three-stdlib 2.15.1 → 2.15.2

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Files changed (1218) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +14 -23
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.js +968 -333
  108. package/index.mjs +968 -0
  109. package/interactive/SelectionBox.js +31 -46
  110. package/interactive/SelectionBox.mjs +137 -0
  111. package/interactive/SelectionHelper.js +16 -21
  112. package/interactive/SelectionHelper.mjs +54 -0
  113. package/libs/MeshoptDecoder.js +147 -58
  114. package/libs/MeshoptDecoder.mjs +210 -0
  115. package/libs/MotionControllers.js +66 -208
  116. package/libs/MotionControllers.mjs +261 -0
  117. package/lights/LightProbeGenerator.js +40 -96
  118. package/lights/LightProbeGenerator.mjs +145 -0
  119. package/lights/RectAreaLightUniformsLib.js +32842 -9
  120. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  121. package/lines/Line2.js +9 -12
  122. package/lines/Line2.mjs +13 -0
  123. package/lines/LineGeometry.js +7 -19
  124. package/lines/LineGeometry.mjs +44 -0
  125. package/lines/LineMaterial.js +51 -89
  126. package/lines/LineMaterial.mjs +539 -0
  127. package/lines/LineSegments2.js +56 -165
  128. package/lines/LineSegments2.mjs +202 -0
  129. package/lines/LineSegmentsGeometry.js +29 -71
  130. package/lines/LineSegmentsGeometry.mjs +124 -0
  131. package/lines/Wireframe.js +15 -29
  132. package/lines/Wireframe.mjs +31 -0
  133. package/lines/WireframeGeometry2.js +8 -9
  134. package/lines/WireframeGeometry2.mjs +13 -0
  135. package/loaders/3DMLoader.js +234 -469
  136. package/loaders/3DMLoader.mjs +802 -0
  137. package/loaders/3MFLoader.js +340 -555
  138. package/loaders/3MFLoader.mjs +837 -0
  139. package/loaders/AMFLoader.js +114 -219
  140. package/loaders/AMFLoader.mjs +284 -0
  141. package/loaders/AssimpLoader.js +328 -725
  142. package/loaders/AssimpLoader.mjs +1396 -0
  143. package/loaders/BVHLoader.js +94 -200
  144. package/loaders/BVHLoader.mjs +207 -0
  145. package/loaders/BasisTextureLoader.js +229 -357
  146. package/loaders/BasisTextureLoader.mjs +474 -0
  147. package/loaders/ColladaLoader.js +932 -1522
  148. package/loaders/ColladaLoader.mjs +2403 -0
  149. package/loaders/DDSLoader.js +42 -108
  150. package/loaders/DDSLoader.mjs +148 -0
  151. package/loaders/DRACOLoader.js +103 -210
  152. package/loaders/DRACOLoader.mjs +340 -0
  153. package/loaders/EXRLoader.js +461 -809
  154. package/loaders/EXRLoader.mjs +1351 -0
  155. package/loaders/FBXLoader.js +842 -1397
  156. package/loaders/FBXLoader.mjs +2362 -0
  157. package/loaders/FontLoader.js +33 -66
  158. package/loaders/FontLoader.mjs +111 -0
  159. package/loaders/GCodeLoader.js +63 -111
  160. package/loaders/GCodeLoader.mjs +141 -0
  161. package/loaders/GLTFLoader.js +771 -1484
  162. package/loaders/GLTFLoader.mjs +2316 -0
  163. package/loaders/HDRCubeTextureLoader.js +45 -50
  164. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  165. package/loaders/KMZLoader.js +42 -55
  166. package/loaders/KMZLoader.mjs +75 -0
  167. package/loaders/KTX2Loader.js +229 -362
  168. package/loaders/KTX2Loader.mjs +427 -0
  169. package/loaders/KTXLoader.js +37 -99
  170. package/loaders/KTXLoader.mjs +87 -0
  171. package/loaders/LDrawLoader.js +313 -746
  172. package/loaders/LDrawLoader.mjs +1409 -0
  173. package/loaders/LUT3dlLoader.js +50 -62
  174. package/loaders/LUT3dlLoader.mjs +100 -0
  175. package/loaders/LUTCubeLoader.js +45 -56
  176. package/loaders/LUTCubeLoader.mjs +104 -0
  177. package/loaders/LWOLoader.js +227 -339
  178. package/loaders/LWOLoader.mjs +625 -0
  179. package/loaders/LottieLoader.js +36 -38
  180. package/loaders/LottieLoader.mjs +47 -0
  181. package/loaders/MD2Loader.js +248 -91
  182. package/loaders/MD2Loader.mjs +359 -0
  183. package/loaders/MDDLoader.js +25 -45
  184. package/loaders/MDDLoader.mjs +58 -0
  185. package/loaders/MMDLoader.js +359 -795
  186. package/loaders/MMDLoader.mjs +998 -0
  187. package/loaders/MTLLoader.js +91 -201
  188. package/loaders/MTLLoader.mjs +280 -0
  189. package/loaders/NRRDLoader.js +182 -263
  190. package/loaders/NRRDLoader.mjs +401 -0
  191. package/loaders/NodeMaterialLoader.js +121 -14
  192. package/loaders/NodeMaterialLoader.mjs +146 -0
  193. package/loaders/OBJLoader.js +161 -283
  194. package/loaders/OBJLoader.mjs +487 -0
  195. package/loaders/PCDLoader.js +145 -164
  196. package/loaders/PCDLoader.mjs +248 -0
  197. package/loaders/PDBLoader.js +45 -63
  198. package/loaders/PDBLoader.mjs +246 -0
  199. package/loaders/PLYLoader.js +106 -203
  200. package/loaders/PLYLoader.mjs +317 -0
  201. package/loaders/PRWMLoader.js +73 -110
  202. package/loaders/PRWMLoader.mjs +160 -0
  203. package/loaders/PVRLoader.js +32 -93
  204. package/loaders/PVRLoader.mjs +131 -0
  205. package/loaders/RGBELoader.js +96 -233
  206. package/loaders/RGBELoader.mjs +244 -0
  207. package/loaders/RGBMLoader.js +344 -514
  208. package/loaders/RGBMLoader.mjs +998 -0
  209. package/loaders/STLLoader.js +59 -165
  210. package/loaders/STLLoader.mjs +190 -0
  211. package/loaders/SVGLoader.js +481 -851
  212. package/loaders/SVGLoader.mjs +1709 -0
  213. package/loaders/TDSLoader.js +137 -527
  214. package/loaders/TDSLoader.mjs +480 -0
  215. package/loaders/TGALoader.js +94 -205
  216. package/loaders/TGALoader.mjs +285 -0
  217. package/loaders/TTFLoader.js +58 -79
  218. package/loaders/TTFLoader.mjs +131 -0
  219. package/loaders/TiltLoader.js +129 -167
  220. package/loaders/TiltLoader.mjs +373 -0
  221. package/loaders/VOXLoader.js +320 -84
  222. package/loaders/VOXLoader.mjs +431 -0
  223. package/loaders/VRMLLoader.js +786 -1268
  224. package/loaders/VRMLLoader.mjs +2093 -0
  225. package/loaders/VRMLoader.js +23 -31
  226. package/loaders/VRMLoader.mjs +38 -0
  227. package/loaders/VTKLoader.js +219 -407
  228. package/loaders/VTKLoader.mjs +646 -0
  229. package/loaders/XLoader.js +1083 -1259
  230. package/loaders/XLoader.mjs +1258 -0
  231. package/loaders/XYZLoader.js +28 -34
  232. package/loaders/XYZLoader.mjs +60 -0
  233. package/loaders/lwo/IFFParser.js +238 -492
  234. package/loaders/lwo/IFFParser.mjs +697 -0
  235. package/loaders/lwo/LWO2Parser.js +176 -279
  236. package/loaders/lwo/LWO2Parser.mjs +327 -0
  237. package/loaders/lwo/LWO3Parser.js +160 -247
  238. package/loaders/lwo/LWO3Parser.mjs +298 -0
  239. package/math/Capsule.js +56 -43
  240. package/math/Capsule.mjs +100 -0
  241. package/math/ColorConverter.js +18 -32
  242. package/math/ColorConverter.mjs +51 -0
  243. package/math/ConvexHull.js +97 -357
  244. package/math/ConvexHull.mjs +574 -0
  245. package/math/ImprovedNoise.js +282 -32
  246. package/math/ImprovedNoise.mjs +302 -0
  247. package/math/Lut.js +51 -35
  248. package/math/Lut.mjs +135 -0
  249. package/math/MeshSurfaceSampler.js +25 -68
  250. package/math/MeshSurfaceSampler.mjs +107 -0
  251. package/math/OBB.js +91 -152
  252. package/math/OBB.mjs +235 -0
  253. package/math/Octree.js +76 -139
  254. package/math/Octree.mjs +278 -0
  255. package/math/SimplexNoise.js +217 -238
  256. package/math/SimplexNoise.mjs +425 -0
  257. package/misc/ConvexObjectBreaker.js +79 -185
  258. package/misc/ConvexObjectBreaker.mjs +292 -0
  259. package/misc/GPUComputationRenderer.js +69 -194
  260. package/misc/GPUComputationRenderer.mjs +171 -0
  261. package/misc/Gyroscope.js +16 -22
  262. package/misc/Gyroscope.mjs +35 -0
  263. package/misc/MD2Character.js +52 -74
  264. package/misc/MD2Character.mjs +162 -0
  265. package/misc/MD2CharacterComplex.js +112 -163
  266. package/misc/MD2CharacterComplex.mjs +328 -0
  267. package/misc/MorphAnimMesh.js +20 -28
  268. package/misc/MorphAnimMesh.mjs +40 -0
  269. package/misc/MorphBlendMesh.js +45 -69
  270. package/misc/MorphBlendMesh.mjs +179 -0
  271. package/misc/ProgressiveLightmap.js +70 -187
  272. package/misc/ProgressiveLightmap.mjs +166 -0
  273. package/misc/RollerCoaster.js +106 -135
  274. package/misc/RollerCoaster.mjs +346 -0
  275. package/misc/TubePainter.js +74 -92
  276. package/misc/TubePainter.mjs +123 -0
  277. package/misc/Volume.js +108 -270
  278. package/misc/Volume.mjs +244 -0
  279. package/misc/VolumeSlice.js +34 -122
  280. package/misc/VolumeSlice.mjs +106 -0
  281. package/misc/WebGL.js +37 -34
  282. package/misc/WebGL.mjs +74 -0
  283. package/modifiers/CurveModifier.js +46 -151
  284. package/modifiers/CurveModifier.mjs +182 -0
  285. package/modifiers/EdgeSplitModifier.js +46 -90
  286. package/modifiers/EdgeSplitModifier.mjs +162 -0
  287. package/modifiers/SimplifyModifier.js +77 -202
  288. package/modifiers/SimplifyModifier.mjs +282 -0
  289. package/modifiers/TessellateModifier.js +65 -90
  290. package/modifiers/TessellateModifier.mjs +206 -0
  291. package/nodes/Nodes.js +274 -140
  292. package/nodes/Nodes.mjs +400 -0
  293. package/nodes/ShaderNode.js +296 -196
  294. package/nodes/ShaderNode.mjs +408 -0
  295. package/nodes/accessors/BufferNode.js +4 -8
  296. package/nodes/accessors/BufferNode.mjs +15 -0
  297. package/nodes/accessors/CameraNode.js +20 -25
  298. package/nodes/accessors/CameraNode.mjs +44 -0
  299. package/nodes/accessors/CubeTextureNode.js +14 -26
  300. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  301. package/nodes/accessors/MaterialNode.js +43 -53
  302. package/nodes/accessors/MaterialNode.mjs +71 -0
  303. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  304. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  305. package/nodes/accessors/ModelNode.js +3 -5
  306. package/nodes/accessors/ModelNode.mjs +9 -0
  307. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  308. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  309. package/nodes/accessors/NormalNode.js +40 -39
  310. package/nodes/accessors/NormalNode.mjs +62 -0
  311. package/nodes/accessors/Object3DNode.js +40 -50
  312. package/nodes/accessors/Object3DNode.mjs +76 -0
  313. package/nodes/accessors/PointUVNode.js +5 -9
  314. package/nodes/accessors/PointUVNode.mjs +13 -0
  315. package/nodes/accessors/PositionNode.js +42 -41
  316. package/nodes/accessors/PositionNode.mjs +65 -0
  317. package/nodes/accessors/ReferenceNode.js +10 -17
  318. package/nodes/accessors/ReferenceNode.mjs +37 -0
  319. package/nodes/accessors/ReflectNode.js +23 -26
  320. package/nodes/accessors/ReflectNode.mjs +43 -0
  321. package/nodes/accessors/SkinningNode.js +46 -48
  322. package/nodes/accessors/SkinningNode.mjs +58 -0
  323. package/nodes/accessors/TextureNode.js +14 -29
  324. package/nodes/accessors/TextureNode.mjs +54 -0
  325. package/nodes/accessors/UVNode.js +5 -11
  326. package/nodes/accessors/UVNode.mjs +23 -0
  327. package/nodes/core/ArrayUniformNode.js +3 -7
  328. package/nodes/core/ArrayUniformNode.mjs +14 -0
  329. package/nodes/core/AttributeNode.js +5 -12
  330. package/nodes/core/AttributeNode.mjs +30 -0
  331. package/nodes/core/BypassNode.js +5 -12
  332. package/nodes/core/BypassNode.mjs +22 -0
  333. package/nodes/core/CodeNode.js +4 -12
  334. package/nodes/core/CodeNode.mjs +28 -0
  335. package/nodes/core/ConstNode.js +3 -7
  336. package/nodes/core/ConstNode.mjs +14 -0
  337. package/nodes/core/ContextNode.js +3 -8
  338. package/nodes/core/ContextNode.mjs +22 -0
  339. package/nodes/core/ExpressionNode.js +5 -9
  340. package/nodes/core/ExpressionNode.mjs +19 -0
  341. package/nodes/core/FunctionCallNode.js +6 -15
  342. package/nodes/core/FunctionCallNode.mjs +37 -0
  343. package/nodes/core/FunctionNode.js +10 -25
  344. package/nodes/core/FunctionNode.mjs +56 -0
  345. package/nodes/core/InputNode.js +12 -23
  346. package/nodes/core/InputNode.mjs +38 -0
  347. package/nodes/core/Node.js +35 -75
  348. package/nodes/core/Node.mjs +139 -0
  349. package/nodes/core/NodeAttribute.js +2 -4
  350. package/nodes/core/NodeAttribute.mjs +10 -0
  351. package/nodes/core/NodeBuilder.js +110 -224
  352. package/nodes/core/NodeBuilder.mjs +395 -0
  353. package/nodes/core/NodeCode.js +4 -7
  354. package/nodes/core/NodeCode.mjs +11 -0
  355. package/nodes/core/NodeFrame.js +9 -12
  356. package/nodes/core/NodeFrame.mjs +35 -0
  357. package/nodes/core/NodeFunctionInput.js +3 -5
  358. package/nodes/core/NodeFunctionInput.mjs +13 -0
  359. package/nodes/core/NodeKeywords.js +5 -16
  360. package/nodes/core/NodeKeywords.mjs +44 -0
  361. package/nodes/core/NodeUniform.js +3 -7
  362. package/nodes/core/NodeUniform.mjs +18 -0
  363. package/nodes/core/NodeUtils.js +39 -43
  364. package/nodes/core/NodeUtils.mjs +57 -0
  365. package/nodes/core/NodeVar.js +2 -4
  366. package/nodes/core/NodeVar.mjs +10 -0
  367. package/nodes/core/NodeVary.js +2 -4
  368. package/nodes/core/NodeVary.mjs +10 -0
  369. package/nodes/core/PropertyNode.js +4 -10
  370. package/nodes/core/PropertyNode.mjs +21 -0
  371. package/nodes/core/TempNode.js +5 -11
  372. package/nodes/core/TempNode.mjs +25 -0
  373. package/nodes/core/UniformNode.js +4 -10
  374. package/nodes/core/UniformNode.mjs +23 -0
  375. package/nodes/core/VarNode.js +3 -11
  376. package/nodes/core/VarNode.mjs +31 -0
  377. package/nodes/core/VaryNode.js +6 -15
  378. package/nodes/core/VaryNode.mjs +30 -0
  379. package/nodes/core/constants.js +20 -7
  380. package/nodes/core/constants.mjs +24 -0
  381. package/nodes/display/ColorSpaceNode.js +34 -38
  382. package/nodes/display/ColorSpaceNode.mjs +63 -0
  383. package/nodes/display/NormalMapNode.js +35 -53
  384. package/nodes/display/NormalMapNode.mjs +54 -0
  385. package/nodes/fog/FogNode.js +5 -9
  386. package/nodes/fog/FogNode.mjs +15 -0
  387. package/nodes/fog/FogRangeNode.js +5 -9
  388. package/nodes/fog/FogRangeNode.mjs +17 -0
  389. package/nodes/functions/BSDFs.js +61 -118
  390. package/nodes/functions/BSDFs.mjs +64 -0
  391. package/nodes/lights/LightContextNode.js +14 -23
  392. package/nodes/lights/LightContextNode.mjs +35 -0
  393. package/nodes/lights/LightNode.js +27 -31
  394. package/nodes/lights/LightNode.mjs +58 -0
  395. package/nodes/lights/LightsNode.js +9 -28
  396. package/nodes/lights/LightsNode.mjs +59 -0
  397. package/nodes/loaders/NodeLoader.js +27 -42
  398. package/nodes/loaders/NodeLoader.mjs +66 -0
  399. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  400. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  401. package/nodes/loaders/NodeObjectLoader.js +9 -19
  402. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  403. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  404. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  405. package/nodes/materials/Materials.js +14 -17
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  1139. package/shaders/AfterimageShader.cjs.js +0 -1
  1140. package/shaders/BasicShader.cjs.js +0 -1
  1141. package/shaders/BleachBypassShader.cjs.js +0 -1
  1142. package/shaders/BlendShader.cjs.js +0 -1
  1143. package/shaders/BokehShader.cjs.js +0 -1
  1144. package/shaders/BokehShader2.cjs.js +0 -1
  1145. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1146. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1147. package/shaders/ColorifyShader.cjs.js +0 -1
  1148. package/shaders/ConvolutionShader.cjs.js +0 -1
  1149. package/shaders/CopyShader.cjs.js +0 -1
  1150. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1151. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1152. package/shaders/DigitalGlitch.cjs.js +0 -1
  1153. package/shaders/DotScreenShader.cjs.js +0 -1
  1154. package/shaders/FXAAShader.cjs.js +0 -1
  1155. package/shaders/FilmShader.cjs.js +0 -1
  1156. package/shaders/FocusShader.cjs.js +0 -1
  1157. package/shaders/FreiChenShader.cjs.js +0 -1
  1158. package/shaders/FresnelShader.cjs.js +0 -1
  1159. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1160. package/shaders/GodRaysShader.cjs.js +0 -1
  1161. package/shaders/HalftoneShader.cjs.js +0 -1
  1162. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1163. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1164. package/shaders/HueSaturationShader.cjs.js +0 -1
  1165. package/shaders/KaleidoShader.cjs.js +0 -1
  1166. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1167. package/shaders/LuminosityShader.cjs.js +0 -1
  1168. package/shaders/MirrorShader.cjs.js +0 -1
  1169. package/shaders/NormalMapShader.cjs.js +0 -1
  1170. package/shaders/ParallaxShader.cjs.js +0 -1
  1171. package/shaders/PixelShader.cjs.js +0 -1
  1172. package/shaders/RGBShiftShader.cjs.js +0 -1
  1173. package/shaders/SAOShader.cjs.js +0 -1
  1174. package/shaders/SMAAShader.cjs.js +0 -1
  1175. package/shaders/SSAOShader.cjs.js +0 -1
  1176. package/shaders/SSRShader.cjs.js +0 -1
  1177. package/shaders/SepiaShader.cjs.js +0 -1
  1178. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1179. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1180. package/shaders/TechnicolorShader.cjs.js +0 -1
  1181. package/shaders/ToneMapShader.cjs.js +0 -1
  1182. package/shaders/ToonShader.cjs.js +0 -1
  1183. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1184. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1185. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1186. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1187. package/shaders/VignetteShader.cjs.js +0 -1
  1188. package/shaders/VolumeShader.cjs.js +0 -1
  1189. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1190. package/shaders/types.cjs.js +0 -1
  1191. package/textures/FlakesTexture.cjs.js +0 -1
  1192. package/types/helpers.cjs.js +0 -1
  1193. package/types/shared.cjs.js +0 -1
  1194. package/types/shared.js +0 -1
  1195. package/types/utils.cjs.js +0 -1
  1196. package/types/utils.js +0 -1
  1197. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1198. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1199. package/utils/GeometryUtils.cjs.js +0 -1
  1200. package/utils/LDrawUtils.cjs.js +0 -1
  1201. package/utils/LDrawUtils.d.ts +0 -5
  1202. package/utils/LDrawUtils.js +0 -144
  1203. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1204. package/utils/SceneUtils.cjs.js +0 -1
  1205. package/utils/ShadowMapViewer.cjs.js +0 -1
  1206. package/utils/SkeletonUtils.cjs.js +0 -1
  1207. package/utils/UVsDebug.cjs.js +0 -1
  1208. package/utils/WorkerPool.cjs.js +0 -1
  1209. package/webxr/ARButton.cjs.js +0 -1
  1210. package/webxr/OculusHandModel.cjs.js +0 -1
  1211. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1212. package/webxr/Text2D.cjs.js +0 -1
  1213. package/webxr/VRButton.cjs.js +0 -1
  1214. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1215. package/webxr/XREstimatedLight.cjs.js +0 -1
  1216. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1217. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1218. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -0,0 +1,511 @@
1
+ import { Vector3, Color, Vector2, Vector4, Box3, Matrix4, Frustum, Matrix3, DoubleSide } from "three";
2
+ var RenderableObject = function() {
3
+ this.id = 0;
4
+ this.object = null;
5
+ this.z = 0;
6
+ this.renderOrder = 0;
7
+ };
8
+ var RenderableFace = function() {
9
+ this.id = 0;
10
+ this.v1 = new RenderableVertex();
11
+ this.v2 = new RenderableVertex();
12
+ this.v3 = new RenderableVertex();
13
+ this.normalModel = new Vector3();
14
+ this.vertexNormalsModel = [new Vector3(), new Vector3(), new Vector3()];
15
+ this.vertexNormalsLength = 0;
16
+ this.color = new Color();
17
+ this.material = null;
18
+ this.uvs = [new Vector2(), new Vector2(), new Vector2()];
19
+ this.z = 0;
20
+ this.renderOrder = 0;
21
+ };
22
+ var RenderableVertex = function() {
23
+ this.position = new Vector3();
24
+ this.positionWorld = new Vector3();
25
+ this.positionScreen = new Vector4();
26
+ this.visible = true;
27
+ };
28
+ RenderableVertex.prototype.copy = function(vertex) {
29
+ this.positionWorld.copy(vertex.positionWorld);
30
+ this.positionScreen.copy(vertex.positionScreen);
31
+ };
32
+ var RenderableLine = function() {
33
+ this.id = 0;
34
+ this.v1 = new RenderableVertex();
35
+ this.v2 = new RenderableVertex();
36
+ this.vertexColors = [new Color(), new Color()];
37
+ this.material = null;
38
+ this.z = 0;
39
+ this.renderOrder = 0;
40
+ };
41
+ var RenderableSprite = function() {
42
+ this.id = 0;
43
+ this.object = null;
44
+ this.x = 0;
45
+ this.y = 0;
46
+ this.z = 0;
47
+ this.rotation = 0;
48
+ this.scale = new Vector2();
49
+ this.material = null;
50
+ this.renderOrder = 0;
51
+ };
52
+ var Projector = function() {
53
+ var _object, _objectCount, _objectPool = [], _objectPoolLength = 0, _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0, _face, _faceCount, _facePool = [], _facePoolLength = 0, _line, _lineCount, _linePool = [], _linePoolLength = 0, _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0, _renderData = { objects: [], lights: [], elements: [] }, _vector3 = new Vector3(), _vector4 = new Vector4(), _clipBox = new Box3(new Vector3(-1, -1, -1), new Vector3(1, 1, 1)), _boundingBox = new Box3(), _points3 = new Array(3), _viewMatrix = new Matrix4(), _viewProjectionMatrix = new Matrix4(), _modelMatrix, _modelViewProjectionMatrix = new Matrix4(), _frustum = new Frustum();
54
+ this.projectVector = function(vector, camera) {
55
+ console.warn("THREE.Projector: .projectVector() is now vector.project().");
56
+ vector.project(camera);
57
+ };
58
+ this.unprojectVector = function(vector, camera) {
59
+ console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");
60
+ vector.unproject(camera);
61
+ };
62
+ this.pickingRay = function() {
63
+ console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().");
64
+ };
65
+ var RenderList = function() {
66
+ var normals = [];
67
+ var colors = [];
68
+ var uvs = [];
69
+ var object = null;
70
+ var normalMatrix = new Matrix3();
71
+ function setObject(value) {
72
+ object = value;
73
+ normalMatrix.getNormalMatrix(object.matrixWorld);
74
+ normals.length = 0;
75
+ colors.length = 0;
76
+ uvs.length = 0;
77
+ }
78
+ function projectVertex(vertex) {
79
+ var position = vertex.position;
80
+ var positionWorld = vertex.positionWorld;
81
+ var positionScreen = vertex.positionScreen;
82
+ positionWorld.copy(position).applyMatrix4(_modelMatrix);
83
+ positionScreen.copy(positionWorld).applyMatrix4(_viewProjectionMatrix);
84
+ var invW = 1 / positionScreen.w;
85
+ positionScreen.x *= invW;
86
+ positionScreen.y *= invW;
87
+ positionScreen.z *= invW;
88
+ vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 && positionScreen.y >= -1 && positionScreen.y <= 1 && positionScreen.z >= -1 && positionScreen.z <= 1;
89
+ }
90
+ function pushVertex(x, y, z) {
91
+ _vertex = getNextVertexInPool();
92
+ _vertex.position.set(x, y, z);
93
+ projectVertex(_vertex);
94
+ }
95
+ function pushNormal(x, y, z) {
96
+ normals.push(x, y, z);
97
+ }
98
+ function pushColor(r, g, b) {
99
+ colors.push(r, g, b);
100
+ }
101
+ function pushUv(x, y) {
102
+ uvs.push(x, y);
103
+ }
104
+ function checkTriangleVisibility(v1, v2, v3) {
105
+ if (v1.visible === true || v2.visible === true || v3.visible === true)
106
+ return true;
107
+ _points3[0] = v1.positionScreen;
108
+ _points3[1] = v2.positionScreen;
109
+ _points3[2] = v3.positionScreen;
110
+ return _clipBox.intersectsBox(_boundingBox.setFromPoints(_points3));
111
+ }
112
+ function checkBackfaceCulling(v1, v2, v3) {
113
+ return (v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0;
114
+ }
115
+ function pushLine(a, b) {
116
+ var v1 = _vertexPool[a];
117
+ var v2 = _vertexPool[b];
118
+ v1.positionScreen.copy(v1.position).applyMatrix4(_modelViewProjectionMatrix);
119
+ v2.positionScreen.copy(v2.position).applyMatrix4(_modelViewProjectionMatrix);
120
+ if (clipLine(v1.positionScreen, v2.positionScreen) === true) {
121
+ v1.positionScreen.multiplyScalar(1 / v1.positionScreen.w);
122
+ v2.positionScreen.multiplyScalar(1 / v2.positionScreen.w);
123
+ _line = getNextLineInPool();
124
+ _line.id = object.id;
125
+ _line.v1.copy(v1);
126
+ _line.v2.copy(v2);
127
+ _line.z = Math.max(v1.positionScreen.z, v2.positionScreen.z);
128
+ _line.renderOrder = object.renderOrder;
129
+ _line.material = object.material;
130
+ if (object.material.vertexColors) {
131
+ _line.vertexColors[0].fromArray(colors, a * 3);
132
+ _line.vertexColors[1].fromArray(colors, b * 3);
133
+ }
134
+ _renderData.elements.push(_line);
135
+ }
136
+ }
137
+ function pushTriangle(a, b, c, material) {
138
+ var v1 = _vertexPool[a];
139
+ var v2 = _vertexPool[b];
140
+ var v3 = _vertexPool[c];
141
+ if (checkTriangleVisibility(v1, v2, v3) === false)
142
+ return;
143
+ if (material.side === DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
144
+ _face = getNextFaceInPool();
145
+ _face.id = object.id;
146
+ _face.v1.copy(v1);
147
+ _face.v2.copy(v2);
148
+ _face.v3.copy(v3);
149
+ _face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
150
+ _face.renderOrder = object.renderOrder;
151
+ _vector3.subVectors(v3.position, v2.position);
152
+ _vector4.subVectors(v1.position, v2.position);
153
+ _vector3.cross(_vector4);
154
+ _face.normalModel.copy(_vector3);
155
+ _face.normalModel.applyMatrix3(normalMatrix).normalize();
156
+ for (let i = 0; i < 3; i++) {
157
+ var normal = _face.vertexNormalsModel[i];
158
+ normal.fromArray(normals, arguments[i] * 3);
159
+ normal.applyMatrix3(normalMatrix).normalize();
160
+ var uv = _face.uvs[i];
161
+ uv.fromArray(uvs, arguments[i] * 2);
162
+ }
163
+ _face.vertexNormalsLength = 3;
164
+ _face.material = material;
165
+ if (material.vertexColors) {
166
+ _face.color.fromArray(colors, a * 3);
167
+ }
168
+ _renderData.elements.push(_face);
169
+ }
170
+ }
171
+ return {
172
+ setObject,
173
+ projectVertex,
174
+ checkTriangleVisibility,
175
+ checkBackfaceCulling,
176
+ pushVertex,
177
+ pushNormal,
178
+ pushColor,
179
+ pushUv,
180
+ pushLine,
181
+ pushTriangle
182
+ };
183
+ };
184
+ var renderList = new RenderList();
185
+ function projectObject(object) {
186
+ if (object.visible === false)
187
+ return;
188
+ if (object.isLight) {
189
+ _renderData.lights.push(object);
190
+ } else if (object.isMesh || object.isLine || object.isPoints) {
191
+ if (object.material.visible === false)
192
+ return;
193
+ if (object.frustumCulled === true && _frustum.intersectsObject(object) === false)
194
+ return;
195
+ addObject(object);
196
+ } else if (object.isSprite) {
197
+ if (object.material.visible === false)
198
+ return;
199
+ if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false)
200
+ return;
201
+ addObject(object);
202
+ }
203
+ var children = object.children;
204
+ for (let i = 0, l = children.length; i < l; i++) {
205
+ projectObject(children[i]);
206
+ }
207
+ }
208
+ function addObject(object) {
209
+ _object = getNextObjectInPool();
210
+ _object.id = object.id;
211
+ _object.object = object;
212
+ _vector3.setFromMatrixPosition(object.matrixWorld);
213
+ _vector3.applyMatrix4(_viewProjectionMatrix);
214
+ _object.z = _vector3.z;
215
+ _object.renderOrder = object.renderOrder;
216
+ _renderData.objects.push(_object);
217
+ }
218
+ this.projectScene = function(scene, camera, sortObjects, sortElements) {
219
+ _faceCount = 0;
220
+ _lineCount = 0;
221
+ _spriteCount = 0;
222
+ _renderData.elements.length = 0;
223
+ if (scene.autoUpdate === true)
224
+ scene.updateMatrixWorld();
225
+ if (camera.parent === null)
226
+ camera.updateMatrixWorld();
227
+ _viewMatrix.copy(camera.matrixWorldInverse);
228
+ _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
229
+ _frustum.setFromProjectionMatrix(_viewProjectionMatrix);
230
+ _objectCount = 0;
231
+ _renderData.objects.length = 0;
232
+ _renderData.lights.length = 0;
233
+ projectObject(scene);
234
+ if (sortObjects === true) {
235
+ _renderData.objects.sort(painterSort);
236
+ }
237
+ var objects = _renderData.objects;
238
+ for (let o = 0, ol = objects.length; o < ol; o++) {
239
+ var object = objects[o].object;
240
+ var geometry = object.geometry;
241
+ renderList.setObject(object);
242
+ _modelMatrix = object.matrixWorld;
243
+ _vertexCount = 0;
244
+ if (object.isMesh) {
245
+ if (geometry.isBufferGeometry) {
246
+ var material = object.material;
247
+ var isMultiMaterial = Array.isArray(material);
248
+ var attributes = geometry.attributes;
249
+ var groups = geometry.groups;
250
+ if (attributes.position === void 0)
251
+ continue;
252
+ var positions = attributes.position.array;
253
+ for (let i = 0, l = positions.length; i < l; i += 3) {
254
+ var x = positions[i];
255
+ var y = positions[i + 1];
256
+ var z = positions[i + 2];
257
+ if (material.morphTargets === true) {
258
+ var morphTargets = geometry.morphAttributes.position;
259
+ var morphTargetsRelative = geometry.morphTargetsRelative;
260
+ var morphInfluences = object.morphTargetInfluences;
261
+ for (let t = 0, tl = morphTargets.length; t < tl; t++) {
262
+ var influence = morphInfluences[t];
263
+ if (influence === 0)
264
+ continue;
265
+ var target = morphTargets[t];
266
+ if (morphTargetsRelative) {
267
+ x += target.getX(i / 3) * influence;
268
+ y += target.getY(i / 3) * influence;
269
+ z += target.getZ(i / 3) * influence;
270
+ } else {
271
+ x += (target.getX(i / 3) - positions[i]) * influence;
272
+ y += (target.getY(i / 3) - positions[i + 1]) * influence;
273
+ z += (target.getZ(i / 3) - positions[i + 2]) * influence;
274
+ }
275
+ }
276
+ }
277
+ renderList.pushVertex(x, y, z);
278
+ }
279
+ if (attributes.normal !== void 0) {
280
+ var normals = attributes.normal.array;
281
+ for (let i = 0, l = normals.length; i < l; i += 3) {
282
+ renderList.pushNormal(normals[i], normals[i + 1], normals[i + 2]);
283
+ }
284
+ }
285
+ if (attributes.color !== void 0) {
286
+ var colors = attributes.color.array;
287
+ for (let i = 0, l = colors.length; i < l; i += 3) {
288
+ renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
289
+ }
290
+ }
291
+ if (attributes.uv !== void 0) {
292
+ var uvs = attributes.uv.array;
293
+ for (let i = 0, l = uvs.length; i < l; i += 2) {
294
+ renderList.pushUv(uvs[i], uvs[i + 1]);
295
+ }
296
+ }
297
+ if (geometry.index !== null) {
298
+ var indices = geometry.index.array;
299
+ if (groups.length > 0) {
300
+ for (let g = 0; g < groups.length; g++) {
301
+ var group = groups[g];
302
+ material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
303
+ if (material === void 0)
304
+ continue;
305
+ for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
306
+ renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
307
+ }
308
+ }
309
+ } else {
310
+ for (let i = 0, l = indices.length; i < l; i += 3) {
311
+ renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
312
+ }
313
+ }
314
+ } else {
315
+ if (groups.length > 0) {
316
+ for (let g = 0; g < groups.length; g++) {
317
+ var group = groups[g];
318
+ material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
319
+ if (material === void 0)
320
+ continue;
321
+ for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
322
+ renderList.pushTriangle(i, i + 1, i + 2, material);
323
+ }
324
+ }
325
+ } else {
326
+ for (let i = 0, l = positions.length / 3; i < l; i += 3) {
327
+ renderList.pushTriangle(i, i + 1, i + 2, material);
328
+ }
329
+ }
330
+ }
331
+ } else if (geometry.isGeometry) {
332
+ console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
333
+ return;
334
+ }
335
+ } else if (object.isLine) {
336
+ _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
337
+ if (geometry.isBufferGeometry) {
338
+ var attributes = geometry.attributes;
339
+ if (attributes.position !== void 0) {
340
+ var positions = attributes.position.array;
341
+ for (let i = 0, l = positions.length; i < l; i += 3) {
342
+ renderList.pushVertex(positions[i], positions[i + 1], positions[i + 2]);
343
+ }
344
+ if (attributes.color !== void 0) {
345
+ var colors = attributes.color.array;
346
+ for (let i = 0, l = colors.length; i < l; i += 3) {
347
+ renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
348
+ }
349
+ }
350
+ if (geometry.index !== null) {
351
+ var indices = geometry.index.array;
352
+ for (let i = 0, l = indices.length; i < l; i += 2) {
353
+ renderList.pushLine(indices[i], indices[i + 1]);
354
+ }
355
+ } else {
356
+ var step = object.isLineSegments ? 2 : 1;
357
+ for (let i = 0, l = positions.length / 3 - 1; i < l; i += step) {
358
+ renderList.pushLine(i, i + 1);
359
+ }
360
+ }
361
+ }
362
+ } else if (geometry.isGeometry) {
363
+ console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
364
+ return;
365
+ }
366
+ } else if (object.isPoints) {
367
+ _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
368
+ if (geometry.isGeometry) {
369
+ console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
370
+ return;
371
+ } else if (geometry.isBufferGeometry) {
372
+ var attributes = geometry.attributes;
373
+ if (attributes.position !== void 0) {
374
+ var positions = attributes.position.array;
375
+ for (let i = 0, l = positions.length; i < l; i += 3) {
376
+ _vector4.set(positions[i], positions[i + 1], positions[i + 2], 1);
377
+ _vector4.applyMatrix4(_modelViewProjectionMatrix);
378
+ pushPoint(_vector4, object, camera);
379
+ }
380
+ }
381
+ }
382
+ } else if (object.isSprite) {
383
+ object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
384
+ _vector4.set(_modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1);
385
+ _vector4.applyMatrix4(_viewProjectionMatrix);
386
+ pushPoint(_vector4, object, camera);
387
+ }
388
+ }
389
+ if (sortElements === true) {
390
+ _renderData.elements.sort(painterSort);
391
+ }
392
+ return _renderData;
393
+ };
394
+ function pushPoint(_vector42, object, camera) {
395
+ var invW = 1 / _vector42.w;
396
+ _vector42.z *= invW;
397
+ if (_vector42.z >= -1 && _vector42.z <= 1) {
398
+ _sprite = getNextSpriteInPool();
399
+ _sprite.id = object.id;
400
+ _sprite.x = _vector42.x * invW;
401
+ _sprite.y = _vector42.y * invW;
402
+ _sprite.z = _vector42.z;
403
+ _sprite.renderOrder = object.renderOrder;
404
+ _sprite.object = object;
405
+ _sprite.rotation = object.rotation;
406
+ _sprite.scale.x = object.scale.x * Math.abs(
407
+ _sprite.x - (_vector42.x + camera.projectionMatrix.elements[0]) / (_vector42.w + camera.projectionMatrix.elements[12])
408
+ );
409
+ _sprite.scale.y = object.scale.y * Math.abs(
410
+ _sprite.y - (_vector42.y + camera.projectionMatrix.elements[5]) / (_vector42.w + camera.projectionMatrix.elements[13])
411
+ );
412
+ _sprite.material = object.material;
413
+ _renderData.elements.push(_sprite);
414
+ }
415
+ }
416
+ function getNextObjectInPool() {
417
+ if (_objectCount === _objectPoolLength) {
418
+ var object = new RenderableObject();
419
+ _objectPool.push(object);
420
+ _objectPoolLength++;
421
+ _objectCount++;
422
+ return object;
423
+ }
424
+ return _objectPool[_objectCount++];
425
+ }
426
+ function getNextVertexInPool() {
427
+ if (_vertexCount === _vertexPoolLength) {
428
+ var vertex = new RenderableVertex();
429
+ _vertexPool.push(vertex);
430
+ _vertexPoolLength++;
431
+ _vertexCount++;
432
+ return vertex;
433
+ }
434
+ return _vertexPool[_vertexCount++];
435
+ }
436
+ function getNextFaceInPool() {
437
+ if (_faceCount === _facePoolLength) {
438
+ var face = new RenderableFace();
439
+ _facePool.push(face);
440
+ _facePoolLength++;
441
+ _faceCount++;
442
+ return face;
443
+ }
444
+ return _facePool[_faceCount++];
445
+ }
446
+ function getNextLineInPool() {
447
+ if (_lineCount === _linePoolLength) {
448
+ var line = new RenderableLine();
449
+ _linePool.push(line);
450
+ _linePoolLength++;
451
+ _lineCount++;
452
+ return line;
453
+ }
454
+ return _linePool[_lineCount++];
455
+ }
456
+ function getNextSpriteInPool() {
457
+ if (_spriteCount === _spritePoolLength) {
458
+ var sprite = new RenderableSprite();
459
+ _spritePool.push(sprite);
460
+ _spritePoolLength++;
461
+ _spriteCount++;
462
+ return sprite;
463
+ }
464
+ return _spritePool[_spriteCount++];
465
+ }
466
+ function painterSort(a, b) {
467
+ if (a.renderOrder !== b.renderOrder) {
468
+ return a.renderOrder - b.renderOrder;
469
+ } else if (a.z !== b.z) {
470
+ return b.z - a.z;
471
+ } else if (a.id !== b.id) {
472
+ return a.id - b.id;
473
+ } else {
474
+ return 0;
475
+ }
476
+ }
477
+ function clipLine(s1, s2) {
478
+ var alpha1 = 0, alpha2 = 1, bc1near = s1.z + s1.w, bc2near = s2.z + s2.w, bc1far = -s1.z + s1.w, bc2far = -s2.z + s2.w;
479
+ if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) {
480
+ return true;
481
+ } else if (bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0) {
482
+ return false;
483
+ } else {
484
+ if (bc1near < 0) {
485
+ alpha1 = Math.max(alpha1, bc1near / (bc1near - bc2near));
486
+ } else if (bc2near < 0) {
487
+ alpha2 = Math.min(alpha2, bc1near / (bc1near - bc2near));
488
+ }
489
+ if (bc1far < 0) {
490
+ alpha1 = Math.max(alpha1, bc1far / (bc1far - bc2far));
491
+ } else if (bc2far < 0) {
492
+ alpha2 = Math.min(alpha2, bc1far / (bc1far - bc2far));
493
+ }
494
+ if (alpha2 < alpha1) {
495
+ return false;
496
+ } else {
497
+ s1.lerp(s2, alpha1);
498
+ s2.lerp(s1, 1 - alpha2);
499
+ return true;
500
+ }
501
+ }
502
+ }
503
+ };
504
+ export {
505
+ Projector,
506
+ RenderableFace,
507
+ RenderableLine,
508
+ RenderableObject,
509
+ RenderableSprite,
510
+ RenderableVertex
511
+ };