three-stdlib 2.15.1 → 2.15.2
Sign up to get free protection for your applications and to get access to all the features.
- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +14 -23
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +97 -357
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
- package/objects/ReflectorForSSRPass.mjs +247 -0
- package/objects/ReflectorRTT.js +6 -7
- package/objects/ReflectorRTT.mjs +10 -0
- package/objects/Refractor.js +64 -106
- package/objects/Refractor.mjs +178 -0
- package/objects/ShadowMesh.js +8 -17
- package/objects/ShadowMesh.mjs +41 -0
- package/objects/Sky.js +119 -80
- package/objects/Sky.mjs +124 -0
- package/objects/Water.js +83 -127
- package/objects/Water.mjs +235 -0
- package/objects/Water2.js +72 -108
- package/objects/Water2.mjs +252 -0
- package/offscreen/jank.js +10 -14
- package/offscreen/jank.mjs +27 -0
- package/offscreen/offscreen.js +4 -5
- package/offscreen/offscreen.mjs +5 -0
- package/offscreen/scene.js +45 -48
- package/offscreen/scene.mjs +52 -0
- package/package.json +3 -3
- package/physics/AmmoPhysics.js +30 -71
- package/physics/AmmoPhysics.mjs +165 -0
- package/postprocessing/AdaptiveToneMappingPass.js +97 -123
- package/postprocessing/AdaptiveToneMappingPass.mjs +221 -0
- package/postprocessing/AfterimagePass.js +28 -49
- package/postprocessing/AfterimagePass.mjs +55 -0
- package/postprocessing/BloomPass.js +43 -69
- package/postprocessing/BloomPass.mjs +90 -0
- package/postprocessing/BokehPass.js +39 -69
- package/postprocessing/BokehPass.mjs +76 -0
- package/postprocessing/ClearPass.js +10 -25
- package/postprocessing/ClearPass.mjs +27 -0
- package/postprocessing/CubeTexturePass.js +28 -27
- package/postprocessing/CubeTexturePass.mjs +49 -0
- package/postprocessing/DotScreenPass.js +24 -32
- package/postprocessing/DotScreenPass.mjs +40 -0
- package/postprocessing/EffectComposer.js +39 -86
- package/postprocessing/EffectComposer.mjs +139 -0
- package/postprocessing/FilmPass.js +25 -30
- package/postprocessing/FilmPass.mjs +42 -0
- package/postprocessing/GlitchPass.js +38 -61
- package/postprocessing/GlitchPass.mjs +75 -0
- package/postprocessing/HalftonePass.js +19 -39
- package/postprocessing/HalftonePass.mjs +44 -0
- package/postprocessing/LUTPass.js +13 -38
- package/postprocessing/LUTPass.mjs +136 -0
- package/postprocessing/MaskPass.js +19 -38
- package/postprocessing/MaskPass.mjs +60 -0
- package/postprocessing/OutlinePass.js +135 -277
- package/postprocessing/OutlinePass.mjs +438 -0
- package/postprocessing/Pass.js +20 -44
- package/postprocessing/Pass.mjs +37 -0
- package/postprocessing/RenderPass.js +13 -36
- package/postprocessing/RenderPass.mjs +48 -0
- package/postprocessing/RenderPixelatedPass.js +44 -58
- package/postprocessing/RenderPixelatedPass.mjs +199 -0
- package/postprocessing/SAOPass.js +154 -189
- package/postprocessing/SAOPass.mjs +282 -0
- package/postprocessing/SMAAPass.js +64 -84
- package/postprocessing/SMAAPass.mjs +112 -0
- package/postprocessing/SSAARenderPass.js +121 -69
- package/postprocessing/SSAARenderPass.mjs +170 -0
- package/postprocessing/SSAOPass.js +123 -172
- package/postprocessing/SSAOPass.mjs +265 -0
- package/postprocessing/SSRPass.js +211 -280
- package/postprocessing/SSRPass.mjs +432 -0
- package/postprocessing/SavePass.js +20 -25
- package/postprocessing/SavePass.mjs +37 -0
- package/postprocessing/ShaderPass.js +14 -30
- package/postprocessing/ShaderPass.mjs +39 -0
- package/postprocessing/TAARenderPass.js +42 -61
- package/postprocessing/TAARenderPass.mjs +88 -0
- package/postprocessing/TexturePass.js +21 -22
- package/postprocessing/TexturePass.mjs +39 -0
- package/postprocessing/UnrealBloomPass.js +105 -213
- package/postprocessing/UnrealBloomPass.mjs +220 -0
- package/renderers/CSS2DRenderer.js +44 -56
- package/renderers/CSS2DRenderer.mjs +112 -0
- package/renderers/CSS3DRenderer.js +53 -86
- package/renderers/CSS3DRenderer.mjs +133 -0
- package/renderers/Projector.js +107 -274
- package/renderers/Projector.mjs +511 -0
- package/renderers/SVGRenderer.js +72 -182
- package/renderers/SVGRenderer.mjs +306 -0
- package/renderers/nodes/accessors/CameraNode.js +29 -40
- package/renderers/nodes/accessors/CameraNode.mjs +63 -0
- package/renderers/nodes/accessors/ModelNode.js +28 -37
- package/renderers/nodes/accessors/ModelNode.mjs +61 -0
- package/renderers/nodes/accessors/ModelViewProjectionNode.js +10 -23
- package/renderers/nodes/accessors/ModelViewProjectionNode.mjs +21 -0
- package/renderers/nodes/accessors/NormalNode.js +35 -45
- package/renderers/nodes/accessors/NormalNode.mjs +61 -0
- package/renderers/nodes/accessors/PositionNode.js +18 -19
- package/renderers/nodes/accessors/PositionNode.mjs +30 -0
- package/renderers/nodes/accessors/UVNode.js +5 -10
- package/renderers/nodes/accessors/UVNode.mjs +13 -0
- package/renderers/nodes/core/AttributeNode.js +5 -14
- package/renderers/nodes/core/AttributeNode.mjs +35 -0
- package/renderers/nodes/core/InputNode.js +4 -14
- package/renderers/nodes/core/InputNode.mjs +31 -0
- package/renderers/nodes/core/Node.js +7 -17
- package/renderers/nodes/core/Node.mjs +34 -0
- package/renderers/nodes/core/NodeAttribute.js +3 -6
- package/renderers/nodes/core/NodeAttribute.mjs +10 -0
- package/renderers/nodes/core/NodeBuilder.js +87 -154
- package/renderers/nodes/core/NodeBuilder.mjs +243 -0
- package/renderers/nodes/core/NodeFrame.js +9 -12
- package/renderers/nodes/core/NodeFrame.mjs +35 -0
- package/renderers/nodes/core/NodeSlot.js +2 -3
- package/renderers/nodes/core/NodeSlot.mjs +10 -0
- package/renderers/nodes/core/NodeUniform.js +4 -9
- package/renderers/nodes/core/NodeUniform.mjs +18 -0
- package/renderers/nodes/core/NodeVary.js +4 -7
- package/renderers/nodes/core/NodeVary.mjs +11 -0
- package/renderers/nodes/core/VaryNode.js +6 -12
- package/renderers/nodes/core/VaryNode.mjs +22 -0
- package/renderers/nodes/core/constants.js +16 -13
- package/renderers/nodes/core/constants.mjs +22 -0
- package/renderers/nodes/inputs/ColorNode.js +5 -11
- package/renderers/nodes/inputs/ColorNode.mjs +11 -0
- package/renderers/nodes/inputs/FloatNode.js +5 -11
- package/renderers/nodes/inputs/FloatNode.mjs +11 -0
- package/renderers/nodes/inputs/Matrix3Node.js +7 -13
- package/renderers/nodes/inputs/Matrix3Node.mjs +12 -0
- package/renderers/nodes/inputs/Matrix4Node.js +7 -13
- package/renderers/nodes/inputs/Matrix4Node.mjs +12 -0
- package/renderers/nodes/inputs/TextureNode.js +7 -15
- package/renderers/nodes/inputs/TextureNode.mjs +20 -0
- package/renderers/nodes/inputs/Vector2Node.js +5 -11
- package/renderers/nodes/inputs/Vector2Node.mjs +11 -0
- package/renderers/nodes/inputs/Vector3Node.js +7 -13
- package/renderers/nodes/inputs/Vector3Node.mjs +12 -0
- package/renderers/nodes/inputs/Vector4Node.js +7 -13
- package/renderers/nodes/inputs/Vector4Node.mjs +12 -0
- package/renderers/nodes/math/MathNode.js +20 -30
- package/renderers/nodes/math/MathNode.mjs +55 -0
- package/renderers/nodes/math/OperatorNode.js +4 -20
- package/renderers/nodes/math/OperatorNode.mjs +42 -0
- package/renderers/nodes/utils/SwitchNode.js +4 -9
- package/renderers/nodes/utils/SwitchNode.mjs +20 -0
- package/renderers/nodes/utils/TimerNode.js +5 -10
- package/renderers/nodes/utils/TimerNode.mjs +14 -0
- package/renderers/webgpu/WebGPU.js +14 -16
- package/renderers/webgpu/WebGPU.mjs +24 -0
- package/renderers/webgpu/WebGPUAttributes.js +16 -23
- package/renderers/webgpu/WebGPUAttributes.mjs +69 -0
- package/renderers/webgpu/WebGPUBackground.js +13 -30
- package/renderers/webgpu/WebGPUBackground.mjs +61 -0
- package/renderers/webgpu/WebGPUBinding.js +4 -7
- package/renderers/webgpu/WebGPUBinding.mjs +14 -0
- package/renderers/webgpu/WebGPUBindings.js +21 -57
- package/renderers/webgpu/WebGPUBindings.mjs +155 -0
- package/renderers/webgpu/WebGPUComputePipelines.js +14 -25
- package/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
- package/renderers/webgpu/WebGPUGeometries.js +5 -15
- package/renderers/webgpu/WebGPUGeometries.mjs +41 -0
- package/renderers/webgpu/WebGPUInfo.js +3 -8
- package/renderers/webgpu/WebGPUInfo.mjs +46 -0
- package/renderers/webgpu/WebGPUObjects.js +5 -10
- package/renderers/webgpu/WebGPUObjects.mjs +25 -0
- package/renderers/webgpu/WebGPUProperties.js +5 -11
- package/renderers/webgpu/WebGPUProperties.mjs +22 -0
- package/renderers/webgpu/WebGPURenderLists.js +20 -36
- package/renderers/webgpu/WebGPURenderLists.mjs +119 -0
- package/renderers/webgpu/WebGPURenderPipelines.js +260 -387
- package/renderers/webgpu/WebGPURenderPipelines.mjs +545 -0
- package/renderers/webgpu/WebGPURenderer.js +124 -262
- package/renderers/webgpu/WebGPURenderer.mjs +574 -0
- package/renderers/webgpu/WebGPUSampledTexture.js +18 -31
- package/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
- package/renderers/webgpu/WebGPUSampler.js +7 -12
- package/renderers/webgpu/WebGPUSampler.mjs +15 -0
- package/renderers/webgpu/WebGPUStorageBuffer.js +7 -12
- package/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
- package/renderers/webgpu/WebGPUTextureRenderer.js +5 -11
- package/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
- package/renderers/webgpu/WebGPUTextureUtils.js +29 -40
- package/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
- package/renderers/webgpu/WebGPUTextures.js +186 -333
- package/renderers/webgpu/WebGPUTextures.mjs +484 -0
- package/renderers/webgpu/WebGPUUniform.js +25 -51
- package/renderers/webgpu/WebGPUUniform.mjs +81 -0
- package/renderers/webgpu/WebGPUUniformsGroup.js +32 -72
- package/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
- package/renderers/webgpu/constants.js +190 -181
- package/renderers/webgpu/constants.mjs +230 -0
- package/renderers/webgpu/nodes/ShaderLib.js +2 -2
- package/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +53 -124
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
- package/renderers/webgpu/nodes/WebGPUNodeUniform.js +17 -31
- package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +8 -9
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
- package/renderers/webgpu/nodes/WebGPUNodes.js +7 -45
- package/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
- package/shaders/ACESFilmicToneMappingShader.js +44 -24
- package/shaders/ACESFilmicToneMappingShader.mjs +48 -0
- package/shaders/AfterimageShader.js +28 -18
- package/shaders/AfterimageShader.mjs +32 -0
- package/shaders/BasicShader.js +9 -7
- package/shaders/BasicShader.mjs +12 -0
- package/shaders/BleachBypassShader.js +31 -15
- package/shaders/BleachBypassShader.mjs +35 -0
- package/shaders/BlendShader.js +26 -19
- package/shaders/BlendShader.mjs +30 -0
- package/shaders/BokehShader.js +98 -36
- package/shaders/BokehShader.mjs +106 -0
- package/shaders/BokehShader2.js +261 -90
- package/shaders/BokehShader2.mjs +269 -0
- package/shaders/BrightnessContrastShader.js +28 -19
- package/shaders/BrightnessContrastShader.mjs +32 -0
- package/shaders/ColorCorrectionShader.js +26 -22
- package/shaders/ColorCorrectionShader.mjs +30 -0
- package/shaders/ColorifyShader.js +24 -16
- package/shaders/ColorifyShader.mjs +28 -0
- package/shaders/ConvolutionShader.js +40 -36
- package/shaders/ConvolutionShader.mjs +55 -0
- package/shaders/CopyShader.js +21 -13
- package/shaders/CopyShader.mjs +25 -0
- package/shaders/DOFMipMapShader.js +28 -21
- package/shaders/DOFMipMapShader.mjs +32 -0
- package/shaders/DepthLimitedBlurShader.js +85 -40
- package/shaders/DepthLimitedBlurShader.mjs +114 -0
- package/shaders/DigitalGlitch.js +74 -46
- package/shaders/DigitalGlitch.mjs +78 -0
- package/shaders/DotScreenShader.js +35 -27
- package/shaders/DotScreenShader.mjs +39 -0
- package/shaders/FXAAShader.js +1094 -19
- package/shaders/FXAAShader.mjs +1098 -0
- package/shaders/FilmShader.js +38 -52
- package/shaders/FilmShader.mjs +42 -0
- package/shaders/FocusShader.js +51 -24
- package/shaders/FocusShader.mjs +55 -0
- package/shaders/FreiChenShader.js +57 -24
- package/shaders/FreiChenShader.mjs +61 -0
- package/shaders/FresnelShader.js +43 -22
- package/shaders/FresnelShader.mjs +47 -0
- package/shaders/GammaCorrectionShader.js +19 -11
- package/shaders/GammaCorrectionShader.mjs +23 -0
- package/shaders/GodRaysShader.js +103 -94
- package/shaders/GodRaysShader.mjs +146 -0
- package/shaders/HalftoneShader.js +208 -65
- package/shaders/HalftoneShader.mjs +212 -0
- package/shaders/HorizontalBlurShader.js +7 -23
- package/shaders/HorizontalBlurShader.mjs +43 -0
- package/shaders/HorizontalTiltShiftShader.js +33 -21
- package/shaders/HorizontalTiltShiftShader.mjs +37 -0
- package/shaders/HueSaturationShader.js +37 -21
- package/shaders/HueSaturationShader.mjs +41 -0
- package/shaders/KaleidoShader.js +30 -22
- package/shaders/KaleidoShader.mjs +34 -0
- package/shaders/LuminosityHighPassShader.js +33 -27
- package/shaders/LuminosityHighPassShader.mjs +37 -0
- package/shaders/LuminosityShader.js +21 -11
- package/shaders/LuminosityShader.mjs +25 -0
- package/shaders/MirrorShader.js +31 -16
- package/shaders/MirrorShader.mjs +35 -0
- package/shaders/NormalMapShader.js +27 -23
- package/shaders/NormalMapShader.mjs +31 -0
- package/shaders/ParallaxShader.js +107 -48
- package/shaders/ParallaxShader.mjs +113 -0
- package/shaders/PixelShader.js +24 -16
- package/shaders/PixelShader.mjs +28 -0
- package/shaders/RGBShiftShader.js +26 -22
- package/shaders/RGBShiftShader.mjs +30 -0
- package/shaders/SAOShader.js +132 -48
- package/shaders/SAOShader.mjs +144 -0
- package/shaders/SMAAShader.js +256 -135
- package/shaders/SMAAShader.mjs +272 -0
- package/shaders/SSAOShader.js +153 -81
- package/shaders/SSAOShader.mjs +172 -0
- package/shaders/SSRShader.js +32 -87
- package/shaders/SSRShader.mjs +324 -0
- package/shaders/SepiaShader.js +25 -15
- package/shaders/SepiaShader.mjs +29 -0
- package/shaders/SobelOperatorShader.js +40 -29
- package/shaders/SobelOperatorShader.mjs +44 -0
- package/shaders/SubsurfaceScatteringShader.js +53 -39
- package/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/shaders/TechnicolorShader.js +20 -13
- package/shaders/TechnicolorShader.mjs +24 -0
- package/shaders/ToneMapShader.js +44 -28
- package/shaders/ToneMapShader.mjs +48 -0
- package/shaders/ToonShader.js +172 -96
- package/shaders/ToonShader.mjs +188 -0
- package/shaders/TriangleBlurShader.js +32 -23
- package/shaders/TriangleBlurShader.mjs +36 -0
- package/shaders/UnpackDepthRGBAShader.js +22 -14
- package/shaders/UnpackDepthRGBAShader.mjs +26 -0
- package/shaders/VerticalBlurShader.js +7 -23
- package/shaders/VerticalBlurShader.mjs +44 -0
- package/shaders/VerticalTiltShiftShader.js +33 -21
- package/shaders/VerticalTiltShiftShader.mjs +37 -0
- package/shaders/VignetteShader.js +24 -28
- package/shaders/VignetteShader.mjs +28 -0
- package/shaders/VolumeShader.js +174 -77
- package/shaders/VolumeShader.mjs +178 -0
- package/shaders/WaterRefractionShader.js +38 -6
- package/shaders/WaterRefractionShader.mjs +57 -0
- package/shaders/types.js +1 -1
- package/{custom.d.js → shaders/types.mjs} +0 -0
- package/textures/FlakesTexture.js +8 -10
- package/textures/FlakesTexture.mjs +30 -0
- package/types/helpers.js +3 -2
- package/types/helpers.mjs +4 -0
- package/utils/BufferGeometryUtils.js +251 -325
- package/utils/BufferGeometryUtils.mjs +570 -0
- package/utils/GeometryCompressionUtils.js +241 -239
- package/utils/GeometryCompressionUtils.mjs +547 -0
- package/utils/GeometryUtils.js +41 -94
- package/utils/GeometryUtils.mjs +108 -0
- package/utils/RoughnessMipmapper.js +38 -82
- package/utils/RoughnessMipmapper.mjs +213 -0
- package/utils/SceneUtils.js +15 -20
- package/utils/SceneUtils.mjs +36 -0
- package/utils/ShadowMapViewer.js +49 -95
- package/utils/ShadowMapViewer.mjs +114 -0
- package/utils/SkeletonUtils.js +74 -165
- package/utils/SkeletonUtils.mjs +292 -0
- package/utils/UVsDebug.js +32 -62
- package/utils/UVsDebug.mjs +85 -0
- package/utils/WorkerPool.js +13 -33
- package/utils/WorkerPool.mjs +62 -0
- package/webxr/ARButton.js +72 -98
- package/webxr/ARButton.mjs +119 -0
- package/webxr/OculusHandModel.js +18 -37
- package/webxr/OculusHandModel.mjs +71 -0
- package/webxr/OculusHandPointerModel.js +58 -80
- package/webxr/OculusHandPointerModel.mjs +207 -0
- package/webxr/Text2D.js +37 -19
- package/webxr/Text2D.mjs +31 -0
- package/webxr/VRButton.js +59 -90
- package/webxr/VRButton.mjs +105 -0
- package/webxr/XRControllerModelFactory.js +58 -116
- package/webxr/XRControllerModelFactory.mjs +146 -0
- package/webxr/XREstimatedLight.js +39 -66
- package/webxr/XREstimatedLight.mjs +126 -0
- package/webxr/XRHandMeshModel.js +40 -29
- package/webxr/XRHandMeshModel.mjs +73 -0
- package/webxr/XRHandModelFactory.js +28 -31
- package/webxr/XRHandModelFactory.mjs +61 -0
- package/webxr/XRHandPrimitiveModel.js +41 -27
- package/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/BufferGeometryUtils-1a7a235c.js +0 -655
- package/BufferGeometryUtils-971dfde3.js +0 -1
- package/Nodes-4f766d71.js +0 -471
- package/Nodes-9aa16d74.js +0 -1
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDPhysics.cjs.js +0 -1
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DragControls.cjs.js +0 -1
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMShader.cjs.js +0 -1
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSUtils.cjs.js +0 -1
- package/custom.d.cjs.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/StereoEffect.cjs.js +0 -1
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/USDZExporter.cjs.js +0 -1
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.cjs.js +0 -1
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/index.cjs.js +0 -1
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MotionControllers.cjs.js +0 -1
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lines/Line2.cjs.js +0 -1
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/XLoader.cjs.js +0 -1
- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/lwo/IFFParser.cjs.js +0 -1
- package/loaders/lwo/LWO2Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/math/Capsule.cjs.js +0 -1
- package/math/ColorConverter.cjs.js +0 -1
- package/math/ConvexHull.cjs.js +0 -1
- package/math/ImprovedNoise.cjs.js +0 -1
- package/math/Lut.cjs.js +0 -1
- package/math/MeshSurfaceSampler.cjs.js +0 -1
- package/math/OBB.cjs.js +0 -1
- package/math/Octree.cjs.js +0 -1
- package/math/SimplexNoise.cjs.js +0 -1
- package/misc/ConvexObjectBreaker.cjs.js +0 -1
- package/misc/GPUComputationRenderer.cjs.js +0 -1
- package/misc/Gyroscope.cjs.js +0 -1
- package/misc/MD2Character.cjs.js +0 -1
- package/misc/MD2CharacterComplex.cjs.js +0 -1
- package/misc/MorphAnimMesh.cjs.js +0 -1
- package/misc/MorphBlendMesh.cjs.js +0 -1
- package/misc/ProgressiveLightmap.cjs.js +0 -1
- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/TubePainter.cjs.js +0 -1
- package/misc/Volume.cjs.js +0 -1
- package/misc/VolumeSlice.cjs.js +0 -1
- package/misc/WebGL.cjs.js +0 -1
- package/modifiers/CurveModifier.cjs.js +0 -1
- package/modifiers/EdgeSplitModifier.cjs.js +0 -1
- package/modifiers/SimplifyModifier.cjs.js +0 -1
- package/modifiers/TessellateModifier.cjs.js +0 -1
- package/nodes/Nodes.cjs.js +0 -1
- package/nodes/ShaderNode.cjs.js +0 -1
- package/nodes/accessors/BufferNode.cjs.js +0 -1
- package/nodes/accessors/CameraNode.cjs.js +0 -1
- package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
- package/nodes/accessors/MaterialNode.cjs.js +0 -1
- package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
- package/nodes/accessors/ModelNode.cjs.js +0 -1
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
- package/nodes/accessors/NormalNode.cjs.js +0 -1
- package/nodes/accessors/Object3DNode.cjs.js +0 -1
- package/nodes/accessors/PointUVNode.cjs.js +0 -1
- package/nodes/accessors/PositionNode.cjs.js +0 -1
- package/nodes/accessors/ReferenceNode.cjs.js +0 -1
- package/nodes/accessors/ReflectNode.cjs.js +0 -1
- package/nodes/accessors/SkinningNode.cjs.js +0 -1
- package/nodes/accessors/TextureNode.cjs.js +0 -1
- package/nodes/accessors/UVNode.cjs.js +0 -1
- package/nodes/core/ArrayUniformNode.cjs.js +0 -1
- package/nodes/core/AttributeNode.cjs.js +0 -1
- package/nodes/core/BypassNode.cjs.js +0 -1
- package/nodes/core/CodeNode.cjs.js +0 -1
- package/nodes/core/ConstNode.cjs.js +0 -1
- package/nodes/core/ContextNode.cjs.js +0 -1
- package/nodes/core/ExpressionNode.cjs.js +0 -1
- package/nodes/core/FunctionCallNode.cjs.js +0 -1
- package/nodes/core/FunctionNode.cjs.js +0 -1
- package/nodes/core/InputNode.cjs.js +0 -1
- package/nodes/core/Node.cjs.js +0 -1
- package/nodes/core/NodeAttribute.cjs.js +0 -1
- package/nodes/core/NodeBuilder.cjs.js +0 -1
- package/nodes/core/NodeCode.cjs.js +0 -1
- package/nodes/core/NodeFrame.cjs.js +0 -1
- package/nodes/core/NodeFunction.cjs.js +0 -1
- package/nodes/core/NodeFunction.js +0 -17
- package/nodes/core/NodeFunctionInput.cjs.js +0 -1
- package/nodes/core/NodeKeywords.cjs.js +0 -1
- package/nodes/core/NodeParser.cjs.js +0 -1
- package/nodes/core/NodeParser.js +0 -8
- package/nodes/core/NodeUniform.cjs.js +0 -1
- package/nodes/core/NodeUtils.cjs.js +0 -1
- package/nodes/core/NodeVar.cjs.js +0 -1
- package/nodes/core/NodeVary.cjs.js +0 -1
- package/nodes/core/PropertyNode.cjs.js +0 -1
- package/nodes/core/TempNode.cjs.js +0 -1
- package/nodes/core/UniformNode.cjs.js +0 -1
- package/nodes/core/VarNode.cjs.js +0 -1
- package/nodes/core/VaryNode.cjs.js +0 -1
- package/nodes/core/constants.cjs.js +0 -1
- package/nodes/display/ColorSpaceNode.cjs.js +0 -1
- package/nodes/display/NormalMapNode.cjs.js +0 -1
- package/nodes/fog/FogNode.cjs.js +0 -1
- package/nodes/fog/FogRangeNode.cjs.js +0 -1
- package/nodes/functions/BSDFs.cjs.js +0 -1
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
- package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
- package/nodes/lights/LightContextNode.cjs.js +0 -1
- package/nodes/lights/LightNode.cjs.js +0 -1
- package/nodes/lights/LightsNode.cjs.js +0 -1
- package/nodes/loaders/NodeLoader.cjs.js +0 -1
- package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/Materials.cjs.js +0 -1
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
- package/nodes/materials/NodeMaterial.cjs.js +0 -1
- package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
- package/nodes/math/CondNode.cjs.js +0 -1
- package/nodes/math/MathNode.cjs.js +0 -1
- package/nodes/math/OperatorNode.cjs.js +0 -1
- package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
- package/nodes/parsers/GLSLNodeFunction.js +0 -101
- package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
- package/nodes/parsers/GLSLNodeParser.js +0 -13
- package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
- package/nodes/parsers/WGSLNodeFunction.js +0 -71
- package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
- package/nodes/parsers/WGSLNodeParser.js +0 -13
- package/nodes/procedural/CheckerNode.cjs.js +0 -1
- package/nodes/utils/ArrayElementNode.cjs.js +0 -1
- package/nodes/utils/ConvertNode.cjs.js +0 -1
- package/nodes/utils/JoinNode.cjs.js +0 -1
- package/nodes/utils/MatcapUVNode.cjs.js +0 -1
- package/nodes/utils/OscNode.cjs.js +0 -1
- package/nodes/utils/SplitNode.cjs.js +0 -1
- package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
- package/nodes/utils/TimerNode.cjs.js +0 -1
- package/objects/GroundProjectedEnv.cjs.js +0 -1
- package/objects/Lensflare.cjs.js +0 -1
- package/objects/LightningStorm.cjs.js +0 -1
- package/objects/MarchingCubes.cjs.js +0 -1
- package/objects/Reflector.cjs.js +0 -1
- package/objects/ReflectorForSSRPass.cjs.js +0 -1
- package/objects/ReflectorRTT.cjs.js +0 -1
- package/objects/Refractor.cjs.js +0 -1
- package/objects/ShadowMesh.cjs.js +0 -1
- package/objects/Sky.cjs.js +0 -1
- package/objects/Water.cjs.js +0 -1
- package/objects/Water2.cjs.js +0 -1
- package/offscreen/jank.cjs.js +0 -1
- package/offscreen/offscreen.cjs.js +0 -1
- package/offscreen/scene.cjs.js +0 -1
- package/physics/AmmoPhysics.cjs.js +0 -1
- package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
- package/postprocessing/AfterimagePass.cjs.js +0 -1
- package/postprocessing/BloomPass.cjs.js +0 -1
- package/postprocessing/BokehPass.cjs.js +0 -1
- package/postprocessing/ClearPass.cjs.js +0 -1
- package/postprocessing/CubeTexturePass.cjs.js +0 -1
- package/postprocessing/DotScreenPass.cjs.js +0 -1
- package/postprocessing/EffectComposer.cjs.js +0 -1
- package/postprocessing/FilmPass.cjs.js +0 -1
- package/postprocessing/GlitchPass.cjs.js +0 -1
- package/postprocessing/HalftonePass.cjs.js +0 -1
- package/postprocessing/LUTPass.cjs.js +0 -1
- package/postprocessing/MaskPass.cjs.js +0 -1
- package/postprocessing/OutlinePass.cjs.js +0 -1
- package/postprocessing/Pass.cjs.js +0 -1
- package/postprocessing/RenderPass.cjs.js +0 -1
- package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
- package/postprocessing/SAOPass.cjs.js +0 -1
- package/postprocessing/SMAAPass.cjs.js +0 -1
- package/postprocessing/SSAARenderPass.cjs.js +0 -1
- package/postprocessing/SSAOPass.cjs.js +0 -1
- package/postprocessing/SSRPass.cjs.js +0 -1
- package/postprocessing/SavePass.cjs.js +0 -1
- package/postprocessing/ShaderPass.cjs.js +0 -1
- package/postprocessing/TAARenderPass.cjs.js +0 -1
- package/postprocessing/TexturePass.cjs.js +0 -1
- package/postprocessing/UnrealBloomPass.cjs.js +0 -1
- package/renderers/CSS2DRenderer.cjs.js +0 -1
- package/renderers/CSS3DRenderer.cjs.js +0 -1
- package/renderers/Projector.cjs.js +0 -1
- package/renderers/SVGRenderer.cjs.js +0 -1
- package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
- package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
- package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
- package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
- package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
- package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
- package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
- package/renderers/nodes/core/InputNode.cjs.js +0 -1
- package/renderers/nodes/core/Node.cjs.js +0 -1
- package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
- package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
- package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
- package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
- package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
- package/renderers/nodes/core/NodeVary.cjs.js +0 -1
- package/renderers/nodes/core/VaryNode.cjs.js +0 -1
- package/renderers/nodes/core/constants.cjs.js +0 -1
- package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
- package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
- package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
- package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
- package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
- package/renderers/nodes/math/MathNode.cjs.js +0 -1
- package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
- package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
- package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
- package/renderers/webgpu/WebGPU.cjs.js +0 -1
- package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
- package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
- package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
- package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
- package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
- package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
- package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
- package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
- package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
- package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
- package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
- package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
- package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
- package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
- package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/constants.cjs.js +0 -1
- package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
- package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
- package/shaders/AfterimageShader.cjs.js +0 -1
- package/shaders/BasicShader.cjs.js +0 -1
- package/shaders/BleachBypassShader.cjs.js +0 -1
- package/shaders/BlendShader.cjs.js +0 -1
- package/shaders/BokehShader.cjs.js +0 -1
- package/shaders/BokehShader2.cjs.js +0 -1
- package/shaders/BrightnessContrastShader.cjs.js +0 -1
- package/shaders/ColorCorrectionShader.cjs.js +0 -1
- package/shaders/ColorifyShader.cjs.js +0 -1
- package/shaders/ConvolutionShader.cjs.js +0 -1
- package/shaders/CopyShader.cjs.js +0 -1
- package/shaders/DOFMipMapShader.cjs.js +0 -1
- package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
- package/shaders/DigitalGlitch.cjs.js +0 -1
- package/shaders/DotScreenShader.cjs.js +0 -1
- package/shaders/FXAAShader.cjs.js +0 -1
- package/shaders/FilmShader.cjs.js +0 -1
- package/shaders/FocusShader.cjs.js +0 -1
- package/shaders/FreiChenShader.cjs.js +0 -1
- package/shaders/FresnelShader.cjs.js +0 -1
- package/shaders/GammaCorrectionShader.cjs.js +0 -1
- package/shaders/GodRaysShader.cjs.js +0 -1
- package/shaders/HalftoneShader.cjs.js +0 -1
- package/shaders/HorizontalBlurShader.cjs.js +0 -1
- package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
- package/shaders/HueSaturationShader.cjs.js +0 -1
- package/shaders/KaleidoShader.cjs.js +0 -1
- package/shaders/LuminosityHighPassShader.cjs.js +0 -1
- package/shaders/LuminosityShader.cjs.js +0 -1
- package/shaders/MirrorShader.cjs.js +0 -1
- package/shaders/NormalMapShader.cjs.js +0 -1
- package/shaders/ParallaxShader.cjs.js +0 -1
- package/shaders/PixelShader.cjs.js +0 -1
- package/shaders/RGBShiftShader.cjs.js +0 -1
- package/shaders/SAOShader.cjs.js +0 -1
- package/shaders/SMAAShader.cjs.js +0 -1
- package/shaders/SSAOShader.cjs.js +0 -1
- package/shaders/SSRShader.cjs.js +0 -1
- package/shaders/SepiaShader.cjs.js +0 -1
- package/shaders/SobelOperatorShader.cjs.js +0 -1
- package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
- package/shaders/TechnicolorShader.cjs.js +0 -1
- package/shaders/ToneMapShader.cjs.js +0 -1
- package/shaders/ToonShader.cjs.js +0 -1
- package/shaders/TriangleBlurShader.cjs.js +0 -1
- package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
- package/shaders/VerticalBlurShader.cjs.js +0 -1
- package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
- package/shaders/VignetteShader.cjs.js +0 -1
- package/shaders/VolumeShader.cjs.js +0 -1
- package/shaders/WaterRefractionShader.cjs.js +0 -1
- package/shaders/types.cjs.js +0 -1
- package/textures/FlakesTexture.cjs.js +0 -1
- package/types/helpers.cjs.js +0 -1
- package/types/shared.cjs.js +0 -1
- package/types/shared.js +0 -1
- package/types/utils.cjs.js +0 -1
- package/types/utils.js +0 -1
- package/utils/BufferGeometryUtils.cjs.js +0 -1
- package/utils/GeometryCompressionUtils.cjs.js +0 -1
- package/utils/GeometryUtils.cjs.js +0 -1
- package/utils/LDrawUtils.cjs.js +0 -1
- package/utils/LDrawUtils.d.ts +0 -5
- package/utils/LDrawUtils.js +0 -144
- package/utils/RoughnessMipmapper.cjs.js +0 -1
- package/utils/SceneUtils.cjs.js +0 -1
- package/utils/ShadowMapViewer.cjs.js +0 -1
- package/utils/SkeletonUtils.cjs.js +0 -1
- package/utils/UVsDebug.cjs.js +0 -1
- package/utils/WorkerPool.cjs.js +0 -1
- package/webxr/ARButton.cjs.js +0 -1
- package/webxr/OculusHandModel.cjs.js +0 -1
- package/webxr/OculusHandPointerModel.cjs.js +0 -1
- package/webxr/Text2D.cjs.js +0 -1
- package/webxr/VRButton.cjs.js +0 -1
- package/webxr/XRControllerModelFactory.cjs.js +0 -1
- package/webxr/XREstimatedLight.cjs.js +0 -1
- package/webxr/XRHandMeshModel.cjs.js +0 -1
- package/webxr/XRHandModelFactory.cjs.js +0 -1
- package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,124 +1,20 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
*
|
7
|
-
*
|
8
|
-
* Usage
|
9
|
-
*
|
10
|
-
* var myRay = new LightningStrike( paramsObject );
|
11
|
-
* var myRayMesh = new THREE.Mesh( myRay, myMaterial );
|
12
|
-
* scene.add( myRayMesh );
|
13
|
-
* ...
|
14
|
-
* myRay.update( currentTime );
|
15
|
-
*
|
16
|
-
* The "currentTime" can vary its rate, go forwards, backwards or even jump, but it cannot be negative.
|
17
|
-
*
|
18
|
-
* You should normally leave the ray position to (0, 0, 0). You should control it by changing the sourceOffset and destOffset parameters.
|
19
|
-
*
|
20
|
-
*
|
21
|
-
* LightningStrike parameters
|
22
|
-
*
|
23
|
-
* The paramsObject can contain any of the following parameters.
|
24
|
-
*
|
25
|
-
* Legend:
|
26
|
-
* 'LightningStrike' (also called 'ray'): An independent voltaic arc with its ramifications and defined with a set of parameters.
|
27
|
-
* 'Subray': A ramification of the ray. It is not a LightningStrike object.
|
28
|
-
* 'Segment': A linear segment piece of a subray.
|
29
|
-
* 'Leaf segment': A ray segment which cannot be smaller.
|
30
|
-
*
|
31
|
-
*
|
32
|
-
* The following parameters can be changed any time and if they vary smoothly, the ray form will also change smoothly:
|
33
|
-
*
|
34
|
-
* @param {Vector3} sourceOffset The point where the ray starts.
|
35
|
-
*
|
36
|
-
* @param {Vector3} destOffset The point where the ray ends.
|
37
|
-
*
|
38
|
-
* @param {double} timeScale The rate at wich the ray form changes in time. Default: 1
|
39
|
-
*
|
40
|
-
* @param {double} roughness From 0 to 1. The higher the value, the more wrinkled is the ray. Default: 0.9
|
41
|
-
*
|
42
|
-
* @param {double} straightness From 0 to 1. The higher the value, the more straight will be a subray path. Default: 0.7
|
43
|
-
*
|
44
|
-
* @param {Vector3} up0 Ray 'up' direction at the ray starting point. Must be normalized. It should be perpendicular to the ray forward direction but it doesn't matter much.
|
45
|
-
*
|
46
|
-
* @param {Vector3} up1 Like the up0 parameter but at the end of the ray. Must be normalized.
|
47
|
-
*
|
48
|
-
* @param {double} radius0 Radius of the main ray trunk at the start point. Default: 1
|
49
|
-
*
|
50
|
-
* @param {double} radius1 Radius of the main ray trunk at the end point. Default: 1
|
51
|
-
*
|
52
|
-
* @param {double} radius0Factor The radius0 of a subray is this factor times the radius0 of its parent subray. Default: 0.5
|
53
|
-
*
|
54
|
-
* @param {double} radius1Factor The radius1 of a subray is this factor times the radius1 of its parent subray. Default: 0.2
|
55
|
-
*
|
56
|
-
* @param {minRadius} Minimum value a subray radius0 or radius1 can get. Default: 0.1
|
57
|
-
*
|
58
|
-
*
|
59
|
-
* The following parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
|
60
|
-
*
|
61
|
-
* @param {boolean} isEternal If true the ray never extinguishes. Otherwise its life is controlled by the 'birthTime' and 'deathTime' parameters. Default: true if any of those two parameters is undefined.
|
62
|
-
*
|
63
|
-
* @param {double} birthTime The time at which the ray starts its life and begins propagating. Only if isEternal is false. Default: None.
|
64
|
-
*
|
65
|
-
* @param {double} deathTime The time at which the ray ends vanishing and its life. Only if isEternal is false. Default: None.
|
66
|
-
*
|
67
|
-
* @param {double} propagationTimeFactor From 0 to 1. Lifetime factor at which the ray ends propagating and enters the steady phase. For example, 0.1 means it is propagating 1/10 of its lifetime. Default: 0.1
|
68
|
-
*
|
69
|
-
* @param {double} vanishingTimeFactor From 0 to 1. Lifetime factor at which the ray ends the steady phase and begins vanishing. For example, 0.9 means it is vanishing 1/10 of its lifetime. Default: 0.9
|
70
|
-
*
|
71
|
-
* @param {double} subrayPeriod Subrays cycle periodically. This is their time period. Default: 4
|
72
|
-
*
|
73
|
-
* @param {double} subrayDutyCycle From 0 to 1. This is the fraction of time a subray is active. Default: 0.6
|
74
|
-
*
|
75
|
-
*
|
76
|
-
* These parameters cannot change after lightning creation:
|
77
|
-
*
|
78
|
-
* @param {integer} maxIterations: Greater than 0. The number of ray's leaf segments is 2**maxIterations. Default: 9
|
79
|
-
*
|
80
|
-
* @param {boolean} isStatic Set to true only for rays which won't change over time and are not attached to moving objects (Rare case). It is used to set the vertex buffers non-dynamic. You can omit calling update() for these rays.
|
81
|
-
*
|
82
|
-
* @param {integer} ramification Greater than 0. Maximum number of child subrays a subray can have. Default: 5
|
83
|
-
*
|
84
|
-
* @param {integer} maxSubrayRecursion Greater than 0. Maximum level of recursion (subray descendant generations). Default: 3
|
85
|
-
*
|
86
|
-
* @param {double} recursionProbability From 0 to 1. The lower the value, the less chance each new generation of subrays has to generate new subrays. Default: 0.6
|
87
|
-
*
|
88
|
-
* @param {boolean} generateUVs If true, the ray geometry will have uv coordinates generated. u runs along the ray, and v across its perimeter. Default: false.
|
89
|
-
*
|
90
|
-
* @param {Object} randomGenerator Set here your random number generator which will seed the SimplexNoise and other decisions during ray tree creation.
|
91
|
-
* It can be used to generate repeatable rays. For that, set also the noiseSeed parameter, and each ray created with that generator and seed pair will be identical in time.
|
92
|
-
* The randomGenerator parameter should be an object with a random() function similar to Math.random, but seedable.
|
93
|
-
* It must have also a getSeed() method, which returns the current seed, and a setSeed( seed ) method, which accepts as seed a fractional number from 0 to 1, as well as any other number.
|
94
|
-
* The default value is an internal generator for some uses and Math.random for others (It is non-repeatable even if noiseSeed is supplied)
|
95
|
-
*
|
96
|
-
* @param {double} noiseSeed Seed used to make repeatable rays (see the randomGenerator)
|
97
|
-
*
|
98
|
-
* @param {function} onDecideSubrayCreation Set this to change the callback which decides subray creation. You can look at the default callback in the code (createDefaultSubrayCreationCallbacks)for more info.
|
99
|
-
*
|
100
|
-
* @param {function} onSubrayCreation This is another callback, more simple than the previous one. It can be used to adapt the form of subrays or other parameters once a subray has been created and initialized. It is used in the examples to adapt subrays to a sphere or to a plane.
|
101
|
-
*
|
102
|
-
*
|
103
|
-
*/
|
104
|
-
|
105
|
-
class LightningStrike extends BufferGeometry {
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
|
+
const THREE = require("three");
|
4
|
+
const SimplexNoise = require("../math/SimplexNoise.js");
|
5
|
+
class LightningStrike extends THREE.BufferGeometry {
|
106
6
|
constructor(rayParameters) {
|
107
7
|
super();
|
108
|
-
this.type =
|
109
|
-
|
8
|
+
this.type = "LightningStrike";
|
110
9
|
rayParameters = rayParameters || {};
|
111
|
-
this.init(LightningStrike.copyParameters(rayParameters, rayParameters));
|
112
|
-
|
10
|
+
this.init(LightningStrike.copyParameters(rayParameters, rayParameters));
|
113
11
|
this.createMesh();
|
114
12
|
}
|
115
|
-
|
116
13
|
update(time) {
|
117
|
-
if (this.isStatic)
|
118
|
-
|
14
|
+
if (this.isStatic)
|
15
|
+
return;
|
119
16
|
if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
|
120
17
|
this.updateMesh(time);
|
121
|
-
|
122
18
|
if (time < this.subrays[0].endPropagationTime) {
|
123
19
|
this.state = LightningStrike.RAY_PROPAGATING;
|
124
20
|
} else if (time > this.subrays[0].beginVanishingTime) {
|
@@ -126,11 +22,9 @@ class LightningStrike extends BufferGeometry {
|
|
126
22
|
} else {
|
127
23
|
this.state = LightningStrike.RAY_STEADY;
|
128
24
|
}
|
129
|
-
|
130
25
|
this.visible = true;
|
131
26
|
} else {
|
132
27
|
this.visible = false;
|
133
|
-
|
134
28
|
if (time < this.rayParameters.birthTime) {
|
135
29
|
this.state = LightningStrike.RAY_UNBORN;
|
136
30
|
} else {
|
@@ -138,64 +32,50 @@ class LightningStrike extends BufferGeometry {
|
|
138
32
|
}
|
139
33
|
}
|
140
34
|
}
|
141
|
-
|
142
35
|
init(rayParameters) {
|
143
|
-
|
144
|
-
this.
|
145
|
-
|
146
|
-
this.maxIterations = rayParameters.maxIterations !== undefined ? Math.floor(rayParameters.maxIterations) : 9;
|
36
|
+
this.rayParameters = rayParameters;
|
37
|
+
this.maxIterations = rayParameters.maxIterations !== void 0 ? Math.floor(rayParameters.maxIterations) : 9;
|
147
38
|
rayParameters.maxIterations = this.maxIterations;
|
148
|
-
this.isStatic = rayParameters.isStatic !==
|
39
|
+
this.isStatic = rayParameters.isStatic !== void 0 ? rayParameters.isStatic : false;
|
149
40
|
rayParameters.isStatic = this.isStatic;
|
150
|
-
this.ramification = rayParameters.ramification !==
|
41
|
+
this.ramification = rayParameters.ramification !== void 0 ? Math.floor(rayParameters.ramification) : 5;
|
151
42
|
rayParameters.ramification = this.ramification;
|
152
|
-
this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !==
|
43
|
+
this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== void 0 ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
|
153
44
|
rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
|
154
|
-
this.recursionProbability = rayParameters.recursionProbability !==
|
45
|
+
this.recursionProbability = rayParameters.recursionProbability !== void 0 ? rayParameters.recursionProbability : 0.6;
|
155
46
|
rayParameters.recursionProbability = this.recursionProbability;
|
156
|
-
this.generateUVs = rayParameters.generateUVs !==
|
157
|
-
rayParameters.generateUVs = this.generateUVs;
|
158
|
-
|
159
|
-
if (rayParameters.randomGenerator !== undefined) {
|
47
|
+
this.generateUVs = rayParameters.generateUVs !== void 0 ? rayParameters.generateUVs : false;
|
48
|
+
rayParameters.generateUVs = this.generateUVs;
|
49
|
+
if (rayParameters.randomGenerator !== void 0) {
|
160
50
|
this.randomGenerator = rayParameters.randomGenerator;
|
161
51
|
this.seedGenerator = rayParameters.randomGenerator;
|
162
|
-
|
163
|
-
if (rayParameters.noiseSeed !== undefined) {
|
52
|
+
if (rayParameters.noiseSeed !== void 0) {
|
164
53
|
this.seedGenerator.setSeed(rayParameters.noiseSeed);
|
165
54
|
}
|
166
55
|
} else {
|
167
56
|
this.randomGenerator = LightningStrike.createRandomGenerator();
|
168
57
|
this.seedGenerator = Math;
|
169
|
-
}
|
170
|
-
|
171
|
-
|
172
|
-
if (rayParameters.onDecideSubrayCreation !== undefined) {
|
58
|
+
}
|
59
|
+
if (rayParameters.onDecideSubrayCreation !== void 0) {
|
173
60
|
this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
|
174
61
|
} else {
|
175
62
|
this.createDefaultSubrayCreationCallbacks();
|
176
|
-
|
177
|
-
if (rayParameters.onSubrayCreation !== undefined) {
|
63
|
+
if (rayParameters.onSubrayCreation !== void 0) {
|
178
64
|
this.onSubrayCreation = rayParameters.onSubrayCreation;
|
179
65
|
}
|
180
|
-
}
|
181
|
-
|
182
|
-
|
66
|
+
}
|
183
67
|
this.state = LightningStrike.RAY_INITIALIZED;
|
184
68
|
this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
|
185
69
|
rayParameters.maxSubrays = this.maxSubrays;
|
186
70
|
this.maxRaySegments = 2 * (1 << this.maxIterations);
|
187
71
|
this.subrays = [];
|
188
|
-
|
189
72
|
for (let i = 0; i < this.maxSubrays; i++) {
|
190
73
|
this.subrays.push(this.createSubray());
|
191
74
|
}
|
192
|
-
|
193
75
|
this.raySegments = [];
|
194
|
-
|
195
76
|
for (let i = 0; i < this.maxRaySegments; i++) {
|
196
77
|
this.raySegments.push(this.createSegment());
|
197
78
|
}
|
198
|
-
|
199
79
|
this.time = 0;
|
200
80
|
this.timeFraction = 0;
|
201
81
|
this.currentSegmentCallback = null;
|
@@ -214,72 +94,58 @@ class LightningStrike extends BufferGeometry {
|
|
214
94
|
this.indices = null;
|
215
95
|
this.positionAttribute = null;
|
216
96
|
this.uvsAttribute = null;
|
217
|
-
this.simplexX = new SimplexNoise(this.seedGenerator);
|
218
|
-
this.simplexY = new SimplexNoise(this.seedGenerator);
|
219
|
-
this.simplexZ = new SimplexNoise(this.seedGenerator);
|
220
|
-
|
221
|
-
this.
|
222
|
-
this.
|
223
|
-
this.
|
224
|
-
this.
|
225
|
-
this.
|
226
|
-
this.
|
227
|
-
this.
|
228
|
-
this.
|
229
|
-
this.cross1 = new Vector3();
|
97
|
+
this.simplexX = new SimplexNoise.SimplexNoise(this.seedGenerator);
|
98
|
+
this.simplexY = new SimplexNoise.SimplexNoise(this.seedGenerator);
|
99
|
+
this.simplexZ = new SimplexNoise.SimplexNoise(this.seedGenerator);
|
100
|
+
this.forwards = new THREE.Vector3();
|
101
|
+
this.forwardsFill = new THREE.Vector3();
|
102
|
+
this.side = new THREE.Vector3();
|
103
|
+
this.down = new THREE.Vector3();
|
104
|
+
this.middlePos = new THREE.Vector3();
|
105
|
+
this.middleLinPos = new THREE.Vector3();
|
106
|
+
this.newPos = new THREE.Vector3();
|
107
|
+
this.vPos = new THREE.Vector3();
|
108
|
+
this.cross1 = new THREE.Vector3();
|
230
109
|
}
|
231
|
-
|
232
110
|
createMesh() {
|
233
111
|
const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
|
234
112
|
const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
|
235
113
|
const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
|
236
114
|
this.vertices = new Float32Array(maxVerts * 3);
|
237
115
|
this.indices = new Uint32Array(maxIndices);
|
238
|
-
|
239
116
|
if (this.generateUVs) {
|
240
117
|
this.uvs = new Float32Array(maxVerts * 2);
|
241
|
-
}
|
242
|
-
|
243
|
-
|
118
|
+
}
|
244
119
|
this.fillMesh(0);
|
245
|
-
this.setIndex(new Uint32BufferAttribute(this.indices, 1));
|
246
|
-
this.positionAttribute = new Float32BufferAttribute(this.vertices, 3);
|
247
|
-
this.setAttribute(
|
248
|
-
|
120
|
+
this.setIndex(new THREE.Uint32BufferAttribute(this.indices, 1));
|
121
|
+
this.positionAttribute = new THREE.Float32BufferAttribute(this.vertices, 3);
|
122
|
+
this.setAttribute("position", this.positionAttribute);
|
249
123
|
if (this.generateUVs) {
|
250
|
-
this.uvsAttribute = new Float32BufferAttribute(new Float32Array(this.uvs), 2);
|
251
|
-
this.setAttribute(
|
124
|
+
this.uvsAttribute = new THREE.Float32BufferAttribute(new Float32Array(this.uvs), 2);
|
125
|
+
this.setAttribute("uv", this.uvsAttribute);
|
252
126
|
}
|
253
|
-
|
254
127
|
if (!this.isStatic) {
|
255
|
-
this.index.usage = DynamicDrawUsage;
|
256
|
-
this.positionAttribute.usage = DynamicDrawUsage;
|
257
|
-
|
128
|
+
this.index.usage = THREE.DynamicDrawUsage;
|
129
|
+
this.positionAttribute.usage = THREE.DynamicDrawUsage;
|
258
130
|
if (this.generateUVs) {
|
259
|
-
this.uvsAttribute.usage = DynamicDrawUsage;
|
131
|
+
this.uvsAttribute.usage = THREE.DynamicDrawUsage;
|
260
132
|
}
|
261
|
-
}
|
262
|
-
|
263
|
-
|
133
|
+
}
|
264
134
|
this.vertices = this.positionAttribute.array;
|
265
135
|
this.indices = this.index.array;
|
266
|
-
|
267
136
|
if (this.generateUVs) {
|
268
137
|
this.uvs = this.uvsAttribute.array;
|
269
138
|
}
|
270
139
|
}
|
271
|
-
|
272
140
|
updateMesh(time) {
|
273
141
|
this.fillMesh(time);
|
274
142
|
this.drawRange.count = this.currentIndex;
|
275
143
|
this.index.needsUpdate = true;
|
276
144
|
this.positionAttribute.needsUpdate = true;
|
277
|
-
|
278
145
|
if (this.generateUVs) {
|
279
146
|
this.uvsAttribute.needsUpdate = true;
|
280
147
|
}
|
281
148
|
}
|
282
|
-
|
283
149
|
fillMesh(time) {
|
284
150
|
const scope = this;
|
285
151
|
this.currentVertex = 0;
|
@@ -288,41 +154,30 @@ class LightningStrike extends BufferGeometry {
|
|
288
154
|
this.currentUVCoordinate = 0;
|
289
155
|
this.fractalRay(time, function fillVertices(segment) {
|
290
156
|
const subray = scope.currentSubray;
|
291
|
-
|
292
157
|
if (time < subray.birthTime) {
|
293
|
-
//&& ( ! this.rayParameters.isEternal || scope.currentSubray.recursion > 0 ) ) {
|
294
158
|
return;
|
295
159
|
} else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) {
|
296
|
-
// Eternal rays don't propagate nor vanish, but its subrays do
|
297
160
|
scope.createPrism(segment);
|
298
161
|
scope.onDecideSubrayCreation(segment, scope);
|
299
162
|
} else if (time < subray.endPropagationTime) {
|
300
163
|
if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) {
|
301
|
-
// Ray propagation has arrived to this segment
|
302
164
|
scope.createPrism(segment);
|
303
165
|
scope.onDecideSubrayCreation(segment, scope);
|
304
166
|
}
|
305
167
|
} else if (time < subray.beginVanishingTime) {
|
306
|
-
// Ray is steady (nor propagating nor vanishing)
|
307
168
|
scope.createPrism(segment);
|
308
169
|
scope.onDecideSubrayCreation(segment, scope);
|
309
170
|
} else {
|
310
171
|
if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) {
|
311
|
-
// Segment has not yet vanished
|
312
172
|
scope.createPrism(segment);
|
313
173
|
}
|
314
|
-
|
315
174
|
scope.onDecideSubrayCreation(segment, scope);
|
316
175
|
}
|
317
176
|
});
|
318
177
|
}
|
319
|
-
|
320
|
-
addNewSubray()
|
321
|
-
/*rayParameters*/
|
322
|
-
{
|
178
|
+
addNewSubray() {
|
323
179
|
return this.subrays[this.numSubrays++];
|
324
180
|
}
|
325
|
-
|
326
181
|
initSubray(subray, rayParameters) {
|
327
182
|
subray.pos0.copy(rayParameters.sourceOffset);
|
328
183
|
subray.pos1.copy(rayParameters.destOffset);
|
@@ -338,26 +193,23 @@ class LightningStrike extends BufferGeometry {
|
|
338
193
|
subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
|
339
194
|
subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
|
340
195
|
subray.maxIterations = this.maxIterations;
|
341
|
-
subray.seed = rayParameters.noiseSeed !==
|
196
|
+
subray.seed = rayParameters.noiseSeed !== void 0 ? rayParameters.noiseSeed : 0;
|
342
197
|
subray.recursion = 0;
|
343
198
|
}
|
344
|
-
|
345
199
|
fractalRay(time, segmentCallback) {
|
346
200
|
this.time = time;
|
347
201
|
this.currentSegmentCallback = segmentCallback;
|
348
|
-
this.numSubrays = 0;
|
349
|
-
|
350
|
-
this.initSubray(this.addNewSubray(), this.rayParameters); // Process all subrays that are being generated until consuming all of them
|
351
|
-
|
202
|
+
this.numSubrays = 0;
|
203
|
+
this.initSubray(this.addNewSubray(), this.rayParameters);
|
352
204
|
for (let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) {
|
353
205
|
const subray = this.subrays[subrayIndex];
|
354
206
|
this.currentSubray = subray;
|
355
207
|
this.randomGenerator.setSeed(subray.seed);
|
356
|
-
subray.endPropagationTime = MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
|
357
|
-
subray.beginVanishingTime = MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
|
208
|
+
subray.endPropagationTime = THREE.MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
|
209
|
+
subray.beginVanishingTime = THREE.MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
|
358
210
|
const random1 = this.randomGenerator.random;
|
359
|
-
subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(
|
360
|
-
subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(
|
211
|
+
subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
212
|
+
subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
361
213
|
this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
|
362
214
|
this.currentSegmentIndex = 0;
|
363
215
|
this.isInitialSegment = true;
|
@@ -377,38 +229,33 @@ class LightningStrike extends BufferGeometry {
|
|
377
229
|
this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
|
378
230
|
this.fractalRayRecursive(segment);
|
379
231
|
}
|
380
|
-
|
381
232
|
this.currentSegmentCallback = null;
|
382
233
|
this.currentSubray = null;
|
383
234
|
}
|
384
|
-
|
385
235
|
fractalRayRecursive(segment) {
|
386
|
-
// Leave recursion condition
|
387
236
|
if (segment.iteration >= this.currentSubray.maxIterations) {
|
388
237
|
this.currentSegmentCallback(segment);
|
389
238
|
return;
|
390
|
-
}
|
391
|
-
|
392
|
-
|
239
|
+
}
|
393
240
|
this.forwards.subVectors(segment.pos1, segment.pos0);
|
394
241
|
let lForwards = this.forwards.length();
|
395
|
-
|
396
|
-
if (lForwards < 0.000001) {
|
242
|
+
if (lForwards < 1e-6) {
|
397
243
|
this.forwards.set(0, 0, 0.01);
|
398
244
|
lForwards = this.forwards.length();
|
399
245
|
}
|
400
|
-
|
401
246
|
const middleRadius = (segment.radius0 + segment.radius1) * 0.5;
|
402
247
|
const middleFraction = (segment.fraction0 + segment.fraction1) * 0.5;
|
403
248
|
const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
|
404
249
|
this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
|
405
250
|
this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
|
406
|
-
const p = this.middleLinPos;
|
407
|
-
|
408
|
-
|
251
|
+
const p = this.middleLinPos;
|
252
|
+
this.newPos.set(
|
253
|
+
this.simplexX.noise4d(p.x, p.y, p.z, timeDimension),
|
254
|
+
this.simplexY.noise4d(p.x, p.y, p.z, timeDimension),
|
255
|
+
this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension)
|
256
|
+
);
|
409
257
|
this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
|
410
|
-
this.newPos.add(this.middlePos);
|
411
|
-
|
258
|
+
this.newPos.add(this.middlePos);
|
412
259
|
const newSegment1 = this.getNewSegment();
|
413
260
|
newSegment1.pos0.copy(segment.pos0);
|
414
261
|
newSegment1.pos1.copy(this.newPos);
|
@@ -439,22 +286,16 @@ class LightningStrike extends BufferGeometry {
|
|
439
286
|
this.fractalRayRecursive(newSegment1);
|
440
287
|
this.fractalRayRecursive(newSegment2);
|
441
288
|
}
|
442
|
-
|
443
289
|
createPrism(segment) {
|
444
|
-
// Creates one triangular prism and its vertices at the segment
|
445
290
|
this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
|
446
|
-
|
447
291
|
if (this.isInitialSegment) {
|
448
292
|
this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
|
449
293
|
this.isInitialSegment = false;
|
450
294
|
}
|
451
|
-
|
452
295
|
this.currentCreateTriangleVertices(segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1);
|
453
296
|
this.createPrismFaces();
|
454
297
|
}
|
455
|
-
|
456
298
|
createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
|
457
|
-
// Create an equilateral triangle (only vertices)
|
458
299
|
this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
|
459
300
|
this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
|
460
301
|
const p = this.vPos;
|
@@ -473,9 +314,7 @@ class LightningStrike extends BufferGeometry {
|
|
473
314
|
v[this.currentCoordinate++] = p.z;
|
474
315
|
this.currentVertex += 3;
|
475
316
|
}
|
476
|
-
|
477
317
|
createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
|
478
|
-
// Create an equilateral triangle (only vertices)
|
479
318
|
this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
|
480
319
|
this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
|
481
320
|
const p = this.vPos;
|
@@ -501,10 +340,7 @@ class LightningStrike extends BufferGeometry {
|
|
501
340
|
uv[this.currentUVCoordinate++] = 1;
|
502
341
|
this.currentVertex += 3;
|
503
342
|
}
|
504
|
-
|
505
|
-
createPrismFaces(vertex
|
506
|
-
/*, index*/
|
507
|
-
) {
|
343
|
+
createPrismFaces(vertex) {
|
508
344
|
const indices = this.indices;
|
509
345
|
var vertex = this.currentVertex - 6;
|
510
346
|
indices[this.currentIndex++] = vertex + 1;
|
@@ -526,26 +362,21 @@ class LightningStrike extends BufferGeometry {
|
|
526
362
|
indices[this.currentIndex++] = vertex + 3;
|
527
363
|
indices[this.currentIndex++] = vertex + 5;
|
528
364
|
}
|
529
|
-
|
530
365
|
createDefaultSubrayCreationCallbacks() {
|
531
366
|
const random1 = this.randomGenerator.random;
|
532
|
-
|
533
367
|
this.onDecideSubrayCreation = (segment, lightningStrike) => {
|
534
|
-
// Decide subrays creation at parent (sub)ray segment
|
535
368
|
const subray = lightningStrike.currentSubray;
|
536
369
|
const period = lightningStrike.rayParameters.subrayPeriod;
|
537
370
|
const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
|
538
|
-
const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
|
371
|
+
const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : THREE.MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
|
539
372
|
const phase = lightningStrike.time - phase0;
|
540
373
|
const currentCycle = Math.floor(phase / period);
|
541
374
|
const childSubraySeed = random1() * (currentCycle + 1);
|
542
375
|
const isActive = phase % period <= dutyCycle * period;
|
543
376
|
let probability = 0;
|
544
|
-
|
545
377
|
if (isActive) {
|
546
|
-
probability = lightningStrike.subrayProbability;
|
378
|
+
probability = lightningStrike.subrayProbability;
|
547
379
|
}
|
548
|
-
|
549
380
|
if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
|
550
381
|
const childSubray = lightningStrike.addNewSubray();
|
551
382
|
const parentSeed = lightningStrike.randomGenerator.getSeed();
|
@@ -553,20 +384,21 @@ class LightningStrike extends BufferGeometry {
|
|
553
384
|
lightningStrike.randomGenerator.setSeed(childSubraySeed);
|
554
385
|
childSubray.recursion = subray.recursion + 1;
|
555
386
|
childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
|
556
|
-
childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(
|
557
|
-
childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(
|
387
|
+
childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
388
|
+
childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
558
389
|
childSubray.up0.copy(subray.up0);
|
559
390
|
childSubray.up1.copy(subray.up1);
|
560
391
|
childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
|
561
|
-
childSubray.radius1 = Math.min(
|
392
|
+
childSubray.radius1 = Math.min(
|
393
|
+
lightningStrike.rayParameters.minRadius,
|
394
|
+
segment.radius1 * lightningStrike.rayParameters.radius1Factor
|
395
|
+
);
|
562
396
|
childSubray.birthTime = phase0 + currentCycle * period;
|
563
397
|
childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
|
564
|
-
|
565
398
|
if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
|
566
399
|
childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
|
567
400
|
childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
|
568
401
|
}
|
569
|
-
|
570
402
|
childSubray.timeScale = subray.timeScale * 2;
|
571
403
|
childSubray.roughness = subray.roughness;
|
572
404
|
childSubray.straightness = subray.straightness;
|
@@ -576,20 +408,14 @@ class LightningStrike extends BufferGeometry {
|
|
576
408
|
lightningStrike.randomGenerator.setSeed(parentSeed);
|
577
409
|
}
|
578
410
|
};
|
579
|
-
|
580
|
-
const
|
581
|
-
const
|
582
|
-
const
|
583
|
-
const vec4Up = new Vector3();
|
584
|
-
|
411
|
+
const vec1Pos = new THREE.Vector3();
|
412
|
+
const vec2Forward = new THREE.Vector3();
|
413
|
+
const vec3Side = new THREE.Vector3();
|
414
|
+
const vec4Up = new THREE.Vector3();
|
585
415
|
this.onSubrayCreation = (segment, parentSubray, childSubray, lightningStrike) => {
|
586
|
-
// Decide childSubray origin and destination positions (pos0 and pos1) and possibly other properties of childSubray
|
587
|
-
// Just use the default cone position generator
|
588
416
|
lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
|
589
417
|
};
|
590
|
-
|
591
418
|
this.subrayConePosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
|
592
|
-
// Sets childSubray pos0 and pos1 in a cone
|
593
419
|
childSubray.pos0.copy(segment.pos0);
|
594
420
|
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
595
421
|
vec2Forward.copy(vec1Pos).normalize();
|
@@ -601,9 +427,7 @@ class LightningStrike extends BufferGeometry {
|
|
601
427
|
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
602
428
|
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
603
429
|
};
|
604
|
-
|
605
430
|
this.subrayCylinderPosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
|
606
|
-
// Sets childSubray pos0 and pos1 in a cylinder
|
607
431
|
childSubray.pos0.copy(segment.pos0);
|
608
432
|
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
609
433
|
vec2Forward.copy(vec1Pos).normalize();
|
@@ -616,18 +440,17 @@ class LightningStrike extends BufferGeometry {
|
|
616
440
|
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
617
441
|
};
|
618
442
|
}
|
619
|
-
|
620
443
|
createSubray() {
|
621
444
|
return {
|
622
445
|
seed: 0,
|
623
446
|
maxIterations: 0,
|
624
447
|
recursion: 0,
|
625
|
-
pos0: new Vector3(),
|
626
|
-
pos1: new Vector3(),
|
627
|
-
linPos0: new Vector3(),
|
628
|
-
linPos1: new Vector3(),
|
629
|
-
up0: new Vector3(),
|
630
|
-
up1: new Vector3(),
|
448
|
+
pos0: new THREE.Vector3(),
|
449
|
+
pos1: new THREE.Vector3(),
|
450
|
+
linPos0: new THREE.Vector3(),
|
451
|
+
linPos1: new THREE.Vector3(),
|
452
|
+
up0: new THREE.Vector3(),
|
453
|
+
up1: new THREE.Vector3(),
|
631
454
|
radius0: 0,
|
632
455
|
radius1: 0,
|
633
456
|
birthTime: 0,
|
@@ -641,16 +464,15 @@ class LightningStrike extends BufferGeometry {
|
|
641
464
|
beginVanishingTime: 0
|
642
465
|
};
|
643
466
|
}
|
644
|
-
|
645
467
|
createSegment() {
|
646
468
|
return {
|
647
469
|
iteration: 0,
|
648
|
-
pos0: new Vector3(),
|
649
|
-
pos1: new Vector3(),
|
650
|
-
linPos0: new Vector3(),
|
651
|
-
linPos1: new Vector3(),
|
652
|
-
up0: new Vector3(),
|
653
|
-
up1: new Vector3(),
|
470
|
+
pos0: new THREE.Vector3(),
|
471
|
+
pos1: new THREE.Vector3(),
|
472
|
+
linPos0: new THREE.Vector3(),
|
473
|
+
linPos1: new THREE.Vector3(),
|
474
|
+
up0: new THREE.Vector3(),
|
475
|
+
up1: new THREE.Vector3(),
|
654
476
|
radius0: 0,
|
655
477
|
radius1: 0,
|
656
478
|
fraction0: 0,
|
@@ -658,25 +480,19 @@ class LightningStrike extends BufferGeometry {
|
|
658
480
|
positionVariationFactor: 0
|
659
481
|
};
|
660
482
|
}
|
661
|
-
|
662
483
|
getNewSegment() {
|
663
484
|
return this.raySegments[this.currentSegmentIndex++];
|
664
485
|
}
|
665
|
-
|
666
486
|
copy(source) {
|
667
487
|
super.copy(source);
|
668
488
|
this.init(LightningStrike.copyParameters({}, source.rayParameters));
|
669
489
|
return this;
|
670
490
|
}
|
671
|
-
|
672
491
|
clone() {
|
673
492
|
return new this.constructor(LightningStrike.copyParameters({}, this.rayParameters));
|
674
493
|
}
|
675
|
-
|
676
494
|
}
|
677
|
-
|
678
|
-
LightningStrike.prototype.isLightningStrike = true; // Ray states
|
679
|
-
|
495
|
+
LightningStrike.prototype.isLightningStrike = true;
|
680
496
|
LightningStrike.RAY_INITIALIZED = 0;
|
681
497
|
LightningStrike.RAY_UNBORN = 1;
|
682
498
|
LightningStrike.RAY_PROPAGATING = 2;
|
@@ -685,56 +501,47 @@ LightningStrike.RAY_VANISHING = 4;
|
|
685
501
|
LightningStrike.RAY_EXTINGUISHED = 5;
|
686
502
|
LightningStrike.COS30DEG = Math.cos(30 * Math.PI / 180);
|
687
503
|
LightningStrike.SIN30DEG = Math.sin(30 * Math.PI / 180);
|
688
|
-
|
689
504
|
LightningStrike.createRandomGenerator = () => {
|
690
505
|
const numSeeds = 2053;
|
691
506
|
const seeds = [];
|
692
|
-
|
693
507
|
for (let i = 0; i < numSeeds; i++) {
|
694
508
|
seeds.push(Math.random());
|
695
509
|
}
|
696
|
-
|
697
510
|
const generator = {
|
698
511
|
currentSeed: 0,
|
699
|
-
random: function
|
512
|
+
random: function() {
|
700
513
|
const value = seeds[generator.currentSeed];
|
701
514
|
generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
|
702
515
|
return value;
|
703
516
|
},
|
704
|
-
getSeed: function
|
517
|
+
getSeed: function() {
|
705
518
|
return generator.currentSeed / numSeeds;
|
706
519
|
},
|
707
|
-
setSeed: function
|
520
|
+
setSeed: function(seed) {
|
708
521
|
generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
|
709
522
|
}
|
710
523
|
};
|
711
524
|
return generator;
|
712
525
|
};
|
713
|
-
|
714
526
|
LightningStrike.copyParameters = (dest, source) => {
|
715
527
|
source = source || {};
|
716
528
|
dest = dest || {};
|
717
|
-
|
718
|
-
const vecCopy = v => {
|
529
|
+
const vecCopy = (v) => {
|
719
530
|
if (source === dest) {
|
720
531
|
return v;
|
721
532
|
} else {
|
722
533
|
return v.clone();
|
723
534
|
}
|
724
535
|
};
|
725
|
-
|
726
|
-
dest.
|
727
|
-
dest.
|
728
|
-
dest.
|
729
|
-
|
730
|
-
dest.
|
731
|
-
dest.
|
732
|
-
dest.
|
733
|
-
dest.maxSubrayRecursion = source.maxSubrayRecursion !== undefined ? source.maxSubrayRecursion : 3;
|
734
|
-
dest.recursionProbability = source.recursionProbability !== undefined ? source.recursionProbability : 0.6;
|
735
|
-
dest.generateUVs = source.generateUVs !== undefined ? source.generateUVs : false;
|
536
|
+
dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new THREE.Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new THREE.Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new THREE.Vector3(0, 0, 1);
|
537
|
+
dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new THREE.Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
|
538
|
+
dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
|
539
|
+
dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
|
540
|
+
dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
|
541
|
+
dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
|
542
|
+
dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
|
543
|
+
dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
|
736
544
|
dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
|
737
545
|
return dest;
|
738
546
|
};
|
739
|
-
|
740
|
-
export { LightningStrike };
|
547
|
+
exports.LightningStrike = LightningStrike;
|