three-stdlib 2.15.1 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +14 -23
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +97 -357
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
- package/objects/ReflectorForSSRPass.mjs +247 -0
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package/shaders/BokehShader.js
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* ported from GLSL shader by Martins Upitis
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"use strict";
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value: 1000.0
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}
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tColor: { value: null },
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tDepth: { value: null },
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focus: { value: 1 },
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aspect: { value: 1 },
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aperture: { value: 0.025 },
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maxblur: { value: 0.01 },
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nearClip: { value: 1 },
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+
farClip: { value: 1e3 }
|
36
17
|
},
|
37
|
-
vertexShader: [
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
18
|
+
vertexShader: [
|
19
|
+
"varying vec2 vUv;",
|
20
|
+
"void main() {",
|
21
|
+
" vUv = uv;",
|
22
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
23
|
+
"}"
|
24
|
+
].join("\n"),
|
25
|
+
fragmentShader: [
|
26
|
+
"#include <common>",
|
27
|
+
"varying vec2 vUv;",
|
28
|
+
"uniform sampler2D tColor;",
|
29
|
+
"uniform sampler2D tDepth;",
|
30
|
+
"uniform float maxblur;",
|
31
|
+
"uniform float aperture;",
|
32
|
+
"uniform float nearClip;",
|
33
|
+
"uniform float farClip;",
|
34
|
+
"uniform float focus;",
|
35
|
+
"uniform float aspect;",
|
36
|
+
"#include <packing>",
|
37
|
+
"float getDepth( const in vec2 screenPosition ) {",
|
38
|
+
" #if DEPTH_PACKING == 1",
|
39
|
+
" return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
|
40
|
+
" #else",
|
41
|
+
" return texture2D( tDepth, screenPosition ).x;",
|
42
|
+
" #endif",
|
43
|
+
"}",
|
44
|
+
"float getViewZ( const in float depth ) {",
|
45
|
+
" #if PERSPECTIVE_CAMERA == 1",
|
46
|
+
" return perspectiveDepthToViewZ( depth, nearClip, farClip );",
|
47
|
+
" #else",
|
48
|
+
" return orthographicDepthToViewZ( depth, nearClip, farClip );",
|
49
|
+
" #endif",
|
50
|
+
"}",
|
51
|
+
"void main() {",
|
52
|
+
" vec2 aspectcorrect = vec2( 1.0, aspect );",
|
53
|
+
" float viewZ = getViewZ( getDepth( vUv ) );",
|
54
|
+
" float factor = ( focus + viewZ );",
|
55
|
+
" vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );",
|
56
|
+
" vec2 dofblur9 = dofblur * 0.9;",
|
57
|
+
" vec2 dofblur7 = dofblur * 0.7;",
|
58
|
+
" vec2 dofblur4 = dofblur * 0.4;",
|
59
|
+
" vec4 col = vec4( 0.0 );",
|
60
|
+
" col += texture2D( tColor, vUv.xy );",
|
61
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );",
|
62
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );",
|
63
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );",
|
64
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );",
|
65
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );",
|
66
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );",
|
67
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );",
|
68
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );",
|
69
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );",
|
70
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );",
|
71
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );",
|
72
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );",
|
73
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );",
|
74
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );",
|
75
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );",
|
76
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );",
|
77
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
|
78
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
|
79
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
|
80
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
|
81
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
|
82
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
|
83
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
|
84
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
|
85
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
|
86
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );",
|
87
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
|
88
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );",
|
89
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
|
90
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );",
|
91
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
|
92
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );",
|
93
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
|
94
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
|
95
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
|
96
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );",
|
97
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
|
98
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
|
99
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
|
100
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );",
|
101
|
+
" gl_FragColor = col / 41.0;",
|
102
|
+
" gl_FragColor.a = 1.0;",
|
103
|
+
"}"
|
104
|
+
].join("\n")
|
42
105
|
};
|
43
|
-
|
44
|
-
export { BokehShader };
|
106
|
+
exports.BokehShader = BokehShader;
|
@@ -0,0 +1,106 @@
|
|
1
|
+
const BokehShader = {
|
2
|
+
defines: {
|
3
|
+
DEPTH_PACKING: 1,
|
4
|
+
PERSPECTIVE_CAMERA: 1
|
5
|
+
},
|
6
|
+
uniforms: {
|
7
|
+
tColor: { value: null },
|
8
|
+
tDepth: { value: null },
|
9
|
+
focus: { value: 1 },
|
10
|
+
aspect: { value: 1 },
|
11
|
+
aperture: { value: 0.025 },
|
12
|
+
maxblur: { value: 0.01 },
|
13
|
+
nearClip: { value: 1 },
|
14
|
+
farClip: { value: 1e3 }
|
15
|
+
},
|
16
|
+
vertexShader: [
|
17
|
+
"varying vec2 vUv;",
|
18
|
+
"void main() {",
|
19
|
+
" vUv = uv;",
|
20
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
21
|
+
"}"
|
22
|
+
].join("\n"),
|
23
|
+
fragmentShader: [
|
24
|
+
"#include <common>",
|
25
|
+
"varying vec2 vUv;",
|
26
|
+
"uniform sampler2D tColor;",
|
27
|
+
"uniform sampler2D tDepth;",
|
28
|
+
"uniform float maxblur;",
|
29
|
+
"uniform float aperture;",
|
30
|
+
"uniform float nearClip;",
|
31
|
+
"uniform float farClip;",
|
32
|
+
"uniform float focus;",
|
33
|
+
"uniform float aspect;",
|
34
|
+
"#include <packing>",
|
35
|
+
"float getDepth( const in vec2 screenPosition ) {",
|
36
|
+
" #if DEPTH_PACKING == 1",
|
37
|
+
" return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
|
38
|
+
" #else",
|
39
|
+
" return texture2D( tDepth, screenPosition ).x;",
|
40
|
+
" #endif",
|
41
|
+
"}",
|
42
|
+
"float getViewZ( const in float depth ) {",
|
43
|
+
" #if PERSPECTIVE_CAMERA == 1",
|
44
|
+
" return perspectiveDepthToViewZ( depth, nearClip, farClip );",
|
45
|
+
" #else",
|
46
|
+
" return orthographicDepthToViewZ( depth, nearClip, farClip );",
|
47
|
+
" #endif",
|
48
|
+
"}",
|
49
|
+
"void main() {",
|
50
|
+
" vec2 aspectcorrect = vec2( 1.0, aspect );",
|
51
|
+
" float viewZ = getViewZ( getDepth( vUv ) );",
|
52
|
+
" float factor = ( focus + viewZ );",
|
53
|
+
" vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );",
|
54
|
+
" vec2 dofblur9 = dofblur * 0.9;",
|
55
|
+
" vec2 dofblur7 = dofblur * 0.7;",
|
56
|
+
" vec2 dofblur4 = dofblur * 0.4;",
|
57
|
+
" vec4 col = vec4( 0.0 );",
|
58
|
+
" col += texture2D( tColor, vUv.xy );",
|
59
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );",
|
60
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );",
|
61
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );",
|
62
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );",
|
63
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );",
|
64
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );",
|
65
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );",
|
66
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );",
|
67
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );",
|
68
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );",
|
69
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );",
|
70
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );",
|
71
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );",
|
72
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );",
|
73
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );",
|
74
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );",
|
75
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
|
76
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
|
77
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
|
78
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
|
79
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
|
80
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
|
81
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
|
82
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
|
83
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
|
84
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );",
|
85
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
|
86
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );",
|
87
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
|
88
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );",
|
89
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
|
90
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );",
|
91
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
|
92
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
|
93
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
|
94
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );",
|
95
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
|
96
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
|
97
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
|
98
|
+
" col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );",
|
99
|
+
" gl_FragColor = col / 41.0;",
|
100
|
+
" gl_FragColor.a = 1.0;",
|
101
|
+
"}"
|
102
|
+
].join("\n")
|
103
|
+
};
|
104
|
+
export {
|
105
|
+
BokehShader
|
106
|
+
};
|
package/shaders/BokehShader2.js
CHANGED
@@ -1,98 +1,269 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
* Depth-of-field shader with bokeh
|
5
|
-
* ported from GLSL shader by Martins Upitis
|
6
|
-
* http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
|
7
|
-
*
|
8
|
-
* Requires #define RINGS and SAMPLES integers
|
9
|
-
*/
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
|
+
const THREE = require("three");
|
10
4
|
const BokehShader2 = {
|
11
5
|
uniforms: {
|
12
|
-
textureWidth: {
|
13
|
-
|
14
|
-
},
|
15
|
-
|
16
|
-
|
17
|
-
},
|
18
|
-
|
19
|
-
|
20
|
-
},
|
21
|
-
|
22
|
-
|
23
|
-
},
|
24
|
-
|
25
|
-
|
26
|
-
},
|
27
|
-
|
28
|
-
|
29
|
-
},
|
30
|
-
|
31
|
-
|
32
|
-
},
|
33
|
-
|
34
|
-
|
35
|
-
},
|
36
|
-
showFocus: {
|
37
|
-
value: 0
|
38
|
-
},
|
39
|
-
manualdof: {
|
40
|
-
value: 0
|
41
|
-
},
|
42
|
-
vignetting: {
|
43
|
-
value: 0
|
44
|
-
},
|
45
|
-
depthblur: {
|
46
|
-
value: 0
|
47
|
-
},
|
48
|
-
threshold: {
|
49
|
-
value: 0.5
|
50
|
-
},
|
51
|
-
gain: {
|
52
|
-
value: 2.0
|
53
|
-
},
|
54
|
-
bias: {
|
55
|
-
value: 0.5
|
56
|
-
},
|
57
|
-
fringe: {
|
58
|
-
value: 0.7
|
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|
-
},
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60
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-
znear: {
|
61
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value: 0.1
|
62
|
-
},
|
63
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zfar: {
|
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value: 100
|
65
|
-
},
|
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|
-
noise: {
|
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value: 1
|
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-
},
|
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-
dithering: {
|
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-
value: 0.0001
|
71
|
-
},
|
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|
-
pentagon: {
|
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|
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value: 0
|
74
|
-
},
|
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|
-
shaderFocus: {
|
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|
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value: 1
|
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-
},
|
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|
-
focusCoords: {
|
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-
value: new Vector2()
|
80
|
-
}
|
6
|
+
textureWidth: { value: 1 },
|
7
|
+
textureHeight: { value: 1 },
|
8
|
+
focalDepth: { value: 1 },
|
9
|
+
focalLength: { value: 24 },
|
10
|
+
fstop: { value: 0.9 },
|
11
|
+
tColor: { value: null },
|
12
|
+
tDepth: { value: null },
|
13
|
+
maxblur: { value: 1 },
|
14
|
+
showFocus: { value: 0 },
|
15
|
+
manualdof: { value: 0 },
|
16
|
+
vignetting: { value: 0 },
|
17
|
+
depthblur: { value: 0 },
|
18
|
+
threshold: { value: 0.5 },
|
19
|
+
gain: { value: 2 },
|
20
|
+
bias: { value: 0.5 },
|
21
|
+
fringe: { value: 0.7 },
|
22
|
+
znear: { value: 0.1 },
|
23
|
+
zfar: { value: 100 },
|
24
|
+
noise: { value: 1 },
|
25
|
+
dithering: { value: 1e-4 },
|
26
|
+
pentagon: { value: 0 },
|
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|
+
shaderFocus: { value: 1 },
|
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|
+
focusCoords: { value: new THREE.Vector2() }
|
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|
},
|
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|
-
vertexShader: [
|
83
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-
|
30
|
+
vertexShader: [
|
31
|
+
"varying vec2 vUv;",
|
32
|
+
"void main() {",
|
33
|
+
" vUv = uv;",
|
34
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
35
|
+
"}"
|
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|
+
].join("\n"),
|
37
|
+
fragmentShader: [
|
38
|
+
"#include <common>",
|
39
|
+
"varying vec2 vUv;",
|
40
|
+
"uniform sampler2D tColor;",
|
41
|
+
"uniform sampler2D tDepth;",
|
42
|
+
"uniform float textureWidth;",
|
43
|
+
"uniform float textureHeight;",
|
44
|
+
"uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below",
|
45
|
+
"uniform float focalLength; //focal length in mm",
|
46
|
+
"uniform float fstop; //f-stop value",
|
47
|
+
"uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)",
|
48
|
+
"/*",
|
49
|
+
"make sure that these two values are the same for your camera, otherwise distances will be wrong.",
|
50
|
+
"*/",
|
51
|
+
"uniform float znear; // camera clipping start",
|
52
|
+
"uniform float zfar; // camera clipping end",
|
53
|
+
"//------------------------------------------",
|
54
|
+
"//user variables",
|
55
|
+
"const int samples = SAMPLES; //samples on the first ring",
|
56
|
+
"const int rings = RINGS; //ring count",
|
57
|
+
"const int maxringsamples = rings * samples;",
|
58
|
+
"uniform bool manualdof; // manual dof calculation",
|
59
|
+
"float ndofstart = 1.0; // near dof blur start",
|
60
|
+
"float ndofdist = 2.0; // near dof blur falloff distance",
|
61
|
+
"float fdofstart = 1.0; // far dof blur start",
|
62
|
+
"float fdofdist = 3.0; // far dof blur falloff distance",
|
63
|
+
"float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)",
|
64
|
+
"uniform bool vignetting; // use optical lens vignetting",
|
65
|
+
"float vignout = 1.3; // vignetting outer border",
|
66
|
+
"float vignin = 0.0; // vignetting inner border",
|
67
|
+
"float vignfade = 22.0; // f-stops till vignete fades",
|
68
|
+
"uniform bool shaderFocus;",
|
69
|
+
"// disable if you use external focalDepth value",
|
70
|
+
"uniform vec2 focusCoords;",
|
71
|
+
"// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)",
|
72
|
+
"// if center of screen use vec2(0.5, 0.5);",
|
73
|
+
"uniform float maxblur;",
|
74
|
+
"//clamp value of max blur (0.0 = no blur, 1.0 default)",
|
75
|
+
"uniform float threshold; // highlight threshold;",
|
76
|
+
"uniform float gain; // highlight gain;",
|
77
|
+
"uniform float bias; // bokeh edge bias",
|
78
|
+
"uniform float fringe; // bokeh chromatic aberration / fringing",
|
79
|
+
"uniform bool noise; //use noise instead of pattern for sample dithering",
|
80
|
+
"uniform float dithering;",
|
81
|
+
"uniform bool depthblur; // blur the depth buffer",
|
82
|
+
"float dbsize = 1.25; // depth blur size",
|
83
|
+
"/*",
|
84
|
+
"next part is experimental",
|
85
|
+
"not looking good with small sample and ring count",
|
86
|
+
"looks okay starting from samples = 4, rings = 4",
|
87
|
+
"*/",
|
88
|
+
"uniform bool pentagon; //use pentagon as bokeh shape?",
|
89
|
+
"float feather = 0.4; //pentagon shape feather",
|
90
|
+
"//------------------------------------------",
|
91
|
+
"float penta(vec2 coords) {",
|
92
|
+
" //pentagonal shape",
|
93
|
+
" float scale = float(rings) - 1.3;",
|
94
|
+
" vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);",
|
95
|
+
" vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);",
|
96
|
+
" vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);",
|
97
|
+
" vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);",
|
98
|
+
" vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);",
|
99
|
+
" vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);",
|
100
|
+
" vec4 one = vec4( 1.0 );",
|
101
|
+
" vec4 P = vec4((coords),vec2(scale, scale));",
|
102
|
+
" vec4 dist = vec4(0.0);",
|
103
|
+
" float inorout = -4.0;",
|
104
|
+
" dist.x = dot( P, HS0 );",
|
105
|
+
" dist.y = dot( P, HS1 );",
|
106
|
+
" dist.z = dot( P, HS2 );",
|
107
|
+
" dist.w = dot( P, HS3 );",
|
108
|
+
" dist = smoothstep( -feather, feather, dist );",
|
109
|
+
" inorout += dot( dist, one );",
|
110
|
+
" dist.x = dot( P, HS4 );",
|
111
|
+
" dist.y = HS5.w - abs( P.z );",
|
112
|
+
" dist = smoothstep( -feather, feather, dist );",
|
113
|
+
" inorout += dist.x;",
|
114
|
+
" return clamp( inorout, 0.0, 1.0 );",
|
115
|
+
"}",
|
116
|
+
"float bdepth(vec2 coords) {",
|
117
|
+
" // Depth buffer blur",
|
118
|
+
" float d = 0.0;",
|
119
|
+
" float kernel[9];",
|
120
|
+
" vec2 offset[9];",
|
121
|
+
" vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;",
|
122
|
+
" offset[0] = vec2(-wh.x,-wh.y);",
|
123
|
+
" offset[1] = vec2( 0.0, -wh.y);",
|
124
|
+
" offset[2] = vec2( wh.x -wh.y);",
|
125
|
+
" offset[3] = vec2(-wh.x, 0.0);",
|
126
|
+
" offset[4] = vec2( 0.0, 0.0);",
|
127
|
+
" offset[5] = vec2( wh.x, 0.0);",
|
128
|
+
" offset[6] = vec2(-wh.x, wh.y);",
|
129
|
+
" offset[7] = vec2( 0.0, wh.y);",
|
130
|
+
" offset[8] = vec2( wh.x, wh.y);",
|
131
|
+
" kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;",
|
132
|
+
" kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;",
|
133
|
+
" kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;",
|
134
|
+
" for( int i=0; i<9; i++ ) {",
|
135
|
+
" float tmp = texture2D(tDepth, coords + offset[i]).r;",
|
136
|
+
" d += tmp * kernel[i];",
|
137
|
+
" }",
|
138
|
+
" return d;",
|
139
|
+
"}",
|
140
|
+
"vec3 color(vec2 coords,float blur) {",
|
141
|
+
" //processing the sample",
|
142
|
+
" vec3 col = vec3(0.0);",
|
143
|
+
" vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);",
|
144
|
+
" col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;",
|
145
|
+
" col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;",
|
146
|
+
" col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;",
|
147
|
+
" vec3 lumcoeff = vec3(0.299,0.587,0.114);",
|
148
|
+
" float lum = dot(col.rgb, lumcoeff);",
|
149
|
+
" float thresh = max((lum-threshold)*gain, 0.0);",
|
150
|
+
" return col+mix(vec3(0.0),col,thresh*blur);",
|
151
|
+
"}",
|
152
|
+
"vec3 debugFocus(vec3 col, float blur, float depth) {",
|
153
|
+
" float edge = 0.002*depth; //distance based edge smoothing",
|
154
|
+
" float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);",
|
155
|
+
" float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);",
|
156
|
+
" col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);",
|
157
|
+
" col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);",
|
158
|
+
" return col;",
|
159
|
+
"}",
|
160
|
+
"float linearize(float depth) {",
|
161
|
+
" return -zfar * znear / (depth * (zfar - znear) - zfar);",
|
162
|
+
"}",
|
163
|
+
"float vignette() {",
|
164
|
+
" float dist = distance(vUv.xy, vec2(0.5,0.5));",
|
165
|
+
" dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);",
|
166
|
+
" return clamp(dist,0.0,1.0);",
|
167
|
+
"}",
|
168
|
+
"float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {",
|
169
|
+
" float rings2 = float(rings);",
|
170
|
+
" float step = PI*2.0 / float(ringsamples);",
|
171
|
+
" float pw = cos(j*step)*i;",
|
172
|
+
" float ph = sin(j*step)*i;",
|
173
|
+
" float p = 1.0;",
|
174
|
+
" if (pentagon) {",
|
175
|
+
" p = penta(vec2(pw,ph));",
|
176
|
+
" }",
|
177
|
+
" col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;",
|
178
|
+
" return 1.0 * mix(1.0, i /rings2, bias) * p;",
|
179
|
+
"}",
|
180
|
+
"void main() {",
|
181
|
+
" //scene depth calculation",
|
182
|
+
" float depth = linearize(texture2D(tDepth,vUv.xy).x);",
|
183
|
+
" // Blur depth?",
|
184
|
+
" if ( depthblur ) {",
|
185
|
+
" depth = linearize(bdepth(vUv.xy));",
|
186
|
+
" }",
|
187
|
+
" //focal plane calculation",
|
188
|
+
" float fDepth = focalDepth;",
|
189
|
+
" if (shaderFocus) {",
|
190
|
+
" fDepth = linearize(texture2D(tDepth,focusCoords).x);",
|
191
|
+
" }",
|
192
|
+
" // dof blur factor calculation",
|
193
|
+
" float blur = 0.0;",
|
194
|
+
" if (manualdof) {",
|
195
|
+
" float a = depth-fDepth; // Focal plane",
|
196
|
+
" float b = (a-fdofstart)/fdofdist; // Far DoF",
|
197
|
+
" float c = (-a-ndofstart)/ndofdist; // Near Dof",
|
198
|
+
" blur = (a>0.0) ? b : c;",
|
199
|
+
" } else {",
|
200
|
+
" float f = focalLength; // focal length in mm",
|
201
|
+
" float d = fDepth*1000.0; // focal plane in mm",
|
202
|
+
" float o = depth*1000.0; // depth in mm",
|
203
|
+
" float a = (o*f)/(o-f);",
|
204
|
+
" float b = (d*f)/(d-f);",
|
205
|
+
" float c = (d-f)/(d*fstop*CoC);",
|
206
|
+
" blur = abs(a-b)*c;",
|
207
|
+
" }",
|
208
|
+
" blur = clamp(blur,0.0,1.0);",
|
209
|
+
" // calculation of pattern for dithering",
|
210
|
+
" vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;",
|
211
|
+
" // getting blur x and y step factor",
|
212
|
+
" float w = (1.0/textureWidth)*blur*maxblur+noise.x;",
|
213
|
+
" float h = (1.0/textureHeight)*blur*maxblur+noise.y;",
|
214
|
+
" // calculation of final color",
|
215
|
+
" vec3 col = vec3(0.0);",
|
216
|
+
" if(blur < 0.05) {",
|
217
|
+
" //some optimization thingy",
|
218
|
+
" col = texture2D(tColor, vUv.xy).rgb;",
|
219
|
+
" } else {",
|
220
|
+
" col = texture2D(tColor, vUv.xy).rgb;",
|
221
|
+
" float s = 1.0;",
|
222
|
+
" int ringsamples;",
|
223
|
+
" for (int i = 1; i <= rings; i++) {",
|
224
|
+
" /*unboxstart*/",
|
225
|
+
" ringsamples = i * samples;",
|
226
|
+
" for (int j = 0 ; j < maxringsamples ; j++) {",
|
227
|
+
" if (j >= ringsamples) break;",
|
228
|
+
" s += gather(float(i), float(j), ringsamples, col, w, h, blur);",
|
229
|
+
" }",
|
230
|
+
" /*unboxend*/",
|
231
|
+
" }",
|
232
|
+
" col /= s; //divide by sample count",
|
233
|
+
" }",
|
234
|
+
" if (showFocus) {",
|
235
|
+
" col = debugFocus(col, blur, depth);",
|
236
|
+
" }",
|
237
|
+
" if (vignetting) {",
|
238
|
+
" col *= vignette();",
|
239
|
+
" }",
|
240
|
+
" gl_FragColor.rgb = col;",
|
241
|
+
" gl_FragColor.a = 1.0;",
|
242
|
+
"} "
|
243
|
+
].join("\n")
|
84
244
|
};
|
85
245
|
const BokehDepthShader = {
|
86
246
|
uniforms: {
|
87
|
-
mNear: {
|
88
|
-
|
89
|
-
},
|
90
|
-
mFar: {
|
91
|
-
value: 1000.0
|
92
|
-
}
|
247
|
+
mNear: { value: 1 },
|
248
|
+
mFar: { value: 1e3 }
|
93
249
|
},
|
94
|
-
vertexShader: [
|
95
|
-
|
250
|
+
vertexShader: [
|
251
|
+
"varying float vViewZDepth;",
|
252
|
+
"void main() {",
|
253
|
+
" #include <begin_vertex>",
|
254
|
+
" #include <project_vertex>",
|
255
|
+
" vViewZDepth = - mvPosition.z;",
|
256
|
+
"}"
|
257
|
+
].join("\n"),
|
258
|
+
fragmentShader: [
|
259
|
+
"uniform float mNear;",
|
260
|
+
"uniform float mFar;",
|
261
|
+
"varying float vViewZDepth;",
|
262
|
+
"void main() {",
|
263
|
+
" float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
|
264
|
+
" gl_FragColor = vec4( vec3( color ), 1.0 );",
|
265
|
+
"} "
|
266
|
+
].join("\n")
|
96
267
|
};
|
97
|
-
|
98
|
-
|
268
|
+
exports.BokehDepthShader = BokehDepthShader;
|
269
|
+
exports.BokehShader2 = BokehShader2;
|