cjs.js +0 -1
  931. package/misc/GPUComputationRenderer.cjs.js +0 -1
  932. package/misc/Gyroscope.cjs.js +0 -1
  933. package/misc/MD2Character.cjs.js +0 -1
  934. package/misc/MD2CharacterComplex.cjs.js +0 -1
  935. package/misc/MorphAnimMesh.cjs.js +0 -1
  936. package/misc/MorphBlendMesh.cjs.js +0 -1
  937. package/misc/ProgressiveLightmap.cjs.js +0 -1
  938. package/misc/RollerCoaster.cjs.js +0 -1
  939. package/misc/TubePainter.cjs.js +0 -1
  940. package/misc/Volume.cjs.js +0 -1
  941. package/misc/VolumeSlice.cjs.js +0 -1
  942. package/misc/WebGL.cjs.js +0 -1
  943. package/modifiers/CurveModifier.cjs.js +0 -1
  944. package/modifiers/EdgeSplitModifier.cjs.js +0 -1
  945. package/modifiers/SimplifyModifier.cjs.js +0 -1
  946. package/modifiers/TessellateModifier.cjs.js +0 -1
  947. package/nodes/Nodes.cjs.js +0 -1
  948. package/nodes/ShaderNode.cjs.js +0 -1
  949. package/nodes/accessors/BufferNode.cjs.js +0 -1
  950. package/nodes/accessors/CameraNode.cjs.js +0 -1
  951. package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
  952. package/nodes/accessors/MaterialNode.cjs.js +0 -1
  953. package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
  954. package/nodes/accessors/ModelNode.cjs.js +0 -1
  955. package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  956. package/nodes/accessors/NormalNode.cjs.js +0 -1
  957. package/nodes/accessors/Object3DNode.cjs.js +0 -1
  958. package/nodes/accessors/PointUVNode.cjs.js +0 -1
  959. package/nodes/accessors/PositionNode.cjs.js +0 -1
  960. package/nodes/accessors/ReferenceNode.cjs.js +0 -1
  961. package/nodes/accessors/ReflectNode.cjs.js +0 -1
  962. package/nodes/accessors/SkinningNode.cjs.js +0 -1
  963. package/nodes/accessors/TextureNode.cjs.js +0 -1
  964. package/nodes/accessors/UVNode.cjs.js +0 -1
  965. package/nodes/core/ArrayUniformNode.cjs.js +0 -1
  966. package/nodes/core/AttributeNode.cjs.js +0 -1
  967. package/nodes/core/BypassNode.cjs.js +0 -1
  968. package/nodes/core/CodeNode.cjs.js +0 -1
  969. package/nodes/core/ConstNode.cjs.js +0 -1
  970. package/nodes/core/ContextNode.cjs.js +0 -1
  971. package/nodes/core/ExpressionNode.cjs.js +0 -1
  972. package/nodes/core/FunctionCallNode.cjs.js +0 -1
  973. package/nodes/core/FunctionNode.cjs.js +0 -1
  974. package/nodes/core/InputNode.cjs.js +0 -1
  975. package/nodes/core/Node.cjs.js +0 -1
  976. package/nodes/core/NodeAttribute.cjs.js +0 -1
  977. package/nodes/core/NodeBuilder.cjs.js +0 -1
  978. package/nodes/core/NodeCode.cjs.js +0 -1
  979. package/nodes/core/NodeFrame.cjs.js +0 -1
  980. package/nodes/core/NodeFunction.cjs.js +0 -1
  981. package/nodes/core/NodeFunction.js +0 -17
  982. package/nodes/core/NodeFunctionInput.cjs.js +0 -1
  983. package/nodes/core/NodeKeywords.cjs.js +0 -1
  984. package/nodes/core/NodeParser.cjs.js +0 -1
  985. package/nodes/core/NodeParser.js +0 -8
  986. package/nodes/core/NodeUniform.cjs.js +0 -1
  987. package/nodes/core/NodeUtils.cjs.js +0 -1
  988. package/nodes/core/NodeVar.cjs.js +0 -1
  989. package/nodes/core/NodeVary.cjs.js +0 -1
  990. package/nodes/core/PropertyNode.cjs.js +0 -1
  991. package/nodes/core/TempNode.cjs.js +0 -1
  992. package/nodes/core/UniformNode.cjs.js +0 -1
  993. package/nodes/core/VarNode.cjs.js +0 -1
  994. package/nodes/core/VaryNode.cjs.js +0 -1
  995. package/nodes/core/constants.cjs.js +0 -1
  996. package/nodes/display/ColorSpaceNode.cjs.js +0 -1
  997. package/nodes/display/NormalMapNode.cjs.js +0 -1
  998. package/nodes/fog/FogNode.cjs.js +0 -1
  999. package/nodes/fog/FogRangeNode.cjs.js +0 -1
  1000. package/nodes/functions/BSDFs.cjs.js +0 -1
  1001. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
  1002. package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
  1003. package/nodes/lights/LightContextNode.cjs.js +0 -1
  1004. package/nodes/lights/LightNode.cjs.js +0 -1
  1005. package/nodes/lights/LightsNode.cjs.js +0 -1
  1006. package/nodes/loaders/NodeLoader.cjs.js +0 -1
  1007. package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
  1008. package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
  1009. package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
  1010. package/nodes/materials/Materials.cjs.js +0 -1
  1011. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
  1012. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
  1013. package/nodes/materials/NodeMaterial.cjs.js +0 -1
  1014. package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
  1015. package/nodes/math/CondNode.cjs.js +0 -1
  1016. package/nodes/math/MathNode.cjs.js +0 -1
  1017. package/nodes/math/OperatorNode.cjs.js +0 -1
  1018. package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
  1019. package/nodes/parsers/GLSLNodeFunction.js +0 -101
  1020. package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
  1021. package/nodes/parsers/GLSLNodeParser.js +0 -13
  1022. package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
  1023. package/nodes/parsers/WGSLNodeFunction.js +0 -71
  1024. package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
  1025. package/nodes/parsers/WGSLNodeParser.js +0 -13
  1026. package/nodes/procedural/CheckerNode.cjs.js +0 -1
  1027. package/nodes/utils/ArrayElementNode.cjs.js +0 -1
  1028. package/nodes/utils/ConvertNode.cjs.js +0 -1
  1029. package/nodes/utils/JoinNode.cjs.js +0 -1
  1030. package/nodes/utils/MatcapUVNode.cjs.js +0 -1
  1031. package/nodes/utils/OscNode.cjs.js +0 -1
  1032. package/nodes/utils/SplitNode.cjs.js +0 -1
  1033. package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
  1034. package/nodes/utils/TimerNode.cjs.js +0 -1
  1035. package/objects/GroundProjectedEnv.cjs.js +0 -1
  1036. package/objects/Lensflare.cjs.js +0 -1
  1037. package/objects/LightningStorm.cjs.js +0 -1
  1038. package/objects/MarchingCubes.cjs.js +0 -1
  1039. package/objects/Reflector.cjs.js +0 -1
  1040. package/objects/ReflectorForSSRPass.cjs.js +0 -1
  1041. package/objects/ReflectorRTT.cjs.js +0 -1
  1042. package/objects/Refractor.cjs.js +0 -1
  1043. package/objects/ShadowMesh.cjs.js +0 -1
  1044. package/objects/Sky.cjs.js +0 -1
  1045. package/objects/Water.cjs.js +0 -1
  1046. package/objects/Water2.cjs.js +0 -1
  1047. package/offscreen/jank.cjs.js +0 -1
  1048. package/offscreen/offscreen.cjs.js +0 -1
  1049. package/offscreen/scene.cjs.js +0 -1
  1050. package/physics/AmmoPhysics.cjs.js +0 -1
  1051. package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
  1052. package/postprocessing/AfterimagePass.cjs.js +0 -1
  1053. package/postprocessing/BloomPass.cjs.js +0 -1
  1054. package/postprocessing/BokehPass.cjs.js +0 -1
  1055. package/postprocessing/ClearPass.cjs.js +0 -1
  1056. package/postprocessing/CubeTexturePass.cjs.js +0 -1
  1057. package/postprocessing/DotScreenPass.cjs.js +0 -1
  1058. package/postprocessing/EffectComposer.cjs.js +0 -1
  1059. package/postprocessing/FilmPass.cjs.js +0 -1
  1060. package/postprocessing/GlitchPass.cjs.js +0 -1
  1061. package/postprocessing/HalftonePass.cjs.js +0 -1
  1062. package/postprocessing/LUTPass.cjs.js +0 -1
  1063. package/postprocessing/MaskPass.cjs.js +0 -1
  1064. package/postprocessing/OutlinePass.cjs.js +0 -1
  1065. package/postprocessing/Pass.cjs.js +0 -1
  1066. package/postprocessing/RenderPass.cjs.js +0 -1
  1067. package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
  1068. package/postprocessing/SAOPass.cjs.js +0 -1
  1069. package/postprocessing/SMAAPass.cjs.js +0 -1
  1070. package/postprocessing/SSAARenderPass.cjs.js +0 -1
  1071. package/postprocessing/SSAOPass.cjs.js +0 -1
  1072. package/postprocessing/SSRPass.cjs.js +0 -1
  1073. package/postprocessing/SavePass.cjs.js +0 -1
  1074. package/postprocessing/ShaderPass.cjs.js +0 -1
  1075. package/postprocessing/TAARenderPass.cjs.js +0 -1
  1076. package/postprocessing/TexturePass.cjs.js +0 -1
  1077. package/postprocessing/UnrealBloomPass.cjs.js +0 -1
  1078. package/renderers/CSS2DRenderer.cjs.js +0 -1
  1079. package/renderers/CSS3DRenderer.cjs.js +0 -1
  1080. package/renderers/Projector.cjs.js +0 -1
  1081. package/renderers/SVGRenderer.cjs.js +0 -1
  1082. package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
  1083. package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
  1084. package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  1085. package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
  1086. package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
  1087. package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
  1088. package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
  1089. package/renderers/nodes/core/InputNode.cjs.js +0 -1
  1090. package/renderers/nodes/core/Node.cjs.js +0 -1
  1091. package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
  1092. package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
  1093. package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
  1094. package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
  1095. package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
  1096. package/renderers/nodes/core/NodeVary.cjs.js +0 -1
  1097. package/renderers/nodes/core/VaryNode.cjs.js +0 -1
  1098. package/renderers/nodes/core/constants.cjs.js +0 -1
  1099. package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
  1100. package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
  1101. package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
  1102. package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
  1103. package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
  1104. package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
  1105. package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
  1106. package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
  1107. package/renderers/nodes/math/MathNode.cjs.js +0 -1
  1108. package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
  1109. package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
  1110. package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
  1111. package/renderers/webgpu/WebGPU.cjs.js +0 -1
  1112. package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
  1113. package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
  1114. package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
  1115. package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
  1116. package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
  1117. package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
  1118. package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
  1119. package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
  1120. package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
  1121. package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
  1122. package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
  1123. package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
  1124. package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
  1125. package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
  1126. package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
  1127. package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
  1128. package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
  1129. package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
  1130. package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
  1131. package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
  1132. package/renderers/webgpu/constants.cjs.js +0 -1
  1133. package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
  1134. package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
  1135. package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
  1136. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  1137. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  1138. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -0,0 +1,2093 @@
1
+ import { Loader, LoaderUtils, FileLoader, Scene, Object3D, Group, Vector3, SphereGeometry, MeshBasicMaterial, BackSide, Mesh, PointsMaterial, Points, LineBasicMaterial, LineSegments, FrontSide, DoubleSide, MeshPhongMaterial, Color, RepeatWrapping, ClampToEdgeWrapping, DataTexture, Vector2, BufferGeometry, Float32BufferAttribute, BoxGeometry, ConeGeometry, CylinderGeometry, Quaternion, ShapeUtils, BufferAttribute, TextureLoader } from "three";
2
+ import { createToken, Lexer, CstParser } from "chevrotain";
3
+ class VRMLLoader extends Loader {
4
+ constructor(manager) {
5
+ super(manager);
6
+ }
7
+ load(url, onLoad, onProgress, onError) {
8
+ const scope = this;
9
+ const path = scope.path === "" ? LoaderUtils.extractUrlBase(url) : scope.path;
10
+ const loader = new FileLoader(scope.manager);
11
+ loader.setPath(scope.path);
12
+ loader.setRequestHeader(scope.requestHeader);
13
+ loader.setWithCredentials(scope.withCredentials);
14
+ loader.load(
15
+ url,
16
+ function(text) {
17
+ try {
18
+ onLoad(scope.parse(text, path));
19
+ } catch (e) {
20
+ if (onError) {
21
+ onError(e);
22
+ } else {
23
+ console.error(e);
24
+ }
25
+ scope.manager.itemError(url);
26
+ }
27
+ },
28
+ onProgress,
29
+ onError
30
+ );
31
+ }
32
+ parse(data, path) {
33
+ const nodeMap = {};
34
+ function generateVRMLTree(data2) {
35
+ const tokenData = createTokens();
36
+ const lexer = new VRMLLexer(tokenData.tokens);
37
+ const parser = new VRMLParser(tokenData.tokenVocabulary);
38
+ const visitor = createVisitor(parser.getBaseCstVisitorConstructor());
39
+ const lexingResult = lexer.lex(data2);
40
+ parser.input = lexingResult.tokens;
41
+ const cstOutput = parser.vrml();
42
+ if (parser.errors.length > 0) {
43
+ console.error(parser.errors);
44
+ throw Error("THREE.VRMLLoader: Parsing errors detected.");
45
+ }
46
+ const ast = visitor.visit(cstOutput);
47
+ return ast;
48
+ }
49
+ function createTokens() {
50
+ const RouteIdentifier = createToken({
51
+ name: "RouteIdentifier",
52
+ pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*[\.][^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/
53
+ });
54
+ const Identifier = createToken({
55
+ name: "Identifier",
56
+ pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/,
57
+ longer_alt: RouteIdentifier
58
+ });
59
+ const nodeTypes = [
60
+ "Anchor",
61
+ "Billboard",
62
+ "Collision",
63
+ "Group",
64
+ "Transform",
65
+ "Inline",
66
+ "LOD",
67
+ "Switch",
68
+ "AudioClip",
69
+ "DirectionalLight",
70
+ "PointLight",
71
+ "Script",
72
+ "Shape",
73
+ "Sound",
74
+ "SpotLight",
75
+ "WorldInfo",
76
+ "CylinderSensor",
77
+ "PlaneSensor",
78
+ "ProximitySensor",
79
+ "SphereSensor",
80
+ "TimeSensor",
81
+ "TouchSensor",
82
+ "VisibilitySensor",
83
+ "Box",
84
+ "Cone",
85
+ "Cylinder",
86
+ "ElevationGrid",
87
+ "Extrusion",
88
+ "IndexedFaceSet",
89
+ "IndexedLineSet",
90
+ "PointSet",
91
+ "Sphere",
92
+ "Color",
93
+ "Coordinate",
94
+ "Normal",
95
+ "TextureCoordinate",
96
+ "Appearance",
97
+ "FontStyle",
98
+ "ImageTexture",
99
+ "Material",
100
+ "MovieTexture",
101
+ "PixelTexture",
102
+ "TextureTransform",
103
+ "ColorInterpolator",
104
+ "CoordinateInterpolator",
105
+ "NormalInterpolator",
106
+ "OrientationInterpolator",
107
+ "PositionInterpolator",
108
+ "ScalarInterpolator",
109
+ "Background",
110
+ "Fog",
111
+ "NavigationInfo",
112
+ "Viewpoint",
113
+ "Text"
114
+ ];
115
+ const Version = createToken({
116
+ name: "Version",
117
+ pattern: /#VRML.*/,
118
+ longer_alt: Identifier
119
+ });
120
+ const NodeName = createToken({
121
+ name: "NodeName",
122
+ pattern: new RegExp(nodeTypes.join("|")),
123
+ longer_alt: Identifier
124
+ });
125
+ const DEF = createToken({
126
+ name: "DEF",
127
+ pattern: /DEF/,
128
+ longer_alt: Identifier
129
+ });
130
+ const USE = createToken({
131
+ name: "USE",
132
+ pattern: /USE/,
133
+ longer_alt: Identifier
134
+ });
135
+ const ROUTE = createToken({
136
+ name: "ROUTE",
137
+ pattern: /ROUTE/,
138
+ longer_alt: Identifier
139
+ });
140
+ const TO = createToken({
141
+ name: "TO",
142
+ pattern: /TO/,
143
+ longer_alt: Identifier
144
+ });
145
+ const StringLiteral = createToken({
146
+ name: "StringLiteral",
147
+ pattern: /"(?:[^\\"\n\r]|\\[bfnrtv"\\/]|\\u[0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F])*"/
148
+ });
149
+ const HexLiteral = createToken({ name: "HexLiteral", pattern: /0[xX][0-9a-fA-F]+/ });
150
+ const NumberLiteral = createToken({ name: "NumberLiteral", pattern: /[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?/ });
151
+ const TrueLiteral = createToken({ name: "TrueLiteral", pattern: /TRUE/ });
152
+ const FalseLiteral = createToken({ name: "FalseLiteral", pattern: /FALSE/ });
153
+ const NullLiteral = createToken({ name: "NullLiteral", pattern: /NULL/ });
154
+ const LSquare = createToken({ name: "LSquare", pattern: /\[/ });
155
+ const RSquare = createToken({ name: "RSquare", pattern: /]/ });
156
+ const LCurly = createToken({ name: "LCurly", pattern: /{/ });
157
+ const RCurly = createToken({ name: "RCurly", pattern: /}/ });
158
+ const Comment = createToken({
159
+ name: "Comment",
160
+ pattern: /#.*/,
161
+ group: Lexer.SKIPPED
162
+ });
163
+ const WhiteSpace = createToken({
164
+ name: "WhiteSpace",
165
+ pattern: /[ ,\s]/,
166
+ group: Lexer.SKIPPED
167
+ });
168
+ const tokens = [
169
+ WhiteSpace,
170
+ NodeName,
171
+ DEF,
172
+ USE,
173
+ ROUTE,
174
+ TO,
175
+ TrueLiteral,
176
+ FalseLiteral,
177
+ NullLiteral,
178
+ Version,
179
+ Identifier,
180
+ RouteIdentifier,
181
+ StringLiteral,
182
+ HexLiteral,
183
+ NumberLiteral,
184
+ LSquare,
185
+ RSquare,
186
+ LCurly,
187
+ RCurly,
188
+ Comment
189
+ ];
190
+ const tokenVocabulary = {};
191
+ for (let i = 0, l = tokens.length; i < l; i++) {
192
+ const token = tokens[i];
193
+ tokenVocabulary[token.name] = token;
194
+ }
195
+ return { tokens, tokenVocabulary };
196
+ }
197
+ function createVisitor(BaseVRMLVisitor) {
198
+ function VRMLToASTVisitor() {
199
+ BaseVRMLVisitor.call(this);
200
+ this.validateVisitor();
201
+ }
202
+ VRMLToASTVisitor.prototype = Object.assign(Object.create(BaseVRMLVisitor.prototype), {
203
+ constructor: VRMLToASTVisitor,
204
+ vrml: function(ctx) {
205
+ const data2 = {
206
+ version: this.visit(ctx.version),
207
+ nodes: [],
208
+ routes: []
209
+ };
210
+ for (let i = 0, l = ctx.node.length; i < l; i++) {
211
+ const node = ctx.node[i];
212
+ data2.nodes.push(this.visit(node));
213
+ }
214
+ if (ctx.route) {
215
+ for (let i = 0, l = ctx.route.length; i < l; i++) {
216
+ const route = ctx.route[i];
217
+ data2.routes.push(this.visit(route));
218
+ }
219
+ }
220
+ return data2;
221
+ },
222
+ version: function(ctx) {
223
+ return ctx.Version[0].image;
224
+ },
225
+ node: function(ctx) {
226
+ const data2 = {
227
+ name: ctx.NodeName[0].image,
228
+ fields: []
229
+ };
230
+ if (ctx.field) {
231
+ for (let i = 0, l = ctx.field.length; i < l; i++) {
232
+ const field = ctx.field[i];
233
+ data2.fields.push(this.visit(field));
234
+ }
235
+ }
236
+ if (ctx.def) {
237
+ data2.DEF = this.visit(ctx.def[0]);
238
+ }
239
+ return data2;
240
+ },
241
+ field: function(ctx) {
242
+ const data2 = {
243
+ name: ctx.Identifier[0].image,
244
+ type: null,
245
+ values: null
246
+ };
247
+ let result;
248
+ if (ctx.singleFieldValue) {
249
+ result = this.visit(ctx.singleFieldValue[0]);
250
+ }
251
+ if (ctx.multiFieldValue) {
252
+ result = this.visit(ctx.multiFieldValue[0]);
253
+ }
254
+ data2.type = result.type;
255
+ data2.values = result.values;
256
+ return data2;
257
+ },
258
+ def: function(ctx) {
259
+ return (ctx.Identifier || ctx.NodeName)[0].image;
260
+ },
261
+ use: function(ctx) {
262
+ return { USE: (ctx.Identifier || ctx.NodeName)[0].image };
263
+ },
264
+ singleFieldValue: function(ctx) {
265
+ return processField(this, ctx);
266
+ },
267
+ multiFieldValue: function(ctx) {
268
+ return processField(this, ctx);
269
+ },
270
+ route: function(ctx) {
271
+ const data2 = {
272
+ FROM: ctx.RouteIdentifier[0].image,
273
+ TO: ctx.RouteIdentifier[1].image
274
+ };
275
+ return data2;
276
+ }
277
+ });
278
+ function processField(scope, ctx) {
279
+ const field = {
280
+ type: null,
281
+ values: []
282
+ };
283
+ if (ctx.node) {
284
+ field.type = "node";
285
+ for (let i = 0, l = ctx.node.length; i < l; i++) {
286
+ const node = ctx.node[i];
287
+ field.values.push(scope.visit(node));
288
+ }
289
+ }
290
+ if (ctx.use) {
291
+ field.type = "use";
292
+ for (let i = 0, l = ctx.use.length; i < l; i++) {
293
+ const use = ctx.use[i];
294
+ field.values.push(scope.visit(use));
295
+ }
296
+ }
297
+ if (ctx.StringLiteral) {
298
+ field.type = "string";
299
+ for (let i = 0, l = ctx.StringLiteral.length; i < l; i++) {
300
+ const stringLiteral = ctx.StringLiteral[i];
301
+ field.values.push(stringLiteral.image.replace(/'|"/g, ""));
302
+ }
303
+ }
304
+ if (ctx.NumberLiteral) {
305
+ field.type = "number";
306
+ for (let i = 0, l = ctx.NumberLiteral.length; i < l; i++) {
307
+ const numberLiteral = ctx.NumberLiteral[i];
308
+ field.values.push(parseFloat(numberLiteral.image));
309
+ }
310
+ }
311
+ if (ctx.HexLiteral) {
312
+ field.type = "hex";
313
+ for (let i = 0, l = ctx.HexLiteral.length; i < l; i++) {
314
+ const hexLiteral = ctx.HexLiteral[i];
315
+ field.values.push(hexLiteral.image);
316
+ }
317
+ }
318
+ if (ctx.TrueLiteral) {
319
+ field.type = "boolean";
320
+ for (let i = 0, l = ctx.TrueLiteral.length; i < l; i++) {
321
+ const trueLiteral = ctx.TrueLiteral[i];
322
+ if (trueLiteral.image === "TRUE")
323
+ field.values.push(true);
324
+ }
325
+ }
326
+ if (ctx.FalseLiteral) {
327
+ field.type = "boolean";
328
+ for (let i = 0, l = ctx.FalseLiteral.length; i < l; i++) {
329
+ const falseLiteral = ctx.FalseLiteral[i];
330
+ if (falseLiteral.image === "FALSE")
331
+ field.values.push(false);
332
+ }
333
+ }
334
+ if (ctx.NullLiteral) {
335
+ field.type = "null";
336
+ ctx.NullLiteral.forEach(function() {
337
+ field.values.push(null);
338
+ });
339
+ }
340
+ return field;
341
+ }
342
+ return new VRMLToASTVisitor();
343
+ }
344
+ function parseTree(tree2) {
345
+ const nodes = tree2.nodes;
346
+ const scene2 = new Scene();
347
+ for (let i = 0, l = nodes.length; i < l; i++) {
348
+ const node = nodes[i];
349
+ buildNodeMap(node);
350
+ }
351
+ for (let i = 0, l = nodes.length; i < l; i++) {
352
+ const node = nodes[i];
353
+ const object = getNode(node);
354
+ if (object instanceof Object3D)
355
+ scene2.add(object);
356
+ if (node.name === "WorldInfo")
357
+ scene2.userData.worldInfo = object;
358
+ }
359
+ return scene2;
360
+ }
361
+ function buildNodeMap(node) {
362
+ if (node.DEF) {
363
+ nodeMap[node.DEF] = node;
364
+ }
365
+ const fields = node.fields;
366
+ for (let i = 0, l = fields.length; i < l; i++) {
367
+ const field = fields[i];
368
+ if (field.type === "node") {
369
+ const fieldValues = field.values;
370
+ for (let j = 0, jl = fieldValues.length; j < jl; j++) {
371
+ buildNodeMap(fieldValues[j]);
372
+ }
373
+ }
374
+ }
375
+ }
376
+ function getNode(node) {
377
+ if (node.USE) {
378
+ return resolveUSE(node.USE);
379
+ }
380
+ if (node.build !== void 0)
381
+ return node.build;
382
+ node.build = buildNode(node);
383
+ return node.build;
384
+ }
385
+ function buildNode(node) {
386
+ const nodeName = node.name;
387
+ let build;
388
+ switch (nodeName) {
389
+ case "Group":
390
+ case "Transform":
391
+ case "Collision":
392
+ build = buildGroupingNode(node);
393
+ break;
394
+ case "Background":
395
+ build = buildBackgroundNode(node);
396
+ break;
397
+ case "Shape":
398
+ build = buildShapeNode(node);
399
+ break;
400
+ case "Appearance":
401
+ build = buildAppearanceNode(node);
402
+ break;
403
+ case "Material":
404
+ build = buildMaterialNode(node);
405
+ break;
406
+ case "ImageTexture":
407
+ build = buildImageTextureNode(node);
408
+ break;
409
+ case "PixelTexture":
410
+ build = buildPixelTextureNode(node);
411
+ break;
412
+ case "TextureTransform":
413
+ build = buildTextureTransformNode(node);
414
+ break;
415
+ case "IndexedFaceSet":
416
+ build = buildIndexedFaceSetNode(node);
417
+ break;
418
+ case "IndexedLineSet":
419
+ build = buildIndexedLineSetNode(node);
420
+ break;
421
+ case "PointSet":
422
+ build = buildPointSetNode(node);
423
+ break;
424
+ case "Box":
425
+ build = buildBoxNode(node);
426
+ break;
427
+ case "Cone":
428
+ build = buildConeNode(node);
429
+ break;
430
+ case "Cylinder":
431
+ build = buildCylinderNode(node);
432
+ break;
433
+ case "Sphere":
434
+ build = buildSphereNode(node);
435
+ break;
436
+ case "ElevationGrid":
437
+ build = buildElevationGridNode(node);
438
+ break;
439
+ case "Extrusion":
440
+ build = buildExtrusionNode(node);
441
+ break;
442
+ case "Color":
443
+ case "Coordinate":
444
+ case "Normal":
445
+ case "TextureCoordinate":
446
+ build = buildGeometricNode(node);
447
+ break;
448
+ case "WorldInfo":
449
+ build = buildWorldInfoNode(node);
450
+ break;
451
+ case "Anchor":
452
+ case "Billboard":
453
+ case "Inline":
454
+ case "LOD":
455
+ case "Switch":
456
+ case "AudioClip":
457
+ case "DirectionalLight":
458
+ case "PointLight":
459
+ case "Script":
460
+ case "Sound":
461
+ case "SpotLight":
462
+ case "CylinderSensor":
463
+ case "PlaneSensor":
464
+ case "ProximitySensor":
465
+ case "SphereSensor":
466
+ case "TimeSensor":
467
+ case "TouchSensor":
468
+ case "VisibilitySensor":
469
+ case "Text":
470
+ case "FontStyle":
471
+ case "MovieTexture":
472
+ case "ColorInterpolator":
473
+ case "CoordinateInterpolator":
474
+ case "NormalInterpolator":
475
+ case "OrientationInterpolator":
476
+ case "PositionInterpolator":
477
+ case "ScalarInterpolator":
478
+ case "Fog":
479
+ case "NavigationInfo":
480
+ case "Viewpoint":
481
+ break;
482
+ default:
483
+ console.warn("THREE.VRMLLoader: Unknown node:", nodeName);
484
+ break;
485
+ }
486
+ if (build !== void 0 && node.DEF !== void 0 && build.hasOwnProperty("name") === true) {
487
+ build.name = node.DEF;
488
+ }
489
+ return build;
490
+ }
491
+ function buildGroupingNode(node) {
492
+ const object = new Group();
493
+ const fields = node.fields;
494
+ for (let i = 0, l = fields.length; i < l; i++) {
495
+ const field = fields[i];
496
+ const fieldName = field.name;
497
+ const fieldValues = field.values;
498
+ switch (fieldName) {
499
+ case "bboxCenter":
500
+ break;
501
+ case "bboxSize":
502
+ break;
503
+ case "center":
504
+ break;
505
+ case "children":
506
+ parseFieldChildren(fieldValues, object);
507
+ break;
508
+ case "collide":
509
+ break;
510
+ case "rotation":
511
+ const axis = new Vector3(fieldValues[0], fieldValues[1], fieldValues[2]);
512
+ const angle = fieldValues[3];
513
+ object.quaternion.setFromAxisAngle(axis, angle);
514
+ break;
515
+ case "scale":
516
+ object.scale.set(fieldValues[0], fieldValues[1], fieldValues[2]);
517
+ break;
518
+ case "scaleOrientation":
519
+ break;
520
+ case "translation":
521
+ object.position.set(fieldValues[0], fieldValues[1], fieldValues[2]);
522
+ break;
523
+ case "proxy":
524
+ break;
525
+ default:
526
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
527
+ break;
528
+ }
529
+ }
530
+ return object;
531
+ }
532
+ function buildBackgroundNode(node) {
533
+ const group = new Group();
534
+ let groundAngle, groundColor;
535
+ let skyAngle, skyColor;
536
+ const fields = node.fields;
537
+ for (let i = 0, l = fields.length; i < l; i++) {
538
+ const field = fields[i];
539
+ const fieldName = field.name;
540
+ const fieldValues = field.values;
541
+ switch (fieldName) {
542
+ case "groundAngle":
543
+ groundAngle = fieldValues;
544
+ break;
545
+ case "groundColor":
546
+ groundColor = fieldValues;
547
+ break;
548
+ case "backUrl":
549
+ break;
550
+ case "bottomUrl":
551
+ break;
552
+ case "frontUrl":
553
+ break;
554
+ case "leftUrl":
555
+ break;
556
+ case "rightUrl":
557
+ break;
558
+ case "topUrl":
559
+ break;
560
+ case "skyAngle":
561
+ skyAngle = fieldValues;
562
+ break;
563
+ case "skyColor":
564
+ skyColor = fieldValues;
565
+ break;
566
+ default:
567
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
568
+ break;
569
+ }
570
+ }
571
+ const radius = 1e4;
572
+ if (skyColor) {
573
+ const skyGeometry = new SphereGeometry(radius, 32, 16);
574
+ const skyMaterial = new MeshBasicMaterial({ fog: false, side: BackSide, depthWrite: false, depthTest: false });
575
+ if (skyColor.length > 3) {
576
+ paintFaces(skyGeometry, radius, skyAngle, toColorArray(skyColor), true);
577
+ skyMaterial.vertexColors = true;
578
+ } else {
579
+ skyMaterial.color.setRGB(skyColor[0], skyColor[1], skyColor[2]);
580
+ }
581
+ const sky = new Mesh(skyGeometry, skyMaterial);
582
+ group.add(sky);
583
+ }
584
+ if (groundColor) {
585
+ if (groundColor.length > 0) {
586
+ const groundGeometry = new SphereGeometry(radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI);
587
+ const groundMaterial = new MeshBasicMaterial({
588
+ fog: false,
589
+ side: BackSide,
590
+ vertexColors: true,
591
+ depthWrite: false,
592
+ depthTest: false
593
+ });
594
+ paintFaces(groundGeometry, radius, groundAngle, toColorArray(groundColor), false);
595
+ const ground = new Mesh(groundGeometry, groundMaterial);
596
+ group.add(ground);
597
+ }
598
+ }
599
+ group.renderOrder = -Infinity;
600
+ return group;
601
+ }
602
+ function buildShapeNode(node) {
603
+ const fields = node.fields;
604
+ let material = new MeshBasicMaterial({ color: 0 });
605
+ let geometry;
606
+ for (let i = 0, l = fields.length; i < l; i++) {
607
+ const field = fields[i];
608
+ const fieldName = field.name;
609
+ const fieldValues = field.values;
610
+ switch (fieldName) {
611
+ case "appearance":
612
+ if (fieldValues[0] !== null) {
613
+ material = getNode(fieldValues[0]);
614
+ }
615
+ break;
616
+ case "geometry":
617
+ if (fieldValues[0] !== null) {
618
+ geometry = getNode(fieldValues[0]);
619
+ }
620
+ break;
621
+ default:
622
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
623
+ break;
624
+ }
625
+ }
626
+ let object;
627
+ if (geometry && geometry.attributes.position) {
628
+ const type = geometry._type;
629
+ if (type === "points") {
630
+ const pointsMaterial = new PointsMaterial({ color: 16777215 });
631
+ if (geometry.attributes.color !== void 0) {
632
+ pointsMaterial.vertexColors = true;
633
+ } else {
634
+ if (material.isMeshPhongMaterial) {
635
+ pointsMaterial.color.copy(material.emissive);
636
+ }
637
+ }
638
+ object = new Points(geometry, pointsMaterial);
639
+ } else if (type === "line") {
640
+ const lineMaterial = new LineBasicMaterial({ color: 16777215 });
641
+ if (geometry.attributes.color !== void 0) {
642
+ lineMaterial.vertexColors = true;
643
+ } else {
644
+ if (material.isMeshPhongMaterial) {
645
+ lineMaterial.color.copy(material.emissive);
646
+ }
647
+ }
648
+ object = new LineSegments(geometry, lineMaterial);
649
+ } else {
650
+ if (geometry._solid !== void 0) {
651
+ material.side = geometry._solid ? FrontSide : DoubleSide;
652
+ }
653
+ if (geometry.attributes.color !== void 0) {
654
+ material.vertexColors = true;
655
+ }
656
+ object = new Mesh(geometry, material);
657
+ }
658
+ } else {
659
+ object = new Object3D();
660
+ object.visible = false;
661
+ }
662
+ return object;
663
+ }
664
+ function buildAppearanceNode(node) {
665
+ let material = new MeshPhongMaterial();
666
+ let transformData;
667
+ const fields = node.fields;
668
+ for (let i = 0, l = fields.length; i < l; i++) {
669
+ const field = fields[i];
670
+ const fieldName = field.name;
671
+ const fieldValues = field.values;
672
+ switch (fieldName) {
673
+ case "material":
674
+ if (fieldValues[0] !== null) {
675
+ const materialData = getNode(fieldValues[0]);
676
+ if (materialData.diffuseColor)
677
+ material.color.copy(materialData.diffuseColor);
678
+ if (materialData.emissiveColor)
679
+ material.emissive.copy(materialData.emissiveColor);
680
+ if (materialData.shininess)
681
+ material.shininess = materialData.shininess;
682
+ if (materialData.specularColor)
683
+ material.specular.copy(materialData.specularColor);
684
+ if (materialData.transparency)
685
+ material.opacity = 1 - materialData.transparency;
686
+ if (materialData.transparency > 0)
687
+ material.transparent = true;
688
+ } else {
689
+ material = new MeshBasicMaterial({ color: 0 });
690
+ }
691
+ break;
692
+ case "texture":
693
+ const textureNode = fieldValues[0];
694
+ if (textureNode !== null) {
695
+ if (textureNode.name === "ImageTexture" || textureNode.name === "PixelTexture") {
696
+ material.map = getNode(textureNode);
697
+ } else {
698
+ }
699
+ }
700
+ break;
701
+ case "textureTransform":
702
+ if (fieldValues[0] !== null) {
703
+ transformData = getNode(fieldValues[0]);
704
+ }
705
+ break;
706
+ default:
707
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
708
+ break;
709
+ }
710
+ }
711
+ if (material.map) {
712
+ if (material.map.__type) {
713
+ switch (material.map.__type) {
714
+ case TEXTURE_TYPE.INTENSITY_ALPHA:
715
+ material.opacity = 1;
716
+ break;
717
+ case TEXTURE_TYPE.RGB:
718
+ material.color.set(16777215);
719
+ break;
720
+ case TEXTURE_TYPE.RGBA:
721
+ material.color.set(16777215);
722
+ material.opacity = 1;
723
+ break;
724
+ default:
725
+ }
726
+ delete material.map.__type;
727
+ }
728
+ if (transformData) {
729
+ material.map.center.copy(transformData.center);
730
+ material.map.rotation = transformData.rotation;
731
+ material.map.repeat.copy(transformData.scale);
732
+ material.map.offset.copy(transformData.translation);
733
+ }
734
+ }
735
+ return material;
736
+ }
737
+ function buildMaterialNode(node) {
738
+ const materialData = {};
739
+ const fields = node.fields;
740
+ for (let i = 0, l = fields.length; i < l; i++) {
741
+ const field = fields[i];
742
+ const fieldName = field.name;
743
+ const fieldValues = field.values;
744
+ switch (fieldName) {
745
+ case "ambientIntensity":
746
+ break;
747
+ case "diffuseColor":
748
+ materialData.diffuseColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
749
+ break;
750
+ case "emissiveColor":
751
+ materialData.emissiveColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
752
+ break;
753
+ case "shininess":
754
+ materialData.shininess = fieldValues[0];
755
+ break;
756
+ case "specularColor":
757
+ materialData.emissiveColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
758
+ break;
759
+ case "transparency":
760
+ materialData.transparency = fieldValues[0];
761
+ break;
762
+ default:
763
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
764
+ break;
765
+ }
766
+ }
767
+ return materialData;
768
+ }
769
+ function parseHexColor(hex, textureType, color) {
770
+ let value;
771
+ switch (textureType) {
772
+ case TEXTURE_TYPE.INTENSITY:
773
+ value = parseInt(hex);
774
+ color.r = value;
775
+ color.g = value;
776
+ color.b = value;
777
+ color.a = 1;
778
+ break;
779
+ case TEXTURE_TYPE.INTENSITY_ALPHA:
780
+ value = parseInt("0x" + hex.substring(2, 4));
781
+ color.r = value;
782
+ color.g = value;
783
+ color.b = value;
784
+ color.a = parseInt("0x" + hex.substring(4, 6));
785
+ break;
786
+ case TEXTURE_TYPE.RGB:
787
+ color.r = parseInt("0x" + hex.substring(2, 4));
788
+ color.g = parseInt("0x" + hex.substring(4, 6));
789
+ color.b = parseInt("0x" + hex.substring(6, 8));
790
+ color.a = 1;
791
+ break;
792
+ case TEXTURE_TYPE.RGBA:
793
+ color.r = parseInt("0x" + hex.substring(2, 4));
794
+ color.g = parseInt("0x" + hex.substring(4, 6));
795
+ color.b = parseInt("0x" + hex.substring(6, 8));
796
+ color.a = parseInt("0x" + hex.substring(8, 10));
797
+ break;
798
+ default:
799
+ }
800
+ }
801
+ function getTextureType(num_components) {
802
+ let type;
803
+ switch (num_components) {
804
+ case 1:
805
+ type = TEXTURE_TYPE.INTENSITY;
806
+ break;
807
+ case 2:
808
+ type = TEXTURE_TYPE.INTENSITY_ALPHA;
809
+ break;
810
+ case 3:
811
+ type = TEXTURE_TYPE.RGB;
812
+ break;
813
+ case 4:
814
+ type = TEXTURE_TYPE.RGBA;
815
+ break;
816
+ default:
817
+ }
818
+ return type;
819
+ }
820
+ function buildPixelTextureNode(node) {
821
+ let texture;
822
+ let wrapS = RepeatWrapping;
823
+ let wrapT = RepeatWrapping;
824
+ const fields = node.fields;
825
+ for (let i = 0, l = fields.length; i < l; i++) {
826
+ const field = fields[i];
827
+ const fieldName = field.name;
828
+ const fieldValues = field.values;
829
+ switch (fieldName) {
830
+ case "image":
831
+ const width = fieldValues[0];
832
+ const height = fieldValues[1];
833
+ const num_components = fieldValues[2];
834
+ const textureType = getTextureType(num_components);
835
+ const data2 = new Uint8Array(4 * width * height);
836
+ const color = { r: 0, g: 0, b: 0, a: 0 };
837
+ for (let j = 3, k = 0, jl = fieldValues.length; j < jl; j++, k++) {
838
+ parseHexColor(fieldValues[j], textureType, color);
839
+ const stride = k * 4;
840
+ data2[stride + 0] = color.r;
841
+ data2[stride + 1] = color.g;
842
+ data2[stride + 2] = color.b;
843
+ data2[stride + 3] = color.a;
844
+ }
845
+ texture = new DataTexture(data2, width, height);
846
+ texture.needsUpdate = true;
847
+ texture.__type = textureType;
848
+ break;
849
+ case "repeatS":
850
+ if (fieldValues[0] === false)
851
+ wrapS = ClampToEdgeWrapping;
852
+ break;
853
+ case "repeatT":
854
+ if (fieldValues[0] === false)
855
+ wrapT = ClampToEdgeWrapping;
856
+ break;
857
+ default:
858
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
859
+ break;
860
+ }
861
+ }
862
+ if (texture) {
863
+ texture.wrapS = wrapS;
864
+ texture.wrapT = wrapT;
865
+ }
866
+ return texture;
867
+ }
868
+ function buildImageTextureNode(node) {
869
+ let texture;
870
+ let wrapS = RepeatWrapping;
871
+ let wrapT = RepeatWrapping;
872
+ const fields = node.fields;
873
+ for (let i = 0, l = fields.length; i < l; i++) {
874
+ const field = fields[i];
875
+ const fieldName = field.name;
876
+ const fieldValues = field.values;
877
+ switch (fieldName) {
878
+ case "url":
879
+ const url = fieldValues[0];
880
+ if (url)
881
+ texture = textureLoader.load(url);
882
+ break;
883
+ case "repeatS":
884
+ if (fieldValues[0] === false)
885
+ wrapS = ClampToEdgeWrapping;
886
+ break;
887
+ case "repeatT":
888
+ if (fieldValues[0] === false)
889
+ wrapT = ClampToEdgeWrapping;
890
+ break;
891
+ default:
892
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
893
+ break;
894
+ }
895
+ }
896
+ if (texture) {
897
+ texture.wrapS = wrapS;
898
+ texture.wrapT = wrapT;
899
+ }
900
+ return texture;
901
+ }
902
+ function buildTextureTransformNode(node) {
903
+ const transformData = {
904
+ center: new Vector2(),
905
+ rotation: new Vector2(),
906
+ scale: new Vector2(),
907
+ translation: new Vector2()
908
+ };
909
+ const fields = node.fields;
910
+ for (let i = 0, l = fields.length; i < l; i++) {
911
+ const field = fields[i];
912
+ const fieldName = field.name;
913
+ const fieldValues = field.values;
914
+ switch (fieldName) {
915
+ case "center":
916
+ transformData.center.set(fieldValues[0], fieldValues[1]);
917
+ break;
918
+ case "rotation":
919
+ transformData.rotation = fieldValues[0];
920
+ break;
921
+ case "scale":
922
+ transformData.scale.set(fieldValues[0], fieldValues[1]);
923
+ break;
924
+ case "translation":
925
+ transformData.translation.set(fieldValues[0], fieldValues[1]);
926
+ break;
927
+ default:
928
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
929
+ break;
930
+ }
931
+ }
932
+ return transformData;
933
+ }
934
+ function buildGeometricNode(node) {
935
+ return node.fields[0].values;
936
+ }
937
+ function buildWorldInfoNode(node) {
938
+ const worldInfo = {};
939
+ const fields = node.fields;
940
+ for (let i = 0, l = fields.length; i < l; i++) {
941
+ const field = fields[i];
942
+ const fieldName = field.name;
943
+ const fieldValues = field.values;
944
+ switch (fieldName) {
945
+ case "title":
946
+ worldInfo.title = fieldValues[0];
947
+ break;
948
+ case "info":
949
+ worldInfo.info = fieldValues;
950
+ break;
951
+ default:
952
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
953
+ break;
954
+ }
955
+ }
956
+ return worldInfo;
957
+ }
958
+ function buildIndexedFaceSetNode(node) {
959
+ let color, coord, normal, texCoord;
960
+ let ccw = true, solid = true, creaseAngle = 0;
961
+ let colorIndex, coordIndex, normalIndex, texCoordIndex;
962
+ let colorPerVertex = true, normalPerVertex = true;
963
+ const fields = node.fields;
964
+ for (let i = 0, l = fields.length; i < l; i++) {
965
+ const field = fields[i];
966
+ const fieldName = field.name;
967
+ const fieldValues = field.values;
968
+ switch (fieldName) {
969
+ case "color":
970
+ const colorNode = fieldValues[0];
971
+ if (colorNode !== null) {
972
+ color = getNode(colorNode);
973
+ }
974
+ break;
975
+ case "coord":
976
+ const coordNode = fieldValues[0];
977
+ if (coordNode !== null) {
978
+ coord = getNode(coordNode);
979
+ }
980
+ break;
981
+ case "normal":
982
+ const normalNode = fieldValues[0];
983
+ if (normalNode !== null) {
984
+ normal = getNode(normalNode);
985
+ }
986
+ break;
987
+ case "texCoord":
988
+ const texCoordNode = fieldValues[0];
989
+ if (texCoordNode !== null) {
990
+ texCoord = getNode(texCoordNode);
991
+ }
992
+ break;
993
+ case "ccw":
994
+ ccw = fieldValues[0];
995
+ break;
996
+ case "colorIndex":
997
+ colorIndex = fieldValues;
998
+ break;
999
+ case "colorPerVertex":
1000
+ colorPerVertex = fieldValues[0];
1001
+ break;
1002
+ case "convex":
1003
+ break;
1004
+ case "coordIndex":
1005
+ coordIndex = fieldValues;
1006
+ break;
1007
+ case "creaseAngle":
1008
+ creaseAngle = fieldValues[0];
1009
+ break;
1010
+ case "normalIndex":
1011
+ normalIndex = fieldValues;
1012
+ break;
1013
+ case "normalPerVertex":
1014
+ normalPerVertex = fieldValues[0];
1015
+ break;
1016
+ case "solid":
1017
+ solid = fieldValues[0];
1018
+ break;
1019
+ case "texCoordIndex":
1020
+ texCoordIndex = fieldValues;
1021
+ break;
1022
+ default:
1023
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
1024
+ break;
1025
+ }
1026
+ }
1027
+ if (coordIndex === void 0) {
1028
+ console.warn("THREE.VRMLLoader: Missing coordIndex.");
1029
+ return new BufferGeometry();
1030
+ }
1031
+ const triangulatedCoordIndex = triangulateFaceIndex(coordIndex, ccw);
1032
+ let colorAttribute;
1033
+ let normalAttribute;
1034
+ let uvAttribute;
1035
+ if (color) {
1036
+ if (colorPerVertex === true) {
1037
+ if (colorIndex && colorIndex.length > 0) {
1038
+ const triangulatedColorIndex = triangulateFaceIndex(colorIndex, ccw);
1039
+ colorAttribute = computeAttributeFromIndexedData(triangulatedCoordIndex, triangulatedColorIndex, color, 3);
1040
+ } else {
1041
+ colorAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(color, 3));
1042
+ }
1043
+ } else {
1044
+ if (colorIndex && colorIndex.length > 0) {
1045
+ const flattenFaceColors = flattenData(color, colorIndex);
1046
+ const triangulatedFaceColors = triangulateFaceData(flattenFaceColors, coordIndex);
1047
+ colorAttribute = computeAttributeFromFaceData(triangulatedCoordIndex, triangulatedFaceColors);
1048
+ } else {
1049
+ const triangulatedFaceColors = triangulateFaceData(color, coordIndex);
1050
+ colorAttribute = computeAttributeFromFaceData(triangulatedCoordIndex, triangulatedFaceColors);
1051
+ }
1052
+ }
1053
+ }
1054
+ if (normal) {
1055
+ if (normalPerVertex === true) {
1056
+ if (normalIndex && normalIndex.length > 0) {
1057
+ const triangulatedNormalIndex = triangulateFaceIndex(normalIndex, ccw);
1058
+ normalAttribute = computeAttributeFromIndexedData(
1059
+ triangulatedCoordIndex,
1060
+ triangulatedNormalIndex,
1061
+ normal,
1062
+ 3
1063
+ );
1064
+ } else {
1065
+ normalAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(normal, 3));
1066
+ }
1067
+ } else {
1068
+ if (normalIndex && normalIndex.length > 0) {
1069
+ const flattenFaceNormals = flattenData(normal, normalIndex);
1070
+ const triangulatedFaceNormals = triangulateFaceData(flattenFaceNormals, coordIndex);
1071
+ normalAttribute = computeAttributeFromFaceData(triangulatedCoordIndex, triangulatedFaceNormals);
1072
+ } else {
1073
+ const triangulatedFaceNormals = triangulateFaceData(normal, coordIndex);
1074
+ normalAttribute = computeAttributeFromFaceData(triangulatedCoordIndex, triangulatedFaceNormals);
1075
+ }
1076
+ }
1077
+ } else {
1078
+ normalAttribute = computeNormalAttribute(triangulatedCoordIndex, coord, creaseAngle);
1079
+ }
1080
+ if (texCoord) {
1081
+ if (texCoordIndex && texCoordIndex.length > 0) {
1082
+ const triangulatedTexCoordIndex = triangulateFaceIndex(texCoordIndex, ccw);
1083
+ uvAttribute = computeAttributeFromIndexedData(triangulatedCoordIndex, triangulatedTexCoordIndex, texCoord, 2);
1084
+ } else {
1085
+ uvAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(texCoord, 2));
1086
+ }
1087
+ }
1088
+ const geometry = new BufferGeometry();
1089
+ const positionAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(coord, 3));
1090
+ geometry.setAttribute("position", positionAttribute);
1091
+ geometry.setAttribute("normal", normalAttribute);
1092
+ if (colorAttribute)
1093
+ geometry.setAttribute("color", colorAttribute);
1094
+ if (uvAttribute)
1095
+ geometry.setAttribute("uv", uvAttribute);
1096
+ geometry._solid = solid;
1097
+ geometry._type = "mesh";
1098
+ return geometry;
1099
+ }
1100
+ function buildIndexedLineSetNode(node) {
1101
+ let color, coord;
1102
+ let colorIndex, coordIndex;
1103
+ let colorPerVertex = true;
1104
+ const fields = node.fields;
1105
+ for (let i = 0, l = fields.length; i < l; i++) {
1106
+ const field = fields[i];
1107
+ const fieldName = field.name;
1108
+ const fieldValues = field.values;
1109
+ switch (fieldName) {
1110
+ case "color":
1111
+ const colorNode = fieldValues[0];
1112
+ if (colorNode !== null) {
1113
+ color = getNode(colorNode);
1114
+ }
1115
+ break;
1116
+ case "coord":
1117
+ const coordNode = fieldValues[0];
1118
+ if (coordNode !== null) {
1119
+ coord = getNode(coordNode);
1120
+ }
1121
+ break;
1122
+ case "colorIndex":
1123
+ colorIndex = fieldValues;
1124
+ break;
1125
+ case "colorPerVertex":
1126
+ colorPerVertex = fieldValues[0];
1127
+ break;
1128
+ case "coordIndex":
1129
+ coordIndex = fieldValues;
1130
+ break;
1131
+ default:
1132
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
1133
+ break;
1134
+ }
1135
+ }
1136
+ let colorAttribute;
1137
+ const expandedLineIndex = expandLineIndex(coordIndex);
1138
+ if (color) {
1139
+ if (colorPerVertex === true) {
1140
+ if (colorIndex.length > 0) {
1141
+ const expandedColorIndex = expandLineIndex(colorIndex);
1142
+ colorAttribute = computeAttributeFromIndexedData(expandedLineIndex, expandedColorIndex, color, 3);
1143
+ } else {
1144
+ colorAttribute = toNonIndexedAttribute(expandedLineIndex, new Float32BufferAttribute(color, 3));
1145
+ }
1146
+ } else {
1147
+ if (colorIndex.length > 0) {
1148
+ const flattenLineColors = flattenData(color, colorIndex);
1149
+ const expandedLineColors = expandLineData(flattenLineColors, coordIndex);
1150
+ colorAttribute = computeAttributeFromLineData(expandedLineIndex, expandedLineColors);
1151
+ } else {
1152
+ const expandedLineColors = expandLineData(color, coordIndex);
1153
+ colorAttribute = computeAttributeFromLineData(expandedLineIndex, expandedLineColors);
1154
+ }
1155
+ }
1156
+ }
1157
+ const geometry = new BufferGeometry();
1158
+ const positionAttribute = toNonIndexedAttribute(expandedLineIndex, new Float32BufferAttribute(coord, 3));
1159
+ geometry.setAttribute("position", positionAttribute);
1160
+ if (colorAttribute)
1161
+ geometry.setAttribute("color", colorAttribute);
1162
+ geometry._type = "line";
1163
+ return geometry;
1164
+ }
1165
+ function buildPointSetNode(node) {
1166
+ let color, coord;
1167
+ const fields = node.fields;
1168
+ for (let i = 0, l = fields.length; i < l; i++) {
1169
+ const field = fields[i];
1170
+ const fieldName = field.name;
1171
+ const fieldValues = field.values;
1172
+ switch (fieldName) {
1173
+ case "color":
1174
+ const colorNode = fieldValues[0];
1175
+ if (colorNode !== null) {
1176
+ color = getNode(colorNode);
1177
+ }
1178
+ break;
1179
+ case "coord":
1180
+ const coordNode = fieldValues[0];
1181
+ if (coordNode !== null) {
1182
+ coord = getNode(coordNode);
1183
+ }
1184
+ break;
1185
+ default:
1186
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
1187
+ break;
1188
+ }
1189
+ }
1190
+ const geometry = new BufferGeometry();
1191
+ geometry.setAttribute("position", new Float32BufferAttribute(coord, 3));
1192
+ if (color)
1193
+ geometry.setAttribute("color", new Float32BufferAttribute(color, 3));
1194
+ geometry._type = "points";
1195
+ return geometry;
1196
+ }
1197
+ function buildBoxNode(node) {
1198
+ const size = new Vector3(2, 2, 2);
1199
+ const fields = node.fields;
1200
+ for (let i = 0, l = fields.length; i < l; i++) {
1201
+ const field = fields[i];
1202
+ const fieldName = field.name;
1203
+ const fieldValues = field.values;
1204
+ switch (fieldName) {
1205
+ case "size":
1206
+ size.x = fieldValues[0];
1207
+ size.y = fieldValues[1];
1208
+ size.z = fieldValues[2];
1209
+ break;
1210
+ default:
1211
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
1212
+ break;
1213
+ }
1214
+ }
1215
+ const geometry = new BoxGeometry(size.x, size.y, size.z);
1216
+ return geometry;
1217
+ }
1218
+ function buildConeNode(node) {
1219
+ let radius = 1, height = 2, openEnded = false;
1220
+ const fields = node.fields;
1221
+ for (let i = 0, l = fields.length; i < l; i++) {
1222
+ const field = fields[i];
1223
+ const fieldName = field.name;
1224
+ const fieldValues = field.values;
1225
+ switch (fieldName) {
1226
+ case "bottom":
1227
+ openEnded = !fieldValues[0];
1228
+ break;
1229
+ case "bottomRadius":
1230
+ radius = fieldValues[0];
1231
+ break;
1232
+ case "height":
1233
+ height = fieldValues[0];
1234
+ break;
1235
+ case "side":
1236
+ break;
1237
+ default:
1238
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
1239
+ break;
1240
+ }
1241
+ }
1242
+ const geometry = new ConeGeometry(radius, height, 16, 1, openEnded);
1243
+ return geometry;
1244
+ }
1245
+ function buildCylinderNode(node) {
1246
+ let radius = 1, height = 2;
1247
+ const fields = node.fields;
1248
+ for (let i = 0, l = fields.length; i < l; i++) {
1249
+ const field = fields[i];
1250
+ const fieldName = field.name;
1251
+ const fieldValues = field.values;
1252
+ switch (fieldName) {
1253
+ case "bottom":
1254
+ break;
1255
+ case "radius":
1256
+ radius = fieldValues[0];
1257
+ break;
1258
+ case "height":
1259
+ height = fieldValues[0];
1260
+ break;
1261
+ case "side":
1262
+ break;
1263
+ case "top":
1264
+ break;
1265
+ default:
1266
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
1267
+ break;
1268
+ }
1269
+ }
1270
+ const geometry = new CylinderGeometry(radius, radius, height, 16, 1);
1271
+ return geometry;
1272
+ }
1273
+ function buildSphereNode(node) {
1274
+ let radius = 1;
1275
+ const fields = node.fields;
1276
+ for (let i = 0, l = fields.length; i < l; i++) {
1277
+ const field = fields[i];
1278
+ const fieldName = field.name;
1279
+ const fieldValues = field.values;
1280
+ switch (fieldName) {
1281
+ case "radius":
1282
+ radius = fieldValues[0];
1283
+ break;
1284
+ default:
1285
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
1286
+ break;
1287
+ }
1288
+ }
1289
+ const geometry = new SphereGeometry(radius, 16, 16);
1290
+ return geometry;
1291
+ }
1292
+ function buildElevationGridNode(node) {
1293
+ let color;
1294
+ let normal;
1295
+ let texCoord;
1296
+ let height;
1297
+ let colorPerVertex = true;
1298
+ let normalPerVertex = true;
1299
+ let solid = true;
1300
+ let ccw = true;
1301
+ let creaseAngle = 0;
1302
+ let xDimension = 2;
1303
+ let zDimension = 2;
1304
+ let xSpacing = 1;
1305
+ let zSpacing = 1;
1306
+ const fields = node.fields;
1307
+ for (let i = 0, l = fields.length; i < l; i++) {
1308
+ const field = fields[i];
1309
+ const fieldName = field.name;
1310
+ const fieldValues = field.values;
1311
+ switch (fieldName) {
1312
+ case "color":
1313
+ const colorNode = fieldValues[0];
1314
+ if (colorNode !== null) {
1315
+ color = getNode(colorNode);
1316
+ }
1317
+ break;
1318
+ case "normal":
1319
+ const normalNode = fieldValues[0];
1320
+ if (normalNode !== null) {
1321
+ normal = getNode(normalNode);
1322
+ }
1323
+ break;
1324
+ case "texCoord":
1325
+ const texCoordNode = fieldValues[0];
1326
+ if (texCoordNode !== null) {
1327
+ texCoord = getNode(texCoordNode);
1328
+ }
1329
+ break;
1330
+ case "height":
1331
+ height = fieldValues;
1332
+ break;
1333
+ case "ccw":
1334
+ ccw = fieldValues[0];
1335
+ break;
1336
+ case "colorPerVertex":
1337
+ colorPerVertex = fieldValues[0];
1338
+ break;
1339
+ case "creaseAngle":
1340
+ creaseAngle = fieldValues[0];
1341
+ break;
1342
+ case "normalPerVertex":
1343
+ normalPerVertex = fieldValues[0];
1344
+ break;
1345
+ case "solid":
1346
+ solid = fieldValues[0];
1347
+ break;
1348
+ case "xDimension":
1349
+ xDimension = fieldValues[0];
1350
+ break;
1351
+ case "xSpacing":
1352
+ xSpacing = fieldValues[0];
1353
+ break;
1354
+ case "zDimension":
1355
+ zDimension = fieldValues[0];
1356
+ break;
1357
+ case "zSpacing":
1358
+ zSpacing = fieldValues[0];
1359
+ break;
1360
+ default:
1361
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
1362
+ break;
1363
+ }
1364
+ }
1365
+ const vertices = [];
1366
+ const normals = [];
1367
+ const colors = [];
1368
+ const uvs = [];
1369
+ for (let i = 0; i < zDimension; i++) {
1370
+ for (let j = 0; j < xDimension; j++) {
1371
+ const index = i * xDimension + j;
1372
+ const x = xSpacing * i;
1373
+ const y = height[index];
1374
+ const z = zSpacing * j;
1375
+ vertices.push(x, y, z);
1376
+ if (color && colorPerVertex === true) {
1377
+ const r = color[index * 3 + 0];
1378
+ const g = color[index * 3 + 1];
1379
+ const b = color[index * 3 + 2];
1380
+ colors.push(r, g, b);
1381
+ }
1382
+ if (normal && normalPerVertex === true) {
1383
+ const xn = normal[index * 3 + 0];
1384
+ const yn = normal[index * 3 + 1];
1385
+ const zn = normal[index * 3 + 2];
1386
+ normals.push(xn, yn, zn);
1387
+ }
1388
+ if (texCoord) {
1389
+ const s = texCoord[index * 2 + 0];
1390
+ const t = texCoord[index * 2 + 1];
1391
+ uvs.push(s, t);
1392
+ } else {
1393
+ uvs.push(i / (xDimension - 1), j / (zDimension - 1));
1394
+ }
1395
+ }
1396
+ }
1397
+ const indices = [];
1398
+ for (let i = 0; i < xDimension - 1; i++) {
1399
+ for (let j = 0; j < zDimension - 1; j++) {
1400
+ const a = i + j * xDimension;
1401
+ const b = i + (j + 1) * xDimension;
1402
+ const c = i + 1 + (j + 1) * xDimension;
1403
+ const d = i + 1 + j * xDimension;
1404
+ if (ccw === true) {
1405
+ indices.push(a, c, b);
1406
+ indices.push(c, a, d);
1407
+ } else {
1408
+ indices.push(a, b, c);
1409
+ indices.push(c, d, a);
1410
+ }
1411
+ }
1412
+ }
1413
+ const positionAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(vertices, 3));
1414
+ const uvAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(uvs, 2));
1415
+ let colorAttribute;
1416
+ let normalAttribute;
1417
+ if (color) {
1418
+ if (colorPerVertex === false) {
1419
+ for (let i = 0; i < xDimension - 1; i++) {
1420
+ for (let j = 0; j < zDimension - 1; j++) {
1421
+ const index = i + j * (xDimension - 1);
1422
+ const r = color[index * 3 + 0];
1423
+ const g = color[index * 3 + 1];
1424
+ const b = color[index * 3 + 2];
1425
+ colors.push(r, g, b);
1426
+ colors.push(r, g, b);
1427
+ colors.push(r, g, b);
1428
+ colors.push(r, g, b);
1429
+ colors.push(r, g, b);
1430
+ colors.push(r, g, b);
1431
+ }
1432
+ }
1433
+ colorAttribute = new Float32BufferAttribute(colors, 3);
1434
+ } else {
1435
+ colorAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(colors, 3));
1436
+ }
1437
+ }
1438
+ if (normal) {
1439
+ if (normalPerVertex === false) {
1440
+ for (let i = 0; i < xDimension - 1; i++) {
1441
+ for (let j = 0; j < zDimension - 1; j++) {
1442
+ const index = i + j * (xDimension - 1);
1443
+ const xn = normal[index * 3 + 0];
1444
+ const yn = normal[index * 3 + 1];
1445
+ const zn = normal[index * 3 + 2];
1446
+ normals.push(xn, yn, zn);
1447
+ normals.push(xn, yn, zn);
1448
+ normals.push(xn, yn, zn);
1449
+ normals.push(xn, yn, zn);
1450
+ normals.push(xn, yn, zn);
1451
+ normals.push(xn, yn, zn);
1452
+ }
1453
+ }
1454
+ normalAttribute = new Float32BufferAttribute(normals, 3);
1455
+ } else {
1456
+ normalAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(normals, 3));
1457
+ }
1458
+ } else {
1459
+ normalAttribute = computeNormalAttribute(indices, vertices, creaseAngle);
1460
+ }
1461
+ const geometry = new BufferGeometry();
1462
+ geometry.setAttribute("position", positionAttribute);
1463
+ geometry.setAttribute("normal", normalAttribute);
1464
+ geometry.setAttribute("uv", uvAttribute);
1465
+ if (colorAttribute)
1466
+ geometry.setAttribute("color", colorAttribute);
1467
+ geometry._solid = solid;
1468
+ geometry._type = "mesh";
1469
+ return geometry;
1470
+ }
1471
+ function buildExtrusionNode(node) {
1472
+ let crossSection = [1, 1, 1, -1, -1, -1, -1, 1, 1, 1];
1473
+ let spine = [0, 0, 0, 0, 1, 0];
1474
+ let scale;
1475
+ let orientation;
1476
+ let beginCap = true;
1477
+ let ccw = true;
1478
+ let creaseAngle = 0;
1479
+ let endCap = true;
1480
+ let solid = true;
1481
+ const fields = node.fields;
1482
+ for (let i = 0, l = fields.length; i < l; i++) {
1483
+ const field = fields[i];
1484
+ const fieldName = field.name;
1485
+ const fieldValues = field.values;
1486
+ switch (fieldName) {
1487
+ case "beginCap":
1488
+ beginCap = fieldValues[0];
1489
+ break;
1490
+ case "ccw":
1491
+ ccw = fieldValues[0];
1492
+ break;
1493
+ case "convex":
1494
+ break;
1495
+ case "creaseAngle":
1496
+ creaseAngle = fieldValues[0];
1497
+ break;
1498
+ case "crossSection":
1499
+ crossSection = fieldValues;
1500
+ break;
1501
+ case "endCap":
1502
+ endCap = fieldValues[0];
1503
+ break;
1504
+ case "orientation":
1505
+ orientation = fieldValues;
1506
+ break;
1507
+ case "scale":
1508
+ scale = fieldValues;
1509
+ break;
1510
+ case "solid":
1511
+ solid = fieldValues[0];
1512
+ break;
1513
+ case "spine":
1514
+ spine = fieldValues;
1515
+ break;
1516
+ default:
1517
+ console.warn("THREE.VRMLLoader: Unknown field:", fieldName);
1518
+ break;
1519
+ }
1520
+ }
1521
+ const crossSectionClosed = crossSection[0] === crossSection[crossSection.length - 2] && crossSection[1] === crossSection[crossSection.length - 1];
1522
+ const vertices = [];
1523
+ const spineVector = new Vector3();
1524
+ const scaling = new Vector3();
1525
+ const axis = new Vector3();
1526
+ const vertex = new Vector3();
1527
+ const quaternion = new Quaternion();
1528
+ for (let i = 0, j = 0, o = 0, il = spine.length; i < il; i += 3, j += 2, o += 4) {
1529
+ spineVector.fromArray(spine, i);
1530
+ scaling.x = scale ? scale[j + 0] : 1;
1531
+ scaling.y = 1;
1532
+ scaling.z = scale ? scale[j + 1] : 1;
1533
+ axis.x = orientation ? orientation[o + 0] : 0;
1534
+ axis.y = orientation ? orientation[o + 1] : 0;
1535
+ axis.z = orientation ? orientation[o + 2] : 1;
1536
+ const angle = orientation ? orientation[o + 3] : 0;
1537
+ for (let k = 0, kl = crossSection.length; k < kl; k += 2) {
1538
+ vertex.x = crossSection[k + 0];
1539
+ vertex.y = 0;
1540
+ vertex.z = crossSection[k + 1];
1541
+ vertex.multiply(scaling);
1542
+ quaternion.setFromAxisAngle(axis, angle);
1543
+ vertex.applyQuaternion(quaternion);
1544
+ vertex.add(spineVector);
1545
+ vertices.push(vertex.x, vertex.y, vertex.z);
1546
+ }
1547
+ }
1548
+ const indices = [];
1549
+ const spineCount = spine.length / 3;
1550
+ const crossSectionCount = crossSection.length / 2;
1551
+ for (let i = 0; i < spineCount - 1; i++) {
1552
+ for (let j = 0; j < crossSectionCount - 1; j++) {
1553
+ const a = j + i * crossSectionCount;
1554
+ let b = j + 1 + i * crossSectionCount;
1555
+ const c = j + (i + 1) * crossSectionCount;
1556
+ let d = j + 1 + (i + 1) * crossSectionCount;
1557
+ if (j === crossSectionCount - 2 && crossSectionClosed === true) {
1558
+ b = i * crossSectionCount;
1559
+ d = (i + 1) * crossSectionCount;
1560
+ }
1561
+ if (ccw === true) {
1562
+ indices.push(a, b, c);
1563
+ indices.push(c, b, d);
1564
+ } else {
1565
+ indices.push(a, c, b);
1566
+ indices.push(c, d, b);
1567
+ }
1568
+ }
1569
+ }
1570
+ if (beginCap === true || endCap === true) {
1571
+ const contour = [];
1572
+ for (let i = 0, l = crossSection.length; i < l; i += 2) {
1573
+ contour.push(new Vector2(crossSection[i], crossSection[i + 1]));
1574
+ }
1575
+ const faces = ShapeUtils.triangulateShape(contour, []);
1576
+ const capIndices = [];
1577
+ for (let i = 0, l = faces.length; i < l; i++) {
1578
+ const face = faces[i];
1579
+ capIndices.push(face[0], face[1], face[2]);
1580
+ }
1581
+ if (beginCap === true) {
1582
+ for (let i = 0, l = capIndices.length; i < l; i += 3) {
1583
+ if (ccw === true) {
1584
+ indices.push(capIndices[i + 0], capIndices[i + 1], capIndices[i + 2]);
1585
+ } else {
1586
+ indices.push(capIndices[i + 0], capIndices[i + 2], capIndices[i + 1]);
1587
+ }
1588
+ }
1589
+ }
1590
+ if (endCap === true) {
1591
+ const indexOffset = crossSectionCount * (spineCount - 1);
1592
+ for (let i = 0, l = capIndices.length; i < l; i += 3) {
1593
+ if (ccw === true) {
1594
+ indices.push(
1595
+ indexOffset + capIndices[i + 0],
1596
+ indexOffset + capIndices[i + 2],
1597
+ indexOffset + capIndices[i + 1]
1598
+ );
1599
+ } else {
1600
+ indices.push(
1601
+ indexOffset + capIndices[i + 0],
1602
+ indexOffset + capIndices[i + 1],
1603
+ indexOffset + capIndices[i + 2]
1604
+ );
1605
+ }
1606
+ }
1607
+ }
1608
+ }
1609
+ const positionAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(vertices, 3));
1610
+ const normalAttribute = computeNormalAttribute(indices, vertices, creaseAngle);
1611
+ const geometry = new BufferGeometry();
1612
+ geometry.setAttribute("position", positionAttribute);
1613
+ geometry.setAttribute("normal", normalAttribute);
1614
+ geometry._solid = solid;
1615
+ geometry._type = "mesh";
1616
+ return geometry;
1617
+ }
1618
+ function resolveUSE(identifier) {
1619
+ const node = nodeMap[identifier];
1620
+ const build = getNode(node);
1621
+ return build.isObject3D || build.isMaterial ? build.clone() : build;
1622
+ }
1623
+ function parseFieldChildren(children, owner) {
1624
+ for (let i = 0, l = children.length; i < l; i++) {
1625
+ const object = getNode(children[i]);
1626
+ if (object instanceof Object3D)
1627
+ owner.add(object);
1628
+ }
1629
+ }
1630
+ function triangulateFaceIndex(index, ccw) {
1631
+ const indices = [];
1632
+ let start = 0;
1633
+ for (let i = 0, l = index.length; i < l; i++) {
1634
+ const i1 = index[start];
1635
+ const i2 = index[i + (ccw ? 1 : 2)];
1636
+ const i3 = index[i + (ccw ? 2 : 1)];
1637
+ indices.push(i1, i2, i3);
1638
+ if (index[i + 3] === -1 || i + 3 >= l) {
1639
+ i += 3;
1640
+ start = i + 1;
1641
+ }
1642
+ }
1643
+ return indices;
1644
+ }
1645
+ function triangulateFaceData(data2, index) {
1646
+ const triangulatedData = [];
1647
+ let start = 0;
1648
+ for (let i = 0, l = index.length; i < l; i++) {
1649
+ const stride = start * 3;
1650
+ const x = data2[stride];
1651
+ const y = data2[stride + 1];
1652
+ const z = data2[stride + 2];
1653
+ triangulatedData.push(x, y, z);
1654
+ if (index[i + 3] === -1 || i + 3 >= l) {
1655
+ i += 3;
1656
+ start++;
1657
+ }
1658
+ }
1659
+ return triangulatedData;
1660
+ }
1661
+ function flattenData(data2, index) {
1662
+ const flattenData2 = [];
1663
+ for (let i = 0, l = index.length; i < l; i++) {
1664
+ const i1 = index[i];
1665
+ const stride = i1 * 3;
1666
+ const x = data2[stride];
1667
+ const y = data2[stride + 1];
1668
+ const z = data2[stride + 2];
1669
+ flattenData2.push(x, y, z);
1670
+ }
1671
+ return flattenData2;
1672
+ }
1673
+ function expandLineIndex(index) {
1674
+ const indices = [];
1675
+ for (let i = 0, l = index.length; i < l; i++) {
1676
+ const i1 = index[i];
1677
+ const i2 = index[i + 1];
1678
+ indices.push(i1, i2);
1679
+ if (index[i + 2] === -1 || i + 2 >= l) {
1680
+ i += 2;
1681
+ }
1682
+ }
1683
+ return indices;
1684
+ }
1685
+ function expandLineData(data2, index) {
1686
+ const triangulatedData = [];
1687
+ let start = 0;
1688
+ for (let i = 0, l = index.length; i < l; i++) {
1689
+ const stride = start * 3;
1690
+ const x = data2[stride];
1691
+ const y = data2[stride + 1];
1692
+ const z = data2[stride + 2];
1693
+ triangulatedData.push(x, y, z);
1694
+ if (index[i + 2] === -1 || i + 2 >= l) {
1695
+ i += 2;
1696
+ start++;
1697
+ }
1698
+ }
1699
+ return triangulatedData;
1700
+ }
1701
+ const vA = new Vector3();
1702
+ const vB = new Vector3();
1703
+ const vC = new Vector3();
1704
+ const uvA = new Vector2();
1705
+ const uvB = new Vector2();
1706
+ const uvC = new Vector2();
1707
+ function computeAttributeFromIndexedData(coordIndex, index, data2, itemSize) {
1708
+ const array = [];
1709
+ for (let i = 0, l = coordIndex.length; i < l; i += 3) {
1710
+ const a = index[i];
1711
+ const b = index[i + 1];
1712
+ const c = index[i + 2];
1713
+ if (itemSize === 2) {
1714
+ uvA.fromArray(data2, a * itemSize);
1715
+ uvB.fromArray(data2, b * itemSize);
1716
+ uvC.fromArray(data2, c * itemSize);
1717
+ array.push(uvA.x, uvA.y);
1718
+ array.push(uvB.x, uvB.y);
1719
+ array.push(uvC.x, uvC.y);
1720
+ } else {
1721
+ vA.fromArray(data2, a * itemSize);
1722
+ vB.fromArray(data2, b * itemSize);
1723
+ vC.fromArray(data2, c * itemSize);
1724
+ array.push(vA.x, vA.y, vA.z);
1725
+ array.push(vB.x, vB.y, vB.z);
1726
+ array.push(vC.x, vC.y, vC.z);
1727
+ }
1728
+ }
1729
+ return new Float32BufferAttribute(array, itemSize);
1730
+ }
1731
+ function computeAttributeFromFaceData(index, faceData) {
1732
+ const array = [];
1733
+ for (let i = 0, j = 0, l = index.length; i < l; i += 3, j++) {
1734
+ vA.fromArray(faceData, j * 3);
1735
+ array.push(vA.x, vA.y, vA.z);
1736
+ array.push(vA.x, vA.y, vA.z);
1737
+ array.push(vA.x, vA.y, vA.z);
1738
+ }
1739
+ return new Float32BufferAttribute(array, 3);
1740
+ }
1741
+ function computeAttributeFromLineData(index, lineData) {
1742
+ const array = [];
1743
+ for (let i = 0, j = 0, l = index.length; i < l; i += 2, j++) {
1744
+ vA.fromArray(lineData, j * 3);
1745
+ array.push(vA.x, vA.y, vA.z);
1746
+ array.push(vA.x, vA.y, vA.z);
1747
+ }
1748
+ return new Float32BufferAttribute(array, 3);
1749
+ }
1750
+ function toNonIndexedAttribute(indices, attribute) {
1751
+ const array = attribute.array;
1752
+ const itemSize = attribute.itemSize;
1753
+ const array2 = new array.constructor(indices.length * itemSize);
1754
+ let index = 0, index2 = 0;
1755
+ for (let i = 0, l = indices.length; i < l; i++) {
1756
+ index = indices[i] * itemSize;
1757
+ for (let j = 0; j < itemSize; j++) {
1758
+ array2[index2++] = array[index++];
1759
+ }
1760
+ }
1761
+ return new Float32BufferAttribute(array2, itemSize);
1762
+ }
1763
+ const ab = new Vector3();
1764
+ const cb = new Vector3();
1765
+ function computeNormalAttribute(index, coord, creaseAngle) {
1766
+ const faces = [];
1767
+ const vertexNormals = {};
1768
+ for (let i = 0, l = index.length; i < l; i += 3) {
1769
+ const a = index[i];
1770
+ const b = index[i + 1];
1771
+ const c = index[i + 2];
1772
+ const face = new Face(a, b, c);
1773
+ vA.fromArray(coord, a * 3);
1774
+ vB.fromArray(coord, b * 3);
1775
+ vC.fromArray(coord, c * 3);
1776
+ cb.subVectors(vC, vB);
1777
+ ab.subVectors(vA, vB);
1778
+ cb.cross(ab);
1779
+ cb.normalize();
1780
+ face.normal.copy(cb);
1781
+ if (vertexNormals[a] === void 0)
1782
+ vertexNormals[a] = [];
1783
+ if (vertexNormals[b] === void 0)
1784
+ vertexNormals[b] = [];
1785
+ if (vertexNormals[c] === void 0)
1786
+ vertexNormals[c] = [];
1787
+ vertexNormals[a].push(face.normal);
1788
+ vertexNormals[b].push(face.normal);
1789
+ vertexNormals[c].push(face.normal);
1790
+ faces.push(face);
1791
+ }
1792
+ const normals = [];
1793
+ for (let i = 0, l = faces.length; i < l; i++) {
1794
+ const face = faces[i];
1795
+ const nA = weightedNormal(vertexNormals[face.a], face.normal, creaseAngle);
1796
+ const nB = weightedNormal(vertexNormals[face.b], face.normal, creaseAngle);
1797
+ const nC = weightedNormal(vertexNormals[face.c], face.normal, creaseAngle);
1798
+ vA.fromArray(coord, face.a * 3);
1799
+ vB.fromArray(coord, face.b * 3);
1800
+ vC.fromArray(coord, face.c * 3);
1801
+ normals.push(nA.x, nA.y, nA.z);
1802
+ normals.push(nB.x, nB.y, nB.z);
1803
+ normals.push(nC.x, nC.y, nC.z);
1804
+ }
1805
+ return new Float32BufferAttribute(normals, 3);
1806
+ }
1807
+ function weightedNormal(normals, vector, creaseAngle) {
1808
+ const normal = new Vector3();
1809
+ if (creaseAngle === 0) {
1810
+ normal.copy(vector);
1811
+ } else {
1812
+ for (let i = 0, l = normals.length; i < l; i++) {
1813
+ if (normals[i].angleTo(vector) < creaseAngle) {
1814
+ normal.add(normals[i]);
1815
+ }
1816
+ }
1817
+ }
1818
+ return normal.normalize();
1819
+ }
1820
+ function toColorArray(colors) {
1821
+ const array = [];
1822
+ for (let i = 0, l = colors.length; i < l; i += 3) {
1823
+ array.push(new Color(colors[i], colors[i + 1], colors[i + 2]));
1824
+ }
1825
+ return array;
1826
+ }
1827
+ function paintFaces(geometry, radius, angles, colors, topDown) {
1828
+ const thresholds = [];
1829
+ const startAngle = topDown === true ? 0 : Math.PI;
1830
+ for (let i = 0, l = colors.length; i < l; i++) {
1831
+ let angle = i === 0 ? 0 : angles[i - 1];
1832
+ angle = topDown === true ? angle : startAngle - angle;
1833
+ const point = new Vector3();
1834
+ point.setFromSphericalCoords(radius, angle, 0);
1835
+ thresholds.push(point);
1836
+ }
1837
+ const indices = geometry.index;
1838
+ const positionAttribute = geometry.attributes.position;
1839
+ const colorAttribute = new BufferAttribute(new Float32Array(geometry.attributes.position.count * 3), 3);
1840
+ const position = new Vector3();
1841
+ const color = new Color();
1842
+ for (let i = 0; i < indices.count; i++) {
1843
+ const index = indices.getX(i);
1844
+ position.fromBufferAttribute(positionAttribute, index);
1845
+ let thresholdIndexA, thresholdIndexB;
1846
+ let t = 1;
1847
+ for (let j = 1; j < thresholds.length; j++) {
1848
+ thresholdIndexA = j - 1;
1849
+ thresholdIndexB = j;
1850
+ const thresholdA = thresholds[thresholdIndexA];
1851
+ const thresholdB = thresholds[thresholdIndexB];
1852
+ if (topDown === true) {
1853
+ if (position.y <= thresholdA.y && position.y > thresholdB.y) {
1854
+ t = Math.abs(thresholdA.y - position.y) / Math.abs(thresholdA.y - thresholdB.y);
1855
+ break;
1856
+ }
1857
+ } else {
1858
+ if (position.y >= thresholdA.y && position.y < thresholdB.y) {
1859
+ t = Math.abs(thresholdA.y - position.y) / Math.abs(thresholdA.y - thresholdB.y);
1860
+ break;
1861
+ }
1862
+ }
1863
+ }
1864
+ const colorA = colors[thresholdIndexA];
1865
+ const colorB = colors[thresholdIndexB];
1866
+ color.copy(colorA).lerp(colorB, t);
1867
+ colorAttribute.setXYZ(index, color.r, color.g, color.b);
1868
+ }
1869
+ geometry.setAttribute("color", colorAttribute);
1870
+ }
1871
+ const textureLoader = new TextureLoader(this.manager);
1872
+ textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
1873
+ if (data.indexOf("#VRML V2.0") === -1) {
1874
+ throw Error("THREE.VRMLLexer: Version of VRML asset not supported.");
1875
+ }
1876
+ const tree = generateVRMLTree(data);
1877
+ const scene = parseTree(tree);
1878
+ return scene;
1879
+ }
1880
+ }
1881
+ class VRMLLexer {
1882
+ constructor(tokens) {
1883
+ this.lexer = new Lexer(tokens);
1884
+ }
1885
+ lex(inputText) {
1886
+ const lexingResult = this.lexer.tokenize(inputText);
1887
+ if (lexingResult.errors.length > 0) {
1888
+ console.error(lexingResult.errors);
1889
+ throw Error("THREE.VRMLLexer: Lexing errors detected.");
1890
+ }
1891
+ return lexingResult;
1892
+ }
1893
+ }
1894
+ class VRMLParser extends CstParser {
1895
+ constructor(tokenVocabulary) {
1896
+ super(tokenVocabulary);
1897
+ const $ = this;
1898
+ const Version = tokenVocabulary["Version"];
1899
+ const LCurly = tokenVocabulary["LCurly"];
1900
+ const RCurly = tokenVocabulary["RCurly"];
1901
+ const LSquare = tokenVocabulary["LSquare"];
1902
+ const RSquare = tokenVocabulary["RSquare"];
1903
+ const Identifier = tokenVocabulary["Identifier"];
1904
+ const RouteIdentifier = tokenVocabulary["RouteIdentifier"];
1905
+ const StringLiteral = tokenVocabulary["StringLiteral"];
1906
+ const HexLiteral = tokenVocabulary["HexLiteral"];
1907
+ const NumberLiteral = tokenVocabulary["NumberLiteral"];
1908
+ const TrueLiteral = tokenVocabulary["TrueLiteral"];
1909
+ const FalseLiteral = tokenVocabulary["FalseLiteral"];
1910
+ const NullLiteral = tokenVocabulary["NullLiteral"];
1911
+ const DEF = tokenVocabulary["DEF"];
1912
+ const USE = tokenVocabulary["USE"];
1913
+ const ROUTE = tokenVocabulary["ROUTE"];
1914
+ const TO = tokenVocabulary["TO"];
1915
+ const NodeName = tokenVocabulary["NodeName"];
1916
+ $.RULE("vrml", function() {
1917
+ $.SUBRULE($.version);
1918
+ $.AT_LEAST_ONE(function() {
1919
+ $.SUBRULE($.node);
1920
+ });
1921
+ $.MANY(function() {
1922
+ $.SUBRULE($.route);
1923
+ });
1924
+ });
1925
+ $.RULE("version", function() {
1926
+ $.CONSUME(Version);
1927
+ });
1928
+ $.RULE("node", function() {
1929
+ $.OPTION(function() {
1930
+ $.SUBRULE($.def);
1931
+ });
1932
+ $.CONSUME(NodeName);
1933
+ $.CONSUME(LCurly);
1934
+ $.MANY(function() {
1935
+ $.SUBRULE($.field);
1936
+ });
1937
+ $.CONSUME(RCurly);
1938
+ });
1939
+ $.RULE("field", function() {
1940
+ $.CONSUME(Identifier);
1941
+ $.OR2([
1942
+ {
1943
+ ALT: function() {
1944
+ $.SUBRULE($.singleFieldValue);
1945
+ }
1946
+ },
1947
+ {
1948
+ ALT: function() {
1949
+ $.SUBRULE($.multiFieldValue);
1950
+ }
1951
+ }
1952
+ ]);
1953
+ });
1954
+ $.RULE("def", function() {
1955
+ $.CONSUME(DEF);
1956
+ $.OR([
1957
+ {
1958
+ ALT: function() {
1959
+ $.CONSUME(Identifier);
1960
+ }
1961
+ },
1962
+ {
1963
+ ALT: function() {
1964
+ $.CONSUME(NodeName);
1965
+ }
1966
+ }
1967
+ ]);
1968
+ });
1969
+ $.RULE("use", function() {
1970
+ $.CONSUME(USE);
1971
+ $.OR([
1972
+ {
1973
+ ALT: function() {
1974
+ $.CONSUME(Identifier);
1975
+ }
1976
+ },
1977
+ {
1978
+ ALT: function() {
1979
+ $.CONSUME(NodeName);
1980
+ }
1981
+ }
1982
+ ]);
1983
+ });
1984
+ $.RULE("singleFieldValue", function() {
1985
+ $.AT_LEAST_ONE(function() {
1986
+ $.OR([
1987
+ {
1988
+ ALT: function() {
1989
+ $.SUBRULE($.node);
1990
+ }
1991
+ },
1992
+ {
1993
+ ALT: function() {
1994
+ $.SUBRULE($.use);
1995
+ }
1996
+ },
1997
+ {
1998
+ ALT: function() {
1999
+ $.CONSUME(StringLiteral);
2000
+ }
2001
+ },
2002
+ {
2003
+ ALT: function() {
2004
+ $.CONSUME(HexLiteral);
2005
+ }
2006
+ },
2007
+ {
2008
+ ALT: function() {
2009
+ $.CONSUME(NumberLiteral);
2010
+ }
2011
+ },
2012
+ {
2013
+ ALT: function() {
2014
+ $.CONSUME(TrueLiteral);
2015
+ }
2016
+ },
2017
+ {
2018
+ ALT: function() {
2019
+ $.CONSUME(FalseLiteral);
2020
+ }
2021
+ },
2022
+ {
2023
+ ALT: function() {
2024
+ $.CONSUME(NullLiteral);
2025
+ }
2026
+ }
2027
+ ]);
2028
+ });
2029
+ });
2030
+ $.RULE("multiFieldValue", function() {
2031
+ $.CONSUME(LSquare);
2032
+ $.MANY(function() {
2033
+ $.OR([
2034
+ {
2035
+ ALT: function() {
2036
+ $.SUBRULE($.node);
2037
+ }
2038
+ },
2039
+ {
2040
+ ALT: function() {
2041
+ $.SUBRULE($.use);
2042
+ }
2043
+ },
2044
+ {
2045
+ ALT: function() {
2046
+ $.CONSUME(StringLiteral);
2047
+ }
2048
+ },
2049
+ {
2050
+ ALT: function() {
2051
+ $.CONSUME(HexLiteral);
2052
+ }
2053
+ },
2054
+ {
2055
+ ALT: function() {
2056
+ $.CONSUME(NumberLiteral);
2057
+ }
2058
+ },
2059
+ {
2060
+ ALT: function() {
2061
+ $.CONSUME(NullLiteral);
2062
+ }
2063
+ }
2064
+ ]);
2065
+ });
2066
+ $.CONSUME(RSquare);
2067
+ });
2068
+ $.RULE("route", function() {
2069
+ $.CONSUME(ROUTE);
2070
+ $.CONSUME(RouteIdentifier);
2071
+ $.CONSUME(TO);
2072
+ $.CONSUME2(RouteIdentifier);
2073
+ });
2074
+ this.performSelfAnalysis();
2075
+ }
2076
+ }
2077
+ class Face {
2078
+ constructor(a, b, c) {
2079
+ this.a = a;
2080
+ this.b = b;
2081
+ this.c = c;
2082
+ this.normal = new Vector3();
2083
+ }
2084
+ }
2085
+ const TEXTURE_TYPE = {
2086
+ INTENSITY: 1,
2087
+ INTENSITY_ALPHA: 2,
2088
+ RGB: 3,
2089
+ RGBA: 4
2090
+ };
2091
+ export {
2092
+ VRMLLoader
2093
+ };