three-stdlib 2.15.1 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +14 -23
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +97 -357
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
- package/objects/ReflectorForSSRPass.mjs +247 -0
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const factor = ShaderNode.vec3(ShaderNode.lessThanEqual(rgb, ShaderNode.vec3(31308e-7)));
|
21
|
+
const rgbResult = ShaderNode.mix(a, b, factor);
|
22
|
+
return ShaderNode.join(rgbResult.r, rgbResult.g, rgbResult.b, value.a);
|
19
23
|
});
|
20
24
|
const EncodingLib = {
|
21
25
|
LinearToLinear,
|
22
26
|
LinearTosRGB
|
23
27
|
};
|
24
|
-
|
25
|
-
class ColorSpaceNode extends Node {
|
28
|
+
const _ColorSpaceNode = class extends Node {
|
26
29
|
constructor(method, node) {
|
27
|
-
super(
|
30
|
+
super("vec4");
|
28
31
|
this.method = method;
|
29
32
|
this.node = node;
|
30
33
|
}
|
31
|
-
|
32
34
|
fromEncoding(encoding) {
|
33
35
|
let method = null;
|
34
|
-
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
method = 'sRGB';
|
36
|
+
if (encoding === THREE.LinearEncoding) {
|
37
|
+
method = "Linear";
|
38
|
+
} else if (encoding === THREE.sRGBEncoding) {
|
39
|
+
method = "sRGB";
|
39
40
|
}
|
40
|
-
|
41
|
-
this.method = 'LinearTo' + method;
|
41
|
+
this.method = "LinearTo" + method;
|
42
42
|
return this;
|
43
43
|
}
|
44
|
-
|
45
44
|
generate(builder) {
|
46
45
|
const type = this.getNodeType(builder);
|
47
46
|
const method = this.method;
|
48
47
|
const node = this.node;
|
49
|
-
|
50
|
-
if (method !== ColorSpaceNode.LINEAR_TO_LINEAR) {
|
48
|
+
if (method !== _ColorSpaceNode.LINEAR_TO_LINEAR) {
|
51
49
|
const encodingFunctionNode = EncodingLib[method];
|
52
50
|
return encodingFunctionNode({
|
53
51
|
value: node
|
@@ -56,12 +54,10 @@ class ColorSpaceNode extends Node {
|
|
56
54
|
return node.build(builder, type);
|
57
55
|
}
|
58
56
|
}
|
59
|
-
|
60
|
-
|
61
|
-
|
62
|
-
|
63
|
-
|
64
|
-
|
65
|
-
|
66
|
-
export default ColorSpaceNode;
|
67
|
-
export { LinearToLinear, LinearTosRGB };
|
57
|
+
};
|
58
|
+
let ColorSpaceNode = _ColorSpaceNode;
|
59
|
+
__publicField(ColorSpaceNode, "LINEAR_TO_LINEAR", "LinearToLinear");
|
60
|
+
__publicField(ColorSpaceNode, "LINEAR_TO_SRGB", "LinearTosRGB");
|
61
|
+
exports.LinearToLinear = LinearToLinear;
|
62
|
+
exports.LinearTosRGB = LinearTosRGB;
|
63
|
+
exports.default = ColorSpaceNode;
|
@@ -0,0 +1,63 @@
|
|
1
|
+
var __defProp = Object.defineProperty;
|
2
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
+
var __publicField = (obj, key, value) => {
|
4
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
+
return value;
|
6
|
+
};
|
7
|
+
import Node from "../core/Node.mjs";
|
8
|
+
import { ShaderNode, sub, mul, pow, vec3, lessThanEqual, mix, join } from "../ShaderNode.mjs";
|
9
|
+
import { LinearEncoding, sRGBEncoding } from "three";
|
10
|
+
const LinearToLinear = new ShaderNode((inputs) => {
|
11
|
+
return inputs.value;
|
12
|
+
});
|
13
|
+
const LinearTosRGB = new ShaderNode((inputs) => {
|
14
|
+
const { value } = inputs;
|
15
|
+
const rgb = value.rgb;
|
16
|
+
const a = sub(mul(pow(value.rgb, vec3(0.41666)), 1.055), vec3(0.055));
|
17
|
+
const b = mul(rgb, 12.92);
|
18
|
+
const factor = vec3(lessThanEqual(rgb, vec3(31308e-7)));
|
19
|
+
const rgbResult = mix(a, b, factor);
|
20
|
+
return join(rgbResult.r, rgbResult.g, rgbResult.b, value.a);
|
21
|
+
});
|
22
|
+
const EncodingLib = {
|
23
|
+
LinearToLinear,
|
24
|
+
LinearTosRGB
|
25
|
+
};
|
26
|
+
const _ColorSpaceNode = class extends Node {
|
27
|
+
constructor(method, node) {
|
28
|
+
super("vec4");
|
29
|
+
this.method = method;
|
30
|
+
this.node = node;
|
31
|
+
}
|
32
|
+
fromEncoding(encoding) {
|
33
|
+
let method = null;
|
34
|
+
if (encoding === LinearEncoding) {
|
35
|
+
method = "Linear";
|
36
|
+
} else if (encoding === sRGBEncoding) {
|
37
|
+
method = "sRGB";
|
38
|
+
}
|
39
|
+
this.method = "LinearTo" + method;
|
40
|
+
return this;
|
41
|
+
}
|
42
|
+
generate(builder) {
|
43
|
+
const type = this.getNodeType(builder);
|
44
|
+
const method = this.method;
|
45
|
+
const node = this.node;
|
46
|
+
if (method !== _ColorSpaceNode.LINEAR_TO_LINEAR) {
|
47
|
+
const encodingFunctionNode = EncodingLib[method];
|
48
|
+
return encodingFunctionNode({
|
49
|
+
value: node
|
50
|
+
}).build(builder, type);
|
51
|
+
} else {
|
52
|
+
return node.build(builder, type);
|
53
|
+
}
|
54
|
+
}
|
55
|
+
};
|
56
|
+
let ColorSpaceNode = _ColorSpaceNode;
|
57
|
+
__publicField(ColorSpaceNode, "LINEAR_TO_LINEAR", "LinearToLinear");
|
58
|
+
__publicField(ColorSpaceNode, "LINEAR_TO_SRGB", "LinearTosRGB");
|
59
|
+
export {
|
60
|
+
LinearToLinear,
|
61
|
+
LinearTosRGB,
|
62
|
+
ColorSpaceNode as default
|
63
|
+
};
|
@@ -1,71 +1,53 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
7
|
-
|
8
|
-
const
|
9
|
-
const
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
const
|
17
|
-
const
|
18
|
-
const
|
19
|
-
|
20
|
-
const N = surf_norm; // normalized
|
21
|
-
|
22
|
-
const q1perp = cross(q1, N);
|
23
|
-
const q0perp = cross(N, q0);
|
24
|
-
const T = add(mul(q1perp, st0.x), mul(q0perp, st1.x));
|
25
|
-
const B = add(mul(q1perp, st0.y), mul(q0perp, st1.y));
|
26
|
-
const det = max(dot(T, T), dot(B, B));
|
27
|
-
const scale = cond(equal(det, 0), 0, mul(faceDirection, inversesqrt(det)));
|
28
|
-
return normalize(add(mul(T, mul(mapN.x, scale)), mul(B, mul(mapN.y, scale)), mul(N, mapN.z)));
|
1
|
+
"use strict";
|
2
|
+
const TempNode = require("../core/TempNode.js");
|
3
|
+
const ModelNode = require("../accessors/ModelNode.js");
|
4
|
+
const ShaderNode = require("../ShaderNode.js");
|
5
|
+
const THREE = require("three");
|
6
|
+
const perturbNormal2ArbNode = new ShaderNode.ShaderNode((inputs) => {
|
7
|
+
const { eye_pos, surf_norm, mapN, faceDirection, uv } = inputs;
|
8
|
+
const q0 = ShaderNode.dFdx(eye_pos.xyz);
|
9
|
+
const q1 = ShaderNode.dFdy(eye_pos.xyz);
|
10
|
+
const st0 = ShaderNode.dFdx(uv.st);
|
11
|
+
const st1 = ShaderNode.dFdy(uv.st);
|
12
|
+
const N = surf_norm;
|
13
|
+
const q1perp = ShaderNode.cross(q1, N);
|
14
|
+
const q0perp = ShaderNode.cross(N, q0);
|
15
|
+
const T = ShaderNode.add(ShaderNode.mul(q1perp, st0.x), ShaderNode.mul(q0perp, st1.x));
|
16
|
+
const B = ShaderNode.add(ShaderNode.mul(q1perp, st0.y), ShaderNode.mul(q0perp, st1.y));
|
17
|
+
const det = ShaderNode.max(ShaderNode.dot(T, T), ShaderNode.dot(B, B));
|
18
|
+
const scale = ShaderNode.cond(ShaderNode.equal(det, 0), 0, ShaderNode.mul(faceDirection, ShaderNode.inversesqrt(det)));
|
19
|
+
return ShaderNode.normalize(ShaderNode.add(ShaderNode.mul(T, ShaderNode.mul(mapN.x, scale)), ShaderNode.mul(B, ShaderNode.mul(mapN.y, scale)), ShaderNode.mul(N, mapN.z)));
|
29
20
|
});
|
30
|
-
|
31
21
|
class NormalMapNode extends TempNode {
|
32
22
|
constructor(node, scaleNode = null) {
|
33
|
-
super(
|
23
|
+
super("vec3");
|
34
24
|
this.node = node;
|
35
25
|
this.scaleNode = scaleNode;
|
36
|
-
this.normalMapType = TangentSpaceNormalMap;
|
26
|
+
this.normalMapType = THREE.TangentSpaceNormalMap;
|
37
27
|
}
|
38
|
-
|
39
28
|
generate(builder) {
|
40
29
|
const type = this.getNodeType(builder);
|
41
|
-
const {
|
42
|
-
|
43
|
-
|
44
|
-
} = this;
|
45
|
-
const normalOP = mul(this.node, 2.0);
|
46
|
-
let normalMap = sub(normalOP, 1.0);
|
47
|
-
|
30
|
+
const { normalMapType, scaleNode } = this;
|
31
|
+
const normalOP = ShaderNode.mul(this.node, 2);
|
32
|
+
let normalMap = ShaderNode.sub(normalOP, 1);
|
48
33
|
if (scaleNode !== null) {
|
49
|
-
const normalMapScale = mul(normalMap.xy, scaleNode);
|
50
|
-
normalMap = join(normalMapScale, normalMap.z);
|
34
|
+
const normalMapScale = ShaderNode.mul(normalMap.xy, scaleNode);
|
35
|
+
normalMap = ShaderNode.join(normalMapScale, normalMap.z);
|
51
36
|
}
|
52
|
-
|
53
|
-
|
54
|
-
const
|
55
|
-
const normal = normalize(vertexNormalNode);
|
37
|
+
if (normalMapType === THREE.ObjectSpaceNormalMap) {
|
38
|
+
const vertexNormalNode = ShaderNode.mul(new ModelNode(ModelNode.NORMAL_MATRIX), normalMap);
|
39
|
+
const normal = ShaderNode.normalize(vertexNormalNode);
|
56
40
|
return normal.build(builder, type);
|
57
|
-
} else if (normalMapType === TangentSpaceNormalMap) {
|
41
|
+
} else if (normalMapType === THREE.TangentSpaceNormalMap) {
|
58
42
|
const perturbNormal2ArbCall = perturbNormal2ArbNode({
|
59
|
-
eye_pos: positionView,
|
60
|
-
surf_norm: normalView,
|
43
|
+
eye_pos: ShaderNode.positionView,
|
44
|
+
surf_norm: ShaderNode.normalView,
|
61
45
|
mapN: normalMap,
|
62
|
-
faceDirection: 1
|
63
|
-
uv: uv()
|
46
|
+
faceDirection: 1,
|
47
|
+
uv: ShaderNode.uv()
|
64
48
|
});
|
65
49
|
return perturbNormal2ArbCall.build(builder, type);
|
66
50
|
}
|
67
51
|
}
|
68
|
-
|
69
52
|
}
|
70
|
-
|
71
|
-
export default NormalMapNode;
|
53
|
+
module.exports = NormalMapNode;
|
@@ -0,0 +1,54 @@
|
|
1
|
+
import TempNode from "../core/TempNode.mjs";
|
2
|
+
import ModelNode from "../accessors/ModelNode.mjs";
|
3
|
+
import { ShaderNode, dFdx, dFdy, cross, add, mul, max, dot, cond, equal, inversesqrt, normalize, sub, join, positionView, normalView, uv } from "../ShaderNode.mjs";
|
4
|
+
import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from "three";
|
5
|
+
const perturbNormal2ArbNode = new ShaderNode((inputs) => {
|
6
|
+
const { eye_pos, surf_norm, mapN, faceDirection, uv: uv2 } = inputs;
|
7
|
+
const q0 = dFdx(eye_pos.xyz);
|
8
|
+
const q1 = dFdy(eye_pos.xyz);
|
9
|
+
const st0 = dFdx(uv2.st);
|
10
|
+
const st1 = dFdy(uv2.st);
|
11
|
+
const N = surf_norm;
|
12
|
+
const q1perp = cross(q1, N);
|
13
|
+
const q0perp = cross(N, q0);
|
14
|
+
const T = add(mul(q1perp, st0.x), mul(q0perp, st1.x));
|
15
|
+
const B = add(mul(q1perp, st0.y), mul(q0perp, st1.y));
|
16
|
+
const det = max(dot(T, T), dot(B, B));
|
17
|
+
const scale = cond(equal(det, 0), 0, mul(faceDirection, inversesqrt(det)));
|
18
|
+
return normalize(add(mul(T, mul(mapN.x, scale)), mul(B, mul(mapN.y, scale)), mul(N, mapN.z)));
|
19
|
+
});
|
20
|
+
class NormalMapNode extends TempNode {
|
21
|
+
constructor(node, scaleNode = null) {
|
22
|
+
super("vec3");
|
23
|
+
this.node = node;
|
24
|
+
this.scaleNode = scaleNode;
|
25
|
+
this.normalMapType = TangentSpaceNormalMap;
|
26
|
+
}
|
27
|
+
generate(builder) {
|
28
|
+
const type = this.getNodeType(builder);
|
29
|
+
const { normalMapType, scaleNode } = this;
|
30
|
+
const normalOP = mul(this.node, 2);
|
31
|
+
let normalMap = sub(normalOP, 1);
|
32
|
+
if (scaleNode !== null) {
|
33
|
+
const normalMapScale = mul(normalMap.xy, scaleNode);
|
34
|
+
normalMap = join(normalMapScale, normalMap.z);
|
35
|
+
}
|
36
|
+
if (normalMapType === ObjectSpaceNormalMap) {
|
37
|
+
const vertexNormalNode = mul(new ModelNode(ModelNode.NORMAL_MATRIX), normalMap);
|
38
|
+
const normal = normalize(vertexNormalNode);
|
39
|
+
return normal.build(builder, type);
|
40
|
+
} else if (normalMapType === TangentSpaceNormalMap) {
|
41
|
+
const perturbNormal2ArbCall = perturbNormal2ArbNode({
|
42
|
+
eye_pos: positionView,
|
43
|
+
surf_norm: normalView,
|
44
|
+
mapN: normalMap,
|
45
|
+
faceDirection: 1,
|
46
|
+
uv: uv()
|
47
|
+
});
|
48
|
+
return perturbNormal2ArbCall.build(builder, type);
|
49
|
+
}
|
50
|
+
}
|
51
|
+
}
|
52
|
+
export {
|
53
|
+
NormalMapNode as default
|
54
|
+
};
|
package/nodes/fog/FogNode.js
CHANGED
@@ -1,18 +1,14 @@
|
|
1
|
-
|
2
|
-
|
1
|
+
"use strict";
|
2
|
+
const Node = require("../core/Node.js");
|
3
3
|
class FogNode extends Node {
|
4
4
|
constructor(colorNode, factorNode) {
|
5
|
-
super(
|
5
|
+
super("float");
|
6
6
|
this.colorNode = colorNode;
|
7
7
|
this.factorNode = factorNode;
|
8
8
|
}
|
9
|
-
|
10
9
|
generate(builder) {
|
11
|
-
return this.factorNode.build(builder,
|
10
|
+
return this.factorNode.build(builder, "float");
|
12
11
|
}
|
13
|
-
|
14
12
|
}
|
15
|
-
|
16
13
|
FogNode.prototype.isFogNode = true;
|
17
|
-
|
18
|
-
export default FogNode;
|
14
|
+
module.exports = FogNode;
|
@@ -0,0 +1,15 @@
|
|
1
|
+
import Node from "../core/Node.mjs";
|
2
|
+
class FogNode extends Node {
|
3
|
+
constructor(colorNode, factorNode) {
|
4
|
+
super("float");
|
5
|
+
this.colorNode = colorNode;
|
6
|
+
this.factorNode = factorNode;
|
7
|
+
}
|
8
|
+
generate(builder) {
|
9
|
+
return this.factorNode.build(builder, "float");
|
10
|
+
}
|
11
|
+
}
|
12
|
+
FogNode.prototype.isFogNode = true;
|
13
|
+
export {
|
14
|
+
FogNode as default
|
15
|
+
};
|
@@ -1,20 +1,16 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
1
|
+
"use strict";
|
2
|
+
const FogNode = require("./FogNode.js");
|
3
|
+
const ShaderNode = require("../ShaderNode.js");
|
4
4
|
class FogRangeNode extends FogNode {
|
5
5
|
constructor(colorNode, nearNode, farNode) {
|
6
6
|
super(colorNode);
|
7
7
|
this.nearNode = nearNode;
|
8
8
|
this.farNode = farNode;
|
9
9
|
}
|
10
|
-
|
11
10
|
generate(builder) {
|
12
|
-
this.factorNode = smoothstep(this.nearNode, this.farNode, negate(positionView.z));
|
11
|
+
this.factorNode = ShaderNode.smoothstep(this.nearNode, this.farNode, ShaderNode.negate(ShaderNode.positionView.z));
|
13
12
|
return super.generate(builder);
|
14
13
|
}
|
15
|
-
|
16
14
|
}
|
17
|
-
|
18
15
|
FogRangeNode.prototype.isFogRangeNode = true;
|
19
|
-
|
20
|
-
export default FogRangeNode;
|
16
|
+
module.exports = FogRangeNode;
|
@@ -0,0 +1,17 @@
|
|
1
|
+
import FogNode from "./FogNode.mjs";
|
2
|
+
import { smoothstep, negate, positionView } from "../ShaderNode.mjs";
|
3
|
+
class FogRangeNode extends FogNode {
|
4
|
+
constructor(colorNode, nearNode, farNode) {
|
5
|
+
super(colorNode);
|
6
|
+
this.nearNode = nearNode;
|
7
|
+
this.farNode = farNode;
|
8
|
+
}
|
9
|
+
generate(builder) {
|
10
|
+
this.factorNode = smoothstep(this.nearNode, this.farNode, negate(positionView.z));
|
11
|
+
return super.generate(builder);
|
12
|
+
}
|
13
|
+
}
|
14
|
+
FogRangeNode.prototype.isFogRangeNode = true;
|
15
|
+
export {
|
16
|
+
FogRangeNode as default
|
17
|
+
};
|
package/nodes/functions/BSDFs.js
CHANGED
@@ -1,121 +1,64 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
const
|
4
|
-
|
5
|
-
|
6
|
-
|
7
|
-
|
8
|
-
} = inputs; // Original approximation by Christophe Schlick '94
|
9
|
-
// float fresnel = pow( 1.0 - dotVH, 5.0 );
|
10
|
-
// Optimized variant (presented by Epic at SIGGRAPH '13)
|
11
|
-
// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
|
12
|
-
|
13
|
-
const fresnel = exp2(mul(sub(mul(-5.55473, dotVH), 6.98316), dotVH));
|
14
|
-
return add(mul(f0, sub(1.0, fresnel)), mul(f90, fresnel));
|
15
|
-
}); // validated
|
16
|
-
|
17
|
-
const BRDF_Lambert = new ShaderNode(inputs => {
|
18
|
-
return mul(1 / Math.PI, inputs.diffuseColor); // punctual light
|
19
|
-
}); // validated
|
20
|
-
|
21
|
-
const getDistanceAttenuation = new ShaderNode(inputs => {
|
22
|
-
const {
|
23
|
-
lightDistance,
|
24
|
-
cutoffDistance,
|
25
|
-
decayExponent
|
26
|
-
} = inputs;
|
27
|
-
return cond(and(greaterThan(cutoffDistance, 0), greaterThan(decayExponent, 0)), pow(saturate(add(div(negate(lightDistance), cutoffDistance), 1.0)), decayExponent), 1.0);
|
28
|
-
}); // validated
|
29
|
-
//
|
30
|
-
// STANDARD
|
31
|
-
//
|
32
|
-
// Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
|
33
|
-
// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
34
|
-
|
35
|
-
const V_GGX_SmithCorrelated = new ShaderNode(inputs => {
|
36
|
-
const {
|
37
|
-
alpha,
|
38
|
-
dotNL,
|
39
|
-
dotNV
|
40
|
-
} = inputs;
|
41
|
-
const a2 = pow2(alpha);
|
42
|
-
const gv = mul(dotNL, sqrt(add(a2, mul(sub(1.0, a2), pow2(dotNV)))));
|
43
|
-
const gl = mul(dotNV, sqrt(add(a2, mul(sub(1.0, a2), pow2(dotNL)))));
|
44
|
-
return div(0.5, max(add(gv, gl), EPSILON));
|
45
|
-
}); // validated
|
46
|
-
// Microfacet Models for Refraction through Rough Surfaces - equation (33)
|
47
|
-
// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
|
48
|
-
// alpha is "roughness squared" in Disney’s reparameterization
|
49
|
-
|
50
|
-
const D_GGX = new ShaderNode(inputs => {
|
51
|
-
const {
|
52
|
-
alpha,
|
53
|
-
dotNH
|
54
|
-
} = inputs;
|
55
|
-
const a2 = pow2(alpha);
|
56
|
-
const denom = add(mul(pow2(dotNH), sub(a2, 1.0)), 1.0); // avoid alpha = 0 with dotNH = 1
|
57
|
-
|
58
|
-
return mul(1 / Math.PI, div(a2, pow2(denom)));
|
59
|
-
}); // validated
|
60
|
-
// GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
|
61
|
-
|
62
|
-
const BRDF_GGX = new ShaderNode(inputs => {
|
63
|
-
const {
|
64
|
-
lightDirection,
|
65
|
-
f0,
|
66
|
-
f90,
|
67
|
-
roughness
|
68
|
-
} = inputs;
|
69
|
-
const alpha = pow2(roughness); // UE4's roughness
|
70
|
-
|
71
|
-
const halfDir = normalize(add(lightDirection, positionViewDirection));
|
72
|
-
const dotNL = saturate(dot(transformedNormalView, lightDirection));
|
73
|
-
const dotNV = saturate(dot(transformedNormalView, positionViewDirection));
|
74
|
-
const dotNH = saturate(dot(transformedNormalView, halfDir));
|
75
|
-
const dotVH = saturate(dot(positionViewDirection, halfDir));
|
76
|
-
const F = F_Schlick({
|
77
|
-
f0,
|
78
|
-
f90,
|
79
|
-
dotVH
|
80
|
-
});
|
81
|
-
const V = V_GGX_SmithCorrelated({
|
82
|
-
alpha,
|
83
|
-
dotNL,
|
84
|
-
dotNV
|
85
|
-
});
|
86
|
-
const D = D_GGX({
|
87
|
-
alpha,
|
88
|
-
dotNH
|
89
|
-
});
|
90
|
-
return mul(F, mul(V, D));
|
91
|
-
}); // validated
|
92
|
-
|
93
|
-
const RE_Direct_Physical = new ShaderNode(inputs => {
|
94
|
-
const {
|
95
|
-
lightDirection,
|
96
|
-
lightColor,
|
97
|
-
directDiffuse,
|
98
|
-
directSpecular
|
99
|
-
} = inputs;
|
100
|
-
const dotNL = saturate(dot(transformedNormalView, lightDirection));
|
101
|
-
let irradiance = mul(dotNL, lightColor);
|
102
|
-
irradiance = mul(irradiance, Math.PI); // punctual light
|
103
|
-
|
104
|
-
addTo(directDiffuse, mul(irradiance, BRDF_Lambert({
|
105
|
-
diffuseColor: diffuseColor.rgb
|
106
|
-
})));
|
107
|
-
addTo(directSpecular, mul(irradiance, BRDF_GGX({
|
108
|
-
lightDirection,
|
109
|
-
f0: specularColor,
|
110
|
-
f90: 1,
|
111
|
-
roughness
|
112
|
-
})));
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
|
+
const ShaderNode = require("../ShaderNode.js");
|
4
|
+
const F_Schlick = new ShaderNode.ShaderNode((inputs) => {
|
5
|
+
const { f0, f90, dotVH } = inputs;
|
6
|
+
const fresnel = ShaderNode.exp2(ShaderNode.mul(ShaderNode.sub(ShaderNode.mul(-5.55473, dotVH), 6.98316), dotVH));
|
7
|
+
return ShaderNode.add(ShaderNode.mul(f0, ShaderNode.sub(1, fresnel)), ShaderNode.mul(f90, fresnel));
|
113
8
|
});
|
114
|
-
const
|
115
|
-
|
116
|
-
)
|
117
|
-
|
9
|
+
const BRDF_Lambert = new ShaderNode.ShaderNode((inputs) => {
|
10
|
+
return ShaderNode.mul(1 / Math.PI, inputs.diffuseColor);
|
11
|
+
});
|
12
|
+
const getDistanceAttenuation = new ShaderNode.ShaderNode((inputs) => {
|
13
|
+
const { lightDistance, cutoffDistance, decayExponent } = inputs;
|
14
|
+
return ShaderNode.cond(
|
15
|
+
ShaderNode.and(ShaderNode.greaterThan(cutoffDistance, 0), ShaderNode.greaterThan(decayExponent, 0)),
|
16
|
+
ShaderNode.pow(ShaderNode.saturate(ShaderNode.add(ShaderNode.div(ShaderNode.negate(lightDistance), cutoffDistance), 1)), decayExponent),
|
17
|
+
1
|
18
|
+
);
|
19
|
+
});
|
20
|
+
const V_GGX_SmithCorrelated = new ShaderNode.ShaderNode((inputs) => {
|
21
|
+
const { alpha, dotNL, dotNV } = inputs;
|
22
|
+
const a2 = ShaderNode.pow2(alpha);
|
23
|
+
const gv = ShaderNode.mul(dotNL, ShaderNode.sqrt(ShaderNode.add(a2, ShaderNode.mul(ShaderNode.sub(1, a2), ShaderNode.pow2(dotNV)))));
|
24
|
+
const gl = ShaderNode.mul(dotNV, ShaderNode.sqrt(ShaderNode.add(a2, ShaderNode.mul(ShaderNode.sub(1, a2), ShaderNode.pow2(dotNL)))));
|
25
|
+
return ShaderNode.div(0.5, ShaderNode.max(ShaderNode.add(gv, gl), ShaderNode.EPSILON));
|
26
|
+
});
|
27
|
+
const D_GGX = new ShaderNode.ShaderNode((inputs) => {
|
28
|
+
const { alpha, dotNH } = inputs;
|
29
|
+
const a2 = ShaderNode.pow2(alpha);
|
30
|
+
const denom = ShaderNode.add(ShaderNode.mul(ShaderNode.pow2(dotNH), ShaderNode.sub(a2, 1)), 1);
|
31
|
+
return ShaderNode.mul(1 / Math.PI, ShaderNode.div(a2, ShaderNode.pow2(denom)));
|
32
|
+
});
|
33
|
+
const BRDF_GGX = new ShaderNode.ShaderNode((inputs) => {
|
34
|
+
const { lightDirection, f0, f90, roughness } = inputs;
|
35
|
+
const alpha = ShaderNode.pow2(roughness);
|
36
|
+
const halfDir = ShaderNode.normalize(ShaderNode.add(lightDirection, ShaderNode.positionViewDirection));
|
37
|
+
const dotNL = ShaderNode.saturate(ShaderNode.dot(ShaderNode.transformedNormalView, lightDirection));
|
38
|
+
const dotNV = ShaderNode.saturate(ShaderNode.dot(ShaderNode.transformedNormalView, ShaderNode.positionViewDirection));
|
39
|
+
const dotNH = ShaderNode.saturate(ShaderNode.dot(ShaderNode.transformedNormalView, halfDir));
|
40
|
+
const dotVH = ShaderNode.saturate(ShaderNode.dot(ShaderNode.positionViewDirection, halfDir));
|
41
|
+
const F = F_Schlick({ f0, f90, dotVH });
|
42
|
+
const V = V_GGX_SmithCorrelated({ alpha, dotNL, dotNV });
|
43
|
+
const D = D_GGX({ alpha, dotNH });
|
44
|
+
return ShaderNode.mul(F, ShaderNode.mul(V, D));
|
45
|
+
});
|
46
|
+
const RE_Direct_Physical = new ShaderNode.ShaderNode((inputs) => {
|
47
|
+
const { lightDirection, lightColor, directDiffuse, directSpecular } = inputs;
|
48
|
+
const dotNL = ShaderNode.saturate(ShaderNode.dot(ShaderNode.transformedNormalView, lightDirection));
|
49
|
+
let irradiance = ShaderNode.mul(dotNL, lightColor);
|
50
|
+
irradiance = ShaderNode.mul(irradiance, Math.PI);
|
51
|
+
ShaderNode.addTo(directDiffuse, ShaderNode.mul(irradiance, BRDF_Lambert({ diffuseColor: ShaderNode.diffuseColor.rgb })));
|
52
|
+
ShaderNode.addTo(directSpecular, ShaderNode.mul(irradiance, BRDF_GGX({ lightDirection, f0: ShaderNode.specularColor, f90: 1, roughness: ShaderNode.roughness })));
|
53
|
+
});
|
54
|
+
const PhysicalLightingModel = new ShaderNode.ShaderNode((inputs) => {
|
118
55
|
RE_Direct_Physical(inputs);
|
119
56
|
});
|
120
|
-
|
121
|
-
|
57
|
+
exports.BRDF_GGX = BRDF_GGX;
|
58
|
+
exports.BRDF_Lambert = BRDF_Lambert;
|
59
|
+
exports.D_GGX = D_GGX;
|
60
|
+
exports.F_Schlick = F_Schlick;
|
61
|
+
exports.PhysicalLightingModel = PhysicalLightingModel;
|
62
|
+
exports.RE_Direct_Physical = RE_Direct_Physical;
|
63
|
+
exports.V_GGX_SmithCorrelated = V_GGX_SmithCorrelated;
|
64
|
+
exports.getDistanceAttenuation = getDistanceAttenuation;
|
@@ -0,0 +1,64 @@
|
|
1
|
+
import { ShaderNode, exp2, mul, sub, add, cond, and, greaterThan, pow, saturate, div, negate, pow2, sqrt, max, EPSILON, normalize, positionViewDirection, dot, transformedNormalView, addTo, diffuseColor, specularColor, roughness } from "../ShaderNode.mjs";
|
2
|
+
const F_Schlick = new ShaderNode((inputs) => {
|
3
|
+
const { f0, f90, dotVH } = inputs;
|
4
|
+
const fresnel = exp2(mul(sub(mul(-5.55473, dotVH), 6.98316), dotVH));
|
5
|
+
return add(mul(f0, sub(1, fresnel)), mul(f90, fresnel));
|
6
|
+
});
|
7
|
+
const BRDF_Lambert = new ShaderNode((inputs) => {
|
8
|
+
return mul(1 / Math.PI, inputs.diffuseColor);
|
9
|
+
});
|
10
|
+
const getDistanceAttenuation = new ShaderNode((inputs) => {
|
11
|
+
const { lightDistance, cutoffDistance, decayExponent } = inputs;
|
12
|
+
return cond(
|
13
|
+
and(greaterThan(cutoffDistance, 0), greaterThan(decayExponent, 0)),
|
14
|
+
pow(saturate(add(div(negate(lightDistance), cutoffDistance), 1)), decayExponent),
|
15
|
+
1
|
16
|
+
);
|
17
|
+
});
|
18
|
+
const V_GGX_SmithCorrelated = new ShaderNode((inputs) => {
|
19
|
+
const { alpha, dotNL, dotNV } = inputs;
|
20
|
+
const a2 = pow2(alpha);
|
21
|
+
const gv = mul(dotNL, sqrt(add(a2, mul(sub(1, a2), pow2(dotNV)))));
|
22
|
+
const gl = mul(dotNV, sqrt(add(a2, mul(sub(1, a2), pow2(dotNL)))));
|
23
|
+
return div(0.5, max(add(gv, gl), EPSILON));
|
24
|
+
});
|
25
|
+
const D_GGX = new ShaderNode((inputs) => {
|
26
|
+
const { alpha, dotNH } = inputs;
|
27
|
+
const a2 = pow2(alpha);
|
28
|
+
const denom = add(mul(pow2(dotNH), sub(a2, 1)), 1);
|
29
|
+
return mul(1 / Math.PI, div(a2, pow2(denom)));
|
30
|
+
});
|
31
|
+
const BRDF_GGX = new ShaderNode((inputs) => {
|
32
|
+
const { lightDirection, f0, f90, roughness: roughness2 } = inputs;
|
33
|
+
const alpha = pow2(roughness2);
|
34
|
+
const halfDir = normalize(add(lightDirection, positionViewDirection));
|
35
|
+
const dotNL = saturate(dot(transformedNormalView, lightDirection));
|
36
|
+
const dotNV = saturate(dot(transformedNormalView, positionViewDirection));
|
37
|
+
const dotNH = saturate(dot(transformedNormalView, halfDir));
|
38
|
+
const dotVH = saturate(dot(positionViewDirection, halfDir));
|
39
|
+
const F = F_Schlick({ f0, f90, dotVH });
|
40
|
+
const V = V_GGX_SmithCorrelated({ alpha, dotNL, dotNV });
|
41
|
+
const D = D_GGX({ alpha, dotNH });
|
42
|
+
return mul(F, mul(V, D));
|
43
|
+
});
|
44
|
+
const RE_Direct_Physical = new ShaderNode((inputs) => {
|
45
|
+
const { lightDirection, lightColor, directDiffuse, directSpecular } = inputs;
|
46
|
+
const dotNL = saturate(dot(transformedNormalView, lightDirection));
|
47
|
+
let irradiance = mul(dotNL, lightColor);
|
48
|
+
irradiance = mul(irradiance, Math.PI);
|
49
|
+
addTo(directDiffuse, mul(irradiance, BRDF_Lambert({ diffuseColor: diffuseColor.rgb })));
|
50
|
+
addTo(directSpecular, mul(irradiance, BRDF_GGX({ lightDirection, f0: specularColor, f90: 1, roughness })));
|
51
|
+
});
|
52
|
+
const PhysicalLightingModel = new ShaderNode((inputs) => {
|
53
|
+
RE_Direct_Physical(inputs);
|
54
|
+
});
|
55
|
+
export {
|
56
|
+
BRDF_GGX,
|
57
|
+
BRDF_Lambert,
|
58
|
+
D_GGX,
|
59
|
+
F_Schlick,
|
60
|
+
PhysicalLightingModel,
|
61
|
+
RE_Direct_Physical,
|
62
|
+
V_GGX_SmithCorrelated,
|
63
|
+
getDistanceAttenuation
|
64
|
+
};
|